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http://rosettacode.org/wiki/Comma_quibbling
Comma quibbling
Comma quibbling is a task originally set by Eric Lippert in his blog. Task Write a function to generate a string output which is the concatenation of input words from a list/sequence where: An input of no words produces the output string of just the two brace characters "{}". An input of just one word, e.g. ["ABC"], produces the output string of the word inside the two braces, e.g. "{ABC}". An input of two words, e.g. ["ABC", "DEF"], produces the output string of the two words inside the two braces with the words separated by the string " and ", e.g. "{ABC and DEF}". An input of three or more words, e.g. ["ABC", "DEF", "G", "H"], produces the output string of all but the last word separated by ", " with the last word separated by " and " and all within braces; e.g. "{ABC, DEF, G and H}". Test your function with the following series of inputs showing your output here on this page: [] # (No input words). ["ABC"] ["ABC", "DEF"] ["ABC", "DEF", "G", "H"] Note: Assume words are non-empty strings of uppercase characters for this task.
#XLISP
XLISP
(defun quibble (inputs &optional oxford-comma) (define final (if (and (caddr inputs) oxford-comma) ", and " " and " ) ) (defun comma-quibble (words) (cond ((null words) "") ((null (cdr words)) (car words)) (t (begin (string-append (car words) (if (caddr words) (string-append ", " (comma-quibble (cdr words))) (string-append final (cadr words))) ) ) ) ) ) (string-append "{" (comma-quibble inputs) "}") )   ; test cases: (print (quibble '())) ; empty list (print (quibble '("ABC"))) (print (quibble '("ABC" "DEF"))) (print (quibble '("ABC" "DEF" "G" "H")))   (newline)   ; test cases using the Oxford comma: (print (quibble '() t)) (print (quibble '("ABC") t)) (print (quibble '("ABC" "DEF") t)) (print (quibble '("ABC" "DEF" "G" "H") t))
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#Logtalk
Logtalk
% single-line comment; extends to the end of the line
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#LOLCODE
LOLCODE
OBTW This is a multi line comment TLDR
http://rosettacode.org/wiki/Conway%27s_Game_of_Life
Conway's Game of Life
The Game of Life is a   cellular automaton   devised by the British mathematician   John Horton Conway   in 1970.   It is the best-known example of a cellular automaton. Conway's game of life is described   here: A cell   C   is represented by a   1   when alive,   or   0   when dead,   in an   m-by-m   (or m×m)   square array of cells. We calculate   N   - the sum of live cells in C's   eight-location neighbourhood,   then cell   C   is alive or dead in the next generation based on the following table: C N new C 1 0,1 -> 0 # Lonely 1 4,5,6,7,8 -> 0 # Overcrowded 1 2,3 -> 1 # Lives 0 3 -> 1 # It takes three to give birth! 0 0,1,2,4,5,6,7,8 -> 0 # Barren Assume cells beyond the boundary are always dead. The "game" is actually a zero-player game, meaning that its evolution is determined by its initial state, needing no input from human players.   One interacts with the Game of Life by creating an initial configuration and observing how it evolves. Task Although you should test your implementation on more complex examples such as the   glider   in a larger universe,   show the action of the blinker   (three adjoining cells in a row all alive),   over three generations, in a 3 by 3 grid. References   Its creator John Conway, explains   the game of life.   Video from numberphile on youtube.   John Conway   Inventing Game of Life   - Numberphile video. Related task   Langton's ant   - another well known cellular automaton.
#Ruby
Ruby
def game_of_life(name, size, generations, initial_life=nil) board = new_board size seed board, size, initial_life print_board board, name, 0 reason = generations.times do |gen| new = evolve board, size print_board new, name, gen+1 break :all_dead if barren? new, size break :static if board == new board = new end if reason == :all_dead then puts "no more life." elsif reason == :static then puts "no movement" else puts "specified lifetime ended" end puts end   def new_board(n) Array.new(n) {Array.new(n, 0)} end   def seed(board, n, points=nil) if points.nil? # randomly seed board indices = [] n.times {|x| n.times {|y| indices << [x,y] }} indices.shuffle[0,10].each {|x,y| board[y][x] = 1} else points.each {|x, y| board[y][x] = 1} end end   def evolve(board, n) new = new_board n n.times {|i| n.times {|j| new[i][j] = fate board, i, j, n}} new end   def fate(board, i, j, n) i1 = [0, i-1].max; i2 = [i+1, n-1].min j1 = [0, j-1].max; j2 = [j+1, n-1].min sum = 0 for ii in (i1..i2) for jj in (j1..j2) sum += board[ii][jj] if not (ii == i and jj == j) end end (sum == 3 or (sum == 2 and board[i][j] == 1)) ? 1 : 0 end   def barren?(board, n) n.times {|i| n.times {|j| return false if board[i][j] == 1}} true end   def print_board(m, name, generation) puts "#{name}: generation #{generation}" m.each {|row| row.each {|val| print "#{val == 1 ? '#' : '.'} "}; puts} end   game_of_life "blinker", 3, 2, [[1,0],[1,1],[1,2]] game_of_life "glider", 4, 4, [[1,0],[2,1],[0,2],[1,2],[2,2]] game_of_life "random", 5, 10
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#Julia
Julia
  function test(x, y) if x < y println("x is less than y") elseif x > y println("x is greater than y") else println("x is equal to y") end end   julia> test(1, 2) x is less than y   julia> test(2, 1) x is greater than y   julia> test(1, 1) x is equal to y  
http://rosettacode.org/wiki/Comma_quibbling
Comma quibbling
Comma quibbling is a task originally set by Eric Lippert in his blog. Task Write a function to generate a string output which is the concatenation of input words from a list/sequence where: An input of no words produces the output string of just the two brace characters "{}". An input of just one word, e.g. ["ABC"], produces the output string of the word inside the two braces, e.g. "{ABC}". An input of two words, e.g. ["ABC", "DEF"], produces the output string of the two words inside the two braces with the words separated by the string " and ", e.g. "{ABC and DEF}". An input of three or more words, e.g. ["ABC", "DEF", "G", "H"], produces the output string of all but the last word separated by ", " with the last word separated by " and " and all within braces; e.g. "{ABC, DEF, G and H}". Test your function with the following series of inputs showing your output here on this page: [] # (No input words). ["ABC"] ["ABC", "DEF"] ["ABC", "DEF", "G", "H"] Note: Assume words are non-empty strings of uppercase characters for this task.
#XPL0
XPL0
include c:\cxpl\codes;   proc Quibble(N, S); int N, S; int I; [ChOut(0, ^{); for I:= 0 to N-1 do [Text(0, S(I)); if I<N-2 then Text(0, ", "); if I=N-2 then Text(0, " and "); ]; ChOut(0, ^}); ];   int I; for I:= 0 to 4 do if I#3 then [Quibble(I, ["ABC", "DEF", "G", "H"]); CrLf(0)]  
http://rosettacode.org/wiki/Comma_quibbling
Comma quibbling
Comma quibbling is a task originally set by Eric Lippert in his blog. Task Write a function to generate a string output which is the concatenation of input words from a list/sequence where: An input of no words produces the output string of just the two brace characters "{}". An input of just one word, e.g. ["ABC"], produces the output string of the word inside the two braces, e.g. "{ABC}". An input of two words, e.g. ["ABC", "DEF"], produces the output string of the two words inside the two braces with the words separated by the string " and ", e.g. "{ABC and DEF}". An input of three or more words, e.g. ["ABC", "DEF", "G", "H"], produces the output string of all but the last word separated by ", " with the last word separated by " and " and all within braces; e.g. "{ABC, DEF, G and H}". Test your function with the following series of inputs showing your output here on this page: [] # (No input words). ["ABC"] ["ABC", "DEF"] ["ABC", "DEF", "G", "H"] Note: Assume words are non-empty strings of uppercase characters for this task.
#zkl
zkl
fcn quib(list){ text:=("{"+list.toString(*)[2,-1]+"}").replace("\"",""); if(list.len()<2) text; else{ z:=(text=text.replace(",",", ")).rfind(","); String(text[0,z]," and ",text[z+2,*]) } }
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#LotusScript
LotusScript
' This is a comment
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#LSE
LSE
* Ceci est un commentaire qui prend fin quand la ligne se termine   (* Ceci est un commentaire sur plusieurs lignes comme vous pouvez le voir puisqu'il s'étend sur plusieurs lignes justement... *)   (* Cette exemple est selon la revision LSE-2000 *)
http://rosettacode.org/wiki/Conway%27s_Game_of_Life
Conway's Game of Life
The Game of Life is a   cellular automaton   devised by the British mathematician   John Horton Conway   in 1970.   It is the best-known example of a cellular automaton. Conway's game of life is described   here: A cell   C   is represented by a   1   when alive,   or   0   when dead,   in an   m-by-m   (or m×m)   square array of cells. We calculate   N   - the sum of live cells in C's   eight-location neighbourhood,   then cell   C   is alive or dead in the next generation based on the following table: C N new C 1 0,1 -> 0 # Lonely 1 4,5,6,7,8 -> 0 # Overcrowded 1 2,3 -> 1 # Lives 0 3 -> 1 # It takes three to give birth! 0 0,1,2,4,5,6,7,8 -> 0 # Barren Assume cells beyond the boundary are always dead. The "game" is actually a zero-player game, meaning that its evolution is determined by its initial state, needing no input from human players.   One interacts with the Game of Life by creating an initial configuration and observing how it evolves. Task Although you should test your implementation on more complex examples such as the   glider   in a larger universe,   show the action of the blinker   (three adjoining cells in a row all alive),   over three generations, in a 3 by 3 grid. References   Its creator John Conway, explains   the game of life.   Video from numberphile on youtube.   John Conway   Inventing Game of Life   - Numberphile video. Related task   Langton's ant   - another well known cellular automaton.
#Rust
Rust
  use std::collections::HashMap; use std::collections::HashSet;   type Cell = (i32, i32); type Colony = HashSet<Cell>;   fn print_colony(col: &Colony, width: i32, height: i32) { for y in 0..height { for x in 0..width { print!("{} ", if col.contains(&(x, y)) {"O"} else {"."} ); } println!(); } }   fn neighbours(&(x,y): &Cell) -> Vec<Cell> { vec![ (x-1,y-1), (x,y-1), (x+1,y-1), (x-1,y), (x+1,y), (x-1,y+1), (x,y+1), (x+1,y+1), ] }   fn neighbour_counts(col: &Colony) -> HashMap<Cell, i32> { let mut ncnts = HashMap::new(); for cell in col.iter().flat_map(neighbours) { *ncnts.entry(cell).or_insert(0) += 1; } ncnts }   fn generation(col: Colony) -> Colony { neighbour_counts(&col) .into_iter() .filter_map(|(cell, cnt)| match (cnt, col.contains(&cell)) { (2, true) | (3, ..) => Some(cell), _ => None }) .collect() }   fn life(init: Vec<Cell>, iters: i32, width: i32, height: i32) { let mut col: Colony = init.into_iter().collect(); for i in 0..iters+1 { println!("({})", &i); if i != 0 { col = generation(col); } print_colony(&col, width, height); } }   fn main() { let blinker = vec![ (1,0), (1,1), (1,2)];   life(blinker, 3, 3, 3);   let glider = vec![ (1,0), (2,1), (0,2), (1,2), (2,2)];   life(glider, 20, 8, 8); }  
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#Kabap
Kabap
  if 1; $result = "Execute";   if 0; $result = "Ignored";   if 1; { $result = "Block"; $result = "Execute"; }   if 0; { $result = "Block"; $result = "Ignored"; }   if 1 == 1; $result = "Execute";   if 1 < 2; $result = "Execute";   if 1 <= 1; $result = "Execute";   if 2 > 1; $result = "Execute";   if 1 >= 1; $result = "Execute";   if 1 != 2; $result = "Execute";   $a = 1; if $a == 1; $result = "Execute";   if $a == kabap.version; $result = "Execute";   if 1 == "1"; $result = "Execute";   if 1 + 1 == 2; $result = "Execute";   if 1; if 1; { if 1; if 1; { $result = "Execute"; } }    
http://rosettacode.org/wiki/Comma_quibbling
Comma quibbling
Comma quibbling is a task originally set by Eric Lippert in his blog. Task Write a function to generate a string output which is the concatenation of input words from a list/sequence where: An input of no words produces the output string of just the two brace characters "{}". An input of just one word, e.g. ["ABC"], produces the output string of the word inside the two braces, e.g. "{ABC}". An input of two words, e.g. ["ABC", "DEF"], produces the output string of the two words inside the two braces with the words separated by the string " and ", e.g. "{ABC and DEF}". An input of three or more words, e.g. ["ABC", "DEF", "G", "H"], produces the output string of all but the last word separated by ", " with the last word separated by " and " and all within braces; e.g. "{ABC, DEF, G and H}". Test your function with the following series of inputs showing your output here on this page: [] # (No input words). ["ABC"] ["ABC", "DEF"] ["ABC", "DEF", "G", "H"] Note: Assume words are non-empty strings of uppercase characters for this task.
#ZX_Spectrum_Basic
ZX Spectrum Basic
10 DATA 0 20 DATA 1,"ABC" 30 DATA 2,"ABC","DEF" 40 DATA 4,"ABC","DEF","G","H" 50 FOR n=10 TO 40 STEP 10 60 RESTORE n: GO SUB 1000 70 NEXT n 80 STOP 1000 REM quibble 1010 LET s$="" 1020 READ j 1030 IF j=0 THEN GO TO 1100 1040 FOR i=1 TO j 1050 READ a$ 1060 LET s$=s$+a$ 1070 IF (i+1)=j THEN LET s$=s$+" and ": GO TO 1090 1080 IF (i+1)<j THEN LET s$=s$+", " 1090 NEXT i 1100 PRINT "{";s$;"}" 1110 RETURN
http://rosettacode.org/wiki/Colorful_numbers
Colorful numbers
A colorful number is a non-negative base 10 integer where the product of every sub group of consecutive digits is unique. E.G. 24753 is a colorful number. 2, 4, 7, 5, 3, (2×4)8, (4×7)28, (7×5)35, (5×3)15, (2×4×7)56, (4×7×5)140, (7×5×3)105, (2×4×7×5)280, (4×7×5×3)420, (2×4×7×5×3)840 Every product is unique. 2346 is not a colorful number. 2, 3, 4, 6, (2×3)6, (3×4)12, (4×6)24, (2×3×4)48, (3×4×6)72, (2×3×4×6)144 The product 6 is repeated. Single digit numbers are considered to be colorful. A colorful number larger than 9 cannot contain a repeated digit, the digit 0 or the digit 1. As a consequence, there is a firm upper limit for colorful numbers; no colorful number can have more than 8 digits. Task Write a routine (subroutine, function, procedure, whatever it may be called in your language) to test if a number is a colorful number or not. Use that routine to find all of the colorful numbers less than 100. Use that routine to find the largest possible colorful number. Stretch Find and display the count of colorful numbers in each order of magnitude. Find and show the total count of all colorful numbers. Colorful numbers have no real number theory application. They are more a recreational math puzzle than a useful tool.
#C
C
#include <locale.h> #include <stdbool.h> #include <stdio.h> #include <time.h>   bool colorful(int n) { // A colorful number cannot be greater than 98765432. if (n < 0 || n > 98765432) return false; int digit_count[10] = {}; int digits[8] = {}; int num_digits = 0; for (int m = n; m > 0; m /= 10) { int d = m % 10; if (n > 9 && (d == 0 || d == 1)) return false; if (++digit_count[d] > 1) return false; digits[num_digits++] = d; } // Maximum number of products is (8 x 9) / 2. int products[36] = {}; for (int i = 0, product_count = 0; i < num_digits; ++i) { for (int j = i, p = 1; j < num_digits; ++j) { p *= digits[j]; for (int k = 0; k < product_count; ++k) { if (products[k] == p) return false; } products[product_count++] = p; } } return true; }   static int count[8]; static bool used[10]; static int largest = 0;   void count_colorful(int taken, int n, int digits) { if (taken == 0) { for (int d = 0; d < 10; ++d) { used[d] = true; count_colorful(d < 2 ? 9 : 1, d, 1); used[d] = false; } } else { if (colorful(n)) { ++count[digits - 1]; if (n > largest) largest = n; } if (taken < 9) { for (int d = 2; d < 10; ++d) { if (!used[d]) { used[d] = true; count_colorful(taken + 1, n * 10 + d, digits + 1); used[d] = false; } } } } }   int main() { setlocale(LC_ALL, "");   clock_t start = clock();   printf("Colorful numbers less than 100:\n"); for (int n = 0, count = 0; n < 100; ++n) { if (colorful(n)) printf("%2d%c", n, ++count % 10 == 0 ? '\n' : ' '); }   count_colorful(0, 0, 0); printf("\n\nLargest colorful number: %'d\n", largest);   printf("\nCount of colorful numbers by number of digits:\n"); int total = 0; for (int d = 0; d < 8; ++d) { printf("%d  %'d\n", d + 1, count[d]); total += count[d]; } printf("\nTotal: %'d\n", total);   clock_t end = clock(); printf("\nElapsed time: %f seconds\n", (end - start + 0.0) / CLOCKS_PER_SEC); return 0; }
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#LSE64
LSE64
# single line comment (space after # is required)
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#Lua
Lua
-- A single line comment   --[[A multi-line comment --]]
http://rosettacode.org/wiki/Conway%27s_Game_of_Life
Conway's Game of Life
The Game of Life is a   cellular automaton   devised by the British mathematician   John Horton Conway   in 1970.   It is the best-known example of a cellular automaton. Conway's game of life is described   here: A cell   C   is represented by a   1   when alive,   or   0   when dead,   in an   m-by-m   (or m×m)   square array of cells. We calculate   N   - the sum of live cells in C's   eight-location neighbourhood,   then cell   C   is alive or dead in the next generation based on the following table: C N new C 1 0,1 -> 0 # Lonely 1 4,5,6,7,8 -> 0 # Overcrowded 1 2,3 -> 1 # Lives 0 3 -> 1 # It takes three to give birth! 0 0,1,2,4,5,6,7,8 -> 0 # Barren Assume cells beyond the boundary are always dead. The "game" is actually a zero-player game, meaning that its evolution is determined by its initial state, needing no input from human players.   One interacts with the Game of Life by creating an initial configuration and observing how it evolves. Task Although you should test your implementation on more complex examples such as the   glider   in a larger universe,   show the action of the blinker   (three adjoining cells in a row all alive),   over three generations, in a 3 by 3 grid. References   Its creator John Conway, explains   the game of life.   Video from numberphile on youtube.   John Conway   Inventing Game of Life   - Numberphile video. Related task   Langton's ant   - another well known cellular automaton.
