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http://rosettacode.org/wiki/Associative_array/Creation
Associative array/Creation
Task The goal is to create an associative array (also known as a dictionary, map, or hash). Related tasks: Associative arrays/Iteration Hash from two arrays See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#VBA
VBA
Option Explicit Sub Test() Dim h As Object Set h = CreateObject("Scripting.Dictionary") h.Add "A", 1 h.Add "B", 2 h.Add "C", 3 Debug.Print h.Item("A") h.Item("C") = 4 h.Key("C") = "D" Debug.Print h.exists("C") h.Remove "B" Debug.Print h.Count h.RemoveAll Debug.Print h.Count End Sub
http://rosettacode.org/wiki/Associative_array/Creation
Associative array/Creation
Task The goal is to create an associative array (also known as a dictionary, map, or hash). Related tasks: Associative arrays/Iteration Hash from two arrays See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Vim_Script
Vim Script
" Creating a dictionary with some initial values let dict = {"one": 1, "two": 2}   " Retrieving a value let two_a = dict["two"] let two_b = dict.two let two_c = get(dict, "two", "default value for missing key")   " Modifying a value let dict["one"] = 1.0 let dict.two = 2.0   " Adding a new value let dict["three"] = 3 let dict.four = 4   " Removing a value let one = remove(dict, "one") unlet dict["two"] unlet dict.three
http://rosettacode.org/wiki/Associative_array/Creation
Associative array/Creation
Task The goal is to create an associative array (also known as a dictionary, map, or hash). Related tasks: Associative arrays/Iteration Hash from two arrays See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Visual_FoxPro
Visual FoxPro
  LOCAL loCol As Collection, k, n, o CLEAR *!* Example using strings loCol = NEWOBJECT("Collection") loCol.Add("Apples", "A") loCol.Add("Oranges", "O") loCol.Add("Pears", "P") n = loCol.Count ? "Items:", n *!* Loop through the collection k = 1 FOR EACH o IN loCol FOXOBJECT  ? o, loCol.GetKey(k) k = k + 1 ENDFOR *!* Get an item by its key ? loCol("O") ? *!* Example using objects LOCAL loFruits As Collection loFruits = NEWOBJECT("Collection") loFruits.Add(CREATEOBJECT("fruit", "Apples"), "A") loFruits.Add(CREATEOBJECT("fruit", "Oranges"), "O") loFruits.Add(CREATEOBJECT("fruit", "Pears"), "P") *!* Loop through the collection k = 1 FOR EACH o IN loFruits FOXOBJECT  ? o.Name, loFruits.GetKey(k) k = k + 1 ENDFOR *!* Get an item name by its key ? loFruits("P").Name     DEFINE CLASS fruit As Custom PROCEDURE Init(tcName As String) THIS.Name = tcName ENDPROC ENDDEFINE  
http://rosettacode.org/wiki/Associative_array/Creation
Associative array/Creation
Task The goal is to create an associative array (also known as a dictionary, map, or hash). Related tasks: Associative arrays/Iteration Hash from two arrays See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Vlang
Vlang
fn main() { // make empty map mut my_map := map[string]int{}   //s et value my_map['foo'] = 3   // getting values y1 := my_map['foo']   // remove keys my_map.delete('foo')   // make map with values my_map = { 'foo': 2 'bar': 42 'baz': -1 } }
http://rosettacode.org/wiki/Associative_array/Creation
Associative array/Creation
Task The goal is to create an associative array (also known as a dictionary, map, or hash). Related tasks: Associative arrays/Iteration Hash from two arrays See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Wart
Wart
h <- (table 'a 1 'b 2) h 'a => 1
http://rosettacode.org/wiki/Associative_array/Creation
Associative array/Creation
Task The goal is to create an associative array (also known as a dictionary, map, or hash). Related tasks: Associative arrays/Iteration Hash from two arrays See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Wren
Wren
var fruit = {} // creates an empty map fruit[1] = "orange" // associates a key of 1 with "orange" fruit[2] = "apple" // associates a key of 2 with "apple" System.print(fruit[1]) // retrieves the value with a key of 1 and prints it out fruit.remove(1) // removes the entry with a key of 1 from the map System.print(fruit) // prints the rest of the map System.print() var capitals = { // creates a new map with three entries "France": "Paris", "Germany": "Berlin", "Spain": "Madrid" } capitals["Russia"] = "Moscow" // adds another entry System.print(capitals["France"]) // retrieves the "France" entry and prints out its capital capitals.remove("France") // removes the "France" entry System.print(capitals) // prints all remaining entries System.print(capitals.count) // prints the number of remaining entries System.print(capitals["Sweden"]) // prints the entry for Sweden (null as there isn't one)
http://rosettacode.org/wiki/Associative_array/Creation
Associative array/Creation
Task The goal is to create an associative array (also known as a dictionary, map, or hash). Related tasks: Associative arrays/Iteration Hash from two arrays See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#XLISP
XLISP
(define starlings (make-table))
http://rosettacode.org/wiki/Associative_array/Creation
Associative array/Creation
Task The goal is to create an associative array (also known as a dictionary, map, or hash). Related tasks: Associative arrays/Iteration Hash from two arrays See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#XPL0
XPL0
include c:\cxpl\stdlib; char Dict(10,10); int Entries;   proc AddEntry(Letter, Greek); \Insert entry into associative array char Letter, Greek; [Dict(Entries,0):= Letter; StrCopy(Greek, @Dict(Entries,1)); Entries:= Entries+1; \(limit checks ignored for simplicity) ];   func Lookup(Greek); \Given Greek name return English letter char Greek; int I; [for I:= 0, Entries-1 do if StrCmp(Greek, @Dict(I,1)) = 0 then return Dict(I,0); return ^?; ];   [Entries:= 0; AddEntry(^A, "alpha"); AddEntry(^D, "delta"); AddEntry(^B, "beta"); AddEntry(^C, "gamma"); ChOut(0, Lookup("beta")); CrLf(0); ChOut(0, Lookup("omega")); CrLf(0); ]
http://rosettacode.org/wiki/Associative_array/Creation
Associative array/Creation
Task The goal is to create an associative array (also known as a dictionary, map, or hash). Related tasks: Associative arrays/Iteration Hash from two arrays See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#zkl
zkl
zkl: Dictionary("one",1, "two",2, "three",3) D(two:2,three:3,one:1)   zkl: T("one",1, "two",2, "three",3).toDictionary() D(two:2,three:3,one:1)
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the function doesn't have the right arguments and/or return values. So we end up inventing some silly name like   foo2   or   foo_helper.   I have always found it painful to come up with a proper name, and see some disadvantages:   You have to think up a name, which then pollutes the namespace   Function is created which is called from nowhere else   The program flow in the source code is interrupted Some languages allow you to embed recursion directly in-place.   This might work via a label, a local gosub instruction, or some special keyword. Anonymous recursion can also be accomplished using the   Y combinator. Task If possible, demonstrate this by writing the recursive version of the fibonacci function   (see Fibonacci sequence)   which checks for a negative argument before doing the actual recursion.
#11l
11l
F fib(n) F f(Int n) -> Int I n < 2 R n R @f(n - 1) + @f(n - 2) R f(n)   L(i) 0..20 print(fib(i), end' ‘ ’)
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the function doesn't have the right arguments and/or return values. So we end up inventing some silly name like   foo2   or   foo_helper.   I have always found it painful to come up with a proper name, and see some disadvantages:   You have to think up a name, which then pollutes the namespace   Function is created which is called from nowhere else   The program flow in the source code is interrupted Some languages allow you to embed recursion directly in-place.   This might work via a label, a local gosub instruction, or some special keyword. Anonymous recursion can also be accomplished using the   Y combinator. Task If possible, demonstrate this by writing the recursive version of the fibonacci function   (see Fibonacci sequence)   which checks for a negative argument before doing the actual recursion.
#Ada
Ada
function Fib (X: in Integer) return Integer is function Actual_Fib (N: in Integer) return Integer is begin if N < 2 then return N; else return Actual_Fib (N-1) + Actual_Fib (N-2); end if; end Actual_Fib; begin if X < 0 then raise Constraint_Error; else return Actual_Fib (X); end if; end Fib;
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the function doesn't have the right arguments and/or return values. So we end up inventing some silly name like   foo2   or   foo_helper.   I have always found it painful to come up with a proper name, and see some disadvantages:   You have to think up a name, which then pollutes the namespace   Function is created which is called from nowhere else   The program flow in the source code is interrupted Some languages allow you to embed recursion directly in-place.   This might work via a label, a local gosub instruction, or some special keyword. Anonymous recursion can also be accomplished using the   Y combinator. Task If possible, demonstrate this by writing the recursive version of the fibonacci function   (see Fibonacci sequence)   which checks for a negative argument before doing the actual recursion.
#ALGOL_68
ALGOL 68
PROC fibonacci = ( INT x )INT: IF x < 0 THEN print( ( "negative parameter to fibonacci", newline ) ); stop ELSE PROC actual fibonacci = ( INT n )INT: IF n < 2 THEN n ELSE actual fibonacci( n - 1 ) + actual fibonacci( n - 2 ) FI; actual fibonacci( x ) FI;  
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the function doesn't have the right arguments and/or return values. So we end up inventing some silly name like   foo2   or   foo_helper.   I have always found it painful to come up with a proper name, and see some disadvantages:   You have to think up a name, which then pollutes the namespace   Function is created which is called from nowhere else   The program flow in the source code is interrupted Some languages allow you to embed recursion directly in-place.   This might work via a label, a local gosub instruction, or some special keyword. Anonymous recursion can also be accomplished using the   Y combinator. Task If possible, demonstrate this by writing the recursive version of the fibonacci function   (see Fibonacci sequence)   which checks for a negative argument before doing the actual recursion.
#APL
APL
fib←{ ⍝ Outer function ⍵<0:⎕SIGNAL 11 ⍝ DOMAIN ERROR if argument < 0 { ⍝ Inner (anonymous) function ⍵<2:⍵ (∇⍵-1)+∇⍵-2 ⍝ ∇ = anonymous recursive call }⍵ ⍝ Call function in place }
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at unixdict to find and display the longest deranged anagram. Related tasks Permutations/Derangements Best shuffle Word plays Ordered words Palindrome detection Semordnilap Anagrams Anagrams/Deranged anagrams Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#11l
11l
F is_not_deranged(s1, s2) L(i) 0 .< s1.len I s1[i] == s2[i] R 1B R 0B   Dict[String, Array[String]] anagram V count = 0 L(word) File(‘unixdict.txt’).read().split("\n") V a = sorted(word).join(‘’) I a !C anagram anagram[a] = [word] E L(ana) anagram[a] I is_not_deranged(ana, word) L.break L.was_no_break anagram[a].append(word) count = max(count, word.len)   L(ana) anagram.values() I ana.len > 1 & ana[0].len == count print(ana)
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the function doesn't have the right arguments and/or return values. So we end up inventing some silly name like   foo2   or   foo_helper.   I have always found it painful to come up with a proper name, and see some disadvantages:   You have to think up a name, which then pollutes the namespace   Function is created which is called from nowhere else   The program flow in the source code is interrupted Some languages allow you to embed recursion directly in-place.   This might work via a label, a local gosub instruction, or some special keyword. Anonymous recursion can also be accomplished using the   Y combinator. Task If possible, demonstrate this by writing the recursive version of the fibonacci function   (see Fibonacci sequence)   which checks for a negative argument before doing the actual recursion.
#AppleScript
AppleScript
on fibonacci(n) -- "Anonymous recursion" task. -- For the sake of the task, a needlessly anonymous local script object containing a needlessly recursive handler. -- The script could easily (and ideally should) be assigned to a local variable. script property one : 1 property sequence : {}   on f(n) if (n < 2) then set end of my sequence to 0 if (n is 1) then set end of my sequence to one else f(n - 1) set end of my sequence to (item -2 of my sequence) + (end of my sequence) end if end f end script   -- Don't insert any additional code here!   -- Sort out whether the input's positive or negative and tell the object generated above to do the recursive business. tell result if (n < 0) then set its one to -1 set n to -n end if f(n)   return its sequence end tell end fibonacci   fibonacci(15) --> {0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377, 610} fibonacci(-15) --> {0, -1, -1, -2, -3, -5, -8, -13, -21, -34, -55, -89, -144, -233, -377, -610}
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at unixdict to find and display the longest deranged anagram. Related tasks Permutations/Derangements Best shuffle Word plays Ordered words Palindrome detection Semordnilap Anagrams Anagrams/Deranged anagrams Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#AArch64_Assembly
AArch64 Assembly
  /* ARM assembly AARCH64 Raspberry PI 3B */ /* program anaderan64.s */   /*******************************************/ /* Constantes file */ /*******************************************/ /* for this file see task include a file in language AArch64 assembly*/ .include "../includeConstantesARM64.inc"   .equ MAXI, 50000 .equ BUFFERSIZE, 300000   /*********************************/ /* Structures */ /*********************************/ /* this structure has size multiple de 8 */ /* see task anagram for program not use structure */ .struct 0 Word_Ptr_buffer: // p.quader word buffer .struct Word_Ptr_buffer + 8 Word_Ptr_sorted: // p.quader word sorted letters .struct Word_Ptr_sorted + 8 Word_length: // word length .struct Word_length + 8 Word_top: // top .struct Word_top + 8 Word_end: /*********************************/ /* Initialized data */ /*********************************/ .data szFileName: .asciz "./unixdict.txt" //szFileName: .asciz "./listwordT.txt" szMessErreur: .asciz "FILE ERROR." szMessStart: .asciz "Program 64 bits start.\n" szCarriageReturn: .asciz "\n" szMessSpace: .asciz " "   ptBuffex1: .quad sBuffex1 /*********************************/ /* UnInitialized data */ /*********************************/ .bss tbStWords: .skip Word_end * MAXI qNBword: .skip 8 sBuffer: .skip BUFFERSIZE sBuffex1: .skip BUFFERSIZE   /*********************************/ /* code section */ /*********************************/ .text .global main main: // entry of program ldr x0,qAdrszMessStart bl affichageMess mov x4,#0 // loop indice mov x0,AT_FDCWD // current directory ldr x1,qAdrszFileName // file name mov x2,#O_RDWR // flags mov x3,#0 // mode mov x8,#OPEN // svc 0 cmp x0,#0 // error open ble 99f mov x9,x0 // FD save Fd ldr x1,qAdrsBuffer // buffer address ldr x2,qSizeBuf // buffersize mov x8, #READ svc 0 cmp x0,#0 // error read ? blt 99f mov x5,x0 // save size read bytes ldr x4,qAdrsBuffer // buffer address ldr x0,qAdrsBuffer // start word address mov x2,#0 mov x1,#0 // word length 1: cmp x2,x5 bge 2f ldrb w3,[x4,x2] cmp w3,#0xD // end word ? cinc x1,x1,ne // increment word length cinc x2,x2,ne // increment indice bne 1b // and loop strb wzr,[x4,x2] // store final zero bl anaWord // sort word letters add x2,x2,#2 // jump OD and 0A add x0,x4,x2 // new address begin word mov x1,#0 // init length b 1b // and loop   2: strb wzr,[x4,x2] // last word bl anaWord   mov x0,x9 // file Fd mov x8, #CLOSE svc 0 cmp x0,#0 // error close ? blt 99f   ldr x0,qAdrtbStWords // array structure words address mov x1,#0 // first indice ldr x2,qAdrqNBword ldr x2,[x2] // last indice bl triRapide // quick sort ldr x4,qAdrtbStWords // array structure words address mov x0,x4 mov x9,x2 // size word array mov x8,#0 // indice first occurence ldr x3,[x4,#Word_Ptr_sorted] // load first value mov x2,#1 // loop indice mov x10,#Word_end // words structure size mov x12,#0 // max word length 3: // begin loop madd x7,x2,x10,x4 // compute array index ldr x5,[x7,#Word_Ptr_sorted] // load next value mov x0,x3 mov x1,x5 bl comparStrings cmp x0,#0 // sorted strings equal ? bne 4f madd x11,x8,x10,x4 ldr x0,[x11,#Word_Ptr_buffer] // address word 1 ldr x1,[x7,#Word_Ptr_buffer] // address word 2 bl controlLetters cmp x0,#0 // not ok ? beq 5f mov x0,#1 // letters ok str x0,[x7,#Word_top] // store top in first occurence str x0,[x11,#Word_top] // store top in current occurence ldr x0,[x7,#Word_length] // word length cmp x0,x12 // compare maxi csel x12,x0,x12,gt // yes length word -> value max b 5f 4: // no mov x0,x8 add x8,x8,#1 // init index new first occurence madd x11,x8,x10,x4 // compute array index ldr x3,[x11,#Word_Ptr_sorted] // init value new first occurence mov x2,x0 // reprise au debut de la sequence 5: add x2,x2,#1 // increment indice cmp x2,x9 // end word array ? blt 3b // no -> loop   mov x2,#0 // raz indice ldr x4,qAdrtbStWords // array structure words address 6: // begin display loop madd x11,x2,x10,x4 // compute array index ldr x6,[x11,#Word_top] // load top cmp x6,#0 // top ok ? beq 7f ldr x6,[x11,#Word_length] // load length cmp x6,x12 // compare maxi bne 7f ldr x0,[x11,#Word_Ptr_buffer] // load address first word bl affichageMess // display first word add x2,x2,#1 // increment indice   madd x11,x2,x10,x4 // compute array index ldr x6,[x11,#Word_top] // load top cmp x6,#0 // top ok ? beq 7f ldr x0,qAdrszMessSpace bl affichageMess ldr x0,[x11,#Word_Ptr_buffer] // load address other word bl affichageMess // display second word   ldr x0,qAdrszCarriageReturn bl affichageMess 7: add x2,x2,#1 // increment indice cmp x2,x9 // maxi ? blt 6b // no -> loop   b 100f 99: // display error ldr x0,qAdrszMessErreur bl affichageMess   100: // standard end of the program mov x0, #0 // return code mov x8, #EXIT // request to exit program svc #0 // perform the system call qAdrszCarriageReturn: .quad szCarriageReturn qAdrszFileName: .quad szFileName qAdrszMessErreur: .quad szMessErreur qAdrsBuffer: .quad sBuffer qSizeBuf: .quad BUFFERSIZE qAdrszMessSpace: .quad szMessSpace qAdrtbStWords: .quad tbStWords qAdrszMessStart: .quad szMessStart /******************************************************************/ /* analizing word */ /******************************************************************/ /* x0 word address */ /* x1 word length */ anaWord: stp x1,lr,[sp,-16]! // save registers stp x2,x3,[sp,-16]! // save registers stp x4,x5,[sp,-16]! // save registers stp x6,x7,[sp,-16]! // save registers mov x5,x0 mov x6,x1 ldr x1,qAdrtbStWords ldr x2,qAdrqNBword ldr x3,[x2] mov x4,#Word_end madd x1,x3,x4,x1 str x0,[x1,#Word_Ptr_buffer] mov x0,#0 str x0,[x1,#Word_top] str x6,[x1,#Word_length] ldr x4,qAdrptBuffex1 ldr x0,[x4] add x6,x6,x0 add x6,x6,#1 str x6,[x4] str x0,[x1,#Word_Ptr_sorted]   add x3,x3,#1 str x3,[x2] mov x1,x0 mov x0,x5 bl triLetters // sort word letters mov x2,#0 100: ldp x6,x7,[sp],16 // restaur 2 registers ldp x4,x5,[sp],16 // restaur 2 registers ldp x2,x3,[sp],16 // restaur 2 registers ldp x1,lr,[sp],16 // restaur 2 registers ret // return to address lr x30 qAdrqNBword: .quad qNBword qAdrptBuffex1: .quad ptBuffex1 /******************************************************************/ /* sort word letters */ /******************************************************************/ /* x0 address begin word */ /* x1 address recept array */ triLetters: stp x1,lr,[sp,-16]! // save registers stp x2,x3,[sp,-16]! // save registers stp x4,x5,[sp,-16]! // save registers stp x6,x7,[sp,-16]! // save registers mov x2,#0 1: ldrb w3,[x0,x2] // load letter cmp w3,#0 // end word ? beq 6f cmp x2,#0 // first letter ? bne 2f strb w3,[x1,x2] // yes store in first position add x2,x2,#1 // increment indice b 1b // and loop 2: mov x4,#0 3: // begin loop to search insertion position ldrb w5,[x1,x4] // load letter cmp w3,w5 // compare blt 4f // to low -> insertion add x4,x4,#1 // increment indice cmp x4,x2 // compare to letters number in place blt 3b // search loop strb w3,[x1,x2] // else store in last position add x2,x2,#1 b 1b // and loop 4: // move first letters in one position sub x6,x2,#1 // start indice 5: ldrb w5,[x1,x6] // load letter add x7,x6,#1 // store indice - 1 strb w5,[x1,x7] // store letter sub x6,x6,#1 // decrement indice cmp x6,x4 // end ? bge 5b // no loop strb w3,[x1,x4] // else store letter in free position add x2,x2,#1 b 1b // and loop 6: strb wzr,[x1,x2] // final zéro 100: ldp x6,x7,[sp],16 // restaur 2 registers ldp x4,x5,[sp],16 // restaur 2 registers ldp x2,x3,[sp],16 // restaur 2 registers ldp x1,lr,[sp],16 // restaur 2 registers ret // return to address lr x30 /******************************************************************/ /* control letters */ /******************************************************************/ /* x0 address word 1*/ /* x1 address word 2 */ controlLetters: stp x1,lr,[sp,-16]! // save registers stp x2,x3,[sp,-16]! // save registers stp x4,x5,[sp,-16]! // save registers mov x2,#0 mov x5,x0 1: ldrb w3,[x5,x2] // load a letter cmp w3,#0 // end word ? cset x0,eq // moveq x0,#1 // yes it is OK beq 100f ldrb w4,[x1,x2] // load a letter word 2 same position cmp w3,w4 // equal ? cset x0,ne // yes -> not good //moveq x0,#0 // yes -> not good beq 100f add x2,x2,#1 b 1b 100: ldp x4,x5,[sp],16 // restaur 2 registers ldp x2,x3,[sp],16 // restaur 2 registers ldp x1,lr,[sp],16 // restaur 2 registers ret // return to address lr x30 /***************************************************/ /* Appel récursif Tri Rapide quicksort */ /***************************************************/ /* x0 contains the address of table */ /* x1 contains index of first item */ /* x2 contains the number of elements > 0 */ triRapide: stp x1,lr,[sp,-16]! // save registers stp x2,x3,[sp,-16]! // save registers stp x4,x5,[sp,-16]! // save registers sub x2,x2,#1 // last item index cmp x1,x2 // first > last ? bge 100f // yes -> end mov x4,x0 // save x0 mov x5,x2 // save x2 bl partition1 // cutting.quado 2 parts mov x2,x0 // index partition mov x0,x4 // table address bl triRapide // sort lower part mov x0,x4 // table address add x1,x2,#1 // index begin = index partition + 1 add x2,x5,#1 // number of elements bl triRapide // sort higter part   100: // end function ldp x4,x5,[sp],16 // restaur 2 registers ldp x2,x3,[sp],16 // restaur 2 registers ldp x1,lr,[sp],16 // restaur 2 registers ret // return to address lr x30   /******************************************************************/ /* Partition table elements */ /******************************************************************/ /* x0 contains the address of table */ /* x1 contains index of first item */ /* x2 contains index of last item */ partition1: stp x1,lr,[sp,-16]! // save registers stp x2,x3,[sp,-16]! // save registers stp x4,x5,[sp,-16]! // save registers stp x6,x7,[sp,-16]! // save registers stp x8,x9,[sp,-16]! // save registers mov x8,x0 // save address table 2 mov x7,x2 mov x9,#Word_end madd x3,x7,x9,x8 ldr x6,[x3,#Word_Ptr_sorted] // load string address last index mov x4,x1 // init with first index mov x5,x1 // init with first index 1: // begin loop madd x3,x5,x9,x8 ldr x0,[x3,#Word_Ptr_sorted] // load current string address mov x1,x6 // first string address bl comparStrings cmp x0,#0 bge 2f mov x0,x8 // current string < first string mov x1,x4 // swap array mov x2,x5 bl swapWord add x4,x4,#1 // and increment index 1 2: add x5,x5,#1 // increment index 2 cmp x5,x7 // end ? blt 1b // no -> loop   mov x0,x8 // and swap array mov x1,x4 mov x2,x7 bl swapWord   mov x0,x4 // return index partition 100: ldp x8,x9,[sp],16 // restaur 2 registers ldp x6,x7,[sp],16 // restaur 2 registers ldp x4,x5,[sp],16 // restaur 2 registers ldp x2,x3,[sp],16 // restaur 2 registers ldp x1,lr,[sp],16 // restaur 2 registers ret // return to address lr x30 /******************************************************************/ /* Swap table elements */ /******************************************************************/ /* x0 contains the address of table */ /* x1 contains index 1 */ /* x2 contains index 2 */ swapWord: stp x1,lr,[sp,-16]! // save registers stp x2,x3,[sp,-16]! // save registers stp x4,x5,[sp,-16]! // save registers stp x6,x7,[sp,-16]! // save registers mov x3,#Word_end madd x4,x1,x3,x0 // compute array index madd x5,x2,x3,x0 mov x6,#0 1: ldr x2,[x4,x6] // load 4 bytes ldr x3,[x5,x6] str x2,[x5,x6] // store 4 bytes str x3,[x4,x6] add x6,x6,#8 // increment 4 bytes cmp x6,#Word_end // structure size is multiple to 4 blt 1b 100: ldp x6,x7,[sp],16 // restaur 2 registers ldp x4,x5,[sp],16 // restaur 2 registers ldp x2,x3,[sp],16 // restaur 2 registers ldp x1,lr,[sp],16 // restaur 2 registers ret // return to address lr x30   /************************************/ /* Strings case sensitive comparisons */ /************************************/ /* x0 et x1 contains the address of strings */ /* return 0 in x0 if equals */ /* return -1 if string x0 < string x1 */ /* return 1 if string x0 > string x1 */ comparStrings: stp x1,lr,[sp,-16]! // save registers stp x2,x3,[sp,-16]! // save registers stp x4,x5,[sp,-16]! // save registers mov x2,#0 // counter 1: ldrb w3,[x0,x2] // byte string 1 ldrb w4,[x1,x2] // byte string 2 cmp w3,w4 blt 2f // small bgt 3f // greather cmp x3,#0 // 0 end string beq 4f // end string add x2,x2,#1 // else add 1 in counter b 1b // and loop 2: mov x0,#-1 // small b 100f 3: mov x0,#1 // greather b 100f 4: mov x0,#0 // equal 100: ldp x4,x5,[sp],16 // restaur 2 registers ldp x2,x3,[sp],16 // restaur 2 registers ldp x1,lr,[sp],16 // restaur 2 registers ret // return to address lr x30   /********************************************************/ /* File Include fonctions */ /********************************************************/ /* for this file see task include a file in language AArch64 assembly */ .include "../includeARM64.inc"    
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the function doesn't have the right arguments and/or return values. So we end up inventing some silly name like   foo2   or   foo_helper.   I have always found it painful to come up with a proper name, and see some disadvantages:   You have to think up a name, which then pollutes the namespace   Function is created which is called from nowhere else   The program flow in the source code is interrupted Some languages allow you to embed recursion directly in-place.   This might work via a label, a local gosub instruction, or some special keyword. Anonymous recursion can also be accomplished using the   Y combinator. Task If possible, demonstrate this by writing the recursive version of the fibonacci function   (see Fibonacci sequence)   which checks for a negative argument before doing the actual recursion.
