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FVoronoiDiagramField::FVoronoiDiagramField | /Engine/Source/Runtime/Experimental/Voronoi/Public/Voronoi/Voronoi.h | Voronoi | FVoronoiDiagramField() | [] |
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FVoronoiDiagramField::FVoronoiDiagramField | /Engine/Source/Runtime/Experimental/Voronoi/Public/Voronoi/Voronoi.h | Voronoi | FVoronoiDiagramField ( const [FVoronoiDiagramField](API\Runtime\Voronoi\Voronoi\FVoronoiDiagramField) & Other ) | [] |
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FVoronoiDiagramField::FVoronoiDiagramField | /Engine/Source/Runtime/Experimental/Voronoi/Public/Voronoi/Voronoi.h | Voronoi | FVoronoiDiagramField ( [FVoronoiDiagramField](API\Runtime\Voronoi\Voronoi\FVoronoiDiagramField) && Other ) | [] |
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FVoronoiDiagramField::FVoronoiDiagramField | /Engine/Source/Runtime/Experimental/Voronoi/Public/Voronoi/Voronoi.h | Voronoi | FVoronoiDiagramField ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & SitesIn, const FBox & Bounds, double SquaredDistSkipPtThreshold ) | [] |
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IVoronoiPlugin::Get | /Engine/Source/Runtime/Experimental/Voronoi/Public/Voronoi/VoronoiPlugin.h | Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
Returns singleton instance, loading the module on demand if needed | Voronoi | static [IVoronoiPlugin](API\Runtime\Voronoi\Voronoi\IVoronoiPlugin) & Get() | [] |
FVoronoiDiagramField | /Engine/Source/Runtime/Experimental/Voronoi/Public/Voronoi/Voronoi.h | Note: Queries are only thread safe if each thread has its ownFVoronoiComputeHelper | Voronoi | class FVoronoiDiagramField | [] |
IVoronoiPlugin::IsAvailable | /Engine/Source/Runtime/Experimental/Voronoi/Public/Voronoi/VoronoiPlugin.h | Checks to see if this module is loaded and ready. It is only valid to callGet()ifIsAvailable()returns true.
True if the module is loaded and ready to use | Voronoi | static bool IsAvailable() | [] |
IVoronoiPlugin | /Engine/Source/Runtime/Experimental/Voronoi/Public/Voronoi/VoronoiPlugin.h | The public interface to this module | Voronoi | class IVoronoiPlugin : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
EVulkanBindingType::GetBindingTypeChar | /Engine/Source/Runtime/VulkanRHI/Public/VulkanCommon.h | VulkanRHI | namespace EVulkanBindingType { static char EVulkanBindingType::GetBindingTypeChar ( [EType](API\Runtime\VulkanRHI\EVulkanBindingType__EType) Type ) } | [] |
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EVulkanBindingType::EType | /Engine/Source/Runtime/VulkanRHI/Public/VulkanCommon.h | VulkanRHI | namespace EVulkanBindingType { enum EType { PackedUniformBuffer, UniformBuffer, CombinedImageSampler, Sampler, Image, UniformTexelBuffer, StorageImage, StorageTexelBuffer, StorageBuffer, InputAttachment, AccelerationStructure, Count, } } | [] |
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FOptionalVulkanInstanceExtensions | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | struct FOptionalVulkanInstanceExtensions | [
{
"type": "union FOptional...",
"name": "@14022",
"description": ""
},
{
"type": "uint32",
"name": "Packed",
"description": ""
}
] |
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FOptionalVulkanInstanceExtensions::FOptionalVulkanInstanceExtensions | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | FOptionalVulkanInstanceExtensions() | [] |
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FVulkanDynamicRHI::AsyncReallocateTexture2D_RenderThread | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual FTexture2DRHIRef AsyncReallocateTexture2D_RenderThread ( class [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, FRHITexture2D * Texture2D, int32 NewMipCount, int32 NewSizeX, int32 NewSizeY, [FThreadSafeCounter](API\Runtime\Core\HAL\FThreadSafeCounter) * RequestStatus ) | [] |
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FVulkanDynamicRHI::CreateInstance | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | void CreateInstance() | [] |
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voro_compute | /Engine/Source/Runtime/Experimental/Voronoi/Public/Voronoi/Voronoi.h | Voronoi | template<class ContainerType> class voro_compute | [] |
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EActiveDebugLayerExtension | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | enum EActiveDebugLayerExtension { None, GfxReconstructLayer, VkTraceLayer, DebugUtilsExtension, DebugReportExtension, } | [] |
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FVulkanDynamicRHI::DestroySwapChain | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | static void DestroySwapChain() | [] |
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FVulkanDynamicRHI::FinalizeAsyncReallocateTexture2D_RenderThread | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual ETextureReallocationStatus FinalizeAsyncReallocateTexture2D_RenderThread ( class [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, FRHITexture2D * Texture2D, bool bBlockUntilCompleted ) | [] |