#Scala
Scala
  ;;An R6RS Scheme implementation of Conway's Game of Life --- assumes ;;all cells outside the defined grid are dead   ;if n is outside bounds of list, return 0 else value at n (define (nth n lst) (cond ((> n (length lst)) 0) ((< n 1) 0) ((= n 1) (car lst)) (else (nth (- n 1) (cdr lst)))))   ;return the next state of the supplied universe (define (next-universe universe) ;value at (x, y) (define (cell x y) (if (list? (nth y universe)) (nth x (nth y universe)) 0)) ;sum of the values of the cells surrounding (x, y) (define (neighbor-sum x y) (+ (cell (- x 1) (- y 1)) (cell (- x 1) y) (cell (- x 1) (+ y 1)) (cell x (- y 1)) (cell x (+ y 1)) (cell (+ x 1) (- y 1)) (cell (+ x 1) y) (cell (+ x 1) (+ y 1)))) ;next state of the cell at (x, y) (define (next-cell x y) (let ((cur (cell x y)) (ns (neighbor-sum x y))) (cond ((and (= cur 1) (or (< ns 2) (> ns 3))) 0) ((and (= cur 0) (= ns 3)) 1) (else cur)))) ;next state of row n (define (row n out) (let ((w (length (car universe)))) (if (= (length out) w) out (row n (cons (next-cell (- w (length out)) n) out))))) ;a range of ints from bot to top (define (int-range bot top) (if (> bot top) '() (cons bot (int-range (+ bot 1) top)))) (map (lambda (n) (row n '())) (int-range 1 (length universe))))   ;represent the universe as a string (define (universe->string universe) (define (prettify row) (apply string-append (map (lambda (b) (if (= b 1) "#" "-")) row))) (if (null? universe) "" (string-append (prettify (car universe)) "\n" (universe->string (cdr universe)))))   ;starting with seed, show reps states of the universe (define (conway seed reps) (when (> reps 0) (display (universe->string seed)) (newline) (conway (next-universe seed) (- reps 1))))   ;; --- Example Universes --- ;;   ;blinker in a 3x3 universe (conway '((0 1 0) (0 1 0) (0 1 0)) 5)   ;glider in an 8x8 universe (conway '((0 0 1 0 0 0 0 0) (0 0 0 1 0 0 0 0) (0 1 1 1 0 0 0 0) (0 0 0 0 0 0 0 0) (0 0 0 0 0 0 0 0) (0 0 0 0 0 0 0 0) (0 0 0 0 0 0 0 0) (0 0 0 0 0 0 0 0)) 30)
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#Keg
Keg
?A>[The letter is larger than a|The letter is smaller than a]
http://rosettacode.org/wiki/Colorful_numbers
Colorful numbers
A colorful number is a non-negative base 10 integer where the product of every sub group of consecutive digits is unique. E.G. 24753 is a colorful number. 2, 4, 7, 5, 3, (2×4)8, (4×7)28, (7×5)35, (5×3)15, (2×4×7)56, (4×7×5)140, (7×5×3)105, (2×4×7×5)280, (4×7×5×3)420, (2×4×7×5×3)840 Every product is unique. 2346 is not a colorful number. 2, 3, 4, 6, (2×3)6, (3×4)12, (4×6)24, (2×3×4)48, (3×4×6)72, (2×3×4×6)144 The product 6 is repeated. Single digit numbers are considered to be colorful. A colorful number larger than 9 cannot contain a repeated digit, the digit 0 or the digit 1. As a consequence, there is a firm upper limit for colorful numbers; no colorful number can have more than 8 digits. Task Write a routine (subroutine, function, procedure, whatever it may be called in your language) to test if a number is a colorful number or not. Use that routine to find all of the colorful numbers less than 100. Use that routine to find the largest possible colorful number. Stretch Find and display the count of colorful numbers in each order of magnitude. Find and show the total count of all colorful numbers. Colorful numbers have no real number theory application. They are more a recreational math puzzle than a useful tool.
#Factor
Factor
USING: assocs grouping grouping.extras io kernel literals math math.combinatorics math.ranges prettyprint project-euler.common sequences sequences.extras sets ;   CONSTANT: digits $[ 2 9 [a..b] ]   : (colorful?) ( seq -- ? ) all-subseqs [ product ] map all-unique? ;   : colorful? ( n -- ? ) [ t ] [ number>digits (colorful?) ] if-zero ;   : table. ( seq cols -- ) [ "" pad-groups ] keep group simple-table. ;   : (oom-count) ( n -- count ) digits swap <k-permutations> [ (colorful?) ] count ;   : oom-count ( n -- count ) dup 1 = [ drop 10 ] [ (oom-count) ] if ;   "Colorful numbers under 100:" print 100 <iota> [ colorful? ] filter 10 table. nl   "Largest colorful number:" print digits <permutations> [ (colorful?) ] find-last nip digits>number . nl   "Count of colorful numbers by number of digits:" print 8 [1..b] [ oom-count ] zip-with dup . "Total: " write values sum .
http://rosettacode.org/wiki/Colorful_numbers
Colorful numbers
A colorful number is a non-negative base 10 integer where the product of every sub group of consecutive digits is unique. E.G. 24753 is a colorful number. 2, 4, 7, 5, 3, (2×4)8, (4×7)28, (7×5)35, (5×3)15, (2×4×7)56, (4×7×5)140, (7×5×3)105, (2×4×7×5)280, (4×7×5×3)420, (2×4×7×5×3)840 Every product is unique. 2346 is not a colorful number. 2, 3, 4, 6, (2×3)6, (3×4)12, (4×6)24, (2×3×4)48, (3×4×6)72, (2×3×4×6)144 The product 6 is repeated. Single digit numbers are considered to be colorful. A colorful number larger than 9 cannot contain a repeated digit, the digit 0 or the digit 1. As a consequence, there is a firm upper limit for colorful numbers; no colorful number can have more than 8 digits. Task Write a routine (subroutine, function, procedure, whatever it may be called in your language) to test if a number is a colorful number or not. Use that routine to find all of the colorful numbers less than 100. Use that routine to find the largest possible colorful number. Stretch Find and display the count of colorful numbers in each order of magnitude. Find and show the total count of all colorful numbers. Colorful numbers have no real number theory application. They are more a recreational math puzzle than a useful tool.
#Go
Go
package main   import ( "fmt" "rcu" "strconv" )   func isColorful(n int) bool { if n < 0 { return false } if n < 10 { return true } digits := rcu.Digits(n, 10) for _, d := range digits { if d == 0 || d == 1 { return false } } set := make(map[int]bool) for _, d := range digits { set[d] = true } dc := len(digits) if len(set) < dc { return false } for k := 2; k <= dc; k++ { for i := 0; i <= dc-k; i++ { prod := 1 for j := i; j <= i+k-1; j++ { prod *= digits[j] } if ok := set[prod]; ok { return false } set[prod] = true } } return true }   var count = make([]int, 9) var used = make([]bool, 11) var largest = 0   func countColorful(taken int, n string) { if taken == 0 { for digit := 0; digit < 10; digit++ { dx := digit + 1 used[dx] = true t := 1 if digit < 2 { t = 9 } countColorful(t, string(digit+48)) used[dx] = false } } else { nn, _ := strconv.Atoi(n) if isColorful(nn) { ln := len(n) count[ln]++ if nn > largest { largest = nn } } if taken < 9 { for digit := 2; digit < 10; digit++ { dx := digit + 1 if !used[dx] { used[dx] = true countColorful(taken+1, n+string(digit+48)) used[dx] = false } } } } }   func main() { var cn []int for i := 0; i < 100; i++ { if isColorful(i) { cn = append(cn, i) } } fmt.Println("The", len(cn), "colorful numbers less than 100 are:") for i := 0; i < len(cn); i++ { fmt.Printf("%2d ", cn[i]) if (i+1)%10 == 0 { fmt.Println() } }   countColorful(0, "") fmt.Println("\n\nThe largest possible colorful number is:") fmt.Println(rcu.Commatize(largest))   fmt.Println("\nCount of colorful numbers for each order of magnitude:") pow := 10 for dc := 1; dc < len(count); dc++ { cdc := rcu.Commatize(count[dc]) pc := 100 * float64(count[dc]) / float64(pow) fmt.Printf("  %d digit colorful number count: %6s - %7.3f%%\n", dc, cdc, pc) if pow == 10 { pow = 90 } else { pow *= 10 } }   sum := 0 for _, c := range count { sum += c } fmt.Printf("\nTotal colorful numbers: %s\n", rcu.Commatize(sum)) }
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#M2000_Interpreter
M2000 Interpreter
  Module Comments { Print "ok" ' comment at the end of line Print "ok" \ comment at the end of line \ comment in one line - different color with previous two 'comment in one line Rem : Print "ok" ' statements after Rem skipped, but stay with syntax highlight } Comments    
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#M4
M4
eval(2*3) # eval(2*3) "#" and text after it aren't processed but passed along   dnl this text completely disappears, including the new line   divert(-1) Everything diverted to -1 is processed but the output is discarded. A comment could take this form as long as no macro names are used. divert
http://rosettacode.org/wiki/Conway%27s_Game_of_Life
Conway's Game of Life
The Game of Life is a   cellular automaton   devised by the British mathematician   John Horton Conway   in 1970.   It is the best-known example of a cellular automaton. Conway's game of life is described   here: A cell   C   is represented by a   1   when alive,   or   0   when dead,   in an   m-by-m   (or m×m)   square array of cells. We calculate   N   - the sum of live cells in C's   eight-location neighbourhood,   then cell   C   is alive or dead in the next generation based on the following table: C N new C 1 0,1 -> 0 # Lonely 1 4,5,6,7,8 -> 0 # Overcrowded 1 2,3 -> 1 # Lives 0 3 -> 1 # It takes three to give birth! 0 0,1,2,4,5,6,7,8 -> 0 # Barren Assume cells beyond the boundary are always dead. The "game" is actually a zero-player game, meaning that its evolution is determined by its initial state, needing no input from human players.   One interacts with the Game of Life by creating an initial configuration and observing how it evolves. Task Although you should test your implementation on more complex examples such as the   glider   in a larger universe,   show the action of the blinker   (three adjoining cells in a row all alive),   over three generations, in a 3 by 3 grid. References   Its creator John Conway, explains   the game of life.   Video from numberphile on youtube.   John Conway   Inventing Game of Life   - Numberphile video. Related task   Langton's ant   - another well known cellular automaton.
#Scheme
Scheme
  ;;An R6RS Scheme implementation of Conway's Game of Life --- assumes ;;all cells outside the defined grid are dead   ;if n is outside bounds of list, return 0 else value at n (define (nth n lst) (cond ((> n (length lst)) 0) ((< n 1) 0) ((= n 1) (car lst)) (else (nth (- n 1) (cdr lst)))))   ;return the next state of the supplied universe (define (next-universe universe) ;value at (x, y) (define (cell x y) (if (list? (nth y universe)) (nth x (nth y universe)) 0)) ;sum of the values of the cells surrounding (x, y) (define (neighbor-sum x y) (+ (cell (- x 1) (- y 1)) (cell (- x 1) y) (cell (- x 1) (+ y 1)) (cell x (- y 1)) (cell x (+ y 1)) (cell (+ x 1) (- y 1)) (cell (+ x 1) y) (cell (+ x 1) (+ y 1)))) ;next state of the cell at (x, y) (define (next-cell x y) (let ((cur (cell x y)) (ns (neighbor-sum x y))) (cond ((and (= cur 1) (or (< ns 2) (> ns 3))) 0) ((and (= cur 0) (= ns 3)) 1) (else cur)))) ;next state of row n (define (row n out) (let ((w (length (car universe)))) (if (= (length out) w) out (row n (cons (next-cell (- w (length out)) n) out))))) ;a range of ints from bot to top (define (int-range bot top) (if (> bot top) '() (cons bot (int-range (+ bot 1) top)))) (map (lambda (n) (row n '())) (int-range 1 (length universe))))   ;represent the universe as a string (define (universe->string universe) (define (prettify row) (apply string-append (map (lambda (b) (if (= b 1) "#" "-")) row))) (if (null? universe) "" (string-append (prettify (car universe)) "\n" (universe->string (cdr universe)))))   ;starting with seed, show reps states of the universe (define (conway seed reps) (when (> reps 0) (display (universe->string seed)) (newline) (conway (next-universe seed) (- reps 1))))   ;; --- Example Universes --- ;;   ;blinker in a 3x3 universe (conway '((0 1 0) (0 1 0) (0 1 0)) 5)   ;glider in an 8x8 universe (conway '((0 0 1 0 0 0 0 0) (0 0 0 1 0 0 0 0) (0 1 1 1 0 0 0 0) (0 0 0 0 0 0 0 0) (0 0 0 0 0 0 0 0) (0 0 0 0 0 0 0 0) (0 0 0 0 0 0 0 0) (0 0 0 0 0 0 0 0)) 30)
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#Kotlin
Kotlin
// version 1.0.6   fun main(args: Array<String>) { // conventional 'if/else if/else' statement if (args.isEmpty()) println("No arguments were supplied") else if (args.size == 1) println("One argument was supplied") else println("${args.size} arguments were supplied")   print("Enter an integer : ") val i = readLine()!!.toInt()   // 'when' statement (similar to 'switch' in C family languages) when (i) { 0, 1 -> println("0 or 1") in 2 .. 9 -> println("Between 2 and 9") else -> println("Out of range") }   // both of these can be used as expressions as well as statements val s = if (i < 0) "negative" else "non-negative" println("$i is $s") val t = when { i > 0 -> "positive" i == 0 -> "zero" else -> "negative" } println("$i is $t") }
http://rosettacode.org/wiki/Colorful_numbers
Colorful numbers
A colorful number is a non-negative base 10 integer where the product of every sub group of consecutive digits is unique. E.G. 24753 is a colorful number. 2, 4, 7, 5, 3, (2×4)8, (4×7)28, (7×5)35, (5×3)15, (2×4×7)56, (4×7×5)140, (7×5×3)105, (2×4×7×5)280, (4×7×5×3)420, (2×4×7×5×3)840 Every product is unique. 2346 is not a colorful number. 2, 3, 4, 6, (2×3)6, (3×4)12, (4×6)24, (2×3×4)48, (3×4×6)72, (2×3×4×6)144 The product 6 is repeated. Single digit numbers are considered to be colorful. A colorful number larger than 9 cannot contain a repeated digit, the digit 0 or the digit 1. As a consequence, there is a firm upper limit for colorful numbers; no colorful number can have more than 8 digits. Task Write a routine (subroutine, function, procedure, whatever it may be called in your language) to test if a number is a colorful number or not. Use that routine to find all of the colorful numbers less than 100. Use that routine to find the largest possible colorful number. Stretch Find and display the count of colorful numbers in each order of magnitude. Find and show the total count of all colorful numbers. Colorful numbers have no real number theory application. They are more a recreational math puzzle than a useful tool.
#Haskell
Haskell
import Data.List ( nub ) import Data.List.Split ( divvy ) import Data.Char ( digitToInt )   isColourful :: Integer -> Bool isColourful n |n >= 0 && n <= 10 = True |n > 10 && n < 100 = ((length s) == (length $ nub s)) && (not $ any (\c -> elem c "01") s) |n >= 100 = ((length s) == (length $ nub s)) && (not $ any (\c -> elem c "01") s) && ((length products) == (length $ nub products)) where s :: String s = show n products :: [Int] products = map (\p -> (digitToInt $ head p) * (digitToInt $ last p)) $ divvy 2 1 s   solution1 :: [Integer] solution1 = filter isColourful [0 .. 100]   solution2 :: Integer solution2 = head $ filter isColourful [98765432, 98765431 ..]
http://rosettacode.org/wiki/Colorful_numbers
Colorful numbers
A colorful number is a non-negative base 10 integer where the product of every sub group of consecutive digits is unique. E.G. 24753 is a colorful number. 2, 4, 7, 5, 3, (2×4)8, (4×7)28, (7×5)35, (5×3)15, (2×4×7)56, (4×7×5)140, (7×5×3)105, (2×4×7×5)280, (4×7×5×3)420, (2×4×7×5×3)840 Every product is unique. 2346 is not a colorful number. 2, 3, 4, 6, (2×3)6, (3×4)12, (4×6)24, (2×3×4)48, (3×4×6)72, (2×3×4×6)144 The product 6 is repeated. Single digit numbers are considered to be colorful. A colorful number larger than 9 cannot contain a repeated digit, the digit 0 or the digit 1. As a consequence, there is a firm upper limit for colorful numbers; no colorful number can have more than 8 digits. Task Write a routine (subroutine, function, procedure, whatever it may be called in your language) to test if a number is a colorful number or not. Use that routine to find all of the colorful numbers less than 100. Use that routine to find the largest possible colorful number. Stretch Find and display the count of colorful numbers in each order of magnitude. Find and show the total count of all colorful numbers. Colorful numbers have no real number theory application. They are more a recreational math puzzle than a useful tool.
#J
J
colorful=: {{(-:~.);<@(*/\)\. 10 #.inv y}}"0 I.colorful i.100 0 1 2 3 4 5 6 7 8 9 23 24 25 26 27 28 29 32 34 35 36 37 38 39 42 43 45 46 47 48 49 52 53 54 56 57 58 59 62 63 64 65 67 68 69 72 73 74 75 76 78 79 82 83 84 85 86 87 89 92 93 94 95 96 97 98 C=: I.colorful <.i.1e8 >./C 98746253 (~.,. #/.~) 10 <.@^. C __ 1 0 9 1 56 2 328 3 1540 4 5514 5 13956 6 21596 7 14256 #C 57256
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#Maple
Maple
x := 4: x; # Everything on this line, after this, is a comment.   17; (* This is a multiline comment *) 23.4;
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#Mathematica_.2F_Wolfram_Language
Mathematica / Wolfram Language
(*this is a comment*)
http://rosettacode.org/wiki/Conway%27s_Game_of_Life
Conway's Game of Life
The Game of Life is a   cellular automaton   devised by the British mathematician   John Horton Conway   in 1970.   It is the best-known example of a cellular automaton. Conway's game of life is described   here: A cell   C   is represented by a   1   when alive,   or   0   when dead,   in an   m-by-m   (or m×m)   square array of cells. We calculate   N   - the sum of live cells in C's   eight-location neighbourhood,   then cell   C   is alive or dead in the next generation based on the following table: C N new C 1 0,1 -> 0 # Lonely 1 4,5,6,7,8 -> 0 # Overcrowded 1 2,3 -> 1 # Lives 0 3 -> 1 # It takes three to give birth! 0 0,1,2,4,5,6,7,8 -> 0 # Barren Assume cells beyond the boundary are always dead. The "game" is actually a zero-player game, meaning that its evolution is determined by its initial state, needing no input from human players.   One interacts with the Game of Life by creating an initial configuration and observing how it evolves. Task Although you should test your implementation on more complex examples such as the   glider   in a larger universe,   show the action of the blinker   (three adjoining cells in a row all alive),   over three generations, in a 3 by 3 grid. References   Its creator John Conway, explains   the game of life.   Video from numberphile on youtube.   John Conway   Inventing Game of Life   - Numberphile video. Related task   Langton's ant   - another well known cellular automaton.
