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FVoronoiDiagramField::FVoronoiDiagramField
/Engine/Source/Runtime/Experimental/Voronoi/Public/Voronoi/Voronoi.h
Voronoi
FVoronoiDiagramField()
[]
FVoronoiDiagramField::FVoronoiDiagramField
/Engine/Source/Runtime/Experimental/Voronoi/Public/Voronoi/Voronoi.h
Voronoi
FVoronoiDiagramField ( const [FVoronoiDiagramField](API\Runtime\Voronoi\Voronoi\FVoronoiDiagramField) & Other )
[]
FVoronoiDiagramField::FVoronoiDiagramField
/Engine/Source/Runtime/Experimental/Voronoi/Public/Voronoi/Voronoi.h
Voronoi
FVoronoiDiagramField ( [FVoronoiDiagramField](API\Runtime\Voronoi\Voronoi\FVoronoiDiagramField) && Other )
[]
FVoronoiDiagramField::FVoronoiDiagramField
/Engine/Source/Runtime/Experimental/Voronoi/Public/Voronoi/Voronoi.h
Voronoi
FVoronoiDiagramField ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & SitesIn, const FBox & Bounds, double SquaredDistSkipPtThreshold )
[]
IVoronoiPlugin::Get
/Engine/Source/Runtime/Experimental/Voronoi/Public/Voronoi/VoronoiPlugin.h
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. Returns singleton instance, loading the module on demand if needed
Voronoi
static [IVoronoiPlugin](API\Runtime\Voronoi\Voronoi\IVoronoiPlugin) & Get()
[]
FVoronoiDiagramField
/Engine/Source/Runtime/Experimental/Voronoi/Public/Voronoi/Voronoi.h
Note: Queries are only thread safe if each thread has its ownFVoronoiComputeHelper
Voronoi
class FVoronoiDiagramField
[]
IVoronoiPlugin::IsAvailable
/Engine/Source/Runtime/Experimental/Voronoi/Public/Voronoi/VoronoiPlugin.h
Checks to see if this module is loaded and ready. It is only valid to callGet()ifIsAvailable()returns true. True if the module is loaded and ready to use
Voronoi
static bool IsAvailable()
[]
IVoronoiPlugin
/Engine/Source/Runtime/Experimental/Voronoi/Public/Voronoi/VoronoiPlugin.h
The public interface to this module
Voronoi
class IVoronoiPlugin : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
EVulkanBindingType::GetBindingTypeChar
/Engine/Source/Runtime/VulkanRHI/Public/VulkanCommon.h
VulkanRHI
namespace EVulkanBindingType { static char EVulkanBindingType::GetBindingTypeChar ( [EType](API\Runtime\VulkanRHI\EVulkanBindingType__EType) Type ) }
[]
EVulkanBindingType::EType
/Engine/Source/Runtime/VulkanRHI/Public/VulkanCommon.h
VulkanRHI
namespace EVulkanBindingType { enum EType { PackedUniformBuffer, UniformBuffer, CombinedImageSampler, Sampler, Image, UniformTexelBuffer, StorageImage, StorageTexelBuffer, StorageBuffer, InputAttachment, AccelerationStructure, Count, } }
[]
FOptionalVulkanInstanceExtensions
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
struct FOptionalVulkanInstanceExtensions
[ { "type": "union FOptional...", "name": "@14022", "description": "" }, { "type": "uint32", "name": "Packed", "description": "" } ]
FOptionalVulkanInstanceExtensions::FOptionalVulkanInstanceExtensions
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
FOptionalVulkanInstanceExtensions()
[]
FVulkanDynamicRHI::AsyncReallocateTexture2D_RenderThread
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual FTexture2DRHIRef AsyncReallocateTexture2D_RenderThread ( class [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, FRHITexture2D * Texture2D, int32 NewMipCount, int32 NewSizeX, int32 NewSizeY, [FThreadSafeCounter](API\Runtime\Core\HAL\FThreadSafeCounter) * RequestStatus )
[]
FVulkanDynamicRHI::CreateInstance
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
void CreateInstance()
[]
voro_compute
/Engine/Source/Runtime/Experimental/Voronoi/Public/Voronoi/Voronoi.h
Voronoi
template<class ContainerType> class voro_compute
[]
EActiveDebugLayerExtension
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
enum EActiveDebugLayerExtension { None, GfxReconstructLayer, VkTraceLayer, DebugUtilsExtension, DebugReportExtension, }
[]
FVulkanDynamicRHI::DestroySwapChain
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
static void DestroySwapChain()
[]
FVulkanDynamicRHI::FinalizeAsyncReallocateTexture2D_RenderThread
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual ETextureReallocationStatus FinalizeAsyncReallocateTexture2D_RenderThread ( class [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, FRHITexture2D * Texture2D, bool bBlockUntilCompleted )