#Arturo
Arturo
fib: function [x][ ; Using scoped function fibI inside fib fibI: function [n][ (n<2)? -> n -> add fibI n-2 fibI n-1 ] if x < 0 -> panic "Invalid argument" return fibI x ]   loop 0..4 'x [ print fib x ]
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at unixdict to find and display the longest deranged anagram. Related tasks Permutations/Derangements Best shuffle Word plays Ordered words Palindrome detection Semordnilap Anagrams Anagrams/Deranged anagrams Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Ada
Ada
with Ada.Text_IO; use Ada.Text_IO; with Ada.Containers.Generic_Array_Sort; with Ada.Containers.Indefinite_Vectors; procedure Danagrams is package StringVector is new Ada.Containers.Indefinite_Vectors (Positive, String); procedure StrSort is new Ada.Containers.Generic_Array_Sort (Index_Type => Positive, Element_Type => Character, Array_Type => String); function Derange (s1 : String; s2 : String) return Boolean is begin for i in s1'Range loop if (s1 (i) = s2 (i)) then return False; end if; end loop; return True; end Derange; File : File_Type; len, foundlen : Positive := 1; Vect, SVect : StringVector.Vector; index, p1, p2 : StringVector.Extended_Index := 0; begin Open (File, In_File, "unixdict.txt"); while not End_Of_File (File) loop declare str : String := Get_Line (File); begin len := str'Length; if len > foundlen then Vect.Append (str); StrSort (str); index := 0; loop -- Loop through anagrams by index in vector of sorted strings index := SVect.Find_Index (str, index + 1); exit when index = StringVector.No_Index; if Derange (Vect.Last_Element, Vect.Element (index)) then p1 := Vect.Last_Index; p2 := index; foundlen := len; end if; end loop; SVect.Append (str); end if; end; end loop; Close (File); Put_Line (Vect.Element (p1) & " " & Vect.Element (p2)); end Danagrams;
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the function doesn't have the right arguments and/or return values. So we end up inventing some silly name like   foo2   or   foo_helper.   I have always found it painful to come up with a proper name, and see some disadvantages:   You have to think up a name, which then pollutes the namespace   Function is created which is called from nowhere else   The program flow in the source code is interrupted Some languages allow you to embed recursion directly in-place.   This might work via a label, a local gosub instruction, or some special keyword. Anonymous recursion can also be accomplished using the   Y combinator. Task If possible, demonstrate this by writing the recursive version of the fibonacci function   (see Fibonacci sequence)   which checks for a negative argument before doing the actual recursion.
#AutoHotkey
AutoHotkey
Fib(n) { nold1 := 1 nold2 := 0 If n < 0 { MsgBox, Positive argument required! Return } Else If n = 0 Return nold2 Else If n = 1 Return nold1 Fib_Label: t := nold2+nold1 If n > 2 { n-- nold2:=nold1 nold1:=t GoSub Fib_Label } Return t }
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at unixdict to find and display the longest deranged anagram. Related tasks Permutations/Derangements Best shuffle Word plays Ordered words Palindrome detection Semordnilap Anagrams Anagrams/Deranged anagrams Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#ALGOL_68
ALGOL 68
# find the largest deranged anagrams in a list of words # # use the associative array in the Associate array/iteration task # PR read "aArray.a68" PR   # returns the length of str # OP LENGTH = ( STRING str )INT: 1 + ( UPB str - LWB str );   # returns TRUE if a and b are the same length and have no # # identical characters at any position, # # FALSE otherwise # PRIO ALLDIFFER = 9; OP ALLDIFFER = ( STRING a, b )BOOL: IF LENGTH a /= LENGTH b THEN # the two stringa are not the same size # FALSE ELSE # the strings are the same length, check the characters # BOOL result := TRUE; INT b pos := LWB b; FOR a pos FROM LWB a TO UPB a WHILE result := ( a[ a pos ] /= b[ b pos ] ) DO b pos +:= 1 OD; result FI # ALLDIFFER # ;   # returns text with the characters sorted # OP SORT = ( STRING text )STRING: BEGIN STRING sorted := text; FOR end pos FROM UPB sorted - 1 BY -1 TO LWB sorted WHILE BOOL swapped := FALSE; FOR pos FROM LWB sorted TO end pos DO IF sorted[ pos ] > sorted[ pos + 1 ] THEN CHAR t := sorted[ pos ]; sorted[ pos ] := sorted[ pos + 1 ]; sorted[ pos + 1 ] := t; swapped := TRUE FI OD; swapped DO SKIP OD; sorted END # SORTED # ;   # read the list of words and find the longest deranged anagrams #   CHAR separator = "|"; # character that will separate the anagrams #   IF FILE input file; STRING file name = "unixdict.txt"; open( input file, file name, stand in channel ) /= 0 THEN # failed to open the file # print( ( "Unable to open """ + file name + """", newline ) ) ELSE # file opened OK # BOOL at eof := FALSE; # set the EOF handler for the file # on logical file end( input file, ( REF FILE f )BOOL: BEGIN # note that we reached EOF on the # # latest read # at eof := TRUE; # return TRUE so processing can continue # TRUE END ); REF AARRAY words := INIT LOC AARRAY; STRING word; INT longest derangement := 0; STRING longest word := "<none>"; STRING longest anagram := "<none>"; WHILE NOT at eof DO STRING word; get( input file, ( word, newline ) ); INT word length = LENGTH word; IF word length >= longest derangement THEN # this word is at least long as the longest derangement # # found so far - test it # STRING sorted word = SORT word; IF ( words // sorted word ) /= "" THEN # we already have this sorted word - test for # # deranged anagrams # # the word list will have a leading separator # # and be followed by one or more words separated by # # the separator # STRING word list := words // sorted word; INT list pos := LWB word list + 1; INT list max = UPB word list; BOOL is deranged := FALSE; WHILE list pos < list max AND NOT is deranged DO STRING anagram = word list[ list pos : ( list pos + word length ) - 1 ]; IF is deranged := word ALLDIFFER anagram THEN # have a deranged anagram # longest derangement := word length; longest word := word; longest anagram := anagram FI; list pos +:= word length + 1 OD FI; # add the word to the anagram list # words // sorted word +:= separator + word FI OD; close( input file ); print( ( "Longest deranged anagrams: " , longest word , " and " , longest anagram , newline ) ) FI
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the function doesn't have the right arguments and/or return values. So we end up inventing some silly name like   foo2   or   foo_helper.   I have always found it painful to come up with a proper name, and see some disadvantages:   You have to think up a name, which then pollutes the namespace   Function is created which is called from nowhere else   The program flow in the source code is interrupted Some languages allow you to embed recursion directly in-place.   This might work via a label, a local gosub instruction, or some special keyword. Anonymous recursion can also be accomplished using the   Y combinator. Task If possible, demonstrate this by writing the recursive version of the fibonacci function   (see Fibonacci sequence)   which checks for a negative argument before doing the actual recursion.
#AutoIt
AutoIt
  ConsoleWrite(Fibonacci(10) & @CRLF) ; ## USAGE EXAMPLE ConsoleWrite(Fibonacci(20) & @CRLF) ; ## USAGE EXAMPLE ConsoleWrite(Fibonacci(30)) ; ## USAGE EXAMPLE   Func Fibonacci($number)   If $number < 0 Then Return "Invalid argument" ; No negative numbers   If $number < 2 Then ; If $number equals 0 or 1 Return $number ; then return that $number Else ; Else $number equals 2 or more Return Fibonacci($number - 1) + Fibonacci($number - 2) ; FIBONACCI! EndIf   EndFunc  
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at unixdict to find and display the longest deranged anagram. Related tasks Permutations/Derangements Best shuffle Word plays Ordered words Palindrome detection Semordnilap Anagrams Anagrams/Deranged anagrams Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#AppleScript
AppleScript
use AppleScript version "2.3.1" -- OS X 10.9 (Mavericks) or later — for these 'use' commands! -- Uses the customisable AppleScript-coded sort shown at <https://macscripter.net/viewtopic.php?pid=194430#p194430>. -- It's assumed scripters will know how and where to install it as a library. use sorter : script "Custom Iterative Ternary Merge Sort" use scripting additions   on longestDerangedAnagrams(listOfWords) script o property wordList : listOfWords property doctoredWords : {} property hitLength : 0 property output : {}   -- Test for any deranged pairs amongst the words of an anagram group. on testPairs(a, b) set anagramGroup to items a thru b of my wordList set groupCount to b - a + 1 set wordLength to (count beginning of anagramGroup) repeat with i from 1 to (groupCount - 1) set w1 to item i of anagramGroup repeat with j from (i + 1) to groupCount set w2 to item j of anagramGroup set areDeranged to true repeat with c from 1 to wordLength if (character c of w1 = character c of w2) then set areDeranged to false exit repeat end if end repeat -- Append any deranged pairs found to the output list and note their word length. if (areDeranged) then set end of my output to {w1, w2} set hitLength to wordLength end if end repeat end repeat end testPairs end script   ignoring case -- Build another list containing doctored versions of the input words with their characters lexically sorted. set astid to AppleScript's text item delimiters set AppleScript's text item delimiters to "" repeat with thisWord in o's wordList set theseChars to thisWord's characters -- A straight ascending in-place sort here. tell sorter to sort(theseChars, 1, -1, {}) -- Params: (list, start index, end index, customisation spec.). set end of o's doctoredWords to theseChars as text end repeat set AppleScript's text item delimiters to astid   -- Sort the list of doctored words into descending order by length and ascending order by value within -- each length, rearranging the original-word list in parallel to maintain the index correspondence. script descendingByLengthAscendingByValue on isGreater(a, b) set lenA to (count a) set lenB to (count b) if (lenA = lenB) then return (a > b) return (lenB > lenA) end isGreater end script tell sorter to sort(o's doctoredWords, 1, -1, {comparer:descendingByLengthAscendingByValue, slave:{o's wordList}})   -- Locate each run of equal doctored words and test the corresponding originals for deranged pairs. set i to 1 set currentText to beginning of o's doctoredWords repeat with j from 2 to (count o's doctoredWords) set thisText to item j of o's doctoredWords if (thisText is not currentText) then if (j - i > 1) then tell o to testPairs(i, j - 1) set currentText to thisText set i to j end if -- Stop on reaching a word shorter than the longest derangement(s) found. if ((count thisText) < o's hitLength) then exit repeat end repeat if (j > i) then tell o to testPairs(i, j) end ignoring   return o's output end longestDerangedAnagrams   -- The closing values of AppleScript 'run handler' variables not explicity declared local are -- saved back to the script file afterwards — and "unixdict.txt" contains 25,104 words! local wordFile, wordList -- The words in "unixdict.txt" are arranged one per line in alphabetical order. -- Some contain punctuation characters, so they're best extracted as 'paragraphs' rather than as 'words'. set wordFile to ((path to desktop as text) & "unixdict.txt") as «class furl» set wordList to paragraphs of (read wordFile as «class utf8») return longestDerangedAnagrams(wordList)
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the function doesn't have the right arguments and/or return values. So we end up inventing some silly name like   foo2   or   foo_helper.   I have always found it painful to come up with a proper name, and see some disadvantages:   You have to think up a name, which then pollutes the namespace   Function is created which is called from nowhere else   The program flow in the source code is interrupted Some languages allow you to embed recursion directly in-place.   This might work via a label, a local gosub instruction, or some special keyword. Anonymous recursion can also be accomplished using the   Y combinator. Task If possible, demonstrate this by writing the recursive version of the fibonacci function   (see Fibonacci sequence)   which checks for a negative argument before doing the actual recursion.
#Axiom
Axiom
#include "axiom" Z ==> Integer; fib(x:Z):Z == { x <= 0 => error "argument outside of range"; f(n:Z,v1:Z,v2:Z):Z == if n<2 then v2 else f(n-1,v2,v1+v2); f(x,1,1); }
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at unixdict to find and display the longest deranged anagram. Related tasks Permutations/Derangements Best shuffle Word plays Ordered words Palindrome detection Semordnilap Anagrams Anagrams/Deranged anagrams Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#ARM_Assembly
ARM Assembly
  /* ARM assembly Raspberry PI */ /* program anaderan.s */   /* REMARK 1 : this program use routines in a include file see task Include a file language arm assembly for the routine affichageMess conversion10 see at end of this program the instruction include */ /* for constantes see task include a file in arm assembly */ /************************************/ /* Constantes */ /************************************/ .include "../constantes.inc"   .equ MAXI, 50000 .equ BUFFERSIZE, 300000 .equ READ, 3 @ system call .equ OPEN, 5 @ system call .equ CLOSE, 6 @ system call .equ O_RDWR, 0x0002 @ open for reading and writing   /*********************************/ /* Structures */ /*********************************/ /* this structure has size multiple de 4 */ .struct 0 Word_Ptr_buffer: @ pointer word buffer .struct Word_Ptr_buffer + 4 Word_Ptr_sorted: @ pointer word sorted letters .struct Word_Ptr_sorted + 4 Word_length: @ word length .struct Word_length + 4 Word_top: @ top .struct Word_top + 4 Word_end: /*********************************/ /* Initialized data */ /*********************************/ .data szFileName: .asciz "./unixdict.txt" //szFileName: .asciz "./listwordT.txt" szMessErreur: .asciz "FILE ERROR." szMessStart: .asciz "Program 32 bits start.\n" szCarriageReturn: .asciz "\n" szMessSpace: .asciz " "   ptBuffer1: .int sBuffer1 /*********************************/ /* UnInitialized data */ /*********************************/ .bss tbStWords: .skip Word_end * MAXI iNBword: .skip 4 sBuffer: .skip BUFFERSIZE sBuffer1: .skip BUFFERSIZE   /*********************************/ /* code section */ /*********************************/ .text .global main main: @ entry of program ldr r0,iAdrszMessStart bl affichageMess mov r4,#0 @ loop indice ldr r0,iAdrszFileName @ file name mov r1,#O_RDWR @ flags mov r2,#0 @ mode mov r7,#OPEN @ svc 0 cmp r0,#0 @ error open ble 99f mov r8,r0 @ FD save Fd ldr r1,iAdrsBuffer @ buffer address ldr r2,iSizeBuf @ buffersize mov r7, #READ svc 0 cmp r0,#0 @ error read ? blt 99f mov r5,r0 @ save size read bytes ldr r4,iAdrsBuffer @ buffer address ldr r0,iAdrsBuffer @ start word address mov r2,#0 mov r1,#0 @ word length 1: cmp r2,r5 bge 2f ldrb r3,[r4,r2] cmp r3,#0xD @ end word ? addne r1,r1,#1 @ increment word length addne r2,r2,#1 @ increment indice bne 1b @ and loop mov r3,#0 strb r3,[r4,r2] @ store final zero bl anaWord @ sort word letters add r2,r2,#2 @ jump OD and 0A add r0,r4,r2 @ new address begin word mov r1,#0 @ init length b 1b @ and loop   2: mov r3,#0 @ last word strb r3,[r4,r2] bl anaWord   mov r0,r8 @ file Fd mov r7, #CLOSE svc 0 cmp r0,#0 @ error close ? blt 99f   ldr r0,iAdrtbStWords @ array structure words address mov r1,#0 @ first indice ldr r2,iAdriNBword ldr r2,[r2] @ last indice bl triRapide @ quick sort ldr r4,iAdrtbStWords @ array structure words address   mov r0,r4 mov r9,r2 @ size word array mov r8,#0 @ indice first occurence ldr r3,[r4,#Word_Ptr_sorted] @ load first value mov r2,#1 @ loop indice mov r10,#Word_end @ words structure size mov r12,#0 @ max word length 3: @ begin loop mla r7,r2,r10,r4 @ compute array index ldr r5,[r7,#Word_Ptr_sorted] @ load next value mov r0,r3 mov r1,r5 bl comparStrings cmp r0,#0 @ sorted strings equal ? bne 4f mla r11,r8,r10,r4 ldr r0,[r11,#Word_Ptr_buffer] @ address word 1 ldr r1,[r7,#Word_Ptr_buffer] @ address word 2 bl controlLetters cmp r0,#0 @ not ok ? beq 5f mov r0,#1 @ letters ok str r0,[r7,#Word_top] @ store top in first occurence str r0,[r11,#Word_top] @ store top in current occurence ldr r0,[r7,#Word_length] @ word length cmp r0,r12 @ compare maxi movgt r12,r0 @ yes length word -> value max b 5f 4: @ no mov r0,r8 add r8,r8,#1 @ init index new first occurence mla r11,r8,r10,r4 @ compute array index ldr r3,[r11,#Word_Ptr_sorted] @ init value new first occurence mov r2,r0 @ reprise au debut de la sequence 5: add r2,r2,#1 @ increment indice cmp r2,r9 @ end word array ? blt 3b @ no -> loop   mov r2,#0 @ raz indice ldr r4,iAdrtbStWords @ array structure words address 6: @ begin display loop mla r11,r2,r10,r4 @ compute array index ldr r6,[r11,#Word_top] @ load top cmp r6,#0 @ top ok ? beq 7f ldr r6,[r11,#Word_length] @ load length cmp r6,r12 @ compare maxi bne 7f ldr r0,[r11,#Word_Ptr_buffer] @ load address first word bl affichageMess @ display first word add r2,r2,#1 @ increment indice   mla r11,r2,r10,r4 @ compute array index ldr r6,[r11,#Word_top] @ load top cmp r6,#0 @ top ok ? beq 7f ldr r0,iAdrszMessSpace bl affichageMess ldr r0,[r11,#Word_Ptr_buffer] @ load address other word bl affichageMess @ display second word   ldr r0,iAdrszCarriageReturn bl affichageMess 7: add r2,r2,#1 @ increment indice cmp r2,r9 @ maxi ? blt 6b @ no -> loop   b 100f 99: @ display error ldr r1,iAdrszMessErreur bl displayError   100: @ standard end of the program mov r0, #0 @ return code mov r7, #EXIT @ request to exit program svc #0 @ perform the system call iAdrszCarriageReturn: .int szCarriageReturn iAdrszFileName: .int szFileName iAdrszMessErreur: .int szMessErreur iAdrsBuffer: .int sBuffer iSizeBuf: .int BUFFERSIZE iAdrszMessSpace: .int szMessSpace iAdrtbStWords: .int tbStWords iAdrszMessStart: .int szMessStart /******************************************************************/ /* analizing word */ /******************************************************************/ /* r0 word address */ /* r1 word length */ anaWord: push {r1-r6,lr} mov r5,r0 mov r6,r1 //ldr r1,iAdrptTabBuffer ldr r1,iAdrtbStWords ldr r2,iAdriNBword ldr r3,[r2] mov r4,#Word_end mla r1,r3,r4,r1 str r0,[r1,#Word_Ptr_buffer] mov r0,#0 str r0,[r1,#Word_top] str r6,[r1,#Word_length] ldr r4,iAdrptBuffer1 ldr r0,[r4] add r6,r6,r0 add r6,r6,#1 str r6,[r4] str r0,[r1,#Word_Ptr_sorted]   add r3,r3,#1 str r3,[r2] mov r1,r0 mov r0,r5 bl triLetters @ sort word letters mov r2,#0 100: pop {r1-r6,pc} iAdriNBword: .int iNBword iAdrptBuffer1: .int ptBuffer1 /******************************************************************/ /* sort word letters */ /******************************************************************/ /* r0 address begin word */ /* r1 address recept array */ triLetters: push {r1-r7,lr} mov r2,#0 1: ldrb r3,[r0,r2] @ load letter cmp r3,#0 @ end word ? beq 6f cmp r2,#0 @ first letter ? bne 2f strb r3,[r1,r2] @ yes store in first position add r2,r2,#1 @ increment indice b 1b @ and loop 2: mov r4,#0 3: @ begin loop to search insertion position ldrb r5,[r1,r4] @ load letter cmp r3,r5 @ compare blt 4f @ to low -> insertion add r4,r4,#1 @ increment indice cmp r4,r2 @ compare to letters number in place blt 3b @ search loop strb r3,[r1,r2] @ else store in last position add r2,r2,#1 b 1b @ and loop 4: @ move first letters in one position sub r6,r2,#1 @ start indice 5: ldrb r5,[r1,r6] @ load letter add r7,r6,#1 @ store indice - 1 strb r5,[r1,r7] @ store letter sub r6,r6,#1 @ decrement indice cmp r6,r4 @ end ? bge 5b @ no loop strb r3,[r1,r4] @ else store letter in free position add r2,r2,#1 b 1b @ and loop 6: mov r3,#0 @ final zéro strb r3,[r1,r2] 100: pop {r1-r7,pc} /******************************************************************/ /* control letters */ /******************************************************************/ /* r0 address word 1*/ /* r1 address word 2 */ controlLetters: push {r1-r4,lr} mov r2,#0 1: ldrb r3,[r0,r2] @ load a letter cmp r3,#0 @ end word ? moveq r0,#1 @ yes it is OK beq 100f ldrb r4,[r1,r2] @ load a letter word 2 same position cmp r3,r4 @ equal ? moveq r0,#0 @ yes -> not good beq 100f add r2,r2,#1 b 1b 100: pop {r1-r4,pc} /***************************************************/ /* Appel récursif Tri Rapide quicksort */ /***************************************************/ /* r0 contains the address of table */ /* r1 contains index of first item */ /* r2 contains the number of elements > 0 */ triRapide: push {r2-r5,lr} @ save registers sub r2,#1 @ last item index cmp r1,r2 @ first > last ? bge 100f @ yes -> end mov r4,r0 @ save r0 mov r5,r2 @ save r2 bl partition1 @ cutting into 2 parts mov r2,r0 @ index partition mov r0,r4 @ table address bl triRapide @ sort lower part mov r0,r4 @ table address add r1,r2,#1 @ index begin = index partition + 1 add r2,r5,#1 @ number of elements bl triRapide @ sort higter part   100: @ end function pop {r2-r5,lr} @ restaur registers bx lr @ return   /******************************************************************/ /* Partition table elements */ /******************************************************************/ /* r0 contains the address of table */ /* r1 contains index of first item */ /* r2 contains index of last item */ partition1: push {r1-r9,lr} @ save registers mov r8,r0 @ save address table 2 mov r7,r2 mov r9,#Word_end mla r3,r7,r9,r8 ldr r6,[r3,#Word_Ptr_sorted] @ load string address last index mov r4,r1 @ init with first index mov r5,r1 @ init with first index 1: @ begin loop mla r3,r5,r9,r8 ldr r0,[r3,#Word_Ptr_sorted] @ load current string address mov r1,r6 @ first string address bl comparStrings cmp r0,#0 bge 2f mov r0,r8 @ current string < first string mov r1,r4 @ swap array mov r2,r5 bl swapWord add r4,r4,#1 @ and increment index 1 2: add r5,r5,#1 @ increment index 2 cmp r5,r7 @ end ? blt 1b @ no -> loop   mov r0,r8 @ and swap array mov r1,r4 mov r2,r7 bl swapWord   mov r0,r4 @ return index partition 100: pop {r1-r9,lr} bx lr /******************************************************************/ /* Swap table elements */ /******************************************************************/ /* r0 contains the address of table */ /* r1 contains index 1 */ /* r2 contains index 2 */ swapWord: push {r1-r6,lr} @ save registers mov r3,#Word_end mla r4,r1,r3,r0 @ compute array index mla r5,r2,r3,r0 mov r6,#0 1: ldr r2,[r4,r6] @ load 4 bytes ldr r3,[r5,r6] str r2,[r5,r6] @ store 4 bytes str r3,[r4,r6] add r6,r6,#4 @ increment 4 bytes cmp r6,#Word_end @ structure size is multiple to 4 blt 1b 100: pop {r1-r6,pc} /************************************/ /* Strings case sensitive comparisons */ /************************************/ /* r0 et r1 contains the address of strings */ /* return 0 in r0 if equals */ /* return -1 if string r0 < string r1 */ /* return 1 if string r0 > string r1 */ comparStrings: push {r1-r4} @ save des registres mov r2,#0 @ counter 1: ldrb r3,[r0,r2] @ byte string 1 ldrb r4,[r1,r2] @ byte string 2 cmp r3,r4 movlt r0,#-1 @ small movgt r0,#1 @ greather bne 100f @ not equals cmp r3,#0 @ 0 end string moveq r0,#0 @ equals beq 100f @ end string add r2,r2,#1 @ else add 1 in counter b 1b @ and loop 100: pop {r1-r4} bx lr   /***************************************************/ /* ROUTINES INCLUDE */ /***************************************************/ .include "../affichage.inc"  
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the function doesn't have the right arguments and/or return values. So we end up inventing some silly name like   foo2   or   foo_helper.   I have always found it painful to come up with a proper name, and see some disadvantages:   You have to think up a name, which then pollutes the namespace   Function is created which is called from nowhere else   The program flow in the source code is interrupted Some languages allow you to embed recursion directly in-place.   This might work via a label, a local gosub instruction, or some special keyword. Anonymous recursion can also be accomplished using the   Y combinator. Task If possible, demonstrate this by writing the recursive version of the fibonacci function   (see Fibonacci sequence)   which checks for a negative argument before doing the actual recursion.
#BaCon
BaCon
    DEF FN fib(x) = FIB(x)   '============================ FUNCTION FIB(int n) TYPE int '============================   IF n < 2 THEN PRINT n   ELSE n1 = 0 n2 = 1 FOR i = 1 TO n sum = n1 + n2 n1 = n2 n2 = sum NEXT PRINT n1 END IF END FUNCTION   '--- less than 2 FIB(0) FIB(1)   '--- greater than or equal to 2 FIB(2) FIB(3) FIB(4) FIB(5) FIB(6) FIB(7) FIB(8) FIB(9)   '--- using an alias 'fib(9)  
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M {\displaystyle =M} as well as s u m ( p r o p D i v s ( M ) ) = N {\displaystyle \mathrm {sum} (\mathrm {propDivs} (M))=N} . Example 1184 and 1210 are an amicable pair, with proper divisors:   1, 2, 4, 8, 16, 32, 37, 74, 148, 296, 592   and   1, 2, 5, 10, 11, 22, 55, 110, 121, 242, 605   respectively. Task Calculate and show here the Amicable pairs below 20,000; (there are eight). Related tasks Proper divisors Abundant, deficient and perfect number classifications Aliquot sequence classifications and its amicable classification.
#11l
11l
F sum_proper_divisors(n) R I n < 2 {0} E sum((1 .. n I/ 2).filter(it -> (@n % it) == 0))   L(n) 1..20000 V m = sum_proper_divisors(n) I m > n & sum_proper_divisors(m) == n print(n"\t"m)
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at unixdict to find and display the longest deranged anagram. Related tasks Permutations/Derangements Best shuffle Word plays Ordered words Palindrome detection Semordnilap Anagrams Anagrams/Deranged anagrams Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Arturo
Arturo
isDeranged?: function [p][ [a,b]: p loop 0..dec size a 'i [ if a\[i] = b\[i] [return false] ] return true ]   wordset: map read.lines relative "unixdict.txt" => strip   anagrams: #[]   loop wordset 'word [ anagram: sort to [:char] word unless key? anagrams anagram -> anagrams\[anagram]: new []   anagrams\[anagram]: anagrams\[anagram] ++ word ]   deranged: select values anagrams 'anagram [ 2 = size anagram]   maxDeranged: ["" ""]   loop deranged 'd [ if (size first d) > size first maxDeranged [ pair: @[first d, last d] if isDeranged? pair [ maxDeranged: pair ] ] ]   print maxDeranged
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the function doesn't have the right arguments and/or return values. So we end up inventing some silly name like   foo2   or   foo_helper.   I have always found it painful to come up with a proper name, and see some disadvantages:   You have to think up a name, which then pollutes the namespace   Function is created which is called from nowhere else   The program flow in the source code is interrupted Some languages allow you to embed recursion directly in-place.   This might work via a label, a local gosub instruction, or some special keyword. Anonymous recursion can also be accomplished using the   Y combinator. Task If possible, demonstrate this by writing the recursive version of the fibonacci function   (see Fibonacci sequence)   which checks for a negative argument before doing the actual recursion.
#BASIC256
BASIC256
print Fibonacci(20) print Fibonacci(30) print Fibonacci(-10) print Fibonacci(10) end   function Fibonacci(num) if num < 0 then print "Invalid argument: "; return num end if   if num < 2 then return num else return Fibonacci(num - 1) + Fibonacci(num - 2) end If end function
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M {\displaystyle =M} as well as s u m ( p r o p D i v s ( M ) ) = N {\displaystyle \mathrm {sum} (\mathrm {propDivs} (M))=N} . Example 1184 and 1210 are an amicable pair, with proper divisors:   1, 2, 4, 8, 16, 32, 37, 74, 148, 296, 592   and   1, 2, 5, 10, 11, 22, 55, 110, 121, 242, 605   respectively. Task Calculate and show here the Amicable pairs below 20,000; (there are eight). Related tasks Proper divisors Abundant, deficient and perfect number classifications Aliquot sequence classifications and its amicable classification.