#Scilab
Scilab
Init_state=[0 0 0;... 1 1 1;... 0 0 0]; console_output=%T;   if (atomsIsLoaded('IPCV') | atomsIsLoaded('SIVP')) & ~console_output then Input=imread('initial_state.bmp'); //Comment this three lines in case Init_state=~im2bw(Input,0.1); //there is no input image but Init_state=1.0.*Init_state; //you still want the graphic window scf(0); clf(); imshow(~Init_state); set(gca(),"isoview","on"); end   Curr_state=1.0.*Init_state; Grid_size=size(Init_state); Gens=4;   function varargout=neighbourhood(A,i,j) R_top=i-1; if i==1 then R_top=1; end   R_bottom=i+1; if i==Grid_size(1) then R_bottom=Grid_size(1); end   R_left=j-1; if j==1 then R_left=1; end   C_right=j+1; if j==Grid_size(2) then C_right=Grid_size(2); end   varargout=list(A(R_top:R_bottom,R_left:C_right)); endfunction   function []=console_print(Grid) String_grid=string(Grid); for i=1:size(Grid,'r') for j=1:size(Grid,'c') if Grid(i,j) then String_grid(i,j)="#"; else String_grid(i,j)=" "; end end end disp(String_grid); endfunction   neighbours=[]; Next_state=[];   for gen=1:Gens Next_state=zeros(Init_state);   for i=1:Grid_size(1) for j=1:Grid_size(2) neighbours=zeros(3,3); neighbours=neighbourhood(Curr_state,i,j);   Sum_neighbours=sum(neighbours)-1*Curr_state(i,j);   Alive=Curr_state(i,j); if Alive then if Sum_neighbours<2 then Next_state(i,j)=0; elseif Sum_neighbours==2 | Sum_neighbours==3 then Next_state(i,j)=1; elseif Sum_neighbours>3 then Next_state(i,j)=0; end else if Sum_neighbours==3 then Next_state(i,j)=1; end end end end   if (atomsIsLoaded('IPCV') | atomsIsLoaded('SIVP')) & ~console_output then imshow(~Next_state); sleep(50); else sleep(50); disp("Generation "+string(gen)+":") console_print(Next_state); end   if sum(Next_state)==0 | Curr_state==Next_state then disp('ALL CELLS HAVE DIED OR BECAME INERT'); disp('No. of Generations: '+string(gen)) break end   Curr_state=Next_state; end
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#LabVIEW
LabVIEW
  {if true then yes else no} -> yes   {def switch {lambda {:n} {if {< :n 0} then :n is negative else {if {> :n 0} then :n is positive else :n is zero}}}}   {switch -12} -> -12 is negative {switch 12} -> 12 is positive {switch 0} -> 0 is zero  
http://rosettacode.org/wiki/Colorful_numbers
Colorful numbers
A colorful number is a non-negative base 10 integer where the product of every sub group of consecutive digits is unique. E.G. 24753 is a colorful number. 2, 4, 7, 5, 3, (2×4)8, (4×7)28, (7×5)35, (5×3)15, (2×4×7)56, (4×7×5)140, (7×5×3)105, (2×4×7×5)280, (4×7×5×3)420, (2×4×7×5×3)840 Every product is unique. 2346 is not a colorful number. 2, 3, 4, 6, (2×3)6, (3×4)12, (4×6)24, (2×3×4)48, (3×4×6)72, (2×3×4×6)144 The product 6 is repeated. Single digit numbers are considered to be colorful. A colorful number larger than 9 cannot contain a repeated digit, the digit 0 or the digit 1. As a consequence, there is a firm upper limit for colorful numbers; no colorful number can have more than 8 digits. Task Write a routine (subroutine, function, procedure, whatever it may be called in your language) to test if a number is a colorful number or not. Use that routine to find all of the colorful numbers less than 100. Use that routine to find the largest possible colorful number. Stretch Find and display the count of colorful numbers in each order of magnitude. Find and show the total count of all colorful numbers. Colorful numbers have no real number theory application. They are more a recreational math puzzle than a useful tool.
#Java
Java
public class ColorfulNumbers { private int count[] = new int[8]; private boolean used[] = new boolean[10]; private int largest = 0;   public static void main(String[] args) { System.out.printf("Colorful numbers less than 100:\n"); for (int n = 0, count = 0; n < 100; ++n) { if (isColorful(n)) System.out.printf("%2d%c", n, ++count % 10 == 0 ? '\n' : ' '); }   ColorfulNumbers c = new ColorfulNumbers();   System.out.printf("\n\nLargest colorful number: %,d\n", c.largest);   System.out.printf("\nCount of colorful numbers by number of digits:\n"); int total = 0; for (int d = 0; d < 8; ++d) { System.out.printf("%d  %,d\n", d + 1, c.count[d]); total += c.count[d]; } System.out.printf("\nTotal: %,d\n", total); }   private ColorfulNumbers() { countColorful(0, 0, 0); }   public static boolean isColorful(int n) { // A colorful number cannot be greater than 98765432. if (n < 0 || n > 98765432) return false; int digit_count[] = new int[10]; int digits[] = new int[8]; int num_digits = 0; for (int m = n; m > 0; m /= 10) { int d = m % 10; if (n > 9 && (d == 0 || d == 1)) return false; if (++digit_count[d] > 1) return false; digits[num_digits++] = d; } // Maximum number of products is (8 x 9) / 2. int products[] = new int[36]; for (int i = 0, product_count = 0; i < num_digits; ++i) { for (int j = i, p = 1; j < num_digits; ++j) { p *= digits[j]; for (int k = 0; k < product_count; ++k) { if (products[k] == p) return false; } products[product_count++] = p; } } return true; }   private void countColorful(int taken, int n, int digits) { if (taken == 0) { for (int d = 0; d < 10; ++d) { used[d] = true; countColorful(d < 2 ? 9 : 1, d, 1); used[d] = false; } } else { if (isColorful(n)) { ++count[digits - 1]; if (n > largest) largest = n; } if (taken < 9) { for (int d = 2; d < 10; ++d) { if (!used[d]) { used[d] = true; countColorful(taken + 1, n * 10 + d, digits + 1); used[d] = false; } } } } } }
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#MATLAB
MATLAB
%This is a comment %% Two percent signs and a space are called a cell divider
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#Maxima
Maxima
/* Comment /* Nested comment */ */
http://rosettacode.org/wiki/Colour_pinstripe/Printer
Colour pinstripe/Printer
The task is to create 1 point wide colour vertical pinstripes with a sufficient number of pinstripes to span the entire width of the colour graphics printer. The pinstripes should alternate between each individual cartridge ink and ink pair and black and white pinstripes should be included. A typical pinstripe sequence woud be black, red, green, blue, magenta, cyan, yellow, white. After the first inch of printing, we switch to a wider 2 pixel wide vertical pinstripe pattern. and to 3 point wide vertical for the next inch, and then 4 point wide, etc. This trend continues for the entire length of the page (or for 12 inches of run length in the case of a printer using continuous roll stationery). After printing the test pattern the page is ejected (or the test pattern is rolled clear of the printer enclosure, in the case of continuous roll printers). Note that it is an acceptable solution to use the smallest marks that the language provides, rather than working at native printer resolution, where this is not achievable from within the language. Optionally, on systems where the printer resolution cannot be determined, it is permissible to prompt the user for printer resolution, and to calculate point size based on user input, enabling fractional point sizes to be used.
#Ada
Ada
with Ada.Text_IO;   with PDF_Out;   procedure Color_Pinstripe_Printer is use PDF_Out;   package Point_IO is new Ada.Text_Io.Float_IO (Real);   procedure Pinstripe (Doc  : in out Pdf_Out_File; Line_Width  : Real; Line_Height  : Real; Screen_Width : Real; Y  : Real) is type Color_Range is (Blck, Red, Green, Blue, Magenta, Cyan, Yellow, White); Colors : constant array (Color_Range) of Color_Type  := (Blck => (0.0, 0.0, 0.0), Red => (1.0, 0.0, 0.0), Green => (0.0, 1.0, 0.0), Blue => (0.0, 0.0, 1.0), Magenta => (1.0, 0.0, 1.0), Cyan => (0.0, 1.0, 1.0), Yellow => (1.0, 1.0, 0.0), White => (1.0, 1.0, 1.0)); Col : Color_Range := Color_Range'First;   Count  : constant Natural  := Natural (Real'Floor (Screen_Width / Line_Width)); Corner  : constant Point := (Doc.Left_Margin, Doc.Bottom_Margin); Corner_Box  : constant Point := Corner + (10.0, 10.0); Corner_Text : constant Point := Corner_Box + (10.0, 10.0); Light_Gray  : constant Color_Type := (0.9, 0.9, 0.9); Image : String (1 .. 4); begin -- Pinstripes for A in 0 .. Count loop Doc.Color (Colors (Col)); Doc.Draw (What => Corner + Rectangle'(X_Min => Real (A) * Line_Width, Y_Min => Y, Width => Line_Width, Height => Line_Height), Rendering => Fill); Col := (if Col = Color_Range'Last then Color_Range'First else Color_Range'Succ (Col)); end loop;   -- Box Doc.Stroking_Color (Black); Doc.Color (Light_Gray); Doc.Line_Width (3.0); Doc.Draw (What => Corner_Box + (0.0, Y, 150.0, 26.0), Rendering => Fill_Then_Stroke); -- Text Doc.Color (Black); Doc.Text_Rendering_Mode (Fill); Point_Io.Put (Image, Line_Width, Aft => 1, Exp => 0); Doc.Put_XY (Corner_Text.X, Corner_Text.Y + Y, Image & " point color pinstripe"); end Pinstripe;   Doc : PDF_Out_File; begin Doc.Create ("color-pinstripe.pdf"); Doc.Page_Setup (A4_Portrait); Doc.Margins (Margins_Type'(Left => Cm_2_5, others => One_cm)); declare Width  : constant Real  := A4_Portrait.Width - Doc.Left_Margin - Doc.Right_Margin; Height : constant Real  := A4_Portrait.Height - Doc.Top_Margin - Doc.Bottom_Margin; begin for Point in 1 .. 11 loop Pinstripe (Doc, Line_Width => Real (Point), Line_Height => One_Inch, Screen_Width => Width, Y => Height - Real (Point) * One_Inch); end loop; end; Doc.Close; end Color_Pinstripe_Printer;
http://rosettacode.org/wiki/Conway%27s_Game_of_Life
Conway's Game of Life
The Game of Life is a   cellular automaton   devised by the British mathematician   John Horton Conway   in 1970.   It is the best-known example of a cellular automaton. Conway's game of life is described   here: A cell   C   is represented by a   1   when alive,   or   0   when dead,   in an   m-by-m   (or m×m)   square array of cells. We calculate   N   - the sum of live cells in C's   eight-location neighbourhood,   then cell   C   is alive or dead in the next generation based on the following table: C N new C 1 0,1 -> 0 # Lonely 1 4,5,6,7,8 -> 0 # Overcrowded 1 2,3 -> 1 # Lives 0 3 -> 1 # It takes three to give birth! 0 0,1,2,4,5,6,7,8 -> 0 # Barren Assume cells beyond the boundary are always dead. The "game" is actually a zero-player game, meaning that its evolution is determined by its initial state, needing no input from human players.   One interacts with the Game of Life by creating an initial configuration and observing how it evolves. Task Although you should test your implementation on more complex examples such as the   glider   in a larger universe,   show the action of the blinker   (three adjoining cells in a row all alive),   over three generations, in a 3 by 3 grid. References   Its creator John Conway, explains   the game of life.   Video from numberphile on youtube.   John Conway   Inventing Game of Life   - Numberphile video. Related task   Langton's ant   - another well known cellular automaton.
#SenseTalk
SenseTalk
set starting_condition to ((0, 0), (1, 0), (2, 0), (-1, -1), (0, -1), (1, -1))   RunGameOfLife starting_condition   to printColony colonies set xCoords to the first item of each item of colonies set yCoords to the second item of each item of colonies set min_x to the min of xCoords set max_x to the max of xCoords set min_y to the min of yCoords set max_y to the max of yCoords repeat for y in min_y..max_y set row to () repeat for x in min_x..max_x if (x, y) is in colonies push "#" into row else push "-" into row end if end repeat join row using "" put row end repeat end printColony   to neighboursOf coordinate return ( \ coordinate + (-1, 1), \ coordinate + (0, 1), \ coordinate + (1, 1), \ coordinate + (-1, 0), \ coordinate + (1, 0), \ coordinate + (-1, -1), \ coordinate + (0, -1), \ coordinate + (1, -1), \ ) end neighboursOf   to WillNextGenHaveCell colony, coordinate set neighbour_count to the number of items in (each item of neighboursOf(coordinate) where each is in colony) if coordinate is in colony return neighbour_count is in (2, 3) else return neighbour_count equals 3 end if end WillNextGenHaveCell   to RunGameOfLife colony printColony colony set the listInsertionMode to "nested" repeat 10 times set new_colony to ()   set xCoords to the first item of each item of colony set yCoords to the second item of each item of colony   set min_x to (the min of xCoords) - 1 set max_x to (the max of xCoords) + 1 set min_y to (the min of yCoords) - 1 set max_y to (the max of yCoords) + 1   repeat for y in min_y..max_y repeat for x in min_x..max_x if WillNextGenHaveCell(colony, (x, y)) insert (x, y) into new_colony end if end repeat end repeat set colony to new_colony printColony colony wait 1 second end repeat end RunGameOfLife
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#Lambdatalk
Lambdatalk
  {if true then yes else no} -> yes   {def switch {lambda {:n} {if {< :n 0} then :n is negative else {if {> :n 0} then :n is positive else :n is zero}}}}   {switch -12} -> -12 is negative {switch 12} -> 12 is positive {switch 0} -> 0 is zero  
http://rosettacode.org/wiki/Colorful_numbers
Colorful numbers
A colorful number is a non-negative base 10 integer where the product of every sub group of consecutive digits is unique. E.G. 24753 is a colorful number. 2, 4, 7, 5, 3, (2×4)8, (4×7)28, (7×5)35, (5×3)15, (2×4×7)56, (4×7×5)140, (7×5×3)105, (2×4×7×5)280, (4×7×5×3)420, (2×4×7×5×3)840 Every product is unique. 2346 is not a colorful number. 2, 3, 4, 6, (2×3)6, (3×4)12, (4×6)24, (2×3×4)48, (3×4×6)72, (2×3×4×6)144 The product 6 is repeated. Single digit numbers are considered to be colorful. A colorful number larger than 9 cannot contain a repeated digit, the digit 0 or the digit 1. As a consequence, there is a firm upper limit for colorful numbers; no colorful number can have more than 8 digits. Task Write a routine (subroutine, function, procedure, whatever it may be called in your language) to test if a number is a colorful number or not. Use that routine to find all of the colorful numbers less than 100. Use that routine to find the largest possible colorful number. Stretch Find and display the count of colorful numbers in each order of magnitude. Find and show the total count of all colorful numbers. Colorful numbers have no real number theory application. They are more a recreational math puzzle than a useful tool.
#Julia
Julia
largest = 0   function iscolorful(n, base=10) 0 <= n < 10 && return true dig = digits(n, base=base) (1 in dig || 0 in dig || !allunique(dig)) && return false products = Set(dig) for i in 2:length(dig), j in 1:length(dig)-i+1 p = prod(dig[j:j+i-1]) p in products && return false push!(products, p) end if n > largest global largest = n end return true end   function testcolorfuls() println("Colorful numbers for 1:25, 26:50, 51:75, and 76:100:") for i in 1:100 iscolorful(i) && print(rpad(i, 5)) i % 25 == 0 && println() end csum = 0 for i in 0:7 j, k = i == 0 ? 0 : 10^i, 10^(i+1) - 1 n = count(i -> iscolorful(i), j:k) csum += n println("The count of colorful numbers between $j and $k is $n.") end println("The largest possible colorful number is $largest.") println("The total number of colorful numbers is $csum.") end   testcolorfuls()  
http://rosettacode.org/wiki/Colorful_numbers
Colorful numbers
A colorful number is a non-negative base 10 integer where the product of every sub group of consecutive digits is unique. E.G. 24753 is a colorful number. 2, 4, 7, 5, 3, (2×4)8, (4×7)28, (7×5)35, (5×3)15, (2×4×7)56, (4×7×5)140, (7×5×3)105, (2×4×7×5)280, (4×7×5×3)420, (2×4×7×5×3)840 Every product is unique. 2346 is not a colorful number. 2, 3, 4, 6, (2×3)6, (3×4)12, (4×6)24, (2×3×4)48, (3×4×6)72, (2×3×4×6)144 The product 6 is repeated. Single digit numbers are considered to be colorful. A colorful number larger than 9 cannot contain a repeated digit, the digit 0 or the digit 1. As a consequence, there is a firm upper limit for colorful numbers; no colorful number can have more than 8 digits. Task Write a routine (subroutine, function, procedure, whatever it may be called in your language) to test if a number is a colorful number or not. Use that routine to find all of the colorful numbers less than 100. Use that routine to find the largest possible colorful number. Stretch Find and display the count of colorful numbers in each order of magnitude. Find and show the total count of all colorful numbers. Colorful numbers have no real number theory application. They are more a recreational math puzzle than a useful tool.