[]
FVulkanDynamicRHI::Get
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
static [FVulkanDynamicRHI](API\Runtime\VulkanRHI\FVulkanDynamicRHI) & Get()
[]
FVulkanDynamicRHI::GetDevice
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
FVulkanDevice * GetDevice() const
[]
FVulkanDynamicRHI::GetApiVersion
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
uint32 GetApiVersion() const
[]
FVulkanDynamicRHI::GetInstance
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
VkInstance GetInstance() const
[]
FVulkanDynamicRHI::GetInstanceExtensions
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
const [TArray](API\Runtime\Core\Containers\TArray)< const ANSICHAR * > & GetInstanceExtensions() const
[]
FVulkanDynamicRHI::GetInstanceLayers
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
const [TArray](API\Runtime\Core\Containers\TArray)< const ANSICHAR * > & GetInstanceLayers() const
[]
FVulkanDynamicRHI::GetName
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual const TCHAR * GetName()
[]
FVulkanDynamicRHI::GetOptionalExtensions
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
const [FOptionalVulkanInstanceExtensions](API\Runtime\VulkanRHI\FOptionalVulkanInstanceExtension-) & GetOptionalExtensions() const
[]
FVulkanDynamicRHI::Init
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Initializes the RHI; separate fromIDynamicRHIModule::CreateRHIso that GDynamicRHI is set when it is called.
VulkanRHI
virtual void Init()
[]
FVulkanDynamicRHI::GetViewports
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
[TArray](API\Runtime\Core\Containers\TArray)< FVulkanViewport * > & GetViewports()
[]
FVulkanDynamicRHI::InitDevice
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
void InitDevice ( FVulkanDevice * Device )
[]
HMDVulkanExtensions
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IHeadMountedDisplayVulkanExtensions](API\Runtime\HeadMountedDisplay\IHeadMountedDisplayVulkanExtensi-), ESPMode::ThreadSafe > HMDVulkanExtensions;
[]
FVulkanDynamicRHI::InitGPU
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
void InitGPU ( FVulkanDevice * Device )
[]
FVulkanDynamicRHI::InitInstance
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
void InitInstance()
[]
FVulkanDynamicRHI::InternalUnlockTexture2D
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
void InternalUnlockTexture2D ( bool bFromRenderingThread, FRHITexture2D * Texture, uint32 MipIndex, bool bLockWithinMiptail )
[]
FVulkanDynamicRHI::InternalUpdateTexture2D
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
void InternalUpdateTexture2D ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, FRHITexture2D * TextureRHI, uint32 MipIndex, const struct [FUpdateTextureRegion2D](API\Runtime\RHI\FUpdateTextureRegion2D) & UpdateRegion, uint32 SourcePitch, const uint8 * SourceData )
[]
FVulkanDynamicRHI::InternalUpdateTexture3D
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
void InternalUpdateTexture3D ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, FRHITexture3D * TextureRHI, uint32 MipIndex, const struct [FUpdateTextureRegion3D](API\Runtime\RHI\FUpdateTextureRegion3D) & UpdateRegion, uint32 SourceRowPitch, uint32 SourceDepthPitch, const uint8 * SourceData )
[]
FVulkanDynamicRHI::LockBuffer_BottomOfPipe
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Buffer Lock/Unlock.
VulkanRHI
virtual void * LockBuffer_BottomOfPipe ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, [FRHIBuffer](API\Runtime\RHI\FRHIBuffer) * Buffer, uint32 Offset, uint32 SizeRHI, EResourceLockMode LockMode )
[]
FVulkanDynamicRHI::LockTexture2D_RenderThread
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual void * LockTexture2D_RenderThread ( class [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, FRHITexture2D * Texture, uint32 MipIndex, EResourceLockMode LockMode, uint32 & DestStride, bool bLockWithinMiptail, bool bNeedsDefaultRHIFlush, uint64 * OutLockedByteCount )
[]
FVulkanDynamicRHI::PostInit
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Called after the RHI is initialized; before the render thread is started.
