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FVulkanDynamicRHI::RHIGetGraphicsQueueFamilyIndex | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual uint32 RHIGetGraphicsQueueFamilyIndex() const | [] |
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FVulkanDynamicRHI::RHIGetGraphicsQueueIndex | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual uint32 RHIGetGraphicsQueueIndex() const | [] |
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FVulkanDynamicRHI::RHIGetGraphicsVkQueue | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual VkQueue RHIGetGraphicsVkQueue() const | [] |
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FVulkanDynamicRHI::RHIGetImageViewInfo | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual [FVulkanRHIImageViewInfo](API\Runtime\VulkanRHI\FVulkanRHIImageViewInfo) RHIGetImageViewInfo ( [FRHITexture](API\Runtime\RHI\FRHITexture) * InTexture ) const | [] |
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FVulkanDynamicRHI::RHIGetMinimumAlignmentForBufferBackedSRV | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Gets the minimum alignment (in bytes) required for creating a shader resource view on a buffer-backed resource. | VulkanRHI | virtual uint64 RHIGetMinimumAlignmentForBufferBackedSRV ( EPixelFormat Format ) | [] |
FVulkanDynamicRHI::RHIGetNativeComputeQueue | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Provides access to the native compute command queue. Generally this should be avoided but is useful for third party plugins. | VulkanRHI | virtual void * RHIGetNativeComputeQueue() | [] |
FVulkanDynamicRHI::RHIGetNativeDevice | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Provides access to the native device. Generally this should be avoided but is useful for third party plugins. | VulkanRHI | virtual void * RHIGetNativeDevice() | [] |
FVulkanDynamicRHI::RHIGetNativeGraphicsQueue | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Provides access to the native graphics command queue. Generally this should be avoided but is useful for third party plugins. | VulkanRHI | virtual void * RHIGetNativeGraphicsQueue() | [] |
FVulkanDynamicRHI::RHIGetNativeInstance | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Provides access to the native instance. Generally this should be avoided but is useful for third party plugins. | VulkanRHI | virtual void * RHIGetNativeInstance() | [] |
FVulkanDynamicRHI::RHIGetRenderQueryResult | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | CAUTION: Even though this is marked as threadsafe, it is only valid to call from the render thread. It is need not be threadsafe on platforms that do not support or aren't using an RHIThread FlushType: Thread safe, but varies by RHI | VulkanRHI | virtual bool RHIGetRenderQueryResult ( [FRHIRenderQuery](API\Runtime\RHI\FRHIRenderQuery) * RenderQuery, uint64 & OutResult, bool bWait, uint32 GPUIndex ) | [] |
FVulkanDynamicRHI::RHIGetSupportedResolution | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Returns a supported screen resolution that most closely matches input. | VulkanRHI | virtual void RHIGetSupportedResolution ( uint32 & Width, uint32 & Height ) | [] |
FVulkanDynamicRHI::RHIGetSwapChainVkFormat | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual VkFormat RHIGetSwapChainVkFormat ( EPixelFormat InFormat ) const | [] |
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FVulkanDynamicRHI::RHIGetTextureMemoryStats | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Retrieves texture memory stats. safe to call on the main thread | VulkanRHI | virtual void RHIGetTextureMemoryStats ( [FTextureMemoryStats](API\Runtime\RHI\FTextureMemoryStats) & OutStats ) | [] |
FVulkanDynamicRHI::RHIGetTextureMemoryVisualizeData | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Fills a texture with to visualize the texture pool memory.
