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SRetainerWidget::FArguments::RenderWithLocalTransform | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | UMG | WidgetArgsType & RenderWithLocalTransform &40; bool InArg &41; | [] |
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SRetainerWidget::FArguments::StatId | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | UMG | WidgetArgsType & StatId &40; FName InArg &41; | [] |
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WidgetArgsType | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | UMG | typedef FArguments WidgetArgsType | [] |
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SRetainerWidget::FArguments::FArguments | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | UMG | FArguments&40;&41; | [] |
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SRetainerWidget::GetChildren | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | Should be renamed to GetVisibleChildren (not ALL children will be returned in all cases). | UMG | virtual [FChildren](API\Runtime\SlateCore\Layout\FChildren) * GetChildren() | [] |
FArguments | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | UMG | struct FArguments : public [TSlateBaseNamedArgs< SRetainerWidget >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] |
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SRetainerWidget::GetEffectMaterial | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | UMG | [UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * GetEffectMaterial() const | [] |
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SRetainerWidget::GetRootWidget | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | the children root widget of the Invalidation root. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetRootWidget() | [] |
SRetainerWidget::IsAnythingVisibleToRender | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | UMG | bool IsAnythingVisibleToRender() const | [] |
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SRetainerWidget::OnPaint | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | SCompoundWidgetinterface | UMG | virtual int32 OnPaint ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 LayerId, const [FWidgetStyle](API\Runtime\SlateCore\Styling\FWidgetStyle) & InWidgetStyle, bool bParentEnabled ) const | [] |
SRetainerWidget::OnRetainerModeChanged | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | UMG | void OnRetainerModeChanged() | [] |
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OnRetainerModeChangedDelegate | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | UMG | static FOnRetainedModeChanged OnRetainerModeChangedDelegate; | [] |
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SRetainerWidget::OnRootInvalidated | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | UMG | virtual void OnRootInvalidated() | [] |
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SRetainerWidget::PaintRetainedContentImpl | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | UMG | [EPaintRetainedContentResult](API\Runtime\UMG\Slate\SRetainerWidget\EPaintRetainedContentResult) PaintRetainedContentImpl ( const [FSlateInvalidationContext](API\Runtime\SlateCore\FastUpdate\FSlateInvalidationContext) & Context, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, int32 LayerId ) | [] |
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SRetainerWidget::PaintSlowPath | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | UMG | virtual int32 PaintSlowPath ( const [FSlateInvalidationContext](API\Runtime\SlateCore\FastUpdate\FSlateInvalidationContext) & Context ) | [] |
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SRetainerWidget::RefreshRenderingMode | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | UMG | void RefreshRenderingMode() | [] |
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SRetainerWidget::RequestRender | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | Requests that the retainer redraw the hosted content next time it's painted. | UMG | void RequestRender() | [] |
SRetainerWidget::SetContent | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | UMG | void SetContent ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & InContent ) | [] |
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SRetainerWidget::SetIsDesignTime | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | UMG | void SetIsDesignTime ( bool bInIsDesignTime ) | [] |
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SRetainerWidget::SetEffectMaterial | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | UMG | void SetEffectMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * EffectMaterial ) | [] |
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SRetainerWidget::SetRetainedRendering | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | UMG | void SetRetainedRendering ( bool bRetainRendering ) | [] |
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SRetainerWidget::SetRenderingPhase | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | UMG | void SetRenderingPhase ( int32 Phase, int32 PhaseCount ) | [] |
