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FUMGStyle::Get
/Engine/Source/Runtime/UMG/Public/UMGStyle.h
The Slate style set for the UMG Style
UMG
static const [ISlateStyle](API\Runtime\SlateCore\Styling\ISlateStyle) & Get()
[]
FUMGStyle::Initialize
/Engine/Source/Runtime/UMG/Public/UMGStyle.h
UMG
static void Initialize()
[]
FUMGStyle::Shutdown
/Engine/Source/Runtime/UMG/Public/UMGStyle.h
UMG
static void Shutdown()
[]
FUMGStyle
/Engine/Source/Runtime/UMG/Public/UMGStyle.h
UMG
class FUMGStyle
[]
FUMGStyle::ReloadTextures
/Engine/Source/Runtime/UMG/Public/UMGStyle.h
Reloads textures used by slate renderer
UMG
static void ReloadTextures()
[]
FSlateMeshVertex::FSlateMeshVertex
/Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h
UMG
FSlateMeshVertex()
[]
UMGStyleInstance
/Engine/Source/Runtime/UMG/Public/UMGStyle.h
UMG
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FSlateStyleSet](API\Runtime\SlateCore\Styling\FSlateStyleSet) > UMGStyleInstance = NULL;
[]
IUMGModule
/Engine/Source/Runtime/UMG/Public/IUMGModule.h
Interface for the UMG Module.
UMG
class IUMGModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
MaxNumUVs
/Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h
UMG
static const int32 MaxNumUVs = 6;
[]
FSlateMeshVertex::FSlateMeshVertex
/Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h
UMG
FSlateMeshVertex ( FVector2f InPos, [FColor](API\Runtime\Core\Math\FColor) InColor, FVector2f InUV0, FVector2f InUV1, FVector2f InUV2, FVector2f InUV3, FVector2f InUV4, FVector2f InUV5 )
[]
FSlateVectorArtInstanceData::GetData
/Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtInstanceData.h
UMG
const FVector4 & GetData() const
[]
FSlateVectorArtInstanceData::GetData
/Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtInstanceData.h
UMG
FVector4 & GetData()
[]
FSlateMeshVertex
/Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h
UMG
struct FSlateMeshVertex
[ { "type": "FColor", "name": "Color", "description": "" }, { "type": "FVector2f", "name": "Position", "description": "" }, { "type": "FVector2f", "name": "UV0", "description": "" }, { "type": "FVector2f", "name": "UV1", "description": "" }, { "type": "FVector2f", "name": "UV2", "description": "" }, { "type": "FVector2f", "name": "UV3", "description": "" }, { "type": "FVector2f", "name": "UV4", "description": "" }, { "type": "FVector2f", "name": "UV5", "description": "" } ]
FSlateVectorArtInstanceData::PackByteIntoByte
/Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtInstanceData.h
UMG
template<int32 Component, int32 ByteIndex> void PackByteIntoByte ( uint8 InValue )
[]
FSlateVectorArtInstanceData::PackByteIntoByte
/Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtInstanceData.h
UMG
template<int32 Component, int32 ByteIndex> void PackByteIntoByte ( float InValue )
[]
FSlateVectorArtInstanceData::PackFloatIntoByte
/Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtInstanceData.h
UMG
template<int32 Component, int32 ByteIndex> void PackFloatIntoByte ( float InValue )
[]
FSlateVectorArtInstanceData::SetBaseAddress
/Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtInstanceData.h
UMG
void SetBaseAddress ( float Address )
[]
FSlateVectorArtInstanceData::SetPosition
/Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtInstanceData.h
UMG
void SetPosition ( FVector2D Position )
[]
FSlateVectorArtInstanceData::SetPositionFixedPoint16
/Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtInstanceData.h
UMG
void SetPositionFixedPoint16 ( FVector2D Position )
[]
FSlateVectorArtInstanceData::SetScale
/Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtInstanceData.h
UMG
void SetScale ( float Scale )
[]
FSlateVectorArtInstanceData
/Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtInstanceData.h
UMG
struct FSlateVectorArtInstanceData
[ { "type": "FVector4", "name": "Data", "description": "LWC_TODO: should this andGetData()use FVector4f?" } ]
FSlateVectorArtInstanceData::SetScaleFixedPoint16
/Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtInstanceData.h
UMG
void SetScaleFixedPoint16 ( float Scale )
[]
FUMGDragDropOp::AddReferencedObjects
/Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h
BeginFGCObject.