true if successful, false otherwise | VulkanRHI | virtual bool RHIGetTextureMemoryVisualizeData ( [FColor](API\Runtime\Core\Math\FColor) * TextureData, int32 SizeX, int32 SizeY, int32 Pitch, int32 PixelSize ) | [] |
FVulkanDynamicRHI::RHIGetViewportBackBuffer | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | With RHI thread, this is the current backbuffer from the perspective of the render thread. FlushType: Thread safe | VulkanRHI | virtual FTexture2DRHIRef RHIGetViewportBackBuffer ( [FRHIViewport](API\Runtime\RHI\FRHIViewport) * Viewport ) | [] |
FVulkanDynamicRHI::RHIGetViewVkFormat | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual VkFormat RHIGetViewVkFormat ( [FRHITexture](API\Runtime\RHI\FRHITexture) * InTexture ) const | [] |
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FVulkanDynamicRHI::RHIGetVkDevice | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual VkDevice RHIGetVkDevice() const | [] |
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FVulkanDynamicRHI::RHIGetVkAllocationCallbacks | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual const VkAllocationCallbacks * RHIGetVkAllocationCallbacks() | [] |
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FVulkanDynamicRHI::RHIGetNativePhysicalDevice | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Provides access to the native device. Generally this should be avoided but is useful for third party plugins. | VulkanRHI | virtual void * RHIGetNativePhysicalDevice() | [] |
FVulkanDynamicRHI::RHIGetVkDeviceProcAddr | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual void * RHIGetVkDeviceProcAddr ( const char * InName ) const | [] |
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FVulkanDynamicRHI::RHIGetVkImage | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual VkImage RHIGetVkImage ( [FRHITexture](API\Runtime\RHI\FRHITexture) * InTexture ) const | [] |
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FVulkanDynamicRHI::RHIGetVkPhysicalDevice | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual VkPhysicalDevice RHIGetVkPhysicalDevice() const | [] |
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FVulkanDynamicRHI::RHIGetVkInstance | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual VkInstance RHIGetVkInstance() const | [] |
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FVulkanDynamicRHI::RHIGetVulkanVersion | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual uint32 RHIGetVulkanVersion() const | [] |
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FVulkanDynamicRHI::RHIGetVulkanDeviceUUID | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual const uint8 * RHIGetVulkanDeviceUUID() const | [] |
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FVulkanDynamicRHI::RHILockTexture2D | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Locks an RHI texture's mip-map for read/write operations on the CPU
pointer to the CPU accessible resource data | VulkanRHI | virtual void * RHILockTexture2D ( FRHITexture2D * Texture, uint32 MipIndex, EResourceLockMode LockMode, uint32 & DestStride, bool bLockWithinMiptail, uint64 * OutLockedByteCount ) | [] |
FVulkanDynamicRHI::RHIIsRenderingSuspended | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | FlushType: Flush Immediate. | VulkanRHI | virtual bool RHIIsRenderingSuspended() | [] |
FVulkanDynamicRHI::RHILockStagingBuffer | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Lock a staging buffer to read contents on the CPU that were written by the GPU, without having to stall. This function requires that you have issued an CopyToStagingBuffer invocation and verified that theFRHIGPUFencehas been signaled before calling.
A pointer to the data starting at 'Offset' and of length 'SizeRHI' from 'StagingBuffer', or nullptr when there is an error. | VulkanRHI | virtual void * RHILockStagingBuffer ( [FRHIStagingBuffer](API\Runtime\RHI\FRHIStagingBuffer) * StagingBuffer, [FRHIGPUFence](API\Runtime\RHI\FRHIGPUFence) * Fence, uint32 Offset, uint32 SizeRHI ) | [] |
FVulkanDynamicRHI::RHILockTexture2DArray | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Locks an RHI texture's mip-map for read/write operations on the CPU