#Mathematica.2FWolfram_Language
Mathematica/Wolfram Language
ClearAll[ColorfulNumberQ] ColorfulNumberQ[n_Integer?NonNegative] := Module[{digs, parts}, If[n > 98765432, False , digs = IntegerDigits[n]; parts = Partition[digs, #, 1] & /@ Range[1, Length[digs]]; parts //= Catenate; parts = Times @@@ parts; DuplicateFreeQ[parts] ] ] Multicolumn[Select[Range[99], ColorfulNumberQ], Appearance -> "Horizontal"]   sel = Union[FromDigits /@ Catenate[Permutations /@ Subsets[Range[2, 9], {1, \[Infinity]}]]]; sel = Join[sel, {0, 1}]; cns = Select[sel, ColorfulNumberQ];   Max[cns]   Tally[IntegerDigits/*Length /@ cns] // Grid   Length[cns]
http://rosettacode.org/wiki/Colorful_numbers
Colorful numbers
A colorful number is a non-negative base 10 integer where the product of every sub group of consecutive digits is unique. E.G. 24753 is a colorful number. 2, 4, 7, 5, 3, (2×4)8, (4×7)28, (7×5)35, (5×3)15, (2×4×7)56, (4×7×5)140, (7×5×3)105, (2×4×7×5)280, (4×7×5×3)420, (2×4×7×5×3)840 Every product is unique. 2346 is not a colorful number. 2, 3, 4, 6, (2×3)6, (3×4)12, (4×6)24, (2×3×4)48, (3×4×6)72, (2×3×4×6)144 The product 6 is repeated. Single digit numbers are considered to be colorful. A colorful number larger than 9 cannot contain a repeated digit, the digit 0 or the digit 1. As a consequence, there is a firm upper limit for colorful numbers; no colorful number can have more than 8 digits. Task Write a routine (subroutine, function, procedure, whatever it may be called in your language) to test if a number is a colorful number or not. Use that routine to find all of the colorful numbers less than 100. Use that routine to find the largest possible colorful number. Stretch Find and display the count of colorful numbers in each order of magnitude. Find and show the total count of all colorful numbers. Colorful numbers have no real number theory application. They are more a recreational math puzzle than a useful tool.
#Perl
Perl
use strict; use warnings; use feature 'say'; use enum qw(False True); use List::Util <max uniqint product>; use Algorithm::Combinatorics qw(combinations permutations);   sub table { my $t = shift() * (my $c = 1 + length max @_); ( sprintf( ('%'.$c.'d')x@_, @_) ) =~ s/.{1,$t}\K/\n/gr }   sub is_colorful { my($n) = @_; return True if 0 <= $n and $n <= 9; return False if $n =~ /0|1/ or $n < 0; my @digits = split '', $n; return False unless @digits == uniqint @digits; my @p; for my $w (0 .. @digits) { push @p, map { product @digits[$_ .. $_+$w] } 0 .. @digits-$w-1; return False unless @p == uniqint @p } True }   say "Colorful numbers less than 100:\n" . table 10, grep { is_colorful $_ } 0..100;   my $largest = 98765432; 1 while not is_colorful --$largest; say "Largest magnitude colorful number: $largest\n";   my $total= 10; map { is_colorful(join '', @$_) and $total++ } map { permutations $_ } combinations [2..9], $_ for 2..8; say "Total colorful numbers: $total";
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#MAXScript
MAXScript
-- Two dashes precede a single line comment   /* This is a multi-line comment */
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#MBS
MBS
! A pling in a line starts a comment   INT n:=5  ! Comments can appear at the end of a line   /* A comment block can also be defined using climbstar and starclimb symbols. This allows comments to be stretched across several lines */
http://rosettacode.org/wiki/Colour_pinstripe/Printer
Colour pinstripe/Printer
The task is to create 1 point wide colour vertical pinstripes with a sufficient number of pinstripes to span the entire width of the colour graphics printer. The pinstripes should alternate between each individual cartridge ink and ink pair and black and white pinstripes should be included. A typical pinstripe sequence woud be black, red, green, blue, magenta, cyan, yellow, white. After the first inch of printing, we switch to a wider 2 pixel wide vertical pinstripe pattern. and to 3 point wide vertical for the next inch, and then 4 point wide, etc. This trend continues for the entire length of the page (or for 12 inches of run length in the case of a printer using continuous roll stationery). After printing the test pattern the page is ejected (or the test pattern is rolled clear of the printer enclosure, in the case of continuous roll printers). Note that it is an acceptable solution to use the smallest marks that the language provides, rather than working at native printer resolution, where this is not achievable from within the language. Optionally, on systems where the printer resolution cannot be determined, it is permissible to prompt the user for printer resolution, and to calculate point size based on user input, enabling fractional point sizes to be used.
#BBC_BASIC
BBC BASIC
PD_RETURNDC = 256 _LOGPIXELSY = 90   DIM pd{lStructSize%, hwndOwner%, hDevMode%, hDevNames%, \ \ hdc%, flags%, nFromPage{l&,h&}, nToPage{l&,h&}, \ \ nMinPage{l&,h&}, nMaxPage{l&,h&}, nCopies{l&,h&}, \ \ hInstance%, lCustData%, lpfnPrintHook%, lpfnSetupHook%, \ \ lpPrintTemplateName%, lpSetupTemplateName%, \ \ hPrintTemplate%, hSetupTemplate%} pd.lStructSize% = DIM(pd{}) pd.hwndOwner% = @hwnd% pd.flags% = PD_RETURNDC   SYS "PrintDlg", pd{} TO ok% IF ok%=0 THEN QUIT SYS "DeleteDC", @prthdc% @prthdc% = pd.hdc% *MARGINS 0,0,0,0   dx% = @vdu%!236-@vdu%!232 dy% = @vdu%!244-@vdu%!240 SYS "GetDeviceCaps", @prthdc%, _LOGPIXELSY TO dpi%   DIM rc{l%,t%,r%,b%} DIM colour%(7) colour%() = &000000, &0000FF, &00FF00, &FF0000, \ \ &FF00FF, &FFFF00, &00FFFF, &FFFFFF   VDU 2,1,32,3 pitch% = 1 FOR y% = 0 TO dy% STEP dpi% col% = 0 FOR x% = 0 TO dx%-pitch% STEP pitch% rc.l% = x% : rc.r% = x% + pitch% rc.t% = y% : rc.b% = y% + dpi% SYS "CreateSolidBrush", colour%(col% MOD 8) TO brush% SYS "FillRect", @prthdc%, rc{}, brush% SYS "DeleteObject", brush% col% += 1 NEXT pitch% += 1 NEXT y% VDU 2,1,12,3
http://rosettacode.org/wiki/Colour_pinstripe/Printer
Colour pinstripe/Printer
The task is to create 1 point wide colour vertical pinstripes with a sufficient number of pinstripes to span the entire width of the colour graphics printer. The pinstripes should alternate between each individual cartridge ink and ink pair and black and white pinstripes should be included. A typical pinstripe sequence woud be black, red, green, blue, magenta, cyan, yellow, white. After the first inch of printing, we switch to a wider 2 pixel wide vertical pinstripe pattern. and to 3 point wide vertical for the next inch, and then 4 point wide, etc. This trend continues for the entire length of the page (or for 12 inches of run length in the case of a printer using continuous roll stationery). After printing the test pattern the page is ejected (or the test pattern is rolled clear of the printer enclosure, in the case of continuous roll printers). Note that it is an acceptable solution to use the smallest marks that the language provides, rather than working at native printer resolution, where this is not achievable from within the language. Optionally, on systems where the printer resolution cannot be determined, it is permissible to prompt the user for printer resolution, and to calculate point size based on user input, enabling fractional point sizes to be used.
#FreeBASIC
FreeBASIC
Dim As String exename #ifdef __FB_WIN32__ exename = "mspaint.exe /pt" #endif #ifdef __FB_LINUX__ exename = "lp -o media=A4 " #endif   Dim As Uinteger ps, col, h, w, x, y1, y2   ' (A4) # 595 x 842 dots w = 842 : h = 595 ' create display size window, 8bit color (palette), no frame Screenres w, h, 8,, 8   h \= 7 : y2 = h -1   For ps = 1 To 7 col = 0 For x = 0 To (w - ps -1) Step ps Line (x, y1) - (x + ps -1, y2), col, bf col = (col +1) And 255 Next x y1 += h : y2 += h Next ps   Dim As String filename = "color_pinstripe.bmp" If Bsave(filename, 0) <> 0 Then Cls: Print "Error saving: "; fileName : Sleep Else Dim As Integer result = Exec(exename, filename) If result = -1 Then Print "Error running "; exename : Sleep End If End
http://rosettacode.org/wiki/Colour_pinstripe/Printer
Colour pinstripe/Printer
The task is to create 1 point wide colour vertical pinstripes with a sufficient number of pinstripes to span the entire width of the colour graphics printer. The pinstripes should alternate between each individual cartridge ink and ink pair and black and white pinstripes should be included. A typical pinstripe sequence woud be black, red, green, blue, magenta, cyan, yellow, white. After the first inch of printing, we switch to a wider 2 pixel wide vertical pinstripe pattern. and to 3 point wide vertical for the next inch, and then 4 point wide, etc. This trend continues for the entire length of the page (or for 12 inches of run length in the case of a printer using continuous roll stationery). After printing the test pattern the page is ejected (or the test pattern is rolled clear of the printer enclosure, in the case of continuous roll printers). Note that it is an acceptable solution to use the smallest marks that the language provides, rather than working at native printer resolution, where this is not achievable from within the language. Optionally, on systems where the printer resolution cannot be determined, it is permissible to prompt the user for printer resolution, and to calculate point size based on user input, enabling fractional point sizes to be used.
#Go
Go
package main   import ( "github.com/fogleman/gg" "log" "os/exec" "runtime" )   var palette = [8]string{ "000000", // black "FF0000", // red "00FF00", // green "0000FF", // blue "FF00FF", // magenta "00FFFF", // cyan "FFFF00", // yellow "FFFFFF", // white }   func pinstripe(dc *gg.Context) { w := dc.Width() h := dc.Height() / 7 for b := 1; b <= 11; b++ { for x, ci := 0, 0; x < w; x, ci = x+b, ci+1 { dc.SetHexColor(palette[ci%8]) y := h * (b - 1) dc.DrawRectangle(float64(x), float64(y), float64(b), float64(h)) dc.Fill() } } }   func main() { dc := gg.NewContext(842, 595) pinstripe(dc) fileName := "color_pinstripe.png" dc.SavePNG(fileName) var cmd *exec.Cmd if runtime.GOOS == "windows" { cmd = exec.Command("mspaint", "/pt", fileName) } else { cmd = exec.Command("lp", fileName) } if err := cmd.Run(); err != nil { log.Fatal(err) } }
http://rosettacode.org/wiki/Conway%27s_Game_of_Life
Conway's Game of Life
The Game of Life is a   cellular automaton   devised by the British mathematician   John Horton Conway   in 1970.   It is the best-known example of a cellular automaton. Conway's game of life is described   here: A cell   C   is represented by a   1   when alive,   or   0   when dead,   in an   m-by-m   (or m×m)   square array of cells. We calculate   N   - the sum of live cells in C's   eight-location neighbourhood,   then cell   C   is alive or dead in the next generation based on the following table: C N new C 1 0,1 -> 0 # Lonely 1 4,5,6,7,8 -> 0 # Overcrowded 1 2,3 -> 1 # Lives 0 3 -> 1 # It takes three to give birth! 0 0,1,2,4,5,6,7,8 -> 0 # Barren Assume cells beyond the boundary are always dead. The "game" is actually a zero-player game, meaning that its evolution is determined by its initial state, needing no input from human players.   One interacts with the Game of Life by creating an initial configuration and observing how it evolves. Task Although you should test your implementation on more complex examples such as the   glider   in a larger universe,   show the action of the blinker   (three adjoining cells in a row all alive),   over three generations, in a 3 by 3 grid. References   Its creator John Conway, explains   the game of life.   Video from numberphile on youtube.   John Conway   Inventing Game of Life   - Numberphile video. Related task   Langton's ant   - another well known cellular automaton.
#SequenceL
SequenceL
life(Cells(2))[I, J] := let numNeighbors := Cells[I-1,J-1] + Cells[I-1,J] + Cells[I-1,J+1] + Cells[I,J-1] +/*current cell*/Cells[I,J+1] + Cells[I+1,J-1] + Cells[I+1,J] + Cells[I+1,J+1]; in 0 when I=1 or J=1 or I=size(Cells) or J=size(Cells[I]) //On Border else 0 when numNeighbors < 2 or numNeighbors > 3 //Cell Dies else 1 when Cells[I,J] = 1 and numNeighbors = 2 or numNeighbors = 3 //Cell lives on or is born. else Cells[I,J]; //No Change     stressTestInput(n(0))[y,x] := 0 when not y = n / 2 else 1 foreach y within 1 ... n, x within 1 ... n;
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#langur
langur
# using the fact that submatch() returns an empty array for no match ... # ... and that a decoupling assignment returns a Boolean...   if val .alias, .name = submatch($re/^(\.idregex;)\\s*;\\s*(\.idregex;)/, .row) { # success (2 or more values in array returned from submatch function) # use .alias and .name here ... } else if .x > 0 { val .y = 100 ... } else { val .y = 70 ... }
http://rosettacode.org/wiki/Colorful_numbers
Colorful numbers
A colorful number is a non-negative base 10 integer where the product of every sub group of consecutive digits is unique. E.G. 24753 is a colorful number. 2, 4, 7, 5, 3, (2×4)8, (4×7)28, (7×5)35, (5×3)15, (2×4×7)56, (4×7×5)140, (7×5×3)105, (2×4×7×5)280, (4×7×5×3)420, (2×4×7×5×3)840 Every product is unique. 2346 is not a colorful number. 2, 3, 4, 6, (2×3)6, (3×4)12, (4×6)24, (2×3×4)48, (3×4×6)72, (2×3×4×6)144 The product 6 is repeated. Single digit numbers are considered to be colorful. A colorful number larger than 9 cannot contain a repeated digit, the digit 0 or the digit 1. As a consequence, there is a firm upper limit for colorful numbers; no colorful number can have more than 8 digits. Task Write a routine (subroutine, function, procedure, whatever it may be called in your language) to test if a number is a colorful number or not. Use that routine to find all of the colorful numbers less than 100. Use that routine to find the largest possible colorful number. Stretch Find and display the count of colorful numbers in each order of magnitude. Find and show the total count of all colorful numbers. Colorful numbers have no real number theory application. They are more a recreational math puzzle than a useful tool.
#Phix
Phix
with javascript_semantics function colourful(integer n) if n<10 then return n>=0 end if sequence digits = sq_sub(sprintf("%d",n),'0'), ud = unique(deep_copy(digits)) integer ln = length(digits) if ud[1]<=1 or length(ud)!=ln then return false end if for i=1 to ln-1 do for j=i+1 to ln do atom prod = product(digits[i..j]) if find(prod,ud) then return false end if ud &= prod end for end for return true end function atom t0 = time() sequence cn = apply(true,sprintf,{{"%2d"},filter(tagset(100,0),colourful)}) printf(1,"The %d colourful numbers less than 100 are:\n%s\n", {length(cn),join_by(cn,1,10," ")}) sequence count = repeat(0,8), used = repeat(false,10) integer largestcn = 0 procedure count_colourful(integer taken=0, string n="") if taken=0 then for digit='0' to '9' do integer dx = digit-'0'+1 used[dx] = true count_colourful(iff(digit<'2'?9:1),""&digit) used[dx] = false end for else integer nn = to_integer(n) if colourful(nn) then integer ln = length(n) count[ln] += 1 if nn>largestcn then largestcn = nn end if end if if taken<9 then for digit='2' to '9' do integer dx = digit-'0'+1 if not used[dx] then used[dx] = true count_colourful(taken+1,n&digit) used[dx] = false end if end for end if end if end procedure count_colourful() printf(1,"The largest possible colourful number is: %,d\n\n",largestcn) atom pow = 10 for dc=1 to length(count) do printf(1,"  %d digit colourful number count: %,6d - %7.3f%%\n", {dc, count[dc], 100*count[dc]/pow}) pow = iff(pow=10?90:pow*10) end for printf(1,"\nTotal colourful numbers: %,d\n", sum(count)) ?elapsed(time()-t0)
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#Metafont
Metafont
% this is "to-end-of-line" comment
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#Microsoft_Small_Basic
Microsoft Small Basic
' This is a comment i = i + 1 ' You can also append comments to statements
http://rosettacode.org/wiki/Colour_pinstripe/Printer
Colour pinstripe/Printer
The task is to create 1 point wide colour vertical pinstripes with a sufficient number of pinstripes to span the entire width of the colour graphics printer. The pinstripes should alternate between each individual cartridge ink and ink pair and black and white pinstripes should be included. A typical pinstripe sequence woud be black, red, green, blue, magenta, cyan, yellow, white. After the first inch of printing, we switch to a wider 2 pixel wide vertical pinstripe pattern. and to 3 point wide vertical for the next inch, and then 4 point wide, etc. This trend continues for the entire length of the page (or for 12 inches of run length in the case of a printer using continuous roll stationery). After printing the test pattern the page is ejected (or the test pattern is rolled clear of the printer enclosure, in the case of continuous roll printers). Note that it is an acceptable solution to use the smallest marks that the language provides, rather than working at native printer resolution, where this is not achievable from within the language. Optionally, on systems where the printer resolution cannot be determined, it is permissible to prompt the user for printer resolution, and to calculate point size based on user input, enabling fractional point sizes to be used.
#Julia
Julia
  using Colors, FileIO   const colors = [colorant"black", colorant"red", colorant"green", colorant"blue", colorant"magenta", colorant"cyan", colorant"yellow", colorant"white"]   function getnumberwithprompt(prompt, t::Type) s = "" while (x = tryparse(t, s)) == nothing print("\n", prompt, ": -> ") s = strip(readline()) end return x end   function colorstripepng(filename) dpi = getnumberwithprompt("Printer DPI (dots per inch)", Int) pwidth, plength = getnumberwithprompt("Printer width (inches)", Float64), 10 imgwidth, imgheight = Int(round(pwidth * dpi)), plength * dpi img = fill(colorant"black", imgheight, imgwidth)   for row in 1:imgheight stripenum, stripewidth, colorindex = 1, div(row, dpi) + 1, 1 for col in 1:imgwidth img[row, col] = colors[colorindex] if (stripenum += 1) % stripewidth == 0 colorindex = mod1(colorindex + 1, length(colors)) end end end save(filename, img) end   colorstripepng("temp.png") run(`print temp.png`) # the run statement may need to be set up for the installed device  
http://rosettacode.org/wiki/Colour_pinstripe/Printer
Colour pinstripe/Printer
The task is to create 1 point wide colour vertical pinstripes with a sufficient number of pinstripes to span the entire width of the colour graphics printer. The pinstripes should alternate between each individual cartridge ink and ink pair and black and white pinstripes should be included. A typical pinstripe sequence woud be black, red, green, blue, magenta, cyan, yellow, white. After the first inch of printing, we switch to a wider 2 pixel wide vertical pinstripe pattern. and to 3 point wide vertical for the next inch, and then 4 point wide, etc. This trend continues for the entire length of the page (or for 12 inches of run length in the case of a printer using continuous roll stationery). After printing the test pattern the page is ejected (or the test pattern is rolled clear of the printer enclosure, in the case of continuous roll printers). Note that it is an acceptable solution to use the smallest marks that the language provides, rather than working at native printer resolution, where this is not achievable from within the language. Optionally, on systems where the printer resolution cannot be determined, it is permissible to prompt the user for printer resolution, and to calculate point size based on user input, enabling fractional point sizes to be used.
