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[ "Ubuntu Netbook Edition", "developer", "Canonical Group Limited" ]
Ubuntu Netbook Edition (UNE), known as Ubuntu Netbook Remix (UNR) prior to the release of Ubuntu 10.04, is a discontinued version of the Ubuntu operating system (OS) that had been optimized to enable it to work better on netbooks and other devices with small screens or with the Intel Atom CPU. UNE was available starting with Ubuntu release 8.04 ("Hardy Heron"). UNE was also an optional preinstalled operating system on some netbooks, such as Dell Inspiron Mini 10v and the Toshiba NB100, and also ran on popular models such as the Acer Aspire One and the Asus Eee PC. Canonical Ltd., the developers of Ubuntu, collaborated with the Moblin project to ensure optimization for lower hardware requirements and longer battery life.Beginning with version 10.10, Ubuntu Netbook Edition used the Unity desktop as its desktop interface. The classic netbook interface was available in Ubuntu's software repositories as an option.Because Ubuntu's desktop edition has moved to the same Unity interface as the netbook edition, starting with Ubuntu 11.04, the netbook edition was merged into the desktop edition.
developer
156
[ "creator", "programmer", "designer", "manufacturer", "builder" ]
null
null
[ "Ubuntu Netbook Edition", "instance of", "Linux distribution" ]
Ubuntu Netbook Edition (UNE), known as Ubuntu Netbook Remix (UNR) prior to the release of Ubuntu 10.04, is a discontinued version of the Ubuntu operating system (OS) that had been optimized to enable it to work better on netbooks and other devices with small screens or with the Intel Atom CPU. UNE was available starting with Ubuntu release 8.04 ("Hardy Heron"). UNE was also an optional preinstalled operating system on some netbooks, such as Dell Inspiron Mini 10v and the Toshiba NB100, and also ran on popular models such as the Acer Aspire One and the Asus Eee PC. Canonical Ltd., the developers of Ubuntu, collaborated with the Moblin project to ensure optimization for lower hardware requirements and longer battery life.Beginning with version 10.10, Ubuntu Netbook Edition used the Unity desktop as its desktop interface. The classic netbook interface was available in Ubuntu's software repositories as an option.Because Ubuntu's desktop edition has moved to the same Unity interface as the netbook edition, starting with Ubuntu 11.04, the netbook edition was merged into the desktop edition.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "GNU", "creator", "Richard Stallman" ]
GNU is also the project within which the free software concept originated. Richard Stallman, the founder of the project, views GNU as a "technical means to a social end". Relatedly, Lawrence Lessig states in his introduction to the second edition of Stallman's book Free Software, Free Society that in it Stallman has written about "the social aspects of software and how Free Software can create community and social justice".Name GNU is a recursive acronym for "GNU's Not Unix!", chosen because GNU's design is Unix-like, but differs from Unix by being free software and containing no Unix code. Stallman chose the name by using various plays on words, including the song The Gnu.: 45:30
creator
76
[ "author", "originator", "designer", "founder", "producer" ]
null
null
[ "GNU", "developer", "GNU Project" ]
GNU is also the project within which the free software concept originated. Richard Stallman, the founder of the project, views GNU as a "technical means to a social end". Relatedly, Lawrence Lessig states in his introduction to the second edition of Stallman's book Free Software, Free Society that in it Stallman has written about "the social aspects of software and how Free Software can create community and social justice".History Development of the GNU operating system was initiated by Richard Stallman while he worked at MIT Artificial Intelligence Laboratory. It was called the GNU Project, and was publicly announced on September 27, 1983, on the net.unix-wizards and net.usoft newsgroups by Stallman. Software development began on January 5, 1984, when Stallman quit his job at the Lab so that they could not claim ownership or interfere with distributing GNU components as free software.The goal was to bring a completely free software operating system into existence. Stallman wanted computer users to be free to study the source code of the software they use, share software with other people, modify the behavior of software, and publish their modified versions of the software. This philosophy was published as the GNU Manifesto in March 1985.Richard Stallman's experience with the Incompatible Timesharing System (ITS), an early operating system written in assembly language that became obsolete due to discontinuation of PDP-10, the computer architecture for which ITS was written, led to a decision that a portable system was necessary.: 40:52  It was thus decided that the development would be started using C and Lisp as system programming languages, and that GNU would be compatible with Unix. At the time, Unix was already a popular proprietary operating system. The design of Unix was modular, so it could be reimplemented piece by piece.Much of the needed software had to be written from scratch, but existing compatible third-party free software components were also used such as the TeX typesetting system, the X Window System, and the Mach microkernel that forms the basis of the GNU Mach core of GNU Hurd (the official kernel of GNU). With the exception of the aforementioned third-party components, most of GNU has been written by volunteers; some in their spare time, some paid by companies, educational institutions, and other non-profit organizations. In October 1985, Stallman set up the Free Software Foundation (FSF). In the late 1980s and 1990s, the FSF hired software developers to write the software needed for GNU.As GNU gained prominence, interested businesses began contributing to development or selling GNU software and technical support. The most prominent and successful of these was Cygnus Solutions, now part of Red Hat.
developer
156
[ "creator", "programmer", "designer", "manufacturer", "builder" ]
null
null
[ "GNU", "instance of", "operating system" ]
GNU as an operating system In its original meaning, and one still common in hardware engineering, the operating system is a basic set of functions to control the hardware and manage things like task scheduling and system calls. In modern terminology used by software developers, the collection of these functions is usually referred to as a kernel, while an 'operating system' is expected to have a more extensive set of programmes. The GNU project maintains two kernels itself, allowing the creation of pure GNU operating systems, but the GNU toolchain is also used with non-GNU kernels. Due to the two different definitions of the term 'operating system', there is an ongoing debate concerning the naming of distributions of GNU packages with a non-GNU kernel. (See below.)
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "GNU", "has part(s)", "GNU bison" ]
GNU ( (listen)) is an extensive collection of free software (383 packages as of January 2022), which can be used as an operating system or can be used in parts with other operating systems. The use of the completed GNU tools led to the family of operating systems popularly known as Linux. Most of GNU is licensed under the GNU Project's own General Public License (GPL).
has part(s)
19
[ "contains", "comprises", "includes", "consists of", "has components" ]
null
null
[ "GNU", "has part(s)", "GNOME" ]
GNU ( (listen)) is an extensive collection of free software (383 packages as of January 2022), which can be used as an operating system or can be used in parts with other operating systems. The use of the completed GNU tools led to the family of operating systems popularly known as Linux. Most of GNU is licensed under the GNU Project's own General Public License (GPL).
has part(s)
19
[ "contains", "comprises", "includes", "consists of", "has components" ]
null
null
[ "GNU", "has part(s)", "Automake" ]
GNU ( (listen)) is an extensive collection of free software (383 packages as of January 2022), which can be used as an operating system or can be used in parts with other operating systems. The use of the completed GNU tools led to the family of operating systems popularly known as Linux. Most of GNU is licensed under the GNU Project's own General Public License (GPL).
has part(s)
19
[ "contains", "comprises", "includes", "consists of", "has components" ]
null
null
[ "GNU", "has part(s)", "GNU Aspell" ]
GNU ( (listen)) is an extensive collection of free software (383 packages as of January 2022), which can be used as an operating system or can be used in parts with other operating systems. The use of the completed GNU tools led to the family of operating systems popularly known as Linux. Most of GNU is licensed under the GNU Project's own General Public License (GPL).
has part(s)
19
[ "contains", "comprises", "includes", "consists of", "has components" ]
null
null
[ "GNU", "has part(s)", "Hurd" ]
With kernels maintained by GNU and FSF GNU Hurd The original kernel of GNU Project is the GNU Hurd microkernel, which was the original focus of the Free Software Foundation (FSF).With the April 30, 2015 release of the Debian GNU/Hurd 2015 distro, GNU now provides all required components to assemble an operating system that users can install and use on a computer.However, the Hurd kernel is not yet considered production-ready but rather a base for further development and non-critical application usage.
has part(s)
19
[ "contains", "comprises", "includes", "consists of", "has components" ]
null
null
[ "GNU", "sponsor", "Free Software Foundation" ]
History Development of the GNU operating system was initiated by Richard Stallman while he worked at MIT Artificial Intelligence Laboratory. It was called the GNU Project, and was publicly announced on September 27, 1983, on the net.unix-wizards and net.usoft newsgroups by Stallman. Software development began on January 5, 1984, when Stallman quit his job at the Lab so that they could not claim ownership or interfere with distributing GNU components as free software.The goal was to bring a completely free software operating system into existence. Stallman wanted computer users to be free to study the source code of the software they use, share software with other people, modify the behavior of software, and publish their modified versions of the software. This philosophy was published as the GNU Manifesto in March 1985.Richard Stallman's experience with the Incompatible Timesharing System (ITS), an early operating system written in assembly language that became obsolete due to discontinuation of PDP-10, the computer architecture for which ITS was written, led to a decision that a portable system was necessary.: 40:52  It was thus decided that the development would be started using C and Lisp as system programming languages, and that GNU would be compatible with Unix. At the time, Unix was already a popular proprietary operating system. The design of Unix was modular, so it could be reimplemented piece by piece.Much of the needed software had to be written from scratch, but existing compatible third-party free software components were also used such as the TeX typesetting system, the X Window System, and the Mach microkernel that forms the basis of the GNU Mach core of GNU Hurd (the official kernel of GNU). With the exception of the aforementioned third-party components, most of GNU has been written by volunteers; some in their spare time, some paid by companies, educational institutions, and other non-profit organizations. In October 1985, Stallman set up the Free Software Foundation (FSF). In the late 1980s and 1990s, the FSF hired software developers to write the software needed for GNU.As GNU gained prominence, interested businesses began contributing to development or selling GNU software and technical support. The most prominent and successful of these was Cygnus Solutions, now part of Red Hat.
sponsor
104
[ "backer", "financier", "patron", "supporter", "underwriter" ]
null
null
[ "GNU", "has part(s)", "GNU Guile" ]
GNU ( (listen)) is an extensive collection of free software (383 packages as of January 2022), which can be used as an operating system or can be used in parts with other operating systems. The use of the completed GNU tools led to the family of operating systems popularly known as Linux. Most of GNU is licensed under the GNU Project's own General Public License (GPL).
has part(s)
19
[ "contains", "comprises", "includes", "consists of", "has components" ]
null
null
[ "GNU", "has part(s)", "GnuTLS" ]
GNU ( (listen)) is an extensive collection of free software (383 packages as of January 2022), which can be used as an operating system or can be used in parts with other operating systems. The use of the completed GNU tools led to the family of operating systems popularly known as Linux. Most of GNU is licensed under the GNU Project's own General Public License (GPL).
has part(s)
19
[ "contains", "comprises", "includes", "consists of", "has components" ]
null
null
[ "GNU", "has part(s)", "GNU IceCat" ]
GNU ( (listen)) is an extensive collection of free software (383 packages as of January 2022), which can be used as an operating system or can be used in parts with other operating systems. The use of the completed GNU tools led to the family of operating systems popularly known as Linux. Most of GNU is licensed under the GNU Project's own General Public License (GPL).
has part(s)
19
[ "contains", "comprises", "includes", "consists of", "has components" ]
null
null
[ "GNU", "has part(s)", "GNU GRUB" ]
GNU ( (listen)) is an extensive collection of free software (383 packages as of January 2022), which can be used as an operating system or can be used in parts with other operating systems. The use of the completed GNU tools led to the family of operating systems popularly known as Linux. Most of GNU is licensed under the GNU Project's own General Public License (GPL).
has part(s)
19
[ "contains", "comprises", "includes", "consists of", "has components" ]
null
null
[ "GNU", "has part(s)", "GNU nano" ]
GNU ( (listen)) is an extensive collection of free software (383 packages as of January 2022), which can be used as an operating system or can be used in parts with other operating systems. The use of the completed GNU tools led to the family of operating systems popularly known as Linux. Most of GNU is licensed under the GNU Project's own General Public License (GPL).
has part(s)
19
[ "contains", "comprises", "includes", "consists of", "has components" ]
null
null
[ "GNU", "has part(s)", "GNU Compiler Collection" ]
GNU ( (listen)) is an extensive collection of free software (383 packages as of January 2022), which can be used as an operating system or can be used in parts with other operating systems. The use of the completed GNU tools led to the family of operating systems popularly known as Linux. Most of GNU is licensed under the GNU Project's own General Public License (GPL).
has part(s)
19
[ "contains", "comprises", "includes", "consists of", "has components" ]
null
null
[ "GNU", "has part(s)", "SLIB" ]
Linux-libre As of 2012, a fork of the Linux kernel became officially part of the GNU Project in the form of Linux-libre, a variant of Linux with all proprietary components removed. The GNU Project has endorsed Linux-libre distributions, such as gNewSense, Trisquel and Parabola GNU/Linux-libre.
has part(s)
19
[ "contains", "comprises", "includes", "consists of", "has components" ]
null
null
[ "GNU", "has part(s)", "LibreJS" ]
GNU ( (listen)) is an extensive collection of free software (383 packages as of January 2022), which can be used as an operating system or can be used in parts with other operating systems. The use of the completed GNU tools led to the family of operating systems popularly known as Linux. Most of GNU is licensed under the GNU Project's own General Public License (GPL).