VulkanRHI
virtual void PostInit()
[]
FVulkanDynamicRHI::RebuildPipelineCache
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
static void RebuildPipelineCache()
[]
FVulkanDynamicRHI::RecreateSwapChain
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
static void RecreateSwapChain ( void * NewNativeWindow )
[]
FVulkanDynamicRHI::RHIAcquireThreadOwnership
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Acquires or releases ownership of the platform-specific rendering context for the calling thread
VulkanRHI
virtual void RHIAcquireThreadOwnership()
[]
FVulkanDynamicRHI::RHIAdvanceFrameForGetViewportBackBuffer
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Only relevant with an RHI thread, this advances the backbuffer for the purpose of GetViewportBackBuffer FlushType: Thread safe
VulkanRHI
virtual void RHIAdvanceFrameForGetViewportBackBuffer ( [FRHIViewport](API\Runtime\RHI\FRHIViewport) * Viewport )
[]
FVulkanDynamicRHI::RHIAliasTextureResources
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual void RHIAliasTextureResources ( FTextureRHIRef & DestTexture, FTextureRHIRef & SrcTexture )
[]
FVulkanDynamicRHI::RHIAsyncCreateTexture2D
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Thread-safe function that can be used to create a texture outside of the rendering thread. This function can ONLY be called if GRHISupportsAsyncTextureCreation is true. Cannot create rendertargets with this method. a reference to a 2D texture resource
VulkanRHI
virtual FTextureRHIRef RHIAsyncCreateTexture2D ( uint32 SizeX, uint32 SizeY, uint8 Format, uint32 NumMips, ETextureCreateFlags Flags, ERHIAccess InResourceState, void ** InitialMipData, uint32 NumInitialMips, FGraphEventRef & OutCompletionEvent )
[]
FVulkanDynamicRHI::RHIAsyncReallocateTexture2D
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Returns a new reference to the texture, which will represent the new mip count when the reallocation is complete.RHIFinalizeAsyncReallocateTexture2D()must be called to complete the reallocation.
VulkanRHI
virtual FTexture2DRHIRef RHIAsyncReallocateTexture2D ( FRHITexture2D * Texture2D, int32 NewMipCount, int32 NewSizeX, int32 NewSizeY, [FThreadSafeCounter](API\Runtime\Core\HAL\FThreadSafeCounter) * RequestStatus )
[]
FVulkanDynamicRHI::RHIBeginUpdateTexture3D
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual [FUpdateTexture3DData](API\Runtime\RHI\FUpdateTexture3DData) RHIBeginUpdateTexture3D ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, FRHITexture3D * Texture, uint32 MipIndex, const struct [FUpdateTextureRegion3D](API\Runtime\RHI\FUpdateTextureRegion3D) & UpdateRegion )
[]
FVulkanDynamicRHI::RHIBindDebugLabelName
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
FlushType: Thread safe.
VulkanRHI
virtual void RHIBindDebugLabelName ( [FRHITexture](API\Runtime\RHI\FRHITexture) * Texture, const TCHAR * Name )
[]
FVulkanDynamicRHI::RHIBindDebugLabelName
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual void RHIBindDebugLabelName ( [FRHIUnorderedAccessView](API\Runtime\RHI\FRHIUnorderedAccessView) * UnorderedAccessViewRHI, const TCHAR * Name )
[]
FVulkanDynamicRHI::RHIBlockUntilGPUIdle
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Blocks the CPU until the GPU catches up and goes idle. FlushType: Flush Immediate (seems wrong)
VulkanRHI
virtual void RHIBlockUntilGPUIdle()
[]
FVulkanDynamicRHI::RHICalcTexturePlatformSize
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Computes the total GPU memory a texture resource with the specified parameters will occupy on the current RHI platform. Also returns the required alignment for the resource.