UMG
virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
[]
FUMGDragDropOp::AffectedByPointerEvent
/Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h
Checks if this drag and drop operation is affected by a given PointerEvent. true if the the pointer event affects this drag and drop operation (default true).
UMG
virtual bool AffectedByPointerEvent ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & PointerEvent )
[]
FUMGDragDropOp::Construct
/Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h
Constructs the window and widget if applicable.
UMG
virtual void Construct()
[]
FUMGDragDropOp::GetOperation
/Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h
UMG
[UDragDropOperation](API\Runtime\UMG\Blueprint\UDragDropOperation) * GetOperation() const
[]
FUMGDragDropOp::GetDefaultDecorator
/Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h
Gets the widget that will serve as the decorator unless overridden. If you do not override, you will have no decorator
UMG
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetDefaultDecorator() const
[]
FUMGDragDropOp::GetReferencerName
/Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h
Overload this method to report a name for your referencer
UMG
virtual [FString](API\Runtime\Core\Containers\FString) GetReferencerName() const
[]
FUMGDragDropOp::GetTypeId
/Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h
UMG
static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId()
[]
FUMGDragDropOp::IsOfTypeImpl
/Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h
Checks whether this drag and drop operation can cast safely to the specified type.
UMG
virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const
[]
FUMGDragDropOp::OnCursorQuery
/Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h
Allows drag/drop operations to override the current cursor
UMG
virtual [FCursorReply](API\Runtime\SlateCore\Input\FCursorReply) OnCursorQuery()
[]
FUMGDragDropOp::New
/Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h
UMG
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUMGDragDropOp](API\Runtime\UMG\Slate\FUMGDragDropOp) > New ( [UDragDropOperation](API\Runtime\UMG\Blueprint\UDragDropOperation) * Operation, const int32 PointerIndex, const FVector2D & CursorPosition, const FVector2D & ScreenPositionOfNode, float DPIScale, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SObjectWidget](API\Runtime\UMG\Slate\SObjectWidget) > SourceUserWidget )
[]
FUMGDragDropOp::OnDragged
/Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h
Called when the mouse was moved during a drag and drop operation
UMG
virtual void OnDragged ( const class [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
[]
FUMGDragDropOp::FUMGDragDropOp
/Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h
UMG
FUMGDragDropOp()
[]
FUMGDragDropOp::OnDrop
/Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h
Invoked when the drag and drop operation has ended.
UMG
virtual void OnDrop ( bool bDropWasHandled, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
FWidgetRenderer::CreateTargetFor
/Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h
UMG
static [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * CreateTargetFor ( FVector2D DrawSize, TextureFilter InFilter, bool bUseGammaCorrection )
[]
FUMGDragDropOp
/Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h
This is the drag/drop class used for UMG, all UMG drag drop operations utilize this operation. It supports moving aUObjectpayload and using aUWidgetdecorator.
UMG
class FUMGDragDropOp : public [FGameDragDropOperation](API\Runtime\SlateCore\Input\FGameDragDropOperation), public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject)
[]
FWidgetRenderer::DrawWidget
/Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h
UMG
[UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * DrawWidget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & Widget, FVector2D DrawSize )
[]
FWidgetRenderer::DrawInvalidationRoot
/Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h
UMG
bool DrawInvalidationRoot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SVirtualWindow](API\Runtime\Slate\Widgets\SVirtualWindow) > & VirtualWindow, [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * RenderTarget, [FSlateInvalidationRoot](API\Runtime\SlateCore\FastUpdate\FSlateInvalidationRoot) & Root, const [FSlateInvalidationContext](API\Runtime\SlateCore\FastUpdate\FSlateInvalidationContext) & Context, bool bDeferRenderTargetUpdate )
[]
FWidgetRenderer::DrawWidget
/Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h
UMG
void DrawWidget ( [FRenderTarget](API\Runtime\Engine\FRenderTarget) * RenderTarget, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & Widget, FVector2D DrawSize, float DeltaTime, bool bDeferRenderTargetUpdate )
[]
FWidgetRenderer::DrawWidget
/Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h
UMG
void DrawWidget ( [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * RenderTarget, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & Widget, FVector2D DrawSize, float DeltaTime, bool bDeferRenderTargetUpdate )