has part(s)
19
[ "contains", "comprises", "includes", "consists of", "has components" ]
null
null
[ "GNU", "has part(s)", "Linux-libre" ]
GNU ( (listen)) is an extensive collection of free software (383 packages as of January 2022), which can be used as an operating system or can be used in parts with other operating systems. The use of the completed GNU tools led to the family of operating systems popularly known as Linux. Most of GNU is licensed under the GNU Project's own General Public License (GPL).Linux-libre As of 2012, a fork of the Linux kernel became officially part of the GNU Project in the form of Linux-libre, a variant of Linux with all proprietary components removed. The GNU Project has endorsed Linux-libre distributions, such as gNewSense, Trisquel and Parabola GNU/Linux-libre.
has part(s)
19
[ "contains", "comprises", "includes", "consists of", "has components" ]
null
null
[ "GNU", "has part(s)", "GTK" ]
GNU ( (listen)) is an extensive collection of free software (383 packages as of January 2022), which can be used as an operating system or can be used in parts with other operating systems. The use of the completed GNU tools led to the family of operating systems popularly known as Linux. Most of GNU is licensed under the GNU Project's own General Public License (GPL).
has part(s)
19
[ "contains", "comprises", "includes", "consists of", "has components" ]
null
null
[ "GNU", "has part(s)", "GNU Octave" ]
GNU ( (listen)) is an extensive collection of free software (383 packages as of January 2022), which can be used as an operating system or can be used in parts with other operating systems. The use of the completed GNU tools led to the family of operating systems popularly known as Linux. Most of GNU is licensed under the GNU Project's own General Public License (GPL).
has part(s)
19
[ "contains", "comprises", "includes", "consists of", "has components" ]
null
null
[ "GNU", "has part(s)", "GNU C Library" ]
GNU ( (listen)) is an extensive collection of free software (383 packages as of January 2022), which can be used as an operating system or can be used in parts with other operating systems. The use of the completed GNU tools led to the family of operating systems popularly known as Linux. Most of GNU is licensed under the GNU Project's own General Public License (GPL).
has part(s)
19
[ "contains", "comprises", "includes", "consists of", "has components" ]
null
null
[ "GNU", "has part(s)", "GNU Screen" ]
GNU ( (listen)) is an extensive collection of free software (383 packages as of January 2022), which can be used as an operating system or can be used in parts with other operating systems. The use of the completed GNU tools led to the family of operating systems popularly known as Linux. Most of GNU is licensed under the GNU Project's own General Public License (GPL).
has part(s)
19
[ "contains", "comprises", "includes", "consists of", "has components" ]
null
null
[ "GNU", "has part(s)", "GNU cpio" ]
GNU ( (listen)) is an extensive collection of free software (383 packages as of January 2022), which can be used as an operating system or can be used in parts with other operating systems. The use of the completed GNU tools led to the family of operating systems popularly known as Linux. Most of GNU is licensed under the GNU Project's own General Public License (GPL).
has part(s)
19
[ "contains", "comprises", "includes", "consists of", "has components" ]
null
null
[ "GNU", "has part(s)", "GNU Autoconf Archive" ]
GNU ( (listen)) is an extensive collection of free software (383 packages as of January 2022), which can be used as an operating system or can be used in parts with other operating systems. The use of the completed GNU tools led to the family of operating systems popularly known as Linux. Most of GNU is licensed under the GNU Project's own General Public License (GPL).
has part(s)
19
[ "contains", "comprises", "includes", "consists of", "has components" ]
null
null
[ "GNU", "has part(s)", "GNU Gettext" ]
GNU ( (listen)) is an extensive collection of free software (383 packages as of January 2022), which can be used as an operating system or can be used in parts with other operating systems. The use of the completed GNU tools led to the family of operating systems popularly known as Linux. Most of GNU is licensed under the GNU Project's own General Public License (GPL).
has part(s)
19
[ "contains", "comprises", "includes", "consists of", "has components" ]
null
null
[ "Oracle Linux", "developer", "Oracle" ]
Oracle Linux (abbreviated OL, formerly known as Oracle Enterprise Linux or OEL) is a Linux distribution packaged and freely distributed by Oracle, available partially under the GNU General Public License since late 2006. It is compiled from Red Hat Enterprise Linux (RHEL) source code, replacing Red Hat branding with Oracle's. It is also used by Oracle Cloud and Oracle Engineered Systems such as Oracle Exadata and others. Potential users can freely download Oracle Linux through Oracle's server, or from a variety of mirror sites, and can deploy and distribute it without cost. The company's Oracle Linux Support program aims to provide commercial technical support, covering Oracle Linux and existing RHEL or CentOS installations but without any certification from the former (i.e. without re-installation or re-boot). As of 2016 Oracle Linux had over 15,000 customers subscribed to the support program.
developer
156
[ "creator", "programmer", "designer", "manufacturer", "builder" ]
null
null
[ "Oracle Linux", "platform", "x86_64" ]
Oracle Linux (abbreviated OL, formerly known as Oracle Enterprise Linux or OEL) is a Linux distribution packaged and freely distributed by Oracle, available partially under the GNU General Public License since late 2006. It is compiled from Red Hat Enterprise Linux (RHEL) source code, replacing Red Hat branding with Oracle's. It is also used by Oracle Cloud and Oracle Engineered Systems such as Oracle Exadata and others. Potential users can freely download Oracle Linux through Oracle's server, or from a variety of mirror sites, and can deploy and distribute it without cost. The company's Oracle Linux Support program aims to provide commercial technical support, covering Oracle Linux and existing RHEL or CentOS installations but without any certification from the former (i.e. without re-installation or re-boot). As of 2016 Oracle Linux had over 15,000 customers subscribed to the support program.
platform
154
[ "system", "console", "medium", "device", "program" ]
null
null
[ "Oracle Linux", "instance of", "Linux distribution" ]
Oracle Linux (abbreviated OL, formerly known as Oracle Enterprise Linux or OEL) is a Linux distribution packaged and freely distributed by Oracle, available partially under the GNU General Public License since late 2006. It is compiled from Red Hat Enterprise Linux (RHEL) source code, replacing Red Hat branding with Oracle's. It is also used by Oracle Cloud and Oracle Engineered Systems such as Oracle Exadata and others. Potential users can freely download Oracle Linux through Oracle's server, or from a variety of mirror sites, and can deploy and distribute it without cost. The company's Oracle Linux Support program aims to provide commercial technical support, covering Oracle Linux and existing RHEL or CentOS installations but without any certification from the former (i.e. without re-installation or re-boot). As of 2016 Oracle Linux had over 15,000 customers subscribed to the support program.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Oracle Linux", "based on", "Red Hat Enterprise Linux" ]
Oracle Linux (abbreviated OL, formerly known as Oracle Enterprise Linux or OEL) is a Linux distribution packaged and freely distributed by Oracle, available partially under the GNU General Public License since late 2006. It is compiled from Red Hat Enterprise Linux (RHEL) source code, replacing Red Hat branding with Oracle's. It is also used by Oracle Cloud and Oracle Engineered Systems such as Oracle Exadata and others. Potential users can freely download Oracle Linux through Oracle's server, or from a variety of mirror sites, and can deploy and distribute it without cost. The company's Oracle Linux Support program aims to provide commercial technical support, covering Oracle Linux and existing RHEL or CentOS installations but without any certification from the former (i.e. without re-installation or re-boot). As of 2016 Oracle Linux had over 15,000 customers subscribed to the support program.
based on
133
[ "derived from", "inspired by", "modeled after", "constructed from", "built upon" ]
null
null
[ "Oracle Linux", "platform", "SPARC" ]
SPARC version In December 2010, Oracle CEO Larry Ellison, in response to a question on Oracle's Linux strategy, said that at some point in the future Oracle Linux would run on Oracle's SPARC platforms. At Oracle OpenWorld 2014 John Fowler, Oracle's Executive Vice President for Systems, also said that Linux will be able to run on SPARC at some point.In October 2015, Oracle released a Linux reference platform for SPARC systems based on Red Hat Enterprise Linux 6.In September 2016, Oracle released information about an upcoming product, Oracle Exadata SL6-2, a database server using SPARC processors running Linux.On 31 March 2017, Oracle posted the first public release of Oracle Linux for SPARC, installable on SPARC T4, T5, M5, and M7 processors. The release notes state that the release is being made available "for the benefit of developers and partners", but is only supported on Exadata SL6 hardware.
platform
154
[ "system", "console", "medium", "device", "program" ]
null
null
[ "Oracle Linux", "instance of", "Red Hat Enterprise Linux derivative" ]
RHEL compatibility Oracle Corporation distributes Oracle Linux with two alternative Linux kernels:Red Hat Compatible Kernel (RHCK) – identical to the kernel shipped in RHEL Unbreakable Enterprise Kernel (UEK) – based on newer mainline Linux kernel versions, with Oracle's own enhancements for OLTP, InfiniBand, SSD disk access, NUMA-optimizations, Reliable Datagram Sockets (RDS), async I/O, OCFS2, and networking.Oracle promotes Unbreakable Enterprise Kernel as having 100% compatibility with RHEL.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Chromium (web browser)", "founded by", "Google" ]
Chromium is a free and open-source web browser project, mainly developed and maintained by Google. This codebase provides the vast majority of code for the Google Chrome browser, which is proprietary software and has some additional features. The Chromium codebase is widely used. Microsoft Edge, Samsung Internet, Opera, and many other browsers are based on the Chromium code. Moreover, significant portions of the code are used by several app frameworks. Google does not provide an official stable version of the Chromium browser, but does provide official API keys for some features, such as speech to text and translation.
founded by
25
[ "established by", "started by", "created by", "initiated by", "formed by" ]
null
null
[ "Chromium (web browser)", "different from", "Google Chrome" ]
Chromium is a free and open-source web browser project, mainly developed and maintained by Google. This codebase provides the vast majority of code for the Google Chrome browser, which is proprietary software and has some additional features. The Chromium codebase is widely used. Microsoft Edge, Samsung Internet, Opera, and many other browsers are based on the Chromium code. Moreover, significant portions of the code are used by several app frameworks. Google does not provide an official stable version of the Chromium browser, but does provide official API keys for some features, such as speech to text and translation.
different from
12
[ "not same as", "not identical to", "distinct from", "separate from", "unlike" ]
null
null
[ "Chromium (web browser)", "instance of", "web browser" ]
Chromium is a free and open-source web browser project, mainly developed and maintained by Google. This codebase provides the vast majority of code for the Google Chrome browser, which is proprietary software and has some additional features. The Chromium codebase is widely used. Microsoft Edge, Samsung Internet, Opera, and many other browsers are based on the Chromium code. Moreover, significant portions of the code are used by several app frameworks. Google does not provide an official stable version of the Chromium browser, but does provide official API keys for some features, such as speech to text and translation.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Chromium (web browser)", "industry", "software" ]
Chromium is a free and open-source web browser project, mainly developed and maintained by Google. This codebase provides the vast majority of code for the Google Chrome browser, which is proprietary software and has some additional features. The Chromium codebase is widely used. Microsoft Edge, Samsung Internet, Opera, and many other browsers are based on the Chromium code. Moreover, significant portions of the code are used by several app frameworks. Google does not provide an official stable version of the Chromium browser, but does provide official API keys for some features, such as speech to text and translation.
industry
18
[ "sector", "field", "business", "trade", "commerce" ]
null
null
[ "Fire (instant messaging client)", "instance of", "instant messaging client" ]
Fire is a discontinued instant messaging client for macOS that can access IRC, XMPP, AIM, ICQ, Microsoft, Yahoo!, and Bonjour. All services are built on GPL’d libraries, including firetalk, libfaim, libmsn, XMPP, and libyahoo2. Fire supports OS X v10.1 and higher. The latest version of Fire is 1.5.6. The program is released under the GNU General Public License. On 23 February 2007, it was announced that there would be no future versions of Fire released. The official Fire website stated there were several reasons, the biggest being the loss of developers, followed by the fact that most of the libraries used by Fire are no longer in active development. Two of Fire's developers joined the Adium team and wrote a transition path for users to move from Fire to Adium. The announcement recommended Adium for future IM needs.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Fire (instant messaging client)", "instance of", "free software" ]
Fire is a discontinued instant messaging client for macOS that can access IRC, XMPP, AIM, ICQ, Microsoft, Yahoo!, and Bonjour. All services are built on GPL’d libraries, including firetalk, libfaim, libmsn, XMPP, and libyahoo2. Fire supports OS X v10.1 and higher. The latest version of Fire is 1.5.6. The program is released under the GNU General Public License. On 23 February 2007, it was announced that there would be no future versions of Fire released. The official Fire website stated there were several reasons, the biggest being the loss of developers, followed by the fact that most of the libraries used by Fire are no longer in active development. Two of Fire's developers joined the Adium team and wrote a transition path for users to move from Fire to Adium. The announcement recommended Adium for future IM needs.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Gossip (software)", "instance of", "instant messaging client" ]
Gossip is an instant messaging client for Unix-like operating systems. It uses XMPP protocol and adheres to GNOME's published human interface guidelines. It is written in the C programming language, and its main developer is Mikael Hallendal, founder of Imendio.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Instantbird", "instance of", "instant messaging client" ]
Instantbird is a discontinued cross-platform instant messaging client based on Mozilla's XULRunner and the open-source library libpurple used in Pidgin. Instantbird is free software available under the GNU General Public License. Over 250 add-ons allow user customization of, and addition of, features. On October 18, 2017, Florian Quèze announced that "... we are stopping development of Instantbird as a standalone product."
