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UWidgetSwitcher::SetActiveWidgetIndexForSlateWidget
/Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcher.h
UMG
void SetActiveWidgetIndexForSlateWidget()
[]
UWidgetSwitcher::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcher.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
UWidgetSwitcher
/Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcher.h
A widget switcher is like a tab control, but without tabs. At most one widget is visible at time.
UMG
class UWidgetSwitcher : public [UPanelWidget](API\Runtime\UMG\Components\UPanelWidget)
[ { "type": "TSharedPtr< cla...", "name": "MyWidgetSwitcher", "description": "" } ]
UWidgetSwitcher::UWidgetSwitcher
/Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcher.h
UMG
UWidgetSwitcher ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UWidgetSwitcherSlot::BuildSlot
/Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcherSlot.h
Builds the underlying FSlot for the Slate layout panel.
UMG
void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidgetSwitcher](API\Runtime\Slate\Widgets\Layout\SWidgetSwitcher) > InWidgetSwitcher )
[]
UWidgetSwitcherSlot::GetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcherSlot.h
UMG
EHorizontalAlignment GetHorizontalAlignment() const
[]
UWidgetSwitcherSlot::GetPadding
/Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcherSlot.h
UMG
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const
[]
UWidgetSwitcherSlot::GetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcherSlot.h
UMG
EVerticalAlignment GetVerticalAlignment() const
[]
UWidgetSwitcherSlot::SetContent
/Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcherSlot.h
Sets the content of this slot, removing existing content if needed.
UMG
void SetContent ( [UWidget](API\Runtime\UMG\Components\UWidget) * NewContent )
[]
UWidgetSwitcherSlot::SetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcherSlot.h
UMG
void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment )
[]
UWidgetSwitcherSlot::SetPadding
/Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcherSlot.h
UMG
void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding )
[]
UWidgetSwitcherSlot::SetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcherSlot.h
UMG
void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment )
[]
UWidgetSwitcherSlot::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcherSlot.h
Applies all properties to the live slot if possible.
UMG
virtual void SynchronizeProperties()
[]
UWidgetSwitcherSlot::UWidgetSwitcherSlot
/Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcherSlot.h
UMG
UWidgetSwitcherSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UWindowTitleBarArea::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UWindowTitleBarArea::GetSlotClass
/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h
UPanelWidget.
UMG
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const
[]
UWindowTitleBarArea::IsDoubleClickTogglesFullscreen
/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h
UMG
bool IsDoubleClickTogglesFullscreen() const
[]
UWindowTitleBarArea::IsWindowButtonsEnabled
/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h
UMG
bool IsWindowButtonsEnabled() const
[]
UWidgetSwitcherSlot::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcherSlot.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UWindowTitleBarArea::OnSlotAdded
/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h
UMG
virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
UWindowTitleBarArea::OnSlotRemoved
/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h
UMG
virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
UWindowTitleBarArea::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UWidgetSwitcherSlot
/Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcherSlot.h
The Slot for theUWidgetSwitcher, contains the widget that is flowed vertically
UMG
class UWidgetSwitcherSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot)
[]
UWindowTitleBarArea::PostLoad
/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h
BeginUObject.
UMG
virtual void PostLoad()
[]
UWindowTitleBarArea::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UWindowTitleBarArea::SetDoubleClickTogglesFullscreen
/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h
UMG
void SetDoubleClickTogglesFullscreen ( bool InDoubleClickTogglesFullscreen )
[]
UWindowTitleBarArea::SetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h
UMG
void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment )
[]
UWindowTitleBarArea::SetPadding
/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h
UMG
void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding )
[]
UWindowTitleBarArea::SetWindowButtonsEnabled
/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h
UMG
void SetWindowButtonsEnabled ( bool InWindowButtonsEnabled )
[]
UWindowTitleBarArea::SetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h
UMG
void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment )
[]
UWindowTitleBarArea::UWindowTitleBarArea
/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h
UMG
UWindowTitleBarArea ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UWindowTitleBarArea
/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h
A panel for defining a region of the UI that should allow users to drag the window on desktop platforms.
