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SRetainerWidget::FArguments::RenderWithLocalTransform
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
WidgetArgsType & RenderWithLocalTransform &40; bool InArg &41;
[]
SRetainerWidget::FArguments::StatId
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
WidgetArgsType & StatId &40; FName InArg &41;
[]
WidgetArgsType
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
typedef FArguments WidgetArgsType
[]
SRetainerWidget::FArguments::FArguments
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
FArguments&40;&41;
[]
SRetainerWidget::GetChildren
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
Should be renamed to GetVisibleChildren (not ALL children will be returned in all cases).
UMG
virtual [FChildren](API\Runtime\SlateCore\Layout\FChildren) * GetChildren()
[]
FArguments
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
struct FArguments : public [TSlateBaseNamedArgs< SRetainerWidget >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SRetainerWidget::GetEffectMaterial
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
[UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * GetEffectMaterial() const
[]
SRetainerWidget::GetRootWidget
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
the children root widget of the Invalidation root.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetRootWidget()
[]
SRetainerWidget::IsAnythingVisibleToRender
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
bool IsAnythingVisibleToRender() const
[]
SRetainerWidget::OnPaint
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
SCompoundWidgetinterface
UMG
virtual int32 OnPaint ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 LayerId, const [FWidgetStyle](API\Runtime\SlateCore\Styling\FWidgetStyle) & InWidgetStyle, bool bParentEnabled ) const
[]
SRetainerWidget::OnRetainerModeChanged
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
void OnRetainerModeChanged()
[]
OnRetainerModeChangedDelegate
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
static FOnRetainedModeChanged OnRetainerModeChangedDelegate;
[]
SRetainerWidget::OnRootInvalidated
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
virtual void OnRootInvalidated()
[]
SRetainerWidget::PaintRetainedContentImpl
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
[EPaintRetainedContentResult](API\Runtime\UMG\Slate\SRetainerWidget\EPaintRetainedContentResult) PaintRetainedContentImpl ( const [FSlateInvalidationContext](API\Runtime\SlateCore\FastUpdate\FSlateInvalidationContext) & Context, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, int32 LayerId )
[]
SRetainerWidget::PaintSlowPath
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
virtual int32 PaintSlowPath ( const [FSlateInvalidationContext](API\Runtime\SlateCore\FastUpdate\FSlateInvalidationContext) & Context )
[]
SRetainerWidget::RefreshRenderingMode
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
void RefreshRenderingMode()
[]
SRetainerWidget::RequestRender
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
Requests that the retainer redraw the hosted content next time it's painted.
UMG
void RequestRender()
[]
SRetainerWidget::SetContent
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
void SetContent ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & InContent )
[]
SRetainerWidget::SetIsDesignTime
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
void SetIsDesignTime ( bool bInIsDesignTime )
[]
SRetainerWidget::SetEffectMaterial
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
void SetEffectMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * EffectMaterial )
[]
SRetainerWidget::SetRetainedRendering
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
void SetRetainedRendering ( bool bRetainRendering )
[]
SRetainerWidget::SetRenderingPhase
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
void SetRenderingPhase ( int32 Phase, int32 PhaseCount )
[]
SRetainerWidget::SetShowEffectsInDesigner
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
void SetShowEffectsInDesigner ( bool bInShowEffectsInDesigner )
[]
SRetainerWidget::SetTextureParameter
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
void SetTextureParameter ( [FName](API\Runtime\Core\UObject\FName) TextureParameter )
[]
SRetainerWidget::SetWorld
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
void SetWorld ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World )
[]
Shared_MaxRetainerWorkPerFrame
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
static int32 Shared_MaxRetainerWorkPerFrame;
[]
Shared_RetainerWorkThisFrame
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
static [TFrameValue](API\Runtime\Core\Misc\TFrameValue)< int32 > Shared_RetainerWorkThisFrame;
[]
Shared_WaitingToRender
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
static [TArray](API\Runtime\Core\Containers\TArray)< [SRetainerWidget](API\Runtime\UMG\Slate\SRetainerWidget) *, TInlineAllocator< 3 > > Shared_WaitingToRender;
[]
SRetainerWidget::ShouldBeRenderingOffscreen
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
bool ShouldBeRenderingOffscreen() const
[]
SRetainerWidget::SRetainerWidget
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
SRetainerWidget()
[]
SRetainerWidget::~SRetainerWidget
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
UMG
~SRetainerWidget()
[]
SRetainerWidget
/Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h
TheSRetainerWidgetrenders children widgets to a render target first before later rendering that render target to the screen. This allows both frequency and phase to be controlled so that the UI can actually render less often than the frequency of the main game render. It also has the side benefit of allow materials to be applied to the render target after drawing the widgets to apply a simple post process.
