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http://rosettacode.org/wiki/Animation | Animation |
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games. The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user. This task demonstrates this.
Task
Create a window containing the string "Hello World! " (the trailing space is significant).
Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front.
When the user clicks on the (windowed) text, it should reverse its direction.
| #Scratch | Scratch | 'Animation, by rbytes and Dutchman
word$="Hello World! "
'use button window with text
SET BUTTONS CUSTOM
SET BUTTONS FONT SIZE 40
DRAW COLOR 0,0,0
DO 'the button is redrawn each loop
BUTTON "anim" TEXT word$ AT 130,100
PAUSE .1
'touching the button reverses the scrolling
IF BUTTON_PRESSED("anim") THEN flag=1-flag
IF flag THEN 'shift right
word$=RIGHT$(word$,1)&LEFT$(word$,LEN(word$)-1)
ELSE 'shift left
word$=RIGHT$(word$,LEN(word$)-1)&LEFT$(word$,1)
ENDIF
UNTIL 0 |
http://rosettacode.org/wiki/Animation | Animation |
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games. The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user. This task demonstrates this.
Task
Create a window containing the string "Hello World! " (the trailing space is significant).
Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front.
When the user clicks on the (windowed) text, it should reverse its direction.
| #smart_BASIC | smart BASIC | 'Animation, by rbytes and Dutchman
word$="Hello World! "
'use button window with text
SET BUTTONS CUSTOM
SET BUTTONS FONT SIZE 40
DRAW COLOR 0,0,0
DO 'the button is redrawn each loop
BUTTON "anim" TEXT word$ AT 130,100
PAUSE .1
'touching the button reverses the scrolling
IF BUTTON_PRESSED("anim") THEN flag=1-flag
IF flag THEN 'shift right
word$=RIGHT$(word$,1)&LEFT$(word$,LEN(word$)-1)
ELSE 'shift left
word$=RIGHT$(word$,LEN(word$)-1)&LEFT$(word$,1)
ENDIF
UNTIL 0 |
http://rosettacode.org/wiki/Animate_a_pendulum | Animate a pendulum |
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display.
The classic such physical system is a simple gravity pendulum.
Task
Create a simple physical model of a pendulum and animate it.
| #ooRexx | ooRexx |
pendulum = .pendulum~new(10, 30)
before = .datetime~new
do 100 -- somewhat arbitrary loop count
call syssleep .2
now = .datetime~new
pendulum~update(now - before)
before = now
say " X:" pendulum~x " Y:" pendulum~y
end
::class pendulum
::method init
expose length theta x y velocity
use arg length, theta
x = rxcalcsin(theta) * length
y = rxcalccos(theta) * length
velocity = 0
::attribute x GET
::attribute y GET
::constant g -9.81 -- acceleration due to gravity
::method update
expose length theta x y velocity
use arg duration
acceleration = self~g / length * rxcalcsin(theta)
durationSeconds = duration~microseconds / 1000000
x = rxcalcsin(theta, length)
y = rxcalccos(theta, length)
velocity = velocity + acceleration * durationSeconds
theta = theta + velocity * durationSeconds
::requires rxmath library
|
http://rosettacode.org/wiki/Amb | Amb | Define and give an example of the Amb operator.
The Amb operator (short for "ambiguous") expresses nondeterminism. This doesn't refer to randomness (as in "nondeterministic universe") but is closely related to the term as it is used in automata theory ("non-deterministic finite automaton").
The Amb operator takes a variable number of expressions (or values if that's simpler in the language) and yields a correct one which will satisfy a constraint in some future computation, thereby avoiding failure.
Problems whose solution the Amb operator naturally expresses can be approached with other tools, such as explicit nested iterations over data sets, or with pattern matching. By contrast, the Amb operator appears integrated into the language. Invocations of Amb are not wrapped in any visible loops or other search patterns; they appear to be independent.
Essentially Amb(x, y, z) splits the computation into three possible futures: a future in which the value x is yielded, a future in which the value y is yielded and a future in which the value z is yielded. The future which leads to a successful subsequent computation is chosen. The other "parallel universes" somehow go away. Amb called with no arguments fails.
For simplicity, one of the domain values usable with Amb may denote failure, if that is convenient. For instance, it is convenient if a Boolean false denotes failure, so that Amb(false) fails, and thus constraints can be expressed using Boolean expressions like Amb(x * y == 8) which unless x and y add to four.
A pseudo-code program which satisfies this constraint might look like:
let x = Amb(1, 2, 3)
let y = Amb(7, 6, 4, 5)
Amb(x * y = 8)
print x, y
The output is 2 4 because Amb(1, 2, 3) correctly chooses the future in which x has value 2, Amb(7, 6, 4, 5) chooses 4 and consequently Amb(x * y = 8) produces a success.
Alternatively, failure could be represented using strictly Amb():
unless x * y = 8 do Amb()
Or else Amb could take the form of two operators or functions: one for producing values and one for enforcing constraints:
let x = Ambsel(1, 2, 3)
let y = Ambsel(4, 5, 6)
Ambassert(x * y = 8)
print x, y
where Ambassert behaves like Amb() if the Boolean expression is false, otherwise it allows the future computation to take place, without yielding any value.
The task is to somehow implement Amb, and demonstrate it with a program which chooses one word from each of the following four sets of character strings to generate a four-word sentence:
"the" "that" "a"
"frog" "elephant" "thing"
"walked" "treaded" "grows"
"slowly" "quickly"
The constraint to be satisfied is that the last character of each word (other than the last) is the same as the first character of its successor.
The only successful sentence is "that thing grows slowly"; other combinations do not satisfy the constraint and thus fail.
The goal of this task isn't to simply process the four lists of words with explicit, deterministic program flow such as nested iteration, to trivially demonstrate the correct output. The goal is to implement the Amb operator, or a facsimile thereof that is possible within the language limitations.
| #Elena | Elena | import system'routines;
import extensions;
import extensions'routines;
joinable(former,later) = (former[former.Length - 1] == later[0]);
dispatcher = new
{
eval(object a, Func2 f)
{
^ f(a[0],a[1])
}
eval(object a, Func3 f)
{
^ f(a[0], a[1],a[2])
}
eval(object a, Func4 f)
{
^ f(a[0],a[1],a[2],a[3])
}
eval(object a, Func5 f)
{
^ f(a[0],a[1],a[2],a[3],a[4])
}
};
class AmbValueCollection
{
object theCombinator;
constructor new(params object[] args)
{
theCombinator := SequentialEnumerator.new(params args)
}
seek(cond)
{
theCombinator.reset();
theCombinator.seekEach:(v => dispatcher.eval(v,cond))
}
do(f)
{
var result := theCombinator.get();
if (nil != result)
{
dispatcher.eval(result,f)
}
else
{
InvalidArgumentException.raise()
}
}
}
singleton ambOperator
{
for(params object[] args)
= AmbValueCollection.new(params args);
}
public program()
{
try
{
ambOperator
.for(
new object[]{"the","that","a"},
new object[]{"frog", "elephant", "thing"},
new object[]{"walked", "treaded", "grows"},
new object[]{"slowly", "quickly"})
.seek:(a,b,c,d => joinable(a,b) && joinable(b,c) && joinable(c,d) )
.do:(a,b,c,d) { console.printLine(a," ",b," ",c," ",d) }
}
catch(Exception e)
{
console.printLine:"AMB is angry"
};
console.readChar()
} |
http://rosettacode.org/wiki/Active_Directory/Connect | Active Directory/Connect | The task is to establish a connection to an Active Directory or Lightweight Directory Access Protocol server.
| #NetRexx | NetRexx | /* NetRexx */
options replace format comments java crossref symbols binary
import org.apache.directory.ldap.client.api.LdapConnection
import org.apache.directory.ldap.client.api.LdapNetworkConnection
import org.apache.directory.shared.ldap.model.exception.LdapException
import org.slf4j.Logger
import org.slf4j.LoggerFactory
class RDirectoryLDAP public
properties constant
log_ = LoggerFactory.getLogger(RDirectoryLDAP.class)
properties private static
connection = LdapConnection null
method main(args = String[]) public static
ldapHostName = String "localhost"
ldapPort = int 10389
if log_.isInfoEnabled() then log_.info("LDAP Connection to" ldapHostName "on port" ldapPort)
connection = LdapNetworkConnection(ldapHostName, ldapPort)
do
if log_.isTraceEnabled() then log_.trace("LDAP bind")
connection.bind()
if log_.isTraceEnabled() then log_.trace("LDAP unbind")
connection.unBind()
catch lex = LdapException
log_.error("LDAP Error", Throwable lex)
catch iox = IOException
log_.error("I/O Error", Throwable iox)
finally
do
if connection \= null then connection.close()
catch iox = IOException
log_.error("I/O Error on connection.close()", Throwable iox)
end
end
return
|
http://rosettacode.org/wiki/Active_Directory/Connect | Active Directory/Connect | The task is to establish a connection to an Active Directory or Lightweight Directory Access Protocol server.
| #Perl | Perl |
use Net::LDAP;
my $ldap = Net::LDAP->new('ldap://ldap.example.com') or die $@;
my $mesg = $ldap->bind( $bind_dn, password => $bind_pass );
|
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, or center justified within its column.
Use the following text to test your programs:
Given$a$text$file$of$many$lines,$where$fields$within$a$line$
are$delineated$by$a$single$'dollar'$character,$write$a$program
that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$
column$are$separated$by$at$least$one$space.
Further,$allow$for$each$word$in$a$column$to$be$either$left$
justified,$right$justified,$or$center$justified$within$its$column.
Note that:
The example input texts lines may, or may not, have trailing dollar characters.
All columns should share the same alignment.
Consecutive space characters produced adjacent to the end of lines are insignificant for the purposes of the task.
Output text will be viewed in a mono-spaced font on a plain text editor or basic terminal.
The minimum space between columns should be computed from the text and not hard-coded.
It is not a requirement to add separating characters between or around columns.
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #360_Assembly | 360 Assembly | * Align columns 12/04/2019
ALICOL CSECT
USING ALICOL,R13 base register
B 72(R15) skip savearea
DC 17F'0' savearea
SAVE (14,12) save previous context
ST R13,4(R15) link backward
ST R15,8(R13) link forward
LR R13,R15 set addressability
LA R8,1 i=1
DO WHILE=(C,R8,LE,=A(NI)) do r=1 to hbound(t)
LA R7,1 j=1
LA R6,L'T i=length(t)
DO WHILE=(C,R6,GE,=A(1)) do i=length(t) to 1 by -1
LR R1,R8 r
MH R1,=AL2(L'T) ~
LA R4,T-L'T(R1) t(r)
BCTR R4,0 -1
AR R4,R6 +i
MVC CI,0(R4) ci=substr(t(r),i,1)
CLI CI,C' ' if ci=' '
BE ITERI1 then iterate i
CLI CI,C'$' if ci='$'
BE ITERI1 then iterate i
LR R7,R6 j=i
B LEAVEI1 leave i
ITERI1 BCTR R6,0 i--
ENDDO , enddo i
LEAVEI1 LR R1,R8 r
MH R1,=AL2(L'T) ~
LA R4,T-L'T(R1) @t(r)
LA R2,WT @wt
LR R5,R7 j
ICM R5,B'1000',=C' ' padding
LA R3,L'T length(wt)
MVCL R2,R4 wt=substr(t(r),1,j)
LA R0,1 1
ST R0,I0 i0=1
SR R9,R9 c=0
LA R6,1 i=1
DO WHILE=(CR,R6,LE,R7) do i=1 to j
LA R4,WT-1 @wt
AR R4,R6 i
MVC CI(1),0(R4) ci=substr(wt,i,1)
IF CLI,CI,EQ,C'$' THEN if ci='$' then
BAL R14,SEQ call seq
LR R2,R6 i
LA R2,1(R2) +1
ST R2,I0 i0=i+1
ENDIF , endif
LA R6,1(R6) i++
ENDDO , enddo i
BAL R14,SEQ call seq
IF C,R9,GT,COLS THEN if c>cols then
ST R9,COLS cols=c
ENDIF , endif
LA R8,1(R8) r++
ENDDO , enddo r
LR R2,R8 r
BCTR R2,0 -1
ST R2,ROWS rows=r-1
LA R7,1 j=1
DO WHILE=(C,R7,LE,=A(3)) do j=1 to 3
XPRNT =C'--',2 print
LA R8,1 r=1
DO WHILE=(C,R8,LE,ROWS) do r=1 to rows
MVC PG,=CL120' ' pg=' '
LA R0,1 1
ST R0,IB ib=1
LA R9,1 c=1
DO WHILE=(C,R9,LE,COLS) do c=1 to cols
LR R1,R8 r
BCTR R1,0 -1
MH R1,=AL2(NJ) ~
AR R1,R9 c
MH R1,=AL2(L'WOR) ~
LA R4,WOR-L'WOR(R1) @wor(r,c)
MVC W,0(R4) w=wor(r,c)
LA R6,L'W i=length(w)
DO WHILE=(C,R6,GE,=A(1)) do i=length(w) to 1 by -1
LA R4,W-1 @w
AR R4,R6 i
MVC CI,0(R4) ci=substr(w,i,1)
CLI CI,C' ' if ci^=' '
BNE LEAVEI2 then goto leavei2;
BCTR R6,0 i--
ENDDO , enddo i
LEAVEI2 EQU * ~
IF LTR,R6,Z,R6 THEN if i=0 then
LA R10,1 l=1
ELSE , else
LR R10,R6 l=i
ENDIF , endif
IF C,R7,EQ,=F'1' THEN if j=1 then
L R11,IB ibx=ib
ENDIF , endif
IF C,R7,EQ,=F'2' THEN if j=2 then
LR R1,R9 c
SLA R1,2 ~
L R11,WID-L'WID(R1) wid(c)
A R11,IB +ib
SR R11,R10 ibx=ib+wid(c)-l
ENDIF , endif
IF C,R7,EQ,=F'3' THEN if j=3 then
LR R1,R9 c
SLA R1,2 ~
L R11,WID-L'WID(R1) wid(c)
SR R11,R10 -l
SRA R11,1 /2
A R11,IB ibx=ib+(wid(c)-l)/2
ENDIF , endif
LA R2,PG-1 @pg
AR R2,R11 +ibx
LR R3,R10 l
LA R4,W @w
LR R5,R10 l
MVCL R2,R4 substr(pg,ibx,l)=substr(w,1,l)
LR R1,R9 c
SLA R1,2 ~
L R2,WID-L'WID(R1) wid(c)
A R2,IB +ib
LA R2,1(R2) +1
ST R2,IB ib=ib+wid(c)+1
LA R9,1(R9) c++
ENDDO , enddo c
XPRNT PG,L'PG print
LA R8,1(R8) r++
ENDDO , enddo r
LA R7,1(R7) j++
ENDDO , enddo j
L R13,4(0,R13) restore previous savearea pointer
RETURN (14,12),RC=0 restore registers from calling sav
SEQ EQU * --begin seq
LA R9,1(R9) c=c+1
LR R10,R6 i
S R10,I0 l=i-i0
LA R4,WT-1 @wt
A R4,I0 +i0
LR R5,R10 l
ICM R5,B'1000',=C' ' padding
LR R1,R8 r
BCTR R1,0 -1
MH R1,=AL2(NJ) ~
AR R1,R9 +c
MH R1,=AL2(L'WOR) ~
LA R2,WOR-L'WOR(R1) @wor(r,c)
LA R3,L'WOR length(wor)
MVCL R2,R4 wor(r,c)=substr(wt,i0,l)
LR R1,R9 c
SLA R1,2 ~
L R2,WID-L'WID(R1) wid(c)
IF CR,R2,LT,R10 THEN if l>wid(c) then
LR R1,R9 c
SLA R1,2 ~
ST R10,WID-L'WID(R1) wid(c)=l
ENDIF , endif
BR R14 --end seq
NI EQU 6 ni
NJ EQU 12 nj
T DC CL68'Given$a$text$file$of$many$lines,$where$fields$within$a$line$'
DC CL68'are$delineated$by$a$single$''dollar''$character,$write$a$progX
ramm'
DC CL68'that$aligns$each$column$of$fields$by$ensuring$that$words$in$eX
ach$'
DC CL68'column$are$separated$by$at$least$one$space.'
DC CL68'Further,$allow$for$each$word$in$a$column$to$be$either$left$'
DC CL68'justified,$right$justified,$or$center$justified$within$its$coX
lumn.'
WOR DC (NI*NJ)CL10' ' wor(ni,nj) char(10)
WID DC 16F'0' wid(16)
COLS DC F'0'
ROWS DC F'0'
WT DS CL(L'T)
W DS CL(L'WOR)
CI DS CL1
I0 DS F
IB DS F
PG DS CL120
REGEQU
END ALICOL |
http://rosettacode.org/wiki/Active_object | Active object | In object-oriented programming an object is active when its state depends on clock. Usually an active object encapsulates a task that updates the object's state. To the outer world the object looks like a normal object with methods that can be called from outside. Implementation of such methods must have a certain synchronization mechanism with the encapsulated task in order to prevent object's state corruption.
A typical instance of an active object is an animation widget. The widget state changes with the time, while as an object it has all properties of a normal widget.
The task
Implement an active integrator object. The object has an input and output. The input can be set using the method Input. The input is a function of time. The output can be queried using the method Output. The object integrates its input over the time and the result becomes the object's output. So if the input is K(t) and the output is S, the object state S is changed to S + (K(t1) + K(t0)) * (t1 - t0) / 2, i.e. it integrates K using the trapeze method. Initially K is constant 0 and S is 0.
In order to test the object:
set its input to sin (2π f t), where the frequency f=0.5Hz. The phase is irrelevant.
wait 2s
set the input to constant 0
wait 0.5s
Verify that now the object's output is approximately 0 (the sine has the period of 2s). The accuracy of the result will depend on the OS scheduler time slicing and the accuracy of the clock.
| #BBC_BASIC | BBC BASIC | INSTALL @lib$+"CLASSLIB"
INSTALL @lib$+"TIMERLIB"
INSTALL @lib$+"NOWAIT"
REM Integrator class:
DIM integ{f$, t#, v#, tid%, @init, @@exit, input, output, tick}
PROC_class(integ{})
REM Methods:
DEF integ.@init integ.f$ = "0" : integ.tid% = FN_ontimer(10, PROC(integ.tick), 1) : ENDPROC
DEF integ.@@exit PROC_killtimer(integ.tid%) : ENDPROC
DEF integ.input (f$) integ.f$ = f$ : ENDPROC
DEF integ.output = integ.v#
DEF integ.tick integ.t# += 0.01 : integ.v# += EVAL(integ.f$) : ENDPROC
REM Test:
PROC_new(myinteg{}, integ{})
PROC(myinteg.input) ("SIN(2*PI*0.5*myinteg.t#)")
PROCwait(200)
PROC(myinteg.input) ("0")
PROCwait(50)
PRINT "Final value = " FN(myinteg.output)
PROC_discard(myinteg{}) |
http://rosettacode.org/wiki/Active_object | Active object | In object-oriented programming an object is active when its state depends on clock. Usually an active object encapsulates a task that updates the object's state. To the outer world the object looks like a normal object with methods that can be called from outside. Implementation of such methods must have a certain synchronization mechanism with the encapsulated task in order to prevent object's state corruption.
A typical instance of an active object is an animation widget. The widget state changes with the time, while as an object it has all properties of a normal widget.
The task
Implement an active integrator object. The object has an input and output. The input can be set using the method Input. The input is a function of time. The output can be queried using the method Output. The object integrates its input over the time and the result becomes the object's output. So if the input is K(t) and the output is S, the object state S is changed to S + (K(t1) + K(t0)) * (t1 - t0) / 2, i.e. it integrates K using the trapeze method. Initially K is constant 0 and S is 0.
In order to test the object:
set its input to sin (2π f t), where the frequency f=0.5Hz. The phase is irrelevant.
wait 2s
set the input to constant 0
wait 0.5s
Verify that now the object's output is approximately 0 (the sine has the period of 2s). The accuracy of the result will depend on the OS scheduler time slicing and the accuracy of the clock.
| #C | C | #include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <math.h>
#include <sys/time.h>
#include <pthread.h>
/* no need to lock the object: at worst the readout would be 1 tick off,
which is no worse than integrator's inate inaccuracy */
typedef struct {
double (*func)(double);
struct timeval start;
double v, last_v, last_t;
pthread_t id;
} integ_t, *integ;
void update(integ x)
{
struct timeval tv;
double t, v, (*f)(double);
f = x->func;
gettimeofday(&tv, 0);
t = ((tv.tv_sec - x->start.tv_sec) * 1000000
+ tv.tv_usec - x->start.tv_usec) * 1e-6;
v = f ? f(t) : 0;
x->v += (x->last_v + v) * (t - x->last_t) / 2;
x->last_t = t;
}
void* tick(void *a)
{
integ x = a;
while (1) {
usleep(100000); /* update every .1 sec */
update(x);
}
}
void set_input(integ x, double (*func)(double))
{
update(x);
x->func = func;
x->last_t = 0;
x->last_v = func ? func(0) : 0;
}
integ new_integ(double (*func)(double))
{
integ x = malloc(sizeof(integ_t));
x->v = x->last_v = 0;
x->func = 0;
gettimeofday(&x->start, 0);
set_input(x, func);
pthread_create(&x->id, 0, tick, x);
return x;
}
double sine(double t) { return sin(4 * atan2(1, 1) * t); }
int main()
{
integ x = new_integ(sine);
sleep(2);
set_input(x, 0);
usleep(500000);
printf("%g\n", x->v);
return 0;
} |
http://rosettacode.org/wiki/Achilles_numbers | Achilles numbers |
This page uses content from Wikipedia. The original article was at Achilles number. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
An Achilles number is a number that is powerful but imperfect. Named after Achilles, a hero of the Trojan war, who was also powerful but imperfect.
A positive integer n is a powerful number if, for every prime factor p of n, p2 is also a divisor.
In other words, every prime factor appears at least squared in the factorization.
All Achilles numbers are powerful. However, not all powerful numbers are Achilles numbers: only those that cannot be represented as mk, where m and k are positive integers greater than 1.
A strong Achilles number is an Achilles number whose Euler totient (𝜑) is also an Achilles number.
E.G.
108 is a powerful number. Its prime factorization is 22 × 33, and thus its prime factors are 2 and 3. Both 22 = 4 and 32 = 9 are divisors of 108. However, 108 cannot be represented as mk, where m and k are positive integers greater than 1, so 108 is an Achilles number.
360 is not an Achilles number because it is not powerful. One of its prime factors is 5 but 360 is not divisible by 52 = 25.
Finally, 784 is not an Achilles number. It is a powerful number, because not only are 2 and 7 its only prime factors, but also 22 = 4 and 72 = 49 are divisors of it. Nonetheless, it is a perfect power; its square root is an even integer, so it is not an Achilles number.
500 = 22 × 53 is a strong Achilles number as its Euler totient, 𝜑(500), is 200 = 23 × 52 which is also an Achilles number.
Task
Find and show the first 50 Achilles numbers.
Find and show at least the first 20 strong Achilles numbers.
For at least 2 through 5, show the count of Achilles numbers with that many digits.