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FVulkanDynamicRHI::Get | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | static [FVulkanDynamicRHI](API\Runtime\VulkanRHI\FVulkanDynamicRHI) & Get() | [] |
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FVulkanDynamicRHI::GetDevice | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | FVulkanDevice * GetDevice() const | [] |
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FVulkanDynamicRHI::GetApiVersion | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | uint32 GetApiVersion() const | [] |
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FVulkanDynamicRHI::GetInstance | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | VkInstance GetInstance() const | [] |
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FVulkanDynamicRHI::GetInstanceExtensions | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | const [TArray](API\Runtime\Core\Containers\TArray)< const ANSICHAR * > & GetInstanceExtensions() const | [] |
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FVulkanDynamicRHI::GetInstanceLayers | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | const [TArray](API\Runtime\Core\Containers\TArray)< const ANSICHAR * > & GetInstanceLayers() const | [] |
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FVulkanDynamicRHI::GetName | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual const TCHAR * GetName() | [] |
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FVulkanDynamicRHI::GetOptionalExtensions | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | const [FOptionalVulkanInstanceExtensions](API\Runtime\VulkanRHI\FOptionalVulkanInstanceExtension-) & GetOptionalExtensions() const | [] |
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FVulkanDynamicRHI::Init | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Initializes the RHI; separate fromIDynamicRHIModule::CreateRHIso that GDynamicRHI is set when it is called. | VulkanRHI | virtual void Init() | [] |
FVulkanDynamicRHI::GetViewports | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | [TArray](API\Runtime\Core\Containers\TArray)< FVulkanViewport * > & GetViewports() | [] |
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FVulkanDynamicRHI::InitDevice | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | void InitDevice ( FVulkanDevice * Device ) | [] |
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HMDVulkanExtensions | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IHeadMountedDisplayVulkanExtensions](API\Runtime\HeadMountedDisplay\IHeadMountedDisplayVulkanExtensi-), ESPMode::ThreadSafe > HMDVulkanExtensions; | [] |
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FVulkanDynamicRHI::InitGPU | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | void InitGPU ( FVulkanDevice * Device ) | [] |
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FVulkanDynamicRHI::InitInstance | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | void InitInstance() | [] |
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FVulkanDynamicRHI::InternalUnlockTexture2D | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | void InternalUnlockTexture2D ( bool bFromRenderingThread, FRHITexture2D * Texture, uint32 MipIndex, bool bLockWithinMiptail ) | [] |
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FVulkanDynamicRHI::InternalUpdateTexture2D | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | void InternalUpdateTexture2D ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, FRHITexture2D * TextureRHI, uint32 MipIndex, const struct [FUpdateTextureRegion2D](API\Runtime\RHI\FUpdateTextureRegion2D) & UpdateRegion, uint32 SourcePitch, const uint8 * SourceData ) | [] |
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FVulkanDynamicRHI::InternalUpdateTexture3D | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | void InternalUpdateTexture3D ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, FRHITexture3D * TextureRHI, uint32 MipIndex, const struct [FUpdateTextureRegion3D](API\Runtime\RHI\FUpdateTextureRegion3D) & UpdateRegion, uint32 SourceRowPitch, uint32 SourceDepthPitch, const uint8 * SourceData ) | [] |
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FVulkanDynamicRHI::LockBuffer_BottomOfPipe | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Buffer Lock/Unlock. | VulkanRHI | virtual void * LockBuffer_BottomOfPipe ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, [FRHIBuffer](API\Runtime\RHI\FRHIBuffer) * Buffer, uint32 Offset, uint32 SizeRHI, EResourceLockMode LockMode ) | [] |
FVulkanDynamicRHI::LockTexture2D_RenderThread | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual void * LockTexture2D_RenderThread ( class [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, FRHITexture2D * Texture, uint32 MipIndex, EResourceLockMode LockMode, uint32 & DestStride, bool bLockWithinMiptail, bool bNeedsDefaultRHIFlush, uint64 * OutLockedByteCount ) | [] |
