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FUMGStyle::Get | /Engine/Source/Runtime/UMG/Public/UMGStyle.h | The Slate style set for the UMG Style | UMG | static const [ISlateStyle](API\Runtime\SlateCore\Styling\ISlateStyle) & Get() | [] |
FUMGStyle::Initialize | /Engine/Source/Runtime/UMG/Public/UMGStyle.h | UMG | static void Initialize() | [] |
|
FUMGStyle::Shutdown | /Engine/Source/Runtime/UMG/Public/UMGStyle.h | UMG | static void Shutdown() | [] |
|
FUMGStyle | /Engine/Source/Runtime/UMG/Public/UMGStyle.h | UMG | class FUMGStyle | [] |
|
FUMGStyle::ReloadTextures | /Engine/Source/Runtime/UMG/Public/UMGStyle.h | Reloads textures used by slate renderer | UMG | static void ReloadTextures() | [] |
FSlateMeshVertex::FSlateMeshVertex | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h | UMG | FSlateMeshVertex() | [] |
|
UMGStyleInstance | /Engine/Source/Runtime/UMG/Public/UMGStyle.h | UMG | static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FSlateStyleSet](API\Runtime\SlateCore\Styling\FSlateStyleSet) > UMGStyleInstance = NULL; | [] |
|
IUMGModule | /Engine/Source/Runtime/UMG/Public/IUMGModule.h | Interface for the UMG Module. | UMG | class IUMGModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
MaxNumUVs | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h | UMG | static const int32 MaxNumUVs = 6; | [] |
|
FSlateMeshVertex::FSlateMeshVertex | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h | UMG | FSlateMeshVertex ( FVector2f InPos, [FColor](API\Runtime\Core\Math\FColor) InColor, FVector2f InUV0, FVector2f InUV1, FVector2f InUV2, FVector2f InUV3, FVector2f InUV4, FVector2f InUV5 ) | [] |
|
FSlateVectorArtInstanceData::GetData | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtInstanceData.h | UMG | const FVector4 & GetData() const | [] |
|
FSlateVectorArtInstanceData::GetData | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtInstanceData.h | UMG | FVector4 & GetData() | [] |
|
FSlateMeshVertex | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h | UMG | struct FSlateMeshVertex | [
{
"type": "FColor",
"name": "Color",
"description": ""
},
{
"type": "FVector2f",
"name": "Position",
"description": ""
},
{
"type": "FVector2f",
"name": "UV0",
"description": ""
},
{
"type": "FVector2f",
"name": "UV1",
"description": ""
},
{
"type": "FVector2f",
"name": "UV2",
"description": ""
},
{
"type": "FVector2f",
"name": "UV3",
"description": ""
},
{
"type": "FVector2f",
"name": "UV4",
"description": ""
},
{
"type": "FVector2f",
"name": "UV5",
"description": ""
}
] |
|
FSlateVectorArtInstanceData::PackByteIntoByte | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtInstanceData.h | UMG | template<int32 Component, int32 ByteIndex> void PackByteIntoByte ( uint8 InValue ) | [] |
|
FSlateVectorArtInstanceData::PackByteIntoByte | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtInstanceData.h | UMG | template<int32 Component, int32 ByteIndex> void PackByteIntoByte ( float InValue ) | [] |
|
FSlateVectorArtInstanceData::PackFloatIntoByte | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtInstanceData.h | UMG | template<int32 Component, int32 ByteIndex> void PackFloatIntoByte ( float InValue ) | [] |
|
FSlateVectorArtInstanceData::SetBaseAddress | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtInstanceData.h | UMG | void SetBaseAddress ( float Address ) | [] |
|
FSlateVectorArtInstanceData::SetPosition | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtInstanceData.h | UMG | void SetPosition ( FVector2D Position ) | [] |
|
FSlateVectorArtInstanceData::SetPositionFixedPoint16 | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtInstanceData.h | UMG | void SetPositionFixedPoint16 ( FVector2D Position ) | [] |
|
FSlateVectorArtInstanceData::SetScale | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtInstanceData.h | UMG | void SetScale ( float Scale ) | [] |
|
FSlateVectorArtInstanceData | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtInstanceData.h | UMG | struct FSlateVectorArtInstanceData | [
{
"type": "FVector4",
"name": "Data",
"description": "LWC_TODO: should this andGetData()use FVector4f?"