#Nim
Nim
import gintro/[glib, gobject, gtk, gio, cairo]   const Colors = [[0.0, 0.0, 0.0], [255.0, 0.0, 0.0], [0.0, 255.0, 0.0], [0.0, 0.0, 255.0], [255.0, 0.0, 255.0], [0.0, 255.0, 255.0], [255.0, 255.0, 0.0], [255.0, 255.0, 255.0]]   #---------------------------------------------------------------------------------------------------   proc beginPrint(op: PrintOperation; printContext: PrintContext; data: pointer) = ## Process signal "begin_print", that is set the number of pages to print. op.setNPages(1)   #---------------------------------------------------------------------------------------------------   proc drawPage(op: PrintOperation; printContext: PrintContext; pageNum: int; data: pointer) = ## Draw a page.   let context = printContext.getCairoContext() let lineHeight = printContext.height / 4   var y = 0.0 for lineWidth in [1.0, 2.0, 3.0, 4.0]: context.setLineWidth(lineWidth) var x = 0.0 var colorIndex = 0 while x < printContext.width: context.setSource(Colors[colorIndex]) context.moveTo(x, y) context.lineTo(x, y + lineHeight) context.stroke() colorIndex = (colorIndex + 1) mod Colors.len x += lineWidth y += lineHeight   #---------------------------------------------------------------------------------------------------   proc activate(app: Application) = ## Activate the application.   # Launch a print operation. let op = newPrintOperation() op.connect("begin_print", beginPrint, pointer(nil)) op.connect("draw_page", drawPage, pointer(nil))   # Run the print dialog. discard op.run(printDialog)   #———————————————————————————————————————————————————————————————————————————————————————————————————   let app = newApplication(Application, "Rosetta.ColorPinstripe") discard app.connect("activate", activate) discard app.run()
http://rosettacode.org/wiki/Colour_pinstripe/Printer
Colour pinstripe/Printer
The task is to create 1 point wide colour vertical pinstripes with a sufficient number of pinstripes to span the entire width of the colour graphics printer. The pinstripes should alternate between each individual cartridge ink and ink pair and black and white pinstripes should be included. A typical pinstripe sequence woud be black, red, green, blue, magenta, cyan, yellow, white. After the first inch of printing, we switch to a wider 2 pixel wide vertical pinstripe pattern. and to 3 point wide vertical for the next inch, and then 4 point wide, etc. This trend continues for the entire length of the page (or for 12 inches of run length in the case of a printer using continuous roll stationery). After printing the test pattern the page is ejected (or the test pattern is rolled clear of the printer enclosure, in the case of continuous roll printers). Note that it is an acceptable solution to use the smallest marks that the language provides, rather than working at native printer resolution, where this is not achievable from within the language. Optionally, on systems where the printer resolution cannot be determined, it is permissible to prompt the user for printer resolution, and to calculate point size based on user input, enabling fractional point sizes to be used.
#Phix
Phix
(load "@lib/ps.l")   # Using circular lists for an endless supply of colors # (black red green blue magenta cyan yellow white) (setq Red (0 100 0 0 100 0 100 100 .) Green (0 0 100 0 0 100 100 100 .) Blue (0 0 0 100 100 100 0 100 .) )   (call 'lpr (pdf "pinstripes" (a4) # 595 x 842 dots (let (I 0 Step 1) (for X 595 (color (car Red) (car Green) (car Blue) (vline X 0 842) ) (when (= Step (inc 'I)) (zero I) (pop 'Red) (pop 'Green) (pop 'Blue) ) (when (=0 (% X 72)) # 1 inch (zero I) (inc 'Step) ) ) ) (page) ) )
http://rosettacode.org/wiki/Colour_pinstripe/Printer
Colour pinstripe/Printer
The task is to create 1 point wide colour vertical pinstripes with a sufficient number of pinstripes to span the entire width of the colour graphics printer. The pinstripes should alternate between each individual cartridge ink and ink pair and black and white pinstripes should be included. A typical pinstripe sequence woud be black, red, green, blue, magenta, cyan, yellow, white. After the first inch of printing, we switch to a wider 2 pixel wide vertical pinstripe pattern. and to 3 point wide vertical for the next inch, and then 4 point wide, etc. This trend continues for the entire length of the page (or for 12 inches of run length in the case of a printer using continuous roll stationery). After printing the test pattern the page is ejected (or the test pattern is rolled clear of the printer enclosure, in the case of continuous roll printers). Note that it is an acceptable solution to use the smallest marks that the language provides, rather than working at native printer resolution, where this is not achievable from within the language. Optionally, on systems where the printer resolution cannot be determined, it is permissible to prompt the user for printer resolution, and to calculate point size based on user input, enabling fractional point sizes to be used.
#PicoLisp
PicoLisp
(load "@lib/ps.l")   # Using circular lists for an endless supply of colors # (black red green blue magenta cyan yellow white) (setq Red (0 100 0 0 100 0 100 100 .) Green (0 0 100 0 0 100 100 100 .) Blue (0 0 0 100 100 100 0 100 .) )   (call 'lpr (pdf "pinstripes" (a4) # 595 x 842 dots (let (I 0 Step 1) (for X 595 (color (car Red) (car Green) (car Blue) (vline X 0 842) ) (when (= Step (inc 'I)) (zero I) (pop 'Red) (pop 'Green) (pop 'Blue) ) (when (=0 (% X 72)) # 1 inch (zero I) (inc 'Step) ) ) ) (page) ) )
http://rosettacode.org/wiki/Colour_pinstripe/Printer
Colour pinstripe/Printer
The task is to create 1 point wide colour vertical pinstripes with a sufficient number of pinstripes to span the entire width of the colour graphics printer. The pinstripes should alternate between each individual cartridge ink and ink pair and black and white pinstripes should be included. A typical pinstripe sequence woud be black, red, green, blue, magenta, cyan, yellow, white. After the first inch of printing, we switch to a wider 2 pixel wide vertical pinstripe pattern. and to 3 point wide vertical for the next inch, and then 4 point wide, etc. This trend continues for the entire length of the page (or for 12 inches of run length in the case of a printer using continuous roll stationery). After printing the test pattern the page is ejected (or the test pattern is rolled clear of the printer enclosure, in the case of continuous roll printers). Note that it is an acceptable solution to use the smallest marks that the language provides, rather than working at native printer resolution, where this is not achievable from within the language. Optionally, on systems where the printer resolution cannot be determined, it is permissible to prompt the user for printer resolution, and to calculate point size based on user input, enabling fractional point sizes to be used.
#Python
Python
  from turtle import * from PIL import Image import time import subprocess   """   Only works on Windows. Assumes that you have Ghostscript installed and in your path.   https://www.ghostscript.com/download/gsdnld.html   Hard coded to 100 pixels per inch.   """   colors = ["black", "red", "green", "blue", "magenta", "cyan", "yellow", "white"]   screen = getscreen()   # width and height in pixels # aspect ratio for 11 by 8.5 paper   inch_width = 11.0 inch_height = 8.5   pixels_per_inch = 100   pix_width = int(inch_width*pixels_per_inch) pix_height = int(inch_height*pixels_per_inch)   screen.setup (width=pix_width, height=pix_height, startx=0, starty=0)   screen.screensize(pix_width,pix_height)   # center is 0,0   # get coordinates of the edges   left_edge = -screen.window_width()//2   right_edge = screen.window_width()//2   bottom_edge = -screen.window_height()//2   top_edge = screen.window_height()//2   # draw quickly   screen.delay(0) screen.tracer(5)   for inch in range(int(inch_width)-1): line_width = inch + 1 pensize(line_width) colornum = 0   min_x = left_edge + (inch * pixels_per_inch) max_x = left_edge + ((inch+1) * pixels_per_inch)   for y in range(bottom_edge,top_edge,line_width): penup() pencolor(colors[colornum]) colornum = (colornum + 1) % len(colors) setposition(min_x,y) pendown() setposition(max_x,y)   screen.getcanvas().postscript(file="striped.eps")   # convert to jpeg # won't work without Ghostscript.   im = Image.open("striped.eps") im.save("striped.jpg")   # Got idea from http://rosettacode.org/wiki/Colour_pinstripe/Printer#Go   subprocess.run(["mspaint", "/pt", "striped.jpg"])  
http://rosettacode.org/wiki/Conway%27s_Game_of_Life
Conway's Game of Life
The Game of Life is a   cellular automaton   devised by the British mathematician   John Horton Conway   in 1970.   It is the best-known example of a cellular automaton. Conway's game of life is described   here: A cell   C   is represented by a   1   when alive,   or   0   when dead,   in an   m-by-m   (or m×m)   square array of cells. We calculate   N   - the sum of live cells in C's   eight-location neighbourhood,   then cell   C   is alive or dead in the next generation based on the following table: C N new C 1 0,1 -> 0 # Lonely 1 4,5,6,7,8 -> 0 # Overcrowded 1 2,3 -> 1 # Lives 0 3 -> 1 # It takes three to give birth! 0 0,1,2,4,5,6,7,8 -> 0 # Barren Assume cells beyond the boundary are always dead. The "game" is actually a zero-player game, meaning that its evolution is determined by its initial state, needing no input from human players.   One interacts with the Game of Life by creating an initial configuration and observing how it evolves. Task Although you should test your implementation on more complex examples such as the   glider   in a larger universe,   show the action of the blinker   (three adjoining cells in a row all alive),   over three generations, in a 3 by 3 grid. References   Its creator John Conway, explains   the game of life.   Video from numberphile on youtube.   John Conway   Inventing Game of Life   - Numberphile video. Related task   Langton's ant   - another well known cellular automaton.
#SETL
SETL
program life;   const initialMatrix = [".....", "..#..", "...#.", ".###.", "....."];   loop init s := initialLiveSet(); do output(s); nm := {[[x+dx, y+dy], [x, y]]: [x, y] in s, dx in {-1..1}, dy in {-1..1}}; s := {c: t = nm{c} | 3 in {#t, #(t less c)}}; end;   proc output(s); system("clear"); (for y in [0..24]) (for x in [0..78]) nprint(if [x, y] in s then "#" else " " end); end; print(); end; select([], 250); end proc;   proc initialLiveSet(); return {[x,y]: row = initialMatrix(y), c = row(x) | c = '#'}; end proc;   end program;
http://rosettacode.org/wiki/Color_of_a_screen_pixel
Color of a screen pixel
Task Get color information from an arbitrary pixel on the screen, such as the current location of the mouse cursor. The mouse cursor may or may not have to be active in a GUI created by your program. These functions are OS related.
#6502_Assembly
6502 Assembly
LDA $0200 ;get the color of the top-left pixel of the screen LDA $05FF ;get the color of the bottom-right pixel of the screen.
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#LC3_Assembly
LC3 Assembly
BR or BRnzp  ; unconditional branch, i.e.  ; branch if (result < 0 || result == 0 || result > 0)  ; ^ this is always true   BRn  ; branch if (result < 0) BRz  ; branch if (result == 0) BRp  ; branch if (result > 0)    ; or any combination of these condition codes, e.g. BRnz  ; branch if (result <= 0)
http://rosettacode.org/wiki/Colorful_numbers
Colorful numbers
A colorful number is a non-negative base 10 integer where the product of every sub group of consecutive digits is unique. E.G. 24753 is a colorful number. 2, 4, 7, 5, 3, (2×4)8, (4×7)28, (7×5)35, (5×3)15, (2×4×7)56, (4×7×5)140, (7×5×3)105, (2×4×7×5)280, (4×7×5×3)420, (2×4×7×5×3)840 Every product is unique. 2346 is not a colorful number. 2, 3, 4, 6, (2×3)6, (3×4)12, (4×6)24, (2×3×4)48, (3×4×6)72, (2×3×4×6)144 The product 6 is repeated. Single digit numbers are considered to be colorful. A colorful number larger than 9 cannot contain a repeated digit, the digit 0 or the digit 1. As a consequence, there is a firm upper limit for colorful numbers; no colorful number can have more than 8 digits. Task Write a routine (subroutine, function, procedure, whatever it may be called in your language) to test if a number is a colorful number or not. Use that routine to find all of the colorful numbers less than 100. Use that routine to find the largest possible colorful number. Stretch Find and display the count of colorful numbers in each order of magnitude. Find and show the total count of all colorful numbers. Colorful numbers have no real number theory application. They are more a recreational math puzzle than a useful tool.
#Picat
Picat
colorful_number(N) => N < 10 ; (X = N.to_string, X.len <= 8, not membchk('0',X), not membchk('1',X), distinct(X), [prod(S.map(to_int)) : S in findall(S,(append(_,S,_,X),S != [])) ].distinct).   distinct(L) => L.len == L.remove_dups.len.
http://rosettacode.org/wiki/Colorful_numbers
Colorful numbers
A colorful number is a non-negative base 10 integer where the product of every sub group of consecutive digits is unique. E.G. 24753 is a colorful number. 2, 4, 7, 5, 3, (2×4)8, (4×7)28, (7×5)35, (5×3)15, (2×4×7)56, (4×7×5)140, (7×5×3)105, (2×4×7×5)280, (4×7×5×3)420, (2×4×7×5×3)840 Every product is unique. 2346 is not a colorful number. 2, 3, 4, 6, (2×3)6, (3×4)12, (4×6)24, (2×3×4)48, (3×4×6)72, (2×3×4×6)144 The product 6 is repeated. Single digit numbers are considered to be colorful. A colorful number larger than 9 cannot contain a repeated digit, the digit 0 or the digit 1. As a consequence, there is a firm upper limit for colorful numbers; no colorful number can have more than 8 digits. Task Write a routine (subroutine, function, procedure, whatever it may be called in your language) to test if a number is a colorful number or not. Use that routine to find all of the colorful numbers less than 100. Use that routine to find the largest possible colorful number. Stretch Find and display the count of colorful numbers in each order of magnitude. Find and show the total count of all colorful numbers. Colorful numbers have no real number theory application. They are more a recreational math puzzle than a useful tool.
#Raku
Raku
sub is-colorful (Int $n) { return True if 0 <= $n <= 9; return False if $n.contains(0) || $n.contains(1) || $n < 0; my @digits = $n.comb; my %sums = @digits.Bag; return False if %sums.values.max > 1; for 2..@digits -> $group { @digits.rotor($group => 1 - $group).map: { %sums{ [×] $_ }++ } return False if %sums.values.max > 1; } True }   put "Colorful numbers less than 100:\n" ~ (^100).race.grep( &is-colorful).batch(10)».fmt("%2d").join: "\n";   my ($start, $total) = 23456789, 10;   print "\nLargest magnitude colorful number: "; .put and last if .Int.&is-colorful for $start.flip … $start;     put "\nCount of colorful numbers for each order of magnitude:\n" ~ "1 digit colorful number count: $total - 100%";   for 2..8 { put "$_ digit colorful number count: ", my $c = +(flat $start.comb.combinations($_).map: {.permutations».join».Int}).race.grep( &is-colorful ), " - {($c / (exp($_,10) - exp($_-1,10) ) * 100).round(.001)}%"; $total += $c; }   say "\nTotal colorful numbers: $total";
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#min
min
; this is a comment 1 1 + ; add one and one together
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#Mirah
Mirah
puts 'code' # I am a comment /* This is * a multiple * line comment */  
http://rosettacode.org/wiki/Colour_pinstripe/Printer
Colour pinstripe/Printer
The task is to create 1 point wide colour vertical pinstripes with a sufficient number of pinstripes to span the entire width of the colour graphics printer. The pinstripes should alternate between each individual cartridge ink and ink pair and black and white pinstripes should be included. A typical pinstripe sequence woud be black, red, green, blue, magenta, cyan, yellow, white. After the first inch of printing, we switch to a wider 2 pixel wide vertical pinstripe pattern. and to 3 point wide vertical for the next inch, and then 4 point wide, etc. This trend continues for the entire length of the page (or for 12 inches of run length in the case of a printer using continuous roll stationery). After printing the test pattern the page is ejected (or the test pattern is rolled clear of the printer enclosure, in the case of continuous roll printers). Note that it is an acceptable solution to use the smallest marks that the language provides, rather than working at native printer resolution, where this is not achievable from within the language. Optionally, on systems where the printer resolution cannot be determined, it is permissible to prompt the user for printer resolution, and to calculate point size based on user input, enabling fractional point sizes to be used.
#Racket
Racket
  #lang racket/gui   (define parts 4)   (define dc (new printer-dc%)) (send* dc (start-doc "Colour Pinstripe") (start-page))   (define-values [W H] (send dc get-size)) (define parts 4) (define colors '("Black" "Red" "Green" "Blue" "Magenta" "Cyan" "Yellow" "White")) (send dc set-pen "black" 0 'transparent) (send dc set-brush "black" 'solid) (define H* (round (/ H parts))) (for ([row parts]) (define Y (* row H*)) (for ([X (in-range 0 W (add1 row))] [c (in-cycle colors)]) (send dc set-brush c 'solid) (send dc draw-rectangle X Y (add1 row) H*)))   (send* dc (end-page) (end-doc))  
http://rosettacode.org/wiki/Colour_pinstripe/Printer
Colour pinstripe/Printer
The task is to create 1 point wide colour vertical pinstripes with a sufficient number of pinstripes to span the entire width of the colour graphics printer. The pinstripes should alternate between each individual cartridge ink and ink pair and black and white pinstripes should be included. A typical pinstripe sequence woud be black, red, green, blue, magenta, cyan, yellow, white. After the first inch of printing, we switch to a wider 2 pixel wide vertical pinstripe pattern. and to 3 point wide vertical for the next inch, and then 4 point wide, etc. This trend continues for the entire length of the page (or for 12 inches of run length in the case of a printer using continuous roll stationery). After printing the test pattern the page is ejected (or the test pattern is rolled clear of the printer enclosure, in the case of continuous roll printers). Note that it is an acceptable solution to use the smallest marks that the language provides, rather than working at native printer resolution, where this is not achievable from within the language. Optionally, on systems where the printer resolution cannot be determined, it is permissible to prompt the user for printer resolution, and to calculate point size based on user input, enabling fractional point sizes to be used.
