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[ "Doom (1993 video game)", "developer", "id Software" ]
Doom is a 1993 first-person shooter (FPS) game developed by id Software for MS-DOS. Players assume the role of a space marine, popularly known as Doomguy, fighting their way through hordes of invading demons from hell. id began developing Doom after the release of their previous FPS, Wolfenstein 3D (1992). It emerged from a 3D game engine developed by John Carmack, who wanted to create a science fiction game inspired by Dungeons & Dragons and the films Evil Dead II and Aliens. The first episode, comprising nine levels, was distributed freely as shareware; the full game, with two further episodes, was sold via mail order. An updated version with an additional episode and more difficult levels, The Ultimate Doom, was released in 1995 and sold at retail. Doom is one of the most significant games in video game history, frequently cited as one of the greatest games ever made. It sold an estimated 3.5 million copies by 1999; between 10 and 20 million people are estimated to have played it within two years of launch, and in late 1995, it was estimated to be installed on more computers worldwide than Microsoft's then-new operating system, Windows 95. Along with Wolfenstein 3D, Doom helped define the FPS genre and inspired numerous similar games, often called Doom clones. It pioneered online distribution and technologies including 3D graphics, networked multiplayer gaming, and support for custom modifications via packaged WAD files. Its graphic violence and supposed hellish imagery drew controversy from different groups, such as parents and the news. Doom has been ported to numerous platforms. The Doom franchise continued with Doom II: Hell on Earth (1994) and expansion packs including Master Levels for Doom II (1995). The source code was released in 1997 under a proprietary license, and then later in 1999 under the GNU General Public License v2.0 or later. Doom 3, a horror game built with the id Tech 4 engine, was released in 2004, followed by a 2005 Doom film. id returned to the fast-paced action of the classic games with the 2016 game Doom and the 2020 sequel Doom Eternal.
developer
156
[ "creator", "programmer", "designer", "manufacturer", "builder" ]
null
null
[ "Doom (1993 video game)", "composer", "Robert Prince" ]
Audio As with Wolfenstein 3D, id hired composer Bobby Prince to create the music and sound effects. Romero directed Prince to make the music in techno and metal styles. Many tracks were directly inspired by songs by metal bands such as Alice in Chains and Pantera. Prince believed that ambient music would be more appropriate, and produced numerous tracks in both styles in hope of convincing the team, and Romero incorporated both. Prince did not make music for specific levels, as they were composed before the levels were completed; instead, Romero assigned each track to each level late in development. Prince created the sound effects based on short descriptions or concept art of a monster or weapon, and adjusted them to match the completed animations. The monster sounds were created from animal noises, and Prince designed all the sounds to be distinct on the limited sound hardware of the time, even when many sounds were playing at once. He also designed the sound effects to play on different frequencies from those used for the MIDI music, so they would clearly cut through the music.
composer
142
[ "author", "songwriter", "creator", "maker", "writer" ]
null
null
[ "Doom (1993 video game)", "genre", "science fiction video game" ]
Doom is a 1993 first-person shooter (FPS) game developed by id Software for MS-DOS. Players assume the role of a space marine, popularly known as Doomguy, fighting their way through hordes of invading demons from hell. id began developing Doom after the release of their previous FPS, Wolfenstein 3D (1992). It emerged from a 3D game engine developed by John Carmack, who wanted to create a science fiction game inspired by Dungeons & Dragons and the films Evil Dead II and Aliens. The first episode, comprising nine levels, was distributed freely as shareware; the full game, with two further episodes, was sold via mail order. An updated version with an additional episode and more difficult levels, The Ultimate Doom, was released in 1995 and sold at retail. Doom is one of the most significant games in video game history, frequently cited as one of the greatest games ever made. It sold an estimated 3.5 million copies by 1999; between 10 and 20 million people are estimated to have played it within two years of launch, and in late 1995, it was estimated to be installed on more computers worldwide than Microsoft's then-new operating system, Windows 95. Along with Wolfenstein 3D, Doom helped define the FPS genre and inspired numerous similar games, often called Doom clones. It pioneered online distribution and technologies including 3D graphics, networked multiplayer gaming, and support for custom modifications via packaged WAD files. Its graphic violence and supposed hellish imagery drew controversy from different groups, such as parents and the news. Doom has been ported to numerous platforms. The Doom franchise continued with Doom II: Hell on Earth (1994) and expansion packs including Master Levels for Doom II (1995). The source code was released in 1997 under a proprietary license, and then later in 1999 under the GNU General Public License v2.0 or later. Doom 3, a horror game built with the id Tech 4 engine, was released in 2004, followed by a 2005 Doom film. id returned to the fast-paced action of the classic games with the 2016 game Doom and the 2020 sequel Doom Eternal.
genre
85
[ "category", "style", "type", "kind", "class" ]
null
null
[ "Doom (1993 video game)", "platform", "MS-DOS" ]
Doom is a 1993 first-person shooter (FPS) game developed by id Software for MS-DOS. Players assume the role of a space marine, popularly known as Doomguy, fighting their way through hordes of invading demons from hell. id began developing Doom after the release of their previous FPS, Wolfenstein 3D (1992). It emerged from a 3D game engine developed by John Carmack, who wanted to create a science fiction game inspired by Dungeons & Dragons and the films Evil Dead II and Aliens. The first episode, comprising nine levels, was distributed freely as shareware; the full game, with two further episodes, was sold via mail order. An updated version with an additional episode and more difficult levels, The Ultimate Doom, was released in 1995 and sold at retail. Doom is one of the most significant games in video game history, frequently cited as one of the greatest games ever made. It sold an estimated 3.5 million copies by 1999; between 10 and 20 million people are estimated to have played it within two years of launch, and in late 1995, it was estimated to be installed on more computers worldwide than Microsoft's then-new operating system, Windows 95. Along with Wolfenstein 3D, Doom helped define the FPS genre and inspired numerous similar games, often called Doom clones. It pioneered online distribution and technologies including 3D graphics, networked multiplayer gaming, and support for custom modifications via packaged WAD files. Its graphic violence and supposed hellish imagery drew controversy from different groups, such as parents and the news. Doom has been ported to numerous platforms. The Doom franchise continued with Doom II: Hell on Earth (1994) and expansion packs including Master Levels for Doom II (1995). The source code was released in 1997 under a proprietary license, and then later in 1999 under the GNU General Public License v2.0 or later. Doom 3, a horror game built with the id Tech 4 engine, was released in 2004, followed by a 2005 Doom film. id returned to the fast-paced action of the classic games with the 2016 game Doom and the 2020 sequel Doom Eternal.
platform
154
[ "system", "console", "medium", "device", "program" ]
null
null
[ "Doom (1993 video game)", "characters", "Doomguy" ]
Doom is a 1993 first-person shooter (FPS) game developed by id Software for MS-DOS. Players assume the role of a space marine, popularly known as Doomguy, fighting their way through hordes of invading demons from hell. id began developing Doom after the release of their previous FPS, Wolfenstein 3D (1992). It emerged from a 3D game engine developed by John Carmack, who wanted to create a science fiction game inspired by Dungeons & Dragons and the films Evil Dead II and Aliens. The first episode, comprising nine levels, was distributed freely as shareware; the full game, with two further episodes, was sold via mail order. An updated version with an additional episode and more difficult levels, The Ultimate Doom, was released in 1995 and sold at retail. Doom is one of the most significant games in video game history, frequently cited as one of the greatest games ever made. It sold an estimated 3.5 million copies by 1999; between 10 and 20 million people are estimated to have played it within two years of launch, and in late 1995, it was estimated to be installed on more computers worldwide than Microsoft's then-new operating system, Windows 95. Along with Wolfenstein 3D, Doom helped define the FPS genre and inspired numerous similar games, often called Doom clones. It pioneered online distribution and technologies including 3D graphics, networked multiplayer gaming, and support for custom modifications via packaged WAD files. Its graphic violence and supposed hellish imagery drew controversy from different groups, such as parents and the news. Doom has been ported to numerous platforms. The Doom franchise continued with Doom II: Hell on Earth (1994) and expansion packs including Master Levels for Doom II (1995). The source code was released in 1997 under a proprietary license, and then later in 1999 under the GNU General Public License v2.0 or later. Doom 3, a horror game built with the id Tech 4 engine, was released in 2004, followed by a 2005 Doom film. id returned to the fast-paced action of the classic games with the 2016 game Doom and the 2020 sequel Doom Eternal.Gameplay Doom is a first-person shooter presented with early 3D graphics. The player controls an unnamed space marine—later termed "Doomguy"—through a series of levels set in military bases on the moons of Mars and in hell. To finish a level, the player must traverse through the often labyrinthine area to reach a marked exit room. Levels are grouped together into named episodes, with the final level focusing on a boss fight with a particularly difficult enemy. While the environment is presented in a 3D perspective, the enemies and objects are instead 2D sprites presented from several preset viewing angles, a technique sometimes referred to as 2.5D graphics or billboarding.While traversing the levels, the player must fight a variety of enemies, including demons and possessed undead humans, while managing supplies of ammunition, health, and armor. Enemies often appear in large groups, and the game features five difficulty levels which adjust the quantity and damage done by enemies, with enemies moving faster than normal on the hardest difficulty setting. The monsters have very simple behavior, consisting of either moving toward their opponent if they see or hear the player, or attacking by throwing fireballs, biting, using magic abilities, or clawing. They will reactively fight each other if one monster inadvertently harms another, though most monsters are immune to attacks from their own kind. The environment can include pits of toxic waste, ceilings that lower and crush objects, and locked doors requiring a keycard or a remote switch. The player can find weapons and ammunition throughout the levels or can collect them from dead enemies, including a pistol, a chainsaw, a plasma rifle, and the BFG 9000. Power-ups include health or armor points, a mapping computer, partial invisibility, a radiation suit against toxic waste, invulnerability, or a super-strong melee berserker status. Cheat codes give the player instant super powers including invulnerability, all weapons, and walking through walls.The main campaign mode is the single-player mode, in an episodic succession of missions. Two multiplayer modes are playable over a network: cooperative, in which two to four players team up to complete the main campaign, and deathmatch, in which two to four players compete to kill the other players' characters as many times as possible. Multiplayer was initially only playable over local networks, but a four-player online multiplayer mode was made available one year after launch through the DWANGO service.
characters
128
[ "roles", "protagonists", "personalities", "figures", "casts" ]
null
null
[ "Doom (1993 video game)", "platform", "Sega 32X" ]
Ports Doom has been ported to numerous different platforms, though none were by id Software. The first port of Doom was an unofficial port to Linux, released by id programmer Dave Taylor in 1994; it was hosted by id but not supported or made official. Microsoft attempted to hire id to port Doom to Windows in 1995 to promote Windows as a gaming platform, and Microsoft CEO Bill Gates briefly considered buying the company. When id declined, Microsoft made its own port, with a team lead by Newell. One promotional video for Windows 95 had Gates digitally superimposed into the game.Other official ports of the game were released for Sega 32X, Atari Jaguar, and Mac OS in 1994, SNES and PlayStation in 1995, 3DO in 1996, Sega Saturn in 1997, Acorn Risc PC in 1998, Game Boy Advance in 2001, Xbox 360 in 2006, iOS in 2009, and Nintendo Switch in 2019. Some of these were bestsellers even many years after the initial release. Doom has also been ported unofficially to numerous platforms; so many ports exist, including for esoteric devices such as smart thermostats and oscilloscopes, that variations on "It runs Doom" or "Can it run Doom?" are long-running memes.
platform
154
[ "system", "console", "medium", "device", "program" ]
null
null
[ "Zenoss", "instance of", "free software" ]
The company Zenoss, Inc. was founded in 2005 and is headquartered in Austin, Texas. The company develops hybrid IT monitoring and analytics software.Zenoss Community Edition was a free and open-source application, server, and network management platform based on the Zope application server. It provided a web interface that allowed system administrators to monitor availability, inventory/configuration, performance, and events. Originally called Zenoss Core, it was released under the GNU General Public License version 2. Zenoss, Inc. has discontinued Zenoss Community edition on 17 March 2022, closing its community forum on 31 March 2022.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Zenoss", "headquarters location", "Austin" ]
The company Zenoss, Inc. was founded in 2005 and is headquartered in Austin, Texas. The company develops hybrid IT monitoring and analytics software.Zenoss Community Edition was a free and open-source application, server, and network management platform based on the Zope application server. It provided a web interface that allowed system administrators to monitor availability, inventory/configuration, performance, and events. Originally called Zenoss Core, it was released under the GNU General Public License version 2. Zenoss, Inc. has discontinued Zenoss Community edition on 17 March 2022, closing its community forum on 31 March 2022.
headquarters location
16
[ "head office location", "home office location", "central office location", "main office location", "corporate headquarters" ]
null
null
[ "Zenoss", "has use", "network monitoring" ]
The company Zenoss, Inc. was founded in 2005 and is headquartered in Austin, Texas. The company develops hybrid IT monitoring and analytics software.Zenoss Community Edition was a free and open-source application, server, and network management platform based on the Zope application server. It provided a web interface that allowed system administrators to monitor availability, inventory/configuration, performance, and events. Originally called Zenoss Core, it was released under the GNU General Public License version 2. Zenoss, Inc. has discontinued Zenoss Community edition on 17 March 2022, closing its community forum on 31 March 2022.Zope Application server: An object-oriented web server written in Python. Python: Extensible programming language. Net-SNMP: Monitoring protocol that collects systems status information. RRDtool: Graph and log time series data. MySQL: A popular open source database. Twisted: An event-driven networking engine written in Python. Lucene: A full text search library written in Java. OpenTSDB: Time series database (from Zenoss Core 5). Docker (software): Container virtualization (from Zenoss Core 5). D3.js: Interactive graphic Javascript library (from Zenoss Core 5).Zenoss provides the following capabilities:Monitoring availability of network devices using SNMP, SSH, WMI Monitoring of network services (HTTP, POP3, NNTP, SNMP, FTP) Monitoring of host resources (processor, disk usage) on most network operating systems. Time-series performance monitoring of devices Extended Microsoft Windows monitoring via WS-Management and Zenoss open source extensions Event management tools to annotate system alerts Automatically discovers network resources and changes in network configuration Alerting system provides notifications based on rule sets and on-call calendars Supports Nagios plug-in formatRed Hat Enterprise Linux / CentOS (7) Centos (7)Zenoss version 4.2 support:
has use
81
[ "utilizes", "employs", "makes use of", "is equipped with", "possesses" ]
null
null
[ "Zenwalk", "based on", "Slackware" ]
Zenwalk GNU/Linux is a desktop-focused Linux distribution founded by Jean-Philippe Guillemin. It is based on Slackware with very few modifications at system level making it 100% compatible with Slackware. It aims to be a modern, multi-purpose Linux distribution by focusing on internet applications, multimedia and programming tools. It comes with many specialized tools and is designed for beginner through advanced users, as it offers system configuration via both graphical tools and the command line.History Zenwalk was originally called Minislack up to version 1.1. It was renamed with version 1.2, released on 12 August 2005. Originally using KDE as its desktop environment, it moved to Xfce with version 0.3, although GNOME and KDE packages have always been available separately.