#8080_Assembly
8080 Assembly
org 100h ;;; Calculate proper divisors of 2..20000 lxi h,pdiv + 4 ; 2 bytes per entry lxi d,19999 ; [2 .. 20000] means 19999 entries lxi b,1 ; Initialize each entry to 1 init: mov m,c inx h mov m,b inx h dcx d mov a,d ora e jnz init lxi b,1 ; BC = outer loop variable iouter: inx b lxi h,-10001 ; Are we there yet? dad b jc idone ; If so, we've calculated all of them mov h,b mov l,c dad h xchg ; DE = inner loop variable iinner: push d ; save DE xchg dad h ; calculate *pdiv[DE] lxi d,pdiv dad d mov e,m ; DE = pdiv[DE] inx h mov d,m xchg ; pdiv[DE] += BC dad b xchg ; store it back mov m,d dcx h mov m,e pop h ; restore DE (into HL) dad b ; add BC lxi d,-20001 ; are we there yet? dad d jc iouter ; then continue with outer loop lxi d,20001 ; otherwise continue with inner loop dad d xchg jmp iinner idone: lxi b,1 ; BC = outer loop variable touter: inx b lxi h,-20001 ; Are we there yet? dad b rc ; If so, stop mov d,b ; DE = outer loop variable mov e,c tinner: inx d lxi h,-20001 ; Are we there yet? dad d jc touter ; If so continue with outer loop push d ; Store the variables push b mov h,b ; find *pdiv[BC] mov l,c dad b lxi b,pdiv dad b mov a,m ; Compare low byte (to E) cmp e jnz tnext1 ; Not equal = not amicable inx h mov a,m cmp d ; Compare high byte (to B) jnz tnext1 ; Not equal = not amicable pop b ; Restore BC xchg ; find *pdiv[DE] dad h lxi d,pdiv dad d mov a,m ; Compare low byte (to C) cmp c jnz tnext2 ; Not equal = not amicable inx h mov a,m ; Compare high byte (to B) cmp b jnz tnext2 ; Not equal = not amicable pop d ; Restore DE push d ; Save them both on the stack again push b push d mov h,b ; Print the first number mov l,c call prhl pop h ; And the second number call prhl lxi d,nl ; And a newline mvi c,9 call 5 tnext1: pop b ; Restore B tnext2: pop d ; Restore D jmp tinner ; Continue ;;; Print the number in HL prhl: lxi d,nbuf ; Store buffer pointer on stack push d lxi b,-10 ; Divisor pdgt: lxi d,-1 ; Quotient pdivlp: inx d dad b jc pdivlp mvi a,'0'+10 ; Make ASCII digit add l pop h ; Store in output buffer dcx h mov m,a push h xchg ; Keep going with rest of number mov a,h ; if not zero ora l jnz pdgt mvi c,9 ; CP/M call to print string pop d ; Get buffer pointer jmp 5 db '*****' nbuf: db ' $' nl: db 13,10,'$' pdiv: equ $ ; base
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Create a window containing the string "Hello World! " (the trailing space is significant). Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front. When the user clicks on the (windowed) text, it should reverse its direction.
#Action.21
Action!
PROC DrawWindow(BYTE x,y,len) BYTE i   Position(x,y) Put(17) FOR i=1 TO len DO Put(18) OD Put(5)   Position(x,y+1) Put(124) Position(x+len+1,y+1) Put(124)   Position(x,y+2) Put(26) FOR i=1 TO len DO Put(18) OD Put(3) RETURN   PROC RotateLeft(CHAR ARRAY a) BYTE i,tmp   IF a(0)<1 THEN RETURN FI   i=1 tmp=a(i) WHILE i<a(0) DO a(i)=a(i+1) i==+1 OD a(a(0))=tmp RETURN   PROC RotateRight(CHAR ARRAY a) BYTE i,tmp   IF a(0)<1 THEN RETURN FI   i=a(0) tmp=a(i) WHILE i>1 DO a(i)=a(i-1) i==-1 OD a(1)=tmp RETURN   PROC Wait(BYTE frames) BYTE RTCLOK=$14   frames==+RTCLOK WHILE frames#RTCLOK DO OD RETURN   PROC Main() BYTE CH=$02FC, ;Internal hardware value for last key pressed CRSINH=$02F0 ;Controls visibility of cursor BYTE k,dir=[0] CHAR ARRAY text="Hello World! "   Graphics(0) CRSINH=1 ;hide cursor Position(4,1) PrintE("Press Space to reverse direction") Position(11,2) Print("Press Esc to exit") DrawWindow(12,4,text(0))   DO Position(13,5) Print(text) k=CH CH=$FF IF k=33 THEN dir==!$FF FI IF dir THEN RotateLeft(text) ELSE RotateRight(text) FI Wait(6) UNTIL k=28 OD   CRSINH=0 ;show cursor RETURN
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at unixdict to find and display the longest deranged anagram. Related tasks Permutations/Derangements Best shuffle Word plays Ordered words Palindrome detection Semordnilap Anagrams Anagrams/Deranged anagrams Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#AutoHotkey
AutoHotkey
Time := A_TickCount SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. SetBatchLines -1 Loop, Read, unixdict.txt StrOut .= StrLen(A_LoopReadLine) - 2 . "," . A_LoopReadLine . "`n" Sort StrOut, N R Loop, Parse, StrOut, `n, `r { StringSplit, No_Let, A_Loopfield, `, if ( old1 = no_let1 ) string .= old2 "`n" if ( old1 != no_let1 ) { string := trim(string old2) if ( old2 != "" ) Loop, Parse, string, `n, `r ; Specifying `n prior to `r allows both Windows and Unix files to be Parsed. line_number := A_Index if ( line_number > 1 ) { Loop, Parse, string, `n, `r { StringSplit, newstr, A_Loopfield, `, ; break the string based on Comma Loop, Parse, newstr2 k .= A_LoopField " " Sort k, D%A_Space% k := RegExReplace( k, "\s", "" ) file .= "`r`n" k . "," . newstr1 . "," . newstr2 k = } Sort File Loop, Parse, File, `n, `r { if ( A_Loopfield != "" ) { StringSplit, T_C, A_Loopfield, `, if ( old = T_C1 ) { Loop, 1 { Loop % T_C2 if (SubStr(T_C3, A_Index, 1) = SubStr(old3, A_Index, 1)) break 2 Time := (A_tickcount - Time)/1000 MsgBox % T_C3 " " old3 " in " Time . " seconds." ExitApp } } old := T_C1, old3 := T_C3 } } file = } string = } old1 := no_let1, old2 := A_Loopfield }
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the function doesn't have the right arguments and/or return values. So we end up inventing some silly name like   foo2   or   foo_helper.   I have always found it painful to come up with a proper name, and see some disadvantages:   You have to think up a name, which then pollutes the namespace   Function is created which is called from nowhere else   The program flow in the source code is interrupted Some languages allow you to embed recursion directly in-place.   This might work via a label, a local gosub instruction, or some special keyword. Anonymous recursion can also be accomplished using the   Y combinator. Task If possible, demonstrate this by writing the recursive version of the fibonacci function   (see Fibonacci sequence)   which checks for a negative argument before doing the actual recursion.
#BBC_BASIC
BBC BASIC
PRINT FNfib(10) END   DEF FNfib(n%) IF n%<0 THEN ERROR 100, "Must not be negative" LOCAL P% : P% = !384 + LEN$!384 + 4 : REM Function pointer (n%) IF n%<2 THEN = n% ELSE = FN(^P%)(n%-1) + FN(^P%)(n%-2)
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M {\displaystyle =M} as well as s u m ( p r o p D i v s ( M ) ) = N {\displaystyle \mathrm {sum} (\mathrm {propDivs} (M))=N} . Example 1184 and 1210 are an amicable pair, with proper divisors:   1, 2, 4, 8, 16, 32, 37, 74, 148, 296, 592   and   1, 2, 5, 10, 11, 22, 55, 110, 121, 242, 605   respectively. Task Calculate and show here the Amicable pairs below 20,000; (there are eight). Related tasks Proper divisors Abundant, deficient and perfect number classifications Aliquot sequence classifications and its amicable classification.
#8086_Assembly
8086 Assembly
LIMIT: equ 20000 ; Maximum value cpu 8086 org 100h section .text mov ax,final ; Set DS and ES to point just beyond the mov cl,4 ; program. We're just going to assume MS-DOS shr ax,cl ; gave us enough memory. (Generally the case, inc ax ; a .COM gets a 64K segment and we need ~40K.) mov cx,cs add ax,cx mov ds,ax mov es,ax calc: mov ax,1 ; Calculate proper divisors for 2..20000 mov di,4 ; Initially, set each entry to 1. mov cx,LIMIT-1 ; 2 to 20000 inclusive = 19999 entries rep stosw mov ax,2 ; AX = outer loop counter mov cl,2 mov dx,LIMIT*2 ; Keep inner loop limit ready in DX mov bp,LIMIT/2 ; And outer loop limit in BP .outer: mov bx,ax ; BX = inner loop counter (multiplied by two) shl bx,cl ; Each entry is 2 bytes wide .inner: add [bx],ax ; divsum[BX/2] += AX add bx,ax ; Advance to next entry add bx,ax ; Twice, because each entry is 2 bytes wide cmp bx,dx ; Are we there yet? jbe .inner ; If not, keep going inc ax cmp ax,bp ; Is the outer loop done yet? jbe .outer ; If not, keep going show: mov dx,LIMIT ; Keep limit ready in DX mov ax,2 ; AX = outer loop counter mov si,4 ; SI = address for outer loop .outer: mov cx,ax ; CX = inner loop counter inc cx mov di,cx ; DI = address for inner loop shl di,1 mov bx,[si] ; Preload divsum[AX] .inner: cmp cx,bx ; CX == divsum[AX]? jne .next ; If not, the pair is not amicable cmp ax,[di] ; AX == divsum[CX]? jne .next ; If not, the pair is not amicable push ax ; Keep the registers push bx push cx push dx push cx ; And CX twice because we need to print it call prax ; Print the first number pop ax call prax ; And the second number mov dx,nl ; And a newline call pstr pop dx ; Restore the registers pop cx pop bx pop ax .next: inc di ; Increment inner loop variable and address inc di ; Address twice because each entry has 2 bytes inc cx cmp cx,dx ; Are we done yet? jbe .inner ; If not, keep going inc si ; Increment outer loop variable and address inc si ; Address twice because each entry has 2 bytes inc ax cmp ax,dx ; Are we done yet? jbe .outer ; If not, keep going. ret ;;; Print the number in AX. Destroys AX, BX, CX, DX. prax: mov cx,10 ; Divisor mov bx,nbuf ; Buffer pointer .digit: xor dx,dx div cx ; Divide by 10 and extract digit add dl,'0' ; Add ASCII 0 to digit dec bx mov [cs:bx],dl ; Store in string test ax,ax ; Any more? jnz .digit ; If so, keep going mov dx,bx ; If not, print the result ;;; Print string from CS. pstr: push ds ; Save DS mov ax,cs ; Set DS to CS mov ds,ax mov ah,9 ; Print string using MS-DOS int 21h pop ds ; Restore DS ret db '*****' nbuf: db ' $' nl: db 13,10,'$' final: equ $
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Create a window containing the string "Hello World! " (the trailing space is significant). Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front. When the user clicks on the (windowed) text, it should reverse its direction.
#ActionScript
ActionScript
//create the text box var textBox:TextField = new TextField(); addChild(textBox);   var text = "Hello, World! "; var goingRight = true;   //modify the string and update it in the text box function animate(e:Event) { if(goingRight) text = text.slice(text.length-1,text.length) + text.slice(0, text.length - 1); else text = text.slice(1) + text.slice(0,1); textBox.text = text; }   //event handler to perform the animation textBox.addEventListener(Event.ENTER_FRAME, animate); //event handler to register clicks textBox.addEventListener(MouseEvent.MOUSE_DOWN, function(){goingRight = !goingRight;});  
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. Compute the angle for the following pairs: 20 degrees (b1) and 45 degrees (b2) -45 and 45 -85 and 90 -95 and 90 -45 and 125 -45 and 145 29.4803 and -88.6381 -78.3251 and -159.036 Optional extra Allow the input bearings to be any (finite) value. Test cases -70099.74233810938 and 29840.67437876723 -165313.6666297357 and 33693.9894517456 1174.8380510598456 and -154146.66490124757 60175.77306795546 and 42213.07192354373
#11l
11l
F get_difference(b1, b2) R wrap(b2 - b1, -180.0, 180.0)   print(get_difference( 20.0, 45.0)) print(get_difference(-45.0, 45.0)) print(get_difference(-85.0, 90.0)) print(get_difference(-95.0, 90.0)) print(get_difference(-45.0, 125.0)) print(get_difference(-45.0, 145.0)) print(get_difference(-45.0, 125.0)) print(get_difference(-45.0, 145.0)) print(get_difference(29.4803, -88.6381)) print(get_difference(-78.3251, -159.036)) print(‘’) print(get_difference(-70099.74233810938, 29840.67437876723)) print(get_difference(-165313.6666297357, 33693.9894517456)) print(get_difference(1174.8380510598456, -154146.66490124757)) print(get_difference(60175.77306795546, 42213.07192354373))
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at unixdict to find and display the longest deranged anagram. Related tasks Permutations/Derangements Best shuffle Word plays Ordered words Palindrome detection Semordnilap Anagrams Anagrams/Deranged anagrams Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#AWK
AWK
#!/bin/gawk -f BEGIN{ FS="" wordcount = 0 maxlength = 0   } # hash generates the sorted sequence of characters in a word, # so that the hashes for a pair of anagrams will be the same. # Example: hash meat = aemt and hash team = aemt function hash(myword, i,letters,myhash){ split(myword,letters,"") asort(letters) for (i=1;i<=length(myword);i++) myhash=myhash letters[i] return myhash } # deranged checks two anagrems for derangement function deranged(worda, wordb, a,b,i,n,len){ n=0 len=split(worda,a,"") split(wordb,b,"") for (i=len; i>=1; i--){ if (a[i] == b[i]) n = n+1 } return n==0 }   # field separator null makes gawk split input record character by character. # the split function works the same way { wordcount = wordcount + 1 fullword[wordcount]=$0 bylength[length($0)]=bylength[length($0)] wordcount "|" if (length($0) > maxlength) maxlength = length($0) }   END{ for (len=maxlength; len>1; len--){ numwords=split(bylength[len],words,"|") split("",hashed) split("",anagrams) for (i=1;i<=numwords;i++){ # make lists of anagrams in hashed myword = fullword[words[i]] myhash = hash(myword) hashed[myhash] = hashed[myhash] myword " " } # check anagrams for derangement for (myhash in hashed){ n = split(hashed[myhash],anagrams," ") for (i=1; i< n; i++) for (j=i+1; j<=n; j++){ if(deranged(anagrams[i],anagrams[j])) found = found anagrams[i] " " anagrams[j] " " } } if (length(found) > 0 ) print "deranged: " found if (length(found) > 0) exit } }
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the function doesn't have the right arguments and/or return values. So we end up inventing some silly name like   foo2   or   foo_helper.   I have always found it painful to come up with a proper name, and see some disadvantages:   You have to think up a name, which then pollutes the namespace   Function is created which is called from nowhere else   The program flow in the source code is interrupted Some languages allow you to embed recursion directly in-place.   This might work via a label, a local gosub instruction, or some special keyword. Anonymous recursion can also be accomplished using the   Y combinator. Task If possible, demonstrate this by writing the recursive version of the fibonacci function   (see Fibonacci sequence)   which checks for a negative argument before doing the actual recursion.
#Bracmat
Bracmat
( ( = .  !arg:#:~<0 & ( (=.!arg$!arg) $ ( = . ' ( .  !arg:<2 | (($arg)$($arg))$(!arg+-2) + (($arg)$($arg))$(!arg+-1) ) ) ) $ !arg ) $ 30 )  
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M {\displaystyle =M} as well as s u m ( p r o p D i v s ( M ) ) = N {\displaystyle \mathrm {sum} (\mathrm {propDivs} (M))=N} . Example 1184 and 1210 are an amicable pair, with proper divisors:   1, 2, 4, 8, 16, 32, 37, 74, 148, 296, 592   and   1, 2, 5, 10, 11, 22, 55, 110, 121, 242, 605   respectively. Task Calculate and show here the Amicable pairs below 20,000; (there are eight). Related tasks Proper divisors Abundant, deficient and perfect number classifications Aliquot sequence classifications and its amicable classification.
#AArch64_Assembly
AArch64 Assembly
  /* ARM assembly AARCH64 Raspberry PI 3B */ /* program amicable64.s */   /*******************************************/ /* Constantes file */ /*******************************************/ /* for this file see task include a file in language AArch64 assembly*/ .include "../includeConstantesARM64.inc"   .equ NMAXI, 20000 .equ TABMAXI, 100   /*********************************/ /* Initialized data */ /*********************************/ .data sMessResult: .asciz " @ : @\n" szCarriageReturn: .asciz "\n" szMessErr1: .asciz "Array too small !!" /*********************************/ /* UnInitialized data */ /*********************************/ .bss sZoneConv: .skip 24 tResult: .skip 8 * TABMAXI /*********************************/ /* code section */ /*********************************/ .text .global main main: // entry of program ldr x3,qNMaxi // load limit mov x4,#2 // number begin 1: mov x0,x4 // number bl decFactor // compute sum factors cmp x0,x4 // equal ? beq 2f mov x2,x0 // factor sum 1 bl decFactor cmp x0,x4 // equal number ? bne 2f mov x0,x4 // yes -> search in array mov x1,x2 // and store sum bl searchRes cmp x0,#0 // find ? bne 2f // yes mov x0,x4 // no -> display number ans sum mov x1,x2 bl displayResult 2: add x4,x4,#1 // increment number cmp x4,x3 // end ? ble 1b   100: // standard end of the program mov x0, #0 // return code mov x8, #EXIT // request to exit program svc #0 // perform the system call qAdrszCarriageReturn: .quad szCarriageReturn qNMaxi: .quad NMAXI /***************************************************/ /* display message number */ /***************************************************/ /* x0 contains number 1 */ /* x1 contains number 2 */ displayResult: stp x1,lr,[sp,-16]! // save registers stp x2,x3,[sp,-16]! // save registers mov x2,x1 ldr x1,qAdrsZoneConv bl conversion10 // call décimal conversion ldr x0,qAdrsMessResult ldr x1,qAdrsZoneConv // insert conversion in message bl strInsertAtCharInc mov x3,x0 mov x0,x2 ldr x1,qAdrsZoneConv bl conversion10 // call décimal conversion mov x0,x3 ldr x1,qAdrsZoneConv // insert conversion in message bl strInsertAtCharInc   bl affichageMess // display message ldp x2,x3,[sp],16 // restaur 2 registers ldp x1,lr,[sp],16 // restaur 2 registers ret // return to address lr x30 qAdrsMessResult: .quad sMessResult qAdrsZoneConv: .quad sZoneConv /***************************************************/ /* compute factors sum */ /***************************************************/ /* x0 contains the number */ decFactor: stp x1,lr,[sp,-16]! // save registers stp x2,x3,[sp,-16]! // save registers stp x4,x5,[sp,-16]! // save registers mov x4,#1 // init sum mov x1,#2 // start factor -> divisor 1: udiv x2,x0,x1 msub x3,x2,x1,x0 // remainder cmp x1,x2 // divisor > quotient ? bgt 3f cmp x3,#0 // remainder = 0 ? bne 2f add x4,x4,x1 // add divisor to sum cmp x1,x2 // divisor = quotient ? beq 3f // yes -> end add x4,x4,x2 // no -> add quotient to sum 2: add x1,x1,#1 // increment factor b 1b // and loop 3: mov x0,x4 // return sum ldp x4,x5,[sp],16 // restaur 2 registers ldp x2,x3,[sp],16 // restaur 2 registers ldp x1,lr,[sp],16 // restaur 2 registers ret // return to address lr x30 /***************************************************/ /* search and store result in array */ /***************************************************/ /* x0 contains the number */ /* x1 contains factors sum */ /* x0 return 1 if find 0 else -1 if error */ searchRes: stp x1,lr,[sp,-16]! // save registers stp x2,x3,[sp,-16]! // save registers stp x4,x5,[sp,-16]! // save registers ldr x4,qAdrtResult // array address mov x2,#0 // indice begin 1: ldr x3,[x4,x2,lsl #3] // load one result array cmp x3,#0 // if 0 store new result beq 2f cmp x3,x0 // equal ? beq 3f // find -> return 1 add x2,x2,#1 // increment indice cmp x2,#TABMAXI // maxi array ? blt 1b ldr x0,qAdrszMessErr1 // error bl affichageMess mov x0,#-1 b 100f 2: str x1,[x4,x2,lsl #3] mov x0,#0 // not find -> store and retun 0 b 100f 3: mov x0,#1 100: ldp x4,x5,[sp],16 // restaur 2 registers ldp x2,x3,[sp],16 // restaur 2 registers ldp x1,lr,[sp],16 // restaur 2 registers ret // return to address lr x30 qAdrtResult: .quad tResult qAdrszMessErr1: .quad szMessErr1 /********************************************************/ /* File Include fonctions */ /********************************************************/ /* for this file see task include a file in language AArch64 assembly */ .include "../includeARM64.inc"  
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Create a window containing the string "Hello World! " (the trailing space is significant). Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front. When the user clicks on the (windowed) text, it should reverse its direction.
#Ada
Ada
with Gtk.Main; with Gtk.Handlers; with Gtk.Label; with Gtk.Button; with Gtk.Window; with Glib.Main;   procedure Animation is Scroll_Forwards : Boolean := True;   package Button_Callbacks is new Gtk.Handlers.Callback (Gtk.Button.Gtk_Button_Record);   package Label_Timeout is new Glib.Main.Generic_Sources (Gtk.Label.Gtk_Label);   package Window_Callbacks is new Gtk.Handlers.Return_Callback (Gtk.Window.Gtk_Window_Record, Boolean);   -- Callback for click event procedure On_Button_Click (Object : access Gtk.Button.Gtk_Button_Record'Class);   -- Callback for delete event function On_Main_Window_Delete (Object : access Gtk.Window.Gtk_Window_Record'Class) return Boolean;   function Scroll_Text (Data : Gtk.Label.Gtk_Label) return Boolean;   procedure On_Button_Click (Object : access Gtk.Button.Gtk_Button_Record'Class) is pragma Unreferenced (Object); begin Scroll_Forwards := not Scroll_Forwards; end On_Button_Click;   function On_Main_Window_Delete (Object : access Gtk.Window.Gtk_Window_Record'Class) return Boolean is pragma Unreferenced (Object); begin Gtk.Main.Main_Quit; return True; end On_Main_Window_Delete;   function Scroll_Text (Data : Gtk.Label.Gtk_Label) return Boolean is Text : constant String := Gtk.Label.Get_Text (Data); begin if Scroll_Forwards then Gtk.Label.Set_Text (Label => Data, Str => Text (Text'First + 1 .. Text'Last) & Text (Text'First)); else Gtk.Label.Set_Text (Label => Data, Str => Text (Text'Last) & Text (Text'First .. Text'Last - 1)); end if; return True; end Scroll_Text;   Main_Window  : Gtk.Window.Gtk_Window; Text_Button  : Gtk.Button.Gtk_Button; Scrolling_Text  : Gtk.Label.Gtk_Label; Timeout_ID  : Glib.Main.G_Source_Id; pragma Unreferenced (Timeout_ID);   begin Gtk.Main.Init; Gtk.Window.Gtk_New (Window => Main_Window); Gtk.Label.Gtk_New (Label => Scrolling_Text, Str => "Hello World! "); Gtk.Button.Gtk_New (Button => Text_Button); Gtk.Button.Add (Container => Text_Button, Widget => Scrolling_Text); Button_Callbacks.Connect (Widget => Text_Button, Name => "clicked", Marsh => Button_Callbacks.To_Marshaller (On_Button_Click'Access)); Timeout_ID := Label_Timeout.Timeout_Add (Interval => 125, Func => Scroll_Text'Access, Data => Scrolling_Text); Gtk.Window.Add (Container => Main_Window, Widget => Text_Button); Window_Callbacks.Connect (Widget => Main_Window, Name => "delete_event", Marsh => Window_Callbacks.To_Marshaller (On_Main_Window_Delete'Access)); Gtk.Window.Show_All (Widget => Main_Window); Gtk.Main.Main; end Animation;
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. Compute the angle for the following pairs: 20 degrees (b1) and 45 degrees (b2) -45 and 45 -85 and 90 -95 and 90 -45 and 125 -45 and 145 29.4803 and -88.6381 -78.3251 and -159.036 Optional extra Allow the input bearings to be any (finite) value. Test cases -70099.74233810938 and 29840.67437876723 -165313.6666297357 and 33693.9894517456 1174.8380510598456 and -154146.66490124757 60175.77306795546 and 42213.07192354373
#360_Assembly
360 Assembly
* Angle difference between two bearings - 06/06/2018 ANGLEDBB CSECT USING ANGLEDBB,R13 base register B 72(R15) skip savearea DC 17F'0' savearea SAVE (14,12) save previous context ST R13,4(R15) link backward ST R15,8(R13) link forward LR R13,R15 set addressability LA R10,T-4 @t LA R6,1 i=1 DO WHILE=(C,R6,LE,N) do i=1 to n LA R10,4(R10) next @t L R7,0(R10) a=t(i,1) LA R10,4(R10) next @t L R8,0(R10) b=t(i,2) LR R4,R8 b SR R4,R7 b-a SRDA R4,32 ~ D R4,=F'3600000' /360 A R4,=F'5400000' +540 SRDA R4,32 ~ D R4,=F'3600000' /360 S R4,=F'1800000' x=((((b-a)//360)+540)//360)-180 XDECO R7,XDEC edit a MVC PG(8),XDEC output a MVC PG+9(4),XDEC+8 output a decimals XDECO R8,XDEC edit b MVC PG+14(8),XDEC output b MVC PG+23(4),XDEC+8 output b decimals XDECO R4,XDEC edit x MVC PG+28(8),XDEC output x MVC PG+37(4),XDEC+8 output x decimals XPRNT PG,L'PG print LA R6,1(R6) i++ ENDDO , enddo i L R13,4(0,R13) restore previous savearea pointer RETURN (14,12),RC=0 restore registers from calling sav N DC F'8' number of pairs T DC F'200000',F'450000',F'-450000',F'450000' DC F'-850000',F'900000',F'-950000',F'900000' DC F'-450000',F'1250000',F'450000',F'1450000' DC F'294803',F'-886361',F'-783251',F'-1590360' PG DC CL80'12345678.1234 12345678.1234 12345678.1234' XDEC DS CL12 temp YREGS END ANGLEDBB
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at unixdict to find and display the longest deranged anagram. Related tasks Permutations/Derangements Best shuffle Word plays Ordered words Palindrome detection Semordnilap Anagrams Anagrams/Deranged anagrams Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#BaCon
BaCon
DECLARE idx$ ASSOC STRING   FUNCTION Deranged(a$, b$) FOR i = 1 TO LEN(a$) IF MID$(a$, i, 1) = MID$(b$, i, 1) THEN RETURN FALSE NEXT RETURN TRUE END FUNCTION   FOR w$ IN LOAD$(DIRNAME$(ME$) & "/unixdict.txt") STEP NL$ set$ = EXTRACT$(SORT$(EXPLODE$(w$, 1)), " ") idx$(set$) = APPEND$(idx$(set$), 0, w$) NEXT   FOR w$ IN OBTAIN$(idx$) FOR x = 1 TO AMOUNT(idx$(w$)) FOR y = x+1 TO AMOUNT(idx$(w$)) IF Deranged(TOKEN$(idx$(w$), x), TOKEN$(idx$(w$), y)) AND LEN(TOKEN$(idx$(w$), x)) > current THEN current = LEN(TOKEN$(idx$(w$), x)) an1$ = TOKEN$(idx$(w$), x) an2$ = TOKEN$(idx$(w$), y) END IF NEXT NEXT NEXT   PRINT "Maximum deranged anagrams: ", an1$, " and ", an2$   PRINT NL$, "Total time: ", TIMER, " msecs.", NL$
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the function doesn't have the right arguments and/or return values. So we end up inventing some silly name like   foo2   or   foo_helper.   I have always found it painful to come up with a proper name, and see some disadvantages:   You have to think up a name, which then pollutes the namespace   Function is created which is called from nowhere else   The program flow in the source code is interrupted Some languages allow you to embed recursion directly in-place.   This might work via a label, a local gosub instruction, or some special keyword. Anonymous recursion can also be accomplished using the   Y combinator. Task If possible, demonstrate this by writing the recursive version of the fibonacci function   (see Fibonacci sequence)   which checks for a negative argument before doing the actual recursion.