See also
Wikipedia: Achilles number
OEIS:A052486 - Achilles numbers - powerful but imperfect numbers
OEIS:A194085 - Strong Achilles numbers: Achilles numbers m such that phi(m) is also an Achilles number
Related task: Powerful numbers
Related task: Totient function
| #ALGOL_68 | ALGOL 68 | BEGIN # find Achilles Numbers: numbers whose prime factors p appear at least #
# twice (i.e. if p is a prime factor, so is p^2) and cannot be #
# expressed as m^k for any integer m, k > 1 #
# also find strong Achilles Numbers: Achilles Numbers where the Euler's #
# totient of the number is also Achilles #
# returns the number of integers k where 1 <= k <= n that are mutually #
# prime to n #
PROC totient = ( INT n )INT: # algorithm from the second Go sample #
IF n < 3 THEN 1 # in the Totient Function task #
ELIF n = 3 THEN 2
ELSE
INT result := n;
INT v := n;
INT i := 2;
WHILE i * i <= v DO
IF v MOD i = 0 THEN
WHILE v MOD i = 0 DO v OVERAB i OD;
result -:= result OVER i
FI;
IF i = 2 THEN
i := 1
FI;
i +:= 2
OD;
IF v > 1 THEN result -:= result OVER v FI;
result
FI # totient # ;
# find the numbers #
INT max number = 1 000 000; # max number we will consider #
PR read "primes.incl.a68" PR # include prime utilities #
[]BOOL prime = PRIMESIEVE max number; # construct a sieve of primes #
# table of numbers, will be set to TRUE for the Achilles Numbers #
[ 1 : max number ]BOOL achiles;
FOR a TO UPB achiles DO
achiles[ a ] := TRUE
OD;
# remove the numbers that don't have squared primes as factors #
achiles[ 1 ] := FALSE;
FOR a TO UPB achiles DO
IF prime[ a ] THEN
# have a prime, remove it and every multiple of it that isn't a #
# multiple of a squared #
INT a count := 0;
FOR j FROM a BY a TO UPB achiles DO
a count +:= 1;
IF a count = a THEN # have a multiple of i^2, keep the number #
a count := 0
ELSE # not a multiple of i^2, remove the number #
achiles[ j ] := FALSE
FI
OD
FI
OD;
# achiles now has TRUE for the powerful numbers, remove all m^k (m,k > 1) #
FOR m FROM 2 TO UPB achiles DO
INT mk := m;
INT max mk = UPB achiles OVER m; # avoid overflow if INT is 32 bit #
WHILE mk <= max mk DO
mk *:= m;
achiles[ mk ] := FALSE
OD
OD;
# achiles now has TRUE for imperfect powerful numbers #
# show the first 50 Achilles Numbers #
BEGIN
print( ( "First 50 Achilles Numbers:", newline ) );
INT a count := 0;
FOR a WHILE a count < 50 DO
IF achiles[ a ] THEN
a count +:= 1;
print( ( " ", whole( a, -6 ) ) );
IF a count MOD 10 = 0 THEN
print( ( newline ) )
FI
FI
OD
END;
# show the first 50 Strong Achilles numbers #
BEGIN
print( ( "First 20 Strong Achilles Numbers:", newline ) );
INT s count := 0;
FOR s WHILE s count < 20 DO
IF achiles[ s ] THEN
IF achiles[ totient( s ) ] THEN
s count +:= 1;
print( ( " ", whole( s, -6 ) ) );
IF s count MOD 10 = 0 THEN
print( ( newline ) )
FI
FI
FI
OD
END;
# count the number of Achilles Numbers by their digit counts #
BEGIN
INT a count := 0;
INT power of 10 := 100;
INT digit count := 2;
FOR a TO UPB achiles DO
IF achiles[ a ] THEN
# have an Achilles Number #
a count +:= 1
FI;
IF a = power of 10 THEN
# have reached a power of 10 #
print( ( "Achilles Numbers with ", whole( digit count, 0 )
, " digits: ", whole( a count, -6 )
, newline
)
);
digit count +:= 1;
power of 10 *:= 10;
a count := 0
FI
OD
END
END |
http://rosettacode.org/wiki/Aliquot_sequence_classifications | Aliquot sequence classifications | An aliquot sequence of a positive integer K is defined recursively as the first member
being K and subsequent members being the sum of the Proper divisors of the previous term.
If the terms eventually reach 0 then the series for K is said to terminate.
There are several classifications for non termination:
If the second term is K then all future terms are also K and so the sequence repeats from the first term with period 1 and K is called perfect.
If the third term would be repeating K then the sequence repeats with period 2 and K is called amicable.
If the Nth term would be repeating K for the first time, with N > 3 then the sequence repeats with period N - 1 and K is called sociable.
Perfect, amicable and sociable numbers eventually repeat the original number K; there are other repetitions...
Some K have a sequence that eventually forms a periodic repetition of period 1 but of a number other than K, for example 95 which forms the sequence 95, 25, 6, 6, 6, ... such K are called aspiring.
K that have a sequence that eventually forms a periodic repetition of period >= 2 but of a number other than K, for example 562 which forms the sequence 562, 284, 220, 284, 220, ... such K are called cyclic.
And finally:
Some K form aliquot sequences that are not known to be either terminating or periodic; these K are to be called non-terminating.
For the purposes of this task, K is to be classed as non-terminating if it has not been otherwise classed after generating 16 terms or if any term of the sequence is greater than 2**47 = 140,737,488,355,328.
Task
Create routine(s) to generate the aliquot sequence of a positive integer enough to classify it according to the classifications given above.
Use it to display the classification and sequences of the numbers one to ten inclusive.
Use it to show the classification and sequences of the following integers, in order:
11, 12, 28, 496, 220, 1184, 12496, 1264460, 790, 909, 562, 1064, 1488, and optionally 15355717786080.
Show all output on this page.
Related tasks
Abundant, deficient and perfect number classifications. (Classifications from only the first two members of the whole sequence).
Proper divisors
Amicable pairs
| #D | D | import std.stdio, std.range, std.algorithm, std.typecons, std.conv;
auto properDivisors(in ulong n) pure nothrow @safe /*@nogc*/ {
return iota(1UL, (n + 1) / 2 + 1).filter!(x => n % x == 0 && n != x);
}
enum pDivsSum = (in ulong n) pure nothrow @safe /*@nogc*/ =>
n.properDivisors.sum;
auto aliquot(in ulong n,
in size_t maxLen=16,
in ulong maxTerm=2UL^^47) pure nothrow @safe {
if (n == 0)
return tuple("Terminating", [0UL]);
ulong[] s = [n];
size_t sLen = 1;
ulong newN = n;
while (sLen <= maxLen && newN < maxTerm) {
newN = s.back.pDivsSum;
if (s.canFind(newN)) {
if (s[0] == newN) {
if (sLen == 1) {
return tuple("Perfect", s);
} else if (sLen == 2) {
return tuple("Amicable", s);
} else
return tuple(text("Sociable of length ", sLen), s);
} else if (s.back == newN) {
return tuple("Aspiring", s);
} else
return tuple(text("Cyclic back to ", newN), s);
} else if (newN == 0) {
return tuple("Terminating", s ~ 0);
} else {
s ~= newN;
sLen++;
}
}
return tuple("Non-terminating", s);
}
void main() {
foreach (immutable n; 1 .. 11)
writefln("%s: %s", n.aliquot[]);
writeln;
foreach (immutable n; [11, 12, 28, 496, 220, 1184, 12496, 1264460,
790, 909, 562, 1064, 1488])
writefln("%s: %s", n.aliquot[]);
} |
http://rosettacode.org/wiki/Active_Directory/Search_for_a_user | Active Directory/Search for a user | Make sure you Connect to Active Directory
| #REXX | REXX | /* Rexx */
do
LDAP_URL = 'ldap://localhost:11389'
LDAP_DN_STR = 'uid=admin,ou=system'
LDAP_CREDS = '********'
LDAP_BASE_DN = 'ou=users,o=mojo'
LDAP_SCOPE = 'sub'
LDAP_FILTER = '"(&(objectClass=person)(&(uid=*mil*)))"'
LDAP_ATTRIBUTES = '"dn" "cn" "sn" "uid"'
ldapCommand = ,
'ldapsearch' ,
'-s base' ,
'-H' LDAP_URL ,
'-LLL' ,
'-x' ,
'-v' ,
'-s' LDAP_SCOPE ,
'-D' LDAP_DN_STR ,
'-w' LDAP_CREDS ,
'-b' LDAP_BASE_DN ,
LDAP_FILTER ,
LDAP_ATTRIBUTES ,
''
say ldapCommand
address command,
ldapCommand
return
end
exit
|
http://rosettacode.org/wiki/Active_Directory/Search_for_a_user | Active Directory/Search for a user | Make sure you Connect to Active Directory
| #Ruby | Ruby | require 'rubygems'
require 'net/ldap'
ldap = Net::LDAP.new(:host => 'hostname', :base => 'base')
ldap.authenticate('bind_dn', 'bind_pass')
filter = Net::LDAP::Filter.pres('objectclass')
filter &= Net::LDAP::Filter.eq('sn','Jackman')
# or
filter = Net::LDAP::Filter.construct('(&(objectclass=*)(sn=Jackman))')
results = ldap.search(:filter => filter) # returns an array of Net::LDAP::Entry objects
puts results[0][:sn] # ==> "Jackman" |
http://rosettacode.org/wiki/Active_Directory/Search_for_a_user | Active Directory/Search for a user | Make sure you Connect to Active Directory
| #Run_BASIC | Run BASIC | This allows the client on the web to see their directory.
The user can click on any file or directory and this will give them the following options:
[upload] data from their computer to the server
[delete] data from their directory
[rename] files
[view] image files |
http://rosettacode.org/wiki/Active_Directory/Search_for_a_user | Active Directory/Search for a user | Make sure you Connect to Active Directory
| #Scala | Scala | import org.apache.directory.api.ldap.model.message.SearchScope
import org.apache.directory.ldap.client.api.{LdapConnection, LdapNetworkConnection}
object LdapSearchDemo extends App {
class LdapSearch {
def demonstrateSearch(): Unit = {
val conn = new LdapNetworkConnection("localhost", 11389)
try {
conn.bind("uid=admin,ou=system", "********")
search(conn, "*mil*")
conn.unBind()
} finally if (conn != null) conn.close()
}
private def search(connection: LdapConnection, uid: String): Unit = {
val baseDn = "ou=users,o=mojo"
val filter = "(&(objectClass=person)(&(uid=" + uid + ")))"
val scope = SearchScope.SUBTREE
val attributes = List("dn", "cn", "sn", "uid")
var ksearch = 0
val cursor = connection.search(baseDn, filter, scope, attributes: _*)
while (cursor.next) {
ksearch += 1
val entry = cursor.get
printf("Search entry %d = %s%n", ksearch, entry)
}
}
}
new LdapSearch().demonstrateSearch()
} |
http://rosettacode.org/wiki/Add_a_variable_to_a_class_instance_at_runtime | Add a variable to a class instance at runtime | Demonstrate how to dynamically add variables to an object (a class instance) at runtime.
This is useful when the methods/variables of an instance are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at An Exercise in Metaprogramming with Ruby. This is referred to as "monkeypatching" by Pythonistas and some others.
| #Groovy | Groovy | class A {
final x = { it + 25 }
private map = new HashMap()
Object get(String key) { map[key] }
void set(String key, Object value) { map[key] = value }
} |
http://rosettacode.org/wiki/Add_a_variable_to_a_class_instance_at_runtime | Add a variable to a class instance at runtime | Demonstrate how to dynamically add variables to an object (a class instance) at runtime.
This is useful when the methods/variables of an instance are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at An Exercise in Metaprogramming with Ruby. This is referred to as "monkeypatching" by Pythonistas and some others.
| #Icon_and_Unicon | Icon and Unicon |
link ximage
procedure main()
c1 := foo(1,2) # instance of foo
write("c1:\n",ximage(c1))
c1 := extend(c1,["c","d"],[8,9]) # 2 new fields
write("new c1:\n",ximage(c1))
c1 := extend(c1,["e"],[7]) # 1 more
write("newest c1:\n",ximage(c1))
end
class foo(a,b) # dummy class
end
procedure extend(instance,newvars,newvals) #: extend a class instance
every put(f := [],fieldnames(instance)) # copy existing fieldnames
c := ["tempconstructor"] ||| f # new constructor
every put(c,!newvars) # append new vars
t := constructor!c # new constructor
x := t() # new instance
every x[v := !f] := instance[v] # same as old instance
x.__s := x # new self
if \newvals then
every i := 1 to min(*newvars,*newvals) do
x[newvars[i]] := newvals[i] # add new vars = values
return x
end |
http://rosettacode.org/wiki/Address_of_a_variable | Address of a variable |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |
Comparison |
Matching
Memory Operations
Pointers & references |
Addresses
Task
Demonstrate how to get the address of a variable and how to set the address of a variable.
| #IWBASIC | IWBASIC |
== Get ==
There are at least three ways to get the address of a variable in IWBASIC. The first is to use the address of operator:
DEF X:INT
PRINT &X
'This will print in the console window (after OPENCONSOLE is issued.)
'To Print in an open window the appropriate Window variable is specified, e.g., PRINT Win,&X.
The second is to use a pointer:
DEF X:INT
DEF pPointer:POINTER
pPointer=X
The third is to use the Windows API function Lstrcpy. That is done in the same way as the Creative Basic example;
however, the function would be declared as follows: DECLARE IMPORT,Lstrcpy(P1:POINTER,P2:POINTER),INT.
== Set ==
It appears to the author that the closest one can come to being able to assign an address to a variable is to set
which bytes will be used to store a variable in a block of reserved memory:
DEF pMem as POINTER
pMem = NEW(CHAR,1000) : 'Get 1000 bytes to play with
#<STRING>pMem = "Copy a string into memory"
pMem += 100
#<UINT>pMem = 34234: 'Use bytes 100-103 to store a UINT
DELETE pMem
|
http://rosettacode.org/wiki/Address_of_a_variable | Address of a variable |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |
Comparison |
Matching
Memory Operations
Pointers & references |
Addresses
Task
Demonstrate how to get the address of a variable and how to set the address of a variable.
| #J | J | var =: 52 NB. Any variable (including data, functions, operators etc)
var_addr =: 15!:6<'var' NB. Get address
new_var =: 15!:7 var_addr NB. Set address |
http://rosettacode.org/wiki/Address_of_a_variable | Address of a variable |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |
Comparison |
Matching
Memory Operations
Pointers & references |
Addresses
Task
Demonstrate how to get the address of a variable and how to set the address of a variable.
| #Java | Java | julia> x = [1, 2, 3]
julia> ptr = pointer_from_objref(x)
Ptr{Void} @0x000000010282e4a0
julia> unsafe_pointer_to_objref(ptr)
3-element Array{Int64,1}:
1
2
3 |
http://rosettacode.org/wiki/Address_of_a_variable | Address of a variable |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |
Comparison |
Matching
Memory Operations
Pointers & references |
Addresses
Task
Demonstrate how to get the address of a variable and how to set the address of a variable.
| #Julia | Julia | julia> x = [1, 2, 3]
julia> ptr = pointer_from_objref(x)
Ptr{Void} @0x000000010282e4a0
julia> unsafe_pointer_to_objref(ptr)
3-element Array{Int64,1}:
1
2
3 |
http://rosettacode.org/wiki/AKS_test_for_primes | AKS test for primes | The AKS algorithm for testing whether a number is prime is a polynomial-time algorithm based on an elementary theorem about Pascal triangles.
The theorem on which the test is based can be stated as follows:
a number
p
{\displaystyle p}
is prime if and only if all the coefficients of the polynomial expansion of
(
x
−
1
)
p
−
(
x
p
−
1
)
{\displaystyle (x-1)^{p}-(x^{p}-1)}
are divisible by
p
{\displaystyle p}
.
Example
Using
p
=
3
{\displaystyle p=3}
:
(x-1)^3 - (x^3 - 1)
= (x^3 - 3x^2 + 3x - 1) - (x^3 - 1)
= -3x^2 + 3x
And all the coefficients are divisible by 3, so 3 is prime.
Note:
This task is not the AKS primality test. It is an inefficient exponential time algorithm discovered in the late 1600s and used as an introductory lemma in the AKS derivation.
Task
Create a function/subroutine/method that given
p
{\displaystyle p}
generates the coefficients of the expanded polynomial representation of
(
x
−
1
)
p
{\displaystyle (x-1)^{p}}
.
Use the function to show here the polynomial expansions of
(
x
−
1
)
p
{\displaystyle (x-1)^{p}}
for
p
{\displaystyle p}
in the range 0 to at least 7, inclusive.
Use the previous function in creating another function that when given
p
{\displaystyle p}
returns whether
p
{\displaystyle p}
is prime using the theorem.
Use your test to generate a list of all primes under 35.
As a stretch goal, generate all primes under 50 (needs integers larger than 31-bit).
References
Agrawal-Kayal-Saxena (AKS) primality test (Wikipedia)
Fool-Proof Test for Primes - Numberphile (Video). The accuracy of this video is disputed -- at best it is an oversimplification.
| #C.2B.2B | C++ |
#include <iomanip>
#include <iostream>
using namespace std;
const int pasTriMax = 61;
uint64_t pasTri[pasTriMax + 1];
void pascalTriangle(unsigned long n)
// Calculate the n'th line 0.. middle
{
unsigned long j, k;
pasTri[0] = 1;
j = 1;
while (j <= n)
{
j++;
k = j / 2;
pasTri[k] = pasTri[k - 1];
for ( ;k >= 1; k--)
pasTri[k] += pasTri[k - 1];
}
}
bool isPrime(unsigned long n)
{
if (n > pasTriMax)
{
cout << n << " is out of range" << endl;
exit(1);
}
pascalTriangle(n);
bool res = true;
int i = n / 2;
while (res && (i > 1))
{
res = res && (pasTri[i] % n == 0);
i--;
}
return res;
}
void expandPoly(unsigned long n)
{
const char vz[] = {'+', '-'};
if (n > pasTriMax)
{
cout << n << " is out of range" << endl;
exit(1);
}
switch (n)
{
case 0:
cout << "(x-1)^0 = 1" << endl;
break;
case 1:
cout << "(x-1)^1 = x-1" << endl;
break;
default:
pascalTriangle(n);
cout << "(x-1)^" << n << " = ";
cout << "x^" << n;
bool bVz = true;
int nDiv2 = n / 2;
for (unsigned long j = n - 1; j > nDiv2; j--, bVz = !bVz)
cout << vz[bVz] << pasTri[n - j] << "*x^" << j;
for (unsigned long j = nDiv2; j > 1; j--, bVz = !bVz)
cout << vz[bVz] << pasTri[j] << "*x^" << j;
cout << vz[bVz] << pasTri[1] << "*x";
bVz = !bVz;
cout << vz[bVz] << pasTri[0] << endl;
break;
}
}
int main()
{
for (unsigned long n = 0; n <= 9; n++)
expandPoly(n);
for (unsigned long n = 2; n <= pasTriMax; n++)
if (isPrime(n))
cout << setw(3) << n;
cout << endl;
}
|
http://rosettacode.org/wiki/Additive_primes | Additive primes | Definitions
In mathematics, additive primes are prime numbers for which the sum of their decimal digits are also primes.
Task
Write a program to determine (and show here) all additive primes less than 500.
Optionally, show the number of additive primes.
Also see
the OEIS entry: A046704 additive primes.
the prime-numbers entry: additive primes.
the geeks for geeks entry: additive prime number.
the prime-numbers fandom: additive primes.
| #CLU | CLU | % Sieve of Erastothenes
% Returns an array [1..max] marking the primes
sieve = proc (max: int) returns (array[bool])
prime: array[bool] := array[bool]$fill(1, max, true)
prime[1] := false
for p: int in int$from_to(2, max/2) do
if prime[p] then
for comp: int in int$from_to_by(p*2, max, p) do
prime[comp] := false
end
end
end
return(prime)
end sieve
% Sum the digits of a number
digit_sum = proc (n: int) returns (int)
sum: int := 0
while n ~= 0 do
sum := sum + n // 10
n := n / 10
end
return(sum)
end digit_sum
start_up = proc ()
max = 500
po: stream := stream$primary_output()
count: int := 0
prime: array[bool] := sieve(max)
for i: int in array[bool]$indexes(prime) do
if prime[i] cand prime[digit_sum(i)] then
count := count + 1
stream$putright(po, int$unparse(i), 5)
if count//10 = 0 then stream$putl(po, "") end
end
end
stream$putl(po, "\nFound " || int$unparse(count) ||
" additive primes < " || int$unparse(max))
end start_up |
http://rosettacode.org/wiki/Additive_primes | Additive primes | Definitions
In mathematics, additive primes are prime numbers for which the sum of their decimal digits are also primes.
Task
Write a program to determine (and show here) all additive primes less than 500.
Optionally, show the number of additive primes.
Also see
the OEIS entry: A046704 additive primes.
the prime-numbers entry: additive primes.
the geeks for geeks entry: additive prime number.
the prime-numbers fandom: additive primes.
| #COBOL | COBOL | IDENTIFICATION DIVISION.
PROGRAM-ID. ADDITIVE-PRIMES.
DATA DIVISION.
WORKING-STORAGE SECTION.
01 VARIABLES.
03 MAXIMUM PIC 999.
03 AMOUNT PIC 999.
03 CANDIDATE PIC 999.
03 DIGIT PIC 9 OCCURS 3 TIMES,
REDEFINES CANDIDATE.
03 DIGITSUM PIC 99.
01 PRIME-DATA.
03 COMPOSITE-FLAG PIC X OCCURS 500 TIMES.
88 PRIME VALUE ' '.
03 SIEVE-PRIME PIC 999.
03 SIEVE-COMP-START PIC 999.
03 SIEVE-COMP PIC 999.
03 SIEVE-MAX PIC 999.
01 OUT-FMT.
03 NUM-FMT PIC ZZZ9.
03 OUT-LINE PIC X(40).
03 OUT-PTR PIC 99.
PROCEDURE DIVISION.
BEGIN.
MOVE 500 TO MAXIMUM.
MOVE 1 TO OUT-PTR.
PERFORM SIEVE.
MOVE ZERO TO AMOUNT.
PERFORM TEST-NUMBER
VARYING CANDIDATE FROM 2 BY 1
UNTIL CANDIDATE IS GREATER THAN MAXIMUM.
DISPLAY OUT-LINE.
DISPLAY SPACES.
MOVE AMOUNT TO NUM-FMT.
DISPLAY 'Amount of additive primes found: ' NUM-FMT.
STOP RUN.
TEST-NUMBER.
ADD DIGIT(1), DIGIT(2), DIGIT(3) GIVING DIGITSUM.
IF PRIME(CANDIDATE) AND PRIME(DIGITSUM),
ADD 1 TO AMOUNT,
PERFORM WRITE-NUMBER.
WRITE-NUMBER.
MOVE CANDIDATE TO NUM-FMT.
STRING NUM-FMT DELIMITED BY SIZE INTO OUT-LINE
WITH POINTER OUT-PTR.
IF OUT-PTR IS GREATER THAN 40,
DISPLAY OUT-LINE,
MOVE SPACES TO OUT-LINE,
MOVE 1 TO OUT-PTR.
SIEVE.
MOVE SPACES TO PRIME-DATA.
DIVIDE MAXIMUM BY 2 GIVING SIEVE-MAX.
PERFORM SIEVE-OUTER-LOOP
VARYING SIEVE-PRIME FROM 2 BY 1
UNTIL SIEVE-PRIME IS GREATER THAN SIEVE-MAX.
SIEVE-OUTER-LOOP.
IF PRIME(SIEVE-PRIME),
MULTIPLY SIEVE-PRIME BY 2 GIVING SIEVE-COMP-START,
PERFORM SIEVE-INNER-LOOP
VARYING SIEVE-COMP
FROM SIEVE-COMP-START BY SIEVE-PRIME
UNTIL SIEVE-COMP IS GREATER THAN MAXIMUM.
SIEVE-INNER-LOOP.
MOVE 'X' TO COMPOSITE-FLAG(SIEVE-COMP). |
http://rosettacode.org/wiki/Algebraic_data_types | Algebraic data types | Some languages offer direct support for algebraic data types and pattern matching on them. While this of course can always be simulated with manual tagging and conditionals, it allows for terse code which is easy to read, and can represent the algorithm directly.
Task
As an example, implement insertion in a red-black-tree.
A red-black-tree is a binary tree where each internal node has a color attribute red or black. Moreover, no red node can have a red child, and every path from the root to an empty node must contain the same number of black nodes. As a consequence, the tree is balanced, and must be re-balanced after an insertion.
Reference
Red-Black Trees in a Functional Setting
| #Picat | Picat | main =>
T = e,
foreach (X in 1..10)
insert(X,T,T1),
T := T1
end,
output(T,0).
insert(X,S,R) =>
ins(X,S,R1),
R1 = $t(_,A,Y,B),
R = $t(b,A,Y,B).
ins(X,e,R) => R = $t(r,e,X,e).
ins(X,t(C,A,Y,B),R), X < Y => ins(X,A,Ao), balance(C,Ao,Y,B,R).
ins(X,t(C,A,Y,B),R), X > Y => ins(X,B,Bo), balance(C,A,Y,Bo,R).
ins(_X,T,R) => R = T.
balance(C,A,X,B,S) :- (bal(C,A,X,B,T) -> S = T ; S = $t(C,A,X,B)).
bal(b, t(r,t(r,A,X,B),Y,C), Z, D, R) => R = $t(r,t(b,A,X,B),Y,t(b,C,Z,D)).
bal(b, t(r,A,X,t(r,B,Y,C)), Z, D, R) => R = $t(r,t(b,A,X,B),Y,t(b,C,Z,D)).
bal(b, A, X, t(r,t(r,B,Y,C),Z,D), R) => R = $t(r,t(b,A,X,B),Y,t(b,C,Z,D)).
bal(b, A, X, t(r,B,Y,t(r,C,Z,D)), R) => R = $t(r,t(b,A,X,B),Y,t(b,C,Z,D)).
output(e,Indent) => printf("%*w\n",Indent,e).
output(t(C,A,Y,B),Indent) =>
output(A,Indent+6),
printf("%*w[%w]\n",Indent,C,Y),
output(B,Indent+6).
|
http://rosettacode.org/wiki/Algebraic_data_types | Algebraic data types | Some languages offer direct support for algebraic data types and pattern matching on them. While this of course can always be simulated with manual tagging and conditionals, it allows for terse code which is easy to read, and can represent the algorithm directly.
Task
As an example, implement insertion in a red-black-tree.
