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ALCXRewarder
contracts/SushiToken.sol
0xd101479ce045b903ae14ec6afa7a11171afb5dfa
Solidity
SushiToken
contract SushiToken is ERC20("SushiToken", "SUSHI"), Ownable { /// @notice Creates `_amount` token to `_to`. Must only be called by the owner (MasterChef). function mint(address _to, uint256 _amount) public onlyOwner { _mint(_to, _amount); _moveDelegates(address(0), _delegates[_to], _amount); } // Copied and modified from YAM code: // https://github.com/yam-finance/yam-protocol/blob/master/contracts/token/YAMGovernanceStorage.sol // https://github.com/yam-finance/yam-protocol/blob/master/contracts/token/YAMGovernance.sol // Which is copied and modified from COMPOUND: // https://github.com/compound-finance/compound-protocol/blob/master/contracts/Governance/Comp.sol /// @notice A record of each accounts delegate mapping(address => address) internal _delegates; /// @notice A checkpoint for marking number of votes from a given block struct Checkpoint { uint32 fromBlock; uint256 votes; } /// @notice A record of votes checkpoints for each account, by index mapping(address => mapping(uint32 => Checkpoint)) public checkpoints; /// @notice The number of checkpoints for each account mapping(address => uint32) public numCheckpoints; /// @notice The EIP-712 typehash for the contract's domain bytes32 public constant DOMAIN_TYPEHASH = keccak256("EIP712Domain(string name,uint256 chainId,address verifyingContract)"); /// @notice The EIP-712 typehash for the delegation struct used by the contract bytes32 public constant DELEGATION_TYPEHASH = keccak256("Delegation(address delegatee,uint256 nonce,uint256 expiry)"); /// @notice A record of states for signing / validating signatures mapping(address => uint256) public nonces; /// @notice An event thats emitted when an account changes its delegate event DelegateChanged(address indexed delegator, address indexed fromDelegate, address indexed toDelegate); /// @notice An event thats emitted when a delegate account's vote balance changes event DelegateVotesChanged(address indexed delegate, uint256 previousBalance, uint256 newBalance); /** * @notice Delegate votes from `msg.sender` to `delegatee` * @param delegator The address to get delegatee for */ function delegates(address delegator) external view returns (address) { return _delegates[delegator]; } /** * @notice Delegate votes from `msg.sender` to `delegatee` * @param delegatee The address to delegate votes to */ function delegate(address delegatee) external { return _delegate(msg.sender, delegatee); } /** * @notice Delegates votes from signatory to `delegatee` * @param delegatee The address to delegate votes to * @param nonce The contract state required to match the signature * @param expiry The time at which to expire the signature * @param v The recovery byte of the signature * @param r Half of the ECDSA signature pair * @param s Half of the ECDSA signature pair */ function delegateBySig( address delegatee, uint256 nonce, uint256 expiry, uint8 v, bytes32 r, bytes32 s ) external { bytes32 domainSeparator = keccak256(abi.encode(DOMAIN_TYPEHASH, keccak256(bytes(name())), getChainId(), address(this))); bytes32 structHash = keccak256(abi.encode(DELEGATION_TYPEHASH, delegatee, nonce, expiry)); bytes32 digest = keccak256(abi.encodePacked("\x19\x01", domainSeparator, structHash)); address signatory = ecrecover(digest, v, r, s); require(signatory != address(0), "SUSHI::delegateBySig: invalid signature"); require(nonce == nonces[signatory]++, "SUSHI::delegateBySig: invalid nonce"); require(now <= expiry, "SUSHI::delegateBySig: signature expired"); return _delegate(signatory, delegatee); } /** * @notice Gets the current votes balance for `account` * @param account The address to get votes balance * @return The number of current votes for `account` */ function getCurrentVotes(address account) external view returns (uint256) { uint32 nCheckpoints = numCheckpoints[account]; return nCheckpoints > 0 ? checkpoints[account][nCheckpoints - 1].votes : 0; } /** * @notice Determine the prior number of votes for an account as of a block number * @dev Block number must be a finalized block or else this function will revert to prevent misinformation. * @param account The address of the account to check * @param blockNumber The block number to get the vote balance at * @return The number of votes the account had as of the given block */ function getPriorVotes(address account, uint256 blockNumber) external view returns (uint256) { require(blockNumber < block.number, "SUSHI::getPriorVotes: not yet determined"); uint32 nCheckpoints = numCheckpoints[account]; if (nCheckpoints == 0) { return 0; } // First check most recent balance if (checkpoints[account][nCheckpoints - 1].fromBlock <= blockNumber) { return checkpoints[account][nCheckpoints - 1].votes; } // Next check implicit zero balance if (checkpoints[account][0].fromBlock > blockNumber) { return 0; } uint32 lower = 0; uint32 upper = nCheckpoints - 1; while (upper > lower) { uint32 center = upper - (upper - lower) / 2; // ceil, avoiding overflow Checkpoint memory cp = checkpoints[account][center]; if (cp.fromBlock == blockNumber) { return cp.votes; } else if (cp.fromBlock < blockNumber) { lower = center; } else { upper = center - 1; } } return checkpoints[account][lower].votes; } function _delegate(address delegator, address delegatee) internal { address currentDelegate = _delegates[delegator]; uint256 delegatorBalance = balanceOf(delegator); // balance of underlying SUSHIs (not scaled); _delegates[delegator] = delegatee; emit DelegateChanged(delegator, currentDelegate, delegatee); _moveDelegates(currentDelegate, delegatee, delegatorBalance); } function _moveDelegates( address srcRep, address dstRep, uint256 amount ) internal { if (srcRep != dstRep && amount > 0) { if (srcRep != address(0)) { // decrease old representative uint32 srcRepNum = numCheckpoints[srcRep]; uint256 srcRepOld = srcRepNum > 0 ? checkpoints[srcRep][srcRepNum - 1].votes : 0; uint256 srcRepNew = srcRepOld.sub(amount); _writeCheckpoint(srcRep, srcRepNum, srcRepOld, srcRepNew); } if (dstRep != address(0)) { // increase new representative uint32 dstRepNum = numCheckpoints[dstRep]; uint256 dstRepOld = dstRepNum > 0 ? checkpoints[dstRep][dstRepNum - 1].votes : 0; uint256 dstRepNew = dstRepOld.add(amount); _writeCheckpoint(dstRep, dstRepNum, dstRepOld, dstRepNew); } } } function _writeCheckpoint( address delegatee, uint32 nCheckpoints, uint256 oldVotes, uint256 newVotes ) internal { uint32 blockNumber = safe32(block.number, "SUSHI::_writeCheckpoint: block number exceeds 32 bits"); if (nCheckpoints > 0 && checkpoints[delegatee][nCheckpoints - 1].fromBlock == blockNumber) { checkpoints[delegatee][nCheckpoints - 1].votes = newVotes; } else { checkpoints[delegatee][nCheckpoints] = Checkpoint(blockNumber, newVotes); numCheckpoints[delegatee] = nCheckpoints + 1; } emit DelegateVotesChanged(delegatee, oldVotes, newVotes); } function safe32(uint256 n, string memory errorMessage) internal pure returns (uint32) { require(n < 2**32, errorMessage); return uint32(n); } function getChainId() internal pure returns (uint256) { uint256 chainId; assembly { chainId := chainid() } return chainId; } }
// SushiToken with Governance.
LineComment
delegateBySig
function delegateBySig( address delegatee, uint256 nonce, uint256 expiry, uint8 v, bytes32 r, bytes32 s ) external { bytes32 domainSeparator = keccak256(abi.encode(DOMAIN_TYPEHASH, keccak256(bytes(name())), getChainId(), address(this))); bytes32 structHash = keccak256(abi.encode(DELEGATION_TYPEHASH, delegatee, nonce, expiry)); bytes32 digest = keccak256(abi.encodePacked("\x19\x01", domainSeparator, structHash)); address signatory = ecrecover(digest, v, r, s); require(signatory != address(0), "SUSHI::delegateBySig: invalid signature"); require(nonce == nonces[signatory]++, "SUSHI::delegateBySig: invalid nonce"); require(now <= expiry, "SUSHI::delegateBySig: signature expired"); return _delegate(signatory, delegatee); }
/** * @notice Delegates votes from signatory to `delegatee` * @param delegatee The address to delegate votes to * @param nonce The contract state required to match the signature * @param expiry The time at which to expire the signature * @param v The recovery byte of the signature * @param r Half of the ECDSA signature pair * @param s Half of the ECDSA signature pair */
NatSpecMultiLine
v0.6.12+commit.27d51765
{ "func_code_index": [ 2884, 3648 ] }
1,300
ALCXRewarder
contracts/SushiToken.sol
0xd101479ce045b903ae14ec6afa7a11171afb5dfa
Solidity
SushiToken
contract SushiToken is ERC20("SushiToken", "SUSHI"), Ownable { /// @notice Creates `_amount` token to `_to`. Must only be called by the owner (MasterChef). function mint(address _to, uint256 _amount) public onlyOwner { _mint(_to, _amount); _moveDelegates(address(0), _delegates[_to], _amount); } // Copied and modified from YAM code: // https://github.com/yam-finance/yam-protocol/blob/master/contracts/token/YAMGovernanceStorage.sol // https://github.com/yam-finance/yam-protocol/blob/master/contracts/token/YAMGovernance.sol // Which is copied and modified from COMPOUND: // https://github.com/compound-finance/compound-protocol/blob/master/contracts/Governance/Comp.sol /// @notice A record of each accounts delegate mapping(address => address) internal _delegates; /// @notice A checkpoint for marking number of votes from a given block struct Checkpoint { uint32 fromBlock; uint256 votes; } /// @notice A record of votes checkpoints for each account, by index mapping(address => mapping(uint32 => Checkpoint)) public checkpoints; /// @notice The number of checkpoints for each account mapping(address => uint32) public numCheckpoints; /// @notice The EIP-712 typehash for the contract's domain bytes32 public constant DOMAIN_TYPEHASH = keccak256("EIP712Domain(string name,uint256 chainId,address verifyingContract)"); /// @notice The EIP-712 typehash for the delegation struct used by the contract bytes32 public constant DELEGATION_TYPEHASH = keccak256("Delegation(address delegatee,uint256 nonce,uint256 expiry)"); /// @notice A record of states for signing / validating signatures mapping(address => uint256) public nonces; /// @notice An event thats emitted when an account changes its delegate event DelegateChanged(address indexed delegator, address indexed fromDelegate, address indexed toDelegate); /// @notice An event thats emitted when a delegate account's vote balance changes event DelegateVotesChanged(address indexed delegate, uint256 previousBalance, uint256 newBalance); /** * @notice Delegate votes from `msg.sender` to `delegatee` * @param delegator The address to get delegatee for */ function delegates(address delegator) external view returns (address) { return _delegates[delegator]; } /** * @notice Delegate votes from `msg.sender` to `delegatee` * @param delegatee The address to delegate votes to */ function delegate(address delegatee) external { return _delegate(msg.sender, delegatee); } /** * @notice Delegates votes from signatory to `delegatee` * @param delegatee The address to delegate votes to * @param nonce The contract state required to match the signature * @param expiry The time at which to expire the signature * @param v The recovery byte of the signature * @param r Half of the ECDSA signature pair * @param s Half of the ECDSA signature pair */ function delegateBySig( address delegatee, uint256 nonce, uint256 expiry, uint8 v, bytes32 r, bytes32 s ) external { bytes32 domainSeparator = keccak256(abi.encode(DOMAIN_TYPEHASH, keccak256(bytes(name())), getChainId(), address(this))); bytes32 structHash = keccak256(abi.encode(DELEGATION_TYPEHASH, delegatee, nonce, expiry)); bytes32 digest = keccak256(abi.encodePacked("\x19\x01", domainSeparator, structHash)); address signatory = ecrecover(digest, v, r, s); require(signatory != address(0), "SUSHI::delegateBySig: invalid signature"); require(nonce == nonces[signatory]++, "SUSHI::delegateBySig: invalid nonce"); require(now <= expiry, "SUSHI::delegateBySig: signature expired"); return _delegate(signatory, delegatee); } /** * @notice Gets the current votes balance for `account` * @param account The address to get votes balance * @return The number of current votes for `account` */ function getCurrentVotes(address account) external view returns (uint256) { uint32 nCheckpoints = numCheckpoints[account]; return nCheckpoints > 0 ? checkpoints[account][nCheckpoints - 1].votes : 0; } /** * @notice Determine the prior number of votes for an account as of a block number * @dev Block number must be a finalized block or else this function will revert to prevent misinformation. * @param account The address of the account to check * @param blockNumber The block number to get the vote balance at * @return The number of votes the account had as of the given block */ function getPriorVotes(address account, uint256 blockNumber) external view returns (uint256) { require(blockNumber < block.number, "SUSHI::getPriorVotes: not yet determined"); uint32 nCheckpoints = numCheckpoints[account]; if (nCheckpoints == 0) { return 0; } // First check most recent balance if (checkpoints[account][nCheckpoints - 1].fromBlock <= blockNumber) { return checkpoints[account][nCheckpoints - 1].votes; } // Next check implicit zero balance if (checkpoints[account][0].fromBlock > blockNumber) { return 0; } uint32 lower = 0; uint32 upper = nCheckpoints - 1; while (upper > lower) { uint32 center = upper - (upper - lower) / 2; // ceil, avoiding overflow Checkpoint memory cp = checkpoints[account][center]; if (cp.fromBlock == blockNumber) { return cp.votes; } else if (cp.fromBlock < blockNumber) { lower = center; } else { upper = center - 1; } } return checkpoints[account][lower].votes; } function _delegate(address delegator, address delegatee) internal { address currentDelegate = _delegates[delegator]; uint256 delegatorBalance = balanceOf(delegator); // balance of underlying SUSHIs (not scaled); _delegates[delegator] = delegatee; emit DelegateChanged(delegator, currentDelegate, delegatee); _moveDelegates(currentDelegate, delegatee, delegatorBalance); } function _moveDelegates( address srcRep, address dstRep, uint256 amount ) internal { if (srcRep != dstRep && amount > 0) { if (srcRep != address(0)) { // decrease old representative uint32 srcRepNum = numCheckpoints[srcRep]; uint256 srcRepOld = srcRepNum > 0 ? checkpoints[srcRep][srcRepNum - 1].votes : 0; uint256 srcRepNew = srcRepOld.sub(amount); _writeCheckpoint(srcRep, srcRepNum, srcRepOld, srcRepNew); } if (dstRep != address(0)) { // increase new representative uint32 dstRepNum = numCheckpoints[dstRep]; uint256 dstRepOld = dstRepNum > 0 ? checkpoints[dstRep][dstRepNum - 1].votes : 0; uint256 dstRepNew = dstRepOld.add(amount); _writeCheckpoint(dstRep, dstRepNum, dstRepOld, dstRepNew); } } } function _writeCheckpoint( address delegatee, uint32 nCheckpoints, uint256 oldVotes, uint256 newVotes ) internal { uint32 blockNumber = safe32(block.number, "SUSHI::_writeCheckpoint: block number exceeds 32 bits"); if (nCheckpoints > 0 && checkpoints[delegatee][nCheckpoints - 1].fromBlock == blockNumber) { checkpoints[delegatee][nCheckpoints - 1].votes = newVotes; } else { checkpoints[delegatee][nCheckpoints] = Checkpoint(blockNumber, newVotes); numCheckpoints[delegatee] = nCheckpoints + 1; } emit DelegateVotesChanged(delegatee, oldVotes, newVotes); } function safe32(uint256 n, string memory errorMessage) internal pure returns (uint32) { require(n < 2**32, errorMessage); return uint32(n); } function getChainId() internal pure returns (uint256) { uint256 chainId; assembly { chainId := chainid() } return chainId; } }
// SushiToken with Governance.
LineComment
getCurrentVotes
function getCurrentVotes(address account) external view returns (uint256) { uint32 nCheckpoints = numCheckpoints[account]; return nCheckpoints > 0 ? checkpoints[account][nCheckpoints - 1].votes : 0; }
/** * @notice Gets the current votes balance for `account` * @param account The address to get votes balance * @return The number of current votes for `account` */
NatSpecMultiLine
v0.6.12+commit.27d51765
{ "func_code_index": [ 3823, 4029 ] }
1,301
ALCXRewarder
contracts/SushiToken.sol
0xd101479ce045b903ae14ec6afa7a11171afb5dfa
Solidity
SushiToken
contract SushiToken is ERC20("SushiToken", "SUSHI"), Ownable { /// @notice Creates `_amount` token to `_to`. Must only be called by the owner (MasterChef). function mint(address _to, uint256 _amount) public onlyOwner { _mint(_to, _amount); _moveDelegates(address(0), _delegates[_to], _amount); } // Copied and modified from YAM code: // https://github.com/yam-finance/yam-protocol/blob/master/contracts/token/YAMGovernanceStorage.sol // https://github.com/yam-finance/yam-protocol/blob/master/contracts/token/YAMGovernance.sol // Which is copied and modified from COMPOUND: // https://github.com/compound-finance/compound-protocol/blob/master/contracts/Governance/Comp.sol /// @notice A record of each accounts delegate mapping(address => address) internal _delegates; /// @notice A checkpoint for marking number of votes from a given block struct Checkpoint { uint32 fromBlock; uint256 votes; } /// @notice A record of votes checkpoints for each account, by index mapping(address => mapping(uint32 => Checkpoint)) public checkpoints; /// @notice The number of checkpoints for each account mapping(address => uint32) public numCheckpoints; /// @notice The EIP-712 typehash for the contract's domain bytes32 public constant DOMAIN_TYPEHASH = keccak256("EIP712Domain(string name,uint256 chainId,address verifyingContract)"); /// @notice The EIP-712 typehash for the delegation struct used by the contract bytes32 public constant DELEGATION_TYPEHASH = keccak256("Delegation(address delegatee,uint256 nonce,uint256 expiry)"); /// @notice A record of states for signing / validating signatures mapping(address => uint256) public nonces; /// @notice An event thats emitted when an account changes its delegate event DelegateChanged(address indexed delegator, address indexed fromDelegate, address indexed toDelegate); /// @notice An event thats emitted when a delegate account's vote balance changes event DelegateVotesChanged(address indexed delegate, uint256 previousBalance, uint256 newBalance); /** * @notice Delegate votes from `msg.sender` to `delegatee` * @param delegator The address to get delegatee for */ function delegates(address delegator) external view returns (address) { return _delegates[delegator]; } /** * @notice Delegate votes from `msg.sender` to `delegatee` * @param delegatee The address to delegate votes to */ function delegate(address delegatee) external { return _delegate(msg.sender, delegatee); } /** * @notice Delegates votes from signatory to `delegatee` * @param delegatee The address to delegate votes to * @param nonce The contract state required to match the signature * @param expiry The time at which to expire the signature * @param v The recovery byte of the signature * @param r Half of the ECDSA signature pair * @param s Half of the ECDSA signature pair */ function delegateBySig( address delegatee, uint256 nonce, uint256 expiry, uint8 v, bytes32 r, bytes32 s ) external { bytes32 domainSeparator = keccak256(abi.encode(DOMAIN_TYPEHASH, keccak256(bytes(name())), getChainId(), address(this))); bytes32 structHash = keccak256(abi.encode(DELEGATION_TYPEHASH, delegatee, nonce, expiry)); bytes32 digest = keccak256(abi.encodePacked("\x19\x01", domainSeparator, structHash)); address signatory = ecrecover(digest, v, r, s); require(signatory != address(0), "SUSHI::delegateBySig: invalid signature"); require(nonce == nonces[signatory]++, "SUSHI::delegateBySig: invalid nonce"); require(now <= expiry, "SUSHI::delegateBySig: signature expired"); return _delegate(signatory, delegatee); } /** * @notice Gets the current votes balance for `account` * @param account The address to get votes balance * @return The number of current votes for `account` */ function getCurrentVotes(address account) external view returns (uint256) { uint32 nCheckpoints = numCheckpoints[account]; return nCheckpoints > 0 ? checkpoints[account][nCheckpoints - 1].votes : 0; } /** * @notice Determine the prior number of votes for an account as of a block number * @dev Block number must be a finalized block or else this function will revert to prevent misinformation. * @param account The address of the account to check * @param blockNumber The block number to get the vote balance at * @return The number of votes the account had as of the given block */ function getPriorVotes(address account, uint256 blockNumber) external view returns (uint256) { require(blockNumber < block.number, "SUSHI::getPriorVotes: not yet determined"); uint32 nCheckpoints = numCheckpoints[account]; if (nCheckpoints == 0) { return 0; } // First check most recent balance if (checkpoints[account][nCheckpoints - 1].fromBlock <= blockNumber) { return checkpoints[account][nCheckpoints - 1].votes; } // Next check implicit zero balance if (checkpoints[account][0].fromBlock > blockNumber) { return 0; } uint32 lower = 0; uint32 upper = nCheckpoints - 1; while (upper > lower) { uint32 center = upper - (upper - lower) / 2; // ceil, avoiding overflow Checkpoint memory cp = checkpoints[account][center]; if (cp.fromBlock == blockNumber) { return cp.votes; } else if (cp.fromBlock < blockNumber) { lower = center; } else { upper = center - 1; } } return checkpoints[account][lower].votes; } function _delegate(address delegator, address delegatee) internal { address currentDelegate = _delegates[delegator]; uint256 delegatorBalance = balanceOf(delegator); // balance of underlying SUSHIs (not scaled); _delegates[delegator] = delegatee; emit DelegateChanged(delegator, currentDelegate, delegatee); _moveDelegates(currentDelegate, delegatee, delegatorBalance); } function _moveDelegates( address srcRep, address dstRep, uint256 amount ) internal { if (srcRep != dstRep && amount > 0) { if (srcRep != address(0)) { // decrease old representative uint32 srcRepNum = numCheckpoints[srcRep]; uint256 srcRepOld = srcRepNum > 0 ? checkpoints[srcRep][srcRepNum - 1].votes : 0; uint256 srcRepNew = srcRepOld.sub(amount); _writeCheckpoint(srcRep, srcRepNum, srcRepOld, srcRepNew); } if (dstRep != address(0)) { // increase new representative uint32 dstRepNum = numCheckpoints[dstRep]; uint256 dstRepOld = dstRepNum > 0 ? checkpoints[dstRep][dstRepNum - 1].votes : 0; uint256 dstRepNew = dstRepOld.add(amount); _writeCheckpoint(dstRep, dstRepNum, dstRepOld, dstRepNew); } } } function _writeCheckpoint( address delegatee, uint32 nCheckpoints, uint256 oldVotes, uint256 newVotes ) internal { uint32 blockNumber = safe32(block.number, "SUSHI::_writeCheckpoint: block number exceeds 32 bits"); if (nCheckpoints > 0 && checkpoints[delegatee][nCheckpoints - 1].fromBlock == blockNumber) { checkpoints[delegatee][nCheckpoints - 1].votes = newVotes; } else { checkpoints[delegatee][nCheckpoints] = Checkpoint(blockNumber, newVotes); numCheckpoints[delegatee] = nCheckpoints + 1; } emit DelegateVotesChanged(delegatee, oldVotes, newVotes); } function safe32(uint256 n, string memory errorMessage) internal pure returns (uint32) { require(n < 2**32, errorMessage); return uint32(n); } function getChainId() internal pure returns (uint256) { uint256 chainId; assembly { chainId := chainid() } return chainId; } }
// SushiToken with Governance.
LineComment
getPriorVotes
function getPriorVotes(address account, uint256 blockNumber) external view returns (uint256) { require(blockNumber < block.number, "SUSHI::getPriorVotes: not yet determined"); uint32 nCheckpoints = numCheckpoints[account]; if (nCheckpoints == 0) { return 0; } // First check most recent balance if (checkpoints[account][nCheckpoints - 1].fromBlock <= blockNumber) { return checkpoints[account][nCheckpoints - 1].votes; } // Next check implicit zero balance if (checkpoints[account][0].fromBlock > blockNumber) { return 0; } uint32 lower = 0; uint32 upper = nCheckpoints - 1; while (upper > lower) { uint32 center = upper - (upper - lower) / 2; // ceil, avoiding overflow Checkpoint memory cp = checkpoints[account][center]; if (cp.fromBlock == blockNumber) { return cp.votes; } else if (cp.fromBlock < blockNumber) { lower = center; } else { upper = center - 1; } } return checkpoints[account][lower].votes; }
/** * @notice Determine the prior number of votes for an account as of a block number * @dev Block number must be a finalized block or else this function will revert to prevent misinformation. * @param account The address of the account to check * @param blockNumber The block number to get the vote balance at * @return The number of votes the account had as of the given block */
NatSpecMultiLine
v0.6.12+commit.27d51765
{ "func_code_index": [ 4426, 5410 ] }
1,302
GlassesLoot
glassesloot.sol
0xae303c1506d03813e3950f649f53a9e5cc2c58e9
Solidity
GlassesLoot
contract GlassesLoot is ERC721, Ownable, nonReentrant { string public GLASSES_PROVENANCE = ""; // IPFS URL WILL BE ADDED WHEN Glasses Loot from Space are sold out uint256 public glassesPrice = 100000000000000000; // 0.1 ETH 75% of Mint goes back to the CommunityWallet! 20% of Royalties will go to the Community Wallet as well! uint public constant maxGlassesPurchase = 20; uint256 public constant MAX_GLASSES = 10000; uint256 public budgetDev1 = 10000 ether; uint256 public budgetCommunityWallet = 10000 ether; bool public saleIsActive = false; address private constant DEV1 = 0xb9Ac0254e09AfB0C18CBF21B6a2a490FB608e738; address private constant CommunityWallet = 0x7ccAfc2707E88B5C9929a844d074a06eb1555DD7; // mapping(uint => string) public glassesNames; // Reserve Glasses for team - Giveaways/Prizes etc uint public constant MAX_GLASSESRESERVE = 400; // total team reserves allowed for Giveaways, Admins, Mods, Team uint public GlassesReserve = MAX_GLASSESRESERVE; // counter for team reserves remaining constructor() ERC721("Glasses Loot", "GLOOT") { } //TEAM Withdraw function withdraw() public onlyOwner { uint256 balance = address(this).balance; require(balance > 0, "Insufficent balance"); uint256 witdrawAmount = calculateWithdraw(budgetDev1,(balance * 25) / 100); if (witdrawAmount>0){ budgetDev1 -= witdrawAmount; _withdraw(DEV1, witdrawAmount); } witdrawAmount = calculateWithdraw(budgetCommunityWallet,(balance * 75) / 100); if (witdrawAmount>0){ budgetCommunityWallet -= witdrawAmount; _withdraw(CommunityWallet, witdrawAmount); } } function calculateWithdraw(uint256 budget, uint256 proposal) private pure returns (uint256){ if (proposal>budget){ return budget; } else{ return proposal; } } function _withdraw(address _address, uint256 _amount) private { (bool success, ) = _address.call{ value: _amount }(""); require(success, "Failed to widthdraw Ether"); } function setGlassesPrice(uint256 _glassesPrice) public onlyOwner { glassesPrice = _glassesPrice; } function setProvenanceHash(string memory provenanceHash) public onlyOwner { GLASSES_PROVENANCE = provenanceHash; } function setBaseURI(string memory baseURI) public onlyOwner { _setBaseURI(baseURI); } function flipSaleState() public onlyOwner { saleIsActive = !saleIsActive; } function reserveGlassesLoot(address _to, uint256 _reserveAmount) public onlyOwner { uint reserveMint = MAX_GLASSESRESERVE - GlassesReserve; require(_reserveAmount > 0 && _reserveAmount < GlassesReserve + 1, "Not enough reserve left to fulfill amount"); for (uint i = 0; i < _reserveAmount; i++) { _safeMint(_to, reserveMint + i); } GlassesReserve = GlassesReserve - _reserveAmount; } function mintGlassesLoot(uint numberOfTokens) public payable reentryLock { require(saleIsActive, "Sale must be active to mint GlassesLoot"); require(numberOfTokens > 0 && numberOfTokens < maxGlassesPurchase + 1, "Can only mint 20 Glasses at a time"); require(totalSupply() + numberOfTokens < MAX_GLASSES - GlassesReserve + 1, "Purchase would exceed max supply of GlassesLoot"); require(msg.value >= glassesPrice * numberOfTokens, "Ether value sent is not correct"); for(uint i = 0; i < numberOfTokens; i++) { uint mintIndex = totalSupply() + GlassesReserve; // start minting after reserved tokenIds if (totalSupply() < MAX_GLASSES) { _safeMint(msg.sender, mintIndex); } } } function tokensOfOwner(address _owner) external view returns(uint256[] memory ) { uint256 tokenCount = balanceOf(_owner); if (tokenCount == 0) { // Return an empty array return new uint256[](0); } else { uint256[] memory result = new uint256[](tokenCount); uint256 index; for (index = 0; index < tokenCount; index++) { result[index] = tokenOfOwnerByIndex(_owner, index); } return result; } } }
withdraw
function withdraw() public onlyOwner { uint256 balance = address(this).balance; require(balance > 0, "Insufficent balance"); uint256 witdrawAmount = calculateWithdraw(budgetDev1,(balance * 25) / 100); if (witdrawAmount>0){ budgetDev1 -= witdrawAmount; _withdraw(DEV1, witdrawAmount); } witdrawAmount = calculateWithdraw(budgetCommunityWallet,(balance * 75) / 100); if (witdrawAmount>0){ budgetCommunityWallet -= witdrawAmount; _withdraw(CommunityWallet, witdrawAmount); } }
//TEAM Withdraw
LineComment
v0.8.12+commit.f00d7308
MIT
ipfs://1e3421184492e9d5714380967d08a1452e387840730fab01fc4a97f09821f0cf
{ "func_code_index": [ 1188, 1800 ] }
1,303
ALCXRewarder
contracts/StakingPools.sol
0xd101479ce045b903ae14ec6afa7a11171afb5dfa
Solidity
StakingPools
contract StakingPools is ReentrancyGuard { using FixedPointMath for FixedPointMath.uq192x64; using Pool for Pool.Data; using Pool for Pool.List; using SafeERC20 for IERC20; using SafeMath for uint256; using Stake for Stake.Data; event PendingGovernanceUpdated(address pendingGovernance); event GovernanceUpdated(address governance); event RewardRateUpdated(uint256 rewardRate); event PoolRewardWeightUpdated(uint256 indexed poolId, uint256 rewardWeight); event PoolCreated(uint256 indexed poolId, IERC20 indexed token); event TokensDeposited(address indexed user, uint256 indexed poolId, uint256 amount); event TokensWithdrawn(address indexed user, uint256 indexed poolId, uint256 amount); event TokensClaimed(address indexed user, uint256 indexed poolId, uint256 amount); /// @dev The token which will be minted as a reward for staking. IMintableERC20 public reward; /// @dev The address of the account which currently has administrative capabilities over this contract. address public governance; address public pendingGovernance; /// @dev Tokens are mapped to their pool identifier plus one. Tokens that do not have an associated pool /// will return an identifier of zero. mapping(IERC20 => uint256) public tokenPoolIds; /// @dev The context shared between the pools. Pool.Context private _ctx; /// @dev A list of all of the pools. Pool.List private _pools; /// @dev A mapping of all of the user stakes mapped first by pool and then by address. mapping(address => mapping(uint256 => Stake.Data)) private _stakes; constructor(IMintableERC20 _reward, address _governance) public { require(_governance != address(0), "StakingPools: governance address cannot be 0x0"); reward = _reward; governance = _governance; } /// @dev A modifier which reverts when the caller is not the governance. modifier onlyGovernance() { require(msg.sender == governance, "StakingPools: only governance"); _; } /// @dev Sets the governance. /// /// This function can only called by the current governance. /// /// @param _pendingGovernance the new pending governance. function setPendingGovernance(address _pendingGovernance) external onlyGovernance { require(_pendingGovernance != address(0), "StakingPools: pending governance address cannot be 0x0"); pendingGovernance = _pendingGovernance; emit PendingGovernanceUpdated(_pendingGovernance); } function acceptGovernance() external { require(msg.sender == pendingGovernance, "StakingPools: only pending governance"); address _pendingGovernance = pendingGovernance; governance = _pendingGovernance; emit GovernanceUpdated(_pendingGovernance); } /// @dev Sets the distribution reward rate. /// /// This will update all of the pools. /// /// @param _rewardRate The number of tokens to distribute per second. function setRewardRate(uint256 _rewardRate) external onlyGovernance { _updatePools(); _ctx.rewardRate = _rewardRate; emit RewardRateUpdated(_rewardRate); } /// @dev Creates a new pool. /// /// The created pool will need to have its reward weight initialized before it begins generating rewards. /// /// @param _token The token the pool will accept for staking. /// /// @return the identifier for the newly created pool. function createPool(IERC20 _token) external onlyGovernance returns (uint256) { require(tokenPoolIds[_token] == 0, "StakingPools: token already has a pool"); uint256 _poolId = _pools.length(); _pools.push( Pool.Data({ token: _token, totalDeposited: 0, rewardWeight: 0, accumulatedRewardWeight: FixedPointMath.uq192x64(0), lastUpdatedBlock: block.number }) ); tokenPoolIds[_token] = _poolId + 1; emit PoolCreated(_poolId, _token); return _poolId; } /// @dev Sets the reward weights of all of the pools. /// /// @param _rewardWeights The reward weights of all of the pools. function setRewardWeights(uint256[] calldata _rewardWeights) external onlyGovernance { require(_rewardWeights.length == _pools.length(), "StakingPools: weights length mismatch"); _updatePools(); uint256 _totalRewardWeight = _ctx.totalRewardWeight; for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); uint256 _currentRewardWeight = _pool.rewardWeight; if (_currentRewardWeight == _rewardWeights[_poolId]) { continue; } // FIXME _totalRewardWeight = _totalRewardWeight.sub(_currentRewardWeight).add(_rewardWeights[_poolId]); _pool.rewardWeight = _rewardWeights[_poolId]; emit PoolRewardWeightUpdated(_poolId, _rewardWeights[_poolId]); } _ctx.totalRewardWeight = _totalRewardWeight; } /// @dev Stakes tokens into a pool. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function deposit(uint256 _poolId, uint256 _depositAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _deposit(_poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function withdraw(uint256 _poolId, uint256 _withdrawAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function claim(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); } /// @dev Claims all rewards from a pool and then withdraws all staked tokens. /// /// @param _poolId the pool to exit from. function exit(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _stake.totalDeposited); } /// @dev Gets the rate at which tokens are minted to stakers for all pools. /// /// @return the reward rate. function rewardRate() external view returns (uint256) { return _ctx.rewardRate; } /// @dev Gets the total reward weight between all the pools. /// /// @return the total reward weight. function totalRewardWeight() external view returns (uint256) { return _ctx.totalRewardWeight; } /// @dev Gets the number of pools that exist. /// /// @return the pool count. function poolCount() external view returns (uint256) { return _pools.length(); } /// @dev Gets the token a pool accepts. /// /// @param _poolId the identifier of the pool. /// /// @return the token. function getPoolToken(uint256 _poolId) external view returns (IERC20) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.token; } /// @dev Gets the total amount of funds staked in a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the total amount of staked or deposited tokens. function getPoolTotalDeposited(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.totalDeposited; } /// @dev Gets the reward weight of a pool which determines how much of the total rewards it receives per block. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward weight. function getPoolRewardWeight(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.rewardWeight; } /// @dev Gets the amount of tokens per block being distributed to stakers for a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward rate. function getPoolRewardRate(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.getRewardRate(_ctx); } /// @dev Gets the number of tokens a user has staked into a pool. /// /// @param _account The account to query. /// @param _poolId the identifier of the pool. /// /// @return the amount of deposited tokens. function getStakeTotalDeposited(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.totalDeposited; } /// @dev Gets the number of unclaimed reward tokens a user can claim from a pool. /// /// @param _account The account to get the unclaimed balance of. /// @param _poolId The pool to check for unclaimed rewards. /// /// @return the amount of unclaimed reward tokens a user has in a pool. function getStakeTotalUnclaimed(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.getUpdatedTotalUnclaimed(_pools.get(_poolId), _ctx); } /// @dev Updates all of the pools. function _updatePools() internal { for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); } } /// @dev Stakes tokens into a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function _deposit(uint256 _poolId, uint256 _depositAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.add(_depositAmount); _stake.totalDeposited = _stake.totalDeposited.add(_depositAmount); _pool.token.safeTransferFrom(msg.sender, address(this), _depositAmount); emit TokensDeposited(msg.sender, _poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function _withdraw(uint256 _poolId, uint256 _withdrawAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.sub(_withdrawAmount); _stake.totalDeposited = _stake.totalDeposited.sub(_withdrawAmount); _pool.token.safeTransfer(msg.sender, _withdrawAmount); emit TokensWithdrawn(msg.sender, _poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function _claim(uint256 _poolId) internal { Stake.Data storage _stake = _stakes[msg.sender][_poolId]; uint256 _claimAmount = _stake.totalUnclaimed; _stake.totalUnclaimed = 0; reward.mint(msg.sender, _claimAmount); emit TokensClaimed(msg.sender, _poolId, _claimAmount); } }
/// /// @dev A contract which allows users to stake to farm tokens. /// /// This contract was inspired by Chef Nomi's 'MasterChef' contract which can be found in this /// repository: https://github.com/sushiswap/sushiswap.
NatSpecSingleLine
setPendingGovernance
function setPendingGovernance(address _pendingGovernance) external onlyGovernance { require(_pendingGovernance != address(0), "StakingPools: pending governance address cannot be 0x0"); pendingGovernance = _pendingGovernance; emit PendingGovernanceUpdated(_pendingGovernance); }
/// @dev Sets the governance. /// /// This function can only called by the current governance. /// /// @param _pendingGovernance the new pending governance.
NatSpecSingleLine
v0.6.12+commit.27d51765
{ "func_code_index": [ 2113, 2399 ] }
1,304
ALCXRewarder
contracts/StakingPools.sol
0xd101479ce045b903ae14ec6afa7a11171afb5dfa
Solidity
StakingPools
contract StakingPools is ReentrancyGuard { using FixedPointMath for FixedPointMath.uq192x64; using Pool for Pool.Data; using Pool for Pool.List; using SafeERC20 for IERC20; using SafeMath for uint256; using Stake for Stake.Data; event PendingGovernanceUpdated(address pendingGovernance); event GovernanceUpdated(address governance); event RewardRateUpdated(uint256 rewardRate); event PoolRewardWeightUpdated(uint256 indexed poolId, uint256 rewardWeight); event PoolCreated(uint256 indexed poolId, IERC20 indexed token); event TokensDeposited(address indexed user, uint256 indexed poolId, uint256 amount); event TokensWithdrawn(address indexed user, uint256 indexed poolId, uint256 amount); event TokensClaimed(address indexed user, uint256 indexed poolId, uint256 amount); /// @dev The token which will be minted as a reward for staking. IMintableERC20 public reward; /// @dev The address of the account which currently has administrative capabilities over this contract. address public governance; address public pendingGovernance; /// @dev Tokens are mapped to their pool identifier plus one. Tokens that do not have an associated pool /// will return an identifier of zero. mapping(IERC20 => uint256) public tokenPoolIds; /// @dev The context shared between the pools. Pool.Context private _ctx; /// @dev A list of all of the pools. Pool.List private _pools; /// @dev A mapping of all of the user stakes mapped first by pool and then by address. mapping(address => mapping(uint256 => Stake.Data)) private _stakes; constructor(IMintableERC20 _reward, address _governance) public { require(_governance != address(0), "StakingPools: governance address cannot be 0x0"); reward = _reward; governance = _governance; } /// @dev A modifier which reverts when the caller is not the governance. modifier onlyGovernance() { require(msg.sender == governance, "StakingPools: only governance"); _; } /// @dev Sets the governance. /// /// This function can only called by the current governance. /// /// @param _pendingGovernance the new pending governance. function setPendingGovernance(address _pendingGovernance) external onlyGovernance { require(_pendingGovernance != address(0), "StakingPools: pending governance address cannot be 0x0"); pendingGovernance = _pendingGovernance; emit PendingGovernanceUpdated(_pendingGovernance); } function acceptGovernance() external { require(msg.sender == pendingGovernance, "StakingPools: only pending governance"); address _pendingGovernance = pendingGovernance; governance = _pendingGovernance; emit GovernanceUpdated(_pendingGovernance); } /// @dev Sets the distribution reward rate. /// /// This will update all of the pools. /// /// @param _rewardRate The number of tokens to distribute per second. function setRewardRate(uint256 _rewardRate) external onlyGovernance { _updatePools(); _ctx.rewardRate = _rewardRate; emit RewardRateUpdated(_rewardRate); } /// @dev Creates a new pool. /// /// The created pool will need to have its reward weight initialized before it begins generating rewards. /// /// @param _token The token the pool will accept for staking. /// /// @return the identifier for the newly created pool. function createPool(IERC20 _token) external onlyGovernance returns (uint256) { require(tokenPoolIds[_token] == 0, "StakingPools: token already has a pool"); uint256 _poolId = _pools.length(); _pools.push( Pool.Data({ token: _token, totalDeposited: 0, rewardWeight: 0, accumulatedRewardWeight: FixedPointMath.uq192x64(0), lastUpdatedBlock: block.number }) ); tokenPoolIds[_token] = _poolId + 1; emit PoolCreated(_poolId, _token); return _poolId; } /// @dev Sets the reward weights of all of the pools. /// /// @param _rewardWeights The reward weights of all of the pools. function setRewardWeights(uint256[] calldata _rewardWeights) external onlyGovernance { require(_rewardWeights.length == _pools.length(), "StakingPools: weights length mismatch"); _updatePools(); uint256 _totalRewardWeight = _ctx.totalRewardWeight; for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); uint256 _currentRewardWeight = _pool.rewardWeight; if (_currentRewardWeight == _rewardWeights[_poolId]) { continue; } // FIXME _totalRewardWeight = _totalRewardWeight.sub(_currentRewardWeight).add(_rewardWeights[_poolId]); _pool.rewardWeight = _rewardWeights[_poolId]; emit PoolRewardWeightUpdated(_poolId, _rewardWeights[_poolId]); } _ctx.totalRewardWeight = _totalRewardWeight; } /// @dev Stakes tokens into a pool. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function deposit(uint256 _poolId, uint256 _depositAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _deposit(_poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function withdraw(uint256 _poolId, uint256 _withdrawAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function claim(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); } /// @dev Claims all rewards from a pool and then withdraws all staked tokens. /// /// @param _poolId the pool to exit from. function exit(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _stake.totalDeposited); } /// @dev Gets the rate at which tokens are minted to stakers for all pools. /// /// @return the reward rate. function rewardRate() external view returns (uint256) { return _ctx.rewardRate; } /// @dev Gets the total reward weight between all the pools. /// /// @return the total reward weight. function totalRewardWeight() external view returns (uint256) { return _ctx.totalRewardWeight; } /// @dev Gets the number of pools that exist. /// /// @return the pool count. function poolCount() external view returns (uint256) { return _pools.length(); } /// @dev Gets the token a pool accepts. /// /// @param _poolId the identifier of the pool. /// /// @return the token. function getPoolToken(uint256 _poolId) external view returns (IERC20) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.token; } /// @dev Gets the total amount of funds staked in a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the total amount of staked or deposited tokens. function getPoolTotalDeposited(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.totalDeposited; } /// @dev Gets the reward weight of a pool which determines how much of the total rewards it receives per block. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward weight. function getPoolRewardWeight(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.rewardWeight; } /// @dev Gets the amount of tokens per block being distributed to stakers for a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward rate. function getPoolRewardRate(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.getRewardRate(_ctx); } /// @dev Gets the number of tokens a user has staked into a pool. /// /// @param _account The account to query. /// @param _poolId the identifier of the pool. /// /// @return the amount of deposited tokens. function getStakeTotalDeposited(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.totalDeposited; } /// @dev Gets the number of unclaimed reward tokens a user can claim from a pool. /// /// @param _account The account to get the unclaimed balance of. /// @param _poolId The pool to check for unclaimed rewards. /// /// @return the amount of unclaimed reward tokens a user has in a pool. function getStakeTotalUnclaimed(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.getUpdatedTotalUnclaimed(_pools.get(_poolId), _ctx); } /// @dev Updates all of the pools. function _updatePools() internal { for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); } } /// @dev Stakes tokens into a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function _deposit(uint256 _poolId, uint256 _depositAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.add(_depositAmount); _stake.totalDeposited = _stake.totalDeposited.add(_depositAmount); _pool.token.safeTransferFrom(msg.sender, address(this), _depositAmount); emit TokensDeposited(msg.sender, _poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function _withdraw(uint256 _poolId, uint256 _withdrawAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.sub(_withdrawAmount); _stake.totalDeposited = _stake.totalDeposited.sub(_withdrawAmount); _pool.token.safeTransfer(msg.sender, _withdrawAmount); emit TokensWithdrawn(msg.sender, _poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function _claim(uint256 _poolId) internal { Stake.Data storage _stake = _stakes[msg.sender][_poolId]; uint256 _claimAmount = _stake.totalUnclaimed; _stake.totalUnclaimed = 0; reward.mint(msg.sender, _claimAmount); emit TokensClaimed(msg.sender, _poolId, _claimAmount); } }
/// /// @dev A contract which allows users to stake to farm tokens. /// /// This contract was inspired by Chef Nomi's 'MasterChef' contract which can be found in this /// repository: https://github.com/sushiswap/sushiswap.
NatSpecSingleLine
setRewardRate
function setRewardRate(uint256 _rewardRate) external onlyGovernance { _updatePools(); _ctx.rewardRate = _rewardRate; emit RewardRateUpdated(_rewardRate); }
/// @dev Sets the distribution reward rate. /// /// This will update all of the pools. /// /// @param _rewardRate The number of tokens to distribute per second.
NatSpecSingleLine
v0.6.12+commit.27d51765
{ "func_code_index": [ 2829, 2994 ] }
1,305
ALCXRewarder
contracts/StakingPools.sol
0xd101479ce045b903ae14ec6afa7a11171afb5dfa
Solidity
StakingPools
contract StakingPools is ReentrancyGuard { using FixedPointMath for FixedPointMath.uq192x64; using Pool for Pool.Data; using Pool for Pool.List; using SafeERC20 for IERC20; using SafeMath for uint256; using Stake for Stake.Data; event PendingGovernanceUpdated(address pendingGovernance); event GovernanceUpdated(address governance); event RewardRateUpdated(uint256 rewardRate); event PoolRewardWeightUpdated(uint256 indexed poolId, uint256 rewardWeight); event PoolCreated(uint256 indexed poolId, IERC20 indexed token); event TokensDeposited(address indexed user, uint256 indexed poolId, uint256 amount); event TokensWithdrawn(address indexed user, uint256 indexed poolId, uint256 amount); event TokensClaimed(address indexed user, uint256 indexed poolId, uint256 amount); /// @dev The token which will be minted as a reward for staking. IMintableERC20 public reward; /// @dev The address of the account which currently has administrative capabilities over this contract. address public governance; address public pendingGovernance; /// @dev Tokens are mapped to their pool identifier plus one. Tokens that do not have an associated pool /// will return an identifier of zero. mapping(IERC20 => uint256) public tokenPoolIds; /// @dev The context shared between the pools. Pool.Context private _ctx; /// @dev A list of all of the pools. Pool.List private _pools; /// @dev A mapping of all of the user stakes mapped first by pool and then by address. mapping(address => mapping(uint256 => Stake.Data)) private _stakes; constructor(IMintableERC20 _reward, address _governance) public { require(_governance != address(0), "StakingPools: governance address cannot be 0x0"); reward = _reward; governance = _governance; } /// @dev A modifier which reverts when the caller is not the governance. modifier onlyGovernance() { require(msg.sender == governance, "StakingPools: only governance"); _; } /// @dev Sets the governance. /// /// This function can only called by the current governance. /// /// @param _pendingGovernance the new pending governance. function setPendingGovernance(address _pendingGovernance) external onlyGovernance { require(_pendingGovernance != address(0), "StakingPools: pending governance address cannot be 0x0"); pendingGovernance = _pendingGovernance; emit PendingGovernanceUpdated(_pendingGovernance); } function acceptGovernance() external { require(msg.sender == pendingGovernance, "StakingPools: only pending governance"); address _pendingGovernance = pendingGovernance; governance = _pendingGovernance; emit GovernanceUpdated(_pendingGovernance); } /// @dev Sets the distribution reward rate. /// /// This will update all of the pools. /// /// @param _rewardRate The number of tokens to distribute per second. function setRewardRate(uint256 _rewardRate) external onlyGovernance { _updatePools(); _ctx.rewardRate = _rewardRate; emit RewardRateUpdated(_rewardRate); } /// @dev Creates a new pool. /// /// The created pool will need to have its reward weight initialized before it begins generating rewards. /// /// @param _token The token the pool will accept for staking. /// /// @return the identifier for the newly created pool. function createPool(IERC20 _token) external onlyGovernance returns (uint256) { require(tokenPoolIds[_token] == 0, "StakingPools: token already has a pool"); uint256 _poolId = _pools.length(); _pools.push( Pool.Data({ token: _token, totalDeposited: 0, rewardWeight: 0, accumulatedRewardWeight: FixedPointMath.uq192x64(0), lastUpdatedBlock: block.number }) ); tokenPoolIds[_token] = _poolId + 1; emit PoolCreated(_poolId, _token); return _poolId; } /// @dev Sets the reward weights of all of the pools. /// /// @param _rewardWeights The reward weights of all of the pools. function setRewardWeights(uint256[] calldata _rewardWeights) external onlyGovernance { require(_rewardWeights.length == _pools.length(), "StakingPools: weights length mismatch"); _updatePools(); uint256 _totalRewardWeight = _ctx.totalRewardWeight; for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); uint256 _currentRewardWeight = _pool.rewardWeight; if (_currentRewardWeight == _rewardWeights[_poolId]) { continue; } // FIXME _totalRewardWeight = _totalRewardWeight.sub(_currentRewardWeight).add(_rewardWeights[_poolId]); _pool.rewardWeight = _rewardWeights[_poolId]; emit PoolRewardWeightUpdated(_poolId, _rewardWeights[_poolId]); } _ctx.totalRewardWeight = _totalRewardWeight; } /// @dev Stakes tokens into a pool. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function deposit(uint256 _poolId, uint256 _depositAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _deposit(_poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function withdraw(uint256 _poolId, uint256 _withdrawAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function claim(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); } /// @dev Claims all rewards from a pool and then withdraws all staked tokens. /// /// @param _poolId the pool to exit from. function exit(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _stake.totalDeposited); } /// @dev Gets the rate at which tokens are minted to stakers for all pools. /// /// @return the reward rate. function rewardRate() external view returns (uint256) { return _ctx.rewardRate; } /// @dev Gets the total reward weight between all the pools. /// /// @return the total reward weight. function totalRewardWeight() external view returns (uint256) { return _ctx.totalRewardWeight; } /// @dev Gets the number of pools that exist. /// /// @return the pool count. function poolCount() external view returns (uint256) { return _pools.length(); } /// @dev Gets the token a pool accepts. /// /// @param _poolId the identifier of the pool. /// /// @return the token. function getPoolToken(uint256 _poolId) external view returns (IERC20) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.token; } /// @dev Gets the total amount of funds staked in a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the total amount of staked or deposited tokens. function getPoolTotalDeposited(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.totalDeposited; } /// @dev Gets the reward weight of a pool which determines how much of the total rewards it receives per block. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward weight. function getPoolRewardWeight(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.rewardWeight; } /// @dev Gets the amount of tokens per block being distributed to stakers for a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward rate. function getPoolRewardRate(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.getRewardRate(_ctx); } /// @dev Gets the number of tokens a user has staked into a pool. /// /// @param _account The account to query. /// @param _poolId the identifier of the pool. /// /// @return the amount of deposited tokens. function getStakeTotalDeposited(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.totalDeposited; } /// @dev Gets the number of unclaimed reward tokens a user can claim from a pool. /// /// @param _account The account to get the unclaimed balance of. /// @param _poolId The pool to check for unclaimed rewards. /// /// @return the amount of unclaimed reward tokens a user has in a pool. function getStakeTotalUnclaimed(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.getUpdatedTotalUnclaimed(_pools.get(_poolId), _ctx); } /// @dev Updates all of the pools. function _updatePools() internal { for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); } } /// @dev Stakes tokens into a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function _deposit(uint256 _poolId, uint256 _depositAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.add(_depositAmount); _stake.totalDeposited = _stake.totalDeposited.add(_depositAmount); _pool.token.safeTransferFrom(msg.sender, address(this), _depositAmount); emit TokensDeposited(msg.sender, _poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function _withdraw(uint256 _poolId, uint256 _withdrawAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.sub(_withdrawAmount); _stake.totalDeposited = _stake.totalDeposited.sub(_withdrawAmount); _pool.token.safeTransfer(msg.sender, _withdrawAmount); emit TokensWithdrawn(msg.sender, _poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function _claim(uint256 _poolId) internal { Stake.Data storage _stake = _stakes[msg.sender][_poolId]; uint256 _claimAmount = _stake.totalUnclaimed; _stake.totalUnclaimed = 0; reward.mint(msg.sender, _claimAmount); emit TokensClaimed(msg.sender, _poolId, _claimAmount); } }
/// /// @dev A contract which allows users to stake to farm tokens. /// /// This contract was inspired by Chef Nomi's 'MasterChef' contract which can be found in this /// repository: https://github.com/sushiswap/sushiswap.
NatSpecSingleLine
createPool
function createPool(IERC20 _token) external onlyGovernance returns (uint256) { require(tokenPoolIds[_token] == 0, "StakingPools: token already has a pool"); uint256 _poolId = _pools.length(); _pools.push( Pool.Data({ token: _token, totalDeposited: 0, rewardWeight: 0, accumulatedRewardWeight: FixedPointMath.uq192x64(0), lastUpdatedBlock: block.number }) ); tokenPoolIds[_token] = _poolId + 1; emit PoolCreated(_poolId, _token); return _poolId; }
/// @dev Creates a new pool. /// /// The created pool will need to have its reward weight initialized before it begins generating rewards. /// /// @param _token The token the pool will accept for staking. /// /// @return the identifier for the newly created pool.
NatSpecSingleLine
v0.6.12+commit.27d51765
{ "func_code_index": [ 3267, 3760 ] }
1,306
ALCXRewarder
contracts/StakingPools.sol
0xd101479ce045b903ae14ec6afa7a11171afb5dfa
Solidity
StakingPools
contract StakingPools is ReentrancyGuard { using FixedPointMath for FixedPointMath.uq192x64; using Pool for Pool.Data; using Pool for Pool.List; using SafeERC20 for IERC20; using SafeMath for uint256; using Stake for Stake.Data; event PendingGovernanceUpdated(address pendingGovernance); event GovernanceUpdated(address governance); event RewardRateUpdated(uint256 rewardRate); event PoolRewardWeightUpdated(uint256 indexed poolId, uint256 rewardWeight); event PoolCreated(uint256 indexed poolId, IERC20 indexed token); event TokensDeposited(address indexed user, uint256 indexed poolId, uint256 amount); event TokensWithdrawn(address indexed user, uint256 indexed poolId, uint256 amount); event TokensClaimed(address indexed user, uint256 indexed poolId, uint256 amount); /// @dev The token which will be minted as a reward for staking. IMintableERC20 public reward; /// @dev The address of the account which currently has administrative capabilities over this contract. address public governance; address public pendingGovernance; /// @dev Tokens are mapped to their pool identifier plus one. Tokens that do not have an associated pool /// will return an identifier of zero. mapping(IERC20 => uint256) public tokenPoolIds; /// @dev The context shared between the pools. Pool.Context private _ctx; /// @dev A list of all of the pools. Pool.List private _pools; /// @dev A mapping of all of the user stakes mapped first by pool and then by address. mapping(address => mapping(uint256 => Stake.Data)) private _stakes; constructor(IMintableERC20 _reward, address _governance) public { require(_governance != address(0), "StakingPools: governance address cannot be 0x0"); reward = _reward; governance = _governance; } /// @dev A modifier which reverts when the caller is not the governance. modifier onlyGovernance() { require(msg.sender == governance, "StakingPools: only governance"); _; } /// @dev Sets the governance. /// /// This function can only called by the current governance. /// /// @param _pendingGovernance the new pending governance. function setPendingGovernance(address _pendingGovernance) external onlyGovernance { require(_pendingGovernance != address(0), "StakingPools: pending governance address cannot be 0x0"); pendingGovernance = _pendingGovernance; emit PendingGovernanceUpdated(_pendingGovernance); } function acceptGovernance() external { require(msg.sender == pendingGovernance, "StakingPools: only pending governance"); address _pendingGovernance = pendingGovernance; governance = _pendingGovernance; emit GovernanceUpdated(_pendingGovernance); } /// @dev Sets the distribution reward rate. /// /// This will update all of the pools. /// /// @param _rewardRate The number of tokens to distribute per second. function setRewardRate(uint256 _rewardRate) external onlyGovernance { _updatePools(); _ctx.rewardRate = _rewardRate; emit RewardRateUpdated(_rewardRate); } /// @dev Creates a new pool. /// /// The created pool will need to have its reward weight initialized before it begins generating rewards. /// /// @param _token The token the pool will accept for staking. /// /// @return the identifier for the newly created pool. function createPool(IERC20 _token) external onlyGovernance returns (uint256) { require(tokenPoolIds[_token] == 0, "StakingPools: token already has a pool"); uint256 _poolId = _pools.length(); _pools.push( Pool.Data({ token: _token, totalDeposited: 0, rewardWeight: 0, accumulatedRewardWeight: FixedPointMath.uq192x64(0), lastUpdatedBlock: block.number }) ); tokenPoolIds[_token] = _poolId + 1; emit PoolCreated(_poolId, _token); return _poolId; } /// @dev Sets the reward weights of all of the pools. /// /// @param _rewardWeights The reward weights of all of the pools. function setRewardWeights(uint256[] calldata _rewardWeights) external onlyGovernance { require(_rewardWeights.length == _pools.length(), "StakingPools: weights length mismatch"); _updatePools(); uint256 _totalRewardWeight = _ctx.totalRewardWeight; for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); uint256 _currentRewardWeight = _pool.rewardWeight; if (_currentRewardWeight == _rewardWeights[_poolId]) { continue; } // FIXME _totalRewardWeight = _totalRewardWeight.sub(_currentRewardWeight).add(_rewardWeights[_poolId]); _pool.rewardWeight = _rewardWeights[_poolId]; emit PoolRewardWeightUpdated(_poolId, _rewardWeights[_poolId]); } _ctx.totalRewardWeight = _totalRewardWeight; } /// @dev Stakes tokens into a pool. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function deposit(uint256 _poolId, uint256 _depositAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _deposit(_poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function withdraw(uint256 _poolId, uint256 _withdrawAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function claim(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); } /// @dev Claims all rewards from a pool and then withdraws all staked tokens. /// /// @param _poolId the pool to exit from. function exit(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _stake.totalDeposited); } /// @dev Gets the rate at which tokens are minted to stakers for all pools. /// /// @return the reward rate. function rewardRate() external view returns (uint256) { return _ctx.rewardRate; } /// @dev Gets the total reward weight between all the pools. /// /// @return the total reward weight. function totalRewardWeight() external view returns (uint256) { return _ctx.totalRewardWeight; } /// @dev Gets the number of pools that exist. /// /// @return the pool count. function poolCount() external view returns (uint256) { return _pools.length(); } /// @dev Gets the token a pool accepts. /// /// @param _poolId the identifier of the pool. /// /// @return the token. function getPoolToken(uint256 _poolId) external view returns (IERC20) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.token; } /// @dev Gets the total amount of funds staked in a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the total amount of staked or deposited tokens. function getPoolTotalDeposited(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.totalDeposited; } /// @dev Gets the reward weight of a pool which determines how much of the total rewards it receives per block. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward weight. function getPoolRewardWeight(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.rewardWeight; } /// @dev Gets the amount of tokens per block being distributed to stakers for a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward rate. function getPoolRewardRate(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.getRewardRate(_ctx); } /// @dev Gets the number of tokens a user has staked into a pool. /// /// @param _account The account to query. /// @param _poolId the identifier of the pool. /// /// @return the amount of deposited tokens. function getStakeTotalDeposited(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.totalDeposited; } /// @dev Gets the number of unclaimed reward tokens a user can claim from a pool. /// /// @param _account The account to get the unclaimed balance of. /// @param _poolId The pool to check for unclaimed rewards. /// /// @return the amount of unclaimed reward tokens a user has in a pool. function getStakeTotalUnclaimed(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.getUpdatedTotalUnclaimed(_pools.get(_poolId), _ctx); } /// @dev Updates all of the pools. function _updatePools() internal { for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); } } /// @dev Stakes tokens into a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function _deposit(uint256 _poolId, uint256 _depositAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.add(_depositAmount); _stake.totalDeposited = _stake.totalDeposited.add(_depositAmount); _pool.token.safeTransferFrom(msg.sender, address(this), _depositAmount); emit TokensDeposited(msg.sender, _poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function _withdraw(uint256 _poolId, uint256 _withdrawAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.sub(_withdrawAmount); _stake.totalDeposited = _stake.totalDeposited.sub(_withdrawAmount); _pool.token.safeTransfer(msg.sender, _withdrawAmount); emit TokensWithdrawn(msg.sender, _poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function _claim(uint256 _poolId) internal { Stake.Data storage _stake = _stakes[msg.sender][_poolId]; uint256 _claimAmount = _stake.totalUnclaimed; _stake.totalUnclaimed = 0; reward.mint(msg.sender, _claimAmount); emit TokensClaimed(msg.sender, _poolId, _claimAmount); } }
/// /// @dev A contract which allows users to stake to farm tokens. /// /// This contract was inspired by Chef Nomi's 'MasterChef' contract which can be found in this /// repository: https://github.com/sushiswap/sushiswap.