pointer to the CPU accessible resource data | VulkanRHI | virtual void * RHILockTexture2DArray ( FRHITexture2DArray * Texture, uint32 TextureIndex, uint32 MipIndex, EResourceLockMode LockMode, uint32 & DestStride, bool bLockWithinMiptail ) | [] |
FVulkanDynamicRHI::RHIMapStagingSurface | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Watch out for OutData to be 0 (can happen on DXGI_ERROR_DEVICE_REMOVED), don't call RHIUnmapStagingSurface in that case. | VulkanRHI | virtual void RHIMapStagingSurface ( [FRHITexture](API\Runtime\RHI\FRHITexture) * Texture, [FRHIGPUFence](API\Runtime\RHI\FRHIGPUFence) * Fence, void *& OutData, int32 & OutWidth, int32 & OutHeight, uint32 GPUIndex ) | [] |
FVulkanDynamicRHI::RHILockTextureCubeFace | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Locks an RHI texture's mip-map for read/write operations on the CPU
pointer to the CPU accessible resource data | VulkanRHI | virtual void * RHILockTextureCubeFace ( FRHITextureCube * Texture, uint32 FaceIndex, uint32 ArrayIndex, uint32 MipIndex, EResourceLockMode LockMode, uint32 & DestStride, bool bLockWithinMiptail ) | [] |
FVulkanDynamicRHI::RHIRead3DSurfaceFloatData | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | FlushType: Flush Immediate (seems wrong) | VulkanRHI | virtual void RHIRead3DSurfaceFloatData ( [FRHITexture](API\Runtime\RHI\FRHITexture) * Texture, FIntRect Rect, FIntPoint ZMinMax, [TArray](API\Runtime\Core\Containers\TArray)< [FFloat16Color](API\Runtime\Core\Math\FFloat16Color) > & OutData ) | [] |
FVulkanDynamicRHI::RHIReadSurfaceData | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Default fallback; will not work for non-8-bit surfaces and it's extremely slow. | VulkanRHI | virtual void RHIReadSurfaceData ( [FRHITexture](API\Runtime\RHI\FRHITexture) * Texture, FIntRect Rect, [TArray](API\Runtime\Core\Containers\TArray)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > & OutData, [FReadSurfaceDataFlags](API\Runtime\RHI\FReadSurfaceDataFlags) InFlags ) | [] |
FVulkanDynamicRHI::RHIReadSurfaceData | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Reads the contents of a texture to an output buffer (non MSAA and MSAA) and returns it as aFColorarray. If the format or texture type is unsupported the OutData array will be size 0 | VulkanRHI | virtual void RHIReadSurfaceData ( [FRHITexture](API\Runtime\RHI\FRHITexture) * Texture, FIntRect Rect, [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > & OutData, [FReadSurfaceDataFlags](API\Runtime\RHI\FReadSurfaceDataFlags) InFlags ) | [] |
FVulkanDynamicRHI::RHIReadSurfaceFloatData | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | FlushType: Flush Immediate (seems wrong) | VulkanRHI | virtual void RHIReadSurfaceFloatData ( [FRHITexture](API\Runtime\RHI\FRHITexture) * Texture, FIntRect Rect, [TArray](API\Runtime\Core\Containers\TArray)< [FFloat16Color](API\Runtime\Core\Math\FFloat16Color) > & OutData, ECubeFace CubeFace, int32 ArrayIndex, int32 MipIndex ) | [] |
FVulkanDynamicRHI::RHIMatchPrecachePSOInitializers | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Check if PSO Initializers are the same used during PSO Precaching (only compare data relevant for the RHI specific PSO) | VulkanRHI | virtual bool RHIMatchPrecachePSOInitializers ( const [FGraphicsPipelineStateInitializer](API\Runtime\RHI\FGraphicsPipelineStateInitialize-) & LHS, const [FGraphicsPipelineStateInitializer](API\Runtime\RHI\FGraphicsPipelineStateInitialize-) & RHS ) | [] |
FVulkanDynamicRHI::RHIReleaseThreadOwnership | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | FlushType: Flush RHI Thread. | VulkanRHI | virtual void RHIReleaseThreadOwnership() | [] |
FVulkanDynamicRHI::RHIRegisterWork | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual void RHIRegisterWork ( uint32 NumPrimitives ) | [] |
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FVulkanDynamicRHI::RHIReleaseTransition | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual void RHIReleaseTransition ( [FRHITransition](API\Runtime\RHI\FRHITransition) * Transition ) | [] |
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FVulkanDynamicRHI::RHIRequiresComputeGenerateMips | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual bool RHIRequiresComputeGenerateMips() const | [] |