#BQN
BQN
{ (𝕩<2)◶⟨+´𝕊¨,𝕏⟩𝕩-1‿2 }¨↕10
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M {\displaystyle =M} as well as s u m ( p r o p D i v s ( M ) ) = N {\displaystyle \mathrm {sum} (\mathrm {propDivs} (M))=N} . Example 1184 and 1210 are an amicable pair, with proper divisors:   1, 2, 4, 8, 16, 32, 37, 74, 148, 296, 592   and   1, 2, 5, 10, 11, 22, 55, 110, 121, 242, 605   respectively. Task Calculate and show here the Amicable pairs below 20,000; (there are eight). Related tasks Proper divisors Abundant, deficient and perfect number classifications Aliquot sequence classifications and its amicable classification.
#Action.21
Action!
INCLUDE "H6:SIEVE.ACT"   CARD FUNC SumDivisors(CARD x) CARD i,max,sum   sum=1 i=2 max=x WHILE i<max DO IF x MOD i=0 THEN max=x/i IF i<max THEN sum==+i+max ELSEIF i=max THEN sum==+i FI FI i==+1 OD RETURN (sum)   PROC Main() DEFINE MAXNUM="20000" BYTE ARRAY primes(MAXNUM+1) CARD m,n   Put(125) PutE() ;clear the screen Sieve(primes,MAXNUM+1) FOR m=1 TO MAXNUM-1 DO IF primes(m)=0 THEN n=SumDivisors(m) IF n<MAXNUM AND primes(n)=0 AND n>m THEN IF m=SumDivisors(n) THEN PrintF("%U %U%E",m,n) FI FI FI OD RETURN
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Create a window containing the string "Hello World! " (the trailing space is significant). Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front. When the user clicks on the (windowed) text, it should reverse its direction.
#Applesoft_BASIC
Applesoft BASIC
10 LET T$ = "HELLO WORLD! ":P = 1:L = LEN (T$):T$ = T$ + T$ 20 D = 1: VTAB INT (( PEEK (35) - PEEK (34)) / 2) + 1: FOR R = 1 TO 0 STEP 0 30 HTAB INT (( PEEK (33) - L) / 2) + 1: PRINT MID$ (T$,P,L); 40 P = P + D: IF P > L THEN P = 1 50 IF P < 1 THEN P = L 60 R = PEEK (49152) < 128: FOR I = 1 TO 5:B = PEEK (49249) > 127: IF B < > BO THEN BO = B: IF B = 0 THEN D = - D 70 NEXT I,R:R = PEEK (49168)
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. Compute the angle for the following pairs: 20 degrees (b1) and 45 degrees (b2) -45 and 45 -85 and 90 -95 and 90 -45 and 125 -45 and 145 29.4803 and -88.6381 -78.3251 and -159.036 Optional extra Allow the input bearings to be any (finite) value. Test cases -70099.74233810938 and 29840.67437876723 -165313.6666297357 and 33693.9894517456 1174.8380510598456 and -154146.66490124757 60175.77306795546 and 42213.07192354373
#AArch64_Assembly
AArch64 Assembly
  /* ARM assembly AARCH64 Raspberry PI 3B */ /* program diffAngle64.s */   /************************************/ /* Constantes */ /************************************/ .include "../includeConstantesARM64.inc"   /*********************************/ /* Initialized data */ /*********************************/ .data szCarriageReturn: .asciz "\n" szMessResult: .asciz "Difference between @ and @ = @ \n"   .align 8 fB1: .double 0F20.0 fB2: .double 0F45.0 fB3: .double 0F-45.0 fB4: .double 0F-85.0 fB5: .double 90.0 fB6: .double -95.0 fB7: .double 125.0 fB8: .double 145.0 fB9: .double 0F29.4803 fB10: .double 0F-88.6381 fB11: .double 0F-78.3251 fB12: .double 0F-159.036 fB13: .double 0F-70099.74233810938 fB14: .double 0F29840.67437876723   /*********************************/ /* UnInitialized data */ /*********************************/ .bss sZoneConv: .skip 24 /*********************************/ /* code section */ /*********************************/ .text .global main main: ldr x0,qAdrfB1 ldr x1,qAdrfB2 bl testComputeAngle //b 100f ldr x0,qAdrfB3 ldr x1,qAdrfB2 bl testComputeAngle   ldr x0,qAdrfB4 ldr x1,qAdrfB5 bl testComputeAngle   ldr x0,qAdrfB6 ldr x1,qAdrfB5 bl testComputeAngle   ldr x0,qAdrfB3 ldr x1,qAdrfB7 bl testComputeAngle   ldr x0,qAdrfB3 ldr x1,qAdrfB8 bl testComputeAngle   ldr x0,qAdrfB9 ldr x1,qAdrfB10 bl testComputeAngle   ldr x0,qAdrfB11 ldr x1,qAdrfB12 bl testComputeAngle   ldr x0,qAdrfB13 ldr x1,qAdrfB14 bl testComputeAngle   100: // standard end of the program mov x0, #0 // return code mov x8,EXIT svc #0 // perform the system call qAdrszCarriageReturn: .quad szCarriageReturn qAdrsZoneConv: .quad sZoneConv qAdrfB1: .quad fB1 qAdrfB2: .quad fB2 qAdrfB3: .quad fB3 qAdrfB4: .quad fB4 qAdrfB5: .quad fB5 qAdrfB6: .quad fB6 qAdrfB7: .quad fB7 qAdrfB8: .quad fB8 qAdrfB9: .quad fB9 qAdrfB10: .quad fB10 qAdrfB11: .quad fB11 qAdrfB12: .quad fB12 qAdrfB13: .quad fB13 qAdrfB14: .quad fB14 /******************************************************************/ /* compute difference and display result */ /******************************************************************/ /* s0 contains bearing 1 */ /* s1 contains bearing 2 */ testComputeAngle: stp x1,lr,[sp,-16]! // save registers stp x2,x3,[sp,-16]! // save registers ldr d0,[x0] fmov d2,d0 ldr d1,[x1] bl computeDiffAngle fmov d3,d0 fmov d0,d2 ldr x0,qAdrsZoneConv bl convertirFloat ldr x0,qAdrszMessResult ldr x1,qAdrsZoneConv bl strInsertAtCharInc mov x3,x0 fmov d0,d1 ldr x0,qAdrsZoneConv bl convertirFloat mov x0,x3 ldr x1,qAdrsZoneConv bl strInsertAtCharInc mov x3,x0 fmov d0,d3 ldr x0,qAdrsZoneConv bl convertirFloat mov x0,x3 ldr x1,qAdrsZoneConv bl strInsertAtCharInc bl affichageMess   100: ldp x2,x3,[sp],16 // restaur registers ldp x1,lr,[sp],16 // restaur registers ret qAdrszMessResult: .quad szMessResult /******************************************************************/ /* compute difference of two bearing */ /******************************************************************/ /* d0 contains bearing 1 */ /* d1 contains bearing 2 */ computeDiffAngle: stp x1,lr,[sp,-16]! // save registers stp x2,x3,[sp,-16]! // save registers stp x4,x5,[sp,-16]! // save registers stp d1,d2,[sp,-16]! // save registres stp d3,d4,[sp,-16]! // save registres mov x1,#360 mov x4,#0 // top positive/negative fcvtzs d4,d0 // conversion.integer scvtf d2,d4 // conversion float fsub d2,d0,d2 // partie décimale fmov x0,d4 // partie entière cmp x0,#0 // negative ? bge 1f neg x0,x0 // yes -> inversion mov x4,#1 1: udiv x2,x0,x1 // divide by 360 msub x3,x2,x1,x0 cmp x4,#0 // value negative ? neg x5,x3 csel x3,x5,x3,ne // inversion remainder fmov d3,x3 scvtf d3,d3 // and conversion float fadd d0,d3,d2 // add decimal part   mov x4,#0 // bearing 2 fcvtzs d4,d1 // conversion integer scvtf d2,d4 // conversion float fsub d2,d1,d2 // partie décimale fmov x0,d4 cmp x0,#0 bge 2f neg x0,x0 mov x4,#1 2: udiv x2,x0,x1 // divide by 360 msub x3,x2,x1,x0 cmp x4,#0 neg x5,x3 csel x3,x5,x3,ne // inversion remainder fmov d3,x3 scvtf d3,d3 // conversion float fadd d1,d3,d2   fsub d0,d1,d0 // calculate the difference between the 2 values   mov x0,180 fmov d3,x0 scvtf d3,d3 // conversion float 180 fmov d4,x1 // 360 scvtf d4,d4 // conversion float 360 fcmp d0,#0.0 // difference is negative ? blt 2f // difference is positive fcmp d0,d4 // difference > 360 ble 3f fsub d0,d0,d4 // yes -> difference - 360 3: fcmp d0,d3 // compare difference and 180 ble 100f fsub d0,d4,d0 // > 180 calculate 360 - difference fneg d0,d0 // and negate b 100f   2: // différence is négative fneg d2,d4 // -360 fcmp d0,d2 // compare différence et - 360 ble 3f fsub d0,d0,d4 // sub 360 to différence 3: fneg d3,d3 // -180 fcmp d0,d3 // compare difference and -180 bge 100f fadd d0,d4,d0 // calculate 360 + différence   100: ldp d3,d4,[sp],16 // restaur registers ldp d1,d2,[sp],16 // restaur registers ldp x4,x5,[sp],16 // restaur registers ldp x2,x3,[sp],16 // restaur registers ldp x1,lr,[sp],16 // restaur registers ret   /******************************************************************/ /* Conversion Float */ /******************************************************************/ /* d0 contains Float */ /* x0 contains address conversion area mini 20 charactèrs */ /* x0 return result length */ /* see https://blog.benoitblanchon.fr/lightweight-float-to-string/ */ convertirFloat: stp x1,lr,[sp,-16]! // save registres stp x2,x3,[sp,-16]! // save registres stp x4,x5,[sp,-16]! // save registres stp x6,x7,[sp,-16]! // save registres stp x8,x9,[sp,-16]! // save registres stp d1,d2,[sp,-16]! // save registres mov x6,x0 // save area address fmov x0,d0 mov x8,#0 // result length mov x3,#'+' strb w3,[x6] // signe + forcing mov x2,x0 tbz x2,63,1f mov x2,1 lsl x2,x2,63 bic x0,x0,x2 mov x3,#'-' // sign - strb w3,[x6] 1: adds x8,x8,#1 // next position cmp x0,#0 // case 0 positive or negative bne 2f mov x3,#'0' strb w3,[x6,x8] // store character 0 adds x8,x8,#1 strb wzr,[x6,x8] // store 0 final mov x0,x8 // return length b 100f 2: ldr x2,iMaskExposant mov x1,x0 and x1,x1,x2 // exposant cmp x1,x2 bne 4f tbz x0,51,3f // test bit 51 to zéro mov x2,#'N' // case Nan. store byte no possible store integer strb w2,[x6] // area no aligned mov x2,#'a' strb w2,[x6,#1] mov x2,#'n' strb w2,[x6,#2] mov x2,#0 // 0 final strb w2,[x6,#3] mov x0,#3 b 100f 3: // case infini positive or négative mov x2,#'I' strb w2,[x6,x8] adds x8,x8,#1 mov x2,#'n' strb w2,[x6,x8] adds x8,x8,#1 mov x2,#'f' strb w2,[x6,x8] adds x8,x8,#1 mov x2,#0 strb w2,[x6,x8] mov x0,x8 b 100f 4: bl normaliserFloat mov x5,x0 // save exposant fcvtzu d2,d0 fmov x0,d2 // part integer scvtf d1,d2 // conversion float fsub d1,d0,d1 // extraction part fractional ldr d2,dConst1 fmul d1,d2,d1 // to crop it in full fcvtzu d1,d1 // convertion integer fmov x4,d1 // fract value // conversion part integer to x0 mov x2,x6 // save address begin area adds x6,x6,x8 mov x1,x6 bl conversion10 add x6,x6,x0 mov x3,#',' strb w3,[x6] adds x6,x6,#1   mov x0,x4 // conversion part fractionnaire mov x1,x6 bl conversion10SP add x6,x6,x0 sub x6,x6,#1 // remove trailing zeros 5: ldrb w0,[x6] cmp w0,#'0' bne 6f sub x6,x6,#1 b 5b 6: cmp w0,#',' bne 7f sub x6,x6,#1 7: cmp x5,#0 // if exposant = 0 no display bne 8f add x6,x6,#1 b 10f 8: add x6,x6,#1 mov x3,#'E' strb w3,[x6] add x6,x6,#1 mov x0,x5 // conversion exposant mov x3,x0 tbz x3,63,9f // exposant negative ? neg x0,x0 mov x3,#'-' strb w3,[x6] adds x6,x6,#1 9: mov x1,x6 bl conversion10 add x6,x6,x0 10: strb wzr,[x6] // store 0 final adds x6,x6,#1 mov x0,x6 subs x0,x0,x2 // retour de la longueur de la zone subs x0,x0,#1 // sans le 0 final   100: ldp d1,d2,[sp],16 // restaur registres ldp x8,x9,[sp],16 // restaur registres ldp x6,x7,[sp],16 // restaur registres ldp x4,x5,[sp],16 // restaur registres ldp x2,x3,[sp],16 // restaur registres ldp x1,lr,[sp],16 // restaur registres ret   iMaskExposant: .quad 0x7FF<<52 dConst1: .double 0f1E17   /***************************************************/ /* normaliser float */ /***************************************************/ /* x0 contain float value (always positive value and <> Nan) */ /* d0 return new value */ /* x0 return exposant */ normaliserFloat: stp x1,lr,[sp,-16]! // save registers fmov d0,x0 // value float mov x0,#0 // exposant ldr d1,dConstE7 // no normalisation for value < 1E7 fcmp d0,d1 blo 10f // if d0 < dConstE7   ldr d1,dConstE256 fcmp d0,d1 blo 1f fdiv d0,d0,d1 adds x0,x0,#256 1:   ldr d1,dConstE128 fcmp d0,d1 blo 1f fdiv d0,d0,d1 adds x0,x0,#128 1: ldr d1,dConstE64 fcmp d0,d1 blo 1f fdiv d0,d0,d1 adds x0,x0,#64 1: ldr d1,dConstE32 fcmp d0,d1 blo 1f fdiv d0,d0,d1 adds x0,x0,#32 1: ldr d1,dConstE16 fcmp d0,d1 blo 2f fdiv d0,d0,d1 adds x0,x0,#16 2: ldr d1,dConstE8 fcmp d0,d1 blo 3f fdiv d0,d0,d1 adds x0,x0,#8 3: ldr d1,dConstE4 fcmp d0,d1 blo 4f fdiv d0,d0,d1 adds x0,x0,#4 4: ldr d1,dConstE2 fcmp d0,d1 blo 5f fdiv d0,d0,d1 adds x0,x0,#2 5: ldr d1,dConstE1 fcmp d0,d1 blo 10f fdiv d0,d0,d1 adds x0,x0,#1   10: ldr d1,dConstME5 // pas de normalisation pour les valeurs > 1E-5 fcmp d0,d1 bhi 100f // fin   ldr d1,dConstME255 fcmp d0,d1 bhi 11f ldr d1,dConstE256   fmul d0,d0,d1 subs x0,x0,#256 11:   ldr d1,dConstME127 fcmp d0,d1 bhi 11f ldr d1,dConstE128   fmul d0,d0,d1 subs x0,x0,#128 11:   ldr d1,dConstME63 fcmp d0,d1 bhi 11f ldr d1,dConstE64   fmul d0,d0,d1 subs x0,x0,#64 11:   ldr d1,dConstME31 fcmp d0,d1 bhi 11f ldr d1,dConstE32   fmul d0,d0,d1 subs x0,x0,#32 11: ldr d1,dConstME15 fcmp d0,d1 bhi 12f ldr d1,dConstE16 fmul d0,d0,d1 subs x0,x0,#16 12: ldr d1,dConstME7 fcmp d0,d1 bhi 13f ldr d1,dConstE8 fmul d0,d0,d1 subs x0,x0,#8 13: ldr d1,dConstME3 fcmp d0,d1 bhi 14f ldr d1,dConstE4 fmul d0,d0,d1 subs x0,x0,#4 14: ldr d1,dConstME1 fcmp d0,d1 bhi 15f ldr d1,dConstE2 fmul d0,d0,d1 subs x0,x0,#2 15: ldr d1,dConstE0 fcmp d0,d1 bhi 100f ldr d1,dConstE1 fmul d0,d0,d1 subs x0,x0,#1   100: // fin standard de la fonction ldp x1,lr,[sp],16 // restaur registres ret .align 2 dConstE7: .double 0f1E7 dConstE256: .double 0f1E256 dConstE128: .double 0f1E128 dConstE64: .double 0f1E64 dConstE32: .double 0f1E32 dConstE16: .double 0f1E16 dConstE8: .double 0f1E8 dConstE4: .double 0f1E4 dConstE2: .double 0f1E2 dConstE1: .double 0f1E1 dConstME5: .double 0f1E-5 dConstME255: .double 0f1E-255 dConstME127: .double 0f1E-127 dConstME63: .double 0f1E-63 dConstME31: .double 0f1E-31 dConstME15: .double 0f1E-15 dConstME7: .double 0f1E-7 dConstME3: .double 0f1E-3 dConstME1: .double 0f1E-1 dConstE0: .double 0f1E0   /******************************************************************/ /* Décimal Conversion */ /******************************************************************/ /* x0 contain value et x1 address conversion area */ conversion10SP: stp x1,lr,[sp,-16]! // save registers stp x2,x3,[sp,-16]! // save registers stp x4,x5,[sp,-16]! // save registers mov x5,x1 mov x4,#16 mov x2,x0 mov x1,#10 // décimal conversion 1: // conversion loop mov x0,x2 // copy begin number or quotient udiv x2,x0,x1 // division by 10 msub x3,x1,x2,x0 // compute remainder add x3,x3,#48 // compute digit strb w3,[x5,x4] // store byte address area (x5) + offset (x4) subs x4,x4,#1 // position precedente bge 1b strb wzr,[x5,16] // 0 final 100: ldp x4,x5,[sp],16 // restaur registers ldp x2,x3,[sp],16 // restaur registers ldp x1,lr,[sp],16 // restaur registers ret /***************************************************/ /* ROUTINES INCLUDE */ /***************************************************/ .include "../includeARM64.inc"  
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at unixdict to find and display the longest deranged anagram. Related tasks Permutations/Derangements Best shuffle Word plays Ordered words Palindrome detection Semordnilap Anagrams Anagrams/Deranged anagrams Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#BBC_BASIC
BBC BASIC
INSTALL @lib$+"SORTLIB" Sort% = FN_sortinit(0,0)   DIM dict$(26000), sort$(26000), indx%(26000)   REM Load the dictionary: dict% = OPENIN("C:\unixdict.txt") IF dict%=0 ERROR 100, "No dictionary file" index% = 0 REPEAT index% += 1 dict$(index%) = GET$#dict% indx%(index%) = index% UNTIL EOF#dict% CLOSE #dict% Total% = index%   TIME = 0 REM Sort the letters in each word: FOR index% = 1 TO Total% sort$(index%) = FNsortstring(dict$(index%)) NEXT   REM Sort the sorted words: C% = Total% CALL Sort%, sort$(1), indx%(1)   REM Find anagrams and deranged anagrams: maxlen% = 0 maxidx% = 0 FOR index% = 1 TO Total%-1 IF sort$(index%) = sort$(index%+1) THEN One$ = dict$(indx%(index%)) Two$ = dict$(indx%(index%+1)) FOR c% = 1 TO LEN(One$) IF MID$(One$,c%,1) = MID$(Two$,c%,1) EXIT FOR NEXT IF c%>LEN(One$) IF c%>maxlen% maxlen% = c% : maxidx% = index% ENDIF NEXT   PRINT "The longest deranged anagrams are '" dict$(indx%(maxidx%)); PRINT "' and '" dict$(indx%(maxidx%+1)) "'" PRINT "(taking " ; TIME/100 " seconds)" END   DEF FNsortstring(A$) LOCAL C%, a&() C% = LEN(A$) DIM a&(C%) $$^a&(0) = A$ CALL Sort%, a&(0) = $$^a&(0)
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the function doesn't have the right arguments and/or return values. So we end up inventing some silly name like   foo2   or   foo_helper.   I have always found it painful to come up with a proper name, and see some disadvantages:   You have to think up a name, which then pollutes the namespace   Function is created which is called from nowhere else   The program flow in the source code is interrupted Some languages allow you to embed recursion directly in-place.   This might work via a label, a local gosub instruction, or some special keyword. Anonymous recursion can also be accomplished using the   Y combinator. Task If possible, demonstrate this by writing the recursive version of the fibonacci function   (see Fibonacci sequence)   which checks for a negative argument before doing the actual recursion.
#C
C
#include <stdio.h>   long fib(long x) { long fib_i(long n) { return n < 2 ? n : fib_i(n - 2) + fib_i(n - 1); }; if (x < 0) { printf("Bad argument: fib(%ld)\n", x); return -1; } return fib_i(x); }   long fib_i(long n) /* just to show the fib_i() inside fib() has no bearing outside it */ { printf("This is not the fib you are looking for\n"); return -1; }   int main() { long x; for (x = -1; x < 4; x ++) printf("fib %ld = %ld\n", x, fib(x));   printf("calling fib_i from outside fib:\n"); fib_i(3);   return 0; }
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M {\displaystyle =M} as well as s u m ( p r o p D i v s ( M ) ) = N {\displaystyle \mathrm {sum} (\mathrm {propDivs} (M))=N} . Example 1184 and 1210 are an amicable pair, with proper divisors:   1, 2, 4, 8, 16, 32, 37, 74, 148, 296, 592   and   1, 2, 5, 10, 11, 22, 55, 110, 121, 242, 605   respectively. Task Calculate and show here the Amicable pairs below 20,000; (there are eight). Related tasks Proper divisors Abundant, deficient and perfect number classifications Aliquot sequence classifications and its amicable classification.
#Ada
Ada
with Ada.Text_IO, Generic_Divisors; use Ada.Text_IO;   procedure Amicable_Pairs is   function Same(P: Positive) return Positive is (P);   package Divisor_Sum is new Generic_Divisors (Result_Type => Natural, None => 0, One => Same, Add => "+");   Num2 : Integer; begin for Num1 in 4 .. 20_000 loop Num2 := Divisor_Sum.Process(Num1); if Num1 < Num2 then if Num1 = Divisor_Sum.Process(Num2) then Put_Line(Integer'Image(Num1) & "," & Integer'Image(Num2)); end if; end if; end loop; end Amicable_Pairs;
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Create a window containing the string "Hello World! " (the trailing space is significant). Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front. When the user clicks on the (windowed) text, it should reverse its direction.
#AutoHotkey
AutoHotkey
SetTimer, Animate ; Timer runs every 250 ms. String := "Hello World " Gui, Add, Text, vS gRev, %String% Gui, +AlwaysOnTop -SysMenu Gui, Show Return   Animate: String := (!Reverse) ? (SubStr(String, 0) . Substr(String, 1, StrLen(String)-1)) : (SubStr(String, 2) . SubStr(String, 1, 1)) GuiControl,,S, %String% return   Rev: ; Runs whenever user clicks on the text control Reverse := !Reverse return
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. Compute the angle for the following pairs: 20 degrees (b1) and 45 degrees (b2) -45 and 45 -85 and 90 -95 and 90 -45 and 125 -45 and 145 29.4803 and -88.6381 -78.3251 and -159.036 Optional extra Allow the input bearings to be any (finite) value. Test cases -70099.74233810938 and 29840.67437876723 -165313.6666297357 and 33693.9894517456 1174.8380510598456 and -154146.66490124757 60175.77306795546 and 42213.07192354373
#Action.21
Action!
INCLUDE "H6:REALMATH.ACT"   INT FUNC AngleI(INT a1,a2) INT r   r=a2-a1 WHILE r>180 DO r==-360 OD WHILE r<-180 DO r==+360 OD RETURN (r)   PROC TestI(INT a1,a2) INT r   r=AngleI(a1,a2) PrintF("%I .. %I = %I%E",a1,a2,r) RETURN   PROC AngleR(REAL POINTER r1,r2,r) REAL tmp,r180,rm180,r360   ValR("180",r180) ValR("-180",rm180) ValR("360",r360)   RealSub(r2,r1,r) WHILE RealGreaterOrEqual(r,r180) DO RealSub(r,r360,tmp) RealAssign(tmp,r) OD WHILE RealGreaterOrEqual(rm180,r) DO RealAdd(r,r360,tmp) RealAssign(tmp,r) OD RETURN   PROC TestR(CHAR ARRAY s1,s2) REAL r1,r2,r   ValR(s1,r1) ValR(s2,r2) AngleR(r1,r2,r) PrintR(r1) Print(" .. ") PrintR(r2) Print(" = ") PrintRE(r) RETURN   PROC Main() Put(125) PutE() ;clear screen TestI(20,45) TestI(-45,45) TestI(-85,90) TestI(-95,90) TestI(-45,125) TestI(-45,145) TestR("29.4803","-88.6381") TestR("-78.3251","-159.036") TestR("-70099.74233810938","29840.67437876723") TestR("-165313.6666297357","33693.9894517456") TestR("1174.8380510598456","-154146.66490124757") TestR("60175.77306795546","42213.07192354373") RETURN
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at unixdict to find and display the longest deranged anagram. Related tasks Permutations/Derangements Best shuffle Word plays Ordered words Palindrome detection Semordnilap Anagrams Anagrams/Deranged anagrams Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Bracmat
Bracmat
get$("unixdict.txt",STR):?wordList & 1:?product & :?unsorted & whl ' ( @(!wordList:(%?word:?letterString) \n ?wordList) & :?letterSum & whl ' ( @(!letterString:%?letter ?letterString) & (!letter:~#|str$(N !letter))+!letterSum  : ?letterSum ) & !letterSum^!word !unsorted:?unsorted ) & ( mergeSort = newL L first second .  !arg:?L & whl ' ( !L:% % & :?newL & whl ' ( !L:%?first %?second ?L & !first*!second !newL:?newL ) & !L !newL:?L ) & !L ) & mergeSort$!unsorted:?product & 0:?maxLength:?oldMaxLength & :?derangedAnagrams & ( deranged = nextLetter Atail Btail .  !arg  : ( (.) | ( @(?:%@?nextLetter ?Atail) . @(?:(%@:~!nextLetter) ?Btail) ) & deranged$(!Atail.!Btail) ) ) & (  !product  :  ? *  ? ^ ( %+%  : @(%:? ([~<!maxLength:[?maxLength))+?  :  ? + %@?anagramA + ? + %@?anagramB + ( ? & deranged$(!anagramA.!anagramB) & (!anagramA.!anagramB) (  !maxLength:>!oldMaxLength:?oldMaxLength & | !derangedAnagrams )  : ?derangedAnagrams & ~ ) ) * ? | out$!derangedAnagrams );
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the function doesn't have the right arguments and/or return values. So we end up inventing some silly name like   foo2   or   foo_helper.   I have always found it painful to come up with a proper name, and see some disadvantages:   You have to think up a name, which then pollutes the namespace   Function is created which is called from nowhere else   The program flow in the source code is interrupted Some languages allow you to embed recursion directly in-place.   This might work via a label, a local gosub instruction, or some special keyword. Anonymous recursion can also be accomplished using the   Y combinator. Task If possible, demonstrate this by writing the recursive version of the fibonacci function   (see Fibonacci sequence)   which checks for a negative argument before doing the actual recursion.