UMG
class SRetainerWidget : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget), public [FSlateInvalidationRoot](API\Runtime\SlateCore\FastUpdate\FSlateInvalidationRoot)
[]
SWorldWidgetScreenLayer::AddComponent
/Engine/Source/Runtime/UMG/Public/Slate/SWorldWidgetScreenLayer.h
UMG
void AddComponent ( [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * Component, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > Widget )
[]
SWorldWidgetScreenLayer::ComputeDesiredSize
/Engine/Source/Runtime/UMG/Public/Slate/SWorldWidgetScreenLayer.h
Note thatComputeDesiredSize()is meant as an aide to the developer. It is NOT meant to be very robust in many cases. If your widget is simulating a bouncing ball, you should just return a reasonable size; e.g. 160x160. Let the programmer set up a reasonable rule of resizing the bouncy ball simulation. The desired size.
UMG
virtual FVector2D ComputeDesiredSize ( float LayoutScaleMultiplier ) const
[]
SWorldWidgetScreenLayer::Construct
/Engine/Source/Runtime/UMG/Public/Slate/SWorldWidgetScreenLayer.h
UMG
void Construct ( const [FArguments](API\Runtime\UMG\Slate\SWorldWidgetScreenLayer\FArguments) & InArgs, const [FLocalPlayerContext](API\Runtime\Engine\Engine\FLocalPlayerContext) & InPlayerContext )
[]
WidgetArgsType
/Engine/Source/Runtime/UMG/Public/Slate/SWorldWidgetScreenLayer.h
UMG
typedef FArguments WidgetArgsType
[]
SWorldWidgetScreenLayer::FArguments::FArguments
/Engine/Source/Runtime/UMG/Public/Slate/SWorldWidgetScreenLayer.h
UMG
FArguments&40;&41;
[]
FArguments
/Engine/Source/Runtime/UMG/Public/Slate/SWorldWidgetScreenLayer.h
UMG
struct FArguments : public [TSlateBaseNamedArgs< SWorldWidgetScreenLayer >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SWorldWidgetScreenLayer::RemoveComponent
/Engine/Source/Runtime/UMG/Public/Slate/SWorldWidgetScreenLayer.h
UMG
void RemoveComponent ( [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * Component )
[]
SWorldWidgetScreenLayer::SetWidgetPivot
/Engine/Source/Runtime/UMG/Public/Slate/SWorldWidgetScreenLayer.h
UMG
void SetWidgetPivot ( FVector2D Pivot )
[]
SWorldWidgetScreenLayer::SetWidgetDrawSize
/Engine/Source/Runtime/UMG/Public/Slate/SWorldWidgetScreenLayer.h
UMG
void SetWidgetDrawSize ( FVector2D DrawSize )
[]
SWorldWidgetScreenLayer::Tick
/Engine/Source/Runtime/UMG/Public/Slate/SWorldWidgetScreenLayer.h
Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation.
UMG
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
[]
SWorldWidgetScreenLayer
/Engine/Source/Runtime/UMG/Public/Slate/SWorldWidgetScreenLayer.h
UMG
class SWorldWidgetScreenLayer : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
USlateVectorArtData::ConvertToMaterialInstanceDynamic
/Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h
Convert the material into an MID and get a pointer to the MID so that parameters can be set on it.
UMG
[UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * ConvertToMaterialInstanceDynamic()
[]
USlateVectorArtData::EnsureValidData
/Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h
Convert the static mesh data into slate vector art on demand. Does nothing in a cooked build.
UMG
void EnsureValidData()
[]
USlateVectorArtData::GetDesiredSize
/Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h
UMG
FVector2D GetDesiredSize() const
[]
USlateVectorArtData::GetExtentMax
/Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h
UMG
FVector2D GetExtentMax() const
[]
USlateVectorArtData::GetIndexData
/Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h
Access the indexes for the order in which to draw the vertexes.
UMG
const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & GetIndexData() const
[]
USlateVectorArtData::GetExtentMin
/Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h
UMG
FVector2D GetExtentMin() const
[]
USlateVectorArtData::GetMaterial
/Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h
Material to be used with the specified vector art data.
UMG
[UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * GetMaterial() const
[]
USlateVectorArtData::GetVertexData
/Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h
Access the slate vertexes.
UMG
const [TArray](API\Runtime\Core\Containers\TArray)< [FSlateMeshVertex](API\Runtime\UMG\Slate\FSlateMeshVertex) > & GetVertexData() const
[]
USlateVectorArtData::USlateVectorArtData
/Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h
UMG
USlateVectorArtData ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
USlateVectorArtData
/Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h
Turn static mesh data into Slate's simple vector art format.