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FVulkanDynamicRHI::RHIResizeViewport | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Must be called from the main thread. FlushType: Thread safe | VulkanRHI | virtual void RHIResizeViewport ( [FRHIViewport](API\Runtime\RHI\FRHIViewport) * Viewport, uint32 SizeX, uint32 SizeY, bool bIsFullscreen ) | [] |
FVulkanDynamicRHI::RHIResizeViewport | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual void RHIResizeViewport ( [FRHIViewport](API\Runtime\RHI\FRHIViewport) * Viewport, uint32 SizeX, uint32 SizeY, bool bIsFullscreen, EPixelFormat PreferredPixelFormat ) | [] |
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FVulkanDynamicRHI::RHIResumeRendering | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | FlushType: Thread safe. | VulkanRHI | virtual void RHIResumeRendering() | [] |
FVulkanDynamicRHI::RHISetImageLayout | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual void RHISetImageLayout ( VkImage Image, VkImageLayout OldLayout, VkImageLayout NewLayout, const VkImageSubresourceRange & SubresourceRange ) | [] |
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FVulkanDynamicRHI::RHISetUploadImageLayout | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual void RHISetUploadImageLayout ( VkImage Image, VkImageLayout OldLayout, VkImageLayout NewLayout, const VkImageSubresourceRange & SubresourceRange ) | [] |
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FVulkanDynamicRHI::RHISubmitCommandLists | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Called by the RHI thread. | VulkanRHI | virtual void RHISubmitCommandLists ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< [IRHIPlatformCommandList](API\Runtime\RHI\IRHIPlatformCommandList) * > CommandLists, bool bFlushResources ) | [] |
FVulkanDynamicRHI::RHISubmitCommandsAndFlushGPU | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Kicks the current frame and makes sure GPU is actively working on them FlushType: Flush Immediate (copied from RHIBlockUntilGPUIdle) | VulkanRHI | virtual void RHISubmitCommandsAndFlushGPU() | [] |
FVulkanDynamicRHI::RHISubmitUploadCommandBuffer | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual void RHISubmitUploadCommandBuffer() | [] |
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FVulkanDynamicRHI::RHISupportsEXTFragmentDensityMap2 | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual bool RHISupportsEXTFragmentDensityMap2() const | [] |
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FVulkanDynamicRHI::RHISuspendRendering | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Operations to suspend title rendering and yield control to the system FlushType: Thread safe | VulkanRHI | virtual void RHISuspendRendering() | [] |
FVulkanDynamicRHI::RHITick | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Must be called from the main thread. FlushType: Thread safe | VulkanRHI | virtual void RHITick ( float DeltaTime ) | [] |
FVulkanDynamicRHI::RHIUnlockBuffer | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | FlushType: Flush RHI Thread. | VulkanRHI | virtual void RHIUnlockBuffer ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, [FRHIBuffer](API\Runtime\RHI\FRHIBuffer) * Buffer ) | [] |
FVulkanDynamicRHI::RHITransferBufferUnderlyingResource | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Transfer metadata and underlying resource from src to dest and release any resource owned by dest. | VulkanRHI | virtual void RHITransferBufferUnderlyingResource ( [FRHIBuffer](API\Runtime\RHI\FRHIBuffer) * DestBuffer, [FRHIBuffer](API\Runtime\RHI\FRHIBuffer) * SrcBuffer ) | [] |
FVulkanDynamicRHI::RHIUnlockTexture2D | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Unlocks a previously locked RHI texture resource | VulkanRHI | virtual void RHIUnlockTexture2D ( FRHITexture2D * Texture, uint32 MipIndex, bool bLockWithinMiptail ) | [] |
FVulkanDynamicRHI::RHIUnlockStagingBuffer | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Unlock a staging buffer previously locked with RHILockStagingBuffer. | VulkanRHI | virtual void RHIUnlockStagingBuffer ( [FRHIStagingBuffer](API\Runtime\RHI\FRHIStagingBuffer) * StagingBuffer ) | [] |