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Slackware", "instance of", "Linux distribution" ]
History Birth Slackware was originally derived from the Softlanding Linux System (SLS), the most popular of the original Linux distributions and the first to offer a comprehensive software collection that comprised more than just the kernel and basic utilities, including X11 graphical interface, TCP/IP and UUCP networking and GNU Emacs.Patrick Volkerding started with SLS after needing a LISP interpreter for a school project at the then named Moorhead State University (MSU). He found CLISP was available for Linux and downloaded SLS to run it. A few weeks later, Volkerding was asked by his artificial intelligence professor at MSU to show him how to install Linux at home and on some of the computers at school. Volkerding had made notes describing fixes to issues he found after installing SLS and he and his professor went through and applied those changes to a new installation. However, this took almost as long as it took to just install SLS, so the professor asked if the install disks could be adjusted so the fixes could be applied during installation. This was the start of Slackware. Volkerding continued making improvements to SLS: fixing bugs, upgrading software, automatic installation of shared libraries and the kernel image, fixing file permissions, and more. In a short time, Volkerding had upgraded around half the packages beyond what SLS had available. Volkerding had no intentions to provide his modified SLS version for the public. His friends at MSU urged him to put his SLS modifications onto an FTP server, but Volkerding assumed that "SLS would be putting out a new version that included these things soon enough", so he held off for a few weeks. During that time, many SLS users on the internet were asking SLS for a new release, so eventually Volkerding made a post titled "Anyone want an SLS-like 0.99pl11A system?", to which he received many positive responses. After a discussion with the local sysadmin at MSU, Volkerding obtained permission to upload Slackware to the university's FTP server. This first Slackware release, version 1.00, was distributed on July 17, 1993, at 00:16:36 (UTC), and was supplied as twenty-four 3½" floppy disk images. After the announcement was made, Volkerding watched as the flood of FTP connections continually crashed the server. Soon afterwards, Walnut Creek CDROM offered additional archive space on their FTP servers.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Slackware", "developer", "Patrick Volkerding" ]
Development model There is no formal issue tracking system and no official procedure to become a code contributor or developer. The project does not maintain a public code repository. Bug reports and contributions, while being essential to the project, are managed in an informal way. All the final decisions about what is going to be included in a Slackware release strictly remain with Slackware's benevolent dictator for life, Patrick Volkerding.The first versions of Slackware were developed by Patrick Volkerding alone. Beginning with version 4.0, the official Slackware announce files list David Cantrell and Logan Johnson as part of the "Slackware team". Later announce statements, up to release version 8.1, include Chris Lumens. Lumens, Johnson and Cantrell are also the authors of the first edition of "Slackware Linux Essentials", the official guide to Slackware Linux. The Slackware website mentions Chris Lumens and David Cantrell as being "Slackware Alumni", who "worked full-time on the Slackware project for several years." In his release notes for Slackware 10.0 and 10.1 Volkerding thanks Eric Hameleers for "his work on supporting USB, PCI, and Cardbus wireless cards". Starting with version 12.0 there is, for a second time, a team building around Volkerding. According to the release notes of 12.2, the development team consists of seven people. Future versions added people. Since version 13.0, the Slackware team seems to have core members. Eric Hameleers gives an insight into the core team with his essay on the "History of Slackware Development", written on October 3–4, 2009 (shortly after the release of version 13.0).
developer
156
[ "creator", "programmer", "designer", "manufacturer", "builder" ]
null
null
[ "Slackware", "platform", "x86" ]
Development The size of Slackware quickly increased with the addition of included software, and by version 2.1, released October 1994, it had more than tripled to comprise seventy-three 1.44M floppy disk images.In 1999, Slackware saw its version jump from 4 to 7. Slackware version numbers were lagging behind other distributions, and this led many users to believe it was out of date even though the bundled software versions were similar. Volkerding made the decision to bump the version as a marketing effort to show that Slackware was as up-to-date as other Linux distributions, many of which had release numbers of 6 at the time. He chose 7, estimating that most other distributions would soon be at this release number.In April 2004, Patrick Volkerding added X.Org Server packages into the testing/ directory of -current as a replacement for the XFree86 packages currently being used, with a request for comments on what the future of the X Window System in Slackware should be. A month later, he switched from XFree86 to X.Org Server after stating that the opinions were more than 4 to 1 in favor of using the X.org release as the default version of X. He stated the decision was primarily a technical one, as XFree86 was proving to cause compatibility problems. Slackware 10.0 was the first release with X.Org Server.In March 2005, Patrick Volkerding announced the removal of the GNOME desktop environment in the development ChangeLog. He stated this had been under consideration for more than four years and that there were already projects that provided a more complete version of GNOME for Slackware than what Slackware itself provided. Volkerding stated future GNOME support would rely on the community. The community responded and as of October 2016, there are several active GNOME projects for Slackware. These include Cinnamon, Dlackware, Dropline GNOME, MATE, and SlackMATE. The removal was deemed significant by some in the Linux community due to the prevalence of GNOME in many distributions.In May 2009, Patrick Volkerding announced the public (development) release of an official x86_64 variant, called Slackware64, maintained in parallel with the IA-32 distribution. Slackware64 is a pure 64-bit distribution in that it does not support running or compiling 32-bit programs, however, it was designed as "multilib-ready". Eric Hameleers, one of the core Slackware team members, maintains a multilib repository that contains the necessary packages to convert Slackware64 to multilib to enable running of 32-bit software. Hameleers started the 64-bit port as a diversion from the pain of recovering from surgery in September 2008. Volkerding tested the port in December 2008, and was impressed when he saw speed increases between 20 and 40 percent for some benchmarks compared to the 32-bit version. To minimize the extra effort of maintaining both versions in parallel, Slackware's build scripts, called SlackBuilds, were slowly transitioned to supporting either architecture, allowing for one set of sources for both versions. Slackware64 saw its first stable release with version 13.0. Between the November 2013 release of 14.1 and June 2016, Slackware saw a 31-month gap between releases, marking the longest span in release history. During this time the development branch went without updates for 47 days. However, on April 21, 2015, Patrick Volkerding apologized on the ChangeLog for the absence of updates and stated that the development team used the time to get "some good work done." There were over 700 program changes listed on that ChangeLog entry, including many major library upgrades. In January 2016, Volkerding announced the reluctant addition of PulseAudio, primarily due to BlueZ dropping direct ALSA support in v5.x. while various other projects were in turn dropping support for BlueZ v4.x. Knowing some users would not be happy with the change, he stated that "Bug reports, complaints, and threats can go to me." These changes culminated in the release of Slackware 14.2 in June 2016.
platform
154
[ "system", "console", "medium", "device", "program" ]
null
null
[ "Slackware", "platform", "x86_64" ]
Development The size of Slackware quickly increased with the addition of included software, and by version 2.1, released October 1994, it had more than tripled to comprise seventy-three 1.44M floppy disk images.In 1999, Slackware saw its version jump from 4 to 7. Slackware version numbers were lagging behind other distributions, and this led many users to believe it was out of date even though the bundled software versions were similar. Volkerding made the decision to bump the version as a marketing effort to show that Slackware was as up-to-date as other Linux distributions, many of which had release numbers of 6 at the time. He chose 7, estimating that most other distributions would soon be at this release number.In April 2004, Patrick Volkerding added X.Org Server packages into the testing/ directory of -current as a replacement for the XFree86 packages currently being used, with a request for comments on what the future of the X Window System in Slackware should be. A month later, he switched from XFree86 to X.Org Server after stating that the opinions were more than 4 to 1 in favor of using the X.org release as the default version of X. He stated the decision was primarily a technical one, as XFree86 was proving to cause compatibility problems. Slackware 10.0 was the first release with X.Org Server.In March 2005, Patrick Volkerding announced the removal of the GNOME desktop environment in the development ChangeLog. He stated this had been under consideration for more than four years and that there were already projects that provided a more complete version of GNOME for Slackware than what Slackware itself provided. Volkerding stated future GNOME support would rely on the community. The community responded and as of October 2016, there are several active GNOME projects for Slackware. These include Cinnamon, Dlackware, Dropline GNOME, MATE, and SlackMATE. The removal was deemed significant by some in the Linux community due to the prevalence of GNOME in many distributions.In May 2009, Patrick Volkerding announced the public (development) release of an official x86_64 variant, called Slackware64, maintained in parallel with the IA-32 distribution. Slackware64 is a pure 64-bit distribution in that it does not support running or compiling 32-bit programs, however, it was designed as "multilib-ready". Eric Hameleers, one of the core Slackware team members, maintains a multilib repository that contains the necessary packages to convert Slackware64 to multilib to enable running of 32-bit software. Hameleers started the 64-bit port as a diversion from the pain of recovering from surgery in September 2008. Volkerding tested the port in December 2008, and was impressed when he saw speed increases between 20 and 40 percent for some benchmarks compared to the 32-bit version. To minimize the extra effort of maintaining both versions in parallel, Slackware's build scripts, called SlackBuilds, were slowly transitioned to supporting either architecture, allowing for one set of sources for both versions. Slackware64 saw its first stable release with version 13.0. Between the November 2013 release of 14.1 and June 2016, Slackware saw a 31-month gap between releases, marking the longest span in release history. During this time the development branch went without updates for 47 days. However, on April 21, 2015, Patrick Volkerding apologized on the ChangeLog for the absence of updates and stated that the development team used the time to get "some good work done." There were over 700 program changes listed on that ChangeLog entry, including many major library upgrades. In January 2016, Volkerding announced the reluctant addition of PulseAudio, primarily due to BlueZ dropping direct ALSA support in v5.x. while various other projects were in turn dropping support for BlueZ v4.x. Knowing some users would not be happy with the change, he stated that "Bug reports, complaints, and threats can go to me." These changes culminated in the release of Slackware 14.2 in June 2016.
platform
154
[ "system", "console", "medium", "device", "program" ]
null
null
[ "Slackware", "based on", "Softlanding Linux System" ]
History Birth Slackware was originally derived from the Softlanding Linux System (SLS), the most popular of the original Linux distributions and the first to offer a comprehensive software collection that comprised more than just the kernel and basic utilities, including X11 graphical interface, TCP/IP and UUCP networking and GNU Emacs.Patrick Volkerding started with SLS after needing a LISP interpreter for a school project at the then named Moorhead State University (MSU). He found CLISP was available for Linux and downloaded SLS to run it. A few weeks later, Volkerding was asked by his artificial intelligence professor at MSU to show him how to install Linux at home and on some of the computers at school. Volkerding had made notes describing fixes to issues he found after installing SLS and he and his professor went through and applied those changes to a new installation. However, this took almost as long as it took to just install SLS, so the professor asked if the install disks could be adjusted so the fixes could be applied during installation. This was the start of Slackware. Volkerding continued making improvements to SLS: fixing bugs, upgrading software, automatic installation of shared libraries and the kernel image, fixing file permissions, and more. In a short time, Volkerding had upgraded around half the packages beyond what SLS had available. Volkerding had no intentions to provide his modified SLS version for the public. His friends at MSU urged him to put his SLS modifications onto an FTP server, but Volkerding assumed that "SLS would be putting out a new version that included these things soon enough", so he held off for a few weeks. During that time, many SLS users on the internet were asking SLS for a new release, so eventually Volkerding made a post titled "Anyone want an SLS-like 0.99pl11A system?", to which he received many positive responses. After a discussion with the local sysadmin at MSU, Volkerding obtained permission to upload Slackware to the university's FTP server. This first Slackware release, version 1.00, was distributed on July 17, 1993, at 00:16:36 (UTC), and was supplied as twenty-four 3½" floppy disk images. After the announcement was made, Volkerding watched as the flood of FTP connections continually crashed the server. Soon afterwards, Walnut Creek CDROM offered additional archive space on their FTP servers.