[]
FWidgetRenderer::DrawWidget
/Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h
UMG
void DrawWidget ( [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * RenderTarget, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & Widget, float Scale, FVector2D DrawSize, float DeltaTime, bool bDeferRenderTargetUpdate )
[]
FWidgetRenderer::DrawWidget
/Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h
UMG
void DrawWidget ( [FRenderTarget](API\Runtime\Engine\FRenderTarget) * RenderTarget, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & Widget, float Scale, FVector2D DrawSize, float DeltaTime, bool bDeferRenderTargetUpdate )
[]
FWidgetRenderer::DrawWindow
/Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h
UMG
void DrawWindow ( [FRenderTarget](API\Runtime\Engine\FRenderTarget) * RenderTarget, [FHittestGrid](API\Runtime\SlateCore\Input\FHittestGrid) & HitTestGrid, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > Window, float Scale, FVector2D DrawSize, float DeltaTime, bool bDeferRenderTargetUpdate )
[]
FWidgetRenderer::DrawWindow
/Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h
UMG
void DrawWindow ( [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * RenderTarget, [FHittestGrid](API\Runtime\SlateCore\Input\FHittestGrid) & HitTestGrid, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > Window, float Scale, FVector2D DrawSize, float DeltaTime, bool bDeferRenderTargetUpdate )
[]
FWidgetRenderer::DrawWindow
/Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h
UMG
void DrawWindow ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & PaintArgs, [FRenderTarget](API\Runtime\Engine\FRenderTarget) * RenderTarget, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > Window, [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) WindowGeometry, [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) WindowClipRect, float DeltaTime, bool bDeferRenderTargetUpdate )
[]
FWidgetRenderer::DrawWindow
/Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h
UMG
void DrawWindow ( [FRenderTarget](API\Runtime\Engine\FRenderTarget) * RenderTarget, [FHittestGrid](API\Runtime\SlateCore\Input\FHittestGrid) & HitTestGrid, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > Window, [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) WindowGeometry, [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) WindowClipRect, float DeltaTime, bool bDeferRenderTargetUpdate )
[]
FWidgetRenderer::DrawWindow
/Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h
UMG
void DrawWindow ( [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * RenderTarget, [FHittestGrid](API\Runtime\SlateCore\Input\FHittestGrid) & HitTestGrid, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > Window, [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) WindowGeometry, [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) WindowClipRect, float DeltaTime, bool bDeferRenderTargetUpdate )
[]
FWidgetRenderer::GetClearHitTestGrid
/Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h
UMG
bool GetClearHitTestGrid() const
[]
FWidgetRenderer::GetIsPrepassNeeded
/Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h
UMG
bool GetIsPrepassNeeded() const
[]
FWidgetRenderer::DrawWindow
/Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h
UMG
void DrawWindow ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & PaintArgs, [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * RenderTarget, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > Window, [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) WindowGeometry, [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) WindowClipRect, float DeltaTime, bool bDeferRenderTargetUpdate )
[]
FWidgetRenderer::GetSlateRenderer
/Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h
UMG
[ISlate3DRenderer](API\Runtime\SlateRHIRenderer\Interfaces\ISlate3DRenderer) * GetSlateRenderer()
[]
FWidgetRenderer::GetUseGammaCorrection
/Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h
UMG
bool GetUseGammaCorrection() const
[]
FWidgetRenderer::SetApplyColorDeficiencyCorrection
/Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h
UMG
void SetApplyColorDeficiencyCorrection ( bool bInApplyColorCorrection )
[]
FWidgetRenderer::SetClearHitTestGrid
/Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h
UMG
void SetClearHitTestGrid ( bool bInClearHitTestGrid )
[]
FWidgetRenderer::SetShouldClearTarget
/Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h
UMG
void SetShouldClearTarget ( bool bShouldClear )
[]
FWidgetRenderer::SetIsPrepassNeeded
/Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h
UMG
void SetIsPrepassNeeded ( bool bInPrepassNeeded )
[]
FWidgetRenderer::SetUseGammaCorrection
/Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h
UMG
void SetUseGammaCorrection ( bool bInUseGammaSpace )
[]
FWidgetRenderer::FWidgetRenderer
/Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h
UMG
FWidgetRenderer ( bool bUseGammaCorrection, bool bInClearTarget )
[]
FWidgetRenderer
/Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h