based on
133
[ "derived from", "inspired by", "modeled after", "constructed from", "built upon" ]
null
null
[ "Zenwalk", "instance of", "Linux distribution" ]
Zenwalk GNU/Linux is a desktop-focused Linux distribution founded by Jean-Philippe Guillemin. It is based on Slackware with very few modifications at system level making it 100% compatible with Slackware. It aims to be a modern, multi-purpose Linux distribution by focusing on internet applications, multimedia and programming tools. It comes with many specialized tools and is designed for beginner through advanced users, as it offers system configuration via both graphical tools and the command line.History Zenwalk was originally called Minislack up to version 1.1. It was renamed with version 1.2, released on 12 August 2005. Originally using KDE as its desktop environment, it moved to Xfce with version 0.3, although GNOME and KDE packages have always been available separately.Zenwalk Standard, a distribution aimed at mainstream desktop and development use. Designed to be a stand-alone operating system, it installs to the hard drive by way of an ncurses-based installer. It includes all of the officially released software packages that are deemed most useful by the Zenwalk community. The default install also includes development packages like gcc, and some proprietary media packages (such as Adobe Flash Player) and drivers in order to provide a full featured default install. The default desktop environment is Xfce. Zenwalk Core (discontinued), a Zenwalk system built for user customization. Released with no X Window System binaries, its aim was to allow a skilled user to build a system fit for their needs. The project's lead developer was Emmanuel Bailleul. ZenLive (discontinued), a Zenwalk system built on a Live CD design. ZenLive followed the progress made by the full Zenwalk system closely, thus mirroring the version number, and attempted to stay true to the original distribution's goals. In addition, it included all of the necessary libraries and applications to develop and compile software, a particularly rare feature in Live CD distributions. The original ZenLive team left the project after version 6.0 was released but ZenwalkLive project was revived by an enthusiastic user and developed as a one-man-project. With version 6.4 the live-framework changed from deprecated linux-live-scripts to slackware-live-scripts. Zenwalk Gnome (discontinued), with GNOME as the default desktop environment. Zenwalk Openbox (discontinued), supplied with Openbox as stand-alone window manager. It was a very lightweight version of the operating system and did not use LXDE in its choice of software. It still uses Thunar File Manager over PCManFM which is standard on LXDE-based systems such as Lubuntu.Derivatives There are currently three known Zenwalk-based distributions:
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Damn Small Linux", "platform", "x86" ]
Damn Small Linux (DSL) is a discontinued computer operating system for the x86 family of personal computers. It is free and open-source software under the terms of the GNU GPL and other free and open source licenses. It was designed to run graphical user interface applications on older PC hardware, for example, machines with 486 and early Pentium microprocessors and very little random-access memory (RAM). DSL is a Live CD with a size of 50 megabytes (MB). What originally began as an experiment to see how much software could fit in 50 MB eventually became a full Linux distribution. It can be installed on storage media with small capacities, like bootable business cards, USB flash drives, various memory cards, and Zip drives.
platform
154
[ "system", "console", "medium", "device", "program" ]
null
null
[ "Damn Small Linux", "developer", "John Andrews" ]
History DSL was originally conceived and maintained by John Andrews. For five years the community included Robert Shingledecker who created the MyDSL system, DSL Control Panel and other features. After issues with the main developers, Robert was, by his account, exiled from the project. He currently continues his work on Tiny Core Linux which he created in April 2008. DSL was originally based on Model-K, a 22 MB stripped down version of Knoppix, but soon after was based on Knoppix proper, allowing much easier remastering and improvements.
developer
156
[ "creator", "programmer", "designer", "manufacturer", "builder" ]
null
null
[ "Ipkg", "followed by", "opkg" ]
ipkg, or the Itsy Package Management System, is a discontinued lightweight package management system designed for embedded devices. It resembles Debian's dpkg. It was used in the Unslung operating system for the Linksys NSLU2 (Optware), in OpenWrt, Openmoko, webOS, Gumstix, the iPAQ, QNAP NAS appliances and elsewhere; as of early 2017 it can still be used for the Synology NAS appliances and in the LuneOS operating system (although opkg is an increasingly common replacement). As usual for package management systems, ipkg's ipkg command-line utility allows installation of new packages, upgrading or removal of existing packages, querying package repositories for available packages, and listing already installed packages. The development for this project has been discontinued. Many projects which formerly used ipkg have adopted the ipkg fork opkg as the replacement.
followed by
17
[ "succeeded by", "later followed by", "came after" ]
null
null
[ "MEncoder", "has use", "transcoding" ]
Capabilities and classification MPlayer can play a wide variety of media formats, namely any format supported by FFmpeg libraries, and can also save all streamed content to a file locally. A companion program, called MEncoder, can take an input stream, file or a sequence of picture files, and transcode it into several different output formats, optionally applying various transforms along the way. A variety of command-line parameters allows changing the appearance of the player, including -speed [number], -af scaletempo for changing audio speed while maintaining the pitch, -ss (start at ___ seconds), -sb (start at ___ bytes), -endpos (stop playing at ___ seconds), -novideo for only playing the audio track of a video, and -loop [number] for looping.
has use
81
[ "utilizes", "employs", "makes use of", "is equipped with", "possesses" ]
null
null
[ "Doom 3", "genre", "action game" ]
Gameplay Single-player Doom 3 is a story-driven action game played from a first-person perspective. As with previous Doom games, the main objective is to successfully pass through its levels, defeating a variety of enemy characters intent on killing the player's character. Doom 3's more story-centered approach, however, means that the player often encounters friendly non-player characters, who provide key plot information, objectives and inventory items. The game incorporates ten weapons for the players use to survive, including conventional firearms such as a submachine gun, shotgun and grenades, experimental plasma weaponry, and the powerful BFG 9000 and chainsaw weapons of the Doom franchise. Enemies come in multiple forms and with different abilities and tactics, but fall into two broad categories of either zombies or demons. Zombies are humans possessed by demonic forces, who attack the player's character using their hands and melee weapons or a variety of firearms, while demons are creatures from Hell, most of which attack using claws and spines, or by summoning plasma-based fireballs. The corpses of demons are reduced to ashes after death, leaving no trace of their body behind.
genre
85
[ "category", "style", "type", "kind", "class" ]
null
null
[ "Doom 3", "genre", "survival horror" ]
Doom 3 is a 2004 action horror first-person shooter video game developed by id Software and published by Activision. Doom 3 was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. Developer Vicarious Visions ported the game to the Xbox, releasing it on April 3, 2005. Doom 3 is set on Mars in 2145, where a military-industrial conglomerate has set up a scientific research facility into fields such as teleportation, biological research, and advanced weapons design. The teleportation experiments open a gateway to Hell, resulting in a catastrophic invasion of the Mars base by demons. The player controls a space marine who fights through the base to stop the demons attacking Mars and reaching Earth. Doom 3 is the first reboot of the Doom series, ignoring the events of the previous games. Doom 3 utilizes the id Tech 4 game engine, which has since been licensed out to other developers, and later released under the GNU General Public License v3.0 or later in November 2011. Doom 3 was a critical and commercial success; with more than 3.5 million copies of the game sold, it is the most successful game by developer id Software to date. Critics praised the game's graphics, presentation, and atmosphere, although reviewers were divided by how close the gameplay was to that of the original Doom, focusing primarily on simply fighting through large numbers of enemy characters. The game was followed by Resurrection of Evil, an expansion pack developed by Nerve Software, in April 2005. A series of novelizations of Doom 3, written by Matthew J. Costello, debuted in February 2008. An expanded and remastered edition titled Doom 3: BFG Edition was released in the fourth quarter of 2012, while a version based on the BFG Edition of the game was released without online multiplayer, simply called Doom 3, for Android in June 2015, and Nintendo Switch, PlayStation 4 and Xbox One in July 2019.
genre
85
[ "category", "style", "type", "kind", "class" ]
null
null
[ "Doom 3", "publisher", "Activision Publishing" ]
Doom 3 is a 2004 action horror first-person shooter video game developed by id Software and published by Activision. Doom 3 was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. Developer Vicarious Visions ported the game to the Xbox, releasing it on April 3, 2005. Doom 3 is set on Mars in 2145, where a military-industrial conglomerate has set up a scientific research facility into fields such as teleportation, biological research, and advanced weapons design. The teleportation experiments open a gateway to Hell, resulting in a catastrophic invasion of the Mars base by demons. The player controls a space marine who fights through the base to stop the demons attacking Mars and reaching Earth. Doom 3 is the first reboot of the Doom series, ignoring the events of the previous games. Doom 3 utilizes the id Tech 4 game engine, which has since been licensed out to other developers, and later released under the GNU General Public License v3.0 or later in November 2011. Doom 3 was a critical and commercial success; with more than 3.5 million copies of the game sold, it is the most successful game by developer id Software to date. Critics praised the game's graphics, presentation, and atmosphere, although reviewers were divided by how close the gameplay was to that of the original Doom, focusing primarily on simply fighting through large numbers of enemy characters. The game was followed by Resurrection of Evil, an expansion pack developed by Nerve Software, in April 2005. A series of novelizations of Doom 3, written by Matthew J. Costello, debuted in February 2008. An expanded and remastered edition titled Doom 3: BFG Edition was released in the fourth quarter of 2012, while a version based on the BFG Edition of the game was released without online multiplayer, simply called Doom 3, for Android in June 2015, and Nintendo Switch, PlayStation 4 and Xbox One in July 2019.
publisher
135
[ "publishing house", "imprint", "press", "company", "printer" ]
null
null
[ "Doom 3", "platform", "Linux" ]
Release Doom 3 achieved gold status on July 14, 2004 and a Mac OS X release was confirmed the next day. Doom 3 was released in the United States on August 3, 2004, and to the rest of the world on August 13. Due to high demand, the game was made available at select outlets at midnight on the date of release. Additionally, a Linux version was released on October 4, 2004, by Timothee Besset. The Mac OS X version was released on March 14, 2005, and on February 20, 2006, the patch 1.3 Rev A included a universal binary, adding support for Mac OS X on the x86 architecture. Finally, the modified Xbox conversion was released on April 3, 2005, featuring a limited steel book edition and two games including The Ultimate Doom and Doom II: Hell on Earth. A week before the game's release, it became known that an agreement to include EAX audio technology in Doom 3 reached by id Software and Creative Labs was heavily influenced by a software patent owned by the latter company. The patent dealt with a technique for rendering shadows called Carmack's Reverse, which was developed independently by both John Carmack and programmers at Creative Labs. Id Software would have placed themselves under legal liability for using the technique in the finished game, so to defuse the issue, id Software agreed to license Creative Labs sound technologies in exchange for indemnification against lawsuits.During the keynote address at QuakeCon 2011, John Carmack announced that the source code for the Doom 3 engine would be released. The source code was open-sourced under the GNU GPL-3.0-or-later on November 22, 2011. It contains minor tweaks to the shadow rendering code to avoid potential patent infringement with a patent held by Creative Labs. Art assets such as 3D models, music, sound effects etc. remain subject to the EULA.
platform
154
[ "system", "console", "medium", "device", "program" ]
null
null
[ "Doom 3", "composer", "Chris Vrenna" ]
Development Production In June 2000, id Software's game engine designer John Carmack, posted an internal company plan announcing a remake of Doom using next generation technology. This plan revealed controversy had been growing within id Software over remaking Doom. Kevin Cloud and Adrian Carmack, two of id Software's owners, were always strongly opposed to remaking Doom, believing that id was going back to the same formulas and properties too often. However, after the positive reception to Return to Castle Wolfenstein and the latest improvements in rendering technology, most of the employees agreed that a remake was the right idea and presented the two owners with an ultimatum: allow them to remake Doom or fire them. After the reasonably amicable confrontation (although artist Paul Steed, one of the instigators, was fired in retaliation), the agreement to work on Doom 3 was made. Id Software began development on Doom 3 in late 2000, immediately after finishing Quake III: Team Arena. The game was made by 20 to 22 people. In February 2001, it was unveiled to the public by Steve Jobs (CEO of Apple at the time when it unveiled) in Macworld Conference & Expo/Tokyo 2001 along with the GeForce 3 at Makuhari Messe and was later demonstrated at E3 2002 at LACC, where a fifteen-minute gameplay demo was shown. It won five awards at E3 that year.Early in Doom 3's development, Trent Reznor of the band Nine Inch Nails, a fan of the Doom games, was set to compose the music and sound effects to Doom 3. However, due to "time, money and bad management", none of Trent Reznor's sound effects or music made the final product. Eventually, Nine Inch Nails' former drummer, Chris Vrenna, produced and fellow Tweaker band member Clint Walsh composed the game's soundtrack. We never really did come to an actual agreement with Trent. The original idea was just for him to do all of the sound design for the game. I don't think Trent anticipated how long and how involved that process was and what is involved in game design versus what he does in the music and production side. It just wasn't a good mix with how much time it was going to take him, the value it was going to provide to the game, and what we could afford to pay. Trent's a popular guy. He's a rock star, and his time is valued in rock star dollars. Doom 3 was also intended to be more storyline-focused than previous id titles, as was demonstrated by the developers' conscious effort to have more professional voice acting. Late in 2002, two employees at ATI Technologies leaked a development version of Doom 3 onto the Internet. One year later, a new trailer was shown at E3 2003 and soon afterwards id Software's website was updated to showcase Doom 3 as an upcoming project, although it was also announced that Doom 3 would not be ready for the 2003 holiday season. According to John Carmack, the development took longer than expected. The developer Splash Damage assisted in design for the multiplayer elements of the game. Around 3,000 beta testers on site provided feedback via QuakeCon. The game's crunch period was between January and August 2004.
composer
142
[ "author", "songwriter", "creator", "maker", "writer" ]
null
null
[ "Doom 3", "publisher", "Aspyr" ]
Doom 3 is a 2004 action horror first-person shooter video game developed by id Software and published by Activision. Doom 3 was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. Developer Vicarious Visions ported the game to the Xbox, releasing it on April 3, 2005. Doom 3 is set on Mars in 2145, where a military-industrial conglomerate has set up a scientific research facility into fields such as teleportation, biological research, and advanced weapons design. The teleportation experiments open a gateway to Hell, resulting in a catastrophic invasion of the Mars base by demons. The player controls a space marine who fights through the base to stop the demons attacking Mars and reaching Earth. Doom 3 is the first reboot of the Doom series, ignoring the events of the previous games. Doom 3 utilizes the id Tech 4 game engine, which has since been licensed out to other developers, and later released under the GNU General Public License v3.0 or later in November 2011. Doom 3 was a critical and commercial success; with more than 3.5 million copies of the game sold, it is the most successful game by developer id Software to date. Critics praised the game's graphics, presentation, and atmosphere, although reviewers were divided by how close the gameplay was to that of the original Doom, focusing primarily on simply fighting through large numbers of enemy characters. The game was followed by Resurrection of Evil, an expansion pack developed by Nerve Software, in April 2005. A series of novelizations of Doom 3, written by Matthew J. Costello, debuted in February 2008. An expanded and remastered edition titled Doom 3: BFG Edition was released in the fourth quarter of 2012, while a version based on the BFG Edition of the game was released without online multiplayer, simply called Doom 3, for Android in June 2015, and Nintendo Switch, PlayStation 4 and Xbox One in July 2019.
publisher
135
[ "publishing house", "imprint", "press", "company", "printer" ]
null
null
[ "Doom 3", "genre", "science fiction video game" ]
Doom 3 is a 2004 action horror first-person shooter video game developed by id Software and published by Activision. Doom 3 was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. Developer Vicarious Visions ported the game to the Xbox, releasing it on April 3, 2005. Doom 3 is set on Mars in 2145, where a military-industrial conglomerate has set up a scientific research facility into fields such as teleportation, biological research, and advanced weapons design. The teleportation experiments open a gateway to Hell, resulting in a catastrophic invasion of the Mars base by demons. The player controls a space marine who fights through the base to stop the demons attacking Mars and reaching Earth. Doom 3 is the first reboot of the Doom series, ignoring the events of the previous games. Doom 3 utilizes the id Tech 4 game engine, which has since been licensed out to other developers, and later released under the GNU General Public License v3.0 or later in November 2011. Doom 3 was a critical and commercial success; with more than 3.5 million copies of the game sold, it is the most successful game by developer id Software to date. Critics praised the game's graphics, presentation, and atmosphere, although reviewers were divided by how close the gameplay was to that of the original Doom, focusing primarily on simply fighting through large numbers of enemy characters. The game was followed by Resurrection of Evil, an expansion pack developed by Nerve Software, in April 2005. A series of novelizations of Doom 3, written by Matthew J. Costello, debuted in February 2008. An expanded and remastered edition titled Doom 3: BFG Edition was released in the fourth quarter of 2012, while a version based on the BFG Edition of the game was released without online multiplayer, simply called Doom 3, for Android in June 2015, and Nintendo Switch, PlayStation 4 and Xbox One in July 2019.
