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HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
Ownable
contract Ownable { address public owner; /** * @dev The Ownable constructor sets the original `owner` of the contract to the sender * account. */ function Ownable() { owner = msg.sender; } /** * @dev Throws if called by any account other than the owner. */ modifier onlyOwner() { require(msg.sender == owner); _; } /** * @dev Allows the current owner to transfer control of the contract to a newOwner. * @param newOwner The address to transfer ownership to. */ function transferOwnership(address newOwner) onlyOwner { require(newOwner != address(0)); owner = newOwner; } }
/** * @title Ownable * @dev The Ownable contract has an owner address, and provides basic authorization control * functions, this simplifies the implementation of "user permissions". */
NatSpecMultiLine
transferOwnership
function transferOwnership(address newOwner) onlyOwner { require(newOwner != address(0)); owner = newOwner; }
/** * @dev Allows the current owner to transfer control of the contract to a newOwner. * @param newOwner The address to transfer ownership to. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 548, 673 ] }
1,500
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
Haltable
contract Haltable is Ownable { bool public halted; event Halted(bool halted); modifier stopInEmergency { require(!halted); _; } modifier onlyInEmergency { require(halted); _; } // called by the owner on emergency, triggers stopped state function halt() external onlyOwner { halted = true; Halted(true); } // called by the owner on end of emergency, returns to normal state function unhalt() external onlyOwner onlyInEmergency { halted = false; Halted(false); } }
/** * Abstract contract that allows children to implement an * emergency stop mechanism. Differs from Pausable by causing a throw when in halt mode. * */
NatSpecMultiLine
halt
function halt() external onlyOwner { halted = true; Halted(true); }
// called by the owner on emergency, triggers stopped state
LineComment
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 287, 370 ] }
1,501
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
Haltable
contract Haltable is Ownable { bool public halted; event Halted(bool halted); modifier stopInEmergency { require(!halted); _; } modifier onlyInEmergency { require(halted); _; } // called by the owner on emergency, triggers stopped state function halt() external onlyOwner { halted = true; Halted(true); } // called by the owner on end of emergency, returns to normal state function unhalt() external onlyOwner onlyInEmergency { halted = false; Halted(false); } }
/** * Abstract contract that allows children to implement an * emergency stop mechanism. Differs from Pausable by causing a throw when in halt mode. * */
NatSpecMultiLine
unhalt
function unhalt() external onlyOwner onlyInEmergency { halted = false; Halted(false); }
// called by the owner on end of emergency, returns to normal state
LineComment
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 444, 547 ] }
1,502
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
BasicToken
contract BasicToken is ERC20Basic { using SafeMath for uint; mapping(address => uint) balances; /** * Obsolete. Removed this check based on: * https://blog.coinfabrik.com/smart-contract-short-address-attack-mitigation-failure/ * @dev Fix for the ERC20 short address attack. * * modifier onlyPayloadSize(uint size) { * require(msg.data.length >= size + 4); * _; * } */ /** * @dev transfer token for a specified address * @param _to The address to transfer to. * @param _value The amount to be transferred. */ function transfer(address _to, uint _value) public returns (bool success) { balances[msg.sender] = balances[msg.sender].sub(_value); balances[_to] = balances[_to].add(_value); Transfer(msg.sender, _to, _value); return true; } /** * @dev Gets the balance of the specified address. * @param _owner The address to query the the balance of. * @return An uint representing the amount owned by the passed address. */ function balanceOf(address _owner) public constant returns (uint balance) { return balances[_owner]; } }
/** * @title Basic token * @dev Basic version of StandardToken, with no allowances. */
NatSpecMultiLine
transfer
function transfer(address _to, uint _value) public returns (bool success) { balances[msg.sender] = balances[msg.sender].sub(_value); balances[_to] = balances[_to].add(_value); Transfer(msg.sender, _to, _value); return true; }
/** * @dev transfer token for a specified address * @param _to The address to transfer to. * @param _value The amount to be transferred. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 581, 832 ] }
1,503
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
BasicToken
contract BasicToken is ERC20Basic { using SafeMath for uint; mapping(address => uint) balances; /** * Obsolete. Removed this check based on: * https://blog.coinfabrik.com/smart-contract-short-address-attack-mitigation-failure/ * @dev Fix for the ERC20 short address attack. * * modifier onlyPayloadSize(uint size) { * require(msg.data.length >= size + 4); * _; * } */ /** * @dev transfer token for a specified address * @param _to The address to transfer to. * @param _value The amount to be transferred. */ function transfer(address _to, uint _value) public returns (bool success) { balances[msg.sender] = balances[msg.sender].sub(_value); balances[_to] = balances[_to].add(_value); Transfer(msg.sender, _to, _value); return true; } /** * @dev Gets the balance of the specified address. * @param _owner The address to query the the balance of. * @return An uint representing the amount owned by the passed address. */ function balanceOf(address _owner) public constant returns (uint balance) { return balances[_owner]; } }
/** * @title Basic token * @dev Basic version of StandardToken, with no allowances. */
NatSpecMultiLine
balanceOf
function balanceOf(address _owner) public constant returns (uint balance) { return balances[_owner]; }
/** * @dev Gets the balance of the specified address. * @param _owner The address to query the the balance of. * @return An uint representing the amount owned by the passed address. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 1036, 1149 ] }
1,504
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
StandardToken
contract StandardToken is BasicToken, ERC20 { /* Token supply got increased and a new owner received these tokens */ event Minted(address receiver, uint amount); mapping (address => mapping (address => uint)) allowed; /* Interface declaration */ function isToken() public constant returns (bool weAre) { return true; } /** * @dev Transfer tokens from one address to another * @param _from address The address which you want to send tokens from * @param _to address The address which you want to transfer to * @param _value uint the amout of tokens to be transfered */ function transferFrom(address _from, address _to, uint _value) public returns (bool success) { uint _allowance = allowed[_from][msg.sender]; // Check is not needed because sub(_allowance, _value) will already throw if this condition is not met // require(_value <= _allowance); // SafeMath uses assert instead of require though, beware when using an analysis tool balances[_to] = balances[_to].add(_value); balances[_from] = balances[_from].sub(_value); allowed[_from][msg.sender] = _allowance.sub(_value); Transfer(_from, _to, _value); return true; } /** * @dev Aprove the passed address to spend the specified amount of tokens on behalf of msg.sender. * @param _spender The address which will spend the funds. * @param _value The amount of tokens to be spent. */ function approve(address _spender, uint _value) public returns (bool success) { // To change the approve amount you first have to reduce the addresses' // allowance to zero by calling `approve(_spender, 0)` if it is not // already 0 to mitigate the race condition described here: // https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 require (_value == 0 || allowed[msg.sender][_spender] == 0); allowed[msg.sender][_spender] = _value; Approval(msg.sender, _spender, _value); return true; } /** * @dev Function to check the amount of tokens than an owner allowed to a spender. * @param _owner address The address which owns the funds. * @param _spender address The address which will spend the funds. * @return A uint specifing the amount of tokens still avaible for the spender. */ function allowance(address _owner, address _spender) public constant returns (uint remaining) { return allowed[_owner][_spender]; } /** * Atomic increment of approved spending * * Works around https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * */ function addApproval(address _spender, uint _addedValue) public returns (bool success) { uint oldValue = allowed[msg.sender][_spender]; allowed[msg.sender][_spender] = oldValue.add(_addedValue); Approval(msg.sender, _spender, allowed[msg.sender][_spender]); return true; } /** * Atomic decrement of approved spending. * * Works around https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 */ function subApproval(address _spender, uint _subtractedValue) public returns (bool success) { uint oldVal = allowed[msg.sender][_spender]; if (_subtractedValue > oldVal) { allowed[msg.sender][_spender] = 0; } else { allowed[msg.sender][_spender] = oldVal.sub(_subtractedValue); } Approval(msg.sender, _spender, allowed[msg.sender][_spender]); return true; } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * @dev https://github.com/ethereum/EIPs/issues/20 */
NatSpecMultiLine
isToken
function isToken() public constant returns (bool weAre) { return true; }
/* Interface declaration */
Comment
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 265, 348 ] }
1,505
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
StandardToken
contract StandardToken is BasicToken, ERC20 { /* Token supply got increased and a new owner received these tokens */ event Minted(address receiver, uint amount); mapping (address => mapping (address => uint)) allowed; /* Interface declaration */ function isToken() public constant returns (bool weAre) { return true; } /** * @dev Transfer tokens from one address to another * @param _from address The address which you want to send tokens from * @param _to address The address which you want to transfer to * @param _value uint the amout of tokens to be transfered */ function transferFrom(address _from, address _to, uint _value) public returns (bool success) { uint _allowance = allowed[_from][msg.sender]; // Check is not needed because sub(_allowance, _value) will already throw if this condition is not met // require(_value <= _allowance); // SafeMath uses assert instead of require though, beware when using an analysis tool balances[_to] = balances[_to].add(_value); balances[_from] = balances[_from].sub(_value); allowed[_from][msg.sender] = _allowance.sub(_value); Transfer(_from, _to, _value); return true; } /** * @dev Aprove the passed address to spend the specified amount of tokens on behalf of msg.sender. * @param _spender The address which will spend the funds. * @param _value The amount of tokens to be spent. */ function approve(address _spender, uint _value) public returns (bool success) { // To change the approve amount you first have to reduce the addresses' // allowance to zero by calling `approve(_spender, 0)` if it is not // already 0 to mitigate the race condition described here: // https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 require (_value == 0 || allowed[msg.sender][_spender] == 0); allowed[msg.sender][_spender] = _value; Approval(msg.sender, _spender, _value); return true; } /** * @dev Function to check the amount of tokens than an owner allowed to a spender. * @param _owner address The address which owns the funds. * @param _spender address The address which will spend the funds. * @return A uint specifing the amount of tokens still avaible for the spender. */ function allowance(address _owner, address _spender) public constant returns (uint remaining) { return allowed[_owner][_spender]; } /** * Atomic increment of approved spending * * Works around https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * */ function addApproval(address _spender, uint _addedValue) public returns (bool success) { uint oldValue = allowed[msg.sender][_spender]; allowed[msg.sender][_spender] = oldValue.add(_addedValue); Approval(msg.sender, _spender, allowed[msg.sender][_spender]); return true; } /** * Atomic decrement of approved spending. * * Works around https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 */ function subApproval(address _spender, uint _subtractedValue) public returns (bool success) { uint oldVal = allowed[msg.sender][_spender]; if (_subtractedValue > oldVal) { allowed[msg.sender][_spender] = 0; } else { allowed[msg.sender][_spender] = oldVal.sub(_subtractedValue); } Approval(msg.sender, _spender, allowed[msg.sender][_spender]); return true; } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * @dev https://github.com/ethereum/EIPs/issues/20 */
NatSpecMultiLine
transferFrom
function transferFrom(address _from, address _to, uint _value) public returns (bool success) { uint _allowance = allowed[_from][msg.sender]; // Check is not needed because sub(_allowance, _value) will already throw if this condition is not met // require(_value <= _allowance); // SafeMath uses assert instead of require though, beware when using an analysis tool balances[_to] = balances[_to].add(_value); balances[_from] = balances[_from].sub(_value); allowed[_from][msg.sender] = _allowance.sub(_value); Transfer(_from, _to, _value); return true; }
/** * @dev Transfer tokens from one address to another * @param _from address The address which you want to send tokens from * @param _to address The address which you want to transfer to * @param _value uint the amout of tokens to be transfered */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 623, 1229 ] }
1,506
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
StandardToken
contract StandardToken is BasicToken, ERC20 { /* Token supply got increased and a new owner received these tokens */ event Minted(address receiver, uint amount); mapping (address => mapping (address => uint)) allowed; /* Interface declaration */ function isToken() public constant returns (bool weAre) { return true; } /** * @dev Transfer tokens from one address to another * @param _from address The address which you want to send tokens from * @param _to address The address which you want to transfer to * @param _value uint the amout of tokens to be transfered */ function transferFrom(address _from, address _to, uint _value) public returns (bool success) { uint _allowance = allowed[_from][msg.sender]; // Check is not needed because sub(_allowance, _value) will already throw if this condition is not met // require(_value <= _allowance); // SafeMath uses assert instead of require though, beware when using an analysis tool balances[_to] = balances[_to].add(_value); balances[_from] = balances[_from].sub(_value); allowed[_from][msg.sender] = _allowance.sub(_value); Transfer(_from, _to, _value); return true; } /** * @dev Aprove the passed address to spend the specified amount of tokens on behalf of msg.sender. * @param _spender The address which will spend the funds. * @param _value The amount of tokens to be spent. */ function approve(address _spender, uint _value) public returns (bool success) { // To change the approve amount you first have to reduce the addresses' // allowance to zero by calling `approve(_spender, 0)` if it is not // already 0 to mitigate the race condition described here: // https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 require (_value == 0 || allowed[msg.sender][_spender] == 0); allowed[msg.sender][_spender] = _value; Approval(msg.sender, _spender, _value); return true; } /** * @dev Function to check the amount of tokens than an owner allowed to a spender. * @param _owner address The address which owns the funds. * @param _spender address The address which will spend the funds. * @return A uint specifing the amount of tokens still avaible for the spender. */ function allowance(address _owner, address _spender) public constant returns (uint remaining) { return allowed[_owner][_spender]; } /** * Atomic increment of approved spending * * Works around https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * */ function addApproval(address _spender, uint _addedValue) public returns (bool success) { uint oldValue = allowed[msg.sender][_spender]; allowed[msg.sender][_spender] = oldValue.add(_addedValue); Approval(msg.sender, _spender, allowed[msg.sender][_spender]); return true; } /** * Atomic decrement of approved spending. * * Works around https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 */ function subApproval(address _spender, uint _subtractedValue) public returns (bool success) { uint oldVal = allowed[msg.sender][_spender]; if (_subtractedValue > oldVal) { allowed[msg.sender][_spender] = 0; } else { allowed[msg.sender][_spender] = oldVal.sub(_subtractedValue); } Approval(msg.sender, _spender, allowed[msg.sender][_spender]); return true; } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * @dev https://github.com/ethereum/EIPs/issues/20 */
NatSpecMultiLine
approve
function approve(address _spender, uint _value) public returns (bool success) { // To change the approve amount you first have to reduce the addresses' // allowance to zero by calling `approve(_spender, 0)` if it is not // already 0 to mitigate the race condition described here: // https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 require (_value == 0 || allowed[msg.sender][_spender] == 0); allowed[msg.sender][_spender] = _value; Approval(msg.sender, _spender, _value); return true; }
/** * @dev Aprove the passed address to spend the specified amount of tokens on behalf of msg.sender. * @param _spender The address which will spend the funds. * @param _value The amount of tokens to be spent. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 1464, 2021 ] }
1,507
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
StandardToken
contract StandardToken is BasicToken, ERC20 { /* Token supply got increased and a new owner received these tokens */ event Minted(address receiver, uint amount); mapping (address => mapping (address => uint)) allowed; /* Interface declaration */ function isToken() public constant returns (bool weAre) { return true; } /** * @dev Transfer tokens from one address to another * @param _from address The address which you want to send tokens from * @param _to address The address which you want to transfer to * @param _value uint the amout of tokens to be transfered */ function transferFrom(address _from, address _to, uint _value) public returns (bool success) { uint _allowance = allowed[_from][msg.sender]; // Check is not needed because sub(_allowance, _value) will already throw if this condition is not met // require(_value <= _allowance); // SafeMath uses assert instead of require though, beware when using an analysis tool balances[_to] = balances[_to].add(_value); balances[_from] = balances[_from].sub(_value); allowed[_from][msg.sender] = _allowance.sub(_value); Transfer(_from, _to, _value); return true; } /** * @dev Aprove the passed address to spend the specified amount of tokens on behalf of msg.sender. * @param _spender The address which will spend the funds. * @param _value The amount of tokens to be spent. */ function approve(address _spender, uint _value) public returns (bool success) { // To change the approve amount you first have to reduce the addresses' // allowance to zero by calling `approve(_spender, 0)` if it is not // already 0 to mitigate the race condition described here: // https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 require (_value == 0 || allowed[msg.sender][_spender] == 0); allowed[msg.sender][_spender] = _value; Approval(msg.sender, _spender, _value); return true; } /** * @dev Function to check the amount of tokens than an owner allowed to a spender. * @param _owner address The address which owns the funds. * @param _spender address The address which will spend the funds. * @return A uint specifing the amount of tokens still avaible for the spender. */ function allowance(address _owner, address _spender) public constant returns (uint remaining) { return allowed[_owner][_spender]; } /** * Atomic increment of approved spending * * Works around https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * */ function addApproval(address _spender, uint _addedValue) public returns (bool success) { uint oldValue = allowed[msg.sender][_spender]; allowed[msg.sender][_spender] = oldValue.add(_addedValue); Approval(msg.sender, _spender, allowed[msg.sender][_spender]); return true; } /** * Atomic decrement of approved spending. * * Works around https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 */ function subApproval(address _spender, uint _subtractedValue) public returns (bool success) { uint oldVal = allowed[msg.sender][_spender]; if (_subtractedValue > oldVal) { allowed[msg.sender][_spender] = 0; } else { allowed[msg.sender][_spender] = oldVal.sub(_subtractedValue); } Approval(msg.sender, _spender, allowed[msg.sender][_spender]); return true; } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * @dev https://github.com/ethereum/EIPs/issues/20 */
NatSpecMultiLine
allowance
function allowance(address _owner, address _spender) public constant returns (uint remaining) { return allowed[_owner][_spender]; }
/** * @dev Function to check the amount of tokens than an owner allowed to a spender. * @param _owner address The address which owns the funds. * @param _spender address The address which will spend the funds. * @return A uint specifing the amount of tokens still avaible for the spender. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 2339, 2481 ] }
1,508
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
StandardToken
contract StandardToken is BasicToken, ERC20 { /* Token supply got increased and a new owner received these tokens */ event Minted(address receiver, uint amount); mapping (address => mapping (address => uint)) allowed; /* Interface declaration */ function isToken() public constant returns (bool weAre) { return true; } /** * @dev Transfer tokens from one address to another * @param _from address The address which you want to send tokens from * @param _to address The address which you want to transfer to * @param _value uint the amout of tokens to be transfered */ function transferFrom(address _from, address _to, uint _value) public returns (bool success) { uint _allowance = allowed[_from][msg.sender]; // Check is not needed because sub(_allowance, _value) will already throw if this condition is not met // require(_value <= _allowance); // SafeMath uses assert instead of require though, beware when using an analysis tool balances[_to] = balances[_to].add(_value); balances[_from] = balances[_from].sub(_value); allowed[_from][msg.sender] = _allowance.sub(_value); Transfer(_from, _to, _value); return true; } /** * @dev Aprove the passed address to spend the specified amount of tokens on behalf of msg.sender. * @param _spender The address which will spend the funds. * @param _value The amount of tokens to be spent. */ function approve(address _spender, uint _value) public returns (bool success) { // To change the approve amount you first have to reduce the addresses' // allowance to zero by calling `approve(_spender, 0)` if it is not // already 0 to mitigate the race condition described here: // https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 require (_value == 0 || allowed[msg.sender][_spender] == 0); allowed[msg.sender][_spender] = _value; Approval(msg.sender, _spender, _value); return true; } /** * @dev Function to check the amount of tokens than an owner allowed to a spender. * @param _owner address The address which owns the funds. * @param _spender address The address which will spend the funds. * @return A uint specifing the amount of tokens still avaible for the spender. */ function allowance(address _owner, address _spender) public constant returns (uint remaining) { return allowed[_owner][_spender]; } /** * Atomic increment of approved spending * * Works around https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * */ function addApproval(address _spender, uint _addedValue) public returns (bool success) { uint oldValue = allowed[msg.sender][_spender]; allowed[msg.sender][_spender] = oldValue.add(_addedValue); Approval(msg.sender, _spender, allowed[msg.sender][_spender]); return true; } /** * Atomic decrement of approved spending. * * Works around https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 */ function subApproval(address _spender, uint _subtractedValue) public returns (bool success) { uint oldVal = allowed[msg.sender][_spender]; if (_subtractedValue > oldVal) { allowed[msg.sender][_spender] = 0; } else { allowed[msg.sender][_spender] = oldVal.sub(_subtractedValue); } Approval(msg.sender, _spender, allowed[msg.sender][_spender]); return true; } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * @dev https://github.com/ethereum/EIPs/issues/20 */
NatSpecMultiLine
addApproval
function addApproval(address _spender, uint _addedValue) public returns (bool success) { uint oldValue = allowed[msg.sender][_spender]; allowed[msg.sender][_spender] = oldValue.add(_addedValue); Approval(msg.sender, _spender, allowed[msg.sender][_spender]); return true; }
/** * Atomic increment of approved spending * * Works around https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 2639, 2948 ] }
1,509
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
StandardToken
contract StandardToken is BasicToken, ERC20 { /* Token supply got increased and a new owner received these tokens */ event Minted(address receiver, uint amount); mapping (address => mapping (address => uint)) allowed; /* Interface declaration */ function isToken() public constant returns (bool weAre) { return true; } /** * @dev Transfer tokens from one address to another * @param _from address The address which you want to send tokens from * @param _to address The address which you want to transfer to * @param _value uint the amout of tokens to be transfered */ function transferFrom(address _from, address _to, uint _value) public returns (bool success) { uint _allowance = allowed[_from][msg.sender]; // Check is not needed because sub(_allowance, _value) will already throw if this condition is not met // require(_value <= _allowance); // SafeMath uses assert instead of require though, beware when using an analysis tool balances[_to] = balances[_to].add(_value); balances[_from] = balances[_from].sub(_value); allowed[_from][msg.sender] = _allowance.sub(_value); Transfer(_from, _to, _value); return true; } /** * @dev Aprove the passed address to spend the specified amount of tokens on behalf of msg.sender. * @param _spender The address which will spend the funds. * @param _value The amount of tokens to be spent. */ function approve(address _spender, uint _value) public returns (bool success) { // To change the approve amount you first have to reduce the addresses' // allowance to zero by calling `approve(_spender, 0)` if it is not // already 0 to mitigate the race condition described here: // https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 require (_value == 0 || allowed[msg.sender][_spender] == 0); allowed[msg.sender][_spender] = _value; Approval(msg.sender, _spender, _value); return true; } /** * @dev Function to check the amount of tokens than an owner allowed to a spender. * @param _owner address The address which owns the funds. * @param _spender address The address which will spend the funds. * @return A uint specifing the amount of tokens still avaible for the spender. */ function allowance(address _owner, address _spender) public constant returns (uint remaining) { return allowed[_owner][_spender]; } /** * Atomic increment of approved spending * * Works around https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * */ function addApproval(address _spender, uint _addedValue) public returns (bool success) { uint oldValue = allowed[msg.sender][_spender]; allowed[msg.sender][_spender] = oldValue.add(_addedValue); Approval(msg.sender, _spender, allowed[msg.sender][_spender]); return true; } /** * Atomic decrement of approved spending. * * Works around https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 */ function subApproval(address _spender, uint _subtractedValue) public returns (bool success) { uint oldVal = allowed[msg.sender][_spender]; if (_subtractedValue > oldVal) { allowed[msg.sender][_spender] = 0; } else { allowed[msg.sender][_spender] = oldVal.sub(_subtractedValue); } Approval(msg.sender, _spender, allowed[msg.sender][_spender]); return true; } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * @dev https://github.com/ethereum/EIPs/issues/20 */
NatSpecMultiLine
subApproval
function subApproval(address _spender, uint _subtractedValue) public returns (bool success) { uint oldVal = allowed[msg.sender][_spender]; if (_subtractedValue > oldVal) { allowed[msg.sender][_spender] = 0; } else { allowed[msg.sender][_spender] = oldVal.sub(_subtractedValue); } Approval(msg.sender, _spender, allowed[msg.sender][_spender]); return true; }
/** * Atomic decrement of approved spending. * * Works around https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 3101, 3535 ] }
1,510
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
ReleasableToken
contract ReleasableToken is StandardToken, Ownable { /* The finalizer contract that allows lifting the transfer limits on this token */ address public releaseAgent; /** A crowdsale contract can release us to the wild if ICO success. If false we are are in transfer lock up period.*/ bool public released = false; /** Map of agents that are allowed to transfer tokens regardless of the lock down period. These are crowdsale contracts and possible the team multisig itself. */ mapping (address => bool) public transferAgents; /** * Set the contract that can call release and make the token transferable. * * Since the owner of this contract is (or should be) the crowdsale, * it can only be called by a corresponding exposed API in the crowdsale contract in case of input error. */ function setReleaseAgent(address addr) onlyOwner inReleaseState(false) public { // We don't do interface check here as we might want to have a normal wallet address to act as a release agent. releaseAgent = addr; } /** * Owner can allow a particular address (e.g. a crowdsale contract) to transfer tokens despite the lock up period. */ function setTransferAgent(address addr, bool state) onlyOwner inReleaseState(false) public { transferAgents[addr] = state; } /** * One way function to release the tokens into the wild. * * Can be called only from the release agent that should typically be the finalize agent ICO contract. * In the scope of the crowdsale, it is only called if the crowdsale has been a success (first milestone reached). */ function releaseTokenTransfer() public onlyReleaseAgent { released = true; } /** * Limit token transfer until the crowdsale is over. */ modifier canTransfer(address _sender) { require(released || transferAgents[_sender]); _; } /** The function can be called only before or after the tokens have been released */ modifier inReleaseState(bool releaseState) { require(releaseState == released); _; } /** The function can be called only by a whitelisted release agent. */ modifier onlyReleaseAgent() { require(msg.sender == releaseAgent); _; } /** We restrict transfer by overriding it */ function transfer(address _to, uint _value) public canTransfer(msg.sender) returns (bool success) { // Call StandardToken.transfer() return super.transfer(_to, _value); } /** We restrict transferFrom by overriding it */ function transferFrom(address _from, address _to, uint _value) public canTransfer(_from) returns (bool success) { // Call StandardToken.transferForm() return super.transferFrom(_from, _to, _value); } }
/** * Define interface for releasing the token transfer after a successful crowdsale. */
NatSpecMultiLine
setReleaseAgent
function setReleaseAgent(address addr) onlyOwner inReleaseState(false) public { // We don't do interface check here as we might want to have a normal wallet address to act as a release agent. releaseAgent = addr; }
/** * Set the contract that can call release and make the token transferable. * * Since the owner of this contract is (or should be) the crowdsale, * it can only be called by a corresponding exposed API in the crowdsale contract in case of input error. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 830, 1060 ] }
1,511
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
ReleasableToken
contract ReleasableToken is StandardToken, Ownable { /* The finalizer contract that allows lifting the transfer limits on this token */ address public releaseAgent; /** A crowdsale contract can release us to the wild if ICO success. If false we are are in transfer lock up period.*/ bool public released = false; /** Map of agents that are allowed to transfer tokens regardless of the lock down period. These are crowdsale contracts and possible the team multisig itself. */ mapping (address => bool) public transferAgents; /** * Set the contract that can call release and make the token transferable. * * Since the owner of this contract is (or should be) the crowdsale, * it can only be called by a corresponding exposed API in the crowdsale contract in case of input error. */ function setReleaseAgent(address addr) onlyOwner inReleaseState(false) public { // We don't do interface check here as we might want to have a normal wallet address to act as a release agent. releaseAgent = addr; } /** * Owner can allow a particular address (e.g. a crowdsale contract) to transfer tokens despite the lock up period. */ function setTransferAgent(address addr, bool state) onlyOwner inReleaseState(false) public { transferAgents[addr] = state; } /** * One way function to release the tokens into the wild. * * Can be called only from the release agent that should typically be the finalize agent ICO contract. * In the scope of the crowdsale, it is only called if the crowdsale has been a success (first milestone reached). */ function releaseTokenTransfer() public onlyReleaseAgent { released = true; } /** * Limit token transfer until the crowdsale is over. */ modifier canTransfer(address _sender) { require(released || transferAgents[_sender]); _; } /** The function can be called only before or after the tokens have been released */ modifier inReleaseState(bool releaseState) { require(releaseState == released); _; } /** The function can be called only by a whitelisted release agent. */ modifier onlyReleaseAgent() { require(msg.sender == releaseAgent); _; } /** We restrict transfer by overriding it */ function transfer(address _to, uint _value) public canTransfer(msg.sender) returns (bool success) { // Call StandardToken.transfer() return super.transfer(_to, _value); } /** We restrict transferFrom by overriding it */ function transferFrom(address _from, address _to, uint _value) public canTransfer(_from) returns (bool success) { // Call StandardToken.transferForm() return super.transferFrom(_from, _to, _value); } }
/** * Define interface for releasing the token transfer after a successful crowdsale. */
NatSpecMultiLine
setTransferAgent
function setTransferAgent(address addr, bool state) onlyOwner inReleaseState(false) public { transferAgents[addr] = state; }
/** * Owner can allow a particular address (e.g. a crowdsale contract) to transfer tokens despite the lock up period. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 1195, 1330 ] }
1,512
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
ReleasableToken
contract ReleasableToken is StandardToken, Ownable { /* The finalizer contract that allows lifting the transfer limits on this token */ address public releaseAgent; /** A crowdsale contract can release us to the wild if ICO success. If false we are are in transfer lock up period.*/ bool public released = false; /** Map of agents that are allowed to transfer tokens regardless of the lock down period. These are crowdsale contracts and possible the team multisig itself. */ mapping (address => bool) public transferAgents; /** * Set the contract that can call release and make the token transferable. * * Since the owner of this contract is (or should be) the crowdsale, * it can only be called by a corresponding exposed API in the crowdsale contract in case of input error. */ function setReleaseAgent(address addr) onlyOwner inReleaseState(false) public { // We don't do interface check here as we might want to have a normal wallet address to act as a release agent. releaseAgent = addr; } /** * Owner can allow a particular address (e.g. a crowdsale contract) to transfer tokens despite the lock up period. */ function setTransferAgent(address addr, bool state) onlyOwner inReleaseState(false) public { transferAgents[addr] = state; } /** * One way function to release the tokens into the wild. * * Can be called only from the release agent that should typically be the finalize agent ICO contract. * In the scope of the crowdsale, it is only called if the crowdsale has been a success (first milestone reached). */ function releaseTokenTransfer() public onlyReleaseAgent { released = true; } /** * Limit token transfer until the crowdsale is over. */ modifier canTransfer(address _sender) { require(released || transferAgents[_sender]); _; } /** The function can be called only before or after the tokens have been released */ modifier inReleaseState(bool releaseState) { require(releaseState == released); _; } /** The function can be called only by a whitelisted release agent. */ modifier onlyReleaseAgent() { require(msg.sender == releaseAgent); _; } /** We restrict transfer by overriding it */ function transfer(address _to, uint _value) public canTransfer(msg.sender) returns (bool success) { // Call StandardToken.transfer() return super.transfer(_to, _value); } /** We restrict transferFrom by overriding it */ function transferFrom(address _from, address _to, uint _value) public canTransfer(_from) returns (bool success) { // Call StandardToken.transferForm() return super.transferFrom(_from, _to, _value); } }
/** * Define interface for releasing the token transfer after a successful crowdsale. */
NatSpecMultiLine
releaseTokenTransfer
function releaseTokenTransfer() public onlyReleaseAgent { released = true; }
/** * One way function to release the tokens into the wild. * * Can be called only from the release agent that should typically be the finalize agent ICO contract. * In the scope of the crowdsale, it is only called if the crowdsale has been a success (first milestone reached). */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 1637, 1724 ] }
1,513
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
ReleasableToken
contract ReleasableToken is StandardToken, Ownable { /* The finalizer contract that allows lifting the transfer limits on this token */ address public releaseAgent; /** A crowdsale contract can release us to the wild if ICO success. If false we are are in transfer lock up period.*/ bool public released = false; /** Map of agents that are allowed to transfer tokens regardless of the lock down period. These are crowdsale contracts and possible the team multisig itself. */ mapping (address => bool) public transferAgents; /** * Set the contract that can call release and make the token transferable. * * Since the owner of this contract is (or should be) the crowdsale, * it can only be called by a corresponding exposed API in the crowdsale contract in case of input error. */ function setReleaseAgent(address addr) onlyOwner inReleaseState(false) public { // We don't do interface check here as we might want to have a normal wallet address to act as a release agent. releaseAgent = addr; } /** * Owner can allow a particular address (e.g. a crowdsale contract) to transfer tokens despite the lock up period. */ function setTransferAgent(address addr, bool state) onlyOwner inReleaseState(false) public { transferAgents[addr] = state; } /** * One way function to release the tokens into the wild. * * Can be called only from the release agent that should typically be the finalize agent ICO contract. * In the scope of the crowdsale, it is only called if the crowdsale has been a success (first milestone reached). */ function releaseTokenTransfer() public onlyReleaseAgent { released = true; } /** * Limit token transfer until the crowdsale is over. */ modifier canTransfer(address _sender) { require(released || transferAgents[_sender]); _; } /** The function can be called only before or after the tokens have been released */ modifier inReleaseState(bool releaseState) { require(releaseState == released); _; } /** The function can be called only by a whitelisted release agent. */ modifier onlyReleaseAgent() { require(msg.sender == releaseAgent); _; } /** We restrict transfer by overriding it */ function transfer(address _to, uint _value) public canTransfer(msg.sender) returns (bool success) { // Call StandardToken.transfer() return super.transfer(_to, _value); } /** We restrict transferFrom by overriding it */ function transferFrom(address _from, address _to, uint _value) public canTransfer(_from) returns (bool success) { // Call StandardToken.transferForm() return super.transferFrom(_from, _to, _value); } }
/** * Define interface for releasing the token transfer after a successful crowdsale. */
NatSpecMultiLine
transfer
function transfer(address _to, uint _value) public canTransfer(msg.sender) returns (bool success) { // Call StandardToken.transfer() return super.transfer(_to, _value); }
/** We restrict transfer by overriding it */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 2309, 2494 ] }
1,514
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
ReleasableToken
contract ReleasableToken is StandardToken, Ownable { /* The finalizer contract that allows lifting the transfer limits on this token */ address public releaseAgent; /** A crowdsale contract can release us to the wild if ICO success. If false we are are in transfer lock up period.*/ bool public released = false; /** Map of agents that are allowed to transfer tokens regardless of the lock down period. These are crowdsale contracts and possible the team multisig itself. */ mapping (address => bool) public transferAgents; /** * Set the contract that can call release and make the token transferable. * * Since the owner of this contract is (or should be) the crowdsale, * it can only be called by a corresponding exposed API in the crowdsale contract in case of input error. */ function setReleaseAgent(address addr) onlyOwner inReleaseState(false) public { // We don't do interface check here as we might want to have a normal wallet address to act as a release agent. releaseAgent = addr; } /** * Owner can allow a particular address (e.g. a crowdsale contract) to transfer tokens despite the lock up period. */ function setTransferAgent(address addr, bool state) onlyOwner inReleaseState(false) public { transferAgents[addr] = state; } /** * One way function to release the tokens into the wild. * * Can be called only from the release agent that should typically be the finalize agent ICO contract. * In the scope of the crowdsale, it is only called if the crowdsale has been a success (first milestone reached). */ function releaseTokenTransfer() public onlyReleaseAgent { released = true; } /** * Limit token transfer until the crowdsale is over. */ modifier canTransfer(address _sender) { require(released || transferAgents[_sender]); _; } /** The function can be called only before or after the tokens have been released */ modifier inReleaseState(bool releaseState) { require(releaseState == released); _; } /** The function can be called only by a whitelisted release agent. */ modifier onlyReleaseAgent() { require(msg.sender == releaseAgent); _; } /** We restrict transfer by overriding it */ function transfer(address _to, uint _value) public canTransfer(msg.sender) returns (bool success) { // Call StandardToken.transfer() return super.transfer(_to, _value); } /** We restrict transferFrom by overriding it */ function transferFrom(address _from, address _to, uint _value) public canTransfer(_from) returns (bool success) { // Call StandardToken.transferForm() return super.transferFrom(_from, _to, _value); } }
/** * Define interface for releasing the token transfer after a successful crowdsale. */
NatSpecMultiLine
transferFrom
function transferFrom(address _from, address _to, uint _value) public canTransfer(_from) returns (bool success) { // Call StandardToken.transferForm() return super.transferFrom(_from, _to, _value); }
/** We restrict transferFrom by overriding it */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 2549, 2764 ] }
1,515
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
MintableToken
contract MintableToken is StandardToken, Ownable { using SafeMath for uint; bool public mintingFinished = false; /** List of agents that are allowed to create new tokens */ mapping (address => bool) public mintAgents; event MintingAgentChanged(address addr, bool state); function MintableToken(uint _initialSupply, address _multisig, bool _mintable) internal { require(_multisig != address(0)); // Cannot create a token without supply and no minting require(_mintable || _initialSupply != 0); // Create initially all balance on the team multisig if (_initialSupply > 0) mintInternal(_multisig, _initialSupply); // No more new supply allowed after the token creation mintingFinished = !_mintable; } /** * Create new tokens and allocate them to an address. * * Only callable by a crowdsale contract (mint agent). */ function mint(address receiver, uint amount) onlyMintAgent public { mintInternal(receiver, amount); } function mintInternal(address receiver, uint amount) canMint private { totalSupply = totalSupply.add(amount); balances[receiver] = balances[receiver].add(amount); // Removed because this may be confused with anonymous transfers in the upcoming fork. // This will make the mint transaction appear in EtherScan.io // We can remove this after there is a standardized minting event // Transfer(0, receiver, amount); Minted(receiver, amount); } /** * Owner can allow a crowdsale contract to mint new tokens. */ function setMintAgent(address addr, bool state) onlyOwner canMint public { mintAgents[addr] = state; MintingAgentChanged(addr, state); } modifier onlyMintAgent() { // Only mint agents are allowed to mint new tokens require(mintAgents[msg.sender]); _; } /** Make sure we are not done yet. */ modifier canMint() { require(!mintingFinished); _; } }
/** * A token that can increase its supply by another contract. * * This allows uncapped crowdsale by dynamically increasing the supply when money pours in. * Only mint agents, contracts whitelisted by owner, can mint new tokens. * */
NatSpecMultiLine
mint
function mint(address receiver, uint amount) onlyMintAgent public { mintInternal(receiver, amount); }
/** * Create new tokens and allocate them to an address. * * Only callable by a crowdsale contract (mint agent). */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 913, 1025 ] }
1,516
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
MintableToken
contract MintableToken is StandardToken, Ownable { using SafeMath for uint; bool public mintingFinished = false; /** List of agents that are allowed to create new tokens */ mapping (address => bool) public mintAgents; event MintingAgentChanged(address addr, bool state); function MintableToken(uint _initialSupply, address _multisig, bool _mintable) internal { require(_multisig != address(0)); // Cannot create a token without supply and no minting require(_mintable || _initialSupply != 0); // Create initially all balance on the team multisig if (_initialSupply > 0) mintInternal(_multisig, _initialSupply); // No more new supply allowed after the token creation mintingFinished = !_mintable; } /** * Create new tokens and allocate them to an address. * * Only callable by a crowdsale contract (mint agent). */ function mint(address receiver, uint amount) onlyMintAgent public { mintInternal(receiver, amount); } function mintInternal(address receiver, uint amount) canMint private { totalSupply = totalSupply.add(amount); balances[receiver] = balances[receiver].add(amount); // Removed because this may be confused with anonymous transfers in the upcoming fork. // This will make the mint transaction appear in EtherScan.io // We can remove this after there is a standardized minting event // Transfer(0, receiver, amount); Minted(receiver, amount); } /** * Owner can allow a crowdsale contract to mint new tokens. */ function setMintAgent(address addr, bool state) onlyOwner canMint public { mintAgents[addr] = state; MintingAgentChanged(addr, state); } modifier onlyMintAgent() { // Only mint agents are allowed to mint new tokens require(mintAgents[msg.sender]); _; } /** Make sure we are not done yet. */ modifier canMint() { require(!mintingFinished); _; } }
/** * A token that can increase its supply by another contract. * * This allows uncapped crowdsale by dynamically increasing the supply when money pours in. * Only mint agents, contracts whitelisted by owner, can mint new tokens. * */
NatSpecMultiLine
setMintAgent
function setMintAgent(address addr, bool state) onlyOwner canMint public { mintAgents[addr] = state; MintingAgentChanged(addr, state); }
/** * Owner can allow a crowdsale contract to mint new tokens. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 1592, 1744 ] }
1,517
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
UpgradeAgent
contract UpgradeAgent { /** This value should be the same as the original token's total supply */ uint public originalSupply; /** Interface to ensure the contract is correctly configured */ function isUpgradeAgent() public constant returns (bool) { return true; } /** Upgrade an account When the token contract is in the upgrade status the each user will have to call `upgrade(value)` function from UpgradeableToken. The upgrade function adjust the balance of the user and the supply of the previous token and then call `upgradeFrom(value)`. The UpgradeAgent is the responsible to create the tokens for the user in the new contract. * @param _from Account to upgrade. * @param _value Tokens to upgrade. */ function upgradeFrom(address _from, uint _value) public; }
/** * Upgrade agent transfers tokens to a new contract. * Upgrade agent itself can be the token contract, or just a middle man contract doing the heavy lifting. * * The Upgrade agent is the interface used to implement a token * migration in the case of an emergency. * The function upgradeFrom has to implement the part of the creation * of new tokens on behalf of the user doing the upgrade. * * The new token can implement this interface directly, or use. */
NatSpecMultiLine
isUpgradeAgent
function isUpgradeAgent() public constant returns (bool) { return true; }
/** Interface to ensure the contract is correctly configured */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 204, 288 ] }
1,518
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
UpgradeAgent
contract UpgradeAgent { /** This value should be the same as the original token's total supply */ uint public originalSupply; /** Interface to ensure the contract is correctly configured */ function isUpgradeAgent() public constant returns (bool) { return true; } /** Upgrade an account When the token contract is in the upgrade status the each user will have to call `upgrade(value)` function from UpgradeableToken. The upgrade function adjust the balance of the user and the supply of the previous token and then call `upgradeFrom(value)`. The UpgradeAgent is the responsible to create the tokens for the user in the new contract. * @param _from Account to upgrade. * @param _value Tokens to upgrade. */ function upgradeFrom(address _from, uint _value) public; }
/** * Upgrade agent transfers tokens to a new contract. * Upgrade agent itself can be the token contract, or just a middle man contract doing the heavy lifting. * * The Upgrade agent is the interface used to implement a token * migration in the case of an emergency. * The function upgradeFrom has to implement the part of the creation * of new tokens on behalf of the user doing the upgrade. * * The new token can implement this interface directly, or use. */
NatSpecMultiLine
upgradeFrom
function upgradeFrom(address _from, uint _value) public;
/** Upgrade an account When the token contract is in the upgrade status the each user will have to call `upgrade(value)` function from UpgradeableToken. The upgrade function adjust the balance of the user and the supply of the previous token and then call `upgradeFrom(value)`. The UpgradeAgent is the responsible to create the tokens for the user in the new contract. * @param _from Account to upgrade. * @param _value Tokens to upgrade. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 776, 835 ] }
1,519
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
UpgradeableToken
contract UpgradeableToken is StandardToken { /** Contract / person who can set the upgrade path. This can be the same as team multisig wallet, as what it is with its default value. */ address public upgradeMaster; /** The next contract where the tokens will be migrated. */ UpgradeAgent public upgradeAgent; /** How many tokens we have upgraded by now. */ uint public totalUpgraded; /** * Upgrade states. * * - NotAllowed: The child contract has not reached a condition where the upgrade can bgun * - WaitingForAgent: Token allows upgrade, but we don't have a new agent yet * - ReadyToUpgrade: The agent is set, but not a single token has been upgraded yet * - Upgrading: Upgrade agent is set and the balance holders can upgrade their tokens * */ enum UpgradeState {Unknown, NotAllowed, WaitingForAgent, ReadyToUpgrade, Upgrading} /** * Somebody has upgraded some of his tokens. */ event Upgrade(address indexed _from, address indexed _to, uint _value); /** * New upgrade agent available. */ event UpgradeAgentSet(address agent); /** * Do not allow construction without upgrade master set. */ function UpgradeableToken(address _upgradeMaster) { setUpgradeMaster(_upgradeMaster); } /** * Allow the token holder to upgrade some of their tokens to a new contract. */ function upgrade(uint value) public { UpgradeState state = getUpgradeState(); // Ensure it's not called in a bad state require(state == UpgradeState.ReadyToUpgrade || state == UpgradeState.Upgrading); // Validate input value. require(value != 0); balances[msg.sender] = balances[msg.sender].sub(value); // Take tokens out from circulation totalSupply = totalSupply.sub(value); totalUpgraded = totalUpgraded.add(value); // Upgrade agent reissues the tokens upgradeAgent.upgradeFrom(msg.sender, value); Upgrade(msg.sender, upgradeAgent, value); } /** * Set an upgrade agent that handles the upgrade process */ function setUpgradeAgent(address agent) external { // Check whether the token is in a state that we could think of upgrading require(canUpgrade()); require(agent != 0x0); // Only a master can designate the next agent require(msg.sender == upgradeMaster); // Upgrade has already begun for an agent require(getUpgradeState() != UpgradeState.Upgrading); upgradeAgent = UpgradeAgent(agent); // Bad interface require(upgradeAgent.isUpgradeAgent()); // Make sure that token supplies match in source and target require(upgradeAgent.originalSupply() == totalSupply); UpgradeAgentSet(upgradeAgent); } /** * Get the state of the token upgrade. */ function getUpgradeState() public constant returns(UpgradeState) { if (!canUpgrade()) return UpgradeState.NotAllowed; else if (address(upgradeAgent) == 0x00) return UpgradeState.WaitingForAgent; else if (totalUpgraded == 0) return UpgradeState.ReadyToUpgrade; else return UpgradeState.Upgrading; } /** * Change the upgrade master. * * This allows us to set a new owner for the upgrade mechanism. */ function changeUpgradeMaster(address new_master) public { require(msg.sender == upgradeMaster); setUpgradeMaster(new_master); } /** * Internal upgrade master setter. */ function setUpgradeMaster(address new_master) private { require(new_master != 0x0); upgradeMaster = new_master; } /** * Child contract can enable to provide the condition when the upgrade can begin. */ function canUpgrade() public constant returns(bool) { return true; } }
/** * A token upgrade mechanism where users can opt-in amount of tokens to the next smart contract revision. * */
NatSpecMultiLine
UpgradeableToken
function UpgradeableToken(address _upgradeMaster) { setUpgradeMaster(_upgradeMaster); }
/** * Do not allow construction without upgrade master set. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 1203, 1301 ] }
1,520
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
UpgradeableToken
contract UpgradeableToken is StandardToken { /** Contract / person who can set the upgrade path. This can be the same as team multisig wallet, as what it is with its default value. */ address public upgradeMaster; /** The next contract where the tokens will be migrated. */ UpgradeAgent public upgradeAgent; /** How many tokens we have upgraded by now. */ uint public totalUpgraded; /** * Upgrade states. * * - NotAllowed: The child contract has not reached a condition where the upgrade can bgun * - WaitingForAgent: Token allows upgrade, but we don't have a new agent yet * - ReadyToUpgrade: The agent is set, but not a single token has been upgraded yet * - Upgrading: Upgrade agent is set and the balance holders can upgrade their tokens * */ enum UpgradeState {Unknown, NotAllowed, WaitingForAgent, ReadyToUpgrade, Upgrading} /** * Somebody has upgraded some of his tokens. */ event Upgrade(address indexed _from, address indexed _to, uint _value); /** * New upgrade agent available. */ event UpgradeAgentSet(address agent); /** * Do not allow construction without upgrade master set. */ function UpgradeableToken(address _upgradeMaster) { setUpgradeMaster(_upgradeMaster); } /** * Allow the token holder to upgrade some of their tokens to a new contract. */ function upgrade(uint value) public { UpgradeState state = getUpgradeState(); // Ensure it's not called in a bad state require(state == UpgradeState.ReadyToUpgrade || state == UpgradeState.Upgrading); // Validate input value. require(value != 0); balances[msg.sender] = balances[msg.sender].sub(value); // Take tokens out from circulation totalSupply = totalSupply.sub(value); totalUpgraded = totalUpgraded.add(value); // Upgrade agent reissues the tokens upgradeAgent.upgradeFrom(msg.sender, value); Upgrade(msg.sender, upgradeAgent, value); } /** * Set an upgrade agent that handles the upgrade process */ function setUpgradeAgent(address agent) external { // Check whether the token is in a state that we could think of upgrading require(canUpgrade()); require(agent != 0x0); // Only a master can designate the next agent require(msg.sender == upgradeMaster); // Upgrade has already begun for an agent require(getUpgradeState() != UpgradeState.Upgrading); upgradeAgent = UpgradeAgent(agent); // Bad interface require(upgradeAgent.isUpgradeAgent()); // Make sure that token supplies match in source and target require(upgradeAgent.originalSupply() == totalSupply); UpgradeAgentSet(upgradeAgent); } /** * Get the state of the token upgrade. */ function getUpgradeState() public constant returns(UpgradeState) { if (!canUpgrade()) return UpgradeState.NotAllowed; else if (address(upgradeAgent) == 0x00) return UpgradeState.WaitingForAgent; else if (totalUpgraded == 0) return UpgradeState.ReadyToUpgrade; else return UpgradeState.Upgrading; } /** * Change the upgrade master. * * This allows us to set a new owner for the upgrade mechanism. */ function changeUpgradeMaster(address new_master) public { require(msg.sender == upgradeMaster); setUpgradeMaster(new_master); } /** * Internal upgrade master setter. */ function setUpgradeMaster(address new_master) private { require(new_master != 0x0); upgradeMaster = new_master; } /** * Child contract can enable to provide the condition when the upgrade can begin. */ function canUpgrade() public constant returns(bool) { return true; } }