based on
133
[ "derived from", "inspired by", "modeled after", "constructed from", "built upon" ]
null
null
[ "Ingres (database)", "instance of", "relational database management system" ]
1970s In 1973 when the System R project was getting started at IBM, the research team released a series of papers describing the system they were building. Two scientists at Berkeley, Michael Stonebraker and Eugene Wong, became interested in the concept after reading the papers, and started a relational database research project of their own.They had already raised money for researching a geographic database system for Berkeley's economics group, which they called Ingres, for INteractive Graphics REtrieval System. They decided to use this money to fund their relational project instead, and used this as a seed for a new and much larger project. They decided to re-use the original project name, and the new project became University INGRES. For further funding, Stonebraker approached the DARPA, the obvious funding source for computing research and development at the time, but both the DARPA and the Office of Naval Research (ONR) turned them down as they were already funding database research elsewhere. Stonebraker then introduced his idea to other agencies, and, with help from his colleagues he eventually obtained modest support from the NSF and three military agencies: the Air Force Office of Scientific Research, the Army Research Office, and the Navy Electronic Systems Command. Thus funded, Ingres was developed during the mid-1970s by a rotating team of students and staff. Ingres went through an evolution similar to that of System R, with an early prototype in 1974 followed by major revisions to make the code maintainable. Ingres was then disseminated to a small user community, and project members rewrote the prototype repeatedly to incorporate accumulated experience, feedback from users, and new ideas. The research project ended in 1985.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "MODX", "instance of", "content management system" ]
MODX (originally MODx) is an open source content management system and web application framework for publishing content on the World Wide Web and intranets. MODX is licensed under the GPL, is written in the PHP programming language, and supports MySQL, MariaDB and Percona Server as the database. It was awarded Packt Publishing's Most Promising Open Source Content Management System in 2007.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "The Sleuth Kit", "has use", "computer forensics" ]
The Sleuth Kit (TSK) is a library and collection of Unix- and Windows-based utilities for extracting data from disk drives and other storage so as to facilitate the forensic analysis of computer systems. It forms the foundation for Autopsy, a better known tool that is essentially a graphical user interface to the command line utilities bundled with The Sleuth Kit.The collection is open source and protected by the GPL, the CPL and the IPL. The software is under active development and it is supported by a team of developers. The initial development was done by Brian Carrier who based it on The Coroner's Toolkit. It is the official successor platform.The Sleuth Kit is capable of parsing NTFS, FAT/ExFAT, UFS 1/2, Ext2, Ext3, Ext4, HFS, ISO 9660 and YAFFS2 file systems either separately or within disk images stored in raw (dd), Expert Witness or AFF formats. The Sleuth Kit can be used to examine most Microsoft Windows, most Apple Macintosh OSX, many Linux and some other UNIX computers. The Sleuth Kit can be used via the included command line tools, or as a library embedded within a separate digital forensic tool such as Autopsy or log2timeline/plaso.for use in forensics, its main purpose for understanding what data is stored on a disk drive, even if the operating system has removed all metadata. for recovering deleted image files summarizing all deleted files search for files by name or included keyword for use by future historians dealing with computer storage devicesSee also Autopsy (software) — A graphical user interface to The Sleuth Kit. CAINE Linux − Includes The Sleuth Kit
has use
81
[ "utilizes", "employs", "makes use of", "is equipped with", "possesses" ]
null
null
[ "Knoppix", "named after", "Klaus Knopper" ]
KNOPPIX ( KNOP-iks) is an operating system based on Debian designed to be run directly from a CD / DVD (Live CD) or a USB flash drive (Live USB), one of the first live operating system distributions (just after Yggdrasil Linux). Knoppix was developed by, and named after, Linux consultant Klaus Knopper. When starting a program, it is loaded from the removable medium and decompressed into a RAM drive. The decompression is transparent and on-the-fly. Although KNOPPIX is primarily designed to be used as a Live CD, it can also be installed on a hard disk like a typical operating system. Computers that support booting from USB devices can load KNOPPIX from a live USB flash drive or memory card. There are two main editions: the traditional compact-disc (700 megabytes) edition and the DVD (4.7 gigabytes) "Maxi" edition. The CD edition had not been updated since June 2013 until recently. As of version 9.1, CD images are being released once again. Each main edition has two language-specific editions: English and German. KNOPPIX mostly consists of free and open source software, but also includes some proprietary software, as long as it fulfills certain conditions.Knoppix can be used to copy files easily from hard drives with inaccessible operating systems. To quickly and more safely use Linux software, the Live CD can be used instead of installing another OS.
named after
11
[ "called after", "named for", "honored after", "called for" ]
null
null
[ "Knoppix", "developer", "Klaus Knopper" ]
Derivatives Adriane Knoppix Adriane Knoppix is a variation that is intended for blind and visually impaired people, which can be used entirely without vision oriented output devices. It was released in the third quarter of 2007 as a Live CD. Adriane Knoppix is named after Adriane Knopper, the wife of Klaus Knopper, the developer of Knoppix. Adriane has a visual impairment, and has been assisting Klaus with the development of the software. The name Adriane is also a backronym for "Audio Desktop Reference Implementation And Networking Environment". Adriane Knoppix is intended not only for the blind but also for beginners who don't know much about computers. It uses the SUSE Blinux screen reader with a phoneme generator and speech engine for normal output.
developer
156
[ "creator", "programmer", "designer", "manufacturer", "builder" ]
null
null
[ "Knoppix", "based on", "Debian" ]
KNOPPIX ( KNOP-iks) is an operating system based on Debian designed to be run directly from a CD / DVD (Live CD) or a USB flash drive (Live USB), one of the first live operating system distributions (just after Yggdrasil Linux). Knoppix was developed by, and named after, Linux consultant Klaus Knopper. When starting a program, it is loaded from the removable medium and decompressed into a RAM drive. The decompression is transparent and on-the-fly. Although KNOPPIX is primarily designed to be used as a Live CD, it can also be installed on a hard disk like a typical operating system. Computers that support booting from USB devices can load KNOPPIX from a live USB flash drive or memory card. There are two main editions: the traditional compact-disc (700 megabytes) edition and the DVD (4.7 gigabytes) "Maxi" edition. The CD edition had not been updated since June 2013 until recently. As of version 9.1, CD images are being released once again. Each main edition has two language-specific editions: English and German. KNOPPIX mostly consists of free and open source software, but also includes some proprietary software, as long as it fulfills certain conditions.Knoppix can be used to copy files easily from hard drives with inaccessible operating systems. To quickly and more safely use Linux software, the Live CD can be used instead of installing another OS.Popularity Knoppix was one of the first Live CD Linux distributions to gain popularity. There are several factors that contribute to the popularity of Knoppix:Knoppix was one of the first Live CDs available, and is known as the "original" Debian-based Live CD Its extensive hardware detection allows most systems to start Knoppix without any configuration Its ability to automatically connect to most kinds of networks Its utilities for system repair and troubleshootingKnoppix works on a fairly large number of PCs or laptops, but not all. The automatic hardware detection cannot cope with all hardware, and sometimes the drivers used will not be optimal. Knoppix has difficulty recognizing some cards made before 1998, or motherboards with a BIOS made before 2002. (In some cases, manual configuration with codes entered at boot time can overcome problems with automatic detection.)If a PC does not have enough RAM to run KDE and other included programs, the legacy Knoppix (earlier than 6.0) boots up a very limited Tab Window Manager (twm) session instead. The only window running in the twm session by default is xterm.
based on
133
[ "derived from", "inspired by", "modeled after", "constructed from", "built upon" ]
null
null
[ "Deepin", "instance of", "Linux distribution" ]
Deepin (stylized as deepin; formerly known as Linux Deepin and Hiweed Linux) is a Linux distribution based on the Debian "stable" branch. It features the Deepin Desktop Environment (DDE), built on Qt and available for a variety of distributions. The userbase is predominantly Chinese, though it is in most prominent Linux distributions' repositories as an alternative desktop environment. The company behind the development, Deepin Technology, a wholly owned subsidiary of UnionTech (统信软件), is based in Wuhan, China.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Deepin", "based on", "Debian" ]
Deepin (stylized as deepin; formerly known as Linux Deepin and Hiweed Linux) is a Linux distribution based on the Debian "stable" branch. It features the Deepin Desktop Environment (DDE), built on Qt and available for a variety of distributions. The userbase is predominantly Chinese, though it is in most prominent Linux distributions' repositories as an alternative desktop environment. The company behind the development, Deepin Technology, a wholly owned subsidiary of UnionTech (统信软件), is based in Wuhan, China.
based on
133
[ "derived from", "inspired by", "modeled after", "constructed from", "built upon" ]
null
null
[ "Ångström distribution", "instance of", "Linux distribution" ]
The Ångström distribution is a defunct Linux distribution for a variety of embedded devices. The distribution is the result of work by developers from the OpenZaurus, OpenEmbedded, and OpenSIMpad projects. The graphical user interfaces (GUIs) available are OPIE and GPE among other options. The Ångström distribution is in "competition" with Poky Linux. Ångström is based on the OpenEmbedded project, specifically the OpenEmbedded-Core (OE-Core) layer. While both Ångström and Poky Linux are based on OE-Core, mostly utilize the same toolchain and are both officially "Yocto compatible", only Poky Linux is officially part of the Yocto Project. Ångström primarily differs from Poky Linux in being a binary distribution (like e.g. the Debian, Fedora, OpenSuse or Ubuntu Linux distributions), using opkg for package management. Hence an essential part of Ångström builds is a binary package feed, allowing to simply install software distributed as opkg packages, without having to compile them first (just as one might install a binary package with aptitude or dpkg).
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Vim (text editor)", "developer", "Bram Moolenaar" ]
Vim (; a contraction of Vi IMproved) is a free and open-source, screen-based text editor program. It is an improved clone of Bill Joy's vi. Vim's author, Bram Moolenaar, derived Vim from a port of the Stevie editor for Amiga and released a version to the public in 1991. Vim is designed for use both from a command-line interface and as a standalone application in a graphical user interface.Since its release for the Amiga, cross-platform development has made it available on many other systems. In 2018, it was voted the most popular editor amongst Linux Journal readers; in 2015 the Stack Overflow developer survey found it to be the third most popular text editor, and in 2019 the fifth most popular development environment.History Vim's forerunner, Stevie (ST Editor for VI Enthusiasts), was created by Tim Thompson for the Atari ST in 1987 and further developed by Tony Andrews and G.R. (Fred) Walter.Basing his work on Stevie, Bram Moolenaar began working on Vim for the Amiga computer in 1988, with the first public release (Vim v1.14) in 1991.At the time of its first release, the name "Vim" was an acronym for "Vi IMitation", but this changed to "'Vi IMproved" late in 1993.
developer
156
[ "creator", "programmer", "designer", "manufacturer", "builder" ]
null
null
[ "Vim (text editor)", "named after", "vi" ]
Vim (; a contraction of Vi IMproved) is a free and open-source, screen-based text editor program. It is an improved clone of Bill Joy's vi. Vim's author, Bram Moolenaar, derived Vim from a port of the Stevie editor for Amiga and released a version to the public in 1991. Vim is designed for use both from a command-line interface and as a standalone application in a graphical user interface.Since its release for the Amiga, cross-platform development has made it available on many other systems. In 2018, it was voted the most popular editor amongst Linux Journal readers; in 2015 the Stack Overflow developer survey found it to be the third most popular text editor, and in 2019 the fifth most popular development environment.History Vim's forerunner, Stevie (ST Editor for VI Enthusiasts), was created by Tim Thompson for the Atari ST in 1987 and further developed by Tony Andrews and G.R. (Fred) Walter.Basing his work on Stevie, Bram Moolenaar began working on Vim for the Amiga computer in 1988, with the first public release (Vim v1.14) in 1991.At the time of its first release, the name "Vim" was an acronym for "Vi IMitation", but this changed to "'Vi IMproved" late in 1993.
named after
11
[ "called after", "named for", "honored after", "called for" ]
null
null
[ "Vim (text editor)", "based on", "vi" ]
Vim (; a contraction of Vi IMproved) is a free and open-source, screen-based text editor program. It is an improved clone of Bill Joy's vi. Vim's author, Bram Moolenaar, derived Vim from a port of the Stevie editor for Amiga and released a version to the public in 1991. Vim is designed for use both from a command-line interface and as a standalone application in a graphical user interface.Since its release for the Amiga, cross-platform development has made it available on many other systems. In 2018, it was voted the most popular editor amongst Linux Journal readers; in 2015 the Stack Overflow developer survey found it to be the third most popular text editor, and in 2019 the fifth most popular development environment.History Vim's forerunner, Stevie (ST Editor for VI Enthusiasts), was created by Tim Thompson for the Atari ST in 1987 and further developed by Tony Andrews and G.R. (Fred) Walter.Basing his work on Stevie, Bram Moolenaar began working on Vim for the Amiga computer in 1988, with the first public release (Vim v1.14) in 1991.At the time of its first release, the name "Vim" was an acronym for "Vi IMitation", but this changed to "'Vi IMproved" late in 1993.
based on
133
[ "derived from", "inspired by", "modeled after", "constructed from", "built upon" ]
null
null
[ "Vim (text editor)", "based on", "Stevie" ]
Vim (; a contraction of Vi IMproved) is a free and open-source, screen-based text editor program. It is an improved clone of Bill Joy's vi. Vim's author, Bram Moolenaar, derived Vim from a port of the Stevie editor for Amiga and released a version to the public in 1991. Vim is designed for use both from a command-line interface and as a standalone application in a graphical user interface.Since its release for the Amiga, cross-platform development has made it available on many other systems. In 2018, it was voted the most popular editor amongst Linux Journal readers; in 2015 the Stack Overflow developer survey found it to be the third most popular text editor, and in 2019 the fifth most popular development environment.History Vim's forerunner, Stevie (ST Editor for VI Enthusiasts), was created by Tim Thompson for the Atari ST in 1987 and further developed by Tony Andrews and G.R. (Fred) Walter.Basing his work on Stevie, Bram Moolenaar began working on Vim for the Amiga computer in 1988, with the first public release (Vim v1.14) in 1991.At the time of its first release, the name "Vim" was an acronym for "Vi IMitation", but this changed to "'Vi IMproved" late in 1993.
based on
133
[ "derived from", "inspired by", "modeled after", "constructed from", "built upon" ]
null
null
[ "Transporter Classification Database", "main subject", "Membrane transport protein" ]
The Transporter Classification Database (or TCDB) is an International Union of Biochemistry and Molecular Biology (IUBMB)-approved classification system for membrane transport proteins, including ion channels.