genre
85
[ "category", "style", "type", "kind", "class" ]
null
null
[ "Doom 3", "instance of", "video game reboot" ]
Doom 3 is a 2004 action horror first-person shooter video game developed by id Software and published by Activision. Doom 3 was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. Developer Vicarious Visions ported the game to the Xbox, releasing it on April 3, 2005. Doom 3 is set on Mars in 2145, where a military-industrial conglomerate has set up a scientific research facility into fields such as teleportation, biological research, and advanced weapons design. The teleportation experiments open a gateway to Hell, resulting in a catastrophic invasion of the Mars base by demons. The player controls a space marine who fights through the base to stop the demons attacking Mars and reaching Earth. Doom 3 is the first reboot of the Doom series, ignoring the events of the previous games. Doom 3 utilizes the id Tech 4 game engine, which has since been licensed out to other developers, and later released under the GNU General Public License v3.0 or later in November 2011. Doom 3 was a critical and commercial success; with more than 3.5 million copies of the game sold, it is the most successful game by developer id Software to date. Critics praised the game's graphics, presentation, and atmosphere, although reviewers were divided by how close the gameplay was to that of the original Doom, focusing primarily on simply fighting through large numbers of enemy characters. The game was followed by Resurrection of Evil, an expansion pack developed by Nerve Software, in April 2005. A series of novelizations of Doom 3, written by Matthew J. Costello, debuted in February 2008. An expanded and remastered edition titled Doom 3: BFG Edition was released in the fourth quarter of 2012, while a version based on the BFG Edition of the game was released without online multiplayer, simply called Doom 3, for Android in June 2015, and Nintendo Switch, PlayStation 4 and Xbox One in July 2019.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Doom 3", "platform", "Microsoft Windows" ]
Doom 3 is a 2004 action horror first-person shooter video game developed by id Software and published by Activision. Doom 3 was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. Developer Vicarious Visions ported the game to the Xbox, releasing it on April 3, 2005. Doom 3 is set on Mars in 2145, where a military-industrial conglomerate has set up a scientific research facility into fields such as teleportation, biological research, and advanced weapons design. The teleportation experiments open a gateway to Hell, resulting in a catastrophic invasion of the Mars base by demons. The player controls a space marine who fights through the base to stop the demons attacking Mars and reaching Earth. Doom 3 is the first reboot of the Doom series, ignoring the events of the previous games. Doom 3 utilizes the id Tech 4 game engine, which has since been licensed out to other developers, and later released under the GNU General Public License v3.0 or later in November 2011. Doom 3 was a critical and commercial success; with more than 3.5 million copies of the game sold, it is the most successful game by developer id Software to date. Critics praised the game's graphics, presentation, and atmosphere, although reviewers were divided by how close the gameplay was to that of the original Doom, focusing primarily on simply fighting through large numbers of enemy characters. The game was followed by Resurrection of Evil, an expansion pack developed by Nerve Software, in April 2005. A series of novelizations of Doom 3, written by Matthew J. Costello, debuted in February 2008. An expanded and remastered edition titled Doom 3: BFG Edition was released in the fourth quarter of 2012, while a version based on the BFG Edition of the game was released without online multiplayer, simply called Doom 3, for Android in June 2015, and Nintendo Switch, PlayStation 4 and Xbox One in July 2019.Release Doom 3 achieved gold status on July 14, 2004 and a Mac OS X release was confirmed the next day. Doom 3 was released in the United States on August 3, 2004, and to the rest of the world on August 13. Due to high demand, the game was made available at select outlets at midnight on the date of release. Additionally, a Linux version was released on October 4, 2004, by Timothee Besset. The Mac OS X version was released on March 14, 2005, and on February 20, 2006, the patch 1.3 Rev A included a universal binary, adding support for Mac OS X on the x86 architecture. Finally, the modified Xbox conversion was released on April 3, 2005, featuring a limited steel book edition and two games including The Ultimate Doom and Doom II: Hell on Earth. A week before the game's release, it became known that an agreement to include EAX audio technology in Doom 3 reached by id Software and Creative Labs was heavily influenced by a software patent owned by the latter company. The patent dealt with a technique for rendering shadows called Carmack's Reverse, which was developed independently by both John Carmack and programmers at Creative Labs. Id Software would have placed themselves under legal liability for using the technique in the finished game, so to defuse the issue, id Software agreed to license Creative Labs sound technologies in exchange for indemnification against lawsuits.During the keynote address at QuakeCon 2011, John Carmack announced that the source code for the Doom 3 engine would be released. The source code was open-sourced under the GNU GPL-3.0-or-later on November 22, 2011. It contains minor tweaks to the shadow rendering code to avoid potential patent infringement with a patent held by Creative Labs. Art assets such as 3D models, music, sound effects etc. remain subject to the EULA.
platform
154
[ "system", "console", "medium", "device", "program" ]
null
null
[ "Doom 3", "platform", "macOS" ]
Release Doom 3 achieved gold status on July 14, 2004 and a Mac OS X release was confirmed the next day. Doom 3 was released in the United States on August 3, 2004, and to the rest of the world on August 13. Due to high demand, the game was made available at select outlets at midnight on the date of release. Additionally, a Linux version was released on October 4, 2004, by Timothee Besset. The Mac OS X version was released on March 14, 2005, and on February 20, 2006, the patch 1.3 Rev A included a universal binary, adding support for Mac OS X on the x86 architecture. Finally, the modified Xbox conversion was released on April 3, 2005, featuring a limited steel book edition and two games including The Ultimate Doom and Doom II: Hell on Earth. A week before the game's release, it became known that an agreement to include EAX audio technology in Doom 3 reached by id Software and Creative Labs was heavily influenced by a software patent owned by the latter company. The patent dealt with a technique for rendering shadows called Carmack's Reverse, which was developed independently by both John Carmack and programmers at Creative Labs. Id Software would have placed themselves under legal liability for using the technique in the finished game, so to defuse the issue, id Software agreed to license Creative Labs sound technologies in exchange for indemnification against lawsuits.During the keynote address at QuakeCon 2011, John Carmack announced that the source code for the Doom 3 engine would be released. The source code was open-sourced under the GNU GPL-3.0-or-later on November 22, 2011. It contains minor tweaks to the shadow rendering code to avoid potential patent infringement with a patent held by Creative Labs. Art assets such as 3D models, music, sound effects etc. remain subject to the EULA.
platform
154
[ "system", "console", "medium", "device", "program" ]
null
null
[ "Doom 3", "platform", "Xbox" ]
Doom 3 is a 2004 action horror first-person shooter video game developed by id Software and published by Activision. Doom 3 was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. Developer Vicarious Visions ported the game to the Xbox, releasing it on April 3, 2005. Doom 3 is set on Mars in 2145, where a military-industrial conglomerate has set up a scientific research facility into fields such as teleportation, biological research, and advanced weapons design. The teleportation experiments open a gateway to Hell, resulting in a catastrophic invasion of the Mars base by demons. The player controls a space marine who fights through the base to stop the demons attacking Mars and reaching Earth. Doom 3 is the first reboot of the Doom series, ignoring the events of the previous games. Doom 3 utilizes the id Tech 4 game engine, which has since been licensed out to other developers, and later released under the GNU General Public License v3.0 or later in November 2011. Doom 3 was a critical and commercial success; with more than 3.5 million copies of the game sold, it is the most successful game by developer id Software to date. Critics praised the game's graphics, presentation, and atmosphere, although reviewers were divided by how close the gameplay was to that of the original Doom, focusing primarily on simply fighting through large numbers of enemy characters. The game was followed by Resurrection of Evil, an expansion pack developed by Nerve Software, in April 2005. A series of novelizations of Doom 3, written by Matthew J. Costello, debuted in February 2008. An expanded and remastered edition titled Doom 3: BFG Edition was released in the fourth quarter of 2012, while a version based on the BFG Edition of the game was released without online multiplayer, simply called Doom 3, for Android in June 2015, and Nintendo Switch, PlayStation 4 and Xbox One in July 2019.
platform
154
[ "system", "console", "medium", "device", "program" ]
null
null
[ "Doom 3", "developer", "id Software" ]
Doom 3 is a 2004 action horror first-person shooter video game developed by id Software and published by Activision. Doom 3 was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. Developer Vicarious Visions ported the game to the Xbox, releasing it on April 3, 2005. Doom 3 is set on Mars in 2145, where a military-industrial conglomerate has set up a scientific research facility into fields such as teleportation, biological research, and advanced weapons design. The teleportation experiments open a gateway to Hell, resulting in a catastrophic invasion of the Mars base by demons. The player controls a space marine who fights through the base to stop the demons attacking Mars and reaching Earth. Doom 3 is the first reboot of the Doom series, ignoring the events of the previous games. Doom 3 utilizes the id Tech 4 game engine, which has since been licensed out to other developers, and later released under the GNU General Public License v3.0 or later in November 2011. Doom 3 was a critical and commercial success; with more than 3.5 million copies of the game sold, it is the most successful game by developer id Software to date. Critics praised the game's graphics, presentation, and atmosphere, although reviewers were divided by how close the gameplay was to that of the original Doom, focusing primarily on simply fighting through large numbers of enemy characters. The game was followed by Resurrection of Evil, an expansion pack developed by Nerve Software, in April 2005. A series of novelizations of Doom 3, written by Matthew J. Costello, debuted in February 2008. An expanded and remastered edition titled Doom 3: BFG Edition was released in the fourth quarter of 2012, while a version based on the BFG Edition of the game was released without online multiplayer, simply called Doom 3, for Android in June 2015, and Nintendo Switch, PlayStation 4 and Xbox One in July 2019.
developer
156
[ "creator", "programmer", "designer", "manufacturer", "builder" ]
null
null
[ "Zimbra", "instance of", "open-source software" ]
Software license The closed source variant Network edition is distributed under the Zimbra Network Edition EULA. Starting with version 8.5 the Zimbra source code is available under the terms of the GNU General Public License version 2 (backend) and the Common Public Attribution License version 1 (frontend).Previous versions were released under the Zimbra Public License (ZPL). The Free Software Foundation accepts the license as being a free software license and refers to it as being identical to the Yahoo! Public License with the exception that Zimbra, Inc. provides the license, rather than Yahoo!.Included open source projects The Zimbra Server uses open source projects such as: Postfix MariaDB (since version 8.5) OpenDKIM (since version 8.0) OpenLDAP Jetty (since version 5) Lucene ClamAV SpamAssassin Amavis (amavisd-new) DSPAM (deprecated starting 8.7) Aspell nginx (since 5.0) ØMQ (since 8.0)It previously used:
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Zimbra", "developer", "Synacor" ]
Zimbra Collaboration, formerly known as the Zimbra Collaboration Suite (ZCS) before 2019, is a collaborative software suite that includes an email server and a web client. Zimbra was initially developed by LiquidSys, which changed their name to Zimbra, Inc. on 26 July 2005. The Zimbra Collaboration Suite was first released in 2005. The company was subsequently purchased by Yahoo! on September 17, 2007, and later sold to VMware on January 12, 2010. In July 2013, it was sold by VMware to Telligent Systems which changed its name to Zimbra, Inc. in September 2013. It was then acquired by Synacor on 18 August 2015.According to former Zimbra President and CTO Scott Dietzen, the name for Zimbra is derived from the song "I Zimbra" by Talking Heads.
developer
156
[ "creator", "programmer", "designer", "manufacturer", "builder" ]
null
null
[ "C.a.R.", "instance of", "dynamic geometry software" ]
C.a.R.– Compass and Ruler (also known as Z.u.L., which stands for the German "Zirkel und Lineal") — is a free and open source interactive geometry app that can do geometrical constructions in Euclidean and non-Euclidean geometry. The software is Java based. The author is René Grothmann of the Catholic University of Eichstätt-Ingolstadt. It is licensed under the terms of the GNU General Public License (GPL).
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "C.a.R.", "platform", "Java Virtual Machine" ]
C.a.R.– Compass and Ruler (also known as Z.u.L., which stands for the German "Zirkel und Lineal") — is a free and open source interactive geometry app that can do geometrical constructions in Euclidean and non-Euclidean geometry. The software is Java based. The author is René Grothmann of the Catholic University of Eichstätt-Ingolstadt. It is licensed under the terms of the GNU General Public License (GPL).
platform
154
[ "system", "console", "medium", "device", "program" ]
null
null
[ "Mercury (programming language)", "instance of", "functional programming language" ]
Mercury is a functional logic programming language made for real-world uses. The first version was developed at the University of Melbourne, Computer Science department, by Fergus Henderson, Thomas Conway, and Zoltan Somogyi, under Somogyi's supervision, and released on April 8, 1995. Mercury is a purely declarative logic programming language. It is related to both Prolog and Haskell. It features a strong, static, polymorphic type system, and a strong mode and determinism system. The official implementation, the Melbourne Mercury Compiler, is available for most Unix and Unix-like platforms, including Linux, macOS, and for Windows.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Mercury (programming language)", "instance of", "purely functional programming language" ]
Mercury is a functional logic programming language made for real-world uses. The first version was developed at the University of Melbourne, Computer Science department, by Fergus Henderson, Thomas Conway, and Zoltan Somogyi, under Somogyi's supervision, and released on April 8, 1995. Mercury is a purely declarative logic programming language. It is related to both Prolog and Haskell. It features a strong, static, polymorphic type system, and a strong mode and determinism system. The official implementation, the Melbourne Mercury Compiler, is available for most Unix and Unix-like platforms, including Linux, macOS, and for Windows.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "CentOS", "platform", "x86_64" ]
CentOS (, from Community Enterprise Operating System; also known as CentOS Linux) was a Linux distribution that provided a free and open-source community-supported computing platform, functionally compatible with its upstream source, Red Hat Enterprise Linux (RHEL). In January 2014, CentOS announced the official joining with Red Hat while staying independent from RHEL, under a new CentOS governing board.The first CentOS release in May 2004, numbered as CentOS version 2, was forked from RHEL version 2.1AS. Since version 8, CentOS officially supports the x86-64, ARM64, and POWER8 architectures, and releases up to version 6 also supported the IA-32 architecture. As of December 2015, AltArch releases of CentOS 7 are available for the IA-32 architecture, Power ISA, and for the ARMv7hl and AArch64 variants of the ARM architecture. CentOS 8 was released on 24 September 2019.In December 2020, Red Hat unilaterally terminated CentOS development. In response, CentOS founder Gregory Kurtzer created the Rocky Linux project as a successor to the original mission of CentOS. In March 2021, Cloud Linux (makers of CloudLinux OS) released a new RHEL derivative called AlmaLinux.CentOS Linux was discontinued at the end of 2021 in favor of CentOS Stream, a distribution positioned upstream of RHEL.