UMG
class FWidgetRenderer : public [FDeferredCleanupInterface](API\Runtime\RenderCore\FDeferredCleanupInterface)
[ { "type": "TArray<TShared...", "name": "DeferredPaints", "description": "" }, { "type": "FVector2D", "name": "ViewOffset", "description": "" } ]
FWidgetRenderer::~FWidgetRenderer
/Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h
UMG
~FWidgetRenderer()
[]
FWidgetTransform::operator==
/Engine/Source/Runtime/UMG/Public/Slate/WidgetTransform.h
UMG
bool operator== ( const [FWidgetTransform](API\Runtime\UMG\Slate\FWidgetTransform) & Other ) const
[]
FWidgetTransform::IsIdentity
/Engine/Source/Runtime/UMG/Public/Slate/WidgetTransform.h
UMG
bool IsIdentity() const
[]
FWidgetTransform::operator!=
/Engine/Source/Runtime/UMG/Public/Slate/WidgetTransform.h
UMG
bool operator!= ( const [FWidgetTransform](API\Runtime\UMG\Slate\FWidgetTransform) & Other ) const
[]
FWidgetTransform::ToSlateRenderTransform
/Engine/Source/Runtime/UMG/Public/Slate/WidgetTransform.h
UMG
FSlateRenderTransform ToSlateRenderTransform() const
[]
FWidgetTransform::FWidgetTransform
/Engine/Source/Runtime/UMG/Public/Slate/WidgetTransform.h
UMG
FWidgetTransform()
[]
FWidgetTransform::FWidgetTransform
/Engine/Source/Runtime/UMG/Public/Slate/WidgetTransform.h
UMG
FWidgetTransform ( const FVector2D & InTranslation, const FVector2D & InScale, const FVector2D & InShear, float InAngle )
[]
IObjectTableRow::GetOwningListView
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
UMG
[UListViewBase](API\Runtime\UMG\Components\UListViewBase) * GetOwningListView() const
[]
FWidgetTransform
/Engine/Source/Runtime/UMG/Public/Slate/WidgetTransform.h
Describes the standard transformation of a widget
UMG
struct FWidgetTransform
[ { "type": "float", "name": "Angle", "description": "The angle in degrees to rotate" }, { "type": "FVector2D", "name": "Scale", "description": "The scale to apply to the widget" }, { "type": "FVector2D", "name": "Shear", "description": "The amount to shear the widget in slate units" }, { "type": "FVector2D", "name": "Translation", "description": "The amount to translate the widget in slate units" } ]
ObjectRowsByUserWidget
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
Intentionally being a bit nontraditional here - we track associations between UserWidget rows and their underlyingIObjectTableRow. This allows us to mirror theITableRowAPI very easily onIUserListEntrywithout requiring rote setting/getting of row states on every UMG subclass.
UMG
static [TMap](API\Runtime\Core\Containers\TMap)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< const [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) >, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< const [IObjectTableRow](API\Runtime\UMG\Slate\IObjectTableRow) > > ObjectRowsByUserWidget;
[]
IObjectTableRow::GetUserWidget
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
UMG
[UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * GetUserWidget() const
[]
IObjectTableRow::ObjectRowFromUserWidget
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
UMG
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [IObjectTableRow](API\Runtime\UMG\Slate\IObjectTableRow) > ObjectRowFromUserWidget ( const [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * RowUserWidget )
[]
SMeshWidget::AddMesh
/Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h
FRenderRun.
UMG
uint32 AddMesh ( [USlateVectorArtData](API\Runtime\UMG\Slate\USlateVectorArtData) & InMeshData )
[]
IObjectTableRow
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
UMG
class IObjectTableRow : public [ITableRow](API\Runtime\Slate\Widgets\Views\ITableRow)
[]
SMeshWidget::AddMeshWithInstancing
/Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h
Much like AddMesh, but also enables instancing support for this MeshId.
UMG
uint32 AddMeshWithInstancing ( [USlateVectorArtData](API\Runtime\UMG\Slate\USlateVectorArtData) & InMeshData, int32 InitialBufferSize )
[]
SMeshWidget::AddRenderRun
/Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h
AddMesh
UMG
void AddRenderRun ( uint32 InMeshIndex, uint32 InInstanceOffset, uint32 InNumInstances )
[]
SMeshWidget::AddReferencedObjects
/Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h
~FGCObject
UMG
virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
[]
SMeshWidget::ClearRuns
/Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h
Discard any previous runs and reserve space for new render runs if needed.
UMG
void ClearRuns ( int32 NumRuns )
[]
SMeshWidget::Construct
/Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h
UMG
void Construct ( const [FArguments](API\Runtime\UMG\Slate\SMeshWidget\FArguments) & Args )
[]
SMeshWidget::ComputeDesiredSize
/Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h
LeafWidgets should compute their DesiredSize based solely on their visual representation. There is no need to take child widgets into account as LeafWidgets have none by definition. For example, the TextBlock widget simply measures the area necessary to display its text with the given font and font size.