A red-black-tree is a binary tree where each internal node has a color attribute red or black. Moreover, no red node can have a red child, and every path from the root to an empty node must contain the same number of black nodes. As a consequence, the tree is balanced, and must be re-balanced after an insertion.
Reference
Red-Black Trees in a Functional Setting
| #PicoLisp | PicoLisp | (be color (R))
(be color (B))
(be tree (@ E))
(be tree (@P (T @C @L @X @R))
(color @C)
(tree @P @L)
(call @P @X)
(tree @P @R) )
(be bal (B (T R (T R @A @X @B) @Y @C) @Z @D (T R (T B @A @X @B) @Y (T B @C @Z @D))))
(be bal (B (T R @A @X (T R @B @Y @C)) @Z @D (T R (T B @A @X @B) @Y (T B @C @Z @D))))
(be bal (B @A @X (T R (T R @B @Y @C) @Z @D) (T R (T B @A @X @B) @Y (T B @C @Z @D))))
(be bal (B @A @X (T R @B @Y (T R @C @Z @D)) (T R (T B @A @X @B) @Y (T B @C @Z @D))))
(be balance (@C @A @X @B @S)
(bal @C @A @X @B @S)
T )
(be balance (@C @A @X @B (T @C @A @X @B)))
(be ins (@X E (T R E @X E)))
(be ins (@X (T @C @A @Y @B) @R)
(^ @ (> (-> @Y) (-> @X)))
(ins @X @A @Ao)
(balance @C @Ao @Y @B @R)
T )
(be ins (@X (T @C @A @Y @B) @R)
(^ @ (> (-> @X) (-> @Y)))
(ins @X @B @Bo)
(balance @C @A @Y @Bo @R)
T )
(be ins (@X (T @C @A @Y @B) (T @C @A @Y @B)))
(be insert (@X @S (T B @A @Y @B))
(ins @X @S (T @ @A @Y @B)) ) |
http://rosettacode.org/wiki/Almost_prime | Almost prime | A k-Almost-prime is a natural number
n
{\displaystyle n}
that is the product of
k
{\displaystyle k}
(possibly identical) primes.
Example
1-almost-primes, where
k
=
1
{\displaystyle k=1}
, are the prime numbers themselves.
2-almost-primes, where
k
=
2
{\displaystyle k=2}
, are the semiprimes.
Task
Write a function/method/subroutine/... that generates k-almost primes and use it to create a table here of the first ten members of k-Almost primes for
1
<=
K
<=
5
{\displaystyle 1<=K<=5}
.
Related tasks
Semiprime
Category:Prime Numbers
| #FreeBASIC | FreeBASIC | ' FB 1.05.0 Win64
Function kPrime(n As Integer, k As Integer) As Boolean
Dim f As Integer = 0
For i As Integer = 2 To n
While n Mod i = 0
If f = k Then Return false
f += 1
n \= i
Wend
Next
Return f = k
End Function
Dim As Integer i, c, k
For k = 1 To 5
Print "k = "; k; " : ";
i = 2
c = 0
While c < 10
If kPrime(i, k) Then
Print Using "### "; i;
c += 1
End If
i += 1
Wend
Print
Next
Print
Print "Press any key to quit"
Sleep |
http://rosettacode.org/wiki/Anagrams | Anagrams | When two or more words are composed of the same characters, but in a different order, they are called anagrams.
Task[edit]
Using the word list at http://wiki.puzzlers.org/pub/wordlists/unixdict.txt,
find the sets of words that share the same characters that contain the most words in them.
Related tasks
Word plays
Ordered words
Palindrome detection
Semordnilap
Anagrams
Anagrams/Deranged anagrams
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Clojure | Clojure | (require '[clojure.java.io :as io])
(def groups
(with-open [r (io/reader wordfile)]
(group-by sort (line-seq r))))
(let [wordlists (sort-by (comp - count) (vals groups))
maxlength (count (first wordlists))]
(doseq [wordlist (take-while #(= (count %) maxlength) wordlists)]
(println wordlist)) |
http://rosettacode.org/wiki/Angle_difference_between_two_bearings | Angle difference between two bearings | Finding the angle between two bearings is often confusing.[1]
Task
Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings.
Input bearings are expressed in the range -180 to +180 degrees.
The result is also expressed in the range -180 to +180 degrees.
Compute the angle for the following pairs:
20 degrees (b1) and 45 degrees (b2)
-45 and 45
-85 and 90
-95 and 90
-45 and 125
-45 and 145
29.4803 and -88.6381
-78.3251 and -159.036
Optional extra
Allow the input bearings to be any (finite) value.
Test cases
-70099.74233810938 and 29840.67437876723
-165313.6666297357 and 33693.9894517456
1174.8380510598456 and -154146.66490124757
60175.77306795546 and 42213.07192354373
| #OCaml | OCaml | let get_diff b1 b2 =
let r = mod_float (b2 -. b1) 360.0 in
if r < -180.0
then r +. 360.0
else if r >= 180.0
then r -. 360.0
else r
let () =
print_endline "Input in -180 to +180 range";
Printf.printf " %g\n" (get_diff 20.0 45.0);
Printf.printf " %g\n" (get_diff (-45.0) 45.0);
Printf.printf " %g\n" (get_diff (-85.0) 90.0);
Printf.printf " %g\n" (get_diff (-95.0) 90.0);
Printf.printf " %g\n" (get_diff (-45.0) 125.0);
Printf.printf " %g\n" (get_diff (-45.0) 145.0);
Printf.printf " %g\n" (get_diff (-45.0) 125.0);
Printf.printf " %g\n" (get_diff (-45.0) 145.0);
Printf.printf " %g\n" (get_diff 29.4803 (-88.6381));
Printf.printf " %g\n" (get_diff (-78.3251) (-159.036));
print_endline "Input in wider range";
Printf.printf " %g\n" (get_diff (-70099.74233810938) 29840.67437876723);
Printf.printf " %g\n" (get_diff (-165313.6666297357) 33693.9894517456);
Printf.printf " %g\n" (get_diff 1174.8380510598456 (-154146.66490124757));
Printf.printf " %g\n" (get_diff 60175.77306795546 42213.07192354373);
;; |
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams | Anagrams/Deranged anagrams | Two or more words are said to be anagrams if they have the same characters, but in a different order.
By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words.
Task[edit]
Use the word list at unixdict to find and display the longest deranged anagram.
Related tasks
Permutations/Derangements
Best shuffle
Word plays
Ordered words
Palindrome detection
Semordnilap
Anagrams
Anagrams/Deranged anagrams
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #PowerShell | PowerShell | function Test-Deranged ([string[]]$Strings)
{
$array1 = $Strings[0].ToCharArray()
for ($i = 1; $i -lt $Strings.Count; $i++)
{
$array2 = $Strings[$i].ToCharArray()
for ($i = 0; $i -lt $array1.Count; $i++)
{
if ($array1[$i] -match $array2[$i])
{
return $false
}
}
}
return $true
}
$words = [System.Collections.ArrayList]@()
Get-Content -Path ".\unixdict.txt" |
ForEach-Object { [void]$words.Add([PSCustomObject]@{Word=$_; SortedWord=(($_.ToCharArray() | Sort-Object) -join "")}) }
[object[]]$anagrams = $words | Group-Object -Property SortedWord | Where-Object -Property Count -GT 1 | Sort-Object {$_.Name.Length}
[string[]]$deranged = ($anagrams | ForEach-Object { if ((Test-Deranged $_.Group.Word)) {$_} } | Select-Object -Last 1).Group.Word
[PSCustomObject]@{
Length = $deranged[0].Length
Words = $deranged
} |
http://rosettacode.org/wiki/Anonymous_recursion | Anonymous recursion | While implementing a recursive function, it often happens that we must resort to a separate helper function to handle the actual recursion.
This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects, and/or the function doesn't have the right arguments and/or return values.
So we end up inventing some silly name like foo2 or foo_helper. I have always found it painful to come up with a proper name, and see some disadvantages:
You have to think up a name, which then pollutes the namespace
Function is created which is called from nowhere else
The program flow in the source code is interrupted
Some languages allow you to embed recursion directly in-place. This might work via a label, a local gosub instruction, or some special keyword.
Anonymous recursion can also be accomplished using the Y combinator.
Task
If possible, demonstrate this by writing the recursive version of the fibonacci function (see Fibonacci sequence) which checks for a negative argument before doing the actual recursion.
| #Mathematica_.2F_Wolfram_Language | Mathematica / Wolfram Language | check := #<0&
fib := If[check[#],Throw["Negative Argument"],If[#<=1,1,#0[#-2]+#0[#-1]]&[#]]&
fib /@ Range[0,10]
{1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89} |
http://rosettacode.org/wiki/Amicable_pairs | Amicable pairs | Two integers
N
{\displaystyle N}
and
M
{\displaystyle M}
are said to be amicable pairs if
N
≠
M
{\displaystyle N\neq M}
and the sum of the proper divisors of
N
{\displaystyle N}
(
s
u
m
(
p
r
o
p
D
i
v
s
(
N
)
)
{\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))}
)
=
M
{\displaystyle =M}
as well as
s
u
m
(
p
r
o
p
D
i
v
s
(
M
)
)
=
N
{\displaystyle \mathrm {sum} (\mathrm {propDivs} (M))=N}
.
Example
1184 and 1210 are an amicable pair, with proper divisors:
1, 2, 4, 8, 16, 32, 37, 74, 148, 296, 592 and
1, 2, 5, 10, 11, 22, 55, 110, 121, 242, 605 respectively.
Task
Calculate and show here the Amicable pairs below 20,000; (there are eight).
Related tasks
Proper divisors
Abundant, deficient and perfect number classifications
Aliquot sequence classifications and its amicable classification.
| #Kotlin | Kotlin | // version 1.1
fun sumProperDivisors(n: Int): Int {
if (n < 2) return 0
return (1..n / 2).filter{ (n % it) == 0 }.sum()
}
fun main(args: Array<String>) {
val sum = IntArray(20000, { sumProperDivisors(it) } )
println("The pairs of amicable numbers below 20,000 are:\n")
for(n in 2..19998) {
val m = sum[n]
if (m > n && m < 20000 && n == sum[m]) {
println(n.toString().padStart(5) + " and " + m.toString().padStart(5))
}
}
} |
http://rosettacode.org/wiki/Animation | Animation |
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games. The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user. This task demonstrates this.
Task
Create a window containing the string "Hello World! " (the trailing space is significant).
Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front.
When the user clicks on the (windowed) text, it should reverse its direction.
| #Standard_ML | Standard ML | open XWindows ;
open Motif ;
structure TTd = Thread.Thread ;
structure TTm = Thread.Mutex ;
val bannerWindow = fn () =>
let
datatype thron = nothr | thr of TTd.thread ;
val toThr = fn thr x=> x;
val on = ref nothr ;
val mx = TTm.mutex ();
val dim = {tw=77,th=14} ;
val shell = XtAppInitialise "" "click text to start or redirect" "top" [] [ XmNwidth 320, XmNheight 60 ] ;
val main = XmCreateMainWindow shell "main" [ XmNmappedWhenManaged true ] ;
val canvas = XmCreateDrawingArea main "drawarea" [ XmNwidth (#tw dim), XmNheight (#th dim)] ;
val usegc = DefaultGC (XtDisplay canvas) ;
val buf = XCreatePixmap (RootWindow (XtDisplay shell)) (Area{x=0,y=0,w = #tw dim, h= (#th dim) }) 24 ;
val _ = (XSetBackground usegc 0xfffffff ;
XDrawImageString buf usegc (XPoint {x=0,y= (#th dim)-1 } ) "Hello World! ") ;
val drawparts = fn pos => (
XCopyArea buf (XtWindow canvas) usegc ( XPoint {x=pos,y=0} ) (Area{x=0,y=0,w = (#tw dim) - pos , h= #th dim }) ;
XCopyArea buf (XtWindow canvas) usegc ( XPoint {x=00,y=0} ) (Area{x= (#tw dim) - pos ,y=0,w = pos, h= #th dim }) ;
XFlush (XtDisplay canvas) ) ;
val direct = ref 1 ;
fun shift s = ( drawparts ( s mod (#tw dim)) ; Posix.Process.sleep (Time.fromReal 0.1) ; shift ( s + (!direct)) ) ;
val swdir = fn () => direct := ~ (!direct) ;
val finish = fn () =>
( if !on <> nothr then if TTd.isActive (toThr (!on)) then TTd.kill (toThr (!on)) else () else () ;
on := nothr );
val movimg = fn () => ( finish () ; swdir () ; on := thr (TTd.fork (fn () => shift 0,[]) ) ) ;
val setimg = fn (w,s,t) => ( finish () ; drawparts 0 ; t )
in
(
XtSetCallbacks canvas [ (XmNexposeCallback , setimg) , (XmNdestroyCallback, (fn (w,c,t)=>(finish();t))) ] XmNarmCallback ;
XtAddEventHandler canvas [ ButtonPressMask ] false (fn (w,ButtonPress a)=> movimg ()|_=> ()) ;
XtManageChild canvas ;
XtManageChild main ;
XtRealizeWidget shell (* add loop here to compile *)
)
end; |
http://rosettacode.org/wiki/Animation | Animation |
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games. The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user. This task demonstrates this.
Task
Create a window containing the string "Hello World! " (the trailing space is significant).
Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front.
When the user clicks on the (windowed) text, it should reverse its direction.
| #Suneido | Suneido | Window(Controller
{
Xmin: 50
Ymin: 50
New()
{
super(.layout())
.txt = .FindControl('text')
.moveTimer = SetTimer(NULL, 0, 600, .moveTimerFunc)
}
direction: -1
moveTimer: false
layout()
{
return #(Vert (Static 'Hello World! ', size: 12, weight: 600,
notify:, name: 'text'))
}
moveTimerFunc(@unused)
{
str = .txt.Get()
.txt.Set(str.Substr(1 * .direction) $ str.Substr(0, (1 * .direction)))
}
Static_Click()
{
.direction = .direction * -1
}
Destroy()
{
if .moveTimer isnt false
{
KillTimer(NULL, .moveTimer)
ClearCallback(.moveTimerFunc)
}
super.Destroy()
}
}) |
http://rosettacode.org/wiki/Animate_a_pendulum | Animate a pendulum |
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display.
The classic such physical system is a simple gravity pendulum.
Task
Create a simple physical model of a pendulum and animate it.
| #Oz | Oz | declare
[QTk] = {Link ['x-oz://system/wp/QTk.ozf']}
Pi = 3.14159265
class PendulumModel
feat
K
attr
angle
velocity
meth init(length:L <= 1.0 %% meters
gravity:G <= 9.81 %% m/s²
initialAngle:A <= Pi/2.) %% radians
self.K = ~G / L
angle := A
velocity := 0.0
end
meth nextAngle(deltaT:DeltaTMS %% milliseconds
?Angle) %% radians
DeltaT = {Int.toFloat DeltaTMS} / 1000.0 %% seconds
Acceleration = self.K * {Sin @angle}
in
velocity := @velocity + Acceleration * DeltaT
angle := @angle + @velocity * DeltaT
Angle = @angle
end
end
%% Animates a pendulum on a given canvas.
class PendulumAnimation from Time.repeat
feat
Pend
Rod
Bob
home:pos(x:160 y:50)
length:140.0
delay
meth init(Pendulum Canvas delay:Delay <= 25) %% milliseconds
self.Pend = Pendulum
self.delay = Delay
%% plate and pivot
{Canvas create(line 0 self.home.y 320 self.home.y width:2 fill:grey50)}
{Canvas create(oval 155 self.home.y-5 165 self.home.y+5 fill:grey50 outline:black)}
%% the pendulum itself
self.Rod = {Canvas create(line 1 1 1 1 width:3 fill:black handle:$)}
self.Bob = {Canvas create(oval 1 1 2 2 fill:yellow outline:black handle:$)}
%%
{self setRepAll(action:Animate delay:Delay)}
end
meth Animate
Theta = {self.Pend nextAngle(deltaT:self.delay $)}
%% calculate x and y from angle
X = self.home.x + {Float.toInt self.length * {Sin Theta}}
Y = self.home.y + {Float.toInt self.length * {Cos Theta}}
in
%% update canvas
try
{self.Rod setCoords(self.home.x self.home.y X Y)}
{self.Bob setCoords(X-15 Y-15 X+15 Y+15)}
catch system(tk(alreadyClosed ...) ...) then skip end
end
end
Pendulum = {New PendulumModel init}
Canvas
GUI = td(title:"Pendulum"
canvas(width:320 height:210 handle:?Canvas)
action:proc {$} {Animation stop} {Window close} end
)
Window = {QTk.build GUI}
Animation = {New PendulumAnimation init(Pendulum Canvas)}
in
{Window show}
{Animation go}
|
http://rosettacode.org/wiki/Amb | Amb | Define and give an example of the Amb operator.
The Amb operator (short for "ambiguous") expresses nondeterminism. This doesn't refer to randomness (as in "nondeterministic universe") but is closely related to the term as it is used in automata theory ("non-deterministic finite automaton").
The Amb operator takes a variable number of expressions (or values if that's simpler in the language) and yields a correct one which will satisfy a constraint in some future computation, thereby avoiding failure.
Problems whose solution the Amb operator naturally expresses can be approached with other tools, such as explicit nested iterations over data sets, or with pattern matching. By contrast, the Amb operator appears integrated into the language. Invocations of Amb are not wrapped in any visible loops or other search patterns; they appear to be independent.
Essentially Amb(x, y, z) splits the computation into three possible futures: a future in which the value x is yielded, a future in which the value y is yielded and a future in which the value z is yielded. The future which leads to a successful subsequent computation is chosen. The other "parallel universes" somehow go away. Amb called with no arguments fails.
For simplicity, one of the domain values usable with Amb may denote failure, if that is convenient. For instance, it is convenient if a Boolean false denotes failure, so that Amb(false) fails, and thus constraints can be expressed using Boolean expressions like Amb(x * y == 8) which unless x and y add to four.
A pseudo-code program which satisfies this constraint might look like:
let x = Amb(1, 2, 3)
let y = Amb(7, 6, 4, 5)
Amb(x * y = 8)
print x, y
The output is 2 4 because Amb(1, 2, 3) correctly chooses the future in which x has value 2, Amb(7, 6, 4, 5) chooses 4 and consequently Amb(x * y = 8) produces a success.
Alternatively, failure could be represented using strictly Amb():
unless x * y = 8 do Amb()
Or else Amb could take the form of two operators or functions: one for producing values and one for enforcing constraints:
let x = Ambsel(1, 2, 3)
let y = Ambsel(4, 5, 6)
Ambassert(x * y = 8)
print x, y
where Ambassert behaves like Amb() if the Boolean expression is false, otherwise it allows the future computation to take place, without yielding any value.
The task is to somehow implement Amb, and demonstrate it with a program which chooses one word from each of the following four sets of character strings to generate a four-word sentence:
"the" "that" "a"
"frog" "elephant" "thing"
"walked" "treaded" "grows"
"slowly" "quickly"
The constraint to be satisfied is that the last character of each word (other than the last) is the same as the first character of its successor.
The only successful sentence is "that thing grows slowly"; other combinations do not satisfy the constraint and thus fail.
The goal of this task isn't to simply process the four lists of words with explicit, deterministic program flow such as nested iteration, to trivially demonstrate the correct output. The goal is to implement the Amb operator, or a facsimile thereof that is possible within the language limitations.
| #ERRE | ERRE |
PROGRAM AMB
!
! for rosettacode.org
!
!$KEY
DIM SET1$[2],SET2$[2],SET3$[2],SET4$[2]
FUNCTION WORDS_OK(STRING1$,STRING2$)
WORDS_OK=(RIGHT$(STRING1$,1)=LEFT$(STRING2$,1))
END FUNCTION
PROCEDURE AMB(SET1$[],SET2$[],SET3$[],SET4$[]->RESULT$)
RESULT$="" ! Empty string, e.g. fail
FOR A=0 TO 2 DO
FOR B=0 TO 2 DO
FOR C=0 TO 2 DO
FOR D=0 TO 2 DO
IF WORDS_OK(SET1$[A],SET2$[B]) AND WORDS_OK(SET2$[B],SET3$[C]) AND WORDS_OK(SET3$[C],SET4$[D]) THEN
RESULT$=SET1$[A]+" "+SET2$[B]+" "+SET3$[C]+" "+SET4$[D]
EXIT PROCEDURE
END IF
END FOR
END FOR
END FOR
END FOR
END PROCEDURE
BEGIN
PRINT(CHR$(12);) ! CLS
SET1$[0]="the" SET1$[1]="that" SET1$[2]="a"
SET2$[0]="frog" SET2$[1]="elephant" SET2$[2]="thing"
SET3$[0]="walked" SET3$[1]="treaded" SET3$[2]="grows"
SET4$[0]="slowly" SET4$[1]="quickly" SET4$[2]=""
AMB(SET1$[],SET2$[],SET3$[],SET4$[]->TEXT$)
IF TEXT$<>"" THEN
PRINT("Correct sentence would be:")
PRINT(TEXT$)
ELSE
PRINT("Failed to fine a correct sentence.")
END IF
PRINT
PRINT("Press any key to exit.")
REPEAT
GET(Z$)
UNTIL LEN(Z$)<>0
END PROGRAM
|
http://rosettacode.org/wiki/Active_Directory/Connect | Active Directory/Connect | The task is to establish a connection to an Active Directory or Lightweight Directory Access Protocol server.
| #Phix | Phix | include builtins/ldap.e
constant servers = {
"ldap.somewhere.com",
}
--...
string name="name", password="passwd"
--...
for i=1 to length(servers) do
atom ld = ldap_init(servers[i])
integer res = ldap_simple_bind_s(ld, name, password)
printf(1,"%s: %d [%s]\n",{servers[i],res,ldap_err_desc(res)})
--... after done with it...
ldap_unbind(ld)
end for
|
http://rosettacode.org/wiki/Active_Directory/Connect | Active Directory/Connect | The task is to establish a connection to an Active Directory or Lightweight Directory Access Protocol server.
| #PHP | PHP | <?php
$ldap = ldap_connect($hostname, $port);
$success = ldap_bind($ldap, $username, $password); |
http://rosettacode.org/wiki/Active_Directory/Connect | Active Directory/Connect | The task is to establish a connection to an Active Directory or Lightweight Directory Access Protocol server.
| #PicoLisp | PicoLisp | (unless (=0 (setq Ldap (native "libldap.so" "ldap_open" 'N "example.com" 389)))
(quit "Can't open LDAP") )
(native "libldap.so" "ldap_simple_bind_s" 'I Ldap "user" "password") |
http://rosettacode.org/wiki/Active_Directory/Connect | Active Directory/Connect | The task is to establish a connection to an Active Directory or Lightweight Directory Access Protocol server.
| #Python | Python | import ldap
l = ldap.initialize("ldap://ldap.example.com")
try:
l.protocol_version = ldap.VERSION3
l.set_option(ldap.OPT_REFERRALS, 0)
bind = l.simple_bind_s("[email protected]", "password")
finally:
l.unbind()
|
http://rosettacode.org/wiki/Accumulator_factory | Accumulator factory | A problem posed by Paul Graham is that of creating a function that takes a single (numeric) argument and which returns another function that is an accumulator. The returned accumulator function in turn also takes a single numeric argument, and returns the sum of all the numeric values passed in so far to that accumulator (including the initial value passed when the accumulator was created).
Rules
The detailed rules are at http://paulgraham.com/accgensub.html and are reproduced here for simplicity (with additions in small italic text).
Before you submit an example, make sure the function
Takes a number n and returns a function (lets call it g), that takes a number i, and returns n incremented by the accumulation of i from every call of function g(i).
Although these exact function and parameter names need not be used
Works for any numeric type-- i.e. can take both ints and floats and returns functions that can take both ints and floats. (It is not enough simply to convert all input to floats. An accumulator that has only seen integers must return integers.) (i.e., if the language doesn't allow for numeric polymorphism, you have to use overloading or something like that)
Generates functions that return the sum of every number ever passed to them, not just the most recent. (This requires a piece of state to hold the accumulated value, which in turn means that pure functional languages can't be used for this task.)
Returns a real function, meaning something that you can use wherever you could use a function you had defined in the ordinary way in the text of your program. (Follow your language's conventions here.)
Doesn't store the accumulated value or the returned functions in a way that could cause them to be inadvertently modified by other code. (No global variables or other such things.)
E.g. if after the example, you added the following code (in a made-up language) where the factory function is called foo:
x = foo(1);
x(5);
foo(3);
print x(2.3);
It should print 8.3. (There is no need to print the form of the accumulator function returned by foo(3); it's not part of the task at all.)
Task
Create a function that implements the described rules.
It need not handle any special error cases not described above. The simplest way to implement the task as described is typically to use a closure, providing the language supports them.