NatSpecSingleLine
setRewardWeights
function setRewardWeights(uint256[] calldata _rewardWeights) external onlyGovernance { require(_rewardWeights.length == _pools.length(), "StakingPools: weights length mismatch"); _updatePools(); uint256 _totalRewardWeight = _ctx.totalRewardWeight; for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); uint256 _currentRewardWeight = _pool.rewardWeight; if (_currentRewardWeight == _rewardWeights[_poolId]) { continue; } // FIXME _totalRewardWeight = _totalRewardWeight.sub(_currentRewardWeight).add(_rewardWeights[_poolId]); _pool.rewardWeight = _rewardWeights[_poolId]; emit PoolRewardWeightUpdated(_poolId, _rewardWeights[_poolId]); } _ctx.totalRewardWeight = _totalRewardWeight; }
/// @dev Sets the reward weights of all of the pools. /// /// @param _rewardWeights The reward weights of all of the pools.
NatSpecSingleLine
v0.6.12+commit.27d51765
{ "func_code_index": [ 3889, 4679 ] }
1,307
ALCXRewarder
contracts/StakingPools.sol
0xd101479ce045b903ae14ec6afa7a11171afb5dfa
Solidity
StakingPools
contract StakingPools is ReentrancyGuard { using FixedPointMath for FixedPointMath.uq192x64; using Pool for Pool.Data; using Pool for Pool.List; using SafeERC20 for IERC20; using SafeMath for uint256; using Stake for Stake.Data; event PendingGovernanceUpdated(address pendingGovernance); event GovernanceUpdated(address governance); event RewardRateUpdated(uint256 rewardRate); event PoolRewardWeightUpdated(uint256 indexed poolId, uint256 rewardWeight); event PoolCreated(uint256 indexed poolId, IERC20 indexed token); event TokensDeposited(address indexed user, uint256 indexed poolId, uint256 amount); event TokensWithdrawn(address indexed user, uint256 indexed poolId, uint256 amount); event TokensClaimed(address indexed user, uint256 indexed poolId, uint256 amount); /// @dev The token which will be minted as a reward for staking. IMintableERC20 public reward; /// @dev The address of the account which currently has administrative capabilities over this contract. address public governance; address public pendingGovernance; /// @dev Tokens are mapped to their pool identifier plus one. Tokens that do not have an associated pool /// will return an identifier of zero. mapping(IERC20 => uint256) public tokenPoolIds; /// @dev The context shared between the pools. Pool.Context private _ctx; /// @dev A list of all of the pools. Pool.List private _pools; /// @dev A mapping of all of the user stakes mapped first by pool and then by address. mapping(address => mapping(uint256 => Stake.Data)) private _stakes; constructor(IMintableERC20 _reward, address _governance) public { require(_governance != address(0), "StakingPools: governance address cannot be 0x0"); reward = _reward; governance = _governance; } /// @dev A modifier which reverts when the caller is not the governance. modifier onlyGovernance() { require(msg.sender == governance, "StakingPools: only governance"); _; } /// @dev Sets the governance. /// /// This function can only called by the current governance. /// /// @param _pendingGovernance the new pending governance. function setPendingGovernance(address _pendingGovernance) external onlyGovernance { require(_pendingGovernance != address(0), "StakingPools: pending governance address cannot be 0x0"); pendingGovernance = _pendingGovernance; emit PendingGovernanceUpdated(_pendingGovernance); } function acceptGovernance() external { require(msg.sender == pendingGovernance, "StakingPools: only pending governance"); address _pendingGovernance = pendingGovernance; governance = _pendingGovernance; emit GovernanceUpdated(_pendingGovernance); } /// @dev Sets the distribution reward rate. /// /// This will update all of the pools. /// /// @param _rewardRate The number of tokens to distribute per second. function setRewardRate(uint256 _rewardRate) external onlyGovernance { _updatePools(); _ctx.rewardRate = _rewardRate; emit RewardRateUpdated(_rewardRate); } /// @dev Creates a new pool. /// /// The created pool will need to have its reward weight initialized before it begins generating rewards. /// /// @param _token The token the pool will accept for staking. /// /// @return the identifier for the newly created pool. function createPool(IERC20 _token) external onlyGovernance returns (uint256) { require(tokenPoolIds[_token] == 0, "StakingPools: token already has a pool"); uint256 _poolId = _pools.length(); _pools.push( Pool.Data({ token: _token, totalDeposited: 0, rewardWeight: 0, accumulatedRewardWeight: FixedPointMath.uq192x64(0), lastUpdatedBlock: block.number }) ); tokenPoolIds[_token] = _poolId + 1; emit PoolCreated(_poolId, _token); return _poolId; } /// @dev Sets the reward weights of all of the pools. /// /// @param _rewardWeights The reward weights of all of the pools. function setRewardWeights(uint256[] calldata _rewardWeights) external onlyGovernance { require(_rewardWeights.length == _pools.length(), "StakingPools: weights length mismatch"); _updatePools(); uint256 _totalRewardWeight = _ctx.totalRewardWeight; for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); uint256 _currentRewardWeight = _pool.rewardWeight; if (_currentRewardWeight == _rewardWeights[_poolId]) { continue; } // FIXME _totalRewardWeight = _totalRewardWeight.sub(_currentRewardWeight).add(_rewardWeights[_poolId]); _pool.rewardWeight = _rewardWeights[_poolId]; emit PoolRewardWeightUpdated(_poolId, _rewardWeights[_poolId]); } _ctx.totalRewardWeight = _totalRewardWeight; } /// @dev Stakes tokens into a pool. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function deposit(uint256 _poolId, uint256 _depositAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _deposit(_poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function withdraw(uint256 _poolId, uint256 _withdrawAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function claim(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); } /// @dev Claims all rewards from a pool and then withdraws all staked tokens. /// /// @param _poolId the pool to exit from. function exit(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _stake.totalDeposited); } /// @dev Gets the rate at which tokens are minted to stakers for all pools. /// /// @return the reward rate. function rewardRate() external view returns (uint256) { return _ctx.rewardRate; } /// @dev Gets the total reward weight between all the pools. /// /// @return the total reward weight. function totalRewardWeight() external view returns (uint256) { return _ctx.totalRewardWeight; } /// @dev Gets the number of pools that exist. /// /// @return the pool count. function poolCount() external view returns (uint256) { return _pools.length(); } /// @dev Gets the token a pool accepts. /// /// @param _poolId the identifier of the pool. /// /// @return the token. function getPoolToken(uint256 _poolId) external view returns (IERC20) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.token; } /// @dev Gets the total amount of funds staked in a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the total amount of staked or deposited tokens. function getPoolTotalDeposited(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.totalDeposited; } /// @dev Gets the reward weight of a pool which determines how much of the total rewards it receives per block. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward weight. function getPoolRewardWeight(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.rewardWeight; } /// @dev Gets the amount of tokens per block being distributed to stakers for a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward rate. function getPoolRewardRate(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.getRewardRate(_ctx); } /// @dev Gets the number of tokens a user has staked into a pool. /// /// @param _account The account to query. /// @param _poolId the identifier of the pool. /// /// @return the amount of deposited tokens. function getStakeTotalDeposited(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.totalDeposited; } /// @dev Gets the number of unclaimed reward tokens a user can claim from a pool. /// /// @param _account The account to get the unclaimed balance of. /// @param _poolId The pool to check for unclaimed rewards. /// /// @return the amount of unclaimed reward tokens a user has in a pool. function getStakeTotalUnclaimed(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.getUpdatedTotalUnclaimed(_pools.get(_poolId), _ctx); } /// @dev Updates all of the pools. function _updatePools() internal { for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); } } /// @dev Stakes tokens into a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function _deposit(uint256 _poolId, uint256 _depositAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.add(_depositAmount); _stake.totalDeposited = _stake.totalDeposited.add(_depositAmount); _pool.token.safeTransferFrom(msg.sender, address(this), _depositAmount); emit TokensDeposited(msg.sender, _poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function _withdraw(uint256 _poolId, uint256 _withdrawAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.sub(_withdrawAmount); _stake.totalDeposited = _stake.totalDeposited.sub(_withdrawAmount); _pool.token.safeTransfer(msg.sender, _withdrawAmount); emit TokensWithdrawn(msg.sender, _poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function _claim(uint256 _poolId) internal { Stake.Data storage _stake = _stakes[msg.sender][_poolId]; uint256 _claimAmount = _stake.totalUnclaimed; _stake.totalUnclaimed = 0; reward.mint(msg.sender, _claimAmount); emit TokensClaimed(msg.sender, _poolId, _claimAmount); } }
/// /// @dev A contract which allows users to stake to farm tokens. /// /// This contract was inspired by Chef Nomi's 'MasterChef' contract which can be found in this /// repository: https://github.com/sushiswap/sushiswap.
NatSpecSingleLine
deposit
function deposit(uint256 _poolId, uint256 _depositAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _deposit(_poolId, _depositAmount); }
/// @dev Stakes tokens into a pool. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit.
NatSpecSingleLine
v0.6.12+commit.27d51765
{ "func_code_index": [ 4843, 5128 ] }
1,308
ALCXRewarder
contracts/StakingPools.sol
0xd101479ce045b903ae14ec6afa7a11171afb5dfa
Solidity
StakingPools
contract StakingPools is ReentrancyGuard { using FixedPointMath for FixedPointMath.uq192x64; using Pool for Pool.Data; using Pool for Pool.List; using SafeERC20 for IERC20; using SafeMath for uint256; using Stake for Stake.Data; event PendingGovernanceUpdated(address pendingGovernance); event GovernanceUpdated(address governance); event RewardRateUpdated(uint256 rewardRate); event PoolRewardWeightUpdated(uint256 indexed poolId, uint256 rewardWeight); event PoolCreated(uint256 indexed poolId, IERC20 indexed token); event TokensDeposited(address indexed user, uint256 indexed poolId, uint256 amount); event TokensWithdrawn(address indexed user, uint256 indexed poolId, uint256 amount); event TokensClaimed(address indexed user, uint256 indexed poolId, uint256 amount); /// @dev The token which will be minted as a reward for staking. IMintableERC20 public reward; /// @dev The address of the account which currently has administrative capabilities over this contract. address public governance; address public pendingGovernance; /// @dev Tokens are mapped to their pool identifier plus one. Tokens that do not have an associated pool /// will return an identifier of zero. mapping(IERC20 => uint256) public tokenPoolIds; /// @dev The context shared between the pools. Pool.Context private _ctx; /// @dev A list of all of the pools. Pool.List private _pools; /// @dev A mapping of all of the user stakes mapped first by pool and then by address. mapping(address => mapping(uint256 => Stake.Data)) private _stakes; constructor(IMintableERC20 _reward, address _governance) public { require(_governance != address(0), "StakingPools: governance address cannot be 0x0"); reward = _reward; governance = _governance; } /// @dev A modifier which reverts when the caller is not the governance. modifier onlyGovernance() { require(msg.sender == governance, "StakingPools: only governance"); _; } /// @dev Sets the governance. /// /// This function can only called by the current governance. /// /// @param _pendingGovernance the new pending governance. function setPendingGovernance(address _pendingGovernance) external onlyGovernance { require(_pendingGovernance != address(0), "StakingPools: pending governance address cannot be 0x0"); pendingGovernance = _pendingGovernance; emit PendingGovernanceUpdated(_pendingGovernance); } function acceptGovernance() external { require(msg.sender == pendingGovernance, "StakingPools: only pending governance"); address _pendingGovernance = pendingGovernance; governance = _pendingGovernance; emit GovernanceUpdated(_pendingGovernance); } /// @dev Sets the distribution reward rate. /// /// This will update all of the pools. /// /// @param _rewardRate The number of tokens to distribute per second. function setRewardRate(uint256 _rewardRate) external onlyGovernance { _updatePools(); _ctx.rewardRate = _rewardRate; emit RewardRateUpdated(_rewardRate); } /// @dev Creates a new pool. /// /// The created pool will need to have its reward weight initialized before it begins generating rewards. /// /// @param _token The token the pool will accept for staking. /// /// @return the identifier for the newly created pool. function createPool(IERC20 _token) external onlyGovernance returns (uint256) { require(tokenPoolIds[_token] == 0, "StakingPools: token already has a pool"); uint256 _poolId = _pools.length(); _pools.push( Pool.Data({ token: _token, totalDeposited: 0, rewardWeight: 0, accumulatedRewardWeight: FixedPointMath.uq192x64(0), lastUpdatedBlock: block.number }) ); tokenPoolIds[_token] = _poolId + 1; emit PoolCreated(_poolId, _token); return _poolId; } /// @dev Sets the reward weights of all of the pools. /// /// @param _rewardWeights The reward weights of all of the pools. function setRewardWeights(uint256[] calldata _rewardWeights) external onlyGovernance { require(_rewardWeights.length == _pools.length(), "StakingPools: weights length mismatch"); _updatePools(); uint256 _totalRewardWeight = _ctx.totalRewardWeight; for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); uint256 _currentRewardWeight = _pool.rewardWeight; if (_currentRewardWeight == _rewardWeights[_poolId]) { continue; } // FIXME _totalRewardWeight = _totalRewardWeight.sub(_currentRewardWeight).add(_rewardWeights[_poolId]); _pool.rewardWeight = _rewardWeights[_poolId]; emit PoolRewardWeightUpdated(_poolId, _rewardWeights[_poolId]); } _ctx.totalRewardWeight = _totalRewardWeight; } /// @dev Stakes tokens into a pool. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function deposit(uint256 _poolId, uint256 _depositAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _deposit(_poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function withdraw(uint256 _poolId, uint256 _withdrawAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function claim(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); } /// @dev Claims all rewards from a pool and then withdraws all staked tokens. /// /// @param _poolId the pool to exit from. function exit(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _stake.totalDeposited); } /// @dev Gets the rate at which tokens are minted to stakers for all pools. /// /// @return the reward rate. function rewardRate() external view returns (uint256) { return _ctx.rewardRate; } /// @dev Gets the total reward weight between all the pools. /// /// @return the total reward weight. function totalRewardWeight() external view returns (uint256) { return _ctx.totalRewardWeight; } /// @dev Gets the number of pools that exist. /// /// @return the pool count. function poolCount() external view returns (uint256) { return _pools.length(); } /// @dev Gets the token a pool accepts. /// /// @param _poolId the identifier of the pool. /// /// @return the token. function getPoolToken(uint256 _poolId) external view returns (IERC20) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.token; } /// @dev Gets the total amount of funds staked in a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the total amount of staked or deposited tokens. function getPoolTotalDeposited(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.totalDeposited; } /// @dev Gets the reward weight of a pool which determines how much of the total rewards it receives per block. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward weight. function getPoolRewardWeight(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.rewardWeight; } /// @dev Gets the amount of tokens per block being distributed to stakers for a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward rate. function getPoolRewardRate(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.getRewardRate(_ctx); } /// @dev Gets the number of tokens a user has staked into a pool. /// /// @param _account The account to query. /// @param _poolId the identifier of the pool. /// /// @return the amount of deposited tokens. function getStakeTotalDeposited(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.totalDeposited; } /// @dev Gets the number of unclaimed reward tokens a user can claim from a pool. /// /// @param _account The account to get the unclaimed balance of. /// @param _poolId The pool to check for unclaimed rewards. /// /// @return the amount of unclaimed reward tokens a user has in a pool. function getStakeTotalUnclaimed(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.getUpdatedTotalUnclaimed(_pools.get(_poolId), _ctx); } /// @dev Updates all of the pools. function _updatePools() internal { for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); } } /// @dev Stakes tokens into a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function _deposit(uint256 _poolId, uint256 _depositAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.add(_depositAmount); _stake.totalDeposited = _stake.totalDeposited.add(_depositAmount); _pool.token.safeTransferFrom(msg.sender, address(this), _depositAmount); emit TokensDeposited(msg.sender, _poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function _withdraw(uint256 _poolId, uint256 _withdrawAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.sub(_withdrawAmount); _stake.totalDeposited = _stake.totalDeposited.sub(_withdrawAmount); _pool.token.safeTransfer(msg.sender, _withdrawAmount); emit TokensWithdrawn(msg.sender, _poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function _claim(uint256 _poolId) internal { Stake.Data storage _stake = _stakes[msg.sender][_poolId]; uint256 _claimAmount = _stake.totalUnclaimed; _stake.totalUnclaimed = 0; reward.mint(msg.sender, _claimAmount); emit TokensClaimed(msg.sender, _poolId, _claimAmount); } }
/// /// @dev A contract which allows users to stake to farm tokens. /// /// This contract was inspired by Chef Nomi's 'MasterChef' contract which can be found in this /// repository: https://github.com/sushiswap/sushiswap.
NatSpecSingleLine
withdraw
function withdraw(uint256 _poolId, uint256 _withdrawAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _withdrawAmount); }
/// @dev Withdraws staked tokens from a pool. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw.
NatSpecSingleLine
v0.6.12+commit.27d51765
{ "func_code_index": [ 5315, 5623 ] }
1,309
ALCXRewarder
contracts/StakingPools.sol
0xd101479ce045b903ae14ec6afa7a11171afb5dfa
Solidity
StakingPools
contract StakingPools is ReentrancyGuard { using FixedPointMath for FixedPointMath.uq192x64; using Pool for Pool.Data; using Pool for Pool.List; using SafeERC20 for IERC20; using SafeMath for uint256; using Stake for Stake.Data; event PendingGovernanceUpdated(address pendingGovernance); event GovernanceUpdated(address governance); event RewardRateUpdated(uint256 rewardRate); event PoolRewardWeightUpdated(uint256 indexed poolId, uint256 rewardWeight); event PoolCreated(uint256 indexed poolId, IERC20 indexed token); event TokensDeposited(address indexed user, uint256 indexed poolId, uint256 amount); event TokensWithdrawn(address indexed user, uint256 indexed poolId, uint256 amount); event TokensClaimed(address indexed user, uint256 indexed poolId, uint256 amount); /// @dev The token which will be minted as a reward for staking. IMintableERC20 public reward; /// @dev The address of the account which currently has administrative capabilities over this contract. address public governance; address public pendingGovernance; /// @dev Tokens are mapped to their pool identifier plus one. Tokens that do not have an associated pool /// will return an identifier of zero. mapping(IERC20 => uint256) public tokenPoolIds; /// @dev The context shared between the pools. Pool.Context private _ctx; /// @dev A list of all of the pools. Pool.List private _pools; /// @dev A mapping of all of the user stakes mapped first by pool and then by address. mapping(address => mapping(uint256 => Stake.Data)) private _stakes; constructor(IMintableERC20 _reward, address _governance) public { require(_governance != address(0), "StakingPools: governance address cannot be 0x0"); reward = _reward; governance = _governance; } /// @dev A modifier which reverts when the caller is not the governance. modifier onlyGovernance() { require(msg.sender == governance, "StakingPools: only governance"); _; } /// @dev Sets the governance. /// /// This function can only called by the current governance. /// /// @param _pendingGovernance the new pending governance. function setPendingGovernance(address _pendingGovernance) external onlyGovernance { require(_pendingGovernance != address(0), "StakingPools: pending governance address cannot be 0x0"); pendingGovernance = _pendingGovernance; emit PendingGovernanceUpdated(_pendingGovernance); } function acceptGovernance() external { require(msg.sender == pendingGovernance, "StakingPools: only pending governance"); address _pendingGovernance = pendingGovernance; governance = _pendingGovernance; emit GovernanceUpdated(_pendingGovernance); } /// @dev Sets the distribution reward rate. /// /// This will update all of the pools. /// /// @param _rewardRate The number of tokens to distribute per second. function setRewardRate(uint256 _rewardRate) external onlyGovernance { _updatePools(); _ctx.rewardRate = _rewardRate; emit RewardRateUpdated(_rewardRate); } /// @dev Creates a new pool. /// /// The created pool will need to have its reward weight initialized before it begins generating rewards. /// /// @param _token The token the pool will accept for staking. /// /// @return the identifier for the newly created pool. function createPool(IERC20 _token) external onlyGovernance returns (uint256) { require(tokenPoolIds[_token] == 0, "StakingPools: token already has a pool"); uint256 _poolId = _pools.length(); _pools.push( Pool.Data({ token: _token, totalDeposited: 0, rewardWeight: 0, accumulatedRewardWeight: FixedPointMath.uq192x64(0), lastUpdatedBlock: block.number }) ); tokenPoolIds[_token] = _poolId + 1; emit PoolCreated(_poolId, _token); return _poolId; } /// @dev Sets the reward weights of all of the pools. /// /// @param _rewardWeights The reward weights of all of the pools. function setRewardWeights(uint256[] calldata _rewardWeights) external onlyGovernance { require(_rewardWeights.length == _pools.length(), "StakingPools: weights length mismatch"); _updatePools(); uint256 _totalRewardWeight = _ctx.totalRewardWeight; for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); uint256 _currentRewardWeight = _pool.rewardWeight; if (_currentRewardWeight == _rewardWeights[_poolId]) { continue; } // FIXME _totalRewardWeight = _totalRewardWeight.sub(_currentRewardWeight).add(_rewardWeights[_poolId]); _pool.rewardWeight = _rewardWeights[_poolId]; emit PoolRewardWeightUpdated(_poolId, _rewardWeights[_poolId]); } _ctx.totalRewardWeight = _totalRewardWeight; } /// @dev Stakes tokens into a pool. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function deposit(uint256 _poolId, uint256 _depositAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _deposit(_poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function withdraw(uint256 _poolId, uint256 _withdrawAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function claim(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); } /// @dev Claims all rewards from a pool and then withdraws all staked tokens. /// /// @param _poolId the pool to exit from. function exit(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _stake.totalDeposited); } /// @dev Gets the rate at which tokens are minted to stakers for all pools. /// /// @return the reward rate. function rewardRate() external view returns (uint256) { return _ctx.rewardRate; } /// @dev Gets the total reward weight between all the pools. /// /// @return the total reward weight. function totalRewardWeight() external view returns (uint256) { return _ctx.totalRewardWeight; } /// @dev Gets the number of pools that exist. /// /// @return the pool count. function poolCount() external view returns (uint256) { return _pools.length(); } /// @dev Gets the token a pool accepts. /// /// @param _poolId the identifier of the pool. /// /// @return the token. function getPoolToken(uint256 _poolId) external view returns (IERC20) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.token; } /// @dev Gets the total amount of funds staked in a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the total amount of staked or deposited tokens. function getPoolTotalDeposited(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.totalDeposited; } /// @dev Gets the reward weight of a pool which determines how much of the total rewards it receives per block. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward weight. function getPoolRewardWeight(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.rewardWeight; } /// @dev Gets the amount of tokens per block being distributed to stakers for a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward rate. function getPoolRewardRate(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.getRewardRate(_ctx); } /// @dev Gets the number of tokens a user has staked into a pool. /// /// @param _account The account to query. /// @param _poolId the identifier of the pool. /// /// @return the amount of deposited tokens. function getStakeTotalDeposited(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.totalDeposited; } /// @dev Gets the number of unclaimed reward tokens a user can claim from a pool. /// /// @param _account The account to get the unclaimed balance of. /// @param _poolId The pool to check for unclaimed rewards. /// /// @return the amount of unclaimed reward tokens a user has in a pool. function getStakeTotalUnclaimed(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.getUpdatedTotalUnclaimed(_pools.get(_poolId), _ctx); } /// @dev Updates all of the pools. function _updatePools() internal { for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); } } /// @dev Stakes tokens into a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function _deposit(uint256 _poolId, uint256 _depositAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.add(_depositAmount); _stake.totalDeposited = _stake.totalDeposited.add(_depositAmount); _pool.token.safeTransferFrom(msg.sender, address(this), _depositAmount); emit TokensDeposited(msg.sender, _poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function _withdraw(uint256 _poolId, uint256 _withdrawAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.sub(_withdrawAmount); _stake.totalDeposited = _stake.totalDeposited.sub(_withdrawAmount); _pool.token.safeTransfer(msg.sender, _withdrawAmount); emit TokensWithdrawn(msg.sender, _poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function _claim(uint256 _poolId) internal { Stake.Data storage _stake = _stakes[msg.sender][_poolId]; uint256 _claimAmount = _stake.totalUnclaimed; _stake.totalUnclaimed = 0; reward.mint(msg.sender, _claimAmount); emit TokensClaimed(msg.sender, _poolId, _claimAmount); } }
/// /// @dev A contract which allows users to stake to farm tokens. /// /// This contract was inspired by Chef Nomi's 'MasterChef' contract which can be found in this /// repository: https://github.com/sushiswap/sushiswap.
NatSpecSingleLine
claim
function claim(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); }
/// @dev Claims all rewarded tokens from a pool. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID.
NatSpecSingleLine
v0.6.12+commit.27d51765
{ "func_code_index": [ 5821, 6062 ] }
1,310
ALCXRewarder
contracts/StakingPools.sol
0xd101479ce045b903ae14ec6afa7a11171afb5dfa
Solidity
StakingPools
contract StakingPools is ReentrancyGuard { using FixedPointMath for FixedPointMath.uq192x64; using Pool for Pool.Data; using Pool for Pool.List; using SafeERC20 for IERC20; using SafeMath for uint256; using Stake for Stake.Data; event PendingGovernanceUpdated(address pendingGovernance); event GovernanceUpdated(address governance); event RewardRateUpdated(uint256 rewardRate); event PoolRewardWeightUpdated(uint256 indexed poolId, uint256 rewardWeight); event PoolCreated(uint256 indexed poolId, IERC20 indexed token); event TokensDeposited(address indexed user, uint256 indexed poolId, uint256 amount); event TokensWithdrawn(address indexed user, uint256 indexed poolId, uint256 amount); event TokensClaimed(address indexed user, uint256 indexed poolId, uint256 amount); /// @dev The token which will be minted as a reward for staking. IMintableERC20 public reward; /// @dev The address of the account which currently has administrative capabilities over this contract. address public governance; address public pendingGovernance; /// @dev Tokens are mapped to their pool identifier plus one. Tokens that do not have an associated pool /// will return an identifier of zero. mapping(IERC20 => uint256) public tokenPoolIds; /// @dev The context shared between the pools. Pool.Context private _ctx; /// @dev A list of all of the pools. Pool.List private _pools; /// @dev A mapping of all of the user stakes mapped first by pool and then by address. mapping(address => mapping(uint256 => Stake.Data)) private _stakes; constructor(IMintableERC20 _reward, address _governance) public { require(_governance != address(0), "StakingPools: governance address cannot be 0x0"); reward = _reward; governance = _governance; } /// @dev A modifier which reverts when the caller is not the governance. modifier onlyGovernance() { require(msg.sender == governance, "StakingPools: only governance"); _; } /// @dev Sets the governance. /// /// This function can only called by the current governance. /// /// @param _pendingGovernance the new pending governance. function setPendingGovernance(address _pendingGovernance) external onlyGovernance { require(_pendingGovernance != address(0), "StakingPools: pending governance address cannot be 0x0"); pendingGovernance = _pendingGovernance; emit PendingGovernanceUpdated(_pendingGovernance); } function acceptGovernance() external { require(msg.sender == pendingGovernance, "StakingPools: only pending governance"); address _pendingGovernance = pendingGovernance; governance = _pendingGovernance; emit GovernanceUpdated(_pendingGovernance); } /// @dev Sets the distribution reward rate. /// /// This will update all of the pools. /// /// @param _rewardRate The number of tokens to distribute per second. function setRewardRate(uint256 _rewardRate) external onlyGovernance { _updatePools(); _ctx.rewardRate = _rewardRate; emit RewardRateUpdated(_rewardRate); } /// @dev Creates a new pool. /// /// The created pool will need to have its reward weight initialized before it begins generating rewards. /// /// @param _token The token the pool will accept for staking. /// /// @return the identifier for the newly created pool. function createPool(IERC20 _token) external onlyGovernance returns (uint256) { require(tokenPoolIds[_token] == 0, "StakingPools: token already has a pool"); uint256 _poolId = _pools.length(); _pools.push( Pool.Data({ token: _token, totalDeposited: 0, rewardWeight: 0, accumulatedRewardWeight: FixedPointMath.uq192x64(0), lastUpdatedBlock: block.number }) ); tokenPoolIds[_token] = _poolId + 1; emit PoolCreated(_poolId, _token); return _poolId; } /// @dev Sets the reward weights of all of the pools. /// /// @param _rewardWeights The reward weights of all of the pools. function setRewardWeights(uint256[] calldata _rewardWeights) external onlyGovernance { require(_rewardWeights.length == _pools.length(), "StakingPools: weights length mismatch"); _updatePools(); uint256 _totalRewardWeight = _ctx.totalRewardWeight; for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); uint256 _currentRewardWeight = _pool.rewardWeight; if (_currentRewardWeight == _rewardWeights[_poolId]) { continue; } // FIXME _totalRewardWeight = _totalRewardWeight.sub(_currentRewardWeight).add(_rewardWeights[_poolId]); _pool.rewardWeight = _rewardWeights[_poolId]; emit PoolRewardWeightUpdated(_poolId, _rewardWeights[_poolId]); } _ctx.totalRewardWeight = _totalRewardWeight; } /// @dev Stakes tokens into a pool. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function deposit(uint256 _poolId, uint256 _depositAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _deposit(_poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function withdraw(uint256 _poolId, uint256 _withdrawAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function claim(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); } /// @dev Claims all rewards from a pool and then withdraws all staked tokens. /// /// @param _poolId the pool to exit from. function exit(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _stake.totalDeposited); } /// @dev Gets the rate at which tokens are minted to stakers for all pools. /// /// @return the reward rate. function rewardRate() external view returns (uint256) { return _ctx.rewardRate; } /// @dev Gets the total reward weight between all the pools. /// /// @return the total reward weight. function totalRewardWeight() external view returns (uint256) { return _ctx.totalRewardWeight; } /// @dev Gets the number of pools that exist. /// /// @return the pool count. function poolCount() external view returns (uint256) { return _pools.length(); } /// @dev Gets the token a pool accepts. /// /// @param _poolId the identifier of the pool. /// /// @return the token. function getPoolToken(uint256 _poolId) external view returns (IERC20) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.token; } /// @dev Gets the total amount of funds staked in a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the total amount of staked or deposited tokens. function getPoolTotalDeposited(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.totalDeposited; } /// @dev Gets the reward weight of a pool which determines how much of the total rewards it receives per block. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward weight. function getPoolRewardWeight(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.rewardWeight; } /// @dev Gets the amount of tokens per block being distributed to stakers for a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward rate. function getPoolRewardRate(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.getRewardRate(_ctx); } /// @dev Gets the number of tokens a user has staked into a pool. /// /// @param _account The account to query. /// @param _poolId the identifier of the pool. /// /// @return the amount of deposited tokens. function getStakeTotalDeposited(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.totalDeposited; } /// @dev Gets the number of unclaimed reward tokens a user can claim from a pool. /// /// @param _account The account to get the unclaimed balance of. /// @param _poolId The pool to check for unclaimed rewards. /// /// @return the amount of unclaimed reward tokens a user has in a pool. function getStakeTotalUnclaimed(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.getUpdatedTotalUnclaimed(_pools.get(_poolId), _ctx); } /// @dev Updates all of the pools. function _updatePools() internal { for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); } } /// @dev Stakes tokens into a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function _deposit(uint256 _poolId, uint256 _depositAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.add(_depositAmount); _stake.totalDeposited = _stake.totalDeposited.add(_depositAmount); _pool.token.safeTransferFrom(msg.sender, address(this), _depositAmount); emit TokensDeposited(msg.sender, _poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function _withdraw(uint256 _poolId, uint256 _withdrawAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.sub(_withdrawAmount); _stake.totalDeposited = _stake.totalDeposited.sub(_withdrawAmount); _pool.token.safeTransfer(msg.sender, _withdrawAmount); emit TokensWithdrawn(msg.sender, _poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function _claim(uint256 _poolId) internal { Stake.Data storage _stake = _stakes[msg.sender][_poolId]; uint256 _claimAmount = _stake.totalUnclaimed; _stake.totalUnclaimed = 0; reward.mint(msg.sender, _claimAmount); emit TokensClaimed(msg.sender, _poolId, _claimAmount); } }
/// /// @dev A contract which allows users to stake to farm tokens. /// /// This contract was inspired by Chef Nomi's 'MasterChef' contract which can be found in this /// repository: https://github.com/sushiswap/sushiswap.
NatSpecSingleLine
exit
function exit(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _stake.totalDeposited); }
/// @dev Claims all rewards from a pool and then withdraws all staked tokens. /// /// @param _poolId the pool to exit from.
NatSpecSingleLine
v0.6.12+commit.27d51765
{ "func_code_index": [ 6191, 6476 ] }
1,311
ALCXRewarder
contracts/StakingPools.sol
0xd101479ce045b903ae14ec6afa7a11171afb5dfa
Solidity
StakingPools
contract StakingPools is ReentrancyGuard { using FixedPointMath for FixedPointMath.uq192x64; using Pool for Pool.Data; using Pool for Pool.List; using SafeERC20 for IERC20; using SafeMath for uint256; using Stake for Stake.Data; event PendingGovernanceUpdated(address pendingGovernance); event GovernanceUpdated(address governance); event RewardRateUpdated(uint256 rewardRate); event PoolRewardWeightUpdated(uint256 indexed poolId, uint256 rewardWeight); event PoolCreated(uint256 indexed poolId, IERC20 indexed token); event TokensDeposited(address indexed user, uint256 indexed poolId, uint256 amount); event TokensWithdrawn(address indexed user, uint256 indexed poolId, uint256 amount); event TokensClaimed(address indexed user, uint256 indexed poolId, uint256 amount); /// @dev The token which will be minted as a reward for staking. IMintableERC20 public reward; /// @dev The address of the account which currently has administrative capabilities over this contract. address public governance; address public pendingGovernance; /// @dev Tokens are mapped to their pool identifier plus one. Tokens that do not have an associated pool /// will return an identifier of zero. mapping(IERC20 => uint256) public tokenPoolIds; /// @dev The context shared between the pools. Pool.Context private _ctx; /// @dev A list of all of the pools. Pool.List private _pools; /// @dev A mapping of all of the user stakes mapped first by pool and then by address. mapping(address => mapping(uint256 => Stake.Data)) private _stakes; constructor(IMintableERC20 _reward, address _governance) public { require(_governance != address(0), "StakingPools: governance address cannot be 0x0"); reward = _reward; governance = _governance; } /// @dev A modifier which reverts when the caller is not the governance. modifier onlyGovernance() { require(msg.sender == governance, "StakingPools: only governance"); _; } /// @dev Sets the governance. /// /// This function can only called by the current governance. /// /// @param _pendingGovernance the new pending governance. function setPendingGovernance(address _pendingGovernance) external onlyGovernance { require(_pendingGovernance != address(0), "StakingPools: pending governance address cannot be 0x0"); pendingGovernance = _pendingGovernance; emit PendingGovernanceUpdated(_pendingGovernance); } function acceptGovernance() external { require(msg.sender == pendingGovernance, "StakingPools: only pending governance"); address _pendingGovernance = pendingGovernance; governance = _pendingGovernance; emit GovernanceUpdated(_pendingGovernance); } /// @dev Sets the distribution reward rate. /// /// This will update all of the pools. /// /// @param _rewardRate The number of tokens to distribute per second. function setRewardRate(uint256 _rewardRate) external onlyGovernance { _updatePools(); _ctx.rewardRate = _rewardRate; emit RewardRateUpdated(_rewardRate); } /// @dev Creates a new pool. /// /// The created pool will need to have its reward weight initialized before it begins generating rewards. /// /// @param _token The token the pool will accept for staking. /// /// @return the identifier for the newly created pool. function createPool(IERC20 _token) external onlyGovernance returns (uint256) { require(tokenPoolIds[_token] == 0, "StakingPools: token already has a pool"); uint256 _poolId = _pools.length(); _pools.push( Pool.Data({ token: _token, totalDeposited: 0, rewardWeight: 0, accumulatedRewardWeight: FixedPointMath.uq192x64(0), lastUpdatedBlock: block.number }) ); tokenPoolIds[_token] = _poolId + 1; emit PoolCreated(_poolId, _token); return _poolId; } /// @dev Sets the reward weights of all of the pools. /// /// @param _rewardWeights The reward weights of all of the pools. function setRewardWeights(uint256[] calldata _rewardWeights) external onlyGovernance { require(_rewardWeights.length == _pools.length(), "StakingPools: weights length mismatch"); _updatePools(); uint256 _totalRewardWeight = _ctx.totalRewardWeight; for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); uint256 _currentRewardWeight = _pool.rewardWeight; if (_currentRewardWeight == _rewardWeights[_poolId]) { continue; } // FIXME _totalRewardWeight = _totalRewardWeight.sub(_currentRewardWeight).add(_rewardWeights[_poolId]); _pool.rewardWeight = _rewardWeights[_poolId]; emit PoolRewardWeightUpdated(_poolId, _rewardWeights[_poolId]); } _ctx.totalRewardWeight = _totalRewardWeight; } /// @dev Stakes tokens into a pool. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function deposit(uint256 _poolId, uint256 _depositAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _deposit(_poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function withdraw(uint256 _poolId, uint256 _withdrawAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function claim(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); } /// @dev Claims all rewards from a pool and then withdraws all staked tokens. /// /// @param _poolId the pool to exit from. function exit(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _stake.totalDeposited); } /// @dev Gets the rate at which tokens are minted to stakers for all pools. /// /// @return the reward rate. function rewardRate() external view returns (uint256) { return _ctx.rewardRate; } /// @dev Gets the total reward weight between all the pools. /// /// @return the total reward weight. function totalRewardWeight() external view returns (uint256) { return _ctx.totalRewardWeight; } /// @dev Gets the number of pools that exist. /// /// @return the pool count. function poolCount() external view returns (uint256) { return _pools.length(); } /// @dev Gets the token a pool accepts. /// /// @param _poolId the identifier of the pool. /// /// @return the token. function getPoolToken(uint256 _poolId) external view returns (IERC20) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.token; } /// @dev Gets the total amount of funds staked in a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the total amount of staked or deposited tokens. function getPoolTotalDeposited(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.totalDeposited; } /// @dev Gets the reward weight of a pool which determines how much of the total rewards it receives per block. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward weight. function getPoolRewardWeight(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.rewardWeight; } /// @dev Gets the amount of tokens per block being distributed to stakers for a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward rate. function getPoolRewardRate(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.getRewardRate(_ctx); } /// @dev Gets the number of tokens a user has staked into a pool. /// /// @param _account The account to query. /// @param _poolId the identifier of the pool. /// /// @return the amount of deposited tokens. function getStakeTotalDeposited(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.totalDeposited; } /// @dev Gets the number of unclaimed reward tokens a user can claim from a pool. /// /// @param _account The account to get the unclaimed balance of. /// @param _poolId The pool to check for unclaimed rewards. /// /// @return the amount of unclaimed reward tokens a user has in a pool. function getStakeTotalUnclaimed(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.getUpdatedTotalUnclaimed(_pools.get(_poolId), _ctx); } /// @dev Updates all of the pools. function _updatePools() internal { for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); } } /// @dev Stakes tokens into a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function _deposit(uint256 _poolId, uint256 _depositAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.add(_depositAmount); _stake.totalDeposited = _stake.totalDeposited.add(_depositAmount); _pool.token.safeTransferFrom(msg.sender, address(this), _depositAmount); emit TokensDeposited(msg.sender, _poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function _withdraw(uint256 _poolId, uint256 _withdrawAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.sub(_withdrawAmount); _stake.totalDeposited = _stake.totalDeposited.sub(_withdrawAmount); _pool.token.safeTransfer(msg.sender, _withdrawAmount); emit TokensWithdrawn(msg.sender, _poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function _claim(uint256 _poolId) internal { Stake.Data storage _stake = _stakes[msg.sender][_poolId]; uint256 _claimAmount = _stake.totalUnclaimed; _stake.totalUnclaimed = 0; reward.mint(msg.sender, _claimAmount); emit TokensClaimed(msg.sender, _poolId, _claimAmount); } }
/// /// @dev A contract which allows users to stake to farm tokens. /// /// This contract was inspired by Chef Nomi's 'MasterChef' contract which can be found in this /// repository: https://github.com/sushiswap/sushiswap.
NatSpecSingleLine
rewardRate
function rewardRate() external view returns (uint256) { return _ctx.rewardRate; }
/// @dev Gets the rate at which tokens are minted to stakers for all pools. /// /// @return the reward rate.
NatSpecSingleLine
v0.6.12+commit.27d51765
{ "func_code_index": [ 6590, 6675 ] }
1,312
ALCXRewarder
contracts/StakingPools.sol
0xd101479ce045b903ae14ec6afa7a11171afb5dfa
Solidity
StakingPools
contract StakingPools is ReentrancyGuard { using FixedPointMath for FixedPointMath.uq192x64; using Pool for Pool.Data; using Pool for Pool.List; using SafeERC20 for IERC20; using SafeMath for uint256; using Stake for Stake.Data; event PendingGovernanceUpdated(address pendingGovernance); event GovernanceUpdated(address governance); event RewardRateUpdated(uint256 rewardRate); event PoolRewardWeightUpdated(uint256 indexed poolId, uint256 rewardWeight); event PoolCreated(uint256 indexed poolId, IERC20 indexed token); event TokensDeposited(address indexed user, uint256 indexed poolId, uint256 amount); event TokensWithdrawn(address indexed user, uint256 indexed poolId, uint256 amount); event TokensClaimed(address indexed user, uint256 indexed poolId, uint256 amount); /// @dev The token which will be minted as a reward for staking. IMintableERC20 public reward; /// @dev The address of the account which currently has administrative capabilities over this contract. address public governance; address public pendingGovernance; /// @dev Tokens are mapped to their pool identifier plus one. Tokens that do not have an associated pool /// will return an identifier of zero. mapping(IERC20 => uint256) public tokenPoolIds; /// @dev The context shared between the pools. Pool.Context private _ctx; /// @dev A list of all of the pools. Pool.List private _pools; /// @dev A mapping of all of the user stakes mapped first by pool and then by address. mapping(address => mapping(uint256 => Stake.Data)) private _stakes; constructor(IMintableERC20 _reward, address _governance) public { require(_governance != address(0), "StakingPools: governance address cannot be 0x0"); reward = _reward; governance = _governance; } /// @dev A modifier which reverts when the caller is not the governance. modifier onlyGovernance() { require(msg.sender == governance, "StakingPools: only governance"); _; } /// @dev Sets the governance. /// /// This function can only called by the current governance. /// /// @param _pendingGovernance the new pending governance. function setPendingGovernance(address _pendingGovernance) external onlyGovernance { require(_pendingGovernance != address(0), "StakingPools: pending governance address cannot be 0x0"); pendingGovernance = _pendingGovernance; emit PendingGovernanceUpdated(_pendingGovernance); } function acceptGovernance() external { require(msg.sender == pendingGovernance, "StakingPools: only pending governance"); address _pendingGovernance = pendingGovernance; governance = _pendingGovernance; emit GovernanceUpdated(_pendingGovernance); } /// @dev Sets the distribution reward rate. /// /// This will update all of the pools. /// /// @param _rewardRate The number of tokens to distribute per second. function setRewardRate(uint256 _rewardRate) external onlyGovernance { _updatePools(); _ctx.rewardRate = _rewardRate; emit RewardRateUpdated(_rewardRate); } /// @dev Creates a new pool. /// /// The created pool will need to have its reward weight initialized before it begins generating rewards. /// /// @param _token The token the pool will accept for staking. /// /// @return the identifier for the newly created pool. function createPool(IERC20 _token) external onlyGovernance returns (uint256) { require(tokenPoolIds[_token] == 0, "StakingPools: token already has a pool"); uint256 _poolId = _pools.length(); _pools.push( Pool.Data({ token: _token, totalDeposited: 0, rewardWeight: 0, accumulatedRewardWeight: FixedPointMath.uq192x64(0), lastUpdatedBlock: block.number }) ); tokenPoolIds[_token] = _poolId + 1; emit PoolCreated(_poolId, _token); return _poolId; } /// @dev Sets the reward weights of all of the pools. /// /// @param _rewardWeights The reward weights of all of the pools. function setRewardWeights(uint256[] calldata _rewardWeights) external onlyGovernance { require(_rewardWeights.length == _pools.length(), "StakingPools: weights length mismatch"); _updatePools(); uint256 _totalRewardWeight = _ctx.totalRewardWeight; for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); uint256 _currentRewardWeight = _pool.rewardWeight; if (_currentRewardWeight == _rewardWeights[_poolId]) { continue; } // FIXME _totalRewardWeight = _totalRewardWeight.sub(_currentRewardWeight).add(_rewardWeights[_poolId]); _pool.rewardWeight = _rewardWeights[_poolId]; emit PoolRewardWeightUpdated(_poolId, _rewardWeights[_poolId]); } _ctx.totalRewardWeight = _totalRewardWeight; } /// @dev Stakes tokens into a pool. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function deposit(uint256 _poolId, uint256 _depositAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _deposit(_poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function withdraw(uint256 _poolId, uint256 _withdrawAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function claim(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); } /// @dev Claims all rewards from a pool and then withdraws all staked tokens. /// /// @param _poolId the pool to exit from. function exit(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _stake.totalDeposited); } /// @dev Gets the rate at which tokens are minted to stakers for all pools. /// /// @return the reward rate. function rewardRate() external view returns (uint256) { return _ctx.rewardRate; } /// @dev Gets the total reward weight between all the pools. /// /// @return the total reward weight. function totalRewardWeight() external view returns (uint256) { return _ctx.totalRewardWeight; } /// @dev Gets the number of pools that exist. /// /// @return the pool count. function poolCount() external view returns (uint256) { return _pools.length(); } /// @dev Gets the token a pool accepts. /// /// @param _poolId the identifier of the pool. /// /// @return the token. function getPoolToken(uint256 _poolId) external view returns (IERC20) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.token; } /// @dev Gets the total amount of funds staked in a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the total amount of staked or deposited tokens. function getPoolTotalDeposited(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.totalDeposited; } /// @dev Gets the reward weight of a pool which determines how much of the total rewards it receives per block. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward weight. function getPoolRewardWeight(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.rewardWeight; } /// @dev Gets the amount of tokens per block being distributed to stakers for a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward rate. function getPoolRewardRate(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.getRewardRate(_ctx); } /// @dev Gets the number of tokens a user has staked into a pool. /// /// @param _account The account to query. /// @param _poolId the identifier of the pool. /// /// @return the amount of deposited tokens. function getStakeTotalDeposited(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.totalDeposited; } /// @dev Gets the number of unclaimed reward tokens a user can claim from a pool. /// /// @param _account The account to get the unclaimed balance of. /// @param _poolId The pool to check for unclaimed rewards. /// /// @return the amount of unclaimed reward tokens a user has in a pool. function getStakeTotalUnclaimed(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.getUpdatedTotalUnclaimed(_pools.get(_poolId), _ctx); } /// @dev Updates all of the pools. function _updatePools() internal { for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); } } /// @dev Stakes tokens into a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function _deposit(uint256 _poolId, uint256 _depositAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.add(_depositAmount); _stake.totalDeposited = _stake.totalDeposited.add(_depositAmount); _pool.token.safeTransferFrom(msg.sender, address(this), _depositAmount); emit TokensDeposited(msg.sender, _poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function _withdraw(uint256 _poolId, uint256 _withdrawAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.sub(_withdrawAmount); _stake.totalDeposited = _stake.totalDeposited.sub(_withdrawAmount); _pool.token.safeTransfer(msg.sender, _withdrawAmount); emit TokensWithdrawn(msg.sender, _poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function _claim(uint256 _poolId) internal { Stake.Data storage _stake = _stakes[msg.sender][_poolId]; uint256 _claimAmount = _stake.totalUnclaimed; _stake.totalUnclaimed = 0; reward.mint(msg.sender, _claimAmount); emit TokensClaimed(msg.sender, _poolId, _claimAmount); } }
/// /// @dev A contract which allows users to stake to farm tokens. /// /// This contract was inspired by Chef Nomi's 'MasterChef' contract which can be found in this /// repository: https://github.com/sushiswap/sushiswap.
NatSpecSingleLine
totalRewardWeight
function totalRewardWeight() external view returns (uint256) { return _ctx.totalRewardWeight; }
/// @dev Gets the total reward weight between all the pools. /// /// @return the total reward weight.
NatSpecSingleLine
v0.6.12+commit.27d51765
{ "func_code_index": [ 6782, 6881 ] }
1,313
ALCXRewarder
contracts/StakingPools.sol
0xd101479ce045b903ae14ec6afa7a11171afb5dfa
Solidity
StakingPools
contract StakingPools is ReentrancyGuard { using FixedPointMath for FixedPointMath.uq192x64; using Pool for Pool.Data; using Pool for Pool.List; using SafeERC20 for IERC20; using SafeMath for uint256; using Stake for Stake.Data; event PendingGovernanceUpdated(address pendingGovernance); event GovernanceUpdated(address governance); event RewardRateUpdated(uint256 rewardRate); event PoolRewardWeightUpdated(uint256 indexed poolId, uint256 rewardWeight); event PoolCreated(uint256 indexed poolId, IERC20 indexed token); event TokensDeposited(address indexed user, uint256 indexed poolId, uint256 amount); event TokensWithdrawn(address indexed user, uint256 indexed poolId, uint256 amount); event TokensClaimed(address indexed user, uint256 indexed poolId, uint256 amount); /// @dev The token which will be minted as a reward for staking. IMintableERC20 public reward; /// @dev The address of the account which currently has administrative capabilities over this contract. address public governance; address public pendingGovernance; /// @dev Tokens are mapped to their pool identifier plus one. Tokens that do not have an associated pool /// will return an identifier of zero. mapping(IERC20 => uint256) public tokenPoolIds; /// @dev The context shared between the pools. Pool.Context private _ctx; /// @dev A list of all of the pools. Pool.List private _pools; /// @dev A mapping of all of the user stakes mapped first by pool and then by address. mapping(address => mapping(uint256 => Stake.Data)) private _stakes; constructor(IMintableERC20 _reward, address _governance) public { require(_governance != address(0), "StakingPools: governance address cannot be 0x0"); reward = _reward; governance = _governance; } /// @dev A modifier which reverts when the caller is not the governance. modifier onlyGovernance() { require(msg.sender == governance, "StakingPools: only governance"); _; } /// @dev Sets the governance. /// /// This function can only called by the current governance. /// /// @param _pendingGovernance the new pending governance. function setPendingGovernance(address _pendingGovernance) external onlyGovernance { require(_pendingGovernance != address(0), "StakingPools: pending governance address cannot be 0x0"); pendingGovernance = _pendingGovernance; emit PendingGovernanceUpdated(_pendingGovernance); } function acceptGovernance() external { require(msg.sender == pendingGovernance, "StakingPools: only pending governance"); address _pendingGovernance = pendingGovernance; governance = _pendingGovernance; emit GovernanceUpdated(_pendingGovernance); } /// @dev Sets the distribution reward rate. /// /// This will update all of the pools. /// /// @param _rewardRate The number of tokens to distribute per second. function setRewardRate(uint256 _rewardRate) external onlyGovernance { _updatePools(); _ctx.rewardRate = _rewardRate; emit RewardRateUpdated(_rewardRate); } /// @dev Creates a new pool. /// /// The created pool will need to have its reward weight initialized before it begins generating rewards. /// /// @param _token The token the pool will accept for staking. /// /// @return the identifier for the newly created pool. function createPool(IERC20 _token) external onlyGovernance returns (uint256) { require(tokenPoolIds[_token] == 0, "StakingPools: token already has a pool"); uint256 _poolId = _pools.length(); _pools.push( Pool.Data({ token: _token, totalDeposited: 0, rewardWeight: 0, accumulatedRewardWeight: FixedPointMath.uq192x64(0), lastUpdatedBlock: block.number }) ); tokenPoolIds[_token] = _poolId + 1; emit PoolCreated(_poolId, _token); return _poolId; } /// @dev Sets the reward weights of all of the pools. /// /// @param _rewardWeights The reward weights of all of the pools. function setRewardWeights(uint256[] calldata _rewardWeights) external onlyGovernance { require(_rewardWeights.length == _pools.length(), "StakingPools: weights length mismatch"); _updatePools(); uint256 _totalRewardWeight = _ctx.totalRewardWeight; for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); uint256 _currentRewardWeight = _pool.rewardWeight; if (_currentRewardWeight == _rewardWeights[_poolId]) { continue; } // FIXME _totalRewardWeight = _totalRewardWeight.sub(_currentRewardWeight).add(_rewardWeights[_poolId]); _pool.rewardWeight = _rewardWeights[_poolId]; emit PoolRewardWeightUpdated(_poolId, _rewardWeights[_poolId]); } _ctx.totalRewardWeight = _totalRewardWeight; } /// @dev Stakes tokens into a pool. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function deposit(uint256 _poolId, uint256 _depositAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _deposit(_poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function withdraw(uint256 _poolId, uint256 _withdrawAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function claim(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); } /// @dev Claims all rewards from a pool and then withdraws all staked tokens. /// /// @param _poolId the pool to exit from. function exit(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _stake.totalDeposited); } /// @dev Gets the rate at which tokens are minted to stakers for all pools. /// /// @return the reward rate. function rewardRate() external view returns (uint256) { return _ctx.rewardRate; } /// @dev Gets the total reward weight between all the pools. /// /// @return the total reward weight. function totalRewardWeight() external view returns (uint256) { return _ctx.totalRewardWeight; } /// @dev Gets the number of pools that exist. /// /// @return the pool count. function poolCount() external view returns (uint256) { return _pools.length(); } /// @dev Gets the token a pool accepts. /// /// @param _poolId the identifier of the pool. /// /// @return the token. function getPoolToken(uint256 _poolId) external view returns (IERC20) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.token; } /// @dev Gets the total amount of funds staked in a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the total amount of staked or deposited tokens. function getPoolTotalDeposited(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.totalDeposited; } /// @dev Gets the reward weight of a pool which determines how much of the total rewards it receives per block. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward weight. function getPoolRewardWeight(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.rewardWeight; } /// @dev Gets the amount of tokens per block being distributed to stakers for a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward rate. function getPoolRewardRate(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.getRewardRate(_ctx); } /// @dev Gets the number of tokens a user has staked into a pool. /// /// @param _account The account to query. /// @param _poolId the identifier of the pool. /// /// @return the amount of deposited tokens. function getStakeTotalDeposited(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.totalDeposited; } /// @dev Gets the number of unclaimed reward tokens a user can claim from a pool. /// /// @param _account The account to get the unclaimed balance of. /// @param _poolId The pool to check for unclaimed rewards. /// /// @return the amount of unclaimed reward tokens a user has in a pool. function getStakeTotalUnclaimed(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.getUpdatedTotalUnclaimed(_pools.get(_poolId), _ctx); } /// @dev Updates all of the pools. function _updatePools() internal { for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); } } /// @dev Stakes tokens into a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function _deposit(uint256 _poolId, uint256 _depositAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.add(_depositAmount); _stake.totalDeposited = _stake.totalDeposited.add(_depositAmount); _pool.token.safeTransferFrom(msg.sender, address(this), _depositAmount); emit TokensDeposited(msg.sender, _poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function _withdraw(uint256 _poolId, uint256 _withdrawAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.sub(_withdrawAmount); _stake.totalDeposited = _stake.totalDeposited.sub(_withdrawAmount); _pool.token.safeTransfer(msg.sender, _withdrawAmount); emit TokensWithdrawn(msg.sender, _poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function _claim(uint256 _poolId) internal { Stake.Data storage _stake = _stakes[msg.sender][_poolId]; uint256 _claimAmount = _stake.totalUnclaimed; _stake.totalUnclaimed = 0; reward.mint(msg.sender, _claimAmount); emit TokensClaimed(msg.sender, _poolId, _claimAmount); } }
/// /// @dev A contract which allows users to stake to farm tokens. /// /// This contract was inspired by Chef Nomi's 'MasterChef' contract which can be found in this /// repository: https://github.com/sushiswap/sushiswap.
NatSpecSingleLine
poolCount
function poolCount() external view returns (uint256) { return _pools.length(); }
/// @dev Gets the number of pools that exist. /// /// @return the pool count.
NatSpecSingleLine
v0.6.12+commit.27d51765
{ "func_code_index": [ 6964, 7048 ] }
1,314
ALCXRewarder
contracts/StakingPools.sol
0xd101479ce045b903ae14ec6afa7a11171afb5dfa
Solidity
StakingPools
contract StakingPools is ReentrancyGuard { using FixedPointMath for FixedPointMath.uq192x64; using Pool for Pool.Data; using Pool for Pool.List; using SafeERC20 for IERC20; using SafeMath for uint256; using Stake for Stake.Data; event PendingGovernanceUpdated(address pendingGovernance); event GovernanceUpdated(address governance); event RewardRateUpdated(uint256 rewardRate); event PoolRewardWeightUpdated(uint256 indexed poolId, uint256 rewardWeight); event PoolCreated(uint256 indexed poolId, IERC20 indexed token); event TokensDeposited(address indexed user, uint256 indexed poolId, uint256 amount); event TokensWithdrawn(address indexed user, uint256 indexed poolId, uint256 amount); event TokensClaimed(address indexed user, uint256 indexed poolId, uint256 amount); /// @dev The token which will be minted as a reward for staking. IMintableERC20 public reward; /// @dev The address of the account which currently has administrative capabilities over this contract. address public governance; address public pendingGovernance; /// @dev Tokens are mapped to their pool identifier plus one. Tokens that do not have an associated pool /// will return an identifier of zero. mapping(IERC20 => uint256) public tokenPoolIds; /// @dev The context shared between the pools. Pool.Context private _ctx; /// @dev A list of all of the pools. Pool.List private _pools; /// @dev A mapping of all of the user stakes mapped first by pool and then by address. mapping(address => mapping(uint256 => Stake.Data)) private _stakes; constructor(IMintableERC20 _reward, address _governance) public { require(_governance != address(0), "StakingPools: governance address cannot be 0x0"); reward = _reward; governance = _governance; } /// @dev A modifier which reverts when the caller is not the governance. modifier onlyGovernance() { require(msg.sender == governance, "StakingPools: only governance"); _; } /// @dev Sets the governance. /// /// This function can only called by the current governance. /// /// @param _pendingGovernance the new pending governance. function setPendingGovernance(address _pendingGovernance) external onlyGovernance { require(_pendingGovernance != address(0), "StakingPools: pending governance address cannot be 0x0"); pendingGovernance = _pendingGovernance; emit PendingGovernanceUpdated(_pendingGovernance); } function acceptGovernance() external { require(msg.sender == pendingGovernance, "StakingPools: only pending governance"); address _pendingGovernance = pendingGovernance; governance = _pendingGovernance; emit GovernanceUpdated(_pendingGovernance); } /// @dev Sets the distribution reward rate. /// /// This will update all of the pools. /// /// @param _rewardRate The number of tokens to distribute per second. function setRewardRate(uint256 _rewardRate) external onlyGovernance { _updatePools(); _ctx.rewardRate = _rewardRate; emit RewardRateUpdated(_rewardRate); } /// @dev Creates a new pool. /// /// The created pool will need to have its reward weight initialized before it begins generating rewards. /// /// @param _token The token the pool will accept for staking. /// /// @return the identifier for the newly created pool. function createPool(IERC20 _token) external onlyGovernance returns (uint256) { require(tokenPoolIds[_token] == 0, "StakingPools: token already has a pool"); uint256 _poolId = _pools.length(); _pools.push( Pool.Data({ token: _token, totalDeposited: 0, rewardWeight: 0, accumulatedRewardWeight: FixedPointMath.uq192x64(0), lastUpdatedBlock: block.number }) ); tokenPoolIds[_token] = _poolId + 1; emit PoolCreated(_poolId, _token); return _poolId; } /// @dev Sets the reward weights of all of the pools. /// /// @param _rewardWeights The reward weights of all of the pools. function setRewardWeights(uint256[] calldata _rewardWeights) external onlyGovernance { require(_rewardWeights.length == _pools.length(), "StakingPools: weights length mismatch"); _updatePools(); uint256 _totalRewardWeight = _ctx.totalRewardWeight; for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); uint256 _currentRewardWeight = _pool.rewardWeight; if (_currentRewardWeight == _rewardWeights[_poolId]) { continue; } // FIXME _totalRewardWeight = _totalRewardWeight.sub(_currentRewardWeight).add(_rewardWeights[_poolId]); _pool.rewardWeight = _rewardWeights[_poolId]; emit PoolRewardWeightUpdated(_poolId, _rewardWeights[_poolId]); } _ctx.totalRewardWeight = _totalRewardWeight; } /// @dev Stakes tokens into a pool. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function deposit(uint256 _poolId, uint256 _depositAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _deposit(_poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function withdraw(uint256 _poolId, uint256 _withdrawAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function claim(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); } /// @dev Claims all rewards from a pool and then withdraws all staked tokens. /// /// @param _poolId the pool to exit from. function exit(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _stake.totalDeposited); } /// @dev Gets the rate at which tokens are minted to stakers for all pools. /// /// @return the reward rate. function rewardRate() external view returns (uint256) { return _ctx.rewardRate; } /// @dev Gets the total reward weight between all the pools. /// /// @return the total reward weight. function totalRewardWeight() external view returns (uint256) { return _ctx.totalRewardWeight; } /// @dev Gets the number of pools that exist. /// /// @return the pool count. function poolCount() external view returns (uint256) { return _pools.length(); } /// @dev Gets the token a pool accepts. /// /// @param _poolId the identifier of the pool. /// /// @return the token. function getPoolToken(uint256 _poolId) external view returns (IERC20) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.token; } /// @dev Gets the total amount of funds staked in a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the total amount of staked or deposited tokens. function getPoolTotalDeposited(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.totalDeposited; } /// @dev Gets the reward weight of a pool which determines how much of the total rewards it receives per block. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward weight. function getPoolRewardWeight(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.rewardWeight; } /// @dev Gets the amount of tokens per block being distributed to stakers for a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward rate. function getPoolRewardRate(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.getRewardRate(_ctx); } /// @dev Gets the number of tokens a user has staked into a pool. /// /// @param _account The account to query. /// @param _poolId the identifier of the pool. /// /// @return the amount of deposited tokens. function getStakeTotalDeposited(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.totalDeposited; } /// @dev Gets the number of unclaimed reward tokens a user can claim from a pool. /// /// @param _account The account to get the unclaimed balance of. /// @param _poolId The pool to check for unclaimed rewards. /// /// @return the amount of unclaimed reward tokens a user has in a pool. function getStakeTotalUnclaimed(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.getUpdatedTotalUnclaimed(_pools.get(_poolId), _ctx); } /// @dev Updates all of the pools. function _updatePools() internal { for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); } } /// @dev Stakes tokens into a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function _deposit(uint256 _poolId, uint256 _depositAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.add(_depositAmount); _stake.totalDeposited = _stake.totalDeposited.add(_depositAmount); _pool.token.safeTransferFrom(msg.sender, address(this), _depositAmount); emit TokensDeposited(msg.sender, _poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function _withdraw(uint256 _poolId, uint256 _withdrawAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.sub(_withdrawAmount); _stake.totalDeposited = _stake.totalDeposited.sub(_withdrawAmount); _pool.token.safeTransfer(msg.sender, _withdrawAmount); emit TokensWithdrawn(msg.sender, _poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function _claim(uint256 _poolId) internal { Stake.Data storage _stake = _stakes[msg.sender][_poolId]; uint256 _claimAmount = _stake.totalUnclaimed; _stake.totalUnclaimed = 0; reward.mint(msg.sender, _claimAmount); emit TokensClaimed(msg.sender, _poolId, _claimAmount); } }
/// /// @dev A contract which allows users to stake to farm tokens. /// /// This contract was inspired by Chef Nomi's 'MasterChef' contract which can be found in this /// repository: https://github.com/sushiswap/sushiswap.