/** * A token upgrade mechanism where users can opt-in amount of tokens to the next smart contract revision. * */
NatSpecMultiLine
upgrade
function upgrade(uint value) public { UpgradeState state = getUpgradeState(); // Ensure it's not called in a bad state require(state == UpgradeState.ReadyToUpgrade || state == UpgradeState.Upgrading); // Validate input value. require(value != 0); balances[msg.sender] = balances[msg.sender].sub(value); // Take tokens out from circulation totalSupply = totalSupply.sub(value); totalUpgraded = totalUpgraded.add(value); // Upgrade agent reissues the tokens upgradeAgent.upgradeFrom(msg.sender, value); Upgrade(msg.sender, upgradeAgent, value); }
/** * Allow the token holder to upgrade some of their tokens to a new contract. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 1398, 2016 ] }
1,521
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
UpgradeableToken
contract UpgradeableToken is StandardToken { /** Contract / person who can set the upgrade path. This can be the same as team multisig wallet, as what it is with its default value. */ address public upgradeMaster; /** The next contract where the tokens will be migrated. */ UpgradeAgent public upgradeAgent; /** How many tokens we have upgraded by now. */ uint public totalUpgraded; /** * Upgrade states. * * - NotAllowed: The child contract has not reached a condition where the upgrade can bgun * - WaitingForAgent: Token allows upgrade, but we don't have a new agent yet * - ReadyToUpgrade: The agent is set, but not a single token has been upgraded yet * - Upgrading: Upgrade agent is set and the balance holders can upgrade their tokens * */ enum UpgradeState {Unknown, NotAllowed, WaitingForAgent, ReadyToUpgrade, Upgrading} /** * Somebody has upgraded some of his tokens. */ event Upgrade(address indexed _from, address indexed _to, uint _value); /** * New upgrade agent available. */ event UpgradeAgentSet(address agent); /** * Do not allow construction without upgrade master set. */ function UpgradeableToken(address _upgradeMaster) { setUpgradeMaster(_upgradeMaster); } /** * Allow the token holder to upgrade some of their tokens to a new contract. */ function upgrade(uint value) public { UpgradeState state = getUpgradeState(); // Ensure it's not called in a bad state require(state == UpgradeState.ReadyToUpgrade || state == UpgradeState.Upgrading); // Validate input value. require(value != 0); balances[msg.sender] = balances[msg.sender].sub(value); // Take tokens out from circulation totalSupply = totalSupply.sub(value); totalUpgraded = totalUpgraded.add(value); // Upgrade agent reissues the tokens upgradeAgent.upgradeFrom(msg.sender, value); Upgrade(msg.sender, upgradeAgent, value); } /** * Set an upgrade agent that handles the upgrade process */ function setUpgradeAgent(address agent) external { // Check whether the token is in a state that we could think of upgrading require(canUpgrade()); require(agent != 0x0); // Only a master can designate the next agent require(msg.sender == upgradeMaster); // Upgrade has already begun for an agent require(getUpgradeState() != UpgradeState.Upgrading); upgradeAgent = UpgradeAgent(agent); // Bad interface require(upgradeAgent.isUpgradeAgent()); // Make sure that token supplies match in source and target require(upgradeAgent.originalSupply() == totalSupply); UpgradeAgentSet(upgradeAgent); } /** * Get the state of the token upgrade. */ function getUpgradeState() public constant returns(UpgradeState) { if (!canUpgrade()) return UpgradeState.NotAllowed; else if (address(upgradeAgent) == 0x00) return UpgradeState.WaitingForAgent; else if (totalUpgraded == 0) return UpgradeState.ReadyToUpgrade; else return UpgradeState.Upgrading; } /** * Change the upgrade master. * * This allows us to set a new owner for the upgrade mechanism. */ function changeUpgradeMaster(address new_master) public { require(msg.sender == upgradeMaster); setUpgradeMaster(new_master); } /** * Internal upgrade master setter. */ function setUpgradeMaster(address new_master) private { require(new_master != 0x0); upgradeMaster = new_master; } /** * Child contract can enable to provide the condition when the upgrade can begin. */ function canUpgrade() public constant returns(bool) { return true; } }
/** * A token upgrade mechanism where users can opt-in amount of tokens to the next smart contract revision. * */
NatSpecMultiLine
setUpgradeAgent
function setUpgradeAgent(address agent) external { // Check whether the token is in a state that we could think of upgrading require(canUpgrade()); require(agent != 0x0); // Only a master can designate the next agent require(msg.sender == upgradeMaster); // Upgrade has already begun for an agent require(getUpgradeState() != UpgradeState.Upgrading); upgradeAgent = UpgradeAgent(agent); // Bad interface require(upgradeAgent.isUpgradeAgent()); // Make sure that token supplies match in source and target require(upgradeAgent.originalSupply() == totalSupply); UpgradeAgentSet(upgradeAgent); }
/** * Set an upgrade agent that handles the upgrade process */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 2093, 2763 ] }
1,522
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
UpgradeableToken
contract UpgradeableToken is StandardToken { /** Contract / person who can set the upgrade path. This can be the same as team multisig wallet, as what it is with its default value. */ address public upgradeMaster; /** The next contract where the tokens will be migrated. */ UpgradeAgent public upgradeAgent; /** How many tokens we have upgraded by now. */ uint public totalUpgraded; /** * Upgrade states. * * - NotAllowed: The child contract has not reached a condition where the upgrade can bgun * - WaitingForAgent: Token allows upgrade, but we don't have a new agent yet * - ReadyToUpgrade: The agent is set, but not a single token has been upgraded yet * - Upgrading: Upgrade agent is set and the balance holders can upgrade their tokens * */ enum UpgradeState {Unknown, NotAllowed, WaitingForAgent, ReadyToUpgrade, Upgrading} /** * Somebody has upgraded some of his tokens. */ event Upgrade(address indexed _from, address indexed _to, uint _value); /** * New upgrade agent available. */ event UpgradeAgentSet(address agent); /** * Do not allow construction without upgrade master set. */ function UpgradeableToken(address _upgradeMaster) { setUpgradeMaster(_upgradeMaster); } /** * Allow the token holder to upgrade some of their tokens to a new contract. */ function upgrade(uint value) public { UpgradeState state = getUpgradeState(); // Ensure it's not called in a bad state require(state == UpgradeState.ReadyToUpgrade || state == UpgradeState.Upgrading); // Validate input value. require(value != 0); balances[msg.sender] = balances[msg.sender].sub(value); // Take tokens out from circulation totalSupply = totalSupply.sub(value); totalUpgraded = totalUpgraded.add(value); // Upgrade agent reissues the tokens upgradeAgent.upgradeFrom(msg.sender, value); Upgrade(msg.sender, upgradeAgent, value); } /** * Set an upgrade agent that handles the upgrade process */ function setUpgradeAgent(address agent) external { // Check whether the token is in a state that we could think of upgrading require(canUpgrade()); require(agent != 0x0); // Only a master can designate the next agent require(msg.sender == upgradeMaster); // Upgrade has already begun for an agent require(getUpgradeState() != UpgradeState.Upgrading); upgradeAgent = UpgradeAgent(agent); // Bad interface require(upgradeAgent.isUpgradeAgent()); // Make sure that token supplies match in source and target require(upgradeAgent.originalSupply() == totalSupply); UpgradeAgentSet(upgradeAgent); } /** * Get the state of the token upgrade. */ function getUpgradeState() public constant returns(UpgradeState) { if (!canUpgrade()) return UpgradeState.NotAllowed; else if (address(upgradeAgent) == 0x00) return UpgradeState.WaitingForAgent; else if (totalUpgraded == 0) return UpgradeState.ReadyToUpgrade; else return UpgradeState.Upgrading; } /** * Change the upgrade master. * * This allows us to set a new owner for the upgrade mechanism. */ function changeUpgradeMaster(address new_master) public { require(msg.sender == upgradeMaster); setUpgradeMaster(new_master); } /** * Internal upgrade master setter. */ function setUpgradeMaster(address new_master) private { require(new_master != 0x0); upgradeMaster = new_master; } /** * Child contract can enable to provide the condition when the upgrade can begin. */ function canUpgrade() public constant returns(bool) { return true; } }
/** * A token upgrade mechanism where users can opt-in amount of tokens to the next smart contract revision. * */
NatSpecMultiLine
getUpgradeState
function getUpgradeState() public constant returns(UpgradeState) { if (!canUpgrade()) return UpgradeState.NotAllowed; else if (address(upgradeAgent) == 0x00) return UpgradeState.WaitingForAgent; else if (totalUpgraded == 0) return UpgradeState.ReadyToUpgrade; else return UpgradeState.Upgrading; }
/** * Get the state of the token upgrade. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 2822, 3145 ] }
1,523
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
UpgradeableToken
contract UpgradeableToken is StandardToken { /** Contract / person who can set the upgrade path. This can be the same as team multisig wallet, as what it is with its default value. */ address public upgradeMaster; /** The next contract where the tokens will be migrated. */ UpgradeAgent public upgradeAgent; /** How many tokens we have upgraded by now. */ uint public totalUpgraded; /** * Upgrade states. * * - NotAllowed: The child contract has not reached a condition where the upgrade can bgun * - WaitingForAgent: Token allows upgrade, but we don't have a new agent yet * - ReadyToUpgrade: The agent is set, but not a single token has been upgraded yet * - Upgrading: Upgrade agent is set and the balance holders can upgrade their tokens * */ enum UpgradeState {Unknown, NotAllowed, WaitingForAgent, ReadyToUpgrade, Upgrading} /** * Somebody has upgraded some of his tokens. */ event Upgrade(address indexed _from, address indexed _to, uint _value); /** * New upgrade agent available. */ event UpgradeAgentSet(address agent); /** * Do not allow construction without upgrade master set. */ function UpgradeableToken(address _upgradeMaster) { setUpgradeMaster(_upgradeMaster); } /** * Allow the token holder to upgrade some of their tokens to a new contract. */ function upgrade(uint value) public { UpgradeState state = getUpgradeState(); // Ensure it's not called in a bad state require(state == UpgradeState.ReadyToUpgrade || state == UpgradeState.Upgrading); // Validate input value. require(value != 0); balances[msg.sender] = balances[msg.sender].sub(value); // Take tokens out from circulation totalSupply = totalSupply.sub(value); totalUpgraded = totalUpgraded.add(value); // Upgrade agent reissues the tokens upgradeAgent.upgradeFrom(msg.sender, value); Upgrade(msg.sender, upgradeAgent, value); } /** * Set an upgrade agent that handles the upgrade process */ function setUpgradeAgent(address agent) external { // Check whether the token is in a state that we could think of upgrading require(canUpgrade()); require(agent != 0x0); // Only a master can designate the next agent require(msg.sender == upgradeMaster); // Upgrade has already begun for an agent require(getUpgradeState() != UpgradeState.Upgrading); upgradeAgent = UpgradeAgent(agent); // Bad interface require(upgradeAgent.isUpgradeAgent()); // Make sure that token supplies match in source and target require(upgradeAgent.originalSupply() == totalSupply); UpgradeAgentSet(upgradeAgent); } /** * Get the state of the token upgrade. */ function getUpgradeState() public constant returns(UpgradeState) { if (!canUpgrade()) return UpgradeState.NotAllowed; else if (address(upgradeAgent) == 0x00) return UpgradeState.WaitingForAgent; else if (totalUpgraded == 0) return UpgradeState.ReadyToUpgrade; else return UpgradeState.Upgrading; } /** * Change the upgrade master. * * This allows us to set a new owner for the upgrade mechanism. */ function changeUpgradeMaster(address new_master) public { require(msg.sender == upgradeMaster); setUpgradeMaster(new_master); } /** * Internal upgrade master setter. */ function setUpgradeMaster(address new_master) private { require(new_master != 0x0); upgradeMaster = new_master; } /** * Child contract can enable to provide the condition when the upgrade can begin. */ function canUpgrade() public constant returns(bool) { return true; } }
/** * A token upgrade mechanism where users can opt-in amount of tokens to the next smart contract revision. * */
NatSpecMultiLine
changeUpgradeMaster
function changeUpgradeMaster(address new_master) public { require(msg.sender == upgradeMaster); setUpgradeMaster(new_master); }
/** * Change the upgrade master. * * This allows us to set a new owner for the upgrade mechanism. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 3268, 3411 ] }
1,524
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
UpgradeableToken
contract UpgradeableToken is StandardToken { /** Contract / person who can set the upgrade path. This can be the same as team multisig wallet, as what it is with its default value. */ address public upgradeMaster; /** The next contract where the tokens will be migrated. */ UpgradeAgent public upgradeAgent; /** How many tokens we have upgraded by now. */ uint public totalUpgraded; /** * Upgrade states. * * - NotAllowed: The child contract has not reached a condition where the upgrade can bgun * - WaitingForAgent: Token allows upgrade, but we don't have a new agent yet * - ReadyToUpgrade: The agent is set, but not a single token has been upgraded yet * - Upgrading: Upgrade agent is set and the balance holders can upgrade their tokens * */ enum UpgradeState {Unknown, NotAllowed, WaitingForAgent, ReadyToUpgrade, Upgrading} /** * Somebody has upgraded some of his tokens. */ event Upgrade(address indexed _from, address indexed _to, uint _value); /** * New upgrade agent available. */ event UpgradeAgentSet(address agent); /** * Do not allow construction without upgrade master set. */ function UpgradeableToken(address _upgradeMaster) { setUpgradeMaster(_upgradeMaster); } /** * Allow the token holder to upgrade some of their tokens to a new contract. */ function upgrade(uint value) public { UpgradeState state = getUpgradeState(); // Ensure it's not called in a bad state require(state == UpgradeState.ReadyToUpgrade || state == UpgradeState.Upgrading); // Validate input value. require(value != 0); balances[msg.sender] = balances[msg.sender].sub(value); // Take tokens out from circulation totalSupply = totalSupply.sub(value); totalUpgraded = totalUpgraded.add(value); // Upgrade agent reissues the tokens upgradeAgent.upgradeFrom(msg.sender, value); Upgrade(msg.sender, upgradeAgent, value); } /** * Set an upgrade agent that handles the upgrade process */ function setUpgradeAgent(address agent) external { // Check whether the token is in a state that we could think of upgrading require(canUpgrade()); require(agent != 0x0); // Only a master can designate the next agent require(msg.sender == upgradeMaster); // Upgrade has already begun for an agent require(getUpgradeState() != UpgradeState.Upgrading); upgradeAgent = UpgradeAgent(agent); // Bad interface require(upgradeAgent.isUpgradeAgent()); // Make sure that token supplies match in source and target require(upgradeAgent.originalSupply() == totalSupply); UpgradeAgentSet(upgradeAgent); } /** * Get the state of the token upgrade. */ function getUpgradeState() public constant returns(UpgradeState) { if (!canUpgrade()) return UpgradeState.NotAllowed; else if (address(upgradeAgent) == 0x00) return UpgradeState.WaitingForAgent; else if (totalUpgraded == 0) return UpgradeState.ReadyToUpgrade; else return UpgradeState.Upgrading; } /** * Change the upgrade master. * * This allows us to set a new owner for the upgrade mechanism. */ function changeUpgradeMaster(address new_master) public { require(msg.sender == upgradeMaster); setUpgradeMaster(new_master); } /** * Internal upgrade master setter. */ function setUpgradeMaster(address new_master) private { require(new_master != 0x0); upgradeMaster = new_master; } /** * Child contract can enable to provide the condition when the upgrade can begin. */ function canUpgrade() public constant returns(bool) { return true; } }
/** * A token upgrade mechanism where users can opt-in amount of tokens to the next smart contract revision. * */
NatSpecMultiLine
setUpgradeMaster
function setUpgradeMaster(address new_master) private { require(new_master != 0x0); upgradeMaster = new_master; }
/** * Internal upgrade master setter. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 3466, 3595 ] }
1,525
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
UpgradeableToken
contract UpgradeableToken is StandardToken { /** Contract / person who can set the upgrade path. This can be the same as team multisig wallet, as what it is with its default value. */ address public upgradeMaster; /** The next contract where the tokens will be migrated. */ UpgradeAgent public upgradeAgent; /** How many tokens we have upgraded by now. */ uint public totalUpgraded; /** * Upgrade states. * * - NotAllowed: The child contract has not reached a condition where the upgrade can bgun * - WaitingForAgent: Token allows upgrade, but we don't have a new agent yet * - ReadyToUpgrade: The agent is set, but not a single token has been upgraded yet * - Upgrading: Upgrade agent is set and the balance holders can upgrade their tokens * */ enum UpgradeState {Unknown, NotAllowed, WaitingForAgent, ReadyToUpgrade, Upgrading} /** * Somebody has upgraded some of his tokens. */ event Upgrade(address indexed _from, address indexed _to, uint _value); /** * New upgrade agent available. */ event UpgradeAgentSet(address agent); /** * Do not allow construction without upgrade master set. */ function UpgradeableToken(address _upgradeMaster) { setUpgradeMaster(_upgradeMaster); } /** * Allow the token holder to upgrade some of their tokens to a new contract. */ function upgrade(uint value) public { UpgradeState state = getUpgradeState(); // Ensure it's not called in a bad state require(state == UpgradeState.ReadyToUpgrade || state == UpgradeState.Upgrading); // Validate input value. require(value != 0); balances[msg.sender] = balances[msg.sender].sub(value); // Take tokens out from circulation totalSupply = totalSupply.sub(value); totalUpgraded = totalUpgraded.add(value); // Upgrade agent reissues the tokens upgradeAgent.upgradeFrom(msg.sender, value); Upgrade(msg.sender, upgradeAgent, value); } /** * Set an upgrade agent that handles the upgrade process */ function setUpgradeAgent(address agent) external { // Check whether the token is in a state that we could think of upgrading require(canUpgrade()); require(agent != 0x0); // Only a master can designate the next agent require(msg.sender == upgradeMaster); // Upgrade has already begun for an agent require(getUpgradeState() != UpgradeState.Upgrading); upgradeAgent = UpgradeAgent(agent); // Bad interface require(upgradeAgent.isUpgradeAgent()); // Make sure that token supplies match in source and target require(upgradeAgent.originalSupply() == totalSupply); UpgradeAgentSet(upgradeAgent); } /** * Get the state of the token upgrade. */ function getUpgradeState() public constant returns(UpgradeState) { if (!canUpgrade()) return UpgradeState.NotAllowed; else if (address(upgradeAgent) == 0x00) return UpgradeState.WaitingForAgent; else if (totalUpgraded == 0) return UpgradeState.ReadyToUpgrade; else return UpgradeState.Upgrading; } /** * Change the upgrade master. * * This allows us to set a new owner for the upgrade mechanism. */ function changeUpgradeMaster(address new_master) public { require(msg.sender == upgradeMaster); setUpgradeMaster(new_master); } /** * Internal upgrade master setter. */ function setUpgradeMaster(address new_master) private { require(new_master != 0x0); upgradeMaster = new_master; } /** * Child contract can enable to provide the condition when the upgrade can begin. */ function canUpgrade() public constant returns(bool) { return true; } }
/** * A token upgrade mechanism where users can opt-in amount of tokens to the next smart contract revision. * */
NatSpecMultiLine
canUpgrade
function canUpgrade() public constant returns(bool) { return true; }
/** * Child contract can enable to provide the condition when the upgrade can begin. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 3697, 3777 ] }
1,526
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
CrowdsaleToken
contract CrowdsaleToken is ReleasableToken, MintableToken, UpgradeableToken, FractionalERC20 { event UpdatedTokenInformation(string newName, string newSymbol); string public name; string public symbol; /** * Construct the token. * * This token must be created through a team multisig wallet, so that it is owned by that wallet. * * @param _name Token name * @param _symbol Token symbol - typically it's all caps * @param _initialSupply How many tokens we start with * @param _decimals Number of decimal places * @param _mintable Are new tokens created over the crowdsale or do we distribute only the initial supply? Note that when the token becomes transferable the minting always ends. */ function CrowdsaleToken(string _name, string _symbol, uint _initialSupply, uint8 _decimals, address _multisig, bool _mintable) UpgradeableToken(_multisig) MintableToken(_initialSupply, _multisig, _mintable) { name = _name; symbol = _symbol; decimals = _decimals; } /** * When token is released to be transferable, prohibit new token creation. */ function releaseTokenTransfer() public onlyReleaseAgent { mintingFinished = true; super.releaseTokenTransfer(); } /** * Allow upgrade agent functionality to kick in only if the crowdsale was a success. */ function canUpgrade() public constant returns(bool) { return released && super.canUpgrade(); } /** * Owner can update token information here */ function setTokenInformation(string _name, string _symbol) onlyOwner { name = _name; symbol = _symbol; UpdatedTokenInformation(name, symbol); } }
/** * A crowdsale token. * * An ERC-20 token designed specifically for crowdsales with investor protection and further development path. * * - The token transfer() is disabled until the crowdsale is over * - The token contract gives an opt-in upgrade path to a new contract * - The same token can be part of several crowdsales through the approve() mechanism * - The token can be capped (supply set in the constructor) or uncapped (crowdsale contract can mint new tokens) * */
NatSpecMultiLine
CrowdsaleToken
function CrowdsaleToken(string _name, string _symbol, uint _initialSupply, uint8 _decimals, address _multisig, bool _mintable) UpgradeableToken(_multisig) MintableToken(_initialSupply, _multisig, _mintable) { name = _name; symbol = _symbol; decimals = _decimals; }
/** * Construct the token. * * This token must be created through a team multisig wallet, so that it is owned by that wallet. * * @param _name Token name * @param _symbol Token symbol - typically it's all caps * @param _initialSupply How many tokens we start with * @param _decimals Number of decimal places * @param _mintable Are new tokens created over the crowdsale or do we distribute only the initial supply? Note that when the token becomes transferable the minting always ends. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 751, 1041 ] }
1,527
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
CrowdsaleToken
contract CrowdsaleToken is ReleasableToken, MintableToken, UpgradeableToken, FractionalERC20 { event UpdatedTokenInformation(string newName, string newSymbol); string public name; string public symbol; /** * Construct the token. * * This token must be created through a team multisig wallet, so that it is owned by that wallet. * * @param _name Token name * @param _symbol Token symbol - typically it's all caps * @param _initialSupply How many tokens we start with * @param _decimals Number of decimal places * @param _mintable Are new tokens created over the crowdsale or do we distribute only the initial supply? Note that when the token becomes transferable the minting always ends. */ function CrowdsaleToken(string _name, string _symbol, uint _initialSupply, uint8 _decimals, address _multisig, bool _mintable) UpgradeableToken(_multisig) MintableToken(_initialSupply, _multisig, _mintable) { name = _name; symbol = _symbol; decimals = _decimals; } /** * When token is released to be transferable, prohibit new token creation. */ function releaseTokenTransfer() public onlyReleaseAgent { mintingFinished = true; super.releaseTokenTransfer(); } /** * Allow upgrade agent functionality to kick in only if the crowdsale was a success. */ function canUpgrade() public constant returns(bool) { return released && super.canUpgrade(); } /** * Owner can update token information here */ function setTokenInformation(string _name, string _symbol) onlyOwner { name = _name; symbol = _symbol; UpdatedTokenInformation(name, symbol); } }
/** * A crowdsale token. * * An ERC-20 token designed specifically for crowdsales with investor protection and further development path. * * - The token transfer() is disabled until the crowdsale is over * - The token contract gives an opt-in upgrade path to a new contract * - The same token can be part of several crowdsales through the approve() mechanism * - The token can be capped (supply set in the constructor) or uncapped (crowdsale contract can mint new tokens) * */
NatSpecMultiLine
releaseTokenTransfer
function releaseTokenTransfer() public onlyReleaseAgent { mintingFinished = true; super.releaseTokenTransfer(); }
/** * When token is released to be transferable, prohibit new token creation. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 1136, 1265 ] }
1,528
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
CrowdsaleToken
contract CrowdsaleToken is ReleasableToken, MintableToken, UpgradeableToken, FractionalERC20 { event UpdatedTokenInformation(string newName, string newSymbol); string public name; string public symbol; /** * Construct the token. * * This token must be created through a team multisig wallet, so that it is owned by that wallet. * * @param _name Token name * @param _symbol Token symbol - typically it's all caps * @param _initialSupply How many tokens we start with * @param _decimals Number of decimal places * @param _mintable Are new tokens created over the crowdsale or do we distribute only the initial supply? Note that when the token becomes transferable the minting always ends. */ function CrowdsaleToken(string _name, string _symbol, uint _initialSupply, uint8 _decimals, address _multisig, bool _mintable) UpgradeableToken(_multisig) MintableToken(_initialSupply, _multisig, _mintable) { name = _name; symbol = _symbol; decimals = _decimals; } /** * When token is released to be transferable, prohibit new token creation. */ function releaseTokenTransfer() public onlyReleaseAgent { mintingFinished = true; super.releaseTokenTransfer(); } /** * Allow upgrade agent functionality to kick in only if the crowdsale was a success. */ function canUpgrade() public constant returns(bool) { return released && super.canUpgrade(); } /** * Owner can update token information here */ function setTokenInformation(string _name, string _symbol) onlyOwner { name = _name; symbol = _symbol; UpdatedTokenInformation(name, symbol); } }
/** * A crowdsale token. * * An ERC-20 token designed specifically for crowdsales with investor protection and further development path. * * - The token transfer() is disabled until the crowdsale is over * - The token contract gives an opt-in upgrade path to a new contract * - The same token can be part of several crowdsales through the approve() mechanism * - The token can be capped (supply set in the constructor) or uncapped (crowdsale contract can mint new tokens) * */
NatSpecMultiLine
canUpgrade
function canUpgrade() public constant returns(bool) { return released && super.canUpgrade(); }
/** * Allow upgrade agent functionality to kick in only if the crowdsale was a success. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 1370, 1475 ] }
1,529
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
CrowdsaleToken
contract CrowdsaleToken is ReleasableToken, MintableToken, UpgradeableToken, FractionalERC20 { event UpdatedTokenInformation(string newName, string newSymbol); string public name; string public symbol; /** * Construct the token. * * This token must be created through a team multisig wallet, so that it is owned by that wallet. * * @param _name Token name * @param _symbol Token symbol - typically it's all caps * @param _initialSupply How many tokens we start with * @param _decimals Number of decimal places * @param _mintable Are new tokens created over the crowdsale or do we distribute only the initial supply? Note that when the token becomes transferable the minting always ends. */ function CrowdsaleToken(string _name, string _symbol, uint _initialSupply, uint8 _decimals, address _multisig, bool _mintable) UpgradeableToken(_multisig) MintableToken(_initialSupply, _multisig, _mintable) { name = _name; symbol = _symbol; decimals = _decimals; } /** * When token is released to be transferable, prohibit new token creation. */ function releaseTokenTransfer() public onlyReleaseAgent { mintingFinished = true; super.releaseTokenTransfer(); } /** * Allow upgrade agent functionality to kick in only if the crowdsale was a success. */ function canUpgrade() public constant returns(bool) { return released && super.canUpgrade(); } /** * Owner can update token information here */ function setTokenInformation(string _name, string _symbol) onlyOwner { name = _name; symbol = _symbol; UpdatedTokenInformation(name, symbol); } }
/** * A crowdsale token. * * An ERC-20 token designed specifically for crowdsales with investor protection and further development path. * * - The token transfer() is disabled until the crowdsale is over * - The token contract gives an opt-in upgrade path to a new contract * - The same token can be part of several crowdsales through the approve() mechanism * - The token can be capped (supply set in the constructor) or uncapped (crowdsale contract can mint new tokens) * */
NatSpecMultiLine
setTokenInformation
function setTokenInformation(string _name, string _symbol) onlyOwner { name = _name; symbol = _symbol; UpdatedTokenInformation(name, symbol); }
/** * Owner can update token information here */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 1538, 1704 ] }
1,530
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
Crowdsale
contract Crowdsale is Haltable { using SafeMath for uint; /* The token we are selling */ CrowdsaleToken public token; /* How we are going to price our offering */ PricingStrategy public pricingStrategy; /* How we are going to limit our offering */ CeilingStrategy public ceilingStrategy; /* Post-success callback */ FinalizeAgent public finalizeAgent; /* ether will be transferred to this address */ address public multisigWallet; /* if the funding goal is not reached, investors may withdraw their funds */ uint public minimumFundingGoal; /* the funding cannot exceed this cap; may be set later on during the crowdsale */ uint public weiFundingCap = 0; /* the starting block number of the crowdsale */ uint public startsAt; /* the ending block number of the crowdsale */ uint public endsAt; /* the number of tokens already sold through this contract*/ uint public tokensSold = 0; /* How many wei of funding we have raised */ uint public weiRaised = 0; /* How many distinct addresses have invested */ uint public investorCount = 0; /* How many wei we have returned back to the contract after a failed crowdfund. */ uint public loadedRefund = 0; /* How many wei we have given back to investors.*/ uint public weiRefunded = 0; /* Has this crowdsale been finalized */ bool public finalized; /* Do we need to have a unique contributor id for each customer */ bool public requireCustomerId; /** How many ETH each address has invested in this crowdsale */ mapping (address => uint) public investedAmountOf; /** How many tokens this crowdsale has credited for each investor address */ mapping (address => uint) public tokenAmountOf; /** Addresses that are allowed to invest even before ICO offical opens. For testing, for ICO partners, etc. */ mapping (address => bool) public earlyParticipantWhitelist; /** This is for manual testing of the interaction with the owner's wallet. You can set it to any value and inspect this in a blockchain explorer to see that crowdsale interaction works. */ uint8 public ownerTestValue; /** State machine * * - Prefunding: We have not reached the starting block yet * - Funding: Active crowdsale * - Success: Minimum funding goal reached * - Failure: Minimum funding goal not reached before the ending block * - Finalized: The finalize function has been called and succesfully executed * - Refunding: Refunds are loaded on the contract to be reclaimed by investors. */ enum State{Unknown, PreFunding, Funding, Success, Failure, Finalized, Refunding} // A new investment was made event Invested(address investor, uint weiAmount, uint tokenAmount, uint128 customerId); // Refund was processed for a contributor event Refund(address investor, uint weiAmount); // The rules about what kind of investments we accept were changed event InvestmentPolicyChanged(bool requireCId); // Address early participation whitelist status changed event Whitelisted(address addr, bool status); // Crowdsale's finalize function has been called event Finalized(); // A new funding cap has been set event FundingCapSet(uint newFundingCap); function Crowdsale(address _multisigWallet, uint _start, uint _end, uint _minimumFundingGoal) internal { setMultisig(_multisigWallet); // Don't mess the dates require(_start != 0 && _end != 0); require(block.number < _start && _start < _end); startsAt = _start; endsAt = _end; // Minimum funding goal can be zero minimumFundingGoal = _minimumFundingGoal; } /** * Don't expect to just send in money and get tokens. */ function() payable { require(false); } /** * Make an investment. * * Crowdsale must be running for one to invest. * We must have not pressed the emergency brake. * * @param receiver The Ethereum address who receives the tokens * @param customerId (optional) UUID v4 to track the successful payments on the server side * */ function investInternal(address receiver, uint128 customerId) stopInEmergency notFinished private { // Determine if it's a good time to accept investment from this participant if (getState() == State.PreFunding) { // Are we whitelisted for early deposit require(earlyParticipantWhitelist[receiver]); } uint weiAmount = ceilingStrategy.weiAllowedToReceive(msg.value, weiRaised, investedAmountOf[receiver], weiFundingCap); uint tokenAmount = pricingStrategy.calculatePrice(weiAmount, weiRaised, tokensSold, msg.sender, token.decimals()); // Dust transaction if no tokens can be given require(tokenAmount != 0); if (investedAmountOf[receiver] == 0) { // A new investor investorCount++; } updateInvestorFunds(tokenAmount, weiAmount, receiver, customerId); // Pocket the money multisigWallet.transfer(weiAmount); // Return excess of money uint weiToReturn = msg.value.sub(weiAmount); if (weiToReturn > 0) { msg.sender.transfer(weiToReturn); } } /** * Preallocate tokens for the early investors. * * Preallocated tokens have been sold before the actual crowdsale opens. * This function mints the tokens and moves the crowdsale needle. * * No money is exchanged, as the crowdsale team already have received the payment. * * @param fullTokens tokens as full tokens - decimal places added internally * @param weiPrice Price of a single full token in wei * */ function preallocate(address receiver, uint fullTokens, uint weiPrice) public onlyOwner notFinished { require(receiver != address(0)); uint tokenAmount = fullTokens.mul(10**uint(token.decimals())); require(tokenAmount != 0); uint weiAmount = weiPrice.mul(tokenAmount); // This can also be 0, in which case we give out tokens for free updateInvestorFunds(tokenAmount, weiAmount, receiver , 0); } /** * Private function to update accounting in the crowdsale. */ function updateInvestorFunds(uint tokenAmount, uint weiAmount, address receiver, uint128 customerId) private { // Update investor investedAmountOf[receiver] = investedAmountOf[receiver].add(weiAmount); tokenAmountOf[receiver] = tokenAmountOf[receiver].add(tokenAmount); // Update totals weiRaised = weiRaised.add(weiAmount); tokensSold = tokensSold.add(tokenAmount); assignTokens(receiver, tokenAmount); // Tell us that the investment was completed successfully Invested(receiver, weiAmount, tokenAmount, customerId); } /** * Allow the owner to set a funding cap on the crowdsale. * The new cap should be higher than the minimum funding goal. * * @param newCap minimum target cap that may be relaxed if it was already broken. */ function setFundingCap(uint newCap) public onlyOwner notFinished { weiFundingCap = ceilingStrategy.relaxFundingCap(newCap, weiRaised); require(weiFundingCap >= minimumFundingGoal); FundingCapSet(weiFundingCap); } /** * Invest to tokens, recognize the payer. * */ function buyWithCustomerId(uint128 customerId) public payable { require(customerId != 0); // UUIDv4 sanity check investInternal(msg.sender, customerId); } /** * The basic entry point to participate in the crowdsale process. * * Pay for funding, get invested tokens back in the sender address. */ function buy() public payable { require(!requireCustomerId); // Crowdsale needs to track participants for thank you email investInternal(msg.sender, 0); } /** * Finalize a succcesful crowdsale. * * The owner can trigger a call the contract that provides post-crowdsale actions, like releasing the tokens. */ function finalize() public inState(State.Success) onlyOwner stopInEmergency { finalizeAgent.finalizeCrowdsale(token); finalized = true; Finalized(); } /** * Set policy do we need to have server-side customer ids for the investments. * */ function setRequireCustomerId(bool value) public onlyOwner stopInEmergency { requireCustomerId = value; InvestmentPolicyChanged(requireCustomerId); } /** * Allow addresses to do early participation. * */ function setEarlyParticipantWhitelist(address addr, bool status) public onlyOwner notFinished stopInEmergency { earlyParticipantWhitelist[addr] = status; Whitelisted(addr, status); } /** * Allow to (re)set pricing strategy. */ function setPricingStrategy(PricingStrategy addr) internal { // Disallow setting a bad agent require(addr.isPricingStrategy()); pricingStrategy = addr; } /** * Allow to (re)set ceiling strategy. */ function setCeilingStrategy(CeilingStrategy addr) internal { // Disallow setting a bad agent require(addr.isCeilingStrategy()); ceilingStrategy = addr; } /** * Allow to (re)set finalize agent. */ function setFinalizeAgent(FinalizeAgent addr) internal { // Disallow setting a bad agent require(addr.isFinalizeAgent()); finalizeAgent = addr; require(isFinalizerSane()); } /** * Internal setter for the multisig wallet */ function setMultisig(address addr) internal { require(addr != 0); multisigWallet = addr; } /** * Allow load refunds back on the contract for the refunding. * * The team can transfer the funds back on the smart contract in the case that the minimum goal was not reached. */ function loadRefund() public payable inState(State.Failure) stopInEmergency { require(msg.value >= weiRaised); require(weiRefunded == 0); uint excedent = msg.value.sub(weiRaised); loadedRefund = loadedRefund.add(msg.value.sub(excedent)); investedAmountOf[msg.sender].add(excedent); } /** * Investors can claim refund. */ function refund() public inState(State.Refunding) stopInEmergency { uint weiValue = investedAmountOf[msg.sender]; require(weiValue != 0); investedAmountOf[msg.sender] = 0; weiRefunded = weiRefunded.add(weiValue); Refund(msg.sender, weiValue); msg.sender.transfer(weiValue); } /** * @return true if the crowdsale has raised enough money to be a success */ function isMinimumGoalReached() public constant returns (bool reached) { return weiRaised >= minimumFundingGoal; } /** * Check if the contract relationship looks good. */ function isFinalizerSane() public constant returns (bool sane) { return finalizeAgent.isSane(token); } /** * Crowdfund state machine management. * * This function has the timed transition builtin. * So there is no chance of the variable being stale. */ function getState() public constant returns (State) { if (finalized) return State.Finalized; else if (block.number < startsAt) return State.PreFunding; else if (block.number <= endsAt && !ceilingStrategy.isCrowdsaleFull(weiRaised, weiFundingCap)) return State.Funding; else if (isMinimumGoalReached()) return State.Success; else if (!isMinimumGoalReached() && weiRaised > 0 && loadedRefund >= weiRaised) return State.Refunding; else return State.Failure; } /** This is for manual testing of multisig wallet interaction */ function setOwnerTestValue(uint8 val) public onlyOwner stopInEmergency { ownerTestValue = val; } function assignTokens(address receiver, uint tokenAmount) private { token.mint(receiver, tokenAmount); } /** Interface marker. */ function isCrowdsale() public constant returns (bool) { return true; } // // Modifiers // /** Modifier allowing execution only if the crowdsale is currently running. */ modifier inState(State state) { require(getState() == state); _; } modifier notFinished() { State current_state = getState(); require(current_state == State.PreFunding || current_state == State.Funding); _; } }
/** * Abstract base contract for token sales. * * Handles * - start and end dates * - accepting investments * - minimum funding goal and refund * - various statistics during the crowdfund * - different pricing strategies * - different investment policies (require server side customer id, allow only whitelisted addresses) * */
NatSpecMultiLine
function() payable { require(false); }
/** * Don't expect to just send in money and get tokens. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 3783, 3832 ] }
1,531
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
Crowdsale
contract Crowdsale is Haltable { using SafeMath for uint; /* The token we are selling */ CrowdsaleToken public token; /* How we are going to price our offering */ PricingStrategy public pricingStrategy; /* How we are going to limit our offering */ CeilingStrategy public ceilingStrategy; /* Post-success callback */ FinalizeAgent public finalizeAgent; /* ether will be transferred to this address */ address public multisigWallet; /* if the funding goal is not reached, investors may withdraw their funds */ uint public minimumFundingGoal; /* the funding cannot exceed this cap; may be set later on during the crowdsale */ uint public weiFundingCap = 0; /* the starting block number of the crowdsale */ uint public startsAt; /* the ending block number of the crowdsale */ uint public endsAt; /* the number of tokens already sold through this contract*/ uint public tokensSold = 0; /* How many wei of funding we have raised */ uint public weiRaised = 0; /* How many distinct addresses have invested */ uint public investorCount = 0; /* How many wei we have returned back to the contract after a failed crowdfund. */ uint public loadedRefund = 0; /* How many wei we have given back to investors.*/ uint public weiRefunded = 0; /* Has this crowdsale been finalized */ bool public finalized; /* Do we need to have a unique contributor id for each customer */ bool public requireCustomerId; /** How many ETH each address has invested in this crowdsale */ mapping (address => uint) public investedAmountOf; /** How many tokens this crowdsale has credited for each investor address */ mapping (address => uint) public tokenAmountOf; /** Addresses that are allowed to invest even before ICO offical opens. For testing, for ICO partners, etc. */ mapping (address => bool) public earlyParticipantWhitelist; /** This is for manual testing of the interaction with the owner's wallet. You can set it to any value and inspect this in a blockchain explorer to see that crowdsale interaction works. */ uint8 public ownerTestValue; /** State machine * * - Prefunding: We have not reached the starting block yet * - Funding: Active crowdsale * - Success: Minimum funding goal reached * - Failure: Minimum funding goal not reached before the ending block * - Finalized: The finalize function has been called and succesfully executed * - Refunding: Refunds are loaded on the contract to be reclaimed by investors. */ enum State{Unknown, PreFunding, Funding, Success, Failure, Finalized, Refunding} // A new investment was made event Invested(address investor, uint weiAmount, uint tokenAmount, uint128 customerId); // Refund was processed for a contributor event Refund(address investor, uint weiAmount); // The rules about what kind of investments we accept were changed event InvestmentPolicyChanged(bool requireCId); // Address early participation whitelist status changed event Whitelisted(address addr, bool status); // Crowdsale's finalize function has been called event Finalized(); // A new funding cap has been set event FundingCapSet(uint newFundingCap); function Crowdsale(address _multisigWallet, uint _start, uint _end, uint _minimumFundingGoal) internal { setMultisig(_multisigWallet); // Don't mess the dates require(_start != 0 && _end != 0); require(block.number < _start && _start < _end); startsAt = _start; endsAt = _end; // Minimum funding goal can be zero minimumFundingGoal = _minimumFundingGoal; } /** * Don't expect to just send in money and get tokens. */ function() payable { require(false); } /** * Make an investment. * * Crowdsale must be running for one to invest. * We must have not pressed the emergency brake. * * @param receiver The Ethereum address who receives the tokens * @param customerId (optional) UUID v4 to track the successful payments on the server side * */ function investInternal(address receiver, uint128 customerId) stopInEmergency notFinished private { // Determine if it's a good time to accept investment from this participant if (getState() == State.PreFunding) { // Are we whitelisted for early deposit require(earlyParticipantWhitelist[receiver]); } uint weiAmount = ceilingStrategy.weiAllowedToReceive(msg.value, weiRaised, investedAmountOf[receiver], weiFundingCap); uint tokenAmount = pricingStrategy.calculatePrice(weiAmount, weiRaised, tokensSold, msg.sender, token.decimals()); // Dust transaction if no tokens can be given require(tokenAmount != 0); if (investedAmountOf[receiver] == 0) { // A new investor investorCount++; } updateInvestorFunds(tokenAmount, weiAmount, receiver, customerId); // Pocket the money multisigWallet.transfer(weiAmount); // Return excess of money uint weiToReturn = msg.value.sub(weiAmount); if (weiToReturn > 0) { msg.sender.transfer(weiToReturn); } } /** * Preallocate tokens for the early investors. * * Preallocated tokens have been sold before the actual crowdsale opens. * This function mints the tokens and moves the crowdsale needle. * * No money is exchanged, as the crowdsale team already have received the payment. * * @param fullTokens tokens as full tokens - decimal places added internally * @param weiPrice Price of a single full token in wei * */ function preallocate(address receiver, uint fullTokens, uint weiPrice) public onlyOwner notFinished { require(receiver != address(0)); uint tokenAmount = fullTokens.mul(10**uint(token.decimals())); require(tokenAmount != 0); uint weiAmount = weiPrice.mul(tokenAmount); // This can also be 0, in which case we give out tokens for free updateInvestorFunds(tokenAmount, weiAmount, receiver , 0); } /** * Private function to update accounting in the crowdsale. */ function updateInvestorFunds(uint tokenAmount, uint weiAmount, address receiver, uint128 customerId) private { // Update investor investedAmountOf[receiver] = investedAmountOf[receiver].add(weiAmount); tokenAmountOf[receiver] = tokenAmountOf[receiver].add(tokenAmount); // Update totals weiRaised = weiRaised.add(weiAmount); tokensSold = tokensSold.add(tokenAmount); assignTokens(receiver, tokenAmount); // Tell us that the investment was completed successfully Invested(receiver, weiAmount, tokenAmount, customerId); } /** * Allow the owner to set a funding cap on the crowdsale. * The new cap should be higher than the minimum funding goal. * * @param newCap minimum target cap that may be relaxed if it was already broken. */ function setFundingCap(uint newCap) public onlyOwner notFinished { weiFundingCap = ceilingStrategy.relaxFundingCap(newCap, weiRaised); require(weiFundingCap >= minimumFundingGoal); FundingCapSet(weiFundingCap); } /** * Invest to tokens, recognize the payer. * */ function buyWithCustomerId(uint128 customerId) public payable { require(customerId != 0); // UUIDv4 sanity check investInternal(msg.sender, customerId); } /** * The basic entry point to participate in the crowdsale process. * * Pay for funding, get invested tokens back in the sender address. */ function buy() public payable { require(!requireCustomerId); // Crowdsale needs to track participants for thank you email investInternal(msg.sender, 0); } /** * Finalize a succcesful crowdsale. * * The owner can trigger a call the contract that provides post-crowdsale actions, like releasing the tokens. */ function finalize() public inState(State.Success) onlyOwner stopInEmergency { finalizeAgent.finalizeCrowdsale(token); finalized = true; Finalized(); } /** * Set policy do we need to have server-side customer ids for the investments. * */ function setRequireCustomerId(bool value) public onlyOwner stopInEmergency { requireCustomerId = value; InvestmentPolicyChanged(requireCustomerId); } /** * Allow addresses to do early participation. * */ function setEarlyParticipantWhitelist(address addr, bool status) public onlyOwner notFinished stopInEmergency { earlyParticipantWhitelist[addr] = status; Whitelisted(addr, status); } /** * Allow to (re)set pricing strategy. */ function setPricingStrategy(PricingStrategy addr) internal { // Disallow setting a bad agent require(addr.isPricingStrategy()); pricingStrategy = addr; } /** * Allow to (re)set ceiling strategy. */ function setCeilingStrategy(CeilingStrategy addr) internal { // Disallow setting a bad agent require(addr.isCeilingStrategy()); ceilingStrategy = addr; } /** * Allow to (re)set finalize agent. */ function setFinalizeAgent(FinalizeAgent addr) internal { // Disallow setting a bad agent require(addr.isFinalizeAgent()); finalizeAgent = addr; require(isFinalizerSane()); } /** * Internal setter for the multisig wallet */ function setMultisig(address addr) internal { require(addr != 0); multisigWallet = addr; } /** * Allow load refunds back on the contract for the refunding. * * The team can transfer the funds back on the smart contract in the case that the minimum goal was not reached. */ function loadRefund() public payable inState(State.Failure) stopInEmergency { require(msg.value >= weiRaised); require(weiRefunded == 0); uint excedent = msg.value.sub(weiRaised); loadedRefund = loadedRefund.add(msg.value.sub(excedent)); investedAmountOf[msg.sender].add(excedent); } /** * Investors can claim refund. */ function refund() public inState(State.Refunding) stopInEmergency { uint weiValue = investedAmountOf[msg.sender]; require(weiValue != 0); investedAmountOf[msg.sender] = 0; weiRefunded = weiRefunded.add(weiValue); Refund(msg.sender, weiValue); msg.sender.transfer(weiValue); } /** * @return true if the crowdsale has raised enough money to be a success */ function isMinimumGoalReached() public constant returns (bool reached) { return weiRaised >= minimumFundingGoal; } /** * Check if the contract relationship looks good. */ function isFinalizerSane() public constant returns (bool sane) { return finalizeAgent.isSane(token); } /** * Crowdfund state machine management. * * This function has the timed transition builtin. * So there is no chance of the variable being stale. */ function getState() public constant returns (State) { if (finalized) return State.Finalized; else if (block.number < startsAt) return State.PreFunding; else if (block.number <= endsAt && !ceilingStrategy.isCrowdsaleFull(weiRaised, weiFundingCap)) return State.Funding; else if (isMinimumGoalReached()) return State.Success; else if (!isMinimumGoalReached() && weiRaised > 0 && loadedRefund >= weiRaised) return State.Refunding; else return State.Failure; } /** This is for manual testing of multisig wallet interaction */ function setOwnerTestValue(uint8 val) public onlyOwner stopInEmergency { ownerTestValue = val; } function assignTokens(address receiver, uint tokenAmount) private { token.mint(receiver, tokenAmount); } /** Interface marker. */ function isCrowdsale() public constant returns (bool) { return true; } // // Modifiers // /** Modifier allowing execution only if the crowdsale is currently running. */ modifier inState(State state) { require(getState() == state); _; } modifier notFinished() { State current_state = getState(); require(current_state == State.PreFunding || current_state == State.Funding); _; } }
/** * Abstract base contract for token sales. * * Handles * - start and end dates * - accepting investments * - minimum funding goal and refund * - various statistics during the crowdfund * - different pricing strategies * - different investment policies (require server side customer id, allow only whitelisted addresses) * */
NatSpecMultiLine
investInternal
function investInternal(address receiver, uint128 customerId) stopInEmergency notFinished private { // Determine if it's a good time to accept investment from this participant if (getState() == State.PreFunding) { // Are we whitelisted for early deposit require(earlyParticipantWhitelist[receiver]); } uint weiAmount = ceilingStrategy.weiAllowedToReceive(msg.value, weiRaised, investedAmountOf[receiver], weiFundingCap); uint tokenAmount = pricingStrategy.calculatePrice(weiAmount, weiRaised, tokensSold, msg.sender, token.decimals()); // Dust transaction if no tokens can be given require(tokenAmount != 0); if (investedAmountOf[receiver] == 0) { // A new investor investorCount++; } updateInvestorFunds(tokenAmount, weiAmount, receiver, customerId); // Pocket the money multisigWallet.transfer(weiAmount); // Return excess of money uint weiToReturn = msg.value.sub(weiAmount); if (weiToReturn > 0) { msg.sender.transfer(weiToReturn); } }
/** * Make an investment. * * Crowdsale must be running for one to invest. * We must have not pressed the emergency brake. * * @param receiver The Ethereum address who receives the tokens * @param customerId (optional) UUID v4 to track the successful payments on the server side * */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 4158, 5232 ] }
1,532
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
Crowdsale