main subject
130
[ "focus", "central theme", "central topic", "main theme", "primary subject" ]
null
null
[ "Transporter Classification Database", "instance of", "biological database" ]
The Transporter Classification Database (or TCDB) is an International Union of Biochemistry and Molecular Biology (IUBMB)-approved classification system for membrane transport proteins, including ion channels.8. Accessory factors involved in transport 8.A Auxiliary transport proteins 8.B Ribosomally synthesized protein/peptide toxins that target channels and carriers 8.C Non-ribosomally synthesized toxins that target channels and carriers 9. Incompletely characterized transport systems 9.A Recognized transporters of unknown biochemical mechanism 9.B Putative transport proteins 9.C Functionally characterized transporters lacking identified sequences References External links Transporter Classification Database List at qmul.ac.uk Saier MH, Tran CV, Barabote RD (January 2006). "TCDB: the Transporter Classification Database for membrane transport protein analyses and information". Nucleic Acids Res. 34 (Database issue): D181–6. doi:10.1093/nar/gkj001. PMC 1334385. PMID 16381841. Busch W, Saier MH (2002). "The transporter classification (TC) system, 2002". Crit. Rev. Biochem. Mol. Biol. 37 (5): 287–337. doi:10.1080/10409230290771528. PMID 12449427. S2CID 10558982. Classification of human transporters in pharmacology
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Tux Racer", "platform", "Linux" ]
Tux Racer is a 2000 open-source winter sports racing video game starring the Linux mascot, Tux the penguin. It was originally developed by Jasmin Patry as a computer graphics project at the University of Waterloo. Later on, Patry and the newly founded Sunspire Studios, composed of several former students of the university, expanded it. In the game, the player controls Tux as he slides down a course of snow and ice collecting herring. Tux Racer was officially downloaded over one million times as of 2001. It also was well received, often being acclaimed for the graphics, fast-paced gameplay, and replayability, and was a fan favorite among Linux users and the free software community. The game's popularity secured the development of a commercialized release that included enhanced graphics and multiplayer, and it also became the first GPL-licensed game to receive an arcade adaptation. It is the only product that Sunspire Studios developed and released, after which the company liquidated.Ports and remakes On February 5, 2002, Sunspire Studios released in retail a closed-source and commercial expansion of the game titled Tux Racer, with each CD designed to support both Linux and Windows operating systems. Improvements from the open-source version include a vastly enhanced engine and graphics, the ability to perform tricks, character selection, and competitive multiplayer. The open-source version of Tux Racer, however, remained available to download on SourceForge.: 191  Sunspire Studios ceased business towards the end of 2004.Since its inception, Tux Racer has seen unofficial updates. One of the most popular examples is Extreme Tux Racer, released in September 2000, PlanetPenguin Racer. An arcade version of the game was released by Roxor Games, making it the first GPL-licensed video game to receive an arcade adaption.
platform
154
[ "system", "console", "medium", "device", "program" ]
null
null
[ "Tux Racer", "country of origin", "Canada" ]
Development Tux Racer was originally developed by Jasmin Patry, a student attending the University of Waterloo in Ontario, Canada, where he aimed to begin a career in the video game industry by pursuing a computer graphics degree. Development of the game began in August 1999 as a final computer graphics project in Computer Graphics Lab, and was completed in three days to positive class reception. A webpage for the game was then started, and someone suggested he release the game's source code. Patry felt that made sense due to Tux being the mascot for the open-source Linux, and continued to work on the game before publicly uploading it to SourceForge for Linux under the free GNU General Public License on February 28, 2000, hoping others would join in on developing it. This early version featured a very basic gameplay that consisted of Tux sliding down a hill of snow, ice, rock, and trees for Tux to avoid along the way. To write the game, Patry tended to use free premade content such as textures borrowed from websites, rather than original content made from scratch.In December 1999, Patry, fine arts students Rick Knowles and Mark Riddell, and computer graphics students Patrick Gilhuly, Eric Hall, and Rob Kroeger announced the foundation of the company Sunspire Studios to develop a video game project. Patry stated the game would have a massively multiplayer and a persistent universe with real-time strategy and first-person shooter components. Since their ideas were limited by that time's 3D engines, they embarked on creating their own, which according to Patry would make Quake 3 and Unreal engine look "tame" in comparison. Fine arts undergraduate classmate Roger Fernandez was chosen as the artist. The project was eventually abandoned due to it being a "massive undertaking," and in August 2000, Knowles suggested the company resume working on Tux Racer, which became their first official project. Continued development of the free version was swift; numerous elements such as herrings, jumping, and a soundtrack, as well as graphical improvements, were added in just three weeks. Porting the game from Linux to Windows was easy, as it used cross-platform tools such as OpenGL and Simple DirectMedia Layer. A major update including those improvements, version 0.60, was freely uploaded to SourceForge for both Linux and Windows on October 2, 2000. A minor patch for that release was often included in most Linux distributions,: 191  and a port for Macintosh was released in November 21, 2000.
country of origin
80
[ "place of origin", "homeland", "native land", "motherland", "fatherland" ]
null
null
[ "Tux Racer", "instance of", "free and open-source video game" ]
Gameplay Tux Racer is a racing game in which the player must control Tux across a mountainside. Tux can turn left, right, brake, jump, and paddle, and flap his wings. If the player presses the brakes and turn buttons, Tux will perform a tight turn. Pressing the paddling buttons on the ground gives Tux some additional speed. The paddling stops giving speed and in turn slows Tux down when the speedometer turns yellow. Tux can slide off slopes or charge his jumps to temporarily launch into midair, during which he can flap his flippers to fly farther and adjust his direction left or right. The player can also reset the penguin should he be stuck in any part of the course.Courses are composed of various terrain types that affect Tux's performance. Sliding on ice allows speeding at the expense of traction, and snow allows for more maneuverability. However, rocky patches slow him down,: 193  as does crashing into trees. The player gains points by collecting herrings scattered along the courses, and the faster the player finishes the course, the higher the score. Players can select cups, where progression is by completing a series of courses in order by satisfying up to three requirements: collecting sufficient herring, finishing the course below a specified time, and scoring enough points. Failing to meet all the criteria or aborting the race costs a life, and should the player lose all four lives, they must reenter the cup and start over. During level selection, the player can choose daytime settings and weather conditions such as wind and fog that affect the gameplay. Maps are composed of three separately saved raster layers that each determine a map's elevation, terrain layout, and object placement.Development Tux Racer was originally developed by Jasmin Patry, a student attending the University of Waterloo in Ontario, Canada, where he aimed to begin a career in the video game industry by pursuing a computer graphics degree. Development of the game began in August 1999 as a final computer graphics project in Computer Graphics Lab, and was completed in three days to positive class reception. A webpage for the game was then started, and someone suggested he release the game's source code. Patry felt that made sense due to Tux being the mascot for the open-source Linux, and continued to work on the game before publicly uploading it to SourceForge for Linux under the free GNU General Public License on February 28, 2000, hoping others would join in on developing it. This early version featured a very basic gameplay that consisted of Tux sliding down a hill of snow, ice, rock, and trees for Tux to avoid along the way. To write the game, Patry tended to use free premade content such as textures borrowed from websites, rather than original content made from scratch.In December 1999, Patry, fine arts students Rick Knowles and Mark Riddell, and computer graphics students Patrick Gilhuly, Eric Hall, and Rob Kroeger announced the foundation of the company Sunspire Studios to develop a video game project. Patry stated the game would have a massively multiplayer and a persistent universe with real-time strategy and first-person shooter components. Since their ideas were limited by that time's 3D engines, they embarked on creating their own, which according to Patry would make Quake 3 and Unreal engine look "tame" in comparison. Fine arts undergraduate classmate Roger Fernandez was chosen as the artist. The project was eventually abandoned due to it being a "massive undertaking," and in August 2000, Knowles suggested the company resume working on Tux Racer, which became their first official project. Continued development of the free version was swift; numerous elements such as herrings, jumping, and a soundtrack, as well as graphical improvements, were added in just three weeks. Porting the game from Linux to Windows was easy, as it used cross-platform tools such as OpenGL and Simple DirectMedia Layer. A major update including those improvements, version 0.60, was freely uploaded to SourceForge for both Linux and Windows on October 2, 2000. A minor patch for that release was often included in most Linux distributions,: 191  and a port for Macintosh was released in November 21, 2000.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Tux Racer", "genre", "winter sports video game" ]
Gameplay Tux Racer is a racing game in which the player must control Tux across a mountainside. Tux can turn left, right, brake, jump, and paddle, and flap his wings. If the player presses the brakes and turn buttons, Tux will perform a tight turn. Pressing the paddling buttons on the ground gives Tux some additional speed. The paddling stops giving speed and in turn slows Tux down when the speedometer turns yellow. Tux can slide off slopes or charge his jumps to temporarily launch into midair, during which he can flap his flippers to fly farther and adjust his direction left or right. The player can also reset the penguin should he be stuck in any part of the course.Courses are composed of various terrain types that affect Tux's performance. Sliding on ice allows speeding at the expense of traction, and snow allows for more maneuverability. However, rocky patches slow him down,: 193  as does crashing into trees. The player gains points by collecting herrings scattered along the courses, and the faster the player finishes the course, the higher the score. Players can select cups, where progression is by completing a series of courses in order by satisfying up to three requirements: collecting sufficient herring, finishing the course below a specified time, and scoring enough points. Failing to meet all the criteria or aborting the race costs a life, and should the player lose all four lives, they must reenter the cup and start over. During level selection, the player can choose daytime settings and weather conditions such as wind and fog that affect the gameplay. Maps are composed of three separately saved raster layers that each determine a map's elevation, terrain layout, and object placement.
genre
85
[ "category", "style", "type", "kind", "class" ]
null
null
[ "Tux Racer", "followed by", "Extreme Tux Racer" ]
Ports and remakes On February 5, 2002, Sunspire Studios released in retail a closed-source and commercial expansion of the game titled Tux Racer, with each CD designed to support both Linux and Windows operating systems. Improvements from the open-source version include a vastly enhanced engine and graphics, the ability to perform tricks, character selection, and competitive multiplayer. The open-source version of Tux Racer, however, remained available to download on SourceForge.: 191  Sunspire Studios ceased business towards the end of 2004.Since its inception, Tux Racer has seen unofficial updates. One of the most popular examples is Extreme Tux Racer, released in September 2000, PlanetPenguin Racer. An arcade version of the game was released by Roxor Games, making it the first GPL-licensed video game to receive an arcade adaption.Reception Tux Racer was well-received, with the latest version seeing over one million downloads as of October 2001 since its release in January, according to Sunspire Studios. It was a personal fan favorite among Linux users, who often ranked it as the best or one of the best free games. In August 2000, Lee Anderson of LinuxWorld.com commended the game's graphics, speed, and the easiness of the ability to create tracks. In 2001, TuxRadar said the game provided a "shining light" of what free applications could achieve. In its 2001 preview, the Brazilian magazine SuperGamePower considered the game's graphics to be the best aspect and described the sound as not innovative, but good. Also in 2001, MacAddict compared the game's fast-paced style to podracing in Star Wars and summed up the Macintosh port as "more fun than words can describe."The commercial version of Tux Racer attracted little attention. Andon Logvinov of Igromania described it as a "pure arcade game" featuring nothing but four selectable characters and a set of courses with fish scattered about. He described the gameplay as calm and addictive and the music as relaxing, and praised the character models and track layout, with his only criticism being the system requirements. Seiji Nakamura of the Japanese website Game Watch described it as cute and humorous and praised the game's graphics and shadow and reflection effects, but found the game to lack appeal for adults.Even after its production's cessation, Tux Racer has continued to be generally well-received. Linux Journal gave it an Editors' Choice Award in the "Game or Entertainment Software" category in 2005. Digit applauded the graphics and replayability, as well as the speed of the game and the abundance of courses, but found the music to be monotonous. Daniel Voicu of Softpedia praised the Extreme Tux Racer for being relaxing and funny and having the ability to reset Tux, as well as noted the game's fast pace, but criticized its perceived lack of interactivity and having Tux look like a "plastic puppet." Linux For You called it entertaining but also criticized its bugs and the "plastic" look of Tux.