#Raku
Raku
unit sub MAIN ($dpi = 300, $size = 'letter');   my $filename = './Color-pinstripe-printer-perl6.png';   my %paper = ( 'letter' => { :width(8.5), :height(11.0) } 'A4' => { :width(8.2677), :height(11.6929)} );   my ($w, $h) = %paper{$size}<width height> »*» $dpi;   # ROYGBIVK my @color = (1,0,0),(1,.598,0),(1,1,0),(0,1,0),(0,0,1),(.294,0,.51),(.58,0,.827),(0,0,0);   my $gap = floor $w % ($dpi * +@color) / 2;   my $rows = (1, * * 2 … * > $dpi).elems;   my $height = $dpi;   use Cairo;   my @colors = @color.map: { Cairo::Pattern::Solid.new.create(|$_) };   given Cairo::Image.create(Cairo::FORMAT_ARGB32, $w, $h) -> $image { given Cairo::Context.new($image) { my Cairo::Pattern::Solid $bg .= create(1,1,1); .rectangle(0, 0, $w, $h); .pattern($bg); .fill; $bg.destroy;   my $y = $gap; for ^$rows -> $row { my $x = $gap; my $width = $dpi / (2 ** $row); for @colors -> $this { my $v = 0; while $v++ < (2 ** ($row - 1)) { given Cairo::Context.new($image) -> $block { $block.rectangle($x, $y, $width, $height); $block.pattern($this); $block.fill; $block.destroy; } $x += $width; $x += $width if $row; } } $y += $height; } } $image.write_png($filename); }   # Uncomment next line if you actually want to print it #run('lp', $filename)
http://rosettacode.org/wiki/Conway%27s_Game_of_Life
Conway's Game of Life
The Game of Life is a   cellular automaton   devised by the British mathematician   John Horton Conway   in 1970.   It is the best-known example of a cellular automaton. Conway's game of life is described   here: A cell   C   is represented by a   1   when alive,   or   0   when dead,   in an   m-by-m   (or m×m)   square array of cells. We calculate   N   - the sum of live cells in C's   eight-location neighbourhood,   then cell   C   is alive or dead in the next generation based on the following table: C N new C 1 0,1 -> 0 # Lonely 1 4,5,6,7,8 -> 0 # Overcrowded 1 2,3 -> 1 # Lives 0 3 -> 1 # It takes three to give birth! 0 0,1,2,4,5,6,7,8 -> 0 # Barren Assume cells beyond the boundary are always dead. The "game" is actually a zero-player game, meaning that its evolution is determined by its initial state, needing no input from human players.   One interacts with the Game of Life by creating an initial configuration and observing how it evolves. Task Although you should test your implementation on more complex examples such as the   glider   in a larger universe,   show the action of the blinker   (three adjoining cells in a row all alive),   over three generations, in a 3 by 3 grid. References   Its creator John Conway, explains   the game of life.   Video from numberphile on youtube.   John Conway   Inventing Game of Life   - Numberphile video. Related task   Langton's ant   - another well known cellular automaton.
#Shen
Shen
(tc +)   (datatype subtype (subtype B A); X : B; _____________________ X : A;)   (datatype integer if (integer? X) ___________ X: integer;   ________________________ (subtype integer number);)   (datatype bit if (< X 2) _______ X: bit;   _____________________ (subtype bit integer);)   (datatype row   _________ [] : row;   C : bit; Row : row; =================== [C | Row] : row;)   (datatype universe   ______________ [] : universe;   R : row; Uni : universe; ======================== [R | Uni] : universe;)   (define conway-nth \\ returns value of x from row if it exists, else 0 { number --> row --> bit } _ [] -> 0 N _ -> 0 where (< N 0) 0 [A|B] -> A N [A|B] -> (conway-nth (- N 1) B))   (define row-retrieve { number --> universe --> row } _ [] -> [] 0 [] -> [] 0 [A|B] -> A N [A|B] -> (row-retrieve (- N 1) B))   (define cell-retrieve { number --> number --> universe --> bit } X Y Universe -> (conway-nth X (row-retrieve Y Universe)))   (define neighbors \\ takes an X and Y, retrieves the number of neighbors { number --> number --> universe --> number } X Y Universe -> (let ++ (+ 1) -- (/. X (- X 1)) (+ (cell-retrieve (++ X) Y Universe) (cell-retrieve (++ X) (++ Y) Universe) (cell-retrieve (++ X) (-- Y) Universe) (cell-retrieve (-- X) Y Universe) (cell-retrieve (-- X) (++ Y) Universe) (cell-retrieve (-- X) (-- Y) Universe) (cell-retrieve X (++ Y) Universe) (cell-retrieve X (-- Y) Universe))))   (define handle-alive { number --> number --> universe --> bit } X Y Universe -> (if (or (= (neighbors X Y Universe) 2) (= (neighbors X Y Universe) 3)) 1 0))   (define handle-dead { number --> number --> universe --> bit } X Y Universe -> (if (= (neighbors X Y Universe) 3) 1 0))   (define next-row \\ first argument must be a previous row, second must be 0 when \\ first called, third must be a Y value and the final must be the \\ current universe { row --> number --> number --> universe --> row } [] _ _ _ -> [] [1|B] X Y Universe -> (cons (handle-alive X Y Universe) (next-row B (+ X 1) Y Universe)) [_|B] X Y Universe -> (cons (handle-dead X Y Universe) (next-row B (+ X 1) Y Universe)))   (define next-universe \\ both the first and second arguments must be the same universe, \\ the third must be 0 upon first call { universe --> number --> universe --> universe } [] _ _ -> [] [Row|Rest] Y Universe -> (cons (next-row Row 0 Y Universe) (next-universe Rest (+ Y 1) Universe)))   (define display-row { row --> number } [] -> (nl) [1|Rest] -> (do (output "* ") (display-row Rest)) [_|Rest] -> (do (output " ") (display-row Rest)))   (define display-universe { universe --> number } [] -> (nl 2) [Row|Rest] -> (do (display-row Row) (display-universe Rest)))   (define iterate-universe { number --> universe --> number } 0 _ -> (nl) N Universe -> (do (display-universe Universe) (iterate-universe (- N 1) (next-universe Universe 0 Universe))))   (iterate-universe 10 [[0 0 0 0 0 0] [0 0 0 0 0 0] [0 0 1 1 1 0] [0 1 1 1 0 0] [0 0 0 0 0 0] [0 0 0 0 0 0]])
http://rosettacode.org/wiki/Color_of_a_screen_pixel
Color of a screen pixel
Task Get color information from an arbitrary pixel on the screen, such as the current location of the mouse cursor. The mouse cursor may or may not have to be active in a GUI created by your program. These functions are OS related.
#8086_Assembly
8086 Assembly
;input: cx = x coordinate of pixel, dx = y coordinate of pixel, bh = page number mov ah,0Dh int 10h
http://rosettacode.org/wiki/Color_of_a_screen_pixel
Color of a screen pixel
Task Get color information from an arbitrary pixel on the screen, such as the current location of the mouse cursor. The mouse cursor may or may not have to be active in a GUI created by your program. These functions are OS related.
#Action.21
Action!
PROC Main() BYTE POINTER ptr BYTE w=[160],h=[160],x=[0],y=[0],c,k,update=[1], CH=$02FC ;Internal hardware value for last key pressed CARD size=[6400],i   Graphics(15) ;Graphics 160x160 with 4 colors with text window ptr=PeekC(88)    ; Fill screen with random colors FOR i=1 TO size DO ptr^=Rand(0) ptr==+1 OD   PrintE("Use arrow keys to change position and Esc to exit.") DO IF update THEN c=Locate(x,y) PrintF("x=%B y=%B c=%B%E",x,y,c) FI   k=CH CH=$FF update=1 IF k=134 THEN IF x=0 THEN x=w-1 ELSE x==-1 FI ELSEIF k=135 THEN IF x=w-1 THEN x=0 ELSE x==+1 FI ELSEIF k=142 THEN IF y=0 THEN y=h-1 ELSE y==-1 FI ELSEIF k=143 THEN IF y=h-1 THEN y=0 ELSE y==+1 FI ELSEIF k=28 THEN EXIT ELSE update=0 FI OD RETURN
http://rosettacode.org/wiki/Color_of_a_screen_pixel
Color of a screen pixel
Task Get color information from an arbitrary pixel on the screen, such as the current location of the mouse cursor. The mouse cursor may or may not have to be active in a GUI created by your program. These functions are OS related.
#App_Inventor
App Inventor
PixelGetColor, color, %X%, %Y%
http://rosettacode.org/wiki/Color_wheel
Color wheel
Task Write a function to draw a HSV color wheel completely with code. This is strictly for learning purposes only. It's highly recommended that you use an image in an actual application to actually draw the color wheel   (as procedurally drawing is super slow). This does help you understand how color wheels work and this can easily be used to determine a color value based on a position within a circle.
#AppleScript
AppleScript
  choose color default color {0, 0, 0, 0}  
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#LIL
LIL
if {$a > 10} {print "code evaluated on true"} if {$a > 10} {print "again"} {print "code evaluated on false"}
http://rosettacode.org/wiki/Colorful_numbers
Colorful numbers
A colorful number is a non-negative base 10 integer where the product of every sub group of consecutive digits is unique. E.G. 24753 is a colorful number. 2, 4, 7, 5, 3, (2×4)8, (4×7)28, (7×5)35, (5×3)15, (2×4×7)56, (4×7×5)140, (7×5×3)105, (2×4×7×5)280, (4×7×5×3)420, (2×4×7×5×3)840 Every product is unique. 2346 is not a colorful number. 2, 3, 4, 6, (2×3)6, (3×4)12, (4×6)24, (2×3×4)48, (3×4×6)72, (2×3×4×6)144 The product 6 is repeated. Single digit numbers are considered to be colorful. A colorful number larger than 9 cannot contain a repeated digit, the digit 0 or the digit 1. As a consequence, there is a firm upper limit for colorful numbers; no colorful number can have more than 8 digits. Task Write a routine (subroutine, function, procedure, whatever it may be called in your language) to test if a number is a colorful number or not. Use that routine to find all of the colorful numbers less than 100. Use that routine to find the largest possible colorful number. Stretch Find and display the count of colorful numbers in each order of magnitude. Find and show the total count of all colorful numbers. Colorful numbers have no real number theory application. They are more a recreational math puzzle than a useful tool.
#Wren
Wren
import "./math" for Int, Nums import "./set" for Set import "./seq" for Lst import "./fmt" for Fmt   var isColorful = Fn.new { |n| if (n < 0) return false if (n < 10) return true var digits = Int.digits(n) if (digits.contains(0) || digits.contains(1)) return false var set = Set.new(digits) var dc = digits.count if (set.count < dc) return false for (k in 2..dc) { for (i in 0..dc-k) { var prod = 1 for (j in i..i+k-1) prod = prod * digits[j] if (set.contains(prod)) return false set.add(prod) } } return true }   var count = List.filled(9, 0) var used = List.filled(11, false) var largest = 0   var countColorful // recursive countColorful = Fn.new { |taken, n| if (taken == 0) { for (digit in 0..9) { var dx = digit + 1 used[dx] = true countColorful.call((digit < 2) ? 9 : 1, String.fromByte(digit + 48)) used[dx] = false } } else { var nn = Num.fromString(n) if (isColorful.call(nn)) { var ln = n.count count[ln] = count[ln] + 1 if (nn > largest) largest = nn } if (taken < 9) { for (digit in 2..9) { var dx = digit + 1 if (!used[dx]) { used[dx] = true countColorful.call(taken + 1, n + String.fromByte(digit + 48)) used[dx] = false } } } } }   var cn = (0..99).where { |i| isColorful.call(i) }.toList System.print("The %(cn.count) colorful numbers less than 100 are:") for (chunk in Lst.chunks(cn, 10)) Fmt.print("$2d", chunk)   countColorful.call(0, "") System.print("\nThe largest possible colorful number is:") Fmt.print("$,d\n", largest)   System.print("Count of colorful numbers for each order of magnitude:") var pow = 10 for (dc in 1...count.count) { Fmt.print(" $d digit colorful number count: $,6d - $7.3f\%", dc, count[dc], 100 * count[dc] / pow) pow = (pow == 10) ? 90 : pow * 10 }   Fmt.print("\nTotal colorful numbers: $,d", Nums.sum(count))
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#mIRC_Scripting_Language
mIRC Scripting Language
;Single Line Comment /* Multiple Line Comment */
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#Modula-2
Modula-2
(* Comments (* can nest *) and they can span multiple lines. *)
http://rosettacode.org/wiki/Colour_pinstripe/Printer
Colour pinstripe/Printer
The task is to create 1 point wide colour vertical pinstripes with a sufficient number of pinstripes to span the entire width of the colour graphics printer. The pinstripes should alternate between each individual cartridge ink and ink pair and black and white pinstripes should be included. A typical pinstripe sequence woud be black, red, green, blue, magenta, cyan, yellow, white. After the first inch of printing, we switch to a wider 2 pixel wide vertical pinstripe pattern. and to 3 point wide vertical for the next inch, and then 4 point wide, etc. This trend continues for the entire length of the page (or for 12 inches of run length in the case of a printer using continuous roll stationery). After printing the test pattern the page is ejected (or the test pattern is rolled clear of the printer enclosure, in the case of continuous roll printers). Note that it is an acceptable solution to use the smallest marks that the language provides, rather than working at native printer resolution, where this is not achievable from within the language. Optionally, on systems where the printer resolution cannot be determined, it is permissible to prompt the user for printer resolution, and to calculate point size based on user input, enabling fractional point sizes to be used.
#Tcl
Tcl
package require Tk # Allocate a temporary drawing surface canvas .c # The cycle of colors we want to use set colors {black red green blue magenta cyan yellow white} # Draw the output we want for {set y 0;set dx 1} {$y < 11*72} {incr y 72;incr dx} { for {set x 0;set c 0} {$x < 8.5*72} {incr x $dx;incr c} { .c create rectangle $x $y [expr {$x+$dx+1}] [expr {$y+73}] \ -fill [lindex $colors [expr {$c%[llength $colors]}]] -outline {} } } # Send postscript to default printer, scaled 1 pixel -> 1 point exec lp - << [.c postscript -height $y -width $x -pageheight $y -pagewidth $x] # Explicit exit; no GUI desired exit
http://rosettacode.org/wiki/Colour_pinstripe/Printer
Colour pinstripe/Printer
The task is to create 1 point wide colour vertical pinstripes with a sufficient number of pinstripes to span the entire width of the colour graphics printer. The pinstripes should alternate between each individual cartridge ink and ink pair and black and white pinstripes should be included. A typical pinstripe sequence woud be black, red, green, blue, magenta, cyan, yellow, white. After the first inch of printing, we switch to a wider 2 pixel wide vertical pinstripe pattern. and to 3 point wide vertical for the next inch, and then 4 point wide, etc. This trend continues for the entire length of the page (or for 12 inches of run length in the case of a printer using continuous roll stationery). After printing the test pattern the page is ejected (or the test pattern is rolled clear of the printer enclosure, in the case of continuous roll printers). Note that it is an acceptable solution to use the smallest marks that the language provides, rather than working at native printer resolution, where this is not achievable from within the language. Optionally, on systems where the printer resolution cannot be determined, it is permissible to prompt the user for printer resolution, and to calculate point size based on user input, enabling fractional point sizes to be used.
#Wren
Wren
import "graphics" for Canvas, Color, ImageData import "dome" for Window import "plugin" for Plugin   Plugin.load("printer")   import "printer" for Printer   class Main { construct new() { Window.title = "Color pinstripe - printer" _width = 842 _height = 595 Canvas.resize(_width, _height) Window.resize(_width, _height) var colors = [ Color.hex("000000"), // black Color.hex("FF0000"), // red Color.hex("00FF00"), // green Color.hex("0000FF"), // blue Color.hex("FF00FF"), // magenta Color.hex("00FFFF"), // cyan Color.hex("FFFF00"), // yellow Color.hex("FFFFFF") // white ] pinstripe(colors) }   pinstripe(colors) { var w = _width var h = (_height/7).floor for (b in 1..11) { var x = 0 var ci = 0 while (x < w) { var y = h * (b - 1) Canvas.rectfill(x, y, b, h, colors[ci%8]) x = x + b ci = ci + 1 } } }   init() { var img = ImageData.create("color_pinstripe", _width, _height) for (x in 0..._width) { for (y in 0..._height) img.pset(x, y, Canvas.pget(x, y)) } img.saveToFile("color_pinstripe.png") Printer.printFile("color_pinstripe.png") }   update() {}   draw(alpha) {} }   var Game = Main.new()
http://rosettacode.org/wiki/Conway%27s_Game_of_Life
Conway's Game of Life
The Game of Life is a   cellular automaton   devised by the British mathematician   John Horton Conway   in 1970.   It is the best-known example of a cellular automaton. Conway's game of life is described   here: A cell   C   is represented by a   1   when alive,   or   0   when dead,   in an   m-by-m   (or m×m)   square array of cells. We calculate   N   - the sum of live cells in C's   eight-location neighbourhood,   then cell   C   is alive or dead in the next generation based on the following table: C N new C 1 0,1 -> 0 # Lonely 1 4,5,6,7,8 -> 0 # Overcrowded 1 2,3 -> 1 # Lives 0 3 -> 1 # It takes three to give birth! 0 0,1,2,4,5,6,7,8 -> 0 # Barren Assume cells beyond the boundary are always dead. The "game" is actually a zero-player game, meaning that its evolution is determined by its initial state, needing no input from human players.   One interacts with the Game of Life by creating an initial configuration and observing how it evolves. Task Although you should test your implementation on more complex examples such as the   glider   in a larger universe,   show the action of the blinker   (three adjoining cells in a row all alive),   over three generations, in a 3 by 3 grid. References   Its creator John Conway, explains   the game of life.   Video from numberphile on youtube.   John Conway   Inventing Game of Life   - Numberphile video. Related task   Langton's ant   - another well known cellular automaton.