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FVulkanDynamicRHI::PostInit | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Called after the RHI is initialized; before the render thread is started. | VulkanRHI | virtual void PostInit() | [] |
FVulkanDynamicRHI::RebuildPipelineCache | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | static void RebuildPipelineCache() | [] |
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FVulkanDynamicRHI::RecreateSwapChain | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | static void RecreateSwapChain ( void * NewNativeWindow ) | [] |
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FVulkanDynamicRHI::RHIAcquireThreadOwnership | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Acquires or releases ownership of the platform-specific rendering context for the calling thread | VulkanRHI | virtual void RHIAcquireThreadOwnership() | [] |
FVulkanDynamicRHI::RHIAdvanceFrameForGetViewportBackBuffer | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Only relevant with an RHI thread, this advances the backbuffer for the purpose of GetViewportBackBuffer FlushType: Thread safe | VulkanRHI | virtual void RHIAdvanceFrameForGetViewportBackBuffer ( [FRHIViewport](API\Runtime\RHI\FRHIViewport) * Viewport ) | [] |
FVulkanDynamicRHI::RHIAliasTextureResources | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual void RHIAliasTextureResources ( FTextureRHIRef & DestTexture, FTextureRHIRef & SrcTexture ) | [] |
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FVulkanDynamicRHI::RHIAsyncCreateTexture2D | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Thread-safe function that can be used to create a texture outside of the rendering thread. This function can ONLY be called if GRHISupportsAsyncTextureCreation is true. Cannot create rendertargets with this method.
a reference to a 2D texture resource | VulkanRHI | virtual FTextureRHIRef RHIAsyncCreateTexture2D ( uint32 SizeX, uint32 SizeY, uint8 Format, uint32 NumMips, ETextureCreateFlags Flags, ERHIAccess InResourceState, void ** InitialMipData, uint32 NumInitialMips, FGraphEventRef & OutCompletionEvent ) | [] |
FVulkanDynamicRHI::RHIAsyncReallocateTexture2D | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Returns a new reference to the texture, which will represent the new mip count when the reallocation is complete.RHIFinalizeAsyncReallocateTexture2D()must be called to complete the reallocation. | VulkanRHI | virtual FTexture2DRHIRef RHIAsyncReallocateTexture2D ( FRHITexture2D * Texture2D, int32 NewMipCount, int32 NewSizeX, int32 NewSizeY, [FThreadSafeCounter](API\Runtime\Core\HAL\FThreadSafeCounter) * RequestStatus ) | [] |
FVulkanDynamicRHI::RHIBeginUpdateTexture3D | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual [FUpdateTexture3DData](API\Runtime\RHI\FUpdateTexture3DData) RHIBeginUpdateTexture3D ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, FRHITexture3D * Texture, uint32 MipIndex, const struct [FUpdateTextureRegion3D](API\Runtime\RHI\FUpdateTextureRegion3D) & UpdateRegion ) | [] |
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FVulkanDynamicRHI::RHIBindDebugLabelName | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | FlushType: Thread safe. | VulkanRHI | virtual void RHIBindDebugLabelName ( [FRHITexture](API\Runtime\RHI\FRHITexture) * Texture, const TCHAR * Name ) | [] |
FVulkanDynamicRHI::RHIBindDebugLabelName | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual void RHIBindDebugLabelName ( [FRHIUnorderedAccessView](API\Runtime\RHI\FRHIUnorderedAccessView) * UnorderedAccessViewRHI, const TCHAR * Name ) | [] |
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FVulkanDynamicRHI::RHIBlockUntilGPUIdle | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Blocks the CPU until the GPU catches up and goes idle. FlushType: Flush Immediate (seems wrong) | VulkanRHI | virtual void RHIBlockUntilGPUIdle() | [] |
FVulkanDynamicRHI::RHICalcTexturePlatformSize | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Computes the total GPU memory a texture resource with the specified parameters will occupy on the current RHI platform. Also returns the required alignment for the resource. | VulkanRHI | virtual [FRHICalcTextureSizeResult](API\Runtime\RHI\FDynamicRHI\FRHICalcTextureSizeResult) RHICalcTexturePlatformSize ( [FRHITextureDesc](API\Runtime\RHI\FRHITextureDesc) const & Desc, uint32 FirstMipIndex ) | [] |
FVulkanDynamicRHI::RHICalibrateTimers | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual void RHICalibrateTimers() | [] |
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FVulkanDynamicRHI::RHICancelAsyncReallocateTexture2D | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Cancels an async reallocation for the specified texture. This should be called for the new texture, not the original.