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SRetainerWidget::SetShowEffectsInDesigner | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | UMG | void SetShowEffectsInDesigner ( bool bInShowEffectsInDesigner ) | [] |
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SRetainerWidget::SetTextureParameter | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | UMG | void SetTextureParameter ( [FName](API\Runtime\Core\UObject\FName) TextureParameter ) | [] |
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SRetainerWidget::SetWorld | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | UMG | void SetWorld ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World ) | [] |
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Shared_MaxRetainerWorkPerFrame | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | UMG | static int32 Shared_MaxRetainerWorkPerFrame; | [] |
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Shared_RetainerWorkThisFrame | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | UMG | static [TFrameValue](API\Runtime\Core\Misc\TFrameValue)< int32 > Shared_RetainerWorkThisFrame; | [] |
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Shared_WaitingToRender | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | UMG | static [TArray](API\Runtime\Core\Containers\TArray)< [SRetainerWidget](API\Runtime\UMG\Slate\SRetainerWidget) *, TInlineAllocator< 3 > > Shared_WaitingToRender; | [] |
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SRetainerWidget::ShouldBeRenderingOffscreen | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | UMG | bool ShouldBeRenderingOffscreen() const | [] |
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SRetainerWidget::SRetainerWidget | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | UMG | SRetainerWidget() | [] |
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SRetainerWidget::~SRetainerWidget | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | UMG | ~SRetainerWidget() | [] |
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SRetainerWidget | /Engine/Source/Runtime/UMG/Public/Slate/SRetainerWidget.h | TheSRetainerWidgetrenders children widgets to a render target first before later rendering that render target to the screen. This allows both frequency and phase to be controlled so that the UI can actually render less often than the frequency of the main game render. It also has the side benefit of allow materials to be applied to the render target after drawing the widgets to apply a simple post process. | UMG | class SRetainerWidget : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget), public [FSlateInvalidationRoot](API\Runtime\SlateCore\FastUpdate\FSlateInvalidationRoot) | [] |
SWorldWidgetScreenLayer::AddComponent | /Engine/Source/Runtime/UMG/Public/Slate/SWorldWidgetScreenLayer.h | UMG | void AddComponent ( [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * Component, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > Widget ) | [] |
|
SWorldWidgetScreenLayer::ComputeDesiredSize | /Engine/Source/Runtime/UMG/Public/Slate/SWorldWidgetScreenLayer.h | Note thatComputeDesiredSize()is meant as an aide to the developer. It is NOT meant to be very robust in many cases. If your widget is simulating a bouncing ball, you should just return a reasonable size; e.g. 160x160. Let the programmer set up a reasonable rule of resizing the bouncy ball simulation.
The desired size. | UMG | virtual FVector2D ComputeDesiredSize ( float LayoutScaleMultiplier ) const | [] |
SWorldWidgetScreenLayer::Construct | /Engine/Source/Runtime/UMG/Public/Slate/SWorldWidgetScreenLayer.h | UMG | void Construct ( const [FArguments](API\Runtime\UMG\Slate\SWorldWidgetScreenLayer\FArguments) & InArgs, const [FLocalPlayerContext](API\Runtime\Engine\Engine\FLocalPlayerContext) & InPlayerContext ) | [] |
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WidgetArgsType | /Engine/Source/Runtime/UMG/Public/Slate/SWorldWidgetScreenLayer.h | UMG | typedef FArguments WidgetArgsType | [] |
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SWorldWidgetScreenLayer::FArguments::FArguments | /Engine/Source/Runtime/UMG/Public/Slate/SWorldWidgetScreenLayer.h | UMG | FArguments&40;&41; | [] |
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FArguments | /Engine/Source/Runtime/UMG/Public/Slate/SWorldWidgetScreenLayer.h | UMG | struct FArguments : public [TSlateBaseNamedArgs< SWorldWidgetScreenLayer >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] |
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SWorldWidgetScreenLayer::RemoveComponent | /Engine/Source/Runtime/UMG/Public/Slate/SWorldWidgetScreenLayer.h | UMG | void RemoveComponent ( [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * Component ) | [] |
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SWorldWidgetScreenLayer::SetWidgetPivot | /Engine/Source/Runtime/UMG/Public/Slate/SWorldWidgetScreenLayer.h | UMG | void SetWidgetPivot ( FVector2D Pivot ) | [] |
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SWorldWidgetScreenLayer::SetWidgetDrawSize | /Engine/Source/Runtime/UMG/Public/Slate/SWorldWidgetScreenLayer.h | UMG | void SetWidgetDrawSize ( FVector2D DrawSize ) | [] |