contract Crowdsale is Haltable { using SafeMath for uint; /* The token we are selling */ CrowdsaleToken public token; /* How we are going to price our offering */ PricingStrategy public pricingStrategy; /* How we are going to limit our offering */ CeilingStrategy public ceilingStrategy; /* Post-success callback */ FinalizeAgent public finalizeAgent; /* ether will be transferred to this address */ address public multisigWallet; /* if the funding goal is not reached, investors may withdraw their funds */ uint public minimumFundingGoal; /* the funding cannot exceed this cap; may be set later on during the crowdsale */ uint public weiFundingCap = 0; /* the starting block number of the crowdsale */ uint public startsAt; /* the ending block number of the crowdsale */ uint public endsAt; /* the number of tokens already sold through this contract*/ uint public tokensSold = 0; /* How many wei of funding we have raised */ uint public weiRaised = 0; /* How many distinct addresses have invested */ uint public investorCount = 0; /* How many wei we have returned back to the contract after a failed crowdfund. */ uint public loadedRefund = 0; /* How many wei we have given back to investors.*/ uint public weiRefunded = 0; /* Has this crowdsale been finalized */ bool public finalized; /* Do we need to have a unique contributor id for each customer */ bool public requireCustomerId; /** How many ETH each address has invested in this crowdsale */ mapping (address => uint) public investedAmountOf; /** How many tokens this crowdsale has credited for each investor address */ mapping (address => uint) public tokenAmountOf; /** Addresses that are allowed to invest even before ICO offical opens. For testing, for ICO partners, etc. */ mapping (address => bool) public earlyParticipantWhitelist; /** This is for manual testing of the interaction with the owner's wallet. You can set it to any value and inspect this in a blockchain explorer to see that crowdsale interaction works. */ uint8 public ownerTestValue; /** State machine * * - Prefunding: We have not reached the starting block yet * - Funding: Active crowdsale * - Success: Minimum funding goal reached * - Failure: Minimum funding goal not reached before the ending block * - Finalized: The finalize function has been called and succesfully executed * - Refunding: Refunds are loaded on the contract to be reclaimed by investors. */ enum State{Unknown, PreFunding, Funding, Success, Failure, Finalized, Refunding} // A new investment was made event Invested(address investor, uint weiAmount, uint tokenAmount, uint128 customerId); // Refund was processed for a contributor event Refund(address investor, uint weiAmount); // The rules about what kind of investments we accept were changed event InvestmentPolicyChanged(bool requireCId); // Address early participation whitelist status changed event Whitelisted(address addr, bool status); // Crowdsale's finalize function has been called event Finalized(); // A new funding cap has been set event FundingCapSet(uint newFundingCap); function Crowdsale(address _multisigWallet, uint _start, uint _end, uint _minimumFundingGoal) internal { setMultisig(_multisigWallet); // Don't mess the dates require(_start != 0 && _end != 0); require(block.number < _start && _start < _end); startsAt = _start; endsAt = _end; // Minimum funding goal can be zero minimumFundingGoal = _minimumFundingGoal; } /** * Don't expect to just send in money and get tokens. */ function() payable { require(false); } /** * Make an investment. * * Crowdsale must be running for one to invest. * We must have not pressed the emergency brake. * * @param receiver The Ethereum address who receives the tokens * @param customerId (optional) UUID v4 to track the successful payments on the server side * */ function investInternal(address receiver, uint128 customerId) stopInEmergency notFinished private { // Determine if it's a good time to accept investment from this participant if (getState() == State.PreFunding) { // Are we whitelisted for early deposit require(earlyParticipantWhitelist[receiver]); } uint weiAmount = ceilingStrategy.weiAllowedToReceive(msg.value, weiRaised, investedAmountOf[receiver], weiFundingCap); uint tokenAmount = pricingStrategy.calculatePrice(weiAmount, weiRaised, tokensSold, msg.sender, token.decimals()); // Dust transaction if no tokens can be given require(tokenAmount != 0); if (investedAmountOf[receiver] == 0) { // A new investor investorCount++; } updateInvestorFunds(tokenAmount, weiAmount, receiver, customerId); // Pocket the money multisigWallet.transfer(weiAmount); // Return excess of money uint weiToReturn = msg.value.sub(weiAmount); if (weiToReturn > 0) { msg.sender.transfer(weiToReturn); } } /** * Preallocate tokens for the early investors. * * Preallocated tokens have been sold before the actual crowdsale opens. * This function mints the tokens and moves the crowdsale needle. * * No money is exchanged, as the crowdsale team already have received the payment. * * @param fullTokens tokens as full tokens - decimal places added internally * @param weiPrice Price of a single full token in wei * */ function preallocate(address receiver, uint fullTokens, uint weiPrice) public onlyOwner notFinished { require(receiver != address(0)); uint tokenAmount = fullTokens.mul(10**uint(token.decimals())); require(tokenAmount != 0); uint weiAmount = weiPrice.mul(tokenAmount); // This can also be 0, in which case we give out tokens for free updateInvestorFunds(tokenAmount, weiAmount, receiver , 0); } /** * Private function to update accounting in the crowdsale. */ function updateInvestorFunds(uint tokenAmount, uint weiAmount, address receiver, uint128 customerId) private { // Update investor investedAmountOf[receiver] = investedAmountOf[receiver].add(weiAmount); tokenAmountOf[receiver] = tokenAmountOf[receiver].add(tokenAmount); // Update totals weiRaised = weiRaised.add(weiAmount); tokensSold = tokensSold.add(tokenAmount); assignTokens(receiver, tokenAmount); // Tell us that the investment was completed successfully Invested(receiver, weiAmount, tokenAmount, customerId); } /** * Allow the owner to set a funding cap on the crowdsale. * The new cap should be higher than the minimum funding goal. * * @param newCap minimum target cap that may be relaxed if it was already broken. */ function setFundingCap(uint newCap) public onlyOwner notFinished { weiFundingCap = ceilingStrategy.relaxFundingCap(newCap, weiRaised); require(weiFundingCap >= minimumFundingGoal); FundingCapSet(weiFundingCap); } /** * Invest to tokens, recognize the payer. * */ function buyWithCustomerId(uint128 customerId) public payable { require(customerId != 0); // UUIDv4 sanity check investInternal(msg.sender, customerId); } /** * The basic entry point to participate in the crowdsale process. * * Pay for funding, get invested tokens back in the sender address. */ function buy() public payable { require(!requireCustomerId); // Crowdsale needs to track participants for thank you email investInternal(msg.sender, 0); } /** * Finalize a succcesful crowdsale. * * The owner can trigger a call the contract that provides post-crowdsale actions, like releasing the tokens. */ function finalize() public inState(State.Success) onlyOwner stopInEmergency { finalizeAgent.finalizeCrowdsale(token); finalized = true; Finalized(); } /** * Set policy do we need to have server-side customer ids for the investments. * */ function setRequireCustomerId(bool value) public onlyOwner stopInEmergency { requireCustomerId = value; InvestmentPolicyChanged(requireCustomerId); } /** * Allow addresses to do early participation. * */ function setEarlyParticipantWhitelist(address addr, bool status) public onlyOwner notFinished stopInEmergency { earlyParticipantWhitelist[addr] = status; Whitelisted(addr, status); } /** * Allow to (re)set pricing strategy. */ function setPricingStrategy(PricingStrategy addr) internal { // Disallow setting a bad agent require(addr.isPricingStrategy()); pricingStrategy = addr; } /** * Allow to (re)set ceiling strategy. */ function setCeilingStrategy(CeilingStrategy addr) internal { // Disallow setting a bad agent require(addr.isCeilingStrategy()); ceilingStrategy = addr; } /** * Allow to (re)set finalize agent. */ function setFinalizeAgent(FinalizeAgent addr) internal { // Disallow setting a bad agent require(addr.isFinalizeAgent()); finalizeAgent = addr; require(isFinalizerSane()); } /** * Internal setter for the multisig wallet */ function setMultisig(address addr) internal { require(addr != 0); multisigWallet = addr; } /** * Allow load refunds back on the contract for the refunding. * * The team can transfer the funds back on the smart contract in the case that the minimum goal was not reached. */ function loadRefund() public payable inState(State.Failure) stopInEmergency { require(msg.value >= weiRaised); require(weiRefunded == 0); uint excedent = msg.value.sub(weiRaised); loadedRefund = loadedRefund.add(msg.value.sub(excedent)); investedAmountOf[msg.sender].add(excedent); } /** * Investors can claim refund. */ function refund() public inState(State.Refunding) stopInEmergency { uint weiValue = investedAmountOf[msg.sender]; require(weiValue != 0); investedAmountOf[msg.sender] = 0; weiRefunded = weiRefunded.add(weiValue); Refund(msg.sender, weiValue); msg.sender.transfer(weiValue); } /** * @return true if the crowdsale has raised enough money to be a success */ function isMinimumGoalReached() public constant returns (bool reached) { return weiRaised >= minimumFundingGoal; } /** * Check if the contract relationship looks good. */ function isFinalizerSane() public constant returns (bool sane) { return finalizeAgent.isSane(token); } /** * Crowdfund state machine management. * * This function has the timed transition builtin. * So there is no chance of the variable being stale. */ function getState() public constant returns (State) { if (finalized) return State.Finalized; else if (block.number < startsAt) return State.PreFunding; else if (block.number <= endsAt && !ceilingStrategy.isCrowdsaleFull(weiRaised, weiFundingCap)) return State.Funding; else if (isMinimumGoalReached()) return State.Success; else if (!isMinimumGoalReached() && weiRaised > 0 && loadedRefund >= weiRaised) return State.Refunding; else return State.Failure; } /** This is for manual testing of multisig wallet interaction */ function setOwnerTestValue(uint8 val) public onlyOwner stopInEmergency { ownerTestValue = val; } function assignTokens(address receiver, uint tokenAmount) private { token.mint(receiver, tokenAmount); } /** Interface marker. */ function isCrowdsale() public constant returns (bool) { return true; } // // Modifiers // /** Modifier allowing execution only if the crowdsale is currently running. */ modifier inState(State state) { require(getState() == state); _; } modifier notFinished() { State current_state = getState(); require(current_state == State.PreFunding || current_state == State.Funding); _; } }
/** * Abstract base contract for token sales. * * Handles * - start and end dates * - accepting investments * - minimum funding goal and refund * - various statistics during the crowdfund * - different pricing strategies * - different investment policies (require server side customer id, allow only whitelisted addresses) * */
NatSpecMultiLine
preallocate
function preallocate(address receiver, uint fullTokens, uint weiPrice) public onlyOwner notFinished { require(receiver != address(0)); uint tokenAmount = fullTokens.mul(10**uint(token.decimals())); require(tokenAmount != 0); uint weiAmount = weiPrice.mul(tokenAmount); // This can also be 0, in which case we give out tokens for free updateInvestorFunds(tokenAmount, weiAmount, receiver , 0); }
/** * Preallocate tokens for the early investors. * * Preallocated tokens have been sold before the actual crowdsale opens. * This function mints the tokens and moves the crowdsale needle. * * No money is exchanged, as the crowdsale team already have received the payment. * * @param fullTokens tokens as full tokens - decimal places added internally * @param weiPrice Price of a single full token in wei * */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 5692, 6117 ] }
1,533
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
Crowdsale
contract Crowdsale is Haltable { using SafeMath for uint; /* The token we are selling */ CrowdsaleToken public token; /* How we are going to price our offering */ PricingStrategy public pricingStrategy; /* How we are going to limit our offering */ CeilingStrategy public ceilingStrategy; /* Post-success callback */ FinalizeAgent public finalizeAgent; /* ether will be transferred to this address */ address public multisigWallet; /* if the funding goal is not reached, investors may withdraw their funds */ uint public minimumFundingGoal; /* the funding cannot exceed this cap; may be set later on during the crowdsale */ uint public weiFundingCap = 0; /* the starting block number of the crowdsale */ uint public startsAt; /* the ending block number of the crowdsale */ uint public endsAt; /* the number of tokens already sold through this contract*/ uint public tokensSold = 0; /* How many wei of funding we have raised */ uint public weiRaised = 0; /* How many distinct addresses have invested */ uint public investorCount = 0; /* How many wei we have returned back to the contract after a failed crowdfund. */ uint public loadedRefund = 0; /* How many wei we have given back to investors.*/ uint public weiRefunded = 0; /* Has this crowdsale been finalized */ bool public finalized; /* Do we need to have a unique contributor id for each customer */ bool public requireCustomerId; /** How many ETH each address has invested in this crowdsale */ mapping (address => uint) public investedAmountOf; /** How many tokens this crowdsale has credited for each investor address */ mapping (address => uint) public tokenAmountOf; /** Addresses that are allowed to invest even before ICO offical opens. For testing, for ICO partners, etc. */ mapping (address => bool) public earlyParticipantWhitelist; /** This is for manual testing of the interaction with the owner's wallet. You can set it to any value and inspect this in a blockchain explorer to see that crowdsale interaction works. */ uint8 public ownerTestValue; /** State machine * * - Prefunding: We have not reached the starting block yet * - Funding: Active crowdsale * - Success: Minimum funding goal reached * - Failure: Minimum funding goal not reached before the ending block * - Finalized: The finalize function has been called and succesfully executed * - Refunding: Refunds are loaded on the contract to be reclaimed by investors. */ enum State{Unknown, PreFunding, Funding, Success, Failure, Finalized, Refunding} // A new investment was made event Invested(address investor, uint weiAmount, uint tokenAmount, uint128 customerId); // Refund was processed for a contributor event Refund(address investor, uint weiAmount); // The rules about what kind of investments we accept were changed event InvestmentPolicyChanged(bool requireCId); // Address early participation whitelist status changed event Whitelisted(address addr, bool status); // Crowdsale's finalize function has been called event Finalized(); // A new funding cap has been set event FundingCapSet(uint newFundingCap); function Crowdsale(address _multisigWallet, uint _start, uint _end, uint _minimumFundingGoal) internal { setMultisig(_multisigWallet); // Don't mess the dates require(_start != 0 && _end != 0); require(block.number < _start && _start < _end); startsAt = _start; endsAt = _end; // Minimum funding goal can be zero minimumFundingGoal = _minimumFundingGoal; } /** * Don't expect to just send in money and get tokens. */ function() payable { require(false); } /** * Make an investment. * * Crowdsale must be running for one to invest. * We must have not pressed the emergency brake. * * @param receiver The Ethereum address who receives the tokens * @param customerId (optional) UUID v4 to track the successful payments on the server side * */ function investInternal(address receiver, uint128 customerId) stopInEmergency notFinished private { // Determine if it's a good time to accept investment from this participant if (getState() == State.PreFunding) { // Are we whitelisted for early deposit require(earlyParticipantWhitelist[receiver]); } uint weiAmount = ceilingStrategy.weiAllowedToReceive(msg.value, weiRaised, investedAmountOf[receiver], weiFundingCap); uint tokenAmount = pricingStrategy.calculatePrice(weiAmount, weiRaised, tokensSold, msg.sender, token.decimals()); // Dust transaction if no tokens can be given require(tokenAmount != 0); if (investedAmountOf[receiver] == 0) { // A new investor investorCount++; } updateInvestorFunds(tokenAmount, weiAmount, receiver, customerId); // Pocket the money multisigWallet.transfer(weiAmount); // Return excess of money uint weiToReturn = msg.value.sub(weiAmount); if (weiToReturn > 0) { msg.sender.transfer(weiToReturn); } } /** * Preallocate tokens for the early investors. * * Preallocated tokens have been sold before the actual crowdsale opens. * This function mints the tokens and moves the crowdsale needle. * * No money is exchanged, as the crowdsale team already have received the payment. * * @param fullTokens tokens as full tokens - decimal places added internally * @param weiPrice Price of a single full token in wei * */ function preallocate(address receiver, uint fullTokens, uint weiPrice) public onlyOwner notFinished { require(receiver != address(0)); uint tokenAmount = fullTokens.mul(10**uint(token.decimals())); require(tokenAmount != 0); uint weiAmount = weiPrice.mul(tokenAmount); // This can also be 0, in which case we give out tokens for free updateInvestorFunds(tokenAmount, weiAmount, receiver , 0); } /** * Private function to update accounting in the crowdsale. */ function updateInvestorFunds(uint tokenAmount, uint weiAmount, address receiver, uint128 customerId) private { // Update investor investedAmountOf[receiver] = investedAmountOf[receiver].add(weiAmount); tokenAmountOf[receiver] = tokenAmountOf[receiver].add(tokenAmount); // Update totals weiRaised = weiRaised.add(weiAmount); tokensSold = tokensSold.add(tokenAmount); assignTokens(receiver, tokenAmount); // Tell us that the investment was completed successfully Invested(receiver, weiAmount, tokenAmount, customerId); } /** * Allow the owner to set a funding cap on the crowdsale. * The new cap should be higher than the minimum funding goal. * * @param newCap minimum target cap that may be relaxed if it was already broken. */ function setFundingCap(uint newCap) public onlyOwner notFinished { weiFundingCap = ceilingStrategy.relaxFundingCap(newCap, weiRaised); require(weiFundingCap >= minimumFundingGoal); FundingCapSet(weiFundingCap); } /** * Invest to tokens, recognize the payer. * */ function buyWithCustomerId(uint128 customerId) public payable { require(customerId != 0); // UUIDv4 sanity check investInternal(msg.sender, customerId); } /** * The basic entry point to participate in the crowdsale process. * * Pay for funding, get invested tokens back in the sender address. */ function buy() public payable { require(!requireCustomerId); // Crowdsale needs to track participants for thank you email investInternal(msg.sender, 0); } /** * Finalize a succcesful crowdsale. * * The owner can trigger a call the contract that provides post-crowdsale actions, like releasing the tokens. */ function finalize() public inState(State.Success) onlyOwner stopInEmergency { finalizeAgent.finalizeCrowdsale(token); finalized = true; Finalized(); } /** * Set policy do we need to have server-side customer ids for the investments. * */ function setRequireCustomerId(bool value) public onlyOwner stopInEmergency { requireCustomerId = value; InvestmentPolicyChanged(requireCustomerId); } /** * Allow addresses to do early participation. * */ function setEarlyParticipantWhitelist(address addr, bool status) public onlyOwner notFinished stopInEmergency { earlyParticipantWhitelist[addr] = status; Whitelisted(addr, status); } /** * Allow to (re)set pricing strategy. */ function setPricingStrategy(PricingStrategy addr) internal { // Disallow setting a bad agent require(addr.isPricingStrategy()); pricingStrategy = addr; } /** * Allow to (re)set ceiling strategy. */ function setCeilingStrategy(CeilingStrategy addr) internal { // Disallow setting a bad agent require(addr.isCeilingStrategy()); ceilingStrategy = addr; } /** * Allow to (re)set finalize agent. */ function setFinalizeAgent(FinalizeAgent addr) internal { // Disallow setting a bad agent require(addr.isFinalizeAgent()); finalizeAgent = addr; require(isFinalizerSane()); } /** * Internal setter for the multisig wallet */ function setMultisig(address addr) internal { require(addr != 0); multisigWallet = addr; } /** * Allow load refunds back on the contract for the refunding. * * The team can transfer the funds back on the smart contract in the case that the minimum goal was not reached. */ function loadRefund() public payable inState(State.Failure) stopInEmergency { require(msg.value >= weiRaised); require(weiRefunded == 0); uint excedent = msg.value.sub(weiRaised); loadedRefund = loadedRefund.add(msg.value.sub(excedent)); investedAmountOf[msg.sender].add(excedent); } /** * Investors can claim refund. */ function refund() public inState(State.Refunding) stopInEmergency { uint weiValue = investedAmountOf[msg.sender]; require(weiValue != 0); investedAmountOf[msg.sender] = 0; weiRefunded = weiRefunded.add(weiValue); Refund(msg.sender, weiValue); msg.sender.transfer(weiValue); } /** * @return true if the crowdsale has raised enough money to be a success */ function isMinimumGoalReached() public constant returns (bool reached) { return weiRaised >= minimumFundingGoal; } /** * Check if the contract relationship looks good. */ function isFinalizerSane() public constant returns (bool sane) { return finalizeAgent.isSane(token); } /** * Crowdfund state machine management. * * This function has the timed transition builtin. * So there is no chance of the variable being stale. */ function getState() public constant returns (State) { if (finalized) return State.Finalized; else if (block.number < startsAt) return State.PreFunding; else if (block.number <= endsAt && !ceilingStrategy.isCrowdsaleFull(weiRaised, weiFundingCap)) return State.Funding; else if (isMinimumGoalReached()) return State.Success; else if (!isMinimumGoalReached() && weiRaised > 0 && loadedRefund >= weiRaised) return State.Refunding; else return State.Failure; } /** This is for manual testing of multisig wallet interaction */ function setOwnerTestValue(uint8 val) public onlyOwner stopInEmergency { ownerTestValue = val; } function assignTokens(address receiver, uint tokenAmount) private { token.mint(receiver, tokenAmount); } /** Interface marker. */ function isCrowdsale() public constant returns (bool) { return true; } // // Modifiers // /** Modifier allowing execution only if the crowdsale is currently running. */ modifier inState(State state) { require(getState() == state); _; } modifier notFinished() { State current_state = getState(); require(current_state == State.PreFunding || current_state == State.Funding); _; } }
/** * Abstract base contract for token sales. * * Handles * - start and end dates * - accepting investments * - minimum funding goal and refund * - various statistics during the crowdfund * - different pricing strategies * - different investment policies (require server side customer id, allow only whitelisted addresses) * */
NatSpecMultiLine
updateInvestorFunds
function updateInvestorFunds(uint tokenAmount, uint weiAmount, address receiver, uint128 customerId) private { // Update investor investedAmountOf[receiver] = investedAmountOf[receiver].add(weiAmount); tokenAmountOf[receiver] = tokenAmountOf[receiver].add(tokenAmount); // Update totals weiRaised = weiRaised.add(weiAmount); tokensSold = tokensSold.add(tokenAmount); assignTokens(receiver, tokenAmount); // Tell us that the investment was completed successfully Invested(receiver, weiAmount, tokenAmount, customerId); }
/** * Private function to update accounting in the crowdsale. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 6196, 6770 ] }
1,534
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
Crowdsale
contract Crowdsale is Haltable { using SafeMath for uint; /* The token we are selling */ CrowdsaleToken public token; /* How we are going to price our offering */ PricingStrategy public pricingStrategy; /* How we are going to limit our offering */ CeilingStrategy public ceilingStrategy; /* Post-success callback */ FinalizeAgent public finalizeAgent; /* ether will be transferred to this address */ address public multisigWallet; /* if the funding goal is not reached, investors may withdraw their funds */ uint public minimumFundingGoal; /* the funding cannot exceed this cap; may be set later on during the crowdsale */ uint public weiFundingCap = 0; /* the starting block number of the crowdsale */ uint public startsAt; /* the ending block number of the crowdsale */ uint public endsAt; /* the number of tokens already sold through this contract*/ uint public tokensSold = 0; /* How many wei of funding we have raised */ uint public weiRaised = 0; /* How many distinct addresses have invested */ uint public investorCount = 0; /* How many wei we have returned back to the contract after a failed crowdfund. */ uint public loadedRefund = 0; /* How many wei we have given back to investors.*/ uint public weiRefunded = 0; /* Has this crowdsale been finalized */ bool public finalized; /* Do we need to have a unique contributor id for each customer */ bool public requireCustomerId; /** How many ETH each address has invested in this crowdsale */ mapping (address => uint) public investedAmountOf; /** How many tokens this crowdsale has credited for each investor address */ mapping (address => uint) public tokenAmountOf; /** Addresses that are allowed to invest even before ICO offical opens. For testing, for ICO partners, etc. */ mapping (address => bool) public earlyParticipantWhitelist; /** This is for manual testing of the interaction with the owner's wallet. You can set it to any value and inspect this in a blockchain explorer to see that crowdsale interaction works. */ uint8 public ownerTestValue; /** State machine * * - Prefunding: We have not reached the starting block yet * - Funding: Active crowdsale * - Success: Minimum funding goal reached * - Failure: Minimum funding goal not reached before the ending block * - Finalized: The finalize function has been called and succesfully executed * - Refunding: Refunds are loaded on the contract to be reclaimed by investors. */ enum State{Unknown, PreFunding, Funding, Success, Failure, Finalized, Refunding} // A new investment was made event Invested(address investor, uint weiAmount, uint tokenAmount, uint128 customerId); // Refund was processed for a contributor event Refund(address investor, uint weiAmount); // The rules about what kind of investments we accept were changed event InvestmentPolicyChanged(bool requireCId); // Address early participation whitelist status changed event Whitelisted(address addr, bool status); // Crowdsale's finalize function has been called event Finalized(); // A new funding cap has been set event FundingCapSet(uint newFundingCap); function Crowdsale(address _multisigWallet, uint _start, uint _end, uint _minimumFundingGoal) internal { setMultisig(_multisigWallet); // Don't mess the dates require(_start != 0 && _end != 0); require(block.number < _start && _start < _end); startsAt = _start; endsAt = _end; // Minimum funding goal can be zero minimumFundingGoal = _minimumFundingGoal; } /** * Don't expect to just send in money and get tokens. */ function() payable { require(false); } /** * Make an investment. * * Crowdsale must be running for one to invest. * We must have not pressed the emergency brake. * * @param receiver The Ethereum address who receives the tokens * @param customerId (optional) UUID v4 to track the successful payments on the server side * */ function investInternal(address receiver, uint128 customerId) stopInEmergency notFinished private { // Determine if it's a good time to accept investment from this participant if (getState() == State.PreFunding) { // Are we whitelisted for early deposit require(earlyParticipantWhitelist[receiver]); } uint weiAmount = ceilingStrategy.weiAllowedToReceive(msg.value, weiRaised, investedAmountOf[receiver], weiFundingCap); uint tokenAmount = pricingStrategy.calculatePrice(weiAmount, weiRaised, tokensSold, msg.sender, token.decimals()); // Dust transaction if no tokens can be given require(tokenAmount != 0); if (investedAmountOf[receiver] == 0) { // A new investor investorCount++; } updateInvestorFunds(tokenAmount, weiAmount, receiver, customerId); // Pocket the money multisigWallet.transfer(weiAmount); // Return excess of money uint weiToReturn = msg.value.sub(weiAmount); if (weiToReturn > 0) { msg.sender.transfer(weiToReturn); } } /** * Preallocate tokens for the early investors. * * Preallocated tokens have been sold before the actual crowdsale opens. * This function mints the tokens and moves the crowdsale needle. * * No money is exchanged, as the crowdsale team already have received the payment. * * @param fullTokens tokens as full tokens - decimal places added internally * @param weiPrice Price of a single full token in wei * */ function preallocate(address receiver, uint fullTokens, uint weiPrice) public onlyOwner notFinished { require(receiver != address(0)); uint tokenAmount = fullTokens.mul(10**uint(token.decimals())); require(tokenAmount != 0); uint weiAmount = weiPrice.mul(tokenAmount); // This can also be 0, in which case we give out tokens for free updateInvestorFunds(tokenAmount, weiAmount, receiver , 0); } /** * Private function to update accounting in the crowdsale. */ function updateInvestorFunds(uint tokenAmount, uint weiAmount, address receiver, uint128 customerId) private { // Update investor investedAmountOf[receiver] = investedAmountOf[receiver].add(weiAmount); tokenAmountOf[receiver] = tokenAmountOf[receiver].add(tokenAmount); // Update totals weiRaised = weiRaised.add(weiAmount); tokensSold = tokensSold.add(tokenAmount); assignTokens(receiver, tokenAmount); // Tell us that the investment was completed successfully Invested(receiver, weiAmount, tokenAmount, customerId); } /** * Allow the owner to set a funding cap on the crowdsale. * The new cap should be higher than the minimum funding goal. * * @param newCap minimum target cap that may be relaxed if it was already broken. */ function setFundingCap(uint newCap) public onlyOwner notFinished { weiFundingCap = ceilingStrategy.relaxFundingCap(newCap, weiRaised); require(weiFundingCap >= minimumFundingGoal); FundingCapSet(weiFundingCap); } /** * Invest to tokens, recognize the payer. * */ function buyWithCustomerId(uint128 customerId) public payable { require(customerId != 0); // UUIDv4 sanity check investInternal(msg.sender, customerId); } /** * The basic entry point to participate in the crowdsale process. * * Pay for funding, get invested tokens back in the sender address. */ function buy() public payable { require(!requireCustomerId); // Crowdsale needs to track participants for thank you email investInternal(msg.sender, 0); } /** * Finalize a succcesful crowdsale. * * The owner can trigger a call the contract that provides post-crowdsale actions, like releasing the tokens. */ function finalize() public inState(State.Success) onlyOwner stopInEmergency { finalizeAgent.finalizeCrowdsale(token); finalized = true; Finalized(); } /** * Set policy do we need to have server-side customer ids for the investments. * */ function setRequireCustomerId(bool value) public onlyOwner stopInEmergency { requireCustomerId = value; InvestmentPolicyChanged(requireCustomerId); } /** * Allow addresses to do early participation. * */ function setEarlyParticipantWhitelist(address addr, bool status) public onlyOwner notFinished stopInEmergency { earlyParticipantWhitelist[addr] = status; Whitelisted(addr, status); } /** * Allow to (re)set pricing strategy. */ function setPricingStrategy(PricingStrategy addr) internal { // Disallow setting a bad agent require(addr.isPricingStrategy()); pricingStrategy = addr; } /** * Allow to (re)set ceiling strategy. */ function setCeilingStrategy(CeilingStrategy addr) internal { // Disallow setting a bad agent require(addr.isCeilingStrategy()); ceilingStrategy = addr; } /** * Allow to (re)set finalize agent. */ function setFinalizeAgent(FinalizeAgent addr) internal { // Disallow setting a bad agent require(addr.isFinalizeAgent()); finalizeAgent = addr; require(isFinalizerSane()); } /** * Internal setter for the multisig wallet */ function setMultisig(address addr) internal { require(addr != 0); multisigWallet = addr; } /** * Allow load refunds back on the contract for the refunding. * * The team can transfer the funds back on the smart contract in the case that the minimum goal was not reached. */ function loadRefund() public payable inState(State.Failure) stopInEmergency { require(msg.value >= weiRaised); require(weiRefunded == 0); uint excedent = msg.value.sub(weiRaised); loadedRefund = loadedRefund.add(msg.value.sub(excedent)); investedAmountOf[msg.sender].add(excedent); } /** * Investors can claim refund. */ function refund() public inState(State.Refunding) stopInEmergency { uint weiValue = investedAmountOf[msg.sender]; require(weiValue != 0); investedAmountOf[msg.sender] = 0; weiRefunded = weiRefunded.add(weiValue); Refund(msg.sender, weiValue); msg.sender.transfer(weiValue); } /** * @return true if the crowdsale has raised enough money to be a success */ function isMinimumGoalReached() public constant returns (bool reached) { return weiRaised >= minimumFundingGoal; } /** * Check if the contract relationship looks good. */ function isFinalizerSane() public constant returns (bool sane) { return finalizeAgent.isSane(token); } /** * Crowdfund state machine management. * * This function has the timed transition builtin. * So there is no chance of the variable being stale. */ function getState() public constant returns (State) { if (finalized) return State.Finalized; else if (block.number < startsAt) return State.PreFunding; else if (block.number <= endsAt && !ceilingStrategy.isCrowdsaleFull(weiRaised, weiFundingCap)) return State.Funding; else if (isMinimumGoalReached()) return State.Success; else if (!isMinimumGoalReached() && weiRaised > 0 && loadedRefund >= weiRaised) return State.Refunding; else return State.Failure; } /** This is for manual testing of multisig wallet interaction */ function setOwnerTestValue(uint8 val) public onlyOwner stopInEmergency { ownerTestValue = val; } function assignTokens(address receiver, uint tokenAmount) private { token.mint(receiver, tokenAmount); } /** Interface marker. */ function isCrowdsale() public constant returns (bool) { return true; } // // Modifiers // /** Modifier allowing execution only if the crowdsale is currently running. */ modifier inState(State state) { require(getState() == state); _; } modifier notFinished() { State current_state = getState(); require(current_state == State.PreFunding || current_state == State.Funding); _; } }
/** * Abstract base contract for token sales. * * Handles * - start and end dates * - accepting investments * - minimum funding goal and refund * - various statistics during the crowdfund * - different pricing strategies * - different investment policies (require server side customer id, allow only whitelisted addresses) * */
NatSpecMultiLine
setFundingCap
function setFundingCap(uint newCap) public onlyOwner notFinished { weiFundingCap = ceilingStrategy.relaxFundingCap(newCap, weiRaised); require(weiFundingCap >= minimumFundingGoal); FundingCapSet(weiFundingCap); }
/** * Allow the owner to set a funding cap on the crowdsale. * The new cap should be higher than the minimum funding goal. * * @param newCap minimum target cap that may be relaxed if it was already broken. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 7008, 7241 ] }
1,535
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
Crowdsale
contract Crowdsale is Haltable { using SafeMath for uint; /* The token we are selling */ CrowdsaleToken public token; /* How we are going to price our offering */ PricingStrategy public pricingStrategy; /* How we are going to limit our offering */ CeilingStrategy public ceilingStrategy; /* Post-success callback */ FinalizeAgent public finalizeAgent; /* ether will be transferred to this address */ address public multisigWallet; /* if the funding goal is not reached, investors may withdraw their funds */ uint public minimumFundingGoal; /* the funding cannot exceed this cap; may be set later on during the crowdsale */ uint public weiFundingCap = 0; /* the starting block number of the crowdsale */ uint public startsAt; /* the ending block number of the crowdsale */ uint public endsAt; /* the number of tokens already sold through this contract*/ uint public tokensSold = 0; /* How many wei of funding we have raised */ uint public weiRaised = 0; /* How many distinct addresses have invested */ uint public investorCount = 0; /* How many wei we have returned back to the contract after a failed crowdfund. */ uint public loadedRefund = 0; /* How many wei we have given back to investors.*/ uint public weiRefunded = 0; /* Has this crowdsale been finalized */ bool public finalized; /* Do we need to have a unique contributor id for each customer */ bool public requireCustomerId; /** How many ETH each address has invested in this crowdsale */ mapping (address => uint) public investedAmountOf; /** How many tokens this crowdsale has credited for each investor address */ mapping (address => uint) public tokenAmountOf; /** Addresses that are allowed to invest even before ICO offical opens. For testing, for ICO partners, etc. */ mapping (address => bool) public earlyParticipantWhitelist; /** This is for manual testing of the interaction with the owner's wallet. You can set it to any value and inspect this in a blockchain explorer to see that crowdsale interaction works. */ uint8 public ownerTestValue; /** State machine * * - Prefunding: We have not reached the starting block yet * - Funding: Active crowdsale * - Success: Minimum funding goal reached * - Failure: Minimum funding goal not reached before the ending block * - Finalized: The finalize function has been called and succesfully executed * - Refunding: Refunds are loaded on the contract to be reclaimed by investors. */ enum State{Unknown, PreFunding, Funding, Success, Failure, Finalized, Refunding} // A new investment was made event Invested(address investor, uint weiAmount, uint tokenAmount, uint128 customerId); // Refund was processed for a contributor event Refund(address investor, uint weiAmount); // The rules about what kind of investments we accept were changed event InvestmentPolicyChanged(bool requireCId); // Address early participation whitelist status changed event Whitelisted(address addr, bool status); // Crowdsale's finalize function has been called event Finalized(); // A new funding cap has been set event FundingCapSet(uint newFundingCap); function Crowdsale(address _multisigWallet, uint _start, uint _end, uint _minimumFundingGoal) internal { setMultisig(_multisigWallet); // Don't mess the dates require(_start != 0 && _end != 0); require(block.number < _start && _start < _end); startsAt = _start; endsAt = _end; // Minimum funding goal can be zero minimumFundingGoal = _minimumFundingGoal; } /** * Don't expect to just send in money and get tokens. */ function() payable { require(false); } /** * Make an investment. * * Crowdsale must be running for one to invest. * We must have not pressed the emergency brake. * * @param receiver The Ethereum address who receives the tokens * @param customerId (optional) UUID v4 to track the successful payments on the server side * */ function investInternal(address receiver, uint128 customerId) stopInEmergency notFinished private { // Determine if it's a good time to accept investment from this participant if (getState() == State.PreFunding) { // Are we whitelisted for early deposit require(earlyParticipantWhitelist[receiver]); } uint weiAmount = ceilingStrategy.weiAllowedToReceive(msg.value, weiRaised, investedAmountOf[receiver], weiFundingCap); uint tokenAmount = pricingStrategy.calculatePrice(weiAmount, weiRaised, tokensSold, msg.sender, token.decimals()); // Dust transaction if no tokens can be given require(tokenAmount != 0); if (investedAmountOf[receiver] == 0) { // A new investor investorCount++; } updateInvestorFunds(tokenAmount, weiAmount, receiver, customerId); // Pocket the money multisigWallet.transfer(weiAmount); // Return excess of money uint weiToReturn = msg.value.sub(weiAmount); if (weiToReturn > 0) { msg.sender.transfer(weiToReturn); } } /** * Preallocate tokens for the early investors. * * Preallocated tokens have been sold before the actual crowdsale opens. * This function mints the tokens and moves the crowdsale needle. * * No money is exchanged, as the crowdsale team already have received the payment. * * @param fullTokens tokens as full tokens - decimal places added internally * @param weiPrice Price of a single full token in wei * */ function preallocate(address receiver, uint fullTokens, uint weiPrice) public onlyOwner notFinished { require(receiver != address(0)); uint tokenAmount = fullTokens.mul(10**uint(token.decimals())); require(tokenAmount != 0); uint weiAmount = weiPrice.mul(tokenAmount); // This can also be 0, in which case we give out tokens for free updateInvestorFunds(tokenAmount, weiAmount, receiver , 0); } /** * Private function to update accounting in the crowdsale. */ function updateInvestorFunds(uint tokenAmount, uint weiAmount, address receiver, uint128 customerId) private { // Update investor investedAmountOf[receiver] = investedAmountOf[receiver].add(weiAmount); tokenAmountOf[receiver] = tokenAmountOf[receiver].add(tokenAmount); // Update totals weiRaised = weiRaised.add(weiAmount); tokensSold = tokensSold.add(tokenAmount); assignTokens(receiver, tokenAmount); // Tell us that the investment was completed successfully Invested(receiver, weiAmount, tokenAmount, customerId); } /** * Allow the owner to set a funding cap on the crowdsale. * The new cap should be higher than the minimum funding goal. * * @param newCap minimum target cap that may be relaxed if it was already broken. */ function setFundingCap(uint newCap) public onlyOwner notFinished { weiFundingCap = ceilingStrategy.relaxFundingCap(newCap, weiRaised); require(weiFundingCap >= minimumFundingGoal); FundingCapSet(weiFundingCap); } /** * Invest to tokens, recognize the payer. * */ function buyWithCustomerId(uint128 customerId) public payable { require(customerId != 0); // UUIDv4 sanity check investInternal(msg.sender, customerId); } /** * The basic entry point to participate in the crowdsale process. * * Pay for funding, get invested tokens back in the sender address. */ function buy() public payable { require(!requireCustomerId); // Crowdsale needs to track participants for thank you email investInternal(msg.sender, 0); } /** * Finalize a succcesful crowdsale. * * The owner can trigger a call the contract that provides post-crowdsale actions, like releasing the tokens. */ function finalize() public inState(State.Success) onlyOwner stopInEmergency { finalizeAgent.finalizeCrowdsale(token); finalized = true; Finalized(); } /** * Set policy do we need to have server-side customer ids for the investments. * */ function setRequireCustomerId(bool value) public onlyOwner stopInEmergency { requireCustomerId = value; InvestmentPolicyChanged(requireCustomerId); } /** * Allow addresses to do early participation. * */ function setEarlyParticipantWhitelist(address addr, bool status) public onlyOwner notFinished stopInEmergency { earlyParticipantWhitelist[addr] = status; Whitelisted(addr, status); } /** * Allow to (re)set pricing strategy. */ function setPricingStrategy(PricingStrategy addr) internal { // Disallow setting a bad agent require(addr.isPricingStrategy()); pricingStrategy = addr; } /** * Allow to (re)set ceiling strategy. */ function setCeilingStrategy(CeilingStrategy addr) internal { // Disallow setting a bad agent require(addr.isCeilingStrategy()); ceilingStrategy = addr; } /** * Allow to (re)set finalize agent. */ function setFinalizeAgent(FinalizeAgent addr) internal { // Disallow setting a bad agent require(addr.isFinalizeAgent()); finalizeAgent = addr; require(isFinalizerSane()); } /** * Internal setter for the multisig wallet */ function setMultisig(address addr) internal { require(addr != 0); multisigWallet = addr; } /** * Allow load refunds back on the contract for the refunding. * * The team can transfer the funds back on the smart contract in the case that the minimum goal was not reached. */ function loadRefund() public payable inState(State.Failure) stopInEmergency { require(msg.value >= weiRaised); require(weiRefunded == 0); uint excedent = msg.value.sub(weiRaised); loadedRefund = loadedRefund.add(msg.value.sub(excedent)); investedAmountOf[msg.sender].add(excedent); } /** * Investors can claim refund. */ function refund() public inState(State.Refunding) stopInEmergency { uint weiValue = investedAmountOf[msg.sender]; require(weiValue != 0); investedAmountOf[msg.sender] = 0; weiRefunded = weiRefunded.add(weiValue); Refund(msg.sender, weiValue); msg.sender.transfer(weiValue); } /** * @return true if the crowdsale has raised enough money to be a success */ function isMinimumGoalReached() public constant returns (bool reached) { return weiRaised >= minimumFundingGoal; } /** * Check if the contract relationship looks good. */ function isFinalizerSane() public constant returns (bool sane) { return finalizeAgent.isSane(token); } /** * Crowdfund state machine management. * * This function has the timed transition builtin. * So there is no chance of the variable being stale. */ function getState() public constant returns (State) { if (finalized) return State.Finalized; else if (block.number < startsAt) return State.PreFunding; else if (block.number <= endsAt && !ceilingStrategy.isCrowdsaleFull(weiRaised, weiFundingCap)) return State.Funding; else if (isMinimumGoalReached()) return State.Success; else if (!isMinimumGoalReached() && weiRaised > 0 && loadedRefund >= weiRaised) return State.Refunding; else return State.Failure; } /** This is for manual testing of multisig wallet interaction */ function setOwnerTestValue(uint8 val) public onlyOwner stopInEmergency { ownerTestValue = val; } function assignTokens(address receiver, uint tokenAmount) private { token.mint(receiver, tokenAmount); } /** Interface marker. */ function isCrowdsale() public constant returns (bool) { return true; } // // Modifiers // /** Modifier allowing execution only if the crowdsale is currently running. */ modifier inState(State state) { require(getState() == state); _; } modifier notFinished() { State current_state = getState(); require(current_state == State.PreFunding || current_state == State.Funding); _; } }
/** * Abstract base contract for token sales. * * Handles * - start and end dates * - accepting investments * - minimum funding goal and refund * - various statistics during the crowdfund * - different pricing strategies * - different investment policies (require server side customer id, allow only whitelisted addresses) * */
NatSpecMultiLine
buyWithCustomerId
function buyWithCustomerId(uint128 customerId) public payable { require(customerId != 0); // UUIDv4 sanity check investInternal(msg.sender, customerId); }
/** * Invest to tokens, recognize the payer. * */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 7309, 7480 ] }
1,536
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
Crowdsale
contract Crowdsale is Haltable { using SafeMath for uint; /* The token we are selling */ CrowdsaleToken public token; /* How we are going to price our offering */ PricingStrategy public pricingStrategy; /* How we are going to limit our offering */ CeilingStrategy public ceilingStrategy; /* Post-success callback */ FinalizeAgent public finalizeAgent; /* ether will be transferred to this address */ address public multisigWallet; /* if the funding goal is not reached, investors may withdraw their funds */ uint public minimumFundingGoal; /* the funding cannot exceed this cap; may be set later on during the crowdsale */ uint public weiFundingCap = 0; /* the starting block number of the crowdsale */ uint public startsAt; /* the ending block number of the crowdsale */ uint public endsAt; /* the number of tokens already sold through this contract*/ uint public tokensSold = 0; /* How many wei of funding we have raised */ uint public weiRaised = 0; /* How many distinct addresses have invested */ uint public investorCount = 0; /* How many wei we have returned back to the contract after a failed crowdfund. */ uint public loadedRefund = 0; /* How many wei we have given back to investors.*/ uint public weiRefunded = 0; /* Has this crowdsale been finalized */ bool public finalized; /* Do we need to have a unique contributor id for each customer */ bool public requireCustomerId; /** How many ETH each address has invested in this crowdsale */ mapping (address => uint) public investedAmountOf; /** How many tokens this crowdsale has credited for each investor address */ mapping (address => uint) public tokenAmountOf; /** Addresses that are allowed to invest even before ICO offical opens. For testing, for ICO partners, etc. */ mapping (address => bool) public earlyParticipantWhitelist; /** This is for manual testing of the interaction with the owner's wallet. You can set it to any value and inspect this in a blockchain explorer to see that crowdsale interaction works. */ uint8 public ownerTestValue; /** State machine * * - Prefunding: We have not reached the starting block yet * - Funding: Active crowdsale * - Success: Minimum funding goal reached * - Failure: Minimum funding goal not reached before the ending block * - Finalized: The finalize function has been called and succesfully executed * - Refunding: Refunds are loaded on the contract to be reclaimed by investors. */ enum State{Unknown, PreFunding, Funding, Success, Failure, Finalized, Refunding} // A new investment was made event Invested(address investor, uint weiAmount, uint tokenAmount, uint128 customerId); // Refund was processed for a contributor event Refund(address investor, uint weiAmount); // The rules about what kind of investments we accept were changed event InvestmentPolicyChanged(bool requireCId); // Address early participation whitelist status changed event Whitelisted(address addr, bool status); // Crowdsale's finalize function has been called event Finalized(); // A new funding cap has been set event FundingCapSet(uint newFundingCap); function Crowdsale(address _multisigWallet, uint _start, uint _end, uint _minimumFundingGoal) internal { setMultisig(_multisigWallet); // Don't mess the dates require(_start != 0 && _end != 0); require(block.number < _start && _start < _end); startsAt = _start; endsAt = _end; // Minimum funding goal can be zero minimumFundingGoal = _minimumFundingGoal; } /** * Don't expect to just send in money and get tokens. */ function() payable { require(false); } /** * Make an investment. * * Crowdsale must be running for one to invest. * We must have not pressed the emergency brake. * * @param receiver The Ethereum address who receives the tokens * @param customerId (optional) UUID v4 to track the successful payments on the server side * */ function investInternal(address receiver, uint128 customerId) stopInEmergency notFinished private { // Determine if it's a good time to accept investment from this participant if (getState() == State.PreFunding) { // Are we whitelisted for early deposit require(earlyParticipantWhitelist[receiver]); } uint weiAmount = ceilingStrategy.weiAllowedToReceive(msg.value, weiRaised, investedAmountOf[receiver], weiFundingCap); uint tokenAmount = pricingStrategy.calculatePrice(weiAmount, weiRaised, tokensSold, msg.sender, token.decimals()); // Dust transaction if no tokens can be given require(tokenAmount != 0); if (investedAmountOf[receiver] == 0) { // A new investor investorCount++; } updateInvestorFunds(tokenAmount, weiAmount, receiver, customerId); // Pocket the money multisigWallet.transfer(weiAmount); // Return excess of money uint weiToReturn = msg.value.sub(weiAmount); if (weiToReturn > 0) { msg.sender.transfer(weiToReturn); } } /** * Preallocate tokens for the early investors. * * Preallocated tokens have been sold before the actual crowdsale opens. * This function mints the tokens and moves the crowdsale needle. * * No money is exchanged, as the crowdsale team already have received the payment. * * @param fullTokens tokens as full tokens - decimal places added internally * @param weiPrice Price of a single full token in wei * */ function preallocate(address receiver, uint fullTokens, uint weiPrice) public onlyOwner notFinished { require(receiver != address(0)); uint tokenAmount = fullTokens.mul(10**uint(token.decimals())); require(tokenAmount != 0); uint weiAmount = weiPrice.mul(tokenAmount); // This can also be 0, in which case we give out tokens for free updateInvestorFunds(tokenAmount, weiAmount, receiver , 0); } /** * Private function to update accounting in the crowdsale. */ function updateInvestorFunds(uint tokenAmount, uint weiAmount, address receiver, uint128 customerId) private { // Update investor investedAmountOf[receiver] = investedAmountOf[receiver].add(weiAmount); tokenAmountOf[receiver] = tokenAmountOf[receiver].add(tokenAmount); // Update totals weiRaised = weiRaised.add(weiAmount); tokensSold = tokensSold.add(tokenAmount); assignTokens(receiver, tokenAmount); // Tell us that the investment was completed successfully Invested(receiver, weiAmount, tokenAmount, customerId); } /** * Allow the owner to set a funding cap on the crowdsale. * The new cap should be higher than the minimum funding goal. * * @param newCap minimum target cap that may be relaxed if it was already broken. */ function setFundingCap(uint newCap) public onlyOwner notFinished { weiFundingCap = ceilingStrategy.relaxFundingCap(newCap, weiRaised); require(weiFundingCap >= minimumFundingGoal); FundingCapSet(weiFundingCap); } /** * Invest to tokens, recognize the payer. * */ function buyWithCustomerId(uint128 customerId) public payable { require(customerId != 0); // UUIDv4 sanity check investInternal(msg.sender, customerId); } /** * The basic entry point to participate in the crowdsale process. * * Pay for funding, get invested tokens back in the sender address. */ function buy() public payable { require(!requireCustomerId); // Crowdsale needs to track participants for thank you email investInternal(msg.sender, 0); } /** * Finalize a succcesful crowdsale. * * The owner can trigger a call the contract that provides post-crowdsale actions, like releasing the tokens. */ function finalize() public inState(State.Success) onlyOwner stopInEmergency { finalizeAgent.finalizeCrowdsale(token); finalized = true; Finalized(); } /** * Set policy do we need to have server-side customer ids for the investments. * */ function setRequireCustomerId(bool value) public onlyOwner stopInEmergency { requireCustomerId = value; InvestmentPolicyChanged(requireCustomerId); } /** * Allow addresses to do early participation. * */ function setEarlyParticipantWhitelist(address addr, bool status) public onlyOwner notFinished stopInEmergency { earlyParticipantWhitelist[addr] = status; Whitelisted(addr, status); } /** * Allow to (re)set pricing strategy. */ function setPricingStrategy(PricingStrategy addr) internal { // Disallow setting a bad agent require(addr.isPricingStrategy()); pricingStrategy = addr; } /** * Allow to (re)set ceiling strategy. */ function setCeilingStrategy(CeilingStrategy addr) internal { // Disallow setting a bad agent require(addr.isCeilingStrategy()); ceilingStrategy = addr; } /** * Allow to (re)set finalize agent. */ function setFinalizeAgent(FinalizeAgent addr) internal { // Disallow setting a bad agent require(addr.isFinalizeAgent()); finalizeAgent = addr; require(isFinalizerSane()); } /** * Internal setter for the multisig wallet */ function setMultisig(address addr) internal { require(addr != 0); multisigWallet = addr; } /** * Allow load refunds back on the contract for the refunding. * * The team can transfer the funds back on the smart contract in the case that the minimum goal was not reached. */ function loadRefund() public payable inState(State.Failure) stopInEmergency { require(msg.value >= weiRaised); require(weiRefunded == 0); uint excedent = msg.value.sub(weiRaised); loadedRefund = loadedRefund.add(msg.value.sub(excedent)); investedAmountOf[msg.sender].add(excedent); } /** * Investors can claim refund. */ function refund() public inState(State.Refunding) stopInEmergency { uint weiValue = investedAmountOf[msg.sender]; require(weiValue != 0); investedAmountOf[msg.sender] = 0; weiRefunded = weiRefunded.add(weiValue); Refund(msg.sender, weiValue); msg.sender.transfer(weiValue); } /** * @return true if the crowdsale has raised enough money to be a success */ function isMinimumGoalReached() public constant returns (bool reached) { return weiRaised >= minimumFundingGoal; } /** * Check if the contract relationship looks good. */ function isFinalizerSane() public constant returns (bool sane) { return finalizeAgent.isSane(token); } /** * Crowdfund state machine management. * * This function has the timed transition builtin. * So there is no chance of the variable being stale. */ function getState() public constant returns (State) { if (finalized) return State.Finalized; else if (block.number < startsAt) return State.PreFunding; else if (block.number <= endsAt && !ceilingStrategy.isCrowdsaleFull(weiRaised, weiFundingCap)) return State.Funding; else if (isMinimumGoalReached()) return State.Success; else if (!isMinimumGoalReached() && weiRaised > 0 && loadedRefund >= weiRaised) return State.Refunding; else return State.Failure; } /** This is for manual testing of multisig wallet interaction */ function setOwnerTestValue(uint8 val) public onlyOwner stopInEmergency { ownerTestValue = val; } function assignTokens(address receiver, uint tokenAmount) private { token.mint(receiver, tokenAmount); } /** Interface marker. */ function isCrowdsale() public constant returns (bool) { return true; } // // Modifiers // /** Modifier allowing execution only if the crowdsale is currently running. */ modifier inState(State state) { require(getState() == state); _; } modifier notFinished() { State current_state = getState(); require(current_state == State.PreFunding || current_state == State.Funding); _; } }
/** * Abstract base contract for token sales. * * Handles * - start and end dates * - accepting investments * - minimum funding goal and refund * - various statistics during the crowdfund * - different pricing strategies * - different investment policies (require server side customer id, allow only whitelisted addresses) * */
NatSpecMultiLine
buy
function buy() public payable { require(!requireCustomerId); // Crowdsale needs to track participants for thank you email investInternal(msg.sender, 0); }
/** * The basic entry point to participate in the crowdsale process. * * Pay for funding, get invested tokens back in the sender address. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 7643, 7813 ] }
1,537
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
Crowdsale