NatSpecSingleLine
getPoolToken
function getPoolToken(uint256 _poolId) external view returns (IERC20) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.token; }
/// @dev Gets the token a pool accepts. /// /// @param _poolId the identifier of the pool. /// /// @return the token.
NatSpecSingleLine
v0.6.12+commit.27d51765
{ "func_code_index": [ 7173, 7319 ] }
1,315
ALCXRewarder
contracts/StakingPools.sol
0xd101479ce045b903ae14ec6afa7a11171afb5dfa
Solidity
StakingPools
contract StakingPools is ReentrancyGuard { using FixedPointMath for FixedPointMath.uq192x64; using Pool for Pool.Data; using Pool for Pool.List; using SafeERC20 for IERC20; using SafeMath for uint256; using Stake for Stake.Data; event PendingGovernanceUpdated(address pendingGovernance); event GovernanceUpdated(address governance); event RewardRateUpdated(uint256 rewardRate); event PoolRewardWeightUpdated(uint256 indexed poolId, uint256 rewardWeight); event PoolCreated(uint256 indexed poolId, IERC20 indexed token); event TokensDeposited(address indexed user, uint256 indexed poolId, uint256 amount); event TokensWithdrawn(address indexed user, uint256 indexed poolId, uint256 amount); event TokensClaimed(address indexed user, uint256 indexed poolId, uint256 amount); /// @dev The token which will be minted as a reward for staking. IMintableERC20 public reward; /// @dev The address of the account which currently has administrative capabilities over this contract. address public governance; address public pendingGovernance; /// @dev Tokens are mapped to their pool identifier plus one. Tokens that do not have an associated pool /// will return an identifier of zero. mapping(IERC20 => uint256) public tokenPoolIds; /// @dev The context shared between the pools. Pool.Context private _ctx; /// @dev A list of all of the pools. Pool.List private _pools; /// @dev A mapping of all of the user stakes mapped first by pool and then by address. mapping(address => mapping(uint256 => Stake.Data)) private _stakes; constructor(IMintableERC20 _reward, address _governance) public { require(_governance != address(0), "StakingPools: governance address cannot be 0x0"); reward = _reward; governance = _governance; } /// @dev A modifier which reverts when the caller is not the governance. modifier onlyGovernance() { require(msg.sender == governance, "StakingPools: only governance"); _; } /// @dev Sets the governance. /// /// This function can only called by the current governance. /// /// @param _pendingGovernance the new pending governance. function setPendingGovernance(address _pendingGovernance) external onlyGovernance { require(_pendingGovernance != address(0), "StakingPools: pending governance address cannot be 0x0"); pendingGovernance = _pendingGovernance; emit PendingGovernanceUpdated(_pendingGovernance); } function acceptGovernance() external { require(msg.sender == pendingGovernance, "StakingPools: only pending governance"); address _pendingGovernance = pendingGovernance; governance = _pendingGovernance; emit GovernanceUpdated(_pendingGovernance); } /// @dev Sets the distribution reward rate. /// /// This will update all of the pools. /// /// @param _rewardRate The number of tokens to distribute per second. function setRewardRate(uint256 _rewardRate) external onlyGovernance { _updatePools(); _ctx.rewardRate = _rewardRate; emit RewardRateUpdated(_rewardRate); } /// @dev Creates a new pool. /// /// The created pool will need to have its reward weight initialized before it begins generating rewards. /// /// @param _token The token the pool will accept for staking. /// /// @return the identifier for the newly created pool. function createPool(IERC20 _token) external onlyGovernance returns (uint256) { require(tokenPoolIds[_token] == 0, "StakingPools: token already has a pool"); uint256 _poolId = _pools.length(); _pools.push( Pool.Data({ token: _token, totalDeposited: 0, rewardWeight: 0, accumulatedRewardWeight: FixedPointMath.uq192x64(0), lastUpdatedBlock: block.number }) ); tokenPoolIds[_token] = _poolId + 1; emit PoolCreated(_poolId, _token); return _poolId; } /// @dev Sets the reward weights of all of the pools. /// /// @param _rewardWeights The reward weights of all of the pools. function setRewardWeights(uint256[] calldata _rewardWeights) external onlyGovernance { require(_rewardWeights.length == _pools.length(), "StakingPools: weights length mismatch"); _updatePools(); uint256 _totalRewardWeight = _ctx.totalRewardWeight; for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); uint256 _currentRewardWeight = _pool.rewardWeight; if (_currentRewardWeight == _rewardWeights[_poolId]) { continue; } // FIXME _totalRewardWeight = _totalRewardWeight.sub(_currentRewardWeight).add(_rewardWeights[_poolId]); _pool.rewardWeight = _rewardWeights[_poolId]; emit PoolRewardWeightUpdated(_poolId, _rewardWeights[_poolId]); } _ctx.totalRewardWeight = _totalRewardWeight; } /// @dev Stakes tokens into a pool. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function deposit(uint256 _poolId, uint256 _depositAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _deposit(_poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function withdraw(uint256 _poolId, uint256 _withdrawAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function claim(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); } /// @dev Claims all rewards from a pool and then withdraws all staked tokens. /// /// @param _poolId the pool to exit from. function exit(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _stake.totalDeposited); } /// @dev Gets the rate at which tokens are minted to stakers for all pools. /// /// @return the reward rate. function rewardRate() external view returns (uint256) { return _ctx.rewardRate; } /// @dev Gets the total reward weight between all the pools. /// /// @return the total reward weight. function totalRewardWeight() external view returns (uint256) { return _ctx.totalRewardWeight; } /// @dev Gets the number of pools that exist. /// /// @return the pool count. function poolCount() external view returns (uint256) { return _pools.length(); } /// @dev Gets the token a pool accepts. /// /// @param _poolId the identifier of the pool. /// /// @return the token. function getPoolToken(uint256 _poolId) external view returns (IERC20) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.token; } /// @dev Gets the total amount of funds staked in a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the total amount of staked or deposited tokens. function getPoolTotalDeposited(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.totalDeposited; } /// @dev Gets the reward weight of a pool which determines how much of the total rewards it receives per block. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward weight. function getPoolRewardWeight(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.rewardWeight; } /// @dev Gets the amount of tokens per block being distributed to stakers for a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward rate. function getPoolRewardRate(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.getRewardRate(_ctx); } /// @dev Gets the number of tokens a user has staked into a pool. /// /// @param _account The account to query. /// @param _poolId the identifier of the pool. /// /// @return the amount of deposited tokens. function getStakeTotalDeposited(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.totalDeposited; } /// @dev Gets the number of unclaimed reward tokens a user can claim from a pool. /// /// @param _account The account to get the unclaimed balance of. /// @param _poolId The pool to check for unclaimed rewards. /// /// @return the amount of unclaimed reward tokens a user has in a pool. function getStakeTotalUnclaimed(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.getUpdatedTotalUnclaimed(_pools.get(_poolId), _ctx); } /// @dev Updates all of the pools. function _updatePools() internal { for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); } } /// @dev Stakes tokens into a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function _deposit(uint256 _poolId, uint256 _depositAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.add(_depositAmount); _stake.totalDeposited = _stake.totalDeposited.add(_depositAmount); _pool.token.safeTransferFrom(msg.sender, address(this), _depositAmount); emit TokensDeposited(msg.sender, _poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function _withdraw(uint256 _poolId, uint256 _withdrawAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.sub(_withdrawAmount); _stake.totalDeposited = _stake.totalDeposited.sub(_withdrawAmount); _pool.token.safeTransfer(msg.sender, _withdrawAmount); emit TokensWithdrawn(msg.sender, _poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function _claim(uint256 _poolId) internal { Stake.Data storage _stake = _stakes[msg.sender][_poolId]; uint256 _claimAmount = _stake.totalUnclaimed; _stake.totalUnclaimed = 0; reward.mint(msg.sender, _claimAmount); emit TokensClaimed(msg.sender, _poolId, _claimAmount); } }
/// /// @dev A contract which allows users to stake to farm tokens. /// /// This contract was inspired by Chef Nomi's 'MasterChef' contract which can be found in this /// repository: https://github.com/sushiswap/sushiswap.
NatSpecSingleLine
getPoolTotalDeposited
function getPoolTotalDeposited(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.totalDeposited; }
/// @dev Gets the total amount of funds staked in a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the total amount of staked or deposited tokens.
NatSpecSingleLine
v0.6.12+commit.27d51765
{ "func_code_index": [ 7499, 7664 ] }
1,316
ALCXRewarder
contracts/StakingPools.sol
0xd101479ce045b903ae14ec6afa7a11171afb5dfa
Solidity
StakingPools
contract StakingPools is ReentrancyGuard { using FixedPointMath for FixedPointMath.uq192x64; using Pool for Pool.Data; using Pool for Pool.List; using SafeERC20 for IERC20; using SafeMath for uint256; using Stake for Stake.Data; event PendingGovernanceUpdated(address pendingGovernance); event GovernanceUpdated(address governance); event RewardRateUpdated(uint256 rewardRate); event PoolRewardWeightUpdated(uint256 indexed poolId, uint256 rewardWeight); event PoolCreated(uint256 indexed poolId, IERC20 indexed token); event TokensDeposited(address indexed user, uint256 indexed poolId, uint256 amount); event TokensWithdrawn(address indexed user, uint256 indexed poolId, uint256 amount); event TokensClaimed(address indexed user, uint256 indexed poolId, uint256 amount); /// @dev The token which will be minted as a reward for staking. IMintableERC20 public reward; /// @dev The address of the account which currently has administrative capabilities over this contract. address public governance; address public pendingGovernance; /// @dev Tokens are mapped to their pool identifier plus one. Tokens that do not have an associated pool /// will return an identifier of zero. mapping(IERC20 => uint256) public tokenPoolIds; /// @dev The context shared between the pools. Pool.Context private _ctx; /// @dev A list of all of the pools. Pool.List private _pools; /// @dev A mapping of all of the user stakes mapped first by pool and then by address. mapping(address => mapping(uint256 => Stake.Data)) private _stakes; constructor(IMintableERC20 _reward, address _governance) public { require(_governance != address(0), "StakingPools: governance address cannot be 0x0"); reward = _reward; governance = _governance; } /// @dev A modifier which reverts when the caller is not the governance. modifier onlyGovernance() { require(msg.sender == governance, "StakingPools: only governance"); _; } /// @dev Sets the governance. /// /// This function can only called by the current governance. /// /// @param _pendingGovernance the new pending governance. function setPendingGovernance(address _pendingGovernance) external onlyGovernance { require(_pendingGovernance != address(0), "StakingPools: pending governance address cannot be 0x0"); pendingGovernance = _pendingGovernance; emit PendingGovernanceUpdated(_pendingGovernance); } function acceptGovernance() external { require(msg.sender == pendingGovernance, "StakingPools: only pending governance"); address _pendingGovernance = pendingGovernance; governance = _pendingGovernance; emit GovernanceUpdated(_pendingGovernance); } /// @dev Sets the distribution reward rate. /// /// This will update all of the pools. /// /// @param _rewardRate The number of tokens to distribute per second. function setRewardRate(uint256 _rewardRate) external onlyGovernance { _updatePools(); _ctx.rewardRate = _rewardRate; emit RewardRateUpdated(_rewardRate); } /// @dev Creates a new pool. /// /// The created pool will need to have its reward weight initialized before it begins generating rewards. /// /// @param _token The token the pool will accept for staking. /// /// @return the identifier for the newly created pool. function createPool(IERC20 _token) external onlyGovernance returns (uint256) { require(tokenPoolIds[_token] == 0, "StakingPools: token already has a pool"); uint256 _poolId = _pools.length(); _pools.push( Pool.Data({ token: _token, totalDeposited: 0, rewardWeight: 0, accumulatedRewardWeight: FixedPointMath.uq192x64(0), lastUpdatedBlock: block.number }) ); tokenPoolIds[_token] = _poolId + 1; emit PoolCreated(_poolId, _token); return _poolId; } /// @dev Sets the reward weights of all of the pools. /// /// @param _rewardWeights The reward weights of all of the pools. function setRewardWeights(uint256[] calldata _rewardWeights) external onlyGovernance { require(_rewardWeights.length == _pools.length(), "StakingPools: weights length mismatch"); _updatePools(); uint256 _totalRewardWeight = _ctx.totalRewardWeight; for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); uint256 _currentRewardWeight = _pool.rewardWeight; if (_currentRewardWeight == _rewardWeights[_poolId]) { continue; } // FIXME _totalRewardWeight = _totalRewardWeight.sub(_currentRewardWeight).add(_rewardWeights[_poolId]); _pool.rewardWeight = _rewardWeights[_poolId]; emit PoolRewardWeightUpdated(_poolId, _rewardWeights[_poolId]); } _ctx.totalRewardWeight = _totalRewardWeight; } /// @dev Stakes tokens into a pool. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function deposit(uint256 _poolId, uint256 _depositAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _deposit(_poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function withdraw(uint256 _poolId, uint256 _withdrawAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function claim(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); } /// @dev Claims all rewards from a pool and then withdraws all staked tokens. /// /// @param _poolId the pool to exit from. function exit(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _stake.totalDeposited); } /// @dev Gets the rate at which tokens are minted to stakers for all pools. /// /// @return the reward rate. function rewardRate() external view returns (uint256) { return _ctx.rewardRate; } /// @dev Gets the total reward weight between all the pools. /// /// @return the total reward weight. function totalRewardWeight() external view returns (uint256) { return _ctx.totalRewardWeight; } /// @dev Gets the number of pools that exist. /// /// @return the pool count. function poolCount() external view returns (uint256) { return _pools.length(); } /// @dev Gets the token a pool accepts. /// /// @param _poolId the identifier of the pool. /// /// @return the token. function getPoolToken(uint256 _poolId) external view returns (IERC20) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.token; } /// @dev Gets the total amount of funds staked in a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the total amount of staked or deposited tokens. function getPoolTotalDeposited(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.totalDeposited; } /// @dev Gets the reward weight of a pool which determines how much of the total rewards it receives per block. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward weight. function getPoolRewardWeight(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.rewardWeight; } /// @dev Gets the amount of tokens per block being distributed to stakers for a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward rate. function getPoolRewardRate(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.getRewardRate(_ctx); } /// @dev Gets the number of tokens a user has staked into a pool. /// /// @param _account The account to query. /// @param _poolId the identifier of the pool. /// /// @return the amount of deposited tokens. function getStakeTotalDeposited(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.totalDeposited; } /// @dev Gets the number of unclaimed reward tokens a user can claim from a pool. /// /// @param _account The account to get the unclaimed balance of. /// @param _poolId The pool to check for unclaimed rewards. /// /// @return the amount of unclaimed reward tokens a user has in a pool. function getStakeTotalUnclaimed(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.getUpdatedTotalUnclaimed(_pools.get(_poolId), _ctx); } /// @dev Updates all of the pools. function _updatePools() internal { for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); } } /// @dev Stakes tokens into a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function _deposit(uint256 _poolId, uint256 _depositAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.add(_depositAmount); _stake.totalDeposited = _stake.totalDeposited.add(_depositAmount); _pool.token.safeTransferFrom(msg.sender, address(this), _depositAmount); emit TokensDeposited(msg.sender, _poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function _withdraw(uint256 _poolId, uint256 _withdrawAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.sub(_withdrawAmount); _stake.totalDeposited = _stake.totalDeposited.sub(_withdrawAmount); _pool.token.safeTransfer(msg.sender, _withdrawAmount); emit TokensWithdrawn(msg.sender, _poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function _claim(uint256 _poolId) internal { Stake.Data storage _stake = _stakes[msg.sender][_poolId]; uint256 _claimAmount = _stake.totalUnclaimed; _stake.totalUnclaimed = 0; reward.mint(msg.sender, _claimAmount); emit TokensClaimed(msg.sender, _poolId, _claimAmount); } }
/// /// @dev A contract which allows users to stake to farm tokens. /// /// This contract was inspired by Chef Nomi's 'MasterChef' contract which can be found in this /// repository: https://github.com/sushiswap/sushiswap.
NatSpecSingleLine
getPoolRewardWeight
function getPoolRewardWeight(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.rewardWeight; }
/// @dev Gets the reward weight of a pool which determines how much of the total rewards it receives per block. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward weight.
NatSpecSingleLine
v0.6.12+commit.27d51765
{ "func_code_index": [ 7874, 8035 ] }
1,317
ALCXRewarder
contracts/StakingPools.sol
0xd101479ce045b903ae14ec6afa7a11171afb5dfa
Solidity
StakingPools
contract StakingPools is ReentrancyGuard { using FixedPointMath for FixedPointMath.uq192x64; using Pool for Pool.Data; using Pool for Pool.List; using SafeERC20 for IERC20; using SafeMath for uint256; using Stake for Stake.Data; event PendingGovernanceUpdated(address pendingGovernance); event GovernanceUpdated(address governance); event RewardRateUpdated(uint256 rewardRate); event PoolRewardWeightUpdated(uint256 indexed poolId, uint256 rewardWeight); event PoolCreated(uint256 indexed poolId, IERC20 indexed token); event TokensDeposited(address indexed user, uint256 indexed poolId, uint256 amount); event TokensWithdrawn(address indexed user, uint256 indexed poolId, uint256 amount); event TokensClaimed(address indexed user, uint256 indexed poolId, uint256 amount); /// @dev The token which will be minted as a reward for staking. IMintableERC20 public reward; /// @dev The address of the account which currently has administrative capabilities over this contract. address public governance; address public pendingGovernance; /// @dev Tokens are mapped to their pool identifier plus one. Tokens that do not have an associated pool /// will return an identifier of zero. mapping(IERC20 => uint256) public tokenPoolIds; /// @dev The context shared between the pools. Pool.Context private _ctx; /// @dev A list of all of the pools. Pool.List private _pools; /// @dev A mapping of all of the user stakes mapped first by pool and then by address. mapping(address => mapping(uint256 => Stake.Data)) private _stakes; constructor(IMintableERC20 _reward, address _governance) public { require(_governance != address(0), "StakingPools: governance address cannot be 0x0"); reward = _reward; governance = _governance; } /// @dev A modifier which reverts when the caller is not the governance. modifier onlyGovernance() { require(msg.sender == governance, "StakingPools: only governance"); _; } /// @dev Sets the governance. /// /// This function can only called by the current governance. /// /// @param _pendingGovernance the new pending governance. function setPendingGovernance(address _pendingGovernance) external onlyGovernance { require(_pendingGovernance != address(0), "StakingPools: pending governance address cannot be 0x0"); pendingGovernance = _pendingGovernance; emit PendingGovernanceUpdated(_pendingGovernance); } function acceptGovernance() external { require(msg.sender == pendingGovernance, "StakingPools: only pending governance"); address _pendingGovernance = pendingGovernance; governance = _pendingGovernance; emit GovernanceUpdated(_pendingGovernance); } /// @dev Sets the distribution reward rate. /// /// This will update all of the pools. /// /// @param _rewardRate The number of tokens to distribute per second. function setRewardRate(uint256 _rewardRate) external onlyGovernance { _updatePools(); _ctx.rewardRate = _rewardRate; emit RewardRateUpdated(_rewardRate); } /// @dev Creates a new pool. /// /// The created pool will need to have its reward weight initialized before it begins generating rewards. /// /// @param _token The token the pool will accept for staking. /// /// @return the identifier for the newly created pool. function createPool(IERC20 _token) external onlyGovernance returns (uint256) { require(tokenPoolIds[_token] == 0, "StakingPools: token already has a pool"); uint256 _poolId = _pools.length(); _pools.push( Pool.Data({ token: _token, totalDeposited: 0, rewardWeight: 0, accumulatedRewardWeight: FixedPointMath.uq192x64(0), lastUpdatedBlock: block.number }) ); tokenPoolIds[_token] = _poolId + 1; emit PoolCreated(_poolId, _token); return _poolId; } /// @dev Sets the reward weights of all of the pools. /// /// @param _rewardWeights The reward weights of all of the pools. function setRewardWeights(uint256[] calldata _rewardWeights) external onlyGovernance { require(_rewardWeights.length == _pools.length(), "StakingPools: weights length mismatch"); _updatePools(); uint256 _totalRewardWeight = _ctx.totalRewardWeight; for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); uint256 _currentRewardWeight = _pool.rewardWeight; if (_currentRewardWeight == _rewardWeights[_poolId]) { continue; } // FIXME _totalRewardWeight = _totalRewardWeight.sub(_currentRewardWeight).add(_rewardWeights[_poolId]); _pool.rewardWeight = _rewardWeights[_poolId]; emit PoolRewardWeightUpdated(_poolId, _rewardWeights[_poolId]); } _ctx.totalRewardWeight = _totalRewardWeight; } /// @dev Stakes tokens into a pool. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function deposit(uint256 _poolId, uint256 _depositAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _deposit(_poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function withdraw(uint256 _poolId, uint256 _withdrawAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function claim(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); } /// @dev Claims all rewards from a pool and then withdraws all staked tokens. /// /// @param _poolId the pool to exit from. function exit(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _stake.totalDeposited); } /// @dev Gets the rate at which tokens are minted to stakers for all pools. /// /// @return the reward rate. function rewardRate() external view returns (uint256) { return _ctx.rewardRate; } /// @dev Gets the total reward weight between all the pools. /// /// @return the total reward weight. function totalRewardWeight() external view returns (uint256) { return _ctx.totalRewardWeight; } /// @dev Gets the number of pools that exist. /// /// @return the pool count. function poolCount() external view returns (uint256) { return _pools.length(); } /// @dev Gets the token a pool accepts. /// /// @param _poolId the identifier of the pool. /// /// @return the token. function getPoolToken(uint256 _poolId) external view returns (IERC20) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.token; } /// @dev Gets the total amount of funds staked in a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the total amount of staked or deposited tokens. function getPoolTotalDeposited(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.totalDeposited; } /// @dev Gets the reward weight of a pool which determines how much of the total rewards it receives per block. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward weight. function getPoolRewardWeight(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.rewardWeight; } /// @dev Gets the amount of tokens per block being distributed to stakers for a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward rate. function getPoolRewardRate(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.getRewardRate(_ctx); } /// @dev Gets the number of tokens a user has staked into a pool. /// /// @param _account The account to query. /// @param _poolId the identifier of the pool. /// /// @return the amount of deposited tokens. function getStakeTotalDeposited(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.totalDeposited; } /// @dev Gets the number of unclaimed reward tokens a user can claim from a pool. /// /// @param _account The account to get the unclaimed balance of. /// @param _poolId The pool to check for unclaimed rewards. /// /// @return the amount of unclaimed reward tokens a user has in a pool. function getStakeTotalUnclaimed(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.getUpdatedTotalUnclaimed(_pools.get(_poolId), _ctx); } /// @dev Updates all of the pools. function _updatePools() internal { for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); } } /// @dev Stakes tokens into a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function _deposit(uint256 _poolId, uint256 _depositAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.add(_depositAmount); _stake.totalDeposited = _stake.totalDeposited.add(_depositAmount); _pool.token.safeTransferFrom(msg.sender, address(this), _depositAmount); emit TokensDeposited(msg.sender, _poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function _withdraw(uint256 _poolId, uint256 _withdrawAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.sub(_withdrawAmount); _stake.totalDeposited = _stake.totalDeposited.sub(_withdrawAmount); _pool.token.safeTransfer(msg.sender, _withdrawAmount); emit TokensWithdrawn(msg.sender, _poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function _claim(uint256 _poolId) internal { Stake.Data storage _stake = _stakes[msg.sender][_poolId]; uint256 _claimAmount = _stake.totalUnclaimed; _stake.totalUnclaimed = 0; reward.mint(msg.sender, _claimAmount); emit TokensClaimed(msg.sender, _poolId, _claimAmount); } }
/// /// @dev A contract which allows users to stake to farm tokens. /// /// This contract was inspired by Chef Nomi's 'MasterChef' contract which can be found in this /// repository: https://github.com/sushiswap/sushiswap.
NatSpecSingleLine
getPoolRewardRate
function getPoolRewardRate(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.getRewardRate(_ctx); }
/// @dev Gets the amount of tokens per block being distributed to stakers for a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward rate.
NatSpecSingleLine
v0.6.12+commit.27d51765
{ "func_code_index": [ 8217, 8383 ] }
1,318
ALCXRewarder
contracts/StakingPools.sol
0xd101479ce045b903ae14ec6afa7a11171afb5dfa
Solidity
StakingPools
contract StakingPools is ReentrancyGuard { using FixedPointMath for FixedPointMath.uq192x64; using Pool for Pool.Data; using Pool for Pool.List; using SafeERC20 for IERC20; using SafeMath for uint256; using Stake for Stake.Data; event PendingGovernanceUpdated(address pendingGovernance); event GovernanceUpdated(address governance); event RewardRateUpdated(uint256 rewardRate); event PoolRewardWeightUpdated(uint256 indexed poolId, uint256 rewardWeight); event PoolCreated(uint256 indexed poolId, IERC20 indexed token); event TokensDeposited(address indexed user, uint256 indexed poolId, uint256 amount); event TokensWithdrawn(address indexed user, uint256 indexed poolId, uint256 amount); event TokensClaimed(address indexed user, uint256 indexed poolId, uint256 amount); /// @dev The token which will be minted as a reward for staking. IMintableERC20 public reward; /// @dev The address of the account which currently has administrative capabilities over this contract. address public governance; address public pendingGovernance; /// @dev Tokens are mapped to their pool identifier plus one. Tokens that do not have an associated pool /// will return an identifier of zero. mapping(IERC20 => uint256) public tokenPoolIds; /// @dev The context shared between the pools. Pool.Context private _ctx; /// @dev A list of all of the pools. Pool.List private _pools; /// @dev A mapping of all of the user stakes mapped first by pool and then by address. mapping(address => mapping(uint256 => Stake.Data)) private _stakes; constructor(IMintableERC20 _reward, address _governance) public { require(_governance != address(0), "StakingPools: governance address cannot be 0x0"); reward = _reward; governance = _governance; } /// @dev A modifier which reverts when the caller is not the governance. modifier onlyGovernance() { require(msg.sender == governance, "StakingPools: only governance"); _; } /// @dev Sets the governance. /// /// This function can only called by the current governance. /// /// @param _pendingGovernance the new pending governance. function setPendingGovernance(address _pendingGovernance) external onlyGovernance { require(_pendingGovernance != address(0), "StakingPools: pending governance address cannot be 0x0"); pendingGovernance = _pendingGovernance; emit PendingGovernanceUpdated(_pendingGovernance); } function acceptGovernance() external { require(msg.sender == pendingGovernance, "StakingPools: only pending governance"); address _pendingGovernance = pendingGovernance; governance = _pendingGovernance; emit GovernanceUpdated(_pendingGovernance); } /// @dev Sets the distribution reward rate. /// /// This will update all of the pools. /// /// @param _rewardRate The number of tokens to distribute per second. function setRewardRate(uint256 _rewardRate) external onlyGovernance { _updatePools(); _ctx.rewardRate = _rewardRate; emit RewardRateUpdated(_rewardRate); } /// @dev Creates a new pool. /// /// The created pool will need to have its reward weight initialized before it begins generating rewards. /// /// @param _token The token the pool will accept for staking. /// /// @return the identifier for the newly created pool. function createPool(IERC20 _token) external onlyGovernance returns (uint256) { require(tokenPoolIds[_token] == 0, "StakingPools: token already has a pool"); uint256 _poolId = _pools.length(); _pools.push( Pool.Data({ token: _token, totalDeposited: 0, rewardWeight: 0, accumulatedRewardWeight: FixedPointMath.uq192x64(0), lastUpdatedBlock: block.number }) ); tokenPoolIds[_token] = _poolId + 1; emit PoolCreated(_poolId, _token); return _poolId; } /// @dev Sets the reward weights of all of the pools. /// /// @param _rewardWeights The reward weights of all of the pools. function setRewardWeights(uint256[] calldata _rewardWeights) external onlyGovernance { require(_rewardWeights.length == _pools.length(), "StakingPools: weights length mismatch"); _updatePools(); uint256 _totalRewardWeight = _ctx.totalRewardWeight; for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); uint256 _currentRewardWeight = _pool.rewardWeight; if (_currentRewardWeight == _rewardWeights[_poolId]) { continue; } // FIXME _totalRewardWeight = _totalRewardWeight.sub(_currentRewardWeight).add(_rewardWeights[_poolId]); _pool.rewardWeight = _rewardWeights[_poolId]; emit PoolRewardWeightUpdated(_poolId, _rewardWeights[_poolId]); } _ctx.totalRewardWeight = _totalRewardWeight; } /// @dev Stakes tokens into a pool. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function deposit(uint256 _poolId, uint256 _depositAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _deposit(_poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function withdraw(uint256 _poolId, uint256 _withdrawAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function claim(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); } /// @dev Claims all rewards from a pool and then withdraws all staked tokens. /// /// @param _poolId the pool to exit from. function exit(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _stake.totalDeposited); } /// @dev Gets the rate at which tokens are minted to stakers for all pools. /// /// @return the reward rate. function rewardRate() external view returns (uint256) { return _ctx.rewardRate; } /// @dev Gets the total reward weight between all the pools. /// /// @return the total reward weight. function totalRewardWeight() external view returns (uint256) { return _ctx.totalRewardWeight; } /// @dev Gets the number of pools that exist. /// /// @return the pool count. function poolCount() external view returns (uint256) { return _pools.length(); } /// @dev Gets the token a pool accepts. /// /// @param _poolId the identifier of the pool. /// /// @return the token. function getPoolToken(uint256 _poolId) external view returns (IERC20) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.token; } /// @dev Gets the total amount of funds staked in a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the total amount of staked or deposited tokens. function getPoolTotalDeposited(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.totalDeposited; } /// @dev Gets the reward weight of a pool which determines how much of the total rewards it receives per block. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward weight. function getPoolRewardWeight(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.rewardWeight; } /// @dev Gets the amount of tokens per block being distributed to stakers for a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward rate. function getPoolRewardRate(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.getRewardRate(_ctx); } /// @dev Gets the number of tokens a user has staked into a pool. /// /// @param _account The account to query. /// @param _poolId the identifier of the pool. /// /// @return the amount of deposited tokens. function getStakeTotalDeposited(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.totalDeposited; } /// @dev Gets the number of unclaimed reward tokens a user can claim from a pool. /// /// @param _account The account to get the unclaimed balance of. /// @param _poolId The pool to check for unclaimed rewards. /// /// @return the amount of unclaimed reward tokens a user has in a pool. function getStakeTotalUnclaimed(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.getUpdatedTotalUnclaimed(_pools.get(_poolId), _ctx); } /// @dev Updates all of the pools. function _updatePools() internal { for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); } } /// @dev Stakes tokens into a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function _deposit(uint256 _poolId, uint256 _depositAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.add(_depositAmount); _stake.totalDeposited = _stake.totalDeposited.add(_depositAmount); _pool.token.safeTransferFrom(msg.sender, address(this), _depositAmount); emit TokensDeposited(msg.sender, _poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function _withdraw(uint256 _poolId, uint256 _withdrawAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.sub(_withdrawAmount); _stake.totalDeposited = _stake.totalDeposited.sub(_withdrawAmount); _pool.token.safeTransfer(msg.sender, _withdrawAmount); emit TokensWithdrawn(msg.sender, _poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function _claim(uint256 _poolId) internal { Stake.Data storage _stake = _stakes[msg.sender][_poolId]; uint256 _claimAmount = _stake.totalUnclaimed; _stake.totalUnclaimed = 0; reward.mint(msg.sender, _claimAmount); emit TokensClaimed(msg.sender, _poolId, _claimAmount); } }
/// /// @dev A contract which allows users to stake to farm tokens. /// /// This contract was inspired by Chef Nomi's 'MasterChef' contract which can be found in this /// repository: https://github.com/sushiswap/sushiswap.
NatSpecSingleLine
getStakeTotalDeposited
function getStakeTotalDeposited(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.totalDeposited; }
/// @dev Gets the number of tokens a user has staked into a pool. /// /// @param _account The account to query. /// @param _poolId the identifier of the pool. /// /// @return the amount of deposited tokens.
NatSpecSingleLine
v0.6.12+commit.27d51765
{ "func_code_index": [ 8599, 8793 ] }
1,319
ALCXRewarder
contracts/StakingPools.sol
0xd101479ce045b903ae14ec6afa7a11171afb5dfa
Solidity
StakingPools
contract StakingPools is ReentrancyGuard { using FixedPointMath for FixedPointMath.uq192x64; using Pool for Pool.Data; using Pool for Pool.List; using SafeERC20 for IERC20; using SafeMath for uint256; using Stake for Stake.Data; event PendingGovernanceUpdated(address pendingGovernance); event GovernanceUpdated(address governance); event RewardRateUpdated(uint256 rewardRate); event PoolRewardWeightUpdated(uint256 indexed poolId, uint256 rewardWeight); event PoolCreated(uint256 indexed poolId, IERC20 indexed token); event TokensDeposited(address indexed user, uint256 indexed poolId, uint256 amount); event TokensWithdrawn(address indexed user, uint256 indexed poolId, uint256 amount); event TokensClaimed(address indexed user, uint256 indexed poolId, uint256 amount); /// @dev The token which will be minted as a reward for staking. IMintableERC20 public reward; /// @dev The address of the account which currently has administrative capabilities over this contract. address public governance; address public pendingGovernance; /// @dev Tokens are mapped to their pool identifier plus one. Tokens that do not have an associated pool /// will return an identifier of zero. mapping(IERC20 => uint256) public tokenPoolIds; /// @dev The context shared between the pools. Pool.Context private _ctx; /// @dev A list of all of the pools. Pool.List private _pools; /// @dev A mapping of all of the user stakes mapped first by pool and then by address. mapping(address => mapping(uint256 => Stake.Data)) private _stakes; constructor(IMintableERC20 _reward, address _governance) public { require(_governance != address(0), "StakingPools: governance address cannot be 0x0"); reward = _reward; governance = _governance; } /// @dev A modifier which reverts when the caller is not the governance. modifier onlyGovernance() { require(msg.sender == governance, "StakingPools: only governance"); _; } /// @dev Sets the governance. /// /// This function can only called by the current governance. /// /// @param _pendingGovernance the new pending governance. function setPendingGovernance(address _pendingGovernance) external onlyGovernance { require(_pendingGovernance != address(0), "StakingPools: pending governance address cannot be 0x0"); pendingGovernance = _pendingGovernance; emit PendingGovernanceUpdated(_pendingGovernance); } function acceptGovernance() external { require(msg.sender == pendingGovernance, "StakingPools: only pending governance"); address _pendingGovernance = pendingGovernance; governance = _pendingGovernance; emit GovernanceUpdated(_pendingGovernance); } /// @dev Sets the distribution reward rate. /// /// This will update all of the pools. /// /// @param _rewardRate The number of tokens to distribute per second. function setRewardRate(uint256 _rewardRate) external onlyGovernance { _updatePools(); _ctx.rewardRate = _rewardRate; emit RewardRateUpdated(_rewardRate); } /// @dev Creates a new pool. /// /// The created pool will need to have its reward weight initialized before it begins generating rewards. /// /// @param _token The token the pool will accept for staking. /// /// @return the identifier for the newly created pool. function createPool(IERC20 _token) external onlyGovernance returns (uint256) { require(tokenPoolIds[_token] == 0, "StakingPools: token already has a pool"); uint256 _poolId = _pools.length(); _pools.push( Pool.Data({ token: _token, totalDeposited: 0, rewardWeight: 0, accumulatedRewardWeight: FixedPointMath.uq192x64(0), lastUpdatedBlock: block.number }) ); tokenPoolIds[_token] = _poolId + 1; emit PoolCreated(_poolId, _token); return _poolId; } /// @dev Sets the reward weights of all of the pools. /// /// @param _rewardWeights The reward weights of all of the pools. function setRewardWeights(uint256[] calldata _rewardWeights) external onlyGovernance { require(_rewardWeights.length == _pools.length(), "StakingPools: weights length mismatch"); _updatePools(); uint256 _totalRewardWeight = _ctx.totalRewardWeight; for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); uint256 _currentRewardWeight = _pool.rewardWeight; if (_currentRewardWeight == _rewardWeights[_poolId]) { continue; } // FIXME _totalRewardWeight = _totalRewardWeight.sub(_currentRewardWeight).add(_rewardWeights[_poolId]); _pool.rewardWeight = _rewardWeights[_poolId]; emit PoolRewardWeightUpdated(_poolId, _rewardWeights[_poolId]); } _ctx.totalRewardWeight = _totalRewardWeight; } /// @dev Stakes tokens into a pool. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function deposit(uint256 _poolId, uint256 _depositAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _deposit(_poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function withdraw(uint256 _poolId, uint256 _withdrawAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function claim(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); } /// @dev Claims all rewards from a pool and then withdraws all staked tokens. /// /// @param _poolId the pool to exit from. function exit(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _stake.totalDeposited); } /// @dev Gets the rate at which tokens are minted to stakers for all pools. /// /// @return the reward rate. function rewardRate() external view returns (uint256) { return _ctx.rewardRate; } /// @dev Gets the total reward weight between all the pools. /// /// @return the total reward weight. function totalRewardWeight() external view returns (uint256) { return _ctx.totalRewardWeight; } /// @dev Gets the number of pools that exist. /// /// @return the pool count. function poolCount() external view returns (uint256) { return _pools.length(); } /// @dev Gets the token a pool accepts. /// /// @param _poolId the identifier of the pool. /// /// @return the token. function getPoolToken(uint256 _poolId) external view returns (IERC20) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.token; } /// @dev Gets the total amount of funds staked in a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the total amount of staked or deposited tokens. function getPoolTotalDeposited(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.totalDeposited; } /// @dev Gets the reward weight of a pool which determines how much of the total rewards it receives per block. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward weight. function getPoolRewardWeight(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.rewardWeight; } /// @dev Gets the amount of tokens per block being distributed to stakers for a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward rate. function getPoolRewardRate(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.getRewardRate(_ctx); } /// @dev Gets the number of tokens a user has staked into a pool. /// /// @param _account The account to query. /// @param _poolId the identifier of the pool. /// /// @return the amount of deposited tokens. function getStakeTotalDeposited(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.totalDeposited; } /// @dev Gets the number of unclaimed reward tokens a user can claim from a pool. /// /// @param _account The account to get the unclaimed balance of. /// @param _poolId The pool to check for unclaimed rewards. /// /// @return the amount of unclaimed reward tokens a user has in a pool. function getStakeTotalUnclaimed(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.getUpdatedTotalUnclaimed(_pools.get(_poolId), _ctx); } /// @dev Updates all of the pools. function _updatePools() internal { for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); } } /// @dev Stakes tokens into a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function _deposit(uint256 _poolId, uint256 _depositAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.add(_depositAmount); _stake.totalDeposited = _stake.totalDeposited.add(_depositAmount); _pool.token.safeTransferFrom(msg.sender, address(this), _depositAmount); emit TokensDeposited(msg.sender, _poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function _withdraw(uint256 _poolId, uint256 _withdrawAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.sub(_withdrawAmount); _stake.totalDeposited = _stake.totalDeposited.sub(_withdrawAmount); _pool.token.safeTransfer(msg.sender, _withdrawAmount); emit TokensWithdrawn(msg.sender, _poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function _claim(uint256 _poolId) internal { Stake.Data storage _stake = _stakes[msg.sender][_poolId]; uint256 _claimAmount = _stake.totalUnclaimed; _stake.totalUnclaimed = 0; reward.mint(msg.sender, _claimAmount); emit TokensClaimed(msg.sender, _poolId, _claimAmount); } }
/// /// @dev A contract which allows users to stake to farm tokens. /// /// This contract was inspired by Chef Nomi's 'MasterChef' contract which can be found in this /// repository: https://github.com/sushiswap/sushiswap.
NatSpecSingleLine
getStakeTotalUnclaimed
function getStakeTotalUnclaimed(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.getUpdatedTotalUnclaimed(_pools.get(_poolId), _ctx); }
/// @dev Gets the number of unclaimed reward tokens a user can claim from a pool. /// /// @param _account The account to get the unclaimed balance of. /// @param _poolId The pool to check for unclaimed rewards. /// /// @return the amount of unclaimed reward tokens a user has in a pool.
NatSpecSingleLine
v0.6.12+commit.27d51765
{ "func_code_index": [ 9089, 9320 ] }
1,320
ALCXRewarder
contracts/StakingPools.sol
0xd101479ce045b903ae14ec6afa7a11171afb5dfa
Solidity
StakingPools
contract StakingPools is ReentrancyGuard { using FixedPointMath for FixedPointMath.uq192x64; using Pool for Pool.Data; using Pool for Pool.List; using SafeERC20 for IERC20; using SafeMath for uint256; using Stake for Stake.Data; event PendingGovernanceUpdated(address pendingGovernance); event GovernanceUpdated(address governance); event RewardRateUpdated(uint256 rewardRate); event PoolRewardWeightUpdated(uint256 indexed poolId, uint256 rewardWeight); event PoolCreated(uint256 indexed poolId, IERC20 indexed token); event TokensDeposited(address indexed user, uint256 indexed poolId, uint256 amount); event TokensWithdrawn(address indexed user, uint256 indexed poolId, uint256 amount); event TokensClaimed(address indexed user, uint256 indexed poolId, uint256 amount); /// @dev The token which will be minted as a reward for staking. IMintableERC20 public reward; /// @dev The address of the account which currently has administrative capabilities over this contract. address public governance; address public pendingGovernance; /// @dev Tokens are mapped to their pool identifier plus one. Tokens that do not have an associated pool /// will return an identifier of zero. mapping(IERC20 => uint256) public tokenPoolIds; /// @dev The context shared between the pools. Pool.Context private _ctx; /// @dev A list of all of the pools. Pool.List private _pools; /// @dev A mapping of all of the user stakes mapped first by pool and then by address. mapping(address => mapping(uint256 => Stake.Data)) private _stakes; constructor(IMintableERC20 _reward, address _governance) public { require(_governance != address(0), "StakingPools: governance address cannot be 0x0"); reward = _reward; governance = _governance; } /// @dev A modifier which reverts when the caller is not the governance. modifier onlyGovernance() { require(msg.sender == governance, "StakingPools: only governance"); _; } /// @dev Sets the governance. /// /// This function can only called by the current governance. /// /// @param _pendingGovernance the new pending governance. function setPendingGovernance(address _pendingGovernance) external onlyGovernance { require(_pendingGovernance != address(0), "StakingPools: pending governance address cannot be 0x0"); pendingGovernance = _pendingGovernance; emit PendingGovernanceUpdated(_pendingGovernance); } function acceptGovernance() external { require(msg.sender == pendingGovernance, "StakingPools: only pending governance"); address _pendingGovernance = pendingGovernance; governance = _pendingGovernance; emit GovernanceUpdated(_pendingGovernance); } /// @dev Sets the distribution reward rate. /// /// This will update all of the pools. /// /// @param _rewardRate The number of tokens to distribute per second. function setRewardRate(uint256 _rewardRate) external onlyGovernance { _updatePools(); _ctx.rewardRate = _rewardRate; emit RewardRateUpdated(_rewardRate); } /// @dev Creates a new pool. /// /// The created pool will need to have its reward weight initialized before it begins generating rewards. /// /// @param _token The token the pool will accept for staking. /// /// @return the identifier for the newly created pool. function createPool(IERC20 _token) external onlyGovernance returns (uint256) { require(tokenPoolIds[_token] == 0, "StakingPools: token already has a pool"); uint256 _poolId = _pools.length(); _pools.push( Pool.Data({ token: _token, totalDeposited: 0, rewardWeight: 0, accumulatedRewardWeight: FixedPointMath.uq192x64(0), lastUpdatedBlock: block.number }) ); tokenPoolIds[_token] = _poolId + 1; emit PoolCreated(_poolId, _token); return _poolId; } /// @dev Sets the reward weights of all of the pools. /// /// @param _rewardWeights The reward weights of all of the pools. function setRewardWeights(uint256[] calldata _rewardWeights) external onlyGovernance { require(_rewardWeights.length == _pools.length(), "StakingPools: weights length mismatch"); _updatePools(); uint256 _totalRewardWeight = _ctx.totalRewardWeight; for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); uint256 _currentRewardWeight = _pool.rewardWeight; if (_currentRewardWeight == _rewardWeights[_poolId]) { continue; } // FIXME _totalRewardWeight = _totalRewardWeight.sub(_currentRewardWeight).add(_rewardWeights[_poolId]); _pool.rewardWeight = _rewardWeights[_poolId]; emit PoolRewardWeightUpdated(_poolId, _rewardWeights[_poolId]); } _ctx.totalRewardWeight = _totalRewardWeight; } /// @dev Stakes tokens into a pool. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function deposit(uint256 _poolId, uint256 _depositAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _deposit(_poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function withdraw(uint256 _poolId, uint256 _withdrawAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function claim(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); } /// @dev Claims all rewards from a pool and then withdraws all staked tokens. /// /// @param _poolId the pool to exit from. function exit(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _stake.totalDeposited); } /// @dev Gets the rate at which tokens are minted to stakers for all pools. /// /// @return the reward rate. function rewardRate() external view returns (uint256) { return _ctx.rewardRate; } /// @dev Gets the total reward weight between all the pools. /// /// @return the total reward weight. function totalRewardWeight() external view returns (uint256) { return _ctx.totalRewardWeight; } /// @dev Gets the number of pools that exist. /// /// @return the pool count. function poolCount() external view returns (uint256) { return _pools.length(); } /// @dev Gets the token a pool accepts. /// /// @param _poolId the identifier of the pool. /// /// @return the token. function getPoolToken(uint256 _poolId) external view returns (IERC20) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.token; } /// @dev Gets the total amount of funds staked in a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the total amount of staked or deposited tokens. function getPoolTotalDeposited(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.totalDeposited; } /// @dev Gets the reward weight of a pool which determines how much of the total rewards it receives per block. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward weight. function getPoolRewardWeight(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.rewardWeight; } /// @dev Gets the amount of tokens per block being distributed to stakers for a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward rate. function getPoolRewardRate(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.getRewardRate(_ctx); } /// @dev Gets the number of tokens a user has staked into a pool. /// /// @param _account The account to query. /// @param _poolId the identifier of the pool. /// /// @return the amount of deposited tokens. function getStakeTotalDeposited(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.totalDeposited; } /// @dev Gets the number of unclaimed reward tokens a user can claim from a pool. /// /// @param _account The account to get the unclaimed balance of. /// @param _poolId The pool to check for unclaimed rewards. /// /// @return the amount of unclaimed reward tokens a user has in a pool. function getStakeTotalUnclaimed(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.getUpdatedTotalUnclaimed(_pools.get(_poolId), _ctx); } /// @dev Updates all of the pools. function _updatePools() internal { for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); } } /// @dev Stakes tokens into a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function _deposit(uint256 _poolId, uint256 _depositAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.add(_depositAmount); _stake.totalDeposited = _stake.totalDeposited.add(_depositAmount); _pool.token.safeTransferFrom(msg.sender, address(this), _depositAmount); emit TokensDeposited(msg.sender, _poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function _withdraw(uint256 _poolId, uint256 _withdrawAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.sub(_withdrawAmount); _stake.totalDeposited = _stake.totalDeposited.sub(_withdrawAmount); _pool.token.safeTransfer(msg.sender, _withdrawAmount); emit TokensWithdrawn(msg.sender, _poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function _claim(uint256 _poolId) internal { Stake.Data storage _stake = _stakes[msg.sender][_poolId]; uint256 _claimAmount = _stake.totalUnclaimed; _stake.totalUnclaimed = 0; reward.mint(msg.sender, _claimAmount); emit TokensClaimed(msg.sender, _poolId, _claimAmount); } }
/// /// @dev A contract which allows users to stake to farm tokens. /// /// This contract was inspired by Chef Nomi's 'MasterChef' contract which can be found in this /// repository: https://github.com/sushiswap/sushiswap.
NatSpecSingleLine
_updatePools
function _updatePools() internal { for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); } }
/// @dev Updates all of the pools.
NatSpecSingleLine
v0.6.12+commit.27d51765
{ "func_code_index": [ 9358, 9541 ] }
1,321
ALCXRewarder
contracts/StakingPools.sol
0xd101479ce045b903ae14ec6afa7a11171afb5dfa
Solidity
StakingPools
contract StakingPools is ReentrancyGuard { using FixedPointMath for FixedPointMath.uq192x64; using Pool for Pool.Data; using Pool for Pool.List; using SafeERC20 for IERC20; using SafeMath for uint256; using Stake for Stake.Data; event PendingGovernanceUpdated(address pendingGovernance); event GovernanceUpdated(address governance); event RewardRateUpdated(uint256 rewardRate); event PoolRewardWeightUpdated(uint256 indexed poolId, uint256 rewardWeight); event PoolCreated(uint256 indexed poolId, IERC20 indexed token); event TokensDeposited(address indexed user, uint256 indexed poolId, uint256 amount); event TokensWithdrawn(address indexed user, uint256 indexed poolId, uint256 amount); event TokensClaimed(address indexed user, uint256 indexed poolId, uint256 amount); /// @dev The token which will be minted as a reward for staking. IMintableERC20 public reward; /// @dev The address of the account which currently has administrative capabilities over this contract. address public governance; address public pendingGovernance; /// @dev Tokens are mapped to their pool identifier plus one. Tokens that do not have an associated pool /// will return an identifier of zero. mapping(IERC20 => uint256) public tokenPoolIds; /// @dev The context shared between the pools. Pool.Context private _ctx; /// @dev A list of all of the pools. Pool.List private _pools; /// @dev A mapping of all of the user stakes mapped first by pool and then by address. mapping(address => mapping(uint256 => Stake.Data)) private _stakes; constructor(IMintableERC20 _reward, address _governance) public { require(_governance != address(0), "StakingPools: governance address cannot be 0x0"); reward = _reward; governance = _governance; } /// @dev A modifier which reverts when the caller is not the governance. modifier onlyGovernance() { require(msg.sender == governance, "StakingPools: only governance"); _; } /// @dev Sets the governance. /// /// This function can only called by the current governance. /// /// @param _pendingGovernance the new pending governance. function setPendingGovernance(address _pendingGovernance) external onlyGovernance { require(_pendingGovernance != address(0), "StakingPools: pending governance address cannot be 0x0"); pendingGovernance = _pendingGovernance; emit PendingGovernanceUpdated(_pendingGovernance); } function acceptGovernance() external { require(msg.sender == pendingGovernance, "StakingPools: only pending governance"); address _pendingGovernance = pendingGovernance; governance = _pendingGovernance; emit GovernanceUpdated(_pendingGovernance); } /// @dev Sets the distribution reward rate. /// /// This will update all of the pools. /// /// @param _rewardRate The number of tokens to distribute per second. function setRewardRate(uint256 _rewardRate) external onlyGovernance { _updatePools(); _ctx.rewardRate = _rewardRate; emit RewardRateUpdated(_rewardRate); } /// @dev Creates a new pool. /// /// The created pool will need to have its reward weight initialized before it begins generating rewards. /// /// @param _token The token the pool will accept for staking. /// /// @return the identifier for the newly created pool. function createPool(IERC20 _token) external onlyGovernance returns (uint256) { require(tokenPoolIds[_token] == 0, "StakingPools: token already has a pool"); uint256 _poolId = _pools.length(); _pools.push( Pool.Data({ token: _token, totalDeposited: 0, rewardWeight: 0, accumulatedRewardWeight: FixedPointMath.uq192x64(0), lastUpdatedBlock: block.number }) ); tokenPoolIds[_token] = _poolId + 1; emit PoolCreated(_poolId, _token); return _poolId; } /// @dev Sets the reward weights of all of the pools. /// /// @param _rewardWeights The reward weights of all of the pools. function setRewardWeights(uint256[] calldata _rewardWeights) external onlyGovernance { require(_rewardWeights.length == _pools.length(), "StakingPools: weights length mismatch"); _updatePools(); uint256 _totalRewardWeight = _ctx.totalRewardWeight; for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); uint256 _currentRewardWeight = _pool.rewardWeight; if (_currentRewardWeight == _rewardWeights[_poolId]) { continue; } // FIXME _totalRewardWeight = _totalRewardWeight.sub(_currentRewardWeight).add(_rewardWeights[_poolId]); _pool.rewardWeight = _rewardWeights[_poolId]; emit PoolRewardWeightUpdated(_poolId, _rewardWeights[_poolId]); } _ctx.totalRewardWeight = _totalRewardWeight; } /// @dev Stakes tokens into a pool. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function deposit(uint256 _poolId, uint256 _depositAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _deposit(_poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function withdraw(uint256 _poolId, uint256 _withdrawAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function claim(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); } /// @dev Claims all rewards from a pool and then withdraws all staked tokens. /// /// @param _poolId the pool to exit from. function exit(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _stake.totalDeposited); } /// @dev Gets the rate at which tokens are minted to stakers for all pools. /// /// @return the reward rate. function rewardRate() external view returns (uint256) { return _ctx.rewardRate; } /// @dev Gets the total reward weight between all the pools. /// /// @return the total reward weight. function totalRewardWeight() external view returns (uint256) { return _ctx.totalRewardWeight; } /// @dev Gets the number of pools that exist. /// /// @return the pool count. function poolCount() external view returns (uint256) { return _pools.length(); } /// @dev Gets the token a pool accepts. /// /// @param _poolId the identifier of the pool. /// /// @return the token. function getPoolToken(uint256 _poolId) external view returns (IERC20) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.token; } /// @dev Gets the total amount of funds staked in a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the total amount of staked or deposited tokens. function getPoolTotalDeposited(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.totalDeposited; } /// @dev Gets the reward weight of a pool which determines how much of the total rewards it receives per block. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward weight. function getPoolRewardWeight(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.rewardWeight; } /// @dev Gets the amount of tokens per block being distributed to stakers for a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward rate. function getPoolRewardRate(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.getRewardRate(_ctx); } /// @dev Gets the number of tokens a user has staked into a pool. /// /// @param _account The account to query. /// @param _poolId the identifier of the pool. /// /// @return the amount of deposited tokens. function getStakeTotalDeposited(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.totalDeposited; } /// @dev Gets the number of unclaimed reward tokens a user can claim from a pool. /// /// @param _account The account to get the unclaimed balance of. /// @param _poolId The pool to check for unclaimed rewards. /// /// @return the amount of unclaimed reward tokens a user has in a pool. function getStakeTotalUnclaimed(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.getUpdatedTotalUnclaimed(_pools.get(_poolId), _ctx); } /// @dev Updates all of the pools. function _updatePools() internal { for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); } } /// @dev Stakes tokens into a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function _deposit(uint256 _poolId, uint256 _depositAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.add(_depositAmount); _stake.totalDeposited = _stake.totalDeposited.add(_depositAmount); _pool.token.safeTransferFrom(msg.sender, address(this), _depositAmount); emit TokensDeposited(msg.sender, _poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function _withdraw(uint256 _poolId, uint256 _withdrawAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.sub(_withdrawAmount); _stake.totalDeposited = _stake.totalDeposited.sub(_withdrawAmount); _pool.token.safeTransfer(msg.sender, _withdrawAmount); emit TokensWithdrawn(msg.sender, _poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function _claim(uint256 _poolId) internal { Stake.Data storage _stake = _stakes[msg.sender][_poolId]; uint256 _claimAmount = _stake.totalUnclaimed; _stake.totalUnclaimed = 0; reward.mint(msg.sender, _claimAmount); emit TokensClaimed(msg.sender, _poolId, _claimAmount); } }
/// /// @dev A contract which allows users to stake to farm tokens. /// /// This contract was inspired by Chef Nomi's 'MasterChef' contract which can be found in this /// repository: https://github.com/sushiswap/sushiswap.
NatSpecSingleLine
_deposit
function _deposit(uint256 _poolId, uint256 _depositAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.add(_depositAmount); _stake.totalDeposited = _stake.totalDeposited.add(_depositAmount); _pool.token.safeTransferFrom(msg.sender, address(this), _depositAmount); emit TokensDeposited(msg.sender, _poolId, _depositAmount); }
/// @dev Stakes tokens into a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit.
NatSpecSingleLine
v0.6.12+commit.27d51765
{ "func_code_index": [ 9780, 10237 ] }
1,322
ALCXRewarder
contracts/StakingPools.sol
0xd101479ce045b903ae14ec6afa7a11171afb5dfa
Solidity
StakingPools
contract StakingPools is ReentrancyGuard { using FixedPointMath for FixedPointMath.uq192x64; using Pool for Pool.Data; using Pool for Pool.List; using SafeERC20 for IERC20; using SafeMath for uint256; using Stake for Stake.Data; event PendingGovernanceUpdated(address pendingGovernance); event GovernanceUpdated(address governance); event RewardRateUpdated(uint256 rewardRate); event PoolRewardWeightUpdated(uint256 indexed poolId, uint256 rewardWeight); event PoolCreated(uint256 indexed poolId, IERC20 indexed token); event TokensDeposited(address indexed user, uint256 indexed poolId, uint256 amount); event TokensWithdrawn(address indexed user, uint256 indexed poolId, uint256 amount); event TokensClaimed(address indexed user, uint256 indexed poolId, uint256 amount); /// @dev The token which will be minted as a reward for staking. IMintableERC20 public reward; /// @dev The address of the account which currently has administrative capabilities over this contract. address public governance; address public pendingGovernance; /// @dev Tokens are mapped to their pool identifier plus one. Tokens that do not have an associated pool /// will return an identifier of zero. mapping(IERC20 => uint256) public tokenPoolIds; /// @dev The context shared between the pools. Pool.Context private _ctx; /// @dev A list of all of the pools. Pool.List private _pools; /// @dev A mapping of all of the user stakes mapped first by pool and then by address. mapping(address => mapping(uint256 => Stake.Data)) private _stakes; constructor(IMintableERC20 _reward, address _governance) public { require(_governance != address(0), "StakingPools: governance address cannot be 0x0"); reward = _reward; governance = _governance; } /// @dev A modifier which reverts when the caller is not the governance. modifier onlyGovernance() { require(msg.sender == governance, "StakingPools: only governance"); _; } /// @dev Sets the governance. /// /// This function can only called by the current governance. /// /// @param _pendingGovernance the new pending governance. function setPendingGovernance(address _pendingGovernance) external onlyGovernance { require(_pendingGovernance != address(0), "StakingPools: pending governance address cannot be 0x0"); pendingGovernance = _pendingGovernance; emit PendingGovernanceUpdated(_pendingGovernance); } function acceptGovernance() external { require(msg.sender == pendingGovernance, "StakingPools: only pending governance"); address _pendingGovernance = pendingGovernance; governance = _pendingGovernance; emit GovernanceUpdated(_pendingGovernance); } /// @dev Sets the distribution reward rate. /// /// This will update all of the pools. /// /// @param _rewardRate The number of tokens to distribute per second. function setRewardRate(uint256 _rewardRate) external onlyGovernance { _updatePools(); _ctx.rewardRate = _rewardRate; emit RewardRateUpdated(_rewardRate); } /// @dev Creates a new pool. /// /// The created pool will need to have its reward weight initialized before it begins generating rewards. /// /// @param _token The token the pool will accept for staking. /// /// @return the identifier for the newly created pool. function createPool(IERC20 _token) external onlyGovernance returns (uint256) { require(tokenPoolIds[_token] == 0, "StakingPools: token already has a pool"); uint256 _poolId = _pools.length(); _pools.push( Pool.Data({ token: _token, totalDeposited: 0, rewardWeight: 0, accumulatedRewardWeight: FixedPointMath.uq192x64(0), lastUpdatedBlock: block.number }) ); tokenPoolIds[_token] = _poolId + 1; emit PoolCreated(_poolId, _token); return _poolId; } /// @dev Sets the reward weights of all of the pools. /// /// @param _rewardWeights The reward weights of all of the pools. function setRewardWeights(uint256[] calldata _rewardWeights) external onlyGovernance { require(_rewardWeights.length == _pools.length(), "StakingPools: weights length mismatch"); _updatePools(); uint256 _totalRewardWeight = _ctx.totalRewardWeight; for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); uint256 _currentRewardWeight = _pool.rewardWeight; if (_currentRewardWeight == _rewardWeights[_poolId]) { continue; } // FIXME _totalRewardWeight = _totalRewardWeight.sub(_currentRewardWeight).add(_rewardWeights[_poolId]); _pool.rewardWeight = _rewardWeights[_poolId]; emit PoolRewardWeightUpdated(_poolId, _rewardWeights[_poolId]); } _ctx.totalRewardWeight = _totalRewardWeight; } /// @dev Stakes tokens into a pool. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function deposit(uint256 _poolId, uint256 _depositAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _deposit(_poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function withdraw(uint256 _poolId, uint256 _withdrawAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function claim(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); } /// @dev Claims all rewards from a pool and then withdraws all staked tokens. /// /// @param _poolId the pool to exit from. function exit(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _stake.totalDeposited); } /// @dev Gets the rate at which tokens are minted to stakers for all pools. /// /// @return the reward rate. function rewardRate() external view returns (uint256) { return _ctx.rewardRate; } /// @dev Gets the total reward weight between all the pools. /// /// @return the total reward weight. function totalRewardWeight() external view returns (uint256) { return _ctx.totalRewardWeight; } /// @dev Gets the number of pools that exist. /// /// @return the pool count. function poolCount() external view returns (uint256) { return _pools.length(); } /// @dev Gets the token a pool accepts. /// /// @param _poolId the identifier of the pool. /// /// @return the token. function getPoolToken(uint256 _poolId) external view returns (IERC20) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.token; } /// @dev Gets the total amount of funds staked in a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the total amount of staked or deposited tokens. function getPoolTotalDeposited(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.totalDeposited; } /// @dev Gets the reward weight of a pool which determines how much of the total rewards it receives per block. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward weight. function getPoolRewardWeight(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.rewardWeight; } /// @dev Gets the amount of tokens per block being distributed to stakers for a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward rate. function getPoolRewardRate(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.getRewardRate(_ctx); } /// @dev Gets the number of tokens a user has staked into a pool. /// /// @param _account The account to query. /// @param _poolId the identifier of the pool. /// /// @return the amount of deposited tokens. function getStakeTotalDeposited(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.totalDeposited; } /// @dev Gets the number of unclaimed reward tokens a user can claim from a pool. /// /// @param _account The account to get the unclaimed balance of. /// @param _poolId The pool to check for unclaimed rewards. /// /// @return the amount of unclaimed reward tokens a user has in a pool. function getStakeTotalUnclaimed(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.getUpdatedTotalUnclaimed(_pools.get(_poolId), _ctx); } /// @dev Updates all of the pools. function _updatePools() internal { for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); } } /// @dev Stakes tokens into a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function _deposit(uint256 _poolId, uint256 _depositAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.add(_depositAmount); _stake.totalDeposited = _stake.totalDeposited.add(_depositAmount); _pool.token.safeTransferFrom(msg.sender, address(this), _depositAmount); emit TokensDeposited(msg.sender, _poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function _withdraw(uint256 _poolId, uint256 _withdrawAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.sub(_withdrawAmount); _stake.totalDeposited = _stake.totalDeposited.sub(_withdrawAmount); _pool.token.safeTransfer(msg.sender, _withdrawAmount); emit TokensWithdrawn(msg.sender, _poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function _claim(uint256 _poolId) internal { Stake.Data storage _stake = _stakes[msg.sender][_poolId]; uint256 _claimAmount = _stake.totalUnclaimed; _stake.totalUnclaimed = 0; reward.mint(msg.sender, _claimAmount); emit TokensClaimed(msg.sender, _poolId, _claimAmount); } }
/// /// @dev A contract which allows users to stake to farm tokens. /// /// This contract was inspired by Chef Nomi's 'MasterChef' contract which can be found in this /// repository: https://github.com/sushiswap/sushiswap.