#C.23
C#
  static int Fib(int n) { if (n < 0) throw new ArgumentException("Must be non negativ", "n");   Func<int, int> fib = null; // Must be known, before we can assign recursively to it. fib = p => p > 1 ? fib(p - 2) + fib(p - 1) : p; return fib(n); }  
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º   degree   is   1/360   of a turn   gradian   is   1/400   of a turn   mil   is   1/6400   of a turn   radian   is   1/2 π {\displaystyle \pi }   of a turn   (or   0.5/ π {\displaystyle \pi }   of a turn) Or, to put it another way,   for a full circle:   there are   360   degrees   there are   400   gradians   there are   6,400   mils   there are   2 π {\displaystyle \pi }   radians   (roughly equal to 6.283+) A   mil   is approximately equal to a   milliradian   (which is   1/1000   of a radian). There is another definition of a   mil   which is   1/1000   of a radian   ─── this definition won't be used in this Rosetta Code task. Turns   are sometimes known or shown as:   turn(s)   360 degrees   unit circle   a (full) circle Degrees   are sometimes known or shown as:   degree(s)   deg   º       (a symbol)   °       (another symbol) Gradians   are sometimes known or shown as:   gradian(s)   grad(s)   grade(s)   gon(s)   metric degree(s)   (Note that   centigrade   was used for 1/100th of a grade, see the note below.) Mils   are sometimes known or shown as:   mil(s)   NATO mil(s) Radians   are sometimes known or shown as:   radian(s)   rad(s) Notes In continental Europe, the French term   centigrade   was used for   1/100   of a grad (grade);   this was one reason for the adoption of the term   Celsius   to replace   centigrade   as the name of a temperature scale. Gradians were commonly used in civil engineering. Mils were normally used for artillery   (elevations of the gun barrel for ranging). Positive and negative angles Although the definition of the measurement of an angle doesn't support the concept of a negative angle,   it's frequently useful to impose a convention that allows positive and negative angular values to represent orientations and/or rotations in opposite directions relative to some reference.   It is this reason that negative angles will keep their sign and not be normalized to positive angles. Normalization Normalization   (for this Rosetta Code task)   will keep the same sign,   but it will reduce the magnitude to less than a full circle;   in other words, less than 360º. Normalization   shouldn't   change   -45º   to   315º, An angle of   0º,   +0º,   0.000000,   or   -0º   should be shown as   0º. Task   write a function (or equivalent) to do the normalization for each scale Suggested names: d2d,   g2g,   m2m,   and  r2r   write a function (or equivalent) to convert one scale to another Suggested names for comparison of different computer language function names: d2g,   d2m,   and   d2r   for degrees g2d,   g2m,   and   g2r   for gradians m2d,   m2g,   and   m2r   for mils r2d,   r2g,   and   r2m   for radians   normalize all angles used   (except for the "original" or "base" angle)   show the angles in every scale and convert them to all other scales   show all output here on this page For the (above) conversions,   use these dozen numbers   (in the order shown):   -2   -1   0   1   2   6.2831853   16   57.2957795   359   399   6399   1000000
#11l
11l
V values = [Float(-2), -1, 0, 1, 2, 6.2831853, 16, 57.2957795, 359, 399, 6399, 1000000]   F normd(x) {R fmod(x, 360)} F normg(x) {R fmod(x, 400)} F normm(x) {R fmod(x, 6400)} F normr(x) {R fmod(x, (2 * math:pi))}   F d2g(x) {R normd(x) * 10 / 9} F d2m(x) {R normd(x) * 160 / 9} F d2r(x) {R normd(x) * math:pi / 180}   F g2d(x) {R normg(x) * 9 / 10} F g2m(x) {R normg(x) * 16} F g2r(x) {R normg(x) * math:pi / 200}   F m2d(x) {R normm(x) * 9 / 160} F m2g(x) {R normm(x) / 16} F m2r(x) {R normm(x) * math:pi / 3200}   F r2d(x) {R normr(x) * 180 / math:pi} F r2g(x) {R normr(x) * 200 / math:pi} F r2m(x) {R normr(x) * 3200 / math:pi}   print(‘ Degrees Normalized Gradians Mils Radians’) print(‘───────────────────────────────────────────────────────────────────────────────────’) L(val) values print(‘#7.7 #7.7 #7.7 #7.7 #7.7’.format(val, normd(val), d2g(val), d2m(val), d2r(val)))   print() print(‘ Gradians Normalized Degrees Mils Radians’) print(‘───────────────────────────────────────────────────────────────────────────────────’) L(val) values print(‘#7.7 #7.7 #7.7 #7.7 #7.7’.format(val, normg(val), g2d(val), g2m(val), g2r(val)))   print() print(‘ Mils Normalized Degrees Gradians Radians’) print(‘───────────────────────────────────────────────────────────────────────────────────’) L(val) values print(‘#7.7 #7.7 #7.7 #7.7 #7.7’.format(val, normm(val), m2d(val), m2g(val), m2r(val)))   print() print(‘ Radians Normalized Degrees Gradians Mils’) print(‘───────────────────────────────────────────────────────────────────────────────────’) L(val) values print(‘#7.7 #7.7 #7.7 #7.7 #7.7’.format(val, normr(val), r2d(val), r2g(val), r2m(val)))
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M {\displaystyle =M} as well as s u m ( p r o p D i v s ( M ) ) = N {\displaystyle \mathrm {sum} (\mathrm {propDivs} (M))=N} . Example 1184 and 1210 are an amicable pair, with proper divisors:   1, 2, 4, 8, 16, 32, 37, 74, 148, 296, 592   and   1, 2, 5, 10, 11, 22, 55, 110, 121, 242, 605   respectively. Task Calculate and show here the Amicable pairs below 20,000; (there are eight). Related tasks Proper divisors Abundant, deficient and perfect number classifications Aliquot sequence classifications and its amicable classification.
#ALGOL_60
ALGOL 60
  begin   comment - return n mod m; integer procedure mod(n, m); value n, q; integer n, m; begin mod := n - m * entier(n / m); end;   comment - return sum of the proper divisors of n; integer procedure sumf(n); value n; integer n; begin integer sum, f1, f2; sum := 1; f1 := 2; for f1 := f1 while (f1 * f1) <= n do begin if mod(n, f1) = 0 then begin sum := sum + f1; f2 := n / f1; if f2 > f1 then sum := sum + f2; end; f1 := f1 + 1; end; sumf := sum; end;   comment - main program begins here; integer a, b, found; outstring(1,"Searching up to 20000 for amicable pairs\n"); found := 0; for a := 2 step 1 until 20000 do begin b := sumf(a); if b > a then begin if a = sumf(b) then begin found := found + 1; outinteger(1,a); outinteger(1,b); outstring(1,"\n"); end; end; end; outinteger(1,found); outstring(1,"pairs were found");   end  
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Create a window containing the string "Hello World! " (the trailing space is significant). Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front. When the user clicks on the (windowed) text, it should reverse its direction.
#BASIC256
BASIC256
str$="Hello, World! " direction=0 #value of 0: to the right, 1: to the left. tlx=10 #Top left x tly=10 #Top left y fastgraphics font "Arial",20,100 #The Font configuration (Font face, size, weight)   main: while clickb=0 if direction=0 then str$=RIGHT(str$,1) + LEFT(str$,length(str$)-1) else str$=MID(str$,2,length(str$)-1)+LEFT(str$,1) end if refresh clg color red text tlx,tly,str$ pause .1 end while #Note: textheight() and textwidth() depends on the latest configuration of the FONT command. if clickb=1 and clickx>=tlx and clickx<=tlx+textwidth(str$) and clicky>=tly and clicky<=tly+textheight() then direction=NOT direction end if clickclear goto main
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Create a window containing the string "Hello World! " (the trailing space is significant). Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front. When the user clicks on the (windowed) text, it should reverse its direction.
#BBC_BASIC
BBC BASIC
VDU 23,22,212;40;16,32,16,128 txt$ = "Hello World! " direction% = TRUE ON MOUSE direction% = NOT direction% : RETURN OFF REPEAT CLS PRINT txt$; IF direction% THEN txt$ = RIGHT$(txt$) + LEFT$(txt$) ELSE txt$ = MID$(txt$,2) + LEFT$(txt$,1) ENDIF WAIT 20 UNTIL FALSE
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. Compute the angle for the following pairs: 20 degrees (b1) and 45 degrees (b2) -45 and 45 -85 and 90 -95 and 90 -45 and 125 -45 and 145 29.4803 and -88.6381 -78.3251 and -159.036 Optional extra Allow the input bearings to be any (finite) value. Test cases -70099.74233810938 and 29840.67437876723 -165313.6666297357 and 33693.9894517456 1174.8380510598456 and -154146.66490124757 60175.77306795546 and 42213.07192354373
#Ada
Ada
  ----------------------------------------------------------------------- -- Angle difference between two bearings ----------------------------------------------------------------------- with Ada.Text_IO; use Ada.Text_IO;   procedure Bearing_Angles is type Real is digits 8; Package Real_Io is new Ada.Text_IO.Float_IO(Real); use Real_IO; type Angles is record B1 : Real; B2 : Real; end record; type Angle_Arr is array(Positive range <>) of Angles;   function fmod(Left, Right : Real) return Real is Result : Real; begin Result := Left - Right*Real'Truncation(Left / Right); return Result; end fmod;   The_Angles : Angle_Arr := ((20.0,45.0),(-45.0, 45.0), (-85.0, 90.0), (-95.0, 90.0), (-14.0, 125.0), (29.4803, -88.6381), (-78.3251, -159.036), (-70099.74233810938, 29840.67437876723), (-165313.6666297357, 33693.9894517456), (1174.8380510598456, -154146.66490124757), (60175.77306795546, 42213.07192354373)); Diff : Real;   begin   for A of The_Angles loop Diff := fmod(A.b2 - A.b1, 360.0); If Diff < -180.0 then Diff := Diff + 360.0; elsif Diff > 180.0 then Diff := Diff - 360.0; end if;   Put("Difference between "); Put(Item => A.B2, Fore => 7, Aft => 4, Exp => 0); Put(" and "); Put(Item => A.B1, Fore => 7, Aft => 4, Exp => 0); Put(" is "); Put(Item => Diff, Fore => 4, Aft => 4, Exp => 0); New_Line; end loop;   end Bearing_Angles;  
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at unixdict to find and display the longest deranged anagram. Related tasks Permutations/Derangements Best shuffle Word plays Ordered words Palindrome detection Semordnilap Anagrams Anagrams/Deranged anagrams Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#C
C
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <sys/types.h> #include <fcntl.h> #include <sys/stat.h>   // Letter lookup by frequency. This is to reduce word insertion time. const char *freq = "zqxjkvbpygfwmucldrhsnioate"; int char_to_idx[128];   // Trie structure of sorts struct word { const char *w; struct word *next; };   union node { union node *down[10]; struct word *list[10]; };   int deranged(const char *s1, const char *s2) { int i; for (i = 0; s1[i]; i++) if (s1[i] == s2[i]) return 0; return 1; }   int count_letters(const char *s, unsigned char *c) { int i, len; memset(c, 0, 26); for (len = i = 0; s[i]; i++) { if (s[i] < 'a' || s[i] > 'z') return 0; len++, c[char_to_idx[(unsigned char)s[i]]]++; } return len; }   const char * insert(union node *root, const char *s, unsigned char *cnt) { int i; union node *n; struct word *v, *w = 0;   for (i = 0; i < 25; i++, root = n) { if (!(n = root->down[cnt[i]])) root->down[cnt[i]] = n = calloc(1, sizeof(union node)); }   w = malloc(sizeof(struct word)); w->w = s; w->next = root->list[cnt[25]]; root->list[cnt[25]] = w;   for (v = w->next; v; v = v->next) { if (deranged(w->w, v->w)) return v->w; } return 0; }   int main(int c, char **v) { int i, j = 0; char *words; struct stat st;   int fd = open(c < 2 ? "unixdict.txt" : v[1], O_RDONLY); if (fstat(fd, &st) < 0) return 1;   words = malloc(st.st_size); read(fd, words, st.st_size); close(fd);   union node root = {{0}}; unsigned char cnt[26]; int best_len = 0; const char *b1, *b2;   for (i = 0; freq[i]; i++) char_to_idx[(unsigned char)freq[i]] = i;   /* count words, change newline to null */ for (i = j = 0; i < st.st_size; i++) { if (words[i] != '\n') continue; words[i] = '\0';   if (i - j > best_len) { count_letters(words + j, cnt); const char *match = insert(&root, words + j, cnt);   if (match) { best_len = i - j; b1 = words + j; b2 = match; } }   j = ++i; }   if (best_len) printf("longest derangement: %s %s\n", b1, b2);   return 0; }
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the function doesn't have the right arguments and/or return values. So we end up inventing some silly name like   foo2   or   foo_helper.   I have always found it painful to come up with a proper name, and see some disadvantages:   You have to think up a name, which then pollutes the namespace   Function is created which is called from nowhere else   The program flow in the source code is interrupted Some languages allow you to embed recursion directly in-place.   This might work via a label, a local gosub instruction, or some special keyword. Anonymous recursion can also be accomplished using the   Y combinator. Task If possible, demonstrate this by writing the recursive version of the fibonacci function   (see Fibonacci sequence)   which checks for a negative argument before doing the actual recursion.
#C.2B.2B
C++
double fib(double n) { if(n < 0) { throw "Invalid argument passed to fib"; } else { struct actual_fib { static double calc(double n) { if(n < 2) { return n; } else { return calc(n-1) + calc(n-2); } } };   return actual_fib::calc(n); } }
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º   degree   is   1/360   of a turn   gradian   is   1/400   of a turn   mil   is   1/6400   of a turn   radian   is   1/2 π {\displaystyle \pi }   of a turn   (or   0.5/ π {\displaystyle \pi }   of a turn) Or, to put it another way,   for a full circle:   there are   360   degrees   there are   400   gradians   there are   6,400   mils   there are   2 π {\displaystyle \pi }   radians   (roughly equal to 6.283+) A   mil   is approximately equal to a   milliradian   (which is   1/1000   of a radian). There is another definition of a   mil   which is   1/1000   of a radian   ─── this definition won't be used in this Rosetta Code task. Turns   are sometimes known or shown as:   turn(s)   360 degrees   unit circle   a (full) circle Degrees   are sometimes known or shown as:   degree(s)   deg   º       (a symbol)   °       (another symbol) Gradians   are sometimes known or shown as:   gradian(s)   grad(s)   grade(s)   gon(s)   metric degree(s)   (Note that   centigrade   was used for 1/100th of a grade, see the note below.) Mils   are sometimes known or shown as:   mil(s)   NATO mil(s) Radians   are sometimes known or shown as:   radian(s)   rad(s) Notes In continental Europe, the French term   centigrade   was used for   1/100   of a grad (grade);   this was one reason for the adoption of the term   Celsius   to replace   centigrade   as the name of a temperature scale. Gradians were commonly used in civil engineering. Mils were normally used for artillery   (elevations of the gun barrel for ranging). Positive and negative angles Although the definition of the measurement of an angle doesn't support the concept of a negative angle,   it's frequently useful to impose a convention that allows positive and negative angular values to represent orientations and/or rotations in opposite directions relative to some reference.   It is this reason that negative angles will keep their sign and not be normalized to positive angles. Normalization Normalization   (for this Rosetta Code task)   will keep the same sign,   but it will reduce the magnitude to less than a full circle;   in other words, less than 360º. Normalization   shouldn't   change   -45º   to   315º, An angle of   0º,   +0º,   0.000000,   or   -0º   should be shown as   0º. Task   write a function (or equivalent) to do the normalization for each scale Suggested names: d2d,   g2g,   m2m,   and  r2r   write a function (or equivalent) to convert one scale to another Suggested names for comparison of different computer language function names: d2g,   d2m,   and   d2r   for degrees g2d,   g2m,   and   g2r   for gradians m2d,   m2g,   and   m2r   for mils r2d,   r2g,   and   r2m   for radians   normalize all angles used   (except for the "original" or "base" angle)   show the angles in every scale and convert them to all other scales   show all output here on this page For the (above) conversions,   use these dozen numbers   (in the order shown):   -2   -1   0   1   2   6.2831853   16   57.2957795   359   399   6399   1000000
#AutoHotkey
AutoHotkey
testAngles := [-2, -1, 0, 1, 2, 6.2831853, 16, 57.2957795, 359, 399, 6399, 1000000]   result .= "Degrees Degrees Gradians Mils Radians`n" for i, a in testAngles result .= a "`t" Deg2Deg(a) "`t" Deg2Grad(a) "`t" Deg2Mil(a) "`t" Deg2Rad(a) "`n" result .= "`nGradians Degrees Gradians Mils Radians`n" for i, a in testAngles result .= a "`t" Grad2Deg(a) "`t" Grad2Grad(a) "`t" Grad2Mil(a) "`t" Grad2Rad(a) "`n" result .= "`nMills Degrees Gradians Mils Radians`n" for i, a in testAngles result .= a "`t" Mil2Deg(a) "`t" Mil2Grad(a) "`t" Mil2Mil(a) "`t" Mil2Rad(a) "`n" result .= "`nRadians Degrees Gradians Mils Radians`n" for i, a in testAngles result .= a "`t" Rad2Deg(a) "`t" Rad2Grad(a) "`t" Rad2Mil(a) "`t" Rad2Rad(a) "`n"   MsgBox, 262144, , % result return ;------------------------------------------------------- Deg2Deg(Deg){ return Mod(Deg, 360) } Deg2Grad(Deg){ return Deg2Deg(Deg) * 400 / 360 } Deg2Mil(Deg){ return Deg2Deg(Deg) * 6400 / 360 } Deg2Rad(Deg){ return Deg2Deg(Deg) * (π:=3.141592653589793) / 180 } ;------------------------------------------------------- Grad2Grad(Grad){ return Mod(Grad, 400) } Grad2Deg(Grad){ return Grad2Grad(Grad) * 360 / 400 } Grad2Mil(Grad){ return Grad2Grad(Grad) * 6400 / 400 } Grad2Rad(Grad){ return Grad2Grad(Grad) * (π:=3.141592653589793) / 200 } ;------------------------------------------------------- Mil2Mil(Mil){ return Mod(Mil, 6400) } Mil2Deg(Mil){ return Mil2Mil(Mil) * 360 / 6400 } Mil2Grad(Mil){ return Mil2Mil(Mil) * 400 / 6400 } Mil2Rad(Mil){ return Mil2Mil(Mil) * (π:=3.141592653589793) / 3200 } ;------------------------------------------------------- Rad2Rad(Rad){ return Mod(Rad, 2*(π:=3.141592653589793)) } Rad2Deg(Rad){ return Rad2Rad(Rad) * 180 / (π:=3.141592653589793) } Rad2Grad(Rad){ return Rad2Rad(Rad) * 200 / (π:=3.141592653589793) } Rad2Mil(Rad){ return Rad2Rad(Rad) * 3200 / (π:=3.141592653589793) } ;-------------------------------------------------------
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M {\displaystyle =M} as well as s u m ( p r o p D i v s ( M ) ) = N {\displaystyle \mathrm {sum} (\mathrm {propDivs} (M))=N} . Example 1184 and 1210 are an amicable pair, with proper divisors:   1, 2, 4, 8, 16, 32, 37, 74, 148, 296, 592   and   1, 2, 5, 10, 11, 22, 55, 110, 121, 242, 605   respectively. Task Calculate and show here the Amicable pairs below 20,000; (there are eight). Related tasks Proper divisors Abundant, deficient and perfect number classifications Aliquot sequence classifications and its amicable classification.
#ALGOL_68
ALGOL 68
# returns the sum of the proper divisors of n # # if n = 1, 0 or -1, we return 0 # PROC sum proper divisors = ( INT n )INT: BEGIN INT result := 0; INT abs n = ABS n; IF abs n > 1 THEN FOR d FROM ENTIER sqrt( abs n ) BY -1 TO 2 DO IF abs n MOD d = 0 THEN # found another divisor # result +:= d; IF d * d /= n THEN # include the other divisor # result +:= n OVER d FI FI OD; # 1 is always a proper divisor of numbers > 1 # result +:= 1 FI; result END # sum proper divisors # ;   # construct a table of the sum of the proper divisors of numbers # # up to 20 000 # INT max number = 20 000; [ 1 : max number ]INT proper divisor sum; FOR n TO UPB proper divisor sum DO proper divisor sum[ n ] := sum proper divisors( n ) OD;   # returns TRUE if n1 and n2 are an amicable pair FALSE otherwise # # n1 and n2 are amicable if the sum of the proper diviors # # n1 = n2 and the sum of the proper divisors of n2 = n1 # PROC is an amicable pair = ( INT n1, n2 )BOOL: ( proper divisor sum[ n1 ] = n2 AND proper divisor sum[ n2 ] = n1 );   # find the amicable pairs up to 20 000 # FOR p1 TO max number DO FOR p2 FROM p1 + 1 TO max number DO IF is an amicable pair( p1, p2 ) THEN print( ( whole( p1, -6 ), " and ", whole( p2, -6 ), " are an amicable pair", newline ) ) FI OD OD
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Create a window containing the string "Hello World! " (the trailing space is significant). Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front. When the user clicks on the (windowed) text, it should reverse its direction.
#C
C
#include <stdlib.h> #include <string.h> #include <gtk/gtk.h>   const gchar *hello = "Hello World! "; gint direction = -1; gint cx=0; gint slen=0;   GtkLabel *label;   void change_dir(GtkLayout *o, gpointer d) { direction = -direction; }   gchar *rotateby(const gchar *t, gint q, gint l) { gint i, cl = l, j; gchar *r = malloc(l+1); for(i=q, j=0; cl > 0; cl--, i = (i + 1)%l, j++) r[j] = t[i]; r[l] = 0; return r; }   gboolean scroll_it(gpointer data) { if ( direction > 0 ) cx = (cx + 1) % slen; else cx = (cx + slen - 1 ) % slen; gchar *scrolled = rotateby(hello, cx, slen); gtk_label_set_text(label, scrolled); free(scrolled); return TRUE; }     int main(int argc, char **argv) { GtkWidget *win; GtkButton *button; PangoFontDescription *pd;   gtk_init(&argc, &argv); win = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_window_set_title(GTK_WINDOW(win), "Basic Animation"); g_signal_connect(G_OBJECT(win), "delete-event", gtk_main_quit, NULL);   label = (GtkLabel *)gtk_label_new(hello);   // since we shift a whole character per time, it's better to use // a monospace font, so that the shifting seems done at the same pace pd = pango_font_description_new(); pango_font_description_set_family(pd, "monospace"); gtk_widget_modify_font(GTK_WIDGET(label), pd);   button = (GtkButton *)gtk_button_new(); gtk_container_add(GTK_CONTAINER(button), GTK_WIDGET(label));   gtk_container_add(GTK_CONTAINER(win), GTK_WIDGET(button)); g_signal_connect(G_OBJECT(button), "clicked", G_CALLBACK(change_dir), NULL);   slen = strlen(hello);   g_timeout_add(125, scroll_it, NULL);   gtk_widget_show_all(GTK_WIDGET(win)); gtk_main(); return 0; }
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. Compute the angle for the following pairs: 20 degrees (b1) and 45 degrees (b2) -45 and 45 -85 and 90 -95 and 90 -45 and 125 -45 and 145 29.4803 and -88.6381 -78.3251 and -159.036 Optional extra Allow the input bearings to be any (finite) value. Test cases -70099.74233810938 and 29840.67437876723 -165313.6666297357 and 33693.9894517456 1174.8380510598456 and -154146.66490124757 60175.77306795546 and 42213.07192354373
#APL
APL
[0] D←B1 DIFF B2 [1] D←180+¯360|180+B2-B1  
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at unixdict to find and display the longest deranged anagram. Related tasks Permutations/Derangements Best shuffle Word plays Ordered words Palindrome detection Semordnilap Anagrams Anagrams/Deranged anagrams Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#C.23
C#
public static void Main() { var lookupTable = File.ReadLines("unixdict.txt").ToLookup(line => AnagramKey(line)); var query = from a in lookupTable orderby a.Key.Length descending let deranged = FindDeranged(a) where deranged != null select deranged[0] + " " + deranged[1]; Console.WriteLine(query.FirstOrDefault()); }   static string AnagramKey(string word) => new string(word.OrderBy(c => c).ToArray());   static string[] FindDeranged(IEnumerable<string> anagrams) => ( from first in anagrams from second in anagrams where !second.Equals(first) && Enumerable.Range(0, first.Length).All(i => first[i] != second[i]) select new [] { first, second }) .FirstOrDefault();
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the function doesn't have the right arguments and/or return values. So we end up inventing some silly name like   foo2   or   foo_helper.   I have always found it painful to come up with a proper name, and see some disadvantages:   You have to think up a name, which then pollutes the namespace   Function is created which is called from nowhere else   The program flow in the source code is interrupted Some languages allow you to embed recursion directly in-place.   This might work via a label, a local gosub instruction, or some special keyword. Anonymous recursion can also be accomplished using the   Y combinator. Task If possible, demonstrate this by writing the recursive version of the fibonacci function   (see Fibonacci sequence)   which checks for a negative argument before doing the actual recursion.
#Clio
Clio
10 -> (@eager) fn n: if n: n - 1 -> print -> recall
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º   degree   is   1/360   of a turn   gradian   is   1/400   of a turn   mil   is   1/6400   of a turn   radian   is   1/2 π {\displaystyle \pi }   of a turn   (or   0.5/ π {\displaystyle \pi }   of a turn) Or, to put it another way,   for a full circle:   there are   360   degrees   there are   400   gradians   there are   6,400   mils   there are   2 π {\displaystyle \pi }   radians   (roughly equal to 6.283+) A   mil   is approximately equal to a   milliradian   (which is   1/1000   of a radian). There is another definition of a   mil   which is   1/1000   of a radian   ─── this definition won't be used in this Rosetta Code task. Turns   are sometimes known or shown as:   turn(s)   360 degrees   unit circle   a (full) circle Degrees   are sometimes known or shown as:   degree(s)   deg   º       (a symbol)   °       (another symbol) Gradians   are sometimes known or shown as:   gradian(s)   grad(s)   grade(s)   gon(s)   metric degree(s)   (Note that   centigrade   was used for 1/100th of a grade, see the note below.) Mils   are sometimes known or shown as:   mil(s)   NATO mil(s) Radians   are sometimes known or shown as:   radian(s)   rad(s) Notes In continental Europe, the French term   centigrade   was used for   1/100   of a grad (grade);   this was one reason for the adoption of the term   Celsius   to replace   centigrade   as the name of a temperature scale. Gradians were commonly used in civil engineering. Mils were normally used for artillery   (elevations of the gun barrel for ranging). Positive and negative angles Although the definition of the measurement of an angle doesn't support the concept of a negative angle,   it's frequently useful to impose a convention that allows positive and negative angular values to represent orientations and/or rotations in opposite directions relative to some reference.   It is this reason that negative angles will keep their sign and not be normalized to positive angles. Normalization Normalization   (for this Rosetta Code task)   will keep the same sign,   but it will reduce the magnitude to less than a full circle;   in other words, less than 360º. Normalization   shouldn't   change   -45º   to   315º, An angle of   0º,   +0º,   0.000000,   or   -0º   should be shown as   0º. Task   write a function (or equivalent) to do the normalization for each scale Suggested names: d2d,   g2g,   m2m,   and  r2r   write a function (or equivalent) to convert one scale to another Suggested names for comparison of different computer language function names: d2g,   d2m,   and   d2r   for degrees g2d,   g2m,   and   g2r   for gradians m2d,   m2g,   and   m2r   for mils r2d,   r2g,   and   r2m   for radians   normalize all angles used   (except for the "original" or "base" angle)   show the angles in every scale and convert them to all other scales   show all output here on this page For the (above) conversions,   use these dozen numbers   (in the order shown):   -2   -1   0   1   2   6.2831853   16   57.2957795   359   399   6399   1000000
#AWK
AWK
  # syntax: GAWK -f ANGLES_(GEOMETRIC)_NORMALIZATION_AND_CONVERSION.AWK # gawk starts showing discrepancies at test case number 7 when compared with C# BEGIN { pi = atan2(0,-1) data_leng = split("-2,-1,0,1,2,6.2831853,16,57.2957795,359,399,6399,1000000",data_arr,",") unit_leng = split("degree,gradian,mil,radian",unit_arr,",") printf("%-10s %-10s %-8s %-12s %-12s %-12s %-12s test#\n","angle","normalized","unit","degrees","gradians","mils","radians") for (a=1; a<=data_leng; a++) { angle = data_arr[a] arr["degree"] = normalize(angle,360) arr["gradian"] = normalize(angle,400) arr["mil"] = normalize(angle,6400) arr["radian"] = normalize(angle,pi*2) print("") # optional blank line between groupings for (b=1; b<=unit_leng; b++) { key1 = unit_arr[b] printf("%-10s %-10s %-8s",angle,arr[key1],unit_arr[b]) for (c=1; c<=unit_leng; c++) { key2 = unit_arr[c] func_name = sprintf("%s2%s",key1,key2) printf(" %-12s",(key1 == key2) ? arr[key2] : @func_name(arr[key2])) } printf(" %d\n",a) } } # normalize_usage_stats() exit(0) } function normalize(angle,n, a) { a = angle profile_arr[a][n]["+"] = 0 profile_arr[a][n]["-"] = 0 while (angle <= -n) { angle += n ; profile_arr[a][n]["+"]++ } while (angle >= n) { angle -= n ; profile_arr[a][n]["-"]++ } return(angle) } function normalize_usage_stats( a,b,c,n,total) { print("") PROCINFO["sorted_in"] = "@ind_num_asc" for (a in profile_arr) { for (b in profile_arr[a]) { for (c in profile_arr[a][b]) { n = profile_arr[a][b][c] if (n == 0) { continue } printf("%10s %10s %1s %7d\n",a,b,c,n) total += n } } } printf("%31d total\n",total) } function degree2gradian(angle) { return(angle * 10 / 9) } function degree2mil(angle) { return(angle * 160 / 9) } function degree2radian(angle) { return(angle * pi / 180) } function gradian2degree(angle) { return(angle * 9 / 10) } function gradian2mil(angle) { return(angle * 16) } function gradian2radian(angle) { return(angle * pi / 200) } function mil2degree(angle) { return(angle * 9 / 160) } function mil2gradian(angle) { return(angle / 16) } function mil2radian(angle) { return(angle * pi / 3200) } function radian2degree(angle) { return(angle * 180 / pi) } function radian2gradian(angle) { return(angle * 200 / pi) } function radian2mil(angle) { return(angle * 3200 / pi) }  
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M {\displaystyle =M} as well as s u m ( p r o p D i v s ( M ) ) = N {\displaystyle \mathrm {sum} (\mathrm {propDivs} (M))=N} . Example 1184 and 1210 are an amicable pair, with proper divisors:   1, 2, 4, 8, 16, 32, 37, 74, 148, 296, 592   and   1, 2, 5, 10, 11, 22, 55, 110, 121, 242, 605   respectively. Task Calculate and show here the Amicable pairs below 20,000; (there are eight). Related tasks Proper divisors Abundant, deficient and perfect number classifications Aliquot sequence classifications and its amicable classification.