contract Crowdsale is Haltable { using SafeMath for uint; /* The token we are selling */ CrowdsaleToken public token; /* How we are going to price our offering */ PricingStrategy public pricingStrategy; /* How we are going to limit our offering */ CeilingStrategy public ceilingStrategy; /* Post-success callback */ FinalizeAgent public finalizeAgent; /* ether will be transferred to this address */ address public multisigWallet; /* if the funding goal is not reached, investors may withdraw their funds */ uint public minimumFundingGoal; /* the funding cannot exceed this cap; may be set later on during the crowdsale */ uint public weiFundingCap = 0; /* the starting block number of the crowdsale */ uint public startsAt; /* the ending block number of the crowdsale */ uint public endsAt; /* the number of tokens already sold through this contract*/ uint public tokensSold = 0; /* How many wei of funding we have raised */ uint public weiRaised = 0; /* How many distinct addresses have invested */ uint public investorCount = 0; /* How many wei we have returned back to the contract after a failed crowdfund. */ uint public loadedRefund = 0; /* How many wei we have given back to investors.*/ uint public weiRefunded = 0; /* Has this crowdsale been finalized */ bool public finalized; /* Do we need to have a unique contributor id for each customer */ bool public requireCustomerId; /** How many ETH each address has invested in this crowdsale */ mapping (address => uint) public investedAmountOf; /** How many tokens this crowdsale has credited for each investor address */ mapping (address => uint) public tokenAmountOf; /** Addresses that are allowed to invest even before ICO offical opens. For testing, for ICO partners, etc. */ mapping (address => bool) public earlyParticipantWhitelist; /** This is for manual testing of the interaction with the owner's wallet. You can set it to any value and inspect this in a blockchain explorer to see that crowdsale interaction works. */ uint8 public ownerTestValue; /** State machine * * - Prefunding: We have not reached the starting block yet * - Funding: Active crowdsale * - Success: Minimum funding goal reached * - Failure: Minimum funding goal not reached before the ending block * - Finalized: The finalize function has been called and succesfully executed * - Refunding: Refunds are loaded on the contract to be reclaimed by investors. */ enum State{Unknown, PreFunding, Funding, Success, Failure, Finalized, Refunding} // A new investment was made event Invested(address investor, uint weiAmount, uint tokenAmount, uint128 customerId); // Refund was processed for a contributor event Refund(address investor, uint weiAmount); // The rules about what kind of investments we accept were changed event InvestmentPolicyChanged(bool requireCId); // Address early participation whitelist status changed event Whitelisted(address addr, bool status); // Crowdsale's finalize function has been called event Finalized(); // A new funding cap has been set event FundingCapSet(uint newFundingCap); function Crowdsale(address _multisigWallet, uint _start, uint _end, uint _minimumFundingGoal) internal { setMultisig(_multisigWallet); // Don't mess the dates require(_start != 0 && _end != 0); require(block.number < _start && _start < _end); startsAt = _start; endsAt = _end; // Minimum funding goal can be zero minimumFundingGoal = _minimumFundingGoal; } /** * Don't expect to just send in money and get tokens. */ function() payable { require(false); } /** * Make an investment. * * Crowdsale must be running for one to invest. * We must have not pressed the emergency brake. * * @param receiver The Ethereum address who receives the tokens * @param customerId (optional) UUID v4 to track the successful payments on the server side * */ function investInternal(address receiver, uint128 customerId) stopInEmergency notFinished private { // Determine if it's a good time to accept investment from this participant if (getState() == State.PreFunding) { // Are we whitelisted for early deposit require(earlyParticipantWhitelist[receiver]); } uint weiAmount = ceilingStrategy.weiAllowedToReceive(msg.value, weiRaised, investedAmountOf[receiver], weiFundingCap); uint tokenAmount = pricingStrategy.calculatePrice(weiAmount, weiRaised, tokensSold, msg.sender, token.decimals()); // Dust transaction if no tokens can be given require(tokenAmount != 0); if (investedAmountOf[receiver] == 0) { // A new investor investorCount++; } updateInvestorFunds(tokenAmount, weiAmount, receiver, customerId); // Pocket the money multisigWallet.transfer(weiAmount); // Return excess of money uint weiToReturn = msg.value.sub(weiAmount); if (weiToReturn > 0) { msg.sender.transfer(weiToReturn); } } /** * Preallocate tokens for the early investors. * * Preallocated tokens have been sold before the actual crowdsale opens. * This function mints the tokens and moves the crowdsale needle. * * No money is exchanged, as the crowdsale team already have received the payment. * * @param fullTokens tokens as full tokens - decimal places added internally * @param weiPrice Price of a single full token in wei * */ function preallocate(address receiver, uint fullTokens, uint weiPrice) public onlyOwner notFinished { require(receiver != address(0)); uint tokenAmount = fullTokens.mul(10**uint(token.decimals())); require(tokenAmount != 0); uint weiAmount = weiPrice.mul(tokenAmount); // This can also be 0, in which case we give out tokens for free updateInvestorFunds(tokenAmount, weiAmount, receiver , 0); } /** * Private function to update accounting in the crowdsale. */ function updateInvestorFunds(uint tokenAmount, uint weiAmount, address receiver, uint128 customerId) private { // Update investor investedAmountOf[receiver] = investedAmountOf[receiver].add(weiAmount); tokenAmountOf[receiver] = tokenAmountOf[receiver].add(tokenAmount); // Update totals weiRaised = weiRaised.add(weiAmount); tokensSold = tokensSold.add(tokenAmount); assignTokens(receiver, tokenAmount); // Tell us that the investment was completed successfully Invested(receiver, weiAmount, tokenAmount, customerId); } /** * Allow the owner to set a funding cap on the crowdsale. * The new cap should be higher than the minimum funding goal. * * @param newCap minimum target cap that may be relaxed if it was already broken. */ function setFundingCap(uint newCap) public onlyOwner notFinished { weiFundingCap = ceilingStrategy.relaxFundingCap(newCap, weiRaised); require(weiFundingCap >= minimumFundingGoal); FundingCapSet(weiFundingCap); } /** * Invest to tokens, recognize the payer. * */ function buyWithCustomerId(uint128 customerId) public payable { require(customerId != 0); // UUIDv4 sanity check investInternal(msg.sender, customerId); } /** * The basic entry point to participate in the crowdsale process. * * Pay for funding, get invested tokens back in the sender address. */ function buy() public payable { require(!requireCustomerId); // Crowdsale needs to track participants for thank you email investInternal(msg.sender, 0); } /** * Finalize a succcesful crowdsale. * * The owner can trigger a call the contract that provides post-crowdsale actions, like releasing the tokens. */ function finalize() public inState(State.Success) onlyOwner stopInEmergency { finalizeAgent.finalizeCrowdsale(token); finalized = true; Finalized(); } /** * Set policy do we need to have server-side customer ids for the investments. * */ function setRequireCustomerId(bool value) public onlyOwner stopInEmergency { requireCustomerId = value; InvestmentPolicyChanged(requireCustomerId); } /** * Allow addresses to do early participation. * */ function setEarlyParticipantWhitelist(address addr, bool status) public onlyOwner notFinished stopInEmergency { earlyParticipantWhitelist[addr] = status; Whitelisted(addr, status); } /** * Allow to (re)set pricing strategy. */ function setPricingStrategy(PricingStrategy addr) internal { // Disallow setting a bad agent require(addr.isPricingStrategy()); pricingStrategy = addr; } /** * Allow to (re)set ceiling strategy. */ function setCeilingStrategy(CeilingStrategy addr) internal { // Disallow setting a bad agent require(addr.isCeilingStrategy()); ceilingStrategy = addr; } /** * Allow to (re)set finalize agent. */ function setFinalizeAgent(FinalizeAgent addr) internal { // Disallow setting a bad agent require(addr.isFinalizeAgent()); finalizeAgent = addr; require(isFinalizerSane()); } /** * Internal setter for the multisig wallet */ function setMultisig(address addr) internal { require(addr != 0); multisigWallet = addr; } /** * Allow load refunds back on the contract for the refunding. * * The team can transfer the funds back on the smart contract in the case that the minimum goal was not reached. */ function loadRefund() public payable inState(State.Failure) stopInEmergency { require(msg.value >= weiRaised); require(weiRefunded == 0); uint excedent = msg.value.sub(weiRaised); loadedRefund = loadedRefund.add(msg.value.sub(excedent)); investedAmountOf[msg.sender].add(excedent); } /** * Investors can claim refund. */ function refund() public inState(State.Refunding) stopInEmergency { uint weiValue = investedAmountOf[msg.sender]; require(weiValue != 0); investedAmountOf[msg.sender] = 0; weiRefunded = weiRefunded.add(weiValue); Refund(msg.sender, weiValue); msg.sender.transfer(weiValue); } /** * @return true if the crowdsale has raised enough money to be a success */ function isMinimumGoalReached() public constant returns (bool reached) { return weiRaised >= minimumFundingGoal; } /** * Check if the contract relationship looks good. */ function isFinalizerSane() public constant returns (bool sane) { return finalizeAgent.isSane(token); } /** * Crowdfund state machine management. * * This function has the timed transition builtin. * So there is no chance of the variable being stale. */ function getState() public constant returns (State) { if (finalized) return State.Finalized; else if (block.number < startsAt) return State.PreFunding; else if (block.number <= endsAt && !ceilingStrategy.isCrowdsaleFull(weiRaised, weiFundingCap)) return State.Funding; else if (isMinimumGoalReached()) return State.Success; else if (!isMinimumGoalReached() && weiRaised > 0 && loadedRefund >= weiRaised) return State.Refunding; else return State.Failure; } /** This is for manual testing of multisig wallet interaction */ function setOwnerTestValue(uint8 val) public onlyOwner stopInEmergency { ownerTestValue = val; } function assignTokens(address receiver, uint tokenAmount) private { token.mint(receiver, tokenAmount); } /** Interface marker. */ function isCrowdsale() public constant returns (bool) { return true; } // // Modifiers // /** Modifier allowing execution only if the crowdsale is currently running. */ modifier inState(State state) { require(getState() == state); _; } modifier notFinished() { State current_state = getState(); require(current_state == State.PreFunding || current_state == State.Funding); _; } }
/** * Abstract base contract for token sales. * * Handles * - start and end dates * - accepting investments * - minimum funding goal and refund * - various statistics during the crowdfund * - different pricing strategies * - different investment policies (require server side customer id, allow only whitelisted addresses) * */
NatSpecMultiLine
finalize
function finalize() public inState(State.Success) onlyOwner stopInEmergency { finalizeAgent.finalizeCrowdsale(token); finalized = true; Finalized(); }
/** * Finalize a succcesful crowdsale. * * The owner can trigger a call the contract that provides post-crowdsale actions, like releasing the tokens. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 7988, 8159 ] }
1,538
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
Crowdsale
contract Crowdsale is Haltable { using SafeMath for uint; /* The token we are selling */ CrowdsaleToken public token; /* How we are going to price our offering */ PricingStrategy public pricingStrategy; /* How we are going to limit our offering */ CeilingStrategy public ceilingStrategy; /* Post-success callback */ FinalizeAgent public finalizeAgent; /* ether will be transferred to this address */ address public multisigWallet; /* if the funding goal is not reached, investors may withdraw their funds */ uint public minimumFundingGoal; /* the funding cannot exceed this cap; may be set later on during the crowdsale */ uint public weiFundingCap = 0; /* the starting block number of the crowdsale */ uint public startsAt; /* the ending block number of the crowdsale */ uint public endsAt; /* the number of tokens already sold through this contract*/ uint public tokensSold = 0; /* How many wei of funding we have raised */ uint public weiRaised = 0; /* How many distinct addresses have invested */ uint public investorCount = 0; /* How many wei we have returned back to the contract after a failed crowdfund. */ uint public loadedRefund = 0; /* How many wei we have given back to investors.*/ uint public weiRefunded = 0; /* Has this crowdsale been finalized */ bool public finalized; /* Do we need to have a unique contributor id for each customer */ bool public requireCustomerId; /** How many ETH each address has invested in this crowdsale */ mapping (address => uint) public investedAmountOf; /** How many tokens this crowdsale has credited for each investor address */ mapping (address => uint) public tokenAmountOf; /** Addresses that are allowed to invest even before ICO offical opens. For testing, for ICO partners, etc. */ mapping (address => bool) public earlyParticipantWhitelist; /** This is for manual testing of the interaction with the owner's wallet. You can set it to any value and inspect this in a blockchain explorer to see that crowdsale interaction works. */ uint8 public ownerTestValue; /** State machine * * - Prefunding: We have not reached the starting block yet * - Funding: Active crowdsale * - Success: Minimum funding goal reached * - Failure: Minimum funding goal not reached before the ending block * - Finalized: The finalize function has been called and succesfully executed * - Refunding: Refunds are loaded on the contract to be reclaimed by investors. */ enum State{Unknown, PreFunding, Funding, Success, Failure, Finalized, Refunding} // A new investment was made event Invested(address investor, uint weiAmount, uint tokenAmount, uint128 customerId); // Refund was processed for a contributor event Refund(address investor, uint weiAmount); // The rules about what kind of investments we accept were changed event InvestmentPolicyChanged(bool requireCId); // Address early participation whitelist status changed event Whitelisted(address addr, bool status); // Crowdsale's finalize function has been called event Finalized(); // A new funding cap has been set event FundingCapSet(uint newFundingCap); function Crowdsale(address _multisigWallet, uint _start, uint _end, uint _minimumFundingGoal) internal { setMultisig(_multisigWallet); // Don't mess the dates require(_start != 0 && _end != 0); require(block.number < _start && _start < _end); startsAt = _start; endsAt = _end; // Minimum funding goal can be zero minimumFundingGoal = _minimumFundingGoal; } /** * Don't expect to just send in money and get tokens. */ function() payable { require(false); } /** * Make an investment. * * Crowdsale must be running for one to invest. * We must have not pressed the emergency brake. * * @param receiver The Ethereum address who receives the tokens * @param customerId (optional) UUID v4 to track the successful payments on the server side * */ function investInternal(address receiver, uint128 customerId) stopInEmergency notFinished private { // Determine if it's a good time to accept investment from this participant if (getState() == State.PreFunding) { // Are we whitelisted for early deposit require(earlyParticipantWhitelist[receiver]); } uint weiAmount = ceilingStrategy.weiAllowedToReceive(msg.value, weiRaised, investedAmountOf[receiver], weiFundingCap); uint tokenAmount = pricingStrategy.calculatePrice(weiAmount, weiRaised, tokensSold, msg.sender, token.decimals()); // Dust transaction if no tokens can be given require(tokenAmount != 0); if (investedAmountOf[receiver] == 0) { // A new investor investorCount++; } updateInvestorFunds(tokenAmount, weiAmount, receiver, customerId); // Pocket the money multisigWallet.transfer(weiAmount); // Return excess of money uint weiToReturn = msg.value.sub(weiAmount); if (weiToReturn > 0) { msg.sender.transfer(weiToReturn); } } /** * Preallocate tokens for the early investors. * * Preallocated tokens have been sold before the actual crowdsale opens. * This function mints the tokens and moves the crowdsale needle. * * No money is exchanged, as the crowdsale team already have received the payment. * * @param fullTokens tokens as full tokens - decimal places added internally * @param weiPrice Price of a single full token in wei * */ function preallocate(address receiver, uint fullTokens, uint weiPrice) public onlyOwner notFinished { require(receiver != address(0)); uint tokenAmount = fullTokens.mul(10**uint(token.decimals())); require(tokenAmount != 0); uint weiAmount = weiPrice.mul(tokenAmount); // This can also be 0, in which case we give out tokens for free updateInvestorFunds(tokenAmount, weiAmount, receiver , 0); } /** * Private function to update accounting in the crowdsale. */ function updateInvestorFunds(uint tokenAmount, uint weiAmount, address receiver, uint128 customerId) private { // Update investor investedAmountOf[receiver] = investedAmountOf[receiver].add(weiAmount); tokenAmountOf[receiver] = tokenAmountOf[receiver].add(tokenAmount); // Update totals weiRaised = weiRaised.add(weiAmount); tokensSold = tokensSold.add(tokenAmount); assignTokens(receiver, tokenAmount); // Tell us that the investment was completed successfully Invested(receiver, weiAmount, tokenAmount, customerId); } /** * Allow the owner to set a funding cap on the crowdsale. * The new cap should be higher than the minimum funding goal. * * @param newCap minimum target cap that may be relaxed if it was already broken. */ function setFundingCap(uint newCap) public onlyOwner notFinished { weiFundingCap = ceilingStrategy.relaxFundingCap(newCap, weiRaised); require(weiFundingCap >= minimumFundingGoal); FundingCapSet(weiFundingCap); } /** * Invest to tokens, recognize the payer. * */ function buyWithCustomerId(uint128 customerId) public payable { require(customerId != 0); // UUIDv4 sanity check investInternal(msg.sender, customerId); } /** * The basic entry point to participate in the crowdsale process. * * Pay for funding, get invested tokens back in the sender address. */ function buy() public payable { require(!requireCustomerId); // Crowdsale needs to track participants for thank you email investInternal(msg.sender, 0); } /** * Finalize a succcesful crowdsale. * * The owner can trigger a call the contract that provides post-crowdsale actions, like releasing the tokens. */ function finalize() public inState(State.Success) onlyOwner stopInEmergency { finalizeAgent.finalizeCrowdsale(token); finalized = true; Finalized(); } /** * Set policy do we need to have server-side customer ids for the investments. * */ function setRequireCustomerId(bool value) public onlyOwner stopInEmergency { requireCustomerId = value; InvestmentPolicyChanged(requireCustomerId); } /** * Allow addresses to do early participation. * */ function setEarlyParticipantWhitelist(address addr, bool status) public onlyOwner notFinished stopInEmergency { earlyParticipantWhitelist[addr] = status; Whitelisted(addr, status); } /** * Allow to (re)set pricing strategy. */ function setPricingStrategy(PricingStrategy addr) internal { // Disallow setting a bad agent require(addr.isPricingStrategy()); pricingStrategy = addr; } /** * Allow to (re)set ceiling strategy. */ function setCeilingStrategy(CeilingStrategy addr) internal { // Disallow setting a bad agent require(addr.isCeilingStrategy()); ceilingStrategy = addr; } /** * Allow to (re)set finalize agent. */ function setFinalizeAgent(FinalizeAgent addr) internal { // Disallow setting a bad agent require(addr.isFinalizeAgent()); finalizeAgent = addr; require(isFinalizerSane()); } /** * Internal setter for the multisig wallet */ function setMultisig(address addr) internal { require(addr != 0); multisigWallet = addr; } /** * Allow load refunds back on the contract for the refunding. * * The team can transfer the funds back on the smart contract in the case that the minimum goal was not reached. */ function loadRefund() public payable inState(State.Failure) stopInEmergency { require(msg.value >= weiRaised); require(weiRefunded == 0); uint excedent = msg.value.sub(weiRaised); loadedRefund = loadedRefund.add(msg.value.sub(excedent)); investedAmountOf[msg.sender].add(excedent); } /** * Investors can claim refund. */ function refund() public inState(State.Refunding) stopInEmergency { uint weiValue = investedAmountOf[msg.sender]; require(weiValue != 0); investedAmountOf[msg.sender] = 0; weiRefunded = weiRefunded.add(weiValue); Refund(msg.sender, weiValue); msg.sender.transfer(weiValue); } /** * @return true if the crowdsale has raised enough money to be a success */ function isMinimumGoalReached() public constant returns (bool reached) { return weiRaised >= minimumFundingGoal; } /** * Check if the contract relationship looks good. */ function isFinalizerSane() public constant returns (bool sane) { return finalizeAgent.isSane(token); } /** * Crowdfund state machine management. * * This function has the timed transition builtin. * So there is no chance of the variable being stale. */ function getState() public constant returns (State) { if (finalized) return State.Finalized; else if (block.number < startsAt) return State.PreFunding; else if (block.number <= endsAt && !ceilingStrategy.isCrowdsaleFull(weiRaised, weiFundingCap)) return State.Funding; else if (isMinimumGoalReached()) return State.Success; else if (!isMinimumGoalReached() && weiRaised > 0 && loadedRefund >= weiRaised) return State.Refunding; else return State.Failure; } /** This is for manual testing of multisig wallet interaction */ function setOwnerTestValue(uint8 val) public onlyOwner stopInEmergency { ownerTestValue = val; } function assignTokens(address receiver, uint tokenAmount) private { token.mint(receiver, tokenAmount); } /** Interface marker. */ function isCrowdsale() public constant returns (bool) { return true; } // // Modifiers // /** Modifier allowing execution only if the crowdsale is currently running. */ modifier inState(State state) { require(getState() == state); _; } modifier notFinished() { State current_state = getState(); require(current_state == State.PreFunding || current_state == State.Funding); _; } }
/** * Abstract base contract for token sales. * * Handles * - start and end dates * - accepting investments * - minimum funding goal and refund * - various statistics during the crowdfund * - different pricing strategies * - different investment policies (require server side customer id, allow only whitelisted addresses) * */
NatSpecMultiLine
setRequireCustomerId
function setRequireCustomerId(bool value) public onlyOwner stopInEmergency { requireCustomerId = value; InvestmentPolicyChanged(requireCustomerId); }
/** * Set policy do we need to have server-side customer ids for the investments. * */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 8264, 8429 ] }
1,539
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
Crowdsale
contract Crowdsale is Haltable { using SafeMath for uint; /* The token we are selling */ CrowdsaleToken public token; /* How we are going to price our offering */ PricingStrategy public pricingStrategy; /* How we are going to limit our offering */ CeilingStrategy public ceilingStrategy; /* Post-success callback */ FinalizeAgent public finalizeAgent; /* ether will be transferred to this address */ address public multisigWallet; /* if the funding goal is not reached, investors may withdraw their funds */ uint public minimumFundingGoal; /* the funding cannot exceed this cap; may be set later on during the crowdsale */ uint public weiFundingCap = 0; /* the starting block number of the crowdsale */ uint public startsAt; /* the ending block number of the crowdsale */ uint public endsAt; /* the number of tokens already sold through this contract*/ uint public tokensSold = 0; /* How many wei of funding we have raised */ uint public weiRaised = 0; /* How many distinct addresses have invested */ uint public investorCount = 0; /* How many wei we have returned back to the contract after a failed crowdfund. */ uint public loadedRefund = 0; /* How many wei we have given back to investors.*/ uint public weiRefunded = 0; /* Has this crowdsale been finalized */ bool public finalized; /* Do we need to have a unique contributor id for each customer */ bool public requireCustomerId; /** How many ETH each address has invested in this crowdsale */ mapping (address => uint) public investedAmountOf; /** How many tokens this crowdsale has credited for each investor address */ mapping (address => uint) public tokenAmountOf; /** Addresses that are allowed to invest even before ICO offical opens. For testing, for ICO partners, etc. */ mapping (address => bool) public earlyParticipantWhitelist; /** This is for manual testing of the interaction with the owner's wallet. You can set it to any value and inspect this in a blockchain explorer to see that crowdsale interaction works. */ uint8 public ownerTestValue; /** State machine * * - Prefunding: We have not reached the starting block yet * - Funding: Active crowdsale * - Success: Minimum funding goal reached * - Failure: Minimum funding goal not reached before the ending block * - Finalized: The finalize function has been called and succesfully executed * - Refunding: Refunds are loaded on the contract to be reclaimed by investors. */ enum State{Unknown, PreFunding, Funding, Success, Failure, Finalized, Refunding} // A new investment was made event Invested(address investor, uint weiAmount, uint tokenAmount, uint128 customerId); // Refund was processed for a contributor event Refund(address investor, uint weiAmount); // The rules about what kind of investments we accept were changed event InvestmentPolicyChanged(bool requireCId); // Address early participation whitelist status changed event Whitelisted(address addr, bool status); // Crowdsale's finalize function has been called event Finalized(); // A new funding cap has been set event FundingCapSet(uint newFundingCap); function Crowdsale(address _multisigWallet, uint _start, uint _end, uint _minimumFundingGoal) internal { setMultisig(_multisigWallet); // Don't mess the dates require(_start != 0 && _end != 0); require(block.number < _start && _start < _end); startsAt = _start; endsAt = _end; // Minimum funding goal can be zero minimumFundingGoal = _minimumFundingGoal; } /** * Don't expect to just send in money and get tokens. */ function() payable { require(false); } /** * Make an investment. * * Crowdsale must be running for one to invest. * We must have not pressed the emergency brake. * * @param receiver The Ethereum address who receives the tokens * @param customerId (optional) UUID v4 to track the successful payments on the server side * */ function investInternal(address receiver, uint128 customerId) stopInEmergency notFinished private { // Determine if it's a good time to accept investment from this participant if (getState() == State.PreFunding) { // Are we whitelisted for early deposit require(earlyParticipantWhitelist[receiver]); } uint weiAmount = ceilingStrategy.weiAllowedToReceive(msg.value, weiRaised, investedAmountOf[receiver], weiFundingCap); uint tokenAmount = pricingStrategy.calculatePrice(weiAmount, weiRaised, tokensSold, msg.sender, token.decimals()); // Dust transaction if no tokens can be given require(tokenAmount != 0); if (investedAmountOf[receiver] == 0) { // A new investor investorCount++; } updateInvestorFunds(tokenAmount, weiAmount, receiver, customerId); // Pocket the money multisigWallet.transfer(weiAmount); // Return excess of money uint weiToReturn = msg.value.sub(weiAmount); if (weiToReturn > 0) { msg.sender.transfer(weiToReturn); } } /** * Preallocate tokens for the early investors. * * Preallocated tokens have been sold before the actual crowdsale opens. * This function mints the tokens and moves the crowdsale needle. * * No money is exchanged, as the crowdsale team already have received the payment. * * @param fullTokens tokens as full tokens - decimal places added internally * @param weiPrice Price of a single full token in wei * */ function preallocate(address receiver, uint fullTokens, uint weiPrice) public onlyOwner notFinished { require(receiver != address(0)); uint tokenAmount = fullTokens.mul(10**uint(token.decimals())); require(tokenAmount != 0); uint weiAmount = weiPrice.mul(tokenAmount); // This can also be 0, in which case we give out tokens for free updateInvestorFunds(tokenAmount, weiAmount, receiver , 0); } /** * Private function to update accounting in the crowdsale. */ function updateInvestorFunds(uint tokenAmount, uint weiAmount, address receiver, uint128 customerId) private { // Update investor investedAmountOf[receiver] = investedAmountOf[receiver].add(weiAmount); tokenAmountOf[receiver] = tokenAmountOf[receiver].add(tokenAmount); // Update totals weiRaised = weiRaised.add(weiAmount); tokensSold = tokensSold.add(tokenAmount); assignTokens(receiver, tokenAmount); // Tell us that the investment was completed successfully Invested(receiver, weiAmount, tokenAmount, customerId); } /** * Allow the owner to set a funding cap on the crowdsale. * The new cap should be higher than the minimum funding goal. * * @param newCap minimum target cap that may be relaxed if it was already broken. */ function setFundingCap(uint newCap) public onlyOwner notFinished { weiFundingCap = ceilingStrategy.relaxFundingCap(newCap, weiRaised); require(weiFundingCap >= minimumFundingGoal); FundingCapSet(weiFundingCap); } /** * Invest to tokens, recognize the payer. * */ function buyWithCustomerId(uint128 customerId) public payable { require(customerId != 0); // UUIDv4 sanity check investInternal(msg.sender, customerId); } /** * The basic entry point to participate in the crowdsale process. * * Pay for funding, get invested tokens back in the sender address. */ function buy() public payable { require(!requireCustomerId); // Crowdsale needs to track participants for thank you email investInternal(msg.sender, 0); } /** * Finalize a succcesful crowdsale. * * The owner can trigger a call the contract that provides post-crowdsale actions, like releasing the tokens. */ function finalize() public inState(State.Success) onlyOwner stopInEmergency { finalizeAgent.finalizeCrowdsale(token); finalized = true; Finalized(); } /** * Set policy do we need to have server-side customer ids for the investments. * */ function setRequireCustomerId(bool value) public onlyOwner stopInEmergency { requireCustomerId = value; InvestmentPolicyChanged(requireCustomerId); } /** * Allow addresses to do early participation. * */ function setEarlyParticipantWhitelist(address addr, bool status) public onlyOwner notFinished stopInEmergency { earlyParticipantWhitelist[addr] = status; Whitelisted(addr, status); } /** * Allow to (re)set pricing strategy. */ function setPricingStrategy(PricingStrategy addr) internal { // Disallow setting a bad agent require(addr.isPricingStrategy()); pricingStrategy = addr; } /** * Allow to (re)set ceiling strategy. */ function setCeilingStrategy(CeilingStrategy addr) internal { // Disallow setting a bad agent require(addr.isCeilingStrategy()); ceilingStrategy = addr; } /** * Allow to (re)set finalize agent. */ function setFinalizeAgent(FinalizeAgent addr) internal { // Disallow setting a bad agent require(addr.isFinalizeAgent()); finalizeAgent = addr; require(isFinalizerSane()); } /** * Internal setter for the multisig wallet */ function setMultisig(address addr) internal { require(addr != 0); multisigWallet = addr; } /** * Allow load refunds back on the contract for the refunding. * * The team can transfer the funds back on the smart contract in the case that the minimum goal was not reached. */ function loadRefund() public payable inState(State.Failure) stopInEmergency { require(msg.value >= weiRaised); require(weiRefunded == 0); uint excedent = msg.value.sub(weiRaised); loadedRefund = loadedRefund.add(msg.value.sub(excedent)); investedAmountOf[msg.sender].add(excedent); } /** * Investors can claim refund. */ function refund() public inState(State.Refunding) stopInEmergency { uint weiValue = investedAmountOf[msg.sender]; require(weiValue != 0); investedAmountOf[msg.sender] = 0; weiRefunded = weiRefunded.add(weiValue); Refund(msg.sender, weiValue); msg.sender.transfer(weiValue); } /** * @return true if the crowdsale has raised enough money to be a success */ function isMinimumGoalReached() public constant returns (bool reached) { return weiRaised >= minimumFundingGoal; } /** * Check if the contract relationship looks good. */ function isFinalizerSane() public constant returns (bool sane) { return finalizeAgent.isSane(token); } /** * Crowdfund state machine management. * * This function has the timed transition builtin. * So there is no chance of the variable being stale. */ function getState() public constant returns (State) { if (finalized) return State.Finalized; else if (block.number < startsAt) return State.PreFunding; else if (block.number <= endsAt && !ceilingStrategy.isCrowdsaleFull(weiRaised, weiFundingCap)) return State.Funding; else if (isMinimumGoalReached()) return State.Success; else if (!isMinimumGoalReached() && weiRaised > 0 && loadedRefund >= weiRaised) return State.Refunding; else return State.Failure; } /** This is for manual testing of multisig wallet interaction */ function setOwnerTestValue(uint8 val) public onlyOwner stopInEmergency { ownerTestValue = val; } function assignTokens(address receiver, uint tokenAmount) private { token.mint(receiver, tokenAmount); } /** Interface marker. */ function isCrowdsale() public constant returns (bool) { return true; } // // Modifiers // /** Modifier allowing execution only if the crowdsale is currently running. */ modifier inState(State state) { require(getState() == state); _; } modifier notFinished() { State current_state = getState(); require(current_state == State.PreFunding || current_state == State.Funding); _; } }
/** * Abstract base contract for token sales. * * Handles * - start and end dates * - accepting investments * - minimum funding goal and refund * - various statistics during the crowdfund * - different pricing strategies * - different investment policies (require server side customer id, allow only whitelisted addresses) * */
NatSpecMultiLine
setEarlyParticipantWhitelist
function setEarlyParticipantWhitelist(address addr, bool status) public onlyOwner notFinished stopInEmergency { earlyParticipantWhitelist[addr] = status; Whitelisted(addr, status); }
/** * Allow addresses to do early participation. * */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 8501, 8699 ] }
1,540
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
Crowdsale
contract Crowdsale is Haltable { using SafeMath for uint; /* The token we are selling */ CrowdsaleToken public token; /* How we are going to price our offering */ PricingStrategy public pricingStrategy; /* How we are going to limit our offering */ CeilingStrategy public ceilingStrategy; /* Post-success callback */ FinalizeAgent public finalizeAgent; /* ether will be transferred to this address */ address public multisigWallet; /* if the funding goal is not reached, investors may withdraw their funds */ uint public minimumFundingGoal; /* the funding cannot exceed this cap; may be set later on during the crowdsale */ uint public weiFundingCap = 0; /* the starting block number of the crowdsale */ uint public startsAt; /* the ending block number of the crowdsale */ uint public endsAt; /* the number of tokens already sold through this contract*/ uint public tokensSold = 0; /* How many wei of funding we have raised */ uint public weiRaised = 0; /* How many distinct addresses have invested */ uint public investorCount = 0; /* How many wei we have returned back to the contract after a failed crowdfund. */ uint public loadedRefund = 0; /* How many wei we have given back to investors.*/ uint public weiRefunded = 0; /* Has this crowdsale been finalized */ bool public finalized; /* Do we need to have a unique contributor id for each customer */ bool public requireCustomerId; /** How many ETH each address has invested in this crowdsale */ mapping (address => uint) public investedAmountOf; /** How many tokens this crowdsale has credited for each investor address */ mapping (address => uint) public tokenAmountOf; /** Addresses that are allowed to invest even before ICO offical opens. For testing, for ICO partners, etc. */ mapping (address => bool) public earlyParticipantWhitelist; /** This is for manual testing of the interaction with the owner's wallet. You can set it to any value and inspect this in a blockchain explorer to see that crowdsale interaction works. */ uint8 public ownerTestValue; /** State machine * * - Prefunding: We have not reached the starting block yet * - Funding: Active crowdsale * - Success: Minimum funding goal reached * - Failure: Minimum funding goal not reached before the ending block * - Finalized: The finalize function has been called and succesfully executed * - Refunding: Refunds are loaded on the contract to be reclaimed by investors. */ enum State{Unknown, PreFunding, Funding, Success, Failure, Finalized, Refunding} // A new investment was made event Invested(address investor, uint weiAmount, uint tokenAmount, uint128 customerId); // Refund was processed for a contributor event Refund(address investor, uint weiAmount); // The rules about what kind of investments we accept were changed event InvestmentPolicyChanged(bool requireCId); // Address early participation whitelist status changed event Whitelisted(address addr, bool status); // Crowdsale's finalize function has been called event Finalized(); // A new funding cap has been set event FundingCapSet(uint newFundingCap); function Crowdsale(address _multisigWallet, uint _start, uint _end, uint _minimumFundingGoal) internal { setMultisig(_multisigWallet); // Don't mess the dates require(_start != 0 && _end != 0); require(block.number < _start && _start < _end); startsAt = _start; endsAt = _end; // Minimum funding goal can be zero minimumFundingGoal = _minimumFundingGoal; } /** * Don't expect to just send in money and get tokens. */ function() payable { require(false); } /** * Make an investment. * * Crowdsale must be running for one to invest. * We must have not pressed the emergency brake. * * @param receiver The Ethereum address who receives the tokens * @param customerId (optional) UUID v4 to track the successful payments on the server side * */ function investInternal(address receiver, uint128 customerId) stopInEmergency notFinished private { // Determine if it's a good time to accept investment from this participant if (getState() == State.PreFunding) { // Are we whitelisted for early deposit require(earlyParticipantWhitelist[receiver]); } uint weiAmount = ceilingStrategy.weiAllowedToReceive(msg.value, weiRaised, investedAmountOf[receiver], weiFundingCap); uint tokenAmount = pricingStrategy.calculatePrice(weiAmount, weiRaised, tokensSold, msg.sender, token.decimals()); // Dust transaction if no tokens can be given require(tokenAmount != 0); if (investedAmountOf[receiver] == 0) { // A new investor investorCount++; } updateInvestorFunds(tokenAmount, weiAmount, receiver, customerId); // Pocket the money multisigWallet.transfer(weiAmount); // Return excess of money uint weiToReturn = msg.value.sub(weiAmount); if (weiToReturn > 0) { msg.sender.transfer(weiToReturn); } } /** * Preallocate tokens for the early investors. * * Preallocated tokens have been sold before the actual crowdsale opens. * This function mints the tokens and moves the crowdsale needle. * * No money is exchanged, as the crowdsale team already have received the payment. * * @param fullTokens tokens as full tokens - decimal places added internally * @param weiPrice Price of a single full token in wei * */ function preallocate(address receiver, uint fullTokens, uint weiPrice) public onlyOwner notFinished { require(receiver != address(0)); uint tokenAmount = fullTokens.mul(10**uint(token.decimals())); require(tokenAmount != 0); uint weiAmount = weiPrice.mul(tokenAmount); // This can also be 0, in which case we give out tokens for free updateInvestorFunds(tokenAmount, weiAmount, receiver , 0); } /** * Private function to update accounting in the crowdsale. */ function updateInvestorFunds(uint tokenAmount, uint weiAmount, address receiver, uint128 customerId) private { // Update investor investedAmountOf[receiver] = investedAmountOf[receiver].add(weiAmount); tokenAmountOf[receiver] = tokenAmountOf[receiver].add(tokenAmount); // Update totals weiRaised = weiRaised.add(weiAmount); tokensSold = tokensSold.add(tokenAmount); assignTokens(receiver, tokenAmount); // Tell us that the investment was completed successfully Invested(receiver, weiAmount, tokenAmount, customerId); } /** * Allow the owner to set a funding cap on the crowdsale. * The new cap should be higher than the minimum funding goal. * * @param newCap minimum target cap that may be relaxed if it was already broken. */ function setFundingCap(uint newCap) public onlyOwner notFinished { weiFundingCap = ceilingStrategy.relaxFundingCap(newCap, weiRaised); require(weiFundingCap >= minimumFundingGoal); FundingCapSet(weiFundingCap); } /** * Invest to tokens, recognize the payer. * */ function buyWithCustomerId(uint128 customerId) public payable { require(customerId != 0); // UUIDv4 sanity check investInternal(msg.sender, customerId); } /** * The basic entry point to participate in the crowdsale process. * * Pay for funding, get invested tokens back in the sender address. */ function buy() public payable { require(!requireCustomerId); // Crowdsale needs to track participants for thank you email investInternal(msg.sender, 0); } /** * Finalize a succcesful crowdsale. * * The owner can trigger a call the contract that provides post-crowdsale actions, like releasing the tokens. */ function finalize() public inState(State.Success) onlyOwner stopInEmergency { finalizeAgent.finalizeCrowdsale(token); finalized = true; Finalized(); } /** * Set policy do we need to have server-side customer ids for the investments. * */ function setRequireCustomerId(bool value) public onlyOwner stopInEmergency { requireCustomerId = value; InvestmentPolicyChanged(requireCustomerId); } /** * Allow addresses to do early participation. * */ function setEarlyParticipantWhitelist(address addr, bool status) public onlyOwner notFinished stopInEmergency { earlyParticipantWhitelist[addr] = status; Whitelisted(addr, status); } /** * Allow to (re)set pricing strategy. */ function setPricingStrategy(PricingStrategy addr) internal { // Disallow setting a bad agent require(addr.isPricingStrategy()); pricingStrategy = addr; } /** * Allow to (re)set ceiling strategy. */ function setCeilingStrategy(CeilingStrategy addr) internal { // Disallow setting a bad agent require(addr.isCeilingStrategy()); ceilingStrategy = addr; } /** * Allow to (re)set finalize agent. */ function setFinalizeAgent(FinalizeAgent addr) internal { // Disallow setting a bad agent require(addr.isFinalizeAgent()); finalizeAgent = addr; require(isFinalizerSane()); } /** * Internal setter for the multisig wallet */ function setMultisig(address addr) internal { require(addr != 0); multisigWallet = addr; } /** * Allow load refunds back on the contract for the refunding. * * The team can transfer the funds back on the smart contract in the case that the minimum goal was not reached. */ function loadRefund() public payable inState(State.Failure) stopInEmergency { require(msg.value >= weiRaised); require(weiRefunded == 0); uint excedent = msg.value.sub(weiRaised); loadedRefund = loadedRefund.add(msg.value.sub(excedent)); investedAmountOf[msg.sender].add(excedent); } /** * Investors can claim refund. */ function refund() public inState(State.Refunding) stopInEmergency { uint weiValue = investedAmountOf[msg.sender]; require(weiValue != 0); investedAmountOf[msg.sender] = 0; weiRefunded = weiRefunded.add(weiValue); Refund(msg.sender, weiValue); msg.sender.transfer(weiValue); } /** * @return true if the crowdsale has raised enough money to be a success */ function isMinimumGoalReached() public constant returns (bool reached) { return weiRaised >= minimumFundingGoal; } /** * Check if the contract relationship looks good. */ function isFinalizerSane() public constant returns (bool sane) { return finalizeAgent.isSane(token); } /** * Crowdfund state machine management. * * This function has the timed transition builtin. * So there is no chance of the variable being stale. */ function getState() public constant returns (State) { if (finalized) return State.Finalized; else if (block.number < startsAt) return State.PreFunding; else if (block.number <= endsAt && !ceilingStrategy.isCrowdsaleFull(weiRaised, weiFundingCap)) return State.Funding; else if (isMinimumGoalReached()) return State.Success; else if (!isMinimumGoalReached() && weiRaised > 0 && loadedRefund >= weiRaised) return State.Refunding; else return State.Failure; } /** This is for manual testing of multisig wallet interaction */ function setOwnerTestValue(uint8 val) public onlyOwner stopInEmergency { ownerTestValue = val; } function assignTokens(address receiver, uint tokenAmount) private { token.mint(receiver, tokenAmount); } /** Interface marker. */ function isCrowdsale() public constant returns (bool) { return true; } // // Modifiers // /** Modifier allowing execution only if the crowdsale is currently running. */ modifier inState(State state) { require(getState() == state); _; } modifier notFinished() { State current_state = getState(); require(current_state == State.PreFunding || current_state == State.Funding); _; } }
/** * Abstract base contract for token sales. * * Handles * - start and end dates * - accepting investments * - minimum funding goal and refund * - various statistics during the crowdfund * - different pricing strategies * - different investment policies (require server side customer id, allow only whitelisted addresses) * */
NatSpecMultiLine
setPricingStrategy
function setPricingStrategy(PricingStrategy addr) internal { // Disallow setting a bad agent require(addr.isPricingStrategy()); pricingStrategy = addr; }
/** * Allow to (re)set pricing strategy. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 8757, 8931 ] }
1,541
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
Crowdsale
contract Crowdsale is Haltable { using SafeMath for uint; /* The token we are selling */ CrowdsaleToken public token; /* How we are going to price our offering */ PricingStrategy public pricingStrategy; /* How we are going to limit our offering */ CeilingStrategy public ceilingStrategy; /* Post-success callback */ FinalizeAgent public finalizeAgent; /* ether will be transferred to this address */ address public multisigWallet; /* if the funding goal is not reached, investors may withdraw their funds */ uint public minimumFundingGoal; /* the funding cannot exceed this cap; may be set later on during the crowdsale */ uint public weiFundingCap = 0; /* the starting block number of the crowdsale */ uint public startsAt; /* the ending block number of the crowdsale */ uint public endsAt; /* the number of tokens already sold through this contract*/ uint public tokensSold = 0; /* How many wei of funding we have raised */ uint public weiRaised = 0; /* How many distinct addresses have invested */ uint public investorCount = 0; /* How many wei we have returned back to the contract after a failed crowdfund. */ uint public loadedRefund = 0; /* How many wei we have given back to investors.*/ uint public weiRefunded = 0; /* Has this crowdsale been finalized */ bool public finalized; /* Do we need to have a unique contributor id for each customer */ bool public requireCustomerId; /** How many ETH each address has invested in this crowdsale */ mapping (address => uint) public investedAmountOf; /** How many tokens this crowdsale has credited for each investor address */ mapping (address => uint) public tokenAmountOf; /** Addresses that are allowed to invest even before ICO offical opens. For testing, for ICO partners, etc. */ mapping (address => bool) public earlyParticipantWhitelist; /** This is for manual testing of the interaction with the owner's wallet. You can set it to any value and inspect this in a blockchain explorer to see that crowdsale interaction works. */ uint8 public ownerTestValue; /** State machine * * - Prefunding: We have not reached the starting block yet * - Funding: Active crowdsale * - Success: Minimum funding goal reached * - Failure: Minimum funding goal not reached before the ending block * - Finalized: The finalize function has been called and succesfully executed * - Refunding: Refunds are loaded on the contract to be reclaimed by investors. */ enum State{Unknown, PreFunding, Funding, Success, Failure, Finalized, Refunding} // A new investment was made event Invested(address investor, uint weiAmount, uint tokenAmount, uint128 customerId); // Refund was processed for a contributor event Refund(address investor, uint weiAmount); // The rules about what kind of investments we accept were changed event InvestmentPolicyChanged(bool requireCId); // Address early participation whitelist status changed event Whitelisted(address addr, bool status); // Crowdsale's finalize function has been called event Finalized(); // A new funding cap has been set event FundingCapSet(uint newFundingCap); function Crowdsale(address _multisigWallet, uint _start, uint _end, uint _minimumFundingGoal) internal { setMultisig(_multisigWallet); // Don't mess the dates require(_start != 0 && _end != 0); require(block.number < _start && _start < _end); startsAt = _start; endsAt = _end; // Minimum funding goal can be zero minimumFundingGoal = _minimumFundingGoal; } /** * Don't expect to just send in money and get tokens. */ function() payable { require(false); } /** * Make an investment. * * Crowdsale must be running for one to invest. * We must have not pressed the emergency brake. * * @param receiver The Ethereum address who receives the tokens * @param customerId (optional) UUID v4 to track the successful payments on the server side * */ function investInternal(address receiver, uint128 customerId) stopInEmergency notFinished private { // Determine if it's a good time to accept investment from this participant if (getState() == State.PreFunding) { // Are we whitelisted for early deposit require(earlyParticipantWhitelist[receiver]); } uint weiAmount = ceilingStrategy.weiAllowedToReceive(msg.value, weiRaised, investedAmountOf[receiver], weiFundingCap); uint tokenAmount = pricingStrategy.calculatePrice(weiAmount, weiRaised, tokensSold, msg.sender, token.decimals()); // Dust transaction if no tokens can be given require(tokenAmount != 0); if (investedAmountOf[receiver] == 0) { // A new investor investorCount++; } updateInvestorFunds(tokenAmount, weiAmount, receiver, customerId); // Pocket the money multisigWallet.transfer(weiAmount); // Return excess of money uint weiToReturn = msg.value.sub(weiAmount); if (weiToReturn > 0) { msg.sender.transfer(weiToReturn); } } /** * Preallocate tokens for the early investors. * * Preallocated tokens have been sold before the actual crowdsale opens. * This function mints the tokens and moves the crowdsale needle. * * No money is exchanged, as the crowdsale team already have received the payment. * * @param fullTokens tokens as full tokens - decimal places added internally * @param weiPrice Price of a single full token in wei * */ function preallocate(address receiver, uint fullTokens, uint weiPrice) public onlyOwner notFinished { require(receiver != address(0)); uint tokenAmount = fullTokens.mul(10**uint(token.decimals())); require(tokenAmount != 0); uint weiAmount = weiPrice.mul(tokenAmount); // This can also be 0, in which case we give out tokens for free updateInvestorFunds(tokenAmount, weiAmount, receiver , 0); } /** * Private function to update accounting in the crowdsale. */ function updateInvestorFunds(uint tokenAmount, uint weiAmount, address receiver, uint128 customerId) private { // Update investor investedAmountOf[receiver] = investedAmountOf[receiver].add(weiAmount); tokenAmountOf[receiver] = tokenAmountOf[receiver].add(tokenAmount); // Update totals weiRaised = weiRaised.add(weiAmount); tokensSold = tokensSold.add(tokenAmount); assignTokens(receiver, tokenAmount); // Tell us that the investment was completed successfully Invested(receiver, weiAmount, tokenAmount, customerId); } /** * Allow the owner to set a funding cap on the crowdsale. * The new cap should be higher than the minimum funding goal. * * @param newCap minimum target cap that may be relaxed if it was already broken. */ function setFundingCap(uint newCap) public onlyOwner notFinished { weiFundingCap = ceilingStrategy.relaxFundingCap(newCap, weiRaised); require(weiFundingCap >= minimumFundingGoal); FundingCapSet(weiFundingCap); } /** * Invest to tokens, recognize the payer. * */ function buyWithCustomerId(uint128 customerId) public payable { require(customerId != 0); // UUIDv4 sanity check investInternal(msg.sender, customerId); } /** * The basic entry point to participate in the crowdsale process. * * Pay for funding, get invested tokens back in the sender address. */ function buy() public payable { require(!requireCustomerId); // Crowdsale needs to track participants for thank you email investInternal(msg.sender, 0); } /** * Finalize a succcesful crowdsale. * * The owner can trigger a call the contract that provides post-crowdsale actions, like releasing the tokens. */ function finalize() public inState(State.Success) onlyOwner stopInEmergency { finalizeAgent.finalizeCrowdsale(token); finalized = true; Finalized(); } /** * Set policy do we need to have server-side customer ids for the investments. * */ function setRequireCustomerId(bool value) public onlyOwner stopInEmergency { requireCustomerId = value; InvestmentPolicyChanged(requireCustomerId); } /** * Allow addresses to do early participation. * */ function setEarlyParticipantWhitelist(address addr, bool status) public onlyOwner notFinished stopInEmergency { earlyParticipantWhitelist[addr] = status; Whitelisted(addr, status); } /** * Allow to (re)set pricing strategy. */ function setPricingStrategy(PricingStrategy addr) internal { // Disallow setting a bad agent require(addr.isPricingStrategy()); pricingStrategy = addr; } /** * Allow to (re)set ceiling strategy. */ function setCeilingStrategy(CeilingStrategy addr) internal { // Disallow setting a bad agent require(addr.isCeilingStrategy()); ceilingStrategy = addr; } /** * Allow to (re)set finalize agent. */ function setFinalizeAgent(FinalizeAgent addr) internal { // Disallow setting a bad agent require(addr.isFinalizeAgent()); finalizeAgent = addr; require(isFinalizerSane()); } /** * Internal setter for the multisig wallet */ function setMultisig(address addr) internal { require(addr != 0); multisigWallet = addr; } /** * Allow load refunds back on the contract for the refunding. * * The team can transfer the funds back on the smart contract in the case that the minimum goal was not reached. */ function loadRefund() public payable inState(State.Failure) stopInEmergency { require(msg.value >= weiRaised); require(weiRefunded == 0); uint excedent = msg.value.sub(weiRaised); loadedRefund = loadedRefund.add(msg.value.sub(excedent)); investedAmountOf[msg.sender].add(excedent); } /** * Investors can claim refund. */ function refund() public inState(State.Refunding) stopInEmergency { uint weiValue = investedAmountOf[msg.sender]; require(weiValue != 0); investedAmountOf[msg.sender] = 0; weiRefunded = weiRefunded.add(weiValue); Refund(msg.sender, weiValue); msg.sender.transfer(weiValue); } /** * @return true if the crowdsale has raised enough money to be a success */ function isMinimumGoalReached() public constant returns (bool reached) { return weiRaised >= minimumFundingGoal; } /** * Check if the contract relationship looks good. */ function isFinalizerSane() public constant returns (bool sane) { return finalizeAgent.isSane(token); } /** * Crowdfund state machine management. * * This function has the timed transition builtin. * So there is no chance of the variable being stale. */ function getState() public constant returns (State) { if (finalized) return State.Finalized; else if (block.number < startsAt) return State.PreFunding; else if (block.number <= endsAt && !ceilingStrategy.isCrowdsaleFull(weiRaised, weiFundingCap)) return State.Funding; else if (isMinimumGoalReached()) return State.Success; else if (!isMinimumGoalReached() && weiRaised > 0 && loadedRefund >= weiRaised) return State.Refunding; else return State.Failure; } /** This is for manual testing of multisig wallet interaction */ function setOwnerTestValue(uint8 val) public onlyOwner stopInEmergency { ownerTestValue = val; } function assignTokens(address receiver, uint tokenAmount) private { token.mint(receiver, tokenAmount); } /** Interface marker. */ function isCrowdsale() public constant returns (bool) { return true; } // // Modifiers // /** Modifier allowing execution only if the crowdsale is currently running. */ modifier inState(State state) { require(getState() == state); _; } modifier notFinished() { State current_state = getState(); require(current_state == State.PreFunding || current_state == State.Funding); _; } }
/** * Abstract base contract for token sales. * * Handles * - start and end dates * - accepting investments * - minimum funding goal and refund * - various statistics during the crowdfund * - different pricing strategies * - different investment policies (require server side customer id, allow only whitelisted addresses) * */
NatSpecMultiLine
setCeilingStrategy
function setCeilingStrategy(CeilingStrategy addr) internal { // Disallow setting a bad agent require(addr.isCeilingStrategy()); ceilingStrategy = addr; }
/** * Allow to (re)set ceiling strategy. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 8989, 9163 ] }
1,542
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
Crowdsale
contract Crowdsale is Haltable { using SafeMath for uint; /* The token we are selling */ CrowdsaleToken public token; /* How we are going to price our offering */ PricingStrategy public pricingStrategy; /* How we are going to limit our offering */ CeilingStrategy public ceilingStrategy; /* Post-success callback */ FinalizeAgent public finalizeAgent; /* ether will be transferred to this address */ address public multisigWallet; /* if the funding goal is not reached, investors may withdraw their funds */ uint public minimumFundingGoal; /* the funding cannot exceed this cap; may be set later on during the crowdsale */ uint public weiFundingCap = 0; /* the starting block number of the crowdsale */ uint public startsAt; /* the ending block number of the crowdsale */ uint public endsAt; /* the number of tokens already sold through this contract*/ uint public tokensSold = 0; /* How many wei of funding we have raised */ uint public weiRaised = 0; /* How many distinct addresses have invested */ uint public investorCount = 0; /* How many wei we have returned back to the contract after a failed crowdfund. */ uint public loadedRefund = 0; /* How many wei we have given back to investors.*/ uint public weiRefunded = 0; /* Has this crowdsale been finalized */ bool public finalized; /* Do we need to have a unique contributor id for each customer */ bool public requireCustomerId; /** How many ETH each address has invested in this crowdsale */ mapping (address => uint) public investedAmountOf; /** How many tokens this crowdsale has credited for each investor address */ mapping (address => uint) public tokenAmountOf; /** Addresses that are allowed to invest even before ICO offical opens. For testing, for ICO partners, etc. */ mapping (address => bool) public earlyParticipantWhitelist; /** This is for manual testing of the interaction with the owner's wallet. You can set it to any value and inspect this in a blockchain explorer to see that crowdsale interaction works. */ uint8 public ownerTestValue; /** State machine * * - Prefunding: We have not reached the starting block yet * - Funding: Active crowdsale * - Success: Minimum funding goal reached * - Failure: Minimum funding goal not reached before the ending block * - Finalized: The finalize function has been called and succesfully executed * - Refunding: Refunds are loaded on the contract to be reclaimed by investors. */ enum State{Unknown, PreFunding, Funding, Success, Failure, Finalized, Refunding} // A new investment was made event Invested(address investor, uint weiAmount, uint tokenAmount, uint128 customerId); // Refund was processed for a contributor event Refund(address investor, uint weiAmount); // The rules about what kind of investments we accept were changed event InvestmentPolicyChanged(bool requireCId); // Address early participation whitelist status changed event Whitelisted(address addr, bool status); // Crowdsale's finalize function has been called event Finalized(); // A new funding cap has been set event FundingCapSet(uint newFundingCap); function Crowdsale(address _multisigWallet, uint _start, uint _end, uint _minimumFundingGoal) internal { setMultisig(_multisigWallet); // Don't mess the dates require(_start != 0 && _end != 0); require(block.number < _start && _start < _end); startsAt = _start; endsAt = _end; // Minimum funding goal can be zero minimumFundingGoal = _minimumFundingGoal; } /** * Don't expect to just send in money and get tokens. */ function() payable { require(false); } /** * Make an investment. * * Crowdsale must be running for one to invest. * We must have not pressed the emergency brake. * * @param receiver The Ethereum address who receives the tokens * @param customerId (optional) UUID v4 to track the successful payments on the server side * */ function investInternal(address receiver, uint128 customerId) stopInEmergency notFinished private { // Determine if it's a good time to accept investment from this participant if (getState() == State.PreFunding) { // Are we whitelisted for early deposit require(earlyParticipantWhitelist[receiver]); } uint weiAmount = ceilingStrategy.weiAllowedToReceive(msg.value, weiRaised, investedAmountOf[receiver], weiFundingCap); uint tokenAmount = pricingStrategy.calculatePrice(weiAmount, weiRaised, tokensSold, msg.sender, token.decimals()); // Dust transaction if no tokens can be given require(tokenAmount != 0); if (investedAmountOf[receiver] == 0) { // A new investor investorCount++; } updateInvestorFunds(tokenAmount, weiAmount, receiver, customerId); // Pocket the money multisigWallet.transfer(weiAmount); // Return excess of money uint weiToReturn = msg.value.sub(weiAmount); if (weiToReturn > 0) { msg.sender.transfer(weiToReturn); } } /** * Preallocate tokens for the early investors. * * Preallocated tokens have been sold before the actual crowdsale opens. * This function mints the tokens and moves the crowdsale needle. * * No money is exchanged, as the crowdsale team already have received the payment. * * @param fullTokens tokens as full tokens - decimal places added internally * @param weiPrice Price of a single full token in wei * */ function preallocate(address receiver, uint fullTokens, uint weiPrice) public onlyOwner notFinished { require(receiver != address(0)); uint tokenAmount = fullTokens.mul(10**uint(token.decimals())); require(tokenAmount != 0); uint weiAmount = weiPrice.mul(tokenAmount); // This can also be 0, in which case we give out tokens for free updateInvestorFunds(tokenAmount, weiAmount, receiver , 0); } /** * Private function to update accounting in the crowdsale. */ function updateInvestorFunds(uint tokenAmount, uint weiAmount, address receiver, uint128 customerId) private { // Update investor investedAmountOf[receiver] = investedAmountOf[receiver].add(weiAmount); tokenAmountOf[receiver] = tokenAmountOf[receiver].add(tokenAmount); // Update totals weiRaised = weiRaised.add(weiAmount); tokensSold = tokensSold.add(tokenAmount); assignTokens(receiver, tokenAmount); // Tell us that the investment was completed successfully Invested(receiver, weiAmount, tokenAmount, customerId); } /** * Allow the owner to set a funding cap on the crowdsale. * The new cap should be higher than the minimum funding goal. * * @param newCap minimum target cap that may be relaxed if it was already broken. */ function setFundingCap(uint newCap) public onlyOwner notFinished { weiFundingCap = ceilingStrategy.relaxFundingCap(newCap, weiRaised); require(weiFundingCap >= minimumFundingGoal); FundingCapSet(weiFundingCap); } /** * Invest to tokens, recognize the payer. * */ function buyWithCustomerId(uint128 customerId) public payable { require(customerId != 0); // UUIDv4 sanity check investInternal(msg.sender, customerId); } /** * The basic entry point to participate in the crowdsale process. * * Pay for funding, get invested tokens back in the sender address. */ function buy() public payable { require(!requireCustomerId); // Crowdsale needs to track participants for thank you email investInternal(msg.sender, 0); } /** * Finalize a succcesful crowdsale. * * The owner can trigger a call the contract that provides post-crowdsale actions, like releasing the tokens. */ function finalize() public inState(State.Success) onlyOwner stopInEmergency { finalizeAgent.finalizeCrowdsale(token); finalized = true; Finalized(); } /** * Set policy do we need to have server-side customer ids for the investments. * */ function setRequireCustomerId(bool value) public onlyOwner stopInEmergency { requireCustomerId = value; InvestmentPolicyChanged(requireCustomerId); } /** * Allow addresses to do early participation. * */ function setEarlyParticipantWhitelist(address addr, bool status) public onlyOwner notFinished stopInEmergency { earlyParticipantWhitelist[addr] = status; Whitelisted(addr, status); } /** * Allow to (re)set pricing strategy. */ function setPricingStrategy(PricingStrategy addr) internal { // Disallow setting a bad agent require(addr.isPricingStrategy()); pricingStrategy = addr; } /** * Allow to (re)set ceiling strategy. */ function setCeilingStrategy(CeilingStrategy addr) internal { // Disallow setting a bad agent require(addr.isCeilingStrategy()); ceilingStrategy = addr; } /** * Allow to (re)set finalize agent. */ function setFinalizeAgent(FinalizeAgent addr) internal { // Disallow setting a bad agent require(addr.isFinalizeAgent()); finalizeAgent = addr; require(isFinalizerSane()); } /** * Internal setter for the multisig wallet */ function setMultisig(address addr) internal { require(addr != 0); multisigWallet = addr; } /** * Allow load refunds back on the contract for the refunding. * * The team can transfer the funds back on the smart contract in the case that the minimum goal was not reached. */ function loadRefund() public payable inState(State.Failure) stopInEmergency { require(msg.value >= weiRaised); require(weiRefunded == 0); uint excedent = msg.value.sub(weiRaised); loadedRefund = loadedRefund.add(msg.value.sub(excedent)); investedAmountOf[msg.sender].add(excedent); } /** * Investors can claim refund. */ function refund() public inState(State.Refunding) stopInEmergency { uint weiValue = investedAmountOf[msg.sender]; require(weiValue != 0); investedAmountOf[msg.sender] = 0; weiRefunded = weiRefunded.add(weiValue); Refund(msg.sender, weiValue); msg.sender.transfer(weiValue); } /** * @return true if the crowdsale has raised enough money to be a success */ function isMinimumGoalReached() public constant returns (bool reached) { return weiRaised >= minimumFundingGoal; } /** * Check if the contract relationship looks good. */ function isFinalizerSane() public constant returns (bool sane) { return finalizeAgent.isSane(token); } /** * Crowdfund state machine management. * * This function has the timed transition builtin. * So there is no chance of the variable being stale. */ function getState() public constant returns (State) { if (finalized) return State.Finalized; else if (block.number < startsAt) return State.PreFunding; else if (block.number <= endsAt && !ceilingStrategy.isCrowdsaleFull(weiRaised, weiFundingCap)) return State.Funding; else if (isMinimumGoalReached()) return State.Success; else if (!isMinimumGoalReached() && weiRaised > 0 && loadedRefund >= weiRaised) return State.Refunding; else return State.Failure; } /** This is for manual testing of multisig wallet interaction */ function setOwnerTestValue(uint8 val) public onlyOwner stopInEmergency { ownerTestValue = val; } function assignTokens(address receiver, uint tokenAmount) private { token.mint(receiver, tokenAmount); } /** Interface marker. */ function isCrowdsale() public constant returns (bool) { return true; } // // Modifiers // /** Modifier allowing execution only if the crowdsale is currently running. */ modifier inState(State state) { require(getState() == state); _; } modifier notFinished() { State current_state = getState(); require(current_state == State.PreFunding || current_state == State.Funding); _; } }