Where it is not possible to hold exactly to the constraints above, describe the deviations.
| #11l | 11l | F accumulator(n)
T Accumulator
Float s
F (Float n)
.s = n
F ()(Float n)
.s += n
R .s
R Accumulator(n)
V x = accumulator(1)
print(x(5))
print(x(2.3))
V x2 = accumulator(3)
print(x2(5))
print(x2(3.3))
print(x2(0)) |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, or center justified within its column.
Use the following text to test your programs:
Given$a$text$file$of$many$lines,$where$fields$within$a$line$
are$delineated$by$a$single$'dollar'$character,$write$a$program
that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$
column$are$separated$by$at$least$one$space.
Further,$allow$for$each$word$in$a$column$to$be$either$left$
justified,$right$justified,$or$center$justified$within$its$column.
Note that:
The example input texts lines may, or may not, have trailing dollar characters.
All columns should share the same alignment.
Consecutive space characters produced adjacent to the end of lines are insignificant for the purposes of the task.
Output text will be viewed in a mono-spaced font on a plain text editor or basic terminal.
The minimum space between columns should be computed from the text and not hard-coded.
It is not a requirement to add separating characters between or around columns.
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #8th | 8th |
quote | Given$a$text$file$of$many$lines,$where$fields$within$a$line$
are$delineated$by$a$single$'dollar'$character,$write$a$program
that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$
column$are$separated$by$at$least$one$space.
Further,$allow$for$each$word$in$a$column$to$be$either$left$
justified,$right$justified,$or$center$justified$within$its$column.|
var, raw-text
[] var, data
var width
: read-and-parse \ --
raw-text @
( "$" s:/ data @ swap a:push drop )
s:eachline ;
: find-widest \ -- n
data @ ( ( swap s:len nip n:max ) swap a:reduce ) 0 a:reduce ;
: print-data \ fmt --
width @ swap s:strfmt >r
data @
(
nip
(
nip
r@ s:strfmt .
) a:each drop
cr
) a:each drop rdrop ;
: app:main
read-and-parse
\ find widest column, and add one for the space:
find-widest n:1+ width !
\ print the data
cr "right:" . cr "%%>%ds" print-data
cr "left:" . cr "%%<%ds" print-data
cr "center:" . cr "%%|%ds" print-data
bye ;
|
http://rosettacode.org/wiki/Active_object | Active object | In object-oriented programming an object is active when its state depends on clock. Usually an active object encapsulates a task that updates the object's state. To the outer world the object looks like a normal object with methods that can be called from outside. Implementation of such methods must have a certain synchronization mechanism with the encapsulated task in order to prevent object's state corruption.
A typical instance of an active object is an animation widget. The widget state changes with the time, while as an object it has all properties of a normal widget.
The task
Implement an active integrator object. The object has an input and output. The input can be set using the method Input. The input is a function of time. The output can be queried using the method Output. The object integrates its input over the time and the result becomes the object's output. So if the input is K(t) and the output is S, the object state S is changed to S + (K(t1) + K(t0)) * (t1 - t0) / 2, i.e. it integrates K using the trapeze method. Initially K is constant 0 and S is 0.
In order to test the object:
set its input to sin (2π f t), where the frequency f=0.5Hz. The phase is irrelevant.
wait 2s
set the input to constant 0
wait 0.5s
Verify that now the object's output is approximately 0 (the sine has the period of 2s). The accuracy of the result will depend on the OS scheduler time slicing and the accuracy of the clock.
| #C.23 | C# | using System;
using System.Threading.Tasks;
using static System.Diagnostics.Stopwatch;
using static System.Math;
using static System.Threading.Thread;
class ActiveObject
{
static double timeScale = 1.0 / Frequency;
Func<double, double> func;
Task updateTask;
double integral;
double value;
long timestamp0, timestamp;
public ActiveObject(Func<double, double> input)
{
timestamp0 = timestamp = GetTimestamp();
func = input;
value = func(0);
updateTask = Integrate();
}
public void ChangeInput(Func<double, double> input)
{
lock (updateTask)
{
func = input;
}
}
public double Value
{
get
{
lock (updateTask)
{
return integral;
}
}
}
async Task Integrate()
{
while (true)
{
await Task.Yield();
var newTime = GetTimestamp();
double newValue;
lock (updateTask)
{
newValue = func((newTime - timestamp0) * timeScale);
integral += (newValue + value) * (newTime - timestamp) * timeScale / 2;
}
timestamp = newTime;
value = newValue;
}
}
}
class Program
{
static Func<double, double> Sine(double frequency) =>
t => Sin(2 * PI * frequency * t);
static void Main(string[] args)
{
var ao = new ActiveObject(Sine(0.5));
Sleep(TimeSpan.FromSeconds(2));
ao.ChangeInput(t => 0);
Sleep(TimeSpan.FromSeconds(0.5));
Console.WriteLine(ao.Value);
}
} |
http://rosettacode.org/wiki/Achilles_numbers | Achilles numbers |
This page uses content from Wikipedia. The original article was at Achilles number. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
An Achilles number is a number that is powerful but imperfect. Named after Achilles, a hero of the Trojan war, who was also powerful but imperfect.
A positive integer n is a powerful number if, for every prime factor p of n, p2 is also a divisor.
In other words, every prime factor appears at least squared in the factorization.
All Achilles numbers are powerful. However, not all powerful numbers are Achilles numbers: only those that cannot be represented as mk, where m and k are positive integers greater than 1.
A strong Achilles number is an Achilles number whose Euler totient (𝜑) is also an Achilles number.
E.G.
108 is a powerful number. Its prime factorization is 22 × 33, and thus its prime factors are 2 and 3. Both 22 = 4 and 32 = 9 are divisors of 108. However, 108 cannot be represented as mk, where m and k are positive integers greater than 1, so 108 is an Achilles number.
360 is not an Achilles number because it is not powerful. One of its prime factors is 5 but 360 is not divisible by 52 = 25.
Finally, 784 is not an Achilles number. It is a powerful number, because not only are 2 and 7 its only prime factors, but also 22 = 4 and 72 = 49 are divisors of it. Nonetheless, it is a perfect power; its square root is an even integer, so it is not an Achilles number.
500 = 22 × 53 is a strong Achilles number as its Euler totient, 𝜑(500), is 200 = 23 × 52 which is also an Achilles number.
Task
Find and show the first 50 Achilles numbers.
Find and show at least the first 20 strong Achilles numbers.
For at least 2 through 5, show the count of Achilles numbers with that many digits.
See also
Wikipedia: Achilles number
OEIS:A052486 - Achilles numbers - powerful but imperfect numbers
OEIS:A194085 - Strong Achilles numbers: Achilles numbers m such that phi(m) is also an Achilles number
Related task: Powerful numbers
Related task: Totient function
| #ARM_Assembly | ARM Assembly |
/* ARM assembly Raspberry PI */
/* program achilleNumber.s */
/* REMARK 1 : this program use routines in a include file
see task Include a file language arm assembly
for the routine affichageMess conversion10
see at end of this program the instruction include */
/* for constantes see task include a file in arm assembly */
/************************************/
/* Constantes */
/************************************/
.include "../constantes.inc"
.equ NBFACT, 33
.equ MAXI, 50
.equ MAXI1, 20
.equ MAXI2, 1000000
/*********************************/
/* Initialized data */
/*********************************/
.data
szMessNumber: .asciz " @ "
szCarriageReturn: .asciz "\n"
szErrorGen: .asciz "Program error !!!\n"
szMessPrime: .asciz "This number is prime.\n"
szMessTitAchille: .asciz "First 50 Achilles Numbers:\n"
szMessTitStrong: .asciz "First 20 Strong Achilles Numbers:\n"
szMessDigitsCounter: .asciz "Numbers with @ digits : @ \n"
/*********************************/
/* UnInitialized data */
/*********************************/
.bss
sZoneConv: .skip 24
tbZoneDecom: .skip 8 * NBFACT // factor 4 bytes, number of each factor 4 bytes
/*********************************/
/* code section */
/*********************************/
.text
.global main
main: @ entry of program
ldr r0,iAdrszMessTitAchille
bl affichageMess
mov r4,#1 @ start number
mov r5,#0 @ total counter
mov r6,#0 @ line display counter
1:
mov r0,r4
bl controlAchille
cmp r0,#0 @ achille number ?
beq 2f @ no
mov r0,r4
ldr r1,iAdrsZoneConv
bl conversion10 @ call décimal conversion
ldr r0,iAdrszMessNumber
ldr r1,iAdrsZoneConv @ insert conversion in message
bl strInsertAtCharInc
bl affichageMess @ display message
add r5,r5,#1 @ increment counter
add r6,r6,#1 @ increment indice line display
cmp r6,#10 @ if = 10 new line
bne 2f
mov r6,#0
ldr r0,iAdrszCarriageReturn
bl affichageMess
2:
add r4,r4,#1 @ increment number
cmp r5,#MAXI
blt 1b @ and loop
ldr r0,iAdrszMessTitStrong
bl affichageMess
mov r4,#1 @ start number
mov r5,#0 @ total counter
mov r6,#0
3:
mov r0,r4
bl controlAchille
cmp r0,#0
beq 4f
mov r0,r4
bl computeTotient
bl controlAchille
cmp r0,#0
beq 4f
mov r0,r4
ldr r1,iAdrsZoneConv
bl conversion10 @ call décimal conversion
ldr r0,iAdrszMessNumber
ldr r1,iAdrsZoneConv @ insert conversion in message
bl strInsertAtCharInc
bl affichageMess @ display message
add r5,r5,#1
add r6,r6,#1
cmp r6,#10
bne 4f
mov r6,#0
ldr r0,iAdrszCarriageReturn
bl affichageMess
4:
add r4,r4,#1
cmp r5,#MAXI1
blt 3b
ldr r3,icstMaxi2
mov r4,#1 @ start number
mov r6,#0 @ total counter 2 digits
mov r7,#0 @ total counter 3 digits
mov r8,#0 @ total counter 4 digits
mov r9,#0 @ total counter 5 digits
mov r10,#0 @ total counter 6 digits
5:
mov r0,r4
bl controlAchille
cmp r0,#0
beq 6f
mov r0,r4
ldr r1,iAdrsZoneConv
bl conversion10 @ call décimal conversion r0 return digit number
cmp r0,#6
addeq r10,r10,#1
beq 6f
cmp r0,#5
addeq r9,r9,#1
beq 6f
cmp r0,#4
addeq r8,r8,#1
beq 6f
cmp r0,#3
addeq r7,r7,#1
beq 6f
cmp r0,#2
addeq r6,r6,#1
beq 6f
6:
add r4,r4,#1
cmp r4,r3
blt 5b
mov r0,#2
mov r1,r6
bl displayCounter
mov r0,#3
mov r1,r7
bl displayCounter
mov r0,#4
mov r1,r8
bl displayCounter
mov r0,#5
mov r1,r9
bl displayCounter
mov r0,#6
mov r1,r10
bl displayCounter
b 100f
98:
ldr r0,iAdrszErrorGen
bl affichageMess
100: @ standard end of the program
mov r0, #0 @ return code
mov r7, #EXIT @ request to exit program
svc #0 @ perform the system call
iAdrszCarriageReturn: .int szCarriageReturn
iAdrszErrorGen: .int szErrorGen
iAdrsZoneConv: .int sZoneConv
iAdrtbZoneDecom: .int tbZoneDecom
iAdrszMessNumber: .int szMessNumber
iAdrszMessTitAchille: .int szMessTitAchille
iAdrszMessTitStrong: .int szMessTitStrong
icstMaxi2: .int MAXI2
/******************************************************************/
/* display digit counter */
/******************************************************************/
/* r0 contains limit */
/* r1 contains counter */
displayCounter:
push {r1-r3,lr} @ save registers
mov r2,r1
ldr r1,iAdrsZoneConv
bl conversion10 @ call décimal conversion
ldr r0,iAdrszMessDigitsCounter
ldr r1,iAdrsZoneConv @ insert conversion in message
bl strInsertAtCharInc
mov r3,r0
mov r0,r2
ldr r1,iAdrsZoneConv
bl conversion10 @ call décimal conversion
mov r0,r3
ldr r1,iAdrsZoneConv @ insert conversion in message
bl strInsertAtCharInc
bl affichageMess @ display message
100:
pop {r1-r3,pc} @ restaur registers
iAdrszMessDigitsCounter: .int szMessDigitsCounter
/******************************************************************/
/* control if number is Achille number */
/******************************************************************/
/* r0 contains number */
/* r0 return 0 if not else return 1 */
controlAchille:
push {r1-r4,lr} @ save registers
mov r4,r0
ldr r1,iAdrtbZoneDecom
bl decompFact @ factor decomposition
cmp r0,#-1
beq 98f @ error ?
cmp r0,#1 @ one only factor ?
moveq r0,#0
beq 100f
mov r1,r0
ldr r0,iAdrtbZoneDecom
mov r2,r4
bl controlDivisor
b 100f
98:
ldr r0,iAdrszErrorGen
bl affichageMess
100:
pop {r1-r4,pc} @ restaur registers
/******************************************************************/
/* control divisors function */
/******************************************************************/
/* r0 contains address of divisors area */
/* r1 contains the number of area items */
/* r2 contains number */
controlDivisor:
push {r1-r10,lr} @ save registers
cmp r1,#0
moveq r0,#0
beq 100f
mov r6,r1 @ factors number
mov r8,r2 @ save number
mov r9,#0 @ indice
mov r4,r0 @ save area address
add r5,r4,r9,lsl #3 @ compute address first factor
ldr r7,[r5,#4] @ load first exposant of factor
add r2,r9,#1
1:
add r5,r4,r2,lsl #3 @ compute address next factor
ldr r3,[r5,#4] @ load exposant of factor
cmp r3,r7 @ factor exposant <> ?
bne 2f @ yes -> end verif
add r2,r2,#1 @ increment indice
cmp r2,r6 @ factor maxi ?
blt 1b @ no -> loop
mov r0,#0
b 100f @ all exposants are equals
2:
mov r10,r2 @ save indice
21:
movlt r2,r7 @ if r3 < r7 -> inversion
movlt r7,r3
movlt r3,r2 @ r7 is the smaller exposant
mov r0,r3
mov r1,r7 @ r7 < r3
bl computePgcd
cmp r0,#1
beq 23f @ no commun multiple -> ne peux donc pas etre une puissance
22:
add r10,r10,#1 @ increment indice
cmp r10,r6 @ factor maxi ?
movge r0,#0
bge 100f @ yes -> all exposants are multiples to smaller
add r5,r4,r10,lsl #3
ldr r3,[r5,#4] @ load exposant of next factor
cmp r3,r7
beq 22b @ for next
b 21b @ for compare the 2 exposants
23:
mov r9,#0 @ indice
3:
add r5,r4,r9,lsl #3
ldr r7,[r5] @ load factor
mul r1,r7,r7 @ factor square
mov r0,r8 @ number
bl division
cmp r3,#0 @ remainder null ?
movne r0,#0
bne 100f
add r9,#1 @ other factor
cmp r9,r6 @ factors maxi ?
blt 3b
mov r0,#1 @ achille number ok
100:
pop {r1-r10,lr} @ restaur registers
bx lr @ return
/******************************************/
/* calcul du pgcd */
/*****************************************/
/* r0 number one */
/* r1 number two */
/* r0 result return */
computePgcd:
push {r2,lr} @ save registers
1:
cmp r0,#0
ble 2f
cmp r1,r0
movgt r2,r0
movgt r0,r1
movgt r1,r2
sub r0,r1
b 1b
2:
mov r0,r1
pop {r2,pc} @ restaur registers
/******************************************************************/
/* compute totient of number */
/******************************************************************/
/* r0 contains number */
computeTotient:
push {r1-r5,lr} @ save registers
mov r4,r0 @ totient
mov r5,r0 @ save number
mov r1,#0 @ for first divisor
1: @ begin loop
mul r3,r1,r1 @ compute square
cmp r3,r5 @ compare number
bgt 4f @ end
add r1,r1,#2 @ next divisor
mov r0,r5
bl division
cmp r3,#0 @ remainder null ?
bne 3f
2: @ begin loop 2
mov r0,r5
bl division
cmp r3,#0
moveq r5,r2 @ new value = quotient
beq 2b
mov r0,r4 @ totient
bl division
sub r4,r4,r2 @ compute new totient
3:
cmp r1,#2 @ first divisor ?
moveq r1,#1 @ divisor = 1
b 1b @ and loop
4:
cmp r5,#1 @ final value > 1
ble 5f
mov r0,r4 @ totient
mov r1,r5 @ divide by value
bl division
sub r4,r4,r2 @ compute new totient
5:
mov r0,r4
100:
pop {r1-r5,pc} @ restaur registers
/******************************************************************/
/* factor decomposition */
/******************************************************************/
/* r0 contains number */
/* r1 contains address of divisors area */
/* r0 return divisors items in table */
decompFact:
push {r1-r8,lr} @ save registers
mov r5,r1
mov r8,r0 @ save number
bl isPrime @ prime ?
cmp r0,#1
beq 98f @ yes is prime
mov r4,#0 @ raz indice
mov r1,#2 @ first divisor
mov r6,#0 @ previous divisor
mov r7,#0 @ number of same divisors
2:
mov r0,r8 @ dividende
bl division @ r1 divisor r2 quotient r3 remainder
cmp r3,#0
bne 5f @ if remainder <> zero -> no divisor
mov r8,r2 @ else quotient -> new dividende
cmp r1,r6 @ same divisor ?
beq 4f @ yes
cmp r6,#0 @ no but is the first divisor ?
beq 3f @ yes
str r6,[r5,r4,lsl #2] @ else store in the table
add r4,r4,#1 @ and increment counter
str r7,[r5,r4,lsl #2] @ store counter
add r4,r4,#1 @ next item
mov r7,#0 @ and raz counter
3:
mov r6,r1 @ new divisor
4:
add r7,r7,#1 @ increment counter
b 7f @ and loop
/* not divisor -> increment next divisor */
5:
cmp r1,#2 @ if divisor = 2 -> add 1
addeq r1,#1
addne r1,#2 @ else add 2
b 2b
/* divisor -> test if new dividende is prime */
7:
mov r3,r1 @ save divisor
cmp r8,#1 @ dividende = 1 ? -> end
beq 10f
mov r0,r8 @ new dividende is prime ?
mov r1,#0
bl isPrime @ the new dividende is prime ?
cmp r0,#1
bne 10f @ the new dividende is not prime
cmp r8,r6 @ else dividende is same divisor ?
beq 9f @ yes
cmp r6,#0 @ no but is the first divisor ?
beq 8f @ yes it is a first
str r6,[r5,r4,lsl #2] @ else store in table
add r4,r4,#1 @ and increment counter
str r7,[r5,r4,lsl #2] @ and store counter
add r4,r4,#1 @ next item
8:
mov r6,r8 @ new dividende -> divisor prec
mov r7,#0 @ and raz counter
9:
add r7,r7,#1 @ increment counter
b 11f
10:
mov r1,r3 @ current divisor = new divisor
cmp r1,r8 @ current divisor > new dividende ?
ble 2b @ no -> loop
/* end decomposition */
11:
str r6,[r5,r4,lsl #2] @ store last divisor
add r4,r4,#1
str r7,[r5,r4,lsl #2] @ and store last number of same divisors
add r4,r4,#1
lsr r0,r4,#1 @ return number of table items
mov r3,#0
str r3,[r5,r4,lsl #2] @ store zéro in last table item
add r4,r4,#1
str r3,[r5,r4,lsl #2] @ and zero in counter same divisor
b 100f
98:
//ldr r0,iAdrszMessPrime
//bl affichageMess
mov r0,#1 @ return code
b 100f
99:
ldr r0,iAdrszErrorGen
bl affichageMess
mov r0,#-1 @ error code
b 100f
100:
pop {r1-r8,lr} @ restaur registers
bx lr
iAdrszMessPrime: .int szMessPrime
/***************************************************/
/* check if a number is prime */
/***************************************************/
/* r0 contains the number */
/* r0 return 1 if prime 0 else */
@2147483647
@4294967297
@131071
isPrime:
push {r1-r6,lr} @ save registers
cmp r0,#0
beq 90f
cmp r0,#17
bhi 1f
cmp r0,#3
bls 80f @ for 1,2,3 return prime
cmp r0,#5
beq 80f @ for 5 return prime
cmp r0,#7
beq 80f @ for 7 return prime
cmp r0,#11
beq 80f @ for 11 return prime
cmp r0,#13
beq 80f @ for 13 return prime
cmp r0,#17
beq 80f @ for 17 return prime
1:
tst r0,#1 @ even ?
beq 90f @ yes -> not prime
mov r2,r0 @ save number
sub r1,r0,#1 @ exposant n - 1
mov r0,#3 @ base
bl moduloPuR32 @ compute base power n - 1 modulo n
cmp r0,#1
bne 90f @ if <> 1 -> not prime
mov r0,#5
bl moduloPuR32
cmp r0,#1
bne 90f
mov r0,#7
bl moduloPuR32
cmp r0,#1
bne 90f
mov r0,#11
bl moduloPuR32
cmp r0,#1
bne 90f
mov r0,#13
bl moduloPuR32
cmp r0,#1
bne 90f
mov r0,#17
bl moduloPuR32
cmp r0,#1
bne 90f
80:
mov r0,#1 @ is prime
b 100f
90:
mov r0,#0 @ no prime
100: @ fin standard de la fonction
pop {r1-r6,lr} @ restaur des registres
bx lr @ retour de la fonction en utilisant lr
/********************************************************/
/* Calcul modulo de b puissance e modulo m */
/* Exemple 4 puissance 13 modulo 497 = 445 */
/* */
/********************************************************/
/* r0 nombre */
/* r1 exposant */
/* r2 modulo */
/* r0 return result */
moduloPuR32:
push {r1-r7,lr} @ save registers
cmp r0,#0 @ verif <> zero
beq 100f
cmp r2,#0 @ verif <> zero
beq 100f @ TODO: vérifier les cas erreur
1:
mov r4,r2 @ save modulo
mov r5,r1 @ save exposant
mov r6,r0 @ save base
mov r3,#1 @ start result
mov r1,#0 @ division de r0,r1 par r2
bl division32R
mov r6,r2 @ base <- remainder
2:
tst r5,#1 @ exposant even or odd
beq 3f
umull r0,r1,r6,r3
mov r2,r4
bl division32R
mov r3,r2 @ result <- remainder
3:
umull r0,r1,r6,r6
mov r2,r4
bl division32R
mov r6,r2 @ base <- remainder
lsr r5,#1 @ left shift 1 bit
cmp r5,#0 @ end ?
bne 2b
mov r0,r3
100: @ fin standard de la fonction
pop {r1-r7,lr} @ restaur des registres
bx lr @ retour de la fonction en utilisant lr
/***************************************************/
/* division number 64 bits in 2 registers by number 32 bits */
/***************************************************/
/* r0 contains lower part dividende */
/* r1 contains upper part dividende */
/* r2 contains divisor */
/* r0 return lower part quotient */
/* r1 return upper part quotient */
/* r2 return remainder */
division32R:
push {r3-r9,lr} @ save registers
mov r6,#0 @ init upper upper part remainder !!
mov r7,r1 @ init upper part remainder with upper part dividende
mov r8,r0 @ init lower part remainder with lower part dividende
mov r9,#0 @ upper part quotient
mov r4,#0 @ lower part quotient
mov r5,#32 @ bits number
1: @ begin loop
lsl r6,#1 @ shift upper upper part remainder
lsls r7,#1 @ shift upper part remainder
orrcs r6,#1
lsls r8,#1 @ shift lower part remainder
orrcs r7,#1
lsls r4,#1 @ shift lower part quotient
lsl r9,#1 @ shift upper part quotient
orrcs r9,#1
@ divisor sustract upper part remainder
subs r7,r2
sbcs r6,#0 @ and substract carry
bmi 2f @ négative ?
@ positive or equal
orr r4,#1 @ 1 -> right bit quotient
b 3f
2: @ negative
orr r4,#0 @ 0 -> right bit quotient
adds r7,r2 @ and restaur remainder
adc r6,#0
3:
subs r5,#1 @ decrement bit size
bgt 1b @ end ?
mov r0,r4 @ lower part quotient
mov r1,r9 @ upper part quotient
mov r2,r7 @ remainder
100: @ function end
pop {r3-r9,lr} @ restaur registers
bx lr
/***************************************************/
/* ROUTINES INCLUDE */
/***************************************************/
.include "../affichage.inc"
|
http://rosettacode.org/wiki/Aliquot_sequence_classifications | Aliquot sequence classifications | An aliquot sequence of a positive integer K is defined recursively as the first member
being K and subsequent members being the sum of the Proper divisors of the previous term.
If the terms eventually reach 0 then the series for K is said to terminate.
There are several classifications for non termination:
If the second term is K then all future terms are also K and so the sequence repeats from the first term with period 1 and K is called perfect.
