text
stringlengths 0
692
|
---|
return PLUGIN_HANDLED;
|
}
|
// TraceModel
|
// This tutorial makes one line to where you are aiming. The color of the line depends on the model you hit.
|
public tut_TraceModel(id)
|
{
|
static Float:origin[3];
|
static Float:aim[3];
|
static Float:point[3];
|
static class[STR];
|
static text[LOG];
|
static ent;
|
static const tr = 0;
|
pev(id, pev_origin, origin);
|
pev(id, pev_view_ofs, aim);
|
xs_vec_add(origin, aim, origin);
|
fm_get_aim_origin(id, aim);
|
// Multiply vector to make it larger
|
xs_vec_sub(aim, origin, aim);
|
xs_vec_mul_scalar(aim, 2.0, aim);
|
for(ent=g_maxClients+1; ent<g_maxEntities; ent++)
|
{
|
if(!pev_valid(ent))
|
continue;
|
pev(ent, pev_classname, class, charsmax(class));
|
if(equal(class, "weaponbox") || equal(class, "armoury_entity") || equal(class, "player")
|
|| equal(class, "func_breakable") || equal(class, "func_door"))
|
{
|
engfunc(EngFunc_TraceModel, origin, aim, HULL_POINT, ent, tr);
|
if((ent > 0) && (get_tr2(tr, TR_pHit) == ent))
|
{
|
fn_log_cli(id, "TraceModel", DIVISOR);
|
formatex(text, charsmax(text), "Found model by aim (ent:%i class:%s)", ent, class);
|
fn_log_cli(id, "TraceModel", text);
|
get_tr2(tr, TR_vecEndPos, point);
|
fn_create_beam(origin, point, 60, 0, 255, 0); // Create green line from ID to hit point for 60 seconds
|
}
|
}
|
}
|
return PLUGIN_HANDLED;
|
}
|
Fakemeta function :
|
Code:
|
EngFunc_AlertMessage
|
Description :
|
Prints an alert message.
|
Usage:
|
Code:
|
engfunc(EngFunc_AlertMessage, AlertType, const Message)
|
AlertType can be:
|
at_notice -
|
at_console - same as at_notice, but forces a ConPrintf, not a message box, prints output to server console, but only if 'developer' is 1.
|
at_aiconsole - same as at_console, but only shown if 'developer' is 2.
|
at_warning -
|
at_error -
|
at_logged - prints output to server logs and console.
|
Fakemeta function :
|
Code:
|
EngFunc_AnimationAutomove
|
Description :
|
Plays the selected animation on entity
|
Usage :
|
Code:
|
entity_set_float(iEnt, EV_FL_framerate, fFrameRate);
|
entity_set_int(iEnt, EV_INT_sequence, iSequence);
|
engfunc(EngFunc_AnimationAutomove, iEnt, fTime);
|
Parameters
|
fFrameRate = Frame rate of desired animation.
|
iSequence = Sequence to play.
|
iEnt = Source entity.
|
fTime = It seems to not affect the animation. Maybe for internal use.
|
First you have to select the sequence and the desired frame rate. Then you can start the animation.
|
It will run in an endless loop.
|
It seems to work only on non-player entities
|
__________________
|
Fakemeta function:
|
PHP Code:
|
EngFunc_CheckVisibility
|
Description:
|
This function is used to check if an entity is in your PVS.
|
It can be used on all entities except worldspawn!
|
Here I will show you how to use is, since this function has a paramater that must be obtained in a special way!
|
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