/** * Abstract base contract for token sales. * * Handles * - start and end dates * - accepting investments * - minimum funding goal and refund * - various statistics during the crowdfund * - different pricing strategies * - different investment policies (require server side customer id, allow only whitelisted addresses) * */
NatSpecMultiLine
setFinalizeAgent
function setFinalizeAgent(FinalizeAgent addr) internal { // Disallow setting a bad agent require(addr.isFinalizeAgent()); finalizeAgent = addr; require(isFinalizerSane()); }
/** * Allow to (re)set finalize agent. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 9219, 9418 ] }
1,543
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
Crowdsale
contract Crowdsale is Haltable { using SafeMath for uint; /* The token we are selling */ CrowdsaleToken public token; /* How we are going to price our offering */ PricingStrategy public pricingStrategy; /* How we are going to limit our offering */ CeilingStrategy public ceilingStrategy; /* Post-success callback */ FinalizeAgent public finalizeAgent; /* ether will be transferred to this address */ address public multisigWallet; /* if the funding goal is not reached, investors may withdraw their funds */ uint public minimumFundingGoal; /* the funding cannot exceed this cap; may be set later on during the crowdsale */ uint public weiFundingCap = 0; /* the starting block number of the crowdsale */ uint public startsAt; /* the ending block number of the crowdsale */ uint public endsAt; /* the number of tokens already sold through this contract*/ uint public tokensSold = 0; /* How many wei of funding we have raised */ uint public weiRaised = 0; /* How many distinct addresses have invested */ uint public investorCount = 0; /* How many wei we have returned back to the contract after a failed crowdfund. */ uint public loadedRefund = 0; /* How many wei we have given back to investors.*/ uint public weiRefunded = 0; /* Has this crowdsale been finalized */ bool public finalized; /* Do we need to have a unique contributor id for each customer */ bool public requireCustomerId; /** How many ETH each address has invested in this crowdsale */ mapping (address => uint) public investedAmountOf; /** How many tokens this crowdsale has credited for each investor address */ mapping (address => uint) public tokenAmountOf; /** Addresses that are allowed to invest even before ICO offical opens. For testing, for ICO partners, etc. */ mapping (address => bool) public earlyParticipantWhitelist; /** This is for manual testing of the interaction with the owner's wallet. You can set it to any value and inspect this in a blockchain explorer to see that crowdsale interaction works. */ uint8 public ownerTestValue; /** State machine * * - Prefunding: We have not reached the starting block yet * - Funding: Active crowdsale * - Success: Minimum funding goal reached * - Failure: Minimum funding goal not reached before the ending block * - Finalized: The finalize function has been called and succesfully executed * - Refunding: Refunds are loaded on the contract to be reclaimed by investors. */ enum State{Unknown, PreFunding, Funding, Success, Failure, Finalized, Refunding} // A new investment was made event Invested(address investor, uint weiAmount, uint tokenAmount, uint128 customerId); // Refund was processed for a contributor event Refund(address investor, uint weiAmount); // The rules about what kind of investments we accept were changed event InvestmentPolicyChanged(bool requireCId); // Address early participation whitelist status changed event Whitelisted(address addr, bool status); // Crowdsale's finalize function has been called event Finalized(); // A new funding cap has been set event FundingCapSet(uint newFundingCap); function Crowdsale(address _multisigWallet, uint _start, uint _end, uint _minimumFundingGoal) internal { setMultisig(_multisigWallet); // Don't mess the dates require(_start != 0 && _end != 0); require(block.number < _start && _start < _end); startsAt = _start; endsAt = _end; // Minimum funding goal can be zero minimumFundingGoal = _minimumFundingGoal; } /** * Don't expect to just send in money and get tokens. */ function() payable { require(false); } /** * Make an investment. * * Crowdsale must be running for one to invest. * We must have not pressed the emergency brake. * * @param receiver The Ethereum address who receives the tokens * @param customerId (optional) UUID v4 to track the successful payments on the server side * */ function investInternal(address receiver, uint128 customerId) stopInEmergency notFinished private { // Determine if it's a good time to accept investment from this participant if (getState() == State.PreFunding) { // Are we whitelisted for early deposit require(earlyParticipantWhitelist[receiver]); } uint weiAmount = ceilingStrategy.weiAllowedToReceive(msg.value, weiRaised, investedAmountOf[receiver], weiFundingCap); uint tokenAmount = pricingStrategy.calculatePrice(weiAmount, weiRaised, tokensSold, msg.sender, token.decimals()); // Dust transaction if no tokens can be given require(tokenAmount != 0); if (investedAmountOf[receiver] == 0) { // A new investor investorCount++; } updateInvestorFunds(tokenAmount, weiAmount, receiver, customerId); // Pocket the money multisigWallet.transfer(weiAmount); // Return excess of money uint weiToReturn = msg.value.sub(weiAmount); if (weiToReturn > 0) { msg.sender.transfer(weiToReturn); } } /** * Preallocate tokens for the early investors. * * Preallocated tokens have been sold before the actual crowdsale opens. * This function mints the tokens and moves the crowdsale needle. * * No money is exchanged, as the crowdsale team already have received the payment. * * @param fullTokens tokens as full tokens - decimal places added internally * @param weiPrice Price of a single full token in wei * */ function preallocate(address receiver, uint fullTokens, uint weiPrice) public onlyOwner notFinished { require(receiver != address(0)); uint tokenAmount = fullTokens.mul(10**uint(token.decimals())); require(tokenAmount != 0); uint weiAmount = weiPrice.mul(tokenAmount); // This can also be 0, in which case we give out tokens for free updateInvestorFunds(tokenAmount, weiAmount, receiver , 0); } /** * Private function to update accounting in the crowdsale. */ function updateInvestorFunds(uint tokenAmount, uint weiAmount, address receiver, uint128 customerId) private { // Update investor investedAmountOf[receiver] = investedAmountOf[receiver].add(weiAmount); tokenAmountOf[receiver] = tokenAmountOf[receiver].add(tokenAmount); // Update totals weiRaised = weiRaised.add(weiAmount); tokensSold = tokensSold.add(tokenAmount); assignTokens(receiver, tokenAmount); // Tell us that the investment was completed successfully Invested(receiver, weiAmount, tokenAmount, customerId); } /** * Allow the owner to set a funding cap on the crowdsale. * The new cap should be higher than the minimum funding goal. * * @param newCap minimum target cap that may be relaxed if it was already broken. */ function setFundingCap(uint newCap) public onlyOwner notFinished { weiFundingCap = ceilingStrategy.relaxFundingCap(newCap, weiRaised); require(weiFundingCap >= minimumFundingGoal); FundingCapSet(weiFundingCap); } /** * Invest to tokens, recognize the payer. * */ function buyWithCustomerId(uint128 customerId) public payable { require(customerId != 0); // UUIDv4 sanity check investInternal(msg.sender, customerId); } /** * The basic entry point to participate in the crowdsale process. * * Pay for funding, get invested tokens back in the sender address. */ function buy() public payable { require(!requireCustomerId); // Crowdsale needs to track participants for thank you email investInternal(msg.sender, 0); } /** * Finalize a succcesful crowdsale. * * The owner can trigger a call the contract that provides post-crowdsale actions, like releasing the tokens. */ function finalize() public inState(State.Success) onlyOwner stopInEmergency { finalizeAgent.finalizeCrowdsale(token); finalized = true; Finalized(); } /** * Set policy do we need to have server-side customer ids for the investments. * */ function setRequireCustomerId(bool value) public onlyOwner stopInEmergency { requireCustomerId = value; InvestmentPolicyChanged(requireCustomerId); } /** * Allow addresses to do early participation. * */ function setEarlyParticipantWhitelist(address addr, bool status) public onlyOwner notFinished stopInEmergency { earlyParticipantWhitelist[addr] = status; Whitelisted(addr, status); } /** * Allow to (re)set pricing strategy. */ function setPricingStrategy(PricingStrategy addr) internal { // Disallow setting a bad agent require(addr.isPricingStrategy()); pricingStrategy = addr; } /** * Allow to (re)set ceiling strategy. */ function setCeilingStrategy(CeilingStrategy addr) internal { // Disallow setting a bad agent require(addr.isCeilingStrategy()); ceilingStrategy = addr; } /** * Allow to (re)set finalize agent. */ function setFinalizeAgent(FinalizeAgent addr) internal { // Disallow setting a bad agent require(addr.isFinalizeAgent()); finalizeAgent = addr; require(isFinalizerSane()); } /** * Internal setter for the multisig wallet */ function setMultisig(address addr) internal { require(addr != 0); multisigWallet = addr; } /** * Allow load refunds back on the contract for the refunding. * * The team can transfer the funds back on the smart contract in the case that the minimum goal was not reached. */ function loadRefund() public payable inState(State.Failure) stopInEmergency { require(msg.value >= weiRaised); require(weiRefunded == 0); uint excedent = msg.value.sub(weiRaised); loadedRefund = loadedRefund.add(msg.value.sub(excedent)); investedAmountOf[msg.sender].add(excedent); } /** * Investors can claim refund. */ function refund() public inState(State.Refunding) stopInEmergency { uint weiValue = investedAmountOf[msg.sender]; require(weiValue != 0); investedAmountOf[msg.sender] = 0; weiRefunded = weiRefunded.add(weiValue); Refund(msg.sender, weiValue); msg.sender.transfer(weiValue); } /** * @return true if the crowdsale has raised enough money to be a success */ function isMinimumGoalReached() public constant returns (bool reached) { return weiRaised >= minimumFundingGoal; } /** * Check if the contract relationship looks good. */ function isFinalizerSane() public constant returns (bool sane) { return finalizeAgent.isSane(token); } /** * Crowdfund state machine management. * * This function has the timed transition builtin. * So there is no chance of the variable being stale. */ function getState() public constant returns (State) { if (finalized) return State.Finalized; else if (block.number < startsAt) return State.PreFunding; else if (block.number <= endsAt && !ceilingStrategy.isCrowdsaleFull(weiRaised, weiFundingCap)) return State.Funding; else if (isMinimumGoalReached()) return State.Success; else if (!isMinimumGoalReached() && weiRaised > 0 && loadedRefund >= weiRaised) return State.Refunding; else return State.Failure; } /** This is for manual testing of multisig wallet interaction */ function setOwnerTestValue(uint8 val) public onlyOwner stopInEmergency { ownerTestValue = val; } function assignTokens(address receiver, uint tokenAmount) private { token.mint(receiver, tokenAmount); } /** Interface marker. */ function isCrowdsale() public constant returns (bool) { return true; } // // Modifiers // /** Modifier allowing execution only if the crowdsale is currently running. */ modifier inState(State state) { require(getState() == state); _; } modifier notFinished() { State current_state = getState(); require(current_state == State.PreFunding || current_state == State.Funding); _; } }
/** * Abstract base contract for token sales. * * Handles * - start and end dates * - accepting investments * - minimum funding goal and refund * - various statistics during the crowdfund * - different pricing strategies * - different investment policies (require server side customer id, allow only whitelisted addresses) * */
NatSpecMultiLine
setMultisig
function setMultisig(address addr) internal { require(addr != 0); multisigWallet = addr; }
/** * Internal setter for the multisig wallet */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 9481, 9587 ] }
1,544
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
Crowdsale
contract Crowdsale is Haltable { using SafeMath for uint; /* The token we are selling */ CrowdsaleToken public token; /* How we are going to price our offering */ PricingStrategy public pricingStrategy; /* How we are going to limit our offering */ CeilingStrategy public ceilingStrategy; /* Post-success callback */ FinalizeAgent public finalizeAgent; /* ether will be transferred to this address */ address public multisigWallet; /* if the funding goal is not reached, investors may withdraw their funds */ uint public minimumFundingGoal; /* the funding cannot exceed this cap; may be set later on during the crowdsale */ uint public weiFundingCap = 0; /* the starting block number of the crowdsale */ uint public startsAt; /* the ending block number of the crowdsale */ uint public endsAt; /* the number of tokens already sold through this contract*/ uint public tokensSold = 0; /* How many wei of funding we have raised */ uint public weiRaised = 0; /* How many distinct addresses have invested */ uint public investorCount = 0; /* How many wei we have returned back to the contract after a failed crowdfund. */ uint public loadedRefund = 0; /* How many wei we have given back to investors.*/ uint public weiRefunded = 0; /* Has this crowdsale been finalized */ bool public finalized; /* Do we need to have a unique contributor id for each customer */ bool public requireCustomerId; /** How many ETH each address has invested in this crowdsale */ mapping (address => uint) public investedAmountOf; /** How many tokens this crowdsale has credited for each investor address */ mapping (address => uint) public tokenAmountOf; /** Addresses that are allowed to invest even before ICO offical opens. For testing, for ICO partners, etc. */ mapping (address => bool) public earlyParticipantWhitelist; /** This is for manual testing of the interaction with the owner's wallet. You can set it to any value and inspect this in a blockchain explorer to see that crowdsale interaction works. */ uint8 public ownerTestValue; /** State machine * * - Prefunding: We have not reached the starting block yet * - Funding: Active crowdsale * - Success: Minimum funding goal reached * - Failure: Minimum funding goal not reached before the ending block * - Finalized: The finalize function has been called and succesfully executed * - Refunding: Refunds are loaded on the contract to be reclaimed by investors. */ enum State{Unknown, PreFunding, Funding, Success, Failure, Finalized, Refunding} // A new investment was made event Invested(address investor, uint weiAmount, uint tokenAmount, uint128 customerId); // Refund was processed for a contributor event Refund(address investor, uint weiAmount); // The rules about what kind of investments we accept were changed event InvestmentPolicyChanged(bool requireCId); // Address early participation whitelist status changed event Whitelisted(address addr, bool status); // Crowdsale's finalize function has been called event Finalized(); // A new funding cap has been set event FundingCapSet(uint newFundingCap); function Crowdsale(address _multisigWallet, uint _start, uint _end, uint _minimumFundingGoal) internal { setMultisig(_multisigWallet); // Don't mess the dates require(_start != 0 && _end != 0); require(block.number < _start && _start < _end); startsAt = _start; endsAt = _end; // Minimum funding goal can be zero minimumFundingGoal = _minimumFundingGoal; } /** * Don't expect to just send in money and get tokens. */ function() payable { require(false); } /** * Make an investment. * * Crowdsale must be running for one to invest. * We must have not pressed the emergency brake. * * @param receiver The Ethereum address who receives the tokens * @param customerId (optional) UUID v4 to track the successful payments on the server side * */ function investInternal(address receiver, uint128 customerId) stopInEmergency notFinished private { // Determine if it's a good time to accept investment from this participant if (getState() == State.PreFunding) { // Are we whitelisted for early deposit require(earlyParticipantWhitelist[receiver]); } uint weiAmount = ceilingStrategy.weiAllowedToReceive(msg.value, weiRaised, investedAmountOf[receiver], weiFundingCap); uint tokenAmount = pricingStrategy.calculatePrice(weiAmount, weiRaised, tokensSold, msg.sender, token.decimals()); // Dust transaction if no tokens can be given require(tokenAmount != 0); if (investedAmountOf[receiver] == 0) { // A new investor investorCount++; } updateInvestorFunds(tokenAmount, weiAmount, receiver, customerId); // Pocket the money multisigWallet.transfer(weiAmount); // Return excess of money uint weiToReturn = msg.value.sub(weiAmount); if (weiToReturn > 0) { msg.sender.transfer(weiToReturn); } } /** * Preallocate tokens for the early investors. * * Preallocated tokens have been sold before the actual crowdsale opens. * This function mints the tokens and moves the crowdsale needle. * * No money is exchanged, as the crowdsale team already have received the payment. * * @param fullTokens tokens as full tokens - decimal places added internally * @param weiPrice Price of a single full token in wei * */ function preallocate(address receiver, uint fullTokens, uint weiPrice) public onlyOwner notFinished { require(receiver != address(0)); uint tokenAmount = fullTokens.mul(10**uint(token.decimals())); require(tokenAmount != 0); uint weiAmount = weiPrice.mul(tokenAmount); // This can also be 0, in which case we give out tokens for free updateInvestorFunds(tokenAmount, weiAmount, receiver , 0); } /** * Private function to update accounting in the crowdsale. */ function updateInvestorFunds(uint tokenAmount, uint weiAmount, address receiver, uint128 customerId) private { // Update investor investedAmountOf[receiver] = investedAmountOf[receiver].add(weiAmount); tokenAmountOf[receiver] = tokenAmountOf[receiver].add(tokenAmount); // Update totals weiRaised = weiRaised.add(weiAmount); tokensSold = tokensSold.add(tokenAmount); assignTokens(receiver, tokenAmount); // Tell us that the investment was completed successfully Invested(receiver, weiAmount, tokenAmount, customerId); } /** * Allow the owner to set a funding cap on the crowdsale. * The new cap should be higher than the minimum funding goal. * * @param newCap minimum target cap that may be relaxed if it was already broken. */ function setFundingCap(uint newCap) public onlyOwner notFinished { weiFundingCap = ceilingStrategy.relaxFundingCap(newCap, weiRaised); require(weiFundingCap >= minimumFundingGoal); FundingCapSet(weiFundingCap); } /** * Invest to tokens, recognize the payer. * */ function buyWithCustomerId(uint128 customerId) public payable { require(customerId != 0); // UUIDv4 sanity check investInternal(msg.sender, customerId); } /** * The basic entry point to participate in the crowdsale process. * * Pay for funding, get invested tokens back in the sender address. */ function buy() public payable { require(!requireCustomerId); // Crowdsale needs to track participants for thank you email investInternal(msg.sender, 0); } /** * Finalize a succcesful crowdsale. * * The owner can trigger a call the contract that provides post-crowdsale actions, like releasing the tokens. */ function finalize() public inState(State.Success) onlyOwner stopInEmergency { finalizeAgent.finalizeCrowdsale(token); finalized = true; Finalized(); } /** * Set policy do we need to have server-side customer ids for the investments. * */ function setRequireCustomerId(bool value) public onlyOwner stopInEmergency { requireCustomerId = value; InvestmentPolicyChanged(requireCustomerId); } /** * Allow addresses to do early participation. * */ function setEarlyParticipantWhitelist(address addr, bool status) public onlyOwner notFinished stopInEmergency { earlyParticipantWhitelist[addr] = status; Whitelisted(addr, status); } /** * Allow to (re)set pricing strategy. */ function setPricingStrategy(PricingStrategy addr) internal { // Disallow setting a bad agent require(addr.isPricingStrategy()); pricingStrategy = addr; } /** * Allow to (re)set ceiling strategy. */ function setCeilingStrategy(CeilingStrategy addr) internal { // Disallow setting a bad agent require(addr.isCeilingStrategy()); ceilingStrategy = addr; } /** * Allow to (re)set finalize agent. */ function setFinalizeAgent(FinalizeAgent addr) internal { // Disallow setting a bad agent require(addr.isFinalizeAgent()); finalizeAgent = addr; require(isFinalizerSane()); } /** * Internal setter for the multisig wallet */ function setMultisig(address addr) internal { require(addr != 0); multisigWallet = addr; } /** * Allow load refunds back on the contract for the refunding. * * The team can transfer the funds back on the smart contract in the case that the minimum goal was not reached. */ function loadRefund() public payable inState(State.Failure) stopInEmergency { require(msg.value >= weiRaised); require(weiRefunded == 0); uint excedent = msg.value.sub(weiRaised); loadedRefund = loadedRefund.add(msg.value.sub(excedent)); investedAmountOf[msg.sender].add(excedent); } /** * Investors can claim refund. */ function refund() public inState(State.Refunding) stopInEmergency { uint weiValue = investedAmountOf[msg.sender]; require(weiValue != 0); investedAmountOf[msg.sender] = 0; weiRefunded = weiRefunded.add(weiValue); Refund(msg.sender, weiValue); msg.sender.transfer(weiValue); } /** * @return true if the crowdsale has raised enough money to be a success */ function isMinimumGoalReached() public constant returns (bool reached) { return weiRaised >= minimumFundingGoal; } /** * Check if the contract relationship looks good. */ function isFinalizerSane() public constant returns (bool sane) { return finalizeAgent.isSane(token); } /** * Crowdfund state machine management. * * This function has the timed transition builtin. * So there is no chance of the variable being stale. */ function getState() public constant returns (State) { if (finalized) return State.Finalized; else if (block.number < startsAt) return State.PreFunding; else if (block.number <= endsAt && !ceilingStrategy.isCrowdsaleFull(weiRaised, weiFundingCap)) return State.Funding; else if (isMinimumGoalReached()) return State.Success; else if (!isMinimumGoalReached() && weiRaised > 0 && loadedRefund >= weiRaised) return State.Refunding; else return State.Failure; } /** This is for manual testing of multisig wallet interaction */ function setOwnerTestValue(uint8 val) public onlyOwner stopInEmergency { ownerTestValue = val; } function assignTokens(address receiver, uint tokenAmount) private { token.mint(receiver, tokenAmount); } /** Interface marker. */ function isCrowdsale() public constant returns (bool) { return true; } // // Modifiers // /** Modifier allowing execution only if the crowdsale is currently running. */ modifier inState(State state) { require(getState() == state); _; } modifier notFinished() { State current_state = getState(); require(current_state == State.PreFunding || current_state == State.Funding); _; } }
/** * Abstract base contract for token sales. * * Handles * - start and end dates * - accepting investments * - minimum funding goal and refund * - various statistics during the crowdfund * - different pricing strategies * - different investment policies (require server side customer id, allow only whitelisted addresses) * */
NatSpecMultiLine
loadRefund
function loadRefund() public payable inState(State.Failure) stopInEmergency { require(msg.value >= weiRaised); require(weiRefunded == 0); uint excedent = msg.value.sub(weiRaised); loadedRefund = loadedRefund.add(msg.value.sub(excedent)); investedAmountOf[msg.sender].add(excedent); }
/** * Allow load refunds back on the contract for the refunding. * * The team can transfer the funds back on the smart contract in the case that the minimum goal was not reached. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 9791, 10105 ] }
1,545
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
Crowdsale
contract Crowdsale is Haltable { using SafeMath for uint; /* The token we are selling */ CrowdsaleToken public token; /* How we are going to price our offering */ PricingStrategy public pricingStrategy; /* How we are going to limit our offering */ CeilingStrategy public ceilingStrategy; /* Post-success callback */ FinalizeAgent public finalizeAgent; /* ether will be transferred to this address */ address public multisigWallet; /* if the funding goal is not reached, investors may withdraw their funds */ uint public minimumFundingGoal; /* the funding cannot exceed this cap; may be set later on during the crowdsale */ uint public weiFundingCap = 0; /* the starting block number of the crowdsale */ uint public startsAt; /* the ending block number of the crowdsale */ uint public endsAt; /* the number of tokens already sold through this contract*/ uint public tokensSold = 0; /* How many wei of funding we have raised */ uint public weiRaised = 0; /* How many distinct addresses have invested */ uint public investorCount = 0; /* How many wei we have returned back to the contract after a failed crowdfund. */ uint public loadedRefund = 0; /* How many wei we have given back to investors.*/ uint public weiRefunded = 0; /* Has this crowdsale been finalized */ bool public finalized; /* Do we need to have a unique contributor id for each customer */ bool public requireCustomerId; /** How many ETH each address has invested in this crowdsale */ mapping (address => uint) public investedAmountOf; /** How many tokens this crowdsale has credited for each investor address */ mapping (address => uint) public tokenAmountOf; /** Addresses that are allowed to invest even before ICO offical opens. For testing, for ICO partners, etc. */ mapping (address => bool) public earlyParticipantWhitelist; /** This is for manual testing of the interaction with the owner's wallet. You can set it to any value and inspect this in a blockchain explorer to see that crowdsale interaction works. */ uint8 public ownerTestValue; /** State machine * * - Prefunding: We have not reached the starting block yet * - Funding: Active crowdsale * - Success: Minimum funding goal reached * - Failure: Minimum funding goal not reached before the ending block * - Finalized: The finalize function has been called and succesfully executed * - Refunding: Refunds are loaded on the contract to be reclaimed by investors. */ enum State{Unknown, PreFunding, Funding, Success, Failure, Finalized, Refunding} // A new investment was made event Invested(address investor, uint weiAmount, uint tokenAmount, uint128 customerId); // Refund was processed for a contributor event Refund(address investor, uint weiAmount); // The rules about what kind of investments we accept were changed event InvestmentPolicyChanged(bool requireCId); // Address early participation whitelist status changed event Whitelisted(address addr, bool status); // Crowdsale's finalize function has been called event Finalized(); // A new funding cap has been set event FundingCapSet(uint newFundingCap); function Crowdsale(address _multisigWallet, uint _start, uint _end, uint _minimumFundingGoal) internal { setMultisig(_multisigWallet); // Don't mess the dates require(_start != 0 && _end != 0); require(block.number < _start && _start < _end); startsAt = _start; endsAt = _end; // Minimum funding goal can be zero minimumFundingGoal = _minimumFundingGoal; } /** * Don't expect to just send in money and get tokens. */ function() payable { require(false); } /** * Make an investment. * * Crowdsale must be running for one to invest. * We must have not pressed the emergency brake. * * @param receiver The Ethereum address who receives the tokens * @param customerId (optional) UUID v4 to track the successful payments on the server side * */ function investInternal(address receiver, uint128 customerId) stopInEmergency notFinished private { // Determine if it's a good time to accept investment from this participant if (getState() == State.PreFunding) { // Are we whitelisted for early deposit require(earlyParticipantWhitelist[receiver]); } uint weiAmount = ceilingStrategy.weiAllowedToReceive(msg.value, weiRaised, investedAmountOf[receiver], weiFundingCap); uint tokenAmount = pricingStrategy.calculatePrice(weiAmount, weiRaised, tokensSold, msg.sender, token.decimals()); // Dust transaction if no tokens can be given require(tokenAmount != 0); if (investedAmountOf[receiver] == 0) { // A new investor investorCount++; } updateInvestorFunds(tokenAmount, weiAmount, receiver, customerId); // Pocket the money multisigWallet.transfer(weiAmount); // Return excess of money uint weiToReturn = msg.value.sub(weiAmount); if (weiToReturn > 0) { msg.sender.transfer(weiToReturn); } } /** * Preallocate tokens for the early investors. * * Preallocated tokens have been sold before the actual crowdsale opens. * This function mints the tokens and moves the crowdsale needle. * * No money is exchanged, as the crowdsale team already have received the payment. * * @param fullTokens tokens as full tokens - decimal places added internally * @param weiPrice Price of a single full token in wei * */ function preallocate(address receiver, uint fullTokens, uint weiPrice) public onlyOwner notFinished { require(receiver != address(0)); uint tokenAmount = fullTokens.mul(10**uint(token.decimals())); require(tokenAmount != 0); uint weiAmount = weiPrice.mul(tokenAmount); // This can also be 0, in which case we give out tokens for free updateInvestorFunds(tokenAmount, weiAmount, receiver , 0); } /** * Private function to update accounting in the crowdsale. */ function updateInvestorFunds(uint tokenAmount, uint weiAmount, address receiver, uint128 customerId) private { // Update investor investedAmountOf[receiver] = investedAmountOf[receiver].add(weiAmount); tokenAmountOf[receiver] = tokenAmountOf[receiver].add(tokenAmount); // Update totals weiRaised = weiRaised.add(weiAmount); tokensSold = tokensSold.add(tokenAmount); assignTokens(receiver, tokenAmount); // Tell us that the investment was completed successfully Invested(receiver, weiAmount, tokenAmount, customerId); } /** * Allow the owner to set a funding cap on the crowdsale. * The new cap should be higher than the minimum funding goal. * * @param newCap minimum target cap that may be relaxed if it was already broken. */ function setFundingCap(uint newCap) public onlyOwner notFinished { weiFundingCap = ceilingStrategy.relaxFundingCap(newCap, weiRaised); require(weiFundingCap >= minimumFundingGoal); FundingCapSet(weiFundingCap); } /** * Invest to tokens, recognize the payer. * */ function buyWithCustomerId(uint128 customerId) public payable { require(customerId != 0); // UUIDv4 sanity check investInternal(msg.sender, customerId); } /** * The basic entry point to participate in the crowdsale process. * * Pay for funding, get invested tokens back in the sender address. */ function buy() public payable { require(!requireCustomerId); // Crowdsale needs to track participants for thank you email investInternal(msg.sender, 0); } /** * Finalize a succcesful crowdsale. * * The owner can trigger a call the contract that provides post-crowdsale actions, like releasing the tokens. */ function finalize() public inState(State.Success) onlyOwner stopInEmergency { finalizeAgent.finalizeCrowdsale(token); finalized = true; Finalized(); } /** * Set policy do we need to have server-side customer ids for the investments. * */ function setRequireCustomerId(bool value) public onlyOwner stopInEmergency { requireCustomerId = value; InvestmentPolicyChanged(requireCustomerId); } /** * Allow addresses to do early participation. * */ function setEarlyParticipantWhitelist(address addr, bool status) public onlyOwner notFinished stopInEmergency { earlyParticipantWhitelist[addr] = status; Whitelisted(addr, status); } /** * Allow to (re)set pricing strategy. */ function setPricingStrategy(PricingStrategy addr) internal { // Disallow setting a bad agent require(addr.isPricingStrategy()); pricingStrategy = addr; } /** * Allow to (re)set ceiling strategy. */ function setCeilingStrategy(CeilingStrategy addr) internal { // Disallow setting a bad agent require(addr.isCeilingStrategy()); ceilingStrategy = addr; } /** * Allow to (re)set finalize agent. */ function setFinalizeAgent(FinalizeAgent addr) internal { // Disallow setting a bad agent require(addr.isFinalizeAgent()); finalizeAgent = addr; require(isFinalizerSane()); } /** * Internal setter for the multisig wallet */ function setMultisig(address addr) internal { require(addr != 0); multisigWallet = addr; } /** * Allow load refunds back on the contract for the refunding. * * The team can transfer the funds back on the smart contract in the case that the minimum goal was not reached. */ function loadRefund() public payable inState(State.Failure) stopInEmergency { require(msg.value >= weiRaised); require(weiRefunded == 0); uint excedent = msg.value.sub(weiRaised); loadedRefund = loadedRefund.add(msg.value.sub(excedent)); investedAmountOf[msg.sender].add(excedent); } /** * Investors can claim refund. */ function refund() public inState(State.Refunding) stopInEmergency { uint weiValue = investedAmountOf[msg.sender]; require(weiValue != 0); investedAmountOf[msg.sender] = 0; weiRefunded = weiRefunded.add(weiValue); Refund(msg.sender, weiValue); msg.sender.transfer(weiValue); } /** * @return true if the crowdsale has raised enough money to be a success */ function isMinimumGoalReached() public constant returns (bool reached) { return weiRaised >= minimumFundingGoal; } /** * Check if the contract relationship looks good. */ function isFinalizerSane() public constant returns (bool sane) { return finalizeAgent.isSane(token); } /** * Crowdfund state machine management. * * This function has the timed transition builtin. * So there is no chance of the variable being stale. */ function getState() public constant returns (State) { if (finalized) return State.Finalized; else if (block.number < startsAt) return State.PreFunding; else if (block.number <= endsAt && !ceilingStrategy.isCrowdsaleFull(weiRaised, weiFundingCap)) return State.Funding; else if (isMinimumGoalReached()) return State.Success; else if (!isMinimumGoalReached() && weiRaised > 0 && loadedRefund >= weiRaised) return State.Refunding; else return State.Failure; } /** This is for manual testing of multisig wallet interaction */ function setOwnerTestValue(uint8 val) public onlyOwner stopInEmergency { ownerTestValue = val; } function assignTokens(address receiver, uint tokenAmount) private { token.mint(receiver, tokenAmount); } /** Interface marker. */ function isCrowdsale() public constant returns (bool) { return true; } // // Modifiers // /** Modifier allowing execution only if the crowdsale is currently running. */ modifier inState(State state) { require(getState() == state); _; } modifier notFinished() { State current_state = getState(); require(current_state == State.PreFunding || current_state == State.Funding); _; } }
/** * Abstract base contract for token sales. * * Handles * - start and end dates * - accepting investments * - minimum funding goal and refund * - various statistics during the crowdfund * - different pricing strategies * - different investment policies (require server side customer id, allow only whitelisted addresses) * */
NatSpecMultiLine
refund
function refund() public inState(State.Refunding) stopInEmergency { uint weiValue = investedAmountOf[msg.sender]; require(weiValue != 0); investedAmountOf[msg.sender] = 0; weiRefunded = weiRefunded.add(weiValue); Refund(msg.sender, weiValue); msg.sender.transfer(weiValue); }
/** * Investors can claim refund. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 10156, 10467 ] }
1,546
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
Crowdsale
contract Crowdsale is Haltable { using SafeMath for uint; /* The token we are selling */ CrowdsaleToken public token; /* How we are going to price our offering */ PricingStrategy public pricingStrategy; /* How we are going to limit our offering */ CeilingStrategy public ceilingStrategy; /* Post-success callback */ FinalizeAgent public finalizeAgent; /* ether will be transferred to this address */ address public multisigWallet; /* if the funding goal is not reached, investors may withdraw their funds */ uint public minimumFundingGoal; /* the funding cannot exceed this cap; may be set later on during the crowdsale */ uint public weiFundingCap = 0; /* the starting block number of the crowdsale */ uint public startsAt; /* the ending block number of the crowdsale */ uint public endsAt; /* the number of tokens already sold through this contract*/ uint public tokensSold = 0; /* How many wei of funding we have raised */ uint public weiRaised = 0; /* How many distinct addresses have invested */ uint public investorCount = 0; /* How many wei we have returned back to the contract after a failed crowdfund. */ uint public loadedRefund = 0; /* How many wei we have given back to investors.*/ uint public weiRefunded = 0; /* Has this crowdsale been finalized */ bool public finalized; /* Do we need to have a unique contributor id for each customer */ bool public requireCustomerId; /** How many ETH each address has invested in this crowdsale */ mapping (address => uint) public investedAmountOf; /** How many tokens this crowdsale has credited for each investor address */ mapping (address => uint) public tokenAmountOf; /** Addresses that are allowed to invest even before ICO offical opens. For testing, for ICO partners, etc. */ mapping (address => bool) public earlyParticipantWhitelist; /** This is for manual testing of the interaction with the owner's wallet. You can set it to any value and inspect this in a blockchain explorer to see that crowdsale interaction works. */ uint8 public ownerTestValue; /** State machine * * - Prefunding: We have not reached the starting block yet * - Funding: Active crowdsale * - Success: Minimum funding goal reached * - Failure: Minimum funding goal not reached before the ending block * - Finalized: The finalize function has been called and succesfully executed * - Refunding: Refunds are loaded on the contract to be reclaimed by investors. */ enum State{Unknown, PreFunding, Funding, Success, Failure, Finalized, Refunding} // A new investment was made event Invested(address investor, uint weiAmount, uint tokenAmount, uint128 customerId); // Refund was processed for a contributor event Refund(address investor, uint weiAmount); // The rules about what kind of investments we accept were changed event InvestmentPolicyChanged(bool requireCId); // Address early participation whitelist status changed event Whitelisted(address addr, bool status); // Crowdsale's finalize function has been called event Finalized(); // A new funding cap has been set event FundingCapSet(uint newFundingCap); function Crowdsale(address _multisigWallet, uint _start, uint _end, uint _minimumFundingGoal) internal { setMultisig(_multisigWallet); // Don't mess the dates require(_start != 0 && _end != 0); require(block.number < _start && _start < _end); startsAt = _start; endsAt = _end; // Minimum funding goal can be zero minimumFundingGoal = _minimumFundingGoal; } /** * Don't expect to just send in money and get tokens. */ function() payable { require(false); } /** * Make an investment. * * Crowdsale must be running for one to invest. * We must have not pressed the emergency brake. * * @param receiver The Ethereum address who receives the tokens * @param customerId (optional) UUID v4 to track the successful payments on the server side * */ function investInternal(address receiver, uint128 customerId) stopInEmergency notFinished private { // Determine if it's a good time to accept investment from this participant if (getState() == State.PreFunding) { // Are we whitelisted for early deposit require(earlyParticipantWhitelist[receiver]); } uint weiAmount = ceilingStrategy.weiAllowedToReceive(msg.value, weiRaised, investedAmountOf[receiver], weiFundingCap); uint tokenAmount = pricingStrategy.calculatePrice(weiAmount, weiRaised, tokensSold, msg.sender, token.decimals()); // Dust transaction if no tokens can be given require(tokenAmount != 0); if (investedAmountOf[receiver] == 0) { // A new investor investorCount++; } updateInvestorFunds(tokenAmount, weiAmount, receiver, customerId); // Pocket the money multisigWallet.transfer(weiAmount); // Return excess of money uint weiToReturn = msg.value.sub(weiAmount); if (weiToReturn > 0) { msg.sender.transfer(weiToReturn); } } /** * Preallocate tokens for the early investors. * * Preallocated tokens have been sold before the actual crowdsale opens. * This function mints the tokens and moves the crowdsale needle. * * No money is exchanged, as the crowdsale team already have received the payment. * * @param fullTokens tokens as full tokens - decimal places added internally * @param weiPrice Price of a single full token in wei * */ function preallocate(address receiver, uint fullTokens, uint weiPrice) public onlyOwner notFinished { require(receiver != address(0)); uint tokenAmount = fullTokens.mul(10**uint(token.decimals())); require(tokenAmount != 0); uint weiAmount = weiPrice.mul(tokenAmount); // This can also be 0, in which case we give out tokens for free updateInvestorFunds(tokenAmount, weiAmount, receiver , 0); } /** * Private function to update accounting in the crowdsale. */ function updateInvestorFunds(uint tokenAmount, uint weiAmount, address receiver, uint128 customerId) private { // Update investor investedAmountOf[receiver] = investedAmountOf[receiver].add(weiAmount); tokenAmountOf[receiver] = tokenAmountOf[receiver].add(tokenAmount); // Update totals weiRaised = weiRaised.add(weiAmount); tokensSold = tokensSold.add(tokenAmount); assignTokens(receiver, tokenAmount); // Tell us that the investment was completed successfully Invested(receiver, weiAmount, tokenAmount, customerId); } /** * Allow the owner to set a funding cap on the crowdsale. * The new cap should be higher than the minimum funding goal. * * @param newCap minimum target cap that may be relaxed if it was already broken. */ function setFundingCap(uint newCap) public onlyOwner notFinished { weiFundingCap = ceilingStrategy.relaxFundingCap(newCap, weiRaised); require(weiFundingCap >= minimumFundingGoal); FundingCapSet(weiFundingCap); } /** * Invest to tokens, recognize the payer. * */ function buyWithCustomerId(uint128 customerId) public payable { require(customerId != 0); // UUIDv4 sanity check investInternal(msg.sender, customerId); } /** * The basic entry point to participate in the crowdsale process. * * Pay for funding, get invested tokens back in the sender address. */ function buy() public payable { require(!requireCustomerId); // Crowdsale needs to track participants for thank you email investInternal(msg.sender, 0); } /** * Finalize a succcesful crowdsale. * * The owner can trigger a call the contract that provides post-crowdsale actions, like releasing the tokens. */ function finalize() public inState(State.Success) onlyOwner stopInEmergency { finalizeAgent.finalizeCrowdsale(token); finalized = true; Finalized(); } /** * Set policy do we need to have server-side customer ids for the investments. * */ function setRequireCustomerId(bool value) public onlyOwner stopInEmergency { requireCustomerId = value; InvestmentPolicyChanged(requireCustomerId); } /** * Allow addresses to do early participation. * */ function setEarlyParticipantWhitelist(address addr, bool status) public onlyOwner notFinished stopInEmergency { earlyParticipantWhitelist[addr] = status; Whitelisted(addr, status); } /** * Allow to (re)set pricing strategy. */ function setPricingStrategy(PricingStrategy addr) internal { // Disallow setting a bad agent require(addr.isPricingStrategy()); pricingStrategy = addr; } /** * Allow to (re)set ceiling strategy. */ function setCeilingStrategy(CeilingStrategy addr) internal { // Disallow setting a bad agent require(addr.isCeilingStrategy()); ceilingStrategy = addr; } /** * Allow to (re)set finalize agent. */ function setFinalizeAgent(FinalizeAgent addr) internal { // Disallow setting a bad agent require(addr.isFinalizeAgent()); finalizeAgent = addr; require(isFinalizerSane()); } /** * Internal setter for the multisig wallet */ function setMultisig(address addr) internal { require(addr != 0); multisigWallet = addr; } /** * Allow load refunds back on the contract for the refunding. * * The team can transfer the funds back on the smart contract in the case that the minimum goal was not reached. */ function loadRefund() public payable inState(State.Failure) stopInEmergency { require(msg.value >= weiRaised); require(weiRefunded == 0); uint excedent = msg.value.sub(weiRaised); loadedRefund = loadedRefund.add(msg.value.sub(excedent)); investedAmountOf[msg.sender].add(excedent); } /** * Investors can claim refund. */ function refund() public inState(State.Refunding) stopInEmergency { uint weiValue = investedAmountOf[msg.sender]; require(weiValue != 0); investedAmountOf[msg.sender] = 0; weiRefunded = weiRefunded.add(weiValue); Refund(msg.sender, weiValue); msg.sender.transfer(weiValue); } /** * @return true if the crowdsale has raised enough money to be a success */ function isMinimumGoalReached() public constant returns (bool reached) { return weiRaised >= minimumFundingGoal; } /** * Check if the contract relationship looks good. */ function isFinalizerSane() public constant returns (bool sane) { return finalizeAgent.isSane(token); } /** * Crowdfund state machine management. * * This function has the timed transition builtin. * So there is no chance of the variable being stale. */ function getState() public constant returns (State) { if (finalized) return State.Finalized; else if (block.number < startsAt) return State.PreFunding; else if (block.number <= endsAt && !ceilingStrategy.isCrowdsaleFull(weiRaised, weiFundingCap)) return State.Funding; else if (isMinimumGoalReached()) return State.Success; else if (!isMinimumGoalReached() && weiRaised > 0 && loadedRefund >= weiRaised) return State.Refunding; else return State.Failure; } /** This is for manual testing of multisig wallet interaction */ function setOwnerTestValue(uint8 val) public onlyOwner stopInEmergency { ownerTestValue = val; } function assignTokens(address receiver, uint tokenAmount) private { token.mint(receiver, tokenAmount); } /** Interface marker. */ function isCrowdsale() public constant returns (bool) { return true; } // // Modifiers // /** Modifier allowing execution only if the crowdsale is currently running. */ modifier inState(State state) { require(getState() == state); _; } modifier notFinished() { State current_state = getState(); require(current_state == State.PreFunding || current_state == State.Funding); _; } }
/** * Abstract base contract for token sales. * * Handles * - start and end dates * - accepting investments * - minimum funding goal and refund * - various statistics during the crowdfund * - different pricing strategies * - different investment policies (require server side customer id, allow only whitelisted addresses) * */
NatSpecMultiLine
isMinimumGoalReached
function isMinimumGoalReached() public constant returns (bool reached) { return weiRaised >= minimumFundingGoal; }
/** * @return true if the crowdsale has raised enough money to be a success */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 10560, 10685 ] }
1,547
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
Crowdsale
contract Crowdsale is Haltable { using SafeMath for uint; /* The token we are selling */ CrowdsaleToken public token; /* How we are going to price our offering */ PricingStrategy public pricingStrategy; /* How we are going to limit our offering */ CeilingStrategy public ceilingStrategy; /* Post-success callback */ FinalizeAgent public finalizeAgent; /* ether will be transferred to this address */ address public multisigWallet; /* if the funding goal is not reached, investors may withdraw their funds */ uint public minimumFundingGoal; /* the funding cannot exceed this cap; may be set later on during the crowdsale */ uint public weiFundingCap = 0; /* the starting block number of the crowdsale */ uint public startsAt; /* the ending block number of the crowdsale */ uint public endsAt; /* the number of tokens already sold through this contract*/ uint public tokensSold = 0; /* How many wei of funding we have raised */ uint public weiRaised = 0; /* How many distinct addresses have invested */ uint public investorCount = 0; /* How many wei we have returned back to the contract after a failed crowdfund. */ uint public loadedRefund = 0; /* How many wei we have given back to investors.*/ uint public weiRefunded = 0; /* Has this crowdsale been finalized */ bool public finalized; /* Do we need to have a unique contributor id for each customer */ bool public requireCustomerId; /** How many ETH each address has invested in this crowdsale */ mapping (address => uint) public investedAmountOf; /** How many tokens this crowdsale has credited for each investor address */ mapping (address => uint) public tokenAmountOf; /** Addresses that are allowed to invest even before ICO offical opens. For testing, for ICO partners, etc. */ mapping (address => bool) public earlyParticipantWhitelist; /** This is for manual testing of the interaction with the owner's wallet. You can set it to any value and inspect this in a blockchain explorer to see that crowdsale interaction works. */ uint8 public ownerTestValue; /** State machine * * - Prefunding: We have not reached the starting block yet * - Funding: Active crowdsale * - Success: Minimum funding goal reached * - Failure: Minimum funding goal not reached before the ending block * - Finalized: The finalize function has been called and succesfully executed * - Refunding: Refunds are loaded on the contract to be reclaimed by investors. */ enum State{Unknown, PreFunding, Funding, Success, Failure, Finalized, Refunding} // A new investment was made event Invested(address investor, uint weiAmount, uint tokenAmount, uint128 customerId); // Refund was processed for a contributor event Refund(address investor, uint weiAmount); // The rules about what kind of investments we accept were changed event InvestmentPolicyChanged(bool requireCId); // Address early participation whitelist status changed event Whitelisted(address addr, bool status); // Crowdsale's finalize function has been called event Finalized(); // A new funding cap has been set event FundingCapSet(uint newFundingCap); function Crowdsale(address _multisigWallet, uint _start, uint _end, uint _minimumFundingGoal) internal { setMultisig(_multisigWallet); // Don't mess the dates require(_start != 0 && _end != 0); require(block.number < _start && _start < _end); startsAt = _start; endsAt = _end; // Minimum funding goal can be zero minimumFundingGoal = _minimumFundingGoal; } /** * Don't expect to just send in money and get tokens. */ function() payable { require(false); } /** * Make an investment. * * Crowdsale must be running for one to invest. * We must have not pressed the emergency brake. * * @param receiver The Ethereum address who receives the tokens * @param customerId (optional) UUID v4 to track the successful payments on the server side * */ function investInternal(address receiver, uint128 customerId) stopInEmergency notFinished private { // Determine if it's a good time to accept investment from this participant if (getState() == State.PreFunding) { // Are we whitelisted for early deposit require(earlyParticipantWhitelist[receiver]); } uint weiAmount = ceilingStrategy.weiAllowedToReceive(msg.value, weiRaised, investedAmountOf[receiver], weiFundingCap); uint tokenAmount = pricingStrategy.calculatePrice(weiAmount, weiRaised, tokensSold, msg.sender, token.decimals()); // Dust transaction if no tokens can be given require(tokenAmount != 0); if (investedAmountOf[receiver] == 0) { // A new investor investorCount++; } updateInvestorFunds(tokenAmount, weiAmount, receiver, customerId); // Pocket the money multisigWallet.transfer(weiAmount); // Return excess of money uint weiToReturn = msg.value.sub(weiAmount); if (weiToReturn > 0) { msg.sender.transfer(weiToReturn); } } /** * Preallocate tokens for the early investors. * * Preallocated tokens have been sold before the actual crowdsale opens. * This function mints the tokens and moves the crowdsale needle. * * No money is exchanged, as the crowdsale team already have received the payment. * * @param fullTokens tokens as full tokens - decimal places added internally * @param weiPrice Price of a single full token in wei * */ function preallocate(address receiver, uint fullTokens, uint weiPrice) public onlyOwner notFinished { require(receiver != address(0)); uint tokenAmount = fullTokens.mul(10**uint(token.decimals())); require(tokenAmount != 0); uint weiAmount = weiPrice.mul(tokenAmount); // This can also be 0, in which case we give out tokens for free updateInvestorFunds(tokenAmount, weiAmount, receiver , 0); } /** * Private function to update accounting in the crowdsale. */ function updateInvestorFunds(uint tokenAmount, uint weiAmount, address receiver, uint128 customerId) private { // Update investor investedAmountOf[receiver] = investedAmountOf[receiver].add(weiAmount); tokenAmountOf[receiver] = tokenAmountOf[receiver].add(tokenAmount); // Update totals weiRaised = weiRaised.add(weiAmount); tokensSold = tokensSold.add(tokenAmount); assignTokens(receiver, tokenAmount); // Tell us that the investment was completed successfully Invested(receiver, weiAmount, tokenAmount, customerId); } /** * Allow the owner to set a funding cap on the crowdsale. * The new cap should be higher than the minimum funding goal. * * @param newCap minimum target cap that may be relaxed if it was already broken. */ function setFundingCap(uint newCap) public onlyOwner notFinished { weiFundingCap = ceilingStrategy.relaxFundingCap(newCap, weiRaised); require(weiFundingCap >= minimumFundingGoal); FundingCapSet(weiFundingCap); } /** * Invest to tokens, recognize the payer. * */ function buyWithCustomerId(uint128 customerId) public payable { require(customerId != 0); // UUIDv4 sanity check investInternal(msg.sender, customerId); } /** * The basic entry point to participate in the crowdsale process. * * Pay for funding, get invested tokens back in the sender address. */ function buy() public payable { require(!requireCustomerId); // Crowdsale needs to track participants for thank you email investInternal(msg.sender, 0); } /** * Finalize a succcesful crowdsale. * * The owner can trigger a call the contract that provides post-crowdsale actions, like releasing the tokens. */ function finalize() public inState(State.Success) onlyOwner stopInEmergency { finalizeAgent.finalizeCrowdsale(token); finalized = true; Finalized(); } /** * Set policy do we need to have server-side customer ids for the investments. * */ function setRequireCustomerId(bool value) public onlyOwner stopInEmergency { requireCustomerId = value; InvestmentPolicyChanged(requireCustomerId); } /** * Allow addresses to do early participation. * */ function setEarlyParticipantWhitelist(address addr, bool status) public onlyOwner notFinished stopInEmergency { earlyParticipantWhitelist[addr] = status; Whitelisted(addr, status); } /** * Allow to (re)set pricing strategy. */ function setPricingStrategy(PricingStrategy addr) internal { // Disallow setting a bad agent require(addr.isPricingStrategy()); pricingStrategy = addr; } /** * Allow to (re)set ceiling strategy. */ function setCeilingStrategy(CeilingStrategy addr) internal { // Disallow setting a bad agent require(addr.isCeilingStrategy()); ceilingStrategy = addr; } /** * Allow to (re)set finalize agent. */ function setFinalizeAgent(FinalizeAgent addr) internal { // Disallow setting a bad agent require(addr.isFinalizeAgent()); finalizeAgent = addr; require(isFinalizerSane()); } /** * Internal setter for the multisig wallet */ function setMultisig(address addr) internal { require(addr != 0); multisigWallet = addr; } /** * Allow load refunds back on the contract for the refunding. * * The team can transfer the funds back on the smart contract in the case that the minimum goal was not reached. */ function loadRefund() public payable inState(State.Failure) stopInEmergency { require(msg.value >= weiRaised); require(weiRefunded == 0); uint excedent = msg.value.sub(weiRaised); loadedRefund = loadedRefund.add(msg.value.sub(excedent)); investedAmountOf[msg.sender].add(excedent); } /** * Investors can claim refund. */ function refund() public inState(State.Refunding) stopInEmergency { uint weiValue = investedAmountOf[msg.sender]; require(weiValue != 0); investedAmountOf[msg.sender] = 0; weiRefunded = weiRefunded.add(weiValue); Refund(msg.sender, weiValue); msg.sender.transfer(weiValue); } /** * @return true if the crowdsale has raised enough money to be a success */ function isMinimumGoalReached() public constant returns (bool reached) { return weiRaised >= minimumFundingGoal; } /** * Check if the contract relationship looks good. */ function isFinalizerSane() public constant returns (bool sane) { return finalizeAgent.isSane(token); } /** * Crowdfund state machine management. * * This function has the timed transition builtin. * So there is no chance of the variable being stale. */ function getState() public constant returns (State) { if (finalized) return State.Finalized; else if (block.number < startsAt) return State.PreFunding; else if (block.number <= endsAt && !ceilingStrategy.isCrowdsaleFull(weiRaised, weiFundingCap)) return State.Funding; else if (isMinimumGoalReached()) return State.Success; else if (!isMinimumGoalReached() && weiRaised > 0 && loadedRefund >= weiRaised) return State.Refunding; else return State.Failure; } /** This is for manual testing of multisig wallet interaction */ function setOwnerTestValue(uint8 val) public onlyOwner stopInEmergency { ownerTestValue = val; } function assignTokens(address receiver, uint tokenAmount) private { token.mint(receiver, tokenAmount); } /** Interface marker. */ function isCrowdsale() public constant returns (bool) { return true; } // // Modifiers // /** Modifier allowing execution only if the crowdsale is currently running. */ modifier inState(State state) { require(getState() == state); _; } modifier notFinished() { State current_state = getState(); require(current_state == State.PreFunding || current_state == State.Funding); _; } }