Reallocation status | VulkanRHI | virtual ETextureReallocationStatus RHICancelAsyncReallocateTexture2D ( FRHITexture2D * Texture2D, bool bBlockUntilCompleted ) | [] |
FVulkanDynamicRHI::RHIComputeMemorySize | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Computes the size in memory required by a given texture. | VulkanRHI | virtual uint32 RHIComputeMemorySize ( [FRHITexture](API\Runtime\RHI\FRHITexture) * TextureRHI ) | [] |
FVulkanDynamicRHI::RHICopyBuffer | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Copies the contents of one buffer to another buffer. They must have identical sizes. | VulkanRHI | virtual void RHICopyBuffer ( [FRHIBuffer](API\Runtime\RHI\FRHIBuffer) * SourceBuffer, [FRHIBuffer](API\Runtime\RHI\FRHIBuffer) * DestBuffer ) | [] |
FVulkanDynamicRHI::RHICreateAliasedTexture | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual FTextureRHIRef RHICreateAliasedTexture ( FTextureRHIRef & SourceTexture ) | [] |
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FVulkanDynamicRHI::RHIComputePrecachePSOHash | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Compute the hash of the PSO initializer for PSO Precaching (only hash data relevant for the RHI specific PSO) | VulkanRHI | virtual uint64 RHIComputePrecachePSOHash ( const [FGraphicsPipelineStateInitializer](API\Runtime\RHI\FGraphicsPipelineStateInitialize-) & Initializer ) | [] |
FVulkanDynamicRHI::RHICreateBoundShaderState | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Creates a bound shader state instance which encapsulates a decl, vertex shader and pixel shader CAUTION: Even though this is marked as threadsafe, it is only valid to call from the render thread or the RHI thread. It need not be threadsafe unless the RHI support parallel translation. CAUTION: Platforms that support RHIThread but don't actually have a threadsafe implementation must flush internally withFScopedRHIThreadStallerStallRHIThread(FRHICommandListExecutor::GetImmediateCommandList()); when the call is from the render thread | VulkanRHI | virtual FBoundShaderStateRHIRef RHICreateBoundShaderState ( [FRHIVertexDeclaration](API\Runtime\RHI\FRHIVertexDeclaration) * VertexDeclaration, [FRHIVertexShader](API\Runtime\RHI\FRHIVertexShader) * VertexShader, [FRHIPixelShader](API\Runtime\RHI\FRHIPixelShader) * PixelShader, [FRHIGeometryShader](API\Runtime\RHI\FRHIGeometryShader) * GeometryShader ) | [] |
FVulkanDynamicRHI::RHICreateBlendState | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | FlushType: Thread safe. | VulkanRHI | virtual FBlendStateRHIRef RHICreateBlendState ( const [FBlendStateInitializerRHI](API\Runtime\RHI\FBlendStateInitializerRHI) & Initializer ) | [] |
FVulkanDynamicRHI::RHICreateComputePipelineState | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | FlushType: Thread safe. | VulkanRHI | virtual FComputePipelineStateRHIRef RHICreateComputePipelineState ( [FRHIComputeShader](API\Runtime\RHI\FRHIComputeShader) * ComputeShader ) | [] |
FVulkanDynamicRHI::RHICreateBuffer | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual FBufferRHIRef RHICreateBuffer ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, [FRHIBufferDesc](API\Runtime\RHI\FRHIBufferDesc) const & Desc, ERHIAccess ResourceState, [FRHIResourceCreateInfo](API\Runtime\RHI\FRHIResourceCreateInfo) & CreateInfo ) | [] |
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FVulkanDynamicRHI::RHICreateComputeShader | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | FlushType: Wait RHI Thread. | VulkanRHI | virtual FComputeShaderRHIRef RHICreateComputeShader ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const uint8 > Code, const [FSHAHash](API\Runtime\Core\Misc\FSHAHash) & Hash ) | [] |