NatSpecSingleLine
_withdraw
function _withdraw(uint256 _poolId, uint256 _withdrawAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.sub(_withdrawAmount); _stake.totalDeposited = _stake.totalDeposited.sub(_withdrawAmount); _pool.token.safeTransfer(msg.sender, _withdrawAmount); emit TokensWithdrawn(msg.sender, _poolId, _withdrawAmount); }
/// @dev Withdraws staked tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw.
NatSpecSingleLine
v0.6.12+commit.27d51765
{ "func_code_index": [ 10499, 10943 ] }
1,323
ALCXRewarder
contracts/StakingPools.sol
0xd101479ce045b903ae14ec6afa7a11171afb5dfa
Solidity
StakingPools
contract StakingPools is ReentrancyGuard { using FixedPointMath for FixedPointMath.uq192x64; using Pool for Pool.Data; using Pool for Pool.List; using SafeERC20 for IERC20; using SafeMath for uint256; using Stake for Stake.Data; event PendingGovernanceUpdated(address pendingGovernance); event GovernanceUpdated(address governance); event RewardRateUpdated(uint256 rewardRate); event PoolRewardWeightUpdated(uint256 indexed poolId, uint256 rewardWeight); event PoolCreated(uint256 indexed poolId, IERC20 indexed token); event TokensDeposited(address indexed user, uint256 indexed poolId, uint256 amount); event TokensWithdrawn(address indexed user, uint256 indexed poolId, uint256 amount); event TokensClaimed(address indexed user, uint256 indexed poolId, uint256 amount); /// @dev The token which will be minted as a reward for staking. IMintableERC20 public reward; /// @dev The address of the account which currently has administrative capabilities over this contract. address public governance; address public pendingGovernance; /// @dev Tokens are mapped to their pool identifier plus one. Tokens that do not have an associated pool /// will return an identifier of zero. mapping(IERC20 => uint256) public tokenPoolIds; /// @dev The context shared between the pools. Pool.Context private _ctx; /// @dev A list of all of the pools. Pool.List private _pools; /// @dev A mapping of all of the user stakes mapped first by pool and then by address. mapping(address => mapping(uint256 => Stake.Data)) private _stakes; constructor(IMintableERC20 _reward, address _governance) public { require(_governance != address(0), "StakingPools: governance address cannot be 0x0"); reward = _reward; governance = _governance; } /// @dev A modifier which reverts when the caller is not the governance. modifier onlyGovernance() { require(msg.sender == governance, "StakingPools: only governance"); _; } /// @dev Sets the governance. /// /// This function can only called by the current governance. /// /// @param _pendingGovernance the new pending governance. function setPendingGovernance(address _pendingGovernance) external onlyGovernance { require(_pendingGovernance != address(0), "StakingPools: pending governance address cannot be 0x0"); pendingGovernance = _pendingGovernance; emit PendingGovernanceUpdated(_pendingGovernance); } function acceptGovernance() external { require(msg.sender == pendingGovernance, "StakingPools: only pending governance"); address _pendingGovernance = pendingGovernance; governance = _pendingGovernance; emit GovernanceUpdated(_pendingGovernance); } /// @dev Sets the distribution reward rate. /// /// This will update all of the pools. /// /// @param _rewardRate The number of tokens to distribute per second. function setRewardRate(uint256 _rewardRate) external onlyGovernance { _updatePools(); _ctx.rewardRate = _rewardRate; emit RewardRateUpdated(_rewardRate); } /// @dev Creates a new pool. /// /// The created pool will need to have its reward weight initialized before it begins generating rewards. /// /// @param _token The token the pool will accept for staking. /// /// @return the identifier for the newly created pool. function createPool(IERC20 _token) external onlyGovernance returns (uint256) { require(tokenPoolIds[_token] == 0, "StakingPools: token already has a pool"); uint256 _poolId = _pools.length(); _pools.push( Pool.Data({ token: _token, totalDeposited: 0, rewardWeight: 0, accumulatedRewardWeight: FixedPointMath.uq192x64(0), lastUpdatedBlock: block.number }) ); tokenPoolIds[_token] = _poolId + 1; emit PoolCreated(_poolId, _token); return _poolId; } /// @dev Sets the reward weights of all of the pools. /// /// @param _rewardWeights The reward weights of all of the pools. function setRewardWeights(uint256[] calldata _rewardWeights) external onlyGovernance { require(_rewardWeights.length == _pools.length(), "StakingPools: weights length mismatch"); _updatePools(); uint256 _totalRewardWeight = _ctx.totalRewardWeight; for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); uint256 _currentRewardWeight = _pool.rewardWeight; if (_currentRewardWeight == _rewardWeights[_poolId]) { continue; } // FIXME _totalRewardWeight = _totalRewardWeight.sub(_currentRewardWeight).add(_rewardWeights[_poolId]); _pool.rewardWeight = _rewardWeights[_poolId]; emit PoolRewardWeightUpdated(_poolId, _rewardWeights[_poolId]); } _ctx.totalRewardWeight = _totalRewardWeight; } /// @dev Stakes tokens into a pool. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function deposit(uint256 _poolId, uint256 _depositAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _deposit(_poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function withdraw(uint256 _poolId, uint256 _withdrawAmount) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function claim(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); } /// @dev Claims all rewards from a pool and then withdraws all staked tokens. /// /// @param _poolId the pool to exit from. function exit(uint256 _poolId) external nonReentrant { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _stake.update(_pool, _ctx); _claim(_poolId); _withdraw(_poolId, _stake.totalDeposited); } /// @dev Gets the rate at which tokens are minted to stakers for all pools. /// /// @return the reward rate. function rewardRate() external view returns (uint256) { return _ctx.rewardRate; } /// @dev Gets the total reward weight between all the pools. /// /// @return the total reward weight. function totalRewardWeight() external view returns (uint256) { return _ctx.totalRewardWeight; } /// @dev Gets the number of pools that exist. /// /// @return the pool count. function poolCount() external view returns (uint256) { return _pools.length(); } /// @dev Gets the token a pool accepts. /// /// @param _poolId the identifier of the pool. /// /// @return the token. function getPoolToken(uint256 _poolId) external view returns (IERC20) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.token; } /// @dev Gets the total amount of funds staked in a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the total amount of staked or deposited tokens. function getPoolTotalDeposited(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.totalDeposited; } /// @dev Gets the reward weight of a pool which determines how much of the total rewards it receives per block. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward weight. function getPoolRewardWeight(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.rewardWeight; } /// @dev Gets the amount of tokens per block being distributed to stakers for a pool. /// /// @param _poolId the identifier of the pool. /// /// @return the pool reward rate. function getPoolRewardRate(uint256 _poolId) external view returns (uint256) { Pool.Data storage _pool = _pools.get(_poolId); return _pool.getRewardRate(_ctx); } /// @dev Gets the number of tokens a user has staked into a pool. /// /// @param _account The account to query. /// @param _poolId the identifier of the pool. /// /// @return the amount of deposited tokens. function getStakeTotalDeposited(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.totalDeposited; } /// @dev Gets the number of unclaimed reward tokens a user can claim from a pool. /// /// @param _account The account to get the unclaimed balance of. /// @param _poolId The pool to check for unclaimed rewards. /// /// @return the amount of unclaimed reward tokens a user has in a pool. function getStakeTotalUnclaimed(address _account, uint256 _poolId) external view returns (uint256) { Stake.Data storage _stake = _stakes[_account][_poolId]; return _stake.getUpdatedTotalUnclaimed(_pools.get(_poolId), _ctx); } /// @dev Updates all of the pools. function _updatePools() internal { for (uint256 _poolId = 0; _poolId < _pools.length(); _poolId++) { Pool.Data storage _pool = _pools.get(_poolId); _pool.update(_ctx); } } /// @dev Stakes tokens into a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId the pool to deposit tokens into. /// @param _depositAmount the amount of tokens to deposit. function _deposit(uint256 _poolId, uint256 _depositAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.add(_depositAmount); _stake.totalDeposited = _stake.totalDeposited.add(_depositAmount); _pool.token.safeTransferFrom(msg.sender, address(this), _depositAmount); emit TokensDeposited(msg.sender, _poolId, _depositAmount); } /// @dev Withdraws staked tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to withdraw staked tokens from. /// @param _withdrawAmount The number of tokens to withdraw. function _withdraw(uint256 _poolId, uint256 _withdrawAmount) internal { Pool.Data storage _pool = _pools.get(_poolId); Stake.Data storage _stake = _stakes[msg.sender][_poolId]; _pool.totalDeposited = _pool.totalDeposited.sub(_withdrawAmount); _stake.totalDeposited = _stake.totalDeposited.sub(_withdrawAmount); _pool.token.safeTransfer(msg.sender, _withdrawAmount); emit TokensWithdrawn(msg.sender, _poolId, _withdrawAmount); } /// @dev Claims all rewarded tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID. function _claim(uint256 _poolId) internal { Stake.Data storage _stake = _stakes[msg.sender][_poolId]; uint256 _claimAmount = _stake.totalUnclaimed; _stake.totalUnclaimed = 0; reward.mint(msg.sender, _claimAmount); emit TokensClaimed(msg.sender, _poolId, _claimAmount); } }
/// /// @dev A contract which allows users to stake to farm tokens. /// /// This contract was inspired by Chef Nomi's 'MasterChef' contract which can be found in this /// repository: https://github.com/sushiswap/sushiswap.
NatSpecSingleLine
_claim
function _claim(uint256 _poolId) internal { Stake.Data storage _stake = _stakes[msg.sender][_poolId]; uint256 _claimAmount = _stake.totalUnclaimed; _stake.totalUnclaimed = 0; reward.mint(msg.sender, _claimAmount); emit TokensClaimed(msg.sender, _poolId, _claimAmount); }
/// @dev Claims all rewarded tokens from a pool. /// /// The pool and stake MUST be updated before calling this function. /// /// @param _poolId The pool to claim rewards from. /// /// @notice use this function to claim the tokens from a corresponding pool by ID.
NatSpecSingleLine
v0.6.12+commit.27d51765
{ "func_code_index": [ 11216, 11501 ] }
1,324
ProxyUpgradeableOwnable
@solidstate/contracts/proxy/Proxy.sol
0xc4b2c51f969e0713e799de73b7f130fb7bb604cf
Solidity
Proxy
abstract contract Proxy { using AddressUtils for address; /** * @notice delegate all calls to implementation contract * @dev reverts if implementation address contains no code, for compatibility with metamorphic contracts * @dev memory location in use by assembly may be unsafe in other contexts */ fallback() external payable virtual { address implementation = _getImplementation(); require( implementation.isContract(), 'Proxy: implementation must be contract' ); assembly { calldatacopy(0, 0, calldatasize()) let result := delegatecall( gas(), implementation, 0, calldatasize(), 0, 0 ) returndatacopy(0, 0, returndatasize()) switch result case 0 { revert(0, returndatasize()) } default { return(0, returndatasize()) } } } /** * @notice get logic implementation address * @return implementation address */ function _getImplementation() internal virtual returns (address); }
/** * @title Base proxy contract */
NatSpecMultiLine
/** * @notice delegate all calls to implementation contract * @dev reverts if implementation address contains no code, for compatibility with metamorphic contracts * @dev memory location in use by assembly may be unsafe in other contexts */
NatSpecMultiLine
v0.8.9+commit.e5eed63a
{ "func_code_index": [ 328, 1064 ] }
1,325
ProxyUpgradeableOwnable
@solidstate/contracts/proxy/Proxy.sol
0xc4b2c51f969e0713e799de73b7f130fb7bb604cf
Solidity
Proxy
abstract contract Proxy { using AddressUtils for address; /** * @notice delegate all calls to implementation contract * @dev reverts if implementation address contains no code, for compatibility with metamorphic contracts * @dev memory location in use by assembly may be unsafe in other contexts */ fallback() external payable virtual { address implementation = _getImplementation(); require( implementation.isContract(), 'Proxy: implementation must be contract' ); assembly { calldatacopy(0, 0, calldatasize()) let result := delegatecall( gas(), implementation, 0, calldatasize(), 0, 0 ) returndatacopy(0, 0, returndatasize()) switch result case 0 { revert(0, returndatasize()) } default { return(0, returndatasize()) } } } /** * @notice get logic implementation address * @return implementation address */ function _getImplementation() internal virtual returns (address); }
/** * @title Base proxy contract */
NatSpecMultiLine
_getImplementation
function _getImplementation() internal virtual returns (address);
/** * @notice get logic implementation address * @return implementation address */
NatSpecMultiLine
v0.8.9+commit.e5eed63a
{ "func_code_index": [ 1168, 1237 ] }
1,326
ProxyUpgradeableOwnable
@solidstate/contracts/access/IERC173.sol
0xc4b2c51f969e0713e799de73b7f130fb7bb604cf
Solidity
IERC173
interface IERC173 { event OwnershipTransferred( address indexed previousOwner, address indexed newOwner ); /** * @notice get the ERC173 contract owner * @return conract owner */ function owner() external view returns (address); /** * @notice transfer contract ownership to new account * @param account address of new owner */ function transferOwnership(address account) external; }
/** * @title Contract ownership standard interface * @dev see https://eips.ethereum.org/EIPS/eip-173 */
NatSpecMultiLine
owner
function owner() external view returns (address);
/** * @notice get the ERC173 contract owner * @return conract owner */
NatSpecMultiLine
v0.8.9+commit.e5eed63a
{ "func_code_index": [ 222, 275 ] }
1,327
ProxyUpgradeableOwnable
@solidstate/contracts/access/IERC173.sol
0xc4b2c51f969e0713e799de73b7f130fb7bb604cf
Solidity
IERC173
interface IERC173 { event OwnershipTransferred( address indexed previousOwner, address indexed newOwner ); /** * @notice get the ERC173 contract owner * @return conract owner */ function owner() external view returns (address); /** * @notice transfer contract ownership to new account * @param account address of new owner */ function transferOwnership(address account) external; }
/** * @title Contract ownership standard interface * @dev see https://eips.ethereum.org/EIPS/eip-173 */
NatSpecMultiLine
transferOwnership
function transferOwnership(address account) external;
/** * @notice transfer contract ownership to new account * @param account address of new owner */
NatSpecMultiLine
v0.8.9+commit.e5eed63a
{ "func_code_index": [ 394, 451 ] }
1,328
ProxyUpgradeableOwnable
@solidstate/contracts/access/Ownable.sol
0xc4b2c51f969e0713e799de73b7f130fb7bb604cf
Solidity
Ownable
abstract contract Ownable is IERC173, OwnableInternal { using OwnableStorage for OwnableStorage.Layout; /** * @inheritdoc IERC173 */ function owner() public view virtual override returns (address) { return OwnableStorage.layout().owner; } /** * @inheritdoc IERC173 */ function transferOwnership(address account) public virtual override onlyOwner { OwnableStorage.layout().setOwner(account); emit OwnershipTransferred(msg.sender, account); } }
/** * @title Ownership access control based on ERC173 */
NatSpecMultiLine
owner
function owner() public view virtual override returns (address) { return OwnableStorage.layout().owner; }
/** * @inheritdoc IERC173 */
NatSpecMultiLine
v0.8.9+commit.e5eed63a
{ "func_code_index": [ 152, 273 ] }
1,329
ProxyUpgradeableOwnable
@solidstate/contracts/access/Ownable.sol
0xc4b2c51f969e0713e799de73b7f130fb7bb604cf
Solidity
Ownable
abstract contract Ownable is IERC173, OwnableInternal { using OwnableStorage for OwnableStorage.Layout; /** * @inheritdoc IERC173 */ function owner() public view virtual override returns (address) { return OwnableStorage.layout().owner; } /** * @inheritdoc IERC173 */ function transferOwnership(address account) public virtual override onlyOwner { OwnableStorage.layout().setOwner(account); emit OwnershipTransferred(msg.sender, account); } }
/** * @title Ownership access control based on ERC173 */
NatSpecMultiLine
transferOwnership
function transferOwnership(address account) public virtual override onlyOwner { OwnableStorage.layout().setOwner(account); emit OwnershipTransferred(msg.sender, account); }
/** * @inheritdoc IERC173 */
NatSpecMultiLine
v0.8.9+commit.e5eed63a
{ "func_code_index": [ 318, 550 ] }
1,330
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
SafeMath
library SafeMath { /** * @dev Multiplies two numbers, reverts on overflow. */ function mul(uint256 a, uint256 b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-solidity/pull/522 if (a == 0) { return 0; } uint256 c = a * b; require(c / a == b); return c; } /** * @dev Integer division of two numbers truncating the quotient, reverts on division by zero. */ function div(uint256 a, uint256 b) internal pure returns (uint256) { require(b > 0); // Solidity only automatically asserts when dividing by 0 uint256 c = a / b; // assert(a == b * c + a % b); // There is no case in which this doesn't hold return c; } /** * @dev Subtracts two numbers, reverts on overflow (i.e. if subtrahend is greater than minuend). */ function sub(uint256 a, uint256 b) internal pure returns (uint256) { require(b <= a); uint256 c = a - b; return c; } /** * @dev Adds two numbers, reverts on overflow. */ function add(uint256 a, uint256 b) internal pure returns (uint256) { uint256 c = a + b; require(c >= a); return c; } /** * @dev Divides two numbers and returns the remainder (unsigned integer modulo), * reverts when dividing by zero. */ function mod(uint256 a, uint256 b) internal pure returns (uint256) { require(b != 0); return a % b; } }
/** * @title SafeMath * @dev Math operations with safety checks that revert on error */
NatSpecMultiLine
mul
function mul(uint256 a, uint256 b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-solidity/pull/522 if (a == 0) { return 0; } uint256 c = a * b; require(c / a == b); return c; }
/** * @dev Multiplies two numbers, reverts on overflow. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 92, 488 ] }
1,331
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
SafeMath
library SafeMath { /** * @dev Multiplies two numbers, reverts on overflow. */ function mul(uint256 a, uint256 b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-solidity/pull/522 if (a == 0) { return 0; } uint256 c = a * b; require(c / a == b); return c; } /** * @dev Integer division of two numbers truncating the quotient, reverts on division by zero. */ function div(uint256 a, uint256 b) internal pure returns (uint256) { require(b > 0); // Solidity only automatically asserts when dividing by 0 uint256 c = a / b; // assert(a == b * c + a % b); // There is no case in which this doesn't hold return c; } /** * @dev Subtracts two numbers, reverts on overflow (i.e. if subtrahend is greater than minuend). */ function sub(uint256 a, uint256 b) internal pure returns (uint256) { require(b <= a); uint256 c = a - b; return c; } /** * @dev Adds two numbers, reverts on overflow. */ function add(uint256 a, uint256 b) internal pure returns (uint256) { uint256 c = a + b; require(c >= a); return c; } /** * @dev Divides two numbers and returns the remainder (unsigned integer modulo), * reverts when dividing by zero. */ function mod(uint256 a, uint256 b) internal pure returns (uint256) { require(b != 0); return a % b; } }
/** * @title SafeMath * @dev Math operations with safety checks that revert on error */
NatSpecMultiLine
div
function div(uint256 a, uint256 b) internal pure returns (uint256) { require(b > 0); // Solidity only automatically asserts when dividing by 0 uint256 c = a / b; // assert(a == b * c + a % b); // There is no case in which this doesn't hold return c; }
/** * @dev Integer division of two numbers truncating the quotient, reverts on division by zero. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 600, 877 ] }
1,332
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
SafeMath
library SafeMath { /** * @dev Multiplies two numbers, reverts on overflow. */ function mul(uint256 a, uint256 b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-solidity/pull/522 if (a == 0) { return 0; } uint256 c = a * b; require(c / a == b); return c; } /** * @dev Integer division of two numbers truncating the quotient, reverts on division by zero. */ function div(uint256 a, uint256 b) internal pure returns (uint256) { require(b > 0); // Solidity only automatically asserts when dividing by 0 uint256 c = a / b; // assert(a == b * c + a % b); // There is no case in which this doesn't hold return c; } /** * @dev Subtracts two numbers, reverts on overflow (i.e. if subtrahend is greater than minuend). */ function sub(uint256 a, uint256 b) internal pure returns (uint256) { require(b <= a); uint256 c = a - b; return c; } /** * @dev Adds two numbers, reverts on overflow. */ function add(uint256 a, uint256 b) internal pure returns (uint256) { uint256 c = a + b; require(c >= a); return c; } /** * @dev Divides two numbers and returns the remainder (unsigned integer modulo), * reverts when dividing by zero. */ function mod(uint256 a, uint256 b) internal pure returns (uint256) { require(b != 0); return a % b; } }
/** * @title SafeMath * @dev Math operations with safety checks that revert on error */
NatSpecMultiLine
sub
function sub(uint256 a, uint256 b) internal pure returns (uint256) { require(b <= a); uint256 c = a - b; return c; }
/** * @dev Subtracts two numbers, reverts on overflow (i.e. if subtrahend is greater than minuend). */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 994, 1131 ] }
1,333
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
SafeMath
library SafeMath { /** * @dev Multiplies two numbers, reverts on overflow. */ function mul(uint256 a, uint256 b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-solidity/pull/522 if (a == 0) { return 0; } uint256 c = a * b; require(c / a == b); return c; } /** * @dev Integer division of two numbers truncating the quotient, reverts on division by zero. */ function div(uint256 a, uint256 b) internal pure returns (uint256) { require(b > 0); // Solidity only automatically asserts when dividing by 0 uint256 c = a / b; // assert(a == b * c + a % b); // There is no case in which this doesn't hold return c; } /** * @dev Subtracts two numbers, reverts on overflow (i.e. if subtrahend is greater than minuend). */ function sub(uint256 a, uint256 b) internal pure returns (uint256) { require(b <= a); uint256 c = a - b; return c; } /** * @dev Adds two numbers, reverts on overflow. */ function add(uint256 a, uint256 b) internal pure returns (uint256) { uint256 c = a + b; require(c >= a); return c; } /** * @dev Divides two numbers and returns the remainder (unsigned integer modulo), * reverts when dividing by zero. */ function mod(uint256 a, uint256 b) internal pure returns (uint256) { require(b != 0); return a % b; } }
/** * @title SafeMath * @dev Math operations with safety checks that revert on error */
NatSpecMultiLine
add
function add(uint256 a, uint256 b) internal pure returns (uint256) { uint256 c = a + b; require(c >= a); return c; }
/** * @dev Adds two numbers, reverts on overflow. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 1198, 1335 ] }
1,334
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
SafeMath
library SafeMath { /** * @dev Multiplies two numbers, reverts on overflow. */ function mul(uint256 a, uint256 b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-solidity/pull/522 if (a == 0) { return 0; } uint256 c = a * b; require(c / a == b); return c; } /** * @dev Integer division of two numbers truncating the quotient, reverts on division by zero. */ function div(uint256 a, uint256 b) internal pure returns (uint256) { require(b > 0); // Solidity only automatically asserts when dividing by 0 uint256 c = a / b; // assert(a == b * c + a % b); // There is no case in which this doesn't hold return c; } /** * @dev Subtracts two numbers, reverts on overflow (i.e. if subtrahend is greater than minuend). */ function sub(uint256 a, uint256 b) internal pure returns (uint256) { require(b <= a); uint256 c = a - b; return c; } /** * @dev Adds two numbers, reverts on overflow. */ function add(uint256 a, uint256 b) internal pure returns (uint256) { uint256 c = a + b; require(c >= a); return c; } /** * @dev Divides two numbers and returns the remainder (unsigned integer modulo), * reverts when dividing by zero. */ function mod(uint256 a, uint256 b) internal pure returns (uint256) { require(b != 0); return a % b; } }
/** * @title SafeMath * @dev Math operations with safety checks that revert on error */
NatSpecMultiLine
mod
function mod(uint256 a, uint256 b) internal pure returns (uint256) { require(b != 0); return a % b; }
/** * @dev Divides two numbers and returns the remainder (unsigned integer modulo), * reverts when dividing by zero. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 1473, 1590 ] }
1,335
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
ERC20
contract ERC20 is IERC20 { using SafeMath for uint256; mapping (address => uint256) private _balances; mapping (address => mapping (address => uint256)) private _allowed; uint256 private _totalSupply; /** * @dev Total number of tokens in existence */ function totalSupply() public view returns (uint256) { return _totalSupply; } /** * @dev Gets the balance of the specified address. * @param owner The address to query the balance of. * @return An uint256 representing the amount owned by the passed address. */ function balanceOf(address owner) public view returns (uint256) { return _balances[owner]; } /** * @dev Function to check the amount of tokens that an owner allowed to a spender. * @param owner address The address which owns the funds. * @param spender address The address which will spend the funds. * @return A uint256 specifying the amount of tokens still available for the spender. */ function allowance( address owner, address spender ) public view returns (uint256) { return _allowed[owner][spender]; } /** * @dev Transfer token for a specified address * @param to The address to transfer to. * @param value The amount to be transferred. */ function transfer(address to, uint256 value) public returns (bool) { _transfer(msg.sender, to, value); return true; } /** * @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. * Beware that changing an allowance with this method brings the risk that someone may use both the old * and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this * race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * @param spender The address which will spend the funds. * @param value The amount of tokens to be spent. */ function approve(address spender, uint256 value) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = value; emit Approval(msg.sender, spender, value); return true; } /** * @dev Transfer tokens from one address to another * @param from address The address which you want to send tokens from * @param to address The address which you want to transfer to * @param value uint256 the amount of tokens to be transferred */ function transferFrom( address from, address to, uint256 value ) public returns (bool) { require(value <= _allowed[from][msg.sender]); _allowed[from][msg.sender] = _allowed[from][msg.sender].sub(value); _transfer(from, to, value); return true; } /** * @dev Increase the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To increment * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param spender The address which will spend the funds. * @param addedValue The amount of tokens to increase the allowance by. */ function increaseAllowance( address spender, uint256 addedValue ) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = ( _allowed[msg.sender][spender].add(addedValue)); emit Approval(msg.sender, spender, _allowed[msg.sender][spender]); return true; } /** * @dev Decrease the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To decrement * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param spender The address which will spend the funds. * @param subtractedValue The amount of tokens to decrease the allowance by. */ function decreaseAllowance( address spender, uint256 subtractedValue ) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = ( _allowed[msg.sender][spender].sub(subtractedValue)); emit Approval(msg.sender, spender, _allowed[msg.sender][spender]); return true; } /** * @dev Transfer token for a specified addresses * @param from The address to transfer from. * @param to The address to transfer to. * @param value The amount to be transferred. */ function _transfer(address from, address to, uint256 value) internal { require(value <= _balances[from]); require(to != address(0)); _balances[from] = _balances[from].sub(value); _balances[to] = _balances[to].add(value); emit Transfer(from, to, value); } /** * @dev Internal function that mints an amount of the token and assigns it to * an account. This encapsulates the modification of balances such that the * proper events are emitted. * @param account The account that will receive the created tokens. * @param value The amount that will be created. */ function _mint(address account, uint256 value) internal { require(account != 0); _totalSupply = _totalSupply.add(value); _balances[account] = _balances[account].add(value); emit Transfer(address(0), account, value); } /** * @dev Internal function that burns an amount of the token of a given * account. * @param account The account whose tokens will be burnt. * @param value The amount that will be burnt. */ function _burn(address account, uint256 value) internal { require(account != 0); require(value <= _balances[account]); _totalSupply = _totalSupply.sub(value); _balances[account] = _balances[account].sub(value); emit Transfer(account, address(0), value); } /** * @dev Internal function that burns an amount of the token of a given * account, deducting from the sender's allowance for said account. Uses the * internal burn function. * @param account The account whose tokens will be burnt. * @param value The amount that will be burnt. */ function _burnFrom(address account, uint256 value) internal { require(value <= _allowed[account][msg.sender]); // Should https://github.com/OpenZeppelin/zeppelin-solidity/issues/707 be accepted, // this function needs to emit an event with the updated approval. _allowed[account][msg.sender] = _allowed[account][msg.sender].sub( value); _burn(account, value); } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * https://github.com/ethereum/EIPs/blob/master/EIPS/eip-20.md * Originally based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol */
NatSpecMultiLine
totalSupply
function totalSupply() public view returns (uint256) { return _totalSupply; }
/** * @dev Total number of tokens in existence */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 281, 369 ] }
1,336
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
ERC20
contract ERC20 is IERC20 { using SafeMath for uint256; mapping (address => uint256) private _balances; mapping (address => mapping (address => uint256)) private _allowed; uint256 private _totalSupply; /** * @dev Total number of tokens in existence */ function totalSupply() public view returns (uint256) { return _totalSupply; } /** * @dev Gets the balance of the specified address. * @param owner The address to query the balance of. * @return An uint256 representing the amount owned by the passed address. */ function balanceOf(address owner) public view returns (uint256) { return _balances[owner]; } /** * @dev Function to check the amount of tokens that an owner allowed to a spender. * @param owner address The address which owns the funds. * @param spender address The address which will spend the funds. * @return A uint256 specifying the amount of tokens still available for the spender. */ function allowance( address owner, address spender ) public view returns (uint256) { return _allowed[owner][spender]; } /** * @dev Transfer token for a specified address * @param to The address to transfer to. * @param value The amount to be transferred. */ function transfer(address to, uint256 value) public returns (bool) { _transfer(msg.sender, to, value); return true; } /** * @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. * Beware that changing an allowance with this method brings the risk that someone may use both the old * and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this * race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * @param spender The address which will spend the funds. * @param value The amount of tokens to be spent. */ function approve(address spender, uint256 value) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = value; emit Approval(msg.sender, spender, value); return true; } /** * @dev Transfer tokens from one address to another * @param from address The address which you want to send tokens from * @param to address The address which you want to transfer to * @param value uint256 the amount of tokens to be transferred */ function transferFrom( address from, address to, uint256 value ) public returns (bool) { require(value <= _allowed[from][msg.sender]); _allowed[from][msg.sender] = _allowed[from][msg.sender].sub(value); _transfer(from, to, value); return true; } /** * @dev Increase the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To increment * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param spender The address which will spend the funds. * @param addedValue The amount of tokens to increase the allowance by. */ function increaseAllowance( address spender, uint256 addedValue ) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = ( _allowed[msg.sender][spender].add(addedValue)); emit Approval(msg.sender, spender, _allowed[msg.sender][spender]); return true; } /** * @dev Decrease the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To decrement * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param spender The address which will spend the funds. * @param subtractedValue The amount of tokens to decrease the allowance by. */ function decreaseAllowance( address spender, uint256 subtractedValue ) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = ( _allowed[msg.sender][spender].sub(subtractedValue)); emit Approval(msg.sender, spender, _allowed[msg.sender][spender]); return true; } /** * @dev Transfer token for a specified addresses * @param from The address to transfer from. * @param to The address to transfer to. * @param value The amount to be transferred. */ function _transfer(address from, address to, uint256 value) internal { require(value <= _balances[from]); require(to != address(0)); _balances[from] = _balances[from].sub(value); _balances[to] = _balances[to].add(value); emit Transfer(from, to, value); } /** * @dev Internal function that mints an amount of the token and assigns it to * an account. This encapsulates the modification of balances such that the * proper events are emitted. * @param account The account that will receive the created tokens. * @param value The amount that will be created. */ function _mint(address account, uint256 value) internal { require(account != 0); _totalSupply = _totalSupply.add(value); _balances[account] = _balances[account].add(value); emit Transfer(address(0), account, value); } /** * @dev Internal function that burns an amount of the token of a given * account. * @param account The account whose tokens will be burnt. * @param value The amount that will be burnt. */ function _burn(address account, uint256 value) internal { require(account != 0); require(value <= _balances[account]); _totalSupply = _totalSupply.sub(value); _balances[account] = _balances[account].sub(value); emit Transfer(account, address(0), value); } /** * @dev Internal function that burns an amount of the token of a given * account, deducting from the sender's allowance for said account. Uses the * internal burn function. * @param account The account whose tokens will be burnt. * @param value The amount that will be burnt. */ function _burnFrom(address account, uint256 value) internal { require(value <= _allowed[account][msg.sender]); // Should https://github.com/OpenZeppelin/zeppelin-solidity/issues/707 be accepted, // this function needs to emit an event with the updated approval. _allowed[account][msg.sender] = _allowed[account][msg.sender].sub( value); _burn(account, value); } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * https://github.com/ethereum/EIPs/blob/master/EIPS/eip-20.md * Originally based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol */
NatSpecMultiLine
balanceOf
function balanceOf(address owner) public view returns (uint256) { return _balances[owner]; }
/** * @dev Gets the balance of the specified address. * @param owner The address to query the balance of. * @return An uint256 representing the amount owned by the passed address. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 574, 677 ] }
1,337
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
ERC20
contract ERC20 is IERC20 { using SafeMath for uint256; mapping (address => uint256) private _balances; mapping (address => mapping (address => uint256)) private _allowed; uint256 private _totalSupply; /** * @dev Total number of tokens in existence */ function totalSupply() public view returns (uint256) { return _totalSupply; } /** * @dev Gets the balance of the specified address. * @param owner The address to query the balance of. * @return An uint256 representing the amount owned by the passed address. */ function balanceOf(address owner) public view returns (uint256) { return _balances[owner]; } /** * @dev Function to check the amount of tokens that an owner allowed to a spender. * @param owner address The address which owns the funds. * @param spender address The address which will spend the funds. * @return A uint256 specifying the amount of tokens still available for the spender. */ function allowance( address owner, address spender ) public view returns (uint256) { return _allowed[owner][spender]; } /** * @dev Transfer token for a specified address * @param to The address to transfer to. * @param value The amount to be transferred. */ function transfer(address to, uint256 value) public returns (bool) { _transfer(msg.sender, to, value); return true; } /** * @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. * Beware that changing an allowance with this method brings the risk that someone may use both the old * and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this * race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * @param spender The address which will spend the funds. * @param value The amount of tokens to be spent. */ function approve(address spender, uint256 value) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = value; emit Approval(msg.sender, spender, value); return true; } /** * @dev Transfer tokens from one address to another * @param from address The address which you want to send tokens from * @param to address The address which you want to transfer to * @param value uint256 the amount of tokens to be transferred */ function transferFrom( address from, address to, uint256 value ) public returns (bool) { require(value <= _allowed[from][msg.sender]); _allowed[from][msg.sender] = _allowed[from][msg.sender].sub(value); _transfer(from, to, value); return true; } /** * @dev Increase the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To increment * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param spender The address which will spend the funds. * @param addedValue The amount of tokens to increase the allowance by. */ function increaseAllowance( address spender, uint256 addedValue ) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = ( _allowed[msg.sender][spender].add(addedValue)); emit Approval(msg.sender, spender, _allowed[msg.sender][spender]); return true; } /** * @dev Decrease the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To decrement * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param spender The address which will spend the funds. * @param subtractedValue The amount of tokens to decrease the allowance by. */ function decreaseAllowance( address spender, uint256 subtractedValue ) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = ( _allowed[msg.sender][spender].sub(subtractedValue)); emit Approval(msg.sender, spender, _allowed[msg.sender][spender]); return true; } /** * @dev Transfer token for a specified addresses * @param from The address to transfer from. * @param to The address to transfer to. * @param value The amount to be transferred. */ function _transfer(address from, address to, uint256 value) internal { require(value <= _balances[from]); require(to != address(0)); _balances[from] = _balances[from].sub(value); _balances[to] = _balances[to].add(value); emit Transfer(from, to, value); } /** * @dev Internal function that mints an amount of the token and assigns it to * an account. This encapsulates the modification of balances such that the * proper events are emitted. * @param account The account that will receive the created tokens. * @param value The amount that will be created. */ function _mint(address account, uint256 value) internal { require(account != 0); _totalSupply = _totalSupply.add(value); _balances[account] = _balances[account].add(value); emit Transfer(address(0), account, value); } /** * @dev Internal function that burns an amount of the token of a given * account. * @param account The account whose tokens will be burnt. * @param value The amount that will be burnt. */ function _burn(address account, uint256 value) internal { require(account != 0); require(value <= _balances[account]); _totalSupply = _totalSupply.sub(value); _balances[account] = _balances[account].sub(value); emit Transfer(account, address(0), value); } /** * @dev Internal function that burns an amount of the token of a given * account, deducting from the sender's allowance for said account. Uses the * internal burn function. * @param account The account whose tokens will be burnt. * @param value The amount that will be burnt. */ function _burnFrom(address account, uint256 value) internal { require(value <= _allowed[account][msg.sender]); // Should https://github.com/OpenZeppelin/zeppelin-solidity/issues/707 be accepted, // this function needs to emit an event with the updated approval. _allowed[account][msg.sender] = _allowed[account][msg.sender].sub( value); _burn(account, value); } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * https://github.com/ethereum/EIPs/blob/master/EIPS/eip-20.md * Originally based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol */
NatSpecMultiLine
allowance
function allowance( address owner, address spender ) public view returns (uint256) { return _allowed[owner][spender]; }
/** * @dev Function to check the amount of tokens that an owner allowed to a spender. * @param owner address The address which owns the funds. * @param spender address The address which will spend the funds. * @return A uint256 specifying the amount of tokens still available for the spender. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 999, 1174 ] }
1,338
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
ERC20
contract ERC20 is IERC20 { using SafeMath for uint256; mapping (address => uint256) private _balances; mapping (address => mapping (address => uint256)) private _allowed; uint256 private _totalSupply; /** * @dev Total number of tokens in existence */ function totalSupply() public view returns (uint256) { return _totalSupply; } /** * @dev Gets the balance of the specified address. * @param owner The address to query the balance of. * @return An uint256 representing the amount owned by the passed address. */ function balanceOf(address owner) public view returns (uint256) { return _balances[owner]; } /** * @dev Function to check the amount of tokens that an owner allowed to a spender. * @param owner address The address which owns the funds. * @param spender address The address which will spend the funds. * @return A uint256 specifying the amount of tokens still available for the spender. */ function allowance( address owner, address spender ) public view returns (uint256) { return _allowed[owner][spender]; } /** * @dev Transfer token for a specified address * @param to The address to transfer to. * @param value The amount to be transferred. */ function transfer(address to, uint256 value) public returns (bool) { _transfer(msg.sender, to, value); return true; } /** * @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. * Beware that changing an allowance with this method brings the risk that someone may use both the old * and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this * race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * @param spender The address which will spend the funds. * @param value The amount of tokens to be spent. */ function approve(address spender, uint256 value) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = value; emit Approval(msg.sender, spender, value); return true; } /** * @dev Transfer tokens from one address to another * @param from address The address which you want to send tokens from * @param to address The address which you want to transfer to * @param value uint256 the amount of tokens to be transferred */ function transferFrom( address from, address to, uint256 value ) public returns (bool) { require(value <= _allowed[from][msg.sender]); _allowed[from][msg.sender] = _allowed[from][msg.sender].sub(value); _transfer(from, to, value); return true; } /** * @dev Increase the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To increment * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param spender The address which will spend the funds. * @param addedValue The amount of tokens to increase the allowance by. */ function increaseAllowance( address spender, uint256 addedValue ) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = ( _allowed[msg.sender][spender].add(addedValue)); emit Approval(msg.sender, spender, _allowed[msg.sender][spender]); return true; } /** * @dev Decrease the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To decrement * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param spender The address which will spend the funds. * @param subtractedValue The amount of tokens to decrease the allowance by. */ function decreaseAllowance( address spender, uint256 subtractedValue ) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = ( _allowed[msg.sender][spender].sub(subtractedValue)); emit Approval(msg.sender, spender, _allowed[msg.sender][spender]); return true; } /** * @dev Transfer token for a specified addresses * @param from The address to transfer from. * @param to The address to transfer to. * @param value The amount to be transferred. */ function _transfer(address from, address to, uint256 value) internal { require(value <= _balances[from]); require(to != address(0)); _balances[from] = _balances[from].sub(value); _balances[to] = _balances[to].add(value); emit Transfer(from, to, value); } /** * @dev Internal function that mints an amount of the token and assigns it to * an account. This encapsulates the modification of balances such that the * proper events are emitted. * @param account The account that will receive the created tokens. * @param value The amount that will be created. */ function _mint(address account, uint256 value) internal { require(account != 0); _totalSupply = _totalSupply.add(value); _balances[account] = _balances[account].add(value); emit Transfer(address(0), account, value); } /** * @dev Internal function that burns an amount of the token of a given * account. * @param account The account whose tokens will be burnt. * @param value The amount that will be burnt. */ function _burn(address account, uint256 value) internal { require(account != 0); require(value <= _balances[account]); _totalSupply = _totalSupply.sub(value); _balances[account] = _balances[account].sub(value); emit Transfer(account, address(0), value); } /** * @dev Internal function that burns an amount of the token of a given * account, deducting from the sender's allowance for said account. Uses the * internal burn function. * @param account The account whose tokens will be burnt. * @param value The amount that will be burnt. */ function _burnFrom(address account, uint256 value) internal { require(value <= _allowed[account][msg.sender]); // Should https://github.com/OpenZeppelin/zeppelin-solidity/issues/707 be accepted, // this function needs to emit an event with the updated approval. _allowed[account][msg.sender] = _allowed[account][msg.sender].sub( value); _burn(account, value); } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * https://github.com/ethereum/EIPs/blob/master/EIPS/eip-20.md * Originally based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol */
NatSpecMultiLine
transfer
function transfer(address to, uint256 value) public returns (bool) { _transfer(msg.sender, to, value); return true; }
/** * @dev Transfer token for a specified address * @param to The address to transfer to. * @param value The amount to be transferred. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 1334, 1467 ] }
1,339
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
ERC20
contract ERC20 is IERC20 { using SafeMath for uint256; mapping (address => uint256) private _balances; mapping (address => mapping (address => uint256)) private _allowed; uint256 private _totalSupply; /** * @dev Total number of tokens in existence */ function totalSupply() public view returns (uint256) { return _totalSupply; } /** * @dev Gets the balance of the specified address. * @param owner The address to query the balance of. * @return An uint256 representing the amount owned by the passed address. */ function balanceOf(address owner) public view returns (uint256) { return _balances[owner]; } /** * @dev Function to check the amount of tokens that an owner allowed to a spender. * @param owner address The address which owns the funds. * @param spender address The address which will spend the funds. * @return A uint256 specifying the amount of tokens still available for the spender. */ function allowance( address owner, address spender ) public view returns (uint256) { return _allowed[owner][spender]; } /** * @dev Transfer token for a specified address * @param to The address to transfer to. * @param value The amount to be transferred. */ function transfer(address to, uint256 value) public returns (bool) { _transfer(msg.sender, to, value); return true; } /** * @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. * Beware that changing an allowance with this method brings the risk that someone may use both the old * and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this * race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * @param spender The address which will spend the funds. * @param value The amount of tokens to be spent. */ function approve(address spender, uint256 value) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = value; emit Approval(msg.sender, spender, value); return true; } /** * @dev Transfer tokens from one address to another * @param from address The address which you want to send tokens from * @param to address The address which you want to transfer to * @param value uint256 the amount of tokens to be transferred */ function transferFrom( address from, address to, uint256 value ) public returns (bool) { require(value <= _allowed[from][msg.sender]); _allowed[from][msg.sender] = _allowed[from][msg.sender].sub(value); _transfer(from, to, value); return true; } /** * @dev Increase the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To increment * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param spender The address which will spend the funds. * @param addedValue The amount of tokens to increase the allowance by. */ function increaseAllowance( address spender, uint256 addedValue ) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = ( _allowed[msg.sender][spender].add(addedValue)); emit Approval(msg.sender, spender, _allowed[msg.sender][spender]); return true; } /** * @dev Decrease the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To decrement * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param spender The address which will spend the funds. * @param subtractedValue The amount of tokens to decrease the allowance by. */ function decreaseAllowance( address spender, uint256 subtractedValue ) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = ( _allowed[msg.sender][spender].sub(subtractedValue)); emit Approval(msg.sender, spender, _allowed[msg.sender][spender]); return true; } /** * @dev Transfer token for a specified addresses * @param from The address to transfer from. * @param to The address to transfer to. * @param value The amount to be transferred. */ function _transfer(address from, address to, uint256 value) internal { require(value <= _balances[from]); require(to != address(0)); _balances[from] = _balances[from].sub(value); _balances[to] = _balances[to].add(value); emit Transfer(from, to, value); } /** * @dev Internal function that mints an amount of the token and assigns it to * an account. This encapsulates the modification of balances such that the * proper events are emitted. * @param account The account that will receive the created tokens. * @param value The amount that will be created. */ function _mint(address account, uint256 value) internal { require(account != 0); _totalSupply = _totalSupply.add(value); _balances[account] = _balances[account].add(value); emit Transfer(address(0), account, value); } /** * @dev Internal function that burns an amount of the token of a given * account. * @param account The account whose tokens will be burnt. * @param value The amount that will be burnt. */ function _burn(address account, uint256 value) internal { require(account != 0); require(value <= _balances[account]); _totalSupply = _totalSupply.sub(value); _balances[account] = _balances[account].sub(value); emit Transfer(account, address(0), value); } /** * @dev Internal function that burns an amount of the token of a given * account, deducting from the sender's allowance for said account. Uses the * internal burn function. * @param account The account whose tokens will be burnt. * @param value The amount that will be burnt. */ function _burnFrom(address account, uint256 value) internal { require(value <= _allowed[account][msg.sender]); // Should https://github.com/OpenZeppelin/zeppelin-solidity/issues/707 be accepted, // this function needs to emit an event with the updated approval. _allowed[account][msg.sender] = _allowed[account][msg.sender].sub( value); _burn(account, value); } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * https://github.com/ethereum/EIPs/blob/master/EIPS/eip-20.md * Originally based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol */
NatSpecMultiLine
approve
function approve(address spender, uint256 value) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = value; emit Approval(msg.sender, spender, value); return true;
/** * @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. * Beware that changing an allowance with this method brings the risk that someone may use both the old * and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this * race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * @param spender The address which will spend the funds. * @param value The amount of tokens to be spent. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 2091, 2312 ] }
1,340
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
ERC20
contract ERC20 is IERC20 { using SafeMath for uint256; mapping (address => uint256) private _balances; mapping (address => mapping (address => uint256)) private _allowed; uint256 private _totalSupply; /** * @dev Total number of tokens in existence */ function totalSupply() public view returns (uint256) { return _totalSupply; } /** * @dev Gets the balance of the specified address. * @param owner The address to query the balance of. * @return An uint256 representing the amount owned by the passed address. */ function balanceOf(address owner) public view returns (uint256) { return _balances[owner]; } /** * @dev Function to check the amount of tokens that an owner allowed to a spender. * @param owner address The address which owns the funds. * @param spender address The address which will spend the funds. * @return A uint256 specifying the amount of tokens still available for the spender. */ function allowance( address owner, address spender ) public view returns (uint256) { return _allowed[owner][spender]; } /** * @dev Transfer token for a specified address * @param to The address to transfer to. * @param value The amount to be transferred. */ function transfer(address to, uint256 value) public returns (bool) { _transfer(msg.sender, to, value); return true; } /** * @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. * Beware that changing an allowance with this method brings the risk that someone may use both the old * and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this * race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * @param spender The address which will spend the funds. * @param value The amount of tokens to be spent. */ function approve(address spender, uint256 value) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = value; emit Approval(msg.sender, spender, value); return true; } /** * @dev Transfer tokens from one address to another * @param from address The address which you want to send tokens from * @param to address The address which you want to transfer to * @param value uint256 the amount of tokens to be transferred */ function transferFrom( address from, address to, uint256 value ) public returns (bool) { require(value <= _allowed[from][msg.sender]); _allowed[from][msg.sender] = _allowed[from][msg.sender].sub(value); _transfer(from, to, value); return true; } /** * @dev Increase the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To increment * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param spender The address which will spend the funds. * @param addedValue The amount of tokens to increase the allowance by. */ function increaseAllowance( address spender, uint256 addedValue ) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = ( _allowed[msg.sender][spender].add(addedValue)); emit Approval(msg.sender, spender, _allowed[msg.sender][spender]); return true; } /** * @dev Decrease the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To decrement * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param spender The address which will spend the funds. * @param subtractedValue The amount of tokens to decrease the allowance by. */ function decreaseAllowance( address spender, uint256 subtractedValue ) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = ( _allowed[msg.sender][spender].sub(subtractedValue)); emit Approval(msg.sender, spender, _allowed[msg.sender][spender]); return true; } /** * @dev Transfer token for a specified addresses * @param from The address to transfer from. * @param to The address to transfer to. * @param value The amount to be transferred. */ function _transfer(address from, address to, uint256 value) internal { require(value <= _balances[from]); require(to != address(0)); _balances[from] = _balances[from].sub(value); _balances[to] = _balances[to].add(value); emit Transfer(from, to, value); } /** * @dev Internal function that mints an amount of the token and assigns it to * an account. This encapsulates the modification of balances such that the * proper events are emitted. * @param account The account that will receive the created tokens. * @param value The amount that will be created. */ function _mint(address account, uint256 value) internal { require(account != 0); _totalSupply = _totalSupply.add(value); _balances[account] = _balances[account].add(value); emit Transfer(address(0), account, value); } /** * @dev Internal function that burns an amount of the token of a given * account. * @param account The account whose tokens will be burnt. * @param value The amount that will be burnt. */ function _burn(address account, uint256 value) internal { require(account != 0); require(value <= _balances[account]); _totalSupply = _totalSupply.sub(value); _balances[account] = _balances[account].sub(value); emit Transfer(account, address(0), value); } /** * @dev Internal function that burns an amount of the token of a given * account, deducting from the sender's allowance for said account. Uses the * internal burn function. * @param account The account whose tokens will be burnt. * @param value The amount that will be burnt. */ function _burnFrom(address account, uint256 value) internal { require(value <= _allowed[account][msg.sender]); // Should https://github.com/OpenZeppelin/zeppelin-solidity/issues/707 be accepted, // this function needs to emit an event with the updated approval. _allowed[account][msg.sender] = _allowed[account][msg.sender].sub( value); _burn(account, value); } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * https://github.com/ethereum/EIPs/blob/master/EIPS/eip-20.md * Originally based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol */
NatSpecMultiLine
transferFrom
function transferFrom( address from, address to, uint256 value ) public returns (bool) { require(value <= _allowed[from][msg.sender]); _allowed[from][msg.sender] = _allowed[from][msg.sender].sub(value); _transfer(from, to, value); return true; }
/** * @dev Transfer tokens from one address to another * @param from address The address which you want to send tokens from * @param to address The address which you want to transfer to * @param value uint256 the amount of tokens to be transferred */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 2577, 2859 ] }
1,341
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
ERC20
contract ERC20 is IERC20 { using SafeMath for uint256; mapping (address => uint256) private _balances; mapping (address => mapping (address => uint256)) private _allowed; uint256 private _totalSupply; /** * @dev Total number of tokens in existence */ function totalSupply() public view returns (uint256) { return _totalSupply; } /** * @dev Gets the balance of the specified address. * @param owner The address to query the balance of. * @return An uint256 representing the amount owned by the passed address. */ function balanceOf(address owner) public view returns (uint256) { return _balances[owner]; } /** * @dev Function to check the amount of tokens that an owner allowed to a spender. * @param owner address The address which owns the funds. * @param spender address The address which will spend the funds. * @return A uint256 specifying the amount of tokens still available for the spender. */ function allowance( address owner, address spender ) public view returns (uint256) { return _allowed[owner][spender]; } /** * @dev Transfer token for a specified address * @param to The address to transfer to. * @param value The amount to be transferred. */ function transfer(address to, uint256 value) public returns (bool) { _transfer(msg.sender, to, value); return true; } /** * @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. * Beware that changing an allowance with this method brings the risk that someone may use both the old * and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this * race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * @param spender The address which will spend the funds. * @param value The amount of tokens to be spent. */ function approve(address spender, uint256 value) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = value; emit Approval(msg.sender, spender, value); return true; } /** * @dev Transfer tokens from one address to another * @param from address The address which you want to send tokens from * @param to address The address which you want to transfer to * @param value uint256 the amount of tokens to be transferred */ function transferFrom( address from, address to, uint256 value ) public returns (bool) { require(value <= _allowed[from][msg.sender]); _allowed[from][msg.sender] = _allowed[from][msg.sender].sub(value); _transfer(from, to, value); return true; } /** * @dev Increase the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To increment * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param spender The address which will spend the funds. * @param addedValue The amount of tokens to increase the allowance by. */ function increaseAllowance( address spender, uint256 addedValue ) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = ( _allowed[msg.sender][spender].add(addedValue)); emit Approval(msg.sender, spender, _allowed[msg.sender][spender]); return true; } /** * @dev Decrease the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To decrement * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param spender The address which will spend the funds. * @param subtractedValue The amount of tokens to decrease the allowance by. */ function decreaseAllowance( address spender, uint256 subtractedValue ) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = ( _allowed[msg.sender][spender].sub(subtractedValue)); emit Approval(msg.sender, spender, _allowed[msg.sender][spender]); return true; } /** * @dev Transfer token for a specified addresses * @param from The address to transfer from. * @param to The address to transfer to. * @param value The amount to be transferred. */ function _transfer(address from, address to, uint256 value) internal { require(value <= _balances[from]); require(to != address(0)); _balances[from] = _balances[from].sub(value); _balances[to] = _balances[to].add(value); emit Transfer(from, to, value); } /** * @dev Internal function that mints an amount of the token and assigns it to * an account. This encapsulates the modification of balances such that the * proper events are emitted. * @param account The account that will receive the created tokens. * @param value The amount that will be created. */ function _mint(address account, uint256 value) internal { require(account != 0); _totalSupply = _totalSupply.add(value); _balances[account] = _balances[account].add(value); emit Transfer(address(0), account, value); } /** * @dev Internal function that burns an amount of the token of a given * account. * @param account The account whose tokens will be burnt. * @param value The amount that will be burnt. */ function _burn(address account, uint256 value) internal { require(account != 0); require(value <= _balances[account]); _totalSupply = _totalSupply.sub(value); _balances[account] = _balances[account].sub(value); emit Transfer(account, address(0), value); } /** * @dev Internal function that burns an amount of the token of a given * account, deducting from the sender's allowance for said account. Uses the * internal burn function. * @param account The account whose tokens will be burnt. * @param value The amount that will be burnt. */ function _burnFrom(address account, uint256 value) internal { require(value <= _allowed[account][msg.sender]); // Should https://github.com/OpenZeppelin/zeppelin-solidity/issues/707 be accepted, // this function needs to emit an event with the updated approval. _allowed[account][msg.sender] = _allowed[account][msg.sender].sub( value); _burn(account, value); } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * https://github.com/ethereum/EIPs/blob/master/EIPS/eip-20.md * Originally based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol */
NatSpecMultiLine
increaseAllowance
function increaseAllowance( address spender, uint256 addedValue ) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = ( _allowed[msg.sender][spender].add(addedValue)); emit Approval(msg.sender, spender, _allowed[msg.sender][spender]); return true; }
/** * @dev Increase the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To increment * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param spender The address which will spend the funds. * @param addedValue The amount of tokens to increase the allowance by. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 3318, 3650 ] }
1,342
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
ERC20