UMG
class UWindowTitleBarArea : public [UContentWidget](API\Runtime\UMG\Components\UContentWidget)
[ { "type": "TSharedPtr<SWi...", "name": "MyWindowTitleBarArea", "description": "Cached pointer to the underlying slate button owned by thisUWidget" } ]
UWindowTitleBarAreaSlot::BuildSlot
/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarAreaSlot.h
Builds the underlying FSlot for the Slate layout panel.
UMG
void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindowTitleBarArea](API\Runtime\Slate\Widgets\Layout\SWindowTitleBarArea) > WindowTitleBarArea )
[]
UWindowTitleBarAreaSlot::GetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarAreaSlot.h
UMG
EHorizontalAlignment GetHorizontalAlignment() const
[]
UWindowTitleBarAreaSlot::GetPadding
/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarAreaSlot.h
UMG
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const
[]
UWindowTitleBarAreaSlot::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarAreaSlot.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UWindowTitleBarAreaSlot::GetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarAreaSlot.h
UMG
EVerticalAlignment GetVerticalAlignment() const
[]
UWindowTitleBarAreaSlot::SetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarAreaSlot.h
UMG
void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment )
[]
UWindowTitleBarAreaSlot::SetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarAreaSlot.h
UMG
void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment )
[]
UWindowTitleBarAreaSlot::SetPadding
/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarAreaSlot.h
UMG
void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding )
[]
UWindowTitleBarAreaSlot::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarAreaSlot.h
Applies all properties to the live slot if possible.
UMG
virtual void SynchronizeProperties()
[]
UWindowTitleBarAreaSlot::UWindowTitleBarAreaSlot
/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarAreaSlot.h
UMG
UWindowTitleBarAreaSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UWindowTitleBarAreaSlot
/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarAreaSlot.h
The Slot for theUWindowTitleBarArea
UMG
class UWindowTitleBarAreaSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot)
[]
UWrapBox::AddChildToWrapBox
/Engine/Source/Runtime/UMG/Public/Components/WrapBox.h
UMG
[UWrapBoxSlot](API\Runtime\UMG\Components\UWrapBoxSlot) * AddChildToWrapBox ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content )
[]
UWrapBox::GetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/WrapBox.h
UMG
EHorizontalAlignment GetHorizontalAlignment() const
[]
UWrapBox::GetInnerSlotPadding
/Engine/Source/Runtime/UMG/Public/Components/WrapBox.h
Gets the inner slot padding goes between slots sharing borders
UMG
FVector2D GetInnerSlotPadding() const
[]
UWrapBox::GetOrientation
/Engine/Source/Runtime/UMG/Public/Components/WrapBox.h
UMG
EOrientation GetOrientation() const
[]
UWrapBox::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/WrapBox.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UWrapBox::GetSlotClass
/Engine/Source/Runtime/UMG/Public/Components/WrapBox.h
UMG
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const
[]
UWrapBox::GetWrapSize
/Engine/Source/Runtime/UMG/Public/Components/WrapBox.h
UMG
float GetWrapSize() const
[]
UWrapBox::OnSlotRemoved
/Engine/Source/Runtime/UMG/Public/Components/WrapBox.h
UMG
virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
UWrapBox::OnSlotAdded
/Engine/Source/Runtime/UMG/Public/Components/WrapBox.h
UMG
virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
UWrapBox::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/WrapBox.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UWrapBox::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/WrapBox.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UWrapBox::SetInnerSlotPadding
/Engine/Source/Runtime/UMG/Public/Components/WrapBox.h
Sets the inner slot padding goes between slots sharing borders
UMG
void SetInnerSlotPadding ( FVector2D InPadding )
[]
UWrapBox::SetExplicitWrapSize
/Engine/Source/Runtime/UMG/Public/Components/WrapBox.h
UMG
void SetExplicitWrapSize ( bool bInExplicitWrapSize )
[]
UWrapBox::SetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/WrapBox.h
UMG
void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment )
[]
UWrapBox::SetOrientation
/Engine/Source/Runtime/UMG/Public/Components/WrapBox.h
UMG
void SetOrientation ( EOrientation InOrientation )
[]
UWrapBox::SetWrapSize
/Engine/Source/Runtime/UMG/Public/Components/WrapBox.h
UMG
void SetWrapSize ( float InWrapSize )
[]
UWrapBox::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/WrapBox.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
UWrapBox::UseExplicitWrapSize
/Engine/Source/Runtime/UMG/Public/Components/WrapBox.h
UMG
bool UseExplicitWrapSize() const
[]
UWrapBox::UWrapBox
/Engine/Source/Runtime/UMG/Public/Components/WrapBox.h
UMG
UWrapBox ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UWrapBox
/Engine/Source/Runtime/UMG/Public/Components/WrapBox.h
Arranges widgets left-to-right or top-to-bottom dependently of the orientation. When the widgets exceed the wrapSize it will place widgets on the next line.