followed by
17
[ "succeeded by", "later followed by", "came after" ]
null
null
[ "SeaMonkey", "instance of", "web browser" ]
Components SeaMonkey consists of a web browser, which is a descendant of the Netscape family, an e-mail and news client program (SeaMonkey Mail & Newsgroups, which shares code with Mozilla Thunderbird), an HTML editor (SeaMonkey Composer) and an IRC client (ChatZilla). The software suite supports skins. It comes with two skins in the default installation, Modern and Classic.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "SeaMonkey", "instance of", "email client" ]
Components SeaMonkey consists of a web browser, which is a descendant of the Netscape family, an e-mail and news client program (SeaMonkey Mail & Newsgroups, which shares code with Mozilla Thunderbird), an HTML editor (SeaMonkey Composer) and an IRC client (ChatZilla). The software suite supports skins. It comes with two skins in the default installation, Modern and Classic.Mail SeaMonkey Mail is a traditional e-mail client that includes support for multiple accounts, junk mail detection, message filters, HTML message support, and address books, among other features. It shares code with Mozilla Thunderbird; both Thunderbird and SeaMonkey are built from Mozilla's comm-central source tree.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "SeaMonkey", "based on", "Mozilla Application Suite" ]
SeaMonkey is a free and open-source Internet suite. It is the continuation of the former Mozilla Application Suite, based on the same source code, which itself grew out of Netscape Communicator and formed the base of Netscape 6 and Netscape 7.SeaMonkey was created in 2005 after the Mozilla Foundation decided to focus on the standalone projects Firefox and Thunderbird. The development of SeaMonkey is community-driven, in contrast to the Mozilla Application Suite, which until its last released version (1.7.13) was governed by the Mozilla Foundation. The new project-leading group is called the SeaMonkey Council.Compared to Firefox, the SeaMonkey web browser keeps the more traditional-looking interface of Netscape and the Mozilla Application Suite, most notably the XUL architecture. This allows the user to extend SeaMonkey by modifying add-ons for Thunderbird or the add-ons that were formerly compatible with Firefox before the latter switched to WebExtensions.Components SeaMonkey consists of a web browser, which is a descendant of the Netscape family, an e-mail and news client program (SeaMonkey Mail & Newsgroups, which shares code with Mozilla Thunderbird), an HTML editor (SeaMonkey Composer) and an IRC client (ChatZilla). The software suite supports skins. It comes with two skins in the default installation, Modern and Classic.Mail SeaMonkey Mail is a traditional e-mail client that includes support for multiple accounts, junk mail detection, message filters, HTML message support, and address books, among other features. It shares code with Mozilla Thunderbird; both Thunderbird and SeaMonkey are built from Mozilla's comm-central source tree.
based on
133
[ "derived from", "inspired by", "modeled after", "constructed from", "built upon" ]
null
null
[ "SeaMonkey", "instance of", "HTML editor" ]
Composer SeaMonkey Composer is a WYSIWYG HTML editor descended from Mozilla Composer. Its main user interface features four tabs: Normal (WYSIWYG), HTML tags, HTML code, and browser preview. The generated code is HTML 4.01 Transitional.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "SeaMonkey", "instance of", "Internet suite" ]
Components SeaMonkey consists of a web browser, which is a descendant of the Netscape family, an e-mail and news client program (SeaMonkey Mail & Newsgroups, which shares code with Mozilla Thunderbird), an HTML editor (SeaMonkey Composer) and an IRC client (ChatZilla). The software suite supports skins. It comes with two skins in the default installation, Modern and Classic.Naming To avoid confusing organizations that still want to use the original Mozilla Application Suite, the new product needed a new name. After initial speculation by members of the community, a July 2, 2005 announcement confirmed that SeaMonkey would officially become the name of the Internet suite superseding the Mozilla Application Suite."Seamonkey" (with a lowercase "m") refers to brine shrimp and had been used by Netscape and the Mozilla Foundation as a code name for the never-released Netscape Communicator 5 and later the Mozilla Application Suite itself. Originally, the name "Seamonkey" was derived by Netscape management to replace "Buttmonkey", which their developers had chosen following an internal contest for the codename.The SeaMonkey Council has now trademarked the name with help from the Mozilla Foundation. The project uses a separate numbering scheme, with the first release being called SeaMonkey 1.0. Despite having a different name and version number, SeaMonkey 1.0 is based on the same code as Mozilla Application Suite 1.7. For trademark and copyright reasons, Debian rebranded SeaMonkey and distributed it as Iceape until 2013.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "SeaMonkey", "has use", "Internet suite" ]
Components SeaMonkey consists of a web browser, which is a descendant of the Netscape family, an e-mail and news client program (SeaMonkey Mail & Newsgroups, which shares code with Mozilla Thunderbird), an HTML editor (SeaMonkey Composer) and an IRC client (ChatZilla). The software suite supports skins. It comes with two skins in the default installation, Modern and Classic.
has use
81
[ "utilizes", "employs", "makes use of", "is equipped with", "possesses" ]
null
null
[ "SeaMonkey", "has part(s)", "Mozilla Composer" ]
Components SeaMonkey consists of a web browser, which is a descendant of the Netscape family, an e-mail and news client program (SeaMonkey Mail & Newsgroups, which shares code with Mozilla Thunderbird), an HTML editor (SeaMonkey Composer) and an IRC client (ChatZilla). The software suite supports skins. It comes with two skins in the default installation, Modern and Classic.Composer SeaMonkey Composer is a WYSIWYG HTML editor descended from Mozilla Composer. Its main user interface features four tabs: Normal (WYSIWYG), HTML tags, HTML code, and browser preview. The generated code is HTML 4.01 Transitional.
has part(s)
19
[ "contains", "comprises", "includes", "consists of", "has components" ]
null
null
[ "GPHPedit", "instance of", "text editor" ]
gPHPedit is a discontinued UTF-8-compatible IDE for web development in PHP using the GNOME desktop environment. gPHPedit is built using Scintilla. It was originally written by Andy Jeffries, and was maintained by Anoop John. It is similar to gedit with the difference that it is designed for PHP and HTML text editing. The last version is 0.9.91, released on July 5, 2006. It is free software licensed under the terms of the GNU General Public License (GPL),
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "GPHPedit", "based on", "Scintilla" ]
gPHPedit is a discontinued UTF-8-compatible IDE for web development in PHP using the GNOME desktop environment. gPHPedit is built using Scintilla. It was originally written by Andy Jeffries, and was maintained by Anoop John. It is similar to gedit with the difference that it is designed for PHP and HTML text editing. The last version is 0.9.91, released on July 5, 2006. It is free software licensed under the terms of the GNU General Public License (GPL),
based on
133
[ "derived from", "inspired by", "modeled after", "constructed from", "built upon" ]
null
null
[ "Gentoo Linux", "instance of", "Linux distribution" ]
Gentoo Linux (pronounced JEN-too) is a Linux distribution built using the Portage package management system. Unlike a binary software distribution, the source code is compiled locally according to the user's preferences and is often optimized for the specific type of computer. Precompiled binaries are available for some packages.Gentoo Linux was named after the gentoo penguin, the fastest swimming species of penguin. The name was chosen to reflect the potential speed improvements of machine-specific optimization, which is a major feature of Gentoo. Gentoo package management is designed to be modular, portable, easy to maintain, and flexible. Gentoo describes itself as a meta-distribution because of its adaptability, in that the majority of users have configurations and sets of installed programs which are unique to the system and the applications they use.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Gentoo Linux", "instance of", "free operating system" ]
Gentoo Linux (pronounced JEN-too) is a Linux distribution built using the Portage package management system. Unlike a binary software distribution, the source code is compiled locally according to the user's preferences and is often optimized for the specific type of computer. Precompiled binaries are available for some packages.Gentoo Linux was named after the gentoo penguin, the fastest swimming species of penguin. The name was chosen to reflect the potential speed improvements of machine-specific optimization, which is a major feature of Gentoo. Gentoo package management is designed to be modular, portable, easy to maintain, and flexible. Gentoo describes itself as a meta-distribution because of its adaptability, in that the majority of users have configurations and sets of installed programs which are unique to the system and the applications they use.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Gentoo Linux", "named after", "gentoo penguin" ]
Gentoo Linux (pronounced JEN-too) is a Linux distribution built using the Portage package management system. Unlike a binary software distribution, the source code is compiled locally according to the user's preferences and is often optimized for the specific type of computer. Precompiled binaries are available for some packages.Gentoo Linux was named after the gentoo penguin, the fastest swimming species of penguin. The name was chosen to reflect the potential speed improvements of machine-specific optimization, which is a major feature of Gentoo. Gentoo package management is designed to be modular, portable, easy to maintain, and flexible. Gentoo describes itself as a meta-distribution because of its adaptability, in that the majority of users have configurations and sets of installed programs which are unique to the system and the applications they use.
named after
11
[ "called after", "named for", "honored after", "called for" ]
null
null
[ "Xfce", "creator", "Olivier Fourdan" ]
History Olivier Fourdan started the project in late 1996 as a Linux version of the Common Desktop Environment (CDE), a Unix desktop environment that was initially proprietary and later released as free software. The first release of Xfce was in early 1997. However, over time, Xfce diverged from CDE and now stands on its own. The name "XFCE" was originally an initialism for "XForms Common Environment", but since that time it has been rewritten twice and no longer uses the XForms toolkit. The name survived, but it is no longer capitalized as "XFCE", but rather as "Xfce". The developers' current stance is that the initialism no longer stands for anything specific; after noting this, the FAQ on the Xfce Wiki comments "(suggestion: X Freakin' Cool Environment)". The Slackware Linux distribution has nicknamed Xfce the "Cholesterol Free Desktop Environment", a loose interpretation of the initialism.
creator
76
[ "author", "originator", "designer", "founder", "producer" ]
null
null
[ "Xfce", "developer", "Olivier Fourdan" ]
History Olivier Fourdan started the project in late 1996 as a Linux version of the Common Desktop Environment (CDE), a Unix desktop environment that was initially proprietary and later released as free software. The first release of Xfce was in early 1997. However, over time, Xfce diverged from CDE and now stands on its own. The name "XFCE" was originally an initialism for "XForms Common Environment", but since that time it has been rewritten twice and no longer uses the XForms toolkit. The name survived, but it is no longer capitalized as "XFCE", but rather as "Xfce". The developers' current stance is that the initialism no longer stands for anything specific; after noting this, the FAQ on the Xfce Wiki comments "(suggestion: X Freakin' Cool Environment)". The Slackware Linux distribution has nicknamed Xfce the "Cholesterol Free Desktop Environment", a loose interpretation of the initialism.
developer
156
[ "creator", "programmer", "designer", "manufacturer", "builder" ]
null
null
[ "Mandriva Linux", "instance of", "Linux distribution" ]
Mandriva Linux Free Mandriva Linux Free was a 'traditional' distribution (i.e. one that comes with a dedicated installer, to install the distribution to the computer before it is run). It was 'free' in both senses: it consists entirely of free and open-source software, and it was made available for public download at no charge. It was usually available in CD (three or four discs) and DVD editions for x86 32- and 64-bit CPU architectures. It was aimed at users to whom software freedom is important, and also at users who prefer a traditional installer to the installable live CD system used by One. The package selection was tailored towards regular desktop use. It consisted of a subset of packages from the 'main' and 'contrib' sections of the master tree. Mandriva Linux Free was phased in 2011 in favor of a single edition approach with Mandriva Desktop 2011.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Huffyuv", "instance of", "video codec" ]
Huffyuv (or HuffYUV) is a lossless video codec created by Ben Rudiak-Gould which is meant to replace uncompressed YCbCr as a video capture format. The codec can also compress in the RGB color space. "Lossless" means that the output from the decompressor is bit-for-bit identical with the original input to the compressor. Lossless only occurs when the compression color space matches the input and output color space. When the color spaces do not match, a low loss compression is performed. Huffyuv's algorithm is similar to that of lossless JPEG, in that it predicts each sample and then Huffman-encodes the error. The predictor is intraframe-only.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Huffyuv", "instance of", "video compression format" ]
Huffyuv (or HuffYUV) is a lossless video codec created by Ben Rudiak-Gould which is meant to replace uncompressed YCbCr as a video capture format. The codec can also compress in the RGB color space. "Lossless" means that the output from the decompressor is bit-for-bit identical with the original input to the compressor. Lossless only occurs when the compression color space matches the input and output color space. When the color spaces do not match, a low loss compression is performed. Huffyuv's algorithm is similar to that of lossless JPEG, in that it predicts each sample and then Huffman-encodes the error. The predictor is intraframe-only.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "GNAT", "instance of", "free software" ]
GNAT is a free-software compiler for the Ada programming language which forms part of the GNU Compiler Collection (GCC). It supports all versions of the language, i.e. Ada 2012, Ada 2005, Ada 95 and Ada 83. Originally its name was an acronym that stood for GNU NYU Ada Translator, but that name no longer applies. The front-end and run-time are written in Ada.History The GNAT project started in 1992 when the United States Air Force awarded New York University (NYU) a contract to build a free compiler for Ada to help with the Ada 9X standardization process. The 3-million-dollar contract required the use of the GNU GPL for all development, and assigned the copyright to the Free Software Foundation. The first official validation of GNAT occurred in 1995. In 1994 and 1996, the original authors of GNAT founded two sister companies, Ada Core Technologies in New York City and ACT-Europe (later AdaCore SAS) in Paris, to provide continuing development and commercial support of GNAT. The two companies always operated as one entity, but did not formally unify until 2012 as AdaCore.GNAT was initially released separately from the main GCC sources. On October 2, 2001, the GNAT sources were contributed to the GCC CVS repository. The last version to be released separately was GNAT 3.15p, based on GCC 2.8.1, on October 2, 2002. Starting with GCC 3.4, on major platforms the official GCC release is able to pass 100% of the ACATS Ada tests included in the GCC testsuite. By GCC 4.0, more exotic platforms were also able to pass 100% of the ACATS tests.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "GNAT", "instance of", "compiler" ]
GNAT is a free-software compiler for the Ada programming language which forms part of the GNU Compiler Collection (GCC). It supports all versions of the language, i.e. Ada 2012, Ada 2005, Ada 95 and Ada 83. Originally its name was an acronym that stood for GNU NYU Ada Translator, but that name no longer applies. The front-end and run-time are written in Ada.History The GNAT project started in 1992 when the United States Air Force awarded New York University (NYU) a contract to build a free compiler for Ada to help with the Ada 9X standardization process. The 3-million-dollar contract required the use of the GNU GPL for all development, and assigned the copyright to the Free Software Foundation. The first official validation of GNAT occurred in 1995. In 1994 and 1996, the original authors of GNAT founded two sister companies, Ada Core Technologies in New York City and ACT-Europe (later AdaCore SAS) in Paris, to provide continuing development and commercial support of GNAT. The two companies always operated as one entity, but did not formally unify until 2012 as AdaCore.GNAT was initially released separately from the main GCC sources. On October 2, 2001, the GNAT sources were contributed to the GCC CVS repository. The last version to be released separately was GNAT 3.15p, based on GCC 2.8.1, on October 2, 2002. Starting with GCC 3.4, on major platforms the official GCC release is able to pass 100% of the ACATS Ada tests included in the GCC testsuite. By GCC 4.0, more exotic platforms were also able to pass 100% of the ACATS tests.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "GNAT", "named after", "New York University" ]
History The GNAT project started in 1992 when the United States Air Force awarded New York University (NYU) a contract to build a free compiler for Ada to help with the Ada 9X standardization process. The 3-million-dollar contract required the use of the GNU GPL for all development, and assigned the copyright to the Free Software Foundation. The first official validation of GNAT occurred in 1995. In 1994 and 1996, the original authors of GNAT founded two sister companies, Ada Core Technologies in New York City and ACT-Europe (later AdaCore SAS) in Paris, to provide continuing development and commercial support of GNAT. The two companies always operated as one entity, but did not formally unify until 2012 as AdaCore.GNAT was initially released separately from the main GCC sources. On October 2, 2001, the GNAT sources were contributed to the GCC CVS repository. The last version to be released separately was GNAT 3.15p, based on GCC 2.8.1, on October 2, 2002. Starting with GCC 3.4, on major platforms the official GCC release is able to pass 100% of the ACATS Ada tests included in the GCC testsuite. By GCC 4.0, more exotic platforms were also able to pass 100% of the ACATS tests.