If the third term would be repeating K then the sequence repeats with period 2 and K is called amicable.
If the Nth term would be repeating K for the first time, with N > 3 then the sequence repeats with period N - 1 and K is called sociable.
Perfect, amicable and sociable numbers eventually repeat the original number K; there are other repetitions...
Some K have a sequence that eventually forms a periodic repetition of period 1 but of a number other than K, for example 95 which forms the sequence 95, 25, 6, 6, 6, ... such K are called aspiring.
K that have a sequence that eventually forms a periodic repetition of period >= 2 but of a number other than K, for example 562 which forms the sequence 562, 284, 220, 284, 220, ... such K are called cyclic.
And finally:
Some K form aliquot sequences that are not known to be either terminating or periodic; these K are to be called non-terminating.
For the purposes of this task, K is to be classed as non-terminating if it has not been otherwise classed after generating 16 terms or if any term of the sequence is greater than 2**47 = 140,737,488,355,328.
Task
Create routine(s) to generate the aliquot sequence of a positive integer enough to classify it according to the classifications given above.
Use it to display the classification and sequences of the numbers one to ten inclusive.
Use it to show the classification and sequences of the following integers, in order:
11, 12, 28, 496, 220, 1184, 12496, 1264460, 790, 909, 562, 1064, 1488, and optionally 15355717786080.
Show all output on this page.
Related tasks
Abundant, deficient and perfect number classifications. (Classifications from only the first two members of the whole sequence).
Proper divisors
Amicable pairs
| #EchoLisp | EchoLisp |
;; implementation of Floyd algorithm to find cycles in a graph
;; see Wikipedia https://en.wikipedia.org/wiki/Cycle_detection
;; returns (cycle-length cycle-starter steps)
;; steps = 0 if no cycle found
;; it's all about a tortoise 🐢 running at speed f(x) after a hare 🐰 at speed f(f (x))
;; when they meet, a cycle is found
(define (floyd f x0 steps maxvalue)
(define lam 1) ; cycle length
(define tortoise (f x0))
(define hare (f (f x0)))
;; cyclic ? yes if steps > 0
(while (and (!= tortoise hare) (> steps 0))
(set!-values (tortoise hare) (values (f tortoise) (f (f hare))))
#:break (and (> hare maxvalue) (set! steps 0))
(set! steps (1- steps)))
;; first repetition = cycle starter
(set! tortoise x0)
(while (and (!= tortoise hare) (> steps 0))
(set!-values (tortoise hare) (values (f tortoise) (f hare))))
;; length of shortest cycle
(set! hare (f tortoise))
(while (and (!= tortoise hare) (> steps 0))
(set! hare (f hare))
(set! lam (1+ lam)))
(values lam tortoise steps))
;; find cycle and classify
(define (taxonomy n (steps 16) (maxvalue 140737488355328))
(define-values (cycle starter steps) (floyd sum-divisors n steps maxvalue))
(write n
(cond
(( = steps 0) 'non-terminating)
(( = starter 0) 'terminating)
((and (= starter n) (= cycle 1)) 'perfect)
((and (= starter n) (= cycle 2)) 'amicable)
((= starter n) 'sociable )
((= cycle 1) 'aspiring )
(else 'cyclic)))
(aliquote n starter)
)
;; print sequence
(define (aliquote x0 (starter -1) (end -1 )(n 8))
(for ((i n))
(write x0)
(set! x0 (sum-divisors x0))
#:break (and (= x0 end) (write x0))
(when (= x0 starter) (set! end starter)))
(writeln ...))
|
http://rosettacode.org/wiki/Active_Directory/Search_for_a_user | Active Directory/Search for a user | Make sure you Connect to Active Directory
| #Tcl | Tcl | set Username "TestUser"
set Filter "((&objectClass=*)(sAMAccountName=$Username))"
set Base "dc=skycityauckland,dc=sceg,dc=com"
set Attrs distinguishedName |
http://rosettacode.org/wiki/Active_Directory/Search_for_a_user | Active Directory/Search for a user | Make sure you Connect to Active Directory
| #UNIX_Shell | UNIX Shell | #!/bin/sh
LDAP_HOST="localhost"
LDAP_PORT=11389
LDAP_DN_STR="uid=admin,ou=system"
LDAP_CREDS="********"
LDAP_BASE_DN="ou=users,o=mojo"
LDAP_SCOPE="sub"
LDAP_FILTER="(&(objectClass=person)(&(uid=*mil*)))"
LDAP_ATTRIBUTES="dn cn sn uid"
ldapsearch \
-s base \
-h $LDAP_HOST \
-p $LDAP_PORT \
-LLL \
-x \
-v \
-s $LDAP_SCOPE \
-D $LDAP_DN_STR \
-w $LDAP_CREDS \
-b $LDAP_BASE_DN \
$LDAP_FILTER \
$LDAP_ATTRIBUTES
|
http://rosettacode.org/wiki/Active_Directory/Search_for_a_user | Active Directory/Search for a user | Make sure you Connect to Active Directory
| #VBScript | VBScript | strUsername = "TestUser"
strQuery = "<LDAP://dc=skycityauckland,dc=sceg,dc=com>;"_
& "(&(objectclass=*)(samaccountname=" & strUsername & "));distinguishedname;subtree"
objCmd.ActiveConnection = objConn
objCmd.Properties("Page Size")=100
objCmd.CommandText = strQuery
Set objRS = objCmd.Execute |
http://rosettacode.org/wiki/Active_Directory/Search_for_a_user | Active Directory/Search for a user | Make sure you Connect to Active Directory
| #Wren | Wren | /* active_directory_search_for_user.wren */
var LDAP_SCOPE_SUBTREE = 0x0002
foreign class LDAPMessage {
construct new() {}
foreign msgfree()
}
foreign class LDAP {
construct init(host, port) {}
foreign simpleBindS(name, password)
foreign searchS(base, scope, filter, attrs, attrsOnly, res)
foreign unbind()
}
class C {
foreign static getInput(maxSize)
}
var name = ""
while (name == "") {
System.write("Enter name : ")
name = C.getInput(40)
}
var password = ""
while (password == "") {
System.write("Enter password : ")
password = C.getInput(40)
}
var ld = LDAP.init("ldap.somewhere.com", 389)
ld.simpleBindS(name, password)
var result = LDAPMessage.new()
ld.searchS(
"dc:somewhere,dc=com",
LDAP_SCOPE_SUBTREE,
"(&(objectclass=person)(|(cn=joe*)(cn=shmoe*)))", // all persons whose names start with joe or shmoe
[], 0, result
)
// do stuff with result
result.msgfree()
ld.unbind() |
http://rosettacode.org/wiki/Add_a_variable_to_a_class_instance_at_runtime | Add a variable to a class instance at runtime | Demonstrate how to dynamically add variables to an object (a class instance) at runtime.
This is useful when the methods/variables of an instance are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at An Exercise in Metaprogramming with Ruby. This is referred to as "monkeypatching" by Pythonistas and some others.
| #Io | Io | Empty := Object clone
e := Empty clone
e foo := 1 |
http://rosettacode.org/wiki/Add_a_variable_to_a_class_instance_at_runtime | Add a variable to a class instance at runtime | Demonstrate how to dynamically add variables to an object (a class instance) at runtime.
This is useful when the methods/variables of an instance are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at An Exercise in Metaprogramming with Ruby. This is referred to as "monkeypatching" by Pythonistas and some others.
| #J | J | C=:<'exampleclass' NB. this will be our class name
V__C=: 0 NB. ensure the class exists
OBJ1=:conew 'exampleclass' NB. create an instance of our class
OBJ2=:conew 'exampleclass' NB. create another instance
V__OBJ1,V__OBJ2 NB. both of our instances exist
0
W__OBJ1 NB. instance does not have a W
|value error
W__OBJ1=: 0 NB. here, we add a W to this instance
W__OBJ1 NB. this instance now has a W
0
W__OBJ2 NB. our other instance does not
|value error |
http://rosettacode.org/wiki/Add_a_variable_to_a_class_instance_at_runtime | Add a variable to a class instance at runtime | Demonstrate how to dynamically add variables to an object (a class instance) at runtime.
This is useful when the methods/variables of an instance are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at An Exercise in Metaprogramming with Ruby. This is referred to as "monkeypatching" by Pythonistas and some others.
| #JavaScript | JavaScript | e = {} // generic object
e.foo = 1
e["bar"] = 2 // name specified at runtime |
http://rosettacode.org/wiki/Add_a_variable_to_a_class_instance_at_runtime | Add a variable to a class instance at runtime | Demonstrate how to dynamically add variables to an object (a class instance) at runtime.
This is useful when the methods/variables of an instance are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at An Exercise in Metaprogramming with Ruby. This is referred to as "monkeypatching" by Pythonistas and some others.
| #jq | jq | {"a":1} as $a | ($a + {"b":2}) as $a | $a
|
http://rosettacode.org/wiki/Address_of_a_variable | Address of a variable |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |
Comparison |
Matching
Memory Operations
Pointers & references |
Addresses
Task
Demonstrate how to get the address of a variable and how to set the address of a variable.
| #Kotlin | Kotlin | // Kotlin Native v0.5
import kotlinx.cinterop.*
fun main(args: Array<String>) {
val intVar = nativeHeap.alloc<IntVar>()
intVar.value = 42
with(intVar) { println("Value is $value, address is $rawPtr") }
nativeHeap.free(intVar)
} |
http://rosettacode.org/wiki/Address_of_a_variable | Address of a variable |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |
Comparison |
Matching
Memory Operations
Pointers & references |
Addresses
Task
Demonstrate how to get the address of a variable and how to set the address of a variable.
| #Lambdatalk | Lambdatalk |
1) lambdas
{lambda {:x} {* :x :x}}
-> _LAMB_123
2) arrays
'{A.new hello world} // defining an array
-> _ARRA_123 // as replaced and used before post-processing
-> [hello,world] // if unused after post-processing
3) pairs
{pre
'{P.new hello world} // defining a pair
-> _PAIR_123 // as replaced and used before post-processing
-> (hello world) // if unused after post-processing
4) quotes
'{+ 1 2} // protecting an expression
-> _QUOT_124 // as replaced and protected before post-processing
-> {+ 1 2} // as displayed after post-processing
|
http://rosettacode.org/wiki/AKS_test_for_primes | AKS test for primes | The AKS algorithm for testing whether a number is prime is a polynomial-time algorithm based on an elementary theorem about Pascal triangles.
The theorem on which the test is based can be stated as follows:
a number
p
{\displaystyle p}
is prime if and only if all the coefficients of the polynomial expansion of
(
x
−
1
)
p
−
(
x
p
−
1
)
{\displaystyle (x-1)^{p}-(x^{p}-1)}
are divisible by
p
{\displaystyle p}
.
Example
Using
p
=
3
{\displaystyle p=3}
:
(x-1)^3 - (x^3 - 1)
= (x^3 - 3x^2 + 3x - 1) - (x^3 - 1)
= -3x^2 + 3x
And all the coefficients are divisible by 3, so 3 is prime.
Note:
This task is not the AKS primality test. It is an inefficient exponential time algorithm discovered in the late 1600s and used as an introductory lemma in the AKS derivation.
Task
Create a function/subroutine/method that given
p
{\displaystyle p}
generates the coefficients of the expanded polynomial representation of
(
x
−
1
)
p
{\displaystyle (x-1)^{p}}
.
Use the function to show here the polynomial expansions of
(
x
−
1
)
p
{\displaystyle (x-1)^{p}}
for
p
{\displaystyle p}
in the range 0 to at least 7, inclusive.
Use the previous function in creating another function that when given
p
{\displaystyle p}
returns whether
p
{\displaystyle p}
is prime using the theorem.
Use your test to generate a list of all primes under 35.
As a stretch goal, generate all primes under 50 (needs integers larger than 31-bit).
References
Agrawal-Kayal-Saxena (AKS) primality test (Wikipedia)
Fool-Proof Test for Primes - Numberphile (Video). The accuracy of this video is disputed -- at best it is an oversimplification.
| #Clojure | Clojure | (defn c
"kth coefficient of (x - 1)^n"
[n k]
(/ (apply *' (range n (- n k) -1))
(apply *' (range k 0 -1))
(if (and (even? k) (< k n)) -1 1)))
(defn cs
"coefficient series for (x - 1)^n, k=[0..n]"
[n]
(map #(c n %) (range (inc n))))
(defn aks? [p] (->> (cs p) rest butlast (every? #(-> % (mod p) zero?))))
(println "coefficient series n (k[0] .. k[n])")
(doseq [n (range 10)] (println n (cs n)))
(println)
(println "primes < 50 per AKS:" (filter aks? (range 2 50))) |
http://rosettacode.org/wiki/Additive_primes | Additive primes | Definitions
In mathematics, additive primes are prime numbers for which the sum of their decimal digits are also primes.
Task
Write a program to determine (and show here) all additive primes less than 500.
Optionally, show the number of additive primes.
Also see
the OEIS entry: A046704 additive primes.
the prime-numbers entry: additive primes.
the geeks for geeks entry: additive prime number.
the prime-numbers fandom: additive primes.
| #Common_Lisp | Common Lisp |
(defun sum-of-digits (n)
"Return the sum of the digits of a number"
(do* ((sum 0 (+ sum rem))
rem )
((zerop n) sum)
(multiple-value-setq (n rem) (floor n 10)) ))
(defun additive-primep (n)
(and (primep n) (primep (sum-of-digits n))) )
; To test if a number is prime we can use a number of different methods. Here I use Wilson's Theorem (see Primality by Wilson's theorem):
(defun primep (n)
(unless (zerop n)
(zerop (mod (1+ (factorial (1- n))) n)) ))
(defun factorial (n)
(if (< n 2) 1 (* n (factorial (1- n)))) )
|
http://rosettacode.org/wiki/Additive_primes | Additive primes | Definitions
In mathematics, additive primes are prime numbers for which the sum of their decimal digits are also primes.
Task
Write a program to determine (and show here) all additive primes less than 500.
Optionally, show the number of additive primes.
Also see
the OEIS entry: A046704 additive primes.
the prime-numbers entry: additive primes.
the geeks for geeks entry: additive prime number.
the prime-numbers fandom: additive primes.
| #Crystal | Crystal | # Fast/simple way to generate primes for small values.
# Uses P3 Prime Generator (PG) and its Prime Generator Sequence (PGS).
def prime?(n) # P3 Prime Generator primality test
return false unless (n | 1 == 3 if n < 5) || (n % 6) | 4 == 5
sqrt_n = Math.isqrt(n) # For Crystal < 1.2.0 use Math.sqrt(n).to_i
pc = typeof(n).new(5)
while pc <= sqrt_n
return false if n % pc == 0 || n % (pc + 2) == 0
pc += 6
end
true
end
def additive_primes(n)
primes = [2, 3]
pc, inc = 5, 2
while pc < n
primes << pc if prime?(pc) && prime?(pc.digits.sum)
pc += inc; inc ^= 0b110 # generate P3 sequence: 5 7 11 13 17 19 ...
end
primes # list of additive primes <= n
end
nn = 500
addprimes = additive_primes(nn)
maxdigits = addprimes.last.digits.size
addprimes.each_with_index { |n, idx| printf "%*d ", maxdigits, n; print "\n" if idx % 10 == 9 } # more efficient
#addprimes.each_with_index { |n, idx| print "%#{maxdigits}d " % n; print "\n" if idx % 10 == 9} # alternatively
puts "\n#{addprimes.size} additive primes below #{nn}."
puts
nn = 5000
addprimes = additive_primes(nn)
maxdigits = addprimes.last.digits.size
addprimes.each_with_index { |n, idx| printf "%*d ", maxdigits, n; print "\n" if idx % 10 == 9 } # more efficient
puts "\n#{addprimes.size} additive primes below #{nn}."
|
http://rosettacode.org/wiki/Algebraic_data_types | Algebraic data types | Some languages offer direct support for algebraic data types and pattern matching on them. While this of course can always be simulated with manual tagging and conditionals, it allows for terse code which is easy to read, and can represent the algorithm directly.
Task
As an example, implement insertion in a red-black-tree.
A red-black-tree is a binary tree where each internal node has a color attribute red or black. Moreover, no red node can have a red child, and every path from the root to an empty node must contain the same number of black nodes. As a consequence, the tree is balanced, and must be re-balanced after an insertion.
Reference
Red-Black Trees in a Functional Setting
| #Prolog | Prolog | color(r).
color(b).
tree(_,e).
tree(P,t(C,L,X,R)) :- color(C), tree(P,L), call(P,X), tree(P,R).
bal(b, t(r,t(r,A,X,B),Y,C), Z, D, t(r,t(b,A,X,B),Y,t(b,C,Z,D))).
bal(b, t(r,A,X,t(r,B,Y,C)), Z, D, t(r,t(b,A,X,B),Y,t(b,C,Z,D))).
bal(b, A, X, t(r,t(r,B,Y,C),Z,D), t(r,t(b,A,X,B),Y,t(b,C,Z,D))).
bal(b, A, X, t(r,B,Y,t(r,C,Z,D)), t(r,t(b,A,X,B),Y,t(b,C,Z,D))).
balance(C,A,X,B,S) :- ( bal(C,A,X,B,T) -> S = T ; S = t(C,A,X,B) ).
ins(X,e,t(r,e,X,e)).
ins(X,t(C,A,Y,B),R) :- ( X < Y -> ins(X,A,Ao), balance(C,Ao,Y,B,R)
; X > Y -> ins(X,B,Bo), balance(C,A,Y,Bo,R)
; X = Y -> R = t(C,A,Y,B)
).
insert(X,S,t(b,A,Y,B)) :- ins(X,S,t(_,A,Y,B)).
|
http://rosettacode.org/wiki/Algebraic_data_types | Algebraic data types | Some languages offer direct support for algebraic data types and pattern matching on them. While this of course can always be simulated with manual tagging and conditionals, it allows for terse code which is easy to read, and can represent the algorithm directly.
Task
As an example, implement insertion in a red-black-tree.
A red-black-tree is a binary tree where each internal node has a color attribute red or black. Moreover, no red node can have a red child, and every path from the root to an empty node must contain the same number of black nodes. As a consequence, the tree is balanced, and must be re-balanced after an insertion.
Reference
Red-Black Trees in a Functional Setting
| #Python | Python | from __future__ import annotations
from enum import Enum
from typing import NamedTuple
from typing import Optional
class Color(Enum):
B = 0
R = 1
class Tree(NamedTuple):
color: Color
left: Optional[Tree]
value: int
right: Optional[Tree]
def insert(self, val: int) -> Tree:
return self._insert(val).make_black()
def _insert(self, val: int) -> Tree:
match compare(val, self.value):
case _ if self == EMPTY:
return Tree(Color.R, EMPTY, val, EMPTY)
case -1:
assert self.left is not None
return Tree(
self.color, self.left._insert(val), self.value, self.right
).balance()
case 1:
assert self.right is not None
return Tree(
self.color, self.left, self.value, self.right._insert(val)
).balance()
case _:
return self
def balance(self) -> Tree:
match self:
case (Color.B, (Color.R, (Color.R, a, x, b), y, c), z, d):
return Tree(Color.R, Tree(Color.B, a, x, b), y, Tree(Color.B, c, z, d))
case (Color.B, (Color.R, a, x, (Color.R, b, y, c)), z, d):
return Tree(Color.R, Tree(Color.B, a, x, b), y, Tree(Color.B, c, z, d))
case (Color.B, a, x, (Color.R, (Color.R, b, y, c), z, d)):
return Tree(Color.R, Tree(Color.B, a, x, b), y, Tree(Color.B, c, z, d))
case (Color.B, a, x, (Color.R, b, y, (Color.R, c, z, d))):
return Tree(Color.R, Tree(Color.B, a, x, b), y, Tree(Color.B, c, z, d))
case _:
return self
def make_black(self) -> Tree:
return self._replace(color=Color.B)
def __str__(self) -> str:
if self == EMPTY:
return "[]"
return f"[{'R' if self.color == Color.R else 'B'}{self.value}]"
def print(self, indent: int = 0) -> None:
if self != EMPTY:
assert self.right is not None
self.right.print(indent + 1)
print(f"{' ' * indent * 4}{self}")
if self != EMPTY:
assert self.left is not None
self.left.print(indent + 1)
EMPTY = Tree(Color.B, None, 0, None)
def compare(x: int, y: int) -> int:
if x > y:
return 1
if x < y:
return -1
return 0
def main():
tree = EMPTY
for i in range(1, 17):
tree = tree.insert(i)
tree.print()
if __name__ == "__main__":
main()
|
http://rosettacode.org/wiki/Almost_prime | Almost prime | A k-Almost-prime is a natural number
n
{\displaystyle n}
that is the product of
k
{\displaystyle k}
(possibly identical) primes.
Example
1-almost-primes, where
k
=
1
{\displaystyle k=1}
, are the prime numbers themselves.
2-almost-primes, where
k
=
2
{\displaystyle k=2}
, are the semiprimes.
Task
Write a function/method/subroutine/... that generates k-almost primes and use it to create a table here of the first ten members of k-Almost primes for
1
<=
K
<=
5
{\displaystyle 1<=K<=5}
.
Related tasks
Semiprime
Category:Prime Numbers
| #Frink | Frink | for k = 1 to 5
{
n=2
count = 0
print["k=$k:"]
do
{
if length[factorFlat[n]] == k
{
print[" $n"]
count = count + 1
}
n = n + 1
} while count < 10
println[]
} |
http://rosettacode.org/wiki/Almost_prime | Almost prime | A k-Almost-prime is a natural number
n
{\displaystyle n}
that is the product of
k
{\displaystyle k}
(possibly identical) primes.
Example
1-almost-primes, where
k
=
1
{\displaystyle k=1}
, are the prime numbers themselves.
2-almost-primes, where
k
=
2
{\displaystyle k=2}
, are the semiprimes.
Task
Write a function/method/subroutine/... that generates k-almost primes and use it to create a table here of the first ten members of k-Almost primes for
1
<=
K
<=
5
{\displaystyle 1<=K<=5}
.
Related tasks
Semiprime
Category:Prime Numbers
| #Futhark | Futhark |
let kprime(n: i32, k: i32): bool =
let (p,f) = (2, 0)
let (n,_,f) = loop (n, p, f) while f < k && p*p <= n do
let (n,f) = loop (n, f) while 0 == n % p do
(n/p, f+1)
in (n, p+1, f)
in f + (if n > 1 then 1 else 0) == k
let main(m: i32): [][]i32 =
let f k =
let ps = replicate 10 0
let (_,_,ps) = loop (i,c,ps) = (2,0,ps) while c < 10 do
if kprime(i,k) then
unsafe let ps[c] = i
in (i+1, c+1, ps)
else (i+1, c, ps)
in ps
in map f (1...m)
|
http://rosettacode.org/wiki/Anagrams | Anagrams | When two or more words are composed of the same characters, but in a different order, they are called anagrams.
Task[edit]
Using the word list at http://wiki.puzzlers.org/pub/wordlists/unixdict.txt,
find the sets of words that share the same characters that contain the most words in them.
Related tasks
Word plays
Ordered words
Palindrome detection
Semordnilap
Anagrams
Anagrams/Deranged anagrams
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #CLU | CLU | % Keep a list of anagrams
anagrams = cluster is new, add, largest_size, sets
anagram_set = struct[letters: string, words: array[string]]
rep = array[anagram_set]
new = proc () returns (cvt)
return(rep$[])
end new
% Sort the letters in a string
sort = proc (s: string) returns (string)
chars: array[int] := array[int]$fill(0,256,0) % Assuming ASCII here
for c: char in string$chars(s) do
i: int := char$c2i(c)
chars[i] := chars[i] + 1
end
sorted: array[char] := array[char]$predict(1,string$size(s))
for i: int in array[int]$indexes(chars) do
for j: int in int$from_to(1,chars[i]) do
array[char]$addh(sorted,char$i2c(i))
end
end
return(string$ac2s(sorted))
end sort
% Add a word
add = proc (a: cvt, s: string)
letters: string := sort(s)
as: anagram_set
begin
for t_as: anagram_set in rep$elements(a) do
if t_as.letters = letters then
as := t_as
exit found
end
end
as := anagram_set${letters: letters, words: array[string]$[]}
rep$addh(a, as)
end except when found: end
array[string]$addh(as.words, s)
end add
% Find the size of the largest set
largest_size = proc (a: cvt) returns (int)
size: int := 0
for as: anagram_set in rep$elements(a) do
cur: int := array[string]$size(as.words)
if cur > size then size := cur end
end
return(size)
end largest_size
% Yield all sets of a given size
sets = iter (a: cvt, s: int) yields (sequence[string])
for as: anagram_set in rep$elements(a) do
if array[string]$size(as.words) = s then
yield(sequence[string]$a2s(as.words))
end
end
end sets
end anagrams
start_up = proc ()
an: anagrams := anagrams$new()
dict: stream := stream$open(file_name$parse("unixdict.txt"), "read")
while true do
anagrams$add(an, stream$getl(dict))
except when end_of_file: break end
end
stream$close(dict)
po: stream := stream$primary_output()
max: int := anagrams$largest_size(an)
stream$putl(po, "Largest amount of anagrams per set: " || int$unparse(max))
stream$putl(po, "")
for words: sequence[string] in anagrams$sets(an, max) do
for word: string in sequence[string]$elements(words) do
stream$putleft(po, word, 7)
end
stream$putl(po, "")
end
end start_up |
http://rosettacode.org/wiki/Angle_difference_between_two_bearings | Angle difference between two bearings | Finding the angle between two bearings is often confusing.[1]
Task
Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings.