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SWorldWidgetScreenLayer::Tick | /Engine/Source/Runtime/UMG/Public/Slate/SWorldWidgetScreenLayer.h | Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation. | UMG | virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) | [] |
SWorldWidgetScreenLayer | /Engine/Source/Runtime/UMG/Public/Slate/SWorldWidgetScreenLayer.h | UMG | class SWorldWidgetScreenLayer : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] |
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USlateVectorArtData::ConvertToMaterialInstanceDynamic | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h | Convert the material into an MID and get a pointer to the MID so that parameters can be set on it. | UMG | [UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * ConvertToMaterialInstanceDynamic() | [] |
USlateVectorArtData::EnsureValidData | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h | Convert the static mesh data into slate vector art on demand. Does nothing in a cooked build. | UMG | void EnsureValidData() | [] |
USlateVectorArtData::GetDesiredSize | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h | UMG | FVector2D GetDesiredSize() const | [] |
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USlateVectorArtData::GetExtentMax | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h | UMG | FVector2D GetExtentMax() const | [] |
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USlateVectorArtData::GetIndexData | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h | Access the indexes for the order in which to draw the vertexes. | UMG | const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & GetIndexData() const | [] |
USlateVectorArtData::GetExtentMin | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h | UMG | FVector2D GetExtentMin() const | [] |
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USlateVectorArtData::GetMaterial | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h | Material to be used with the specified vector art data. | UMG | [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * GetMaterial() const | [] |
USlateVectorArtData::GetVertexData | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h | Access the slate vertexes. | UMG | const [TArray](API\Runtime\Core\Containers\TArray)< [FSlateMeshVertex](API\Runtime\UMG\Slate\FSlateMeshVertex) > & GetVertexData() const | [] |
USlateVectorArtData::USlateVectorArtData | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h | UMG | USlateVectorArtData ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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USlateVectorArtData | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h | Turn static mesh data into Slate's simple vector art format. | UMG | class USlateVectorArtData : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] |
FDataSetMeta::Reset | /Engine/Source/Runtime/VectorVM/Public/VectorVMCommon.h | VectorVM | void Reset() | [] |
|
FDataSetMeta::Init | /Engine/Source/Runtime/VectorVM/Public/VectorVMCommon.h | VectorVM | void Init ( const [TArrayView](API\Runtime\Core\Containers\TArrayView)< uint8 const *__restrict const > & InInputRegisters, const [TArrayView](API\Runtime\Core\Containers\TArrayView)< uint8 const *__restrict const > & InOutputRegisters, int32 InInstanceOffset, [TArray](API\Runtime\Core\Containers\TArray)< int32 > * InIDTable, [TArray](API\Runtime\Core\Containers\TArray)< int32 > * InFreeIDTable, int32 * InNumFreeIDs, int32 * InNumSpawnedIDs, int32 * InMaxUsedID, int32 InIDAcquireTag, [TArray](API\Runtime\Core\Containers\TArray)< int32 > * InSpawnedIDsTable ) | [] |
|
FDataSetMeta::FDataSetMeta | /Engine/Source/Runtime/VectorVM/Public/VectorVMCommon.h | Temporary lock we're using for thread safety when writing to the FreeIDTable. TODO: A lock free algorithm is possible here. We can create a specialized lock free list and reuse the IDTable slots for FreeIndices as Next pointers for our LFL. This would also work well on the GPU. UE-65856 for tracking this work. | VectorVM | FDataSetMeta() | [] |
FDataSetMeta::FDataSetMeta | /Engine/Source/Runtime/VectorVM/Public/VectorVMCommon.h | Non-copyable and non-movable. | VectorVM | FDataSetMeta &40; FDataSetMeta && &41; | [] |
FDataSetMeta::FDataSetMeta | /Engine/Source/Runtime/VectorVM/Public/VectorVMCommon.h | VectorVM | FDataSetMeta &40; const FDataSetMeta & &41; | [] |
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FDataSetMeta | /Engine/Source/Runtime/VectorVM/Public/VectorVMCommon.h | TODO: All of this stuff can be handled by the VM compiler rather than dirtying the VM code. Some require RWBuffer like support. | VectorVM | struct FDataSetMeta | [
{
"type": "int32",
"name": "DataSetAccessIndex",
"description": ""
},
{
"type": "TArray< int32 >...",
"name": "FreeIDTable",
"description": ""
},
{
"type": "int32",
"name": "IDAcquireTag",
"description": ""
},
{
"type": "TArray< int32 >...",
"name": "IDTable",
"description": ""
},
{
"type": "TArrayView< uin...",
"name": "InputRegisters",
"description": ""
},
{
"type": "uint32[3]",
"name": "InputRegisterTypeOffsets",
"description": ""
},
{
"type": "int32",
"name": "InstanceOffset",
"description": ""
},
{
"type": "int32 *",
"name": "MaxUsedID",
"description": "MaxID used in this execution."