FVulkanDynamicRHI::RHIUnlockTexture2DArray | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Unlocks a previously locked RHI texture resource | VulkanRHI | virtual void RHIUnlockTexture2DArray ( FRHITexture2DArray * Texture, uint32 TextureIndex, uint32 MipIndex, bool bLockWithinMiptail ) | [] |
FVulkanDynamicRHI::RHIUnmapStagingSurface | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Call after a succesfulRHIMapStagingSurface()call | VulkanRHI | virtual void RHIUnmapStagingSurface ( [FRHITexture](API\Runtime\RHI\FRHITexture) * Texture, uint32 GPUIndex ) | [] |
FVulkanDynamicRHI::RHIUnlockTextureCubeFace | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Unlocks a previously locked RHI texture resource | VulkanRHI | virtual void RHIUnlockTextureCubeFace ( FRHITextureCube * Texture, uint32 FaceIndex, uint32 ArrayIndex, uint32 MipIndex, bool bLockWithinMiptail ) | [] |
FVulkanDynamicRHI::RHIUpdateTexture2D | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Updates a region of a 2D texture from system memory | VulkanRHI | virtual void RHIUpdateTexture2D ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, FRHITexture2D * Texture, uint32 MipIndex, const struct [FUpdateTextureRegion2D](API\Runtime\RHI\FUpdateTextureRegion2D) & UpdateRegion, uint32 SourcePitch, const uint8 * SourceData ) | [] |
FVulkanDynamicRHI::RHIUpdateTextureReference | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual void RHIUpdateTextureReference ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, [FRHITextureReference](API\Runtime\RHI\FRHITextureReference) * TextureRef, [FRHITexture](API\Runtime\RHI\FRHITexture) * NewTexture ) | [] |
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FVulkanDynamicRHI::RHIUpdateUniformBuffer | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual void RHIUpdateUniformBuffer ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, [FRHIUniformBuffer](API\Runtime\RHI\FRHIUniformBuffer) * UniformBufferRHI, const void * Contents ) | [] |
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FVulkanDynamicRHI::RHIUpdateTexture3D | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Updates a region of a 3D texture from system memory | VulkanRHI | virtual void RHIUpdateTexture3D ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, FRHITexture3D * Texture, uint32 MipIndex, const struct [FUpdateTextureRegion3D](API\Runtime\RHI\FUpdateTextureRegion3D) & UpdateRegion, uint32 SourceRowPitch, uint32 SourceDepthPitch, const uint8 * SourceData ) | [] |
FVulkanDynamicRHI::SavePipelineCache | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | static void SavePipelineCache() | [] |
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FVulkanDynamicRHI::SelectDevice | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | void SelectDevice() | [] |
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FVulkanDynamicRHI::RHIVerifyResult | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual void RHIVerifyResult ( VkResult Result, const ANSICHAR * VkFuntion, const ANSICHAR * Filename, uint32 Line ) | [] |
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FVulkanDynamicRHI::SetupInstanceLayers | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Static void WriteEndFrameTimestamp(void*); | VulkanRHI | [TArray](API\Runtime\Core\Containers\TArray)< const ANSICHAR * > SetupInstanceLayers ( FVulkanInstanceExtensionArray & UEExtensions ) | [] |
FVulkanDynamicRHI::SetupValidationRequests | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | static void SetupValidationRequests() | [] |
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FVulkanDynamicRHI::Shutdown | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Shutdown the RHI; handle shutdown and resource destruction before the RHI's actual destructor is called (so that all resources of the RHI are still available for shutdown). | VulkanRHI | virtual void Shutdown() | [] |
FVulkanDynamicRHI::SupportsDebugUtilsExt | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | bool SupportsDebugUtilsExt() const | [] |