UMG
class USlateVectorArtData : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[]
FDataSetMeta::Reset
/Engine/Source/Runtime/VectorVM/Public/VectorVMCommon.h
VectorVM
void Reset()
[]
FDataSetMeta::Init
/Engine/Source/Runtime/VectorVM/Public/VectorVMCommon.h
VectorVM
void Init ( const [TArrayView](API\Runtime\Core\Containers\TArrayView)< uint8 const *__restrict const > & InInputRegisters, const [TArrayView](API\Runtime\Core\Containers\TArrayView)< uint8 const *__restrict const > & InOutputRegisters, int32 InInstanceOffset, [TArray](API\Runtime\Core\Containers\TArray)< int32 > * InIDTable, [TArray](API\Runtime\Core\Containers\TArray)< int32 > * InFreeIDTable, int32 * InNumFreeIDs, int32 * InNumSpawnedIDs, int32 * InMaxUsedID, int32 InIDAcquireTag, [TArray](API\Runtime\Core\Containers\TArray)< int32 > * InSpawnedIDsTable )
[]
FDataSetMeta::FDataSetMeta
/Engine/Source/Runtime/VectorVM/Public/VectorVMCommon.h
Temporary lock we're using for thread safety when writing to the FreeIDTable. TODO: A lock free algorithm is possible here. We can create a specialized lock free list and reuse the IDTable slots for FreeIndices as Next pointers for our LFL. This would also work well on the GPU. UE-65856 for tracking this work.
VectorVM
FDataSetMeta()
[]
FDataSetMeta::FDataSetMeta
/Engine/Source/Runtime/VectorVM/Public/VectorVMCommon.h
Non-copyable and non-movable.
VectorVM
FDataSetMeta &40; FDataSetMeta && &41;
[]
FDataSetMeta::FDataSetMeta
/Engine/Source/Runtime/VectorVM/Public/VectorVMCommon.h
VectorVM
FDataSetMeta &40; const FDataSetMeta & &41;
[]
FDataSetMeta
/Engine/Source/Runtime/VectorVM/Public/VectorVMCommon.h
TODO: All of this stuff can be handled by the VM compiler rather than dirtying the VM code. Some require RWBuffer like support.
VectorVM
struct FDataSetMeta
[ { "type": "int32", "name": "DataSetAccessIndex", "description": "" }, { "type": "TArray< int32 >...", "name": "FreeIDTable", "description": "" }, { "type": "int32", "name": "IDAcquireTag", "description": "" }, { "type": "TArray< int32 >...", "name": "IDTable", "description": "" }, { "type": "TArrayView< uin...", "name": "InputRegisters", "description": "" }, { "type": "uint32[3]", "name": "InputRegisterTypeOffsets", "description": "" }, { "type": "int32", "name": "InstanceOffset", "description": "" }, { "type": "int32 *", "name": "MaxUsedID", "description": "MaxID used in this execution." }, { "type": "int32 *", "name": "NumFreeIDs", "description": "Number of free IDs in the FreeIDTable" }, { "type": "int32 *", "name": "NumSpawnedIDs", "description": "" }, { "type": "TArrayView< uin...", "name": "OutputRegisters", "description": "" }, { "type": "uint32[3]", "name": "OutputRegisterTypeOffsets", "description": "" }, { "type": "TArray< int32 >...", "name": "SpawnedIDsTable", "description": "" } ]
FExternalFuncConstHandler::Advance
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
void Advance()
[]
FExternalFuncConstHandler::Get
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
const T & Get()
[]
FExternalFuncConstHandler::GetAndAdvance
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
const T & GetAndAdvance()
[]
FExternalFuncInputHandler::Advance
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
void Advance ( int32 Count )
[]
FExternalFuncInputHandler::Get
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
const T Get()
[]
FExternalFuncInputHandler::GetAndAdvance
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
const T GetAndAdvance()
[]
FExternalFuncInputHandler::GetDestAndAdvance
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
const T * GetDestAndAdvance()
[]
FExternalFuncInputHandler::GetDest
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
const T * GetDest()
[]
FExternalFuncInputHandler::GetOffset
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
int32 GetOffset() const
[]
FExternalFuncConstHandler
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
template<typename T> struct FExternalFuncConstHandler
[ { "type": "T", "name": "Constant", "description": "" } ]
FExternalFuncInputHandler::Init
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
void Init ( FVectorVMExternalFunctionContext & Context )
[]
FExternalFuncInputHandler::IsConstant
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
bool IsConstant() const
[]
FExternalFuncInputHandler::Reset
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
void Reset()
[]
FExternalFuncInputHandler::FExternalFuncInputHandler
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
FExternalFuncInputHandler()
[]
FExternalFuncInputHandler::FExternalFuncInputHandler
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
FExternalFuncInputHandler ( FVectorVMExternalFunctionContext & Context )
[]
FExternalFuncInputHandler
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
A flexible handler that can deal with either constant or register inputs.