#ANSI_Standard_BASIC
ANSI Standard BASIC
100 DECLARE EXTERNAL FUNCTION sum_proper_divisors 110 CLEAR 120 ! 130 DIM f(20001)  ! sum of proper factors for each n 140 FOR i=1 TO 20000 150 LET f(i)=sum_proper_divisors(i) 160 NEXT i 170 ! look for pairs 180 FOR i=1 TO 20000 190 FOR j=i+1 TO 20000 200 IF f(i)=j AND i=f(j) THEN 210 PRINT "Amicable pair ";i;" ";j 220 END IF 230 NEXT j 240 NEXT i 250 ! 260 PRINT 270 PRINT "-- found all amicable pairs" 280 END 290 ! 300 ! Compute the sum of proper divisors of given number 310 ! 320 EXTERNAL FUNCTION sum_proper_divisors(n) 330 ! 340 IF n>1 THEN ! n must be 2 or larger 350 LET sum=1 ! start with 1 360 LET root=SQR(n)  ! note that root is an integer 370  ! check possible factors, up to sqrt 380 FOR i=2 TO root 390 IF MOD(n,i)=0 THEN 400 LET sum=sum+i  ! i is a factor 410 IF i*i<>n THEN  ! check i is not actual square root of n 420 LET sum=sum+n/i  ! so n/i will also be a factor 430 END IF 440 END IF 450 NEXT i 460 END IF 470 LET sum_proper_divisors = sum 480 END FUNCTION
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Create a window containing the string "Hello World! " (the trailing space is significant). Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front. When the user clicks on the (windowed) text, it should reverse its direction.
#C.23
C#
using System; using System.Drawing; using System.Windows.Forms;   namespace BasicAnimation { class BasicAnimationForm : Form { bool isReverseDirection; Label textLabel; Timer timer;   internal BasicAnimationForm() { this.Size = new Size(150, 75); this.Text = "Basic Animation";   textLabel = new Label(); textLabel.Text = "Hello World! "; textLabel.Location = new Point(3,3); textLabel.AutoSize = true; textLabel.Click += new EventHandler(textLabel_OnClick); this.Controls.Add(textLabel);   timer = new Timer(); timer.Interval = 500; timer.Tick += new EventHandler(timer_OnTick); timer.Enabled = true;   isReverseDirection = false; }   private void timer_OnTick(object sender, EventArgs e) { string oldText = textLabel.Text, newText; if(isReverseDirection) newText = oldText.Substring(1, oldText.Length - 1) + oldText.Substring(0, 1); else newText = oldText.Substring(oldText.Length - 1, 1) + oldText.Substring(0, oldText.Length - 1); textLabel.Text = newText; }   private void textLabel_OnClick(object sender, EventArgs e) { isReverseDirection = !isReverseDirection; } }   class Program { static void Main() { Application.Run(new BasicAnimationForm()); } } }
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. Compute the angle for the following pairs: 20 degrees (b1) and 45 degrees (b2) -45 and 45 -85 and 90 -95 and 90 -45 and 125 -45 and 145 29.4803 and -88.6381 -78.3251 and -159.036 Optional extra Allow the input bearings to be any (finite) value. Test cases -70099.74233810938 and 29840.67437876723 -165313.6666297357 and 33693.9894517456 1174.8380510598456 and -154146.66490124757 60175.77306795546 and 42213.07192354373
#ARM_Assembly
ARM Assembly
  /* ARM assembly Raspberry PI or android with termux */ /* program diffAngle.s */   /* REMARK 1 : this program use routines in a include file see task Include a file language arm assembly for the routine affichageMess conversion10 see at end of this program the instruction include */ /* for constantes see task include a file in arm assembly */ /************************************/ /* Constantes */ /************************************/ .include "../constantes.inc"   /*********************************/ /* Initialized data */ /*********************************/ .data szCarriageReturn: .asciz "\n" szMessResult: .asciz "Difference between @ and @ = @ \n"   .align 4 fB1: .float 20.0 fB2: .float 45.0 fB3: .float -45.0 fB4: .float -85.0 fB5: .float 90.0 fB6: .float -95.0 fB7: .float 125.0 fB8: .float 145.0 fB9: .float 29.4803 fB10: .float -88.6381 fB11: .float -78.3251 fB12: .float -159.036 fB13: .float -70099.74233810938 fB14: .float 29840.67437876723   /*********************************/ /* UnInitialized data */ /*********************************/ .bss sZoneConv: .skip 24 /*********************************/ /* code section */ /*********************************/ .text .global main main: ldr r0,iAdrfB1 ldr r1,iAdrfB2 bl testComputeAngle   ldr r0,iAdrfB3 ldr r1,iAdrfB2 bl testComputeAngle   ldr r0,iAdrfB4 ldr r1,iAdrfB5 bl testComputeAngle   ldr r0,iAdrfB6 ldr r1,iAdrfB5 bl testComputeAngle   ldr r0,iAdrfB3 ldr r1,iAdrfB7 bl testComputeAngle   ldr r0,iAdrfB3 ldr r1,iAdrfB8 bl testComputeAngle   ldr r0,iAdrfB9 ldr r1,iAdrfB10 bl testComputeAngle   ldr r0,iAdrfB11 ldr r1,iAdrfB12 bl testComputeAngle   ldr r0,iAdrfB13 ldr r1,iAdrfB14 bl testComputeAngle   100: @ standard end of the program mov r0, #0 @ return code mov r7, #EXIT @ request to exit program svc #0 @ perform the system call iAdrszCarriageReturn: .int szCarriageReturn iAdrsZoneConv: .int sZoneConv iAdrfB1: .int fB1 iAdrfB2: .int fB2 iAdrfB3: .int fB3 iAdrfB4: .int fB4 iAdrfB5: .int fB5 iAdrfB6: .int fB6 iAdrfB7: .int fB7 iAdrfB8: .int fB8 iAdrfB9: .int fB9 iAdrfB10: .int fB10 iAdrfB11: .int fB11 iAdrfB12: .int fB12 iAdrfB13: .int fB13 iAdrfB14: .int fB14 /******************************************************************/ /* compute difference and display result */ /******************************************************************/ /* s0 contains bearing 1 */ /* s1 contains bearing 2 */ testComputeAngle: push {r1-r3,lr} @ save registers vldr.f32 s0,[r0] vmov s2,s0 vldr.f32 s1,[r1] bl computeDiffAngle vmov s3,s0 vmov s0,s2 ldr r0,iAdrsZoneConv bl convertirFloat ldr r0,iAdrszMessResult ldr r1,iAdrsZoneConv bl strInsertAtCharInc mov r3,r0 vmov s0,s1 ldr r0,iAdrsZoneConv bl convertirFloat mov r0,r3 ldr r1,iAdrsZoneConv bl strInsertAtCharInc mov r3,r0 vmov s0,s3 ldr r0,iAdrsZoneConv bl convertirFloat mov r0,r3 ldr r1,iAdrsZoneConv bl strInsertAtCharInc bl affichageMess   100: pop {r1-r3,pc} @ restaur registers iAdrszMessResult: .int szMessResult /******************************************************************/ /* compute difference of two bearing */ /******************************************************************/ /* s0 contains bearing 1 */ /* s1 contains bearing 2 */ computeDiffAngle: push {r1-r4,lr} @ save registers vpush {s1-s4} mov r1,#360 mov r4,#0 @ top positive/negative vcvt.s32.f32 s4,s0 @ conversion integer vcvt.f32.s32 s2,s4 @ conversion float vsub.f32 s2,s0,s2 @ partie décimale vmov r0,s4 @ partie entière cmp r0,#0 @ negative ? neglt r0,r0 @ yes -> inversion movlt r4,#1 bl division @ divide by 360 (r0 dividende r1 divisor r2 quotient r3 remainder) cmp r4,#0 @ value negative ? negne r3,r3 @ inversion remainder vmov s3,r3 vcvt.f32.s32 s3,s3 @ and conversion float vadd.f32 s0,s3,s2 @ add decimal part   mov r4,#0 @ bearing 2 vcvt.s32.f32 s4,s1 @ conversion integer vcvt.f32.s32 s2,s4 @ conversion float vsub.f32 s2,s1,s2 @ partie décimale vmov r0,s4 cmp r0,#0 neglt r0,r0 movlt r4,#1 bl division @ divide by 360 cmp r4,#0 negne r3,r3 @ negate remainder vmov s3,r3 vcvt.f32.s32 s3,s3 @ conversion float vadd.f32 s1,s3,s2   vsub.f32 s0,s1,s0 @ calculate the difference between the 2 values   mov r0,#180 vmov s3,r0 vcvt.f32.s32 s3,s3 @ conversion float 180 vmov s4,r1 @ 360 vcvt.f32.s32 s4,s4 @ conversion float 360   vcmp.f32 s0,#0.0 @ difference is negative ? vmrs APSR_nzcv, FPSCR @ flags transfert (do not forget this instruction !!!) blt 2f @ difference is positive vcmp.f32 s0,s4 @ difference > 360 vmrs APSR_nzcv, FPSCR @ flags transfert (do not forget this instruction !!!) vsubgt.f32 s0,s4 @ yes -> difference - 360 vcmp.f32 s0,s3 @ compare difference and 180 vmrs APSR_nzcv, FPSCR @ flags transfert (do not forget this instruction !!!) vsubgt.f32 s0,s4,s0 @ > 180 calculate 360 - difference vneggt.f32 s0,s0 @ and negate b 100f   2: @ différence is négative vneg.f32 s2,s4 @ -360 vcmp.f32 s0,s2 @ compare différence et - 360 vmrs APSR_nzcv, FPSCR @ flags transfert (do not forget this instruction !!!) vsubgt.f32 s0,s4 @ sub 360 to différence   vneg.f32 s3,s3 @ -180 vcmp.f32 s0,s3 @ compare difference and -180 vmrs APSR_nzcv, FPSCR @ flags transfert (do not forget this instruction !!!) vaddlt.f32 s0,s4,s0 @ calculate 360 + différence   100: vpop {s1-s4} pop {r1-r4,pc} @ restaur registers   /******************************************************************/ /* Conversion Float */ /******************************************************************/ /* s0 contains Float */ /* r0 contains address conversion area mini 20 charactèrs*/ /* r0 return result length */ convertirFloat: push {r1-r7,lr} vpush {s0-s2} mov r6,r0 @ save area address vmov r0,s0 movs r7,#0 @ result length movs r3,#'+' strb r3,[r6] @ sign + forcing mov r2,r0 lsls r2,#1 @ extraction bit 31 bcc 1f @ positive ? lsrs r0,r2,#1 @ raz sign if negative movs r3,#'-' @ sign - strb r3,[r6] 1: adds r7,#1 @ next position cmp r0,#0 @ case of positive or negative 0 bne 2f movs r3,#'0' strb r3,[r6,r7] @ store character 0 adds r7,#1 @ next position movs r3,#0 strb r3,[r6,r7] @ store 0 final mov r0,r7 @ return length b 100f @ and end 2: ldr r2,iMaskExposant mov r1,r0 ands r1,r2 @ exposant = 255 ? cmp r1,r2 bne 4f lsls r0,#10 @ bit 22 à 0 ? bcc 3f @ yes movs r2,#'N' @ case of Nan. store byte, if not possible store int strb r2,[r6] @ area no aligned movs r2,#'a' strb r2,[r6,#1] movs r2,#'n' strb r2,[r6,#2] movs r2,#0 @ 0 final strb r2,[r6,#3] movs r0,#3 @ return length 3 b 100f 3: @ case infini positive or négative movs r2,#'I' strb r2,[r6,r7] adds r7,#1 movs r2,#'n' strb r2,[r6,r7] adds r7,#1 movs r2,#'f' strb r2,[r6,r7] adds r7,#1 movs r2,#0 strb r2,[r6,r7] mov r0,r7 b 100f 4: bl normaliserFloat mov r5,r0 @ save exposant VCVT.U32.f32 s2,s0 @ integer value of integer part vmov r0,s2 @ integer part VCVT.F32.U32 s1,s2 @ conversion float vsub.f32 s1,s0,s1 @ extraction fract part vldr s2,iConst1 vmul.f32 s1,s2,s1 @ to crop it in full   VCVT.U32.f32 s1,s1 @ integer conversion vmov r4,s1 @ fract value @ integer conversion in r0 mov r2,r6 @ save address area begin adds r6,r7 mov r1,r6 bl conversion10 add r6,r0 movs r3,#',' strb r3,[r6] adds r6,#1   mov r0,r4 @ conversion fractional part mov r1,r6 bl conversion10SP @ spécial routine with conservation begin 0 add r6,r0 subs r6,#1 @ remove trailing zeros 5: ldrb r0,[r6] cmp r0,#'0' bne 6f subs r6,#1 b 5b 6: cmp r0,#',' bne 7f subs r6,#1 7: adds r6,#1 movs r3,#'E' strb r3,[r6] adds r6,#1 mov r0,r5 @ conversion exposant mov r3,r0 lsls r3,#1 bcc 4f rsbs r0,r0,#0 movs r3,#'-' strb r3,[r6] adds r6,#1 4: mov r1,r6 bl conversion10 add r6,r0   movs r3,#0 strb r3,[r6] adds r6,#1 mov r0,r6 subs r0,r2 @ return length result subs r0,#1 @ - 0 final   100: vpop {s0-s2} pop {r1-r7,pc} iMaskExposant: .int 0xFF<<23 iConst1: .float 0f1E9   /***************************************************/ /* normaliser float */ /***************************************************/ /* r0 contain float value (always positive value and <> Nan) */ /* s0 return new value */ /* r0 return exposant */ normaliserFloat: push {lr} @ save registre vmov s0,r0 @ value float movs r0,#0 @ exposant vldr s1,iConstE7 @ no normalisation for value < 1E7 vcmp.f32 s0,s1 vmrs APSR_nzcv,FPSCR blo 10f @ if s0 < iConstE7   vldr s1,iConstE32 vcmp.f32 s0,s1 vmrs APSR_nzcv,FPSCR blo 1f vldr s1,iConstE32 vdiv.f32 s0,s0,s1 adds r0,#32 1: vldr s1,iConstE16 vcmp.f32 s0,s1 vmrs APSR_nzcv,FPSCR blo 2f vldr s1,iConstE16 vdiv.f32 s0,s0,s1 adds r0,#16 2: vldr s1,iConstE8 vcmp.f32 s0,s1 vmrs APSR_nzcv,FPSCR blo 3f vldr s1,iConstE8 vdiv.f32 s0,s0,s1 adds r0,#8 3: vldr s1,iConstE4 vcmp.f32 s0,s1 vmrs APSR_nzcv,FPSCR blo 4f vldr s1,iConstE4 vdiv.f32 s0,s0,s1 adds r0,#4 4: vldr s1,iConstE2 vcmp.f32 s0,s1 vmrs APSR_nzcv,FPSCR blo 5f vldr s1,iConstE2 vdiv.f32 s0,s0,s1 adds r0,#2 5: vldr s1,iConstE1 vcmp.f32 s0,s1 vmrs APSR_nzcv,FPSCR blo 10f vldr s1,iConstE1 vdiv.f32 s0,s0,s1 adds r0,#1   10: vldr s1,iConstME5 @ pas de normalisation pour les valeurs > 1E-5 vcmp.f32 s0,s1 vmrs APSR_nzcv,FPSCR bhi 100f vldr s1,iConstME31 vcmp.f32 s0,s1 vmrs APSR_nzcv,FPSCR bhi 11f vldr s1,iConstE32   vmul.f32 s0,s0,s1 subs r0,#32 11: vldr s1,iConstME15 vcmp.f32 s0,s1 vmrs APSR_nzcv,FPSCR bhi 12f vldr s1,iConstE16 vmul.f32 s0,s0,s1 subs r0,#16 12: vldr s1,iConstME7 vcmp.f32 s0,s1 vmrs APSR_nzcv,FPSCR bhi 13f vldr s1,iConstE8 vmul.f32 s0,s0,s1 subs r0,#8 13: vldr s1,iConstME3 vcmp.f32 s0,s1 vmrs APSR_nzcv,FPSCR bhi 14f vldr s1,iConstE4 vmul.f32 s0,s0,s1 subs r0,#4 14: vldr s1,iConstME1 vcmp.f32 s0,s1 vmrs APSR_nzcv,FPSCR bhi 15f vldr s1,iConstE2 vmul.f32 s0,s0,s1 subs r0,#2 15: vldr s1,iConstE0 vcmp.f32 s0,s1 vmrs APSR_nzcv,FPSCR bhi 100f vldr s1,iConstE1 vmul.f32 s0,s0,s1 subs r0,#1   100: @ fin standard de la fonction pop {pc} @ restaur des registres .align 2 iConstE7: .float 0f1E7 iConstE32: .float 0f1E32 iConstE16: .float 0f1E16 iConstE8: .float 0f1E8 iConstE4: .float 0f1E4 iConstE2: .float 0f1E2 iConstE1: .float 0f1E1 iConstME5: .float 0f1E-5 iConstME31: .float 0f1E-31 iConstME15: .float 0f1E-15 iConstME7: .float 0f1E-7 iConstME3: .float 0f1E-3 iConstME1: .float 0f1E-1 iConstE0: .float 0f1E0 /******************************************************************/ /* Décimal Conversion */ /******************************************************************/ /* r0 contain value et r1 address conversion area */ conversion10SP: push {r1-r6,lr} @ save registers mov r5,r1 mov r4,#8 mov r2,r0 mov r1,#10 @ conversion decimale 1: @ begin loop mov r0,r2 @ copy number or quotients bl division @ r0 dividende r1 divisor r2 quotient r3 remainder add r3,#48 @ compute digit strb r3,[r5,r4] @ store byte area address (r5) + offset (r4) subs r4,r4,#1 @ position précedente bge 1b @ and loop if not < zero mov r0,#8 mov r3,#0 strb r3,[r5,r0] @ store 0 final 100: pop {r1-r6,pc} @ restaur registers /***************************************************/ /* ROUTINES INCLUDE */ /***************************************************/ .include "../affichage.inc"  
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at unixdict to find and display the longest deranged anagram. Related tasks Permutations/Derangements Best shuffle Word plays Ordered words Palindrome detection Semordnilap Anagrams Anagrams/Deranged anagrams Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#C.2B.2B
C++
#include <algorithm> #include <fstream> #include <functional> #include <iostream> #include <map> #include <numeric> #include <set> #include <string>   bool is_deranged(const std::string& left, const std::string& right) { return (left.size() == right.size()) && (std::inner_product(left.begin(), left.end(), right.begin(), 0, std::plus<int>(), std::equal_to<char>()) == 0); }   int main() { std::ifstream input("unixdict.txt"); if (!input) { std::cerr << "can't open input file\n"; return EXIT_FAILURE; }   typedef std::set<std::string> WordList; typedef std::map<std::string, WordList> AnagraMap; AnagraMap anagrams;   std::pair<std::string, std::string> result; size_t longest = 0;   for (std::string value; input >> value; /**/) { std::string key(value); std::sort(key.begin(), key.end());   if (longest < value.length()) { // is it a long candidate? if (0 < anagrams.count(key)) { // is it an anagram? for (const auto& prior : anagrams[key]) { if (is_deranged(prior, value)) { // are they deranged? result = std::make_pair(prior, value); longest = value.length(); } } } } anagrams[key].insert(value); }   std::cout << result.first << ' ' << result.second << '\n'; return EXIT_SUCCESS; }
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the function doesn't have the right arguments and/or return values. So we end up inventing some silly name like   foo2   or   foo_helper.   I have always found it painful to come up with a proper name, and see some disadvantages:   You have to think up a name, which then pollutes the namespace   Function is created which is called from nowhere else   The program flow in the source code is interrupted Some languages allow you to embed recursion directly in-place.   This might work via a label, a local gosub instruction, or some special keyword. Anonymous recursion can also be accomplished using the   Y combinator. Task If possible, demonstrate this by writing the recursive version of the fibonacci function   (see Fibonacci sequence)   which checks for a negative argument before doing the actual recursion.
#Clojure
Clojure
  (defn fib [n] (when (neg? n) (throw (new IllegalArgumentException "n should be > 0"))) (loop [n n, v1 1, v2 1] (if (< n 2) v2 (recur (dec n) v2 (+ v1 v2)))))  
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º   degree   is   1/360   of a turn   gradian   is   1/400   of a turn   mil   is   1/6400   of a turn   radian   is   1/2 π {\displaystyle \pi }   of a turn   (or   0.5/ π {\displaystyle \pi }   of a turn) Or, to put it another way,   for a full circle:   there are   360   degrees   there are   400   gradians   there are   6,400   mils   there are   2 π {\displaystyle \pi }   radians   (roughly equal to 6.283+) A   mil   is approximately equal to a   milliradian   (which is   1/1000   of a radian). There is another definition of a   mil   which is   1/1000   of a radian   ─── this definition won't be used in this Rosetta Code task. Turns   are sometimes known or shown as:   turn(s)   360 degrees   unit circle   a (full) circle Degrees   are sometimes known or shown as:   degree(s)   deg   º       (a symbol)   °       (another symbol) Gradians   are sometimes known or shown as:   gradian(s)   grad(s)   grade(s)   gon(s)   metric degree(s)   (Note that   centigrade   was used for 1/100th of a grade, see the note below.) Mils   are sometimes known or shown as:   mil(s)   NATO mil(s) Radians   are sometimes known or shown as:   radian(s)   rad(s) Notes In continental Europe, the French term   centigrade   was used for   1/100   of a grad (grade);   this was one reason for the adoption of the term   Celsius   to replace   centigrade   as the name of a temperature scale. Gradians were commonly used in civil engineering. Mils were normally used for artillery   (elevations of the gun barrel for ranging). Positive and negative angles Although the definition of the measurement of an angle doesn't support the concept of a negative angle,   it's frequently useful to impose a convention that allows positive and negative angular values to represent orientations and/or rotations in opposite directions relative to some reference.   It is this reason that negative angles will keep their sign and not be normalized to positive angles. Normalization Normalization   (for this Rosetta Code task)   will keep the same sign,   but it will reduce the magnitude to less than a full circle;   in other words, less than 360º. Normalization   shouldn't   change   -45º   to   315º, An angle of   0º,   +0º,   0.000000,   or   -0º   should be shown as   0º. Task   write a function (or equivalent) to do the normalization for each scale Suggested names: d2d,   g2g,   m2m,   and  r2r   write a function (or equivalent) to convert one scale to another Suggested names for comparison of different computer language function names: d2g,   d2m,   and   d2r   for degrees g2d,   g2m,   and   g2r   for gradians m2d,   m2g,   and   m2r   for mils r2d,   r2g,   and   r2m   for radians   normalize all angles used   (except for the "original" or "base" angle)   show the angles in every scale and convert them to all other scales   show all output here on this page For the (above) conversions,   use these dozen numbers   (in the order shown):   -2   -1   0   1   2   6.2831853   16   57.2957795   359   399   6399   1000000
#C
C
#define PI 3.141592653589793 #define TWO_PI 6.283185307179586   double normalize2deg(double a) { while (a < 0) a += 360; while (a >= 360) a -= 360; return a; } double normalize2grad(double a) { while (a < 0) a += 400; while (a >= 400) a -= 400; return a; } double normalize2mil(double a) { while (a < 0) a += 6400; while (a >= 6400) a -= 6400; return a; } double normalize2rad(double a) { while (a < 0) a += TWO_PI; while (a >= TWO_PI) a -= TWO_PI; return a; }   double deg2grad(double a) {return a * 10 / 9;} double deg2mil(double a) {return a * 160 / 9;} double deg2rad(double a) {return a * PI / 180;}   double grad2deg(double a) {return a * 9 / 10;} double grad2mil(double a) {return a * 16;} double grad2rad(double a) {return a * PI / 200;}   double mil2deg(double a) {return a * 9 / 160;} double mil2grad(double a) {return a / 16;} double mil2rad(double a) {return a * PI / 3200;}   double rad2deg(double a) {return a * 180 / PI;} double rad2grad(double a) {return a * 200 / PI;} double rad2mil(double a) {return a * 3200 / PI;}
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M {\displaystyle =M} as well as s u m ( p r o p D i v s ( M ) ) = N {\displaystyle \mathrm {sum} (\mathrm {propDivs} (M))=N} . Example 1184 and 1210 are an amicable pair, with proper divisors:   1, 2, 4, 8, 16, 32, 37, 74, 148, 296, 592   and   1, 2, 5, 10, 11, 22, 55, 110, 121, 242, 605   respectively. Task Calculate and show here the Amicable pairs below 20,000; (there are eight). Related tasks Proper divisors Abundant, deficient and perfect number classifications Aliquot sequence classifications and its amicable classification.
#AppleScript
AppleScript
-- AMICABLE PAIRS ------------------------------------------------------------   -- amicablePairsUpTo :: Int -> Int on amicablePairsUpTo(max)   -- amicable :: [Int] -> Int -> Int -> [Int] -> [Int] script amicable on |λ|(a, m, n, lstSums) if (m > n) and (m ≤ max) and ((item m of lstSums) = n) then a & [[n, m]] else a end if end |λ| end script   -- divisorsSummed :: Int -> Int script divisorsSummed -- sum :: Int -> Int -> Int script sum on |λ|(a, b) a + b end |λ| end script   on |λ|(n) foldl(sum, 0, properDivisors(n)) end |λ| end script   foldl(amicable, {}, ¬ map(divisorsSummed, enumFromTo(1, max))) end amicablePairsUpTo     -- TEST ---------------------------------------------------------------------- on run   amicablePairsUpTo(20000)   end run     -- PROPER DIVISORS -----------------------------------------------------------   -- properDivisors :: Int -> [Int] on properDivisors(n)   -- isFactor :: Int -> Bool script isFactor on |λ|(x) n mod x = 0 end |λ| end script   -- integerQuotient :: Int -> Int script integerQuotient on |λ|(x) (n / x) as integer end |λ| end script   if n = 1 then {1} else set realRoot to n ^ (1 / 2) set intRoot to realRoot as integer set blnPerfectSquare to intRoot = realRoot   -- Factors up to square root of n, set lows to filter(isFactor, enumFromTo(1, intRoot))   -- and quotients of these factors beyond the square root, -- excluding n itself (last item) items 1 thru -2 of (lows & map(integerQuotient, ¬ items (1 + (blnPerfectSquare as integer)) thru -1 of reverse of lows)) end if end properDivisors   -- GENERIC FUNCTIONS ---------------------------------------------------------   -- enumFromTo :: Int -> Int -> [Int] on enumFromTo(m, n) if m > n then set d to -1 else set d to 1 end if set lst to {} repeat with i from m to n by d set end of lst to i end repeat return lst end enumFromTo   -- filter :: (a -> Bool) -> [a] -> [a] on filter(f, xs) tell mReturn(f) set lst to {} set lng to length of xs repeat with i from 1 to lng set v to item i of xs if |λ|(v, i, xs) then set end of lst to v end repeat return lst end tell end filter   -- foldl :: (a -> b -> a) -> a -> [b] -> a on foldl(f, startValue, xs) tell mReturn(f) set v to startValue set lng to length of xs repeat with i from 1 to lng set v to |λ|(v, item i of xs, i, xs) end repeat return v end tell end foldl   -- map :: (a -> b) -> [a] -> [b] on map(f, xs) tell mReturn(f) set lng to length of xs set lst to {} repeat with i from 1 to lng set end of lst to |λ|(item i of xs, i, xs) end repeat return lst end tell end map   -- Lift 2nd class handler function into 1st class script wrapper -- mReturn :: Handler -> Script on mReturn(f) if class of f is script then f else script property |λ| : f end script end if end mReturn
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Create a window containing the string "Hello World! " (the trailing space is significant). Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front. When the user clicks on the (windowed) text, it should reverse its direction.