platform
154
[ "system", "console", "medium", "device", "program" ]
null
null
[ "SliTaz", "instance of", "GNU/Linux" ]
SliTaz GNU/Linux is a lightweight Linux distribution, community-based, suitable for use on older hardware and as a Live CD or Live USB. SliTaz stands for "Simple, Light, Incredible, Temporary Autonomous Zone" according to the boot screen.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "SliTaz", "instance of", "Linux distribution" ]
SliTaz GNU/Linux is a lightweight Linux distribution, community-based, suitable for use on older hardware and as a Live CD or Live USB. SliTaz stands for "Simple, Light, Incredible, Temporary Autonomous Zone" according to the boot screen.Features SliTaz uses the Openbox window manager. Additional packages are added using a program called "TazPanel". This is due to the specific package format that SliTaz uses (tazpkg). It can still use packages from the more popular distribution though, as Debian, by means of first carrying out a conversion of these different packages.By default, SliTaz offers no persistence, however it can still be added if the user wishes. The choice of the filesystem/bootloader used with slitaz is then of importance however; persistence being only available with ext2 and ext3 filesystems and the syslinux or extlinux boot loader.Another useful tool is TazLiTo, with which users can create their own LiveCD based on selected packages or even based upon the current system state.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "SliTaz", "instance of", "lightweight Linux distribution" ]
SliTaz GNU/Linux is a lightweight Linux distribution, community-based, suitable for use on older hardware and as a Live CD or Live USB. SliTaz stands for "Simple, Light, Incredible, Temporary Autonomous Zone" according to the boot screen.Features SliTaz uses the Openbox window manager. Additional packages are added using a program called "TazPanel". This is due to the specific package format that SliTaz uses (tazpkg). It can still use packages from the more popular distribution though, as Debian, by means of first carrying out a conversion of these different packages.By default, SliTaz offers no persistence, however it can still be added if the user wishes. The choice of the filesystem/bootloader used with slitaz is then of importance however; persistence being only available with ext2 and ext3 filesystems and the syslinux or extlinux boot loader.Another useful tool is TazLiTo, with which users can create their own LiveCD based on selected packages or even based upon the current system state.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "EMule", "creator", "Hendrik Breitkreuz" ]
History The eMule project was started on May 13, 2002 by Hendrik Breitkreuz (also known as Merkur) who was dissatisfied with the original eDonkey2000 client. Over time more developers joined the effort. The source was first released at version 0.02 and published on SourceForge on July 6, 2002. eMule was first released as a binary on August 4, 2002 at version 0.05a. The 'Credit System' was implemented for the first time on September 14, 2002 in version 0.19a. The eMule project website started up on December 8, 2002.
creator
76
[ "author", "originator", "designer", "founder", "producer" ]
null
null
[ "Red Hat Linux", "followed by", "Fedora Linux" ]
Red Hat Linux was a widely used commercial open-source Linux distribution created by Red Hat until its discontinuation in 2004.Early releases of Red Hat Linux were called Red Hat Commercial Linux. Red Hat published the first non-beta release in May 1995. It was the first Linux distribution to use the RPM Package Manager as its packaging format, and over time has served as the starting point for several other distributions, such as Mandriva Linux and Yellow Dog Linux. In 2003, Red Hat discontinued the Red Hat Linux line in favor of Red Hat Enterprise Linux (RHEL) for enterprise environments. Fedora Linux, developed by the community-supported Fedora Project and sponsored by Red Hat, is a free-of-cost alternative intended for home use. Red Hat Linux 9, the final release, hit its official end-of-life on April 30, 2004, although updates were published for it through 2006 by the Fedora Legacy project until the updates were discontinued in early 2007.
followed by
17
[ "succeeded by", "later followed by", "came after" ]
null
null
[ "Red Hat Linux", "instance of", "Linux distribution" ]
Red Hat Linux was a widely used commercial open-source Linux distribution created by Red Hat until its discontinuation in 2004.Early releases of Red Hat Linux were called Red Hat Commercial Linux. Red Hat published the first non-beta release in May 1995. It was the first Linux distribution to use the RPM Package Manager as its packaging format, and over time has served as the starting point for several other distributions, such as Mandriva Linux and Yellow Dog Linux. In 2003, Red Hat discontinued the Red Hat Linux line in favor of Red Hat Enterprise Linux (RHEL) for enterprise environments. Fedora Linux, developed by the community-supported Fedora Project and sponsored by Red Hat, is a free-of-cost alternative intended for home use. Red Hat Linux 9, the final release, hit its official end-of-life on April 30, 2004, although updates were published for it through 2006 by the Fedora Legacy project until the updates were discontinued in early 2007.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Red Hat Linux", "developer", "Red Hat" ]
Red Hat Linux was a widely used commercial open-source Linux distribution created by Red Hat until its discontinuation in 2004.Early releases of Red Hat Linux were called Red Hat Commercial Linux. Red Hat published the first non-beta release in May 1995. It was the first Linux distribution to use the RPM Package Manager as its packaging format, and over time has served as the starting point for several other distributions, such as Mandriva Linux and Yellow Dog Linux. In 2003, Red Hat discontinued the Red Hat Linux line in favor of Red Hat Enterprise Linux (RHEL) for enterprise environments. Fedora Linux, developed by the community-supported Fedora Project and sponsored by Red Hat, is a free-of-cost alternative intended for home use. Red Hat Linux 9, the final release, hit its official end-of-life on April 30, 2004, although updates were published for it through 2006 by the Fedora Legacy project until the updates were discontinued in early 2007.
developer
156
[ "creator", "programmer", "designer", "manufacturer", "builder" ]
null
null
[ "ReactOS", "instance of", "free and open-source software" ]
Reception Various people have acknowledged ReactOS and the implications of having a viable open-source drop-in replacement for Windows. A 2004 article and interview of the German weekly magazine Der Spiegel describes ReactOS as directed at Windows users who want to renounce use of proprietary commercial software without having to switch to Linux. DistroWatch, a Linux distribution's monitoring Web site, also lists ReactOS and describes it as "a free and open-source operating system based on the best design principles found in the Windows NT architecture."In his column for Free Software Magazine, David Sugar noted in 2006 that ReactOS would allow the use of applications depending on older versions of Windows whose APIs have been deprecated. He also recognized its potential to expand the total deployed base of free software, and as a resource for developers wanting to know undocumented Windows APIs in the course of writing portable applications. PC Magazine columnist John C. Dvorak remarked in 2008 that the Windows NT architecture had remained largely unchanged, making it an ideal candidate for cloning, and believed that ReactOS could be "a bigger threat than Linux to Microsoft's dominance". In response to Dvorak's column, ZDNet technology journalist Dana Blankenhorn noted in 2008 that a lack of corporate sponsors and partners had rendered the project harmless to Microsoft. Echoing this, Thom Holwerda of OSNews in 2009 categorized ReactOS under a family of hobby operating systems maintained only by small groups of developers working in their spare time, lacking the financial support of more mainstream operating systems and the legacy of formerly mainstream ones such as RISC OS.In October 2015, a Network World review of ReactOS v0.3.17 noted "It's just like running Windows 2000" and praised the application package manager, a feature the original Windows is missing.Jesse Smith from DistroWatch Weekly reviewed ReactOS v0.4.9, and noted that ReactOS "ultimately had a similar problem: limited hardware support" and is not yet a stable operating system.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "ReactOS", "platform", "x86_64" ]
ReactOS is a free and open-source operating system for amd64/i686 personal computers intended to be binary-compatible with computer programs and device drivers. ReactOS mainly competes against computer operating systems such as Microsoft's Windows and Canonical's Ubuntu. ReactOS has been noted as a potential open-source drop-in replacement for Windows and for its information on undocumented Windows APIs.ReactOS has been in development since 1996. As of February 2022, it is still considered feature-incomplete alpha software, and is therefore recommended by the developers only for evaluation and testing purposes. However, many Windows applications are currently working, such as Adobe Reader 9.3, GIMP 2.6, and LibreOffice 5.4.ReactOS is primarily written in C, with some elements, such as ReactOS File Explorer, written in C++. The project partially implements Windows API functionality and has been ported to the AMD64 processor architecture. ReactOS, as part of the FOSS ecosystem, re-uses and collaborates with many other FOSS projects, most notably the Wine project, which presents a Windows compatibility layer for Unix-like operating systems.
platform
154
[ "system", "console", "medium", "device", "program" ]
null
null
[ "Puppy Linux", "subclass of", "lightweight Linux distribution" ]
Puppy Linux is an operating system and family of light-weight Linux distributions that focus on ease of use and minimal memory footprint. The entire system can be run from random-access memory (RAM) with current versions generally taking up about 600 MB (64-bit), 300 MB (32-bit), allowing the boot medium to be removed after the operating system has started. Applications such as AbiWord, Gnumeric and MPlayer are included, along with a choice of lightweight web browsers and a utility for downloading other packages. The distribution was originally developed by Barry Kauler and other members of the community, until Kauler retired in 2013. The tool Woof can build a Puppy Linux distribution from the binary packages of other Linux distributions.
subclass of
109
[ "is a type of", "is a kind of", "is a subtype of", "belongs to category", "is classified as" ]
null
null
[ "ZynAddSubFX", "instance of", "free software" ]
ZynAddSubFX (also now called Zyn-Fusion) is a free and open-source software synthesizer for Linux, Mac OS X and Microsoft Windows. As of version 3, the completely new user interface is being released under proprietary terms with an open-source-eventually intention while the synthesis engine remains under the original GPL terms.For sound generation it has three hybrid synth engines that combine additive, subtractive, Fourier and other synthesis methods. No external samples are used to produce the sound; everything is done by synthesis. The synthesizer has effects like reverberation, echo, chorus, distortion, equalization and others, and supports microtonal tunings.The original author of ZynAddSubFX is Romanian programmer Nasca Octavian Paul. The project was started in March 2002 and the first public version (1.0.0) was released on September 25, 2002. Since 2009, the new maintainer is Mark McCurry.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "B2evolution", "instance of", "free software" ]
b2evolution is a content and community management system written in PHP and backed by a MySQL database. It is distributed as free software under the GNU General Public License. b2evolution originally started as a multi-user multi-blog engine when François Planque forked b2evolution from version 0.6.1 of b2/cafelog in 2003. A more widely known fork of b2/cafelog is WordPress. b2evolution is available in web host control panels as a "one click install" web app.Most of the early major releases were named after famous cities or particular places the project maintainer has visited and/or was inspired by.After version 5.0, the project began to emphasize online community and online marketing features and integration with social networking sites, with the ability to automatically post new content to Twitter. To highlight the software's ability to manage many types of content, its blogs were renamed to "collections". b2evolution 5.0 was rapidly adopted, becoming the most popular version, but overall b2evolution usage is declining relative to competitors WordPress and Drupal. Currently, it is installed on less than 0.1% of web sites.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "B2evolution", "instance of", "content management system" ]
b2evolution is a content and community management system written in PHP and backed by a MySQL database. It is distributed as free software under the GNU General Public License. b2evolution originally started as a multi-user multi-blog engine when François Planque forked b2evolution from version 0.6.1 of b2/cafelog in 2003. A more widely known fork of b2/cafelog is WordPress. b2evolution is available in web host control panels as a "one click install" web app.Most of the early major releases were named after famous cities or particular places the project maintainer has visited and/or was inspired by.After version 5.0, the project began to emphasize online community and online marketing features and integration with social networking sites, with the ability to automatically post new content to Twitter. To highlight the software's ability to manage many types of content, its blogs were renamed to "collections". b2evolution 5.0 was rapidly adopted, becoming the most popular version, but overall b2evolution usage is declining relative to competitors WordPress and Drupal. Currently, it is installed on less than 0.1% of web sites.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "B2evolution", "instance of", "blog software" ]
b2evolution is a content and community management system written in PHP and backed by a MySQL database. It is distributed as free software under the GNU General Public License. b2evolution originally started as a multi-user multi-blog engine when François Planque forked b2evolution from version 0.6.1 of b2/cafelog in 2003. A more widely known fork of b2/cafelog is WordPress. b2evolution is available in web host control panels as a "one click install" web app.Most of the early major releases were named after famous cities or particular places the project maintainer has visited and/or was inspired by.After version 5.0, the project began to emphasize online community and online marketing features and integration with social networking sites, with the ability to automatically post new content to Twitter. To highlight the software's ability to manage many types of content, its blogs were renamed to "collections". b2evolution 5.0 was rapidly adopted, becoming the most popular version, but overall b2evolution usage is declining relative to competitors WordPress and Drupal. Currently, it is installed on less than 0.1% of web sites.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "TestLink", "instance of", "Test management tool" ]
TestLink is a web-based test management system that facilitates software quality assurance. It is developed and maintained by Teamtest. The platform offers support for test cases, test suites, test plans, test projects and user management, as well as various reports and statistics.Requirements Because TestLink is web-based software, an administrator needs access to a web server and a database in order to install and run it. TestLink has support for the MySQL, MariaDB and PostgreSQL databases. In order to use TestLink, a user only requires a web browser.Usage The basic units used by TestLink are: Test Case, Test Suite, Test Plan, Test Project and User.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "TestLink", "has use", "Test management tool" ]
TestLink is a web-based test management system that facilitates software quality assurance. It is developed and maintained by Teamtest. The platform offers support for test cases, test suites, test plans, test projects and user management, as well as various reports and statistics.Requirements Because TestLink is web-based software, an administrator needs access to a web server and a database in order to install and run it. TestLink has support for the MySQL, MariaDB and PostgreSQL databases. In order to use TestLink, a user only requires a web browser.Usage The basic units used by TestLink are: Test Case, Test Suite, Test Plan, Test Project and User.
has use
81
[ "utilizes", "employs", "makes use of", "is equipped with", "possesses" ]
null
null
[ "NoteEdit", "instance of", "scorewriter" ]
NoteEdit is a defunct music scorewriter for Linux and other Unix-like computer operating systems. Its official successor is Canorus.NoteEdit is written in C++, uses the Qt3 toolkit, and is integrated with KDE. Released under the GPL-2.0-or-later license, NoteEdit is free software.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "NoteEdit", "followed by", "Canorus" ]
NoteEdit is a defunct music scorewriter for Linux and other Unix-like computer operating systems. Its official successor is Canorus.NoteEdit is written in C++, uses the Qt3 toolkit, and is integrated with KDE. Released under the GPL-2.0-or-later license, NoteEdit is free software.
followed by
17
[ "succeeded by", "later followed by", "came after" ]
null
null
[ "Tomato (firmware)", "instance of", "open-source software" ]
Tomato is a family of community-developed, custom firmware for consumer-grade computer networking routers and gateways powered by Broadcom chipsets. The firmware has been continually forked and modded by multiple individuals and organizations, with the most up-to-date fork provided by the FreshTomato project.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Tomato (firmware)", "instance of", "embedded operating system" ]
Tomato is a family of community-developed, custom firmware for consumer-grade computer networking routers and gateways powered by Broadcom chipsets. The firmware has been continually forked and modded by multiple individuals and organizations, with the most up-to-date fork provided by the FreshTomato project.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Tomato (firmware)", "based on", "HyperWRT" ]
History Tomato was originally released by Jonathan Zarate in 2006, using the Linux kernel and drawing extensively on the code of HyperWRT. It was targeted at many popular routers of the time, most notably the older Linksys WRT54G series, Buffalo AirStation, Asus routers and Netgear WNR3500L. His final release of the original Tomato firmware came in June 2010, by which point its popularity had grown large enough that development and support continued through the user community, resulting in a series of releases (dubbed "mods") by individual users or teams of them that continues to the present day. Fedor Kozhevnikov created a notable early mod he called TomatoUSB, which ceased development in November 2010. It was then forked by other developers and remains the nearest common ancestor to all of the forks with any recent activity. The project saw a boost in recognition when Tomato was chosen by Asus as the base used to build the firmware currently preinstalled on their entire line of home routers, ASUSWRT.Currently, FreshTomato appears to be the only project that has seen active development and new releases.