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FVulkanDynamicRHI::UnlockBuffer_BottomOfPipe | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual void UnlockBuffer_BottomOfPipe ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, [FRHIBuffer](API\Runtime\RHI\FRHIBuffer) * Buffer ) | [] |
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FVulkanDynamicRHI::UnlockTexture2D_RenderThread | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual void UnlockTexture2D_RenderThread ( class [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, FRHITexture2D * Texture, uint32 MipIndex, bool bLockWithinMiptail, bool bNeedsDefaultRHIFlush ) | [] |
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FVulkanDynamicRHI::FVulkanDynamicRHI | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Initialization constructor. | VulkanRHI | FVulkanDynamicRHI() | [] |
FVulkanDynamicRHI::VulkanSetImageLayout | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | void VulkanSetImageLayout ( VkCommandBuffer CmdBuffer, VkImage Image, VkImageLayout OldLayout, VkImageLayout NewLayout, const VkImageSubresourceRange & SubresourceRange ) | [] |
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FVulkanDynamicRHI::~FVulkanDynamicRHI | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Destructor | VulkanRHI | ~FVulkanDynamicRHI() | [] |
FVulkanDynamicRHI::UpdateUniformBuffer | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | void UpdateUniformBuffer ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, FVulkanUniformBuffer * UniformBuffer, const void * Contents ) | [] |
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FVulkanDynamicRHIModule::CreateRHI | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Creates a new instance of the dynamic RHI implemented by the module. | VulkanRHI | virtual [FDynamicRHI](API\Runtime\RHI\FDynamicRHI) * CreateRHI ( [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) RequestedFeatureLevel ) | [] |
FVulkanDynamicRHI | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | The interface which is implemented by the dynamically bound RHI. | VulkanRHI | class FVulkanDynamicRHI : public [IVulkanDynamicRHI](API\Runtime\VulkanRHI\IVulkanDynamicRHI) | [
{
"type": "EActiveDebugLay...",
"name": "ActiveDebugLayerExtension",
"description": ""
},
{
"type": "uint32",
"name": "ApiVersion",
"description": ""
},
{
"type": "bool",
"name": "bIsStandaloneStereoDevice",
"description": ""
},
{
"type": "FVulkanDevice &...",
"name": "Device",
"description": ""
},
{
"type": "TRefCountPtr< F...",
"name": "DrawingViewport",
"description": "The viewport which is currently being drawn."
},
{
"type": "VkInstance",
"name": "Instance",
"description": ""
},
{
"type": "TArray< const A...",
"name": "InstanceExtensions",
"description": ""
},
{
"type": "TArray< const A...",
"name": "InstanceLayers",
"description": ""
},
{
"type": "FCriticalSectio...",
"name": "LockBufferCS",
"description": ""
},
{
"type": "FOptionalVulkan...",
"name": "OptionalInstanceExtensions",
"description": ""
},
{
"type": "IConsoleObject...",
"name": "RebuildPipelineCacheCmd",
"description": ""
},
{
"type": "IConsoleObject...",
"name": "SavePipelineCacheCmd",
"description": ""
},
{
"type": "uint32",
"name": "TotalPresentCount",
"description": "Historical number of times we've presented any and all viewports."
},
{
"type": "TArray< FVulkan...",
"name": "Viewports",
"description": "A list of all viewport RHIs that have been created."
}
] |
FVulkanDynamicRHIModule::IsSupported | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | VulkanRHI | virtual bool IsSupported ( [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) RequestedFeatureLevel ) | [] |
|
FVulkanDynamicRHIModule::IsSupported | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | IDynamicRHIModule. | VulkanRHI | virtual bool IsSupported() | [] |
FVulkanDynamicRHIModule | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | Implements the Vulkan module as a dynamic RHI providing module. | VulkanRHI | class FVulkanDynamicRHIModule : public [IDynamicRHIModule](API\Runtime\RHI\IDynamicRHIModule) | [] |
FVulkanDynamicRHIModule::StartupModule | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h | FModuleManager::Get().LoadModuleChecked(TEXT("HTTP")); | VulkanRHI | virtual void StartupModule() | [] |