contract ERC20 is IERC20 { using SafeMath for uint256; mapping (address => uint256) private _balances; mapping (address => mapping (address => uint256)) private _allowed; uint256 private _totalSupply; /** * @dev Total number of tokens in existence */ function totalSupply() public view returns (uint256) { return _totalSupply; } /** * @dev Gets the balance of the specified address. * @param owner The address to query the balance of. * @return An uint256 representing the amount owned by the passed address. */ function balanceOf(address owner) public view returns (uint256) { return _balances[owner]; } /** * @dev Function to check the amount of tokens that an owner allowed to a spender. * @param owner address The address which owns the funds. * @param spender address The address which will spend the funds. * @return A uint256 specifying the amount of tokens still available for the spender. */ function allowance( address owner, address spender ) public view returns (uint256) { return _allowed[owner][spender]; } /** * @dev Transfer token for a specified address * @param to The address to transfer to. * @param value The amount to be transferred. */ function transfer(address to, uint256 value) public returns (bool) { _transfer(msg.sender, to, value); return true; } /** * @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. * Beware that changing an allowance with this method brings the risk that someone may use both the old * and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this * race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * @param spender The address which will spend the funds. * @param value The amount of tokens to be spent. */ function approve(address spender, uint256 value) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = value; emit Approval(msg.sender, spender, value); return true; } /** * @dev Transfer tokens from one address to another * @param from address The address which you want to send tokens from * @param to address The address which you want to transfer to * @param value uint256 the amount of tokens to be transferred */ function transferFrom( address from, address to, uint256 value ) public returns (bool) { require(value <= _allowed[from][msg.sender]); _allowed[from][msg.sender] = _allowed[from][msg.sender].sub(value); _transfer(from, to, value); return true; } /** * @dev Increase the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To increment * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param spender The address which will spend the funds. * @param addedValue The amount of tokens to increase the allowance by. */ function increaseAllowance( address spender, uint256 addedValue ) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = ( _allowed[msg.sender][spender].add(addedValue)); emit Approval(msg.sender, spender, _allowed[msg.sender][spender]); return true; } /** * @dev Decrease the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To decrement * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param spender The address which will spend the funds. * @param subtractedValue The amount of tokens to decrease the allowance by. */ function decreaseAllowance( address spender, uint256 subtractedValue ) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = ( _allowed[msg.sender][spender].sub(subtractedValue)); emit Approval(msg.sender, spender, _allowed[msg.sender][spender]); return true; } /** * @dev Transfer token for a specified addresses * @param from The address to transfer from. * @param to The address to transfer to. * @param value The amount to be transferred. */ function _transfer(address from, address to, uint256 value) internal { require(value <= _balances[from]); require(to != address(0)); _balances[from] = _balances[from].sub(value); _balances[to] = _balances[to].add(value); emit Transfer(from, to, value); } /** * @dev Internal function that mints an amount of the token and assigns it to * an account. This encapsulates the modification of balances such that the * proper events are emitted. * @param account The account that will receive the created tokens. * @param value The amount that will be created. */ function _mint(address account, uint256 value) internal { require(account != 0); _totalSupply = _totalSupply.add(value); _balances[account] = _balances[account].add(value); emit Transfer(address(0), account, value); } /** * @dev Internal function that burns an amount of the token of a given * account. * @param account The account whose tokens will be burnt. * @param value The amount that will be burnt. */ function _burn(address account, uint256 value) internal { require(account != 0); require(value <= _balances[account]); _totalSupply = _totalSupply.sub(value); _balances[account] = _balances[account].sub(value); emit Transfer(account, address(0), value); } /** * @dev Internal function that burns an amount of the token of a given * account, deducting from the sender's allowance for said account. Uses the * internal burn function. * @param account The account whose tokens will be burnt. * @param value The amount that will be burnt. */ function _burnFrom(address account, uint256 value) internal { require(value <= _allowed[account][msg.sender]); // Should https://github.com/OpenZeppelin/zeppelin-solidity/issues/707 be accepted, // this function needs to emit an event with the updated approval. _allowed[account][msg.sender] = _allowed[account][msg.sender].sub( value); _burn(account, value); } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * https://github.com/ethereum/EIPs/blob/master/EIPS/eip-20.md * Originally based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol */
NatSpecMultiLine
decreaseAllowance
function decreaseAllowance( address spender, uint256 subtractedValue ) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = ( _allowed[msg.sender][spender].sub(subtractedValue)); emit Approval(msg.sender, spender, _allowed[msg.sender][spender]); return true; }
/** * @dev Decrease the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To decrement * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param spender The address which will spend the funds. * @param subtractedValue The amount of tokens to decrease the allowance by. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 4114, 4456 ] }
1,343
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
ERC20
contract ERC20 is IERC20 { using SafeMath for uint256; mapping (address => uint256) private _balances; mapping (address => mapping (address => uint256)) private _allowed; uint256 private _totalSupply; /** * @dev Total number of tokens in existence */ function totalSupply() public view returns (uint256) { return _totalSupply; } /** * @dev Gets the balance of the specified address. * @param owner The address to query the balance of. * @return An uint256 representing the amount owned by the passed address. */ function balanceOf(address owner) public view returns (uint256) { return _balances[owner]; } /** * @dev Function to check the amount of tokens that an owner allowed to a spender. * @param owner address The address which owns the funds. * @param spender address The address which will spend the funds. * @return A uint256 specifying the amount of tokens still available for the spender. */ function allowance( address owner, address spender ) public view returns (uint256) { return _allowed[owner][spender]; } /** * @dev Transfer token for a specified address * @param to The address to transfer to. * @param value The amount to be transferred. */ function transfer(address to, uint256 value) public returns (bool) { _transfer(msg.sender, to, value); return true; } /** * @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. * Beware that changing an allowance with this method brings the risk that someone may use both the old * and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this * race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * @param spender The address which will spend the funds. * @param value The amount of tokens to be spent. */ function approve(address spender, uint256 value) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = value; emit Approval(msg.sender, spender, value); return true; } /** * @dev Transfer tokens from one address to another * @param from address The address which you want to send tokens from * @param to address The address which you want to transfer to * @param value uint256 the amount of tokens to be transferred */ function transferFrom( address from, address to, uint256 value ) public returns (bool) { require(value <= _allowed[from][msg.sender]); _allowed[from][msg.sender] = _allowed[from][msg.sender].sub(value); _transfer(from, to, value); return true; } /** * @dev Increase the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To increment * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param spender The address which will spend the funds. * @param addedValue The amount of tokens to increase the allowance by. */ function increaseAllowance( address spender, uint256 addedValue ) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = ( _allowed[msg.sender][spender].add(addedValue)); emit Approval(msg.sender, spender, _allowed[msg.sender][spender]); return true; } /** * @dev Decrease the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To decrement * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param spender The address which will spend the funds. * @param subtractedValue The amount of tokens to decrease the allowance by. */ function decreaseAllowance( address spender, uint256 subtractedValue ) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = ( _allowed[msg.sender][spender].sub(subtractedValue)); emit Approval(msg.sender, spender, _allowed[msg.sender][spender]); return true; } /** * @dev Transfer token for a specified addresses * @param from The address to transfer from. * @param to The address to transfer to. * @param value The amount to be transferred. */ function _transfer(address from, address to, uint256 value) internal { require(value <= _balances[from]); require(to != address(0)); _balances[from] = _balances[from].sub(value); _balances[to] = _balances[to].add(value); emit Transfer(from, to, value); } /** * @dev Internal function that mints an amount of the token and assigns it to * an account. This encapsulates the modification of balances such that the * proper events are emitted. * @param account The account that will receive the created tokens. * @param value The amount that will be created. */ function _mint(address account, uint256 value) internal { require(account != 0); _totalSupply = _totalSupply.add(value); _balances[account] = _balances[account].add(value); emit Transfer(address(0), account, value); } /** * @dev Internal function that burns an amount of the token of a given * account. * @param account The account whose tokens will be burnt. * @param value The amount that will be burnt. */ function _burn(address account, uint256 value) internal { require(account != 0); require(value <= _balances[account]); _totalSupply = _totalSupply.sub(value); _balances[account] = _balances[account].sub(value); emit Transfer(account, address(0), value); } /** * @dev Internal function that burns an amount of the token of a given * account, deducting from the sender's allowance for said account. Uses the * internal burn function. * @param account The account whose tokens will be burnt. * @param value The amount that will be burnt. */ function _burnFrom(address account, uint256 value) internal { require(value <= _allowed[account][msg.sender]); // Should https://github.com/OpenZeppelin/zeppelin-solidity/issues/707 be accepted, // this function needs to emit an event with the updated approval. _allowed[account][msg.sender] = _allowed[account][msg.sender].sub( value); _burn(account, value); } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * https://github.com/ethereum/EIPs/blob/master/EIPS/eip-20.md * Originally based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol */
NatSpecMultiLine
_transfer
function _transfer(address from, address to, uint256 value) internal { require(value <= _balances[from]); require(to != address(0)); _balances[from] = _balances[from].sub(value); _balances[to] = _balances[to].add(value); emit Transfer(from, to, value); }
/** * @dev Transfer token for a specified addresses * @param from The address to transfer from. * @param to The address to transfer to. * @param value The amount to be transferred. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 4671, 4958 ] }
1,344
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
ERC20
contract ERC20 is IERC20 { using SafeMath for uint256; mapping (address => uint256) private _balances; mapping (address => mapping (address => uint256)) private _allowed; uint256 private _totalSupply; /** * @dev Total number of tokens in existence */ function totalSupply() public view returns (uint256) { return _totalSupply; } /** * @dev Gets the balance of the specified address. * @param owner The address to query the balance of. * @return An uint256 representing the amount owned by the passed address. */ function balanceOf(address owner) public view returns (uint256) { return _balances[owner]; } /** * @dev Function to check the amount of tokens that an owner allowed to a spender. * @param owner address The address which owns the funds. * @param spender address The address which will spend the funds. * @return A uint256 specifying the amount of tokens still available for the spender. */ function allowance( address owner, address spender ) public view returns (uint256) { return _allowed[owner][spender]; } /** * @dev Transfer token for a specified address * @param to The address to transfer to. * @param value The amount to be transferred. */ function transfer(address to, uint256 value) public returns (bool) { _transfer(msg.sender, to, value); return true; } /** * @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. * Beware that changing an allowance with this method brings the risk that someone may use both the old * and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this * race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * @param spender The address which will spend the funds. * @param value The amount of tokens to be spent. */ function approve(address spender, uint256 value) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = value; emit Approval(msg.sender, spender, value); return true; } /** * @dev Transfer tokens from one address to another * @param from address The address which you want to send tokens from * @param to address The address which you want to transfer to * @param value uint256 the amount of tokens to be transferred */ function transferFrom( address from, address to, uint256 value ) public returns (bool) { require(value <= _allowed[from][msg.sender]); _allowed[from][msg.sender] = _allowed[from][msg.sender].sub(value); _transfer(from, to, value); return true; } /** * @dev Increase the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To increment * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param spender The address which will spend the funds. * @param addedValue The amount of tokens to increase the allowance by. */ function increaseAllowance( address spender, uint256 addedValue ) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = ( _allowed[msg.sender][spender].add(addedValue)); emit Approval(msg.sender, spender, _allowed[msg.sender][spender]); return true; } /** * @dev Decrease the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To decrement * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param spender The address which will spend the funds. * @param subtractedValue The amount of tokens to decrease the allowance by. */ function decreaseAllowance( address spender, uint256 subtractedValue ) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = ( _allowed[msg.sender][spender].sub(subtractedValue)); emit Approval(msg.sender, spender, _allowed[msg.sender][spender]); return true; } /** * @dev Transfer token for a specified addresses * @param from The address to transfer from. * @param to The address to transfer to. * @param value The amount to be transferred. */ function _transfer(address from, address to, uint256 value) internal { require(value <= _balances[from]); require(to != address(0)); _balances[from] = _balances[from].sub(value); _balances[to] = _balances[to].add(value); emit Transfer(from, to, value); } /** * @dev Internal function that mints an amount of the token and assigns it to * an account. This encapsulates the modification of balances such that the * proper events are emitted. * @param account The account that will receive the created tokens. * @param value The amount that will be created. */ function _mint(address account, uint256 value) internal { require(account != 0); _totalSupply = _totalSupply.add(value); _balances[account] = _balances[account].add(value); emit Transfer(address(0), account, value); } /** * @dev Internal function that burns an amount of the token of a given * account. * @param account The account whose tokens will be burnt. * @param value The amount that will be burnt. */ function _burn(address account, uint256 value) internal { require(account != 0); require(value <= _balances[account]); _totalSupply = _totalSupply.sub(value); _balances[account] = _balances[account].sub(value); emit Transfer(account, address(0), value); } /** * @dev Internal function that burns an amount of the token of a given * account, deducting from the sender's allowance for said account. Uses the * internal burn function. * @param account The account whose tokens will be burnt. * @param value The amount that will be burnt. */ function _burnFrom(address account, uint256 value) internal { require(value <= _allowed[account][msg.sender]); // Should https://github.com/OpenZeppelin/zeppelin-solidity/issues/707 be accepted, // this function needs to emit an event with the updated approval. _allowed[account][msg.sender] = _allowed[account][msg.sender].sub( value); _burn(account, value); } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * https://github.com/ethereum/EIPs/blob/master/EIPS/eip-20.md * Originally based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol */
NatSpecMultiLine
_mint
function _mint(address account, uint256 value) internal { require(account != 0); _totalSupply = _totalSupply.add(value); _balances[account] = _balances[account].add(value); emit Transfer(address(0), account, value); }
/** * @dev Internal function that mints an amount of the token and assigns it to * an account. This encapsulates the modification of balances such that the * proper events are emitted. * @param account The account that will receive the created tokens. * @param value The amount that will be created. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 5291, 5534 ] }
1,345
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
ERC20
contract ERC20 is IERC20 { using SafeMath for uint256; mapping (address => uint256) private _balances; mapping (address => mapping (address => uint256)) private _allowed; uint256 private _totalSupply; /** * @dev Total number of tokens in existence */ function totalSupply() public view returns (uint256) { return _totalSupply; } /** * @dev Gets the balance of the specified address. * @param owner The address to query the balance of. * @return An uint256 representing the amount owned by the passed address. */ function balanceOf(address owner) public view returns (uint256) { return _balances[owner]; } /** * @dev Function to check the amount of tokens that an owner allowed to a spender. * @param owner address The address which owns the funds. * @param spender address The address which will spend the funds. * @return A uint256 specifying the amount of tokens still available for the spender. */ function allowance( address owner, address spender ) public view returns (uint256) { return _allowed[owner][spender]; } /** * @dev Transfer token for a specified address * @param to The address to transfer to. * @param value The amount to be transferred. */ function transfer(address to, uint256 value) public returns (bool) { _transfer(msg.sender, to, value); return true; } /** * @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. * Beware that changing an allowance with this method brings the risk that someone may use both the old * and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this * race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * @param spender The address which will spend the funds. * @param value The amount of tokens to be spent. */ function approve(address spender, uint256 value) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = value; emit Approval(msg.sender, spender, value); return true; } /** * @dev Transfer tokens from one address to another * @param from address The address which you want to send tokens from * @param to address The address which you want to transfer to * @param value uint256 the amount of tokens to be transferred */ function transferFrom( address from, address to, uint256 value ) public returns (bool) { require(value <= _allowed[from][msg.sender]); _allowed[from][msg.sender] = _allowed[from][msg.sender].sub(value); _transfer(from, to, value); return true; } /** * @dev Increase the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To increment * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param spender The address which will spend the funds. * @param addedValue The amount of tokens to increase the allowance by. */ function increaseAllowance( address spender, uint256 addedValue ) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = ( _allowed[msg.sender][spender].add(addedValue)); emit Approval(msg.sender, spender, _allowed[msg.sender][spender]); return true; } /** * @dev Decrease the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To decrement * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param spender The address which will spend the funds. * @param subtractedValue The amount of tokens to decrease the allowance by. */ function decreaseAllowance( address spender, uint256 subtractedValue ) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = ( _allowed[msg.sender][spender].sub(subtractedValue)); emit Approval(msg.sender, spender, _allowed[msg.sender][spender]); return true; } /** * @dev Transfer token for a specified addresses * @param from The address to transfer from. * @param to The address to transfer to. * @param value The amount to be transferred. */ function _transfer(address from, address to, uint256 value) internal { require(value <= _balances[from]); require(to != address(0)); _balances[from] = _balances[from].sub(value); _balances[to] = _balances[to].add(value); emit Transfer(from, to, value); } /** * @dev Internal function that mints an amount of the token and assigns it to * an account. This encapsulates the modification of balances such that the * proper events are emitted. * @param account The account that will receive the created tokens. * @param value The amount that will be created. */ function _mint(address account, uint256 value) internal { require(account != 0); _totalSupply = _totalSupply.add(value); _balances[account] = _balances[account].add(value); emit Transfer(address(0), account, value); } /** * @dev Internal function that burns an amount of the token of a given * account. * @param account The account whose tokens will be burnt. * @param value The amount that will be burnt. */ function _burn(address account, uint256 value) internal { require(account != 0); require(value <= _balances[account]); _totalSupply = _totalSupply.sub(value); _balances[account] = _balances[account].sub(value); emit Transfer(account, address(0), value); } /** * @dev Internal function that burns an amount of the token of a given * account, deducting from the sender's allowance for said account. Uses the * internal burn function. * @param account The account whose tokens will be burnt. * @param value The amount that will be burnt. */ function _burnFrom(address account, uint256 value) internal { require(value <= _allowed[account][msg.sender]); // Should https://github.com/OpenZeppelin/zeppelin-solidity/issues/707 be accepted, // this function needs to emit an event with the updated approval. _allowed[account][msg.sender] = _allowed[account][msg.sender].sub( value); _burn(account, value); } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * https://github.com/ethereum/EIPs/blob/master/EIPS/eip-20.md * Originally based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol */
NatSpecMultiLine
_burn
function _burn(address account, uint256 value) internal { require(account != 0); require(value <= _balances[account]); _totalSupply = _totalSupply.sub(value); _balances[account] = _balances[account].sub(value); emit Transfer(account, address(0), value); }
/** * @dev Internal function that burns an amount of the token of a given * account. * @param account The account whose tokens will be burnt. * @param value The amount that will be burnt. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 5752, 6040 ] }
1,346
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
ERC20
contract ERC20 is IERC20 { using SafeMath for uint256; mapping (address => uint256) private _balances; mapping (address => mapping (address => uint256)) private _allowed; uint256 private _totalSupply; /** * @dev Total number of tokens in existence */ function totalSupply() public view returns (uint256) { return _totalSupply; } /** * @dev Gets the balance of the specified address. * @param owner The address to query the balance of. * @return An uint256 representing the amount owned by the passed address. */ function balanceOf(address owner) public view returns (uint256) { return _balances[owner]; } /** * @dev Function to check the amount of tokens that an owner allowed to a spender. * @param owner address The address which owns the funds. * @param spender address The address which will spend the funds. * @return A uint256 specifying the amount of tokens still available for the spender. */ function allowance( address owner, address spender ) public view returns (uint256) { return _allowed[owner][spender]; } /** * @dev Transfer token for a specified address * @param to The address to transfer to. * @param value The amount to be transferred. */ function transfer(address to, uint256 value) public returns (bool) { _transfer(msg.sender, to, value); return true; } /** * @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. * Beware that changing an allowance with this method brings the risk that someone may use both the old * and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this * race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * @param spender The address which will spend the funds. * @param value The amount of tokens to be spent. */ function approve(address spender, uint256 value) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = value; emit Approval(msg.sender, spender, value); return true; } /** * @dev Transfer tokens from one address to another * @param from address The address which you want to send tokens from * @param to address The address which you want to transfer to * @param value uint256 the amount of tokens to be transferred */ function transferFrom( address from, address to, uint256 value ) public returns (bool) { require(value <= _allowed[from][msg.sender]); _allowed[from][msg.sender] = _allowed[from][msg.sender].sub(value); _transfer(from, to, value); return true; } /** * @dev Increase the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To increment * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param spender The address which will spend the funds. * @param addedValue The amount of tokens to increase the allowance by. */ function increaseAllowance( address spender, uint256 addedValue ) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = ( _allowed[msg.sender][spender].add(addedValue)); emit Approval(msg.sender, spender, _allowed[msg.sender][spender]); return true; } /** * @dev Decrease the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To decrement * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param spender The address which will spend the funds. * @param subtractedValue The amount of tokens to decrease the allowance by. */ function decreaseAllowance( address spender, uint256 subtractedValue ) public returns (bool) { require(spender != address(0)); _allowed[msg.sender][spender] = ( _allowed[msg.sender][spender].sub(subtractedValue)); emit Approval(msg.sender, spender, _allowed[msg.sender][spender]); return true; } /** * @dev Transfer token for a specified addresses * @param from The address to transfer from. * @param to The address to transfer to. * @param value The amount to be transferred. */ function _transfer(address from, address to, uint256 value) internal { require(value <= _balances[from]); require(to != address(0)); _balances[from] = _balances[from].sub(value); _balances[to] = _balances[to].add(value); emit Transfer(from, to, value); } /** * @dev Internal function that mints an amount of the token and assigns it to * an account. This encapsulates the modification of balances such that the * proper events are emitted. * @param account The account that will receive the created tokens. * @param value The amount that will be created. */ function _mint(address account, uint256 value) internal { require(account != 0); _totalSupply = _totalSupply.add(value); _balances[account] = _balances[account].add(value); emit Transfer(address(0), account, value); } /** * @dev Internal function that burns an amount of the token of a given * account. * @param account The account whose tokens will be burnt. * @param value The amount that will be burnt. */ function _burn(address account, uint256 value) internal { require(account != 0); require(value <= _balances[account]); _totalSupply = _totalSupply.sub(value); _balances[account] = _balances[account].sub(value); emit Transfer(account, address(0), value); } /** * @dev Internal function that burns an amount of the token of a given * account, deducting from the sender's allowance for said account. Uses the * internal burn function. * @param account The account whose tokens will be burnt. * @param value The amount that will be burnt. */ function _burnFrom(address account, uint256 value) internal { require(value <= _allowed[account][msg.sender]); // Should https://github.com/OpenZeppelin/zeppelin-solidity/issues/707 be accepted, // this function needs to emit an event with the updated approval. _allowed[account][msg.sender] = _allowed[account][msg.sender].sub( value); _burn(account, value); } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * https://github.com/ethereum/EIPs/blob/master/EIPS/eip-20.md * Originally based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol */
NatSpecMultiLine
_burnFrom
function _burnFrom(address account, uint256 value) internal { require(value <= _allowed[account][msg.sender]); // Should https://github.com/OpenZeppelin/zeppelin-solidity/issues/707 be accepted, // this function needs to emit an event with the updated approval. _allowed[account][msg.sender] = _allowed[account][msg.sender].sub( value); _burn(account, value); }
/** * @dev Internal function that burns an amount of the token of a given * account, deducting from the sender's allowance for said account. Uses the * internal burn function. * @param account The account whose tokens will be burnt. * @param value The amount that will be burnt. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 6350, 6753 ] }
1,347
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
Roles
library Roles { struct Role { mapping (address => bool) bearer; } /** * @dev give an account access to this role */ function add(Role storage role, address account) internal { require(account != address(0)); role.bearer[account] = true; } /** * @dev remove an account's access to this role */ function remove(Role storage role, address account) internal { require(account != address(0)); role.bearer[account] = false; } /** * @dev check if an account has this role * @return bool */ function has(Role storage role, address account) internal view returns (bool) { require(account != address(0)); return role.bearer[account]; } }
/** * @title Roles * @dev Library for managing addresses assigned to a Role. */
NatSpecMultiLine
add
function add(Role storage role, address account) internal { require(account != address(0)); role.bearer[account] = true; }
/** * @dev give an account access to this role */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 141, 279 ] }
1,348
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
Roles
library Roles { struct Role { mapping (address => bool) bearer; } /** * @dev give an account access to this role */ function add(Role storage role, address account) internal { require(account != address(0)); role.bearer[account] = true; } /** * @dev remove an account's access to this role */ function remove(Role storage role, address account) internal { require(account != address(0)); role.bearer[account] = false; } /** * @dev check if an account has this role * @return bool */ function has(Role storage role, address account) internal view returns (bool) { require(account != address(0)); return role.bearer[account]; } }
/** * @title Roles * @dev Library for managing addresses assigned to a Role. */
NatSpecMultiLine
remove
function remove(Role storage role, address account) internal { require(account != address(0)); role.bearer[account] = false; }
/** * @dev remove an account's access to this role */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 347, 489 ] }
1,349
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
Roles
library Roles { struct Role { mapping (address => bool) bearer; } /** * @dev give an account access to this role */ function add(Role storage role, address account) internal { require(account != address(0)); role.bearer[account] = true; } /** * @dev remove an account's access to this role */ function remove(Role storage role, address account) internal { require(account != address(0)); role.bearer[account] = false; } /** * @dev check if an account has this role * @return bool */ function has(Role storage role, address account) internal view returns (bool) { require(account != address(0)); return role.bearer[account]; } }
/** * @title Roles * @dev Library for managing addresses assigned to a Role. */
NatSpecMultiLine
has
function has(Role storage role, address account) internal view returns (bool) { require(account != address(0)); return role.bearer[account]; }
/** * @dev check if an account has this role * @return bool */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 570, 740 ] }
1,350
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
ERC20Mintable
contract ERC20Mintable is ERC20, MinterRole { /** * @dev Function to mint tokens * @param to The address that will receive the minted tokens. * @param value The amount of tokens to mint. * @return A boolean that indicates if the operation was successful. */ function mint( address to, uint256 value ) public onlyMinter returns (bool) { _mint(to, value); return true; } }
/** * @title ERC20Mintable * @dev ERC20 minting logic */
NatSpecMultiLine
mint
function mint( address to, uint256 value ) public onlyMinter returns (bool) { _mint(to, value); return true; }
/** * @dev Function to mint tokens * @param to The address that will receive the minted tokens. * @param value The amount of tokens to mint. * @return A boolean that indicates if the operation was successful. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 282, 433 ] }
1,351
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
Crowdsale
contract Crowdsale { using SafeMath for uint256; using SafeERC20 for IERC20; // The token being sold IERC20 private _token; // Address where funds are collected address private _wallet; // How many token units a buyer gets per wei. // The rate is the conversion between wei and the smallest and indivisible token unit. // So, if you are using a rate of 1 with a ERC20Detailed token with 3 decimals called TOK // 1 wei will give you 1 unit, or 0.001 TOK. uint256 private _rate; // Amount of wei raised uint256 private _weiRaised; /** * Event for token purchase logging * @param purchaser who paid for the tokens * @param beneficiary who got the tokens * @param value weis paid for purchase * @param amount amount of tokens purchased */ event TokensPurchased( address indexed purchaser, address indexed beneficiary, uint256 value, uint256 amount ); /** * @param rate Number of token units a buyer gets per wei * @dev The rate is the conversion between wei and the smallest and indivisible * token unit. So, if you are using a rate of 1 with a ERC20Detailed token * with 3 decimals called TOK, 1 wei will give you 1 unit, or 0.001 TOK. * @param wallet Address where collected funds will be forwarded to * @param token Address of the token being sold */ constructor(uint256 rate, address wallet, IERC20 token) public { require(rate > 0); require(wallet != address(0)); require(token != address(0)); _rate = rate; _wallet = wallet; _token = token; } // ----------------------------------------- // Crowdsale external interface // ----------------------------------------- /** * @dev fallback function ***DO NOT OVERRIDE*** */ function () external payable { buyTokens(msg.sender); } /** * @return the token being sold. */ function token() public view returns(IERC20) { return _token; } /** * @return the address where funds are collected. */ function wallet() public view returns(address) { return _wallet; } /** * @return the number of token units a buyer gets per wei. */ function rate() public view returns(uint256) { return _rate; } /** * @return the mount of wei raised. */ function weiRaised() public view returns (uint256) { return _weiRaised; } /** * @dev low level token purchase ***DO NOT OVERRIDE*** * @param beneficiary Address performing the token purchase */ function buyTokens(address beneficiary) public payable { uint256 weiAmount = msg.value; _preValidatePurchase(beneficiary, weiAmount); // calculate token amount to be created uint256 tokens = _getTokenAmount(weiAmount); // update state _weiRaised = _weiRaised.add(weiAmount); _processPurchase(beneficiary, tokens); emit TokensPurchased( msg.sender, beneficiary, weiAmount, tokens ); _updatePurchasingState(beneficiary, weiAmount); _forwardFunds(); _postValidatePurchase(beneficiary, weiAmount); } // ----------------------------------------- // Internal interface (extensible) // ----------------------------------------- /** * @dev Validation of an incoming purchase. Use require statements to revert state when conditions are not met. Use `super` in contracts that inherit from Crowdsale to extend their validations. * Example from CappedCrowdsale.sol's _preValidatePurchase method: * super._preValidatePurchase(beneficiary, weiAmount); * require(weiRaised().add(weiAmount) <= cap); * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */ function _preValidatePurchase( address beneficiary, uint256 weiAmount ) internal { require(beneficiary != address(0)); require(weiAmount != 0); } /** * @dev Validation of an executed purchase. Observe state and use revert statements to undo rollback when valid conditions are not met. * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */ function _postValidatePurchase( address beneficiary, uint256 weiAmount ) internal { // optional override } /** * @dev Source of tokens. Override this method to modify the way in which the crowdsale ultimately gets and sends its tokens. * @param beneficiary Address performing the token purchase * @param tokenAmount Number of tokens to be emitted */ function _deliverTokens( address beneficiary, uint256 tokenAmount ) internal { _token.safeTransfer(beneficiary, tokenAmount); } /** * @dev Executed when a purchase has been validated and is ready to be executed. Not necessarily emits/sends tokens. * @param beneficiary Address receiving the tokens * @param tokenAmount Number of tokens to be purchased */ function _processPurchase( address beneficiary, uint256 tokenAmount ) internal { _deliverTokens(beneficiary, tokenAmount); } /** * @dev Override for extensions that require an internal state to check for validity (current user contributions, etc.) * @param beneficiary Address receiving the tokens * @param weiAmount Value in wei involved in the purchase */ function _updatePurchasingState( address beneficiary, uint256 weiAmount ) internal { // optional override } /** * @dev Override to extend the way in which ether is converted to tokens. * @param weiAmount Value in wei to be converted into tokens * @return Number of tokens that can be purchased with the specified _weiAmount */ function _getTokenAmount(uint256 weiAmount) internal view returns (uint256) { return weiAmount.mul(_rate); } /** * @dev Determines how ETH is stored/forwarded on purchases. */ function _forwardFunds() internal { _wallet.transfer(msg.value); } }
/** * @title Crowdsale * @dev Crowdsale is a base contract for managing a token crowdsale, * allowing players to purchase tokens with ether. This contract implements * such functionality in its most fundamental form and can be extended to provide additional * functionality and/or custom behavior. * The external interface represents the basic interface for purchasing tokens, and conform * the base architecture for crowdsales. They are *not* intended to be modified / overridden. * The internal interface conforms the extensible and modifiable surface of crowdsales. Override * the methods to add functionality. Consider using 'super' where appropriate to concatenate * behavior. */
NatSpecMultiLine
function () external payable { buyTokens(msg.sender); }
/** * @dev fallback function ***DO NOT OVERRIDE*** */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 1814, 1880 ] }
1,352
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
Crowdsale
contract Crowdsale { using SafeMath for uint256; using SafeERC20 for IERC20; // The token being sold IERC20 private _token; // Address where funds are collected address private _wallet; // How many token units a buyer gets per wei. // The rate is the conversion between wei and the smallest and indivisible token unit. // So, if you are using a rate of 1 with a ERC20Detailed token with 3 decimals called TOK // 1 wei will give you 1 unit, or 0.001 TOK. uint256 private _rate; // Amount of wei raised uint256 private _weiRaised; /** * Event for token purchase logging * @param purchaser who paid for the tokens * @param beneficiary who got the tokens * @param value weis paid for purchase * @param amount amount of tokens purchased */ event TokensPurchased( address indexed purchaser, address indexed beneficiary, uint256 value, uint256 amount ); /** * @param rate Number of token units a buyer gets per wei * @dev The rate is the conversion between wei and the smallest and indivisible * token unit. So, if you are using a rate of 1 with a ERC20Detailed token * with 3 decimals called TOK, 1 wei will give you 1 unit, or 0.001 TOK. * @param wallet Address where collected funds will be forwarded to * @param token Address of the token being sold */ constructor(uint256 rate, address wallet, IERC20 token) public { require(rate > 0); require(wallet != address(0)); require(token != address(0)); _rate = rate; _wallet = wallet; _token = token; } // ----------------------------------------- // Crowdsale external interface // ----------------------------------------- /** * @dev fallback function ***DO NOT OVERRIDE*** */ function () external payable { buyTokens(msg.sender); } /** * @return the token being sold. */ function token() public view returns(IERC20) { return _token; } /** * @return the address where funds are collected. */ function wallet() public view returns(address) { return _wallet; } /** * @return the number of token units a buyer gets per wei. */ function rate() public view returns(uint256) { return _rate; } /** * @return the mount of wei raised. */ function weiRaised() public view returns (uint256) { return _weiRaised; } /** * @dev low level token purchase ***DO NOT OVERRIDE*** * @param beneficiary Address performing the token purchase */ function buyTokens(address beneficiary) public payable { uint256 weiAmount = msg.value; _preValidatePurchase(beneficiary, weiAmount); // calculate token amount to be created uint256 tokens = _getTokenAmount(weiAmount); // update state _weiRaised = _weiRaised.add(weiAmount); _processPurchase(beneficiary, tokens); emit TokensPurchased( msg.sender, beneficiary, weiAmount, tokens ); _updatePurchasingState(beneficiary, weiAmount); _forwardFunds(); _postValidatePurchase(beneficiary, weiAmount); } // ----------------------------------------- // Internal interface (extensible) // ----------------------------------------- /** * @dev Validation of an incoming purchase. Use require statements to revert state when conditions are not met. Use `super` in contracts that inherit from Crowdsale to extend their validations. * Example from CappedCrowdsale.sol's _preValidatePurchase method: * super._preValidatePurchase(beneficiary, weiAmount); * require(weiRaised().add(weiAmount) <= cap); * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */ function _preValidatePurchase( address beneficiary, uint256 weiAmount ) internal { require(beneficiary != address(0)); require(weiAmount != 0); } /** * @dev Validation of an executed purchase. Observe state and use revert statements to undo rollback when valid conditions are not met. * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */ function _postValidatePurchase( address beneficiary, uint256 weiAmount ) internal { // optional override } /** * @dev Source of tokens. Override this method to modify the way in which the crowdsale ultimately gets and sends its tokens. * @param beneficiary Address performing the token purchase * @param tokenAmount Number of tokens to be emitted */ function _deliverTokens( address beneficiary, uint256 tokenAmount ) internal { _token.safeTransfer(beneficiary, tokenAmount); } /** * @dev Executed when a purchase has been validated and is ready to be executed. Not necessarily emits/sends tokens. * @param beneficiary Address receiving the tokens * @param tokenAmount Number of tokens to be purchased */ function _processPurchase( address beneficiary, uint256 tokenAmount ) internal { _deliverTokens(beneficiary, tokenAmount); } /** * @dev Override for extensions that require an internal state to check for validity (current user contributions, etc.) * @param beneficiary Address receiving the tokens * @param weiAmount Value in wei involved in the purchase */ function _updatePurchasingState( address beneficiary, uint256 weiAmount ) internal { // optional override } /** * @dev Override to extend the way in which ether is converted to tokens. * @param weiAmount Value in wei to be converted into tokens * @return Number of tokens that can be purchased with the specified _weiAmount */ function _getTokenAmount(uint256 weiAmount) internal view returns (uint256) { return weiAmount.mul(_rate); } /** * @dev Determines how ETH is stored/forwarded on purchases. */ function _forwardFunds() internal { _wallet.transfer(msg.value); } }
/** * @title Crowdsale * @dev Crowdsale is a base contract for managing a token crowdsale, * allowing players to purchase tokens with ether. This contract implements * such functionality in its most fundamental form and can be extended to provide additional * functionality and/or custom behavior. * The external interface represents the basic interface for purchasing tokens, and conform * the base architecture for crowdsales. They are *not* intended to be modified / overridden. * The internal interface conforms the extensible and modifiable surface of crowdsales. Override * the methods to add functionality. Consider using 'super' where appropriate to concatenate * behavior. */
NatSpecMultiLine
token
function token() public view returns(IERC20) { return _token; }
/** * @return the token being sold. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 1933, 2007 ] }
1,353
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
Crowdsale
contract Crowdsale { using SafeMath for uint256; using SafeERC20 for IERC20; // The token being sold IERC20 private _token; // Address where funds are collected address private _wallet; // How many token units a buyer gets per wei. // The rate is the conversion between wei and the smallest and indivisible token unit. // So, if you are using a rate of 1 with a ERC20Detailed token with 3 decimals called TOK // 1 wei will give you 1 unit, or 0.001 TOK. uint256 private _rate; // Amount of wei raised uint256 private _weiRaised; /** * Event for token purchase logging * @param purchaser who paid for the tokens * @param beneficiary who got the tokens * @param value weis paid for purchase * @param amount amount of tokens purchased */ event TokensPurchased( address indexed purchaser, address indexed beneficiary, uint256 value, uint256 amount ); /** * @param rate Number of token units a buyer gets per wei * @dev The rate is the conversion between wei and the smallest and indivisible * token unit. So, if you are using a rate of 1 with a ERC20Detailed token * with 3 decimals called TOK, 1 wei will give you 1 unit, or 0.001 TOK. * @param wallet Address where collected funds will be forwarded to * @param token Address of the token being sold */ constructor(uint256 rate, address wallet, IERC20 token) public { require(rate > 0); require(wallet != address(0)); require(token != address(0)); _rate = rate; _wallet = wallet; _token = token; } // ----------------------------------------- // Crowdsale external interface // ----------------------------------------- /** * @dev fallback function ***DO NOT OVERRIDE*** */ function () external payable { buyTokens(msg.sender); } /** * @return the token being sold. */ function token() public view returns(IERC20) { return _token; } /** * @return the address where funds are collected. */ function wallet() public view returns(address) { return _wallet; } /** * @return the number of token units a buyer gets per wei. */ function rate() public view returns(uint256) { return _rate; } /** * @return the mount of wei raised. */ function weiRaised() public view returns (uint256) { return _weiRaised; } /** * @dev low level token purchase ***DO NOT OVERRIDE*** * @param beneficiary Address performing the token purchase */ function buyTokens(address beneficiary) public payable { uint256 weiAmount = msg.value; _preValidatePurchase(beneficiary, weiAmount); // calculate token amount to be created uint256 tokens = _getTokenAmount(weiAmount); // update state _weiRaised = _weiRaised.add(weiAmount); _processPurchase(beneficiary, tokens); emit TokensPurchased( msg.sender, beneficiary, weiAmount, tokens ); _updatePurchasingState(beneficiary, weiAmount); _forwardFunds(); _postValidatePurchase(beneficiary, weiAmount); } // ----------------------------------------- // Internal interface (extensible) // ----------------------------------------- /** * @dev Validation of an incoming purchase. Use require statements to revert state when conditions are not met. Use `super` in contracts that inherit from Crowdsale to extend their validations. * Example from CappedCrowdsale.sol's _preValidatePurchase method: * super._preValidatePurchase(beneficiary, weiAmount); * require(weiRaised().add(weiAmount) <= cap); * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */ function _preValidatePurchase( address beneficiary, uint256 weiAmount ) internal { require(beneficiary != address(0)); require(weiAmount != 0); } /** * @dev Validation of an executed purchase. Observe state and use revert statements to undo rollback when valid conditions are not met. * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */ function _postValidatePurchase( address beneficiary, uint256 weiAmount ) internal { // optional override } /** * @dev Source of tokens. Override this method to modify the way in which the crowdsale ultimately gets and sends its tokens. * @param beneficiary Address performing the token purchase * @param tokenAmount Number of tokens to be emitted */ function _deliverTokens( address beneficiary, uint256 tokenAmount ) internal { _token.safeTransfer(beneficiary, tokenAmount); } /** * @dev Executed when a purchase has been validated and is ready to be executed. Not necessarily emits/sends tokens. * @param beneficiary Address receiving the tokens * @param tokenAmount Number of tokens to be purchased */ function _processPurchase( address beneficiary, uint256 tokenAmount ) internal { _deliverTokens(beneficiary, tokenAmount); } /** * @dev Override for extensions that require an internal state to check for validity (current user contributions, etc.) * @param beneficiary Address receiving the tokens * @param weiAmount Value in wei involved in the purchase */ function _updatePurchasingState( address beneficiary, uint256 weiAmount ) internal { // optional override } /** * @dev Override to extend the way in which ether is converted to tokens. * @param weiAmount Value in wei to be converted into tokens * @return Number of tokens that can be purchased with the specified _weiAmount */ function _getTokenAmount(uint256 weiAmount) internal view returns (uint256) { return weiAmount.mul(_rate); } /** * @dev Determines how ETH is stored/forwarded on purchases. */ function _forwardFunds() internal { _wallet.transfer(msg.value); } }
/** * @title Crowdsale * @dev Crowdsale is a base contract for managing a token crowdsale, * allowing players to purchase tokens with ether. This contract implements * such functionality in its most fundamental form and can be extended to provide additional * functionality and/or custom behavior. * The external interface represents the basic interface for purchasing tokens, and conform * the base architecture for crowdsales. They are *not* intended to be modified / overridden. * The internal interface conforms the extensible and modifiable surface of crowdsales. Override * the methods to add functionality. Consider using 'super' where appropriate to concatenate * behavior. */
NatSpecMultiLine
wallet
function wallet() public view returns(address) { return _wallet; }
/** * @return the address where funds are collected. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 2077, 2154 ] }
1,354
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
Crowdsale
contract Crowdsale { using SafeMath for uint256; using SafeERC20 for IERC20; // The token being sold IERC20 private _token; // Address where funds are collected address private _wallet; // How many token units a buyer gets per wei. // The rate is the conversion between wei and the smallest and indivisible token unit. // So, if you are using a rate of 1 with a ERC20Detailed token with 3 decimals called TOK // 1 wei will give you 1 unit, or 0.001 TOK. uint256 private _rate; // Amount of wei raised uint256 private _weiRaised; /** * Event for token purchase logging * @param purchaser who paid for the tokens * @param beneficiary who got the tokens * @param value weis paid for purchase * @param amount amount of tokens purchased */ event TokensPurchased( address indexed purchaser, address indexed beneficiary, uint256 value, uint256 amount ); /** * @param rate Number of token units a buyer gets per wei * @dev The rate is the conversion between wei and the smallest and indivisible * token unit. So, if you are using a rate of 1 with a ERC20Detailed token * with 3 decimals called TOK, 1 wei will give you 1 unit, or 0.001 TOK. * @param wallet Address where collected funds will be forwarded to * @param token Address of the token being sold */ constructor(uint256 rate, address wallet, IERC20 token) public { require(rate > 0); require(wallet != address(0)); require(token != address(0)); _rate = rate; _wallet = wallet; _token = token; } // ----------------------------------------- // Crowdsale external interface // ----------------------------------------- /** * @dev fallback function ***DO NOT OVERRIDE*** */ function () external payable { buyTokens(msg.sender); } /** * @return the token being sold. */ function token() public view returns(IERC20) { return _token; } /** * @return the address where funds are collected. */ function wallet() public view returns(address) { return _wallet; } /** * @return the number of token units a buyer gets per wei. */ function rate() public view returns(uint256) { return _rate; } /** * @return the mount of wei raised. */ function weiRaised() public view returns (uint256) { return _weiRaised; } /** * @dev low level token purchase ***DO NOT OVERRIDE*** * @param beneficiary Address performing the token purchase */ function buyTokens(address beneficiary) public payable { uint256 weiAmount = msg.value; _preValidatePurchase(beneficiary, weiAmount); // calculate token amount to be created uint256 tokens = _getTokenAmount(weiAmount); // update state _weiRaised = _weiRaised.add(weiAmount); _processPurchase(beneficiary, tokens); emit TokensPurchased( msg.sender, beneficiary, weiAmount, tokens ); _updatePurchasingState(beneficiary, weiAmount); _forwardFunds(); _postValidatePurchase(beneficiary, weiAmount); } // ----------------------------------------- // Internal interface (extensible) // ----------------------------------------- /** * @dev Validation of an incoming purchase. Use require statements to revert state when conditions are not met. Use `super` in contracts that inherit from Crowdsale to extend their validations. * Example from CappedCrowdsale.sol's _preValidatePurchase method: * super._preValidatePurchase(beneficiary, weiAmount); * require(weiRaised().add(weiAmount) <= cap); * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */ function _preValidatePurchase( address beneficiary, uint256 weiAmount ) internal { require(beneficiary != address(0)); require(weiAmount != 0); } /** * @dev Validation of an executed purchase. Observe state and use revert statements to undo rollback when valid conditions are not met. * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */ function _postValidatePurchase( address beneficiary, uint256 weiAmount ) internal { // optional override } /** * @dev Source of tokens. Override this method to modify the way in which the crowdsale ultimately gets and sends its tokens. * @param beneficiary Address performing the token purchase * @param tokenAmount Number of tokens to be emitted */ function _deliverTokens( address beneficiary, uint256 tokenAmount ) internal { _token.safeTransfer(beneficiary, tokenAmount); } /** * @dev Executed when a purchase has been validated and is ready to be executed. Not necessarily emits/sends tokens. * @param beneficiary Address receiving the tokens * @param tokenAmount Number of tokens to be purchased */ function _processPurchase( address beneficiary, uint256 tokenAmount ) internal { _deliverTokens(beneficiary, tokenAmount); } /** * @dev Override for extensions that require an internal state to check for validity (current user contributions, etc.) * @param beneficiary Address receiving the tokens * @param weiAmount Value in wei involved in the purchase */ function _updatePurchasingState( address beneficiary, uint256 weiAmount ) internal { // optional override } /** * @dev Override to extend the way in which ether is converted to tokens. * @param weiAmount Value in wei to be converted into tokens * @return Number of tokens that can be purchased with the specified _weiAmount */ function _getTokenAmount(uint256 weiAmount) internal view returns (uint256) { return weiAmount.mul(_rate); } /** * @dev Determines how ETH is stored/forwarded on purchases. */ function _forwardFunds() internal { _wallet.transfer(msg.value); } }
/** * @title Crowdsale * @dev Crowdsale is a base contract for managing a token crowdsale, * allowing players to purchase tokens with ether. This contract implements * such functionality in its most fundamental form and can be extended to provide additional * functionality and/or custom behavior. * The external interface represents the basic interface for purchasing tokens, and conform * the base architecture for crowdsales. They are *not* intended to be modified / overridden. * The internal interface conforms the extensible and modifiable surface of crowdsales. Override * the methods to add functionality. Consider using 'super' where appropriate to concatenate * behavior. */
NatSpecMultiLine
rate
function rate() public view returns(uint256) { return _rate; }
/** * @return the number of token units a buyer gets per wei. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 2233, 2306 ] }
1,355
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
Crowdsale
contract Crowdsale { using SafeMath for uint256; using SafeERC20 for IERC20; // The token being sold IERC20 private _token; // Address where funds are collected address private _wallet; // How many token units a buyer gets per wei. // The rate is the conversion between wei and the smallest and indivisible token unit. // So, if you are using a rate of 1 with a ERC20Detailed token with 3 decimals called TOK // 1 wei will give you 1 unit, or 0.001 TOK. uint256 private _rate; // Amount of wei raised uint256 private _weiRaised; /** * Event for token purchase logging * @param purchaser who paid for the tokens * @param beneficiary who got the tokens * @param value weis paid for purchase * @param amount amount of tokens purchased */ event TokensPurchased( address indexed purchaser, address indexed beneficiary, uint256 value, uint256 amount ); /** * @param rate Number of token units a buyer gets per wei * @dev The rate is the conversion between wei and the smallest and indivisible * token unit. So, if you are using a rate of 1 with a ERC20Detailed token * with 3 decimals called TOK, 1 wei will give you 1 unit, or 0.001 TOK. * @param wallet Address where collected funds will be forwarded to * @param token Address of the token being sold */ constructor(uint256 rate, address wallet, IERC20 token) public { require(rate > 0); require(wallet != address(0)); require(token != address(0)); _rate = rate; _wallet = wallet; _token = token; } // ----------------------------------------- // Crowdsale external interface // ----------------------------------------- /** * @dev fallback function ***DO NOT OVERRIDE*** */ function () external payable { buyTokens(msg.sender); } /** * @return the token being sold. */ function token() public view returns(IERC20) { return _token; } /** * @return the address where funds are collected. */ function wallet() public view returns(address) { return _wallet; } /** * @return the number of token units a buyer gets per wei. */ function rate() public view returns(uint256) { return _rate; } /** * @return the mount of wei raised. */ function weiRaised() public view returns (uint256) { return _weiRaised; } /** * @dev low level token purchase ***DO NOT OVERRIDE*** * @param beneficiary Address performing the token purchase */ function buyTokens(address beneficiary) public payable { uint256 weiAmount = msg.value; _preValidatePurchase(beneficiary, weiAmount); // calculate token amount to be created uint256 tokens = _getTokenAmount(weiAmount); // update state _weiRaised = _weiRaised.add(weiAmount); _processPurchase(beneficiary, tokens); emit TokensPurchased( msg.sender, beneficiary, weiAmount, tokens ); _updatePurchasingState(beneficiary, weiAmount); _forwardFunds(); _postValidatePurchase(beneficiary, weiAmount); } // ----------------------------------------- // Internal interface (extensible) // ----------------------------------------- /** * @dev Validation of an incoming purchase. Use require statements to revert state when conditions are not met. Use `super` in contracts that inherit from Crowdsale to extend their validations. * Example from CappedCrowdsale.sol's _preValidatePurchase method: * super._preValidatePurchase(beneficiary, weiAmount); * require(weiRaised().add(weiAmount) <= cap); * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */ function _preValidatePurchase( address beneficiary, uint256 weiAmount ) internal { require(beneficiary != address(0)); require(weiAmount != 0); } /** * @dev Validation of an executed purchase. Observe state and use revert statements to undo rollback when valid conditions are not met. * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */ function _postValidatePurchase( address beneficiary, uint256 weiAmount ) internal { // optional override } /** * @dev Source of tokens. Override this method to modify the way in which the crowdsale ultimately gets and sends its tokens. * @param beneficiary Address performing the token purchase * @param tokenAmount Number of tokens to be emitted */ function _deliverTokens( address beneficiary, uint256 tokenAmount ) internal { _token.safeTransfer(beneficiary, tokenAmount); } /** * @dev Executed when a purchase has been validated and is ready to be executed. Not necessarily emits/sends tokens. * @param beneficiary Address receiving the tokens * @param tokenAmount Number of tokens to be purchased */ function _processPurchase( address beneficiary, uint256 tokenAmount ) internal { _deliverTokens(beneficiary, tokenAmount); } /** * @dev Override for extensions that require an internal state to check for validity (current user contributions, etc.) * @param beneficiary Address receiving the tokens * @param weiAmount Value in wei involved in the purchase */ function _updatePurchasingState( address beneficiary, uint256 weiAmount ) internal { // optional override } /** * @dev Override to extend the way in which ether is converted to tokens. * @param weiAmount Value in wei to be converted into tokens * @return Number of tokens that can be purchased with the specified _weiAmount */ function _getTokenAmount(uint256 weiAmount) internal view returns (uint256) { return weiAmount.mul(_rate); } /** * @dev Determines how ETH is stored/forwarded on purchases. */ function _forwardFunds() internal { _wallet.transfer(msg.value); } }
/** * @title Crowdsale * @dev Crowdsale is a base contract for managing a token crowdsale, * allowing players to purchase tokens with ether. This contract implements * such functionality in its most fundamental form and can be extended to provide additional * functionality and/or custom behavior. * The external interface represents the basic interface for purchasing tokens, and conform * the base architecture for crowdsales. They are *not* intended to be modified / overridden. * The internal interface conforms the extensible and modifiable surface of crowdsales. Override * the methods to add functionality. Consider using 'super' where appropriate to concatenate * behavior. */
NatSpecMultiLine
weiRaised
function weiRaised() public view returns (uint256) { return _weiRaised; }
/** * @return the mount of wei raised. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 2362, 2446 ] }
1,356
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
Crowdsale
contract Crowdsale { using SafeMath for uint256; using SafeERC20 for IERC20; // The token being sold IERC20 private _token; // Address where funds are collected address private _wallet; // How many token units a buyer gets per wei. // The rate is the conversion between wei and the smallest and indivisible token unit. // So, if you are using a rate of 1 with a ERC20Detailed token with 3 decimals called TOK // 1 wei will give you 1 unit, or 0.001 TOK. uint256 private _rate; // Amount of wei raised uint256 private _weiRaised; /** * Event for token purchase logging * @param purchaser who paid for the tokens * @param beneficiary who got the tokens * @param value weis paid for purchase * @param amount amount of tokens purchased */ event TokensPurchased( address indexed purchaser, address indexed beneficiary, uint256 value, uint256 amount ); /** * @param rate Number of token units a buyer gets per wei * @dev The rate is the conversion between wei and the smallest and indivisible * token unit. So, if you are using a rate of 1 with a ERC20Detailed token * with 3 decimals called TOK, 1 wei will give you 1 unit, or 0.001 TOK. * @param wallet Address where collected funds will be forwarded to * @param token Address of the token being sold */ constructor(uint256 rate, address wallet, IERC20 token) public { require(rate > 0); require(wallet != address(0)); require(token != address(0)); _rate = rate; _wallet = wallet; _token = token; } // ----------------------------------------- // Crowdsale external interface // ----------------------------------------- /** * @dev fallback function ***DO NOT OVERRIDE*** */ function () external payable { buyTokens(msg.sender); } /** * @return the token being sold. */ function token() public view returns(IERC20) { return _token; } /** * @return the address where funds are collected. */ function wallet() public view returns(address) { return _wallet; } /** * @return the number of token units a buyer gets per wei. */ function rate() public view returns(uint256) { return _rate; } /** * @return the mount of wei raised. */ function weiRaised() public view returns (uint256) { return _weiRaised; } /** * @dev low level token purchase ***DO NOT OVERRIDE*** * @param beneficiary Address performing the token purchase */ function buyTokens(address beneficiary) public payable { uint256 weiAmount = msg.value; _preValidatePurchase(beneficiary, weiAmount); // calculate token amount to be created uint256 tokens = _getTokenAmount(weiAmount); // update state _weiRaised = _weiRaised.add(weiAmount); _processPurchase(beneficiary, tokens); emit TokensPurchased( msg.sender, beneficiary, weiAmount, tokens ); _updatePurchasingState(beneficiary, weiAmount); _forwardFunds(); _postValidatePurchase(beneficiary, weiAmount); } // ----------------------------------------- // Internal interface (extensible) // ----------------------------------------- /** * @dev Validation of an incoming purchase. Use require statements to revert state when conditions are not met. Use `super` in contracts that inherit from Crowdsale to extend their validations. * Example from CappedCrowdsale.sol's _preValidatePurchase method: * super._preValidatePurchase(beneficiary, weiAmount); * require(weiRaised().add(weiAmount) <= cap); * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */ function _preValidatePurchase( address beneficiary, uint256 weiAmount ) internal { require(beneficiary != address(0)); require(weiAmount != 0); } /** * @dev Validation of an executed purchase. Observe state and use revert statements to undo rollback when valid conditions are not met. * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */ function _postValidatePurchase( address beneficiary, uint256 weiAmount ) internal { // optional override } /** * @dev Source of tokens. Override this method to modify the way in which the crowdsale ultimately gets and sends its tokens. * @param beneficiary Address performing the token purchase * @param tokenAmount Number of tokens to be emitted */ function _deliverTokens( address beneficiary, uint256 tokenAmount ) internal { _token.safeTransfer(beneficiary, tokenAmount); } /** * @dev Executed when a purchase has been validated and is ready to be executed. Not necessarily emits/sends tokens. * @param beneficiary Address receiving the tokens * @param tokenAmount Number of tokens to be purchased */ function _processPurchase( address beneficiary, uint256 tokenAmount ) internal { _deliverTokens(beneficiary, tokenAmount); } /** * @dev Override for extensions that require an internal state to check for validity (current user contributions, etc.) * @param beneficiary Address receiving the tokens * @param weiAmount Value in wei involved in the purchase */ function _updatePurchasingState( address beneficiary, uint256 weiAmount ) internal { // optional override } /** * @dev Override to extend the way in which ether is converted to tokens. * @param weiAmount Value in wei to be converted into tokens * @return Number of tokens that can be purchased with the specified _weiAmount */ function _getTokenAmount(uint256 weiAmount) internal view returns (uint256) { return weiAmount.mul(_rate); } /** * @dev Determines how ETH is stored/forwarded on purchases. */ function _forwardFunds() internal { _wallet.transfer(msg.value); } }