based on
133
[ "derived from", "inspired by", "modeled after", "constructed from", "built upon" ]
null
null
[ "Greenpois0n", "has use", "iOS jailbreaking" ]
greenpois0n is a name shared by a series of iOS jailbreaking tools developed by Chronic Dev Team (sometimes called the greenpois0n team) that use exploits to remove software restrictions on iPhones, iPads, iPod Touches, and Apple TVs. Greenpois0n's initial release in October 2010 jailbroke iOS 4.1, and its second version in February 2011 jailbroke iOS 4.2.1 as well as iOS 4.2.6 on CDMA iPhones. The second generation of the tool, greenpois0n Absinthe, was developed with iPhone Dev Team members and jailbroke iOS 5.0.1 in January 2012 (providing the first jailbreak of the iPhone 4S), and a second version jailbroke iOS 5.1.1 in May 2012 (providing the first jailbreak of the third generation iPad).Jailbreaking enables root access to the iOS operating system, allowing the installation of applications and customizations that are unavailable through the official App Store for iOS. Jailbreaking voids the device's warranty, and Apple releases iOS updates to make jailbreaking more difficult.Greenpois0n Absinthe for iOS 5 Developers from Chronic Dev Team and iPhone Dev Team released greenpois0n Absinthe (known as just "Absinthe") in January 2012, a desktop-based tool (for OS X, Microsoft Windows, and Linux) to jailbreak the iPhone 4S for the first time and the iPad 2 for the second time, on iOS 5.0.1 for both devices and also iOS 5.0 for iPhone 4S. Absinthe provides an "untethered" jailbreak, which means that the patched device can be rebooted directly into a jailbroken state without computer assistance (or, as with a semi-untethered jailbreak, without requiring an application to be launched on the device following startup, in order to reactivate the jailbreak exploit). It incorporated the untether exploit called Corona that pod2g had released in December for older iOS devices. The Next Web said that the jailbreak took a long time to be released, and VentureBeat said Absinthe wasn't as easy to use as the earlier jailbreaking tool JailbreakMe. According to iPhone Dev Team, approximately one million devices were newly jailbroken in the three days after Absinthe's release. The developers called their joint effort the Jailbreak Dream Team, which Apple credited in its document listing security patches in the subsequent version of iOS.In May 2012, developers from Chronic Dev Team and iPhone Dev Team released Absinthe 2.0 (for OS X, Windows, and Linux), which can jailbreak iOS 5.1.1 untethered on all iPhone, iPad, and iPod Touch models that support iOS 5.1.1, including jailbreaking the third generation iPad for the first time. They announced it at the Hack In The Box security conference in Amsterdam at the end of a presentation about the earlier Absinthe jailbreak, and it did not initially support a recently released model of iPad 2. According to Chronic Dev Team, approximately one million devices were jailbroken over the weekend after its Friday release. PC World noted that devices jailbroken with tools such as Absinthe 2.0 can be a security concern for companies that have "bring your own device" policies.
has use
81
[ "utilizes", "employs", "makes use of", "is equipped with", "possesses" ]
null
null
[ "PCMan File Manager", "part of", "LXDE" ]
PCMan File Manager (PCManFM) is a file manager application, developed by Hong Jen Yee (Chinese: 洪任諭; pinyin: Hóng Rènyù) from Taiwan, which is meant to be a replacement for GNOME Files, Dolphin and Thunar. PCManFM is the standard file manager in LXDE, also developed by the same author in conjunction with other developers. Since 2010, PCManFM has undergone a complete rewrite from scratch; build instructions, setup and configuration have changed in the process. Released under the GNU General Public License, PCManFM is free software. It follows the specifications given by Freedesktop.org for interoperability. Dissatisfied with GTK3, Hong Jen Yee experimented with Qt in early 2013 and released the first version of a Qt-based PCManFM on March 26, 2013. He clarified, though, that does not indicate any departure from GTK in LXDE, saying: "The GTK and Qt versions will coexist". The new PCManFM-Qt is a core component of LXQt. In 2020 the Arch Linux community ported PCManFM to GTK 3.
part of
15
[ "a component of", "a constituent of", "an element of", "a fragment of", "a portion of" ]
null
null
[ "PCMan File Manager", "instance of", "file manager" ]
PCMan File Manager (PCManFM) is a file manager application, developed by Hong Jen Yee (Chinese: 洪任諭; pinyin: Hóng Rènyù) from Taiwan, which is meant to be a replacement for GNOME Files, Dolphin and Thunar. PCManFM is the standard file manager in LXDE, also developed by the same author in conjunction with other developers. Since 2010, PCManFM has undergone a complete rewrite from scratch; build instructions, setup and configuration have changed in the process. Released under the GNU General Public License, PCManFM is free software. It follows the specifications given by Freedesktop.org for interoperability. Dissatisfied with GTK3, Hong Jen Yee experimented with Qt in early 2013 and released the first version of a Qt-based PCManFM on March 26, 2013. He clarified, though, that does not indicate any departure from GTK in LXDE, saying: "The GTK and Qt versions will coexist". The new PCManFM-Qt is a core component of LXQt. In 2020 the Arch Linux community ported PCManFM to GTK 3.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Lazarus (software)", "platform", "Mac" ]
Lazarus is a free, cross-platform, integrated development environment (IDE) for rapid application development (RAD) using the Free Pascal compiler. Its goal is to provide an easy-to-use development environment for programmers developing with the Object Pascal language, which is as close as possible to Delphi. Software developers use Lazarus to create native-code console and graphical user interface (GUI) applications for the desktop, and also for mobile devices, web applications, web services, visual components and function libraries for a number of different platforms, including Mac, Linux and Windows. A project created by using Lazarus on one platform can be compiled on any other one which Free Pascal compiler supports. For desktop applications a single source can target macOS, Linux, and Windows, with little or no modification. An example is the Lazarus IDE itself, created from a single code base and available on all major platforms including the Raspberry Pi.
platform
154
[ "system", "console", "medium", "device", "program" ]
null
null
[ "Lazarus (software)", "instance of", "integrated development environment" ]
Lazarus is a free, cross-platform, integrated development environment (IDE) for rapid application development (RAD) using the Free Pascal compiler. Its goal is to provide an easy-to-use development environment for programmers developing with the Object Pascal language, which is as close as possible to Delphi. Software developers use Lazarus to create native-code console and graphical user interface (GUI) applications for the desktop, and also for mobile devices, web applications, web services, visual components and function libraries for a number of different platforms, including Mac, Linux and Windows. A project created by using Lazarus on one platform can be compiled on any other one which Free Pascal compiler supports. For desktop applications a single source can target macOS, Linux, and Windows, with little or no modification. An example is the Lazarus IDE itself, created from a single code base and available on all major platforms including the Raspberry Pi.Features Lazarus provides a WYSIWYG development environment for the creation of rich user interfaces, application logic, and other supporting code artifacts, similar to Borland Delphi. Along with project management features, the Lazarus IDE also provides:
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Lazarus (software)", "platform", "personal computer" ]
Lazarus is a free, cross-platform, integrated development environment (IDE) for rapid application development (RAD) using the Free Pascal compiler. Its goal is to provide an easy-to-use development environment for programmers developing with the Object Pascal language, which is as close as possible to Delphi. Software developers use Lazarus to create native-code console and graphical user interface (GUI) applications for the desktop, and also for mobile devices, web applications, web services, visual components and function libraries for a number of different platforms, including Mac, Linux and Windows. A project created by using Lazarus on one platform can be compiled on any other one which Free Pascal compiler supports. For desktop applications a single source can target macOS, Linux, and Windows, with little or no modification. An example is the Lazarus IDE itself, created from a single code base and available on all major platforms including the Raspberry Pi.
platform
154
[ "system", "console", "medium", "device", "program" ]
null
null
[ "Lazarus (software)", "has part(s)", "Free Pascal" ]
Lazarus is a free, cross-platform, integrated development environment (IDE) for rapid application development (RAD) using the Free Pascal compiler. Its goal is to provide an easy-to-use development environment for programmers developing with the Object Pascal language, which is as close as possible to Delphi. Software developers use Lazarus to create native-code console and graphical user interface (GUI) applications for the desktop, and also for mobile devices, web applications, web services, visual components and function libraries for a number of different platforms, including Mac, Linux and Windows. A project created by using Lazarus on one platform can be compiled on any other one which Free Pascal compiler supports. For desktop applications a single source can target macOS, Linux, and Windows, with little or no modification. An example is the Lazarus IDE itself, created from a single code base and available on all major platforms including the Raspberry Pi.
has part(s)
19
[ "contains", "comprises", "includes", "consists of", "has components" ]
null
null
[ "Lazarus (software)", "named after", "Lazarus of Bethany" ]
History The first attempt to develop an IDE for Free Pascal dates back to 1998, under the "Megido" project. After the project failed, some of its developers started a new project based on a more flexible foundation. The name "Lazarus" alludes to the revival of the Megido concept. It is inspired by Lazarus of Bethany, who, according to the Gospel of John, was restored to life by Jesus four days after his death. The first preliminary LCL version was ready for release in 2001. In 2003, the first beta version of Lazarus (0.9.0.3) was hosted at SourceForge. Lazarus version 1.0 was released in 2012. A significantly enhanced Lazarus 1.2 with was released in 2014. More than four million downloads had been made from SourceForge as of March 2014.
named after
11
[ "called after", "named for", "honored after", "called for" ]
null
null
[ "KMail", "instance of", "email client" ]
Kontact is a personal information manager and groupware software suite developed by KDE. It supports calendars, contacts, notes, to-do lists, news, and email. It offers a number of inter-changeable graphical UIs (KMail, KAddressBook, Akregator, etc.) all built on top of a common core.Differences between "Kontact" and "KDE PIM" Technically speaking, Kontact only refers to a small umbrella application that unifies different stand-alone applications under one user interface. KDE PIM refers to a work group within the larger KDE project that develops the individual applications in a coordinated way. In popular terms, however, Kontact often refers to the whole set of KDE PIM applications. These days many popular Linux distributions such as Kubuntu hide the individual applications and only place Kontact prominently.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "KMail", "instance of", "application" ]
Kontact is a personal information manager and groupware software suite developed by KDE. It supports calendars, contacts, notes, to-do lists, news, and email. It offers a number of inter-changeable graphical UIs (KMail, KAddressBook, Akregator, etc.) all built on top of a common core.Differences between "Kontact" and "KDE PIM" Technically speaking, Kontact only refers to a small umbrella application that unifies different stand-alone applications under one user interface. KDE PIM refers to a work group within the larger KDE project that develops the individual applications in a coordinated way. In popular terms, however, Kontact often refers to the whole set of KDE PIM applications. These days many popular Linux distributions such as Kubuntu hide the individual applications and only place Kontact prominently.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Multi Theft Auto", "platform", "Microsoft Windows" ]
Multi Theft Auto (MTA) is a multiplayer modification for the Microsoft Windows version of Rockstar North games Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas that adds online multiplayer functionality. For Grand Theft Auto: San Andreas, the mod also serves as a derivative engine to Rockstar's interpretation of RenderWare.History Background The release of Grand Theft Auto III, a critically acclaimed sandbox-style action-adventure computer and video game developed by DMA Design (now Rockstar North) represented the first 3D title in the Grand Theft Auto (GTA) series. Despite its success, it was the first Grand Theft Auto game to ship without the network multiplayer gameplay features that were present in earlier titles, which allowed players to connect through a computer network and play the game with others.The first version of Multi Theft Auto, dubbed Grand Theft Auto III: Alternative Multiplayer, attempted to fill in this gap by extending an already existing cheating tool with functionality that allowed the game to be played with a very crude form of two-player racing over a computer network purely as a proof of concept, similar to how the now-defunct XBAND service worked by manipulating game memory in order to add online multiplayer functionality. Newer versions of Multi Theft Auto with increasingly better gameplay and other improvements were released based on the same concept of game manipulation, by a small team of developers. With the introduction of successor Grand Theft Auto: Vice City, it became clear that this computer game title also lacked any form of network gameplay. The Multi Theft Auto software was subsequently extended to include support for this title, and eventually shifted its entire focus towards this title and the concept of a new software framework dubbed Blue. As the original concept (of game manipulation by memory) was prone to various problems with performance and stability that often resulted in application crashes, this new framework was created as a successor and laid the foundation of all future Multi Theft Auto software.
platform
154
[ "system", "console", "medium", "device", "program" ]
null
null
[ "Multi Theft Auto", "instance of", "multiplayer mod" ]
Multi Theft Auto (MTA) is a multiplayer modification for the Microsoft Windows version of Rockstar North games Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas that adds online multiplayer functionality. For Grand Theft Auto: San Andreas, the mod also serves as a derivative engine to Rockstar's interpretation of RenderWare.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Big Bang", "discoverer or inventor", "Georges Lemaître" ]
Development The Big Bang models developed from observations of the structure of the universe and from theoretical considerations. In 1912, Vesto Slipher measured the first Doppler shift of a "spiral nebula" (spiral nebula is the obsolete term for spiral galaxies), and soon discovered that almost all such nebulae were receding from Earth. He did not grasp the cosmological implications of this fact, and indeed at the time it was highly controversial whether or not these nebulae were "island universes" outside our Milky Way. Ten years later, Alexander Friedmann, a Russian cosmologist and mathematician, derived the Friedmann equations from the Einstein field equations, showing that the universe might be expanding in contrast to the static universe model advocated by Albert Einstein at that time.In 1924, American astronomer Edwin Hubble's measurement of the great distance to the nearest spiral nebulae showed that these systems were indeed other galaxies. Starting that same year, Hubble painstakingly developed a series of distance indicators, the forerunner of the cosmic distance ladder, using the 100-inch (2.5 m) Hooker telescope at Mount Wilson Observatory. This allowed him to estimate distances to galaxies whose redshifts had already been measured, mostly by Slipher. In 1929, Hubble discovered a correlation between distance and recessional velocity—now known as Hubble's law.Independently deriving Friedmann's equations in 1927, Georges Lemaître, a Belgian physicist and Roman Catholic priest, proposed that the recession of the nebulae was due to the expansion of the universe. He inferred the relation that Hubble would later observe, given the cosmological principle. In 1931, Lemaître went further and suggested that the evident expansion of the universe, if projected back in time, meant that the further in the past the smaller the universe was, until at some finite time in the past all the mass of the universe was concentrated into a single point, a "primeval atom" where and when the fabric of time and space came into existence.In the 1920s and 1930s, almost every major cosmologist preferred an eternal steady-state universe, and several complained that the beginning of time implied by the Big Bang imported religious concepts into physics; this objection was later repeated by supporters of the steady-state theory. This perception was enhanced by the fact that the originator of the Big Bang concept, Lemaître, was a Roman Catholic priest. Arthur Eddington agreed with Aristotle that the universe did not have a beginning in time, viz., that matter is eternal. A beginning in time was "repugnant" to him. Lemaître, however, disagreed:
discoverer or inventor
110
[ "discoverer", "inventor", "creator", "pioneer", "innovator" ]
null
null
[ "Inflationary epoch", "instance of", "cosmological epoch" ]
In physical cosmology, the inflationary epoch was the period in the evolution of the early universe when, according to inflation theory, the universe underwent an extremely rapid exponential expansion. This rapid expansion increased the linear dimensions of the early universe by a factor of at least 1026 (and possibly a much larger factor), and so increased its volume by a factor of at least 1078. Expansion by a factor of 1026 is equivalent to expanding an object 1 nanometer (10−9 m, about half the width of a molecule of DNA) in length to one approximately 10.6 light years (about 62 trillion miles) long.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Inflationary epoch", "facet of", "chronology of the universe" ]
In physical cosmology, the inflationary epoch was the period in the evolution of the early universe when, according to inflation theory, the universe underwent an extremely rapid exponential expansion. This rapid expansion increased the linear dimensions of the early universe by a factor of at least 1026 (and possibly a much larger factor), and so increased its volume by a factor of at least 1078. Expansion by a factor of 1026 is equivalent to expanding an object 1 nanometer (10−9 m, about half the width of a molecule of DNA) in length to one approximately 10.6 light years (about 62 trillion miles) long.