VectorVM
template<typename T> struct FExternalFuncInputHandler
[]
FExternalFuncRegisterHandler::Advance
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
void Advance()
[]
FExternalFuncRegisterHandler::Advance
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
void Advance ( int32 Count )
[]
FExternalFuncRegisterHandler::Get
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
const T Get()
[]
FExternalFuncRegisterHandler::GetAndAdvance
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
const T GetAndAdvance()
[]
FExternalFuncRegisterHandler::GetDest
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
T * GetDest()
[]
FExternalFuncRegisterHandler::GetDestAndAdvance
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
T * GetDestAndAdvance()
[]
FExternalFuncRegisterHandler::IsValid
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
bool IsValid() const
[]
FExternalFuncRegisterHandler
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
template<typename T> struct FExternalFuncRegisterHandler
[]
FUserPtrHandler::Get
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
const T * Get() const
[]
FUserPtrHandler::operator->
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
T * operator->()
[]
FUserPtrHandler::operator->
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
const T * operator->() const
[]
FUserPtrHandler::Get
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
T * Get()
[]
FUserPtrHandler::FUserPtrHandler
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
FUserPtrHandler ( FVectorVMExternalFunctionContext & Context )
[]
FUserPtrHandler::operator const T *
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
operator const T *() const
[]
FUserPtrHandler::operator T *
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
operator T *()
[]
FUserPtrHandler
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
template<typename T> struct FUserPtrHandler
[ { "type": "T *", "name": "Ptr", "description": "" }, { "type": "int32", "name": "UserPtrIdx", "description": "" } ]
FVectorVMExecArgs
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
struct FVectorVMExecArgs
[ { "type": "bool", "name": "bAllowParallel", "description": "" }, { "type": "uint8 const \u0004...", "name": "ByteCode", "description": "" }, { "type": "const uint8 \u0004...", "name": "ConstantTable", "description": "" }, { "type": "int32", "name": "ConstantTableCount", "description": "" }, { "type": "const int32 \u0004...", "name": "ConstantTableSizes", "description": "" }, { "type": "TArrayView<FDa...", "name": "DataSetMetaTable", "description": "" }, { "type": "const FVMExtern...", "name": "ExternalFunctionTable", "description": "" }, { "type": "int32", "name": "NumInstances", "description": "" }, { "type": "int32", "name": "NumTempRegisters", "description": "" }, { "type": "uint8 const \u0004...", "name": "OptimizedByteCode", "description": "" }, { "type": "void **", "name": "UserPtrTable", "description": "" } ]
FVectorVMSerializeState
/Engine/Source/Runtime/VectorVM/Public/VectorVMExperimental.h
VectorVM
struct FVectorVMSerializeState
[ { "type": "uint32", "name": "Flags", "description": "" }, { "type": "VectorVMFreeFn ...", "name": "FreeFn", "description": "" }, { "type": "VectorVMRealloc...", "name": "ReallocFn", "description": "" } ]
VectorVM::CreateSrcOperandMask
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
namespace VectorVM { uint8 VectorVM::CreateSrcOperandMask ( EVectorVMOperandLocation Type0, EVectorVMOperandLocation Type1, EVectorVMOperandLocation Type2 ) }
[]
VectorVM::GetNumOpCodes
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
Get total number of op-codes
VectorVM
namespace VectorVM { uint8 VectorVM::GetNumOpCodes() }
[]
FVectorVMState
/Engine/Source/Runtime/VectorVM/Public/VectorVMExperimental.h
VectorVM
struct FVectorVMState
[]
VectorVM::GetOperandLocationName
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
namespace VectorVM { [FString](API\Runtime\Core\Containers\FString) VectorVM::GetOperandLocationName ( EVectorVMOperandLocation Location ) }
[]
VectorVM::Init
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
Dummy methods binding pointers to external methods to avoid them from being stripped by compiler
VectorVM
namespace VectorVM { void VectorVM::Init() }
[]
VectorVM::GetOpName
/Engine/Source/Runtime/VectorVM/Public/VectorVM.h
VectorVM
namespace VectorVM { [FString](API\Runtime\Core\Containers\FString) VectorVM::GetOpName ( EVectorVMOp Op ) }
[]
FVirtualFileCacheSettings
/Engine/Source/Runtime/VirtualFileCache/Public/VirtualFileCache.h
VirtualFileCache
struct FVirtualFileCacheSettings
[ { "type": "uint64", "name": "BlockFileSize", "description": "" }, { "type": "uint64", "name": "BlockSize", "description": "" }, { "type": "bool", "name": "bMultiThreaded", "description": "" }, { "type": "uint64", "name": "NumBlockFiles", "description": "" }, { "type": "FString", "name": "OverrideDefaultDirectory", "description": "" }, { "type": "uint64", "name": "RecentWriteLRUSize", "description": "Memory Cache behavior." } ]