/** * Abstract base contract for token sales. * * Handles * - start and end dates * - accepting investments * - minimum funding goal and refund * - various statistics during the crowdfund * - different pricing strategies * - different investment policies (require server side customer id, allow only whitelisted addresses) * */
NatSpecMultiLine
isFinalizerSane
function isFinalizerSane() public constant returns (bool sane) { return finalizeAgent.isSane(token); }
/** * Check if the contract relationship looks good. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 10755, 10868 ] }
1,548
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
Crowdsale
contract Crowdsale is Haltable { using SafeMath for uint; /* The token we are selling */ CrowdsaleToken public token; /* How we are going to price our offering */ PricingStrategy public pricingStrategy; /* How we are going to limit our offering */ CeilingStrategy public ceilingStrategy; /* Post-success callback */ FinalizeAgent public finalizeAgent; /* ether will be transferred to this address */ address public multisigWallet; /* if the funding goal is not reached, investors may withdraw their funds */ uint public minimumFundingGoal; /* the funding cannot exceed this cap; may be set later on during the crowdsale */ uint public weiFundingCap = 0; /* the starting block number of the crowdsale */ uint public startsAt; /* the ending block number of the crowdsale */ uint public endsAt; /* the number of tokens already sold through this contract*/ uint public tokensSold = 0; /* How many wei of funding we have raised */ uint public weiRaised = 0; /* How many distinct addresses have invested */ uint public investorCount = 0; /* How many wei we have returned back to the contract after a failed crowdfund. */ uint public loadedRefund = 0; /* How many wei we have given back to investors.*/ uint public weiRefunded = 0; /* Has this crowdsale been finalized */ bool public finalized; /* Do we need to have a unique contributor id for each customer */ bool public requireCustomerId; /** How many ETH each address has invested in this crowdsale */ mapping (address => uint) public investedAmountOf; /** How many tokens this crowdsale has credited for each investor address */ mapping (address => uint) public tokenAmountOf; /** Addresses that are allowed to invest even before ICO offical opens. For testing, for ICO partners, etc. */ mapping (address => bool) public earlyParticipantWhitelist; /** This is for manual testing of the interaction with the owner's wallet. You can set it to any value and inspect this in a blockchain explorer to see that crowdsale interaction works. */ uint8 public ownerTestValue; /** State machine * * - Prefunding: We have not reached the starting block yet * - Funding: Active crowdsale * - Success: Minimum funding goal reached * - Failure: Minimum funding goal not reached before the ending block * - Finalized: The finalize function has been called and succesfully executed * - Refunding: Refunds are loaded on the contract to be reclaimed by investors. */ enum State{Unknown, PreFunding, Funding, Success, Failure, Finalized, Refunding} // A new investment was made event Invested(address investor, uint weiAmount, uint tokenAmount, uint128 customerId); // Refund was processed for a contributor event Refund(address investor, uint weiAmount); // The rules about what kind of investments we accept were changed event InvestmentPolicyChanged(bool requireCId); // Address early participation whitelist status changed event Whitelisted(address addr, bool status); // Crowdsale's finalize function has been called event Finalized(); // A new funding cap has been set event FundingCapSet(uint newFundingCap); function Crowdsale(address _multisigWallet, uint _start, uint _end, uint _minimumFundingGoal) internal { setMultisig(_multisigWallet); // Don't mess the dates require(_start != 0 && _end != 0); require(block.number < _start && _start < _end); startsAt = _start; endsAt = _end; // Minimum funding goal can be zero minimumFundingGoal = _minimumFundingGoal; } /** * Don't expect to just send in money and get tokens. */ function() payable { require(false); } /** * Make an investment. * * Crowdsale must be running for one to invest. * We must have not pressed the emergency brake. * * @param receiver The Ethereum address who receives the tokens * @param customerId (optional) UUID v4 to track the successful payments on the server side * */ function investInternal(address receiver, uint128 customerId) stopInEmergency notFinished private { // Determine if it's a good time to accept investment from this participant if (getState() == State.PreFunding) { // Are we whitelisted for early deposit require(earlyParticipantWhitelist[receiver]); } uint weiAmount = ceilingStrategy.weiAllowedToReceive(msg.value, weiRaised, investedAmountOf[receiver], weiFundingCap); uint tokenAmount = pricingStrategy.calculatePrice(weiAmount, weiRaised, tokensSold, msg.sender, token.decimals()); // Dust transaction if no tokens can be given require(tokenAmount != 0); if (investedAmountOf[receiver] == 0) { // A new investor investorCount++; } updateInvestorFunds(tokenAmount, weiAmount, receiver, customerId); // Pocket the money multisigWallet.transfer(weiAmount); // Return excess of money uint weiToReturn = msg.value.sub(weiAmount); if (weiToReturn > 0) { msg.sender.transfer(weiToReturn); } } /** * Preallocate tokens for the early investors. * * Preallocated tokens have been sold before the actual crowdsale opens. * This function mints the tokens and moves the crowdsale needle. * * No money is exchanged, as the crowdsale team already have received the payment. * * @param fullTokens tokens as full tokens - decimal places added internally * @param weiPrice Price of a single full token in wei * */ function preallocate(address receiver, uint fullTokens, uint weiPrice) public onlyOwner notFinished { require(receiver != address(0)); uint tokenAmount = fullTokens.mul(10**uint(token.decimals())); require(tokenAmount != 0); uint weiAmount = weiPrice.mul(tokenAmount); // This can also be 0, in which case we give out tokens for free updateInvestorFunds(tokenAmount, weiAmount, receiver , 0); } /** * Private function to update accounting in the crowdsale. */ function updateInvestorFunds(uint tokenAmount, uint weiAmount, address receiver, uint128 customerId) private { // Update investor investedAmountOf[receiver] = investedAmountOf[receiver].add(weiAmount); tokenAmountOf[receiver] = tokenAmountOf[receiver].add(tokenAmount); // Update totals weiRaised = weiRaised.add(weiAmount); tokensSold = tokensSold.add(tokenAmount); assignTokens(receiver, tokenAmount); // Tell us that the investment was completed successfully Invested(receiver, weiAmount, tokenAmount, customerId); } /** * Allow the owner to set a funding cap on the crowdsale. * The new cap should be higher than the minimum funding goal. * * @param newCap minimum target cap that may be relaxed if it was already broken. */ function setFundingCap(uint newCap) public onlyOwner notFinished { weiFundingCap = ceilingStrategy.relaxFundingCap(newCap, weiRaised); require(weiFundingCap >= minimumFundingGoal); FundingCapSet(weiFundingCap); } /** * Invest to tokens, recognize the payer. * */ function buyWithCustomerId(uint128 customerId) public payable { require(customerId != 0); // UUIDv4 sanity check investInternal(msg.sender, customerId); } /** * The basic entry point to participate in the crowdsale process. * * Pay for funding, get invested tokens back in the sender address. */ function buy() public payable { require(!requireCustomerId); // Crowdsale needs to track participants for thank you email investInternal(msg.sender, 0); } /** * Finalize a succcesful crowdsale. * * The owner can trigger a call the contract that provides post-crowdsale actions, like releasing the tokens. */ function finalize() public inState(State.Success) onlyOwner stopInEmergency { finalizeAgent.finalizeCrowdsale(token); finalized = true; Finalized(); } /** * Set policy do we need to have server-side customer ids for the investments. * */ function setRequireCustomerId(bool value) public onlyOwner stopInEmergency { requireCustomerId = value; InvestmentPolicyChanged(requireCustomerId); } /** * Allow addresses to do early participation. * */ function setEarlyParticipantWhitelist(address addr, bool status) public onlyOwner notFinished stopInEmergency { earlyParticipantWhitelist[addr] = status; Whitelisted(addr, status); } /** * Allow to (re)set pricing strategy. */ function setPricingStrategy(PricingStrategy addr) internal { // Disallow setting a bad agent require(addr.isPricingStrategy()); pricingStrategy = addr; } /** * Allow to (re)set ceiling strategy. */ function setCeilingStrategy(CeilingStrategy addr) internal { // Disallow setting a bad agent require(addr.isCeilingStrategy()); ceilingStrategy = addr; } /** * Allow to (re)set finalize agent. */ function setFinalizeAgent(FinalizeAgent addr) internal { // Disallow setting a bad agent require(addr.isFinalizeAgent()); finalizeAgent = addr; require(isFinalizerSane()); } /** * Internal setter for the multisig wallet */ function setMultisig(address addr) internal { require(addr != 0); multisigWallet = addr; } /** * Allow load refunds back on the contract for the refunding. * * The team can transfer the funds back on the smart contract in the case that the minimum goal was not reached. */ function loadRefund() public payable inState(State.Failure) stopInEmergency { require(msg.value >= weiRaised); require(weiRefunded == 0); uint excedent = msg.value.sub(weiRaised); loadedRefund = loadedRefund.add(msg.value.sub(excedent)); investedAmountOf[msg.sender].add(excedent); } /** * Investors can claim refund. */ function refund() public inState(State.Refunding) stopInEmergency { uint weiValue = investedAmountOf[msg.sender]; require(weiValue != 0); investedAmountOf[msg.sender] = 0; weiRefunded = weiRefunded.add(weiValue); Refund(msg.sender, weiValue); msg.sender.transfer(weiValue); } /** * @return true if the crowdsale has raised enough money to be a success */ function isMinimumGoalReached() public constant returns (bool reached) { return weiRaised >= minimumFundingGoal; } /** * Check if the contract relationship looks good. */ function isFinalizerSane() public constant returns (bool sane) { return finalizeAgent.isSane(token); } /** * Crowdfund state machine management. * * This function has the timed transition builtin. * So there is no chance of the variable being stale. */ function getState() public constant returns (State) { if (finalized) return State.Finalized; else if (block.number < startsAt) return State.PreFunding; else if (block.number <= endsAt && !ceilingStrategy.isCrowdsaleFull(weiRaised, weiFundingCap)) return State.Funding; else if (isMinimumGoalReached()) return State.Success; else if (!isMinimumGoalReached() && weiRaised > 0 && loadedRefund >= weiRaised) return State.Refunding; else return State.Failure; } /** This is for manual testing of multisig wallet interaction */ function setOwnerTestValue(uint8 val) public onlyOwner stopInEmergency { ownerTestValue = val; } function assignTokens(address receiver, uint tokenAmount) private { token.mint(receiver, tokenAmount); } /** Interface marker. */ function isCrowdsale() public constant returns (bool) { return true; } // // Modifiers // /** Modifier allowing execution only if the crowdsale is currently running. */ modifier inState(State state) { require(getState() == state); _; } modifier notFinished() { State current_state = getState(); require(current_state == State.PreFunding || current_state == State.Funding); _; } }
/** * Abstract base contract for token sales. * * Handles * - start and end dates * - accepting investments * - minimum funding goal and refund * - various statistics during the crowdfund * - different pricing strategies * - different investment policies (require server side customer id, allow only whitelisted addresses) * */
NatSpecMultiLine
getState
function getState() public constant returns (State) { if (finalized) return State.Finalized; else if (block.number < startsAt) return State.PreFunding; else if (block.number <= endsAt && !ceilingStrategy.isCrowdsaleFull(weiRaised, weiFundingCap)) return State.Funding; else if (isMinimumGoalReached()) return State.Success; else if (!isMinimumGoalReached() && weiRaised > 0 && loadedRefund >= weiRaised) return State.Refunding; else return State.Failure; }
/** * Crowdfund state machine management. * * This function has the timed transition builtin. * So there is no chance of the variable being stale. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 11044, 11536 ] }
1,549
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
Crowdsale
contract Crowdsale is Haltable { using SafeMath for uint; /* The token we are selling */ CrowdsaleToken public token; /* How we are going to price our offering */ PricingStrategy public pricingStrategy; /* How we are going to limit our offering */ CeilingStrategy public ceilingStrategy; /* Post-success callback */ FinalizeAgent public finalizeAgent; /* ether will be transferred to this address */ address public multisigWallet; /* if the funding goal is not reached, investors may withdraw their funds */ uint public minimumFundingGoal; /* the funding cannot exceed this cap; may be set later on during the crowdsale */ uint public weiFundingCap = 0; /* the starting block number of the crowdsale */ uint public startsAt; /* the ending block number of the crowdsale */ uint public endsAt; /* the number of tokens already sold through this contract*/ uint public tokensSold = 0; /* How many wei of funding we have raised */ uint public weiRaised = 0; /* How many distinct addresses have invested */ uint public investorCount = 0; /* How many wei we have returned back to the contract after a failed crowdfund. */ uint public loadedRefund = 0; /* How many wei we have given back to investors.*/ uint public weiRefunded = 0; /* Has this crowdsale been finalized */ bool public finalized; /* Do we need to have a unique contributor id for each customer */ bool public requireCustomerId; /** How many ETH each address has invested in this crowdsale */ mapping (address => uint) public investedAmountOf; /** How many tokens this crowdsale has credited for each investor address */ mapping (address => uint) public tokenAmountOf; /** Addresses that are allowed to invest even before ICO offical opens. For testing, for ICO partners, etc. */ mapping (address => bool) public earlyParticipantWhitelist; /** This is for manual testing of the interaction with the owner's wallet. You can set it to any value and inspect this in a blockchain explorer to see that crowdsale interaction works. */ uint8 public ownerTestValue; /** State machine * * - Prefunding: We have not reached the starting block yet * - Funding: Active crowdsale * - Success: Minimum funding goal reached * - Failure: Minimum funding goal not reached before the ending block * - Finalized: The finalize function has been called and succesfully executed * - Refunding: Refunds are loaded on the contract to be reclaimed by investors. */ enum State{Unknown, PreFunding, Funding, Success, Failure, Finalized, Refunding} // A new investment was made event Invested(address investor, uint weiAmount, uint tokenAmount, uint128 customerId); // Refund was processed for a contributor event Refund(address investor, uint weiAmount); // The rules about what kind of investments we accept were changed event InvestmentPolicyChanged(bool requireCId); // Address early participation whitelist status changed event Whitelisted(address addr, bool status); // Crowdsale's finalize function has been called event Finalized(); // A new funding cap has been set event FundingCapSet(uint newFundingCap); function Crowdsale(address _multisigWallet, uint _start, uint _end, uint _minimumFundingGoal) internal { setMultisig(_multisigWallet); // Don't mess the dates require(_start != 0 && _end != 0); require(block.number < _start && _start < _end); startsAt = _start; endsAt = _end; // Minimum funding goal can be zero minimumFundingGoal = _minimumFundingGoal; } /** * Don't expect to just send in money and get tokens. */ function() payable { require(false); } /** * Make an investment. * * Crowdsale must be running for one to invest. * We must have not pressed the emergency brake. * * @param receiver The Ethereum address who receives the tokens * @param customerId (optional) UUID v4 to track the successful payments on the server side * */ function investInternal(address receiver, uint128 customerId) stopInEmergency notFinished private { // Determine if it's a good time to accept investment from this participant if (getState() == State.PreFunding) { // Are we whitelisted for early deposit require(earlyParticipantWhitelist[receiver]); } uint weiAmount = ceilingStrategy.weiAllowedToReceive(msg.value, weiRaised, investedAmountOf[receiver], weiFundingCap); uint tokenAmount = pricingStrategy.calculatePrice(weiAmount, weiRaised, tokensSold, msg.sender, token.decimals()); // Dust transaction if no tokens can be given require(tokenAmount != 0); if (investedAmountOf[receiver] == 0) { // A new investor investorCount++; } updateInvestorFunds(tokenAmount, weiAmount, receiver, customerId); // Pocket the money multisigWallet.transfer(weiAmount); // Return excess of money uint weiToReturn = msg.value.sub(weiAmount); if (weiToReturn > 0) { msg.sender.transfer(weiToReturn); } } /** * Preallocate tokens for the early investors. * * Preallocated tokens have been sold before the actual crowdsale opens. * This function mints the tokens and moves the crowdsale needle. * * No money is exchanged, as the crowdsale team already have received the payment. * * @param fullTokens tokens as full tokens - decimal places added internally * @param weiPrice Price of a single full token in wei * */ function preallocate(address receiver, uint fullTokens, uint weiPrice) public onlyOwner notFinished { require(receiver != address(0)); uint tokenAmount = fullTokens.mul(10**uint(token.decimals())); require(tokenAmount != 0); uint weiAmount = weiPrice.mul(tokenAmount); // This can also be 0, in which case we give out tokens for free updateInvestorFunds(tokenAmount, weiAmount, receiver , 0); } /** * Private function to update accounting in the crowdsale. */ function updateInvestorFunds(uint tokenAmount, uint weiAmount, address receiver, uint128 customerId) private { // Update investor investedAmountOf[receiver] = investedAmountOf[receiver].add(weiAmount); tokenAmountOf[receiver] = tokenAmountOf[receiver].add(tokenAmount); // Update totals weiRaised = weiRaised.add(weiAmount); tokensSold = tokensSold.add(tokenAmount); assignTokens(receiver, tokenAmount); // Tell us that the investment was completed successfully Invested(receiver, weiAmount, tokenAmount, customerId); } /** * Allow the owner to set a funding cap on the crowdsale. * The new cap should be higher than the minimum funding goal. * * @param newCap minimum target cap that may be relaxed if it was already broken. */ function setFundingCap(uint newCap) public onlyOwner notFinished { weiFundingCap = ceilingStrategy.relaxFundingCap(newCap, weiRaised); require(weiFundingCap >= minimumFundingGoal); FundingCapSet(weiFundingCap); } /** * Invest to tokens, recognize the payer. * */ function buyWithCustomerId(uint128 customerId) public payable { require(customerId != 0); // UUIDv4 sanity check investInternal(msg.sender, customerId); } /** * The basic entry point to participate in the crowdsale process. * * Pay for funding, get invested tokens back in the sender address. */ function buy() public payable { require(!requireCustomerId); // Crowdsale needs to track participants for thank you email investInternal(msg.sender, 0); } /** * Finalize a succcesful crowdsale. * * The owner can trigger a call the contract that provides post-crowdsale actions, like releasing the tokens. */ function finalize() public inState(State.Success) onlyOwner stopInEmergency { finalizeAgent.finalizeCrowdsale(token); finalized = true; Finalized(); } /** * Set policy do we need to have server-side customer ids for the investments. * */ function setRequireCustomerId(bool value) public onlyOwner stopInEmergency { requireCustomerId = value; InvestmentPolicyChanged(requireCustomerId); } /** * Allow addresses to do early participation. * */ function setEarlyParticipantWhitelist(address addr, bool status) public onlyOwner notFinished stopInEmergency { earlyParticipantWhitelist[addr] = status; Whitelisted(addr, status); } /** * Allow to (re)set pricing strategy. */ function setPricingStrategy(PricingStrategy addr) internal { // Disallow setting a bad agent require(addr.isPricingStrategy()); pricingStrategy = addr; } /** * Allow to (re)set ceiling strategy. */ function setCeilingStrategy(CeilingStrategy addr) internal { // Disallow setting a bad agent require(addr.isCeilingStrategy()); ceilingStrategy = addr; } /** * Allow to (re)set finalize agent. */ function setFinalizeAgent(FinalizeAgent addr) internal { // Disallow setting a bad agent require(addr.isFinalizeAgent()); finalizeAgent = addr; require(isFinalizerSane()); } /** * Internal setter for the multisig wallet */ function setMultisig(address addr) internal { require(addr != 0); multisigWallet = addr; } /** * Allow load refunds back on the contract for the refunding. * * The team can transfer the funds back on the smart contract in the case that the minimum goal was not reached. */ function loadRefund() public payable inState(State.Failure) stopInEmergency { require(msg.value >= weiRaised); require(weiRefunded == 0); uint excedent = msg.value.sub(weiRaised); loadedRefund = loadedRefund.add(msg.value.sub(excedent)); investedAmountOf[msg.sender].add(excedent); } /** * Investors can claim refund. */ function refund() public inState(State.Refunding) stopInEmergency { uint weiValue = investedAmountOf[msg.sender]; require(weiValue != 0); investedAmountOf[msg.sender] = 0; weiRefunded = weiRefunded.add(weiValue); Refund(msg.sender, weiValue); msg.sender.transfer(weiValue); } /** * @return true if the crowdsale has raised enough money to be a success */ function isMinimumGoalReached() public constant returns (bool reached) { return weiRaised >= minimumFundingGoal; } /** * Check if the contract relationship looks good. */ function isFinalizerSane() public constant returns (bool sane) { return finalizeAgent.isSane(token); } /** * Crowdfund state machine management. * * This function has the timed transition builtin. * So there is no chance of the variable being stale. */ function getState() public constant returns (State) { if (finalized) return State.Finalized; else if (block.number < startsAt) return State.PreFunding; else if (block.number <= endsAt && !ceilingStrategy.isCrowdsaleFull(weiRaised, weiFundingCap)) return State.Funding; else if (isMinimumGoalReached()) return State.Success; else if (!isMinimumGoalReached() && weiRaised > 0 && loadedRefund >= weiRaised) return State.Refunding; else return State.Failure; } /** This is for manual testing of multisig wallet interaction */ function setOwnerTestValue(uint8 val) public onlyOwner stopInEmergency { ownerTestValue = val; } function assignTokens(address receiver, uint tokenAmount) private { token.mint(receiver, tokenAmount); } /** Interface marker. */ function isCrowdsale() public constant returns (bool) { return true; } // // Modifiers // /** Modifier allowing execution only if the crowdsale is currently running. */ modifier inState(State state) { require(getState() == state); _; } modifier notFinished() { State current_state = getState(); require(current_state == State.PreFunding || current_state == State.Funding); _; } }
/** * Abstract base contract for token sales. * * Handles * - start and end dates * - accepting investments * - minimum funding goal and refund * - various statistics during the crowdfund * - different pricing strategies * - different investment policies (require server side customer id, allow only whitelisted addresses) * */
NatSpecMultiLine
setOwnerTestValue
function setOwnerTestValue(uint8 val) public onlyOwner stopInEmergency { ownerTestValue = val; }
/** This is for manual testing of multisig wallet interaction */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 11607, 11714 ] }
1,550
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
Crowdsale
contract Crowdsale is Haltable { using SafeMath for uint; /* The token we are selling */ CrowdsaleToken public token; /* How we are going to price our offering */ PricingStrategy public pricingStrategy; /* How we are going to limit our offering */ CeilingStrategy public ceilingStrategy; /* Post-success callback */ FinalizeAgent public finalizeAgent; /* ether will be transferred to this address */ address public multisigWallet; /* if the funding goal is not reached, investors may withdraw their funds */ uint public minimumFundingGoal; /* the funding cannot exceed this cap; may be set later on during the crowdsale */ uint public weiFundingCap = 0; /* the starting block number of the crowdsale */ uint public startsAt; /* the ending block number of the crowdsale */ uint public endsAt; /* the number of tokens already sold through this contract*/ uint public tokensSold = 0; /* How many wei of funding we have raised */ uint public weiRaised = 0; /* How many distinct addresses have invested */ uint public investorCount = 0; /* How many wei we have returned back to the contract after a failed crowdfund. */ uint public loadedRefund = 0; /* How many wei we have given back to investors.*/ uint public weiRefunded = 0; /* Has this crowdsale been finalized */ bool public finalized; /* Do we need to have a unique contributor id for each customer */ bool public requireCustomerId; /** How many ETH each address has invested in this crowdsale */ mapping (address => uint) public investedAmountOf; /** How many tokens this crowdsale has credited for each investor address */ mapping (address => uint) public tokenAmountOf; /** Addresses that are allowed to invest even before ICO offical opens. For testing, for ICO partners, etc. */ mapping (address => bool) public earlyParticipantWhitelist; /** This is for manual testing of the interaction with the owner's wallet. You can set it to any value and inspect this in a blockchain explorer to see that crowdsale interaction works. */ uint8 public ownerTestValue; /** State machine * * - Prefunding: We have not reached the starting block yet * - Funding: Active crowdsale * - Success: Minimum funding goal reached * - Failure: Minimum funding goal not reached before the ending block * - Finalized: The finalize function has been called and succesfully executed * - Refunding: Refunds are loaded on the contract to be reclaimed by investors. */ enum State{Unknown, PreFunding, Funding, Success, Failure, Finalized, Refunding} // A new investment was made event Invested(address investor, uint weiAmount, uint tokenAmount, uint128 customerId); // Refund was processed for a contributor event Refund(address investor, uint weiAmount); // The rules about what kind of investments we accept were changed event InvestmentPolicyChanged(bool requireCId); // Address early participation whitelist status changed event Whitelisted(address addr, bool status); // Crowdsale's finalize function has been called event Finalized(); // A new funding cap has been set event FundingCapSet(uint newFundingCap); function Crowdsale(address _multisigWallet, uint _start, uint _end, uint _minimumFundingGoal) internal { setMultisig(_multisigWallet); // Don't mess the dates require(_start != 0 && _end != 0); require(block.number < _start && _start < _end); startsAt = _start; endsAt = _end; // Minimum funding goal can be zero minimumFundingGoal = _minimumFundingGoal; } /** * Don't expect to just send in money and get tokens. */ function() payable { require(false); } /** * Make an investment. * * Crowdsale must be running for one to invest. * We must have not pressed the emergency brake. * * @param receiver The Ethereum address who receives the tokens * @param customerId (optional) UUID v4 to track the successful payments on the server side * */ function investInternal(address receiver, uint128 customerId) stopInEmergency notFinished private { // Determine if it's a good time to accept investment from this participant if (getState() == State.PreFunding) { // Are we whitelisted for early deposit require(earlyParticipantWhitelist[receiver]); } uint weiAmount = ceilingStrategy.weiAllowedToReceive(msg.value, weiRaised, investedAmountOf[receiver], weiFundingCap); uint tokenAmount = pricingStrategy.calculatePrice(weiAmount, weiRaised, tokensSold, msg.sender, token.decimals()); // Dust transaction if no tokens can be given require(tokenAmount != 0); if (investedAmountOf[receiver] == 0) { // A new investor investorCount++; } updateInvestorFunds(tokenAmount, weiAmount, receiver, customerId); // Pocket the money multisigWallet.transfer(weiAmount); // Return excess of money uint weiToReturn = msg.value.sub(weiAmount); if (weiToReturn > 0) { msg.sender.transfer(weiToReturn); } } /** * Preallocate tokens for the early investors. * * Preallocated tokens have been sold before the actual crowdsale opens. * This function mints the tokens and moves the crowdsale needle. * * No money is exchanged, as the crowdsale team already have received the payment. * * @param fullTokens tokens as full tokens - decimal places added internally * @param weiPrice Price of a single full token in wei * */ function preallocate(address receiver, uint fullTokens, uint weiPrice) public onlyOwner notFinished { require(receiver != address(0)); uint tokenAmount = fullTokens.mul(10**uint(token.decimals())); require(tokenAmount != 0); uint weiAmount = weiPrice.mul(tokenAmount); // This can also be 0, in which case we give out tokens for free updateInvestorFunds(tokenAmount, weiAmount, receiver , 0); } /** * Private function to update accounting in the crowdsale. */ function updateInvestorFunds(uint tokenAmount, uint weiAmount, address receiver, uint128 customerId) private { // Update investor investedAmountOf[receiver] = investedAmountOf[receiver].add(weiAmount); tokenAmountOf[receiver] = tokenAmountOf[receiver].add(tokenAmount); // Update totals weiRaised = weiRaised.add(weiAmount); tokensSold = tokensSold.add(tokenAmount); assignTokens(receiver, tokenAmount); // Tell us that the investment was completed successfully Invested(receiver, weiAmount, tokenAmount, customerId); } /** * Allow the owner to set a funding cap on the crowdsale. * The new cap should be higher than the minimum funding goal. * * @param newCap minimum target cap that may be relaxed if it was already broken. */ function setFundingCap(uint newCap) public onlyOwner notFinished { weiFundingCap = ceilingStrategy.relaxFundingCap(newCap, weiRaised); require(weiFundingCap >= minimumFundingGoal); FundingCapSet(weiFundingCap); } /** * Invest to tokens, recognize the payer. * */ function buyWithCustomerId(uint128 customerId) public payable { require(customerId != 0); // UUIDv4 sanity check investInternal(msg.sender, customerId); } /** * The basic entry point to participate in the crowdsale process. * * Pay for funding, get invested tokens back in the sender address. */ function buy() public payable { require(!requireCustomerId); // Crowdsale needs to track participants for thank you email investInternal(msg.sender, 0); } /** * Finalize a succcesful crowdsale. * * The owner can trigger a call the contract that provides post-crowdsale actions, like releasing the tokens. */ function finalize() public inState(State.Success) onlyOwner stopInEmergency { finalizeAgent.finalizeCrowdsale(token); finalized = true; Finalized(); } /** * Set policy do we need to have server-side customer ids for the investments. * */ function setRequireCustomerId(bool value) public onlyOwner stopInEmergency { requireCustomerId = value; InvestmentPolicyChanged(requireCustomerId); } /** * Allow addresses to do early participation. * */ function setEarlyParticipantWhitelist(address addr, bool status) public onlyOwner notFinished stopInEmergency { earlyParticipantWhitelist[addr] = status; Whitelisted(addr, status); } /** * Allow to (re)set pricing strategy. */ function setPricingStrategy(PricingStrategy addr) internal { // Disallow setting a bad agent require(addr.isPricingStrategy()); pricingStrategy = addr; } /** * Allow to (re)set ceiling strategy. */ function setCeilingStrategy(CeilingStrategy addr) internal { // Disallow setting a bad agent require(addr.isCeilingStrategy()); ceilingStrategy = addr; } /** * Allow to (re)set finalize agent. */ function setFinalizeAgent(FinalizeAgent addr) internal { // Disallow setting a bad agent require(addr.isFinalizeAgent()); finalizeAgent = addr; require(isFinalizerSane()); } /** * Internal setter for the multisig wallet */ function setMultisig(address addr) internal { require(addr != 0); multisigWallet = addr; } /** * Allow load refunds back on the contract for the refunding. * * The team can transfer the funds back on the smart contract in the case that the minimum goal was not reached. */ function loadRefund() public payable inState(State.Failure) stopInEmergency { require(msg.value >= weiRaised); require(weiRefunded == 0); uint excedent = msg.value.sub(weiRaised); loadedRefund = loadedRefund.add(msg.value.sub(excedent)); investedAmountOf[msg.sender].add(excedent); } /** * Investors can claim refund. */ function refund() public inState(State.Refunding) stopInEmergency { uint weiValue = investedAmountOf[msg.sender]; require(weiValue != 0); investedAmountOf[msg.sender] = 0; weiRefunded = weiRefunded.add(weiValue); Refund(msg.sender, weiValue); msg.sender.transfer(weiValue); } /** * @return true if the crowdsale has raised enough money to be a success */ function isMinimumGoalReached() public constant returns (bool reached) { return weiRaised >= minimumFundingGoal; } /** * Check if the contract relationship looks good. */ function isFinalizerSane() public constant returns (bool sane) { return finalizeAgent.isSane(token); } /** * Crowdfund state machine management. * * This function has the timed transition builtin. * So there is no chance of the variable being stale. */ function getState() public constant returns (State) { if (finalized) return State.Finalized; else if (block.number < startsAt) return State.PreFunding; else if (block.number <= endsAt && !ceilingStrategy.isCrowdsaleFull(weiRaised, weiFundingCap)) return State.Funding; else if (isMinimumGoalReached()) return State.Success; else if (!isMinimumGoalReached() && weiRaised > 0 && loadedRefund >= weiRaised) return State.Refunding; else return State.Failure; } /** This is for manual testing of multisig wallet interaction */ function setOwnerTestValue(uint8 val) public onlyOwner stopInEmergency { ownerTestValue = val; } function assignTokens(address receiver, uint tokenAmount) private { token.mint(receiver, tokenAmount); } /** Interface marker. */ function isCrowdsale() public constant returns (bool) { return true; } // // Modifiers // /** Modifier allowing execution only if the crowdsale is currently running. */ modifier inState(State state) { require(getState() == state); _; } modifier notFinished() { State current_state = getState(); require(current_state == State.PreFunding || current_state == State.Funding); _; } }
/** * Abstract base contract for token sales. * * Handles * - start and end dates * - accepting investments * - minimum funding goal and refund * - various statistics during the crowdfund * - different pricing strategies * - different investment policies (require server side customer id, allow only whitelisted addresses) * */
NatSpecMultiLine
isCrowdsale
function isCrowdsale() public constant returns (bool) { return true; }
/** Interface marker. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 11863, 11944 ] }
1,551
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
PricingStrategy
contract PricingStrategy { /** Interface declaration. */ function isPricingStrategy() public constant returns (bool) { return true; } /** * When somebody tries to buy tokens for X eth, calculate how many tokens they get. * * * @param value - What is the value of the transaction sent in as wei * @param weiRaised - how much money has been raised this far * @param tokensSold - how many tokens have been sold this far * @param msgSender - who is the investor of this transaction * @param decimals - how many decimal units the token has * @return Amount of tokens the investor receives */ function calculatePrice(uint value, uint weiRaised, uint tokensSold, address msgSender, uint decimals) public constant returns (uint tokenAmount); }
/** * Interface for defining crowdsale pricing. */
NatSpecMultiLine
isPricingStrategy
function isPricingStrategy() public constant returns (bool) { return true; }
/** Interface declaration. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 63, 150 ] }
1,552
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
PricingStrategy
contract PricingStrategy { /** Interface declaration. */ function isPricingStrategy() public constant returns (bool) { return true; } /** * When somebody tries to buy tokens for X eth, calculate how many tokens they get. * * * @param value - What is the value of the transaction sent in as wei * @param weiRaised - how much money has been raised this far * @param tokensSold - how many tokens have been sold this far * @param msgSender - who is the investor of this transaction * @param decimals - how many decimal units the token has * @return Amount of tokens the investor receives */ function calculatePrice(uint value, uint weiRaised, uint tokensSold, address msgSender, uint decimals) public constant returns (uint tokenAmount); }
/** * Interface for defining crowdsale pricing. */
NatSpecMultiLine
calculatePrice
function calculatePrice(uint value, uint weiRaised, uint tokensSold, address msgSender, uint decimals) public constant returns (uint tokenAmount);
/** * When somebody tries to buy tokens for X eth, calculate how many tokens they get. * * * @param value - What is the value of the transaction sent in as wei * @param weiRaised - how much money has been raised this far * @param tokensSold - how many tokens have been sold this far * @param msgSender - who is the investor of this transaction * @param decimals - how many decimal units the token has * @return Amount of tokens the investor receives */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 649, 798 ] }
1,553
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
FlatPricing
contract FlatPricing is PricingStrategy { using SafeMath for uint; /* How many weis one token costs */ uint public oneTokenInWei; function FlatPricing(uint _oneTokenInWei) { oneTokenInWei = _oneTokenInWei; } /** * Calculate the current price for buy in amount. * * @ param {uint value} Buy-in value in wei. * @ param * @ param * @ param * @ param {uint decimals} The decimals used by the token representation (e.g. given by FractionalERC20). */ function calculatePrice(uint value, uint, uint, address, uint decimals) public constant returns (uint) { uint multiplier = 10 ** decimals; return value.mul(multiplier).div(oneTokenInWei); } }
/** * Fixed crowdsale pricing - everybody gets the same price. */
NatSpecMultiLine
calculatePrice
function calculatePrice(uint value, uint, uint, address, uint decimals) public constant returns (uint) { uint multiplier = 10 ** decimals; return value.mul(multiplier).div(oneTokenInWei); }
/** * Calculate the current price for buy in amount. * * @ param {uint value} Buy-in value in wei. * @ param * @ param * @ param * @ param {uint decimals} The decimals used by the token representation (e.g. given by FractionalERC20). */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 511, 716 ] }
1,554
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
CeilingStrategy
contract CeilingStrategy { /** Interface declaration. */ function isCeilingStrategy() public constant returns (bool) { return true; } /** * When somebody tries to buy tokens for X wei, calculate how many weis they are allowed to use. * * * @param _value - What is the value of the transaction sent in as wei. * @param _weiRaised - How much money has been raised so far. * @param _weiInvestedBySender - the investment made by the address that is sending the transaction. * @param _weiFundingCap - the caller's declared total cap. May be reinterpreted by the implementation of the CeilingStrategy. * @return Amount of wei the crowdsale can receive. */ function weiAllowedToReceive(uint _value, uint _weiRaised, uint _weiInvestedBySender, uint _weiFundingCap) public constant returns (uint amount); function isCrowdsaleFull(uint _weiRaised, uint _weiFundingCap) public constant returns (bool); /** * Calculate a new cap if the provided one is not above the amount already raised. * * * @param _newCap - The potential new cap. * @param _weiRaised - How much money has been raised so far. * @return The adjusted cap. */ function relaxFundingCap(uint _newCap, uint _weiRaised) public constant returns (uint); }
/** * Interface for defining crowdsale ceiling. */
NatSpecMultiLine
isCeilingStrategy
function isCeilingStrategy() public constant returns (bool) { return true; }
/** Interface declaration. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 63, 150 ] }
1,555
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
CeilingStrategy
contract CeilingStrategy { /** Interface declaration. */ function isCeilingStrategy() public constant returns (bool) { return true; } /** * When somebody tries to buy tokens for X wei, calculate how many weis they are allowed to use. * * * @param _value - What is the value of the transaction sent in as wei. * @param _weiRaised - How much money has been raised so far. * @param _weiInvestedBySender - the investment made by the address that is sending the transaction. * @param _weiFundingCap - the caller's declared total cap. May be reinterpreted by the implementation of the CeilingStrategy. * @return Amount of wei the crowdsale can receive. */ function weiAllowedToReceive(uint _value, uint _weiRaised, uint _weiInvestedBySender, uint _weiFundingCap) public constant returns (uint amount); function isCrowdsaleFull(uint _weiRaised, uint _weiFundingCap) public constant returns (bool); /** * Calculate a new cap if the provided one is not above the amount already raised. * * * @param _newCap - The potential new cap. * @param _weiRaised - How much money has been raised so far. * @return The adjusted cap. */ function relaxFundingCap(uint _newCap, uint _weiRaised) public constant returns (uint); }
/** * Interface for defining crowdsale ceiling. */
NatSpecMultiLine
weiAllowedToReceive
function weiAllowedToReceive(uint _value, uint _weiRaised, uint _weiInvestedBySender, uint _weiFundingCap) public constant returns (uint amount);
/** * When somebody tries to buy tokens for X wei, calculate how many weis they are allowed to use. * * * @param _value - What is the value of the transaction sent in as wei. * @param _weiRaised - How much money has been raised so far. * @param _weiInvestedBySender - the investment made by the address that is sending the transaction. * @param _weiFundingCap - the caller's declared total cap. May be reinterpreted by the implementation of the CeilingStrategy. * @return Amount of wei the crowdsale can receive. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 708, 856 ] }
1,556
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
CeilingStrategy
contract CeilingStrategy { /** Interface declaration. */ function isCeilingStrategy() public constant returns (bool) { return true; } /** * When somebody tries to buy tokens for X wei, calculate how many weis they are allowed to use. * * * @param _value - What is the value of the transaction sent in as wei. * @param _weiRaised - How much money has been raised so far. * @param _weiInvestedBySender - the investment made by the address that is sending the transaction. * @param _weiFundingCap - the caller's declared total cap. May be reinterpreted by the implementation of the CeilingStrategy. * @return Amount of wei the crowdsale can receive. */ function weiAllowedToReceive(uint _value, uint _weiRaised, uint _weiInvestedBySender, uint _weiFundingCap) public constant returns (uint amount); function isCrowdsaleFull(uint _weiRaised, uint _weiFundingCap) public constant returns (bool); /** * Calculate a new cap if the provided one is not above the amount already raised. * * * @param _newCap - The potential new cap. * @param _weiRaised - How much money has been raised so far. * @return The adjusted cap. */ function relaxFundingCap(uint _newCap, uint _weiRaised) public constant returns (uint); }
/** * Interface for defining crowdsale ceiling. */
NatSpecMultiLine
relaxFundingCap
function relaxFundingCap(uint _newCap, uint _weiRaised) public constant returns (uint);
/** * Calculate a new cap if the provided one is not above the amount already raised. * * * @param _newCap - The potential new cap. * @param _weiRaised - How much money has been raised so far. * @return The adjusted cap. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 1214, 1304 ] }
1,557
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
FixedCeiling
contract FixedCeiling is CeilingStrategy { using SafeMath for uint; /* When relaxing a cap is necessary, we use this multiple to determine the relaxed cap */ uint public chunkedWeiMultiple; /* The limit an individual address can invest */ uint public weiLimitPerAddress; function FixedCeiling(uint multiple, uint limit) { chunkedWeiMultiple = multiple; weiLimitPerAddress = limit; } function weiAllowedToReceive(uint tentativeAmount, uint weiRaised, uint weiInvestedBySender, uint weiFundingCap) public constant returns (uint) { // First, we limit per address investment uint totalOfSender = tentativeAmount.add(weiInvestedBySender); if (totalOfSender > weiLimitPerAddress) tentativeAmount = weiLimitPerAddress.sub(weiInvestedBySender); // Then, we check the funding cap if (weiFundingCap == 0) return tentativeAmount; uint total = tentativeAmount.add(weiRaised); if (total < weiFundingCap) return tentativeAmount; else return weiFundingCap.sub(weiRaised); } function isCrowdsaleFull(uint weiRaised, uint weiFundingCap) public constant returns (bool) { return weiFundingCap > 0 && weiRaised >= weiFundingCap; } /* If the new target cap has not been reached yet, it's fine as it is */ function relaxFundingCap(uint newCap, uint weiRaised) public constant returns (uint) { if (newCap > weiRaised) return newCap; else return weiRaised.div(chunkedWeiMultiple).add(1).mul(chunkedWeiMultiple); } }
/** * Fixed cap investment per address and crowdsale */
NatSpecMultiLine
relaxFundingCap
function relaxFundingCap(uint newCap, uint weiRaised) public constant returns (uint) { if (newCap > weiRaised) return newCap; else return weiRaised.div(chunkedWeiMultiple).add(1).mul(chunkedWeiMultiple); }
/* If the new target cap has not been reached yet, it's fine as it is */
Comment
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 1354, 1587 ] }
1,558
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
FinalizeAgent
contract FinalizeAgent { function isFinalizeAgent() public constant returns(bool) { return true; } /** Return true if we can run finalizeCrowdsale() properly. * * This is a safety check function that doesn't allow crowdsale to begin * unless the finalizer has been set up properly. */ function isSane(CrowdsaleToken token) public constant returns (bool); /** Called once by crowdsale finalize() if the sale was a success. */ function finalizeCrowdsale(CrowdsaleToken token) public; }
/** * Finalize agent defines what happens at the end of a succesful crowdsale. * * - Allocate tokens for founders, bounties and community * - Make tokens transferable * - etc. */
NatSpecMultiLine
isSane
function isSane(CrowdsaleToken token) public constant returns (bool);
/** Return true if we can run finalizeCrowdsale() properly. * * This is a safety check function that doesn't allow crowdsale to begin * unless the finalizer has been set up properly. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 320, 392 ] }
1,559
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
FinalizeAgent
contract FinalizeAgent { function isFinalizeAgent() public constant returns(bool) { return true; } /** Return true if we can run finalizeCrowdsale() properly. * * This is a safety check function that doesn't allow crowdsale to begin * unless the finalizer has been set up properly. */ function isSane(CrowdsaleToken token) public constant returns (bool); /** Called once by crowdsale finalize() if the sale was a success. */ function finalizeCrowdsale(CrowdsaleToken token) public; }
/** * Finalize agent defines what happens at the end of a succesful crowdsale. * * - Allocate tokens for founders, bounties and community * - Make tokens transferable * - etc. */
NatSpecMultiLine
finalizeCrowdsale
function finalizeCrowdsale(CrowdsaleToken token) public;
/** Called once by crowdsale finalize() if the sale was a success. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 468, 527 ] }
1,560
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
BonusFinalizeAgent
contract BonusFinalizeAgent is FinalizeAgent { using SafeMath for uint; Crowdsale public crowdsale; /** Total percent of tokens minted to the team at the end of the sale as base points bonus tokens = tokensSold * bonusBasePoints * 0.0001 */ uint public bonusBasePoints; /** Implementation detail. This is the divisor of the base points **/ uint private constant basePointsDivisor = 10000; /** Where we move the tokens at the end of the sale. */ address public teamMultisig; /* How many bonus tokens we allocated */ uint public allocatedBonus; function BonusFinalizeAgent(Crowdsale _crowdsale, uint _bonusBasePoints, address _teamMultisig) { require(address(_crowdsale) != 0 && address(_teamMultisig) != 0); crowdsale = _crowdsale; teamMultisig = _teamMultisig; bonusBasePoints = _bonusBasePoints; } /* Can we run finalize properly */ function isSane(CrowdsaleToken token) public constant returns (bool) { return token.mintAgents(address(this)) && token.releaseAgent() == address(this); } /** Called once by crowdsale finalize() if the sale was a success. */ function finalizeCrowdsale(CrowdsaleToken token) { require(msg.sender == address(crowdsale)); // How many % points of tokens the founders and others get uint tokensSold = crowdsale.tokensSold(); uint saleBasePoints = basePointsDivisor.sub(bonusBasePoints); allocatedBonus = tokensSold.mul(bonusBasePoints).div(saleBasePoints); // Move tokens to the team multisig wallet token.mint(teamMultisig, allocatedBonus); // Make token transferable token.releaseTokenTransfer(); } }
/** * At the end of the successful crowdsale allocate % bonus of tokens to the team. * * Unlock tokens. * * BonusAllocationFinal must be set as the minting agent for the MintableToken. * */
NatSpecMultiLine
isSane
function isSane(CrowdsaleToken token) public constant returns (bool) { return token.mintAgents(address(this)) && token.releaseAgent() == address(this); }
/* Can we run finalize properly */
Comment
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 921, 1085 ] }
1,561
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
BonusFinalizeAgent
contract BonusFinalizeAgent is FinalizeAgent { using SafeMath for uint; Crowdsale public crowdsale; /** Total percent of tokens minted to the team at the end of the sale as base points bonus tokens = tokensSold * bonusBasePoints * 0.0001 */ uint public bonusBasePoints; /** Implementation detail. This is the divisor of the base points **/ uint private constant basePointsDivisor = 10000; /** Where we move the tokens at the end of the sale. */ address public teamMultisig; /* How many bonus tokens we allocated */ uint public allocatedBonus; function BonusFinalizeAgent(Crowdsale _crowdsale, uint _bonusBasePoints, address _teamMultisig) { require(address(_crowdsale) != 0 && address(_teamMultisig) != 0); crowdsale = _crowdsale; teamMultisig = _teamMultisig; bonusBasePoints = _bonusBasePoints; } /* Can we run finalize properly */ function isSane(CrowdsaleToken token) public constant returns (bool) { return token.mintAgents(address(this)) && token.releaseAgent() == address(this); } /** Called once by crowdsale finalize() if the sale was a success. */ function finalizeCrowdsale(CrowdsaleToken token) { require(msg.sender == address(crowdsale)); // How many % points of tokens the founders and others get uint tokensSold = crowdsale.tokensSold(); uint saleBasePoints = basePointsDivisor.sub(bonusBasePoints); allocatedBonus = tokensSold.mul(bonusBasePoints).div(saleBasePoints); // Move tokens to the team multisig wallet token.mint(teamMultisig, allocatedBonus); // Make token transferable token.releaseTokenTransfer(); } }
/** * At the end of the successful crowdsale allocate % bonus of tokens to the team. * * Unlock tokens. * * BonusAllocationFinal must be set as the minting agent for the MintableToken. * */
NatSpecMultiLine
finalizeCrowdsale
function finalizeCrowdsale(CrowdsaleToken token) { require(msg.sender == address(crowdsale)); // How many % points of tokens the founders and others get uint tokensSold = crowdsale.tokensSold(); uint saleBasePoints = basePointsDivisor.sub(bonusBasePoints); allocatedBonus = tokensSold.mul(bonusBasePoints).div(saleBasePoints); // Move tokens to the team multisig wallet token.mint(teamMultisig, allocatedBonus); // Make token transferable token.releaseTokenTransfer(); }
/** Called once by crowdsale finalize() if the sale was a success. */
NatSpecMultiLine
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 1161, 1688 ] }
1,562
HubiiCrowdsale
HubiiCrowdsale.sol
0xb9aac097f4dadcd6f06761eb470346415ef28d5a
Solidity
HubiiCrowdsale
contract HubiiCrowdsale is Crowdsale { uint private constant chunked_multiple = 18000 * (10 ** 18); // in wei uint private constant limit_per_address = 100000 * (10 ** 18); // in wei uint private constant hubii_minimum_funding = 17000 * (10 ** 18); // in wei uint private constant token_initial_supply = 0; uint8 private constant token_decimals = 15; bool private constant token_mintable = true; string private constant token_name = "Hubiits"; string private constant token_symbol = "HBT"; uint private constant token_in_wei = 10 ** 15; // The fraction of 10,000 out of the total target tokens that is used to mint bonus tokens. These are allocated to the team's multisig wallet. uint private constant bonus_base_points = 3000; function HubiiCrowdsale(address _teamMultisig, uint _start, uint _end) Crowdsale(_teamMultisig, _start, _end, hubii_minimum_funding) public { PricingStrategy p_strategy = new FlatPricing(token_in_wei); CeilingStrategy c_strategy = new FixedCeiling(chunked_multiple, limit_per_address); FinalizeAgent f_agent = new BonusFinalizeAgent(this, bonus_base_points, _teamMultisig); setPricingStrategy(p_strategy); setCeilingStrategy(c_strategy); // Testing values token = new CrowdsaleToken(token_name, token_symbol, token_initial_supply, token_decimals, _teamMultisig, token_mintable); token.setMintAgent(address(this), true); token.setMintAgent(address(f_agent), true); token.setReleaseAgent(address(f_agent)); setFinalizeAgent(f_agent); } // These two setters are present only to correct block numbers if they are off from their target date by more than, say, a day function setStartingBlock(uint startingBlock) public onlyOwner inState(State.PreFunding) { require(startingBlock > block.number && startingBlock < endsAt); startsAt = startingBlock; } function setEndingBlock(uint endingBlock) public onlyOwner notFinished { require(endingBlock > block.number && endingBlock > startsAt); endsAt = endingBlock; } }
// This contract has the sole objective of providing a sane concrete instance of the Crowdsale contract.