}
] |
|
FSlateVectorArtInstanceData::SetScaleFixedPoint16 | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtInstanceData.h | UMG | void SetScaleFixedPoint16 ( float Scale ) | [] |
|
FUMGDragDropOp::AddReferencedObjects | /Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h | BeginFGCObject. | UMG | virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] |
FUMGDragDropOp::AffectedByPointerEvent | /Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h | Checks if this drag and drop operation is affected by a given PointerEvent.
true if the the pointer event affects this drag and drop operation (default true). | UMG | virtual bool AffectedByPointerEvent ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & PointerEvent ) | [] |
FUMGDragDropOp::Construct | /Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h | Constructs the window and widget if applicable. | UMG | virtual void Construct() | [] |
FUMGDragDropOp::GetOperation | /Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h | UMG | [UDragDropOperation](API\Runtime\UMG\Blueprint\UDragDropOperation) * GetOperation() const | [] |
|
FUMGDragDropOp::GetDefaultDecorator | /Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h | Gets the widget that will serve as the decorator unless overridden. If you do not override, you will have no decorator | UMG | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetDefaultDecorator() const | [] |
FUMGDragDropOp::GetReferencerName | /Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h | Overload this method to report a name for your referencer | UMG | virtual [FString](API\Runtime\Core\Containers\FString) GetReferencerName() const | [] |
FUMGDragDropOp::GetTypeId | /Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h | UMG | static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId() | [] |
|
FUMGDragDropOp::IsOfTypeImpl | /Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h | Checks whether this drag and drop operation can cast safely to the specified type. | UMG | virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const | [] |
FUMGDragDropOp::OnCursorQuery | /Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h | Allows drag/drop operations to override the current cursor | UMG | virtual [FCursorReply](API\Runtime\SlateCore\Input\FCursorReply) OnCursorQuery() | [] |
FUMGDragDropOp::New | /Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h | UMG | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUMGDragDropOp](API\Runtime\UMG\Slate\FUMGDragDropOp) > New ( [UDragDropOperation](API\Runtime\UMG\Blueprint\UDragDropOperation) * Operation, const int32 PointerIndex, const FVector2D & CursorPosition, const FVector2D & ScreenPositionOfNode, float DPIScale, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SObjectWidget](API\Runtime\UMG\Slate\SObjectWidget) > SourceUserWidget ) | [] |
|
FUMGDragDropOp::OnDragged | /Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h | Called when the mouse was moved during a drag and drop operation | UMG | virtual void OnDragged ( const class [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent ) | [] |
FUMGDragDropOp::FUMGDragDropOp | /Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h | UMG | FUMGDragDropOp() | [] |
|
FUMGDragDropOp::OnDrop | /Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h | Invoked when the drag and drop operation has ended. | UMG | virtual void OnDrop ( bool bDropWasHandled, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
FWidgetRenderer::CreateTargetFor | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h | UMG | static [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * CreateTargetFor ( FVector2D DrawSize, TextureFilter InFilter, bool bUseGammaCorrection ) | [] |
|
FUMGDragDropOp | /Engine/Source/Runtime/UMG/Public/Slate/UMGDragDropOp.h | This is the drag/drop class used for UMG, all UMG drag drop operations utilize this operation. It supports moving aUObjectpayload and using aUWidgetdecorator. | UMG | class FUMGDragDropOp : public [FGameDragDropOperation](API\Runtime\SlateCore\Input\FGameDragDropOperation), public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject) | [] |
FWidgetRenderer::DrawWidget | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h | UMG | [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * DrawWidget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & Widget, FVector2D DrawSize ) | [] |