/** * @title Crowdsale * @dev Crowdsale is a base contract for managing a token crowdsale, * allowing players to purchase tokens with ether. This contract implements * such functionality in its most fundamental form and can be extended to provide additional * functionality and/or custom behavior. * The external interface represents the basic interface for purchasing tokens, and conform * the base architecture for crowdsales. They are *not* intended to be modified / overridden. * The internal interface conforms the extensible and modifiable surface of crowdsales. Override * the methods to add functionality. Consider using 'super' where appropriate to concatenate * behavior. */
NatSpecMultiLine
buyTokens
function buyTokens(address beneficiary) public payable { uint256 weiAmount = msg.value; _preValidatePurchase(beneficiary, weiAmount); // calculate token amount to be created uint256 tokens = _getTokenAmount(weiAmount); // update state _weiRaised = _weiRaised.add(weiAmount); _processPurchase(beneficiary, tokens); emit TokensPurchased( msg.sender, beneficiary, weiAmount, tokens ); _updatePurchasingState(beneficiary, weiAmount); _forwardFunds(); _postValidatePurchase(beneficiary, weiAmount); }
/** * @dev low level token purchase ***DO NOT OVERRIDE*** * @param beneficiary Address performing the token purchase */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 2584, 3185 ] }
1,357
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
Crowdsale
contract Crowdsale { using SafeMath for uint256; using SafeERC20 for IERC20; // The token being sold IERC20 private _token; // Address where funds are collected address private _wallet; // How many token units a buyer gets per wei. // The rate is the conversion between wei and the smallest and indivisible token unit. // So, if you are using a rate of 1 with a ERC20Detailed token with 3 decimals called TOK // 1 wei will give you 1 unit, or 0.001 TOK. uint256 private _rate; // Amount of wei raised uint256 private _weiRaised; /** * Event for token purchase logging * @param purchaser who paid for the tokens * @param beneficiary who got the tokens * @param value weis paid for purchase * @param amount amount of tokens purchased */ event TokensPurchased( address indexed purchaser, address indexed beneficiary, uint256 value, uint256 amount ); /** * @param rate Number of token units a buyer gets per wei * @dev The rate is the conversion between wei and the smallest and indivisible * token unit. So, if you are using a rate of 1 with a ERC20Detailed token * with 3 decimals called TOK, 1 wei will give you 1 unit, or 0.001 TOK. * @param wallet Address where collected funds will be forwarded to * @param token Address of the token being sold */ constructor(uint256 rate, address wallet, IERC20 token) public { require(rate > 0); require(wallet != address(0)); require(token != address(0)); _rate = rate; _wallet = wallet; _token = token; } // ----------------------------------------- // Crowdsale external interface // ----------------------------------------- /** * @dev fallback function ***DO NOT OVERRIDE*** */ function () external payable { buyTokens(msg.sender); } /** * @return the token being sold. */ function token() public view returns(IERC20) { return _token; } /** * @return the address where funds are collected. */ function wallet() public view returns(address) { return _wallet; } /** * @return the number of token units a buyer gets per wei. */ function rate() public view returns(uint256) { return _rate; } /** * @return the mount of wei raised. */ function weiRaised() public view returns (uint256) { return _weiRaised; } /** * @dev low level token purchase ***DO NOT OVERRIDE*** * @param beneficiary Address performing the token purchase */ function buyTokens(address beneficiary) public payable { uint256 weiAmount = msg.value; _preValidatePurchase(beneficiary, weiAmount); // calculate token amount to be created uint256 tokens = _getTokenAmount(weiAmount); // update state _weiRaised = _weiRaised.add(weiAmount); _processPurchase(beneficiary, tokens); emit TokensPurchased( msg.sender, beneficiary, weiAmount, tokens ); _updatePurchasingState(beneficiary, weiAmount); _forwardFunds(); _postValidatePurchase(beneficiary, weiAmount); } // ----------------------------------------- // Internal interface (extensible) // ----------------------------------------- /** * @dev Validation of an incoming purchase. Use require statements to revert state when conditions are not met. Use `super` in contracts that inherit from Crowdsale to extend their validations. * Example from CappedCrowdsale.sol's _preValidatePurchase method: * super._preValidatePurchase(beneficiary, weiAmount); * require(weiRaised().add(weiAmount) <= cap); * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */ function _preValidatePurchase( address beneficiary, uint256 weiAmount ) internal { require(beneficiary != address(0)); require(weiAmount != 0); } /** * @dev Validation of an executed purchase. Observe state and use revert statements to undo rollback when valid conditions are not met. * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */ function _postValidatePurchase( address beneficiary, uint256 weiAmount ) internal { // optional override } /** * @dev Source of tokens. Override this method to modify the way in which the crowdsale ultimately gets and sends its tokens. * @param beneficiary Address performing the token purchase * @param tokenAmount Number of tokens to be emitted */ function _deliverTokens( address beneficiary, uint256 tokenAmount ) internal { _token.safeTransfer(beneficiary, tokenAmount); } /** * @dev Executed when a purchase has been validated and is ready to be executed. Not necessarily emits/sends tokens. * @param beneficiary Address receiving the tokens * @param tokenAmount Number of tokens to be purchased */ function _processPurchase( address beneficiary, uint256 tokenAmount ) internal { _deliverTokens(beneficiary, tokenAmount); } /** * @dev Override for extensions that require an internal state to check for validity (current user contributions, etc.) * @param beneficiary Address receiving the tokens * @param weiAmount Value in wei involved in the purchase */ function _updatePurchasingState( address beneficiary, uint256 weiAmount ) internal { // optional override } /** * @dev Override to extend the way in which ether is converted to tokens. * @param weiAmount Value in wei to be converted into tokens * @return Number of tokens that can be purchased with the specified _weiAmount */ function _getTokenAmount(uint256 weiAmount) internal view returns (uint256) { return weiAmount.mul(_rate); } /** * @dev Determines how ETH is stored/forwarded on purchases. */ function _forwardFunds() internal { _wallet.transfer(msg.value); } }
/** * @title Crowdsale * @dev Crowdsale is a base contract for managing a token crowdsale, * allowing players to purchase tokens with ether. This contract implements * such functionality in its most fundamental form and can be extended to provide additional * functionality and/or custom behavior. * The external interface represents the basic interface for purchasing tokens, and conform * the base architecture for crowdsales. They are *not* intended to be modified / overridden. * The internal interface conforms the extensible and modifiable surface of crowdsales. Override * the methods to add functionality. Consider using 'super' where appropriate to concatenate * behavior. */
NatSpecMultiLine
_preValidatePurchase
function _preValidatePurchase( address beneficiary, uint256 weiAmount ) internal { require(beneficiary != address(0)); require(weiAmount != 0); }
/** * @dev Validation of an incoming purchase. Use require statements to revert state when conditions are not met. Use `super` in contracts that inherit from Crowdsale to extend their validations. * Example from CappedCrowdsale.sol's _preValidatePurchase method: * super._preValidatePurchase(beneficiary, weiAmount); * require(weiRaised().add(weiAmount) <= cap); * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 3841, 4021 ] }
1,358
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
Crowdsale
contract Crowdsale { using SafeMath for uint256; using SafeERC20 for IERC20; // The token being sold IERC20 private _token; // Address where funds are collected address private _wallet; // How many token units a buyer gets per wei. // The rate is the conversion between wei and the smallest and indivisible token unit. // So, if you are using a rate of 1 with a ERC20Detailed token with 3 decimals called TOK // 1 wei will give you 1 unit, or 0.001 TOK. uint256 private _rate; // Amount of wei raised uint256 private _weiRaised; /** * Event for token purchase logging * @param purchaser who paid for the tokens * @param beneficiary who got the tokens * @param value weis paid for purchase * @param amount amount of tokens purchased */ event TokensPurchased( address indexed purchaser, address indexed beneficiary, uint256 value, uint256 amount ); /** * @param rate Number of token units a buyer gets per wei * @dev The rate is the conversion between wei and the smallest and indivisible * token unit. So, if you are using a rate of 1 with a ERC20Detailed token * with 3 decimals called TOK, 1 wei will give you 1 unit, or 0.001 TOK. * @param wallet Address where collected funds will be forwarded to * @param token Address of the token being sold */ constructor(uint256 rate, address wallet, IERC20 token) public { require(rate > 0); require(wallet != address(0)); require(token != address(0)); _rate = rate; _wallet = wallet; _token = token; } // ----------------------------------------- // Crowdsale external interface // ----------------------------------------- /** * @dev fallback function ***DO NOT OVERRIDE*** */ function () external payable { buyTokens(msg.sender); } /** * @return the token being sold. */ function token() public view returns(IERC20) { return _token; } /** * @return the address where funds are collected. */ function wallet() public view returns(address) { return _wallet; } /** * @return the number of token units a buyer gets per wei. */ function rate() public view returns(uint256) { return _rate; } /** * @return the mount of wei raised. */ function weiRaised() public view returns (uint256) { return _weiRaised; } /** * @dev low level token purchase ***DO NOT OVERRIDE*** * @param beneficiary Address performing the token purchase */ function buyTokens(address beneficiary) public payable { uint256 weiAmount = msg.value; _preValidatePurchase(beneficiary, weiAmount); // calculate token amount to be created uint256 tokens = _getTokenAmount(weiAmount); // update state _weiRaised = _weiRaised.add(weiAmount); _processPurchase(beneficiary, tokens); emit TokensPurchased( msg.sender, beneficiary, weiAmount, tokens ); _updatePurchasingState(beneficiary, weiAmount); _forwardFunds(); _postValidatePurchase(beneficiary, weiAmount); } // ----------------------------------------- // Internal interface (extensible) // ----------------------------------------- /** * @dev Validation of an incoming purchase. Use require statements to revert state when conditions are not met. Use `super` in contracts that inherit from Crowdsale to extend their validations. * Example from CappedCrowdsale.sol's _preValidatePurchase method: * super._preValidatePurchase(beneficiary, weiAmount); * require(weiRaised().add(weiAmount) <= cap); * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */ function _preValidatePurchase( address beneficiary, uint256 weiAmount ) internal { require(beneficiary != address(0)); require(weiAmount != 0); } /** * @dev Validation of an executed purchase. Observe state and use revert statements to undo rollback when valid conditions are not met. * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */ function _postValidatePurchase( address beneficiary, uint256 weiAmount ) internal { // optional override } /** * @dev Source of tokens. Override this method to modify the way in which the crowdsale ultimately gets and sends its tokens. * @param beneficiary Address performing the token purchase * @param tokenAmount Number of tokens to be emitted */ function _deliverTokens( address beneficiary, uint256 tokenAmount ) internal { _token.safeTransfer(beneficiary, tokenAmount); } /** * @dev Executed when a purchase has been validated and is ready to be executed. Not necessarily emits/sends tokens. * @param beneficiary Address receiving the tokens * @param tokenAmount Number of tokens to be purchased */ function _processPurchase( address beneficiary, uint256 tokenAmount ) internal { _deliverTokens(beneficiary, tokenAmount); } /** * @dev Override for extensions that require an internal state to check for validity (current user contributions, etc.) * @param beneficiary Address receiving the tokens * @param weiAmount Value in wei involved in the purchase */ function _updatePurchasingState( address beneficiary, uint256 weiAmount ) internal { // optional override } /** * @dev Override to extend the way in which ether is converted to tokens. * @param weiAmount Value in wei to be converted into tokens * @return Number of tokens that can be purchased with the specified _weiAmount */ function _getTokenAmount(uint256 weiAmount) internal view returns (uint256) { return weiAmount.mul(_rate); } /** * @dev Determines how ETH is stored/forwarded on purchases. */ function _forwardFunds() internal { _wallet.transfer(msg.value); } }
/** * @title Crowdsale * @dev Crowdsale is a base contract for managing a token crowdsale, * allowing players to purchase tokens with ether. This contract implements * such functionality in its most fundamental form and can be extended to provide additional * functionality and/or custom behavior. * The external interface represents the basic interface for purchasing tokens, and conform * the base architecture for crowdsales. They are *not* intended to be modified / overridden. * The internal interface conforms the extensible and modifiable surface of crowdsales. Override * the methods to add functionality. Consider using 'super' where appropriate to concatenate * behavior. */
NatSpecMultiLine
_postValidatePurchase
function _postValidatePurchase( address beneficiary, uint256 weiAmount ) internal { // optional override }
/** * @dev Validation of an executed purchase. Observe state and use revert statements to undo rollback when valid conditions are not met. * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 4297, 4433 ] }
1,359
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
Crowdsale
contract Crowdsale { using SafeMath for uint256; using SafeERC20 for IERC20; // The token being sold IERC20 private _token; // Address where funds are collected address private _wallet; // How many token units a buyer gets per wei. // The rate is the conversion between wei and the smallest and indivisible token unit. // So, if you are using a rate of 1 with a ERC20Detailed token with 3 decimals called TOK // 1 wei will give you 1 unit, or 0.001 TOK. uint256 private _rate; // Amount of wei raised uint256 private _weiRaised; /** * Event for token purchase logging * @param purchaser who paid for the tokens * @param beneficiary who got the tokens * @param value weis paid for purchase * @param amount amount of tokens purchased */ event TokensPurchased( address indexed purchaser, address indexed beneficiary, uint256 value, uint256 amount ); /** * @param rate Number of token units a buyer gets per wei * @dev The rate is the conversion between wei and the smallest and indivisible * token unit. So, if you are using a rate of 1 with a ERC20Detailed token * with 3 decimals called TOK, 1 wei will give you 1 unit, or 0.001 TOK. * @param wallet Address where collected funds will be forwarded to * @param token Address of the token being sold */ constructor(uint256 rate, address wallet, IERC20 token) public { require(rate > 0); require(wallet != address(0)); require(token != address(0)); _rate = rate; _wallet = wallet; _token = token; } // ----------------------------------------- // Crowdsale external interface // ----------------------------------------- /** * @dev fallback function ***DO NOT OVERRIDE*** */ function () external payable { buyTokens(msg.sender); } /** * @return the token being sold. */ function token() public view returns(IERC20) { return _token; } /** * @return the address where funds are collected. */ function wallet() public view returns(address) { return _wallet; } /** * @return the number of token units a buyer gets per wei. */ function rate() public view returns(uint256) { return _rate; } /** * @return the mount of wei raised. */ function weiRaised() public view returns (uint256) { return _weiRaised; } /** * @dev low level token purchase ***DO NOT OVERRIDE*** * @param beneficiary Address performing the token purchase */ function buyTokens(address beneficiary) public payable { uint256 weiAmount = msg.value; _preValidatePurchase(beneficiary, weiAmount); // calculate token amount to be created uint256 tokens = _getTokenAmount(weiAmount); // update state _weiRaised = _weiRaised.add(weiAmount); _processPurchase(beneficiary, tokens); emit TokensPurchased( msg.sender, beneficiary, weiAmount, tokens ); _updatePurchasingState(beneficiary, weiAmount); _forwardFunds(); _postValidatePurchase(beneficiary, weiAmount); } // ----------------------------------------- // Internal interface (extensible) // ----------------------------------------- /** * @dev Validation of an incoming purchase. Use require statements to revert state when conditions are not met. Use `super` in contracts that inherit from Crowdsale to extend their validations. * Example from CappedCrowdsale.sol's _preValidatePurchase method: * super._preValidatePurchase(beneficiary, weiAmount); * require(weiRaised().add(weiAmount) <= cap); * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */ function _preValidatePurchase( address beneficiary, uint256 weiAmount ) internal { require(beneficiary != address(0)); require(weiAmount != 0); } /** * @dev Validation of an executed purchase. Observe state and use revert statements to undo rollback when valid conditions are not met. * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */ function _postValidatePurchase( address beneficiary, uint256 weiAmount ) internal { // optional override } /** * @dev Source of tokens. Override this method to modify the way in which the crowdsale ultimately gets and sends its tokens. * @param beneficiary Address performing the token purchase * @param tokenAmount Number of tokens to be emitted */ function _deliverTokens( address beneficiary, uint256 tokenAmount ) internal { _token.safeTransfer(beneficiary, tokenAmount); } /** * @dev Executed when a purchase has been validated and is ready to be executed. Not necessarily emits/sends tokens. * @param beneficiary Address receiving the tokens * @param tokenAmount Number of tokens to be purchased */ function _processPurchase( address beneficiary, uint256 tokenAmount ) internal { _deliverTokens(beneficiary, tokenAmount); } /** * @dev Override for extensions that require an internal state to check for validity (current user contributions, etc.) * @param beneficiary Address receiving the tokens * @param weiAmount Value in wei involved in the purchase */ function _updatePurchasingState( address beneficiary, uint256 weiAmount ) internal { // optional override } /** * @dev Override to extend the way in which ether is converted to tokens. * @param weiAmount Value in wei to be converted into tokens * @return Number of tokens that can be purchased with the specified _weiAmount */ function _getTokenAmount(uint256 weiAmount) internal view returns (uint256) { return weiAmount.mul(_rate); } /** * @dev Determines how ETH is stored/forwarded on purchases. */ function _forwardFunds() internal { _wallet.transfer(msg.value); } }
/** * @title Crowdsale * @dev Crowdsale is a base contract for managing a token crowdsale, * allowing players to purchase tokens with ether. This contract implements * such functionality in its most fundamental form and can be extended to provide additional * functionality and/or custom behavior. * The external interface represents the basic interface for purchasing tokens, and conform * the base architecture for crowdsales. They are *not* intended to be modified / overridden. * The internal interface conforms the extensible and modifiable surface of crowdsales. Override * the methods to add functionality. Consider using 'super' where appropriate to concatenate * behavior. */
NatSpecMultiLine
_deliverTokens
function _deliverTokens( address beneficiary, uint256 tokenAmount ) internal { _token.safeTransfer(beneficiary, tokenAmount); }
/** * @dev Source of tokens. Override this method to modify the way in which the crowdsale ultimately gets and sends its tokens. * @param beneficiary Address performing the token purchase * @param tokenAmount Number of tokens to be emitted */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 4694, 4851 ] }
1,360
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
Crowdsale
contract Crowdsale { using SafeMath for uint256; using SafeERC20 for IERC20; // The token being sold IERC20 private _token; // Address where funds are collected address private _wallet; // How many token units a buyer gets per wei. // The rate is the conversion between wei and the smallest and indivisible token unit. // So, if you are using a rate of 1 with a ERC20Detailed token with 3 decimals called TOK // 1 wei will give you 1 unit, or 0.001 TOK. uint256 private _rate; // Amount of wei raised uint256 private _weiRaised; /** * Event for token purchase logging * @param purchaser who paid for the tokens * @param beneficiary who got the tokens * @param value weis paid for purchase * @param amount amount of tokens purchased */ event TokensPurchased( address indexed purchaser, address indexed beneficiary, uint256 value, uint256 amount ); /** * @param rate Number of token units a buyer gets per wei * @dev The rate is the conversion between wei and the smallest and indivisible * token unit. So, if you are using a rate of 1 with a ERC20Detailed token * with 3 decimals called TOK, 1 wei will give you 1 unit, or 0.001 TOK. * @param wallet Address where collected funds will be forwarded to * @param token Address of the token being sold */ constructor(uint256 rate, address wallet, IERC20 token) public { require(rate > 0); require(wallet != address(0)); require(token != address(0)); _rate = rate; _wallet = wallet; _token = token; } // ----------------------------------------- // Crowdsale external interface // ----------------------------------------- /** * @dev fallback function ***DO NOT OVERRIDE*** */ function () external payable { buyTokens(msg.sender); } /** * @return the token being sold. */ function token() public view returns(IERC20) { return _token; } /** * @return the address where funds are collected. */ function wallet() public view returns(address) { return _wallet; } /** * @return the number of token units a buyer gets per wei. */ function rate() public view returns(uint256) { return _rate; } /** * @return the mount of wei raised. */ function weiRaised() public view returns (uint256) { return _weiRaised; } /** * @dev low level token purchase ***DO NOT OVERRIDE*** * @param beneficiary Address performing the token purchase */ function buyTokens(address beneficiary) public payable { uint256 weiAmount = msg.value; _preValidatePurchase(beneficiary, weiAmount); // calculate token amount to be created uint256 tokens = _getTokenAmount(weiAmount); // update state _weiRaised = _weiRaised.add(weiAmount); _processPurchase(beneficiary, tokens); emit TokensPurchased( msg.sender, beneficiary, weiAmount, tokens ); _updatePurchasingState(beneficiary, weiAmount); _forwardFunds(); _postValidatePurchase(beneficiary, weiAmount); } // ----------------------------------------- // Internal interface (extensible) // ----------------------------------------- /** * @dev Validation of an incoming purchase. Use require statements to revert state when conditions are not met. Use `super` in contracts that inherit from Crowdsale to extend their validations. * Example from CappedCrowdsale.sol's _preValidatePurchase method: * super._preValidatePurchase(beneficiary, weiAmount); * require(weiRaised().add(weiAmount) <= cap); * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */ function _preValidatePurchase( address beneficiary, uint256 weiAmount ) internal { require(beneficiary != address(0)); require(weiAmount != 0); } /** * @dev Validation of an executed purchase. Observe state and use revert statements to undo rollback when valid conditions are not met. * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */ function _postValidatePurchase( address beneficiary, uint256 weiAmount ) internal { // optional override } /** * @dev Source of tokens. Override this method to modify the way in which the crowdsale ultimately gets and sends its tokens. * @param beneficiary Address performing the token purchase * @param tokenAmount Number of tokens to be emitted */ function _deliverTokens( address beneficiary, uint256 tokenAmount ) internal { _token.safeTransfer(beneficiary, tokenAmount); } /** * @dev Executed when a purchase has been validated and is ready to be executed. Not necessarily emits/sends tokens. * @param beneficiary Address receiving the tokens * @param tokenAmount Number of tokens to be purchased */ function _processPurchase( address beneficiary, uint256 tokenAmount ) internal { _deliverTokens(beneficiary, tokenAmount); } /** * @dev Override for extensions that require an internal state to check for validity (current user contributions, etc.) * @param beneficiary Address receiving the tokens * @param weiAmount Value in wei involved in the purchase */ function _updatePurchasingState( address beneficiary, uint256 weiAmount ) internal { // optional override } /** * @dev Override to extend the way in which ether is converted to tokens. * @param weiAmount Value in wei to be converted into tokens * @return Number of tokens that can be purchased with the specified _weiAmount */ function _getTokenAmount(uint256 weiAmount) internal view returns (uint256) { return weiAmount.mul(_rate); } /** * @dev Determines how ETH is stored/forwarded on purchases. */ function _forwardFunds() internal { _wallet.transfer(msg.value); } }
/** * @title Crowdsale * @dev Crowdsale is a base contract for managing a token crowdsale, * allowing players to purchase tokens with ether. This contract implements * such functionality in its most fundamental form and can be extended to provide additional * functionality and/or custom behavior. * The external interface represents the basic interface for purchasing tokens, and conform * the base architecture for crowdsales. They are *not* intended to be modified / overridden. * The internal interface conforms the extensible and modifiable surface of crowdsales. Override * the methods to add functionality. Consider using 'super' where appropriate to concatenate * behavior. */
NatSpecMultiLine
_processPurchase
function _processPurchase( address beneficiary, uint256 tokenAmount ) internal { _deliverTokens(beneficiary, tokenAmount); }
/** * @dev Executed when a purchase has been validated and is ready to be executed. Not necessarily emits/sends tokens. * @param beneficiary Address receiving the tokens * @param tokenAmount Number of tokens to be purchased */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 5096, 5250 ] }
1,361
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
Crowdsale
contract Crowdsale { using SafeMath for uint256; using SafeERC20 for IERC20; // The token being sold IERC20 private _token; // Address where funds are collected address private _wallet; // How many token units a buyer gets per wei. // The rate is the conversion between wei and the smallest and indivisible token unit. // So, if you are using a rate of 1 with a ERC20Detailed token with 3 decimals called TOK // 1 wei will give you 1 unit, or 0.001 TOK. uint256 private _rate; // Amount of wei raised uint256 private _weiRaised; /** * Event for token purchase logging * @param purchaser who paid for the tokens * @param beneficiary who got the tokens * @param value weis paid for purchase * @param amount amount of tokens purchased */ event TokensPurchased( address indexed purchaser, address indexed beneficiary, uint256 value, uint256 amount ); /** * @param rate Number of token units a buyer gets per wei * @dev The rate is the conversion between wei and the smallest and indivisible * token unit. So, if you are using a rate of 1 with a ERC20Detailed token * with 3 decimals called TOK, 1 wei will give you 1 unit, or 0.001 TOK. * @param wallet Address where collected funds will be forwarded to * @param token Address of the token being sold */ constructor(uint256 rate, address wallet, IERC20 token) public { require(rate > 0); require(wallet != address(0)); require(token != address(0)); _rate = rate; _wallet = wallet; _token = token; } // ----------------------------------------- // Crowdsale external interface // ----------------------------------------- /** * @dev fallback function ***DO NOT OVERRIDE*** */ function () external payable { buyTokens(msg.sender); } /** * @return the token being sold. */ function token() public view returns(IERC20) { return _token; } /** * @return the address where funds are collected. */ function wallet() public view returns(address) { return _wallet; } /** * @return the number of token units a buyer gets per wei. */ function rate() public view returns(uint256) { return _rate; } /** * @return the mount of wei raised. */ function weiRaised() public view returns (uint256) { return _weiRaised; } /** * @dev low level token purchase ***DO NOT OVERRIDE*** * @param beneficiary Address performing the token purchase */ function buyTokens(address beneficiary) public payable { uint256 weiAmount = msg.value; _preValidatePurchase(beneficiary, weiAmount); // calculate token amount to be created uint256 tokens = _getTokenAmount(weiAmount); // update state _weiRaised = _weiRaised.add(weiAmount); _processPurchase(beneficiary, tokens); emit TokensPurchased( msg.sender, beneficiary, weiAmount, tokens ); _updatePurchasingState(beneficiary, weiAmount); _forwardFunds(); _postValidatePurchase(beneficiary, weiAmount); } // ----------------------------------------- // Internal interface (extensible) // ----------------------------------------- /** * @dev Validation of an incoming purchase. Use require statements to revert state when conditions are not met. Use `super` in contracts that inherit from Crowdsale to extend their validations. * Example from CappedCrowdsale.sol's _preValidatePurchase method: * super._preValidatePurchase(beneficiary, weiAmount); * require(weiRaised().add(weiAmount) <= cap); * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */ function _preValidatePurchase( address beneficiary, uint256 weiAmount ) internal { require(beneficiary != address(0)); require(weiAmount != 0); } /** * @dev Validation of an executed purchase. Observe state and use revert statements to undo rollback when valid conditions are not met. * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */ function _postValidatePurchase( address beneficiary, uint256 weiAmount ) internal { // optional override } /** * @dev Source of tokens. Override this method to modify the way in which the crowdsale ultimately gets and sends its tokens. * @param beneficiary Address performing the token purchase * @param tokenAmount Number of tokens to be emitted */ function _deliverTokens( address beneficiary, uint256 tokenAmount ) internal { _token.safeTransfer(beneficiary, tokenAmount); } /** * @dev Executed when a purchase has been validated and is ready to be executed. Not necessarily emits/sends tokens. * @param beneficiary Address receiving the tokens * @param tokenAmount Number of tokens to be purchased */ function _processPurchase( address beneficiary, uint256 tokenAmount ) internal { _deliverTokens(beneficiary, tokenAmount); } /** * @dev Override for extensions that require an internal state to check for validity (current user contributions, etc.) * @param beneficiary Address receiving the tokens * @param weiAmount Value in wei involved in the purchase */ function _updatePurchasingState( address beneficiary, uint256 weiAmount ) internal { // optional override } /** * @dev Override to extend the way in which ether is converted to tokens. * @param weiAmount Value in wei to be converted into tokens * @return Number of tokens that can be purchased with the specified _weiAmount */ function _getTokenAmount(uint256 weiAmount) internal view returns (uint256) { return weiAmount.mul(_rate); } /** * @dev Determines how ETH is stored/forwarded on purchases. */ function _forwardFunds() internal { _wallet.transfer(msg.value); } }
/** * @title Crowdsale * @dev Crowdsale is a base contract for managing a token crowdsale, * allowing players to purchase tokens with ether. This contract implements * such functionality in its most fundamental form and can be extended to provide additional * functionality and/or custom behavior. * The external interface represents the basic interface for purchasing tokens, and conform * the base architecture for crowdsales. They are *not* intended to be modified / overridden. * The internal interface conforms the extensible and modifiable surface of crowdsales. Override * the methods to add functionality. Consider using 'super' where appropriate to concatenate * behavior. */
NatSpecMultiLine
_updatePurchasingState
function _updatePurchasingState( address beneficiary, uint256 weiAmount ) internal { // optional override }
/** * @dev Override for extensions that require an internal state to check for validity (current user contributions, etc.) * @param beneficiary Address receiving the tokens * @param weiAmount Value in wei involved in the purchase */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 5502, 5639 ] }
1,362
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
Crowdsale
contract Crowdsale { using SafeMath for uint256; using SafeERC20 for IERC20; // The token being sold IERC20 private _token; // Address where funds are collected address private _wallet; // How many token units a buyer gets per wei. // The rate is the conversion between wei and the smallest and indivisible token unit. // So, if you are using a rate of 1 with a ERC20Detailed token with 3 decimals called TOK // 1 wei will give you 1 unit, or 0.001 TOK. uint256 private _rate; // Amount of wei raised uint256 private _weiRaised; /** * Event for token purchase logging * @param purchaser who paid for the tokens * @param beneficiary who got the tokens * @param value weis paid for purchase * @param amount amount of tokens purchased */ event TokensPurchased( address indexed purchaser, address indexed beneficiary, uint256 value, uint256 amount ); /** * @param rate Number of token units a buyer gets per wei * @dev The rate is the conversion between wei and the smallest and indivisible * token unit. So, if you are using a rate of 1 with a ERC20Detailed token * with 3 decimals called TOK, 1 wei will give you 1 unit, or 0.001 TOK. * @param wallet Address where collected funds will be forwarded to * @param token Address of the token being sold */ constructor(uint256 rate, address wallet, IERC20 token) public { require(rate > 0); require(wallet != address(0)); require(token != address(0)); _rate = rate; _wallet = wallet; _token = token; } // ----------------------------------------- // Crowdsale external interface // ----------------------------------------- /** * @dev fallback function ***DO NOT OVERRIDE*** */ function () external payable { buyTokens(msg.sender); } /** * @return the token being sold. */ function token() public view returns(IERC20) { return _token; } /** * @return the address where funds are collected. */ function wallet() public view returns(address) { return _wallet; } /** * @return the number of token units a buyer gets per wei. */ function rate() public view returns(uint256) { return _rate; } /** * @return the mount of wei raised. */ function weiRaised() public view returns (uint256) { return _weiRaised; } /** * @dev low level token purchase ***DO NOT OVERRIDE*** * @param beneficiary Address performing the token purchase */ function buyTokens(address beneficiary) public payable { uint256 weiAmount = msg.value; _preValidatePurchase(beneficiary, weiAmount); // calculate token amount to be created uint256 tokens = _getTokenAmount(weiAmount); // update state _weiRaised = _weiRaised.add(weiAmount); _processPurchase(beneficiary, tokens); emit TokensPurchased( msg.sender, beneficiary, weiAmount, tokens ); _updatePurchasingState(beneficiary, weiAmount); _forwardFunds(); _postValidatePurchase(beneficiary, weiAmount); } // ----------------------------------------- // Internal interface (extensible) // ----------------------------------------- /** * @dev Validation of an incoming purchase. Use require statements to revert state when conditions are not met. Use `super` in contracts that inherit from Crowdsale to extend their validations. * Example from CappedCrowdsale.sol's _preValidatePurchase method: * super._preValidatePurchase(beneficiary, weiAmount); * require(weiRaised().add(weiAmount) <= cap); * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */ function _preValidatePurchase( address beneficiary, uint256 weiAmount ) internal { require(beneficiary != address(0)); require(weiAmount != 0); } /** * @dev Validation of an executed purchase. Observe state and use revert statements to undo rollback when valid conditions are not met. * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */ function _postValidatePurchase( address beneficiary, uint256 weiAmount ) internal { // optional override } /** * @dev Source of tokens. Override this method to modify the way in which the crowdsale ultimately gets and sends its tokens. * @param beneficiary Address performing the token purchase * @param tokenAmount Number of tokens to be emitted */ function _deliverTokens( address beneficiary, uint256 tokenAmount ) internal { _token.safeTransfer(beneficiary, tokenAmount); } /** * @dev Executed when a purchase has been validated and is ready to be executed. Not necessarily emits/sends tokens. * @param beneficiary Address receiving the tokens * @param tokenAmount Number of tokens to be purchased */ function _processPurchase( address beneficiary, uint256 tokenAmount ) internal { _deliverTokens(beneficiary, tokenAmount); } /** * @dev Override for extensions that require an internal state to check for validity (current user contributions, etc.) * @param beneficiary Address receiving the tokens * @param weiAmount Value in wei involved in the purchase */ function _updatePurchasingState( address beneficiary, uint256 weiAmount ) internal { // optional override } /** * @dev Override to extend the way in which ether is converted to tokens. * @param weiAmount Value in wei to be converted into tokens * @return Number of tokens that can be purchased with the specified _weiAmount */ function _getTokenAmount(uint256 weiAmount) internal view returns (uint256) { return weiAmount.mul(_rate); } /** * @dev Determines how ETH is stored/forwarded on purchases. */ function _forwardFunds() internal { _wallet.transfer(msg.value); } }
/** * @title Crowdsale * @dev Crowdsale is a base contract for managing a token crowdsale, * allowing players to purchase tokens with ether. This contract implements * such functionality in its most fundamental form and can be extended to provide additional * functionality and/or custom behavior. * The external interface represents the basic interface for purchasing tokens, and conform * the base architecture for crowdsales. They are *not* intended to be modified / overridden. * The internal interface conforms the extensible and modifiable surface of crowdsales. Override * the methods to add functionality. Consider using 'super' where appropriate to concatenate * behavior. */
NatSpecMultiLine
_getTokenAmount
function _getTokenAmount(uint256 weiAmount) internal view returns (uint256) { return weiAmount.mul(_rate); }
/** * @dev Override to extend the way in which ether is converted to tokens. * @param weiAmount Value in wei to be converted into tokens * @return Number of tokens that can be purchased with the specified _weiAmount */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 5877, 6002 ] }
1,363
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
Crowdsale
contract Crowdsale { using SafeMath for uint256; using SafeERC20 for IERC20; // The token being sold IERC20 private _token; // Address where funds are collected address private _wallet; // How many token units a buyer gets per wei. // The rate is the conversion between wei and the smallest and indivisible token unit. // So, if you are using a rate of 1 with a ERC20Detailed token with 3 decimals called TOK // 1 wei will give you 1 unit, or 0.001 TOK. uint256 private _rate; // Amount of wei raised uint256 private _weiRaised; /** * Event for token purchase logging * @param purchaser who paid for the tokens * @param beneficiary who got the tokens * @param value weis paid for purchase * @param amount amount of tokens purchased */ event TokensPurchased( address indexed purchaser, address indexed beneficiary, uint256 value, uint256 amount ); /** * @param rate Number of token units a buyer gets per wei * @dev The rate is the conversion between wei and the smallest and indivisible * token unit. So, if you are using a rate of 1 with a ERC20Detailed token * with 3 decimals called TOK, 1 wei will give you 1 unit, or 0.001 TOK. * @param wallet Address where collected funds will be forwarded to * @param token Address of the token being sold */ constructor(uint256 rate, address wallet, IERC20 token) public { require(rate > 0); require(wallet != address(0)); require(token != address(0)); _rate = rate; _wallet = wallet; _token = token; } // ----------------------------------------- // Crowdsale external interface // ----------------------------------------- /** * @dev fallback function ***DO NOT OVERRIDE*** */ function () external payable { buyTokens(msg.sender); } /** * @return the token being sold. */ function token() public view returns(IERC20) { return _token; } /** * @return the address where funds are collected. */ function wallet() public view returns(address) { return _wallet; } /** * @return the number of token units a buyer gets per wei. */ function rate() public view returns(uint256) { return _rate; } /** * @return the mount of wei raised. */ function weiRaised() public view returns (uint256) { return _weiRaised; } /** * @dev low level token purchase ***DO NOT OVERRIDE*** * @param beneficiary Address performing the token purchase */ function buyTokens(address beneficiary) public payable { uint256 weiAmount = msg.value; _preValidatePurchase(beneficiary, weiAmount); // calculate token amount to be created uint256 tokens = _getTokenAmount(weiAmount); // update state _weiRaised = _weiRaised.add(weiAmount); _processPurchase(beneficiary, tokens); emit TokensPurchased( msg.sender, beneficiary, weiAmount, tokens ); _updatePurchasingState(beneficiary, weiAmount); _forwardFunds(); _postValidatePurchase(beneficiary, weiAmount); } // ----------------------------------------- // Internal interface (extensible) // ----------------------------------------- /** * @dev Validation of an incoming purchase. Use require statements to revert state when conditions are not met. Use `super` in contracts that inherit from Crowdsale to extend their validations. * Example from CappedCrowdsale.sol's _preValidatePurchase method: * super._preValidatePurchase(beneficiary, weiAmount); * require(weiRaised().add(weiAmount) <= cap); * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */ function _preValidatePurchase( address beneficiary, uint256 weiAmount ) internal { require(beneficiary != address(0)); require(weiAmount != 0); } /** * @dev Validation of an executed purchase. Observe state and use revert statements to undo rollback when valid conditions are not met. * @param beneficiary Address performing the token purchase * @param weiAmount Value in wei involved in the purchase */ function _postValidatePurchase( address beneficiary, uint256 weiAmount ) internal { // optional override } /** * @dev Source of tokens. Override this method to modify the way in which the crowdsale ultimately gets and sends its tokens. * @param beneficiary Address performing the token purchase * @param tokenAmount Number of tokens to be emitted */ function _deliverTokens( address beneficiary, uint256 tokenAmount ) internal { _token.safeTransfer(beneficiary, tokenAmount); } /** * @dev Executed when a purchase has been validated and is ready to be executed. Not necessarily emits/sends tokens. * @param beneficiary Address receiving the tokens * @param tokenAmount Number of tokens to be purchased */ function _processPurchase( address beneficiary, uint256 tokenAmount ) internal { _deliverTokens(beneficiary, tokenAmount); } /** * @dev Override for extensions that require an internal state to check for validity (current user contributions, etc.) * @param beneficiary Address receiving the tokens * @param weiAmount Value in wei involved in the purchase */ function _updatePurchasingState( address beneficiary, uint256 weiAmount ) internal { // optional override } /** * @dev Override to extend the way in which ether is converted to tokens. * @param weiAmount Value in wei to be converted into tokens * @return Number of tokens that can be purchased with the specified _weiAmount */ function _getTokenAmount(uint256 weiAmount) internal view returns (uint256) { return weiAmount.mul(_rate); } /** * @dev Determines how ETH is stored/forwarded on purchases. */ function _forwardFunds() internal { _wallet.transfer(msg.value); } }
/** * @title Crowdsale * @dev Crowdsale is a base contract for managing a token crowdsale, * allowing players to purchase tokens with ether. This contract implements * such functionality in its most fundamental form and can be extended to provide additional * functionality and/or custom behavior. * The external interface represents the basic interface for purchasing tokens, and conform * the base architecture for crowdsales. They are *not* intended to be modified / overridden. * The internal interface conforms the extensible and modifiable surface of crowdsales. Override * the methods to add functionality. Consider using 'super' where appropriate to concatenate * behavior. */
NatSpecMultiLine
_forwardFunds
function _forwardFunds() internal { _wallet.transfer(msg.value); }
/** * @dev Determines how ETH is stored/forwarded on purchases. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 6083, 6160 ] }
1,364
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
TimedCrowdsale
contract TimedCrowdsale is Crowdsale { using SafeMath for uint256; uint256 private _openingTime; uint256 internal _closingTime; /** * @dev Reverts if not in crowdsale time range. */ modifier onlyWhileOpen { require(isOpen(), "Crowdsale is no longer open"); _; } /** * @dev Constructor, takes crowdsale opening and closing times. * @param openingTime Crowdsale opening time * @param closingTime Crowdsale closing time */ constructor(uint256 openingTime, uint256 closingTime) public { // solium-disable-next-line security/no-block-members require(openingTime >= block.timestamp, "The Crowdsale must not start in the past"); require(closingTime >= openingTime, "The Crowdsale must end in the future"); _openingTime = openingTime; _closingTime = closingTime; } /** * @return the crowdsale opening time. */ function openingTime() public view returns(uint256) { return _openingTime; } /** * @return the crowdsale closing time. */ function closingTime() public view returns(uint256) { return _closingTime; } /** * @return true if the crowdsale is open, false otherwise. */ function isOpen() public view returns (bool) { // solium-disable-next-line security/no-block-members return block.timestamp >= _openingTime && block.timestamp <= _closingTime; } /** * @dev Checks whether the period in which the crowdsale is open has already elapsed. * @return Whether crowdsale period has elapsed */ function hasClosed() public view returns (bool) { // solium-disable-next-line security/no-block-members return block.timestamp > _closingTime; } /** * @dev Extend parent behavior requiring to be within contributing period * @param beneficiary Token purchaser * @param weiAmount Amount of wei contributed */ function _preValidatePurchase( address beneficiary, uint256 weiAmount ) internal onlyWhileOpen { super._preValidatePurchase(beneficiary, weiAmount); } }
/** * @title TimedCrowdsale * @dev Crowdsale accepting contributions only within a time frame. */
NatSpecMultiLine
openingTime
function openingTime() public view returns(uint256) { return _openingTime; }
/** * @return the crowdsale opening time. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 910, 997 ] }
1,365
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
TimedCrowdsale
contract TimedCrowdsale is Crowdsale { using SafeMath for uint256; uint256 private _openingTime; uint256 internal _closingTime; /** * @dev Reverts if not in crowdsale time range. */ modifier onlyWhileOpen { require(isOpen(), "Crowdsale is no longer open"); _; } /** * @dev Constructor, takes crowdsale opening and closing times. * @param openingTime Crowdsale opening time * @param closingTime Crowdsale closing time */ constructor(uint256 openingTime, uint256 closingTime) public { // solium-disable-next-line security/no-block-members require(openingTime >= block.timestamp, "The Crowdsale must not start in the past"); require(closingTime >= openingTime, "The Crowdsale must end in the future"); _openingTime = openingTime; _closingTime = closingTime; } /** * @return the crowdsale opening time. */ function openingTime() public view returns(uint256) { return _openingTime; } /** * @return the crowdsale closing time. */ function closingTime() public view returns(uint256) { return _closingTime; } /** * @return true if the crowdsale is open, false otherwise. */ function isOpen() public view returns (bool) { // solium-disable-next-line security/no-block-members return block.timestamp >= _openingTime && block.timestamp <= _closingTime; } /** * @dev Checks whether the period in which the crowdsale is open has already elapsed. * @return Whether crowdsale period has elapsed */ function hasClosed() public view returns (bool) { // solium-disable-next-line security/no-block-members return block.timestamp > _closingTime; } /** * @dev Extend parent behavior requiring to be within contributing period * @param beneficiary Token purchaser * @param weiAmount Amount of wei contributed */ function _preValidatePurchase( address beneficiary, uint256 weiAmount ) internal onlyWhileOpen { super._preValidatePurchase(beneficiary, weiAmount); } }
/** * @title TimedCrowdsale * @dev Crowdsale accepting contributions only within a time frame. */
NatSpecMultiLine
closingTime
function closingTime() public view returns(uint256) { return _closingTime; }
/** * @return the crowdsale closing time. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 1056, 1143 ] }
1,366
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
TimedCrowdsale
contract TimedCrowdsale is Crowdsale { using SafeMath for uint256; uint256 private _openingTime; uint256 internal _closingTime; /** * @dev Reverts if not in crowdsale time range. */ modifier onlyWhileOpen { require(isOpen(), "Crowdsale is no longer open"); _; } /** * @dev Constructor, takes crowdsale opening and closing times. * @param openingTime Crowdsale opening time * @param closingTime Crowdsale closing time */ constructor(uint256 openingTime, uint256 closingTime) public { // solium-disable-next-line security/no-block-members require(openingTime >= block.timestamp, "The Crowdsale must not start in the past"); require(closingTime >= openingTime, "The Crowdsale must end in the future"); _openingTime = openingTime; _closingTime = closingTime; } /** * @return the crowdsale opening time. */ function openingTime() public view returns(uint256) { return _openingTime; } /** * @return the crowdsale closing time. */ function closingTime() public view returns(uint256) { return _closingTime; } /** * @return true if the crowdsale is open, false otherwise. */ function isOpen() public view returns (bool) { // solium-disable-next-line security/no-block-members return block.timestamp >= _openingTime && block.timestamp <= _closingTime; } /** * @dev Checks whether the period in which the crowdsale is open has already elapsed. * @return Whether crowdsale period has elapsed */ function hasClosed() public view returns (bool) { // solium-disable-next-line security/no-block-members return block.timestamp > _closingTime; } /** * @dev Extend parent behavior requiring to be within contributing period * @param beneficiary Token purchaser * @param weiAmount Amount of wei contributed */ function _preValidatePurchase( address beneficiary, uint256 weiAmount ) internal onlyWhileOpen { super._preValidatePurchase(beneficiary, weiAmount); } }
/** * @title TimedCrowdsale * @dev Crowdsale accepting contributions only within a time frame. */
NatSpecMultiLine
isOpen
function isOpen() public view returns (bool) { // solium-disable-next-line security/no-block-members return block.timestamp >= _openingTime && block.timestamp <= _closingTime; }
/** * @return true if the crowdsale is open, false otherwise. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 1222, 1415 ] }
1,367
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
TimedCrowdsale
contract TimedCrowdsale is Crowdsale { using SafeMath for uint256; uint256 private _openingTime; uint256 internal _closingTime; /** * @dev Reverts if not in crowdsale time range. */ modifier onlyWhileOpen { require(isOpen(), "Crowdsale is no longer open"); _; } /** * @dev Constructor, takes crowdsale opening and closing times. * @param openingTime Crowdsale opening time * @param closingTime Crowdsale closing time */ constructor(uint256 openingTime, uint256 closingTime) public { // solium-disable-next-line security/no-block-members require(openingTime >= block.timestamp, "The Crowdsale must not start in the past"); require(closingTime >= openingTime, "The Crowdsale must end in the future"); _openingTime = openingTime; _closingTime = closingTime; } /** * @return the crowdsale opening time. */ function openingTime() public view returns(uint256) { return _openingTime; } /** * @return the crowdsale closing time. */ function closingTime() public view returns(uint256) { return _closingTime; } /** * @return true if the crowdsale is open, false otherwise. */ function isOpen() public view returns (bool) { // solium-disable-next-line security/no-block-members return block.timestamp >= _openingTime && block.timestamp <= _closingTime; } /** * @dev Checks whether the period in which the crowdsale is open has already elapsed. * @return Whether crowdsale period has elapsed */ function hasClosed() public view returns (bool) { // solium-disable-next-line security/no-block-members return block.timestamp > _closingTime; } /** * @dev Extend parent behavior requiring to be within contributing period * @param beneficiary Token purchaser * @param weiAmount Amount of wei contributed */ function _preValidatePurchase( address beneficiary, uint256 weiAmount ) internal onlyWhileOpen { super._preValidatePurchase(beneficiary, weiAmount); } }
/** * @title TimedCrowdsale * @dev Crowdsale accepting contributions only within a time frame. */
NatSpecMultiLine
hasClosed
function hasClosed() public view returns (bool) { // solium-disable-next-line security/no-block-members return block.timestamp > _closingTime; }
/** * @dev Checks whether the period in which the crowdsale is open has already elapsed. * @return Whether crowdsale period has elapsed */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 1572, 1732 ] }
1,368
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
TimedCrowdsale
contract TimedCrowdsale is Crowdsale { using SafeMath for uint256; uint256 private _openingTime; uint256 internal _closingTime; /** * @dev Reverts if not in crowdsale time range. */ modifier onlyWhileOpen { require(isOpen(), "Crowdsale is no longer open"); _; } /** * @dev Constructor, takes crowdsale opening and closing times. * @param openingTime Crowdsale opening time * @param closingTime Crowdsale closing time */ constructor(uint256 openingTime, uint256 closingTime) public { // solium-disable-next-line security/no-block-members require(openingTime >= block.timestamp, "The Crowdsale must not start in the past"); require(closingTime >= openingTime, "The Crowdsale must end in the future"); _openingTime = openingTime; _closingTime = closingTime; } /** * @return the crowdsale opening time. */ function openingTime() public view returns(uint256) { return _openingTime; } /** * @return the crowdsale closing time. */ function closingTime() public view returns(uint256) { return _closingTime; } /** * @return true if the crowdsale is open, false otherwise. */ function isOpen() public view returns (bool) { // solium-disable-next-line security/no-block-members return block.timestamp >= _openingTime && block.timestamp <= _closingTime; } /** * @dev Checks whether the period in which the crowdsale is open has already elapsed. * @return Whether crowdsale period has elapsed */ function hasClosed() public view returns (bool) { // solium-disable-next-line security/no-block-members return block.timestamp > _closingTime; } /** * @dev Extend parent behavior requiring to be within contributing period * @param beneficiary Token purchaser * @param weiAmount Amount of wei contributed */ function _preValidatePurchase( address beneficiary, uint256 weiAmount ) internal onlyWhileOpen { super._preValidatePurchase(beneficiary, weiAmount); } }
/** * @title TimedCrowdsale * @dev Crowdsale accepting contributions only within a time frame. */
NatSpecMultiLine
_preValidatePurchase
function _preValidatePurchase( address beneficiary, uint256 weiAmount ) internal onlyWhileOpen { super._preValidatePurchase(beneficiary, weiAmount); }
/** * @dev Extend parent behavior requiring to be within contributing period * @param beneficiary Token purchaser * @param weiAmount Amount of wei contributed */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 1916, 2099 ] }
1,369
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
MintedCrowdsale
contract MintedCrowdsale is Crowdsale { /** * @dev Overrides delivery by minting tokens upon purchase. * @param beneficiary Token purchaser * @param tokenAmount Number of tokens to be minted */ function _deliverTokens( address beneficiary, uint256 tokenAmount ) internal { // Potentially dangerous assumption about the type of the token. require( ERC20Mintable(address(token())).mint(beneficiary, tokenAmount)); } }
/** * @title MintedCrowdsale * @dev Extension of Crowdsale contract whose tokens are minted in each purchase. * Token ownership should be transferred to MintedCrowdsale for minting. */
NatSpecMultiLine
_deliverTokens
function _deliverTokens( address beneficiary, uint256 tokenAmount ) internal { // Potentially dangerous assumption about the type of the token. require( ERC20Mintable(address(token())).mint(beneficiary, tokenAmount)); }
/** * @dev Overrides delivery by minting tokens upon purchase. * @param beneficiary Token purchaser * @param tokenAmount Number of tokens to be minted */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 216, 477 ] }
1,370
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
Ownable
contract Ownable { address private _owner; event OwnershipTransferred( address indexed previousOwner, address indexed newOwner ); /** * @dev The Ownable constructor sets the original `owner` of the contract to the sender * account. */ constructor() public { _owner = msg.sender; emit OwnershipTransferred(address(0), _owner); } /** * @return the address of the owner. */ function owner() public view returns(address) { return _owner; } /** * @dev Throws if called by any account other than the owner. */ modifier onlyOwner() { require(isOwner(), "Must be owner"); _; } /** * @return true if `msg.sender` is the owner of the contract. */ function isOwner() public view returns(bool) { return msg.sender == _owner; } /** * @dev Allows the current owner to relinquish control of the contract. * @notice Renouncing to ownership will leave the contract without an owner. * It will not be possible to call the functions with the `onlyOwner` * modifier anymore. */ function renounceOwnership() public onlyOwner { emit OwnershipTransferred(_owner, address(0)); _owner = address(0); } /** * @dev Allows the current owner to transfer control of the contract to a newOwner. * @param newOwner The address to transfer ownership to. */ function transferOwnership(address newOwner) public onlyOwner { _transferOwnership(newOwner); } /** * @dev Transfers control of the contract to a newOwner. * @param newOwner The address to transfer ownership to. */ function _transferOwnership(address newOwner) internal { require(newOwner != address(0), "Must provide a valid owner address"); emit OwnershipTransferred(_owner, newOwner); _owner = newOwner; } }
/** * @title Ownable * @dev The Ownable contract has an owner address, and provides basic authorization control * functions, this simplifies the implementation of "user permissions". */
NatSpecMultiLine
owner
function owner() public view returns(address) { return _owner; }
/** * @return the address of the owner. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 437, 512 ] }
1,371
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
Ownable
contract Ownable { address private _owner; event OwnershipTransferred( address indexed previousOwner, address indexed newOwner ); /** * @dev The Ownable constructor sets the original `owner` of the contract to the sender * account. */ constructor() public { _owner = msg.sender; emit OwnershipTransferred(address(0), _owner); } /** * @return the address of the owner. */ function owner() public view returns(address) { return _owner; } /** * @dev Throws if called by any account other than the owner. */ modifier onlyOwner() { require(isOwner(), "Must be owner"); _; } /** * @return true if `msg.sender` is the owner of the contract. */ function isOwner() public view returns(bool) { return msg.sender == _owner; } /** * @dev Allows the current owner to relinquish control of the contract. * @notice Renouncing to ownership will leave the contract without an owner. * It will not be possible to call the functions with the `onlyOwner` * modifier anymore. */ function renounceOwnership() public onlyOwner { emit OwnershipTransferred(_owner, address(0)); _owner = address(0); } /** * @dev Allows the current owner to transfer control of the contract to a newOwner. * @param newOwner The address to transfer ownership to. */ function transferOwnership(address newOwner) public onlyOwner { _transferOwnership(newOwner); } /** * @dev Transfers control of the contract to a newOwner. * @param newOwner The address to transfer ownership to. */ function _transferOwnership(address newOwner) internal { require(newOwner != address(0), "Must provide a valid owner address"); emit OwnershipTransferred(_owner, newOwner); _owner = newOwner; } }
/** * @title Ownable * @dev The Ownable contract has an owner address, and provides basic authorization control * functions, this simplifies the implementation of "user permissions". */
NatSpecMultiLine
isOwner
function isOwner() public view returns(bool) { return msg.sender == _owner; }
/** * @return true if `msg.sender` is the owner of the contract. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 752, 840 ] }
1,372
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
Ownable
contract Ownable { address private _owner; event OwnershipTransferred( address indexed previousOwner, address indexed newOwner ); /** * @dev The Ownable constructor sets the original `owner` of the contract to the sender * account. */ constructor() public { _owner = msg.sender; emit OwnershipTransferred(address(0), _owner); } /** * @return the address of the owner. */ function owner() public view returns(address) { return _owner; } /** * @dev Throws if called by any account other than the owner. */ modifier onlyOwner() { require(isOwner(), "Must be owner"); _; } /** * @return true if `msg.sender` is the owner of the contract. */ function isOwner() public view returns(bool) { return msg.sender == _owner; } /** * @dev Allows the current owner to relinquish control of the contract. * @notice Renouncing to ownership will leave the contract without an owner. * It will not be possible to call the functions with the `onlyOwner` * modifier anymore. */ function renounceOwnership() public onlyOwner { emit OwnershipTransferred(_owner, address(0)); _owner = address(0); } /** * @dev Allows the current owner to transfer control of the contract to a newOwner. * @param newOwner The address to transfer ownership to. */ function transferOwnership(address newOwner) public onlyOwner { _transferOwnership(newOwner); } /** * @dev Transfers control of the contract to a newOwner. * @param newOwner The address to transfer ownership to. */ function _transferOwnership(address newOwner) internal { require(newOwner != address(0), "Must provide a valid owner address"); emit OwnershipTransferred(_owner, newOwner); _owner = newOwner; } }
/** * @title Ownable * @dev The Ownable contract has an owner address, and provides basic authorization control * functions, this simplifies the implementation of "user permissions". */
NatSpecMultiLine
renounceOwnership
function renounceOwnership() public onlyOwner { emit OwnershipTransferred(_owner, address(0)); _owner = address(0); }
/** * @dev Allows the current owner to relinquish control of the contract. * @notice Renouncing to ownership will leave the contract without an owner. * It will not be possible to call the functions with the `onlyOwner` * modifier anymore. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 1108, 1241 ] }
1,373
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
Ownable
contract Ownable { address private _owner; event OwnershipTransferred( address indexed previousOwner, address indexed newOwner ); /** * @dev The Ownable constructor sets the original `owner` of the contract to the sender * account. */ constructor() public { _owner = msg.sender; emit OwnershipTransferred(address(0), _owner); } /** * @return the address of the owner. */ function owner() public view returns(address) { return _owner; } /** * @dev Throws if called by any account other than the owner. */ modifier onlyOwner() { require(isOwner(), "Must be owner"); _; } /** * @return true if `msg.sender` is the owner of the contract. */ function isOwner() public view returns(bool) { return msg.sender == _owner; } /** * @dev Allows the current owner to relinquish control of the contract. * @notice Renouncing to ownership will leave the contract without an owner. * It will not be possible to call the functions with the `onlyOwner` * modifier anymore. */ function renounceOwnership() public onlyOwner { emit OwnershipTransferred(_owner, address(0)); _owner = address(0); } /** * @dev Allows the current owner to transfer control of the contract to a newOwner. * @param newOwner The address to transfer ownership to. */ function transferOwnership(address newOwner) public onlyOwner { _transferOwnership(newOwner); } /** * @dev Transfers control of the contract to a newOwner. * @param newOwner The address to transfer ownership to. */ function _transferOwnership(address newOwner) internal { require(newOwner != address(0), "Must provide a valid owner address"); emit OwnershipTransferred(_owner, newOwner); _owner = newOwner; } }
/** * @title Ownable * @dev The Ownable contract has an owner address, and provides basic authorization control * functions, this simplifies the implementation of "user permissions". */
NatSpecMultiLine
transferOwnership
function transferOwnership(address newOwner) public onlyOwner { _transferOwnership(newOwner); }
/** * @dev Allows the current owner to transfer control of the contract to a newOwner. * @param newOwner The address to transfer ownership to. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 1405, 1511 ] }
1,374
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
Ownable
contract Ownable { address private _owner; event OwnershipTransferred( address indexed previousOwner, address indexed newOwner ); /** * @dev The Ownable constructor sets the original `owner` of the contract to the sender * account. */ constructor() public { _owner = msg.sender; emit OwnershipTransferred(address(0), _owner); } /** * @return the address of the owner. */ function owner() public view returns(address) { return _owner; } /** * @dev Throws if called by any account other than the owner. */ modifier onlyOwner() { require(isOwner(), "Must be owner"); _; } /** * @return true if `msg.sender` is the owner of the contract. */ function isOwner() public view returns(bool) { return msg.sender == _owner; } /** * @dev Allows the current owner to relinquish control of the contract. * @notice Renouncing to ownership will leave the contract without an owner. * It will not be possible to call the functions with the `onlyOwner` * modifier anymore. */ function renounceOwnership() public onlyOwner { emit OwnershipTransferred(_owner, address(0)); _owner = address(0); } /** * @dev Allows the current owner to transfer control of the contract to a newOwner. * @param newOwner The address to transfer ownership to. */ function transferOwnership(address newOwner) public onlyOwner { _transferOwnership(newOwner); } /** * @dev Transfers control of the contract to a newOwner. * @param newOwner The address to transfer ownership to. */ function _transferOwnership(address newOwner) internal { require(newOwner != address(0), "Must provide a valid owner address"); emit OwnershipTransferred(_owner, newOwner); _owner = newOwner; } }
/** * @title Ownable * @dev The Ownable contract has an owner address, and provides basic authorization control * functions, this simplifies the implementation of "user permissions". */
NatSpecMultiLine
_transferOwnership
function _transferOwnership(address newOwner) internal { require(newOwner != address(0), "Must provide a valid owner address"); emit OwnershipTransferred(_owner, newOwner); _owner = newOwner; }
/** * @dev Transfers control of the contract to a newOwner. * @param newOwner The address to transfer ownership to. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 1648, 1862 ] }
1,375
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
PickflixGameMaster