named after
11
[ "called after", "named for", "honored after", "called for" ]
null
null
[ "GNUstep", "developer", "GNU Project" ]
GNUstep is a free software implementation of the Cocoa (formerly OpenStep) Objective-C frameworks, widget toolkit, and application development tools for Unix-like operating systems and Microsoft Windows. It is part of the GNU Project. GNUstep features a cross-platform, object-oriented IDE. Apart from the default Objective-C interface, GNUstep also has bindings for Java, Ruby, GNU Guile and Scheme. The GNUstep developers track some additions to Apple's Cocoa to remain compatible. The roots of the GNUstep application interface are the same as the roots of Cocoa: NeXTSTEP and OpenStep. GNUstep thus predates Cocoa, which emerged when Apple acquired NeXT's technology and incorporated it into the development of the original Mac OS X, while GNUstep was initially an effort by GNU developers to replicate the technically ambitious NeXTSTEP's programmer-friendly features.
developer
156
[ "creator", "programmer", "designer", "manufacturer", "builder" ]
null
null
[ "GNUstep", "instance of", "free software" ]
GNUstep is a free software implementation of the Cocoa (formerly OpenStep) Objective-C frameworks, widget toolkit, and application development tools for Unix-like operating systems and Microsoft Windows. It is part of the GNU Project. GNUstep features a cross-platform, object-oriented IDE. Apart from the default Objective-C interface, GNUstep also has bindings for Java, Ruby, GNU Guile and Scheme. The GNUstep developers track some additions to Apple's Cocoa to remain compatible. The roots of the GNUstep application interface are the same as the roots of Cocoa: NeXTSTEP and OpenStep. GNUstep thus predates Cocoa, which emerged when Apple acquired NeXT's technology and incorporated it into the development of the original Mac OS X, while GNUstep was initially an effort by GNU developers to replicate the technically ambitious NeXTSTEP's programmer-friendly features.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "GNUstep", "instance of", "software development kit" ]
GNUstep is a free software implementation of the Cocoa (formerly OpenStep) Objective-C frameworks, widget toolkit, and application development tools for Unix-like operating systems and Microsoft Windows. It is part of the GNU Project. GNUstep features a cross-platform, object-oriented IDE. Apart from the default Objective-C interface, GNUstep also has bindings for Java, Ruby, GNU Guile and Scheme. The GNUstep developers track some additions to Apple's Cocoa to remain compatible. The roots of the GNUstep application interface are the same as the roots of Cocoa: NeXTSTEP and OpenStep. GNUstep thus predates Cocoa, which emerged when Apple acquired NeXT's technology and incorporated it into the development of the original Mac OS X, while GNUstep was initially an effort by GNU developers to replicate the technically ambitious NeXTSTEP's programmer-friendly features.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "GNUstep", "has part(s)", "GNUstep GUI Backend" ]
Software architecture Rendering GNUstep contains a set of graphical control elements written in the Objective-C programming language. The graphical user interface (GUI) of GNUMail is composed of graphics control elements. GNUMail has to interact with the windowing system, e.g. X11 or Wayland, and its graphical user interface has to be rendered. GNUstep's backend provides a small set of functions used by the user interface library to interface to the actual windowing system. It also has a rendering engine which emulates common Postscript functions. The package gnustep-back provides the following backends:Written from scratch Addresses, an address/contacts manager Étoilé, a desktop environment GNUMail, an e-mail client GNUstep Database Library 2, an Enterprise Objects Framework clone GNUstepWeb, an application server compatible with WebObjects 4.x Gorm, an interface builder GWorkspace, a workspace and file manager Grr, an RSS feed reader Oolite, a clone of Elite, a space simulation game with trading components PRICE, imaging application ProjectCenter, the Project Builder or Xcode equivalent. TalkSoup, an IRC client Terminal Zipper, a file archiver tool
has part(s)
19
[ "contains", "comprises", "includes", "consists of", "has components" ]
null
null
[ "GNUstep", "has part(s)", "GNUstep GUI Library" ]
GNUstep is a free software implementation of the Cocoa (formerly OpenStep) Objective-C frameworks, widget toolkit, and application development tools for Unix-like operating systems and Microsoft Windows. It is part of the GNU Project. GNUstep features a cross-platform, object-oriented IDE. Apart from the default Objective-C interface, GNUstep also has bindings for Java, Ruby, GNU Guile and Scheme. The GNUstep developers track some additions to Apple's Cocoa to remain compatible. The roots of the GNUstep application interface are the same as the roots of Cocoa: NeXTSTEP and OpenStep. GNUstep thus predates Cocoa, which emerged when Apple acquired NeXT's technology and incorporated it into the development of the original Mac OS X, while GNUstep was initially an effort by GNU developers to replicate the technically ambitious NeXTSTEP's programmer-friendly features.Written from scratch Addresses, an address/contacts manager Étoilé, a desktop environment GNUMail, an e-mail client GNUstep Database Library 2, an Enterprise Objects Framework clone GNUstepWeb, an application server compatible with WebObjects 4.x Gorm, an interface builder GWorkspace, a workspace and file manager Grr, an RSS feed reader Oolite, a clone of Elite, a space simulation game with trading components PRICE, imaging application ProjectCenter, the Project Builder or Xcode equivalent. TalkSoup, an IRC client Terminal Zipper, a file archiver tool
has part(s)
19
[ "contains", "comprises", "includes", "consists of", "has components" ]
null
null
[ "GNUstep", "has part(s)", "GNUstep Base Library" ]
GNUstep is a free software implementation of the Cocoa (formerly OpenStep) Objective-C frameworks, widget toolkit, and application development tools for Unix-like operating systems and Microsoft Windows. It is part of the GNU Project. GNUstep features a cross-platform, object-oriented IDE. Apart from the default Objective-C interface, GNUstep also has bindings for Java, Ruby, GNU Guile and Scheme. The GNUstep developers track some additions to Apple's Cocoa to remain compatible. The roots of the GNUstep application interface are the same as the roots of Cocoa: NeXTSTEP and OpenStep. GNUstep thus predates Cocoa, which emerged when Apple acquired NeXT's technology and incorporated it into the development of the original Mac OS X, while GNUstep was initially an effort by GNU developers to replicate the technically ambitious NeXTSTEP's programmer-friendly features.Written from scratch Addresses, an address/contacts manager Étoilé, a desktop environment GNUMail, an e-mail client GNUstep Database Library 2, an Enterprise Objects Framework clone GNUstepWeb, an application server compatible with WebObjects 4.x Gorm, an interface builder GWorkspace, a workspace and file manager Grr, an RSS feed reader Oolite, a clone of Elite, a space simulation game with trading components PRICE, imaging application ProjectCenter, the Project Builder or Xcode equivalent. TalkSoup, an IRC client Terminal Zipper, a file archiver tool
has part(s)
19
[ "contains", "comprises", "includes", "consists of", "has components" ]
null
null
[ "GNUstep", "instance of", "widget toolkit" ]
GNUstep is a free software implementation of the Cocoa (formerly OpenStep) Objective-C frameworks, widget toolkit, and application development tools for Unix-like operating systems and Microsoft Windows. It is part of the GNU Project. GNUstep features a cross-platform, object-oriented IDE. Apart from the default Objective-C interface, GNUstep also has bindings for Java, Ruby, GNU Guile and Scheme. The GNUstep developers track some additions to Apple's Cocoa to remain compatible. The roots of the GNUstep application interface are the same as the roots of Cocoa: NeXTSTEP and OpenStep. GNUstep thus predates Cocoa, which emerged when Apple acquired NeXT's technology and incorporated it into the development of the original Mac OS X, while GNUstep was initially an effort by GNU developers to replicate the technically ambitious NeXTSTEP's programmer-friendly features.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Last.fm", "instance of", "internet radio" ]
Audioscrobbler and Last.fm (2002–2006) Last.fm was founded in 2002 by Felix Miller, Martin Stiksel, Michael Breidenbruecker and Thomas Willomitzer, all of them from Germany or Austria, as an Internet radio station and music community site, using similar music profiles to generate dynamic playlists. The site name takes advantage of a domain hack using .fm, the top level domain of Micronesia, popular with FM radio related sites. The "love" and "ban" buttons allowed users to gradually customise their profiles. Last.fm won the Europrix 2002 and was nominated for the Prix Ars Electronica in 2003.The Audioscrobbler and Last.fm teams began to work closely together, both teams moving into the same offices in Whitechapel, London, and by 2003 Last.fm was fully integrated with Audioscrobbler profiles. Input could come through an Audioscrobbler plugin or a Last.fm station. The sites also shared many community forums, although a few were unique to each site. The old Audioscrobbler site at the audioscrobbler.com domain name was wholly merged into the new Last.fm site on 9 August 2005. Audioscrobbler.net was launched as a separate development-oriented site on 5 September 2005. However, at the very bottom of each of the Last.fm pages there was an Audioscrobbler "slogan", which changes each time the page is refreshed. Based on well-known sayings or advertisements, these originally appeared at the top of the Audioscrobbler website pages and were all created and contributed by the original site members.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Wine (software)", "instance of", "compatibility layer" ]
Wine is a free and open-source compatibility layer that aims to allow application software and computer games developed for Microsoft Windows to run on Unix-like operating systems. Wine also provides a software library, named Winelib, against which developers can compile Windows applications to help port them to Unix-like systems.Wine provides its compatibility layer for Windows runtime system (also called runtime environment) which translates Windows API calls into POSIX API calls, recreating the directory structure of Windows, and providing alternative implementations of Windows system libraries, system services through wineserver and various other components (such as Internet Explorer, the Windows Registry Editor, and msiexec). Wine is predominantly written using black-box testing reverse-engineering, to avoid copyright issues.The selection of "Wine is Not an Emulator" as the name of the Wine Project was the result of a naming discussion in August 1993 and credited to David Niemi. There is some confusion caused by an early FAQ using Windows Emulator and other invalid sources that appear after the Wine Project name being set. No code emulation or virtualization occurs when running a Windows application under Wine. "Emulation" usually would refer to execution of compiled code intended for one processor (such as x86) by interpreting/recompiling software running on a different processor (such as PowerPC). While the name sometimes appears in the forms WINE and wine, the project developers have agreed to standardize on the form Wine.Wine is primarily developed for Linux and macOS, and there are, as of July 2020, well-maintained packages available for both platforms.In a 2007 survey by desktoplinux.com of 38,500 Linux desktop users, 31.5% of respondents reported using Wine to run Windows applications. This plurality was larger than all x86 virtualization programs combined, as well as larger than the 27.9% who reported not running Windows applications.Libraries and applications Wine allows for loading both Windows DLLs and Unix shared objects for its Windows programs. Its built-in implementation of the most basic Windows DLLs, namely NTDLL, KERNEL32, GDI32, and USER32, uses the shared object method because they must use functions in the host operating system as well. Higher-level libraries, such as WineD3D, are free to use the DLL format. In many cases users can choose to load a DLL from Windows instead of the one implemented by Wine. Doing so can provide functionalities not yet implemented by Wine, but may also cause malfunctions if it relies on something else not present in Wine.Wine tracks its state of implementation through automated unit testing done at every git commit.Backward compatibility Wine ensures good backward compatibility with legacy Windows applications, including those written for Windows 3.1x. Wine can mimic different Windows versions required for some programs, going as far back as Windows version 2.0. However, Windows 1.x and Windows 2.x support was removed from Wine development version 1.3.12. If DOSBox is installed on the system (see below on MS-DOS), Wine development version 1.3.12 and later nevertheless show the "Windows 2.0" option for the Windows version to mimic, but Wine still will not run most Windows 2.0 programs because MS-DOS and Windows functions are not currently integrated. Backward compatibility in Wine is generally superior to that of Windows, as newer versions of Windows can force users to upgrade legacy Windows applications, and may break abandoned software forever as there is nobody adjusting the program for the changes in the operating system. In many cases, Wine can offer better legacy support than newer versions of Windows with "Compatibility Mode". Wine can run 16-bit Windows programs (Win16) on a 64-bit operating system, which uses an x86-64 (64-bit) CPU, a functionality not found in 64-bit versions of Microsoft Windows. WineVDM allows 16-bit Windows applications to run on 64-bit versions of Windows.Wine partially supports Windows console applications, and the user can choose which backend to use to manage the console (choices include raw streams, curses, and user32). When using the raw streams or curses backends, Windows applications will run in a Unix terminal.Proton On 21 August 2018, Valve announced a new variation of Wine, named Proton, designed to integrate with the Linux version of the company's Steam software (including Steam installations built into their Linux-based SteamOS operating system and Steam Machine computers). Valve's goal for Proton is to enable Steam users on Linux to play games which lack a native Linux