},
{
"type": "int32 *",
"name": "NumFreeIDs",
"description": "Number of free IDs in the FreeIDTable"
},
{
"type": "int32 *",
"name": "NumSpawnedIDs",
"description": ""
},
{
"type": "TArrayView< uin...",
"name": "OutputRegisters",
"description": ""
},
{
"type": "uint32[3]",
"name": "OutputRegisterTypeOffsets",
"description": ""
},
{
"type": "TArray< int32 >...",
"name": "SpawnedIDsTable",
"description": ""
}
] |
FExternalFuncConstHandler::Advance | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | void Advance() | [] |
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FExternalFuncConstHandler::Get | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | const T & Get() | [] |
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FExternalFuncConstHandler::GetAndAdvance | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | const T & GetAndAdvance() | [] |
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FExternalFuncInputHandler::Advance | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | void Advance ( int32 Count ) | [] |
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FExternalFuncInputHandler::Get | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | const T Get() | [] |
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FExternalFuncInputHandler::GetAndAdvance | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | const T GetAndAdvance() | [] |
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FExternalFuncInputHandler::GetDestAndAdvance | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | const T * GetDestAndAdvance() | [] |
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FExternalFuncInputHandler::GetDest | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | const T * GetDest() | [] |
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FExternalFuncInputHandler::GetOffset | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | int32 GetOffset() const | [] |
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FExternalFuncConstHandler | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | template<typename T> struct FExternalFuncConstHandler | [
{
"type": "T",
"name": "Constant",
"description": ""
}
] |
|
FExternalFuncInputHandler::Init | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | void Init ( FVectorVMExternalFunctionContext & Context ) | [] |
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FExternalFuncInputHandler::IsConstant | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | bool IsConstant() const | [] |
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FExternalFuncInputHandler::Reset | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | void Reset() | [] |
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FExternalFuncInputHandler::FExternalFuncInputHandler | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | FExternalFuncInputHandler() | [] |
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FExternalFuncInputHandler::FExternalFuncInputHandler | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | FExternalFuncInputHandler ( FVectorVMExternalFunctionContext & Context ) | [] |
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FExternalFuncInputHandler | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | A flexible handler that can deal with either constant or register inputs. | VectorVM | template<typename T> struct FExternalFuncInputHandler | [] |
FExternalFuncRegisterHandler::Advance | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | void Advance() | [] |
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FExternalFuncRegisterHandler::Advance | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | void Advance ( int32 Count ) | [] |
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FExternalFuncRegisterHandler::Get | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | const T Get() | [] |
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FExternalFuncRegisterHandler::GetAndAdvance | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | const T GetAndAdvance() | [] |
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FExternalFuncRegisterHandler::GetDest | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | T * GetDest() | [] |
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FExternalFuncRegisterHandler::GetDestAndAdvance | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | T * GetDestAndAdvance() | [] |
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FExternalFuncRegisterHandler::IsValid | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | bool IsValid() const | [] |
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FExternalFuncRegisterHandler | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | template<typename T> struct FExternalFuncRegisterHandler | [] |