FVulkanDynamicRHI::RHICreateDepthStencilState | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | FlushType: Thread safe. | VulkanRHI | virtual FDepthStencilStateRHIRef RHICreateDepthStencilState ( const [FDepthStencilStateInitializerRHI](API\Runtime\RHI\FDepthStencilStateInitializerRHI) & Initializer ) | [] |
FVulkanDynamicRHI::RHICreateGeometryShader | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | FlushType: Wait RHI Thread. | VulkanRHI | virtual FGeometryShaderRHIRef RHICreateGeometryShader ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const uint8 > Code, const [FSHAHash](API\Runtime\Core\Misc\FSHAHash) & Hash ) | [] |
FVulkanDynamicRHI::RHICreateGPUFence | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual FGPUFenceRHIRef RHICreateGPUFence ( const [FName](API\Runtime\Core\UObject\FName) & Name ) | [] |
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FVulkanDynamicRHI::RHICreatePixelShader | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | FlushType: Wait RHI Thread. | VulkanRHI | virtual FPixelShaderRHIRef RHICreatePixelShader ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const uint8 > Code, const [FSHAHash](API\Runtime\Core\Misc\FSHAHash) & Hash ) | [] |
FVulkanDynamicRHI::RHICreateRasterizerState | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | FlushType: Thread safe. | VulkanRHI | virtual FRasterizerStateRHIRef RHICreateRasterizerState ( const [FRasterizerStateInitializerRHI](API\Runtime\RHI\FRasterizerStateInitializerRHI) & Initializer ) | [] |
FVulkanDynamicRHI::RHICreateGraphicsPipelineState | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Creates a graphics pipeline state object (PSO) that represents a complete gpu pipeline for rendering. This function should be considered expensive to call at runtime and may cause hitches as pipelines are compiled.
FGraphicsPipelineStateRHIRef that can be bound for rendering; nullptr if the compilation fails. CAUTION: On certain RHI implementations (eg, ones that do not support runtime compilation) a compilation failure is a Fatal error and this function will not return. CAUTION: Even though this is marked as threadsafe, it is only valid to call from the render thread or the RHI thread. It need not be threadsafe unless the RHI support parallel translation. CAUTION: Platforms that support RHIThread but don't actually have a threadsafe implementation must flush internally withFScopedRHIThreadStallerStallRHIThread(FRHICommandListExecutor::GetImmediateCommandList()); when the call is from the render thread | VulkanRHI | virtual FGraphicsPipelineStateRHIRef RHICreateGraphicsPipelineState ( const [FGraphicsPipelineStateInitializer](API\Runtime\RHI\FGraphicsPipelineStateInitialize-) & Initializer ) | [] |
FVulkanDynamicRHI::RHICreateRenderQuery | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | FlushType: Wait RHI Thread. | VulkanRHI | virtual FRenderQueryRHIRef RHICreateRenderQuery ( ERenderQueryType QueryType ) | [] |
FVulkanDynamicRHI::RHICreateSamplerState | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | FlushType: Thread safe. | VulkanRHI | virtual FSamplerStateRHIRef RHICreateSamplerState ( const [FSamplerStateInitializerRHI](API\Runtime\RHI\FSamplerStateInitializerRHI) & Initializer ) | [] |
FVulkanDynamicRHI::RHICreateStagingBuffer | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Creates a staging buffer, which is memory visible to the cpu without any locking.