FVulkanRHIImageViewInfo | /Engine/Source/Runtime/VulkanRHI/Public/IVulkanDynamicRHI.h | VulkanRHI | struct FVulkanRHIImageViewInfo | [
{
"type": "uint32",
"name": "Depth",
"description": ""
},
{
"type": "VkFormat",
"name": "Format",
"description": ""
},
{
"type": "uint32",
"name": "Height",
"description": ""
},
{
"type": "VkImage",
"name": "Image",
"description": ""
},
{
"type": "VkImageView",
"name": "ImageView",
"description": ""
},
{
"type": "VkImageSubresou...",
"name": "SubresourceRange",
"description": ""
},
{
"type": "ETextureCreateF...",
"name": "UEFlags",
"description": ""
},
{
"type": "uint32",
"name": "Width",
"description": ""
}
] |
|
EAttachmentType | /Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h | VulkanRHI | enum EAttachmentType { Color0, Color1, Color2, Color3, Color4, Color5, Color6, Color7, Depth, Count, } | [] |
|
EInit | /Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h | VulkanRHI | enum EInit { EZero, } | [] |
|
FVulkanRHIAllocationInfo | /Engine/Source/Runtime/VulkanRHI/Public/IVulkanDynamicRHI.h | VulkanRHI | struct FVulkanRHIAllocationInfo | [
{
"type": "VkDeviceMemory",
"name": "Handle",
"description": ""
},
{
"type": "uint64",
"name": "Offset",
"description": ""
},
{
"type": "uint64",
"name": "Size",
"description": ""
}
] |
|
EType | /Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h | VulkanRHI | enum EType { PackedGlobal, Global, UniformBuffer, Count, } | [] |
|
FInputAttachment | /Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h | VulkanRHI | struct FInputAttachment | [
{
"type": "uint16",
"name": "GlobalIndex",
"description": ""
},
{
"type": "uint8",
"name": "Pad",
"description": ""
},
{
"type": "EAttachmentType",
"name": "Type",
"description": ""
}
] |
|
FGlobalInfo | /Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h | VulkanRHI | struct FGlobalInfo | [
{
"type": "uint8",
"name": "bImmutableSampler",
"description": "1 if this is an immutable sampler"
},
{
"type": "uint16",
"name": "CombinedSamplerStateAliasIndex",
"description": "If this is UINT16_MAX, it's a regular parameter, otherwise this is the SamplerState portion for a CombinedImageSampler and this is the index into Global for the Texture portion"
},
{
"type": "uint16",
"name": "OriginalBindingIndex",
"description": ""
},
{
"type": "uint8",
"name": "Pad0",
"description": ""
},
{
"type": "uint16",
"name": "TypeIndex",
"description": ""
}
] |
|
FPackedGlobalInfo | /Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h | VulkanRHI | struct FPackedGlobalInfo | [
{
"type": "uint16",
"name": "ConstantDataSizeInFloats",
"description": ""
},
{
"type": "CrossCompiler::...",
"name": "PackedTypeIndex",
"description": ""
},
{
"type": "uint8",
"name": "PackedUBIndex",
"description": ""
}
] |
|
FPackedUBInfo | /Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h | VulkanRHI | struct FPackedUBInfo | [
{
"type": "uint16",
"name": "OriginalBindingIndex",
"description": ""
},
{
"type": "CrossCompiler::...",
"name": "PackedTypeIndex",
"description": ""
},
{
"type": "uint8",
"name": "Pad0",
"description": ""
},
{
"type": "uint32",
"name": "SizeInBytes",
"description": ""
},
{
"type": "uint32",
"name": "SPIRVBindingIndexOffset",
"description": ""
},
{
"type": "uint32",
"name": "SPIRVDescriptorSetOffset",
"description": ""
}
] |
|
FVulkanShaderHeader::FSpirvInfo::FSpirvInfo | /Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h | VulkanRHI | FSpirvInfo&40;&41; | [] |
|
FVulkanShaderHeader::FSpirvInfo::FSpirvInfo | /Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h | VulkanRHI | FSpirvInfo &40; uint32 InDescriptorSetOffset, uint32 InBindingIndexOffset &41; | [] |
|
FSpirvInfo | /Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h | VulkanRHI | struct FSpirvInfo | [
{
"type": "uint32",
"name": "BindingIndexOffset",
"description": ""
},
{
"type": "uint32",
"name": "DescriptorSetOffset",
"description": ""
}
] |
|
FUBResourceInfo | /Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h | VulkanRHI | struct FUBResourceInfo | [
{
"type": "uint16",
"name": "GlobalIndex",
"description": "Indexinto the Global Array."