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FUserPtrHandler::Get | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | const T * Get() const | [] |
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FUserPtrHandler::operator-> | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | T * operator->() | [] |
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FUserPtrHandler::operator-> | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | const T * operator->() const | [] |
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FUserPtrHandler::Get | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | T * Get() | [] |
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FUserPtrHandler::FUserPtrHandler | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | FUserPtrHandler ( FVectorVMExternalFunctionContext & Context ) | [] |
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FUserPtrHandler::operator const T * | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | operator const T *() const | [] |
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FUserPtrHandler::operator T * | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | operator T *() | [] |
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FUserPtrHandler | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | template<typename T> struct FUserPtrHandler | [
{
"type": "T *",
"name": "Ptr",
"description": ""
},
{
"type": "int32",
"name": "UserPtrIdx",
"description": ""
}
] |
|
FVectorVMExecArgs | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | struct FVectorVMExecArgs | [
{
"type": "bool",
"name": "bAllowParallel",
"description": ""
},
{
"type": "uint8 const \u0004...",
"name": "ByteCode",
"description": ""
},
{
"type": "const uint8 \u0004...",
"name": "ConstantTable",
"description": ""
},
{
"type": "int32",
"name": "ConstantTableCount",
"description": ""
},
{
"type": "const int32 \u0004...",
"name": "ConstantTableSizes",
"description": ""
},
{
"type": "TArrayView<FDa...",
"name": "DataSetMetaTable",
"description": ""
},
{
"type": "const FVMExtern...",
"name": "ExternalFunctionTable",
"description": ""
},
{
"type": "int32",
"name": "NumInstances",
"description": ""
},
{
"type": "int32",
"name": "NumTempRegisters",
"description": ""
},
{
"type": "uint8 const \u0004...",
"name": "OptimizedByteCode",
"description": ""
},
{
"type": "void **",
"name": "UserPtrTable",
"description": ""
}
] |
|
FVectorVMSerializeState | /Engine/Source/Runtime/VectorVM/Public/VectorVMExperimental.h | VectorVM | struct FVectorVMSerializeState | [
{
"type": "uint32",
"name": "Flags",
"description": ""
},
{
"type": "VectorVMFreeFn ...",
"name": "FreeFn",
"description": ""
},
{
"type": "VectorVMRealloc...",
"name": "ReallocFn",
"description": ""
}
] |
|
VectorVM::CreateSrcOperandMask | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | namespace VectorVM { uint8 VectorVM::CreateSrcOperandMask ( EVectorVMOperandLocation Type0, EVectorVMOperandLocation Type1, EVectorVMOperandLocation Type2 ) } | [] |
|
VectorVM::GetNumOpCodes | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | Get total number of op-codes | VectorVM | namespace VectorVM { uint8 VectorVM::GetNumOpCodes() } | [] |
FVectorVMState | /Engine/Source/Runtime/VectorVM/Public/VectorVMExperimental.h | VectorVM | struct FVectorVMState | [] |
|
VectorVM::GetOperandLocationName | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | namespace VectorVM { [FString](API\Runtime\Core\Containers\FString) VectorVM::GetOperandLocationName ( EVectorVMOperandLocation Location ) } | [] |
|
VectorVM::Init | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | Dummy methods binding pointers to external methods to avoid them from being stripped by compiler | VectorVM | namespace VectorVM { void VectorVM::Init() } | [] |
VectorVM::GetOpName | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h | VectorVM | namespace VectorVM { [FString](API\Runtime\Core\Containers\FString) VectorVM::GetOpName ( EVectorVMOp Op ) } | [] |
|
FVirtualFileCacheSettings | /Engine/Source/Runtime/VirtualFileCache/Public/VirtualFileCache.h | VirtualFileCache | struct FVirtualFileCacheSettings | [
{
"type": "uint64",
"name": "BlockFileSize",
"description": ""
},
{
"type": "uint64",
"name": "BlockSize",
"description": ""
},
{
"type": "bool",
"name": "bMultiThreaded",
"description": ""
},
{
"type": "uint64",
"name": "NumBlockFiles",
"description": ""
},
{
"type": "FString",
"name": "OverrideDefaultDirectory",
"description": ""
},
{
"type": "uint64",
"name": "RecentWriteLRUSize",
"description": "Memory Cache behavior."
}
] |
Subsets and Splits