facet of
101
[ "aspect of", "element of", "feature of", "part of", "component of" ]
null
null
[ "Inflationary epoch", "facet of", "inflation" ]
In physical cosmology, the inflationary epoch was the period in the evolution of the early universe when, according to inflation theory, the universe underwent an extremely rapid exponential expansion. This rapid expansion increased the linear dimensions of the early universe by a factor of at least 1026 (and possibly a much larger factor), and so increased its volume by a factor of at least 1078. Expansion by a factor of 1026 is equivalent to expanding an object 1 nanometer (10−9 m, about half the width of a molecule of DNA) in length to one approximately 10.6 light years (about 62 trillion miles) long.
facet of
101
[ "aspect of", "element of", "feature of", "part of", "component of" ]
null
null
[ "Inflationary epoch", "part of", "expansion of the Universe" ]
In physical cosmology, the inflationary epoch was the period in the evolution of the early universe when, according to inflation theory, the universe underwent an extremely rapid exponential expansion. This rapid expansion increased the linear dimensions of the early universe by a factor of at least 1026 (and possibly a much larger factor), and so increased its volume by a factor of at least 1078. Expansion by a factor of 1026 is equivalent to expanding an object 1 nanometer (10−9 m, about half the width of a molecule of DNA) in length to one approximately 10.6 light years (about 62 trillion miles) long.Description Vacuum state is a configuration of quantum fields representing a local minimum (but not necessarily a global minimum) of energy. Inflationary models propose that at approximately 10−36 seconds after the Big Bang, vacuum state of the Universe was different from the one seen at the present time: the inflationary vacuum had a much higher energy density. According to general relativity, any vacuum state with non-zero energy density generates a repulsive force that leads to an expansion of space. In inflationary models, early high-energy vacuum state causes a very rapid expansion. This expansion explains various properties of the current universe that are difficult to account for without such an inflationary epoch. Most inflationary models propose a scalar field called the inflaton field, with properties necessary for having (at least) two vacuum states. It is not known exactly when the inflationary epoch ended, but it is thought to have been between 10−33 and 10−32 seconds after the Big Bang. The rapid expansion of space meant that any potential elementary particles (or other unwanted artifacts, such as topological defects) remaining from time before inflation were now distributed very thinly across the universe. When the inflaton field reconfigured itself into the low-energy vacuum state we currently observe, the huge difference of potential energy was released in the form of a dense, hot mixture of quarks, anti-quarks and gluons as it entered the electroweak epoch.
part of
15
[ "a component of", "a constituent of", "an element of", "a fragment of", "a portion of" ]
null
null
[ "Inflationary epoch", "replaced by", "electroweak epoch" ]
Description Vacuum state is a configuration of quantum fields representing a local minimum (but not necessarily a global minimum) of energy. Inflationary models propose that at approximately 10−36 seconds after the Big Bang, vacuum state of the Universe was different from the one seen at the present time: the inflationary vacuum had a much higher energy density. According to general relativity, any vacuum state with non-zero energy density generates a repulsive force that leads to an expansion of space. In inflationary models, early high-energy vacuum state causes a very rapid expansion. This expansion explains various properties of the current universe that are difficult to account for without such an inflationary epoch. Most inflationary models propose a scalar field called the inflaton field, with properties necessary for having (at least) two vacuum states. It is not known exactly when the inflationary epoch ended, but it is thought to have been between 10−33 and 10−32 seconds after the Big Bang. The rapid expansion of space meant that any potential elementary particles (or other unwanted artifacts, such as topological defects) remaining from time before inflation were now distributed very thinly across the universe. When the inflaton field reconfigured itself into the low-energy vacuum state we currently observe, the huge difference of potential energy was released in the form of a dense, hot mixture of quarks, anti-quarks and gluons as it entered the electroweak epoch.
replaced by
21
[ "substituted by", "superseded by", "succeeded by", "followed by", "replaced with" ]
null
null
[ "Great Oxidation Event", "instance of", "bioevent" ]
The Great Oxidation Event (GOE), also called the Great Oxygenation Event, the Oxygen Catastrophe, the Oxygen Revolution, the Oxygen Crisis, or the Oxygen Holocaust, was a time interval during the Paleoproterozoic era when the Earth's atmosphere and the shallow ocean first experienced a rise in the amount of oxygen. This began approximately 2.460–2.426 Ga (billion years) ago, during the Siderian period, and ended approximately 2.060 Ga, during the Rhyacian. Geological, isotopic, and chemical evidence suggests that biologically-produced molecular oxygen (dioxygen, O2) started to accumulate in Earth's atmosphere and changed it from a weakly reducing atmosphere practically free of oxygen into an oxidizing atmosphere containing abundant oxygen, with oxygen levels being as high as 10% of their present atmospheric level by the end of the GOE.The sudden injection of toxic oxygen into an anaerobic biosphere may have caused the extinction of many existing anaerobic species on Earth. Although the event is inferred to have constituted a mass extinction, due in part to the great difficulty in surveying microscopic species' abundances, and in part to the extreme age of fossil remains from that time, the Great Oxidation Event is typically not counted among conventional lists of "great extinctions", which are implicitly limited to the Phanerozoic eon. In any case, isotope geochemical data from sulfate minerals have been interpreted to indicate a decrease in the size of the biosphere of >80% associated with changes in nutrient supplies at the end of the GOE.The GOE is inferred to have been caused by cyanobacteria producing the oxygen, which may have enabled the subsequent development of multicellular life-forms like the Francevillian biota.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "End-Ediacaran extinction", "instance of", "extinction event" ]
The end-Ediacaran extinction is a mass extinction believed to have occurred near the end of the Ediacaran period, the final period of the Proterozoic eon. Evidence suggesting that such a mass extinction occurred includes a massive reduction in diversity of acritarchs, the sudden disappearance of the Ediacara biota and calcifying organisms, and the time gap before Cambrian organisms "replaced" them. Some lines of evidence suggests that there may have been two distinct pulses of the extinction event, one occurring 550 million years ago and the other 539 million years ago.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
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[ "End-Botomian mass extinction", "instance of", "extinction event" ]
The end-Botomian mass extinction event, also known as the late early Cambrian extinctions, refer to two extinction intervals that occurred during Stages 4 and 5 of the Cambrian Period, approximately 513 to 509 million years ago. Estimates for the decline in global diversity over these events range from 50% of marine genera up to 80%. Among the organisms affected by this event were the small shelly fossils, archaeocyathids (an extinct group of sponges), trilobites, brachiopods, hyoliths, and mollusks.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
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[ "Late Ordovician mass extinction", "instance of", "extinction event" ]
The Late Ordovician mass extinction (LOME), sometimes known as the end-Ordovician mass extinction or the Ordovician-Silurian extinction, is the first of the "big five" major mass extinction events in Earth's history, occurring roughly 443 Mya. It is often considered to be the second-largest known extinction event, in terms of the percentage of genera that became extinct. Extinction was global during this interval, eliminating 49–60% of marine genera and nearly 85% of marine species. Under most tabulations, only the Permian-Triassic mass extinction exceeds the Late Ordovician mass extinction in biodiversity loss. The extinction event abruptly affected all major taxonomic groups and caused the disappearance of one third of all brachiopod and bryozoan families, as well as numerous groups of conodonts, trilobites, echinoderms, corals, bivalves, and graptolites. Despite its taxonomic severity, the Late Ordovician mass extinction did not produce major changes to ecosystem structures compared to other mass extinctions, nor did it lead to any particular morphological innovations. Diversity gradually recovered to pre-extinction levels over the first 5 million years of the Silurian Period.The Late Ordovician mass extinction is traditionally considered to occur in two distinct pulses. The first pulse, known as LOMEI-1, began at the boundary between the Katian and Hirnantian stages of the Late Ordovician Period. This extinction pulse is typically attributed to the Late Ordovician glaciation, which abruptly expanded over Gondwana at the beginning of the Hirnantian and shifted the Earth from a greenhouse to icehouse climate. Cooling and a falling sea level brought on by the glaciation led to habitat loss for many organisms along the continental shelves, especially endemic taxa with restricted temperature tolerance and latitudinal range. During this extinction pulse there were also several marked changes in biologically responsive carbon and oxygen isotopes. Marine life partially rediversified during the cold period and a new cold-water ecosystem, the "Hirnantia fauna", was established.The second pulse of extinction, referred to as LOMEI-2, occurred in the later half of the Hirnantian as the glaciation abruptly receded and warm conditions returned. The second pulse was associated with intense worldwide anoxia (oxygen depletion) and euxinia (toxic sulfide production), which persisted into the subsequent Rhuddanian stage of the Silurian Period.Some researchers have proposed the existence of a third distinct pulse of the mass extinction during the early Rhuddanian, evidenced by a negative carbon isotope excursion and a pulse of anoxia into shelf environments amidst already low background oxygen levels. Others, however, have argued that Rhuddanian anoxia was simply part of the second pulse, which according to this view was longer and more drawn out than most authors suggest.Impact on life Ecological impacts The Late Ordovician mass extinction followed the Great Ordovician Biodiversification Event (GOBE), one of the largest surges of increasing biodiversity in the geological and biological history of the Earth. At the time of the extinction, most complex multicellular organisms lived in the sea, and the only evidence of life on land are rare spores from small early land plants. At the time of the extinction, around 100 marine families became extinct, covering about 49% of genera (a more reliable estimate than species). The brachiopods and bryozoans were strongly impacted, along with many of the trilobite, conodont and graptolite families. The extinction was divided into two major extinction pulses. The first pulse occurred at the base of the global Metabolograptus extraordinarius graptolite biozone, which marks the end of the Katian stage and the start of the Hirnantian stage. The second pulse of extinction occurred in the later part of the Hirnantian stage, coinciding with the Metabolograptus persculptus zone. Each extinction pulse affected different groups of animals and was followed by a rediversification event. Statistical analysis of marine losses at this time suggests that the decrease in diversity was mainly caused by a sharp increase in extinctions, rather than a decrease in speciation.Following such a major loss of diversity, Silurian communities were initially less complex and broader niched. Nonetheless, in South China, warm-water benthic communities with complex trophic webs thrived immediately following LOME. Highly endemic faunas, which characterized the Late Ordovician, were replaced by faunas that were amongst the most cosmopolitan in the Phanerozoic, biogeographic patterns that persisted throughout most of the Silurian. The Late Ordovician mass extinction had few of the long-term ecological impacts associated with the Permian–Triassic and Cretaceous–Paleogene extinction events. Nevertheless, a large number of taxa disappeared from the Earth over a short time interval, eliminating and altering the relative diversity and abundance of certain groups. The Cambrian-type evolutionary fauna nearly died out, and was unable to rediversify after the extinction.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Ireviken event", "instance of", "extinction event" ]
The Ireviken event was the first of three relatively minor extinction events (the Ireviken, Mulde, and Lau events) during the Silurian period. It occurred at the Llandovery/Wenlock boundary (mid Silurian, 433.4 ± 0.8 million years ago). The event is best recorded at Ireviken, Gotland, where over 50% of trilobite species became extinct; 80% of the global conodont species also became extinct in this interval.Anatomy of the event The event lasted around 200,000 years, spanning the base of the Wenlock epoch. It is associated with a period of global cooling.It comprises eight extinction "datum points"—the first four being regularly spaced, every 30,797 years, and linked to the Milankovic obliquity cycle. The fifth and sixth probably reflect maxima in the precessional cycles, with periods of around 16.5 and 19 ka. The final two data are much further spaced, so harder to link with Milankovic changes.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
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[ "Lau event", "instance of", "extinction event" ]
The Lau event was the last of three relatively minor mass extinctions (the Ireviken, Mulde, and Lau events) during the Silurian period. It had a major effect on the conodont fauna, but barely scathed the graptolites, though they suffered an extinction very shortly thereafter termed the Kozlowskii event that some authors have suggested was coeval with the Lau event and only appears asynchronous due to taphonomic reasons. It coincided with a global low point in sea level caused by glacioeustasy and is closely followed by an excursion in geochemical isotopes in the ensuing late Ludfordian faunal stage and a change in depositional regime.Biological impact The Lau event started at the beginning of the late Ludfordian, a subdivision of the Ludlow stage, about 420 million years ago. Its strata are best exposed in Gotland, Sweden, taking its name from the parish of Lau. Its base is set at the first extinction datum, in the Eke beds, and despite a scarcity of data, it is apparent that most major groups suffered an increase in extinction rate during the event; major changes are observed worldwide at correlated rocks, with a "crisis" observed in populations of conodonts and graptolites. More precisely, conodonts suffered in the Lau event, and graptolites in the subsequent isotopic excursion. Local extinctions may have played a role in many places, especially the increasingly enclosed Welsh basin; the event's relatively high severity rating of 6.2 does not change the fact that many life-forms became re-established shortly after the event, presumably surviving in refuge or in environments that have not been preserved in the geological record. Although life persisted after the event, community structures were permanently altered and many lifeforms failed to regain the niches they had occupied before the event.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
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[ "Late Devonian extinction", "has part(s)", "Kellwasser event" ]
The Late Devonian extinction consisted of several extinction events in the Late Devonian Epoch, which collectively represent one of the five largest mass extinction events in the history of life on Earth. The term primarily refers to a major extinction, the Kellwasser event, also known as the Frasnian-Famennian extinction, which occurred around 372 million years ago, at the boundary between the Frasnian stage and the Famennian stage, the last stage in the Devonian Period. Overall, 19% of all families and 50% of all genera became extinct. A second mass extinction called the Hangenberg event, also known as the end-Devonian extinction, occurred 359 million years ago, bringing an end to the Famennian and Devonian, as the world transitioned into the Carboniferous Period.Although it is well established that there was a massive loss of biodiversity in the Late Devonian, the timespan of this event is uncertain, with estimates ranging from 500,000 to 25 million years, extending from the mid-Givetian to the end-Famennian. Some consider the extinction to be as many as seven distinct events, spread over about 25 million years, with notable extinctions at the ends of the Givetian, Frasnian, and Famennian stages.By the Late Devonian, the land had been colonized by plants and insects. In the oceans, massive reefs were built by corals and stromatoporoids. Euramerica and Gondwana were beginning to converge into what would become Pangaea. The extinction seems to have only affected marine life. Hard-hit groups include brachiopods, trilobites, and reef-building organisms; the latter almost completely disappeared. The causes of these extinctions are unclear. Leading hypotheses include changes in sea level and ocean anoxia, possibly triggered by global cooling or oceanic volcanism. The impact of a comet or another extraterrestrial body has also been suggested, such as the Siljan Ring event in Sweden. Some statistical analysis suggests that the decrease in diversity was caused more by a decrease in speciation than by an increase in extinctions. This might have been caused by invasions of cosmopolitan species, rather than by any single event. Placoderms were hit hard by the Kellwasser event and completely died out in the Hangenberg event, but most other jawed vertebrates were less strongly impacted. Agnathans (jawless fish) were in decline long before the end of the Frasnian and were nearly wiped out by the extinctions.The extinction event was accompanied by widespread oceanic anoxia; that is, a lack of oxygen, prohibiting decay and allowing the preservation of organic matter. This, combined with the ability of porous reef rocks to hold oil, has led to Devonian rocks being an important source of oil, especially in Canada and the United States.Potential causes Since the Kellwasser-related extinctions occurred over such a long time, it is difficult to assign a single cause, and indeed to separate cause from effect. From the end of the Middle Devonian (382.7 ± 1.6 Ma), into the Late Devonian (382.7 ± 1.6-358.9 ± 0.4 Ma), several environmental changes can be detected from the sedimentary record, which directly affected organisms and caused extinction. What caused these changes is somewhat more open to debate. Possible triggers for the Kellwasser event are as follows:
has part(s)
19
[ "contains", "comprises", "includes", "consists of", "has components" ]
null
null
[ "Late Devonian extinction", "instance of", "extinction event" ]
Potential causes Since the Kellwasser-related extinctions occurred over such a long time, it is difficult to assign a single cause, and indeed to separate cause from effect. From the end of the Middle Devonian (382.7 ± 1.6 Ma), into the Late Devonian (382.7 ± 1.6-358.9 ± 0.4 Ma), several environmental changes can be detected from the sedimentary record, which directly affected organisms and caused extinction. What caused these changes is somewhat more open to debate. Possible triggers for the Kellwasser event are as follows:
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
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[ "Carboniferous rainforest collapse", "instance of", "extinction event" ]
The Carboniferous rainforest collapse (CRC) was a minor extinction event that occurred around 305 million years ago in the Carboniferous period. It altered the vast coal forests that covered the equatorial region of Euramerica (Europe and America). This event may have fragmented the forests into isolated refugia or ecological 'islands', which in turn encouraged dwarfism and, shortly after, extinction of many plant and animal species. Following the event, coal-forming tropical forests continued in large areas of the Earth, but their extent and composition were changed. The event occurred at the end of the Moscovian and continued into the early Kasimovian stages of the Pennsylvanian (Upper Carboniferous).Possible causes Atmosphere and climate There are several hypotheses about the nature and cause of the Carboniferous Rainforest Collapse, some of which include climate change. After a late Bashkirian interval of glaciation, high-frequency shifts in seasonality from humid to arid times began.The Carboniferous period is characterised by the formation of coal deposits which were formed within a context of the removal of atmospheric carbon. In the latest Middle Pennsylvanian (late Moscovian) a cycle of aridification began. At the time of the Carboniferous rainforest collapse, the climate became cooler and drier. This is reflected in the rock record as the Earth entered a short, intense ice age. Sea levels dropped by about 100 metres (330 ft), and glacial ice covered most of the southern continent of Gondwana. The climate was unfavourable to rainforests and much of the biodiversity in them. Rainforests shrank into isolated patches mostly confined to wet valleys further and further apart. Little of the original lycopsid rainforest biome survived this initial climate crisis. The concentration of carbon dioxide in the atmosphere crashed to one of its all time global lows in the Pennsylvanian and early Permian.Then a succeeding period of global warming reversed the climatic trend; the remaining rainforests, unable to survive the rapidly changing conditions, were finally wiped out.As the climate aridified again through the later Paleozoic, rainforests were eventually replaced by seasonally dry biomes. Though the exact speed and nature of the collapse is not clear, it is thought to have occurred relatively quickly in geologic terms, only a few thousand years at most.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Olson's Extinction", "instance of", "extinction event" ]
Olson's Extinction was a mass extinction that occurred 273 million years ago in the late Cisuralian or early Guadalupian of the Permian period and which predated the Permian–Triassic extinction event. It is named after Everett C. Olson. There was a sudden change between the early Permian and middle/late Permian faunas. Some authors also place a hiatus in the continental fossil record around that time, but others disagree. This event has been argued by some authors to have affected many taxa, including embryophytes, marine metazoans, and tetrapods.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Olson's Extinction", "discoverer or inventor", "Everett C. Olson" ]
Olson's Extinction was a mass extinction that occurred 273 million years ago in the late Cisuralian or early Guadalupian of the Permian period and which predated the Permian–Triassic extinction event. It is named after Everett C. Olson. There was a sudden change between the early Permian and middle/late Permian faunas. Some authors also place a hiatus in the continental fossil record around that time, but others disagree. This event has been argued by some authors to have affected many taxa, including embryophytes, marine metazoans, and tetrapods.