VulkanRHI
virtual [FRHICalcTextureSizeResult](API\Runtime\RHI\FDynamicRHI\FRHICalcTextureSizeResult) RHICalcTexturePlatformSize ( [FRHITextureDesc](API\Runtime\RHI\FRHITextureDesc) const & Desc, uint32 FirstMipIndex )
[]
FVulkanDynamicRHI::RHICalibrateTimers
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual void RHICalibrateTimers()
[]
FVulkanDynamicRHI::RHICancelAsyncReallocateTexture2D
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Cancels an async reallocation for the specified texture. This should be called for the new texture, not the original. Reallocation status
VulkanRHI
virtual ETextureReallocationStatus RHICancelAsyncReallocateTexture2D ( FRHITexture2D * Texture2D, bool bBlockUntilCompleted )
[]
FVulkanDynamicRHI::RHIComputeMemorySize
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Computes the size in memory required by a given texture.
VulkanRHI
virtual uint32 RHIComputeMemorySize ( [FRHITexture](API\Runtime\RHI\FRHITexture) * TextureRHI )
[]
FVulkanDynamicRHI::RHICopyBuffer
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Copies the contents of one buffer to another buffer. They must have identical sizes.
VulkanRHI
virtual void RHICopyBuffer ( [FRHIBuffer](API\Runtime\RHI\FRHIBuffer) * SourceBuffer, [FRHIBuffer](API\Runtime\RHI\FRHIBuffer) * DestBuffer )
[]
FVulkanDynamicRHI::RHICreateAliasedTexture
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual FTextureRHIRef RHICreateAliasedTexture ( FTextureRHIRef & SourceTexture )
[]
FVulkanDynamicRHI::RHIComputePrecachePSOHash
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Compute the hash of the PSO initializer for PSO Precaching (only hash data relevant for the RHI specific PSO)
VulkanRHI
virtual uint64 RHIComputePrecachePSOHash ( const [FGraphicsPipelineStateInitializer](API\Runtime\RHI\FGraphicsPipelineStateInitialize-) & Initializer )
[]
FVulkanDynamicRHI::RHICreateBoundShaderState
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Creates a bound shader state instance which encapsulates a decl, vertex shader and pixel shader CAUTION: Even though this is marked as threadsafe, it is only valid to call from the render thread or the RHI thread. It need not be threadsafe unless the RHI support parallel translation. CAUTION: Platforms that support RHIThread but don't actually have a threadsafe implementation must flush internally withFScopedRHIThreadStallerStallRHIThread(FRHICommandListExecutor::GetImmediateCommandList()); when the call is from the render thread
VulkanRHI
virtual FBoundShaderStateRHIRef RHICreateBoundShaderState ( [FRHIVertexDeclaration](API\Runtime\RHI\FRHIVertexDeclaration) * VertexDeclaration, [FRHIVertexShader](API\Runtime\RHI\FRHIVertexShader) * VertexShader, [FRHIPixelShader](API\Runtime\RHI\FRHIPixelShader) * PixelShader, [FRHIGeometryShader](API\Runtime\RHI\FRHIGeometryShader) * GeometryShader )
[]
FVulkanDynamicRHI::RHICreateBlendState
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
FlushType: Thread safe.
VulkanRHI
virtual FBlendStateRHIRef RHICreateBlendState ( const [FBlendStateInitializerRHI](API\Runtime\RHI\FBlendStateInitializerRHI) & Initializer )
[]
FVulkanDynamicRHI::RHICreateComputePipelineState
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
FlushType: Thread safe.
VulkanRHI
virtual FComputePipelineStateRHIRef RHICreateComputePipelineState ( [FRHIComputeShader](API\Runtime\RHI\FRHIComputeShader) * ComputeShader )
[]
FVulkanDynamicRHI::RHICreateBuffer
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual FBufferRHIRef RHICreateBuffer ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, [FRHIBufferDesc](API\Runtime\RHI\FRHIBufferDesc) const & Desc, ERHIAccess ResourceState, [FRHIResourceCreateInfo](API\Runtime\RHI\FRHIResourceCreateInfo) & CreateInfo )
[]
FVulkanDynamicRHI::RHICreateComputeShader
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
FlushType: Wait RHI Thread.
VulkanRHI
virtual FComputeShaderRHIRef RHICreateComputeShader ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const uint8 > Code, const [FSHAHash](API\Runtime\Core\Misc\FSHAHash) & Hash )
[]
FVulkanDynamicRHI::RHICreateDepthStencilState
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
FlushType: Thread safe.