#Sidef
Sidef
var w = Num(`tput cols`) var h = Num(`tput lines`) var r = "\033[H"   var dirs = [[-1,-1], [-1, 0], [-1, 1], [ 0,-1], [ 0, 1], [ 1,-1], [ 1, 0], [ 1, 1]]   var universe = h.of { w.of {1.rand < 0.1} }   func iterate { var new = h.of { w.of(false) } static rx = (^h ~X ^w) for i,j in rx { var neighbor = 0 for y,x in (dirs.map {|dir| dir »+« [i, j] }) { universe[y % h][x % w] && ++neighbor neighbor > 3 && break } new[i][j] = (universe[i][j]  ? (neighbor==2 || neighbor==3)  : (neighbor==3)) } universe = new }   STDOUT.autoflush(true)   loop { print r say universe.map{|row| row.map{|cell| cell ? '#' : ' '}.join }.join("\n") iterate() }
http://rosettacode.org/wiki/Colour_pinstripe/Display
Colour pinstripe/Display
The task is to create 1 pixel wide coloured vertical pinstripes with a sufficient number of pinstripes to span the entire width of the graphics display. The pinstripes should either follow the system palette sequence,   or a sequence that includes: black,   red,   green,   blue,   magenta,   cyan,   yellow,   and   white:   after filling the top quarter, switch to a wider 2 pixel wide vertical pinstripe pattern,   halfway down the display, switch to 3 pixel wide vertical pinstripe,   finally to a 4 pixels wide vertical pinstripe for the last quarter of the display. See also   display black and white   print colour
#6502_Assembly
6502 Assembly
define color $00 define looptemp $01   loop_1wide: lda color sta $0200,x inc color inx bne loop_1wide   loop_2wide: lda color sta $0300,x inx sta $0300,x inc color inx bne loop_2wide   lda #0 tax tay sta color sta looptemp  ;reset ram   loop_3wide: lda color sta $0400,x inc looptemp inx   sta $0400,x inc looptemp inx   sta $0400,x inc looptemp inc color inx   lda looptemp cmp #$1e bne loop_3wide   lda color  ;loop overhead sta $0400,x  ;can't fit all of this stripe.  ;two columns will have to do. inx lda color sta $0400,x inx   lda #0 sta color sta looptemp  ;reset color and looptemp iny cpy #$08  ;check secondary loop counter bne loop_3wide   lda #0 tax tay sta color sta looptemp  ;reset ram   loop_4wide: lda color sta $0500,x inx inc looptemp   sta $0500,x inx inc looptemp   sta $0500,x inx inc looptemp   sta $0500,x inc color inc looptemp inx   lda looptemp cmp #$20 bne loop_4wide lda #0 sta looptemp sta color   iny cpy #$8 bcc loop_4wide   brk  ;program end
http://rosettacode.org/wiki/Color_of_a_screen_pixel
Color of a screen pixel
Task Get color information from an arbitrary pixel on the screen, such as the current location of the mouse cursor. The mouse cursor may or may not have to be active in a GUI created by your program. These functions are OS related.
#AutoHotkey
AutoHotkey
PixelGetColor, color, %X%, %Y%
http://rosettacode.org/wiki/Color_of_a_screen_pixel
Color of a screen pixel
Task Get color information from an arbitrary pixel on the screen, such as the current location of the mouse cursor. The mouse cursor may or may not have to be active in a GUI created by your program. These functions are OS related.
#AutoIt
AutoIt
Opt('MouseCoordMode',1) ; 1 = (default) absolute screen coordinates $pos = MouseGetPos() $c = PixelGetColor($pos[0], $pos[1]) ConsoleWrite("Color at x=" & $pos[0] & ",y=" & $pos[1] & _ " ==> " & $c & " = 0x" & Hex($c) & @CRLF)
http://rosettacode.org/wiki/Color_wheel
Color wheel
Task Write a function to draw a HSV color wheel completely with code. This is strictly for learning purposes only. It's highly recommended that you use an image in an actual application to actually draw the color wheel   (as procedurally drawing is super slow). This does help you understand how color wheels work and this can easily be used to determine a color value based on a position within a circle.
#C.2B.2B
C++
// colorwheelwidget.cpp #include "colorwheelwidget.h" #include <QPainter> #include <QPaintEvent> #include <cmath>   namespace {   QColor hsvToRgb(int h, double s, double v) { double hp = h/60.0; double c = s * v; double x = c * (1 - std::abs(std::fmod(hp, 2) - 1)); double m = v - c; double r = 0, g = 0, b = 0; if (hp <= 1) { r = c; g = x; } else if (hp <= 2) { r = x; g = c; } else if (hp <= 3) { g = c; b = x; } else if (hp <= 4) { g = x; b = c; } else if (hp <= 5) { r = x; b = c; } else { r = c; b = x; } r += m; g += m; b += m; return QColor(r * 255, g * 255, b * 255); }   }   ColorWheelWidget::ColorWheelWidget(QWidget *parent) : QWidget(parent) { setWindowTitle(tr("Color Wheel")); resize(400, 400); }   void ColorWheelWidget::paintEvent(QPaintEvent *event) { QPainter painter(this); painter.setRenderHint(QPainter::Antialiasing); const QColor backgroundColor(0, 0, 0); const QColor white(255, 255, 255); painter.fillRect(event->rect(), backgroundColor); const int margin = 10; const double diameter = std::min(width(), height()) - 2*margin; QPointF center(width()/2.0, height()/2.0); QRectF rect(center.x() - diameter/2.0, center.y() - diameter/2.0, diameter, diameter); for (int angle = 0; angle < 360; ++angle) { QColor color(hsvToRgb(angle, 1.0, 1.0)); QRadialGradient gradient(center, diameter/2.0); gradient.setColorAt(0, white); gradient.setColorAt(1, color); QBrush brush(gradient); QPen pen(brush, 1.0); painter.setPen(pen); painter.setBrush(brush); painter.drawPie(rect, angle * 16, 16); } }
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#Lisaac
Lisaac
+ n : INTEGER;   n := 3;   (n = 2).if { IO.put_string "n is 2\n"; }.elseif {n = 3} then { IO.put_string "n is 3\n"; }.elseif {n = 4} then { IO.put_string "n is 4\n"; } else { IO.put_string "n is none of the above\n"; };
http://rosettacode.org/wiki/Colorful_numbers
Colorful numbers
A colorful number is a non-negative base 10 integer where the product of every sub group of consecutive digits is unique. E.G. 24753 is a colorful number. 2, 4, 7, 5, 3, (2×4)8, (4×7)28, (7×5)35, (5×3)15, (2×4×7)56, (4×7×5)140, (7×5×3)105, (2×4×7×5)280, (4×7×5×3)420, (2×4×7×5×3)840 Every product is unique. 2346 is not a colorful number. 2, 3, 4, 6, (2×3)6, (3×4)12, (4×6)24, (2×3×4)48, (3×4×6)72, (2×3×4×6)144 The product 6 is repeated. Single digit numbers are considered to be colorful. A colorful number larger than 9 cannot contain a repeated digit, the digit 0 or the digit 1. As a consequence, there is a firm upper limit for colorful numbers; no colorful number can have more than 8 digits. Task Write a routine (subroutine, function, procedure, whatever it may be called in your language) to test if a number is a colorful number or not. Use that routine to find all of the colorful numbers less than 100. Use that routine to find the largest possible colorful number. Stretch Find and display the count of colorful numbers in each order of magnitude. Find and show the total count of all colorful numbers. Colorful numbers have no real number theory application. They are more a recreational math puzzle than a useful tool.
#XPL0
XPL0
func IPow(A, B); \A^B int A, B, T, I; [T:= 1; for I:= 1 to B do T:= T*A; return T; ];   func Colorful(N); \Return 'true' if N is a colorful number int N, Digits, R, I, J, Prod; def Size = 9*8*7*6*5*4*3*2 + 1; char Used(Size), Num(10); [if N < 10 then return true; \single digit number is colorful FillMem(Used, false, 10); \digits must be unique Digits:= 0; repeat N:= N/10; \slice digits off N R:= rem(0); if N=1 or R=0 or R=1 then return false; if Used(R) then return false; Used(R):= true; \digits must be unique Num(Digits):= R; Digits:= Digits+1; until N = 0; FillMem(Used+10, false, Size-10); \products must be unique for I:= 0 to Digits-2 do [Prod:= Num(I); for J:= I+1 to Digits-1 do [Prod:= Prod * Num(J); if Used(Prod) then return false; Used(Prod):= true; ]; ]; return true; ];   int Count, N, Power, Total; [Text(0, "Colorful numbers less than 100: "); Count:= 0; for N:= 0 to 99 do if Colorful(N) then [IntOut(0, N); Count:= Count+1; if rem(Count/10) then ChOut(0, 9\tab\) else CrLf(0); ]; Text(0, "   Largest magnitude colorful number: "); N:= 98_765_432; loop [if Colorful(N) then quit; N:= N-1; ]; IntOut(0, N); Text(0, "   Count of colorful numbers for each order of magnitude: "); Total:= 0; for Power:= 1 to 8 do [Count:= if Power=1 then 1 else 0; for N:= IPow(10, Power-1) to IPow(10, Power)-1 do if Colorful(N) then Count:= Count+1; IntOut(0, Power); Text(0, " digit colorful number count: "); IntOut(0, Count); CrLf(0); Total:= Total + Count; ]; Text(0, " Total colorful numbers: "); IntOut(0, Total); CrLf(0); ]
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#Modula-3
Modula-3
(* Comments (* can nest *) and they can span multiple lines. *)
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#Monte
Monte
  # This comment goes to the end of the line /** This comment is multi-line. Yes, it starts with a two stars and ends with only one. These should only be used for docstrings. */  
http://rosettacode.org/wiki/Conway%27s_Game_of_Life
Conway's Game of Life
The Game of Life is a   cellular automaton   devised by the British mathematician   John Horton Conway   in 1970.   It is the best-known example of a cellular automaton. Conway's game of life is described   here: A cell   C   is represented by a   1   when alive,   or   0   when dead,   in an   m-by-m   (or m×m)   square array of cells. We calculate   N   - the sum of live cells in C's   eight-location neighbourhood,   then cell   C   is alive or dead in the next generation based on the following table: C N new C 1 0,1 -> 0 # Lonely 1 4,5,6,7,8 -> 0 # Overcrowded 1 2,3 -> 1 # Lives 0 3 -> 1 # It takes three to give birth! 0 0,1,2,4,5,6,7,8 -> 0 # Barren Assume cells beyond the boundary are always dead. The "game" is actually a zero-player game, meaning that its evolution is determined by its initial state, needing no input from human players.   One interacts with the Game of Life by creating an initial configuration and observing how it evolves. Task Although you should test your implementation on more complex examples such as the   glider   in a larger universe,   show the action of the blinker   (three adjoining cells in a row all alive),   over three generations, in a 3 by 3 grid. References   Its creator John Conway, explains   the game of life.   Video from numberphile on youtube.   John Conway   Inventing Game of Life   - Numberphile video. Related task   Langton's ant   - another well known cellular automaton.
#Simula
Simula
COMMENT A PORT OF AN R6RS SCHEME IMPLEMENTATION OF CONWAY'S GAME OF LIFE TO SIMULA --- ASSUMES ; COMMENT ALL CELLS OUTSIDE THE DEFINED GRID ARE DEAD ;   BEGIN     COMMENT FIRST WE NEED CONS, CAR, CDR, LENGTH AND MAP TO SIMULATE SCHEME ;   CLASS ATOM;;   ATOM CLASS CELL(ALIVE); INTEGER ALIVE;;   ATOM CLASS LIST(A1, A2); REF(ATOM) A1, A2;;   REF(LIST) PROCEDURE CONS(A1, A2); REF(ATOM) A1, A2; CONS :- NEW LIST(A1, A2);   REF(ATOM) PROCEDURE CAR(LST); REF(LIST) LST; CAR :- LST.A1;   REF(ATOM) PROCEDURE CDR(LST); REF(LIST) LST; CDR :- LST.A2;   INTEGER PROCEDURE LENGTH(LST); REF(LIST) LST; LENGTH := IF LST == NONE THEN 0 ELSE 1 + LENGTH(CDR(LST));   REF(LIST) PROCEDURE MAP(F, LST); PROCEDURE F IS REF(ATOM) PROCEDURE F(ARG); REF(ATOM) ARG;; REF(LIST) LST; MAP :- IF LST == NONE THEN NONE ELSE CONS(F(CAR(LST)), MAP(F, CDR(LST)));       COMMENT NOW FOLLOWS THE PROBLEM SPECIFIC PART ;     COMMENT IF N IS OUTSIDE BOUNDS OF LIST, RETURN 0 ELSE VALUE AT N ; REF(ATOM) PROCEDURE NTH(N, LST); INTEGER N; REF(LIST) LST; NTH :- IF N > LENGTH(LST) THEN NEW CELL(0) ELSE IF N < 1 THEN NEW CELL(0) ELSE IF N = 1 THEN CAR(LST) ELSE NTH(N - 1, CDR(LST));     COMMENT RETURN THE NEXT STATE OF THE SUPPLIED UNIVERSE ; REF(LIST) PROCEDURE NEXTUNIVERSE(UNIVERSE); REF(LIST) UNIVERSE; BEGIN   COMMENT VALUE AT (X, Y) ; INTEGER PROCEDURE VALUEAT(X, Y); INTEGER X, Y; BEGIN REF(ATOM) A; A :- NTH(Y, UNIVERSE); INSPECT A WHEN LIST DO VALUEAT := NTH(X, THIS LIST) QUA CELL.ALIVE OTHERWISE VALUEAT := 0; END VALUEAT;   COMMENT SUM OF THE VALUES OF THE CELLS SURROUNDING (X, Y) ; INTEGER PROCEDURE NEIGHBORSUM(X, Y); INTEGER X, Y; NEIGHBORSUM := VALUEAT(X - 1, Y - 1) + VALUEAT(X - 1, Y ) + VALUEAT(X - 1, Y + 1) + VALUEAT(X, Y - 1) + VALUEAT(X, Y + 1) + VALUEAT(X + 1, Y - 1) + VALUEAT(X + 1, Y ) + VALUEAT(X + 1, Y + 1);   COMMENT NEXT STATE OF THE CELL AT (X, Y) ; INTEGER PROCEDURE NEXTCELL(X, Y); INTEGER X, Y; BEGIN INTEGER CUR, NS; CUR := VALUEAT(X, Y); NS := NEIGHBORSUM(X, Y); NEXTCELL := IF CUR = 1 AND (NS < 2 OR NS > 3) THEN 0 ELSE IF CUR = 0 AND NS = 3 THEN 1 ELSE CUR; END NEXTCELL;   COMMENT NEXT STATE OF ROW N ; REF(LIST) PROCEDURE ROW(N, OUT); INTEGER N; REF(LIST) OUT; BEGIN INTEGER W, O; W := LENGTH(CAR(UNIVERSE)); O := LENGTH(OUT); ROW :- IF W = O THEN OUT ELSE ROW(N, CONS(NEW CELL(NEXTCELL(W - O, N)), OUT)); END ROW;     COMMENT A RANGE OF INTS FROM BOT TO TOP ; REF(LIST) PROCEDURE INTRANGE(BOT, TOP); INTEGER BOT, TOP; INTRANGE :- IF BOT > TOP THEN NONE ELSE CONS(NEW CELL(BOT), INTRANGE(BOT + 1, TOP));   REF(ATOM) PROCEDURE LAMBDA(N); REF(ATOM) N; LAMBDA :- ROW(N QUA CELL.ALIVE, NONE);   NEXTUNIVERSE :- MAP(LAMBDA, INTRANGE(1, LENGTH(UNIVERSE)));   END NEXTUNIVERSE;   COMMENT DISPLAY THE UNIVERSE ; PROCEDURE DISPLAY(LST); REF(LIST) LST; BEGIN WHILE LST =/= NONE DO BEGIN REF(LIST) LI; LI :- CAR(LST); WHILE LI =/= NONE DO BEGIN REF(CELL) CE; CE :- CAR(LI); OUTCHAR(IF CE.ALIVE = 1 THEN '#' ELSE '-'); LI :- CDR(LI); END; OUTIMAGE; LST :- CDR(LST); END; END DISPLAY;   COMMENT STARTING WITH SEED, SHOW REPS STATES OF THE UNIVERSE ; PROCEDURE CONWAY(SEED, REPS); REF(LIST) SEED; INTEGER REPS; BEGIN IF REPS > 0 THEN BEGIN DISPLAY(SEED); OUTIMAGE; CONWAY(NEXTUNIVERSE(SEED), REPS - 1); END; END CONWAY;   REF(CELL) O, L; O :- NEW CELL(0); L :- NEW CELL(1);   COMMENT BLINKER IN A 3X3 UNIVERSE ; ! (CONWAY '((0 1 0) (0 1 0) (0 1 0)) 5) ; CONWAY(CONS(CONS(O, CONS(L, CONS(O, NONE))), CONS(CONS(O, CONS(L, CONS(O, NONE))), CONS(CONS(O, CONS(L, CONS(O, NONE))), NONE))), 5);   COMMENT GLIDER IN AN 8X8 UNIVERSE ; !(CONWAY '((0 0 1 0 0 0 0 0) (0 0 0 1 0 0 0 0) (0 1 1 1 0 0 0 0) (0 0 0 0 0 0 0 0) (0 0 0 0 0 0 0 0) (0 0 0 0 0 0 0 0) (0 0 0 0 0 0 0 0) (0 0 0 0 0 0 0 0)) 30) ; OUTIMAGE;   CONWAY(CONS(CONS(O, CONS(O, CONS(L, CONS(O, CONS(O, CONS(O, CONS(O, CONS(O, NONE)))))))), CONS(CONS(O, CONS(O, CONS(O, CONS(L, CONS(O, CONS(O, CONS(O, CONS(O, NONE)))))))), CONS(CONS(O, CONS(L, CONS(L, CONS(L, CONS(O, CONS(O, CONS(O, CONS(O, NONE)))))))), CONS(CONS(O, CONS(O, CONS(O, CONS(O, CONS(O, CONS(O, CONS(O, CONS(O, NONE)))))))), CONS(CONS(O, CONS(O, CONS(O, CONS(O, CONS(O, CONS(O, CONS(O, CONS(O, NONE)))))))), CONS(CONS(O, CONS(O, CONS(O, CONS(O, CONS(O, CONS(O, CONS(O, CONS(O, NONE)))))))), CONS(CONS(O, CONS(O, CONS(O, CONS(O, CONS(O, CONS(O, CONS(O, CONS(O, NONE)))))))), CONS(CONS(O, CONS(O, CONS(O, CONS(O, CONS(O, CONS(O, CONS(O, CONS(O, NONE)))))))), NONE)))))))), 30);   END.  
http://rosettacode.org/wiki/Colour_pinstripe/Display
Colour pinstripe/Display
The task is to create 1 pixel wide coloured vertical pinstripes with a sufficient number of pinstripes to span the entire width of the graphics display. The pinstripes should either follow the system palette sequence,   or a sequence that includes: black,   red,   green,   blue,   magenta,   cyan,   yellow,   and   white:   after filling the top quarter, switch to a wider 2 pixel wide vertical pinstripe pattern,   halfway down the display, switch to 3 pixel wide vertical pinstripe,   finally to a 4 pixels wide vertical pinstripe for the last quarter of the display. See also   display black and white   print colour
#Action.21
Action!