#C.2B.2B
C++
#include "animationwidget.h"   #include <QLabel> #include <QTimer> #include <QVBoxLayout>   #include <algorithm>   AnimationWidget::AnimationWidget(QWidget *parent) : QWidget(parent) { setWindowTitle(tr("Animation")); QFont font("Courier", 24); QLabel* label = new QLabel("Hello World! "); label->setFont(font); QVBoxLayout* layout = new QVBoxLayout(this); layout->addWidget(label); QTimer* timer = new QTimer(this); connect(timer, &QTimer::timeout, this, [label,this]() { QString text = label->text(); std::rotate(text.begin(), text.begin() + (right_ ? text.length() - 1 : 1), text.end()); label->setText(text); }); timer->start(200); }   void AnimationWidget::mousePressEvent(QMouseEvent*) { right_ = !right_; }
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. Compute the angle for the following pairs: 20 degrees (b1) and 45 degrees (b2) -45 and 45 -85 and 90 -95 and 90 -45 and 125 -45 and 145 29.4803 and -88.6381 -78.3251 and -159.036 Optional extra Allow the input bearings to be any (finite) value. Test cases -70099.74233810938 and 29840.67437876723 -165313.6666297357 and 33693.9894517456 1174.8380510598456 and -154146.66490124757 60175.77306795546 and 42213.07192354373
#Arturo
Arturo
getDifference: function [b1, b2][ r: (b2 - b1) % 360.0   if r >= 180.0 -> r: r - 360.0   return r ]   print "Input in -180 to +180 range" print getDifference 20.0 45.0 print getDifference neg 45.0 45.0 print getDifference neg 85.0 90.0 print getDifference neg 95.0 90.0 print getDifference neg 45.0 125.0 print getDifference neg 45.0 145.0 print getDifference neg 45.0 125.0 print getDifference neg 45.0 145.0 print getDifference 29.4803 neg 88.6381 print getDifference neg 78.3251 neg 159.036   print "" print "Input in wider range" print getDifference neg 70099.74233810938 29840.67437876723 print getDifference neg 165313.6666297357 33693.9894517456 print getDifference 1174.8380510598456 neg 154146.66490124757 print getDifference 60175.77306795546 42213.07192354373
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at unixdict to find and display the longest deranged anagram. Related tasks Permutations/Derangements Best shuffle Word plays Ordered words Palindrome detection Semordnilap Anagrams Anagrams/Deranged anagrams Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Clojure
Clojure
(->> (slurp "unixdict.txt") ; words (re-seq #"\w+") ; | (group-by sort) ; anagrams vals ; | (filter second) ; | (remove #(some true? (apply map = %))) ; deranged (sort-by #(count (first %))) last prn)
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the function doesn't have the right arguments and/or return values. So we end up inventing some silly name like   foo2   or   foo_helper.   I have always found it painful to come up with a proper name, and see some disadvantages:   You have to think up a name, which then pollutes the namespace   Function is created which is called from nowhere else   The program flow in the source code is interrupted Some languages allow you to embed recursion directly in-place.   This might work via a label, a local gosub instruction, or some special keyword. Anonymous recursion can also be accomplished using the   Y combinator. Task If possible, demonstrate this by writing the recursive version of the fibonacci function   (see Fibonacci sequence)   which checks for a negative argument before doing the actual recursion.
#CoffeeScript
CoffeeScript
# This is a rather obscure technique to have an anonymous # function call itself. fibonacci = (n) -> throw "Argument cannot be negative" if n < 0 do (n) -> return n if n <= 1 arguments.callee(n-2) + arguments.callee(n-1)   # Since it's pretty lightweight to assign an anonymous # function to a local variable, the idiom below might be # more preferred. fibonacci2 = (n) -> throw "Argument cannot be negative" if n < 0 recurse = (n) -> return n if n <= 1 recurse(n-2) + recurse(n-1) recurse(n)  
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º   degree   is   1/360   of a turn   gradian   is   1/400   of a turn   mil   is   1/6400   of a turn   radian   is   1/2 π {\displaystyle \pi }   of a turn   (or   0.5/ π {\displaystyle \pi }   of a turn) Or, to put it another way,   for a full circle:   there are   360   degrees   there are   400   gradians   there are   6,400   mils   there are   2 π {\displaystyle \pi }   radians   (roughly equal to 6.283+) A   mil   is approximately equal to a   milliradian   (which is   1/1000   of a radian). There is another definition of a   mil   which is   1/1000   of a radian   ─── this definition won't be used in this Rosetta Code task. Turns   are sometimes known or shown as:   turn(s)   360 degrees   unit circle   a (full) circle Degrees   are sometimes known or shown as:   degree(s)   deg   º       (a symbol)   °       (another symbol) Gradians   are sometimes known or shown as:   gradian(s)   grad(s)   grade(s)   gon(s)   metric degree(s)   (Note that   centigrade   was used for 1/100th of a grade, see the note below.) Mils   are sometimes known or shown as:   mil(s)   NATO mil(s) Radians   are sometimes known or shown as:   radian(s)   rad(s) Notes In continental Europe, the French term   centigrade   was used for   1/100   of a grad (grade);   this was one reason for the adoption of the term   Celsius   to replace   centigrade   as the name of a temperature scale. Gradians were commonly used in civil engineering. Mils were normally used for artillery   (elevations of the gun barrel for ranging). Positive and negative angles Although the definition of the measurement of an angle doesn't support the concept of a negative angle,   it's frequently useful to impose a convention that allows positive and negative angular values to represent orientations and/or rotations in opposite directions relative to some reference.   It is this reason that negative angles will keep their sign and not be normalized to positive angles. Normalization Normalization   (for this Rosetta Code task)   will keep the same sign,   but it will reduce the magnitude to less than a full circle;   in other words, less than 360º. Normalization   shouldn't   change   -45º   to   315º, An angle of   0º,   +0º,   0.000000,   or   -0º   should be shown as   0º. Task   write a function (or equivalent) to do the normalization for each scale Suggested names: d2d,   g2g,   m2m,   and  r2r   write a function (or equivalent) to convert one scale to another Suggested names for comparison of different computer language function names: d2g,   d2m,   and   d2r   for degrees g2d,   g2m,   and   g2r   for gradians m2d,   m2g,   and   m2r   for mils r2d,   r2g,   and   r2m   for radians   normalize all angles used   (except for the "original" or "base" angle)   show the angles in every scale and convert them to all other scales   show all output here on this page For the (above) conversions,   use these dozen numbers   (in the order shown):   -2   -1   0   1   2   6.2831853   16   57.2957795   359   399   6399   1000000
#C.23
C#
using System;   public static class Angles { public static void Main() => Print(-2, -1, 0, 1, 2, 6.2831853, 16, 57.2957795, 359, 6399, 1_000_000);   public static void Print(params double[] angles) { string[] names = { "Degrees", "Gradians", "Mils", "Radians" }; Func<double, double> rnd = a => Math.Round(a, 4); Func<double, double>[] normal = { NormalizeDeg, NormalizeGrad, NormalizeMil, NormalizeRad };   Func<double, double>[,] convert = { { a => a, DegToGrad, DegToMil, DegToRad }, { GradToDeg, a => a, GradToMil, GradToRad }, { MilToDeg, MilToGrad, a => a, MilToRad }, { RadToDeg, RadToGrad, RadToMil, a => a } };   Console.WriteLine($@"{"Angle",-12}{"Normalized",-12}{"Unit",-12}{ "Degrees",-12}{"Gradians",-12}{"Mils",-12}{"Radians",-12}");   foreach (double angle in angles) { for (int i = 0; i < 4; i++) { double nAngle = normal[i](angle);   Console.WriteLine($@"{ rnd(angle),-12}{ rnd(nAngle),-12}{ names[i],-12}{ rnd(convert[i, 0](nAngle)),-12}{ rnd(convert[i, 1](nAngle)),-12}{ rnd(convert[i, 2](nAngle)),-12}{ rnd(convert[i, 3](nAngle)),-12}"); } } }   public static double NormalizeDeg(double angle) => Normalize(angle, 360); public static double NormalizeGrad(double angle) => Normalize(angle, 400); public static double NormalizeMil(double angle) => Normalize(angle, 6400); public static double NormalizeRad(double angle) => Normalize(angle, 2 * Math.PI);   private static double Normalize(double angle, double N) { while (angle <= -N) angle += N; while (angle >= N) angle -= N; return angle; }   public static double DegToGrad(double angle) => angle * 10 / 9; public static double DegToMil(double angle) => angle * 160 / 9; public static double DegToRad(double angle) => angle * Math.PI / 180;   public static double GradToDeg(double angle) => angle * 9 / 10; public static double GradToMil(double angle) => angle * 16; public static double GradToRad(double angle) => angle * Math.PI / 200;   public static double MilToDeg(double angle) => angle * 9 / 160; public static double MilToGrad(double angle) => angle / 16; public static double MilToRad(double angle) => angle * Math.PI / 3200;   public static double RadToDeg(double angle) => angle * 180 / Math.PI; public static double RadToGrad(double angle) => angle * 200 / Math.PI; public static double RadToMil(double angle) => angle * 3200 / Math.PI; }
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M {\displaystyle =M} as well as s u m ( p r o p D i v s ( M ) ) = N {\displaystyle \mathrm {sum} (\mathrm {propDivs} (M))=N} . Example 1184 and 1210 are an amicable pair, with proper divisors:   1, 2, 4, 8, 16, 32, 37, 74, 148, 296, 592   and   1, 2, 5, 10, 11, 22, 55, 110, 121, 242, 605   respectively. Task Calculate and show here the Amicable pairs below 20,000; (there are eight). Related tasks Proper divisors Abundant, deficient and perfect number classifications Aliquot sequence classifications and its amicable classification.
#ARM_Assembly
ARM Assembly
  /* ARM assembly Raspberry PI or android with termux */ /* program amicable.s */   /* REMARK 1 : this program use routines in a include file see task Include a file language arm assembly for the routine affichageMess conversion10 see at end of this program the instruction include */ /* for constantes see task include a file in arm assembly */ /************************************/ /* Constantes */ /************************************/ .include "../constantes.inc"   .equ NMAXI, 20000 .equ TABMAXI, 100   /*********************************/ /* Initialized data */ /*********************************/ .data sMessResult: .asciz " @ : @\n" szCarriageReturn: .asciz "\n" szMessErr1: .asciz "Array too small !!" /*********************************/ /* UnInitialized data */ /*********************************/ .bss sZoneConv: .skip 24 tResult: .skip 4 * TABMAXI /*********************************/ /* code section */ /*********************************/ .text .global main main: @ entry of program ldr r3,iNMaxi @ load limit mov r4,#2 @ number begin 1: mov r0,r4 @ number bl decFactor @ compute sum factors cmp r0,r4 @ equal ? beq 2f mov r2,r0 @ factor sum 1 bl decFactor cmp r0,r4 @ equal number ? bne 2f mov r0,r4 @ yes -> search in array mov r1,r2 @ and store sum bl searchRes cmp r0,#0 @ find ? bne 2f @ yes mov r0,r4 @ no -> display number ans sum mov r1,r2 bl displayResult 2: add r4,#1 @ increment number cmp r4,r3 @ end ? ble 1b   100: @ standard end of the program mov r0, #0 @ return code mov r7, #EXIT @ request to exit program svc #0 @ perform the system call iAdrszCarriageReturn: .int szCarriageReturn iNMaxi: .int NMAXI /***************************************************/ /* display message number */ /***************************************************/ /* r0 contains number 1 */ /* r1 contains number 2 */ displayResult: push {r1-r3,lr} @ save registers mov r2,r1 ldr r1,iAdrsZoneConv bl conversion10 @ call décimal conversion ldr r0,iAdrsMessResult ldr r1,iAdrsZoneConv @ insert conversion in message bl strInsertAtCharInc mov r3,r0 mov r0,r2 ldr r1,iAdrsZoneConv bl conversion10 @ call décimal conversion mov r0,r3 ldr r1,iAdrsZoneConv @ insert conversion in message bl strInsertAtCharInc   bl affichageMess @ display message pop {r1-r3,pc} @ restaur des registres iAdrsMessResult: .int sMessResult iAdrsZoneConv: .int sZoneConv /***************************************************/ /* compute factors sum */ /***************************************************/ /* r0 contains the number */ decFactor: push {r1-r5,lr} @ save registers mov r5,#1 @ init sum mov r4,r0 @ save number mov r1,#2 @ start factor -> divisor 1: mov r0,r4 @ dividende bl division cmp r1,r2 @ divisor > quotient ? bgt 3f cmp r3,#0 @ remainder = 0 ? bne 2f add r5,r5,r1 @ add divisor to sum cmp r1,r2 @ divisor = quotient ? beq 3f @ yes -> end add r5,r5,r2 @ no -> add quotient to sum 2: add r1,r1,#1 @ increment factor b 1b @ and loop 3: mov r0,r5 @ return sum pop {r1-r5,pc} @ restaur registers /***************************************************/ /* search and store result in array */ /***************************************************/ /* r0 contains the number */ /* r1 contains factors sum */ /* r0 return 1 if find 0 else -1 if error */ searchRes: push {r1-r4,lr} @ save registers ldr r4,iAdrtResult @ array address mov r2,#0 @ indice begin 1: ldr r3,[r4,r2,lsl #2] @ load one result array cmp r3,#0 @ if 0 store new result beq 2f cmp r3,r0 @ equal ? moveq r0,#1 @ find -> return 1 beq 100f add r2,r2,#1 @ increment indice cmp r2,#TABMAXI @ maxi array ? blt 1b ldr r0,iAdrszMessErr1 @ error bl affichageMess mov r0,#-1 b 100f 2: str r1,[r4,r2,lsl #2] mov r0,#0 @ not find -> store and retun 0 100: pop {r1-r4,pc} @ restaur registers iAdrtResult: .int tResult iAdrszMessErr1: .int szMessErr1 /***************************************************/ /* ROUTINES INCLUDE */ /***************************************************/ .include "../affichage.inc"  
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Create a window containing the string "Hello World! " (the trailing space is significant). Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front. When the user clicks on the (windowed) text, it should reverse its direction.
#Ceylon
Ceylon
native("jvm") module animation "1.0.0" { import java.desktop "8"; }  
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Create a window containing the string "Hello World! " (the trailing space is significant). Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front. When the user clicks on the (windowed) text, it should reverse its direction.
#Clojure
Clojure
(import '[javax.swing JFrame JLabel]) (import '[java.awt.event MouseAdapter])   (def text "Hello World! ") (def text-ct (count text)) (def rotations (vec (take text-ct (map #(apply str %) (partition text-ct 1 (cycle text))))))   (def pos (atom 0)) ;position in rotations vector being displayed (def dir (atom 1)) ;direction of next position (-1 or 1)   (def label (JLabel. text))   (.addMouseListener label (proxy [MouseAdapter] [] (mouseClicked [evt] (swap! dir -))))   (defn animator [] (while true (Thread/sleep 100) (swap! pos #(-> % (+ @dir) (mod text-ct))) (.setText label (rotations @pos))))   (doto (JFrame.) (.add label) (.pack) (.setDefaultCloseOperation JFrame/EXIT_ON_CLOSE) (.setVisible true))   (future-call animator) ;simple way to run animator on a separate thread
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. Compute the angle for the following pairs: 20 degrees (b1) and 45 degrees (b2) -45 and 45 -85 and 90 -95 and 90 -45 and 125 -45 and 145 29.4803 and -88.6381 -78.3251 and -159.036 Optional extra Allow the input bearings to be any (finite) value. Test cases -70099.74233810938 and 29840.67437876723 -165313.6666297357 and 33693.9894517456 1174.8380510598456 and -154146.66490124757 60175.77306795546 and 42213.07192354373
#AutoHotkey
AutoHotkey
Angles:= [[20, 45] ,[-45, 45] ,[-85, 90] ,[-95, 90] ,[-45, 125] ,[-45, 145] ,[29.4803, -88.6381] ,[-78.3251, -159.036] ,[-70099.74233810938, 29840.67437876723] ,[-165313.6666297357, 33693.9894517456] ,[1174.8380510598456, -154146.66490124757] ,[60175.77306795546, 42213.07192354373]]   for i, set in angles result .= set.2 " to " set.1 " = " Angle_difference_between_two_bearings(set) "`n" MsgBox, 262144, , % result return   Angle_difference_between_two_bearings(set){ return (diff := Mod(set.2, 360) - Mod(set.1, 360)) >180 ? diff-360 : diff }
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at unixdict to find and display the longest deranged anagram. Related tasks Permutations/Derangements Best shuffle Word plays Ordered words Palindrome detection Semordnilap Anagrams Anagrams/Deranged anagrams Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#COBOL
COBOL
  ****************************************************************** * COBOL solution to Anagrams Deranged challange * The program was run on OpenCobolIDE * Input data is stored in file 'Anagrams.txt' on my PC ****************************************************************** IDENTIFICATION DIVISION. PROGRAM-ID. DERANGED.   ENVIRONMENT DIVISION. INPUT-OUTPUT SECTION. FILE-CONTROL. SELECT IN-FILE ASSIGN TO 'C:\Both\Rosetta\Anagrams.txt' ORGANIZATION IS LINE SEQUENTIAL.   DATA DIVISION. FILE SECTION. FD IN-FILE. 01 IN-RECORD PIC X(22).   WORKING-STORAGE SECTION. 01 SWITCHES. 05 WS-EOF PIC X VALUE 'N'. 05 WS-FND PIC X VALUE 'N'. 05 WS-EXIT PIC X VALUE 'N'.   01 COUNTERS. 05 WS-TOT-RECS PIC 9(5) COMP-3 VALUE 0. 05 WS-SEL-RECS PIC 9(5) COMP-3 VALUE 0. 05 WT-REC-NBR PIC 9(5) COMP-3 VALUE 0.   * Extra byte to guarentee a space at end - needed in sort logic. 01 WS-WORD-TEMP PIC X(23). 01 FILLER REDEFINES WS-WORD-TEMP. 05 WS-LETTER OCCURS 23 TIMES PIC X. 77 WS-LETTER-HLD PIC X.   77 WS-WORD-IN PIC X(22). 77 WS-WORD-KEY PIC X(22).   01 WS-WORD-TABLE. 05 WT-RECORD OCCURS 0 to 24000 TIMES DEPENDING ON WT-REC-NBR DESCENDING KEY IS WT-WORD-LEN INDEXED BY WT-IDX. 10 WT-WORD-KEY PIC X(22). 10 WT-WORD-LEN PIC 9(2). 10 WT-ANAGRAM-CNT PIC 9(5) COMP-3. 10 WT-ANAGRAMS OCCURS 6 TIMES. 15 WT-ANAGRAM PIC X(22).   01 WS-WORD-TEMP1 PIC X(22). 01 FILLER REDEFINES WS-WORD-TEMP1. 05 WS-LETTER1 OCCURS 22 TIMES PIC X.   01 WS-WORD-TEMP2 PIC X(22). 01 FILLER REDEFINES WS-WORD-TEMP2. 05 WS-LETTER2 OCCURS 22 TIMES PIC X.   77 WS-I PIC 99999 COMP-3. 77 WS-J PIC 99999 COMP-3. 77 WS-K PIC 99999 COMP-3. 77 WS-L PIC 99999 COMP-3. 77 WS-BEG PIC 99999 COMP-3. 77 WS-MAX PIC 99999 COMP-3.   PROCEDURE DIVISION. 000-MAIN. PERFORM 100-INITIALIZE. PERFORM 200-PROCESS-RECORD UNTIL WS-EOF = 'Y'. SORT WT-RECORD ON DESCENDING KEY WT-WORD-LEN. PERFORM 500-FIND-DERANGED. PERFORM 900-TERMINATE. STOP RUN.   100-INITIALIZE. OPEN INPUT IN-FILE. PERFORM 150-READ-RECORD.   150-READ-RECORD. READ IN-FILE INTO WS-WORD-IN AT END MOVE 'Y' TO WS-EOF NOT AT END COMPUTE WS-TOT-RECS = WS-TOT-RECS + 1 END-READ.   200-PROCESS-RECORD. IF WS-WORD-IN IS ALPHABETIC COMPUTE WS-SEL-RECS = WS-SEL-RECS + 1 MOVE WS-WORD-IN TO WS-WORD-TEMP PERFORM 300-SORT-WORD MOVE WS-WORD-TEMP TO WS-WORD-KEY PERFORM 400-ADD-TO-TABLE END-IF.   PERFORM 150-READ-RECORD.   * bubble sort: 300-SORT-WORD. PERFORM VARYING WS-MAX FROM 1 BY 1 UNTIL WS-LETTER(WS-MAX) = SPACE END-PERFORM.   PERFORM VARYING WS-I FROM 1 BY 1 UNTIL WS-I = WS-MAX PERFORM VARYING WS-J FROM WS-I BY 1 UNTIL WS-J > WS-MAX - 1 IF WS-LETTER(WS-J) < WS-LETTER(WS-I) THEN MOVE WS-LETTER(WS-I) TO WS-LETTER-HLD MOVE WS-LETTER(WS-J) TO WS-LETTER(WS-I) MOVE WS-LETTER-HLD TO WS-LETTER(WS-J) END-IF END-PERFORM END-PERFORM.   400-ADD-TO-TABLE. SET WT-IDX TO 1. SEARCH WT-RECORD AT END PERFORM 420-ADD-RECORD WHEN WT-WORD-KEY(WT-IDX) = WS-WORD-KEY PERFORM 440-UPDATE-RECORD END-SEARCH.   420-ADD-RECORD. ADD 1 To WT-REC-NBR. MOVE WS-WORD-KEY TO WT-WORD-KEY(WT-REC-NBR). COMPUTE WT-WORD-LEN(WT-REC-NBR) = WS-MAX - 1. MOVE 1 TO WT-ANAGRAM-CNT(WT-REC-NBR). MOVE WS-WORD-IN TO WT-ANAGRAM(WT-REC-NBR, WT-ANAGRAM-CNT(WT-REC-NBR)).   440-UPDATE-RECORD. ADD 1 TO WT-ANAGRAM-CNT(WT-IDX). MOVE WS-WORD-IN TO WT-ANAGRAM(WT-IDX, WT-ANAGRAM-CNT(WT-IDX)).   500-FIND-DERANGED. PERFORM VARYING WS-I FROM 1 BY 1 UNTIL WS-I > WT-REC-NBR OR WS-FND = 'Y' PERFORM VARYING WS-J FROM 1 BY 1 UNTIL WS-J > WT-ANAGRAM-CNT(WS-I) - 1 OR WS-FND = 'Y' COMPUTE WS-BEG = WS-J + 1 PERFORM VARYING WS-K FROM WS-BEG BY 1 UNTIL WS-K > WT-ANAGRAM-CNT(WS-I) OR WS-FND = 'Y' MOVE WT-ANAGRAM(WS-I, WS-J) TO WS-WORD-TEMP1 MOVE WT-ANAGRAM(WS-I, WS-K) To WS-WORD-TEMP2 PERFORM 650-CHECK-DERANGED END-PERFORM END-PERFORM END-PERFORM.   650-CHECK-DERANGED. MOVE 'N' TO WS-EXIT. PERFORM VARYING WS-L FROM 1 BY 1 UNTIL WS-L > WT-WORD-LEN(WS-I) OR WS-EXIT = 'Y' IF WS-LETTER1(WS-L) = WS-LETTER2(WS-L) MOVE 'Y' TO WS-EXIT END-PERFORM. IF WS-EXIT = 'N' DISPLAY WS-WORD-TEMP1(1:WT-WORD-LEN(WS-I)) ' ' WS-WORD-TEMP2 MOVE 'Y' TO WS-FND END-IF.   900-TERMINATE. DISPLAY 'RECORDS READ: ' WS-TOT-RECS. DISPLAY 'RECORDS SELECTED ' WS-SEL-RECS. DISPLAY 'RECORD KEYS: ' WT-REC-NBR. CLOSE IN-FILE.   *> OUTPUT:   *> excitation intoxicate *> RECORDS READ: 25104 *> RECORDS SELECTED 24978 *> RECORD KEYS: 23441   *> BUBBLE SORT REFERENCE: *> https://mainframegeek.wordpress.com/tag/bubble-sort-in-cobol  
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the function doesn't have the right arguments and/or return values. So we end up inventing some silly name like   foo2   or   foo_helper.   I have always found it painful to come up with a proper name, and see some disadvantages:   You have to think up a name, which then pollutes the namespace   Function is created which is called from nowhere else   The program flow in the source code is interrupted Some languages allow you to embed recursion directly in-place.   This might work via a label, a local gosub instruction, or some special keyword. Anonymous recursion can also be accomplished using the   Y combinator. Task If possible, demonstrate this by writing the recursive version of the fibonacci function   (see Fibonacci sequence)   which checks for a negative argument before doing the actual recursion.