|
FWidgetRenderer::DrawInvalidationRoot | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h | UMG | bool DrawInvalidationRoot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SVirtualWindow](API\Runtime\Slate\Widgets\SVirtualWindow) > & VirtualWindow, [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * RenderTarget, [FSlateInvalidationRoot](API\Runtime\SlateCore\FastUpdate\FSlateInvalidationRoot) & Root, const [FSlateInvalidationContext](API\Runtime\SlateCore\FastUpdate\FSlateInvalidationContext) & Context, bool bDeferRenderTargetUpdate ) | [] |
|
FWidgetRenderer::DrawWidget | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h | UMG | void DrawWidget ( [FRenderTarget](API\Runtime\Engine\FRenderTarget) * RenderTarget, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & Widget, FVector2D DrawSize, float DeltaTime, bool bDeferRenderTargetUpdate ) | [] |
|
FWidgetRenderer::DrawWidget | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h | UMG | void DrawWidget ( [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * RenderTarget, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & Widget, FVector2D DrawSize, float DeltaTime, bool bDeferRenderTargetUpdate ) | [] |
|
FWidgetRenderer::DrawWidget | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h | UMG | void DrawWidget ( [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * RenderTarget, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & Widget, float Scale, FVector2D DrawSize, float DeltaTime, bool bDeferRenderTargetUpdate ) | [] |
|
FWidgetRenderer::DrawWidget | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h | UMG | void DrawWidget ( [FRenderTarget](API\Runtime\Engine\FRenderTarget) * RenderTarget, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & Widget, float Scale, FVector2D DrawSize, float DeltaTime, bool bDeferRenderTargetUpdate ) | [] |
|
FWidgetRenderer::DrawWindow | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h | UMG | void DrawWindow ( [FRenderTarget](API\Runtime\Engine\FRenderTarget) * RenderTarget, [FHittestGrid](API\Runtime\SlateCore\Input\FHittestGrid) & HitTestGrid, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > Window, float Scale, FVector2D DrawSize, float DeltaTime, bool bDeferRenderTargetUpdate ) | [] |
|
FWidgetRenderer::DrawWindow | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h | UMG | void DrawWindow ( [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * RenderTarget, [FHittestGrid](API\Runtime\SlateCore\Input\FHittestGrid) & HitTestGrid, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > Window, float Scale, FVector2D DrawSize, float DeltaTime, bool bDeferRenderTargetUpdate ) | [] |
|
FWidgetRenderer::DrawWindow | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h | UMG | void DrawWindow ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & PaintArgs, [FRenderTarget](API\Runtime\Engine\FRenderTarget) * RenderTarget, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > Window, [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) WindowGeometry, [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) WindowClipRect, float DeltaTime, bool bDeferRenderTargetUpdate ) | [] |
|
FWidgetRenderer::DrawWindow | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h | UMG | void DrawWindow ( [FRenderTarget](API\Runtime\Engine\FRenderTarget) * RenderTarget, [FHittestGrid](API\Runtime\SlateCore\Input\FHittestGrid) & HitTestGrid, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > Window, [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) WindowGeometry, [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) WindowClipRect, float DeltaTime, bool bDeferRenderTargetUpdate ) | [] |
|
FWidgetRenderer::DrawWindow | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h | UMG | void DrawWindow ( [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * RenderTarget, [FHittestGrid](API\Runtime\SlateCore\Input\FHittestGrid) & HitTestGrid, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > Window, [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) WindowGeometry, [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) WindowClipRect, float DeltaTime, bool bDeferRenderTargetUpdate ) | [] |
|
FWidgetRenderer::GetClearHitTestGrid | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h | UMG | bool GetClearHitTestGrid() const | [] |
|
