text
stringlengths 0
692
|
---|
register_think(g_Classname,"RoflmaoThink")
|
}
|
public RoflmaoThink(Ent)
|
{
|
log_amx("ROFLMAO thinks.")
|
entity_set_float(Ent,EV_FL_nextthink,20.0)
|
}
|
Fakemeta:
|
Code:
|
#include <amxmodx>
|
#include <amxmisc>
|
#include <fakemeta>
|
new g_Classname[] = "roflmao"
|
public plugin_init()
|
{
|
register_plugin("ROFL","1.0","Hawk552")
|
new Ent = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"info_target"))
|
set_pev(Ent,pev_classname,g_Classname)
|
set_pev(Ent,pev_nextthink,20.0)
|
register_forward(FM_Think,"ForwardThink")
|
}
|
public ForwardThink(Ent)
|
{
|
static Classname[33]
|
pev(Ent,pev_classname,Classname,32)
|
if(!equal(Classname,g_Classname))
|
return FMRES_IGNORED
|
log_amx("ROFLMAO thinks.")
|
set_pev(Ent,pev_nextthink,20.0)
|
return FMRES_IGNORED
|
}
|
This is useful, as said, for escaping the usage of flag "b" on set_task, or executing set_task at the end of the function called.
|
The final way to escape a set_task is when using cooldowns. For example, you want a player to be able to use a special attack every 30 seconds.
|
Code:
|
#include <amxmodx>
|
#include <amxmisc>
|
#include <fakemeta>
|
// this is how often you want your players to be able to use your attack
|
#define ATTACK_COOLDOWN 20.0
|
new Float:g_LastAttack[33]
|
// optimization
|
new Float:g_Cooldown = ATTACK_COOLDOWN
|
public plugin_init()
|
{
|
register_plugin("ROFL","1.0","Hawk552")
|
register_clcmd("myattack","CmdMyAttack")
|
}
|
public CmdMyAttack(id)
|
{
|
// to use engine instead, use this:
|
/* new Float:Time = halflife_time() */
|
new Float:Time
|
global_get(glb_time,Time)
|
if(!is_user_alive(id) || Time - g_Cooldown < g_LastAttack[id])
|
return
|
g_LastAttack[id] = Time
|
// your code here
|
}
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.