UMG
virtual FVector2D ComputeDesiredSize ( float ) const
[]
SMeshWidget::EnableInstancing
/Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h
Enable hardware instancing
UMG
void EnableInstancing ( uint32 MeshId, int32 InitialSize )
[]
SMeshWidget::ConvertToMID
/Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h
Switch from static material to material instance dynamic. The MID for this Asset on which parameters can be set.
UMG
[UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * ConvertToMID ( uint32 MeshId )
[]
SMeshWidget::FArguments::MeshData
/Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h
The StaticMesh asset that should be drawn.
UMG
WidgetArgsType & MeshData &40; USlateVectorArtData &42; InArg &41;
[]
SMeshWidget::FArguments::FArguments
/Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h
UMG
FArguments&40;&41;
[]
FArguments
/Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h
UMG
struct FArguments : public [TSlateBaseNamedArgs< SMeshWidget >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
FRenderData
/Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h
UMG
struct FRenderData
[ { "type": "TSharedPtr<FSl...", "name": "Brush", "description": "Holds on to the material that is found on the StaticMesh." }, { "type": "TArray< SlateIn...", "name": "IndexData", "description": "Connectivity data: Order in which the vertexes occur to make up a series of triangles." }, { "type": "TSharedPtr<ISl...", "name": "PerInstanceBuffer", "description": "Per instance data that can be passed to" }, { "type": "FSlateResourceH...", "name": "RenderingResourceHandle", "description": "A rendering handle used to quickly access the rendering data for the slate element" }, { "type": "TArray<FSlateV...", "name": "VertexData", "description": "Holds a copy of the Static Mesh's data converted to a format that Slate understands." } ]
WidgetArgsType
/Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h
UMG
typedef FArguments WidgetArgsType
[]
SMeshWidget::GetReferencerName
/Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h
Overload this method to report a name for your referencer
UMG
virtual [FString](API\Runtime\Core\Containers\FString) GetReferencerName() const
[]
SMeshWidget::OnPaint
/Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h
Whenever possible, LeafWidgets should avoid dealing with layout properties. See TextBlock for an example.
UMG
virtual int32 OnPaint ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 LayerId, const [FWidgetStyle](API\Runtime\SlateCore\Styling\FWidgetStyle) & InWidgetStyle, bool bParentEnabled ) const
[]
SMeshWidget::PushUpdate
/Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h
UMG
static void PushUpdate ( uint32 VectorArtId, [SMeshWidget](API\Runtime\UMG\Slate\SMeshWidget) & Widget, const FVector2D & Position, float Scale, uint32 BaseAddress )
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SMeshWidget::PushUpdate
/Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h
UMG
static void PushUpdate ( uint32 VectorArtId, [SMeshWidget](API\Runtime\UMG\Slate\SMeshWidget) & Widget, const FVector2D & Position, float Scale, float OptionalFloat )
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SMeshWidget
/Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h
A widget that draws vertexes provided by a 2.5D StaticMesh. The Mesh's material is used. Hardware instancing is supported.
UMG
class SMeshWidget : public [SLeafWidget](API\Runtime\SlateCore\Widgets\SLeafWidget), public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject)
[ { "type": "TArray<FRender...", "name": "RenderData", "description": "" } ]
SMeshWidget::UpdatePerInstanceBuffer
/Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h
Updates the per instance buffer. Automatically enables hardware instancing.
UMG
void UpdatePerInstanceBuffer ( uint32 MeshId, FSlateInstanceBufferData & Data )
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SObjectTableRow::DetectItemSelectionChanged
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
UMG
EActiveTimerReturnType DetectItemSelectionChanged ( double InCurrentTime, float InDeltaTime )
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SObjectTableRow::Construct
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
UMG
void Construct ( const [FArguments](API\Runtime\UMG\Slate\SObjectTableRow\FArguments) & InArgs, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > & InOwnerTableView, [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & InWidgetObject, [UListViewBase](API\Runtime\UMG\Components\UListViewBase) * InOwnerListView )
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SObjectTableRow::DoesItemHaveChildren
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
Does this item have children?
UMG
virtual int32 DoesItemHaveChildren() const
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SObjectTableRow::FArguments::bAllowDragging
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
UMG
WidgetArgsType & bAllowDragging &40; bool InArg &41;
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SObjectTableRow::FArguments::Content
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
UMG
NamedSlotProperty< FArguments > Content&40;&41;
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SObjectTableRow::FArguments::OnHovered
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
UMG
WidgetArgsType & OnHovered &40; const FOnRowHovered & InDelegate &41;
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SObjectTableRow::AsWidget
/Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h
this table row as a widget
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > AsWidget()
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