VulkanRHI
virtual FDepthStencilStateRHIRef RHICreateDepthStencilState ( const [FDepthStencilStateInitializerRHI](API\Runtime\RHI\FDepthStencilStateInitializerRHI) & Initializer )
[]
FVulkanDynamicRHI::RHICreateGeometryShader
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
FlushType: Wait RHI Thread.
VulkanRHI
virtual FGeometryShaderRHIRef RHICreateGeometryShader ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const uint8 > Code, const [FSHAHash](API\Runtime\Core\Misc\FSHAHash) & Hash )
[]
FVulkanDynamicRHI::RHICreateGPUFence
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual FGPUFenceRHIRef RHICreateGPUFence ( const [FName](API\Runtime\Core\UObject\FName) & Name )
[]
FVulkanDynamicRHI::RHICreatePixelShader
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
FlushType: Wait RHI Thread.
VulkanRHI
virtual FPixelShaderRHIRef RHICreatePixelShader ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const uint8 > Code, const [FSHAHash](API\Runtime\Core\Misc\FSHAHash) & Hash )
[]
FVulkanDynamicRHI::RHICreateRasterizerState
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
FlushType: Thread safe.
VulkanRHI
virtual FRasterizerStateRHIRef RHICreateRasterizerState ( const [FRasterizerStateInitializerRHI](API\Runtime\RHI\FRasterizerStateInitializerRHI) & Initializer )
[]
FVulkanDynamicRHI::RHICreateGraphicsPipelineState
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Creates a graphics pipeline state object (PSO) that represents a complete gpu pipeline for rendering. This function should be considered expensive to call at runtime and may cause hitches as pipelines are compiled. FGraphicsPipelineStateRHIRef that can be bound for rendering; nullptr if the compilation fails. CAUTION: On certain RHI implementations (eg, ones that do not support runtime compilation) a compilation failure is a Fatal error and this function will not return. CAUTION: Even though this is marked as threadsafe, it is only valid to call from the render thread or the RHI thread. It need not be threadsafe unless the RHI support parallel translation. CAUTION: Platforms that support RHIThread but don't actually have a threadsafe implementation must flush internally withFScopedRHIThreadStallerStallRHIThread(FRHICommandListExecutor::GetImmediateCommandList()); when the call is from the render thread
VulkanRHI
virtual FGraphicsPipelineStateRHIRef RHICreateGraphicsPipelineState ( const [FGraphicsPipelineStateInitializer](API\Runtime\RHI\FGraphicsPipelineStateInitialize-) & Initializer )
[]
FVulkanDynamicRHI::RHICreateRenderQuery
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
FlushType: Wait RHI Thread.
VulkanRHI
virtual FRenderQueryRHIRef RHICreateRenderQuery ( ERenderQueryType QueryType )
[]
FVulkanDynamicRHI::RHICreateSamplerState
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
FlushType: Thread safe.
VulkanRHI
virtual FSamplerStateRHIRef RHICreateSamplerState ( const [FSamplerStateInitializerRHI](API\Runtime\RHI\FSamplerStateInitializerRHI) & Initializer )
[]
FVulkanDynamicRHI::RHICreateStagingBuffer
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Creates a staging buffer, which is memory visible to the cpu without any locking. The new staging-buffer.
VulkanRHI
virtual FStagingBufferRHIRef RHICreateStagingBuffer()
[]
FVulkanDynamicRHI::RHICreateShaderResourceView
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
SRV / UAV creation functions.
VulkanRHI
virtual FShaderResourceViewRHIRef RHICreateShaderResourceView ( class [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, [FRHIViewableResource](API\Runtime\RHI\FRHIViewableResource) * Resource, [FRHIViewDesc](API\Runtime\RHI\FRHIViewDesc) const & ViewDesc )
[]
FVulkanDynamicRHI::RHICreateTexture
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Creates an RHI texture resource.