The new staging-buffer. | VulkanRHI | virtual FStagingBufferRHIRef RHICreateStagingBuffer() | [] |
FVulkanDynamicRHI::RHICreateShaderResourceView | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | SRV / UAV creation functions. | VulkanRHI | virtual FShaderResourceViewRHIRef RHICreateShaderResourceView ( class [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, [FRHIViewableResource](API\Runtime\RHI\FRHIViewableResource) * Resource, [FRHIViewDesc](API\Runtime\RHI\FRHIViewDesc) const & ViewDesc ) | [] |
FVulkanDynamicRHI::RHICreateTexture | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Creates an RHI texture resource. | VulkanRHI | virtual FTextureRHIRef RHICreateTexture ( const [FRHITextureCreateDesc](API\Runtime\RHI\FRHITextureCreateDesc) & CreateDesc ) | [] |
FVulkanDynamicRHI::RHICreateTexture2DFromResource | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual FTexture2DRHIRef RHICreateTexture2DFromResource ( EPixelFormat Format, uint32 SizeX, uint32 SizeY, uint32 NumMips, uint32 NumSamples, VkImage Resource, ETextureCreateFlags Flags, const [FClearValueBinding](API\Runtime\RHI\FClearValueBinding) & ClearValueBinding ) | [] |
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FVulkanDynamicRHI::RHICreateTextureCubeFromResource | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual FTextureCubeRHIRef RHICreateTextureCubeFromResource ( EPixelFormat Format, uint32 Size, bool bArray, uint32 ArraySize, uint32 NumMips, VkImage Resource, ETextureCreateFlags Flags, const [FClearValueBinding](API\Runtime\RHI\FClearValueBinding) & ClearValueBinding ) | [] |
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FVulkanDynamicRHI::RHICreateTexture2DArrayFromResource | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual FTexture2DArrayRHIRef RHICreateTexture2DArrayFromResource ( EPixelFormat Format, uint32 SizeX, uint32 SizeY, uint32 ArraySize, uint32 NumMips, uint32 NumSamples, VkImage Resource, ETextureCreateFlags Flags, const [FClearValueBinding](API\Runtime\RHI\FClearValueBinding) & ClearValueBinding ) | [] |
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FVulkanDynamicRHI::RHICreateTexture_RenderThread | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual FTextureRHIRef RHICreateTexture_RenderThread ( class [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, const [FRHITextureCreateDesc](API\Runtime\RHI\FRHITextureCreateDesc) & CreateDesc ) | [] |
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FVulkanDynamicRHI::RHICreateTransientResourceAllocator | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Transient Resource Functions and Helpers. | VulkanRHI | virtual [IRHITransientResourceAllocator](API\Runtime\RHI\IRHITransientResourceAllocator) * RHICreateTransientResourceAllocator() | [] |
FVulkanDynamicRHI::RHICreateTransition | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual void RHICreateTransition ( [FRHITransition](API\Runtime\RHI\FRHITransition) * Transition, const [FRHITransitionCreateInfo](API\Runtime\RHI\FRHITransitionCreateInfo) & CreateInfo ) | [] |
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FVulkanDynamicRHI::RHICreateUniformBuffer | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Creates a uniform buffer. The contents of the uniform buffer are provided in a parameter, and are immutable. CAUTION: Even though this is marked as threadsafe, it is only valid to call from the render thread or the RHI thread. Thus is need not be threadsafe on platforms that do not support or aren't using an RHIThread
The new uniform buffer. | VulkanRHI | virtual FUniformBufferRHIRef RHICreateUniformBuffer ( const void * Contents, const [FRHIUniformBufferLayout](API\Runtime\RHI\FRHIUniformBufferLayout) * Layout, EUniformBufferUsage Usage, EUniformBufferValidation Validation ) | [] |
FVulkanDynamicRHI::RHICreateUnorderedAccessView | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual FUnorderedAccessViewRHIRef RHICreateUnorderedAccessView ( class [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, [FRHIViewableResource](API\Runtime\RHI\FRHIViewableResource) * Resource, [FRHIViewDesc](API\Runtime\RHI\FRHIViewDesc) const & ViewDesc ) | [] |
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FVulkanDynamicRHI::RHICreateVertexDeclaration | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | FlushType: Wait RHI Thread. | VulkanRHI | virtual FVertexDeclarationRHIRef RHICreateVertexDeclaration ( const FVertexDeclarationElementList & Elements ) | [] |
FVulkanDynamicRHI::RHICreateVertexShader | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | FlushType: Wait RHI Thread. | VulkanRHI | virtual FVertexShaderRHIRef RHICreateVertexShader ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const uint8 > Code, const [FSHAHash](API\Runtime\Core\Misc\FSHAHash) & Hash ) | [] |
FVulkanDynamicRHI::RHIDoesAdapterMatchDevice | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual bool RHIDoesAdapterMatchDevice ( const void * InAdapterId ) const | [] |