FWidgetRenderer::GetIsPrepassNeeded | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h | UMG | bool GetIsPrepassNeeded() const | [] |
|
FWidgetRenderer::DrawWindow | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h | UMG | void DrawWindow ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & PaintArgs, [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * RenderTarget, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > Window, [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) WindowGeometry, [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) WindowClipRect, float DeltaTime, bool bDeferRenderTargetUpdate ) | [] |
|
FWidgetRenderer::GetSlateRenderer | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h | UMG | [ISlate3DRenderer](API\Runtime\SlateRHIRenderer\Interfaces\ISlate3DRenderer) * GetSlateRenderer() | [] |
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FWidgetRenderer::GetUseGammaCorrection | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h | UMG | bool GetUseGammaCorrection() const | [] |
|
FWidgetRenderer::SetApplyColorDeficiencyCorrection | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h | UMG | void SetApplyColorDeficiencyCorrection ( bool bInApplyColorCorrection ) | [] |
|
FWidgetRenderer::SetClearHitTestGrid | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h | UMG | void SetClearHitTestGrid ( bool bInClearHitTestGrid ) | [] |
|
FWidgetRenderer::SetShouldClearTarget | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h | UMG | void SetShouldClearTarget ( bool bShouldClear ) | [] |
|
FWidgetRenderer::SetIsPrepassNeeded | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h | UMG | void SetIsPrepassNeeded ( bool bInPrepassNeeded ) | [] |
|
FWidgetRenderer::SetUseGammaCorrection | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h | UMG | void SetUseGammaCorrection ( bool bInUseGammaSpace ) | [] |
|
FWidgetRenderer::FWidgetRenderer | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h | UMG | FWidgetRenderer ( bool bUseGammaCorrection, bool bInClearTarget ) | [] |
|
FWidgetRenderer | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h | UMG | class FWidgetRenderer : public [FDeferredCleanupInterface](API\Runtime\RenderCore\FDeferredCleanupInterface) | [
{
"type": "TArray<TShared...",
"name": "DeferredPaints",
"description": ""
},
{
"type": "FVector2D",
"name": "ViewOffset",
"description": ""
}
] |
|
FWidgetRenderer::~FWidgetRenderer | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h | UMG | ~FWidgetRenderer() | [] |
|
FWidgetTransform::operator== | /Engine/Source/Runtime/UMG/Public/Slate/WidgetTransform.h | UMG | bool operator== ( const [FWidgetTransform](API\Runtime\UMG\Slate\FWidgetTransform) & Other ) const | [] |
|
FWidgetTransform::IsIdentity | /Engine/Source/Runtime/UMG/Public/Slate/WidgetTransform.h | UMG | bool IsIdentity() const | [] |
|
FWidgetTransform::operator!= | /Engine/Source/Runtime/UMG/Public/Slate/WidgetTransform.h | UMG | bool operator!= ( const [FWidgetTransform](API\Runtime\UMG\Slate\FWidgetTransform) & Other ) const | [] |
|
FWidgetTransform::ToSlateRenderTransform | /Engine/Source/Runtime/UMG/Public/Slate/WidgetTransform.h | UMG | FSlateRenderTransform ToSlateRenderTransform() const | [] |
|
FWidgetTransform::FWidgetTransform | /Engine/Source/Runtime/UMG/Public/Slate/WidgetTransform.h | UMG | FWidgetTransform() | [] |
|
FWidgetTransform::FWidgetTransform | /Engine/Source/Runtime/UMG/Public/Slate/WidgetTransform.h | UMG | FWidgetTransform ( const FVector2D & InTranslation, const FVector2D & InScale, const FVector2D & InShear, float InAngle ) | [] |
|
IObjectTableRow::GetOwningListView | /Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h | UMG | [UListViewBase](API\Runtime\UMG\Components\UListViewBase) * GetOwningListView() const | [] |
|
FWidgetTransform | /Engine/Source/Runtime/UMG/Public/Slate/WidgetTransform.h | Describes the standard transformation of a widget | UMG | struct FWidgetTransform | [
{
"type": "float",
"name": "Angle",
"description": "The angle in degrees to rotate"
},
{
"type": "FVector2D",
"name": "Scale",
"description": "The scale to apply to the widget"
},
{
"type": "FVector2D",
"name": "Shear",
"description": "The amount to shear the widget in slate units"
},
{
"type": "FVector2D",
"name": "Translation",
"description": "The amount to translate the widget in slate units"
}
] |