Input bearings are expressed in the range -180 to +180 degrees.
The result is also expressed in the range -180 to +180 degrees.
Compute the angle for the following pairs:
20 degrees (b1) and 45 degrees (b2)
-45 and 45
-85 and 90
-95 and 90
-45 and 125
-45 and 145
29.4803 and -88.6381
-78.3251 and -159.036
Optional extra
Allow the input bearings to be any (finite) value.
Test cases
-70099.74233810938 and 29840.67437876723
-165313.6666297357 and 33693.9894517456
1174.8380510598456 and -154146.66490124757
60175.77306795546 and 42213.07192354373
| #PARI.2FGP | PARI/GP | centerliftmod1(x)=frac(x+1/2)-1/2;
anglediff(x,y)=centerliftmod1((y-x)/360)*360;
vecFunc(f)=v->call(f,v);
apply(vecFunc(anglediff), [[20,45], [-45,45], [-85,90], [-95,90], [-45,125], [-45,145], [29.4803,-88.6381], [-78.3251,-159.036], [-70099.74233810938,29840.67437876723], [-165313.6666297357,33693.9894517456], [1174.8380510598456,-154146.66490124757], [60175.77306795546,42213.07192354373]]) |
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams | Anagrams/Deranged anagrams | Two or more words are said to be anagrams if they have the same characters, but in a different order.
By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words.
Task[edit]
Use the word list at unixdict to find and display the longest deranged anagram.
Related tasks
Permutations/Derangements
Best shuffle
Word plays
Ordered words
Palindrome detection
Semordnilap
Anagrams
Anagrams/Deranged anagrams
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Prolog | Prolog | longest_deranged_anagram :-
http_open('http://www.puzzlers.org/pub/wordlists/unixdict.txt',In,[]),
read_file(In, [], Out),
close(In),
msort(Out, MOut),
group_pairs_by_key(MOut, GPL),
map_list_to_pairs(compute_len, GPL, NGPL),
predsort(my_compare, NGPL, GPLSort),
search_derangement(GPLSort).
% order tuples to have longest words first
my_compare(R, N1-(K1-E1), N2-(K2-E2)) :-
( N1 < N2 -> R = > ; N1 > N2 -> R = <;
length(E1, L1),
length(E2, L2),
( L1 < L2 -> R = <; L1 > L2 -> R = >; compare(R, K1, K2))).
compute_len(_-[H|_], Len) :-
length(H, Len).
% check derangement of anagrams
derangement([], []).
derangement([H1|T1], [H2 | T2]) :-
H1 \= H2,
derangement(T1, T2).
search_derangement([_-(_-L) | T]) :-
length(L, 1), !,
search_derangement(T).
search_derangement([_-(_-L) | T]) :-
( search(L) -> true; search_derangement(T)).
search([]) :- fail.
search([H | T]) :-
( search_one(H, T) -> true; search(T)).
search_one(Word, L) :-
include(derangement(Word), L, [H|_]),
atom_codes(W, Word),
atom_codes(W1, H),
format('Longest deranged anagrams : ~w ~w ~n', [W, W1]).
read_file(In, L, L1) :-
read_line_to_codes(In, W),
( W == end_of_file ->
L1 = L
;
msort(W, W1),
atom_codes(A, W1),
read_file(In, [A-W | L], L1)). |
http://rosettacode.org/wiki/Anonymous_recursion | Anonymous recursion | While implementing a recursive function, it often happens that we must resort to a separate helper function to handle the actual recursion.
This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects, and/or the function doesn't have the right arguments and/or return values.
So we end up inventing some silly name like foo2 or foo_helper. I have always found it painful to come up with a proper name, and see some disadvantages:
You have to think up a name, which then pollutes the namespace
Function is created which is called from nowhere else
The program flow in the source code is interrupted
Some languages allow you to embed recursion directly in-place. This might work via a label, a local gosub instruction, or some special keyword.
Anonymous recursion can also be accomplished using the Y combinator.
Task
If possible, demonstrate this by writing the recursive version of the fibonacci function (see Fibonacci sequence) which checks for a negative argument before doing the actual recursion.
| #MATLAB | MATLAB |
function v = fibonacci(n)
assert(n >= 0)
v = fibonacci(n,0,1);
% nested function
function a = fibonacci(n,a,b)
if n ~= 0
a = fibonacci(n-1,b,a+b);
end
end
end
|
http://rosettacode.org/wiki/Amicable_pairs | Amicable pairs | Two integers
N
{\displaystyle N}
and
M
{\displaystyle M}
are said to be amicable pairs if
N
≠
M
{\displaystyle N\neq M}
and the sum of the proper divisors of
N
{\displaystyle N}
(
s
u
m
(
p
r
o
p
D
i
v
s
(
N
)
)
{\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))}
)
=
M
{\displaystyle =M}
as well as
s
u
m
(
p
r
o
p
D
i
v
s
(
M
)
)
=
N
{\displaystyle \mathrm {sum} (\mathrm {propDivs} (M))=N}
.
Example
1184 and 1210 are an amicable pair, with proper divisors:
1, 2, 4, 8, 16, 32, 37, 74, 148, 296, 592 and
1, 2, 5, 10, 11, 22, 55, 110, 121, 242, 605 respectively.
Task
Calculate and show here the Amicable pairs below 20,000; (there are eight).
Related tasks
Proper divisors
Abundant, deficient and perfect number classifications
Aliquot sequence classifications and its amicable classification.
| #Lua | Lua | function sumDivs (n)
local sum = 1
for d = 2, math.sqrt(n) do
if n % d == 0 then
sum = sum + d
sum = sum + n / d
end
end
return sum
end
for n = 2, 20000 do
m = sumDivs(n)
if m > n then
if sumDivs(m) == n then print(n, m) end
end
end |
http://rosettacode.org/wiki/Animation | Animation |
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games. The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user. This task demonstrates this.
Task
Create a window containing the string "Hello World! " (the trailing space is significant).
Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front.
When the user clicks on the (windowed) text, it should reverse its direction.
| #SVG | SVG | <svg xmlns="http://www.w3.org/2000/svg" width="100" height="30">
<g id="all">
<rect width="100%" height="100%" fill="yellow"/>
<g style="font: 18 'Times New Roman', serif;
fill: black;
stroke: white; stroke-width: 0.001; /* workaround for Batik oddity */ ">
<text x="0" y="20" textLength="95">Hello World!</text>
<text x="-100" y="20" textLength="95">Hello World!</text>
<animateMotion restart="whenNotActive" repeatCount="indefinite" dur="2s"
begin="0s;all.click" end="all.click"
from="0,0" by="100,0"/>
<animateMotion restart="whenNotActive" repeatCount="indefinite" dur="2s"
begin="all.click" end="all.click"
from="100,0" by="-100,0"/>
</g>
</g>
</svg> |
http://rosettacode.org/wiki/Animate_a_pendulum | Animate a pendulum |
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display.
The classic such physical system is a simple gravity pendulum.
Task
Create a simple physical model of a pendulum and animate it.
| #Perl | Perl |
use strict;
use warnings;
use Tk;
use Math::Trig qw/:pi/;
my $root = new MainWindow( -title => 'Pendulum Animation' );
my $canvas = $root->Canvas(-width => 320, -height => 200);
my $after_id;
for ($canvas) {
$_->createLine( 0, 25, 320, 25, -tags => [qw/plate/], -width => 2, -fill => 'grey50' );
$_->createOval( 155, 20, 165, 30, -tags => [qw/pivot outline/], -fill => 'grey50' );
$_->createLine( 1, 1, 1, 1, -tags => [qw/rod width/], -width => 3, -fill => 'black' );
$_->createOval( 1, 1, 2, 2, -tags => [qw/bob outline/], -fill => 'yellow' );
}
$canvas->raise('pivot');
$canvas->pack(-fill => 'both', -expand => 1);
my ($Theta, $dTheta, $length, $homeX, $homeY) =
(45, 0, 150, 160, 25);
sub show_pendulum {
my $angle = $Theta * pi() / 180;
my $x = $homeX + $length * sin($angle);
my $y = $homeY + $length * cos($angle);
$canvas->coords('rod', $homeX, $homeY, $x, $y);
$canvas->coords('bob', $x-15, $y-15, $x+15, $y+15);
}
sub recompute_angle {
my $scaling = 3000.0 / ($length ** 2);
# first estimate
my $firstDDTheta = -sin($Theta * pi / 180) * $scaling;
my $midDTheta = $dTheta + $firstDDTheta;
my $midTheta = $Theta + ($dTheta + $midDTheta)/2;
# second estimate
my $midDDTheta = -sin($midTheta * pi/ 180) * $scaling;
$midDTheta = $dTheta + ($firstDDTheta + $midDDTheta)/2;
$midTheta = $Theta + ($dTheta + $midDTheta)/2;
# again, first
$midDDTheta = -sin($midTheta * pi/ 180) * $scaling;
my $lastDTheta = $midDTheta + $midDDTheta;
my $lastTheta = $midTheta + ($midDTheta + $lastDTheta)/2;
# again, second
my $lastDDTheta = -sin($lastTheta * pi/180) * $scaling;
$lastDTheta = $midDTheta + ($midDDTheta + $lastDDTheta)/2;
$lastTheta = $midTheta + ($midDTheta + $lastDTheta)/2;
# Now put the values back in our globals
$dTheta = $lastDTheta;
$Theta = $lastTheta;
}
sub animate {
recompute_angle;
show_pendulum;
$after_id = $root->after(15 => sub {animate() });
}
show_pendulum;
$after_id = $root->after(500 => sub {animate});
$canvas->bind('<Destroy>' => sub {$after_id->cancel});
MainLoop; |
http://rosettacode.org/wiki/Amb | Amb | Define and give an example of the Amb operator.
The Amb operator (short for "ambiguous") expresses nondeterminism. This doesn't refer to randomness (as in "nondeterministic universe") but is closely related to the term as it is used in automata theory ("non-deterministic finite automaton").
The Amb operator takes a variable number of expressions (or values if that's simpler in the language) and yields a correct one which will satisfy a constraint in some future computation, thereby avoiding failure.
Problems whose solution the Amb operator naturally expresses can be approached with other tools, such as explicit nested iterations over data sets, or with pattern matching. By contrast, the Amb operator appears integrated into the language. Invocations of Amb are not wrapped in any visible loops or other search patterns; they appear to be independent.
Essentially Amb(x, y, z) splits the computation into three possible futures: a future in which the value x is yielded, a future in which the value y is yielded and a future in which the value z is yielded. The future which leads to a successful subsequent computation is chosen. The other "parallel universes" somehow go away. Amb called with no arguments fails.
For simplicity, one of the domain values usable with Amb may denote failure, if that is convenient. For instance, it is convenient if a Boolean false denotes failure, so that Amb(false) fails, and thus constraints can be expressed using Boolean expressions like Amb(x * y == 8) which unless x and y add to four.
A pseudo-code program which satisfies this constraint might look like:
let x = Amb(1, 2, 3)
let y = Amb(7, 6, 4, 5)
Amb(x * y = 8)
print x, y
The output is 2 4 because Amb(1, 2, 3) correctly chooses the future in which x has value 2, Amb(7, 6, 4, 5) chooses 4 and consequently Amb(x * y = 8) produces a success.
Alternatively, failure could be represented using strictly Amb():
unless x * y = 8 do Amb()
Or else Amb could take the form of two operators or functions: one for producing values and one for enforcing constraints:
let x = Ambsel(1, 2, 3)
let y = Ambsel(4, 5, 6)
Ambassert(x * y = 8)
print x, y
where Ambassert behaves like Amb() if the Boolean expression is false, otherwise it allows the future computation to take place, without yielding any value.
The task is to somehow implement Amb, and demonstrate it with a program which chooses one word from each of the following four sets of character strings to generate a four-word sentence:
"the" "that" "a"
"frog" "elephant" "thing"
"walked" "treaded" "grows"
"slowly" "quickly"
The constraint to be satisfied is that the last character of each word (other than the last) is the same as the first character of its successor.
The only successful sentence is "that thing grows slowly"; other combinations do not satisfy the constraint and thus fail.
The goal of this task isn't to simply process the four lists of words with explicit, deterministic program flow such as nested iteration, to trivially demonstrate the correct output. The goal is to implement the Amb operator, or a facsimile thereof that is possible within the language limitations.
| #F.23 | F# | // define the List "workflow" (monad)
type ListBuilder() =
member o.Bind( lst, f ) = List.concat( List.map (fun x -> f x) lst )
member o.Return( x ) = [x]
member o.Zero() = []
let list = ListBuilder()
let amb = id
// last element of a sequence
let last s = Seq.nth ((Seq.length s) - 1) s
// is the last element of left the same as the first element of right?
let joins left right = last left = Seq.head right
let example = list { let! w1 = amb ["the"; "that"; "a"]
let! w2 = amb ["frog"; "elephant"; "thing"]
let! w3 = amb ["walked"; "treaded"; "grows"]
let! w4 = amb ["slowly"; "quickly"]
if joins w1 w2 &&
joins w2 w3 &&
joins w3 w4
then
return String.concat " " [w1; w2; w3; w4]
}
printfn "%s" (List.head example) |
http://rosettacode.org/wiki/Active_Directory/Connect | Active Directory/Connect | The task is to establish a connection to an Active Directory or Lightweight Directory Access Protocol server.
| #Racket | Racket | #lang racket
(require net/ldap)
(ldap-authenticate "ldap.somewhere.com" 389 "uid=username,ou=people,dc=somewhere,dc=com" password) |
http://rosettacode.org/wiki/Active_Directory/Connect | Active Directory/Connect | The task is to establish a connection to an Active Directory or Lightweight Directory Access Protocol server.
| #Raku | Raku | use LMDB;
my %DB := LMDB::DB.open(:path<some-dir>, %connection-parameters);
|
http://rosettacode.org/wiki/Active_Directory/Connect | Active Directory/Connect | The task is to establish a connection to an Active Directory or Lightweight Directory Access Protocol server.
| #Ruby | Ruby | require 'rubygems'
require 'net/ldap'
ldap = Net::LDAP.new(:host => 'ldap.example.com', :base => 'o=companyname')
ldap.authenticate('bind_dn', 'bind_pass') |
http://rosettacode.org/wiki/Active_Directory/Connect | Active Directory/Connect | The task is to establish a connection to an Active Directory or Lightweight Directory Access Protocol server.
| #Run_BASIC | Run BASIC | print shell$("dir") ' shell out to the os and print it |
http://rosettacode.org/wiki/Active_Directory/Connect | Active Directory/Connect | The task is to establish a connection to an Active Directory or Lightweight Directory Access Protocol server.
| #Rust | Rust |
let conn = ldap3::LdapConn::new("ldap://ldap.example.com")?;
conn.simple_bind("bind_dn", "bind_pass")?.success()?;
|
http://rosettacode.org/wiki/Active_Directory/Connect | Active Directory/Connect | The task is to establish a connection to an Active Directory or Lightweight Directory Access Protocol server.
| #Scala | Scala | import java.io.IOException
import org.apache.directory.api.ldap.model.exception.LdapException
import org.apache.directory.ldap.client.api.{LdapConnection, LdapNetworkConnection}
object LdapConnectionDemo {
@throws[LdapException]
@throws[IOException]
def main(args: Array[String]): Unit = {
try {
val connection: LdapConnection = new LdapNetworkConnection("localhost", 10389)
try {
connection.bind()
connection.unBind()
} finally if (connection != null) connection.close()
}
}
} |
http://rosettacode.org/wiki/Accumulator_factory | Accumulator factory | A problem posed by Paul Graham is that of creating a function that takes a single (numeric) argument and which returns another function that is an accumulator. The returned accumulator function in turn also takes a single numeric argument, and returns the sum of all the numeric values passed in so far to that accumulator (including the initial value passed when the accumulator was created).
Rules
The detailed rules are at http://paulgraham.com/accgensub.html and are reproduced here for simplicity (with additions in small italic text).
Before you submit an example, make sure the function
Takes a number n and returns a function (lets call it g), that takes a number i, and returns n incremented by the accumulation of i from every call of function g(i).
Although these exact function and parameter names need not be used
Works for any numeric type-- i.e. can take both ints and floats and returns functions that can take both ints and floats. (It is not enough simply to convert all input to floats. An accumulator that has only seen integers must return integers.) (i.e., if the language doesn't allow for numeric polymorphism, you have to use overloading or something like that)
Generates functions that return the sum of every number ever passed to them, not just the most recent. (This requires a piece of state to hold the accumulated value, which in turn means that pure functional languages can't be used for this task.)
Returns a real function, meaning something that you can use wherever you could use a function you had defined in the ordinary way in the text of your program. (Follow your language's conventions here.)
Doesn't store the accumulated value or the returned functions in a way that could cause them to be inadvertently modified by other code. (No global variables or other such things.)
E.g. if after the example, you added the following code (in a made-up language) where the factory function is called foo:
x = foo(1);
x(5);
foo(3);
print x(2.3);
It should print 8.3. (There is no need to print the form of the accumulator function returned by foo(3); it's not part of the task at all.)
Task
Create a function that implements the described rules.
It need not handle any special error cases not described above. The simplest way to implement the task as described is typically to use a closure, providing the language supports them.
Where it is not possible to hold exactly to the constraints above, describe the deviations.
| #8th | 8th |
\ RossetaCode 'accumulator factory'
\ The 'accumulate' word stores the accumulated value in an array, because arrays
\ are mutable:
: accumulate \ n [m] -- n+m \ [m] -> [n+m]
a:pop rot n:+
tuck a:push swap ;
\ To comply with the rules, this takes a number and wraps it in an array, and
\ then curries it. Since 'curry:' is "immediate", we need to postpone its
\ action using 'p:.
: make-accumulator
1 a:close
' accumulate
p: curry: ;
\ We 'curry' the initial value along with 'accumulate' to create
\ a new word, '+10', which will give us the accumulated values
10 make-accumulator +10
\ This loop will add 1, then 2, then 3, to the accumulator, which prints the
\ results 11,13,16:
( +10 . cr ) 1 3 loop
bye |
http://rosettacode.org/wiki/Accumulator_factory | Accumulator factory | A problem posed by Paul Graham is that of creating a function that takes a single (numeric) argument and which returns another function that is an accumulator. The returned accumulator function in turn also takes a single numeric argument, and returns the sum of all the numeric values passed in so far to that accumulator (including the initial value passed when the accumulator was created).
Rules
The detailed rules are at http://paulgraham.com/accgensub.html and are reproduced here for simplicity (with additions in small italic text).
Before you submit an example, make sure the function
Takes a number n and returns a function (lets call it g), that takes a number i, and returns n incremented by the accumulation of i from every call of function g(i).
Although these exact function and parameter names need not be used
Works for any numeric type-- i.e. can take both ints and floats and returns functions that can take both ints and floats. (It is not enough simply to convert all input to floats. An accumulator that has only seen integers must return integers.) (i.e., if the language doesn't allow for numeric polymorphism, you have to use overloading or something like that)
Generates functions that return the sum of every number ever passed to them, not just the most recent. (This requires a piece of state to hold the accumulated value, which in turn means that pure functional languages can't be used for this task.)
Returns a real function, meaning something that you can use wherever you could use a function you had defined in the ordinary way in the text of your program. (Follow your language's conventions here.)
Doesn't store the accumulated value or the returned functions in a way that could cause them to be inadvertently modified by other code. (No global variables or other such things.)
E.g. if after the example, you added the following code (in a made-up language) where the factory function is called foo:
x = foo(1);
x(5);
foo(3);
print x(2.3);
It should print 8.3. (There is no need to print the form of the accumulator function returned by foo(3); it's not part of the task at all.)
Task
Create a function that implements the described rules.
It need not handle any special error cases not described above. The simplest way to implement the task as described is typically to use a closure, providing the language supports them.
Where it is not possible to hold exactly to the constraints above, describe the deviations.
| #ABAP | ABAP | report z_accumulator
class acc definition.
public section.
methods:
call importing iv_i type any default 0 exporting ev_r type any,
constructor importing iv_d type f.
private section.
data a_sum type f.
endclass.
class acc implementation.
method call.
add iv_i to a_sum.
ev_r = a_sum.
endmethod.
start-of-selection.
data: cl_acc type ref to acc,
lv_ret2 type f,
lv_ret1 type i.
create object cl_acc exporting iv_d = 1.
cl_acc->call( exporting iv_i = 5 ).
cl_acc->call( exporting iv_i = '2.3' importing ev_r = lv_ret2 ).
cl_acc->call( exporting iv_i = 2 importing ev_r = lv_ret1 ).
write : / lv_ret2 decimals 2 exponent 0 left-justified, / lv_ret1 left-justified. |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, or center justified within its column.
Use the following text to test your programs:
Given$a$text$file$of$many$lines,$where$fields$within$a$line$
are$delineated$by$a$single$'dollar'$character,$write$a$program
that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$
column$are$separated$by$at$least$one$space.
Further,$allow$for$each$word$in$a$column$to$be$either$left$
justified,$right$justified,$or$center$justified$within$its$column.
Note that:
The example input texts lines may, or may not, have trailing dollar characters.
All columns should share the same alignment.
Consecutive space characters produced adjacent to the end of lines are insignificant for the purposes of the task.
Output text will be viewed in a mono-spaced font on a plain text editor or basic terminal.
The minimum space between columns should be computed from the text and not hard-coded.
It is not a requirement to add separating characters between or around columns.
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #AArch64_Assembly | AArch64 Assembly |
/* ARM assembly AARCH64 Raspberry PI 3B or android 64 bits */
/* program alignColumn64.s */
/*******************************************/
/* Constantes file */
/*******************************************/
/* for this file see task include a file in language AArch64 assembly*/
.include "../includeConstantesARM64.inc"
.equ BUFFERSIZE, 16 * 10
/*********************************/
/* Initialized data */
/*********************************/
.data
szMessLeft: .asciz "LEFT :\n"
szMessRight: .asciz "\nRIGHT :\n"
szMessCenter: .asciz "\nCENTER :\n"
szCarriageReturn: .asciz "\n"
szLine1: .asciz "Given$a$text$file$of$many$lines,$where$fields$within$a$line$"
szLine2: .asciz "are$delineated$by$a$single$'dollar'$character,$write$a$program"
szLine3: .asciz "that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$"
szLine4: .asciz "column$are$separated$by$at$least$one$space."
szLine5: .asciz "Further,$allow$for$each$word$in$a$column$to$be$either$left$"
szLine6: .asciz "justified,$right$justified,$or$center$justified$within$its$column."