LineComment
setStartingBlock
function setStartingBlock(uint startingBlock) public onlyOwner inState(State.PreFunding) { require(startingBlock > block.number && startingBlock < endsAt); startsAt = startingBlock; }
// These two setters are present only to correct block numbers if they are off from their target date by more than, say, a day
LineComment
v0.4.13+commit.fb4cb1a
bzzr://81828f9ae489ed77919587782a892cfe871396b934c3819f5804c4d9732b6c1e
{ "func_code_index": [ 1762, 1973 ] }
1,563
HGGToken
HGGToken.sol
0x2e963aa99892c403039a93573a43607b547f5b88
Solidity
SafeMath
library SafeMath { /** * @dev Multiplies two numbers, reverts on overflow. */ function mul(uint256 _a, uint256 _b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-solidity/pull/522 if (_a == 0) { return 0; } uint256 c = _a * _b; require(c / _a == _b); return c; } /** * @dev Integer division of two numbers truncating the quotient, reverts on division by zero. */ function div(uint256 _a, uint256 _b) internal pure returns (uint256) { require(_b > 0); // Solidity only automatically asserts when dividing by 0 uint256 c = _a / _b; // assert(_a == _b * c + _a % _b); // There is no case in which this doesn't hold return c; } /** * @dev Subtracts two numbers, reverts on overflow (i.e. if subtrahend is greater than minuend). */ function sub(uint256 _a, uint256 _b) internal pure returns (uint256) { require(_b <= _a); uint256 c = _a - _b; return c; } /** * @dev Adds two numbers, reverts on overflow. */ function add(uint256 _a, uint256 _b) internal pure returns (uint256) { uint256 c = _a + _b; require(c >= _a); return c; } /** * @dev Divides two numbers and returns the remainder (unsigned integer modulo), * reverts when dividing by zero. */ function mod(uint256 a, uint256 b) internal pure returns (uint256) { require(b != 0); return a % b; } }
/** * @title SafeMath * @dev Math operations with safety checks that revert on error */
NatSpecMultiLine
mul
function mul(uint256 _a, uint256 _b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-solidity/pull/522 if (_a == 0) { return 0; } uint256 c = _a * _b; require(c / _a == _b); return c; }
/** * @dev Multiplies two numbers, reverts on overflow. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://52c192a0b725629aab5d8e5e6f0ffbeb2f3f9c56f98688c6bf5fc58a9bd97af9
{ "func_code_index": [ 90, 493 ] }
1,564
HGGToken
HGGToken.sol
0x2e963aa99892c403039a93573a43607b547f5b88
Solidity
SafeMath
library SafeMath { /** * @dev Multiplies two numbers, reverts on overflow. */ function mul(uint256 _a, uint256 _b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-solidity/pull/522 if (_a == 0) { return 0; } uint256 c = _a * _b; require(c / _a == _b); return c; } /** * @dev Integer division of two numbers truncating the quotient, reverts on division by zero. */ function div(uint256 _a, uint256 _b) internal pure returns (uint256) { require(_b > 0); // Solidity only automatically asserts when dividing by 0 uint256 c = _a / _b; // assert(_a == _b * c + _a % _b); // There is no case in which this doesn't hold return c; } /** * @dev Subtracts two numbers, reverts on overflow (i.e. if subtrahend is greater than minuend). */ function sub(uint256 _a, uint256 _b) internal pure returns (uint256) { require(_b <= _a); uint256 c = _a - _b; return c; } /** * @dev Adds two numbers, reverts on overflow. */ function add(uint256 _a, uint256 _b) internal pure returns (uint256) { uint256 c = _a + _b; require(c >= _a); return c; } /** * @dev Divides two numbers and returns the remainder (unsigned integer modulo), * reverts when dividing by zero. */ function mod(uint256 a, uint256 b) internal pure returns (uint256) { require(b != 0); return a % b; } }
/** * @title SafeMath * @dev Math operations with safety checks that revert on error */
NatSpecMultiLine
div
function div(uint256 _a, uint256 _b) internal pure returns (uint256) { require(_b > 0); // Solidity only automatically asserts when dividing by 0 uint256 c = _a / _b; // assert(_a == _b * c + _a % _b); // There is no case in which this doesn't hold return c; }
/** * @dev Integer division of two numbers truncating the quotient, reverts on division by zero. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://52c192a0b725629aab5d8e5e6f0ffbeb2f3f9c56f98688c6bf5fc58a9bd97af9
{ "func_code_index": [ 605, 893 ] }
1,565
HGGToken
HGGToken.sol
0x2e963aa99892c403039a93573a43607b547f5b88
Solidity
SafeMath
library SafeMath { /** * @dev Multiplies two numbers, reverts on overflow. */ function mul(uint256 _a, uint256 _b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-solidity/pull/522 if (_a == 0) { return 0; } uint256 c = _a * _b; require(c / _a == _b); return c; } /** * @dev Integer division of two numbers truncating the quotient, reverts on division by zero. */ function div(uint256 _a, uint256 _b) internal pure returns (uint256) { require(_b > 0); // Solidity only automatically asserts when dividing by 0 uint256 c = _a / _b; // assert(_a == _b * c + _a % _b); // There is no case in which this doesn't hold return c; } /** * @dev Subtracts two numbers, reverts on overflow (i.e. if subtrahend is greater than minuend). */ function sub(uint256 _a, uint256 _b) internal pure returns (uint256) { require(_b <= _a); uint256 c = _a - _b; return c; } /** * @dev Adds two numbers, reverts on overflow. */ function add(uint256 _a, uint256 _b) internal pure returns (uint256) { uint256 c = _a + _b; require(c >= _a); return c; } /** * @dev Divides two numbers and returns the remainder (unsigned integer modulo), * reverts when dividing by zero. */ function mod(uint256 a, uint256 b) internal pure returns (uint256) { require(b != 0); return a % b; } }
/** * @title SafeMath * @dev Math operations with safety checks that revert on error */
NatSpecMultiLine
sub
function sub(uint256 _a, uint256 _b) internal pure returns (uint256) { require(_b <= _a); uint256 c = _a - _b; return c; }
/** * @dev Subtracts two numbers, reverts on overflow (i.e. if subtrahend is greater than minuend). */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://52c192a0b725629aab5d8e5e6f0ffbeb2f3f9c56f98688c6bf5fc58a9bd97af9
{ "func_code_index": [ 1008, 1153 ] }
1,566
HGGToken
HGGToken.sol
0x2e963aa99892c403039a93573a43607b547f5b88
Solidity
SafeMath
library SafeMath { /** * @dev Multiplies two numbers, reverts on overflow. */ function mul(uint256 _a, uint256 _b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-solidity/pull/522 if (_a == 0) { return 0; } uint256 c = _a * _b; require(c / _a == _b); return c; } /** * @dev Integer division of two numbers truncating the quotient, reverts on division by zero. */ function div(uint256 _a, uint256 _b) internal pure returns (uint256) { require(_b > 0); // Solidity only automatically asserts when dividing by 0 uint256 c = _a / _b; // assert(_a == _b * c + _a % _b); // There is no case in which this doesn't hold return c; } /** * @dev Subtracts two numbers, reverts on overflow (i.e. if subtrahend is greater than minuend). */ function sub(uint256 _a, uint256 _b) internal pure returns (uint256) { require(_b <= _a); uint256 c = _a - _b; return c; } /** * @dev Adds two numbers, reverts on overflow. */ function add(uint256 _a, uint256 _b) internal pure returns (uint256) { uint256 c = _a + _b; require(c >= _a); return c; } /** * @dev Divides two numbers and returns the remainder (unsigned integer modulo), * reverts when dividing by zero. */ function mod(uint256 a, uint256 b) internal pure returns (uint256) { require(b != 0); return a % b; } }
/** * @title SafeMath * @dev Math operations with safety checks that revert on error */
NatSpecMultiLine
add
function add(uint256 _a, uint256 _b) internal pure returns (uint256) { uint256 c = _a + _b; require(c >= _a); return c; }
/** * @dev Adds two numbers, reverts on overflow. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://52c192a0b725629aab5d8e5e6f0ffbeb2f3f9c56f98688c6bf5fc58a9bd97af9
{ "func_code_index": [ 1218, 1362 ] }
1,567
HGGToken
HGGToken.sol
0x2e963aa99892c403039a93573a43607b547f5b88
Solidity
SafeMath
library SafeMath { /** * @dev Multiplies two numbers, reverts on overflow. */ function mul(uint256 _a, uint256 _b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-solidity/pull/522 if (_a == 0) { return 0; } uint256 c = _a * _b; require(c / _a == _b); return c; } /** * @dev Integer division of two numbers truncating the quotient, reverts on division by zero. */ function div(uint256 _a, uint256 _b) internal pure returns (uint256) { require(_b > 0); // Solidity only automatically asserts when dividing by 0 uint256 c = _a / _b; // assert(_a == _b * c + _a % _b); // There is no case in which this doesn't hold return c; } /** * @dev Subtracts two numbers, reverts on overflow (i.e. if subtrahend is greater than minuend). */ function sub(uint256 _a, uint256 _b) internal pure returns (uint256) { require(_b <= _a); uint256 c = _a - _b; return c; } /** * @dev Adds two numbers, reverts on overflow. */ function add(uint256 _a, uint256 _b) internal pure returns (uint256) { uint256 c = _a + _b; require(c >= _a); return c; } /** * @dev Divides two numbers and returns the remainder (unsigned integer modulo), * reverts when dividing by zero. */ function mod(uint256 a, uint256 b) internal pure returns (uint256) { require(b != 0); return a % b; } }
/** * @title SafeMath * @dev Math operations with safety checks that revert on error */
NatSpecMultiLine
mod
function mod(uint256 a, uint256 b) internal pure returns (uint256) { require(b != 0); return a % b; }
/** * @dev Divides two numbers and returns the remainder (unsigned integer modulo), * reverts when dividing by zero. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://52c192a0b725629aab5d8e5e6f0ffbeb2f3f9c56f98688c6bf5fc58a9bd97af9
{ "func_code_index": [ 1497, 1614 ] }
1,568
HGGToken
HGGToken.sol
0x2e963aa99892c403039a93573a43607b547f5b88
Solidity
ERC20
contract ERC20 is IERC20 { using SafeMath for uint256; mapping (address => uint256) private balances_; mapping (address => mapping (address => uint256)) private allowed_; uint256 private totalSupply_; /** * @dev Total number of tokens in existence */ function totalSupply() public view returns (uint256) { return totalSupply_; } /** * @dev Gets the balance of the specified address. * @param _owner The address to query the the balance of. * @return An uint256 representing the amount owned by the passed address. */ function balanceOf(address _owner) public view returns (uint256) { return balances_[_owner]; } /** * @dev Function to check the amount of tokens that an owner allowed to a spender. * @param _owner address The address which owns the funds. * @param _spender address The address which will spend the funds. * @return A uint256 specifying the amount of tokens still available for the spender. */ function allowance( address _owner, address _spender ) public view returns (uint256) { return allowed_[_owner][_spender]; } /** * @dev Transfer token for a specified address * @param _to The address to transfer to. * @param _value The amount to be transferred. */ function transfer(address _to, uint256 _value) public returns (bool) { require(_value <= balances_[msg.sender]); require(_to != address(0)); balances_[msg.sender] = balances_[msg.sender].sub(_value); balances_[_to] = balances_[_to].add(_value); emit Transfer(msg.sender, _to, _value); return true; } /** * @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. * Beware that changing an allowance with this method brings the risk that someone may use both the old * and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this * race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * @param _spender The address which will spend the funds. * @param _value The amount of tokens to be spent. */ function approve(address _spender, uint256 _value) public returns (bool) { allowed_[msg.sender][_spender] = _value; emit Approval(msg.sender, _spender, _value); return true; } /** * @dev Transfer tokens from one address to another * @param _from address The address which you want to send tokens from * @param _to address The address which you want to transfer to * @param _value uint256 the amount of tokens to be transferred */ function transferFrom( address _from, address _to, uint256 _value ) public returns (bool) { require(_value <= balances_[_from]); require(_value <= allowed_[_from][msg.sender]); require(_to != address(0)); balances_[_from] = balances_[_from].sub(_value); balances_[_to] = balances_[_to].add(_value); allowed_[_from][msg.sender] = allowed_[_from][msg.sender].sub(_value); emit Transfer(_from, _to, _value); return true; } /** * @dev Increase the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To increment * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param _spender The address which will spend the funds. * @param _addedValue The amount of tokens to increase the allowance by. */ function increaseApproval( address _spender, uint256 _addedValue ) public returns (bool) { allowed_[msg.sender][_spender] = ( allowed_[msg.sender][_spender].add(_addedValue)); emit Approval(msg.sender, _spender, allowed_[msg.sender][_spender]); return true; } /** * @dev Decrease the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To decrement * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param _spender The address which will spend the funds. * @param _subtractedValue The amount of tokens to decrease the allowance by. */ function decreaseApproval( address _spender, uint256 _subtractedValue ) public returns (bool) { uint256 oldValue = allowed_[msg.sender][_spender]; if (_subtractedValue >= oldValue) { allowed_[msg.sender][_spender] = 0; } else { allowed_[msg.sender][_spender] = oldValue.sub(_subtractedValue); } emit Approval(msg.sender, _spender, allowed_[msg.sender][_spender]); return true; } /** * @dev Internal function that mints an amount of the token and assigns it to * an account. This encapsulates the modification of balances such that the * proper events are emitted. * @param _account The account that will receive the created tokens. * @param _amount The amount that will be created. */ function _mint(address _account, uint256 _amount) internal { require(_account != 0); totalSupply_ = totalSupply_.add(_amount); balances_[_account] = balances_[_account].add(_amount); emit Transfer(address(0), _account, _amount); } /** * @dev Internal function that burns an amount of the token of a given * account. * @param _account The account whose tokens will be burnt. * @param _amount The amount that will be burnt. */ function _burn(address _account, uint256 _amount) internal { require(_account != 0); require(_amount <= balances_[_account]); totalSupply_ = totalSupply_.sub(_amount); balances_[_account] = balances_[_account].sub(_amount); emit Transfer(_account, address(0), _amount); } /** * @dev Internal function that burns an amount of the token of a given * account, deducting from the sender's allowance for said account. Uses the * internal _burn function. * @param _account The account whose tokens will be burnt. * @param _amount The amount that will be burnt. */ function _burnFrom(address _account, uint256 _amount) internal { require(_amount <= allowed_[_account][msg.sender]); // Should https://github.com/OpenZeppelin/zeppelin-solidity/issues/707 be accepted, // this function needs to emit an event with the updated approval. allowed_[_account][msg.sender] = allowed_[_account][msg.sender].sub( _amount); _burn(_account, _amount); } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * https://github.com/ethereum/EIPs/blob/master/EIPS/eip-20.md * Originally based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol */
NatSpecMultiLine
totalSupply
function totalSupply() public view returns (uint256) { return totalSupply_; }
/** * @dev Total number of tokens in existence */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://52c192a0b725629aab5d8e5e6f0ffbeb2f3f9c56f98688c6bf5fc58a9bd97af9
{ "func_code_index": [ 281, 369 ] }
1,569
HGGToken
HGGToken.sol
0x2e963aa99892c403039a93573a43607b547f5b88
Solidity
ERC20
contract ERC20 is IERC20 { using SafeMath for uint256; mapping (address => uint256) private balances_; mapping (address => mapping (address => uint256)) private allowed_; uint256 private totalSupply_; /** * @dev Total number of tokens in existence */ function totalSupply() public view returns (uint256) { return totalSupply_; } /** * @dev Gets the balance of the specified address. * @param _owner The address to query the the balance of. * @return An uint256 representing the amount owned by the passed address. */ function balanceOf(address _owner) public view returns (uint256) { return balances_[_owner]; } /** * @dev Function to check the amount of tokens that an owner allowed to a spender. * @param _owner address The address which owns the funds. * @param _spender address The address which will spend the funds. * @return A uint256 specifying the amount of tokens still available for the spender. */ function allowance( address _owner, address _spender ) public view returns (uint256) { return allowed_[_owner][_spender]; } /** * @dev Transfer token for a specified address * @param _to The address to transfer to. * @param _value The amount to be transferred. */ function transfer(address _to, uint256 _value) public returns (bool) { require(_value <= balances_[msg.sender]); require(_to != address(0)); balances_[msg.sender] = balances_[msg.sender].sub(_value); balances_[_to] = balances_[_to].add(_value); emit Transfer(msg.sender, _to, _value); return true; } /** * @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. * Beware that changing an allowance with this method brings the risk that someone may use both the old * and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this * race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * @param _spender The address which will spend the funds. * @param _value The amount of tokens to be spent. */ function approve(address _spender, uint256 _value) public returns (bool) { allowed_[msg.sender][_spender] = _value; emit Approval(msg.sender, _spender, _value); return true; } /** * @dev Transfer tokens from one address to another * @param _from address The address which you want to send tokens from * @param _to address The address which you want to transfer to * @param _value uint256 the amount of tokens to be transferred */ function transferFrom( address _from, address _to, uint256 _value ) public returns (bool) { require(_value <= balances_[_from]); require(_value <= allowed_[_from][msg.sender]); require(_to != address(0)); balances_[_from] = balances_[_from].sub(_value); balances_[_to] = balances_[_to].add(_value); allowed_[_from][msg.sender] = allowed_[_from][msg.sender].sub(_value); emit Transfer(_from, _to, _value); return true; } /** * @dev Increase the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To increment * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param _spender The address which will spend the funds. * @param _addedValue The amount of tokens to increase the allowance by. */ function increaseApproval( address _spender, uint256 _addedValue ) public returns (bool) { allowed_[msg.sender][_spender] = ( allowed_[msg.sender][_spender].add(_addedValue)); emit Approval(msg.sender, _spender, allowed_[msg.sender][_spender]); return true; } /** * @dev Decrease the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To decrement * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param _spender The address which will spend the funds. * @param _subtractedValue The amount of tokens to decrease the allowance by. */ function decreaseApproval( address _spender, uint256 _subtractedValue ) public returns (bool) { uint256 oldValue = allowed_[msg.sender][_spender]; if (_subtractedValue >= oldValue) { allowed_[msg.sender][_spender] = 0; } else { allowed_[msg.sender][_spender] = oldValue.sub(_subtractedValue); } emit Approval(msg.sender, _spender, allowed_[msg.sender][_spender]); return true; } /** * @dev Internal function that mints an amount of the token and assigns it to * an account. This encapsulates the modification of balances such that the * proper events are emitted. * @param _account The account that will receive the created tokens. * @param _amount The amount that will be created. */ function _mint(address _account, uint256 _amount) internal { require(_account != 0); totalSupply_ = totalSupply_.add(_amount); balances_[_account] = balances_[_account].add(_amount); emit Transfer(address(0), _account, _amount); } /** * @dev Internal function that burns an amount of the token of a given * account. * @param _account The account whose tokens will be burnt. * @param _amount The amount that will be burnt. */ function _burn(address _account, uint256 _amount) internal { require(_account != 0); require(_amount <= balances_[_account]); totalSupply_ = totalSupply_.sub(_amount); balances_[_account] = balances_[_account].sub(_amount); emit Transfer(_account, address(0), _amount); } /** * @dev Internal function that burns an amount of the token of a given * account, deducting from the sender's allowance for said account. Uses the * internal _burn function. * @param _account The account whose tokens will be burnt. * @param _amount The amount that will be burnt. */ function _burnFrom(address _account, uint256 _amount) internal { require(_amount <= allowed_[_account][msg.sender]); // Should https://github.com/OpenZeppelin/zeppelin-solidity/issues/707 be accepted, // this function needs to emit an event with the updated approval. allowed_[_account][msg.sender] = allowed_[_account][msg.sender].sub( _amount); _burn(_account, _amount); } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * https://github.com/ethereum/EIPs/blob/master/EIPS/eip-20.md * Originally based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol */
NatSpecMultiLine
balanceOf
function balanceOf(address _owner) public view returns (uint256) { return balances_[_owner]; }
/** * @dev Gets the balance of the specified address. * @param _owner The address to query the the balance of. * @return An uint256 representing the amount owned by the passed address. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://52c192a0b725629aab5d8e5e6f0ffbeb2f3f9c56f98688c6bf5fc58a9bd97af9
{ "func_code_index": [ 575, 680 ] }
1,570
HGGToken
HGGToken.sol
0x2e963aa99892c403039a93573a43607b547f5b88
Solidity
ERC20
contract ERC20 is IERC20 { using SafeMath for uint256; mapping (address => uint256) private balances_; mapping (address => mapping (address => uint256)) private allowed_; uint256 private totalSupply_; /** * @dev Total number of tokens in existence */ function totalSupply() public view returns (uint256) { return totalSupply_; } /** * @dev Gets the balance of the specified address. * @param _owner The address to query the the balance of. * @return An uint256 representing the amount owned by the passed address. */ function balanceOf(address _owner) public view returns (uint256) { return balances_[_owner]; } /** * @dev Function to check the amount of tokens that an owner allowed to a spender. * @param _owner address The address which owns the funds. * @param _spender address The address which will spend the funds. * @return A uint256 specifying the amount of tokens still available for the spender. */ function allowance( address _owner, address _spender ) public view returns (uint256) { return allowed_[_owner][_spender]; } /** * @dev Transfer token for a specified address * @param _to The address to transfer to. * @param _value The amount to be transferred. */ function transfer(address _to, uint256 _value) public returns (bool) { require(_value <= balances_[msg.sender]); require(_to != address(0)); balances_[msg.sender] = balances_[msg.sender].sub(_value); balances_[_to] = balances_[_to].add(_value); emit Transfer(msg.sender, _to, _value); return true; } /** * @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. * Beware that changing an allowance with this method brings the risk that someone may use both the old * and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this * race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * @param _spender The address which will spend the funds. * @param _value The amount of tokens to be spent. */ function approve(address _spender, uint256 _value) public returns (bool) { allowed_[msg.sender][_spender] = _value; emit Approval(msg.sender, _spender, _value); return true; } /** * @dev Transfer tokens from one address to another * @param _from address The address which you want to send tokens from * @param _to address The address which you want to transfer to * @param _value uint256 the amount of tokens to be transferred */ function transferFrom( address _from, address _to, uint256 _value ) public returns (bool) { require(_value <= balances_[_from]); require(_value <= allowed_[_from][msg.sender]); require(_to != address(0)); balances_[_from] = balances_[_from].sub(_value); balances_[_to] = balances_[_to].add(_value); allowed_[_from][msg.sender] = allowed_[_from][msg.sender].sub(_value); emit Transfer(_from, _to, _value); return true; } /** * @dev Increase the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To increment * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param _spender The address which will spend the funds. * @param _addedValue The amount of tokens to increase the allowance by. */ function increaseApproval( address _spender, uint256 _addedValue ) public returns (bool) { allowed_[msg.sender][_spender] = ( allowed_[msg.sender][_spender].add(_addedValue)); emit Approval(msg.sender, _spender, allowed_[msg.sender][_spender]); return true; } /** * @dev Decrease the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To decrement * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param _spender The address which will spend the funds. * @param _subtractedValue The amount of tokens to decrease the allowance by. */ function decreaseApproval( address _spender, uint256 _subtractedValue ) public returns (bool) { uint256 oldValue = allowed_[msg.sender][_spender]; if (_subtractedValue >= oldValue) { allowed_[msg.sender][_spender] = 0; } else { allowed_[msg.sender][_spender] = oldValue.sub(_subtractedValue); } emit Approval(msg.sender, _spender, allowed_[msg.sender][_spender]); return true; } /** * @dev Internal function that mints an amount of the token and assigns it to * an account. This encapsulates the modification of balances such that the * proper events are emitted. * @param _account The account that will receive the created tokens. * @param _amount The amount that will be created. */ function _mint(address _account, uint256 _amount) internal { require(_account != 0); totalSupply_ = totalSupply_.add(_amount); balances_[_account] = balances_[_account].add(_amount); emit Transfer(address(0), _account, _amount); } /** * @dev Internal function that burns an amount of the token of a given * account. * @param _account The account whose tokens will be burnt. * @param _amount The amount that will be burnt. */ function _burn(address _account, uint256 _amount) internal { require(_account != 0); require(_amount <= balances_[_account]); totalSupply_ = totalSupply_.sub(_amount); balances_[_account] = balances_[_account].sub(_amount); emit Transfer(_account, address(0), _amount); } /** * @dev Internal function that burns an amount of the token of a given * account, deducting from the sender's allowance for said account. Uses the * internal _burn function. * @param _account The account whose tokens will be burnt. * @param _amount The amount that will be burnt. */ function _burnFrom(address _account, uint256 _amount) internal { require(_amount <= allowed_[_account][msg.sender]); // Should https://github.com/OpenZeppelin/zeppelin-solidity/issues/707 be accepted, // this function needs to emit an event with the updated approval. allowed_[_account][msg.sender] = allowed_[_account][msg.sender].sub( _amount); _burn(_account, _amount); } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * https://github.com/ethereum/EIPs/blob/master/EIPS/eip-20.md * Originally based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol */
NatSpecMultiLine
allowance
function allowance( address _owner, address _spender ) public view returns (uint256) { return allowed_[_owner][_spender]; }
/** * @dev Function to check the amount of tokens that an owner allowed to a spender. * @param _owner address The address which owns the funds. * @param _spender address The address which will spend the funds. * @return A uint256 specifying the amount of tokens still available for the spender. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://52c192a0b725629aab5d8e5e6f0ffbeb2f3f9c56f98688c6bf5fc58a9bd97af9
{ "func_code_index": [ 1004, 1170 ] }
1,571
HGGToken
HGGToken.sol
0x2e963aa99892c403039a93573a43607b547f5b88
Solidity
ERC20
contract ERC20 is IERC20 { using SafeMath for uint256; mapping (address => uint256) private balances_; mapping (address => mapping (address => uint256)) private allowed_; uint256 private totalSupply_; /** * @dev Total number of tokens in existence */ function totalSupply() public view returns (uint256) { return totalSupply_; } /** * @dev Gets the balance of the specified address. * @param _owner The address to query the the balance of. * @return An uint256 representing the amount owned by the passed address. */ function balanceOf(address _owner) public view returns (uint256) { return balances_[_owner]; } /** * @dev Function to check the amount of tokens that an owner allowed to a spender. * @param _owner address The address which owns the funds. * @param _spender address The address which will spend the funds. * @return A uint256 specifying the amount of tokens still available for the spender. */ function allowance( address _owner, address _spender ) public view returns (uint256) { return allowed_[_owner][_spender]; } /** * @dev Transfer token for a specified address * @param _to The address to transfer to. * @param _value The amount to be transferred. */ function transfer(address _to, uint256 _value) public returns (bool) { require(_value <= balances_[msg.sender]); require(_to != address(0)); balances_[msg.sender] = balances_[msg.sender].sub(_value); balances_[_to] = balances_[_to].add(_value); emit Transfer(msg.sender, _to, _value); return true; } /** * @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. * Beware that changing an allowance with this method brings the risk that someone may use both the old * and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this * race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * @param _spender The address which will spend the funds. * @param _value The amount of tokens to be spent. */ function approve(address _spender, uint256 _value) public returns (bool) { allowed_[msg.sender][_spender] = _value; emit Approval(msg.sender, _spender, _value); return true; } /** * @dev Transfer tokens from one address to another * @param _from address The address which you want to send tokens from * @param _to address The address which you want to transfer to * @param _value uint256 the amount of tokens to be transferred */ function transferFrom( address _from, address _to, uint256 _value ) public returns (bool) { require(_value <= balances_[_from]); require(_value <= allowed_[_from][msg.sender]); require(_to != address(0)); balances_[_from] = balances_[_from].sub(_value); balances_[_to] = balances_[_to].add(_value); allowed_[_from][msg.sender] = allowed_[_from][msg.sender].sub(_value); emit Transfer(_from, _to, _value); return true; } /** * @dev Increase the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To increment * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param _spender The address which will spend the funds. * @param _addedValue The amount of tokens to increase the allowance by. */ function increaseApproval( address _spender, uint256 _addedValue ) public returns (bool) { allowed_[msg.sender][_spender] = ( allowed_[msg.sender][_spender].add(_addedValue)); emit Approval(msg.sender, _spender, allowed_[msg.sender][_spender]); return true; } /** * @dev Decrease the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To decrement * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param _spender The address which will spend the funds. * @param _subtractedValue The amount of tokens to decrease the allowance by. */ function decreaseApproval( address _spender, uint256 _subtractedValue ) public returns (bool) { uint256 oldValue = allowed_[msg.sender][_spender]; if (_subtractedValue >= oldValue) { allowed_[msg.sender][_spender] = 0; } else { allowed_[msg.sender][_spender] = oldValue.sub(_subtractedValue); } emit Approval(msg.sender, _spender, allowed_[msg.sender][_spender]); return true; } /** * @dev Internal function that mints an amount of the token and assigns it to * an account. This encapsulates the modification of balances such that the * proper events are emitted. * @param _account The account that will receive the created tokens. * @param _amount The amount that will be created. */ function _mint(address _account, uint256 _amount) internal { require(_account != 0); totalSupply_ = totalSupply_.add(_amount); balances_[_account] = balances_[_account].add(_amount); emit Transfer(address(0), _account, _amount); } /** * @dev Internal function that burns an amount of the token of a given * account. * @param _account The account whose tokens will be burnt. * @param _amount The amount that will be burnt. */ function _burn(address _account, uint256 _amount) internal { require(_account != 0); require(_amount <= balances_[_account]); totalSupply_ = totalSupply_.sub(_amount); balances_[_account] = balances_[_account].sub(_amount); emit Transfer(_account, address(0), _amount); } /** * @dev Internal function that burns an amount of the token of a given * account, deducting from the sender's allowance for said account. Uses the * internal _burn function. * @param _account The account whose tokens will be burnt. * @param _amount The amount that will be burnt. */ function _burnFrom(address _account, uint256 _amount) internal { require(_amount <= allowed_[_account][msg.sender]); // Should https://github.com/OpenZeppelin/zeppelin-solidity/issues/707 be accepted, // this function needs to emit an event with the updated approval. allowed_[_account][msg.sender] = allowed_[_account][msg.sender].sub( _amount); _burn(_account, _amount); } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * https://github.com/ethereum/EIPs/blob/master/EIPS/eip-20.md * Originally based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol */
NatSpecMultiLine
transfer
function transfer(address _to, uint256 _value) public returns (bool) { require(_value <= balances_[msg.sender]); require(_to != address(0)); balances_[msg.sender] = balances_[msg.sender].sub(_value); balances_[_to] = balances_[_to].add(_value); emit Transfer(msg.sender, _to, _value); return true; }
/** * @dev Transfer token for a specified address * @param _to The address to transfer to. * @param _value The amount to be transferred. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://52c192a0b725629aab5d8e5e6f0ffbeb2f3f9c56f98688c6bf5fc58a9bd97af9
{ "func_code_index": [ 1328, 1665 ] }
1,572
HGGToken
HGGToken.sol
0x2e963aa99892c403039a93573a43607b547f5b88
Solidity
ERC20
contract ERC20 is IERC20 { using SafeMath for uint256; mapping (address => uint256) private balances_; mapping (address => mapping (address => uint256)) private allowed_; uint256 private totalSupply_; /** * @dev Total number of tokens in existence */ function totalSupply() public view returns (uint256) { return totalSupply_; } /** * @dev Gets the balance of the specified address. * @param _owner The address to query the the balance of. * @return An uint256 representing the amount owned by the passed address. */ function balanceOf(address _owner) public view returns (uint256) { return balances_[_owner]; } /** * @dev Function to check the amount of tokens that an owner allowed to a spender. * @param _owner address The address which owns the funds. * @param _spender address The address which will spend the funds. * @return A uint256 specifying the amount of tokens still available for the spender. */ function allowance( address _owner, address _spender ) public view returns (uint256) { return allowed_[_owner][_spender]; } /** * @dev Transfer token for a specified address * @param _to The address to transfer to. * @param _value The amount to be transferred. */ function transfer(address _to, uint256 _value) public returns (bool) { require(_value <= balances_[msg.sender]); require(_to != address(0)); balances_[msg.sender] = balances_[msg.sender].sub(_value); balances_[_to] = balances_[_to].add(_value); emit Transfer(msg.sender, _to, _value); return true; } /** * @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. * Beware that changing an allowance with this method brings the risk that someone may use both the old * and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this * race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * @param _spender The address which will spend the funds. * @param _value The amount of tokens to be spent. */ function approve(address _spender, uint256 _value) public returns (bool) { allowed_[msg.sender][_spender] = _value; emit Approval(msg.sender, _spender, _value); return true; } /** * @dev Transfer tokens from one address to another * @param _from address The address which you want to send tokens from * @param _to address The address which you want to transfer to * @param _value uint256 the amount of tokens to be transferred */ function transferFrom( address _from, address _to, uint256 _value ) public returns (bool) { require(_value <= balances_[_from]); require(_value <= allowed_[_from][msg.sender]); require(_to != address(0)); balances_[_from] = balances_[_from].sub(_value); balances_[_to] = balances_[_to].add(_value); allowed_[_from][msg.sender] = allowed_[_from][msg.sender].sub(_value); emit Transfer(_from, _to, _value); return true; } /** * @dev Increase the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To increment * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param _spender The address which will spend the funds. * @param _addedValue The amount of tokens to increase the allowance by. */ function increaseApproval( address _spender, uint256 _addedValue ) public returns (bool) { allowed_[msg.sender][_spender] = ( allowed_[msg.sender][_spender].add(_addedValue)); emit Approval(msg.sender, _spender, allowed_[msg.sender][_spender]); return true; } /** * @dev Decrease the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To decrement * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param _spender The address which will spend the funds. * @param _subtractedValue The amount of tokens to decrease the allowance by. */ function decreaseApproval( address _spender, uint256 _subtractedValue ) public returns (bool) { uint256 oldValue = allowed_[msg.sender][_spender]; if (_subtractedValue >= oldValue) { allowed_[msg.sender][_spender] = 0; } else { allowed_[msg.sender][_spender] = oldValue.sub(_subtractedValue); } emit Approval(msg.sender, _spender, allowed_[msg.sender][_spender]); return true; } /** * @dev Internal function that mints an amount of the token and assigns it to * an account. This encapsulates the modification of balances such that the * proper events are emitted. * @param _account The account that will receive the created tokens. * @param _amount The amount that will be created. */ function _mint(address _account, uint256 _amount) internal { require(_account != 0); totalSupply_ = totalSupply_.add(_amount); balances_[_account] = balances_[_account].add(_amount); emit Transfer(address(0), _account, _amount); } /** * @dev Internal function that burns an amount of the token of a given * account. * @param _account The account whose tokens will be burnt. * @param _amount The amount that will be burnt. */ function _burn(address _account, uint256 _amount) internal { require(_account != 0); require(_amount <= balances_[_account]); totalSupply_ = totalSupply_.sub(_amount); balances_[_account] = balances_[_account].sub(_amount); emit Transfer(_account, address(0), _amount); } /** * @dev Internal function that burns an amount of the token of a given * account, deducting from the sender's allowance for said account. Uses the * internal _burn function. * @param _account The account whose tokens will be burnt. * @param _amount The amount that will be burnt. */ function _burnFrom(address _account, uint256 _amount) internal { require(_amount <= allowed_[_account][msg.sender]); // Should https://github.com/OpenZeppelin/zeppelin-solidity/issues/707 be accepted, // this function needs to emit an event with the updated approval. allowed_[_account][msg.sender] = allowed_[_account][msg.sender].sub( _amount); _burn(_account, _amount); } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * https://github.com/ethereum/EIPs/blob/master/EIPS/eip-20.md * Originally based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol */
NatSpecMultiLine
approve
function approve(address _spender, uint256 _value) public returns (bool) { allowed_[msg.sender][_spender] = _value; emit Approval(msg.sender, _spender, _value); return true; }
/** * @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. * Beware that changing an allowance with this method brings the risk that someone may use both the old * and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this * race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * @param _spender The address which will spend the funds. * @param _value The amount of tokens to be spent. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://52c192a0b725629aab5d8e5e6f0ffbeb2f3f9c56f98688c6bf5fc58a9bd97af9
{ "func_code_index": [ 2291, 2487 ] }
1,573
HGGToken
HGGToken.sol
0x2e963aa99892c403039a93573a43607b547f5b88
Solidity
ERC20
contract ERC20 is IERC20 { using SafeMath for uint256; mapping (address => uint256) private balances_; mapping (address => mapping (address => uint256)) private allowed_; uint256 private totalSupply_; /** * @dev Total number of tokens in existence */ function totalSupply() public view returns (uint256) { return totalSupply_; } /** * @dev Gets the balance of the specified address. * @param _owner The address to query the the balance of. * @return An uint256 representing the amount owned by the passed address. */ function balanceOf(address _owner) public view returns (uint256) { return balances_[_owner]; } /** * @dev Function to check the amount of tokens that an owner allowed to a spender. * @param _owner address The address which owns the funds. * @param _spender address The address which will spend the funds. * @return A uint256 specifying the amount of tokens still available for the spender. */ function allowance( address _owner, address _spender ) public view returns (uint256) { return allowed_[_owner][_spender]; } /** * @dev Transfer token for a specified address * @param _to The address to transfer to. * @param _value The amount to be transferred. */ function transfer(address _to, uint256 _value) public returns (bool) { require(_value <= balances_[msg.sender]); require(_to != address(0)); balances_[msg.sender] = balances_[msg.sender].sub(_value); balances_[_to] = balances_[_to].add(_value); emit Transfer(msg.sender, _to, _value); return true; } /** * @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. * Beware that changing an allowance with this method brings the risk that someone may use both the old * and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this * race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * @param _spender The address which will spend the funds. * @param _value The amount of tokens to be spent. */ function approve(address _spender, uint256 _value) public returns (bool) { allowed_[msg.sender][_spender] = _value; emit Approval(msg.sender, _spender, _value); return true; } /** * @dev Transfer tokens from one address to another * @param _from address The address which you want to send tokens from * @param _to address The address which you want to transfer to * @param _value uint256 the amount of tokens to be transferred */ function transferFrom( address _from, address _to, uint256 _value ) public returns (bool) { require(_value <= balances_[_from]); require(_value <= allowed_[_from][msg.sender]); require(_to != address(0)); balances_[_from] = balances_[_from].sub(_value); balances_[_to] = balances_[_to].add(_value); allowed_[_from][msg.sender] = allowed_[_from][msg.sender].sub(_value); emit Transfer(_from, _to, _value); return true; } /** * @dev Increase the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To increment * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param _spender The address which will spend the funds. * @param _addedValue The amount of tokens to increase the allowance by. */ function increaseApproval( address _spender, uint256 _addedValue ) public returns (bool) { allowed_[msg.sender][_spender] = ( allowed_[msg.sender][_spender].add(_addedValue)); emit Approval(msg.sender, _spender, allowed_[msg.sender][_spender]); return true; } /** * @dev Decrease the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To decrement * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param _spender The address which will spend the funds. * @param _subtractedValue The amount of tokens to decrease the allowance by. */ function decreaseApproval( address _spender, uint256 _subtractedValue ) public returns (bool) { uint256 oldValue = allowed_[msg.sender][_spender]; if (_subtractedValue >= oldValue) { allowed_[msg.sender][_spender] = 0; } else { allowed_[msg.sender][_spender] = oldValue.sub(_subtractedValue); } emit Approval(msg.sender, _spender, allowed_[msg.sender][_spender]); return true; } /** * @dev Internal function that mints an amount of the token and assigns it to * an account. This encapsulates the modification of balances such that the * proper events are emitted. * @param _account The account that will receive the created tokens. * @param _amount The amount that will be created. */ function _mint(address _account, uint256 _amount) internal { require(_account != 0); totalSupply_ = totalSupply_.add(_amount); balances_[_account] = balances_[_account].add(_amount); emit Transfer(address(0), _account, _amount); } /** * @dev Internal function that burns an amount of the token of a given * account. * @param _account The account whose tokens will be burnt. * @param _amount The amount that will be burnt. */ function _burn(address _account, uint256 _amount) internal { require(_account != 0); require(_amount <= balances_[_account]); totalSupply_ = totalSupply_.sub(_amount); balances_[_account] = balances_[_account].sub(_amount); emit Transfer(_account, address(0), _amount); } /** * @dev Internal function that burns an amount of the token of a given * account, deducting from the sender's allowance for said account. Uses the * internal _burn function. * @param _account The account whose tokens will be burnt. * @param _amount The amount that will be burnt. */ function _burnFrom(address _account, uint256 _amount) internal { require(_amount <= allowed_[_account][msg.sender]); // Should https://github.com/OpenZeppelin/zeppelin-solidity/issues/707 be accepted, // this function needs to emit an event with the updated approval. allowed_[_account][msg.sender] = allowed_[_account][msg.sender].sub( _amount); _burn(_account, _amount); } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * https://github.com/ethereum/EIPs/blob/master/EIPS/eip-20.md * Originally based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol */
NatSpecMultiLine
transferFrom
function transferFrom( address _from, address _to, uint256 _value ) public returns (bool) { require(_value <= balances_[_from]); require(_value <= allowed_[_from][msg.sender]); require(_to != address(0)); balances_[_from] = balances_[_from].sub(_value); balances_[_to] = balances_[_to].add(_value); allowed_[_from][msg.sender] = allowed_[_from][msg.sender].sub(_value); emit Transfer(_from, _to, _value); return true; }
/** * @dev Transfer tokens from one address to another * @param _from address The address which you want to send tokens from * @param _to address The address which you want to transfer to * @param _value uint256 the amount of tokens to be transferred */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://52c192a0b725629aab5d8e5e6f0ffbeb2f3f9c56f98688c6bf5fc58a9bd97af9
{ "func_code_index": [ 2767, 3265 ] }
1,574
HGGToken
HGGToken.sol
0x2e963aa99892c403039a93573a43607b547f5b88
Solidity
ERC20
contract ERC20 is IERC20 { using SafeMath for uint256; mapping (address => uint256) private balances_; mapping (address => mapping (address => uint256)) private allowed_; uint256 private totalSupply_; /** * @dev Total number of tokens in existence */ function totalSupply() public view returns (uint256) { return totalSupply_; } /** * @dev Gets the balance of the specified address. * @param _owner The address to query the the balance of. * @return An uint256 representing the amount owned by the passed address. */ function balanceOf(address _owner) public view returns (uint256) { return balances_[_owner]; } /** * @dev Function to check the amount of tokens that an owner allowed to a spender. * @param _owner address The address which owns the funds. * @param _spender address The address which will spend the funds. * @return A uint256 specifying the amount of tokens still available for the spender. */ function allowance( address _owner, address _spender ) public view returns (uint256) { return allowed_[_owner][_spender]; } /** * @dev Transfer token for a specified address * @param _to The address to transfer to. * @param _value The amount to be transferred. */ function transfer(address _to, uint256 _value) public returns (bool) { require(_value <= balances_[msg.sender]); require(_to != address(0)); balances_[msg.sender] = balances_[msg.sender].sub(_value); balances_[_to] = balances_[_to].add(_value); emit Transfer(msg.sender, _to, _value); return true; } /** * @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. * Beware that changing an allowance with this method brings the risk that someone may use both the old * and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this * race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * @param _spender The address which will spend the funds. * @param _value The amount of tokens to be spent. */ function approve(address _spender, uint256 _value) public returns (bool) { allowed_[msg.sender][_spender] = _value; emit Approval(msg.sender, _spender, _value); return true; } /** * @dev Transfer tokens from one address to another * @param _from address The address which you want to send tokens from * @param _to address The address which you want to transfer to * @param _value uint256 the amount of tokens to be transferred */ function transferFrom( address _from, address _to, uint256 _value ) public returns (bool) { require(_value <= balances_[_from]); require(_value <= allowed_[_from][msg.sender]); require(_to != address(0)); balances_[_from] = balances_[_from].sub(_value); balances_[_to] = balances_[_to].add(_value); allowed_[_from][msg.sender] = allowed_[_from][msg.sender].sub(_value); emit Transfer(_from, _to, _value); return true; } /** * @dev Increase the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To increment * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param _spender The address which will spend the funds. * @param _addedValue The amount of tokens to increase the allowance by. */ function increaseApproval( address _spender, uint256 _addedValue ) public returns (bool) { allowed_[msg.sender][_spender] = ( allowed_[msg.sender][_spender].add(_addedValue)); emit Approval(msg.sender, _spender, allowed_[msg.sender][_spender]); return true; } /** * @dev Decrease the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To decrement * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param _spender The address which will spend the funds. * @param _subtractedValue The amount of tokens to decrease the allowance by. */ function decreaseApproval( address _spender, uint256 _subtractedValue ) public returns (bool) { uint256 oldValue = allowed_[msg.sender][_spender]; if (_subtractedValue >= oldValue) { allowed_[msg.sender][_spender] = 0; } else { allowed_[msg.sender][_spender] = oldValue.sub(_subtractedValue); } emit Approval(msg.sender, _spender, allowed_[msg.sender][_spender]); return true; } /** * @dev Internal function that mints an amount of the token and assigns it to * an account. This encapsulates the modification of balances such that the * proper events are emitted. * @param _account The account that will receive the created tokens. * @param _amount The amount that will be created. */ function _mint(address _account, uint256 _amount) internal { require(_account != 0); totalSupply_ = totalSupply_.add(_amount); balances_[_account] = balances_[_account].add(_amount); emit Transfer(address(0), _account, _amount); } /** * @dev Internal function that burns an amount of the token of a given * account. * @param _account The account whose tokens will be burnt. * @param _amount The amount that will be burnt. */ function _burn(address _account, uint256 _amount) internal { require(_account != 0); require(_amount <= balances_[_account]); totalSupply_ = totalSupply_.sub(_amount); balances_[_account] = balances_[_account].sub(_amount); emit Transfer(_account, address(0), _amount); } /** * @dev Internal function that burns an amount of the token of a given * account, deducting from the sender's allowance for said account. Uses the * internal _burn function. * @param _account The account whose tokens will be burnt. * @param _amount The amount that will be burnt. */ function _burnFrom(address _account, uint256 _amount) internal { require(_amount <= allowed_[_account][msg.sender]); // Should https://github.com/OpenZeppelin/zeppelin-solidity/issues/707 be accepted, // this function needs to emit an event with the updated approval. allowed_[_account][msg.sender] = allowed_[_account][msg.sender].sub( _amount); _burn(_account, _amount); } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * https://github.com/ethereum/EIPs/blob/master/EIPS/eip-20.md * Originally based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol */
NatSpecMultiLine
increaseApproval
function increaseApproval( address _spender, uint256 _addedValue ) public returns (bool) { allowed_[msg.sender][_spender] = ( allowed_[msg.sender][_spender].add(_addedValue)); emit Approval(msg.sender, _spender, allowed_[msg.sender][_spender]); return true; }
/** * @dev Increase the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To increment * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param _spender The address which will spend the funds. * @param _addedValue The amount of tokens to increase the allowance by. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://52c192a0b725629aab5d8e5e6f0ffbeb2f3f9c56f98688c6bf5fc58a9bd97af9
{ "func_code_index": [ 3726, 4039 ] }
1,575
HGGToken
HGGToken.sol
0x2e963aa99892c403039a93573a43607b547f5b88
Solidity
ERC20
contract ERC20 is IERC20 { using SafeMath for uint256; mapping (address => uint256) private balances_; mapping (address => mapping (address => uint256)) private allowed_; uint256 private totalSupply_; /** * @dev Total number of tokens in existence */ function totalSupply() public view returns (uint256) { return totalSupply_; } /** * @dev Gets the balance of the specified address. * @param _owner The address to query the the balance of. * @return An uint256 representing the amount owned by the passed address. */ function balanceOf(address _owner) public view returns (uint256) { return balances_[_owner]; } /** * @dev Function to check the amount of tokens that an owner allowed to a spender. * @param _owner address The address which owns the funds. * @param _spender address The address which will spend the funds. * @return A uint256 specifying the amount of tokens still available for the spender. */ function allowance( address _owner, address _spender ) public view returns (uint256) { return allowed_[_owner][_spender]; } /** * @dev Transfer token for a specified address * @param _to The address to transfer to. * @param _value The amount to be transferred. */ function transfer(address _to, uint256 _value) public returns (bool) { require(_value <= balances_[msg.sender]); require(_to != address(0)); balances_[msg.sender] = balances_[msg.sender].sub(_value); balances_[_to] = balances_[_to].add(_value); emit Transfer(msg.sender, _to, _value); return true; } /** * @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. * Beware that changing an allowance with this method brings the risk that someone may use both the old * and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this * race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * @param _spender The address which will spend the funds. * @param _value The amount of tokens to be spent. */ function approve(address _spender, uint256 _value) public returns (bool) { allowed_[msg.sender][_spender] = _value; emit Approval(msg.sender, _spender, _value); return true; } /** * @dev Transfer tokens from one address to another * @param _from address The address which you want to send tokens from * @param _to address The address which you want to transfer to * @param _value uint256 the amount of tokens to be transferred */ function transferFrom( address _from, address _to, uint256 _value ) public returns (bool) { require(_value <= balances_[_from]); require(_value <= allowed_[_from][msg.sender]); require(_to != address(0)); balances_[_from] = balances_[_from].sub(_value); balances_[_to] = balances_[_to].add(_value); allowed_[_from][msg.sender] = allowed_[_from][msg.sender].sub(_value); emit Transfer(_from, _to, _value); return true; } /** * @dev Increase the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To increment * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param _spender The address which will spend the funds. * @param _addedValue The amount of tokens to increase the allowance by. */ function increaseApproval( address _spender, uint256 _addedValue ) public returns (bool) { allowed_[msg.sender][_spender] = ( allowed_[msg.sender][_spender].add(_addedValue)); emit Approval(msg.sender, _spender, allowed_[msg.sender][_spender]); return true; } /** * @dev Decrease the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To decrement * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param _spender The address which will spend the funds. * @param _subtractedValue The amount of tokens to decrease the allowance by. */ function decreaseApproval( address _spender, uint256 _subtractedValue ) public returns (bool) { uint256 oldValue = allowed_[msg.sender][_spender]; if (_subtractedValue >= oldValue) { allowed_[msg.sender][_spender] = 0; } else { allowed_[msg.sender][_spender] = oldValue.sub(_subtractedValue); } emit Approval(msg.sender, _spender, allowed_[msg.sender][_spender]); return true; } /** * @dev Internal function that mints an amount of the token and assigns it to * an account. This encapsulates the modification of balances such that the * proper events are emitted. * @param _account The account that will receive the created tokens. * @param _amount The amount that will be created. */ function _mint(address _account, uint256 _amount) internal { require(_account != 0); totalSupply_ = totalSupply_.add(_amount); balances_[_account] = balances_[_account].add(_amount); emit Transfer(address(0), _account, _amount); } /** * @dev Internal function that burns an amount of the token of a given * account. * @param _account The account whose tokens will be burnt. * @param _amount The amount that will be burnt. */ function _burn(address _account, uint256 _amount) internal { require(_account != 0); require(_amount <= balances_[_account]); totalSupply_ = totalSupply_.sub(_amount); balances_[_account] = balances_[_account].sub(_amount); emit Transfer(_account, address(0), _amount); } /** * @dev Internal function that burns an amount of the token of a given * account, deducting from the sender's allowance for said account. Uses the * internal _burn function. * @param _account The account whose tokens will be burnt. * @param _amount The amount that will be burnt. */ function _burnFrom(address _account, uint256 _amount) internal { require(_amount <= allowed_[_account][msg.sender]); // Should https://github.com/OpenZeppelin/zeppelin-solidity/issues/707 be accepted, // this function needs to emit an event with the updated approval. allowed_[_account][msg.sender] = allowed_[_account][msg.sender].sub( _amount); _burn(_account, _amount); } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * https://github.com/ethereum/EIPs/blob/master/EIPS/eip-20.md * Originally based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol */
NatSpecMultiLine
decreaseApproval
function decreaseApproval( address _spender, uint256 _subtractedValue ) public returns (bool) { uint256 oldValue = allowed_[msg.sender][_spender]; if (_subtractedValue >= oldValue) { allowed_[msg.sender][_spender] = 0; } else { allowed_[msg.sender][_spender] = oldValue.sub(_subtractedValue); } emit Approval(msg.sender, _spender, allowed_[msg.sender][_spender]); return true; }
/** * @dev Decrease the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To decrement * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param _spender The address which will spend the funds. * @param _subtractedValue The amount of tokens to decrease the allowance by. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://52c192a0b725629aab5d8e5e6f0ffbeb2f3f9c56f98688c6bf5fc58a9bd97af9
{ "func_code_index": [ 4505, 4959 ] }
1,576
HGGToken
HGGToken.sol
0x2e963aa99892c403039a93573a43607b547f5b88
Solidity
ERC20
contract ERC20 is IERC20 { using SafeMath for uint256; mapping (address => uint256) private balances_; mapping (address => mapping (address => uint256)) private allowed_; uint256 private totalSupply_; /** * @dev Total number of tokens in existence */ function totalSupply() public view returns (uint256) { return totalSupply_; } /** * @dev Gets the balance of the specified address. * @param _owner The address to query the the balance of. * @return An uint256 representing the amount owned by the passed address. */ function balanceOf(address _owner) public view returns (uint256) { return balances_[_owner]; } /** * @dev Function to check the amount of tokens that an owner allowed to a spender. * @param _owner address The address which owns the funds. * @param _spender address The address which will spend the funds. * @return A uint256 specifying the amount of tokens still available for the spender. */ function allowance( address _owner, address _spender ) public view returns (uint256) { return allowed_[_owner][_spender]; } /** * @dev Transfer token for a specified address * @param _to The address to transfer to. * @param _value The amount to be transferred. */ function transfer(address _to, uint256 _value) public returns (bool) { require(_value <= balances_[msg.sender]); require(_to != address(0)); balances_[msg.sender] = balances_[msg.sender].sub(_value); balances_[_to] = balances_[_to].add(_value); emit Transfer(msg.sender, _to, _value); return true; } /** * @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. * Beware that changing an allowance with this method brings the risk that someone may use both the old * and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this * race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * @param _spender The address which will spend the funds. * @param _value The amount of tokens to be spent. */ function approve(address _spender, uint256 _value) public returns (bool) { allowed_[msg.sender][_spender] = _value; emit Approval(msg.sender, _spender, _value); return true; } /** * @dev Transfer tokens from one address to another * @param _from address The address which you want to send tokens from * @param _to address The address which you want to transfer to * @param _value uint256 the amount of tokens to be transferred */ function transferFrom( address _from, address _to, uint256 _value ) public returns (bool) { require(_value <= balances_[_from]); require(_value <= allowed_[_from][msg.sender]); require(_to != address(0)); balances_[_from] = balances_[_from].sub(_value); balances_[_to] = balances_[_to].add(_value); allowed_[_from][msg.sender] = allowed_[_from][msg.sender].sub(_value); emit Transfer(_from, _to, _value); return true; } /** * @dev Increase the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To increment * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param _spender The address which will spend the funds. * @param _addedValue The amount of tokens to increase the allowance by. */ function increaseApproval( address _spender, uint256 _addedValue ) public returns (bool) { allowed_[msg.sender][_spender] = ( allowed_[msg.sender][_spender].add(_addedValue)); emit Approval(msg.sender, _spender, allowed_[msg.sender][_spender]); return true; } /** * @dev Decrease the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To decrement * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param _spender The address which will spend the funds. * @param _subtractedValue The amount of tokens to decrease the allowance by. */ function decreaseApproval( address _spender, uint256 _subtractedValue ) public returns (bool) { uint256 oldValue = allowed_[msg.sender][_spender]; if (_subtractedValue >= oldValue) { allowed_[msg.sender][_spender] = 0; } else { allowed_[msg.sender][_spender] = oldValue.sub(_subtractedValue); } emit Approval(msg.sender, _spender, allowed_[msg.sender][_spender]); return true; } /** * @dev Internal function that mints an amount of the token and assigns it to * an account. This encapsulates the modification of balances such that the * proper events are emitted. * @param _account The account that will receive the created tokens. * @param _amount The amount that will be created. */ function _mint(address _account, uint256 _amount) internal { require(_account != 0); totalSupply_ = totalSupply_.add(_amount); balances_[_account] = balances_[_account].add(_amount); emit Transfer(address(0), _account, _amount); } /** * @dev Internal function that burns an amount of the token of a given * account. * @param _account The account whose tokens will be burnt. * @param _amount The amount that will be burnt. */ function _burn(address _account, uint256 _amount) internal { require(_account != 0); require(_amount <= balances_[_account]); totalSupply_ = totalSupply_.sub(_amount); balances_[_account] = balances_[_account].sub(_amount); emit Transfer(_account, address(0), _amount); } /** * @dev Internal function that burns an amount of the token of a given * account, deducting from the sender's allowance for said account. Uses the * internal _burn function. * @param _account The account whose tokens will be burnt. * @param _amount The amount that will be burnt. */ function _burnFrom(address _account, uint256 _amount) internal { require(_amount <= allowed_[_account][msg.sender]); // Should https://github.com/OpenZeppelin/zeppelin-solidity/issues/707 be accepted, // this function needs to emit an event with the updated approval. allowed_[_account][msg.sender] = allowed_[_account][msg.sender].sub( _amount); _burn(_account, _amount); } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * https://github.com/ethereum/EIPs/blob/master/EIPS/eip-20.md * Originally based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol */
NatSpecMultiLine
_mint
function _mint(address _account, uint256 _amount) internal { require(_account != 0); totalSupply_ = totalSupply_.add(_amount); balances_[_account] = balances_[_account].add(_amount); emit Transfer(address(0), _account, _amount); }
/** * @dev Internal function that mints an amount of the token and assigns it to * an account. This encapsulates the modification of balances such that the * proper events are emitted. * @param _account The account that will receive the created tokens. * @param _amount The amount that will be created. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://52c192a0b725629aab5d8e5e6f0ffbeb2f3f9c56f98688c6bf5fc58a9bd97af9
{ "func_code_index": [ 5295, 5551 ] }
1,577
HGGToken
HGGToken.sol
0x2e963aa99892c403039a93573a43607b547f5b88
Solidity
ERC20