ObjectRowsByUserWidget | /Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h | Intentionally being a bit nontraditional here - we track associations between UserWidget rows and their underlyingIObjectTableRow. This allows us to mirror theITableRowAPI very easily onIUserListEntrywithout requiring rote setting/getting of row states on every UMG subclass. | UMG | static [TMap](API\Runtime\Core\Containers\TMap)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< const [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) >, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< const [IObjectTableRow](API\Runtime\UMG\Slate\IObjectTableRow) > > ObjectRowsByUserWidget; | [] |
IObjectTableRow::GetUserWidget | /Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h | UMG | [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * GetUserWidget() const | [] |
|
IObjectTableRow::ObjectRowFromUserWidget | /Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h | UMG | static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [IObjectTableRow](API\Runtime\UMG\Slate\IObjectTableRow) > ObjectRowFromUserWidget ( const [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * RowUserWidget ) | [] |
|
SMeshWidget::AddMesh | /Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h | FRenderRun. | UMG | uint32 AddMesh ( [USlateVectorArtData](API\Runtime\UMG\Slate\USlateVectorArtData) & InMeshData ) | [] |
IObjectTableRow | /Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h | UMG | class IObjectTableRow : public [ITableRow](API\Runtime\Slate\Widgets\Views\ITableRow) | [] |
|
SMeshWidget::AddMeshWithInstancing | /Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h | Much like AddMesh, but also enables instancing support for this MeshId. | UMG | uint32 AddMeshWithInstancing ( [USlateVectorArtData](API\Runtime\UMG\Slate\USlateVectorArtData) & InMeshData, int32 InitialBufferSize ) | [] |
SMeshWidget::AddRenderRun | /Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h | AddMesh | UMG | void AddRenderRun ( uint32 InMeshIndex, uint32 InInstanceOffset, uint32 InNumInstances ) | [] |
SMeshWidget::AddReferencedObjects | /Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h | ~FGCObject | UMG | virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] |
SMeshWidget::ClearRuns | /Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h | Discard any previous runs and reserve space for new render runs if needed. | UMG | void ClearRuns ( int32 NumRuns ) | [] |
SMeshWidget::Construct | /Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h | UMG | void Construct ( const [FArguments](API\Runtime\UMG\Slate\SMeshWidget\FArguments) & Args ) | [] |
|
SMeshWidget::ComputeDesiredSize | /Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h | LeafWidgets should compute their DesiredSize based solely on their visual representation. There is no need to take child widgets into account as LeafWidgets have none by definition. For example, the TextBlock widget simply measures the area necessary to display its text with the given font and font size. | UMG | virtual FVector2D ComputeDesiredSize ( float ) const | [] |
SMeshWidget::EnableInstancing | /Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h | Enable hardware instancing | UMG | void EnableInstancing ( uint32 MeshId, int32 InitialSize ) | [] |
SMeshWidget::ConvertToMID | /Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h | Switch from static material to material instance dynamic.
The MID for this Asset on which parameters can be set. | UMG | [UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * ConvertToMID ( uint32 MeshId ) | [] |
SMeshWidget::FArguments::MeshData | /Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h | The StaticMesh asset that should be drawn. | UMG | WidgetArgsType & MeshData &40; USlateVectorArtData &42; InArg &41; | [] |
SMeshWidget::FArguments::FArguments | /Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h | UMG | FArguments&40;&41; | [] |
|
FArguments | /Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h | UMG | struct FArguments : public [TSlateBaseNamedArgs< SMeshWidget >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] |
|
FRenderData | /Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h | UMG | struct FRenderData | [
{
"type": "TSharedPtr<FSl...",
"name": "Brush",
"description": "Holds on to the material that is found on the StaticMesh."