.align 8
qtbPtLine: .quad szLine1,szLine2,szLine3,szLine4,szLine5,szLine6
.equ NBLINES, (. - qtbPtLine) / 8
/*********************************/
/* UnInitialized data */
/*********************************/
.bss
/*********************************/
/* code section */
/*********************************/
.text
.global main
main: // entry of program
ldr x0,qAdrqtbPtLine
bl computeMaxiLengthWords
mov x19,x0 // column counter
ldr x0,qAdrszMessLeft
bl affichageMess
ldr x0,qAdrqtbPtLine
mov x1,x19 // column size
bl alignLeft
ldr x0,qAdrszMessRight
bl affichageMess
ldr x0,qAdrqtbPtLine
mov x1,x19 // column size
bl alignRight
ldr x0,qAdrszMessCenter
bl affichageMess
ldr x0,qAdrqtbPtLine
mov x1,x19 // column size
bl alignCenter
100: // standard end of the program
mov x0, #0 // return code
mov x8, #EXIT // request to exit program
svc #0 // perform the system call
qAdrszCarriageReturn: .quad szCarriageReturn
qAdrszMessLeft: .quad szMessLeft
qAdrszMessRight: .quad szMessRight
qAdrszMessCenter: .quad szMessCenter
qAdrqtbPtLine: .quad qtbPtLine
/******************************************************************/
/* compute maxi words */
/******************************************************************/
/* x0 contains adresse pointer array */
computeMaxiLengthWords:
stp fp,lr,[sp,-16]! // save registres
mov x2,#0 // indice pointer array
mov x3,#0 // maxi length words
1:
ldr x1,[x0,x2,lsl #3] // load pointer
mov x4,#0 // length words counter
mov x5,#0 // indice line character
2:
ldrb w6,[x1,x5] // load a line character
cmp x6,#0 // line end ?
beq 4f
cmp x6,#'$' // separator ?
bne 3f
cmp x4,x3
csel x3,x4,x3,gt // if greather replace maxi
mov x4,#-1 // raz length counter
3:
add x4,x4,#1
add x5,x5,#1 // increment character indice
b 2b // and loop
4: // end line
cmp x4,x3 // compare word counter and maxi
csel x3,x4,x3,gt // if greather replace maxi
add x2,x2,#1 // increment indice line pointer
cmp x2,#NBLINES // maxi ?
blt 1b // no -> loop
mov x0,x3 // return maxi length counter
100:
ldp fp,lr,[sp],16 // restaur des 2 registres
ret
/******************************************************************/
/* align left */
/******************************************************************/
/* x0 contains the address of pointer array*/
/* x1 contains column size */
alignLeft:
stp fp,lr,[sp,-16]! // save registres
sub sp,sp,#BUFFERSIZE // reserve place for output buffer
mov fp,sp
mov x5,x0 // array address
mov x2,#0 // indice array
1:
ldr x3,[x5,x2,lsl #3] // load line pointer
mov x4,#0 // line character indice
mov x7,#0 // output buffer character indice
mov x6,#0 // word lenght
2:
ldrb w0,[x3,x4] // load a character line
strb w0,[fp,x7] // store in buffer
cmp w0,#0 // line end ?
beq 6f
cmp w0,#'$' // separator ?
bne 5f
mov x0,#' '
strb w0,[fp,x7] // replace $ by space
3:
cmp x6,x1 // length word >= length column
bge 4f
add x7,x7,#1
mov x0,#' '
strb w0,[fp,x7] // add space to buffer
add x6,x6,#1
b 3b // and loop
4:
mov x6,#-1 // raz word length
5:
add x4,x4,#1 // increment line indice
add x7,x7,#1 // increment buffer indice
add x6,x6,#1 // increment word length
b 2b
6:
mov x0,#'\n'
strb w0,[fp,x7] // return line
add x7,x7,#1
mov x0,#0
strb w0,[fp,x7] // final zéro
mov x0,fp
bl affichageMess // display output buffer
add x2,x2,#1
cmp x2,#NBLINES
blt 1b
100:
add sp,sp,#BUFFERSIZE
ldp fp,lr,[sp],16 // restaur des 2 registres
ret
/******************************************************************/
/* align right */
/******************************************************************/
/* x0 contains the address of pointer array*/
/* x1 contains column size */
alignRight:
stp fp,lr,[sp,-16]! // save registres
sub sp,sp,#BUFFERSIZE // reserve place for output buffer
mov fp,sp
mov x5,x0 // array address
mov x2,#0 // indice array
1:
ldr x3,[x5,x2,lsl #3] // load line pointer
mov x4,#0 // line character indice
mov x7,#0 // output buffer character indice
mov x6,#0 // word lenght
mov x8,x3 // word begin address
2: // compute word length
ldrb w0,[x3,x4] // load a character line
cmp w0,#0 // line end ?
beq 3f
cmp w0,#'$' // separator ?
beq 3f
add x4,x4,#1 // increment line indice
add x6,x6,#1 // increment word length
b 2b
3:
cmp x6,#0
beq 4f
sub x6,x1,x6 // compute left spaces to add
4: // loop add spaces to buffer
cmp x6,#0
blt 5f
mov x0,#' '
strb w0,[fp,x7] // add space to buffer
add x7,x7,#1
sub x6,x6,#1
b 4b // and loop
5:
mov x9,#0
6: // copy loop word to buffer
ldrb w0,[x8,x9]
cmp x0,#'$'
beq 7f
cmp x0,#0 // line end
beq 8f
strb w0,[fp,x7]
add x7,x7,#1
add x9,x9,#1
b 6b
7:
add x8,x8,x9
add x8,x8,#1 // new word begin
mov x6,#0 // raz word length
add x4,x4,#1 // increment line indice
b 2b
8:
mov x0,#'\n'
strb w0,[fp,x7] // return line
add x7,x7,#1
mov x0,#0
strb w0,[fp,x7] // final zéro
mov x0,fp
bl affichageMess // display output buffer
add x2,x2,#1
cmp x2,#NBLINES
blt 1b
100:
add sp,sp,#BUFFERSIZE
ldp fp,lr,[sp],16 // restaur des 2 registres
ret
/******************************************************************/
/* align center */
/******************************************************************/
/* x0 contains the address of pointer array*/
/* x1 contains column size */
alignCenter:
stp fp,lr,[sp,-16]! // save registres
sub sp,sp,#BUFFERSIZE // reserve place for output buffer
mov fp,sp
mov x5,x0 // array address
mov x2,#0 // indice array
1:
ldr x3,[x5,x2,lsl #3] // load line pointer
mov x4,#0 // line character indice
mov x7,#0 // output buffer character indice
mov x6,#0 // word length
mov x8,x3 // word begin address
2: // compute word length
ldrb w0,[x3,x4] // load a character line
cmp w0,#0 // line end ?
beq 3f
cmp w0,#'$' // separator ?
beq 3f
add x4,x4,#1 // increment line indice
add x6,x6,#1 // increment word length
b 2b
3:
cmp x6,#0
beq 5f
sub x6,x1,x6 // total spaces number to add
mov x12,x6
lsr x6,x6,#1 // divise by 2 = left spaces number
4:
cmp x6,#0
blt 5f
mov x0,#' '
strb w0,[fp,x7] // add space to buffer
add x7,x7,#1 // increment output indice
sub x6,x6,#1 // decrement number space
b 4b // and loop
5:
mov x9,#0
6: // copy loop word to buffer
ldrb w0,[x8,x9]
cmp x0,#'$' // séparator ?
beq 7f
cmp x0,#0 // line end ?
beq 10f
strb w0,[fp,x7]
add x7,x7,#1
add x9,x9,#1
b 6b
7:
lsr x6,x12,#1 // divise total spaces by 2
sub x6,x12,x6 // and compute number spaces to right side
8: // loop to add right spaces
cmp x6,#0
ble 9f
mov x0,#' '
strb w0,[fp,x7] // add space to buffer
add x7,x7,#1
sub x6,x6,#1
b 8b // and loop
9:
add x8,x8,x9
add x8,x8,#1 // new address word begin
mov x6,#0 // raz word length
add x4,x4,#1 // increment line indice
b 2b // and loop new word
10:
mov x0,#'\n'
strb w0,[fp,x7] // return line
add x7,x7,#1
mov x0,#0
strb w0,[fp,x7] // final zéro
mov x0,fp
bl affichageMess // display output buffer
add x2,x2,#1 // increment line indice
cmp x2,#NBLINES // maxi ?
blt 1b // loop
100:
add sp,sp,#BUFFERSIZE
ldp fp,lr,[sp],16 // restaur des 2 registres
ret
/********************************************************/
/* File Include fonctions */
/********************************************************/
/* for this file see task include a file in language AArch64 assembly */
.include "../includeARM64.inc"
|
http://rosettacode.org/wiki/Active_object | Active object | In object-oriented programming an object is active when its state depends on clock. Usually an active object encapsulates a task that updates the object's state. To the outer world the object looks like a normal object with methods that can be called from outside. Implementation of such methods must have a certain synchronization mechanism with the encapsulated task in order to prevent object's state corruption.
A typical instance of an active object is an animation widget. The widget state changes with the time, while as an object it has all properties of a normal widget.
The task
Implement an active integrator object. The object has an input and output. The input can be set using the method Input. The input is a function of time. The output can be queried using the method Output. The object integrates its input over the time and the result becomes the object's output. So if the input is K(t) and the output is S, the object state S is changed to S + (K(t1) + K(t0)) * (t1 - t0) / 2, i.e. it integrates K using the trapeze method. Initially K is constant 0 and S is 0.
In order to test the object:
set its input to sin (2π f t), where the frequency f=0.5Hz. The phase is irrelevant.
wait 2s
set the input to constant 0
wait 0.5s
Verify that now the object's output is approximately 0 (the sine has the period of 2s). The accuracy of the result will depend on the OS scheduler time slicing and the accuracy of the clock.
| #C.2B.2B | C++ | #include <atomic>
#include <chrono>
#include <cmath>
#include <iostream>
#include <mutex>
#include <thread>
using namespace std::chrono_literals;
class Integrator
{
public:
using clock_type = std::chrono::high_resolution_clock;
using dur_t = std::chrono::duration<double>;
using func_t = double(*)(double);
explicit Integrator(func_t f = nullptr);
~Integrator();
void input(func_t new_input);
double output() { return integrate(); }
private:
std::atomic_flag continue_;
std::mutex mutex;
std::thread worker;
func_t func;
double state = 0;
//Improves precision by reducing sin result error on large values
clock_type::time_point const beginning = clock_type::now();
clock_type::time_point t_prev = beginning;
void do_work();
double integrate();
};
Integrator::Integrator(func_t f) : func(f)
{
continue_.test_and_set();
worker = std::thread(&Integrator::do_work, this);
}
Integrator::~Integrator()
{
continue_.clear();
worker.join();
}
void Integrator::input(func_t new_input)
{
integrate();
std::lock_guard<std::mutex> lock(mutex);
func = new_input;
}
void Integrator::do_work()
{
while(continue_.test_and_set()) {
integrate();
std::this_thread::sleep_for(1ms);
}
}
double Integrator::integrate()
{
std::lock_guard<std::mutex> lock(mutex);
auto now = clock_type::now();
dur_t start = t_prev - beginning;
dur_t fin = now - beginning;
if(func)
state += (func(start.count()) + func(fin.count())) * (fin - start).count() / 2;
t_prev = now;
return state;
}
double sine(double time)
{
constexpr double PI = 3.1415926535897932;
return std::sin(2 * PI * 0.5 * time);
}
int main()
{
Integrator foo(sine);
std::this_thread::sleep_for(2s);
foo.input(nullptr);
std::this_thread::sleep_for(500ms);
std::cout << foo.output();
} |
http://rosettacode.org/wiki/Achilles_numbers | Achilles numbers |
This page uses content from Wikipedia. The original article was at Achilles number. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
An Achilles number is a number that is powerful but imperfect. Named after Achilles, a hero of the Trojan war, who was also powerful but imperfect.
A positive integer n is a powerful number if, for every prime factor p of n, p2 is also a divisor.
In other words, every prime factor appears at least squared in the factorization.
All Achilles numbers are powerful. However, not all powerful numbers are Achilles numbers: only those that cannot be represented as mk, where m and k are positive integers greater than 1.
A strong Achilles number is an Achilles number whose Euler totient (𝜑) is also an Achilles number.
E.G.
108 is a powerful number. Its prime factorization is 22 × 33, and thus its prime factors are 2 and 3. Both 22 = 4 and 32 = 9 are divisors of 108. However, 108 cannot be represented as mk, where m and k are positive integers greater than 1, so 108 is an Achilles number.
360 is not an Achilles number because it is not powerful. One of its prime factors is 5 but 360 is not divisible by 52 = 25.
Finally, 784 is not an Achilles number. It is a powerful number, because not only are 2 and 7 its only prime factors, but also 22 = 4 and 72 = 49 are divisors of it. Nonetheless, it is a perfect power; its square root is an even integer, so it is not an Achilles number.
500 = 22 × 53 is a strong Achilles number as its Euler totient, 𝜑(500), is 200 = 23 × 52 which is also an Achilles number.
Task
Find and show the first 50 Achilles numbers.
Find and show at least the first 20 strong Achilles numbers.
For at least 2 through 5, show the count of Achilles numbers with that many digits.
See also
Wikipedia: Achilles number
OEIS:A052486 - Achilles numbers - powerful but imperfect numbers
OEIS:A194085 - Strong Achilles numbers: Achilles numbers m such that phi(m) is also an Achilles number
Related task: Powerful numbers
Related task: Totient function
| #C.2B.2B | C++ | #include <algorithm>
#include <chrono>
#include <cmath>
#include <cstdint>
#include <iomanip>
#include <iostream>
#include <vector>
#include <boost/multiprecision/cpp_int.hpp>
using boost::multiprecision::uint128_t;
template <typename T> void unique_sort(std::vector<T>& vector) {
std::sort(vector.begin(), vector.end());
vector.erase(std::unique(vector.begin(), vector.end()), vector.end());
}
auto perfect_powers(uint128_t n) {
std::vector<uint128_t> result;
for (uint128_t i = 2, s = sqrt(n); i <= s; ++i)
for (uint128_t p = i * i; p < n; p *= i)
result.push_back(p);
unique_sort(result);
return result;
}
auto achilles(uint128_t from, uint128_t to, const std::vector<uint128_t>& pps) {
std::vector<uint128_t> result;
auto c = static_cast<uint128_t>(std::cbrt(static_cast<double>(to / 4)));
auto s = sqrt(to / 8);
for (uint128_t b = 2; b <= c; ++b) {
uint128_t b3 = b * b * b;
for (uint128_t a = 2; a <= s; ++a) {
uint128_t p = b3 * a * a;
if (p >= to)
break;
if (p >= from && !binary_search(pps.begin(), pps.end(), p))
result.push_back(p);
}
}
unique_sort(result);
return result;
}
uint128_t totient(uint128_t n) {
uint128_t tot = n;
if ((n & 1) == 0) {
while ((n & 1) == 0)
n >>= 1;
tot -= tot >> 1;
}
for (uint128_t p = 3; p * p <= n; p += 2) {
if (n % p == 0) {
while (n % p == 0)
n /= p;
tot -= tot / p;
}
}
if (n > 1)
tot -= tot / n;
return tot;
}
int main() {
auto start = std::chrono::high_resolution_clock::now();
const uint128_t limit = 1000000000000000;
auto pps = perfect_powers(limit);
auto ach = achilles(1, 1000000, pps);
std::cout << "First 50 Achilles numbers:\n";
for (size_t i = 0; i < 50 && i < ach.size(); ++i)
std::cout << std::setw(4) << ach[i] << ((i + 1) % 10 == 0 ? '\n' : ' ');
std::cout << "\nFirst 50 strong Achilles numbers:\n";
for (size_t i = 0, count = 0; count < 50 && i < ach.size(); ++i)
if (binary_search(ach.begin(), ach.end(), totient(ach[i])))
std::cout << std::setw(6) << ach[i]
<< (++count % 10 == 0 ? '\n' : ' ');
int digits = 2;
std::cout << "\nNumber of Achilles numbers with:\n";
for (uint128_t from = 1, to = 100; to <= limit; to *= 10, ++digits) {
size_t count = achilles(from, to, pps).size();
std::cout << std::setw(2) << digits << " digits: " << count << '\n';
from = to;
}
auto end = std::chrono::high_resolution_clock::now();
std::chrono::duration<double> duration(end - start);
std::cout << "\nElapsed time: " << duration.count() << " seconds\n";
} |
http://rosettacode.org/wiki/Aliquot_sequence_classifications | Aliquot sequence classifications | An aliquot sequence of a positive integer K is defined recursively as the first member
being K and subsequent members being the sum of the Proper divisors of the previous term.
If the terms eventually reach 0 then the series for K is said to terminate.
There are several classifications for non termination:
If the second term is K then all future terms are also K and so the sequence repeats from the first term with period 1 and K is called perfect.
If the third term would be repeating K then the sequence repeats with period 2 and K is called amicable.
If the Nth term would be repeating K for the first time, with N > 3 then the sequence repeats with period N - 1 and K is called sociable.
Perfect, amicable and sociable numbers eventually repeat the original number K; there are other repetitions...
Some K have a sequence that eventually forms a periodic repetition of period 1 but of a number other than K, for example 95 which forms the sequence 95, 25, 6, 6, 6, ... such K are called aspiring.
K that have a sequence that eventually forms a periodic repetition of period >= 2 but of a number other than K, for example 562 which forms the sequence 562, 284, 220, 284, 220, ... such K are called cyclic.
And finally:
Some K form aliquot sequences that are not known to be either terminating or periodic; these K are to be called non-terminating.
For the purposes of this task, K is to be classed as non-terminating if it has not been otherwise classed after generating 16 terms or if any term of the sequence is greater than 2**47 = 140,737,488,355,328.
Task
Create routine(s) to generate the aliquot sequence of a positive integer enough to classify it according to the classifications given above.
Use it to display the classification and sequences of the numbers one to ten inclusive.
Use it to show the classification and sequences of the following integers, in order:
11, 12, 28, 496, 220, 1184, 12496, 1264460, 790, 909, 562, 1064, 1488, and optionally 15355717786080.
Show all output on this page.
Related tasks
Abundant, deficient and perfect number classifications. (Classifications from only the first two members of the whole sequence).
Proper divisors
Amicable pairs
| #Elixir | Elixir | defmodule Proper do
def divisors(1), do: []
def divisors(n), do: [1 | divisors(2,n,:math.sqrt(n))] |> Enum.sort
defp divisors(k,_n,q) when k>q, do: []
defp divisors(k,n,q) when rem(n,k)>0, do: divisors(k+1,n,q)
defp divisors(k,n,q) when k * k == n, do: [k | divisors(k+1,n,q)]
defp divisors(k,n,q) , do: [k,div(n,k) | divisors(k+1,n,q)]
end
defmodule Aliquot do
def sequence(n, maxlen\\16, maxterm\\140737488355328)
def sequence(0, _maxlen, _maxterm), do: "terminating"
def sequence(n, maxlen, maxterm) do
{msg, s} = sequence(n, maxlen, maxterm, [n])
{msg, Enum.reverse(s)}
end
defp sequence(n, maxlen, maxterm, s) when length(s) < maxlen and n < maxterm do
m = Proper.divisors(n) |> Enum.sum
cond do
m in s ->
case {m, List.last(s), hd(s)} do
{x,x,_} ->
case length(s) do
1 -> {"perfect", s}
2 -> {"amicable", s}
_ -> {"sociable of length #{length(s)}", s}
end
{x,_,x} -> {"aspiring", [m | s]}
_ -> {"cyclic back to #{m}", [m | s]}
end
m == 0 -> {"terminating", [0 | s]}
true -> sequence(m, maxlen, maxterm, [m | s])
end
end
defp sequence(_, _, _, s), do: {"non-terminating", s}
end
Enum.each(1..10, fn n ->
{msg, s} = Aliquot.sequence(n)
:io.fwrite("~7w:~21s: ~p~n", [n, msg, s])
end)
IO.puts ""
[11, 12, 28, 496, 220, 1184, 12496, 1264460, 790, 909, 562, 1064, 1488, 15355717786080]
|> Enum.each(fn n ->
{msg, s} = Aliquot.sequence(n)
if n<10000000, do: :io.fwrite("~7w:~21s: ~p~n", [n, msg, s]),
else: :io.fwrite("~w: ~s: ~p~n", [n, msg, s])
end) |
http://rosettacode.org/wiki/Add_a_variable_to_a_class_instance_at_runtime | Add a variable to a class instance at runtime | Demonstrate how to dynamically add variables to an object (a class instance) at runtime.
This is useful when the methods/variables of an instance are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at An Exercise in Metaprogramming with Ruby. This is referred to as "monkeypatching" by Pythonistas and some others.
| #Julia | Julia |
{"phoneNumbers": [
{
"type": "home",
"number": "212 555-1234"
},
{
"type": "office",
"number": "646 555-4567"
},
{
"type": "mobile",
"number": "123 456-7890"
}]}
|
http://rosettacode.org/wiki/Add_a_variable_to_a_class_instance_at_runtime | Add a variable to a class instance at runtime | Demonstrate how to dynamically add variables to an object (a class instance) at runtime.
This is useful when the methods/variables of an instance are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at An Exercise in Metaprogramming with Ruby. This is referred to as "monkeypatching" by Pythonistas and some others.
| #Kotlin | Kotlin | // version 1.1.2
class SomeClass {
val runtimeVariables = mutableMapOf<String, Any>()
}
fun main(args: Array<String>) {
val sc = SomeClass()
println("Create two variables at runtime: ")
for (i in 1..2) {
println(" Variable #$i:")
print(" Enter name : ")
val name = readLine()!!
print(" Enter value : ")
val value = readLine()!!
sc.runtimeVariables.put(name, value)
println()
}
while (true) {
print("Which variable do you want to inspect ? ")
val name = readLine()!!
val value = sc.runtimeVariables[name]
if (value == null) {
println("There is no variable of that name, try again")
} else {
println("Its value is '${sc.runtimeVariables[name]}'")
return
}
}
} |
http://rosettacode.org/wiki/Add_a_variable_to_a_class_instance_at_runtime | Add a variable to a class instance at runtime | Demonstrate how to dynamically add variables to an object (a class instance) at runtime.
This is useful when the methods/variables of an instance are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at An Exercise in Metaprogramming with Ruby. This is referred to as "monkeypatching" by Pythonistas and some others.
| #Latitude | Latitude | myObject := Object clone.
;; Name known at compile-time.
myObject foo := "bar".
;; Name known at runtime.
myObject slot 'foo = "bar". |
http://rosettacode.org/wiki/Address_of_a_variable | Address of a variable |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |
Comparison |
Matching
Memory Operations
Pointers & references |
Addresses
Task
Demonstrate how to get the address of a variable and how to set the address of a variable.
| #Lua | Lua | t = {}
print(t)
f = function() end
print(f)
c = coroutine.create(function() end)
print(c)
u = io.open("/dev/null","w")
print(u)
print(_G, _ENV) -- global/local environments (are same here)
print(string.format("%p %p %p", print, string, string.format)) -- themselves formatted as pointers |
http://rosettacode.org/wiki/Address_of_a_variable | Address of a variable |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |
Comparison |
Matching
Memory Operations
Pointers & references |
Addresses
Task
Demonstrate how to get the address of a variable and how to set the address of a variable.
| #Maple | Maple | > addressof( x );
18446884674469911422 |
http://rosettacode.org/wiki/Address_of_a_variable | Address of a variable |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |
Comparison |
Matching
Memory Operations
Pointers & references |
Addresses
Task
Demonstrate how to get the address of a variable and how to set the address of a variable.
| #Modula-2 | Modula-2 | MODULE GetAddress;
FROM SYSTEM IMPORT ADR;
FROM InOut IMPORT WriteInt, WriteLn;
VAR var : INTEGER;
adr : LONGINT;
BEGIN
adr := ADR(var); (*get the address*)
WriteInt(adr, 0);
WriteLn;
END GetAddress. |
http://rosettacode.org/wiki/AKS_test_for_primes | AKS test for primes | The AKS algorithm for testing whether a number is prime is a polynomial-time algorithm based on an elementary theorem about Pascal triangles.
The theorem on which the test is based can be stated as follows:
a number
p
{\displaystyle p}
is prime if and only if all the coefficients of the polynomial expansion of
(
x
−
1
)
p
−
(
x
p
−
1
)
{\displaystyle (x-1)^{p}-(x^{p}-1)}
are divisible by
p
{\displaystyle p}
.
Example
Using
p
=
3
{\displaystyle p=3}
:
(x-1)^3 - (x^3 - 1)
= (x^3 - 3x^2 + 3x - 1) - (x^3 - 1)
= -3x^2 + 3x
And all the coefficients are divisible by 3, so 3 is prime.
Note:
This task is not the AKS primality test. It is an inefficient exponential time algorithm discovered in the late 1600s and used as an introductory lemma in the AKS derivation.
Task
Create a function/subroutine/method that given
p
{\displaystyle p}
generates the coefficients of the expanded polynomial representation of
(
x
−
1
)
p
{\displaystyle (x-1)^{p}}
.
Use the function to show here the polynomial expansions of
(
x
−
1
)
p
{\displaystyle (x-1)^{p}}
for
p
{\displaystyle p}
in the range 0 to at least 7, inclusive.
Use the previous function in creating another function that when given
p
{\displaystyle p}
returns whether
p
{\displaystyle p}
is prime using the theorem.
Use your test to generate a list of all primes under 35.
As a stretch goal, generate all primes under 50 (needs integers larger than 31-bit).
References
Agrawal-Kayal-Saxena (AKS) primality test (Wikipedia)
Fool-Proof Test for Primes - Numberphile (Video). The accuracy of this video is disputed -- at best it is an oversimplification.
| #CoffeeScript | CoffeeScript | pascal = () ->
a = []
return () ->
if a.length is 0 then a = [1]
else
b = (a[i] + a[i+1] for i in [0 ... a.length - 1])
a = [1].concat(b).concat [1]
show = (a) ->
show_x = (e) ->
switch e
when 0 then ""
when 1 then "x"
else "x^#{e}"
degree = a.length - 1
str = "(x - 1)^#{degree} ="
sgn = 1
for i in [0...a.length]
str += ' ' + (if sgn > 0 then "+" else "-") + ' ' + a[i] + show_x(degree - i)
sgn = -sgn
return str
primerow = (row) ->
degree = row.length - 1
row[1 ... degree].every (x) -> x % degree is 0
p = pascal()
console.log show p() for i in [0..7]
p = pascal()
p(); p() # skip 0 and 1
primes = (i+1 for i in [1..49] when primerow p())
console.log ""
console.log "The primes upto 50 are: #{primes}" |
http://rosettacode.org/wiki/Additive_primes | Additive primes | Definitions
In mathematics, additive primes are prime numbers for which the sum of their decimal digits are also primes.