contract PickflixGameMaster is Ownable { // this library helps protect against overflows for large integers using SafeMath for uint256; // fires off events for receiving and sending Ether event Sent(address indexed payee, uint256 amount, uint256 balance); event Received(address indexed payer, uint256 amount, uint256 balance); string public gameName; uint public openDate; uint public closeDate; bool public gameDone; // create a mapping for box office totals for particular movies // address is the token contract address mapping (address => uint256) public boxOfficeTotals; // let's make a Movie struct to make all of this code cleaner struct Movie { uint256 boxOfficeTotal; uint256 totalPlayerRewards; bool accepted; } // map token addresses to Movie structs mapping (address => Movie) public movies; // count the total number of tokens issued uint256 public tokensIssued = 0; // this number will change // more global variables, for calculating payouts and game results uint256 public oracleFee = 0; uint256 public oracleFeePercent = 0; uint256 public totalPlayerRewards = 0; uint256 public totalBoxOffice = 0; // owner is set to original message sender during contract migration constructor(string _gameName, uint _closeDate, uint _oracleFeePercent) Ownable() public { gameName = _gameName; closeDate = _closeDate; openDate = block.timestamp; gameDone = false; oracleFeePercent = _oracleFeePercent; } /** * calculate a percentage with parts per notation. * the value returned will be in terms of 10e precision */ function percent(uint numerator, uint denominator, uint precision) private pure returns(uint quotient) { // caution, keep this a private function so the numbers are safe uint _numerator = (numerator * 10 ** (precision+1)); // with rounding of last digit uint _quotient = ((_numerator / denominator)) / 10; return ( _quotient); } /** * @dev wallet can receive funds. */ function () public payable { emit Received(msg.sender, msg.value, address(this).balance); } /** * @dev wallet can send funds */ function sendTo(address _payee, uint256 _amount) private { require(_payee != 0 && _payee != address(this), "Burning tokens and self transfer not allowed"); require(_amount > 0, "Must transfer greater than zero"); _payee.transfer(_amount); emit Sent(_payee, _amount, address(this).balance); } /** * @dev function to see the balance of Ether in the wallet */ function balanceOf() public view returns (uint256) { return address(this).balance; } /** * @dev function for the player to cash in tokens */ function redeemTokens(address _player, address _tokenAddress) public returns (bool success) { require(acceptedToken(_tokenAddress), "Token must be a registered token"); require(block.timestamp >= closeDate, "Game must be closed"); require(gameDone == true, "Can't redeem tokens until results have been uploaded"); // instantiate a token contract instance from the deployed address IPickFlixToken _token = IPickFlixToken(_tokenAddress); // check token allowance player has given to GameMaster contract uint256 _allowedValue = _token.allowance(_player, address(this)); // transfer tokens to GameMaster _token.transferFrom(_player, address(this), _allowedValue); // check balance of tokens actually transfered uint256 _transferedTokens = _allowedValue; // calculate the percentage of the total token supply represented by the transfered tokens uint256 _playerPercentage = percent(_transferedTokens, _token.totalSupply(), 4); // calculate the particular player's rewards, as a percentage of total player rewards for the movie uint256 _playerRewards = movies[_tokenAddress].totalPlayerRewards.mul(_playerPercentage).div(10**4); // pay out ETH to the player sendTo(_player, _playerRewards); // return that the function succeeded return true; } // checks if a token is an accepted game token function acceptedToken(address _tokenAddress) public view returns (bool) { return movies[_tokenAddress].accepted; } /** * @dev functions to calculate game results and payouts */ function calculateTokensIssued(address _tokenAddress) private view returns (uint256) { IPickFlixToken _token = IPickFlixToken(_tokenAddress); return _token.totalSupply(); } function closeToken(address _tokenAddress) private { IPickFlixToken _token = IPickFlixToken(_tokenAddress); _token.closeNow(); } function calculateTokenRate(address _tokenAddress) private view returns (uint256) { IPickFlixToken _token = IPickFlixToken(_tokenAddress); return _token.rate(); } // "15" in this function means 15%. Change that number to raise or lower // the oracle fee. function calculateOracleFee() private view returns (uint256) { return balanceOf().mul(oracleFeePercent).div(100); } // this calculates how much Ether is available for player rewards function calculateTotalPlayerRewards() private view returns (uint256) { return balanceOf().sub(oracleFee); } // this calculates the total box office earnings of all movies in USD function calculateTotalBoxOffice(uint256[] _boxOfficeTotals) private pure returns (uint256) { uint256 _totalBoxOffice = 0; for (uint256 i = 0; i < _boxOfficeTotals.length; i++) { _totalBoxOffice = _totalBoxOffice.add(_boxOfficeTotals[i]); } return _totalBoxOffice; } // this calculates how much Ether to reward for each game token function calculateTotalPlayerRewardsPerMovie(uint256 _boxOfficeTotal) public view returns (uint256) { // 234 means 23.4%, using parts-per notation with three decimals of precision uint256 _boxOfficePercentage = percent(_boxOfficeTotal, totalBoxOffice, 4); // calculate the Ether rewards available for each movie uint256 _rewards = totalPlayerRewards.mul(_boxOfficePercentage).div(10**4); return _rewards; } function calculateRewardPerToken(uint256 _boxOfficeTotal, address tokenAddress) public view returns (uint256) { IPickFlixToken token = IPickFlixToken(tokenAddress); uint256 _playerBalance = token.balanceOf(msg.sender); uint256 _playerPercentage = percent(_playerBalance, token.totalSupply(), 4); // calculate the particular player's rewards, as a percentage of total player rewards for the movie uint256 _playerRewards = movies[tokenAddress].totalPlayerRewards.mul(_playerPercentage).div(10**4); return _playerRewards; } /** * @dev add box office results and token addresses for the movies, and calculate game results */ function calculateGameResults(address[] _tokenAddresses, uint256[] _boxOfficeTotals) public onlyOwner { // check that there are as many box office totals as token addresses require(_tokenAddresses.length == _boxOfficeTotals.length, "Must have box office results per token"); // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); require(block.timestamp >= closeDate, "Game must have ended before results can be entered"); oracleFee = calculateOracleFee(); totalPlayerRewards = calculateTotalPlayerRewards(); totalBoxOffice = calculateTotalBoxOffice(_boxOfficeTotals); // create Movies (see: Movie struct) and calculate player rewards for (uint256 i = 0; i < _tokenAddresses.length; i++) { tokensIssued = tokensIssued.add(calculateTokensIssued(_tokenAddresses[i])); movies[_tokenAddresses[i]] = Movie(_boxOfficeTotals[i], calculateTotalPlayerRewardsPerMovie(_boxOfficeTotals[i]), true); } // The owner will be the Factory that deploys this contract. owner().transfer(oracleFee); gameDone = true; } /** * @dev add box office results and token addresses for the movies, and calculate game results */ function abortGame(address[] _tokenAddresses) public onlyOwner { // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); oracleFee = 0; totalPlayerRewards = calculateTotalPlayerRewards(); closeDate = block.timestamp; for (uint256 i = 0; i < _tokenAddresses.length; i++) { uint tokenSupply = calculateTokensIssued(_tokenAddresses[i]); tokensIssued = tokensIssued.add(tokenSupply); closeToken(_tokenAddresses[i]); } totalBoxOffice = tokensIssued; // create Movies (see: Movie struct) and calculate player rewards for (i = 0; i < _tokenAddresses.length; i++) { tokenSupply = calculateTokensIssued(_tokenAddresses[i]); movies[_tokenAddresses[i]] = Movie(tokenSupply, calculateTotalPlayerRewardsPerMovie(tokenSupply), true); } gameDone = true; } function killGame(address[] _tokenAddresses) public onlyOwner { for (uint i = 0; i < _tokenAddresses.length; i++) { IPickFlixToken token = IPickFlixToken(_tokenAddresses[i]); require(token.balanceOf(this) == token.totalSupply()); token.kill(); } selfdestruct(owner()); } }
percent
function percent(uint numerator, uint denominator, uint precision) private pure returns(uint quotient) { // caution, keep this a private function so the numbers are safe uint _numerator = (numerator * 10 ** (precision+1)); // with rounding of last digit uint _quotient = ((_numerator / denominator)) / 10; return ( _quotient); }
/** * calculate a percentage with parts per notation. * the value returned will be in terms of 10e precision */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 1677, 2036 ] }
1,376
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
PickflixGameMaster
contract PickflixGameMaster is Ownable { // this library helps protect against overflows for large integers using SafeMath for uint256; // fires off events for receiving and sending Ether event Sent(address indexed payee, uint256 amount, uint256 balance); event Received(address indexed payer, uint256 amount, uint256 balance); string public gameName; uint public openDate; uint public closeDate; bool public gameDone; // create a mapping for box office totals for particular movies // address is the token contract address mapping (address => uint256) public boxOfficeTotals; // let's make a Movie struct to make all of this code cleaner struct Movie { uint256 boxOfficeTotal; uint256 totalPlayerRewards; bool accepted; } // map token addresses to Movie structs mapping (address => Movie) public movies; // count the total number of tokens issued uint256 public tokensIssued = 0; // this number will change // more global variables, for calculating payouts and game results uint256 public oracleFee = 0; uint256 public oracleFeePercent = 0; uint256 public totalPlayerRewards = 0; uint256 public totalBoxOffice = 0; // owner is set to original message sender during contract migration constructor(string _gameName, uint _closeDate, uint _oracleFeePercent) Ownable() public { gameName = _gameName; closeDate = _closeDate; openDate = block.timestamp; gameDone = false; oracleFeePercent = _oracleFeePercent; } /** * calculate a percentage with parts per notation. * the value returned will be in terms of 10e precision */ function percent(uint numerator, uint denominator, uint precision) private pure returns(uint quotient) { // caution, keep this a private function so the numbers are safe uint _numerator = (numerator * 10 ** (precision+1)); // with rounding of last digit uint _quotient = ((_numerator / denominator)) / 10; return ( _quotient); } /** * @dev wallet can receive funds. */ function () public payable { emit Received(msg.sender, msg.value, address(this).balance); } /** * @dev wallet can send funds */ function sendTo(address _payee, uint256 _amount) private { require(_payee != 0 && _payee != address(this), "Burning tokens and self transfer not allowed"); require(_amount > 0, "Must transfer greater than zero"); _payee.transfer(_amount); emit Sent(_payee, _amount, address(this).balance); } /** * @dev function to see the balance of Ether in the wallet */ function balanceOf() public view returns (uint256) { return address(this).balance; } /** * @dev function for the player to cash in tokens */ function redeemTokens(address _player, address _tokenAddress) public returns (bool success) { require(acceptedToken(_tokenAddress), "Token must be a registered token"); require(block.timestamp >= closeDate, "Game must be closed"); require(gameDone == true, "Can't redeem tokens until results have been uploaded"); // instantiate a token contract instance from the deployed address IPickFlixToken _token = IPickFlixToken(_tokenAddress); // check token allowance player has given to GameMaster contract uint256 _allowedValue = _token.allowance(_player, address(this)); // transfer tokens to GameMaster _token.transferFrom(_player, address(this), _allowedValue); // check balance of tokens actually transfered uint256 _transferedTokens = _allowedValue; // calculate the percentage of the total token supply represented by the transfered tokens uint256 _playerPercentage = percent(_transferedTokens, _token.totalSupply(), 4); // calculate the particular player's rewards, as a percentage of total player rewards for the movie uint256 _playerRewards = movies[_tokenAddress].totalPlayerRewards.mul(_playerPercentage).div(10**4); // pay out ETH to the player sendTo(_player, _playerRewards); // return that the function succeeded return true; } // checks if a token is an accepted game token function acceptedToken(address _tokenAddress) public view returns (bool) { return movies[_tokenAddress].accepted; } /** * @dev functions to calculate game results and payouts */ function calculateTokensIssued(address _tokenAddress) private view returns (uint256) { IPickFlixToken _token = IPickFlixToken(_tokenAddress); return _token.totalSupply(); } function closeToken(address _tokenAddress) private { IPickFlixToken _token = IPickFlixToken(_tokenAddress); _token.closeNow(); } function calculateTokenRate(address _tokenAddress) private view returns (uint256) { IPickFlixToken _token = IPickFlixToken(_tokenAddress); return _token.rate(); } // "15" in this function means 15%. Change that number to raise or lower // the oracle fee. function calculateOracleFee() private view returns (uint256) { return balanceOf().mul(oracleFeePercent).div(100); } // this calculates how much Ether is available for player rewards function calculateTotalPlayerRewards() private view returns (uint256) { return balanceOf().sub(oracleFee); } // this calculates the total box office earnings of all movies in USD function calculateTotalBoxOffice(uint256[] _boxOfficeTotals) private pure returns (uint256) { uint256 _totalBoxOffice = 0; for (uint256 i = 0; i < _boxOfficeTotals.length; i++) { _totalBoxOffice = _totalBoxOffice.add(_boxOfficeTotals[i]); } return _totalBoxOffice; } // this calculates how much Ether to reward for each game token function calculateTotalPlayerRewardsPerMovie(uint256 _boxOfficeTotal) public view returns (uint256) { // 234 means 23.4%, using parts-per notation with three decimals of precision uint256 _boxOfficePercentage = percent(_boxOfficeTotal, totalBoxOffice, 4); // calculate the Ether rewards available for each movie uint256 _rewards = totalPlayerRewards.mul(_boxOfficePercentage).div(10**4); return _rewards; } function calculateRewardPerToken(uint256 _boxOfficeTotal, address tokenAddress) public view returns (uint256) { IPickFlixToken token = IPickFlixToken(tokenAddress); uint256 _playerBalance = token.balanceOf(msg.sender); uint256 _playerPercentage = percent(_playerBalance, token.totalSupply(), 4); // calculate the particular player's rewards, as a percentage of total player rewards for the movie uint256 _playerRewards = movies[tokenAddress].totalPlayerRewards.mul(_playerPercentage).div(10**4); return _playerRewards; } /** * @dev add box office results and token addresses for the movies, and calculate game results */ function calculateGameResults(address[] _tokenAddresses, uint256[] _boxOfficeTotals) public onlyOwner { // check that there are as many box office totals as token addresses require(_tokenAddresses.length == _boxOfficeTotals.length, "Must have box office results per token"); // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); require(block.timestamp >= closeDate, "Game must have ended before results can be entered"); oracleFee = calculateOracleFee(); totalPlayerRewards = calculateTotalPlayerRewards(); totalBoxOffice = calculateTotalBoxOffice(_boxOfficeTotals); // create Movies (see: Movie struct) and calculate player rewards for (uint256 i = 0; i < _tokenAddresses.length; i++) { tokensIssued = tokensIssued.add(calculateTokensIssued(_tokenAddresses[i])); movies[_tokenAddresses[i]] = Movie(_boxOfficeTotals[i], calculateTotalPlayerRewardsPerMovie(_boxOfficeTotals[i]), true); } // The owner will be the Factory that deploys this contract. owner().transfer(oracleFee); gameDone = true; } /** * @dev add box office results and token addresses for the movies, and calculate game results */ function abortGame(address[] _tokenAddresses) public onlyOwner { // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); oracleFee = 0; totalPlayerRewards = calculateTotalPlayerRewards(); closeDate = block.timestamp; for (uint256 i = 0; i < _tokenAddresses.length; i++) { uint tokenSupply = calculateTokensIssued(_tokenAddresses[i]); tokensIssued = tokensIssued.add(tokenSupply); closeToken(_tokenAddresses[i]); } totalBoxOffice = tokensIssued; // create Movies (see: Movie struct) and calculate player rewards for (i = 0; i < _tokenAddresses.length; i++) { tokenSupply = calculateTokensIssued(_tokenAddresses[i]); movies[_tokenAddresses[i]] = Movie(tokenSupply, calculateTotalPlayerRewardsPerMovie(tokenSupply), true); } gameDone = true; } function killGame(address[] _tokenAddresses) public onlyOwner { for (uint i = 0; i < _tokenAddresses.length; i++) { IPickFlixToken token = IPickFlixToken(_tokenAddresses[i]); require(token.balanceOf(this) == token.totalSupply()); token.kill(); } selfdestruct(owner()); } }
function () public payable { emit Received(msg.sender, msg.value, address(this).balance); }
/** * @dev wallet can receive funds. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 2088, 2190 ] }
1,377
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
PickflixGameMaster
contract PickflixGameMaster is Ownable { // this library helps protect against overflows for large integers using SafeMath for uint256; // fires off events for receiving and sending Ether event Sent(address indexed payee, uint256 amount, uint256 balance); event Received(address indexed payer, uint256 amount, uint256 balance); string public gameName; uint public openDate; uint public closeDate; bool public gameDone; // create a mapping for box office totals for particular movies // address is the token contract address mapping (address => uint256) public boxOfficeTotals; // let's make a Movie struct to make all of this code cleaner struct Movie { uint256 boxOfficeTotal; uint256 totalPlayerRewards; bool accepted; } // map token addresses to Movie structs mapping (address => Movie) public movies; // count the total number of tokens issued uint256 public tokensIssued = 0; // this number will change // more global variables, for calculating payouts and game results uint256 public oracleFee = 0; uint256 public oracleFeePercent = 0; uint256 public totalPlayerRewards = 0; uint256 public totalBoxOffice = 0; // owner is set to original message sender during contract migration constructor(string _gameName, uint _closeDate, uint _oracleFeePercent) Ownable() public { gameName = _gameName; closeDate = _closeDate; openDate = block.timestamp; gameDone = false; oracleFeePercent = _oracleFeePercent; } /** * calculate a percentage with parts per notation. * the value returned will be in terms of 10e precision */ function percent(uint numerator, uint denominator, uint precision) private pure returns(uint quotient) { // caution, keep this a private function so the numbers are safe uint _numerator = (numerator * 10 ** (precision+1)); // with rounding of last digit uint _quotient = ((_numerator / denominator)) / 10; return ( _quotient); } /** * @dev wallet can receive funds. */ function () public payable { emit Received(msg.sender, msg.value, address(this).balance); } /** * @dev wallet can send funds */ function sendTo(address _payee, uint256 _amount) private { require(_payee != 0 && _payee != address(this), "Burning tokens and self transfer not allowed"); require(_amount > 0, "Must transfer greater than zero"); _payee.transfer(_amount); emit Sent(_payee, _amount, address(this).balance); } /** * @dev function to see the balance of Ether in the wallet */ function balanceOf() public view returns (uint256) { return address(this).balance; } /** * @dev function for the player to cash in tokens */ function redeemTokens(address _player, address _tokenAddress) public returns (bool success) { require(acceptedToken(_tokenAddress), "Token must be a registered token"); require(block.timestamp >= closeDate, "Game must be closed"); require(gameDone == true, "Can't redeem tokens until results have been uploaded"); // instantiate a token contract instance from the deployed address IPickFlixToken _token = IPickFlixToken(_tokenAddress); // check token allowance player has given to GameMaster contract uint256 _allowedValue = _token.allowance(_player, address(this)); // transfer tokens to GameMaster _token.transferFrom(_player, address(this), _allowedValue); // check balance of tokens actually transfered uint256 _transferedTokens = _allowedValue; // calculate the percentage of the total token supply represented by the transfered tokens uint256 _playerPercentage = percent(_transferedTokens, _token.totalSupply(), 4); // calculate the particular player's rewards, as a percentage of total player rewards for the movie uint256 _playerRewards = movies[_tokenAddress].totalPlayerRewards.mul(_playerPercentage).div(10**4); // pay out ETH to the player sendTo(_player, _playerRewards); // return that the function succeeded return true; } // checks if a token is an accepted game token function acceptedToken(address _tokenAddress) public view returns (bool) { return movies[_tokenAddress].accepted; } /** * @dev functions to calculate game results and payouts */ function calculateTokensIssued(address _tokenAddress) private view returns (uint256) { IPickFlixToken _token = IPickFlixToken(_tokenAddress); return _token.totalSupply(); } function closeToken(address _tokenAddress) private { IPickFlixToken _token = IPickFlixToken(_tokenAddress); _token.closeNow(); } function calculateTokenRate(address _tokenAddress) private view returns (uint256) { IPickFlixToken _token = IPickFlixToken(_tokenAddress); return _token.rate(); } // "15" in this function means 15%. Change that number to raise or lower // the oracle fee. function calculateOracleFee() private view returns (uint256) { return balanceOf().mul(oracleFeePercent).div(100); } // this calculates how much Ether is available for player rewards function calculateTotalPlayerRewards() private view returns (uint256) { return balanceOf().sub(oracleFee); } // this calculates the total box office earnings of all movies in USD function calculateTotalBoxOffice(uint256[] _boxOfficeTotals) private pure returns (uint256) { uint256 _totalBoxOffice = 0; for (uint256 i = 0; i < _boxOfficeTotals.length; i++) { _totalBoxOffice = _totalBoxOffice.add(_boxOfficeTotals[i]); } return _totalBoxOffice; } // this calculates how much Ether to reward for each game token function calculateTotalPlayerRewardsPerMovie(uint256 _boxOfficeTotal) public view returns (uint256) { // 234 means 23.4%, using parts-per notation with three decimals of precision uint256 _boxOfficePercentage = percent(_boxOfficeTotal, totalBoxOffice, 4); // calculate the Ether rewards available for each movie uint256 _rewards = totalPlayerRewards.mul(_boxOfficePercentage).div(10**4); return _rewards; } function calculateRewardPerToken(uint256 _boxOfficeTotal, address tokenAddress) public view returns (uint256) { IPickFlixToken token = IPickFlixToken(tokenAddress); uint256 _playerBalance = token.balanceOf(msg.sender); uint256 _playerPercentage = percent(_playerBalance, token.totalSupply(), 4); // calculate the particular player's rewards, as a percentage of total player rewards for the movie uint256 _playerRewards = movies[tokenAddress].totalPlayerRewards.mul(_playerPercentage).div(10**4); return _playerRewards; } /** * @dev add box office results and token addresses for the movies, and calculate game results */ function calculateGameResults(address[] _tokenAddresses, uint256[] _boxOfficeTotals) public onlyOwner { // check that there are as many box office totals as token addresses require(_tokenAddresses.length == _boxOfficeTotals.length, "Must have box office results per token"); // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); require(block.timestamp >= closeDate, "Game must have ended before results can be entered"); oracleFee = calculateOracleFee(); totalPlayerRewards = calculateTotalPlayerRewards(); totalBoxOffice = calculateTotalBoxOffice(_boxOfficeTotals); // create Movies (see: Movie struct) and calculate player rewards for (uint256 i = 0; i < _tokenAddresses.length; i++) { tokensIssued = tokensIssued.add(calculateTokensIssued(_tokenAddresses[i])); movies[_tokenAddresses[i]] = Movie(_boxOfficeTotals[i], calculateTotalPlayerRewardsPerMovie(_boxOfficeTotals[i]), true); } // The owner will be the Factory that deploys this contract. owner().transfer(oracleFee); gameDone = true; } /** * @dev add box office results and token addresses for the movies, and calculate game results */ function abortGame(address[] _tokenAddresses) public onlyOwner { // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); oracleFee = 0; totalPlayerRewards = calculateTotalPlayerRewards(); closeDate = block.timestamp; for (uint256 i = 0; i < _tokenAddresses.length; i++) { uint tokenSupply = calculateTokensIssued(_tokenAddresses[i]); tokensIssued = tokensIssued.add(tokenSupply); closeToken(_tokenAddresses[i]); } totalBoxOffice = tokensIssued; // create Movies (see: Movie struct) and calculate player rewards for (i = 0; i < _tokenAddresses.length; i++) { tokenSupply = calculateTokensIssued(_tokenAddresses[i]); movies[_tokenAddresses[i]] = Movie(tokenSupply, calculateTotalPlayerRewardsPerMovie(tokenSupply), true); } gameDone = true; } function killGame(address[] _tokenAddresses) public onlyOwner { for (uint i = 0; i < _tokenAddresses.length; i++) { IPickFlixToken token = IPickFlixToken(_tokenAddresses[i]); require(token.balanceOf(this) == token.totalSupply()); token.kill(); } selfdestruct(owner()); } }
sendTo
function sendTo(address _payee, uint256 _amount) private { require(_payee != 0 && _payee != address(this), "Burning tokens and self transfer not allowed"); require(_amount > 0, "Must transfer greater than zero"); _payee.transfer(_amount); emit Sent(_payee, _amount, address(this).balance); }
/** * @dev wallet can send funds */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 2238, 2555 ] }
1,378
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
PickflixGameMaster
contract PickflixGameMaster is Ownable { // this library helps protect against overflows for large integers using SafeMath for uint256; // fires off events for receiving and sending Ether event Sent(address indexed payee, uint256 amount, uint256 balance); event Received(address indexed payer, uint256 amount, uint256 balance); string public gameName; uint public openDate; uint public closeDate; bool public gameDone; // create a mapping for box office totals for particular movies // address is the token contract address mapping (address => uint256) public boxOfficeTotals; // let's make a Movie struct to make all of this code cleaner struct Movie { uint256 boxOfficeTotal; uint256 totalPlayerRewards; bool accepted; } // map token addresses to Movie structs mapping (address => Movie) public movies; // count the total number of tokens issued uint256 public tokensIssued = 0; // this number will change // more global variables, for calculating payouts and game results uint256 public oracleFee = 0; uint256 public oracleFeePercent = 0; uint256 public totalPlayerRewards = 0; uint256 public totalBoxOffice = 0; // owner is set to original message sender during contract migration constructor(string _gameName, uint _closeDate, uint _oracleFeePercent) Ownable() public { gameName = _gameName; closeDate = _closeDate; openDate = block.timestamp; gameDone = false; oracleFeePercent = _oracleFeePercent; } /** * calculate a percentage with parts per notation. * the value returned will be in terms of 10e precision */ function percent(uint numerator, uint denominator, uint precision) private pure returns(uint quotient) { // caution, keep this a private function so the numbers are safe uint _numerator = (numerator * 10 ** (precision+1)); // with rounding of last digit uint _quotient = ((_numerator / denominator)) / 10; return ( _quotient); } /** * @dev wallet can receive funds. */ function () public payable { emit Received(msg.sender, msg.value, address(this).balance); } /** * @dev wallet can send funds */ function sendTo(address _payee, uint256 _amount) private { require(_payee != 0 && _payee != address(this), "Burning tokens and self transfer not allowed"); require(_amount > 0, "Must transfer greater than zero"); _payee.transfer(_amount); emit Sent(_payee, _amount, address(this).balance); } /** * @dev function to see the balance of Ether in the wallet */ function balanceOf() public view returns (uint256) { return address(this).balance; } /** * @dev function for the player to cash in tokens */ function redeemTokens(address _player, address _tokenAddress) public returns (bool success) { require(acceptedToken(_tokenAddress), "Token must be a registered token"); require(block.timestamp >= closeDate, "Game must be closed"); require(gameDone == true, "Can't redeem tokens until results have been uploaded"); // instantiate a token contract instance from the deployed address IPickFlixToken _token = IPickFlixToken(_tokenAddress); // check token allowance player has given to GameMaster contract uint256 _allowedValue = _token.allowance(_player, address(this)); // transfer tokens to GameMaster _token.transferFrom(_player, address(this), _allowedValue); // check balance of tokens actually transfered uint256 _transferedTokens = _allowedValue; // calculate the percentage of the total token supply represented by the transfered tokens uint256 _playerPercentage = percent(_transferedTokens, _token.totalSupply(), 4); // calculate the particular player's rewards, as a percentage of total player rewards for the movie uint256 _playerRewards = movies[_tokenAddress].totalPlayerRewards.mul(_playerPercentage).div(10**4); // pay out ETH to the player sendTo(_player, _playerRewards); // return that the function succeeded return true; } // checks if a token is an accepted game token function acceptedToken(address _tokenAddress) public view returns (bool) { return movies[_tokenAddress].accepted; } /** * @dev functions to calculate game results and payouts */ function calculateTokensIssued(address _tokenAddress) private view returns (uint256) { IPickFlixToken _token = IPickFlixToken(_tokenAddress); return _token.totalSupply(); } function closeToken(address _tokenAddress) private { IPickFlixToken _token = IPickFlixToken(_tokenAddress); _token.closeNow(); } function calculateTokenRate(address _tokenAddress) private view returns (uint256) { IPickFlixToken _token = IPickFlixToken(_tokenAddress); return _token.rate(); } // "15" in this function means 15%. Change that number to raise or lower // the oracle fee. function calculateOracleFee() private view returns (uint256) { return balanceOf().mul(oracleFeePercent).div(100); } // this calculates how much Ether is available for player rewards function calculateTotalPlayerRewards() private view returns (uint256) { return balanceOf().sub(oracleFee); } // this calculates the total box office earnings of all movies in USD function calculateTotalBoxOffice(uint256[] _boxOfficeTotals) private pure returns (uint256) { uint256 _totalBoxOffice = 0; for (uint256 i = 0; i < _boxOfficeTotals.length; i++) { _totalBoxOffice = _totalBoxOffice.add(_boxOfficeTotals[i]); } return _totalBoxOffice; } // this calculates how much Ether to reward for each game token function calculateTotalPlayerRewardsPerMovie(uint256 _boxOfficeTotal) public view returns (uint256) { // 234 means 23.4%, using parts-per notation with three decimals of precision uint256 _boxOfficePercentage = percent(_boxOfficeTotal, totalBoxOffice, 4); // calculate the Ether rewards available for each movie uint256 _rewards = totalPlayerRewards.mul(_boxOfficePercentage).div(10**4); return _rewards; } function calculateRewardPerToken(uint256 _boxOfficeTotal, address tokenAddress) public view returns (uint256) { IPickFlixToken token = IPickFlixToken(tokenAddress); uint256 _playerBalance = token.balanceOf(msg.sender); uint256 _playerPercentage = percent(_playerBalance, token.totalSupply(), 4); // calculate the particular player's rewards, as a percentage of total player rewards for the movie uint256 _playerRewards = movies[tokenAddress].totalPlayerRewards.mul(_playerPercentage).div(10**4); return _playerRewards; } /** * @dev add box office results and token addresses for the movies, and calculate game results */ function calculateGameResults(address[] _tokenAddresses, uint256[] _boxOfficeTotals) public onlyOwner { // check that there are as many box office totals as token addresses require(_tokenAddresses.length == _boxOfficeTotals.length, "Must have box office results per token"); // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); require(block.timestamp >= closeDate, "Game must have ended before results can be entered"); oracleFee = calculateOracleFee(); totalPlayerRewards = calculateTotalPlayerRewards(); totalBoxOffice = calculateTotalBoxOffice(_boxOfficeTotals); // create Movies (see: Movie struct) and calculate player rewards for (uint256 i = 0; i < _tokenAddresses.length; i++) { tokensIssued = tokensIssued.add(calculateTokensIssued(_tokenAddresses[i])); movies[_tokenAddresses[i]] = Movie(_boxOfficeTotals[i], calculateTotalPlayerRewardsPerMovie(_boxOfficeTotals[i]), true); } // The owner will be the Factory that deploys this contract. owner().transfer(oracleFee); gameDone = true; } /** * @dev add box office results and token addresses for the movies, and calculate game results */ function abortGame(address[] _tokenAddresses) public onlyOwner { // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); oracleFee = 0; totalPlayerRewards = calculateTotalPlayerRewards(); closeDate = block.timestamp; for (uint256 i = 0; i < _tokenAddresses.length; i++) { uint tokenSupply = calculateTokensIssued(_tokenAddresses[i]); tokensIssued = tokensIssued.add(tokenSupply); closeToken(_tokenAddresses[i]); } totalBoxOffice = tokensIssued; // create Movies (see: Movie struct) and calculate player rewards for (i = 0; i < _tokenAddresses.length; i++) { tokenSupply = calculateTokensIssued(_tokenAddresses[i]); movies[_tokenAddresses[i]] = Movie(tokenSupply, calculateTotalPlayerRewardsPerMovie(tokenSupply), true); } gameDone = true; } function killGame(address[] _tokenAddresses) public onlyOwner { for (uint i = 0; i < _tokenAddresses.length; i++) { IPickFlixToken token = IPickFlixToken(_tokenAddresses[i]); require(token.balanceOf(this) == token.totalSupply()); token.kill(); } selfdestruct(owner()); } }
balanceOf
function balanceOf() public view returns (uint256) { return address(this).balance; }
/** * @dev function to see the balance of Ether in the wallet */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 2632, 2727 ] }
1,379
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
PickflixGameMaster
contract PickflixGameMaster is Ownable { // this library helps protect against overflows for large integers using SafeMath for uint256; // fires off events for receiving and sending Ether event Sent(address indexed payee, uint256 amount, uint256 balance); event Received(address indexed payer, uint256 amount, uint256 balance); string public gameName; uint public openDate; uint public closeDate; bool public gameDone; // create a mapping for box office totals for particular movies // address is the token contract address mapping (address => uint256) public boxOfficeTotals; // let's make a Movie struct to make all of this code cleaner struct Movie { uint256 boxOfficeTotal; uint256 totalPlayerRewards; bool accepted; } // map token addresses to Movie structs mapping (address => Movie) public movies; // count the total number of tokens issued uint256 public tokensIssued = 0; // this number will change // more global variables, for calculating payouts and game results uint256 public oracleFee = 0; uint256 public oracleFeePercent = 0; uint256 public totalPlayerRewards = 0; uint256 public totalBoxOffice = 0; // owner is set to original message sender during contract migration constructor(string _gameName, uint _closeDate, uint _oracleFeePercent) Ownable() public { gameName = _gameName; closeDate = _closeDate; openDate = block.timestamp; gameDone = false; oracleFeePercent = _oracleFeePercent; } /** * calculate a percentage with parts per notation. * the value returned will be in terms of 10e precision */ function percent(uint numerator, uint denominator, uint precision) private pure returns(uint quotient) { // caution, keep this a private function so the numbers are safe uint _numerator = (numerator * 10 ** (precision+1)); // with rounding of last digit uint _quotient = ((_numerator / denominator)) / 10; return ( _quotient); } /** * @dev wallet can receive funds. */ function () public payable { emit Received(msg.sender, msg.value, address(this).balance); } /** * @dev wallet can send funds */ function sendTo(address _payee, uint256 _amount) private { require(_payee != 0 && _payee != address(this), "Burning tokens and self transfer not allowed"); require(_amount > 0, "Must transfer greater than zero"); _payee.transfer(_amount); emit Sent(_payee, _amount, address(this).balance); } /** * @dev function to see the balance of Ether in the wallet */ function balanceOf() public view returns (uint256) { return address(this).balance; } /** * @dev function for the player to cash in tokens */ function redeemTokens(address _player, address _tokenAddress) public returns (bool success) { require(acceptedToken(_tokenAddress), "Token must be a registered token"); require(block.timestamp >= closeDate, "Game must be closed"); require(gameDone == true, "Can't redeem tokens until results have been uploaded"); // instantiate a token contract instance from the deployed address IPickFlixToken _token = IPickFlixToken(_tokenAddress); // check token allowance player has given to GameMaster contract uint256 _allowedValue = _token.allowance(_player, address(this)); // transfer tokens to GameMaster _token.transferFrom(_player, address(this), _allowedValue); // check balance of tokens actually transfered uint256 _transferedTokens = _allowedValue; // calculate the percentage of the total token supply represented by the transfered tokens uint256 _playerPercentage = percent(_transferedTokens, _token.totalSupply(), 4); // calculate the particular player's rewards, as a percentage of total player rewards for the movie uint256 _playerRewards = movies[_tokenAddress].totalPlayerRewards.mul(_playerPercentage).div(10**4); // pay out ETH to the player sendTo(_player, _playerRewards); // return that the function succeeded return true; } // checks if a token is an accepted game token function acceptedToken(address _tokenAddress) public view returns (bool) { return movies[_tokenAddress].accepted; } /** * @dev functions to calculate game results and payouts */ function calculateTokensIssued(address _tokenAddress) private view returns (uint256) { IPickFlixToken _token = IPickFlixToken(_tokenAddress); return _token.totalSupply(); } function closeToken(address _tokenAddress) private { IPickFlixToken _token = IPickFlixToken(_tokenAddress); _token.closeNow(); } function calculateTokenRate(address _tokenAddress) private view returns (uint256) { IPickFlixToken _token = IPickFlixToken(_tokenAddress); return _token.rate(); } // "15" in this function means 15%. Change that number to raise or lower // the oracle fee. function calculateOracleFee() private view returns (uint256) { return balanceOf().mul(oracleFeePercent).div(100); } // this calculates how much Ether is available for player rewards function calculateTotalPlayerRewards() private view returns (uint256) { return balanceOf().sub(oracleFee); } // this calculates the total box office earnings of all movies in USD function calculateTotalBoxOffice(uint256[] _boxOfficeTotals) private pure returns (uint256) { uint256 _totalBoxOffice = 0; for (uint256 i = 0; i < _boxOfficeTotals.length; i++) { _totalBoxOffice = _totalBoxOffice.add(_boxOfficeTotals[i]); } return _totalBoxOffice; } // this calculates how much Ether to reward for each game token function calculateTotalPlayerRewardsPerMovie(uint256 _boxOfficeTotal) public view returns (uint256) { // 234 means 23.4%, using parts-per notation with three decimals of precision uint256 _boxOfficePercentage = percent(_boxOfficeTotal, totalBoxOffice, 4); // calculate the Ether rewards available for each movie uint256 _rewards = totalPlayerRewards.mul(_boxOfficePercentage).div(10**4); return _rewards; } function calculateRewardPerToken(uint256 _boxOfficeTotal, address tokenAddress) public view returns (uint256) { IPickFlixToken token = IPickFlixToken(tokenAddress); uint256 _playerBalance = token.balanceOf(msg.sender); uint256 _playerPercentage = percent(_playerBalance, token.totalSupply(), 4); // calculate the particular player's rewards, as a percentage of total player rewards for the movie uint256 _playerRewards = movies[tokenAddress].totalPlayerRewards.mul(_playerPercentage).div(10**4); return _playerRewards; } /** * @dev add box office results and token addresses for the movies, and calculate game results */ function calculateGameResults(address[] _tokenAddresses, uint256[] _boxOfficeTotals) public onlyOwner { // check that there are as many box office totals as token addresses require(_tokenAddresses.length == _boxOfficeTotals.length, "Must have box office results per token"); // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); require(block.timestamp >= closeDate, "Game must have ended before results can be entered"); oracleFee = calculateOracleFee(); totalPlayerRewards = calculateTotalPlayerRewards(); totalBoxOffice = calculateTotalBoxOffice(_boxOfficeTotals); // create Movies (see: Movie struct) and calculate player rewards for (uint256 i = 0; i < _tokenAddresses.length; i++) { tokensIssued = tokensIssued.add(calculateTokensIssued(_tokenAddresses[i])); movies[_tokenAddresses[i]] = Movie(_boxOfficeTotals[i], calculateTotalPlayerRewardsPerMovie(_boxOfficeTotals[i]), true); } // The owner will be the Factory that deploys this contract. owner().transfer(oracleFee); gameDone = true; } /** * @dev add box office results and token addresses for the movies, and calculate game results */ function abortGame(address[] _tokenAddresses) public onlyOwner { // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); oracleFee = 0; totalPlayerRewards = calculateTotalPlayerRewards(); closeDate = block.timestamp; for (uint256 i = 0; i < _tokenAddresses.length; i++) { uint tokenSupply = calculateTokensIssued(_tokenAddresses[i]); tokensIssued = tokensIssued.add(tokenSupply); closeToken(_tokenAddresses[i]); } totalBoxOffice = tokensIssued; // create Movies (see: Movie struct) and calculate player rewards for (i = 0; i < _tokenAddresses.length; i++) { tokenSupply = calculateTokensIssued(_tokenAddresses[i]); movies[_tokenAddresses[i]] = Movie(tokenSupply, calculateTotalPlayerRewardsPerMovie(tokenSupply), true); } gameDone = true; } function killGame(address[] _tokenAddresses) public onlyOwner { for (uint i = 0; i < _tokenAddresses.length; i++) { IPickFlixToken token = IPickFlixToken(_tokenAddresses[i]); require(token.balanceOf(this) == token.totalSupply()); token.kill(); } selfdestruct(owner()); } }
redeemTokens
function redeemTokens(address _player, address _tokenAddress) public returns (bool success) { require(acceptedToken(_tokenAddress), "Token must be a registered token"); require(block.timestamp >= closeDate, "Game must be closed"); require(gameDone == true, "Can't redeem tokens until results have been uploaded"); // instantiate a token contract instance from the deployed address IPickFlixToken _token = IPickFlixToken(_tokenAddress); // check token allowance player has given to GameMaster contract uint256 _allowedValue = _token.allowance(_player, address(this)); // transfer tokens to GameMaster _token.transferFrom(_player, address(this), _allowedValue); // check balance of tokens actually transfered uint256 _transferedTokens = _allowedValue; // calculate the percentage of the total token supply represented by the transfered tokens uint256 _playerPercentage = percent(_transferedTokens, _token.totalSupply(), 4); // calculate the particular player's rewards, as a percentage of total player rewards for the movie uint256 _playerRewards = movies[_tokenAddress].totalPlayerRewards.mul(_playerPercentage).div(10**4); // pay out ETH to the player sendTo(_player, _playerRewards); // return that the function succeeded return true; }
/** * @dev function for the player to cash in tokens */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 2795, 4133 ] }
1,380
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
PickflixGameMaster
contract PickflixGameMaster is Ownable { // this library helps protect against overflows for large integers using SafeMath for uint256; // fires off events for receiving and sending Ether event Sent(address indexed payee, uint256 amount, uint256 balance); event Received(address indexed payer, uint256 amount, uint256 balance); string public gameName; uint public openDate; uint public closeDate; bool public gameDone; // create a mapping for box office totals for particular movies // address is the token contract address mapping (address => uint256) public boxOfficeTotals; // let's make a Movie struct to make all of this code cleaner struct Movie { uint256 boxOfficeTotal; uint256 totalPlayerRewards; bool accepted; } // map token addresses to Movie structs mapping (address => Movie) public movies; // count the total number of tokens issued uint256 public tokensIssued = 0; // this number will change // more global variables, for calculating payouts and game results uint256 public oracleFee = 0; uint256 public oracleFeePercent = 0; uint256 public totalPlayerRewards = 0; uint256 public totalBoxOffice = 0; // owner is set to original message sender during contract migration constructor(string _gameName, uint _closeDate, uint _oracleFeePercent) Ownable() public { gameName = _gameName; closeDate = _closeDate; openDate = block.timestamp; gameDone = false; oracleFeePercent = _oracleFeePercent; } /** * calculate a percentage with parts per notation. * the value returned will be in terms of 10e precision */ function percent(uint numerator, uint denominator, uint precision) private pure returns(uint quotient) { // caution, keep this a private function so the numbers are safe uint _numerator = (numerator * 10 ** (precision+1)); // with rounding of last digit uint _quotient = ((_numerator / denominator)) / 10; return ( _quotient); } /** * @dev wallet can receive funds. */ function () public payable { emit Received(msg.sender, msg.value, address(this).balance); } /** * @dev wallet can send funds */ function sendTo(address _payee, uint256 _amount) private { require(_payee != 0 && _payee != address(this), "Burning tokens and self transfer not allowed"); require(_amount > 0, "Must transfer greater than zero"); _payee.transfer(_amount); emit Sent(_payee, _amount, address(this).balance); } /** * @dev function to see the balance of Ether in the wallet */ function balanceOf() public view returns (uint256) { return address(this).balance; } /** * @dev function for the player to cash in tokens */ function redeemTokens(address _player, address _tokenAddress) public returns (bool success) { require(acceptedToken(_tokenAddress), "Token must be a registered token"); require(block.timestamp >= closeDate, "Game must be closed"); require(gameDone == true, "Can't redeem tokens until results have been uploaded"); // instantiate a token contract instance from the deployed address IPickFlixToken _token = IPickFlixToken(_tokenAddress); // check token allowance player has given to GameMaster contract uint256 _allowedValue = _token.allowance(_player, address(this)); // transfer tokens to GameMaster _token.transferFrom(_player, address(this), _allowedValue); // check balance of tokens actually transfered uint256 _transferedTokens = _allowedValue; // calculate the percentage of the total token supply represented by the transfered tokens uint256 _playerPercentage = percent(_transferedTokens, _token.totalSupply(), 4); // calculate the particular player's rewards, as a percentage of total player rewards for the movie uint256 _playerRewards = movies[_tokenAddress].totalPlayerRewards.mul(_playerPercentage).div(10**4); // pay out ETH to the player sendTo(_player, _playerRewards); // return that the function succeeded return true; } // checks if a token is an accepted game token function acceptedToken(address _tokenAddress) public view returns (bool) { return movies[_tokenAddress].accepted; } /** * @dev functions to calculate game results and payouts */ function calculateTokensIssued(address _tokenAddress) private view returns (uint256) { IPickFlixToken _token = IPickFlixToken(_tokenAddress); return _token.totalSupply(); } function closeToken(address _tokenAddress) private { IPickFlixToken _token = IPickFlixToken(_tokenAddress); _token.closeNow(); } function calculateTokenRate(address _tokenAddress) private view returns (uint256) { IPickFlixToken _token = IPickFlixToken(_tokenAddress); return _token.rate(); } // "15" in this function means 15%. Change that number to raise or lower // the oracle fee. function calculateOracleFee() private view returns (uint256) { return balanceOf().mul(oracleFeePercent).div(100); } // this calculates how much Ether is available for player rewards function calculateTotalPlayerRewards() private view returns (uint256) { return balanceOf().sub(oracleFee); } // this calculates the total box office earnings of all movies in USD function calculateTotalBoxOffice(uint256[] _boxOfficeTotals) private pure returns (uint256) { uint256 _totalBoxOffice = 0; for (uint256 i = 0; i < _boxOfficeTotals.length; i++) { _totalBoxOffice = _totalBoxOffice.add(_boxOfficeTotals[i]); } return _totalBoxOffice; } // this calculates how much Ether to reward for each game token function calculateTotalPlayerRewardsPerMovie(uint256 _boxOfficeTotal) public view returns (uint256) { // 234 means 23.4%, using parts-per notation with three decimals of precision uint256 _boxOfficePercentage = percent(_boxOfficeTotal, totalBoxOffice, 4); // calculate the Ether rewards available for each movie uint256 _rewards = totalPlayerRewards.mul(_boxOfficePercentage).div(10**4); return _rewards; } function calculateRewardPerToken(uint256 _boxOfficeTotal, address tokenAddress) public view returns (uint256) { IPickFlixToken token = IPickFlixToken(tokenAddress); uint256 _playerBalance = token.balanceOf(msg.sender); uint256 _playerPercentage = percent(_playerBalance, token.totalSupply(), 4); // calculate the particular player's rewards, as a percentage of total player rewards for the movie uint256 _playerRewards = movies[tokenAddress].totalPlayerRewards.mul(_playerPercentage).div(10**4); return _playerRewards; } /** * @dev add box office results and token addresses for the movies, and calculate game results */ function calculateGameResults(address[] _tokenAddresses, uint256[] _boxOfficeTotals) public onlyOwner { // check that there are as many box office totals as token addresses require(_tokenAddresses.length == _boxOfficeTotals.length, "Must have box office results per token"); // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); require(block.timestamp >= closeDate, "Game must have ended before results can be entered"); oracleFee = calculateOracleFee(); totalPlayerRewards = calculateTotalPlayerRewards(); totalBoxOffice = calculateTotalBoxOffice(_boxOfficeTotals); // create Movies (see: Movie struct) and calculate player rewards for (uint256 i = 0; i < _tokenAddresses.length; i++) { tokensIssued = tokensIssued.add(calculateTokensIssued(_tokenAddresses[i])); movies[_tokenAddresses[i]] = Movie(_boxOfficeTotals[i], calculateTotalPlayerRewardsPerMovie(_boxOfficeTotals[i]), true); } // The owner will be the Factory that deploys this contract. owner().transfer(oracleFee); gameDone = true; } /** * @dev add box office results and token addresses for the movies, and calculate game results */ function abortGame(address[] _tokenAddresses) public onlyOwner { // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); oracleFee = 0; totalPlayerRewards = calculateTotalPlayerRewards(); closeDate = block.timestamp; for (uint256 i = 0; i < _tokenAddresses.length; i++) { uint tokenSupply = calculateTokensIssued(_tokenAddresses[i]); tokensIssued = tokensIssued.add(tokenSupply); closeToken(_tokenAddresses[i]); } totalBoxOffice = tokensIssued; // create Movies (see: Movie struct) and calculate player rewards for (i = 0; i < _tokenAddresses.length; i++) { tokenSupply = calculateTokensIssued(_tokenAddresses[i]); movies[_tokenAddresses[i]] = Movie(tokenSupply, calculateTotalPlayerRewardsPerMovie(tokenSupply), true); } gameDone = true; } function killGame(address[] _tokenAddresses) public onlyOwner { for (uint i = 0; i < _tokenAddresses.length; i++) { IPickFlixToken token = IPickFlixToken(_tokenAddresses[i]); require(token.balanceOf(this) == token.totalSupply()); token.kill(); } selfdestruct(owner()); } }
acceptedToken
function acceptedToken(address _tokenAddress) public view returns (bool) { return movies[_tokenAddress].accepted; }
// checks if a token is an accepted game token
LineComment
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 4186, 4312 ] }
1,381
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
PickflixGameMaster
contract PickflixGameMaster is Ownable { // this library helps protect against overflows for large integers using SafeMath for uint256; // fires off events for receiving and sending Ether event Sent(address indexed payee, uint256 amount, uint256 balance); event Received(address indexed payer, uint256 amount, uint256 balance); string public gameName; uint public openDate; uint public closeDate; bool public gameDone; // create a mapping for box office totals for particular movies // address is the token contract address mapping (address => uint256) public boxOfficeTotals; // let's make a Movie struct to make all of this code cleaner struct Movie { uint256 boxOfficeTotal; uint256 totalPlayerRewards; bool accepted; } // map token addresses to Movie structs mapping (address => Movie) public movies; // count the total number of tokens issued uint256 public tokensIssued = 0; // this number will change // more global variables, for calculating payouts and game results uint256 public oracleFee = 0; uint256 public oracleFeePercent = 0; uint256 public totalPlayerRewards = 0; uint256 public totalBoxOffice = 0; // owner is set to original message sender during contract migration constructor(string _gameName, uint _closeDate, uint _oracleFeePercent) Ownable() public { gameName = _gameName; closeDate = _closeDate; openDate = block.timestamp; gameDone = false; oracleFeePercent = _oracleFeePercent; } /** * calculate a percentage with parts per notation. * the value returned will be in terms of 10e precision */ function percent(uint numerator, uint denominator, uint precision) private pure returns(uint quotient) { // caution, keep this a private function so the numbers are safe uint _numerator = (numerator * 10 ** (precision+1)); // with rounding of last digit uint _quotient = ((_numerator / denominator)) / 10; return ( _quotient); } /** * @dev wallet can receive funds. */ function () public payable { emit Received(msg.sender, msg.value, address(this).balance); } /** * @dev wallet can send funds */ function sendTo(address _payee, uint256 _amount) private { require(_payee != 0 && _payee != address(this), "Burning tokens and self transfer not allowed"); require(_amount > 0, "Must transfer greater than zero"); _payee.transfer(_amount); emit Sent(_payee, _amount, address(this).balance); } /** * @dev function to see the balance of Ether in the wallet */ function balanceOf() public view returns (uint256) { return address(this).balance; } /** * @dev function for the player to cash in tokens */ function redeemTokens(address _player, address _tokenAddress) public returns (bool success) { require(acceptedToken(_tokenAddress), "Token must be a registered token"); require(block.timestamp >= closeDate, "Game must be closed"); require(gameDone == true, "Can't redeem tokens until results have been uploaded"); // instantiate a token contract instance from the deployed address IPickFlixToken _token = IPickFlixToken(_tokenAddress); // check token allowance player has given to GameMaster contract uint256 _allowedValue = _token.allowance(_player, address(this)); // transfer tokens to GameMaster _token.transferFrom(_player, address(this), _allowedValue); // check balance of tokens actually transfered uint256 _transferedTokens = _allowedValue; // calculate the percentage of the total token supply represented by the transfered tokens uint256 _playerPercentage = percent(_transferedTokens, _token.totalSupply(), 4); // calculate the particular player's rewards, as a percentage of total player rewards for the movie uint256 _playerRewards = movies[_tokenAddress].totalPlayerRewards.mul(_playerPercentage).div(10**4); // pay out ETH to the player sendTo(_player, _playerRewards); // return that the function succeeded return true; } // checks if a token is an accepted game token function acceptedToken(address _tokenAddress) public view returns (bool) { return movies[_tokenAddress].accepted; } /** * @dev functions to calculate game results and payouts */ function calculateTokensIssued(address _tokenAddress) private view returns (uint256) { IPickFlixToken _token = IPickFlixToken(_tokenAddress); return _token.totalSupply(); } function closeToken(address _tokenAddress) private { IPickFlixToken _token = IPickFlixToken(_tokenAddress); _token.closeNow(); } function calculateTokenRate(address _tokenAddress) private view returns (uint256) { IPickFlixToken _token = IPickFlixToken(_tokenAddress); return _token.rate(); } // "15" in this function means 15%. Change that number to raise or lower // the oracle fee. function calculateOracleFee() private view returns (uint256) { return balanceOf().mul(oracleFeePercent).div(100); } // this calculates how much Ether is available for player rewards function calculateTotalPlayerRewards() private view returns (uint256) { return balanceOf().sub(oracleFee); } // this calculates the total box office earnings of all movies in USD function calculateTotalBoxOffice(uint256[] _boxOfficeTotals) private pure returns (uint256) { uint256 _totalBoxOffice = 0; for (uint256 i = 0; i < _boxOfficeTotals.length; i++) { _totalBoxOffice = _totalBoxOffice.add(_boxOfficeTotals[i]); } return _totalBoxOffice; } // this calculates how much Ether to reward for each game token function calculateTotalPlayerRewardsPerMovie(uint256 _boxOfficeTotal) public view returns (uint256) { // 234 means 23.4%, using parts-per notation with three decimals of precision uint256 _boxOfficePercentage = percent(_boxOfficeTotal, totalBoxOffice, 4); // calculate the Ether rewards available for each movie uint256 _rewards = totalPlayerRewards.mul(_boxOfficePercentage).div(10**4); return _rewards; } function calculateRewardPerToken(uint256 _boxOfficeTotal, address tokenAddress) public view returns (uint256) { IPickFlixToken token = IPickFlixToken(tokenAddress); uint256 _playerBalance = token.balanceOf(msg.sender); uint256 _playerPercentage = percent(_playerBalance, token.totalSupply(), 4); // calculate the particular player's rewards, as a percentage of total player rewards for the movie uint256 _playerRewards = movies[tokenAddress].totalPlayerRewards.mul(_playerPercentage).div(10**4); return _playerRewards; } /** * @dev add box office results and token addresses for the movies, and calculate game results */ function calculateGameResults(address[] _tokenAddresses, uint256[] _boxOfficeTotals) public onlyOwner { // check that there are as many box office totals as token addresses require(_tokenAddresses.length == _boxOfficeTotals.length, "Must have box office results per token"); // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); require(block.timestamp >= closeDate, "Game must have ended before results can be entered"); oracleFee = calculateOracleFee(); totalPlayerRewards = calculateTotalPlayerRewards(); totalBoxOffice = calculateTotalBoxOffice(_boxOfficeTotals); // create Movies (see: Movie struct) and calculate player rewards for (uint256 i = 0; i < _tokenAddresses.length; i++) { tokensIssued = tokensIssued.add(calculateTokensIssued(_tokenAddresses[i])); movies[_tokenAddresses[i]] = Movie(_boxOfficeTotals[i], calculateTotalPlayerRewardsPerMovie(_boxOfficeTotals[i]), true); } // The owner will be the Factory that deploys this contract. owner().transfer(oracleFee); gameDone = true; } /** * @dev add box office results and token addresses for the movies, and calculate game results */ function abortGame(address[] _tokenAddresses) public onlyOwner { // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); oracleFee = 0; totalPlayerRewards = calculateTotalPlayerRewards(); closeDate = block.timestamp; for (uint256 i = 0; i < _tokenAddresses.length; i++) { uint tokenSupply = calculateTokensIssued(_tokenAddresses[i]); tokensIssued = tokensIssued.add(tokenSupply); closeToken(_tokenAddresses[i]); } totalBoxOffice = tokensIssued; // create Movies (see: Movie struct) and calculate player rewards for (i = 0; i < _tokenAddresses.length; i++) { tokenSupply = calculateTokensIssued(_tokenAddresses[i]); movies[_tokenAddresses[i]] = Movie(tokenSupply, calculateTotalPlayerRewardsPerMovie(tokenSupply), true); } gameDone = true; } function killGame(address[] _tokenAddresses) public onlyOwner { for (uint i = 0; i < _tokenAddresses.length; i++) { IPickFlixToken token = IPickFlixToken(_tokenAddresses[i]); require(token.balanceOf(this) == token.totalSupply()); token.kill(); } selfdestruct(owner()); } }
calculateTokensIssued
function calculateTokensIssued(address _tokenAddress) private view returns (uint256) { IPickFlixToken _token = IPickFlixToken(_tokenAddress); return _token.totalSupply(); }
/** * @dev functions to calculate game results and payouts */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 4386, 4574 ] }
1,382
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
PickflixGameMaster
contract PickflixGameMaster is Ownable { // this library helps protect against overflows for large integers using SafeMath for uint256; // fires off events for receiving and sending Ether event Sent(address indexed payee, uint256 amount, uint256 balance); event Received(address indexed payer, uint256 amount, uint256 balance); string public gameName; uint public openDate; uint public closeDate; bool public gameDone; // create a mapping for box office totals for particular movies // address is the token contract address mapping (address => uint256) public boxOfficeTotals; // let's make a Movie struct to make all of this code cleaner struct Movie { uint256 boxOfficeTotal; uint256 totalPlayerRewards; bool accepted; } // map token addresses to Movie structs mapping (address => Movie) public movies; // count the total number of tokens issued uint256 public tokensIssued = 0; // this number will change // more global variables, for calculating payouts and game results uint256 public oracleFee = 0; uint256 public oracleFeePercent = 0; uint256 public totalPlayerRewards = 0; uint256 public totalBoxOffice = 0; // owner is set to original message sender during contract migration constructor(string _gameName, uint _closeDate, uint _oracleFeePercent) Ownable() public { gameName = _gameName; closeDate = _closeDate; openDate = block.timestamp; gameDone = false; oracleFeePercent = _oracleFeePercent; } /** * calculate a percentage with parts per notation. * the value returned will be in terms of 10e precision */ function percent(uint numerator, uint denominator, uint precision) private pure returns(uint quotient) { // caution, keep this a private function so the numbers are safe uint _numerator = (numerator * 10 ** (precision+1)); // with rounding of last digit uint _quotient = ((_numerator / denominator)) / 10; return ( _quotient); } /** * @dev wallet can receive funds. */ function () public payable { emit Received(msg.sender, msg.value, address(this).balance); } /** * @dev wallet can send funds */ function sendTo(address _payee, uint256 _amount) private { require(_payee != 0 && _payee != address(this), "Burning tokens and self transfer not allowed"); require(_amount > 0, "Must transfer greater than zero"); _payee.transfer(_amount); emit Sent(_payee, _amount, address(this).balance); } /** * @dev function to see the balance of Ether in the wallet */ function balanceOf() public view returns (uint256) { return address(this).balance; } /** * @dev function for the player to cash in tokens */ function redeemTokens(address _player, address _tokenAddress) public returns (bool success) { require(acceptedToken(_tokenAddress), "Token must be a registered token"); require(block.timestamp >= closeDate, "Game must be closed"); require(gameDone == true, "Can't redeem tokens until results have been uploaded"); // instantiate a token contract instance from the deployed address IPickFlixToken _token = IPickFlixToken(_tokenAddress); // check token allowance player has given to GameMaster contract uint256 _allowedValue = _token.allowance(_player, address(this)); // transfer tokens to GameMaster _token.transferFrom(_player, address(this), _allowedValue); // check balance of tokens actually transfered uint256 _transferedTokens = _allowedValue; // calculate the percentage of the total token supply represented by the transfered tokens uint256 _playerPercentage = percent(_transferedTokens, _token.totalSupply(), 4); // calculate the particular player's rewards, as a percentage of total player rewards for the movie uint256 _playerRewards = movies[_tokenAddress].totalPlayerRewards.mul(_playerPercentage).div(10**4); // pay out ETH to the player sendTo(_player, _playerRewards); // return that the function succeeded return true; } // checks if a token is an accepted game token function acceptedToken(address _tokenAddress) public view returns (bool) { return movies[_tokenAddress].accepted; } /** * @dev functions to calculate game results and payouts */ function calculateTokensIssued(address _tokenAddress) private view returns (uint256) { IPickFlixToken _token = IPickFlixToken(_tokenAddress); return _token.totalSupply(); } function closeToken(address _tokenAddress) private { IPickFlixToken _token = IPickFlixToken(_tokenAddress); _token.closeNow(); } function calculateTokenRate(address _tokenAddress) private view returns (uint256) { IPickFlixToken _token = IPickFlixToken(_tokenAddress); return _token.rate(); } // "15" in this function means 15%. Change that number to raise or lower // the oracle fee. function calculateOracleFee() private view returns (uint256) { return balanceOf().mul(oracleFeePercent).div(100); } // this calculates how much Ether is available for player rewards function calculateTotalPlayerRewards() private view returns (uint256) { return balanceOf().sub(oracleFee); } // this calculates the total box office earnings of all movies in USD function calculateTotalBoxOffice(uint256[] _boxOfficeTotals) private pure returns (uint256) { uint256 _totalBoxOffice = 0; for (uint256 i = 0; i < _boxOfficeTotals.length; i++) { _totalBoxOffice = _totalBoxOffice.add(_boxOfficeTotals[i]); } return _totalBoxOffice; } // this calculates how much Ether to reward for each game token function calculateTotalPlayerRewardsPerMovie(uint256 _boxOfficeTotal) public view returns (uint256) { // 234 means 23.4%, using parts-per notation with three decimals of precision uint256 _boxOfficePercentage = percent(_boxOfficeTotal, totalBoxOffice, 4); // calculate the Ether rewards available for each movie uint256 _rewards = totalPlayerRewards.mul(_boxOfficePercentage).div(10**4); return _rewards; } function calculateRewardPerToken(uint256 _boxOfficeTotal, address tokenAddress) public view returns (uint256) { IPickFlixToken token = IPickFlixToken(tokenAddress); uint256 _playerBalance = token.balanceOf(msg.sender); uint256 _playerPercentage = percent(_playerBalance, token.totalSupply(), 4); // calculate the particular player's rewards, as a percentage of total player rewards for the movie uint256 _playerRewards = movies[tokenAddress].totalPlayerRewards.mul(_playerPercentage).div(10**4); return _playerRewards; } /** * @dev add box office results and token addresses for the movies, and calculate game results */ function calculateGameResults(address[] _tokenAddresses, uint256[] _boxOfficeTotals) public onlyOwner { // check that there are as many box office totals as token addresses require(_tokenAddresses.length == _boxOfficeTotals.length, "Must have box office results per token"); // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); require(block.timestamp >= closeDate, "Game must have ended before results can be entered"); oracleFee = calculateOracleFee(); totalPlayerRewards = calculateTotalPlayerRewards(); totalBoxOffice = calculateTotalBoxOffice(_boxOfficeTotals); // create Movies (see: Movie struct) and calculate player rewards for (uint256 i = 0; i < _tokenAddresses.length; i++) { tokensIssued = tokensIssued.add(calculateTokensIssued(_tokenAddresses[i])); movies[_tokenAddresses[i]] = Movie(_boxOfficeTotals[i], calculateTotalPlayerRewardsPerMovie(_boxOfficeTotals[i]), true); } // The owner will be the Factory that deploys this contract. owner().transfer(oracleFee); gameDone = true; } /** * @dev add box office results and token addresses for the movies, and calculate game results */ function abortGame(address[] _tokenAddresses) public onlyOwner { // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); oracleFee = 0; totalPlayerRewards = calculateTotalPlayerRewards(); closeDate = block.timestamp; for (uint256 i = 0; i < _tokenAddresses.length; i++) { uint tokenSupply = calculateTokensIssued(_tokenAddresses[i]); tokensIssued = tokensIssued.add(tokenSupply); closeToken(_tokenAddresses[i]); } totalBoxOffice = tokensIssued; // create Movies (see: Movie struct) and calculate player rewards for (i = 0; i < _tokenAddresses.length; i++) { tokenSupply = calculateTokensIssued(_tokenAddresses[i]); movies[_tokenAddresses[i]] = Movie(tokenSupply, calculateTotalPlayerRewardsPerMovie(tokenSupply), true); } gameDone = true; } function killGame(address[] _tokenAddresses) public onlyOwner { for (uint i = 0; i < _tokenAddresses.length; i++) { IPickFlixToken token = IPickFlixToken(_tokenAddresses[i]); require(token.balanceOf(this) == token.totalSupply()); token.kill(); } selfdestruct(owner()); } }
calculateOracleFee
function calculateOracleFee() private view returns (uint256) { return balanceOf().mul(oracleFeePercent).div(100); }
// "15" in this function means 15%. Change that number to raise or lower // the oracle fee.