discoverer or inventor
110
[ "discoverer", "inventor", "creator", "pioneer", "innovator" ]
null
null
[ "Permian–Triassic extinction event", "instance of", "extinction event" ]
The Permian–Triassic (P–T, P–Tr) extinction event, also known as the Late Permian extinction event, the Latest Permian extinction event, the End-Permian extinction event, and colloquially as the Great Dying, forms the boundary between the Permian and Triassic geologic periods, and with them the Paleozoic and Mesozoic eras respectively, approximately 251.9 million years ago. As the largest of the "Big Five" mass extinctions of the Phanerozoic, it is the Earth's most severe known extinction event, with the extinction of 57% of biological families, 83% of genera, 81% of marine species and 70% of terrestrial vertebrate species. It is the largest known mass extinction of insects. There is evidence for one to three distinct pulses, or phases, of extinction.The scientific consensus is that the main cause of extinction was the large amount of carbon dioxide emitted by the flood basalt volcanic eruptions that created the Siberian Traps, which elevated global temperatures and acidified the oceans. Proposed contributing factors include: the emission of much additional carbon dioxide from the thermal decomposition of hydrocarbon deposits, including oil and coal, triggered by the eruptions; and emissions of methane by novel methanogenic microorganisms, perhaps nourished by minerals dispersed in the eruptions.The speed of recovery from the extinction is disputed. Some scientists estimate that it took 10 million years (until the Middle Triassic). due both to the severity of the extinction and because grim conditions returned periodically over the course of the Early Triassic, causing further extinction events, such as the Smithian-Spathian boundary extinction. However, studies in Bear Lake County, near Paris, Idaho, and nearby sites in Idaho and Nevada showed a relatively quick rebound in a localized Early Triassic marine ecosystem, taking around 3 million years to recover, while an unusually diverse and complex ichnobiota is known from Italy less than a million years after the end-Permian extinction. Additionally, the complex Guiyang biota found near Guiyang, China also indicates life thrived in some places just a million years after the mass extinction, as does a fossil assemblage known as the Shanggan fauna found in Shanggan, China and a gastropod fauna from the Al Jil Formation of Oman. Regional differences in the pace of biotic recovery suggest that the impact of the extinction may have been felt less severely in some areas than others, with differential environmental stress and instability. In addition, it has been proposed that although overall taxonomic diversity rebounded rapidly, functional ecological diversity took much longer to return to its pre-extinction levels; one study concluded that marine ecological recovery was still ongoing 50 million years after the extinction, during the latest Triassic, even though taxonomic diversity had rebounded in a tenth of that time.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Triassic–Jurassic extinction event", "instance of", "extinction event" ]
The Triassic–Jurassic (Tr-J) extinction event, often called the end-Triassic extinction, marks the boundary between the Triassic and Jurassic periods, 201.4 million years ago, and is one of the top five major extinction events of the Phanerozoic eon, profoundly affecting life on land and in the oceans. In the seas, the entire class of conodonts and 23–34% of marine genera disappeared. On land, all archosauromorphs other than crocodylomorphs, pterosaurs, and dinosaurs became extinct; some of the groups which died out were previously abundant, such as aetosaurs, phytosaurs, and rauisuchids. Some remaining non-mammalian therapsids and many of the large temnospondyl amphibians had become extinct prior to the Jurassic as well. However, there is still much uncertainty regarding a connection between the Tr-J boundary and terrestrial vertebrates, due to a lack of terrestrial fossils from the Rhaetian (latest) stage of the Triassic. What was left fairly untouched were plants, crocodylomorphs, dinosaurs, pterosaurs and mammals; this allowed the dinosaurs, pterosaurs, and crocodylomorphs to become the dominant land animals for the next 135 million years.Statistical analysis of marine losses at this time suggests that the decrease in diversity was caused more by a decrease in speciation than by an increase in extinctions. Nevertheless, a pronounced turnover in plant spores and a collapse of coral reef communities indicates that an ecological catastrophe did occur at the Triassic-Jurassic boundary. Older hypotheses on extinction have proposed that gradual climate or sea level change may be the culprit, or perhaps one or more asteroid strikes. However, the most well-supported and widely-held theory for the cause of the Tr-J extinction places the blame on the start of volcanic eruptions in the Central Atlantic Magmatic Province (CAMP). The CAMP is the most aerially extensive known large igneous province, with its flood basalts extending across parts of southwestern Europe, northwestern Africa, northeastern South America, and southeastern North America, and was responsible for outputting a high amount of carbon dioxide to induce profound global warming and ocean acidification.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Cenomanian-Turonian boundary event", "instance of", "extinction event" ]
The Cenomanian-Turonian boundary event, also known as the Cenomanian-Turonian extinction, Cenomanian-Turonian oceanic anoxic event (OAE 2), and referred to also as the Bonarelli event, was one of two anoxic extinction events in the Cretaceous period. (The other being the earlier Selli event, or OAE 1a, in the Aptian.) The Cenomanian-Turonian oceanic anoxic event is considered to be the most recent truly global oceanic anoxic event in Earth's geologic history. Selby et al. in 2009 concluded the OAE 2 occurred approximately 91.5 ± 8.6 Ma, though estimates published by Leckie et al. (2002) are given as 93–94 Ma. The Cenomanian-Turonian boundary has been refined in 2012 to 93.9 ± 0.15 Ma. There was a large carbon cycle disturbance during this time period, signified by a large positive carbon isotope excursion. However, apart from the carbon cycle disturbance, there were also large disturbances in the nitrogen, oxygen, and sulphur cycles of the ocean.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Cenomanian-Turonian boundary event", "instance of", "anoxic event" ]
Enhanced phosphorus recycling The phosphorus retention ability of seafloor sediments declined during OAE2. The mineralisation of seafloor phosphorus into apatite was inhibited by the significantly lower pH of seawater and much warmer temperatures during the Cenomanian and Turonian compared to the present day, which meant that significantly more phosphorus was recycled back into ocean water after being deposited on the sea floor during this time. This would have intensified a positive feedback loop in which phosphorus is recycled faster into anoxic seawater compared to oxygen-rich water, which in turn fertilises the water, causes increased eutrophication, and further depletes the seawater of oxygen.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
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null
[ "Cretaceous–Paleogene extinction event", "named after", "Cretaceous" ]
The Cretaceous–Paleogene (K–Pg) extinction event, also known as the Cretaceous–Tertiary (K–T) extinction, was a sudden mass extinction of three-quarters of the plant and animal species on Earth, approximately 66 million years ago. The event caused the extinction of all non-avian dinosaurs. Most other tetrapods weighing more than 25 kilograms (55 pounds) also became extinct, with the exception of some ectothermic species such as sea turtles and crocodilians. It marked the end of the Cretaceous Period, and with it the Mesozoic era, while heralding the beginning of the Cenozoic era, which continues to this day. In the geologic record, the K–Pg event is marked by a thin layer of sediment called the K–Pg boundary, which can be found throughout the world in marine and terrestrial rocks. The boundary clay shows unusually high levels of the metal iridium, which is more common in asteroids than in the Earth's crust.As originally proposed in 1980 by a team of scientists led by Luis Alvarez and his son Walter, it is now generally thought that the K–Pg extinction was caused by the impact of a massive asteroid 10 to 15 km (6 to 9 mi) wide, 66 million years ago, which devastated the global environment, mainly through a lingering impact winter which halted photosynthesis in plants and plankton. The impact hypothesis, also known as the Alvarez hypothesis, was bolstered by the discovery of the 180 km (112 mi) Chicxulub crater in the Gulf of Mexico's Yucatán Peninsula in the early 1990s, which provided conclusive evidence that the K–Pg boundary clay represented debris from an asteroid impact. The fact that the extinctions occurred simultaneously provides strong evidence that they were caused by the asteroid. A 2016 drilling project into the Chicxulub peak ring confirmed that the peak ring comprised granite ejected within minutes from deep in the earth, but contained hardly any gypsum, the usual sulfate-containing sea floor rock in the region: the gypsum would have vaporized and dispersed as an aerosol into the atmosphere, causing longer-term effects on the climate and food chain. In October 2019, researchers reported that the event rapidly acidified the oceans, producing ecological collapse and, in this way as well, produced long-lasting effects on the climate, and accordingly was a key reason for the mass extinction at the end of the Cretaceous.Other causal or contributing factors to the extinction may have been the Deccan Traps and other volcanic eruptions, climate change, and sea level change. However, in January 2020, scientists reported that climate-modeling of the extinction event favored the asteroid impact and not volcanism.A wide range of terrestrial species perished in the K–Pg extinction, the best-known being the non-avian dinosaurs, along with many mammals, birds, lizards, insects, plants, and all the pterosaurs. In the oceans, the K–Pg extinction killed off plesiosaurs and mosasaurs and devastated teleost fish, sharks, mollusks (especially ammonites, which became extinct), and many species of plankton. It is estimated that 75% or more of all species on Earth vanished. However, the extinction also provided evolutionary opportunities: in its wake, many groups underwent remarkable adaptive radiation—sudden and prolific divergence into new forms and species within the disrupted and emptied ecological niches. Mammals in particular diversified in the Paleogene, evolving new forms such as horses, whales, bats, and primates. The surviving group of dinosaurs were avians, a few species of ground and water fowl, which radiated into all modern species of birds. Among other groups, teleost fish and perhaps lizards also radiated.