Task
Write a program to determine (and show here) all additive primes less than 500.
Optionally, show the number of additive primes.
Also see
the OEIS entry: A046704 additive primes.
the prime-numbers entry: additive primes.
the geeks for geeks entry: additive prime number.
the prime-numbers fandom: additive primes.
| #Delphi | Delphi | proc sieve([*] bool prime) void:
word max, p, c;
max := dim(prime,1)-1;
prime[0] := false;
prime[1] := false;
for p from 2 upto max do prime[p] := true od;
for p from 2 upto max/2 do
for c from p*2 by p upto max do
prime[c] := false
od
od
corp
proc digit_sum(word num) byte:
byte sum;
sum := 0;
while
sum := sum + num % 10;
num := num / 10;
num /= 0
do od;
sum
corp
proc main() void:
word MAX = 500;
word p, n;
[MAX]bool prime;
sieve(prime);
n := 0;
for p from 2 upto MAX-1 do
if prime[p] and prime[digit_sum(p)] then
write(p:4);
n := n + 1;
if n % 20 = 0 then writeln() fi
fi
od;
writeln();
writeln("There are ", n, " additive primes below ", MAX)
corp |
http://rosettacode.org/wiki/Additive_primes | Additive primes | Definitions
In mathematics, additive primes are prime numbers for which the sum of their decimal digits are also primes.
Task
Write a program to determine (and show here) all additive primes less than 500.
Optionally, show the number of additive primes.
Also see
the OEIS entry: A046704 additive primes.
the prime-numbers entry: additive primes.
the geeks for geeks entry: additive prime number.
the prime-numbers fandom: additive primes.
| #Draco | Draco | proc sieve([*] bool prime) void:
word max, p, c;
max := dim(prime,1)-1;
prime[0] := false;
prime[1] := false;
for p from 2 upto max do prime[p] := true od;
for p from 2 upto max/2 do
for c from p*2 by p upto max do
prime[c] := false
od
od
corp
proc digit_sum(word num) byte:
byte sum;
sum := 0;
while
sum := sum + num % 10;
num := num / 10;
num /= 0
do od;
sum
corp
proc main() void:
word MAX = 500;
word p, n;
[MAX]bool prime;
sieve(prime);
n := 0;
for p from 2 upto MAX-1 do
if prime[p] and prime[digit_sum(p)] then
write(p:4);
n := n + 1;
if n % 20 = 0 then writeln() fi
fi
od;
writeln();
writeln("There are ", n, " additive primes below ", MAX)
corp |
http://rosettacode.org/wiki/Algebraic_data_types | Algebraic data types | Some languages offer direct support for algebraic data types and pattern matching on them. While this of course can always be simulated with manual tagging and conditionals, it allows for terse code which is easy to read, and can represent the algorithm directly.
Task
As an example, implement insertion in a red-black-tree.
A red-black-tree is a binary tree where each internal node has a color attribute red or black. Moreover, no red node can have a red child, and every path from the root to an empty node must contain the same number of black nodes. As a consequence, the tree is balanced, and must be re-balanced after an insertion.
Reference
Red-Black Trees in a Functional Setting
| #Racket | Racket |
#lang racket
;; Using short names to make the code line up nicely
(struct N (color left value right) #:prefab)
(define (balance t)
(match t
[(N 'B (N 'R (N 'R a x b) y c) z d) (N 'R (N 'B a x b) y (N 'B c z d))]
[(N 'B (N 'R a x (N 'R b y c)) z d) (N 'R (N 'B a x b) y (N 'B c z d))]
[(N 'B a x (N 'R (N 'R b y c) z d)) (N 'R (N 'B a x b) y (N 'B c z d))]
[(N 'B a x (N 'R b y (N 'R c z d))) (N 'R (N 'B a x b) y (N 'B c z d))]
[else t]))
(define (insert x s)
(define (ins t)
(match t
['empty (N 'R 'empty x 'empty)]
[(N c l v r) (cond [(< x v) (balance (N c (ins l) v r))]
[(> x v) (balance (N c l v (ins r)))]
[else t])]))
(match (ins s) [(N _ l v r) (N 'B l v r)]))
(define (visualize t0)
(let loop ([t t0] [last? #t] [indent '()])
(define (I mid last) (cond [(eq? t t0) ""] [last? mid] [else last]))
(for-each display (reverse indent))
(printf "~a~a[~a]\n" (I "\\-" "+-") (N-value t) (N-color t))
(define subs (filter N? (list (N-left t) (N-right t))))
(for ([s subs] [n (in-range (sub1 (length subs)) -1 -1)])
(loop s (zero? n) (cons (I " " "| ") indent)))))
(visualize (for/fold ([t 'empty]) ([i 16]) (insert i t)))
|
http://rosettacode.org/wiki/Algebraic_data_types | Algebraic data types | Some languages offer direct support for algebraic data types and pattern matching on them. While this of course can always be simulated with manual tagging and conditionals, it allows for terse code which is easy to read, and can represent the algorithm directly.
Task
As an example, implement insertion in a red-black-tree.
A red-black-tree is a binary tree where each internal node has a color attribute red or black. Moreover, no red node can have a red child, and every path from the root to an empty node must contain the same number of black nodes. As a consequence, the tree is balanced, and must be re-balanced after an insertion.
Reference
Red-Black Trees in a Functional Setting
| #Raku | Raku | enum RedBlack <R B>;
multi balance(B,[R,[R,$a,$x,$b],$y,$c],$z,$d) { [R,[B,$a,$x,$b],$y,[B,$c,$z,$d]] }
multi balance(B,[R,$a,$x,[R,$b,$y,$c]],$z,$d) { [R,[B,$a,$x,$b],$y,[B,$c,$z,$d]] }
multi balance(B,$a,$x,[R,[R,$b,$y,$c],$z,$d]) { [R,[B,$a,$x,$b],$y,[B,$c,$z,$d]] }
multi balance(B,$a,$x,[R,$b,$y,[R,$c,$z,$d]]) { [R,[B,$a,$x,$b],$y,[B,$c,$z,$d]] }
multi balance($col, $a, $x, $b) { [$col, $a, $x, $b] }
multi ins( $x, @s [$col, $a, $y, $b] ) {
when $x before $y { balance $col, ins($x, $a), $y, $b }
when $x after $y { balance $col, $a, $y, ins($x, $b) }
default { @s }
}
multi ins( $x, Any:U ) { [R, Any, $x, Any] }
multi insert( $x, $s ) {
[B, |ins($x,$s)[1..3]];
}
sub MAIN {
my $t = Any;
$t = insert($_, $t) for (1..10).pick(*);
say $t.gist;
} |
http://rosettacode.org/wiki/Almost_prime | Almost prime | A k-Almost-prime is a natural number
n
{\displaystyle n}
that is the product of
k
{\displaystyle k}
(possibly identical) primes.
Example
1-almost-primes, where
k
=
1
{\displaystyle k=1}
, are the prime numbers themselves.
2-almost-primes, where
k
=
2
{\displaystyle k=2}
, are the semiprimes.
Task
Write a function/method/subroutine/... that generates k-almost primes and use it to create a table here of the first ten members of k-Almost primes for
1
<=
K
<=
5
{\displaystyle 1<=K<=5}
.
Related tasks
Semiprime
Category:Prime Numbers
| #Go | Go | package main
import "fmt"
func kPrime(n, k int) bool {
nf := 0
for i := 2; i <= n; i++ {
for n%i == 0 {
if nf == k {
return false
}
nf++
n /= i
}
}
return nf == k
}
func gen(k, n int) []int {
r := make([]int, n)
n = 2
for i := range r {
for !kPrime(n, k) {
n++
}
r[i] = n
n++
}
return r
}
func main() {
for k := 1; k <= 5; k++ {
fmt.Println(k, gen(k, 10))
}
} |
http://rosettacode.org/wiki/Anagrams | Anagrams | When two or more words are composed of the same characters, but in a different order, they are called anagrams.
Task[edit]
Using the word list at http://wiki.puzzlers.org/pub/wordlists/unixdict.txt,
find the sets of words that share the same characters that contain the most words in them.
Related tasks
Word plays
Ordered words
Palindrome detection
Semordnilap
Anagrams
Anagrams/Deranged anagrams
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #COBOL | COBOL | *> TECTONICS
*> wget http://wiki.puzzlers.org/pub/wordlists/unixdict.txt
*> or visit https://sourceforge.net/projects/souptonuts/files
*> or snag ftp://ftp.openwall.com/pub/wordlists/all.gz
*> for a 5 million all language word file (a few phrases)
*> cobc -xj anagrams.cob [-DMOSTWORDS -DMOREWORDS -DALLWORDS]
*> ***************************************************************
identification division.
program-id. anagrams.
environment division.
configuration section.
repository.
function all intrinsic.
input-output section.
file-control.
select words-in
assign to wordfile
organization is line sequential
status is words-status
.
REPLACE ==:LETTERS:== BY ==42==.
data division.
file section.
fd words-in record is varying from 1 to :LETTERS: characters
depending on word-length.
01 word-record.
05 word-data pic x occurs 0 to :LETTERS: times
depending on word-length.
working-storage section.
>>IF ALLWORDS DEFINED
01 wordfile constant as "/usr/local/share/dict/all.words".
01 max-words constant as 4802100.
>>ELSE-IF MOSTWORDS DEFINED
01 wordfile constant as "/usr/local/share/dict/linux.words".
01 max-words constant as 628000.
>>ELSE-IF MOREWORDS DEFINED
01 wordfile constant as "/usr/share/dict/words".
01 max-words constant as 100000.
>>ELSE
01 wordfile constant as "unixdict.txt".
01 max-words constant as 26000.
>>END-IF
*> The 5 million word file needs to restrict the word length
>>IF ALLWORDS DEFINED
01 max-letters constant as 26.
>>ELSE
01 max-letters constant as :LETTERS:.
>>END-IF
01 word-length pic 99 comp-5.
01 words-status pic xx.
88 ok-status values '00' thru '09'.
88 eof-status value '10'.
*> sortable word by letter table
01 letter-index usage index.
01 letter-table.
05 letters occurs 1 to max-letters times
depending on word-length
ascending key letter
indexed by letter-index.
10 letter pic x.
*> table of words
01 sorted-index usage index.
01 word-table.
05 word-list occurs 0 to max-words times
depending on word-tally
ascending key sorted-word
indexed by sorted-index.
10 match-count pic 999 comp-5.
10 this-word pic x(max-letters).
10 sorted-word pic x(max-letters).
01 sorted-display pic x(10).
01 interest-table.
05 interest-list pic 9(8) comp-5
occurs 0 to max-words times
depending on interest-tally.
01 outer pic 9(8) comp-5.
01 inner pic 9(8) comp-5.
01 starter pic 9(8) comp-5.
01 ender pic 9(8) comp-5.
01 word-tally pic 9(8) comp-5.
01 interest-tally pic 9(8) comp-5.
01 tally-display pic zz,zzz,zz9.
01 most-matches pic 99 comp-5.
01 matches pic 99 comp-5.
01 match-display pic z9.
*> timing display
01 time-stamp.
05 filler pic x(11).
05 timer-hours pic 99.
05 filler pic x.
05 timer-minutes pic 99.
05 filler pic x.
05 timer-seconds pic 99.
05 filler pic x.
05 timer-subsec pic v9(6).
01 timer-elapsed pic 9(6)v9(6).
01 timer-value pic 9(6)v9(6).
01 timer-display pic zzz,zz9.9(6).
*> ***************************************************************
procedure division.
main-routine.
>>IF ALLWORDS DEFINED
display "** Words limited to " max-letters " letters **"
>>END-IF
perform show-time
perform load-words
perform find-most
perform display-result
perform show-time
goback
.
*> ***************************************************************
load-words.
open input words-in
if not ok-status then
display "error opening " wordfile upon syserr
move 1 to return-code
goback
end-if
perform until exit
read words-in
if eof-status then exit perform end-if
if not ok-status then
display wordfile " read error: " words-status upon syserr
end-if
if word-length equal zero then exit perform cycle end-if
>>IF ALLWORDS DEFINED
move min(word-length, max-letters) to word-length
>>END-IF
add 1 to word-tally
move word-record to this-word(word-tally) letter-table
sort letters ascending key letter
move letter-table to sorted-word(word-tally)
end-perform
move word-tally to tally-display
display trim(tally-display) " words" with no advancing
close words-in
if not ok-status then
display "error closing " wordfile upon syserr
move 1 to return-code
end-if
*> sort word list by anagram check field
sort word-list ascending key sorted-word
.
*> first entry in a list will end up with highest match count
find-most.
perform varying outer from 1 by 1 until outer > word-tally
move 1 to matches
add 1 to outer giving starter
perform varying inner from starter by 1
until sorted-word(inner) not equal sorted-word(outer)
add 1 to matches
end-perform
if matches > most-matches then
move matches to most-matches
initialize interest-table all to value
move 0 to interest-tally
end-if
move matches to match-count(outer)
if matches = most-matches then
add 1 to interest-tally
move outer to interest-list(interest-tally)
end-if
end-perform
.
*> only display the words with the most anagrams
display-result.
move interest-tally to tally-display
move most-matches to match-display
display ", most anagrams: " trim(match-display)
", with " trim(tally-display) " set" with no advancing
if interest-tally not equal 1 then
display "s" with no advancing
end-if
display " of interest"
perform varying outer from 1 by 1 until outer > interest-tally
move sorted-word(interest-list(outer)) to sorted-display
display sorted-display
" [" trim(this-word(interest-list(outer)))
with no advancing
add 1 to interest-list(outer) giving starter
add most-matches to interest-list(outer) giving ender
perform varying inner from starter by 1
until inner = ender
display ", " trim(this-word(inner))
with no advancing
end-perform
display "]"
end-perform
.
*> elapsed time
show-time.
move formatted-current-date("YYYY-MM-DDThh:mm:ss.ssssss")
to time-stamp
compute timer-value = timer-hours * 3600 + timer-minutes * 60
+ timer-seconds + timer-subsec
if timer-elapsed = 0 then
display time-stamp
move timer-value to timer-elapsed
else
if timer-value < timer-elapsed then
add 86400 to timer-value
end-if
subtract timer-elapsed from timer-value
move timer-value to timer-display
display time-stamp ", " trim(timer-display) " seconds"
end-if
.
end program anagrams. |
http://rosettacode.org/wiki/Angle_difference_between_two_bearings | Angle difference between two bearings | Finding the angle between two bearings is often confusing.[1]
Task
Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings.
Input bearings are expressed in the range -180 to +180 degrees.
The result is also expressed in the range -180 to +180 degrees.
Compute the angle for the following pairs:
20 degrees (b1) and 45 degrees (b2)
-45 and 45
-85 and 90
-95 and 90
-45 and 125
-45 and 145
29.4803 and -88.6381
-78.3251 and -159.036
Optional extra
Allow the input bearings to be any (finite) value.
Test cases
-70099.74233810938 and 29840.67437876723
-165313.6666297357 and 33693.9894517456
1174.8380510598456 and -154146.66490124757
60175.77306795546 and 42213.07192354373
| #Pascal | Pascal |
Program Bearings;
{ Reads pairs of angles from a file and subtracts them }
Const
fileName = 'angles.txt';
Type
degrees = real;
Var
subtrahend, minuend: degrees;
angleFile: text;
function Simplify(angle: degrees): degrees;
{ Returns an number in the range [-180.0, 180.0] }
begin
while angle > 180.0 do
angle := angle - 360.0;
while angle < -180.0 do
angle := angle + 360.0;
Simplify := angle
end;
function Difference(b1, b2: degrees): degrees;
{ Subtracts b1 from b2 and returns a simplified result }
begin
Difference := Simplify(b2 - b1)
end;
procedure Subtract(b1, b2: degrees);
{ Subtracts b1 from b2 and shows the whole equation onscreen }
var
b3: degrees;
begin
b3 := Difference(b1, b2);
writeln(b2:20:11, ' - ', b1:20:11, ' = ', b3:20:11)
end;
Begin
assign(angleFile, fileName);
reset(angleFile);
while not eof(angleFile) do
begin
readln(angleFile, subtrahend, minuend);
Subtract(subtrahend, minuend)
end;
close(angleFile)
End.
|
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams | Anagrams/Deranged anagrams | Two or more words are said to be anagrams if they have the same characters, but in a different order.
By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words.
Task[edit]
Use the word list at unixdict to find and display the longest deranged anagram.
Related tasks
Permutations/Derangements
Best shuffle
Word plays
Ordered words
Palindrome detection
Semordnilap
Anagrams
Anagrams/Deranged anagrams
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #PureBasic | PureBasic | Structure anagram
word.s
letters.s
EndStructure
Structure wordList
List words.anagram()
EndStructure
#True = 1
#False = 0
Procedure.s sortLetters(*word.Character, wordLength)
;returns a string with the letters of a word sorted
Protected Dim letters.c(wordLength)
Protected *letAdr = @letters()
CopyMemoryString(*word, @*letAdr)
SortArray(letters(), #PB_Sort_Ascending, 0, wordLength - 1)
ProcedureReturn PeekS(@letters(), wordLength)
EndProcedure
;Compare a list of anagrams for derangement.
Procedure isDeranged(List anagram.s())
;If a pair of deranged anagrams is found return #True
;and and modify the list to include the pair of deranged anagrams.
Protected i, length, word.s, *ptrAnagram, isDeranged
Protected NewList deranged.s()
FirstElement(anagram())
length = Len(anagram())
Repeat
word = anagram()
*ptrAnagram = @anagram()
While NextElement(anagram())
isDeranged = #True
For i = 1 To length
If Mid(word, i, 1) = Mid(anagram(), i, 1)
isDeranged = #False
Break ;exit for/next
EndIf
Next
If isDeranged
AddElement(deranged())
deranged() = anagram()
AddElement(deranged())
deranged() = word
CopyList(deranged(), anagram())
ProcedureReturn #True ;deranged anagram found
EndIf
Wend
ChangeCurrentElement(anagram(), *ptrAnagram)
Until Not NextElement(anagram())
ProcedureReturn #False ;deranged anagram not found
EndProcedure
If OpenConsole()
;word file is assumed to be in the same directory
If Not ReadFile(0,"unixdict.txt"): End: EndIf
Define maxWordSize = 0, word.s, length
Dim wordlists.wordList(maxWordSize)
;Read word file and create separate lists of anagrams and their original
;words by length.
While Not Eof(0)
word = ReadString(0)
length = Len(word)
If length > maxWordSize
maxWordSize = length
Redim wordlists.wordList(maxWordSize)
EndIf
AddElement(wordlists(length)\words())
wordlists(length)\words()\word = word
wordlists(length)\words()\letters = sortLetters(@word, length)
Wend
CloseFile(0)
Define offset = OffsetOf(anagram\letters), option = #PB_Sort_Ascending
Define sortType = #PB_Sort_String
Define letters.s, foundDeranged
NewList anagram.s()
;start search from largest to smallest
For length = maxWordSize To 2 Step -1
If FirstElement(wordlists(length)\words()) ;only examine lists with words
;sort words to place anagrams next to each other
SortStructuredList(wordlists(length)\words(), option, offset, sortType)
With wordlists(length)\words()
letters = \letters
AddElement(anagram()): anagram() = \word
;Compose sets of anagrams and check for derangement with remaining
;words in current list.
While NextElement(wordlists(length)\words())
;Check for end of a set of anagrams?
If letters <> \letters
;if more than one word in a set of anagrams check for derangement
If ListSize(anagram()) > 1
If isDeranged(anagram())
foundDeranged = #True ;found deranged anagrams, stop processing
Break 2 ;exit while/wend and for/next
EndIf
EndIf
letters = \letters ;setup for next set of anagrams
ClearList(anagram())
EndIf
AddElement(anagram()): anagram() = \word
Wend
EndWith
EndIf
ClearList(anagram())
Next
;report results
If foundDeranged
Print("Largest 'Deranged' anagrams found are of length ")
PrintN(Str(length) + ":" + #CRLF$)
ForEach anagram()
PrintN(" " + anagram())
Next
Else
PrintN("No 'Deranged' anagrams were found." + #CRLF$)
EndIf
Print(#CRLF$ + #CRLF$ + "Press ENTER to exit"): Input()
CloseConsole()
EndIf |
http://rosettacode.org/wiki/Anonymous_recursion | Anonymous recursion | While implementing a recursive function, it often happens that we must resort to a separate helper function to handle the actual recursion.
This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects, and/or the function doesn't have the right arguments and/or return values.
So we end up inventing some silly name like foo2 or foo_helper. I have always found it painful to come up with a proper name, and see some disadvantages:
You have to think up a name, which then pollutes the namespace
Function is created which is called from nowhere else
The program flow in the source code is interrupted
Some languages allow you to embed recursion directly in-place. This might work via a label, a local gosub instruction, or some special keyword.
Anonymous recursion can also be accomplished using the Y combinator.
Task
If possible, demonstrate this by writing the recursive version of the fibonacci function (see Fibonacci sequence) which checks for a negative argument before doing the actual recursion.
| #Nemerle | Nemerle | using System;
using System.Console;
module Fib
{
Fib(n : long) : long
{
def fib(m : long)
{
|0 => 1
|1 => 1
|_ => fib(m - 1) + fib(m - 2)
}
match(n)
{
|n when (n < 0) => throw ArgumentException("Fib() not defined on negative numbers")
|_ => fib(n)
}
}
Main() : void
{
foreach (i in [-2 .. 10])
{
try {WriteLine("{0}", Fib(i));}
catch {|e is ArgumentException => WriteLine(e.Message)}
}
}
} |
http://rosettacode.org/wiki/Amicable_pairs | Amicable pairs | Two integers
N
{\displaystyle N}
and
M
{\displaystyle M}
are said to be amicable pairs if
N
≠
M
{\displaystyle N\neq M}
and the sum of the proper divisors of
N
{\displaystyle N}
(
s
u
m
(
p
r
o
p
D
i
v
s
(
N
)
)
{\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))}
)
=
M
{\displaystyle =M}
as well as
s
u
m
(
p
r
o
p
D
i
v
s
(
M
)
)
=
N
{\displaystyle \mathrm {sum} (\mathrm {propDivs} (M))=N}
.
Example
1184 and 1210 are an amicable pair, with proper divisors:
1, 2, 4, 8, 16, 32, 37, 74, 148, 296, 592 and
1, 2, 5, 10, 11, 22, 55, 110, 121, 242, 605 respectively.
Task
Calculate and show here the Amicable pairs below 20,000; (there are eight).
Related tasks
Proper divisors
Abundant, deficient and perfect number classifications
Aliquot sequence classifications and its amicable classification.
| #MAD | MAD | NORMAL MODE IS INTEGER
DIMENSION DIVS(20000)
PRINT COMMENT $ AMICABLE PAIRS$
R CALCULATE SUM OF DIVISORS OF N
INTERNAL FUNCTION(N)
ENTRY TO DIVSUM.
DS = 0
THROUGH SUMMAT, FOR DIVC=1, 1, DIVC.GE.N
SUMMAT WHENEVER N/DIVC*DIVC.E.N, DS = DS+DIVC
FUNCTION RETURN DS
END OF FUNCTION
R CALCULATE SUM OF DIVISORS FOR ALL NUMBERS 1..20000
THROUGH MEMO, FOR I=1, 1, I.GE.20000
MEMO DIVS(I) = DIVSUM.(I)
R FIND ALL MATCHING PAIRS
THROUGH CHECK, FOR I=1, 1, I.GE.20000
THROUGH CHECK, FOR J=1, 1, J.GE.I
CHECK WHENEVER DIVS(I).E.J .AND. DIVS(J).E.I,
0 PRINT FORMAT AMI,I,J
VECTOR VALUES AMI = $I6,I6*$
END OF PROGRAM |
http://rosettacode.org/wiki/Animation | Animation |
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games. The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user. This task demonstrates this.
Task
Create a window containing the string "Hello World! " (the trailing space is significant).
Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front.
When the user clicks on the (windowed) text, it should reverse its direction.
| #Tcl | Tcl | package require Tk
set s "Hello World! "
set dir 0
# Periodic animation callback
proc animate {} {
global dir s
if {$dir} {
set s [string range $s 1 end][string index $s 0]
} else {
set s [string index $s end][string range $s 0 end-1]
}
# We will run this code ~8 times a second (== 125ms delay)
after 125 animate
}
# Make the label (constant width font looks better)
pack [label .l -textvariable s -font {Courier 14}]
# Make a mouse click reverse the direction
bind .l <Button-1> {set dir [expr {!$dir}]}
# Start the animation
animate |
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