VulkanRHI
virtual FTextureRHIRef RHICreateTexture ( const [FRHITextureCreateDesc](API\Runtime\RHI\FRHITextureCreateDesc) & CreateDesc )
[]
FVulkanDynamicRHI::RHICreateTexture2DFromResource
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual FTexture2DRHIRef RHICreateTexture2DFromResource ( EPixelFormat Format, uint32 SizeX, uint32 SizeY, uint32 NumMips, uint32 NumSamples, VkImage Resource, ETextureCreateFlags Flags, const [FClearValueBinding](API\Runtime\RHI\FClearValueBinding) & ClearValueBinding )
[]
FVulkanDynamicRHI::RHICreateTextureCubeFromResource
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual FTextureCubeRHIRef RHICreateTextureCubeFromResource ( EPixelFormat Format, uint32 Size, bool bArray, uint32 ArraySize, uint32 NumMips, VkImage Resource, ETextureCreateFlags Flags, const [FClearValueBinding](API\Runtime\RHI\FClearValueBinding) & ClearValueBinding )
[]
FVulkanDynamicRHI::RHICreateTexture2DArrayFromResource
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual FTexture2DArrayRHIRef RHICreateTexture2DArrayFromResource ( EPixelFormat Format, uint32 SizeX, uint32 SizeY, uint32 ArraySize, uint32 NumMips, uint32 NumSamples, VkImage Resource, ETextureCreateFlags Flags, const [FClearValueBinding](API\Runtime\RHI\FClearValueBinding) & ClearValueBinding )
[]
FVulkanDynamicRHI::RHICreateTexture_RenderThread
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual FTextureRHIRef RHICreateTexture_RenderThread ( class [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, const [FRHITextureCreateDesc](API\Runtime\RHI\FRHITextureCreateDesc) & CreateDesc )
[]
FVulkanDynamicRHI::RHICreateTransientResourceAllocator
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Transient Resource Functions and Helpers.
VulkanRHI
virtual [IRHITransientResourceAllocator](API\Runtime\RHI\IRHITransientResourceAllocator) * RHICreateTransientResourceAllocator()
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FVulkanDynamicRHI::RHICreateTransition
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual void RHICreateTransition ( [FRHITransition](API\Runtime\RHI\FRHITransition) * Transition, const [FRHITransitionCreateInfo](API\Runtime\RHI\FRHITransitionCreateInfo) & CreateInfo )
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FVulkanDynamicRHI::RHICreateUniformBuffer
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Creates a uniform buffer. The contents of the uniform buffer are provided in a parameter, and are immutable. CAUTION: Even though this is marked as threadsafe, it is only valid to call from the render thread or the RHI thread. Thus is need not be threadsafe on platforms that do not support or aren't using an RHIThread The new uniform buffer.
VulkanRHI
virtual FUniformBufferRHIRef RHICreateUniformBuffer ( const void * Contents, const [FRHIUniformBufferLayout](API\Runtime\RHI\FRHIUniformBufferLayout) * Layout, EUniformBufferUsage Usage, EUniformBufferValidation Validation )
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FVulkanDynamicRHI::RHICreateUnorderedAccessView
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual FUnorderedAccessViewRHIRef RHICreateUnorderedAccessView ( class [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, [FRHIViewableResource](API\Runtime\RHI\FRHIViewableResource) * Resource, [FRHIViewDesc](API\Runtime\RHI\FRHIViewDesc) const & ViewDesc )
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FVulkanDynamicRHI::RHICreateVertexDeclaration
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
FlushType: Wait RHI Thread.
VulkanRHI
virtual FVertexDeclarationRHIRef RHICreateVertexDeclaration ( const FVertexDeclarationElementList & Elements )
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FVulkanDynamicRHI::RHICreateVertexShader
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
FlushType: Wait RHI Thread.
VulkanRHI
virtual FVertexShaderRHIRef RHICreateVertexShader ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const uint8 > Code, const [FSHAHash](API\Runtime\Core\Misc\FSHAHash) & Hash )
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FVulkanDynamicRHI::RHIDoesAdapterMatchDevice
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual bool RHIDoesAdapterMatchDevice ( const void * InAdapterId ) const
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FVulkanDynamicRHI::RHICreateViewport
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Must be called from the main thread. FlushType: Thread safe
VulkanRHI
virtual FViewportRHIRef RHICreateViewport ( void * WindowHandle, uint32 SizeX, uint32 SizeY, bool bIsFullscreen, EPixelFormat PreferredPixelFormat )
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FVulkanDynamicRHI::RHIEndUpdateTexture3D
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual void RHIEndUpdateTexture3D ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, [FUpdateTexture3DData](API\Runtime\RHI\FUpdateTexture3DData) & UpdateData )
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FVulkanDynamicRHI::RHIFindOrAddLayoutRW
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Deprecated* Altering image layout tracking directly is not permitted anymore.