},
{
"type": "TArray< SlateIn...",
"name": "IndexData",
"description": "Connectivity data: Order in which the vertexes occur to make up a series of triangles."
},
{
"type": "TSharedPtr<ISl...",
"name": "PerInstanceBuffer",
"description": "Per instance data that can be passed to"
},
{
"type": "FSlateResourceH...",
"name": "RenderingResourceHandle",
"description": "A rendering handle used to quickly access the rendering data for the slate element"
},
{
"type": "TArray<FSlateV...",
"name": "VertexData",
"description": "Holds a copy of the Static Mesh's data converted to a format that Slate understands."
}
] |
|
WidgetArgsType | /Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h | UMG | typedef FArguments WidgetArgsType | [] |
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SMeshWidget::GetReferencerName | /Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h | Overload this method to report a name for your referencer | UMG | virtual [FString](API\Runtime\Core\Containers\FString) GetReferencerName() const | [] |
SMeshWidget::OnPaint | /Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h | Whenever possible, LeafWidgets should avoid dealing with layout properties. See TextBlock for an example. | UMG | virtual int32 OnPaint ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 LayerId, const [FWidgetStyle](API\Runtime\SlateCore\Styling\FWidgetStyle) & InWidgetStyle, bool bParentEnabled ) const | [] |
SMeshWidget::PushUpdate | /Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h | UMG | static void PushUpdate ( uint32 VectorArtId, [SMeshWidget](API\Runtime\UMG\Slate\SMeshWidget) & Widget, const FVector2D & Position, float Scale, uint32 BaseAddress ) | [] |
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SMeshWidget::PushUpdate | /Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h | UMG | static void PushUpdate ( uint32 VectorArtId, [SMeshWidget](API\Runtime\UMG\Slate\SMeshWidget) & Widget, const FVector2D & Position, float Scale, float OptionalFloat ) | [] |
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SMeshWidget | /Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h | A widget that draws vertexes provided by a 2.5D StaticMesh. The Mesh's material is used. Hardware instancing is supported. | UMG | class SMeshWidget : public [SLeafWidget](API\Runtime\SlateCore\Widgets\SLeafWidget), public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject) | [
{
"type": "TArray<FRender...",
"name": "RenderData",
"description": ""
}
] |
SMeshWidget::UpdatePerInstanceBuffer | /Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h | Updates the per instance buffer. Automatically enables hardware instancing. | UMG | void UpdatePerInstanceBuffer ( uint32 MeshId, FSlateInstanceBufferData & Data ) | [] |
SObjectTableRow::DetectItemSelectionChanged | /Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h | UMG | EActiveTimerReturnType DetectItemSelectionChanged ( double InCurrentTime, float InDeltaTime ) | [] |
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SObjectTableRow::Construct | /Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h | UMG | void Construct ( const [FArguments](API\Runtime\UMG\Slate\SObjectTableRow\FArguments) & InArgs, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > & InOwnerTableView, [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & InWidgetObject, [UListViewBase](API\Runtime\UMG\Components\UListViewBase) * InOwnerListView ) | [] |
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SObjectTableRow::DoesItemHaveChildren | /Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h | Does this item have children? | UMG | virtual int32 DoesItemHaveChildren() const | [] |
SObjectTableRow::FArguments::bAllowDragging | /Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h | UMG | WidgetArgsType & bAllowDragging &40; bool InArg &41; | [] |
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SObjectTableRow::FArguments::Content | /Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h | UMG | NamedSlotProperty< FArguments > Content&40;&41; | [] |
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SObjectTableRow::FArguments::OnHovered | /Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h | UMG | WidgetArgsType & OnHovered &40; const FOnRowHovered & InDelegate &41; | [] |
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SObjectTableRow::AsWidget | /Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h | this table row as a widget | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > AsWidget() | [] |
Subsets and Splits