port (particularly back-catalog games), and ultimately, through integration with Steam as well as improvements to game support relative to mainline Wine, to give users "the same simple plug-and-play experience" that they would get if they were playing the game natively on Linux. Proton entered public beta immediately upon being announced.Valve had already been collaborating with CodeWeavers since 2016 to develop improvements to Wine's gaming performance, some of which have been merged to the upstream Wine project. Some of the specific improvements incorporated into Proton include Vulkan-based Direct3D 9, 10, 11, and 12 implementations via vkd3d, DXVK, and D9VK multi-threaded performance improvements via esync, improved handling of fullscreen games, and better automatic game controller hardware support.Proton is fully open-source and available via GitHub.WINE@Etersoft The Russian company Etersoft has been developing a proprietary version of Wine since 2006. WINE@Etersoft supports popular Russian applications (for example, 1C:Enterprise by 1C Company).Other projects using Wine source code Other projects using Wine source code include:OTVDM, a 16-bit app compatibility layer for 64-bit Windows. ReactOS, a project to write an operating system compatible with Windows NT versions 5.x and up (which includes Windows 2000 and its successors) down to the device driver level. ReactOS uses Wine source code considerably, but because of architectural differences, ReactOS code (such as DLLs written specifically for it, like ntdll, user32, kernel32, gdi32, and advapi) is not generally reused in Wine. In July 2009, Aleksey Bragin, the ReactOS project lead, started a new ReactOS branch called Arwinss, and it was officially announced in January 2010. Arwinss is an alternative implementation of the core Win32 components, and uses mostly unchanged versions of Wine's user32.dll and gdi32.dll. WineBottler, a wrapper around Wine in the form of a normal Mac application. It manages multiple Wine configurations for different programs in the form of "bottles." Wineskin, an open source Wine GUI configuration manager for macOS. Wineskin creates a wrapper around Wine in the form of a normal Mac Application. The wrapper can also be used to make a distributable "port" of software. Odin, a project to run Win32 binaries on OS/2 or convert them to OS/2 native format. The project also provides the Odin32 API to compile Win32 programs for OS/2. Virtualization products such as Parallels Desktop for Mac and VirtualBox use WineD3D to make use of the GPU. WinOnX, a commercial package of Wine for macOS that includes a GUI for adding and managing applications and virtual machines. WineD3D for Windows, a compatibility wrapper which emulates old Direct3D versions and features that were removed by Microsoft in recent Windows releases, using OpenGL. This sometimes gets older games working again.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Wine (software)", "developer", "Alexandre Julliard" ]
CrossOver CodeWeavers markets CrossOver specifically for running Microsoft Office and other major Windows applications, including some games. CodeWeavers employs Alexandre Julliard to work on Wine and contributes most of its code to the Wine project under the LGPL. CodeWeavers also released a new version called CrossOver Mac for Intel-based Apple Macintosh computers on 10 January 2007. Unlike upstream wine, CrossOver is notably able to run on the x64-only versions of macOS, using a technique known as "wine32on64".As of 2012, CrossOver includes the functionality of both the CrossOver Games and CrossOver Pro lines therefore CrossOver Games and CrossOver Pro are no longer available as single products.CrossOver Games was optimized for running Windows video games. Unlike CrossOver, it didn't focus on providing the most stable version of Wine. Instead, experimental features are provided to support newer games.
developer
156
[ "creator", "programmer", "designer", "manufacturer", "builder" ]
null
null
[ "Wine (software)", "subclass of", "compatibility layer" ]
WINE@Etersoft The Russian company Etersoft has been developing a proprietary version of Wine since 2006. WINE@Etersoft supports popular Russian applications (for example, 1C:Enterprise by 1C Company).OTVDM, a 16-bit app compatibility layer for 64-bit Windows. ReactOS, a project to write an operating system compatible with Windows NT versions 5.x and up (which includes Windows 2000 and its successors) down to the device driver level. ReactOS uses Wine source code considerably, but because of architectural differences, ReactOS code (such as DLLs written specifically for it, like ntdll, user32, kernel32, gdi32, and advapi) is not generally reused in Wine. In July 2009, Aleksey Bragin, the ReactOS project lead, started a new ReactOS branch called Arwinss, and it was officially announced in January 2010. Arwinss is an alternative implementation of the core Win32 components, and uses mostly unchanged versions of Wine's user32.dll and gdi32.dll. WineBottler, a wrapper around Wine in the form of a normal Mac application. It manages multiple Wine configurations for different programs in the form of "bottles." Wineskin, an open source Wine GUI configuration manager for macOS. Wineskin creates a wrapper around Wine in the form of a normal Mac Application. The wrapper can also be used to make a distributable "port" of software. Odin, a project to run Win32 binaries on OS/2 or convert them to OS/2 native format. The project also provides the Odin32 API to compile Win32 programs for OS/2. Virtualization products such as Parallels Desktop for Mac and VirtualBox use WineD3D to make use of the GPU. WinOnX, a commercial package of Wine for macOS that includes a GUI for adding and managing applications and virtual machines. WineD3D for Windows, a compatibility wrapper which emulates old Direct3D versions and features that were removed by Microsoft in recent Windows releases, using OpenGL. This sometimes gets older games working again.
subclass of
109
[ "is a type of", "is a kind of", "is a subtype of", "belongs to category", "is classified as" ]
null
null
[ "Wine (software)", "has use", "compatibility layer" ]
Backward compatibility Wine ensures good backward compatibility with legacy Windows applications, including those written for Windows 3.1x. Wine can mimic different Windows versions required for some programs, going as far back as Windows version 2.0. However, Windows 1.x and Windows 2.x support was removed from Wine development version 1.3.12. If DOSBox is installed on the system (see below on MS-DOS), Wine development version 1.3.12 and later nevertheless show the "Windows 2.0" option for the Windows version to mimic, but Wine still will not run most Windows 2.0 programs because MS-DOS and Windows functions are not currently integrated. Backward compatibility in Wine is generally superior to that of Windows, as newer versions of Windows can force users to upgrade legacy Windows applications, and may break abandoned software forever as there is nobody adjusting the program for the changes in the operating system. In many cases, Wine can offer better legacy support than newer versions of Windows with "Compatibility Mode". Wine can run 16-bit Windows programs (Win16) on a 64-bit operating system, which uses an x86-64 (64-bit) CPU, a functionality not found in 64-bit versions of Microsoft Windows. WineVDM allows 16-bit Windows applications to run on 64-bit versions of Windows.Wine partially supports Windows console applications, and the user can choose which backend to use to manage the console (choices include raw streams, curses, and user32). When using the raw streams or curses backends, Windows applications will run in a Unix terminal.
has use
81
[ "utilizes", "employs", "makes use of", "is equipped with", "possesses" ]
null
null
[ "Doom (1993 video game)", "instance of", "video game" ]
Doom is a 1993 first-person shooter (FPS) game developed by id Software for MS-DOS. Players assume the role of a space marine, popularly known as Doomguy, fighting their way through hordes of invading demons from hell. id began developing Doom after the release of their previous FPS, Wolfenstein 3D (1992). It emerged from a 3D game engine developed by John Carmack, who wanted to create a science fiction game inspired by Dungeons & Dragons and the films Evil Dead II and Aliens. The first episode, comprising nine levels, was distributed freely as shareware; the full game, with two further episodes, was sold via mail order. An updated version with an additional episode and more difficult levels, The Ultimate Doom, was released in 1995 and sold at retail. Doom is one of the most significant games in video game history, frequently cited as one of the greatest games ever made. It sold an estimated 3.5 million copies by 1999; between 10 and 20 million people are estimated to have played it within two years of launch, and in late 1995, it was estimated to be installed on more computers worldwide than Microsoft's then-new operating system, Windows 95. Along with Wolfenstein 3D, Doom helped define the FPS genre and inspired numerous similar games, often called Doom clones. It pioneered online distribution and technologies including 3D graphics, networked multiplayer gaming, and support for custom modifications via packaged WAD files. Its graphic violence and supposed hellish imagery drew controversy from different groups, such as parents and the news. Doom has been ported to numerous platforms. The Doom franchise continued with Doom II: Hell on Earth (1994) and expansion packs including Master Levels for Doom II (1995). The source code was released in 1997 under a proprietary license, and then later in 1999 under the GNU General Public License v2.0 or later. Doom 3, a horror game built with the id Tech 4 engine, was released in 2004, followed by a 2005 Doom film. id returned to the fast-paced action of the classic games with the 2016 game Doom and the 2020 sequel Doom Eternal.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Doom (1993 video game)", "genre", "first-person shooter" ]
Gameplay Doom is a first-person shooter presented with early 3D graphics. The player controls an unnamed space marine—later termed "Doomguy"—through a series of levels set in military bases on the moons of Mars and in hell. To finish a level, the player must traverse through the often labyrinthine area to reach a marked exit room. Levels are grouped together into named episodes, with the final level focusing on a boss fight with a particularly difficult enemy. While the environment is presented in a 3D perspective, the enemies and objects are instead 2D sprites presented from several preset viewing angles, a technique sometimes referred to as 2.5D graphics or billboarding.While traversing the levels, the player must fight a variety of enemies, including demons and possessed undead humans, while managing supplies of ammunition, health, and armor. Enemies often appear in large groups, and the game features five difficulty levels which adjust the quantity and damage done by enemies, with enemies moving faster than normal on the hardest difficulty setting. The monsters have very simple behavior, consisting of either moving toward their opponent if they see or hear the player, or attacking by throwing fireballs, biting, using magic abilities, or clawing. They will reactively fight each other if one monster inadvertently harms another, though most monsters are immune to attacks from their own kind. The environment can include pits of toxic waste, ceilings that lower and crush objects, and locked doors requiring a keycard or a remote switch. The player can find weapons and ammunition throughout the levels or can collect them from dead enemies, including a pistol, a chainsaw, a plasma rifle, and the BFG 9000. Power-ups include health or armor points, a mapping computer, partial invisibility, a radiation suit against toxic waste, invulnerability, or a super-strong melee berserker status. Cheat codes give the player instant super powers including invulnerability, all weapons, and walking through walls.The main campaign mode is the single-player mode, in an episodic succession of missions. Two multiplayer modes are playable over a network: cooperative, in which two to four players team up to complete the main campaign, and deathmatch, in which two to four players compete to kill the other players' characters as many times as possible. Multiplayer was initially only playable over local networks, but a four-player online multiplayer mode was made available one year after launch through the DWANGO service.Development Concept In May 1992, id Software released Wolfenstein 3D, later called the "grandfather of 3D shooters", specifically first-person shooters, because it established the fast-paced action and technical prowess commonly expected in the genre and greatly increased the genre's popularity. Immediately following its release most of the id Software team began work on a set of episodes for the game, titled Spear of Destiny, while id co-founder and lead programmer John Carmack instead focused on technology research for the company's next game. Following the release of Spear of Destiny in September 1992, the team began to plan their next game. They wanted to create another 3D game using a new engine Carmack was developing, but were largely tired of Wolfenstein. They initially considered making another game in the Commander Keen series, as proposed by co-founder and lead designer Tom Hall, but decided that the platforming gameplay of the series was a poor fit for Carmack's fast-paced 3D engines. Additionally, the other two co-founders of id, designer John Romero and lead artist Adrian Carmack, wanted to create something in a darker style than the Keen games. John Carmack then came up with his own concept: a game about using technology to fight demons, inspired by the Dungeons & Dragons campaigns the team played, combining the styles of Evil Dead II and Aliens. The concept originally had a working title of Green and Pissed, but Carmack soon renamed it Doom after a line in the 1986 film The Color of Money: "'What you got in there?' / 'In here? Doom.'"The team agreed to pursue the Doom concept, and development began in November 1992. The initial development team was composed of five people: programmers John Carmack and Romero, artists Adrian Carmack and Kevin Cloud, and designer Hall. They moved offices to a dark office building, which they named "Suite 666", and drew inspiration from the noises coming from the dentist's office next door. They also decided to cut ties with Apogee Software, their previous publisher, and self-publish Doom.
genre
85
[ "category", "style", "type", "kind", "class" ]
null
null