},
{
"type": "uint16",
"name": "OriginalBindingIndex",
"description": ""
},
{
"type": "uint8",
"name": "Pad0",
"description": ""
},
{
"type": "uint16",
"name": "SourceUBResourceIndex",
"description": ""
},
{
"type": "TEnumAsByte< EU...",
"name": "UBBaseType",
"description": ""
}
] |
|
FVulkanShaderHeader::FVulkanShaderHeader | /Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h | VulkanRHI | FVulkanShaderHeader() | [] |
|
FUniformBufferInfo | /Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h | VulkanRHI | struct FUniformBufferInfo | [
{
"type": "uint8",
"name": "bOnlyHasResources",
"description": ""
},
{
"type": "uint16",
"name": "ConstantDataOriginalBindingIndex",
"description": ""
},
{
"type": "uint32",
"name": "LayoutHash",
"description": ""
},
{
"type": "uint8",
"name": "Pad0",
"description": ""
},
{
"type": "TArray<FUBReso...",
"name": "ResourceEntries",
"description": "Uint32 ConstantDataSizeInBytes;"
}
] |
|
FVulkanShaderHeader::FVulkanShaderHeader | /Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h | VulkanRHI | FVulkanShaderHeader ( [EInit](API\Runtime\VulkanRHI\FVulkanShaderHeader\EInit) ) | [] |
|
IVulkanDynamicRHI::AddEnabledDeviceExtensionsAndLayers | /Engine/Source/Runtime/VulkanRHI/Public/IVulkanDynamicRHI.h | VulkanRHI | static void AddEnabledDeviceExtensionsAndLayers ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const ANSICHAR *const > InDeviceExtensions, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const ANSICHAR *const > InDeviceLayers ) | [] |
|
FVulkanShaderHeader | /Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h | Vulkan ParameterMap: BufferIndex= EBufferIndex Base Offset =Indexinto the subtype Size = Ignored for non-globals | VulkanRHI | struct FVulkanShaderHeader | [
{
"type": "FString",
"name": "DebugName",
"description": ""
},
{
"type": "TArray< uint32 ...",
"name": "EmulatedUBCopyRanges",
"description": "Number of copies per emulated buffer source index (to skip searching among UniformBuffersCopyInfo). Upper uint16 is the index, Lower uint16 is the count."
},
{
"type": "TArray<CrossCo...",
"name": "EmulatedUBsCopyInfo",
"description": ""
},
{
"type": "TArray<TEnumAs...",
"name": "GlobalDescriptorTypes",
"description": ""
},
{
"type": "TArray<FGlobal...",
"name": "Globals",
"description": ""
},
{
"type": "TArray<FSpirvI...",
"name": "GlobalSpirvInfos",
"description": ""
},
{
"type": "uint32",
"name": "InOutMask",
"description": "Mostly relevant for Vertex Shaders."
},
{
"type": "TArray<FInputA...",
"name": "InputAttachments",
"description": ""
},
{
"type": "TArray<FPacked...",
"name": "PackedGlobals",
"description": ""
},
{
"type": "TArray<FPacked...",
"name": "PackedUBs",
"description": ""
},
{
"type": "uint32",
"name": "RayTracingPayloadSize",
"description": ""
},
{
"type": "uint32",
"name": "RayTracingPayloadType",
"description": "Relevant for Ray Tracing Shaders."
},
{
"type": "FSHAHash",
"name": "SourceHash",
"description": ""
},
{
"type": "uint32",
"name": "SpirvCRC",
"description": ""
},
{
"type": "TArray<FUnifor...",
"name": "UniformBuffers",
"description": ""
},
{
"type": "TArray<FSpirvI...",
"name": "UniformBufferSpirvInfos",
"description": ""
},
{
"type": "uint8",
"name": "WaveSize",
"description": ""
}
] |
IVulkanDynamicRHI::AddEnabledInstanceExtensionsAndLayers | /Engine/Source/Runtime/VulkanRHI/Public/IVulkanDynamicRHI.h | VulkanRHI | static void AddEnabledInstanceExtensionsAndLayers ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const ANSICHAR *const > InInstanceExtensions, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const ANSICHAR *const > InInstanceLayers ) | [] |
Subsets and Splits