LineComment
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 5003, 5129 ] }
1,383
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
PickflixGameMaster
contract PickflixGameMaster is Ownable { // this library helps protect against overflows for large integers using SafeMath for uint256; // fires off events for receiving and sending Ether event Sent(address indexed payee, uint256 amount, uint256 balance); event Received(address indexed payer, uint256 amount, uint256 balance); string public gameName; uint public openDate; uint public closeDate; bool public gameDone; // create a mapping for box office totals for particular movies // address is the token contract address mapping (address => uint256) public boxOfficeTotals; // let's make a Movie struct to make all of this code cleaner struct Movie { uint256 boxOfficeTotal; uint256 totalPlayerRewards; bool accepted; } // map token addresses to Movie structs mapping (address => Movie) public movies; // count the total number of tokens issued uint256 public tokensIssued = 0; // this number will change // more global variables, for calculating payouts and game results uint256 public oracleFee = 0; uint256 public oracleFeePercent = 0; uint256 public totalPlayerRewards = 0; uint256 public totalBoxOffice = 0; // owner is set to original message sender during contract migration constructor(string _gameName, uint _closeDate, uint _oracleFeePercent) Ownable() public { gameName = _gameName; closeDate = _closeDate; openDate = block.timestamp; gameDone = false; oracleFeePercent = _oracleFeePercent; } /** * calculate a percentage with parts per notation. * the value returned will be in terms of 10e precision */ function percent(uint numerator, uint denominator, uint precision) private pure returns(uint quotient) { // caution, keep this a private function so the numbers are safe uint _numerator = (numerator * 10 ** (precision+1)); // with rounding of last digit uint _quotient = ((_numerator / denominator)) / 10; return ( _quotient); } /** * @dev wallet can receive funds. */ function () public payable { emit Received(msg.sender, msg.value, address(this).balance); } /** * @dev wallet can send funds */ function sendTo(address _payee, uint256 _amount) private { require(_payee != 0 && _payee != address(this), "Burning tokens and self transfer not allowed"); require(_amount > 0, "Must transfer greater than zero"); _payee.transfer(_amount); emit Sent(_payee, _amount, address(this).balance); } /** * @dev function to see the balance of Ether in the wallet */ function balanceOf() public view returns (uint256) { return address(this).balance; } /** * @dev function for the player to cash in tokens */ function redeemTokens(address _player, address _tokenAddress) public returns (bool success) { require(acceptedToken(_tokenAddress), "Token must be a registered token"); require(block.timestamp >= closeDate, "Game must be closed"); require(gameDone == true, "Can't redeem tokens until results have been uploaded"); // instantiate a token contract instance from the deployed address IPickFlixToken _token = IPickFlixToken(_tokenAddress); // check token allowance player has given to GameMaster contract uint256 _allowedValue = _token.allowance(_player, address(this)); // transfer tokens to GameMaster _token.transferFrom(_player, address(this), _allowedValue); // check balance of tokens actually transfered uint256 _transferedTokens = _allowedValue; // calculate the percentage of the total token supply represented by the transfered tokens uint256 _playerPercentage = percent(_transferedTokens, _token.totalSupply(), 4); // calculate the particular player's rewards, as a percentage of total player rewards for the movie uint256 _playerRewards = movies[_tokenAddress].totalPlayerRewards.mul(_playerPercentage).div(10**4); // pay out ETH to the player sendTo(_player, _playerRewards); // return that the function succeeded return true; } // checks if a token is an accepted game token function acceptedToken(address _tokenAddress) public view returns (bool) { return movies[_tokenAddress].accepted; } /** * @dev functions to calculate game results and payouts */ function calculateTokensIssued(address _tokenAddress) private view returns (uint256) { IPickFlixToken _token = IPickFlixToken(_tokenAddress); return _token.totalSupply(); } function closeToken(address _tokenAddress) private { IPickFlixToken _token = IPickFlixToken(_tokenAddress); _token.closeNow(); } function calculateTokenRate(address _tokenAddress) private view returns (uint256) { IPickFlixToken _token = IPickFlixToken(_tokenAddress); return _token.rate(); } // "15" in this function means 15%. Change that number to raise or lower // the oracle fee. function calculateOracleFee() private view returns (uint256) { return balanceOf().mul(oracleFeePercent).div(100); } // this calculates how much Ether is available for player rewards function calculateTotalPlayerRewards() private view returns (uint256) { return balanceOf().sub(oracleFee); } // this calculates the total box office earnings of all movies in USD function calculateTotalBoxOffice(uint256[] _boxOfficeTotals) private pure returns (uint256) { uint256 _totalBoxOffice = 0; for (uint256 i = 0; i < _boxOfficeTotals.length; i++) { _totalBoxOffice = _totalBoxOffice.add(_boxOfficeTotals[i]); } return _totalBoxOffice; } // this calculates how much Ether to reward for each game token function calculateTotalPlayerRewardsPerMovie(uint256 _boxOfficeTotal) public view returns (uint256) { // 234 means 23.4%, using parts-per notation with three decimals of precision uint256 _boxOfficePercentage = percent(_boxOfficeTotal, totalBoxOffice, 4); // calculate the Ether rewards available for each movie uint256 _rewards = totalPlayerRewards.mul(_boxOfficePercentage).div(10**4); return _rewards; } function calculateRewardPerToken(uint256 _boxOfficeTotal, address tokenAddress) public view returns (uint256) { IPickFlixToken token = IPickFlixToken(tokenAddress); uint256 _playerBalance = token.balanceOf(msg.sender); uint256 _playerPercentage = percent(_playerBalance, token.totalSupply(), 4); // calculate the particular player's rewards, as a percentage of total player rewards for the movie uint256 _playerRewards = movies[tokenAddress].totalPlayerRewards.mul(_playerPercentage).div(10**4); return _playerRewards; } /** * @dev add box office results and token addresses for the movies, and calculate game results */ function calculateGameResults(address[] _tokenAddresses, uint256[] _boxOfficeTotals) public onlyOwner { // check that there are as many box office totals as token addresses require(_tokenAddresses.length == _boxOfficeTotals.length, "Must have box office results per token"); // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); require(block.timestamp >= closeDate, "Game must have ended before results can be entered"); oracleFee = calculateOracleFee(); totalPlayerRewards = calculateTotalPlayerRewards(); totalBoxOffice = calculateTotalBoxOffice(_boxOfficeTotals); // create Movies (see: Movie struct) and calculate player rewards for (uint256 i = 0; i < _tokenAddresses.length; i++) { tokensIssued = tokensIssued.add(calculateTokensIssued(_tokenAddresses[i])); movies[_tokenAddresses[i]] = Movie(_boxOfficeTotals[i], calculateTotalPlayerRewardsPerMovie(_boxOfficeTotals[i]), true); } // The owner will be the Factory that deploys this contract. owner().transfer(oracleFee); gameDone = true; } /** * @dev add box office results and token addresses for the movies, and calculate game results */ function abortGame(address[] _tokenAddresses) public onlyOwner { // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); oracleFee = 0; totalPlayerRewards = calculateTotalPlayerRewards(); closeDate = block.timestamp; for (uint256 i = 0; i < _tokenAddresses.length; i++) { uint tokenSupply = calculateTokensIssued(_tokenAddresses[i]); tokensIssued = tokensIssued.add(tokenSupply); closeToken(_tokenAddresses[i]); } totalBoxOffice = tokensIssued; // create Movies (see: Movie struct) and calculate player rewards for (i = 0; i < _tokenAddresses.length; i++) { tokenSupply = calculateTokensIssued(_tokenAddresses[i]); movies[_tokenAddresses[i]] = Movie(tokenSupply, calculateTotalPlayerRewardsPerMovie(tokenSupply), true); } gameDone = true; } function killGame(address[] _tokenAddresses) public onlyOwner { for (uint i = 0; i < _tokenAddresses.length; i++) { IPickFlixToken token = IPickFlixToken(_tokenAddresses[i]); require(token.balanceOf(this) == token.totalSupply()); token.kill(); } selfdestruct(owner()); } }
calculateTotalPlayerRewards
function calculateTotalPlayerRewards() private view returns (uint256) { return balanceOf().sub(oracleFee); }
// this calculates how much Ether is available for player rewards
LineComment
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 5201, 5320 ] }
1,384
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
PickflixGameMaster
contract PickflixGameMaster is Ownable { // this library helps protect against overflows for large integers using SafeMath for uint256; // fires off events for receiving and sending Ether event Sent(address indexed payee, uint256 amount, uint256 balance); event Received(address indexed payer, uint256 amount, uint256 balance); string public gameName; uint public openDate; uint public closeDate; bool public gameDone; // create a mapping for box office totals for particular movies // address is the token contract address mapping (address => uint256) public boxOfficeTotals; // let's make a Movie struct to make all of this code cleaner struct Movie { uint256 boxOfficeTotal; uint256 totalPlayerRewards; bool accepted; } // map token addresses to Movie structs mapping (address => Movie) public movies; // count the total number of tokens issued uint256 public tokensIssued = 0; // this number will change // more global variables, for calculating payouts and game results uint256 public oracleFee = 0; uint256 public oracleFeePercent = 0; uint256 public totalPlayerRewards = 0; uint256 public totalBoxOffice = 0; // owner is set to original message sender during contract migration constructor(string _gameName, uint _closeDate, uint _oracleFeePercent) Ownable() public { gameName = _gameName; closeDate = _closeDate; openDate = block.timestamp; gameDone = false; oracleFeePercent = _oracleFeePercent; } /** * calculate a percentage with parts per notation. * the value returned will be in terms of 10e precision */ function percent(uint numerator, uint denominator, uint precision) private pure returns(uint quotient) { // caution, keep this a private function so the numbers are safe uint _numerator = (numerator * 10 ** (precision+1)); // with rounding of last digit uint _quotient = ((_numerator / denominator)) / 10; return ( _quotient); } /** * @dev wallet can receive funds. */ function () public payable { emit Received(msg.sender, msg.value, address(this).balance); } /** * @dev wallet can send funds */ function sendTo(address _payee, uint256 _amount) private { require(_payee != 0 && _payee != address(this), "Burning tokens and self transfer not allowed"); require(_amount > 0, "Must transfer greater than zero"); _payee.transfer(_amount); emit Sent(_payee, _amount, address(this).balance); } /** * @dev function to see the balance of Ether in the wallet */ function balanceOf() public view returns (uint256) { return address(this).balance; } /** * @dev function for the player to cash in tokens */ function redeemTokens(address _player, address _tokenAddress) public returns (bool success) { require(acceptedToken(_tokenAddress), "Token must be a registered token"); require(block.timestamp >= closeDate, "Game must be closed"); require(gameDone == true, "Can't redeem tokens until results have been uploaded"); // instantiate a token contract instance from the deployed address IPickFlixToken _token = IPickFlixToken(_tokenAddress); // check token allowance player has given to GameMaster contract uint256 _allowedValue = _token.allowance(_player, address(this)); // transfer tokens to GameMaster _token.transferFrom(_player, address(this), _allowedValue); // check balance of tokens actually transfered uint256 _transferedTokens = _allowedValue; // calculate the percentage of the total token supply represented by the transfered tokens uint256 _playerPercentage = percent(_transferedTokens, _token.totalSupply(), 4); // calculate the particular player's rewards, as a percentage of total player rewards for the movie uint256 _playerRewards = movies[_tokenAddress].totalPlayerRewards.mul(_playerPercentage).div(10**4); // pay out ETH to the player sendTo(_player, _playerRewards); // return that the function succeeded return true; } // checks if a token is an accepted game token function acceptedToken(address _tokenAddress) public view returns (bool) { return movies[_tokenAddress].accepted; } /** * @dev functions to calculate game results and payouts */ function calculateTokensIssued(address _tokenAddress) private view returns (uint256) { IPickFlixToken _token = IPickFlixToken(_tokenAddress); return _token.totalSupply(); } function closeToken(address _tokenAddress) private { IPickFlixToken _token = IPickFlixToken(_tokenAddress); _token.closeNow(); } function calculateTokenRate(address _tokenAddress) private view returns (uint256) { IPickFlixToken _token = IPickFlixToken(_tokenAddress); return _token.rate(); } // "15" in this function means 15%. Change that number to raise or lower // the oracle fee. function calculateOracleFee() private view returns (uint256) { return balanceOf().mul(oracleFeePercent).div(100); } // this calculates how much Ether is available for player rewards function calculateTotalPlayerRewards() private view returns (uint256) { return balanceOf().sub(oracleFee); } // this calculates the total box office earnings of all movies in USD function calculateTotalBoxOffice(uint256[] _boxOfficeTotals) private pure returns (uint256) { uint256 _totalBoxOffice = 0; for (uint256 i = 0; i < _boxOfficeTotals.length; i++) { _totalBoxOffice = _totalBoxOffice.add(_boxOfficeTotals[i]); } return _totalBoxOffice; } // this calculates how much Ether to reward for each game token function calculateTotalPlayerRewardsPerMovie(uint256 _boxOfficeTotal) public view returns (uint256) { // 234 means 23.4%, using parts-per notation with three decimals of precision uint256 _boxOfficePercentage = percent(_boxOfficeTotal, totalBoxOffice, 4); // calculate the Ether rewards available for each movie uint256 _rewards = totalPlayerRewards.mul(_boxOfficePercentage).div(10**4); return _rewards; } function calculateRewardPerToken(uint256 _boxOfficeTotal, address tokenAddress) public view returns (uint256) { IPickFlixToken token = IPickFlixToken(tokenAddress); uint256 _playerBalance = token.balanceOf(msg.sender); uint256 _playerPercentage = percent(_playerBalance, token.totalSupply(), 4); // calculate the particular player's rewards, as a percentage of total player rewards for the movie uint256 _playerRewards = movies[tokenAddress].totalPlayerRewards.mul(_playerPercentage).div(10**4); return _playerRewards; } /** * @dev add box office results and token addresses for the movies, and calculate game results */ function calculateGameResults(address[] _tokenAddresses, uint256[] _boxOfficeTotals) public onlyOwner { // check that there are as many box office totals as token addresses require(_tokenAddresses.length == _boxOfficeTotals.length, "Must have box office results per token"); // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); require(block.timestamp >= closeDate, "Game must have ended before results can be entered"); oracleFee = calculateOracleFee(); totalPlayerRewards = calculateTotalPlayerRewards(); totalBoxOffice = calculateTotalBoxOffice(_boxOfficeTotals); // create Movies (see: Movie struct) and calculate player rewards for (uint256 i = 0; i < _tokenAddresses.length; i++) { tokensIssued = tokensIssued.add(calculateTokensIssued(_tokenAddresses[i])); movies[_tokenAddresses[i]] = Movie(_boxOfficeTotals[i], calculateTotalPlayerRewardsPerMovie(_boxOfficeTotals[i]), true); } // The owner will be the Factory that deploys this contract. owner().transfer(oracleFee); gameDone = true; } /** * @dev add box office results and token addresses for the movies, and calculate game results */ function abortGame(address[] _tokenAddresses) public onlyOwner { // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); oracleFee = 0; totalPlayerRewards = calculateTotalPlayerRewards(); closeDate = block.timestamp; for (uint256 i = 0; i < _tokenAddresses.length; i++) { uint tokenSupply = calculateTokensIssued(_tokenAddresses[i]); tokensIssued = tokensIssued.add(tokenSupply); closeToken(_tokenAddresses[i]); } totalBoxOffice = tokensIssued; // create Movies (see: Movie struct) and calculate player rewards for (i = 0; i < _tokenAddresses.length; i++) { tokenSupply = calculateTokensIssued(_tokenAddresses[i]); movies[_tokenAddresses[i]] = Movie(tokenSupply, calculateTotalPlayerRewardsPerMovie(tokenSupply), true); } gameDone = true; } function killGame(address[] _tokenAddresses) public onlyOwner { for (uint i = 0; i < _tokenAddresses.length; i++) { IPickFlixToken token = IPickFlixToken(_tokenAddresses[i]); require(token.balanceOf(this) == token.totalSupply()); token.kill(); } selfdestruct(owner()); } }
calculateTotalBoxOffice
function calculateTotalBoxOffice(uint256[] _boxOfficeTotals) private pure returns (uint256) { uint256 _totalBoxOffice = 0; for (uint256 i = 0; i < _boxOfficeTotals.length; i++) { _totalBoxOffice = _totalBoxOffice.add(_boxOfficeTotals[i]); } return _totalBoxOffice; }
// this calculates the total box office earnings of all movies in USD
LineComment
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 5396, 5695 ] }
1,385
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
PickflixGameMaster
contract PickflixGameMaster is Ownable { // this library helps protect against overflows for large integers using SafeMath for uint256; // fires off events for receiving and sending Ether event Sent(address indexed payee, uint256 amount, uint256 balance); event Received(address indexed payer, uint256 amount, uint256 balance); string public gameName; uint public openDate; uint public closeDate; bool public gameDone; // create a mapping for box office totals for particular movies // address is the token contract address mapping (address => uint256) public boxOfficeTotals; // let's make a Movie struct to make all of this code cleaner struct Movie { uint256 boxOfficeTotal; uint256 totalPlayerRewards; bool accepted; } // map token addresses to Movie structs mapping (address => Movie) public movies; // count the total number of tokens issued uint256 public tokensIssued = 0; // this number will change // more global variables, for calculating payouts and game results uint256 public oracleFee = 0; uint256 public oracleFeePercent = 0; uint256 public totalPlayerRewards = 0; uint256 public totalBoxOffice = 0; // owner is set to original message sender during contract migration constructor(string _gameName, uint _closeDate, uint _oracleFeePercent) Ownable() public { gameName = _gameName; closeDate = _closeDate; openDate = block.timestamp; gameDone = false; oracleFeePercent = _oracleFeePercent; } /** * calculate a percentage with parts per notation. * the value returned will be in terms of 10e precision */ function percent(uint numerator, uint denominator, uint precision) private pure returns(uint quotient) { // caution, keep this a private function so the numbers are safe uint _numerator = (numerator * 10 ** (precision+1)); // with rounding of last digit uint _quotient = ((_numerator / denominator)) / 10; return ( _quotient); } /** * @dev wallet can receive funds. */ function () public payable { emit Received(msg.sender, msg.value, address(this).balance); } /** * @dev wallet can send funds */ function sendTo(address _payee, uint256 _amount) private { require(_payee != 0 && _payee != address(this), "Burning tokens and self transfer not allowed"); require(_amount > 0, "Must transfer greater than zero"); _payee.transfer(_amount); emit Sent(_payee, _amount, address(this).balance); } /** * @dev function to see the balance of Ether in the wallet */ function balanceOf() public view returns (uint256) { return address(this).balance; } /** * @dev function for the player to cash in tokens */ function redeemTokens(address _player, address _tokenAddress) public returns (bool success) { require(acceptedToken(_tokenAddress), "Token must be a registered token"); require(block.timestamp >= closeDate, "Game must be closed"); require(gameDone == true, "Can't redeem tokens until results have been uploaded"); // instantiate a token contract instance from the deployed address IPickFlixToken _token = IPickFlixToken(_tokenAddress); // check token allowance player has given to GameMaster contract uint256 _allowedValue = _token.allowance(_player, address(this)); // transfer tokens to GameMaster _token.transferFrom(_player, address(this), _allowedValue); // check balance of tokens actually transfered uint256 _transferedTokens = _allowedValue; // calculate the percentage of the total token supply represented by the transfered tokens uint256 _playerPercentage = percent(_transferedTokens, _token.totalSupply(), 4); // calculate the particular player's rewards, as a percentage of total player rewards for the movie uint256 _playerRewards = movies[_tokenAddress].totalPlayerRewards.mul(_playerPercentage).div(10**4); // pay out ETH to the player sendTo(_player, _playerRewards); // return that the function succeeded return true; } // checks if a token is an accepted game token function acceptedToken(address _tokenAddress) public view returns (bool) { return movies[_tokenAddress].accepted; } /** * @dev functions to calculate game results and payouts */ function calculateTokensIssued(address _tokenAddress) private view returns (uint256) { IPickFlixToken _token = IPickFlixToken(_tokenAddress); return _token.totalSupply(); } function closeToken(address _tokenAddress) private { IPickFlixToken _token = IPickFlixToken(_tokenAddress); _token.closeNow(); } function calculateTokenRate(address _tokenAddress) private view returns (uint256) { IPickFlixToken _token = IPickFlixToken(_tokenAddress); return _token.rate(); } // "15" in this function means 15%. Change that number to raise or lower // the oracle fee. function calculateOracleFee() private view returns (uint256) { return balanceOf().mul(oracleFeePercent).div(100); } // this calculates how much Ether is available for player rewards function calculateTotalPlayerRewards() private view returns (uint256) { return balanceOf().sub(oracleFee); } // this calculates the total box office earnings of all movies in USD function calculateTotalBoxOffice(uint256[] _boxOfficeTotals) private pure returns (uint256) { uint256 _totalBoxOffice = 0; for (uint256 i = 0; i < _boxOfficeTotals.length; i++) { _totalBoxOffice = _totalBoxOffice.add(_boxOfficeTotals[i]); } return _totalBoxOffice; } // this calculates how much Ether to reward for each game token function calculateTotalPlayerRewardsPerMovie(uint256 _boxOfficeTotal) public view returns (uint256) { // 234 means 23.4%, using parts-per notation with three decimals of precision uint256 _boxOfficePercentage = percent(_boxOfficeTotal, totalBoxOffice, 4); // calculate the Ether rewards available for each movie uint256 _rewards = totalPlayerRewards.mul(_boxOfficePercentage).div(10**4); return _rewards; } function calculateRewardPerToken(uint256 _boxOfficeTotal, address tokenAddress) public view returns (uint256) { IPickFlixToken token = IPickFlixToken(tokenAddress); uint256 _playerBalance = token.balanceOf(msg.sender); uint256 _playerPercentage = percent(_playerBalance, token.totalSupply(), 4); // calculate the particular player's rewards, as a percentage of total player rewards for the movie uint256 _playerRewards = movies[tokenAddress].totalPlayerRewards.mul(_playerPercentage).div(10**4); return _playerRewards; } /** * @dev add box office results and token addresses for the movies, and calculate game results */ function calculateGameResults(address[] _tokenAddresses, uint256[] _boxOfficeTotals) public onlyOwner { // check that there are as many box office totals as token addresses require(_tokenAddresses.length == _boxOfficeTotals.length, "Must have box office results per token"); // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); require(block.timestamp >= closeDate, "Game must have ended before results can be entered"); oracleFee = calculateOracleFee(); totalPlayerRewards = calculateTotalPlayerRewards(); totalBoxOffice = calculateTotalBoxOffice(_boxOfficeTotals); // create Movies (see: Movie struct) and calculate player rewards for (uint256 i = 0; i < _tokenAddresses.length; i++) { tokensIssued = tokensIssued.add(calculateTokensIssued(_tokenAddresses[i])); movies[_tokenAddresses[i]] = Movie(_boxOfficeTotals[i], calculateTotalPlayerRewardsPerMovie(_boxOfficeTotals[i]), true); } // The owner will be the Factory that deploys this contract. owner().transfer(oracleFee); gameDone = true; } /** * @dev add box office results and token addresses for the movies, and calculate game results */ function abortGame(address[] _tokenAddresses) public onlyOwner { // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); oracleFee = 0; totalPlayerRewards = calculateTotalPlayerRewards(); closeDate = block.timestamp; for (uint256 i = 0; i < _tokenAddresses.length; i++) { uint tokenSupply = calculateTokensIssued(_tokenAddresses[i]); tokensIssued = tokensIssued.add(tokenSupply); closeToken(_tokenAddresses[i]); } totalBoxOffice = tokensIssued; // create Movies (see: Movie struct) and calculate player rewards for (i = 0; i < _tokenAddresses.length; i++) { tokenSupply = calculateTokensIssued(_tokenAddresses[i]); movies[_tokenAddresses[i]] = Movie(tokenSupply, calculateTotalPlayerRewardsPerMovie(tokenSupply), true); } gameDone = true; } function killGame(address[] _tokenAddresses) public onlyOwner { for (uint i = 0; i < _tokenAddresses.length; i++) { IPickFlixToken token = IPickFlixToken(_tokenAddresses[i]); require(token.balanceOf(this) == token.totalSupply()); token.kill(); } selfdestruct(owner()); } }
calculateTotalPlayerRewardsPerMovie
function calculateTotalPlayerRewardsPerMovie(uint256 _boxOfficeTotal) public view returns (uint256) { // 234 means 23.4%, using parts-per notation with three decimals of precision uint256 _boxOfficePercentage = percent(_boxOfficeTotal, totalBoxOffice, 4); // calculate the Ether rewards available for each movie uint256 _rewards = totalPlayerRewards.mul(_boxOfficePercentage).div(10**4); return _rewards; }
// this calculates how much Ether to reward for each game token
LineComment
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 5765, 6202 ] }
1,386
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
PickflixGameMaster
contract PickflixGameMaster is Ownable { // this library helps protect against overflows for large integers using SafeMath for uint256; // fires off events for receiving and sending Ether event Sent(address indexed payee, uint256 amount, uint256 balance); event Received(address indexed payer, uint256 amount, uint256 balance); string public gameName; uint public openDate; uint public closeDate; bool public gameDone; // create a mapping for box office totals for particular movies // address is the token contract address mapping (address => uint256) public boxOfficeTotals; // let's make a Movie struct to make all of this code cleaner struct Movie { uint256 boxOfficeTotal; uint256 totalPlayerRewards; bool accepted; } // map token addresses to Movie structs mapping (address => Movie) public movies; // count the total number of tokens issued uint256 public tokensIssued = 0; // this number will change // more global variables, for calculating payouts and game results uint256 public oracleFee = 0; uint256 public oracleFeePercent = 0; uint256 public totalPlayerRewards = 0; uint256 public totalBoxOffice = 0; // owner is set to original message sender during contract migration constructor(string _gameName, uint _closeDate, uint _oracleFeePercent) Ownable() public { gameName = _gameName; closeDate = _closeDate; openDate = block.timestamp; gameDone = false; oracleFeePercent = _oracleFeePercent; } /** * calculate a percentage with parts per notation. * the value returned will be in terms of 10e precision */ function percent(uint numerator, uint denominator, uint precision) private pure returns(uint quotient) { // caution, keep this a private function so the numbers are safe uint _numerator = (numerator * 10 ** (precision+1)); // with rounding of last digit uint _quotient = ((_numerator / denominator)) / 10; return ( _quotient); } /** * @dev wallet can receive funds. */ function () public payable { emit Received(msg.sender, msg.value, address(this).balance); } /** * @dev wallet can send funds */ function sendTo(address _payee, uint256 _amount) private { require(_payee != 0 && _payee != address(this), "Burning tokens and self transfer not allowed"); require(_amount > 0, "Must transfer greater than zero"); _payee.transfer(_amount); emit Sent(_payee, _amount, address(this).balance); } /** * @dev function to see the balance of Ether in the wallet */ function balanceOf() public view returns (uint256) { return address(this).balance; } /** * @dev function for the player to cash in tokens */ function redeemTokens(address _player, address _tokenAddress) public returns (bool success) { require(acceptedToken(_tokenAddress), "Token must be a registered token"); require(block.timestamp >= closeDate, "Game must be closed"); require(gameDone == true, "Can't redeem tokens until results have been uploaded"); // instantiate a token contract instance from the deployed address IPickFlixToken _token = IPickFlixToken(_tokenAddress); // check token allowance player has given to GameMaster contract uint256 _allowedValue = _token.allowance(_player, address(this)); // transfer tokens to GameMaster _token.transferFrom(_player, address(this), _allowedValue); // check balance of tokens actually transfered uint256 _transferedTokens = _allowedValue; // calculate the percentage of the total token supply represented by the transfered tokens uint256 _playerPercentage = percent(_transferedTokens, _token.totalSupply(), 4); // calculate the particular player's rewards, as a percentage of total player rewards for the movie uint256 _playerRewards = movies[_tokenAddress].totalPlayerRewards.mul(_playerPercentage).div(10**4); // pay out ETH to the player sendTo(_player, _playerRewards); // return that the function succeeded return true; } // checks if a token is an accepted game token function acceptedToken(address _tokenAddress) public view returns (bool) { return movies[_tokenAddress].accepted; } /** * @dev functions to calculate game results and payouts */ function calculateTokensIssued(address _tokenAddress) private view returns (uint256) { IPickFlixToken _token = IPickFlixToken(_tokenAddress); return _token.totalSupply(); } function closeToken(address _tokenAddress) private { IPickFlixToken _token = IPickFlixToken(_tokenAddress); _token.closeNow(); } function calculateTokenRate(address _tokenAddress) private view returns (uint256) { IPickFlixToken _token = IPickFlixToken(_tokenAddress); return _token.rate(); } // "15" in this function means 15%. Change that number to raise or lower // the oracle fee. function calculateOracleFee() private view returns (uint256) { return balanceOf().mul(oracleFeePercent).div(100); } // this calculates how much Ether is available for player rewards function calculateTotalPlayerRewards() private view returns (uint256) { return balanceOf().sub(oracleFee); } // this calculates the total box office earnings of all movies in USD function calculateTotalBoxOffice(uint256[] _boxOfficeTotals) private pure returns (uint256) { uint256 _totalBoxOffice = 0; for (uint256 i = 0; i < _boxOfficeTotals.length; i++) { _totalBoxOffice = _totalBoxOffice.add(_boxOfficeTotals[i]); } return _totalBoxOffice; } // this calculates how much Ether to reward for each game token function calculateTotalPlayerRewardsPerMovie(uint256 _boxOfficeTotal) public view returns (uint256) { // 234 means 23.4%, using parts-per notation with three decimals of precision uint256 _boxOfficePercentage = percent(_boxOfficeTotal, totalBoxOffice, 4); // calculate the Ether rewards available for each movie uint256 _rewards = totalPlayerRewards.mul(_boxOfficePercentage).div(10**4); return _rewards; } function calculateRewardPerToken(uint256 _boxOfficeTotal, address tokenAddress) public view returns (uint256) { IPickFlixToken token = IPickFlixToken(tokenAddress); uint256 _playerBalance = token.balanceOf(msg.sender); uint256 _playerPercentage = percent(_playerBalance, token.totalSupply(), 4); // calculate the particular player's rewards, as a percentage of total player rewards for the movie uint256 _playerRewards = movies[tokenAddress].totalPlayerRewards.mul(_playerPercentage).div(10**4); return _playerRewards; } /** * @dev add box office results and token addresses for the movies, and calculate game results */ function calculateGameResults(address[] _tokenAddresses, uint256[] _boxOfficeTotals) public onlyOwner { // check that there are as many box office totals as token addresses require(_tokenAddresses.length == _boxOfficeTotals.length, "Must have box office results per token"); // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); require(block.timestamp >= closeDate, "Game must have ended before results can be entered"); oracleFee = calculateOracleFee(); totalPlayerRewards = calculateTotalPlayerRewards(); totalBoxOffice = calculateTotalBoxOffice(_boxOfficeTotals); // create Movies (see: Movie struct) and calculate player rewards for (uint256 i = 0; i < _tokenAddresses.length; i++) { tokensIssued = tokensIssued.add(calculateTokensIssued(_tokenAddresses[i])); movies[_tokenAddresses[i]] = Movie(_boxOfficeTotals[i], calculateTotalPlayerRewardsPerMovie(_boxOfficeTotals[i]), true); } // The owner will be the Factory that deploys this contract. owner().transfer(oracleFee); gameDone = true; } /** * @dev add box office results and token addresses for the movies, and calculate game results */ function abortGame(address[] _tokenAddresses) public onlyOwner { // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); oracleFee = 0; totalPlayerRewards = calculateTotalPlayerRewards(); closeDate = block.timestamp; for (uint256 i = 0; i < _tokenAddresses.length; i++) { uint tokenSupply = calculateTokensIssued(_tokenAddresses[i]); tokensIssued = tokensIssued.add(tokenSupply); closeToken(_tokenAddresses[i]); } totalBoxOffice = tokensIssued; // create Movies (see: Movie struct) and calculate player rewards for (i = 0; i < _tokenAddresses.length; i++) { tokenSupply = calculateTokensIssued(_tokenAddresses[i]); movies[_tokenAddresses[i]] = Movie(tokenSupply, calculateTotalPlayerRewardsPerMovie(tokenSupply), true); } gameDone = true; } function killGame(address[] _tokenAddresses) public onlyOwner { for (uint i = 0; i < _tokenAddresses.length; i++) { IPickFlixToken token = IPickFlixToken(_tokenAddresses[i]); require(token.balanceOf(this) == token.totalSupply()); token.kill(); } selfdestruct(owner()); } }
calculateGameResults
function calculateGameResults(address[] _tokenAddresses, uint256[] _boxOfficeTotals) public onlyOwner { // check that there are as many box office totals as token addresses require(_tokenAddresses.length == _boxOfficeTotals.length, "Must have box office results per token"); // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); require(block.timestamp >= closeDate, "Game must have ended before results can be entered"); oracleFee = calculateOracleFee(); totalPlayerRewards = calculateTotalPlayerRewards(); totalBoxOffice = calculateTotalBoxOffice(_boxOfficeTotals); // create Movies (see: Movie struct) and calculate player rewards for (uint256 i = 0; i < _tokenAddresses.length; i++) { tokensIssued = tokensIssued.add(calculateTokensIssued(_tokenAddresses[i])); movies[_tokenAddresses[i]] = Movie(_boxOfficeTotals[i], calculateTotalPlayerRewardsPerMovie(_boxOfficeTotals[i]), true); } // The owner will be the Factory that deploys this contract. owner().transfer(oracleFee); gameDone = true; }
/** * @dev add box office results and token addresses for the movies, and calculate game results */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 6873, 8042 ] }
1,387
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
PickflixGameMaster
contract PickflixGameMaster is Ownable { // this library helps protect against overflows for large integers using SafeMath for uint256; // fires off events for receiving and sending Ether event Sent(address indexed payee, uint256 amount, uint256 balance); event Received(address indexed payer, uint256 amount, uint256 balance); string public gameName; uint public openDate; uint public closeDate; bool public gameDone; // create a mapping for box office totals for particular movies // address is the token contract address mapping (address => uint256) public boxOfficeTotals; // let's make a Movie struct to make all of this code cleaner struct Movie { uint256 boxOfficeTotal; uint256 totalPlayerRewards; bool accepted; } // map token addresses to Movie structs mapping (address => Movie) public movies; // count the total number of tokens issued uint256 public tokensIssued = 0; // this number will change // more global variables, for calculating payouts and game results uint256 public oracleFee = 0; uint256 public oracleFeePercent = 0; uint256 public totalPlayerRewards = 0; uint256 public totalBoxOffice = 0; // owner is set to original message sender during contract migration constructor(string _gameName, uint _closeDate, uint _oracleFeePercent) Ownable() public { gameName = _gameName; closeDate = _closeDate; openDate = block.timestamp; gameDone = false; oracleFeePercent = _oracleFeePercent; } /** * calculate a percentage with parts per notation. * the value returned will be in terms of 10e precision */ function percent(uint numerator, uint denominator, uint precision) private pure returns(uint quotient) { // caution, keep this a private function so the numbers are safe uint _numerator = (numerator * 10 ** (precision+1)); // with rounding of last digit uint _quotient = ((_numerator / denominator)) / 10; return ( _quotient); } /** * @dev wallet can receive funds. */ function () public payable { emit Received(msg.sender, msg.value, address(this).balance); } /** * @dev wallet can send funds */ function sendTo(address _payee, uint256 _amount) private { require(_payee != 0 && _payee != address(this), "Burning tokens and self transfer not allowed"); require(_amount > 0, "Must transfer greater than zero"); _payee.transfer(_amount); emit Sent(_payee, _amount, address(this).balance); } /** * @dev function to see the balance of Ether in the wallet */ function balanceOf() public view returns (uint256) { return address(this).balance; } /** * @dev function for the player to cash in tokens */ function redeemTokens(address _player, address _tokenAddress) public returns (bool success) { require(acceptedToken(_tokenAddress), "Token must be a registered token"); require(block.timestamp >= closeDate, "Game must be closed"); require(gameDone == true, "Can't redeem tokens until results have been uploaded"); // instantiate a token contract instance from the deployed address IPickFlixToken _token = IPickFlixToken(_tokenAddress); // check token allowance player has given to GameMaster contract uint256 _allowedValue = _token.allowance(_player, address(this)); // transfer tokens to GameMaster _token.transferFrom(_player, address(this), _allowedValue); // check balance of tokens actually transfered uint256 _transferedTokens = _allowedValue; // calculate the percentage of the total token supply represented by the transfered tokens uint256 _playerPercentage = percent(_transferedTokens, _token.totalSupply(), 4); // calculate the particular player's rewards, as a percentage of total player rewards for the movie uint256 _playerRewards = movies[_tokenAddress].totalPlayerRewards.mul(_playerPercentage).div(10**4); // pay out ETH to the player sendTo(_player, _playerRewards); // return that the function succeeded return true; } // checks if a token is an accepted game token function acceptedToken(address _tokenAddress) public view returns (bool) { return movies[_tokenAddress].accepted; } /** * @dev functions to calculate game results and payouts */ function calculateTokensIssued(address _tokenAddress) private view returns (uint256) { IPickFlixToken _token = IPickFlixToken(_tokenAddress); return _token.totalSupply(); } function closeToken(address _tokenAddress) private { IPickFlixToken _token = IPickFlixToken(_tokenAddress); _token.closeNow(); } function calculateTokenRate(address _tokenAddress) private view returns (uint256) { IPickFlixToken _token = IPickFlixToken(_tokenAddress); return _token.rate(); } // "15" in this function means 15%. Change that number to raise or lower // the oracle fee. function calculateOracleFee() private view returns (uint256) { return balanceOf().mul(oracleFeePercent).div(100); } // this calculates how much Ether is available for player rewards function calculateTotalPlayerRewards() private view returns (uint256) { return balanceOf().sub(oracleFee); } // this calculates the total box office earnings of all movies in USD function calculateTotalBoxOffice(uint256[] _boxOfficeTotals) private pure returns (uint256) { uint256 _totalBoxOffice = 0; for (uint256 i = 0; i < _boxOfficeTotals.length; i++) { _totalBoxOffice = _totalBoxOffice.add(_boxOfficeTotals[i]); } return _totalBoxOffice; } // this calculates how much Ether to reward for each game token function calculateTotalPlayerRewardsPerMovie(uint256 _boxOfficeTotal) public view returns (uint256) { // 234 means 23.4%, using parts-per notation with three decimals of precision uint256 _boxOfficePercentage = percent(_boxOfficeTotal, totalBoxOffice, 4); // calculate the Ether rewards available for each movie uint256 _rewards = totalPlayerRewards.mul(_boxOfficePercentage).div(10**4); return _rewards; } function calculateRewardPerToken(uint256 _boxOfficeTotal, address tokenAddress) public view returns (uint256) { IPickFlixToken token = IPickFlixToken(tokenAddress); uint256 _playerBalance = token.balanceOf(msg.sender); uint256 _playerPercentage = percent(_playerBalance, token.totalSupply(), 4); // calculate the particular player's rewards, as a percentage of total player rewards for the movie uint256 _playerRewards = movies[tokenAddress].totalPlayerRewards.mul(_playerPercentage).div(10**4); return _playerRewards; } /** * @dev add box office results and token addresses for the movies, and calculate game results */ function calculateGameResults(address[] _tokenAddresses, uint256[] _boxOfficeTotals) public onlyOwner { // check that there are as many box office totals as token addresses require(_tokenAddresses.length == _boxOfficeTotals.length, "Must have box office results per token"); // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); require(block.timestamp >= closeDate, "Game must have ended before results can be entered"); oracleFee = calculateOracleFee(); totalPlayerRewards = calculateTotalPlayerRewards(); totalBoxOffice = calculateTotalBoxOffice(_boxOfficeTotals); // create Movies (see: Movie struct) and calculate player rewards for (uint256 i = 0; i < _tokenAddresses.length; i++) { tokensIssued = tokensIssued.add(calculateTokensIssued(_tokenAddresses[i])); movies[_tokenAddresses[i]] = Movie(_boxOfficeTotals[i], calculateTotalPlayerRewardsPerMovie(_boxOfficeTotals[i]), true); } // The owner will be the Factory that deploys this contract. owner().transfer(oracleFee); gameDone = true; } /** * @dev add box office results and token addresses for the movies, and calculate game results */ function abortGame(address[] _tokenAddresses) public onlyOwner { // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); oracleFee = 0; totalPlayerRewards = calculateTotalPlayerRewards(); closeDate = block.timestamp; for (uint256 i = 0; i < _tokenAddresses.length; i++) { uint tokenSupply = calculateTokensIssued(_tokenAddresses[i]); tokensIssued = tokensIssued.add(tokenSupply); closeToken(_tokenAddresses[i]); } totalBoxOffice = tokensIssued; // create Movies (see: Movie struct) and calculate player rewards for (i = 0; i < _tokenAddresses.length; i++) { tokenSupply = calculateTokensIssued(_tokenAddresses[i]); movies[_tokenAddresses[i]] = Movie(tokenSupply, calculateTotalPlayerRewardsPerMovie(tokenSupply), true); } gameDone = true; } function killGame(address[] _tokenAddresses) public onlyOwner { for (uint i = 0; i < _tokenAddresses.length; i++) { IPickFlixToken token = IPickFlixToken(_tokenAddresses[i]); require(token.balanceOf(this) == token.totalSupply()); token.kill(); } selfdestruct(owner()); } }
abortGame
function abortGame(address[] _tokenAddresses) public onlyOwner { // calculate Oracle Fee and amount of Ether available for player rewards require(gameDone == false, "Can only submit results once"); oracleFee = 0; totalPlayerRewards = calculateTotalPlayerRewards(); closeDate = block.timestamp; for (uint256 i = 0; i < _tokenAddresses.length; i++) { uint tokenSupply = calculateTokensIssued(_tokenAddresses[i]); tokensIssued = tokensIssued.add(tokenSupply); closeToken(_tokenAddresses[i]); } totalBoxOffice = tokensIssued; // create Movies (see: Movie struct) and calculate player rewards for (i = 0; i < _tokenAddresses.length; i++) { tokenSupply = calculateTokensIssued(_tokenAddresses[i]); movies[_tokenAddresses[i]] = Movie(tokenSupply, calculateTotalPlayerRewardsPerMovie(tokenSupply), true); } gameDone = true; }
/** * @dev add box office results and token addresses for the movies, and calculate game results */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 8156, 9080 ] }
1,388
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
PickflixGameFactory
contract PickflixGameFactory { struct Game { string gameName; address gameMaster; uint openDate; uint closeDate; } // The list of all games this factory has created Game[] public games; // Each game master has a list of tokens mapping(address => address[]) public gameTokens; // The owner of the factory, i.e. GoBlock address public owner; // The address which will receive the oracle fee address public oracleFeeReceiver; // An event emitted when the oracle fee is received event OraclePayoutReceived(uint value); constructor() public { owner = msg.sender; oracleFeeReceiver = msg.sender; } function () public payable { emit OraclePayoutReceived(msg.value); } // Throw an error if the sender is not the owner modifier onlyOwner { require(msg.sender == owner, "Only owner can execute this"); _; } // Create a new game master and add it to the factories game list function createGame(string gameName, uint closeDate, uint oracleFeePercent) public onlyOwner returns (address){ address gameMaster = new PickflixGameMaster(gameName, closeDate, oracleFeePercent); games.push(Game({ gameName: gameName, gameMaster: gameMaster, openDate: block.timestamp, closeDate: closeDate })); return gameMaster; } // Create a token and associate it with a game function createTokenForGame(uint gameIndex, string tokenName, string tokenSymbol, uint rate, string externalID) public onlyOwner returns (address) { Game storage game = games[gameIndex]; address token = new PickFlixToken(tokenName, tokenSymbol, rate, game.gameMaster, game.closeDate, externalID); gameTokens[game.gameMaster].push(token); return token; } // Upload the results for a game function closeGame(uint gameIndex, address[] _tokenAddresses, uint256[] _boxOfficeTotals) public onlyOwner { PickflixGameMaster(games[gameIndex].gameMaster).calculateGameResults(_tokenAddresses, _boxOfficeTotals); } // Cancel a game and refund participants function abortGame(uint gameIndex) public onlyOwner { address gameMaster = games[gameIndex].gameMaster; PickflixGameMaster(gameMaster).abortGame(gameTokens[gameMaster]); } // Delete a game from the factory function killGame(uint gameIndex) public onlyOwner { address gameMaster = games[gameIndex].gameMaster; PickflixGameMaster(gameMaster).killGame(gameTokens[gameMaster]); games[gameIndex] = games[games.length-1]; delete games[games.length-1]; games.length--; } // Change the owner address function setOwner(address newOwner) public onlyOwner { owner = newOwner; } // Change the address that receives the oracle fee function setOracleFeeReceiver(address newReceiver) public onlyOwner { oracleFeeReceiver = newReceiver; } // Send the ether to the oracle fee receiver function sendOraclePayout() public { oracleFeeReceiver.transfer(address(this).balance); } }
//The contract in charge of creating games
LineComment
createGame
function createGame(string gameName, uint closeDate, uint oracleFeePercent) public onlyOwner returns (address){ address gameMaster = new PickflixGameMaster(gameName, closeDate, oracleFeePercent); games.push(Game({ gameName: gameName, gameMaster: gameMaster, openDate: block.timestamp, closeDate: closeDate })); return gameMaster; }
// Create a new game master and add it to the factories game list
LineComment
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 989, 1374 ] }
1,389
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
PickflixGameFactory
contract PickflixGameFactory { struct Game { string gameName; address gameMaster; uint openDate; uint closeDate; } // The list of all games this factory has created Game[] public games; // Each game master has a list of tokens mapping(address => address[]) public gameTokens; // The owner of the factory, i.e. GoBlock address public owner; // The address which will receive the oracle fee address public oracleFeeReceiver; // An event emitted when the oracle fee is received event OraclePayoutReceived(uint value); constructor() public { owner = msg.sender; oracleFeeReceiver = msg.sender; } function () public payable { emit OraclePayoutReceived(msg.value); } // Throw an error if the sender is not the owner modifier onlyOwner { require(msg.sender == owner, "Only owner can execute this"); _; } // Create a new game master and add it to the factories game list function createGame(string gameName, uint closeDate, uint oracleFeePercent) public onlyOwner returns (address){ address gameMaster = new PickflixGameMaster(gameName, closeDate, oracleFeePercent); games.push(Game({ gameName: gameName, gameMaster: gameMaster, openDate: block.timestamp, closeDate: closeDate })); return gameMaster; } // Create a token and associate it with a game function createTokenForGame(uint gameIndex, string tokenName, string tokenSymbol, uint rate, string externalID) public onlyOwner returns (address) { Game storage game = games[gameIndex]; address token = new PickFlixToken(tokenName, tokenSymbol, rate, game.gameMaster, game.closeDate, externalID); gameTokens[game.gameMaster].push(token); return token; } // Upload the results for a game function closeGame(uint gameIndex, address[] _tokenAddresses, uint256[] _boxOfficeTotals) public onlyOwner { PickflixGameMaster(games[gameIndex].gameMaster).calculateGameResults(_tokenAddresses, _boxOfficeTotals); } // Cancel a game and refund participants function abortGame(uint gameIndex) public onlyOwner { address gameMaster = games[gameIndex].gameMaster; PickflixGameMaster(gameMaster).abortGame(gameTokens[gameMaster]); } // Delete a game from the factory function killGame(uint gameIndex) public onlyOwner { address gameMaster = games[gameIndex].gameMaster; PickflixGameMaster(gameMaster).killGame(gameTokens[gameMaster]); games[gameIndex] = games[games.length-1]; delete games[games.length-1]; games.length--; } // Change the owner address function setOwner(address newOwner) public onlyOwner { owner = newOwner; } // Change the address that receives the oracle fee function setOracleFeeReceiver(address newReceiver) public onlyOwner { oracleFeeReceiver = newReceiver; } // Send the ether to the oracle fee receiver function sendOraclePayout() public { oracleFeeReceiver.transfer(address(this).balance); } }
//The contract in charge of creating games
LineComment
createTokenForGame
function createTokenForGame(uint gameIndex, string tokenName, string tokenSymbol, uint rate, string externalID) public onlyOwner returns (address) { Game storage game = games[gameIndex]; address token = new PickFlixToken(tokenName, tokenSymbol, rate, game.gameMaster, game.closeDate, externalID); gameTokens[game.gameMaster].push(token); return token; }
// Create a token and associate it with a game
LineComment
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 1427, 1806 ] }
1,390
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
PickflixGameFactory
contract PickflixGameFactory { struct Game { string gameName; address gameMaster; uint openDate; uint closeDate; } // The list of all games this factory has created Game[] public games; // Each game master has a list of tokens mapping(address => address[]) public gameTokens; // The owner of the factory, i.e. GoBlock address public owner; // The address which will receive the oracle fee address public oracleFeeReceiver; // An event emitted when the oracle fee is received event OraclePayoutReceived(uint value); constructor() public { owner = msg.sender; oracleFeeReceiver = msg.sender; } function () public payable { emit OraclePayoutReceived(msg.value); } // Throw an error if the sender is not the owner modifier onlyOwner { require(msg.sender == owner, "Only owner can execute this"); _; } // Create a new game master and add it to the factories game list function createGame(string gameName, uint closeDate, uint oracleFeePercent) public onlyOwner returns (address){ address gameMaster = new PickflixGameMaster(gameName, closeDate, oracleFeePercent); games.push(Game({ gameName: gameName, gameMaster: gameMaster, openDate: block.timestamp, closeDate: closeDate })); return gameMaster; } // Create a token and associate it with a game function createTokenForGame(uint gameIndex, string tokenName, string tokenSymbol, uint rate, string externalID) public onlyOwner returns (address) { Game storage game = games[gameIndex]; address token = new PickFlixToken(tokenName, tokenSymbol, rate, game.gameMaster, game.closeDate, externalID); gameTokens[game.gameMaster].push(token); return token; } // Upload the results for a game function closeGame(uint gameIndex, address[] _tokenAddresses, uint256[] _boxOfficeTotals) public onlyOwner { PickflixGameMaster(games[gameIndex].gameMaster).calculateGameResults(_tokenAddresses, _boxOfficeTotals); } // Cancel a game and refund participants function abortGame(uint gameIndex) public onlyOwner { address gameMaster = games[gameIndex].gameMaster; PickflixGameMaster(gameMaster).abortGame(gameTokens[gameMaster]); } // Delete a game from the factory function killGame(uint gameIndex) public onlyOwner { address gameMaster = games[gameIndex].gameMaster; PickflixGameMaster(gameMaster).killGame(gameTokens[gameMaster]); games[gameIndex] = games[games.length-1]; delete games[games.length-1]; games.length--; } // Change the owner address function setOwner(address newOwner) public onlyOwner { owner = newOwner; } // Change the address that receives the oracle fee function setOracleFeeReceiver(address newReceiver) public onlyOwner { oracleFeeReceiver = newReceiver; } // Send the ether to the oracle fee receiver function sendOraclePayout() public { oracleFeeReceiver.transfer(address(this).balance); } }
//The contract in charge of creating games
LineComment
closeGame
function closeGame(uint gameIndex, address[] _tokenAddresses, uint256[] _boxOfficeTotals) public onlyOwner { PickflixGameMaster(games[gameIndex].gameMaster).calculateGameResults(_tokenAddresses, _boxOfficeTotals); }
// Upload the results for a game
LineComment
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 1845, 2071 ] }
1,391
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
PickflixGameFactory
contract PickflixGameFactory { struct Game { string gameName; address gameMaster; uint openDate; uint closeDate; } // The list of all games this factory has created Game[] public games; // Each game master has a list of tokens mapping(address => address[]) public gameTokens; // The owner of the factory, i.e. GoBlock address public owner; // The address which will receive the oracle fee address public oracleFeeReceiver; // An event emitted when the oracle fee is received event OraclePayoutReceived(uint value); constructor() public { owner = msg.sender; oracleFeeReceiver = msg.sender; } function () public payable { emit OraclePayoutReceived(msg.value); } // Throw an error if the sender is not the owner modifier onlyOwner { require(msg.sender == owner, "Only owner can execute this"); _; } // Create a new game master and add it to the factories game list function createGame(string gameName, uint closeDate, uint oracleFeePercent) public onlyOwner returns (address){ address gameMaster = new PickflixGameMaster(gameName, closeDate, oracleFeePercent); games.push(Game({ gameName: gameName, gameMaster: gameMaster, openDate: block.timestamp, closeDate: closeDate })); return gameMaster; } // Create a token and associate it with a game function createTokenForGame(uint gameIndex, string tokenName, string tokenSymbol, uint rate, string externalID) public onlyOwner returns (address) { Game storage game = games[gameIndex]; address token = new PickFlixToken(tokenName, tokenSymbol, rate, game.gameMaster, game.closeDate, externalID); gameTokens[game.gameMaster].push(token); return token; } // Upload the results for a game function closeGame(uint gameIndex, address[] _tokenAddresses, uint256[] _boxOfficeTotals) public onlyOwner { PickflixGameMaster(games[gameIndex].gameMaster).calculateGameResults(_tokenAddresses, _boxOfficeTotals); } // Cancel a game and refund participants function abortGame(uint gameIndex) public onlyOwner { address gameMaster = games[gameIndex].gameMaster; PickflixGameMaster(gameMaster).abortGame(gameTokens[gameMaster]); } // Delete a game from the factory function killGame(uint gameIndex) public onlyOwner { address gameMaster = games[gameIndex].gameMaster; PickflixGameMaster(gameMaster).killGame(gameTokens[gameMaster]); games[gameIndex] = games[games.length-1]; delete games[games.length-1]; games.length--; } // Change the owner address function setOwner(address newOwner) public onlyOwner { owner = newOwner; } // Change the address that receives the oracle fee function setOracleFeeReceiver(address newReceiver) public onlyOwner { oracleFeeReceiver = newReceiver; } // Send the ether to the oracle fee receiver function sendOraclePayout() public { oracleFeeReceiver.transfer(address(this).balance); } }
//The contract in charge of creating games
LineComment
abortGame
function abortGame(uint gameIndex) public onlyOwner { address gameMaster = games[gameIndex].gameMaster; PickflixGameMaster(gameMaster).abortGame(gameTokens[gameMaster]); }
// Cancel a game and refund participants
LineComment
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 2118, 2305 ] }
1,392
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
PickflixGameFactory
contract PickflixGameFactory { struct Game { string gameName; address gameMaster; uint openDate; uint closeDate; } // The list of all games this factory has created Game[] public games; // Each game master has a list of tokens mapping(address => address[]) public gameTokens; // The owner of the factory, i.e. GoBlock address public owner; // The address which will receive the oracle fee address public oracleFeeReceiver; // An event emitted when the oracle fee is received event OraclePayoutReceived(uint value); constructor() public { owner = msg.sender; oracleFeeReceiver = msg.sender; } function () public payable { emit OraclePayoutReceived(msg.value); } // Throw an error if the sender is not the owner modifier onlyOwner { require(msg.sender == owner, "Only owner can execute this"); _; } // Create a new game master and add it to the factories game list function createGame(string gameName, uint closeDate, uint oracleFeePercent) public onlyOwner returns (address){ address gameMaster = new PickflixGameMaster(gameName, closeDate, oracleFeePercent); games.push(Game({ gameName: gameName, gameMaster: gameMaster, openDate: block.timestamp, closeDate: closeDate })); return gameMaster; } // Create a token and associate it with a game function createTokenForGame(uint gameIndex, string tokenName, string tokenSymbol, uint rate, string externalID) public onlyOwner returns (address) { Game storage game = games[gameIndex]; address token = new PickFlixToken(tokenName, tokenSymbol, rate, game.gameMaster, game.closeDate, externalID); gameTokens[game.gameMaster].push(token); return token; } // Upload the results for a game function closeGame(uint gameIndex, address[] _tokenAddresses, uint256[] _boxOfficeTotals) public onlyOwner { PickflixGameMaster(games[gameIndex].gameMaster).calculateGameResults(_tokenAddresses, _boxOfficeTotals); } // Cancel a game and refund participants function abortGame(uint gameIndex) public onlyOwner { address gameMaster = games[gameIndex].gameMaster; PickflixGameMaster(gameMaster).abortGame(gameTokens[gameMaster]); } // Delete a game from the factory function killGame(uint gameIndex) public onlyOwner { address gameMaster = games[gameIndex].gameMaster; PickflixGameMaster(gameMaster).killGame(gameTokens[gameMaster]); games[gameIndex] = games[games.length-1]; delete games[games.length-1]; games.length--; } // Change the owner address function setOwner(address newOwner) public onlyOwner { owner = newOwner; } // Change the address that receives the oracle fee function setOracleFeeReceiver(address newReceiver) public onlyOwner { oracleFeeReceiver = newReceiver; } // Send the ether to the oracle fee receiver function sendOraclePayout() public { oracleFeeReceiver.transfer(address(this).balance); } }
//The contract in charge of creating games
LineComment
killGame
function killGame(uint gameIndex) public onlyOwner { address gameMaster = games[gameIndex].gameMaster; PickflixGameMaster(gameMaster).killGame(gameTokens[gameMaster]); games[gameIndex] = games[games.length-1]; delete games[games.length-1]; games.length--; }
// Delete a game from the factory
LineComment
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 2345, 2633 ] }
1,393
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
PickflixGameFactory
contract PickflixGameFactory { struct Game { string gameName; address gameMaster; uint openDate; uint closeDate; } // The list of all games this factory has created Game[] public games; // Each game master has a list of tokens mapping(address => address[]) public gameTokens; // The owner of the factory, i.e. GoBlock address public owner; // The address which will receive the oracle fee address public oracleFeeReceiver; // An event emitted when the oracle fee is received event OraclePayoutReceived(uint value); constructor() public { owner = msg.sender; oracleFeeReceiver = msg.sender; } function () public payable { emit OraclePayoutReceived(msg.value); } // Throw an error if the sender is not the owner modifier onlyOwner { require(msg.sender == owner, "Only owner can execute this"); _; } // Create a new game master and add it to the factories game list function createGame(string gameName, uint closeDate, uint oracleFeePercent) public onlyOwner returns (address){ address gameMaster = new PickflixGameMaster(gameName, closeDate, oracleFeePercent); games.push(Game({ gameName: gameName, gameMaster: gameMaster, openDate: block.timestamp, closeDate: closeDate })); return gameMaster; } // Create a token and associate it with a game function createTokenForGame(uint gameIndex, string tokenName, string tokenSymbol, uint rate, string externalID) public onlyOwner returns (address) { Game storage game = games[gameIndex]; address token = new PickFlixToken(tokenName, tokenSymbol, rate, game.gameMaster, game.closeDate, externalID); gameTokens[game.gameMaster].push(token); return token; } // Upload the results for a game function closeGame(uint gameIndex, address[] _tokenAddresses, uint256[] _boxOfficeTotals) public onlyOwner { PickflixGameMaster(games[gameIndex].gameMaster).calculateGameResults(_tokenAddresses, _boxOfficeTotals); } // Cancel a game and refund participants function abortGame(uint gameIndex) public onlyOwner { address gameMaster = games[gameIndex].gameMaster; PickflixGameMaster(gameMaster).abortGame(gameTokens[gameMaster]); } // Delete a game from the factory function killGame(uint gameIndex) public onlyOwner { address gameMaster = games[gameIndex].gameMaster; PickflixGameMaster(gameMaster).killGame(gameTokens[gameMaster]); games[gameIndex] = games[games.length-1]; delete games[games.length-1]; games.length--; } // Change the owner address function setOwner(address newOwner) public onlyOwner { owner = newOwner; } // Change the address that receives the oracle fee function setOracleFeeReceiver(address newReceiver) public onlyOwner { oracleFeeReceiver = newReceiver; } // Send the ether to the oracle fee receiver function sendOraclePayout() public { oracleFeeReceiver.transfer(address(this).balance); } }
//The contract in charge of creating games
LineComment
setOwner
function setOwner(address newOwner) public onlyOwner { owner = newOwner; }
// Change the owner address
LineComment
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 2667, 2752 ] }
1,394
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
PickflixGameFactory
contract PickflixGameFactory { struct Game { string gameName; address gameMaster; uint openDate; uint closeDate; } // The list of all games this factory has created Game[] public games; // Each game master has a list of tokens mapping(address => address[]) public gameTokens; // The owner of the factory, i.e. GoBlock address public owner; // The address which will receive the oracle fee address public oracleFeeReceiver; // An event emitted when the oracle fee is received event OraclePayoutReceived(uint value); constructor() public { owner = msg.sender; oracleFeeReceiver = msg.sender; } function () public payable { emit OraclePayoutReceived(msg.value); } // Throw an error if the sender is not the owner modifier onlyOwner { require(msg.sender == owner, "Only owner can execute this"); _; } // Create a new game master and add it to the factories game list function createGame(string gameName, uint closeDate, uint oracleFeePercent) public onlyOwner returns (address){ address gameMaster = new PickflixGameMaster(gameName, closeDate, oracleFeePercent); games.push(Game({ gameName: gameName, gameMaster: gameMaster, openDate: block.timestamp, closeDate: closeDate })); return gameMaster; } // Create a token and associate it with a game function createTokenForGame(uint gameIndex, string tokenName, string tokenSymbol, uint rate, string externalID) public onlyOwner returns (address) { Game storage game = games[gameIndex]; address token = new PickFlixToken(tokenName, tokenSymbol, rate, game.gameMaster, game.closeDate, externalID); gameTokens[game.gameMaster].push(token); return token; } // Upload the results for a game function closeGame(uint gameIndex, address[] _tokenAddresses, uint256[] _boxOfficeTotals) public onlyOwner { PickflixGameMaster(games[gameIndex].gameMaster).calculateGameResults(_tokenAddresses, _boxOfficeTotals); } // Cancel a game and refund participants function abortGame(uint gameIndex) public onlyOwner { address gameMaster = games[gameIndex].gameMaster; PickflixGameMaster(gameMaster).abortGame(gameTokens[gameMaster]); } // Delete a game from the factory function killGame(uint gameIndex) public onlyOwner { address gameMaster = games[gameIndex].gameMaster; PickflixGameMaster(gameMaster).killGame(gameTokens[gameMaster]); games[gameIndex] = games[games.length-1]; delete games[games.length-1]; games.length--; } // Change the owner address function setOwner(address newOwner) public onlyOwner { owner = newOwner; } // Change the address that receives the oracle fee function setOracleFeeReceiver(address newReceiver) public onlyOwner { oracleFeeReceiver = newReceiver; } // Send the ether to the oracle fee receiver function sendOraclePayout() public { oracleFeeReceiver.transfer(address(this).balance); } }
//The contract in charge of creating games
LineComment
setOracleFeeReceiver
function setOracleFeeReceiver(address newReceiver) public onlyOwner { oracleFeeReceiver = newReceiver; }
// Change the address that receives the oracle fee
LineComment
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 2809, 2924 ] }
1,395
PickflixGameFactory
PickflixGameFactory.sol
0x34f416364f52d6753aee14f2687726705039c2b5
Solidity
PickflixGameFactory
contract PickflixGameFactory { struct Game { string gameName; address gameMaster; uint openDate; uint closeDate; } // The list of all games this factory has created Game[] public games; // Each game master has a list of tokens mapping(address => address[]) public gameTokens; // The owner of the factory, i.e. GoBlock address public owner; // The address which will receive the oracle fee address public oracleFeeReceiver; // An event emitted when the oracle fee is received event OraclePayoutReceived(uint value); constructor() public { owner = msg.sender; oracleFeeReceiver = msg.sender; } function () public payable { emit OraclePayoutReceived(msg.value); } // Throw an error if the sender is not the owner modifier onlyOwner { require(msg.sender == owner, "Only owner can execute this"); _; } // Create a new game master and add it to the factories game list function createGame(string gameName, uint closeDate, uint oracleFeePercent) public onlyOwner returns (address){ address gameMaster = new PickflixGameMaster(gameName, closeDate, oracleFeePercent); games.push(Game({ gameName: gameName, gameMaster: gameMaster, openDate: block.timestamp, closeDate: closeDate })); return gameMaster; } // Create a token and associate it with a game function createTokenForGame(uint gameIndex, string tokenName, string tokenSymbol, uint rate, string externalID) public onlyOwner returns (address) { Game storage game = games[gameIndex]; address token = new PickFlixToken(tokenName, tokenSymbol, rate, game.gameMaster, game.closeDate, externalID); gameTokens[game.gameMaster].push(token); return token; } // Upload the results for a game function closeGame(uint gameIndex, address[] _tokenAddresses, uint256[] _boxOfficeTotals) public onlyOwner { PickflixGameMaster(games[gameIndex].gameMaster).calculateGameResults(_tokenAddresses, _boxOfficeTotals); } // Cancel a game and refund participants function abortGame(uint gameIndex) public onlyOwner { address gameMaster = games[gameIndex].gameMaster; PickflixGameMaster(gameMaster).abortGame(gameTokens[gameMaster]); } // Delete a game from the factory function killGame(uint gameIndex) public onlyOwner { address gameMaster = games[gameIndex].gameMaster; PickflixGameMaster(gameMaster).killGame(gameTokens[gameMaster]); games[gameIndex] = games[games.length-1]; delete games[games.length-1]; games.length--; } // Change the owner address function setOwner(address newOwner) public onlyOwner { owner = newOwner; } // Change the address that receives the oracle fee function setOracleFeeReceiver(address newReceiver) public onlyOwner { oracleFeeReceiver = newReceiver; } // Send the ether to the oracle fee receiver function sendOraclePayout() public { oracleFeeReceiver.transfer(address(this).balance); } }
//The contract in charge of creating games
LineComment
sendOraclePayout
function sendOraclePayout() public { oracleFeeReceiver.transfer(address(this).balance); }
// Send the ether to the oracle fee receiver
LineComment
v0.4.25+commit.59dbf8f1
bzzr://36e2a22f770e0206c40641b4ed360d6ff14711c278ad13af9fd6179423f8784c
{ "func_code_index": [ 2975, 3075 ] }
1,396
MyFriendships
MyFriendships.sol
0x1955a08c4f4e3edc8323b60f792ffc47141538a6
Solidity
MyFriendships
contract MyFriendships { address public me; uint public numberOfFriends; address public latestFriend; mapping(address => bool) myFriends; /** * @dev Create a contract to keep track of my friendships. */ function MyFriendships() public { me = msg.sender; } /** * @dev Start an exciting new friendship with me. */ function becomeFriendsWithMe () public { require(msg.sender != me); // I won't be friends with myself. myFriends[msg.sender] = true; latestFriend = msg.sender; numberOfFriends++; } /** * @dev Am I friends with this address? */ function friendsWith (address addr) public view returns (bool) { return myFriends[addr]; } }
/** * @title MyFriendships * @dev A contract for managing one's friendships. */
NatSpecMultiLine
MyFriendships
function MyFriendships() public { me = msg.sender; }
/** * @dev Create a contract to keep track of my friendships. */
NatSpecMultiLine
v0.4.19+commit.c4cbbb05
bzzr://4c7a8b128bfb5b5cb2c734e9b275043fe415fae188a3a26cd19587e7847a411e
{ "func_code_index": [ 247, 318 ] }
1,397
MyFriendships
MyFriendships.sol
0x1955a08c4f4e3edc8323b60f792ffc47141538a6
Solidity
MyFriendships
contract MyFriendships { address public me; uint public numberOfFriends; address public latestFriend; mapping(address => bool) myFriends; /** * @dev Create a contract to keep track of my friendships. */ function MyFriendships() public { me = msg.sender; } /** * @dev Start an exciting new friendship with me. */ function becomeFriendsWithMe () public { require(msg.sender != me); // I won't be friends with myself. myFriends[msg.sender] = true; latestFriend = msg.sender; numberOfFriends++; } /** * @dev Am I friends with this address? */ function friendsWith (address addr) public view returns (bool) { return myFriends[addr]; } }
/** * @title MyFriendships * @dev A contract for managing one's friendships. */
NatSpecMultiLine
becomeFriendsWithMe
function becomeFriendsWithMe () public { require(msg.sender != me); // I won't be friends with myself. myFriends[msg.sender] = true; latestFriend = msg.sender; numberOfFriends++; }
/** * @dev Start an exciting new friendship with me. */
NatSpecMultiLine
v0.4.19+commit.c4cbbb05
bzzr://4c7a8b128bfb5b5cb2c734e9b275043fe415fae188a3a26cd19587e7847a411e
{ "func_code_index": [ 393, 619 ] }
1,398
MyFriendships
MyFriendships.sol
0x1955a08c4f4e3edc8323b60f792ffc47141538a6
Solidity
MyFriendships
contract MyFriendships { address public me; uint public numberOfFriends; address public latestFriend; mapping(address => bool) myFriends; /** * @dev Create a contract to keep track of my friendships. */ function MyFriendships() public { me = msg.sender; } /** * @dev Start an exciting new friendship with me. */ function becomeFriendsWithMe () public { require(msg.sender != me); // I won't be friends with myself. myFriends[msg.sender] = true; latestFriend = msg.sender; numberOfFriends++; } /** * @dev Am I friends with this address? */ function friendsWith (address addr) public view returns (bool) { return myFriends[addr]; } }
/** * @title MyFriendships * @dev A contract for managing one's friendships. */
NatSpecMultiLine
friendsWith
function friendsWith (address addr) public view returns (bool) { return myFriends[addr]; }
/** * @dev Am I friends with this address? */
NatSpecMultiLine
v0.4.19+commit.c4cbbb05
bzzr://4c7a8b128bfb5b5cb2c734e9b275043fe415fae188a3a26cd19587e7847a411e
{ "func_code_index": [ 687, 796 ] }
1,399