PROC Main() BYTE i, CH=$02FC, ;Internal hardware value for last key pressed PALNTSC=$D014, ;To check if PAL or NTSC system is used PCOLR0=$02C0,PCOLR1=$02C1, PCOLR2=$02C2,PCOLR3=$02C3, COLOR0=$02C4,COLOR1=$02C5, COLOR2=$02C6,COLOR3=$02C7, COLOR4=$02C8   Graphics(10) PCOLR0=$04 ;gray PCOLR1=$00 ;black IF PALNTSC=15 THEN PCOLR2=$42 ;red for NTSC PCOLR3=$C6 ;green for NTSC COLOR0=$84 ;blue for NTSC COLOR1=$66 ;magenta for NTSC COLOR2=$A6 ;cyan for NTSC COLOR3=$FC ;yellow for NTSC ELSE PCOLR2=$22 ;red for PAL PCOLR3=$B6 ;green for PAL COLOR0=$74 ;blue for PAL COLOR1=$48 ;magenta for PAL COLOR2=$96 ;cyan for PAL COLOR3=$EC ;yellow for PAL FI COLOR4=$0F ;white   FOR i=0 TO 79 DO Color=i MOD 8+1 Plot(i,0) DrawTo(i,47)   Color=i/2 MOD 8+1 Plot(i,48) DrawTo(i,95)   Color=i/3 MOD 8+1 Plot(i,96) DrawTo(i,143)   Color=i/4 MOD 8+1 Plot(i,144) DrawTo(i,191) OD   DO UNTIL CH#$FF OD CH=$FF RETURN
http://rosettacode.org/wiki/Colour_pinstripe/Display
Colour pinstripe/Display
The task is to create 1 pixel wide coloured vertical pinstripes with a sufficient number of pinstripes to span the entire width of the graphics display. The pinstripes should either follow the system palette sequence,   or a sequence that includes: black,   red,   green,   blue,   magenta,   cyan,   yellow,   and   white:   after filling the top quarter, switch to a wider 2 pixel wide vertical pinstripe pattern,   halfway down the display, switch to 3 pixel wide vertical pinstripe,   finally to a 4 pixels wide vertical pinstripe for the last quarter of the display. See also   display black and white   print colour
#ActionScript
ActionScript
  package {   import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.Sprite; import flash.events.Event;   public class ColourPinstripe extends Sprite {   public function ColourPinstripe():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); }   private function init(e:Event = null):void {   var colours:Array = [ 0xFF000000, 0xFFFF0000, 0xFF00FF00, 0xFF0000FF, 0xFFFF00FF, 0xFF00FFFF, 0xFFFFFF00, 0xFFFFFFFF ]; var data:BitmapData = new BitmapData(stage.stageWidth, stage.stageHeight, false, 0xFFFFFFFF); data.lock();   var w:uint = data.width, h:uint = data.height / 4; var x:uint, y:uint = 0, i:uint, px:uint, colourIndex:uint, colour:uint, maxy:uint = h;   for ( i = 1; i <= 4; i++ ) {   for ( ; y < maxy; y++ ) { colour = 0xFF000000; colourIndex = 0; px = 1;   for ( x = 0; x < w; x++ ) {   if ( px == i ) { colourIndex = (colourIndex > 7) ? 0 : colourIndex + 1; colour = colours[colourIndex]; px = 1; } else px++;   data.setPixel32(x, y, colour);   } }   maxy += h;   }   data.unlock(); addChild(new Bitmap(data)); }   }   }  
http://rosettacode.org/wiki/Color_of_a_screen_pixel
Color of a screen pixel
Task Get color information from an arbitrary pixel on the screen, such as the current location of the mouse cursor. The mouse cursor may or may not have to be active in a GUI created by your program. These functions are OS related.
#Axe
Axe
Disp pxl-Test(50,50)▶Dec,i
http://rosettacode.org/wiki/Color_of_a_screen_pixel
Color of a screen pixel
Task Get color information from an arbitrary pixel on the screen, such as the current location of the mouse cursor. The mouse cursor may or may not have to be active in a GUI created by your program. These functions are OS related.
#BaCon
BaCon
INCLUDE canvas FULLSCREEN color = GETINK(100, 100, 4) WAITKEY
http://rosettacode.org/wiki/Color_of_a_screen_pixel
Color of a screen pixel
Task Get color information from an arbitrary pixel on the screen, such as the current location of the mouse cursor. The mouse cursor may or may not have to be active in a GUI created by your program. These functions are OS related.
#BASIC
BASIC
MOUSE ON   WHILE 1 m=MOUSE(0) PRINT POINT(MOUSE(1),MOUSE(2)) WEND
http://rosettacode.org/wiki/Color_wheel
Color wheel
Task Write a function to draw a HSV color wheel completely with code. This is strictly for learning purposes only. It's highly recommended that you use an image in an actual application to actually draw the color wheel   (as procedurally drawing is super slow). This does help you understand how color wheels work and this can easily be used to determine a color value based on a position within a circle.
#Delphi
Delphi
  program Color_wheel;   {$APPTYPE CONSOLE}   uses Winapi.Windows, System.SysUtils, Vcl.Graphics, System.Math, Vcl.Imaging.pngimage;   const TAU = 2 * PI;   function HSBtoColor(hue, sat, bri: Double): TColor; var f, h: Double; u, p, q, t: Byte; begin u := Trunc(bri * 255 + 0.5); if sat = 0 then Exit(rgb(u, u, u));   h := (hue - Floor(hue)) * 6; f := h - Floor(h); p := Trunc(bri * (1 - sat) * 255 + 0.5); q := Trunc(bri * (1 - sat * f) * 255 + 0.5); t := Trunc(bri * (1 - sat * (1 - f)) * 255 + 0.5);   case Trunc(h) of 0: result := rgb(u, t, p); 1: result := rgb(q, u, p); 2: result := rgb(p, u, t); 3: result := rgb(p, q, u); 4: result := rgb(t, p, u); 5: result := rgb(u, p, q); else result := clwhite; end;   end;   function ColorWheel(Width, Height: Integer): TPngImage; var Center: TPoint; Radius: Integer; x, y: Integer; Hue, dy, dx, dist, theta: Double; Bmp: TBitmap; begin Bmp := TBitmap.Create; Bmp.SetSize(Width, Height); with Bmp.Canvas do begin Brush.Color := clWhite; FillRect(ClipRect); Center := ClipRect.CenterPoint; Radius := Center.X; if Center.Y < Radius then Radius := Center.Y; for y := 0 to Height - 1 do begin dy := y - Center.y; for x := 0 to Width - 1 do begin dx := x - Center.x; dist := Sqrt(Sqr(dx) + Sqr(dy)); if dist <= Radius then begin theta := ArcTan2(dy, dx); Hue := (theta + PI) / TAU; Pixels[x, y] := HSBtoColor(Hue, 1, 1); end; end; end; end;   Result := TPngImage.Create; Result.Assign(Bmp); Bmp.Free; end;   begin with ColorWheel(500, 500) do begin SaveToFile('ColorWheel.png'); Free; end; end.
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#Little
Little
int a = 3;   // if-then-else if (a == 2) { puts ("a is 2"); } else if (a == 3) { puts ("a is 3"); } else { puts("a is 4"); }   // unless unless (a == 2) { // equivalent to if (a != 2) puts ("a is 2"); // It will print this line } else if (a == 3) { puts ("a is 3"); } else { puts("a is 4"); }   // switch switch (a) { case 2: puts ("a is 2"); break; case 3: puts ("a is 3"); break; case 4: puts ("a is 4"); break; default: puts("is neither"); }
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#MontiLang
MontiLang
  /# This is a comment #/ /# comments can span multiple lines nested comments are not supported #/  
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#MOO
MOO
"String literals are technically the only long-term comment format"; // Some compilers will, however, compile // one-liners to string literals as well (and vice-versa) /* Classical C-style comments are removed entirely during compile */
http://rosettacode.org/wiki/Conway%27s_Game_of_Life
Conway's Game of Life
The Game of Life is a   cellular automaton   devised by the British mathematician   John Horton Conway   in 1970.   It is the best-known example of a cellular automaton. Conway's game of life is described   here: A cell   C   is represented by a   1   when alive,   or   0   when dead,   in an   m-by-m   (or m×m)   square array of cells. We calculate   N   - the sum of live cells in C's   eight-location neighbourhood,   then cell   C   is alive or dead in the next generation based on the following table: C N new C 1 0,1 -> 0 # Lonely 1 4,5,6,7,8 -> 0 # Overcrowded 1 2,3 -> 1 # Lives 0 3 -> 1 # It takes three to give birth! 0 0,1,2,4,5,6,7,8 -> 0 # Barren Assume cells beyond the boundary are always dead. The "game" is actually a zero-player game, meaning that its evolution is determined by its initial state, needing no input from human players.   One interacts with the Game of Life by creating an initial configuration and observing how it evolves. Task Although you should test your implementation on more complex examples such as the   glider   in a larger universe,   show the action of the blinker   (three adjoining cells in a row all alive),   over three generations, in a 3 by 3 grid. References   Its creator John Conway, explains   the game of life.   Video from numberphile on youtube.   John Conway   Inventing Game of Life   - Numberphile video. Related task   Langton's ant   - another well known cellular automaton.
#Smalltalk
Smalltalk
  "Blinker" GameOfLife withAliveCells: { 4@2. 4@3. 4@4. 3@3. 4@3. 5@3 } ofSize: 10@10.   "Toad" GameOfLife withAliveCells: { 2@4. 3@4. 4@4. 3@3. 4@3. 5@3 } ofSize: 10@10  
http://rosettacode.org/wiki/Colour_pinstripe/Display
Colour pinstripe/Display
The task is to create 1 pixel wide coloured vertical pinstripes with a sufficient number of pinstripes to span the entire width of the graphics display. The pinstripes should either follow the system palette sequence,   or a sequence that includes: black,   red,   green,   blue,   magenta,   cyan,   yellow,   and   white:   after filling the top quarter, switch to a wider 2 pixel wide vertical pinstripe pattern,   halfway down the display, switch to 3 pixel wide vertical pinstripe,   finally to a 4 pixels wide vertical pinstripe for the last quarter of the display. See also   display black and white   print colour
#Ada
Ada
with SDL.Video.Windows.Makers; with SDL.Video.Renderers.Makers; with SDL.Video.Palettes; with SDL.Events.Events;   procedure Colour_Pinstripe_Display is   Width  : constant := 1_200; Height  : constant := 800;   Window  : SDL.Video.Windows.Window; Renderer : SDL.Video.Renderers.Renderer; Event  : SDL.Events.Events.Events;   procedure Draw_Pinstripe (Line_Width  : in Integer; Line_Height  : in Integer; Screen_Width : in Integer; Y  : in Integer) is type Colour_Range is (Black, Red, Green, Blue, Magenta, Cyan, Yellow, White); Colours : constant array (Colour_Range) of SDL.Video.Palettes.Colour  := (Black => (0, 0, 0, 255), Red => (255, 0, 0, 255), Green => (0, 255, 0, 255), Blue => (0, 0, 255, 255), Magenta => (255, 0, 255, 255), Cyan => (0, 255, 255, 255), Yellow => (255, 255, 0, 255), White => (255, 255, 255, 255)); Col  : Colour_Range := Colour_Range'First; Count : constant Integer := Screen_Width / Line_Width; begin for A in 0 .. Count loop Renderer.Set_Draw_Colour (Colour => Colours (Col)); Renderer.Fill (Rectangle => (X => SDL.C.int (A * Line_Width), Y => SDL.C.int (Y), Width => SDL.C.int (Line_Width), Height => SDL.C.int (Line_Height))); Col := (if Col = Colour_Range'Last then Colour_Range'First else Colour_Range'Succ (Col)); end loop; end Draw_Pinstripe;   procedure Wait is use type SDL.Events.Event_Types; begin loop while SDL.Events.Events.Poll (Event) loop if Event.Common.Event_Type = SDL.Events.Quit then return; end if; end loop; delay 0.100; end loop; end Wait;   begin if not SDL.Initialise (Flags => SDL.Enable_Screen) then return; end if;   SDL.Video.Windows.Makers.Create (Win => Window, Title => "Pinstripe", Position => SDL.Natural_Coordinates'(X => 10, Y => 10), Size => SDL.Positive_Sizes'(Width, Height), Flags => 0); SDL.Video.Renderers.Makers.Create (Renderer, Window.Get_Surface);   Draw_Pinstripe (1, Height / 4, Width, 0); Draw_Pinstripe (2, Height / 4, Width, 200); Draw_Pinstripe (3, Height / 4, Width, 400); Draw_Pinstripe (4, Height / 4, Width, 600); Window.Update_Surface;   Wait; Window.Finalize; SDL.Finalise; end Colour_Pinstripe_Display;
http://rosettacode.org/wiki/Color_of_a_screen_pixel
Color of a screen pixel
Task Get color information from an arbitrary pixel on the screen, such as the current location of the mouse cursor. The mouse cursor may or may not have to be active in a GUI created by your program. These functions are OS related.
#QBasic
QBasic
  'Example: Find color of a screen pixel in QBasic (adapted from QBasic Help file). ' POINT(x%, y%) returns color of pixel at coordinates x,y. SCREEN 7 'Choose color graphics screen (1,2,4,7,8,9,11,12,13). LINE (0, 0)-(100, 100), 2 'Draw diagonal line in color attribute 2. LOCATE 14, 1 'Locate below diagonal line to show output. FOR y% = 1 TO 10 FOR x% = 1 TO 10 PRINT POINT(x%, y%); 'POINT(x%, y%) displays pixel color. NEXT x% PRINT NEXT y% END  
http://rosettacode.org/wiki/Color_of_a_screen_pixel
Color of a screen pixel
Task Get color information from an arbitrary pixel on the screen, such as the current location of the mouse cursor. The mouse cursor may or may not have to be active in a GUI created by your program. These functions are OS related.
#C
C
  #include <X11/Xlib.h> void get_pixel_color (Display *d, int x, int y, XColor *color) { XImage *image; image = XGetImage (d, RootWindow (d, DefaultScreen (d)), x, y, 1, 1, AllPlanes, XYPixmap); color->pixel = XGetPixel (image, 0, 0); XFree (image); XQueryColor (d, DefaultColormap(d, DefaultScreen (d)), color); }   // Your code XColor c; get_pixel_color (display, 30, 40, &c); printf ("%d %d %d\n", c.red, c.green, c.blue);  
http://rosettacode.org/wiki/Color_wheel
Color wheel
Task Write a function to draw a HSV color wheel completely with code. This is strictly for learning purposes only. It's highly recommended that you use an image in an actual application to actually draw the color wheel   (as procedurally drawing is super slow). This does help you understand how color wheels work and this can easily be used to determine a color value based on a position within a circle.
#F.C5.8Drmul.C3.A6
Fōrmulæ
#include "fbgfx.bi"   Sub HSVtoRGB(h As Single, s As Integer, v As Integer, Byref r As Integer, Byref g As Integer, Byref b As Integer) If s = 0 Then r = v g = v b = v Return End If   h = h Mod 360 Dim As Single hue = h   Select Case h Case 0f To 51.5f hue = ((hue ) * (30f / (51.5f ))) Case 51.5f To 122f hue = ((hue - 51.5f) * (30f / (122f - 51.5f))) + 30 Case 122f To 142.5f hue = ((hue - 122f) * (30f / (142.5f - 122f))) + 60 Case 142.5f To 165.5f hue = ((hue - 142.5f) * (30f / (165.5f - 142.5f))) + 90 Case 165.5f To 192f hue = ((hue - 165.5f) * (30f / (192f - 165.5f))) + 120 Case 192f To 218.5f hue = ((hue - 192f) * (30f / (218.5f - 192f))) + 150 Case 218.5f To 247f hue = ((hue - 218.5f) * (30f / (247f - 218.5f))) + 180 Case 247f To 275.5f hue = ((hue - 247f) * (30f / (275.5f - 247f))) + 210 Case 275.5f To 302.5f hue = ((hue - 275.5f) * (30f / (302.5f - 275.5f))) + 240 Case 302.5f To 330f hue = ((hue - 302.5f) * (30f / (330f - 302.5f))) + 270 Case 330f To 344.5f hue = ((hue - 330f) * (30f / (344.5f - 330f))) + 300 Case 344.5f To 360f hue = ((hue - 344.5f) * (30f / (360f - 344.5f))) + 330 End Select h = hue   h = h Mod 360   Dim As Single h1 = h / 60 Dim As Integer i = Int(h1) Dim As Single f = h1 - i Dim As Integer p = v * (255 - s) / 256 Dim As Integer q = v * (255 - f * s) / 256 Dim As Integer t = v * (255 - (1 - f) * s) / 256   Select Case As Const i Case 0 r = v g = t b = p Return Case 1 r = q g = v b = p Return Case 2 r = p g = v b = t Return Case 3 r = p g = q b = v Return Case 4 r = t g = p b = v Return Case 5 r = v g = p b = q Return End Select End Sub   Const pi As Single = 4 * Atn(1) Const radius = 160 Const xres = (radius * 2) + 1, yres = xres   Screenres xres, yres, 32 Windowtitle "Color wheel"   Dim As Integer r,g,b Dim As Single dx, dy, dist, angle   Do Screenlock Cls For x As Integer = 0 To (radius * 2) - 1 For y As Integer = 0 To (radius * 2) - 1 dx = x - radius dy = radius - y dist = Sqr(dx * dx + dy * dy) If dist < radius Then angle = Atan2(dy, dx) * (180/pi) If angle < 0 Then angle += 360 If angle > 360 Then angle -= 360 HSVtoRGB(angle, (dist / radius) * 255, 255, r, g, b) Pset(x, y), Rgb(r, g, b) End If Next y Next x   Screenunlock Loop Until Inkey = Chr(27)
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#Logo
Logo
if :x < 0 [make "x 0 - :x]   ifelse emptyp :list [print [empty]] [print :list]
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#Nanoquery
Nanoquery
// this is a comment // this is also a comment
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#NATURAL
NATURAL
* This is a comment and extends to the end of the line