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FVulkanDynamicRHI::RHICreateViewport | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Must be called from the main thread. FlushType: Thread safe | VulkanRHI | virtual FViewportRHIRef RHICreateViewport ( void * WindowHandle, uint32 SizeX, uint32 SizeY, bool bIsFullscreen, EPixelFormat PreferredPixelFormat ) | [] |
FVulkanDynamicRHI::RHIEndUpdateTexture3D | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual void RHIEndUpdateTexture3D ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, [FUpdateTexture3DData](API\Runtime\RHI\FUpdateTexture3DData) & UpdateData ) | [] |
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FVulkanDynamicRHI::RHIFindOrAddLayoutRW | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Deprecated* Altering image layout tracking directly is not permitted anymore. | VulkanRHI | virtual VkImageLayout & RHIFindOrAddLayoutRW ( [FRHITexture](API\Runtime\RHI\FRHITexture) * InTexture, VkImageLayout LayoutIfNotFound ) | [] |
FVulkanDynamicRHI::RHIFinalizeAsyncReallocateTexture2D | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Finalizes an async reallocation request. If bBlockUntilCompleted is false, it will only poll the status and finalize if the reallocation has completed. | VulkanRHI | virtual ETextureReallocationStatus RHIFinalizeAsyncReallocateTexture2D ( FRHITexture2D * Texture2D, bool bBlockUntilCompleted ) | [] |
FVulkanDynamicRHI::RHIFinalizeContext | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Called by parallel worker threads, and the RHI thread. Platform implementations must be thread safe. | VulkanRHI | virtual [IRHIPlatformCommandList](API\Runtime\RHI\IRHIPlatformCommandList) * RHIFinalizeContext ( [IRHIComputeContext](API\Runtime\RHI\IRHIComputeContext) * Context ) | [] |
FVulkanDynamicRHI::RHIFinishExternalComputeWork | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual void RHIFinishExternalComputeWork ( VkCommandBuffer InCommandBuffer ) | [] |
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FVulkanDynamicRHI::RHIFlushResources | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Flush driver resources. Typically called when switching contexts/threads FlushType: Flush RHI Thread | VulkanRHI | virtual void RHIFlushResources() | [] |
FVulkanDynamicRHI::RHIGetActiveVkCommandBuffer | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual VkCommandBuffer RHIGetActiveVkCommandBuffer() | [] |
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FVulkanDynamicRHI::RHIGetAllDeviceExtensions | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual [TArray](API\Runtime\Core\Containers\TArray)< VkExtensionProperties > RHIGetAllDeviceExtensions ( VkPhysicalDevice InPhysicalDevice ) const | [] |
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FVulkanDynamicRHI::RHIGetAllInstanceExtensions | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual [TArray](API\Runtime\Core\Containers\TArray)< VkExtensionProperties > RHIGetAllInstanceExtensions() const | [] |
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FVulkanDynamicRHI::RHIGetAvailableResolutions | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Retrieve available screen resolutions.
bool true if successfully filled the array | VulkanRHI | virtual bool RHIGetAvailableResolutions ( FScreenResolutionArray & Resolutions, bool bIgnoreRefreshRate ) | [] |
FVulkanDynamicRHI::RHIGetCommandContext | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Called by parallel worker threads, and the render thread. Platform implementations must be thread safe. | VulkanRHI | virtual [IRHIComputeContext](API\Runtime\RHI\IRHIComputeContext) * RHIGetCommandContext ( ERHIPipeline Pipeline, [FRHIGPUMask](API\Runtime\RHI\FRHIGPUMask) GPUMask ) | [] |
FVulkanDynamicRHI::RHIGetAllocationInfo | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual [FVulkanRHIAllocationInfo](API\Runtime\VulkanRHI\FVulkanRHIAllocationInfo) RHIGetAllocationInfo ( [FRHITexture](API\Runtime\RHI\FRHITexture) * InTexture ) const | [] |
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FVulkanDynamicRHI::RHIGetDefaultAsyncComputeContext | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | FlushType: Thread safe. | VulkanRHI | virtual [IRHIComputeContext](API\Runtime\RHI\IRHIComputeContext) * RHIGetDefaultAsyncComputeContext() | [] |
FVulkanDynamicRHI::RHIGetGraphicsAdapterLUID | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual uint64 RHIGetGraphicsAdapterLUID ( VkPhysicalDevice InPhysicalDevice ) const | [] |
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FVulkanDynamicRHI::RHIGetDefaultContext | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | FlushType: Thread safe. | VulkanRHI | virtual [IRHICommandContext](API\Runtime\RHI\IRHICommandContext) * RHIGetDefaultContext() | [] |
FVulkanDynamicRHI::RHIGetGPUFrameCycles | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Returns the total GPU time taken to render the last frame. Same metric asFPlatformTime::Cycles(). | VulkanRHI | virtual uint32 RHIGetGPUFrameCycles ( uint32 GPUIndex ) | [] |
Subsets and Splits