contract ERC20 is IERC20 { using SafeMath for uint256; mapping (address => uint256) private balances_; mapping (address => mapping (address => uint256)) private allowed_; uint256 private totalSupply_; /** * @dev Total number of tokens in existence */ function totalSupply() public view returns (uint256) { return totalSupply_; } /** * @dev Gets the balance of the specified address. * @param _owner The address to query the the balance of. * @return An uint256 representing the amount owned by the passed address. */ function balanceOf(address _owner) public view returns (uint256) { return balances_[_owner]; } /** * @dev Function to check the amount of tokens that an owner allowed to a spender. * @param _owner address The address which owns the funds. * @param _spender address The address which will spend the funds. * @return A uint256 specifying the amount of tokens still available for the spender. */ function allowance( address _owner, address _spender ) public view returns (uint256) { return allowed_[_owner][_spender]; } /** * @dev Transfer token for a specified address * @param _to The address to transfer to. * @param _value The amount to be transferred. */ function transfer(address _to, uint256 _value) public returns (bool) { require(_value <= balances_[msg.sender]); require(_to != address(0)); balances_[msg.sender] = balances_[msg.sender].sub(_value); balances_[_to] = balances_[_to].add(_value); emit Transfer(msg.sender, _to, _value); return true; } /** * @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. * Beware that changing an allowance with this method brings the risk that someone may use both the old * and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this * race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * @param _spender The address which will spend the funds. * @param _value The amount of tokens to be spent. */ function approve(address _spender, uint256 _value) public returns (bool) { allowed_[msg.sender][_spender] = _value; emit Approval(msg.sender, _spender, _value); return true; } /** * @dev Transfer tokens from one address to another * @param _from address The address which you want to send tokens from * @param _to address The address which you want to transfer to * @param _value uint256 the amount of tokens to be transferred */ function transferFrom( address _from, address _to, uint256 _value ) public returns (bool) { require(_value <= balances_[_from]); require(_value <= allowed_[_from][msg.sender]); require(_to != address(0)); balances_[_from] = balances_[_from].sub(_value); balances_[_to] = balances_[_to].add(_value); allowed_[_from][msg.sender] = allowed_[_from][msg.sender].sub(_value); emit Transfer(_from, _to, _value); return true; } /** * @dev Increase the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To increment * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param _spender The address which will spend the funds. * @param _addedValue The amount of tokens to increase the allowance by. */ function increaseApproval( address _spender, uint256 _addedValue ) public returns (bool) { allowed_[msg.sender][_spender] = ( allowed_[msg.sender][_spender].add(_addedValue)); emit Approval(msg.sender, _spender, allowed_[msg.sender][_spender]); return true; } /** * @dev Decrease the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To decrement * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param _spender The address which will spend the funds. * @param _subtractedValue The amount of tokens to decrease the allowance by. */ function decreaseApproval( address _spender, uint256 _subtractedValue ) public returns (bool) { uint256 oldValue = allowed_[msg.sender][_spender]; if (_subtractedValue >= oldValue) { allowed_[msg.sender][_spender] = 0; } else { allowed_[msg.sender][_spender] = oldValue.sub(_subtractedValue); } emit Approval(msg.sender, _spender, allowed_[msg.sender][_spender]); return true; } /** * @dev Internal function that mints an amount of the token and assigns it to * an account. This encapsulates the modification of balances such that the * proper events are emitted. * @param _account The account that will receive the created tokens. * @param _amount The amount that will be created. */ function _mint(address _account, uint256 _amount) internal { require(_account != 0); totalSupply_ = totalSupply_.add(_amount); balances_[_account] = balances_[_account].add(_amount); emit Transfer(address(0), _account, _amount); } /** * @dev Internal function that burns an amount of the token of a given * account. * @param _account The account whose tokens will be burnt. * @param _amount The amount that will be burnt. */ function _burn(address _account, uint256 _amount) internal { require(_account != 0); require(_amount <= balances_[_account]); totalSupply_ = totalSupply_.sub(_amount); balances_[_account] = balances_[_account].sub(_amount); emit Transfer(_account, address(0), _amount); } /** * @dev Internal function that burns an amount of the token of a given * account, deducting from the sender's allowance for said account. Uses the * internal _burn function. * @param _account The account whose tokens will be burnt. * @param _amount The amount that will be burnt. */ function _burnFrom(address _account, uint256 _amount) internal { require(_amount <= allowed_[_account][msg.sender]); // Should https://github.com/OpenZeppelin/zeppelin-solidity/issues/707 be accepted, // this function needs to emit an event with the updated approval. allowed_[_account][msg.sender] = allowed_[_account][msg.sender].sub( _amount); _burn(_account, _amount); } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * https://github.com/ethereum/EIPs/blob/master/EIPS/eip-20.md * Originally based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol */
NatSpecMultiLine
_burn
function _burn(address _account, uint256 _amount) internal { require(_account != 0); require(_amount <= balances_[_account]); totalSupply_ = totalSupply_.sub(_amount); balances_[_account] = balances_[_account].sub(_amount); emit Transfer(_account, address(0), _amount); }
/** * @dev Internal function that burns an amount of the token of a given * account. * @param _account The account whose tokens will be burnt. * @param _amount The amount that will be burnt. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://52c192a0b725629aab5d8e5e6f0ffbeb2f3f9c56f98688c6bf5fc58a9bd97af9
{ "func_code_index": [ 5771, 6075 ] }
1,578
HGGToken
HGGToken.sol
0x2e963aa99892c403039a93573a43607b547f5b88
Solidity
ERC20
contract ERC20 is IERC20 { using SafeMath for uint256; mapping (address => uint256) private balances_; mapping (address => mapping (address => uint256)) private allowed_; uint256 private totalSupply_; /** * @dev Total number of tokens in existence */ function totalSupply() public view returns (uint256) { return totalSupply_; } /** * @dev Gets the balance of the specified address. * @param _owner The address to query the the balance of. * @return An uint256 representing the amount owned by the passed address. */ function balanceOf(address _owner) public view returns (uint256) { return balances_[_owner]; } /** * @dev Function to check the amount of tokens that an owner allowed to a spender. * @param _owner address The address which owns the funds. * @param _spender address The address which will spend the funds. * @return A uint256 specifying the amount of tokens still available for the spender. */ function allowance( address _owner, address _spender ) public view returns (uint256) { return allowed_[_owner][_spender]; } /** * @dev Transfer token for a specified address * @param _to The address to transfer to. * @param _value The amount to be transferred. */ function transfer(address _to, uint256 _value) public returns (bool) { require(_value <= balances_[msg.sender]); require(_to != address(0)); balances_[msg.sender] = balances_[msg.sender].sub(_value); balances_[_to] = balances_[_to].add(_value); emit Transfer(msg.sender, _to, _value); return true; } /** * @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. * Beware that changing an allowance with this method brings the risk that someone may use both the old * and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this * race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * @param _spender The address which will spend the funds. * @param _value The amount of tokens to be spent. */ function approve(address _spender, uint256 _value) public returns (bool) { allowed_[msg.sender][_spender] = _value; emit Approval(msg.sender, _spender, _value); return true; } /** * @dev Transfer tokens from one address to another * @param _from address The address which you want to send tokens from * @param _to address The address which you want to transfer to * @param _value uint256 the amount of tokens to be transferred */ function transferFrom( address _from, address _to, uint256 _value ) public returns (bool) { require(_value <= balances_[_from]); require(_value <= allowed_[_from][msg.sender]); require(_to != address(0)); balances_[_from] = balances_[_from].sub(_value); balances_[_to] = balances_[_to].add(_value); allowed_[_from][msg.sender] = allowed_[_from][msg.sender].sub(_value); emit Transfer(_from, _to, _value); return true; } /** * @dev Increase the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To increment * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param _spender The address which will spend the funds. * @param _addedValue The amount of tokens to increase the allowance by. */ function increaseApproval( address _spender, uint256 _addedValue ) public returns (bool) { allowed_[msg.sender][_spender] = ( allowed_[msg.sender][_spender].add(_addedValue)); emit Approval(msg.sender, _spender, allowed_[msg.sender][_spender]); return true; } /** * @dev Decrease the amount of tokens that an owner allowed to a spender. * approve should be called when allowed_[_spender] == 0. To decrement * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol * @param _spender The address which will spend the funds. * @param _subtractedValue The amount of tokens to decrease the allowance by. */ function decreaseApproval( address _spender, uint256 _subtractedValue ) public returns (bool) { uint256 oldValue = allowed_[msg.sender][_spender]; if (_subtractedValue >= oldValue) { allowed_[msg.sender][_spender] = 0; } else { allowed_[msg.sender][_spender] = oldValue.sub(_subtractedValue); } emit Approval(msg.sender, _spender, allowed_[msg.sender][_spender]); return true; } /** * @dev Internal function that mints an amount of the token and assigns it to * an account. This encapsulates the modification of balances such that the * proper events are emitted. * @param _account The account that will receive the created tokens. * @param _amount The amount that will be created. */ function _mint(address _account, uint256 _amount) internal { require(_account != 0); totalSupply_ = totalSupply_.add(_amount); balances_[_account] = balances_[_account].add(_amount); emit Transfer(address(0), _account, _amount); } /** * @dev Internal function that burns an amount of the token of a given * account. * @param _account The account whose tokens will be burnt. * @param _amount The amount that will be burnt. */ function _burn(address _account, uint256 _amount) internal { require(_account != 0); require(_amount <= balances_[_account]); totalSupply_ = totalSupply_.sub(_amount); balances_[_account] = balances_[_account].sub(_amount); emit Transfer(_account, address(0), _amount); } /** * @dev Internal function that burns an amount of the token of a given * account, deducting from the sender's allowance for said account. Uses the * internal _burn function. * @param _account The account whose tokens will be burnt. * @param _amount The amount that will be burnt. */ function _burnFrom(address _account, uint256 _amount) internal { require(_amount <= allowed_[_account][msg.sender]); // Should https://github.com/OpenZeppelin/zeppelin-solidity/issues/707 be accepted, // this function needs to emit an event with the updated approval. allowed_[_account][msg.sender] = allowed_[_account][msg.sender].sub( _amount); _burn(_account, _amount); } }
/** * @title Standard ERC20 token * * @dev Implementation of the basic standard token. * https://github.com/ethereum/EIPs/blob/master/EIPS/eip-20.md * Originally based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol */
NatSpecMultiLine
_burnFrom
function _burnFrom(address _account, uint256 _amount) internal { require(_amount <= allowed_[_account][msg.sender]); // Should https://github.com/OpenZeppelin/zeppelin-solidity/issues/707 be accepted, // this function needs to emit an event with the updated approval. allowed_[_account][msg.sender] = allowed_[_account][msg.sender].sub( _amount); _burn(_account, _amount); }
/** * @dev Internal function that burns an amount of the token of a given * account, deducting from the sender's allowance for said account. Uses the * internal _burn function. * @param _account The account whose tokens will be burnt. * @param _amount The amount that will be burnt. */
NatSpecMultiLine
v0.4.25+commit.59dbf8f1
bzzr://52c192a0b725629aab5d8e5e6f0ffbeb2f3f9c56f98688c6bf5fc58a9bd97af9
{ "func_code_index": [ 6391, 6805 ] }
1,579
Sequences
contracts/sequences.sol
0xe5ae9912bf5c8621d411461e7f53144c407d3a79
Solidity
Base64
library Base64 { bytes internal constant TABLE = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; /// @notice Encodes some bytes to the base64 representation function encode(bytes memory data) internal pure returns (string memory) { uint256 len = data.length; if (len == 0) return ""; // multiply by 4/3 rounded up uint256 encodedLen = 4 * ((len + 2) / 3); // Add some extra buffer at the end bytes memory result = new bytes(encodedLen + 32); bytes memory table = TABLE; assembly { let tablePtr := add(table, 1) let resultPtr := add(result, 32) for { let i := 0 } lt(i, len) { } { i := add(i, 3) let input := and(mload(add(data, i)), 0xffffff) let out := mload(add(tablePtr, and(shr(18, input), 0x3F))) out := shl(8, out) out := add(out, and(mload(add(tablePtr, and(shr(12, input), 0x3F))), 0xFF)) out := shl(8, out) out := add(out, and(mload(add(tablePtr, and(shr(6, input), 0x3F))), 0xFF)) out := shl(8, out) out := add(out, and(mload(add(tablePtr, and(input, 0x3F))), 0xFF)) out := shl(224, out) mstore(resultPtr, out) resultPtr := add(resultPtr, 4) } switch mod(len, 3) case 1 { mstore(sub(resultPtr, 2), shl(240, 0x3d3d)) } case 2 { mstore(sub(resultPtr, 1), shl(248, 0x3d)) } mstore(result, encodedLen) } return string(result); } }
/// [MIT License] /// @title Base64 /// @notice Provides a function for encoding some bytes in base64 /// @author Brecht Devos <[email protected]>
NatSpecSingleLine
encode
function encode(bytes memory data) internal pure returns (string memory) { uint256 len = data.length; if (len == 0) return ""; // multiply by 4/3 rounded up uint256 encodedLen = 4 * ((len + 2) / 3); // Add some extra buffer at the end bytes memory result = new bytes(encodedLen + 32); bytes memory table = TABLE; assembly { let tablePtr := add(table, 1) let resultPtr := add(result, 32) for { let i := 0 } lt(i, len) { } { i := add(i, 3) let input := and(mload(add(data, i)), 0xffffff) let out := mload(add(tablePtr, and(shr(18, input), 0x3F))) out := shl(8, out) out := add(out, and(mload(add(tablePtr, and(shr(12, input), 0x3F))), 0xFF)) out := shl(8, out) out := add(out, and(mload(add(tablePtr, and(shr(6, input), 0x3F))), 0xFF)) out := shl(8, out) out := add(out, and(mload(add(tablePtr, and(input, 0x3F))), 0xFF)) out := shl(224, out) mstore(resultPtr, out) resultPtr := add(resultPtr, 4) } switch mod(len, 3) case 1 { mstore(sub(resultPtr, 2), shl(240, 0x3d3d)) } case 2 { mstore(sub(resultPtr, 1), shl(248, 0x3d)) } mstore(result, encodedLen) } return string(result); }
/// @notice Encodes some bytes to the base64 representation
NatSpecSingleLine
v0.8.7+commit.e28d00a7
{ "func_code_index": [ 190, 1802 ] }
1,580
PresaleAllocation
contracts/TempleERC20Token.sol
0x6cf2a119f98a4b4a7fa4fd08a1e72d7af3ba72fe
Solidity
TempleERC20Token
contract TempleERC20Token is ERC20, ERC20Burnable, Pausable, Ownable, AccessControl { bytes32 public constant CAN_MINT = keccak256("CAN_MINT"); constructor() ERC20("Temple", "TEMPLE") { _setupRole(DEFAULT_ADMIN_ROLE, owner()); } /** * For use in emergencies to pause all token transfers */ function pause() external onlyOwner { _pause(); } /** * Revert back to normal operations once P0 which caused pause has been * triaged and fixed. */ function unpause() external onlyOwner { _unpause(); } function mint(address to, uint256 amount) external { require(hasRole(CAN_MINT, msg.sender), "Caller cannot mint"); _mint(to, amount); } function addMinter(address account) external onlyOwner { grantRole(CAN_MINT, account); } function removeMinter(address account) external onlyOwner { revokeRole(CAN_MINT, account); } function _beforeTokenTransfer(address from, address to, uint256 amount) internal whenNotPaused override { super._beforeTokenTransfer(from, to, amount); } }
pause
function pause() external onlyOwner { _pause(); }
/** * For use in emergencies to pause all token transfers */
NatSpecMultiLine
v0.8.4+commit.c7e474f2
{ "func_code_index": [ 326, 391 ] }
1,581
PresaleAllocation
contracts/TempleERC20Token.sol
0x6cf2a119f98a4b4a7fa4fd08a1e72d7af3ba72fe
Solidity
TempleERC20Token
contract TempleERC20Token is ERC20, ERC20Burnable, Pausable, Ownable, AccessControl { bytes32 public constant CAN_MINT = keccak256("CAN_MINT"); constructor() ERC20("Temple", "TEMPLE") { _setupRole(DEFAULT_ADMIN_ROLE, owner()); } /** * For use in emergencies to pause all token transfers */ function pause() external onlyOwner { _pause(); } /** * Revert back to normal operations once P0 which caused pause has been * triaged and fixed. */ function unpause() external onlyOwner { _unpause(); } function mint(address to, uint256 amount) external { require(hasRole(CAN_MINT, msg.sender), "Caller cannot mint"); _mint(to, amount); } function addMinter(address account) external onlyOwner { grantRole(CAN_MINT, account); } function removeMinter(address account) external onlyOwner { revokeRole(CAN_MINT, account); } function _beforeTokenTransfer(address from, address to, uint256 amount) internal whenNotPaused override { super._beforeTokenTransfer(from, to, amount); } }
unpause
function unpause() external onlyOwner { _unpause(); }
/** * Revert back to normal operations once P0 which caused pause has been * triaged and fixed. */
NatSpecMultiLine
v0.8.4+commit.c7e474f2
{ "func_code_index": [ 511, 580 ] }
1,582
Coinware
Coinware.sol
0x32ad7ee1d8e3e487674ea0e0980a530785c1a408
Solidity
Token
contract Token { /// @return total amount of tokens function totalSupply() constant returns (uint256 supply) {} /// @param _owner The address from which the balance will be retrieved /// @return The balance function balanceOf(address _owner) constant returns (uint256 balance) {} /// @notice send `_value` token to `_to` from `msg.sender` /// @param _to The address of the recipient /// @param _value The amount of token to be transferred /// @return Whether the transfer was successful or not function transfer(address _to, uint256 _value) returns (bool success) {} /// @notice send `_value` token to `_to` from `_from` on the condition it is approved by `_from` /// @param _from The address of the sender /// @param _to The address of the recipient /// @param _value The amount of token to be transferred /// @return Whether the transfer was successful or not function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {} /// @notice `msg.sender` approves `_addr` to spend `_value` tokens /// @param _spender The address of the account able to transfer the tokens /// @param _value The amount of wei to be approved for transfer /// @return Whether the approval was successful or not function approve(address _spender, uint256 _value) returns (bool success) {} /// @param _owner The address of the account owning tokens /// @param _spender The address of the account able to transfer the tokens /// @return Amount of remaining tokens allowed to spent function allowance(address _owner, address _spender) constant returns (uint256 remaining) {} event Transfer(address indexed _from, address indexed _to, uint256 _value); event Approval(address indexed _owner, address indexed _spender, uint256 _value); }
totalSupply
function totalSupply() constant returns (uint256 supply) {}
/// @return total amount of tokens
NatSpecSingleLine
v0.4.25+commit.59dbf8f1
bzzr://e2acfb89a7859da5364ca68c2b5f544ef95846d708c3b26474d909dda885a2ce
{ "func_code_index": [ 61, 125 ] }
1,583
Coinware
Coinware.sol
0x32ad7ee1d8e3e487674ea0e0980a530785c1a408
Solidity
Token
contract Token { /// @return total amount of tokens function totalSupply() constant returns (uint256 supply) {} /// @param _owner The address from which the balance will be retrieved /// @return The balance function balanceOf(address _owner) constant returns (uint256 balance) {} /// @notice send `_value` token to `_to` from `msg.sender` /// @param _to The address of the recipient /// @param _value The amount of token to be transferred /// @return Whether the transfer was successful or not function transfer(address _to, uint256 _value) returns (bool success) {} /// @notice send `_value` token to `_to` from `_from` on the condition it is approved by `_from` /// @param _from The address of the sender /// @param _to The address of the recipient /// @param _value The amount of token to be transferred /// @return Whether the transfer was successful or not function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {} /// @notice `msg.sender` approves `_addr` to spend `_value` tokens /// @param _spender The address of the account able to transfer the tokens /// @param _value The amount of wei to be approved for transfer /// @return Whether the approval was successful or not function approve(address _spender, uint256 _value) returns (bool success) {} /// @param _owner The address of the account owning tokens /// @param _spender The address of the account able to transfer the tokens /// @return Amount of remaining tokens allowed to spent function allowance(address _owner, address _spender) constant returns (uint256 remaining) {} event Transfer(address indexed _from, address indexed _to, uint256 _value); event Approval(address indexed _owner, address indexed _spender, uint256 _value); }
balanceOf
function balanceOf(address _owner) constant returns (uint256 balance) {}
/// @param _owner The address from which the balance will be retrieved /// @return The balance
NatSpecSingleLine
v0.4.25+commit.59dbf8f1
bzzr://e2acfb89a7859da5364ca68c2b5f544ef95846d708c3b26474d909dda885a2ce
{ "func_code_index": [ 234, 311 ] }
1,584
Coinware
Coinware.sol
0x32ad7ee1d8e3e487674ea0e0980a530785c1a408
Solidity
Token
contract Token { /// @return total amount of tokens function totalSupply() constant returns (uint256 supply) {} /// @param _owner The address from which the balance will be retrieved /// @return The balance function balanceOf(address _owner) constant returns (uint256 balance) {} /// @notice send `_value` token to `_to` from `msg.sender` /// @param _to The address of the recipient /// @param _value The amount of token to be transferred /// @return Whether the transfer was successful or not function transfer(address _to, uint256 _value) returns (bool success) {} /// @notice send `_value` token to `_to` from `_from` on the condition it is approved by `_from` /// @param _from The address of the sender /// @param _to The address of the recipient /// @param _value The amount of token to be transferred /// @return Whether the transfer was successful or not function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {} /// @notice `msg.sender` approves `_addr` to spend `_value` tokens /// @param _spender The address of the account able to transfer the tokens /// @param _value The amount of wei to be approved for transfer /// @return Whether the approval was successful or not function approve(address _spender, uint256 _value) returns (bool success) {} /// @param _owner The address of the account owning tokens /// @param _spender The address of the account able to transfer the tokens /// @return Amount of remaining tokens allowed to spent function allowance(address _owner, address _spender) constant returns (uint256 remaining) {} event Transfer(address indexed _from, address indexed _to, uint256 _value); event Approval(address indexed _owner, address indexed _spender, uint256 _value); }
transfer
function transfer(address _to, uint256 _value) returns (bool success) {}
/// @notice send `_value` token to `_to` from `msg.sender` /// @param _to The address of the recipient /// @param _value The amount of token to be transferred /// @return Whether the transfer was successful or not
NatSpecSingleLine
v0.4.25+commit.59dbf8f1
bzzr://e2acfb89a7859da5364ca68c2b5f544ef95846d708c3b26474d909dda885a2ce
{ "func_code_index": [ 549, 626 ] }
1,585
Coinware
Coinware.sol
0x32ad7ee1d8e3e487674ea0e0980a530785c1a408
Solidity
Token
contract Token { /// @return total amount of tokens function totalSupply() constant returns (uint256 supply) {} /// @param _owner The address from which the balance will be retrieved /// @return The balance function balanceOf(address _owner) constant returns (uint256 balance) {} /// @notice send `_value` token to `_to` from `msg.sender` /// @param _to The address of the recipient /// @param _value The amount of token to be transferred /// @return Whether the transfer was successful or not function transfer(address _to, uint256 _value) returns (bool success) {} /// @notice send `_value` token to `_to` from `_from` on the condition it is approved by `_from` /// @param _from The address of the sender /// @param _to The address of the recipient /// @param _value The amount of token to be transferred /// @return Whether the transfer was successful or not function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {} /// @notice `msg.sender` approves `_addr` to spend `_value` tokens /// @param _spender The address of the account able to transfer the tokens /// @param _value The amount of wei to be approved for transfer /// @return Whether the approval was successful or not function approve(address _spender, uint256 _value) returns (bool success) {} /// @param _owner The address of the account owning tokens /// @param _spender The address of the account able to transfer the tokens /// @return Amount of remaining tokens allowed to spent function allowance(address _owner, address _spender) constant returns (uint256 remaining) {} event Transfer(address indexed _from, address indexed _to, uint256 _value); event Approval(address indexed _owner, address indexed _spender, uint256 _value); }
transferFrom
function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {}
/// @notice send `_value` token to `_to` from `_from` on the condition it is approved by `_from` /// @param _from The address of the sender /// @param _to The address of the recipient /// @param _value The amount of token to be transferred /// @return Whether the transfer was successful or not
NatSpecSingleLine
v0.4.25+commit.59dbf8f1
bzzr://e2acfb89a7859da5364ca68c2b5f544ef95846d708c3b26474d909dda885a2ce
{ "func_code_index": [ 950, 1046 ] }
1,586
Coinware
Coinware.sol
0x32ad7ee1d8e3e487674ea0e0980a530785c1a408
Solidity
Token
contract Token { /// @return total amount of tokens function totalSupply() constant returns (uint256 supply) {} /// @param _owner The address from which the balance will be retrieved /// @return The balance function balanceOf(address _owner) constant returns (uint256 balance) {} /// @notice send `_value` token to `_to` from `msg.sender` /// @param _to The address of the recipient /// @param _value The amount of token to be transferred /// @return Whether the transfer was successful or not function transfer(address _to, uint256 _value) returns (bool success) {} /// @notice send `_value` token to `_to` from `_from` on the condition it is approved by `_from` /// @param _from The address of the sender /// @param _to The address of the recipient /// @param _value The amount of token to be transferred /// @return Whether the transfer was successful or not function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {} /// @notice `msg.sender` approves `_addr` to spend `_value` tokens /// @param _spender The address of the account able to transfer the tokens /// @param _value The amount of wei to be approved for transfer /// @return Whether the approval was successful or not function approve(address _spender, uint256 _value) returns (bool success) {} /// @param _owner The address of the account owning tokens /// @param _spender The address of the account able to transfer the tokens /// @return Amount of remaining tokens allowed to spent function allowance(address _owner, address _spender) constant returns (uint256 remaining) {} event Transfer(address indexed _from, address indexed _to, uint256 _value); event Approval(address indexed _owner, address indexed _spender, uint256 _value); }
approve
function approve(address _spender, uint256 _value) returns (bool success) {}
/// @notice `msg.sender` approves `_addr` to spend `_value` tokens /// @param _spender The address of the account able to transfer the tokens /// @param _value The amount of wei to be approved for transfer /// @return Whether the approval was successful or not
NatSpecSingleLine
v0.4.25+commit.59dbf8f1
bzzr://e2acfb89a7859da5364ca68c2b5f544ef95846d708c3b26474d909dda885a2ce
{ "func_code_index": [ 1331, 1412 ] }
1,587
Coinware
Coinware.sol
0x32ad7ee1d8e3e487674ea0e0980a530785c1a408
Solidity
Token
contract Token { /// @return total amount of tokens function totalSupply() constant returns (uint256 supply) {} /// @param _owner The address from which the balance will be retrieved /// @return The balance function balanceOf(address _owner) constant returns (uint256 balance) {} /// @notice send `_value` token to `_to` from `msg.sender` /// @param _to The address of the recipient /// @param _value The amount of token to be transferred /// @return Whether the transfer was successful or not function transfer(address _to, uint256 _value) returns (bool success) {} /// @notice send `_value` token to `_to` from `_from` on the condition it is approved by `_from` /// @param _from The address of the sender /// @param _to The address of the recipient /// @param _value The amount of token to be transferred /// @return Whether the transfer was successful or not function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {} /// @notice `msg.sender` approves `_addr` to spend `_value` tokens /// @param _spender The address of the account able to transfer the tokens /// @param _value The amount of wei to be approved for transfer /// @return Whether the approval was successful or not function approve(address _spender, uint256 _value) returns (bool success) {} /// @param _owner The address of the account owning tokens /// @param _spender The address of the account able to transfer the tokens /// @return Amount of remaining tokens allowed to spent function allowance(address _owner, address _spender) constant returns (uint256 remaining) {} event Transfer(address indexed _from, address indexed _to, uint256 _value); event Approval(address indexed _owner, address indexed _spender, uint256 _value); }
allowance
function allowance(address _owner, address _spender) constant returns (uint256 remaining) {}
/// @param _owner The address of the account owning tokens /// @param _spender The address of the account able to transfer the tokens /// @return Amount of remaining tokens allowed to spent
NatSpecSingleLine
v0.4.25+commit.59dbf8f1
bzzr://e2acfb89a7859da5364ca68c2b5f544ef95846d708c3b26474d909dda885a2ce
{ "func_code_index": [ 1621, 1718 ] }
1,588
Coinware
Coinware.sol
0x32ad7ee1d8e3e487674ea0e0980a530785c1a408
Solidity
Coinware
contract Coinware is StandardToken { // CHANGE THIS. Update the contract name. /* Public variables of the token */ /* NOTE: The following variables are OPTIONAL vanities. One does not have to include them. They allow one to customise the token contract & in no way influences the core functionality. Some wallets/interfaces might not even bother to look at this information. */ string public name; // Token Name uint8 public decimals; // How many decimals to show. To be standard complicant keep it 18 string public symbol; // An identifier: eg SBX, XPR etc.. string public version = 'H1.0'; uint256 public unitsOneEthCanBuy; // How many units of your coin can be bought by 1 ETH? uint256 public totalEthInWei; // WEI is the smallest unit of ETH (the equivalent of cent in USD or satoshi in BTC). We'll store the total ETH raised via our ICO here. address public fundsWallet; // Where should the raised ETH go? // This is a constructor function // which means the following function name has to match the contract name declared above function Coinware() { balances[msg.sender] = 40000000000000000000000000; // Give the creator all initial tokens. This is set to 1000 for example. If you want your initial tokens to be X and your decimal is 5, set this value to X * 100000. (CHANGE THIS) totalSupply = 40000000000000000000000000; // Update total supply (1000 for example) (CHANGE THIS) name = "Coinware"; // Set the name for display purposes (CHANGE THIS) decimals = 18; // Amount of decimals for display purposes (CHANGE THIS) symbol = "CWT"; // Set the symbol for display purposes (CHANGE THIS) unitsOneEthCanBuy = 50000; // Set the price of your token for the ICO (CHANGE THIS) fundsWallet = msg.sender; // The owner of the contract gets ETH } function() payable{ totalEthInWei = totalEthInWei + msg.value; uint256 amount = msg.value * unitsOneEthCanBuy; require(balances[fundsWallet] >= amount); balances[fundsWallet] = balances[fundsWallet] - amount; balances[msg.sender] = balances[msg.sender] + amount; Transfer(fundsWallet, msg.sender, amount); // Broadcast a message to the blockchain //Transfer ether to fundsWallet fundsWallet.transfer(msg.value); } /* Approves and then calls the receiving contract */ function approveAndCall(address _spender, uint256 _value, bytes _extraData) returns (bool success) { allowed[msg.sender][_spender] = _value; Approval(msg.sender, _spender, _value); //call the receiveApproval function on the contract you want to be notified. This crafts the function signature manually so one doesn't have to include a contract in here just for this. //receiveApproval(address _from, uint256 _value, address _tokenContract, bytes _extraData) //it is assumed that when does this that the call *should* succeed, otherwise one would use vanilla approve instead. if(!_spender.call(bytes4(bytes32(sha3("receiveApproval(address,uint256,address,bytes)"))), msg.sender, _value, this, _extraData)) { throw; } return true; } }
Coinware
function Coinware() { balances[msg.sender] = 40000000000000000000000000; // Give the creator all initial tokens. This is set to 1000 for example. If you want your initial tokens to be X and your decimal is 5, set this value to X * 100000. (CHANGE THIS) totalSupply = 40000000000000000000000000; // Update total supply (1000 for example) (CHANGE THIS) name = "Coinware"; // Set the name for display purposes (CHANGE THIS) decimals = 18; // Amount of decimals for display purposes (CHANGE THIS) symbol = "CWT"; // Set the symbol for display purposes (CHANGE THIS) unitsOneEthCanBuy = 50000; // Set the price of your token for the ICO (CHANGE THIS) fundsWallet = msg.sender; // The owner of the contract gets ETH }
// Where should the raised ETH go? // This is a constructor function // which means the following function name has to match the contract name declared above
LineComment
v0.4.25+commit.59dbf8f1
bzzr://e2acfb89a7859da5364ca68c2b5f544ef95846d708c3b26474d909dda885a2ce
{ "func_code_index": [ 1196, 2211 ] }
1,589
Coinware
Coinware.sol
0x32ad7ee1d8e3e487674ea0e0980a530785c1a408
Solidity
Coinware
contract Coinware is StandardToken { // CHANGE THIS. Update the contract name. /* Public variables of the token */ /* NOTE: The following variables are OPTIONAL vanities. One does not have to include them. They allow one to customise the token contract & in no way influences the core functionality. Some wallets/interfaces might not even bother to look at this information. */ string public name; // Token Name uint8 public decimals; // How many decimals to show. To be standard complicant keep it 18 string public symbol; // An identifier: eg SBX, XPR etc.. string public version = 'H1.0'; uint256 public unitsOneEthCanBuy; // How many units of your coin can be bought by 1 ETH? uint256 public totalEthInWei; // WEI is the smallest unit of ETH (the equivalent of cent in USD or satoshi in BTC). We'll store the total ETH raised via our ICO here. address public fundsWallet; // Where should the raised ETH go? // This is a constructor function // which means the following function name has to match the contract name declared above function Coinware() { balances[msg.sender] = 40000000000000000000000000; // Give the creator all initial tokens. This is set to 1000 for example. If you want your initial tokens to be X and your decimal is 5, set this value to X * 100000. (CHANGE THIS) totalSupply = 40000000000000000000000000; // Update total supply (1000 for example) (CHANGE THIS) name = "Coinware"; // Set the name for display purposes (CHANGE THIS) decimals = 18; // Amount of decimals for display purposes (CHANGE THIS) symbol = "CWT"; // Set the symbol for display purposes (CHANGE THIS) unitsOneEthCanBuy = 50000; // Set the price of your token for the ICO (CHANGE THIS) fundsWallet = msg.sender; // The owner of the contract gets ETH } function() payable{ totalEthInWei = totalEthInWei + msg.value; uint256 amount = msg.value * unitsOneEthCanBuy; require(balances[fundsWallet] >= amount); balances[fundsWallet] = balances[fundsWallet] - amount; balances[msg.sender] = balances[msg.sender] + amount; Transfer(fundsWallet, msg.sender, amount); // Broadcast a message to the blockchain //Transfer ether to fundsWallet fundsWallet.transfer(msg.value); } /* Approves and then calls the receiving contract */ function approveAndCall(address _spender, uint256 _value, bytes _extraData) returns (bool success) { allowed[msg.sender][_spender] = _value; Approval(msg.sender, _spender, _value); //call the receiveApproval function on the contract you want to be notified. This crafts the function signature manually so one doesn't have to include a contract in here just for this. //receiveApproval(address _from, uint256 _value, address _tokenContract, bytes _extraData) //it is assumed that when does this that the call *should* succeed, otherwise one would use vanilla approve instead. if(!_spender.call(bytes4(bytes32(sha3("receiveApproval(address,uint256,address,bytes)"))), msg.sender, _value, this, _extraData)) { throw; } return true; } }
approveAndCall
function approveAndCall(address _spender, uint256 _value, bytes _extraData) returns (bool success) { allowed[msg.sender][_spender] = _value; Approval(msg.sender, _spender, _value); //call the receiveApproval function on the contract you want to be notified. This crafts the function signature manually so one doesn't have to include a contract in here just for this. //receiveApproval(address _from, uint256 _value, address _tokenContract, bytes _extraData) //it is assumed that when does this that the call *should* succeed, otherwise one would use vanilla approve instead. if(!_spender.call(bytes4(bytes32(sha3("receiveApproval(address,uint256,address,bytes)"))), msg.sender, _value, this, _extraData)) { throw; } return true; }
/* Approves and then calls the receiving contract */
Comment
v0.4.25+commit.59dbf8f1
bzzr://e2acfb89a7859da5364ca68c2b5f544ef95846d708c3b26474d909dda885a2ce
{ "func_code_index": [ 2807, 3612 ] }
1,590
Unbonded
Unbonded.sol
0x833bed908817dad9c93a52ca21040afa33da9a56
Solidity
SafeMath
library SafeMath { /** * @dev Returns the addition of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `+` operator. * * Requirements: * - Addition cannot overflow. */ function add(uint256 a, uint256 b) internal pure returns (uint256) { uint256 c = a + b; require(c >= a, "SafeMath: addition overflow"); return c; } /** * @dev Returns the subtraction of two unsigned integers, reverting on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * - Subtraction cannot overflow. */ function sub(uint256 a, uint256 b) internal pure returns (uint256) { return sub(a, b, "SafeMath: subtraction overflow"); } /** * @dev Returns the subtraction of two unsigned integers, reverting with custom message on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * - Subtraction cannot overflow. */ function sub(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b <= a, errorMessage); uint256 c = a - b; return c; } /** * @dev Returns the multiplication of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `*` operator. * * Requirements: * - Multiplication cannot overflow. */ function mul(uint256 a, uint256 b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522 if (a == 0) { return 0; } uint256 c = a * b; require(c / a == b, "SafeMath: multiplication overflow"); return c; } /** * @dev Returns the integer division of two unsigned integers. Reverts on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function div(uint256 a, uint256 b) internal pure returns (uint256) { return div(a, b, "SafeMath: division by zero"); } /** * @dev Returns the integer division of two unsigned integers. Reverts with custom message on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function div(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { // Solidity only automatically asserts when dividing by 0 require(b > 0, errorMessage); uint256 c = a / b; // assert(a == b * c + a % b); // There is no case in which this doesn't hold return c; } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function mod(uint256 a, uint256 b) internal pure returns (uint256) { return mod(a, b, "SafeMath: modulo by zero"); } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts with custom message when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function mod(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b != 0, errorMessage); return a % b; } }
/** * @dev Wrappers over Solidity's arithmetic operations with added overflow * checks. * * Arithmetic operations in Solidity wrap on overflow. This can easily result * in bugs, because programmers usually assume that an overflow raises an * error, which is the standard behavior in high level programming languages. * `SafeMath` restores this intuition by reverting the transaction when an * operation overflows. * * Using this library instead of the unchecked operations eliminates an entire * class of bugs, so it's recommended to use it always. */
NatSpecMultiLine
add
function add(uint256 a, uint256 b) internal pure returns (uint256) { uint256 c = a + b; require(c >= a, "SafeMath: addition overflow"); return c; }
/** * @dev Returns the addition of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `+` operator. * * Requirements: * - Addition cannot overflow. */
NatSpecMultiLine
v0.6.11+commit.5ef660b1
None
ipfs://c271b942d941496cfa53d8ea0c4fc9079e4e7144ff292e1bc898ad6e3434b201
{ "func_code_index": [ 251, 437 ] }
1,591
Unbonded
Unbonded.sol
0x833bed908817dad9c93a52ca21040afa33da9a56
Solidity
SafeMath
library SafeMath { /** * @dev Returns the addition of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `+` operator. * * Requirements: * - Addition cannot overflow. */ function add(uint256 a, uint256 b) internal pure returns (uint256) { uint256 c = a + b; require(c >= a, "SafeMath: addition overflow"); return c; } /** * @dev Returns the subtraction of two unsigned integers, reverting on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * - Subtraction cannot overflow. */ function sub(uint256 a, uint256 b) internal pure returns (uint256) { return sub(a, b, "SafeMath: subtraction overflow"); } /** * @dev Returns the subtraction of two unsigned integers, reverting with custom message on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * - Subtraction cannot overflow. */ function sub(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b <= a, errorMessage); uint256 c = a - b; return c; } /** * @dev Returns the multiplication of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `*` operator. * * Requirements: * - Multiplication cannot overflow. */ function mul(uint256 a, uint256 b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522 if (a == 0) { return 0; } uint256 c = a * b; require(c / a == b, "SafeMath: multiplication overflow"); return c; } /** * @dev Returns the integer division of two unsigned integers. Reverts on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function div(uint256 a, uint256 b) internal pure returns (uint256) { return div(a, b, "SafeMath: division by zero"); } /** * @dev Returns the integer division of two unsigned integers. Reverts with custom message on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function div(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { // Solidity only automatically asserts when dividing by 0 require(b > 0, errorMessage); uint256 c = a / b; // assert(a == b * c + a % b); // There is no case in which this doesn't hold return c; } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function mod(uint256 a, uint256 b) internal pure returns (uint256) { return mod(a, b, "SafeMath: modulo by zero"); } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts with custom message when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function mod(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b != 0, errorMessage); return a % b; } }
/** * @dev Wrappers over Solidity's arithmetic operations with added overflow * checks. * * Arithmetic operations in Solidity wrap on overflow. This can easily result * in bugs, because programmers usually assume that an overflow raises an * error, which is the standard behavior in high level programming languages. * `SafeMath` restores this intuition by reverting the transaction when an * operation overflows. * * Using this library instead of the unchecked operations eliminates an entire * class of bugs, so it's recommended to use it always. */
NatSpecMultiLine
sub
function sub(uint256 a, uint256 b) internal pure returns (uint256) { return sub(a, b, "SafeMath: subtraction overflow"); }
/** * @dev Returns the subtraction of two unsigned integers, reverting on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * - Subtraction cannot overflow. */
NatSpecMultiLine
v0.6.11+commit.5ef660b1
None
ipfs://c271b942d941496cfa53d8ea0c4fc9079e4e7144ff292e1bc898ad6e3434b201
{ "func_code_index": [ 707, 848 ] }
1,592
Unbonded
Unbonded.sol
0x833bed908817dad9c93a52ca21040afa33da9a56
Solidity
SafeMath
library SafeMath { /** * @dev Returns the addition of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `+` operator. * * Requirements: * - Addition cannot overflow. */ function add(uint256 a, uint256 b) internal pure returns (uint256) { uint256 c = a + b; require(c >= a, "SafeMath: addition overflow"); return c; } /** * @dev Returns the subtraction of two unsigned integers, reverting on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * - Subtraction cannot overflow. */ function sub(uint256 a, uint256 b) internal pure returns (uint256) { return sub(a, b, "SafeMath: subtraction overflow"); } /** * @dev Returns the subtraction of two unsigned integers, reverting with custom message on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * - Subtraction cannot overflow. */ function sub(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b <= a, errorMessage); uint256 c = a - b; return c; } /** * @dev Returns the multiplication of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `*` operator. * * Requirements: * - Multiplication cannot overflow. */ function mul(uint256 a, uint256 b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522 if (a == 0) { return 0; } uint256 c = a * b; require(c / a == b, "SafeMath: multiplication overflow"); return c; } /** * @dev Returns the integer division of two unsigned integers. Reverts on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function div(uint256 a, uint256 b) internal pure returns (uint256) { return div(a, b, "SafeMath: division by zero"); } /** * @dev Returns the integer division of two unsigned integers. Reverts with custom message on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function div(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { // Solidity only automatically asserts when dividing by 0 require(b > 0, errorMessage); uint256 c = a / b; // assert(a == b * c + a % b); // There is no case in which this doesn't hold return c; } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function mod(uint256 a, uint256 b) internal pure returns (uint256) { return mod(a, b, "SafeMath: modulo by zero"); } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts with custom message when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function mod(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b != 0, errorMessage); return a % b; } }
/** * @dev Wrappers over Solidity's arithmetic operations with added overflow * checks. * * Arithmetic operations in Solidity wrap on overflow. This can easily result * in bugs, because programmers usually assume that an overflow raises an * error, which is the standard behavior in high level programming languages. * `SafeMath` restores this intuition by reverting the transaction when an * operation overflows. * * Using this library instead of the unchecked operations eliminates an entire * class of bugs, so it's recommended to use it always. */
NatSpecMultiLine
sub
function sub(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b <= a, errorMessage); uint256 c = a - b; return c; }
/** * @dev Returns the subtraction of two unsigned integers, reverting with custom message on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * - Subtraction cannot overflow. */
NatSpecMultiLine
v0.6.11+commit.5ef660b1
None
ipfs://c271b942d941496cfa53d8ea0c4fc9079e4e7144ff292e1bc898ad6e3434b201
{ "func_code_index": [ 1138, 1335 ] }
1,593
Unbonded
Unbonded.sol
0x833bed908817dad9c93a52ca21040afa33da9a56
Solidity
SafeMath
library SafeMath { /** * @dev Returns the addition of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `+` operator. * * Requirements: * - Addition cannot overflow. */ function add(uint256 a, uint256 b) internal pure returns (uint256) { uint256 c = a + b; require(c >= a, "SafeMath: addition overflow"); return c; } /** * @dev Returns the subtraction of two unsigned integers, reverting on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * - Subtraction cannot overflow. */ function sub(uint256 a, uint256 b) internal pure returns (uint256) { return sub(a, b, "SafeMath: subtraction overflow"); } /** * @dev Returns the subtraction of two unsigned integers, reverting with custom message on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * - Subtraction cannot overflow. */ function sub(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b <= a, errorMessage); uint256 c = a - b; return c; } /** * @dev Returns the multiplication of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `*` operator. * * Requirements: * - Multiplication cannot overflow. */ function mul(uint256 a, uint256 b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522 if (a == 0) { return 0; } uint256 c = a * b; require(c / a == b, "SafeMath: multiplication overflow"); return c; } /** * @dev Returns the integer division of two unsigned integers. Reverts on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function div(uint256 a, uint256 b) internal pure returns (uint256) { return div(a, b, "SafeMath: division by zero"); } /** * @dev Returns the integer division of two unsigned integers. Reverts with custom message on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function div(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { // Solidity only automatically asserts when dividing by 0 require(b > 0, errorMessage); uint256 c = a / b; // assert(a == b * c + a % b); // There is no case in which this doesn't hold return c; } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function mod(uint256 a, uint256 b) internal pure returns (uint256) { return mod(a, b, "SafeMath: modulo by zero"); } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts with custom message when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function mod(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b != 0, errorMessage); return a % b; } }
/** * @dev Wrappers over Solidity's arithmetic operations with added overflow * checks. * * Arithmetic operations in Solidity wrap on overflow. This can easily result * in bugs, because programmers usually assume that an overflow raises an * error, which is the standard behavior in high level programming languages. * `SafeMath` restores this intuition by reverting the transaction when an * operation overflows. * * Using this library instead of the unchecked operations eliminates an entire * class of bugs, so it's recommended to use it always. */
NatSpecMultiLine
mul
function mul(uint256 a, uint256 b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522 if (a == 0) { return 0; } uint256 c = a * b; require(c / a == b, "SafeMath: multiplication overflow"); return c; }
/** * @dev Returns the multiplication of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `*` operator. * * Requirements: * - Multiplication cannot overflow. */
NatSpecMultiLine
v0.6.11+commit.5ef660b1
None
ipfs://c271b942d941496cfa53d8ea0c4fc9079e4e7144ff292e1bc898ad6e3434b201
{ "func_code_index": [ 1581, 2057 ] }
1,594
Unbonded
Unbonded.sol
0x833bed908817dad9c93a52ca21040afa33da9a56
Solidity
SafeMath
library SafeMath { /** * @dev Returns the addition of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `+` operator. * * Requirements: * - Addition cannot overflow. */ function add(uint256 a, uint256 b) internal pure returns (uint256) { uint256 c = a + b; require(c >= a, "SafeMath: addition overflow"); return c; } /** * @dev Returns the subtraction of two unsigned integers, reverting on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * - Subtraction cannot overflow. */ function sub(uint256 a, uint256 b) internal pure returns (uint256) { return sub(a, b, "SafeMath: subtraction overflow"); } /** * @dev Returns the subtraction of two unsigned integers, reverting with custom message on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * - Subtraction cannot overflow. */ function sub(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b <= a, errorMessage); uint256 c = a - b; return c; } /** * @dev Returns the multiplication of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `*` operator. * * Requirements: * - Multiplication cannot overflow. */ function mul(uint256 a, uint256 b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522 if (a == 0) { return 0; } uint256 c = a * b; require(c / a == b, "SafeMath: multiplication overflow"); return c; } /** * @dev Returns the integer division of two unsigned integers. Reverts on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function div(uint256 a, uint256 b) internal pure returns (uint256) { return div(a, b, "SafeMath: division by zero"); } /** * @dev Returns the integer division of two unsigned integers. Reverts with custom message on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function div(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { // Solidity only automatically asserts when dividing by 0 require(b > 0, errorMessage); uint256 c = a / b; // assert(a == b * c + a % b); // There is no case in which this doesn't hold return c; } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function mod(uint256 a, uint256 b) internal pure returns (uint256) { return mod(a, b, "SafeMath: modulo by zero"); } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts with custom message when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function mod(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b != 0, errorMessage); return a % b; } }
/** * @dev Wrappers over Solidity's arithmetic operations with added overflow * checks. * * Arithmetic operations in Solidity wrap on overflow. This can easily result * in bugs, because programmers usually assume that an overflow raises an * error, which is the standard behavior in high level programming languages. * `SafeMath` restores this intuition by reverting the transaction when an * operation overflows. * * Using this library instead of the unchecked operations eliminates an entire * class of bugs, so it's recommended to use it always. */
NatSpecMultiLine
div
function div(uint256 a, uint256 b) internal pure returns (uint256) { return div(a, b, "SafeMath: division by zero"); }
/** * @dev Returns the integer division of two unsigned integers. Reverts on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */
NatSpecMultiLine
v0.6.11+commit.5ef660b1
None
ipfs://c271b942d941496cfa53d8ea0c4fc9079e4e7144ff292e1bc898ad6e3434b201
{ "func_code_index": [ 2520, 2657 ] }
1,595
Unbonded
Unbonded.sol
0x833bed908817dad9c93a52ca21040afa33da9a56
Solidity
SafeMath
library SafeMath { /** * @dev Returns the addition of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `+` operator. * * Requirements: * - Addition cannot overflow. */ function add(uint256 a, uint256 b) internal pure returns (uint256) { uint256 c = a + b; require(c >= a, "SafeMath: addition overflow"); return c; } /** * @dev Returns the subtraction of two unsigned integers, reverting on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * - Subtraction cannot overflow. */ function sub(uint256 a, uint256 b) internal pure returns (uint256) { return sub(a, b, "SafeMath: subtraction overflow"); } /** * @dev Returns the subtraction of two unsigned integers, reverting with custom message on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * - Subtraction cannot overflow. */ function sub(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b <= a, errorMessage); uint256 c = a - b; return c; } /** * @dev Returns the multiplication of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `*` operator. * * Requirements: * - Multiplication cannot overflow. */ function mul(uint256 a, uint256 b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522 if (a == 0) { return 0; } uint256 c = a * b; require(c / a == b, "SafeMath: multiplication overflow"); return c; } /** * @dev Returns the integer division of two unsigned integers. Reverts on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function div(uint256 a, uint256 b) internal pure returns (uint256) { return div(a, b, "SafeMath: division by zero"); } /** * @dev Returns the integer division of two unsigned integers. Reverts with custom message on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function div(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { // Solidity only automatically asserts when dividing by 0 require(b > 0, errorMessage); uint256 c = a / b; // assert(a == b * c + a % b); // There is no case in which this doesn't hold return c; } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function mod(uint256 a, uint256 b) internal pure returns (uint256) { return mod(a, b, "SafeMath: modulo by zero"); } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts with custom message when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function mod(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b != 0, errorMessage); return a % b; } }
/** * @dev Wrappers over Solidity's arithmetic operations with added overflow * checks. * * Arithmetic operations in Solidity wrap on overflow. This can easily result * in bugs, because programmers usually assume that an overflow raises an * error, which is the standard behavior in high level programming languages. * `SafeMath` restores this intuition by reverting the transaction when an * operation overflows. * * Using this library instead of the unchecked operations eliminates an entire * class of bugs, so it's recommended to use it always. */
NatSpecMultiLine
div
function div(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { // Solidity only automatically asserts when dividing by 0 require(b > 0, errorMessage); uint256 c = a / b; // assert(a == b * c + a % b); // There is no case in which this doesn't hold return c; }
/** * @dev Returns the integer division of two unsigned integers. Reverts with custom message on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */
NatSpecMultiLine
v0.6.11+commit.5ef660b1
None
ipfs://c271b942d941496cfa53d8ea0c4fc9079e4e7144ff292e1bc898ad6e3434b201
{ "func_code_index": [ 3140, 3490 ] }
1,596
Unbonded
Unbonded.sol
0x833bed908817dad9c93a52ca21040afa33da9a56
Solidity
SafeMath
library SafeMath { /** * @dev Returns the addition of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `+` operator. * * Requirements: * - Addition cannot overflow. */ function add(uint256 a, uint256 b) internal pure returns (uint256) { uint256 c = a + b; require(c >= a, "SafeMath: addition overflow"); return c; } /** * @dev Returns the subtraction of two unsigned integers, reverting on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * - Subtraction cannot overflow. */ function sub(uint256 a, uint256 b) internal pure returns (uint256) { return sub(a, b, "SafeMath: subtraction overflow"); } /** * @dev Returns the subtraction of two unsigned integers, reverting with custom message on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * - Subtraction cannot overflow. */ function sub(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b <= a, errorMessage); uint256 c = a - b; return c; } /** * @dev Returns the multiplication of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `*` operator. * * Requirements: * - Multiplication cannot overflow. */ function mul(uint256 a, uint256 b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522 if (a == 0) { return 0; } uint256 c = a * b; require(c / a == b, "SafeMath: multiplication overflow"); return c; } /** * @dev Returns the integer division of two unsigned integers. Reverts on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function div(uint256 a, uint256 b) internal pure returns (uint256) { return div(a, b, "SafeMath: division by zero"); } /** * @dev Returns the integer division of two unsigned integers. Reverts with custom message on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function div(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { // Solidity only automatically asserts when dividing by 0 require(b > 0, errorMessage); uint256 c = a / b; // assert(a == b * c + a % b); // There is no case in which this doesn't hold return c; } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function mod(uint256 a, uint256 b) internal pure returns (uint256) { return mod(a, b, "SafeMath: modulo by zero"); } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts with custom message when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function mod(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b != 0, errorMessage); return a % b; } }
/** * @dev Wrappers over Solidity's arithmetic operations with added overflow * checks. * * Arithmetic operations in Solidity wrap on overflow. This can easily result * in bugs, because programmers usually assume that an overflow raises an * error, which is the standard behavior in high level programming languages. * `SafeMath` restores this intuition by reverting the transaction when an * operation overflows. * * Using this library instead of the unchecked operations eliminates an entire * class of bugs, so it's recommended to use it always. */
NatSpecMultiLine
mod
function mod(uint256 a, uint256 b) internal pure returns (uint256) { return mod(a, b, "SafeMath: modulo by zero"); }
/** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */
NatSpecMultiLine
v0.6.11+commit.5ef660b1
None
ipfs://c271b942d941496cfa53d8ea0c4fc9079e4e7144ff292e1bc898ad6e3434b201
{ "func_code_index": [ 3942, 4077 ] }
1,597
Unbonded
Unbonded.sol
0x833bed908817dad9c93a52ca21040afa33da9a56
Solidity
SafeMath
library SafeMath { /** * @dev Returns the addition of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `+` operator. * * Requirements: * - Addition cannot overflow. */ function add(uint256 a, uint256 b) internal pure returns (uint256) { uint256 c = a + b; require(c >= a, "SafeMath: addition overflow"); return c; } /** * @dev Returns the subtraction of two unsigned integers, reverting on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * - Subtraction cannot overflow. */ function sub(uint256 a, uint256 b) internal pure returns (uint256) { return sub(a, b, "SafeMath: subtraction overflow"); } /** * @dev Returns the subtraction of two unsigned integers, reverting with custom message on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * - Subtraction cannot overflow. */ function sub(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b <= a, errorMessage); uint256 c = a - b; return c; } /** * @dev Returns the multiplication of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `*` operator. * * Requirements: * - Multiplication cannot overflow. */ function mul(uint256 a, uint256 b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522 if (a == 0) { return 0; } uint256 c = a * b; require(c / a == b, "SafeMath: multiplication overflow"); return c; } /** * @dev Returns the integer division of two unsigned integers. Reverts on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function div(uint256 a, uint256 b) internal pure returns (uint256) { return div(a, b, "SafeMath: division by zero"); } /** * @dev Returns the integer division of two unsigned integers. Reverts with custom message on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function div(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { // Solidity only automatically asserts when dividing by 0 require(b > 0, errorMessage); uint256 c = a / b; // assert(a == b * c + a % b); // There is no case in which this doesn't hold return c; } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function mod(uint256 a, uint256 b) internal pure returns (uint256) { return mod(a, b, "SafeMath: modulo by zero"); } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts with custom message when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function mod(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b != 0, errorMessage); return a % b; } }
/** * @dev Wrappers over Solidity's arithmetic operations with added overflow * checks. * * Arithmetic operations in Solidity wrap on overflow. This can easily result * in bugs, because programmers usually assume that an overflow raises an * error, which is the standard behavior in high level programming languages. * `SafeMath` restores this intuition by reverting the transaction when an * operation overflows. * * Using this library instead of the unchecked operations eliminates an entire * class of bugs, so it's recommended to use it always. */
NatSpecMultiLine
mod
function mod(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b != 0, errorMessage); return a % b; }
/** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts with custom message when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */
NatSpecMultiLine
v0.6.11+commit.5ef660b1
None
ipfs://c271b942d941496cfa53d8ea0c4fc9079e4e7144ff292e1bc898ad6e3434b201
{ "func_code_index": [ 4549, 4720 ] }
1,598
Unbonded
Unbonded.sol
0x833bed908817dad9c93a52ca21040afa33da9a56
Solidity
IERC20
interface IERC20 { /** * @dev Returns the amount of tokens in existence. */ function totalSupply() external view returns (uint256); /** * @dev Returns the amount of tokens owned by `account`. */ function balanceOf(address account) external view returns (uint256); /** * @dev Moves `amount` tokens from the caller's account to `recipient`. * * Returns a boolean value indicating whether the operation succeeded. * * Emits a {Transfer} event. */ function transfer(address recipient, uint256 amount) external returns (bool); /** * @dev Returns the remaining number of tokens that `spender` will be * allowed to spend on behalf of `owner` through {transferFrom}. This is * zero by default. * * This value changes when {approve} or {transferFrom} are called. */ function allowance(address owner, address spender) external view returns (uint256); /** * @dev Sets `amount` as the allowance of `spender` over the caller's tokens. * * Returns a boolean value indicating whether the operation succeeded. * * IMPORTANT: Beware that changing an allowance with this method brings the risk * that someone may use both the old and the new allowance by unfortunate * transaction ordering. One possible solution to mitigate this race * condition is to first reduce the spender's allowance to 0 and set the * desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * * Emits an {Approval} event. */ function approve(address spender, uint256 amount) external returns (bool); /** * @dev Moves `amount` tokens from `sender` to `recipient` using the * allowance mechanism. `amount` is then deducted from the caller's * allowance. * * Returns a boolean value indicating whether the operation succeeded. * * Emits a {Transfer} event. */ function transferFrom(address sender, address recipient, uint256 amount) external returns (bool); function burn(uint256 amount) external; /** * @dev Emitted when `value` tokens are moved from one account (`from`) to * another (`to`). * * Note that `value` may be zero. */ event Transfer(address indexed from, address indexed to, uint256 value); /** * @dev Emitted when the allowance of a `spender` for an `owner` is set by * a call to {approve}. `value` is the new allowance. */ event Approval(address indexed owner, address indexed spender, uint256 value); }
/** * @dev Interface of the ERC20 standard as defined in the EIP. */
NatSpecMultiLine
totalSupply
function totalSupply() external view returns (uint256);
/** * @dev Returns the amount of tokens in existence. */
NatSpecMultiLine
v0.6.11+commit.5ef660b1
None
ipfs://c271b942d941496cfa53d8ea0c4fc9079e4e7144ff292e1bc898ad6e3434b201
{ "func_code_index": [ 94, 154 ] }
1,599