named after
11
[ "called after", "named for", "honored after", "called for" ]
null
null
[ "Cretaceous–Paleogene extinction event", "instance of", "extinction event" ]
The Cretaceous–Paleogene (K–Pg) extinction event, also known as the Cretaceous–Tertiary (K–T) extinction, was a sudden mass extinction of three-quarters of the plant and animal species on Earth, approximately 66 million years ago. The event caused the extinction of all non-avian dinosaurs. Most other tetrapods weighing more than 25 kilograms (55 pounds) also became extinct, with the exception of some ectothermic species such as sea turtles and crocodilians. It marked the end of the Cretaceous Period, and with it the Mesozoic era, while heralding the beginning of the Cenozoic era, which continues to this day. In the geologic record, the K–Pg event is marked by a thin layer of sediment called the K–Pg boundary, which can be found throughout the world in marine and terrestrial rocks. The boundary clay shows unusually high levels of the metal iridium, which is more common in asteroids than in the Earth's crust.As originally proposed in 1980 by a team of scientists led by Luis Alvarez and his son Walter, it is now generally thought that the K–Pg extinction was caused by the impact of a massive asteroid 10 to 15 km (6 to 9 mi) wide, 66 million years ago, which devastated the global environment, mainly through a lingering impact winter which halted photosynthesis in plants and plankton. The impact hypothesis, also known as the Alvarez hypothesis, was bolstered by the discovery of the 180 km (112 mi) Chicxulub crater in the Gulf of Mexico's Yucatán Peninsula in the early 1990s, which provided conclusive evidence that the K–Pg boundary clay represented debris from an asteroid impact. The fact that the extinctions occurred simultaneously provides strong evidence that they were caused by the asteroid. A 2016 drilling project into the Chicxulub peak ring confirmed that the peak ring comprised granite ejected within minutes from deep in the earth, but contained hardly any gypsum, the usual sulfate-containing sea floor rock in the region: the gypsum would have vaporized and dispersed as an aerosol into the atmosphere, causing longer-term effects on the climate and food chain. In October 2019, researchers reported that the event rapidly acidified the oceans, producing ecological collapse and, in this way as well, produced long-lasting effects on the climate, and accordingly was a key reason for the mass extinction at the end of the Cretaceous.Other causal or contributing factors to the extinction may have been the Deccan Traps and other volcanic eruptions, climate change, and sea level change. However, in January 2020, scientists reported that climate-modeling of the extinction event favored the asteroid impact and not volcanism.A wide range of terrestrial species perished in the K–Pg extinction, the best-known being the non-avian dinosaurs, along with many mammals, birds, lizards, insects, plants, and all the pterosaurs. In the oceans, the K–Pg extinction killed off plesiosaurs and mosasaurs and devastated teleost fish, sharks, mollusks (especially ammonites, which became extinct), and many species of plankton. It is estimated that 75% or more of all species on Earth vanished. However, the extinction also provided evolutionary opportunities: in its wake, many groups underwent remarkable adaptive radiation—sudden and prolific divergence into new forms and species within the disrupted and emptied ecological niches. Mammals in particular diversified in the Paleogene, evolving new forms such as horses, whales, bats, and primates. The surviving group of dinosaurs were avians, a few species of ground and water fowl, which radiated into all modern species of birds. Among other groups, teleost fish and perhaps lizards also radiated.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Paleocene–Eocene Thermal Maximum", "instance of", "climate change" ]
The Paleocene–Eocene thermal maximum (PETM), alternatively "Eocene thermal maximum 1" (ETM1), and formerly known as the "Initial Eocene" or "Late Paleocene thermal maximum", was a time period with a more than 5–8 °C global average temperature rise across the event. This climate event occurred at the time boundary of the Paleocene and Eocene geological epochs. The exact age and duration of the event is uncertain but it is estimated to have occurred around 55.5 million years ago (Ma).The associated period of massive carbon release into the atmosphere has been estimated to have lasted from 20,000 to 50,000 years. The entire warm period lasted for about 200,000 years. Global temperatures increased by 5–8 °C.The onset of the Paleocene–Eocene thermal maximum has been linked to volcanism and uplift associated with the North Atlantic Igneous Province, causing extreme changes in Earth's carbon cycle and a significant temperature rise. The period is marked by a prominent negative excursion in carbon stable isotope (δ13C) records from around the globe; more specifically, there was a large decrease in 13C/12C ratio of marine and terrestrial carbonates and organic carbon. Paired δ13C, δ11B, and δ18O data suggest that ~12000 Gt of carbon (at least 44000 Gt CO2e) were released over 50,000 years, averaging 0.24 Gt per year. Stratigraphic sections of rock from this period reveal numerous other changes. Fossil records for many organisms show major turnovers. For example, in the marine realm, a mass extinction of benthic foraminifera, a global expansion of subtropical dinoflagellates, and an appearance of excursion, planktic foraminifera and calcareous nanofossils all occurred during the beginning stages of PETM. On land, modern mammal orders (including primates) suddenly appear in Europe and in North America.Recovery Climate proxies, such as ocean sediments (depositional rates) indicate a duration of ∼83 ka, with ∼33 ka in the early rapid phase and ∼50 ka in a subsequent gradual phase.The most likely method of recovery involves an increase in biological productivity, transporting carbon to the deep ocean. This would be assisted by higher global temperatures and CO2 levels, as well as an increased nutrient supply (which would result from higher continental weathering due to higher temperatures and rainfall; volcanoes may have provided further nutrients). Evidence for higher biological productivity comes in the form of bio-concentrated barium. However, this proxy may instead reflect the addition of barium dissolved in methane. Diversifications suggest that productivity increased in near-shore environments, which would have been warm and fertilized by run-off, outweighing the reduction in productivity in the deep oceans. Another pulse of NAIP volcanic activity may have also played a role in terminating the hyperthermal via a volcanic winter.Comparison with today's climate change Since at least 1997, the Paleocene–Eocene thermal maximum has been investigated in geoscience as an analog to understand the effects of global warming and of massive carbon inputs to the ocean and atmosphere, including ocean acidification. Humans today emit about 10 Gt of carbon (about 37 Gt CO2e) per year, and will have released a comparable amount in about 1,000 years at that rate. A main difference is that during the Paleocene–Eocene thermal maximum, the planet was ice-free, as the Drake Passage had not yet opened and the Central American Seaway had not yet closed. Although the PETM is now commonly held to be a "case study" for global warming and massive carbon emission, the cause, details, and overall significance of the event remain uncertain.Model simulations of peak carbon addition to the ocean–atmosphere system during the PETM give a probable range of 0.3–1.7 petagrams of carbon per year (Pg C/yr), which is much slower than the currently observed rate of carbon emissions. It has been suggested that today's methane emission regime from the ocean floor is potentially similar to that during the PETM. (One petagram of carbon = 1 gigaton of carbon, GtC; the current rate of carbon injection into the atmosphere is over 10 GtC/yr, much larger than the carbon injection rate that occurred during the PETM.) Professor of Earth and planetary sciences James Zachos notes that IPCC projections for 2300 in the 'business-as-usual' scenario could "potentially bring global temperature to a level the planet has not seen in 50 million years" – during the early Eocene. Some have described the PETM as arguably the best ancient analog of modern climate change. Scientists have investigated effects of climate change on chemistry of the oceans by exploring oceanic changes during the PETM.A study found that the PETM shows that substantial climate-shifting tipping points in the Earth system exist, which "can trigger release of additional carbon reservoirs and drive Earth's climate into a hotter state".Whether climate sensitivity was lower or higher during the PETM than today remains under debate. A 2022 study found that the Eurasian Epicontinental Sea acted as a major carbon sink during the PETM due to its high biological productivity and helped to slow and mitigate the warming, and that the existence of many large epicontinental seas at that time made the Earth's climate less sensitive to forcing by greenhouse gases relative to today, when much fewer epicontinental seas exist. Other research, however, suggests that climate sensitivity was higher during the PETM than today, meaning that sensitivity to greenhouse gas release increases the higher their concentration in the atmosphere.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Eocene–Oligocene extinction event", "instance of", "extinction event" ]
The Eocene–Oligocene extinction event, also called the Eocene-Oligocene transition or Grande Coupure, is the transition between the end of the Eocene and the beginning of the Oligocene, an extinction event and faunal turnover occurring between 33.9 and 33.4 million years ago marked by large-scale extinction and floral and faunal turnover (although minor in comparison to the largest mass extinctions). Most of the affected organisms were marine or aquatic in nature. They included the last of the ancient ungulates, the "condylarths". This was a time of major climatic change, especially cooling, not clearly caused by any single major impact or volcanic event. Extended volcanic activity is one possible cause. Another speculation points to several large meteorite impacts near this time, including those of the Chesapeake Bay crater 40 km (25 mi) and the Popigai impact structure 100 km (62 mi) of central Siberia, which scattered debris perhaps as far as Europe. New dating of the Popigai meteor strengthens its association with the extinction.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Semilir eruption", "country", "Indonesia" ]
The Semilir eruption was a major volcanic event which took place in Indonesia during the Early Miocene. This eruption formed the Semilir Formation and Nglanngran Formation. These two geological formations are in the Southern Mountains of East Java. The eruption created two formations which consist of mostly pyroclastic rock (minor lava flows). It has incredible thickness (at least 1,200 m (3,900 ft)). In contrast, The Toba supereruption only formed 600 m (2,000 ft) ignimbrite. The estimated Semilir eruption age date by isotope method is 21 million years ago.
country
7
[ "Nation", "State", "Land", "Territory" ]
null
null
[ "Semilir eruption", "located in/on physical feature", "Java" ]
The Semilir eruption was a major volcanic event which took place in Indonesia during the Early Miocene. This eruption formed the Semilir Formation and Nglanngran Formation. These two geological formations are in the Southern Mountains of East Java. The eruption created two formations which consist of mostly pyroclastic rock (minor lava flows). It has incredible thickness (at least 1,200 m (3,900 ft)). In contrast, The Toba supereruption only formed 600 m (2,000 ft) ignimbrite. The estimated Semilir eruption age date by isotope method is 21 million years ago.
located in/on physical feature
33
[ "situated in/on physical feature", "positioned in/on physical feature", "found in/on physical feature", "placed in/on physical feature", "situated on/at physical feature" ]
null
null
[ "Semilir eruption", "instance of", "volcanic eruption" ]
The Semilir eruption was a major volcanic event which took place in Indonesia during the Early Miocene. This eruption formed the Semilir Formation and Nglanngran Formation. These two geological formations are in the Southern Mountains of East Java. The eruption created two formations which consist of mostly pyroclastic rock (minor lava flows). It has incredible thickness (at least 1,200 m (3,900 ft)). In contrast, The Toba supereruption only formed 600 m (2,000 ft) ignimbrite. The estimated Semilir eruption age date by isotope method is 21 million years ago.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Middle Miocene disruption", "instance of", "extinction event" ]
Extinction event The Middle Miocene disruption is considered a significant extinction event and has been analyzed in terms of the importance of there being a possible periodicity between extinction events. A study from Raup and Sepkoski found that there is a statistically significant mean periodicity (where P is less than .01) of about 26 million years for 12 major extinction events. There is debate whether this potential periodicity is caused by some set of recurrent cycles or biologic factors. A sharp drop in carbonate production, known as the Miocene Carbonate Crash (MCC), occurred during the early Tortonian, shortly after the cooling event; this event is generally regarded to have been induced by the changes in thermohaline circulation resulting from the Middle Miocene disruption. Changes in the intensity and seasonality of the Indian monsoon have been suggested to have brought about this change in ocean circulation. Another hypothesis for the crash involves the shrinkage and shoaling of the Central American Seaway, limiting water mass exchange between the Atlantic and Pacific Oceans. Evidence for this event is known from the Indian Ocean, Pacific Ocean, Atlantic Ocean, Caribbean Sea, and Mediterranean Sea, suggesting the decline of carbonate-producing marine organisms was a global phenomenon.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Zanclean flood", "location", "Mediterranean Sea" ]
The Zanclean flood or Zanclean deluge is a flood theorized to have refilled the Mediterranean Sea 5.33 million years ago. This flooding ended the Messinian salinity crisis and reconnected the Mediterranean Sea to the Atlantic Ocean, although it is possible that even before the flood there were partial connections to the Atlantic Ocean. The reconnection marks the beginning of the Zanclean age. According to this model, water from the Atlantic Ocean refilled the dried up basin through the modern-day Strait of Gibraltar. The Mediterranean Basin flooded mostly during a period estimated to have been between several months and two years. Sea level rise in the basin may have reached rates at times greater than ten metres per day (thirty feet per day). Based on the erosion features preserved until modern times under the Pliocene sediment, Garcia-Castellanos et al. estimate that water rushed down a drop of more than 1 kilometre (0.6 mi) with a maximum discharge of about 100 million cubic metres per second (3.5 billion cubic feet per second), about 1,000 times that of the present-day Amazon River. Studies of the underground structures at the Gibraltar Strait show that the flooding channel descended gradually toward the bottom of the basin rather than forming a steep waterfall.
location
29
[ "place", "position", "site", "locale", "spot" ]
null
null
[ "Zanclean flood", "instance of", "flood" ]
The Zanclean flood or Zanclean deluge is a flood theorized to have refilled the Mediterranean Sea 5.33 million years ago. This flooding ended the Messinian salinity crisis and reconnected the Mediterranean Sea to the Atlantic Ocean, although it is possible that even before the flood there were partial connections to the Atlantic Ocean. The reconnection marks the beginning of the Zanclean age. According to this model, water from the Atlantic Ocean refilled the dried up basin through the modern-day Strait of Gibraltar. The Mediterranean Basin flooded mostly during a period estimated to have been between several months and two years. Sea level rise in the basin may have reached rates at times greater than ten metres per day (thirty feet per day). Based on the erosion features preserved until modern times under the Pliocene sediment, Garcia-Castellanos et al. estimate that water rushed down a drop of more than 1 kilometre (0.6 mi) with a maximum discharge of about 100 million cubic metres per second (3.5 billion cubic feet per second), about 1,000 times that of the present-day Amazon River. Studies of the underground structures at the Gibraltar Strait show that the flooding channel descended gradually toward the bottom of the basin rather than forming a steep waterfall.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Gauss–Matuyama reversal", "instance of", "geomagnetic reversal" ]
The Gauss–Matuyama Reversal was a geologic event approximately 2.58 Ma when the Earth's magnetic field underwent a geomagnetic reversal from normal polarity (Gauss Chron) to reverse polarity (Matuyama Chron). The reversal is named after German physicist Johann Carl Friedrich Gauss and Japanese geophysicist Motonori Matuyama. The Gauss–Matuyama reversal is a natural phenomenon that is frequently used as a boundary between the Pliocene and Pleistocene epochs, marking the start of the Quaternary period, and is often used to date sediments. The reversal is thought to have contributed to a hostile environment on Earth due to the lack of protective features of magnetic fields to shield life from ionizing radiation generated by the early Pleistocene supernova.
instance of
5
[ "type of", "example of", "manifestation of", "representation of" ]
null
null
[ "Olduvai Gorge", "heritage designation", "protected monument in Tanzania" ]
The Olduvai Gorge or Oldupai Gorge in Tanzania is one of the most important paleoanthropological localities in the world; the many sites exposed by the gorge have proven invaluable in furthering understanding of early human evolution. A steep-sided ravine in the Great Rift Valley that stretches across East Africa, it is about 48 km (30 mi) long, and is located in the eastern Serengeti Plains within the Ngorongoro Conservation Area in the Olbalbal ward located in Ngorongoro District of Arusha Region, about 45 kilometres (28 miles) from Laetoli, another important archaeological locality of early human occupation. The British/Kenyan paleoanthropologist-archeologist team of Mary and Louis Leakey established excavation and research programs at Olduvai Gorge that achieved great advances in human knowledge and are world-renowned. The site is registered as one of the National Historic Sites of Tanzania.The gorge takes its name from the Maasai word oldupai which means "the place of the wild sisal" as the East African wild sisal (Sansevieria ehrenbergii) grows abundantly throughout the gorge area. Twenty-five kilometers downstream of Lake Ndutu and Lake Masek, the gorge cuts into Pleistocene lake bed sediments up to a depth of 90 m. A side gorge, originating from Lemagrut Mountain, joins the main gorge 8 km from the mouth. This side gorge follows the shoreline of a prehistoric lake, rich in fossils and early hominin sites. Periodic flows of volcanic ash from Olmoti and Kerimasi helped to ensure preservation of the fossils in the gorge.The locality is significant in showing the increasing developmental and social complexities in the earliest Hominina, largely revealed in the production and use of stone tools. Prior to tools, evidence of scavenging and hunting can be noted—highlighted by the presence of gnaw marks that predate cut marks—and of the ratio of meat versus plant material in the early hominin diet. The collecting of tools and animal remains in a centralised area is evidence of developing social interaction and communal activity. All these factors indicate an increase in cognitive capacities at the beginning of the period of hominids transitioning to homininina—that is, to human clade. Homo habilis, probably the first early human species, occupied Olduvai Gorge approximately 1.9 million years ago (mya); then came a contemporary australopithecine, Paranthropus boisei, 1.8 mya, followed by Homo erectus, 1.2 mya. Homo sapiens, which is estimated to have emerged roughly 300,000 years ago, is thought to have occupied sites in the gorge 17,000 years ago.
heritage designation
147
[ "cultural heritage status", "designation as a heritage site", "listed status", "official heritage recognition", "heritage classification" ]
null
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