#Common_Lisp
Common Lisp
(defmacro alambda (parms &body body) `(labels ((self ,parms ,@body)) #'self))
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º   degree   is   1/360   of a turn   gradian   is   1/400   of a turn   mil   is   1/6400   of a turn   radian   is   1/2 π {\displaystyle \pi }   of a turn   (or   0.5/ π {\displaystyle \pi }   of a turn) Or, to put it another way,   for a full circle:   there are   360   degrees   there are   400   gradians   there are   6,400   mils   there are   2 π {\displaystyle \pi }   radians   (roughly equal to 6.283+) A   mil   is approximately equal to a   milliradian   (which is   1/1000   of a radian). There is another definition of a   mil   which is   1/1000   of a radian   ─── this definition won't be used in this Rosetta Code task. Turns   are sometimes known or shown as:   turn(s)   360 degrees   unit circle   a (full) circle Degrees   are sometimes known or shown as:   degree(s)   deg   º       (a symbol)   °       (another symbol) Gradians   are sometimes known or shown as:   gradian(s)   grad(s)   grade(s)   gon(s)   metric degree(s)   (Note that   centigrade   was used for 1/100th of a grade, see the note below.) Mils   are sometimes known or shown as:   mil(s)   NATO mil(s) Radians   are sometimes known or shown as:   radian(s)   rad(s) Notes In continental Europe, the French term   centigrade   was used for   1/100   of a grad (grade);   this was one reason for the adoption of the term   Celsius   to replace   centigrade   as the name of a temperature scale. Gradians were commonly used in civil engineering. Mils were normally used for artillery   (elevations of the gun barrel for ranging). Positive and negative angles Although the definition of the measurement of an angle doesn't support the concept of a negative angle,   it's frequently useful to impose a convention that allows positive and negative angular values to represent orientations and/or rotations in opposite directions relative to some reference.   It is this reason that negative angles will keep their sign and not be normalized to positive angles. Normalization Normalization   (for this Rosetta Code task)   will keep the same sign,   but it will reduce the magnitude to less than a full circle;   in other words, less than 360º. Normalization   shouldn't   change   -45º   to   315º, An angle of   0º,   +0º,   0.000000,   or   -0º   should be shown as   0º. Task   write a function (or equivalent) to do the normalization for each scale Suggested names: d2d,   g2g,   m2m,   and  r2r   write a function (or equivalent) to convert one scale to another Suggested names for comparison of different computer language function names: d2g,   d2m,   and   d2r   for degrees g2d,   g2m,   and   g2r   for gradians m2d,   m2g,   and   m2r   for mils r2d,   r2g,   and   r2m   for radians   normalize all angles used   (except for the "original" or "base" angle)   show the angles in every scale and convert them to all other scales   show all output here on this page For the (above) conversions,   use these dozen numbers   (in the order shown):   -2   -1   0   1   2   6.2831853   16   57.2957795   359   399   6399   1000000
#C.2B.2B
C++
#include <functional> #include <iostream> #include <iomanip> #include <math.h> #include <sstream> #include <vector> #include <boost/algorithm/string.hpp>   template<typename T> T normalize(T a, double b) { return std::fmod(a, b); }   inline double d2d(double a) { return normalize<double>(a, 360); } inline double g2g(double a) { return normalize<double>(a, 400); } inline double m2m(double a) { return normalize<double>(a, 6400); } inline double r2r(double a) { return normalize<double>(a, 2*M_PI); }   double d2g(double a) { return g2g(a * 10 / 9); } double d2m(double a) { return m2m(a * 160 / 9); } double d2r(double a) { return r2r(a * M_PI / 180); } double g2d(double a) { return d2d(a * 9 / 10); } double g2m(double a) { return m2m(a * 16); } double g2r(double a) { return r2r(a * M_PI / 200); } double m2d(double a) { return d2d(a * 9 / 160); } double m2g(double a) { return g2g(a / 16); } double m2r(double a) { return r2r(a * M_PI / 3200); } double r2d(double a) { return d2d(a * 180 / M_PI); } double r2g(double a) { return g2g(a * 200 / M_PI); } double r2m(double a) { return m2m(a * 3200 / M_PI); }   void print(const std::vector<double> &values, const char *s, std::function<double(double)> f) { using namespace std; ostringstream out; out << " ┌───────────────────┐\n"; out << " │ " << setw(17) << s << " │\n"; out << "┌─────────────────┼───────────────────┤\n"; for (double i : values) out << "│ " << setw(15) << fixed << i << defaultfloat << " │ " << setw(17) << fixed << f(i) << defaultfloat << " │\n"; out << "└─────────────────┴───────────────────┘\n"; auto str = out.str(); boost::algorithm::replace_all(str, ".000000", " "); cout << str; }   int main() { std::vector<double> values = { -2, -1, 0, 1, 2, 6.2831853, 16, 57.2957795, 359, 399, 6399, 1000000 }; print(values, "normalized (deg)", d2d); print(values, "normalized (grad)", g2g); print(values, "normalized (mil)", m2m); print(values, "normalized (rad)", r2r);   print(values, "deg -> grad ", d2g); print(values, "deg -> mil ", d2m); print(values, "deg -> rad ", d2r);   print(values, "grad -> deg ", g2d); print(values, "grad -> mil ", g2m); print(values, "grad -> rad ", g2r);   print(values, "mil -> deg ", m2d); print(values, "mil -> grad ", m2g); print(values, "mil -> rad ", m2r);   print(values, "rad -> deg ", r2d); print(values, "rad -> grad ", r2g); print(values, "rad -> mil ", r2m);   return 0; }
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M {\displaystyle =M} as well as s u m ( p r o p D i v s ( M ) ) = N {\displaystyle \mathrm {sum} (\mathrm {propDivs} (M))=N} . Example 1184 and 1210 are an amicable pair, with proper divisors:   1, 2, 4, 8, 16, 32, 37, 74, 148, 296, 592   and   1, 2, 5, 10, 11, 22, 55, 110, 121, 242, 605   respectively. Task Calculate and show here the Amicable pairs below 20,000; (there are eight). Related tasks Proper divisors Abundant, deficient and perfect number classifications Aliquot sequence classifications and its amicable classification.
#Arturo
Arturo
properDivs: function [x] -> (factors x) -- x   amicable: function [x][ y: sum properDivs x if and? x = sum properDivs y x <> y -> return @[x,y] return ø ]   amicables: []   loop 1..20000 'n [ am: amicable n if am <> ø -> 'amicables ++ @[sort am] ]   print unique amicables
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Create a window containing the string "Hello World! " (the trailing space is significant). Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front. When the user clicks on the (windowed) text, it should reverse its direction.
#Commodore_BASIC
Commodore BASIC
  1 rem rosetta code 2 rem task: animation 10 t$="hello world! ":d=-1 20 print chr$(147);:rem clear screen 30 print "*****************" 35 print "* *" 40 print "* *" 45 print "* *" 50 print "*****************" 60 print "{HOME}{DOWN}{DOWN}{RIGHT}{RIGHT}"t$ 70 get k$ 75 if k$=" " then d=not d 80 on (abs(d))+1 gosub 1000,1010 90 if k$="q" then print chr$(147):end 95 rem 100 rem between line 80 and line 999 110 rem check for other user input 120 rem and process accordingly 130 rem 999 for i=1 to 100:next:goto 60 1000 t$=right$(t$,len(t$)-1)+left$(t$,1):return 1010 t$=right$(t$,1)+left$(t$,len(t$)-1):return  
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Create a window containing the string "Hello World! " (the trailing space is significant). Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front. When the user clicks on the (windowed) text, it should reverse its direction.
#Common_Lisp
Common Lisp
(use-package :ltk)   (defparameter *message* "Hello World! ") (defparameter *direction* :left) (defun animate (label) (let* ((n (length *message*)) (i (if (eq *direction* :left) 0 (1- n))) (c (char *message* i))) (if (eq *direction* :left) (setq *message* (concatenate 'string (subseq *message* 1 n) (list c))) (setq *message* (concatenate 'string (list c) (subseq *message* 0 (1- n))))) (setf (ltk:text label) *message*) (ltk:after 125 (lambda () (animate label)))))   (defun basic-animation () (ltk:with-ltk () (let* ((label (make-instance 'label :font "Courier 14"))) (setf (text label) *message*) (ltk:bind label "<Button-1>" (lambda (event) (declare (ignore event)) (cond ((eq *direction* :left) (setq *direction* :right)) ((eq *direction* :right) (setq *direction* :left))))) (ltk:pack label) (animate label) (ltk:mainloop))))   (basic-animation)
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. Compute the angle for the following pairs: 20 degrees (b1) and 45 degrees (b2) -45 and 45 -85 and 90 -95 and 90 -45 and 125 -45 and 145 29.4803 and -88.6381 -78.3251 and -159.036 Optional extra Allow the input bearings to be any (finite) value. Test cases -70099.74233810938 and 29840.67437876723 -165313.6666297357 and 33693.9894517456 1174.8380510598456 and -154146.66490124757 60175.77306795546 and 42213.07192354373
#AWK
AWK
  # syntax: GAWK -f ANGLE_DIFFERENCE_BETWEEN_TWO_BEARINGS.AWK BEGIN { fmt = "%11s %11s %11s\n" while (++i <= 11) { u = u "-" } printf(fmt,"B1","B2","DIFFERENCE") printf(fmt,u,u,u) main(20,45) main(-45,45) main(-85,90) main(-95,90) main(-45,125) main(-45,145) main(29.4803,-88.6381) main(-78.3251,-159.036) main(-70099.74233810938,29840.67437876723) main(-165313.6666297357,33693.9894517456) main(1174.8380510598456,-154146.66490124757) main(60175.77306795546,42213.07192354373) exit(0) } function main(b1,b2) { printf("%11.2f %11.2f %11.2f\n",b1,b2,angle_difference(b1,b2)) } function angle_difference(b1,b2, r) { r = (b2 - b1) % 360 if (r < -180) { r += 360 } if (r >= 180) { r -= 360 } return(r) }  
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at unixdict to find and display the longest deranged anagram. Related tasks Permutations/Derangements Best shuffle Word plays Ordered words Palindrome detection Semordnilap Anagrams Anagrams/Deranged anagrams Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#CoffeeScript
CoffeeScript
http = require 'http'   is_derangement = (word1, word2) -> for c, i in word1 return false if c == word2[i] true   show_longest_derangement = (word_lst) -> anagrams = {} max_len = 0   for word in word_lst continue if word.length < max_len key = word.split('').sort().join('') if anagrams[key] for prior in anagrams[key] if is_derangement(prior, word) max_len = word.length result = [prior, word] else anagrams[key] = [] anagrams[key].push word   console.log "Longest derangement: #{result.join ' '}"   get_word_list = (process) -> options = host: "www.puzzlers.org" path: "/pub/wordlists/unixdict.txt"   req = http.request options, (res) -> s = '' res.on 'data', (chunk) -> s += chunk res.on 'end', -> process s.split '\n' req.end()   get_word_list show_longest_derangement
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the function doesn't have the right arguments and/or return values. So we end up inventing some silly name like   foo2   or   foo_helper.   I have always found it painful to come up with a proper name, and see some disadvantages:   You have to think up a name, which then pollutes the namespace   Function is created which is called from nowhere else   The program flow in the source code is interrupted Some languages allow you to embed recursion directly in-place.   This might work via a label, a local gosub instruction, or some special keyword. Anonymous recursion can also be accomplished using the   Y combinator. Task If possible, demonstrate this by writing the recursive version of the fibonacci function   (see Fibonacci sequence)   which checks for a negative argument before doing the actual recursion.
#D
D
int fib(in uint arg) pure nothrow @safe @nogc { assert(arg >= 0);   return function uint(in uint n) pure nothrow @safe @nogc { static immutable self = &__traits(parent, {}); return (n < 2) ? n : self(n - 1) + self(n - 2); }(arg); }   void main() { import std.stdio;   39.fib.writeln; }
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º   degree   is   1/360   of a turn   gradian   is   1/400   of a turn   mil   is   1/6400   of a turn   radian   is   1/2 π {\displaystyle \pi }   of a turn   (or   0.5/ π {\displaystyle \pi }   of a turn) Or, to put it another way,   for a full circle:   there are   360   degrees   there are   400   gradians   there are   6,400   mils   there are   2 π {\displaystyle \pi }   radians   (roughly equal to 6.283+) A   mil   is approximately equal to a   milliradian   (which is   1/1000   of a radian). There is another definition of a   mil   which is   1/1000   of a radian   ─── this definition won't be used in this Rosetta Code task. Turns   are sometimes known or shown as:   turn(s)   360 degrees   unit circle   a (full) circle Degrees   are sometimes known or shown as:   degree(s)   deg   º       (a symbol)   °       (another symbol) Gradians   are sometimes known or shown as:   gradian(s)   grad(s)   grade(s)   gon(s)   metric degree(s)   (Note that   centigrade   was used for 1/100th of a grade, see the note below.) Mils   are sometimes known or shown as:   mil(s)   NATO mil(s) Radians   are sometimes known or shown as:   radian(s)   rad(s) Notes In continental Europe, the French term   centigrade   was used for   1/100   of a grad (grade);   this was one reason for the adoption of the term   Celsius   to replace   centigrade   as the name of a temperature scale. Gradians were commonly used in civil engineering. Mils were normally used for artillery   (elevations of the gun barrel for ranging). Positive and negative angles Although the definition of the measurement of an angle doesn't support the concept of a negative angle,   it's frequently useful to impose a convention that allows positive and negative angular values to represent orientations and/or rotations in opposite directions relative to some reference.   It is this reason that negative angles will keep their sign and not be normalized to positive angles. Normalization Normalization   (for this Rosetta Code task)   will keep the same sign,   but it will reduce the magnitude to less than a full circle;   in other words, less than 360º. Normalization   shouldn't   change   -45º   to   315º, An angle of   0º,   +0º,   0.000000,   or   -0º   should be shown as   0º. Task   write a function (or equivalent) to do the normalization for each scale Suggested names: d2d,   g2g,   m2m,   and  r2r   write a function (or equivalent) to convert one scale to another Suggested names for comparison of different computer language function names: d2g,   d2m,   and   d2r   for degrees g2d,   g2m,   and   g2r   for gradians m2d,   m2g,   and   m2r   for mils r2d,   r2g,   and   r2m   for radians   normalize all angles used   (except for the "original" or "base" angle)   show the angles in every scale and convert them to all other scales   show all output here on this page For the (above) conversions,   use these dozen numbers   (in the order shown):   -2   -1   0   1   2   6.2831853   16   57.2957795   359   399   6399   1000000
#Common_Lisp
Common Lisp
(defun DegToDeg (a) (rem a 360)) (defun GradToGrad (a) (rem a 400)) (defun MilToMil (a) (rem a 6400)) (defun RadToRad (a) (rem a (* 2 pi)))   (defun DegToGrad (a) (GradToGrad (* (/ a 360) 400))) (defun DegToRad (a) (RadToRad (* (/ a 360) (* 2 pi)))) (defun DegToMil (a) (MilToMil (* (/ a 360) 6400)))   (defun GradToDeg (a) (DegToDeg (* (/ a 400) 360))) (defun GradToRad (a) (RadToRad (* (/ a 400) (* 2 pi)))) (defun GradToMil (a) (MilToMil (* (/ a 400) 6400)))   (defun MilToDeg (a) (DegToDeg (* (/ a 6400) 360))) (defun MilToGrad (a) (GradToGrad (* (/ a 6400) 400))) (defun MilToRad (a) (RadToRad (* (/ a 6400) (* 2 pi))))   (defun RadToDeg (a) (DegToDeg (* (/ a (* 2 pi)) 360))) (defun RadToGrad (a) (GradToGrad (* (/ a (* 2 pi)) 400))) (defun RadToMil (a) (MilToMil (* (/ a (* 2 pi)) 6400)))   (defun angles (&rest angles) (if (not angles) (setf angles '(-2 -1 0 1 2 6.2831853 16 57.2957795 359 399 6399 1000000))) (dolist (a angles) (format t "UNIT ~15@a ~15@a ~15@a ~15@a ~15@a~%" "VAL*" "DEG" "GRAD" "MIL" "RAD") (format t "Deg | ~15f | ~15f | ~15f | ~15f | ~15f~%" a (DegToDeg a) (DegToGrad a) (DegToMil a) (DegToRad a)) (format t "Grad | ~15f | ~15f | ~15f | ~15f | ~15f~%" a (GradToDeg a) (GradToGrad a) (GradToMil a) (GradToRad a)) (format t "Mil | ~15f | ~15f | ~15f | ~15f | ~15f~%" a (MilToDeg a) (MilToGrad a) (MilToMil a) (MilToRad a)) (format t "Rad | ~15f | ~15f | ~15f | ~15f | ~15f~%~%" a (RadToDeg a) (RadToGrad a) (RadToMil a) (RadToRad a))))
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M {\displaystyle =M} as well as s u m ( p r o p D i v s ( M ) ) = N {\displaystyle \mathrm {sum} (\mathrm {propDivs} (M))=N} . Example 1184 and 1210 are an amicable pair, with proper divisors:   1, 2, 4, 8, 16, 32, 37, 74, 148, 296, 592   and   1, 2, 5, 10, 11, 22, 55, 110, 121, 242, 605   respectively. Task Calculate and show here the Amicable pairs below 20,000; (there are eight). Related tasks Proper divisors Abundant, deficient and perfect number classifications Aliquot sequence classifications and its amicable classification.
#ATS
ATS
  (* ****** ****** *) // #include "share/atspre_staload.hats" #include "share/HATS/atspre_staload_libats_ML.hats" // (* ****** ****** *) // fun sum_list_vt (xs: List_vt(int)): int = ( case+ xs of | ~list_vt_nil() => 0 | ~list_vt_cons(x, xs) => x + sum_list_vt(xs) ) // (* ****** ****** *)   fun propDivs ( x0: int ) : List0_vt(int) = loop(x0, 2, list_vt_sing(1)) where { // fun loop ( x0: int, i: int, res: List0_vt(int) ) : List0_vt(int) = ( if (i * i) > x0 then list_vt_reverse(res) else ( if x0 % i != 0 then loop(x0, i+1, res) // end of [then] else let val res = cons_vt(i, res) // end of [val] val res = ( if i * i = x0 then res else cons_vt(x0 / i, res) ) : List0_vt(int) // end of [val] in loop(x0, i+1, res) end // end of [else] // end of [if] ) ) (* end of [loop] *) // } // end of [propDivs]   (* ****** ****** *)   fun sum_propDivs(x: int): int = sum_list_vt(propDivs(x))   (* ****** ****** *)   val theNat2 = auxmain(2) where { fun auxmain ( n: int ) : stream_vt(int) = $ldelay(stream_vt_cons(n, auxmain(n+1))) }   (* ****** ****** *) // val theAmicable = ( stream_vt_takeLte(theNat2, 20000) ).filter() ( lam x => let val x2 = sum_propDivs(x) in x < x2 && x = sum_propDivs(x2) end ) // (* ****** ****** *)   val () = theAmicable.foreach() ( lam x => println! ("(", x, ", ", sum_propDivs(x), ")") )   (* ****** ****** *)   implement main0 () = ()   (* ****** ****** *)  
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Create a window containing the string "Hello World! " (the trailing space is significant). Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front. When the user clicks on the (windowed) text, it should reverse its direction.
#D
D
module test26;   import qd, SDL_ttf, tools.time;   void main() { screen(320, 200); auto last = sec(); string text = "Hello World! "; auto speed = 0.2; int dir = true; while (true) { cls; print(10, 10, Bottom|Right, text); if (sec() - last > speed) { last = sec(); if (dir == 0) text = text[$-1] ~ text[0 .. $-1]; else text = text[1 .. $] ~ text[0]; } flip; events; if (mouse.clicked && mouse.pos in display.select(10, 10, 100, 20) ) dir = !dir; } }
http://rosettacode.org/wiki/Animate_a_pendulum
Animate a pendulum
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display. The classic such physical system is a simple gravity pendulum. Task Create a simple physical model of a pendulum and animate it.
#Ada
Ada
generic type Float_Type is digits <>; Gravitation : Float_Type; package Pendulums is type Pendulum is private; function New_Pendulum (Length : Float_Type; Theta0 : Float_Type) return Pendulum; function Get_X (From : Pendulum) return Float_Type; function Get_Y (From : Pendulum) return Float_Type; procedure Update_Pendulum (Item : in out Pendulum; Time : in Duration); private type Pendulum is record Length  : Float_Type; Theta  : Float_Type; X  : Float_Type; Y  : Float_Type; Velocity : Float_Type; end record; end Pendulums;
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. Compute the angle for the following pairs: 20 degrees (b1) and 45 degrees (b2) -45 and 45 -85 and 90 -95 and 90 -45 and 125 -45 and 145 29.4803 and -88.6381 -78.3251 and -159.036 Optional extra Allow the input bearings to be any (finite) value. Test cases -70099.74233810938 and 29840.67437876723 -165313.6666297357 and 33693.9894517456 1174.8380510598456 and -154146.66490124757 60175.77306795546 and 42213.07192354373
#BASIC
BASIC
SUB getDifference (b1!, b2!) r! = (b2 - b1) MOD 360! IF r >= 180! THEN r = r - 360! PRINT USING "#######.###### #######.###### #######.######"; b1; b2; r END SUB   PRINT " Bearing 1 Bearing 2 Difference" CALL getDifference(20!, 45!) CALL getDifference(-45!, 45!) CALL getDifference(-85!, 90!) CALL getDifference(-95!, 90!) CALL getDifference(-45!, 125!) CALL getDifference(-45!, 145!) CALL getDifference(-45!, 125!) CALL getDifference(-45!, 145!) CALL getDifference(29.4803, -88.6381) CALL getDifference(-78.3251, -159.036) CALL getDifference(-70099.74233810938#, 29840.67437876723#) CALL getDifference(-165313.6666297357#, 33693.9894517456#) CALL getDifference(1174.838051059846#, -154146.6649012476#)
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at unixdict to find and display the longest deranged anagram. Related tasks Permutations/Derangements Best shuffle Word plays Ordered words Palindrome detection Semordnilap Anagrams Anagrams/Deranged anagrams Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Common_Lisp
Common Lisp
(defun read-words (file) (with-open-file (stream file) (loop with w = "" while w collect (setf w (read-line stream nil)))))   (defun deranged (a b) (loop for ac across a for bc across b always (char/= ac bc)))   (defun longest-deranged (file) (let ((h (make-hash-table :test #'equal)) (wordlist (sort (read-words file) #'(lambda (x y) (> (length x) (length y)))))) (loop for w in wordlist do (let* ((ws (sort (copy-seq w) #'char<)) (l (gethash ws h))) (loop for w1 in l do (if (deranged w w1) (return-from longest-deranged (list w w1)))) (setf (gethash ws h) (cons w l))))))   (format t "~{~A~%~^~}" (longest-deranged "unixdict.txt"))
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the function doesn't have the right arguments and/or return values. So we end up inventing some silly name like   foo2   or   foo_helper.   I have always found it painful to come up with a proper name, and see some disadvantages:   You have to think up a name, which then pollutes the namespace   Function is created which is called from nowhere else   The program flow in the source code is interrupted Some languages allow you to embed recursion directly in-place.   This might work via a label, a local gosub instruction, or some special keyword. Anonymous recursion can also be accomplished using the   Y combinator. Task If possible, demonstrate this by writing the recursive version of the fibonacci function   (see Fibonacci sequence)   which checks for a negative argument before doing the actual recursion.
#Dylan
Dylan
  define function fib (n) when (n < 0) error("Can't take fibonacci of negative integer: %d\n", n) end; local method fib1 (n, a, b) if (n = 0) a else fib1(n - 1, b, a + b) end end; fib1(n, 0, 1) end  
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º   degree   is   1/360   of a turn   gradian   is   1/400   of a turn   mil   is   1/6400   of a turn   radian   is   1/2 π {\displaystyle \pi }   of a turn   (or   0.5/ π {\displaystyle \pi }   of a turn) Or, to put it another way,   for a full circle:   there are   360   degrees   there are   400   gradians   there are   6,400   mils   there are   2 π {\displaystyle \pi }   radians   (roughly equal to 6.283+) A   mil   is approximately equal to a   milliradian   (which is   1/1000   of a radian). There is another definition of a   mil   which is   1/1000   of a radian   ─── this definition won't be used in this Rosetta Code task. Turns   are sometimes known or shown as:   turn(s)   360 degrees   unit circle   a (full) circle Degrees   are sometimes known or shown as:   degree(s)   deg   º       (a symbol)   °       (another symbol) Gradians   are sometimes known or shown as:   gradian(s)   grad(s)   grade(s)   gon(s)   metric degree(s)   (Note that   centigrade   was used for 1/100th of a grade, see the note below.) Mils   are sometimes known or shown as:   mil(s)   NATO mil(s) Radians   are sometimes known or shown as:   radian(s)   rad(s) Notes In continental Europe, the French term   centigrade   was used for   1/100   of a grad (grade);   this was one reason for the adoption of the term   Celsius   to replace   centigrade   as the name of a temperature scale. Gradians were commonly used in civil engineering. Mils were normally used for artillery   (elevations of the gun barrel for ranging). Positive and negative angles Although the definition of the measurement of an angle doesn't support the concept of a negative angle,   it's frequently useful to impose a convention that allows positive and negative angular values to represent orientations and/or rotations in opposite directions relative to some reference.   It is this reason that negative angles will keep their sign and not be normalized to positive angles. Normalization Normalization   (for this Rosetta Code task)   will keep the same sign,   but it will reduce the magnitude to less than a full circle;   in other words, less than 360º. Normalization   shouldn't   change   -45º   to   315º, An angle of   0º,   +0º,   0.000000,   or   -0º   should be shown as   0º. Task   write a function (or equivalent) to do the normalization for each scale Suggested names: d2d,   g2g,   m2m,   and  r2r   write a function (or equivalent) to convert one scale to another Suggested names for comparison of different computer language function names: d2g,   d2m,   and   d2r   for degrees g2d,   g2m,   and   g2r   for gradians m2d,   m2g,   and   m2r   for mils r2d,   r2g,   and   r2m   for radians   normalize all angles used   (except for the "original" or "base" angle)   show the angles in every scale and convert them to all other scales   show all output here on this page For the (above) conversions,   use these dozen numbers   (in the order shown):   -2   -1   0   1   2   6.2831853   16   57.2957795   359   399   6399   1000000
#Delphi
Delphi
  program normalization_and_conversion;   {$APPTYPE CONSOLE}   uses System.SysUtils, System.Math;   function d2d(d: double): double; begin result := FMod(d, 360); end;   function g2g(g: double): double; begin result := FMod(g, 400); end;   function m2m(m: double): double; begin result := FMod(m, 6400); end;   function r2r(r: double): double; begin result := FMod(r, 2 * Pi); end;   function d2g(d: double): double; begin result := d2d(d) * 400 / 360; end;   function d2m(d: double): double; begin result := d2d(d) * 6400 / 360; end;   function d2r(d: double): double; begin result := d2d(d) * Pi / 180; end;   function g2d(g: double): double; begin result := g2g(g) * 360 / 400; end;   function g2m(g: double): double; begin result := g2g(g) * 6400 / 400; end;   function g2r(g: double): double; begin result := g2g(g) * Pi / 200; end;   function m2d(m: double): double; begin result := m2m(m) * 360 / 6400; end;   function m2g(m: double): double; begin result := m2m(m) * 400 / 6400; end;   function m2r(m: double): double; begin result := m2m(m) * Pi / 3200; end;   function r2d(r: double): double; begin result := r2r(r) * 180 / Pi; end;   function r2g(r: double): double; begin result := r2r(r) * 200 / Pi; end;   function r2m(r: double): double; begin result := r2r(r) * 3200 / Pi; end;   function s(f: double): string; begin var wf := FloatToStrF(f, ffGeneral, 16, 64).Split([FormatSettings.DecimalSeparator], TStringSplitOptions.ExcludeEmpty); if Length(wf) = 1 then exit(format('%7s ', [wf[0]])); var le := length(wf[1]); if le > 7 then le := 7; Result := format('%7s.%-7s', [wf[0], copy(wf[1], 0, le)]); end;   begin var angles: TArray<Double> := [-2, -1, 0, 1, 2, 6.2831853, 16, 57.2957795, 359, 399, 6399, 1000000];   var ft := '%s %s %s %s %s';   writeln(format(ft, [' degrees ', 'normalized degs', ' gradians ', ' mils ', ' radians'])); for var a in angles do writeln(format(ft, [s(a), s(d2d(a)), s(d2g(a)), s(d2m(a)), s(d2r(a))]));   writeln(format(ft, [#10' gradians ', 'normalized grds', ' degrees ', ' mils ', ' radians']));   for var a in angles do writeln(format(ft, [s(a), s(g2g(a)), s(g2d(a)), s(g2m(a)), s(g2r(a))]));   writeln(format(ft, [#10' mils ', 'normalized mils', ' degrees ', ' gradians ', ' radians'])); for var a in angles do writeln(format(ft, [s(a), s(m2m(a)), s(m2d(a)), s(m2g(a)), s(m2r(a))]));   writeln(format(ft, [#10' radians ', 'normalized rads', ' degrees ', ' gradians ', ' mils '])); for var a in angles do writeln(format(ft, [s(a), s(r2r(a)), s(r2d(a)), s(r2g(a)), s(r2m(a))])); readln; end.
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M {\displaystyle =M} as well as s u m ( p r o p D i v s ( M ) ) = N {\displaystyle \mathrm {sum} (\mathrm {propDivs} (M))=N} . Example 1184 and 1210 are an amicable pair, with proper divisors:   1, 2, 4, 8, 16, 32, 37, 74, 148, 296, 592   and   1, 2, 5, 10, 11, 22, 55, 110, 121, 242, 605   respectively. Task Calculate and show here the Amicable pairs below 20,000; (there are eight). Related tasks Proper divisors Abundant, deficient and perfect number classifications Aliquot sequence classifications and its amicable classification.
#AutoHotkey
AutoHotkey
SetBatchLines -1 Loop, 20000 { m := A_index   ; Getting factors loop % floor(sqrt(m)) { if ( mod(m, A_index) = 0 ) { if ( A_index ** 2 == m ) { sum += A_index continue } else if ( A_index != 1 ) { sum += A_index + m//A_index } else if ( A_index = 1 ) { sum += A_index } } } ; Factors obtained   ; Checking factors of sum if ( sum > 1 ) { loop % floor(sqrt(sum)) { if ( mod(sum, A_index) = 0 ) { if ( A_index ** 2 == sum ) { sum2 += A_index continue } else if ( A_index != 1 ) { sum2 += A_index + sum//A_index } else if ( A_index = 1 ) { sum2 += A_index } } } if ( m = sum2 ) && ( m != sum ) && ( m < sum ) final .= m . ":" . sum . "`n" } ; Checked   sum := 0 sum2 := 0 } MsgBox % final ExitApp