VulkanRHI
virtual VkImageLayout & RHIFindOrAddLayoutRW ( [FRHITexture](API\Runtime\RHI\FRHITexture) * InTexture, VkImageLayout LayoutIfNotFound )
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FVulkanDynamicRHI::RHIFinalizeAsyncReallocateTexture2D
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Finalizes an async reallocation request. If bBlockUntilCompleted is false, it will only poll the status and finalize if the reallocation has completed.
VulkanRHI
virtual ETextureReallocationStatus RHIFinalizeAsyncReallocateTexture2D ( FRHITexture2D * Texture2D, bool bBlockUntilCompleted )
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FVulkanDynamicRHI::RHIFinalizeContext
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Called by parallel worker threads, and the RHI thread. Platform implementations must be thread safe.
VulkanRHI
virtual [IRHIPlatformCommandList](API\Runtime\RHI\IRHIPlatformCommandList) * RHIFinalizeContext ( [IRHIComputeContext](API\Runtime\RHI\IRHIComputeContext) * Context )
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FVulkanDynamicRHI::RHIFinishExternalComputeWork
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual void RHIFinishExternalComputeWork ( VkCommandBuffer InCommandBuffer )
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FVulkanDynamicRHI::RHIFlushResources
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Flush driver resources. Typically called when switching contexts/threads FlushType: Flush RHI Thread
VulkanRHI
virtual void RHIFlushResources()
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FVulkanDynamicRHI::RHIGetActiveVkCommandBuffer
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual VkCommandBuffer RHIGetActiveVkCommandBuffer()
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FVulkanDynamicRHI::RHIGetAllDeviceExtensions
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual [TArray](API\Runtime\Core\Containers\TArray)< VkExtensionProperties > RHIGetAllDeviceExtensions ( VkPhysicalDevice InPhysicalDevice ) const
[]
FVulkanDynamicRHI::RHIGetAllInstanceExtensions
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual [TArray](API\Runtime\Core\Containers\TArray)< VkExtensionProperties > RHIGetAllInstanceExtensions() const
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FVulkanDynamicRHI::RHIGetAvailableResolutions
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Retrieve available screen resolutions. bool true if successfully filled the array
VulkanRHI
virtual bool RHIGetAvailableResolutions ( FScreenResolutionArray & Resolutions, bool bIgnoreRefreshRate )
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FVulkanDynamicRHI::RHIGetCommandContext
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Called by parallel worker threads, and the render thread. Platform implementations must be thread safe.
VulkanRHI
virtual [IRHIComputeContext](API\Runtime\RHI\IRHIComputeContext) * RHIGetCommandContext ( ERHIPipeline Pipeline, [FRHIGPUMask](API\Runtime\RHI\FRHIGPUMask) GPUMask )
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FVulkanDynamicRHI::RHIGetAllocationInfo
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual [FVulkanRHIAllocationInfo](API\Runtime\VulkanRHI\FVulkanRHIAllocationInfo) RHIGetAllocationInfo ( [FRHITexture](API\Runtime\RHI\FRHITexture) * InTexture ) const
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FVulkanDynamicRHI::RHIGetDefaultAsyncComputeContext
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
FlushType: Thread safe.
VulkanRHI
virtual [IRHIComputeContext](API\Runtime\RHI\IRHIComputeContext) * RHIGetDefaultAsyncComputeContext()
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FVulkanDynamicRHI::RHIGetGraphicsAdapterLUID
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual uint64 RHIGetGraphicsAdapterLUID ( VkPhysicalDevice InPhysicalDevice ) const
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FVulkanDynamicRHI::RHIGetDefaultContext
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
FlushType: Thread safe.
VulkanRHI
virtual [IRHICommandContext](API\Runtime\RHI\IRHICommandContext) * RHIGetDefaultContext()
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FVulkanDynamicRHI::RHIGetGPUFrameCycles
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Returns the total GPU time taken to render the last frame. Same metric asFPlatformTime::Cycles().
VulkanRHI
virtual uint32 RHIGetGPUFrameCycles ( uint32 GPUIndex )
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