UMG
class UWrapBox : public [UPanelWidget](API\Runtime\UMG\Components\UPanelWidget)
[ { "type": "TSharedPtr< cla...", "name": "MyWrapBox", "description": "" } ]
UWrapBoxSlot::DoesFillEmptySpace
/Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h
UMG
bool DoesFillEmptySpace() const
[]
UWrapBoxSlot::BuildSlot
/Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h
Builds the underlying FSlot for the Slate layout panel.
UMG
void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWrapBox](API\Runtime\Slate\Widgets\Layout\SWrapBox) > InWrapBox )
[]
UWrapBoxSlot::DoesForceNewLine
/Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h
UMG
bool DoesForceNewLine() const
[]
UWrapBoxSlot::GetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h
UMG
EHorizontalAlignment GetHorizontalAlignment() const
[]
UWrapBoxSlot::GetFillSpanWhenLessThan
/Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h
UMG
float GetFillSpanWhenLessThan() const
[]
UWrapBoxSlot::GetPadding
/Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h
UMG
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const
[]
UWrapBoxSlot::GetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h
UMG
EVerticalAlignment GetVerticalAlignment() const
[]
UWrapBoxSlot::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UWrapBoxSlot::SetFillEmptySpace
/Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h
UMG
void SetFillEmptySpace ( bool InbFillEmptySpace )
[]
UWrapBoxSlot::SetFillSpanWhenLessThan
/Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h
UMG
void SetFillSpanWhenLessThan ( float InFillSpanWhenLessThan )
[]
UWrapBoxSlot::SetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h
UMG
void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment )
[]
UWrapBoxSlot::SetNewLine
/Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h
UMG
void SetNewLine ( bool InForceNewLine )
[]
UWrapBoxSlot::SetPadding
/Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h
UMG
void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding )
[]
UWrapBoxSlot::SetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h
UMG
void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment )
[]
UWrapBoxSlot::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h
Applies all properties to the live slot if possible.
UMG
virtual void SynchronizeProperties()
[]
UWrapBoxSlot::UWrapBoxSlot
/Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h
UMG
UWrapBoxSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UWrapBoxSlot
/Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h
The Slot for theUWrapBox, contains the widget that is flowed vertically
UMG
class UWrapBoxSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot)
[]
IWidgetCompilerLog::Error
/Engine/Source/Runtime/UMG/Public/Editor/WidgetCompilerLog.h
UMG
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > Error ( const [FText](API\Runtime\Core\Internationalization\FText) & Message )
[]
IWidgetCompilerLog::GetContextClass
/Engine/Source/Runtime/UMG/Public/Editor/WidgetCompilerLog.h
UMG
[TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > GetContextClass() const
[]
IWidgetCompilerLog::Note
/Engine/Source/Runtime/UMG/Public/Editor/WidgetCompilerLog.h
UMG
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > Note ( const [FText](API\Runtime\Core\Internationalization\FText) & Message )
[]
IWidgetCompilerLog::InternalLogMessage
/Engine/Source/Runtime/UMG/Public/Editor/WidgetCompilerLog.h
UMG
void InternalLogMessage ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > & Message )
[]
IWidgetCompilerLog::Warning
/Engine/Source/Runtime/UMG/Public/Editor/WidgetCompilerLog.h
UMG
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > Warning ( const [FText](API\Runtime\Core\Internationalization\FText) & Message )
[]
IWidgetCompilerLog
/Engine/Source/Runtime/UMG/Public/Editor/WidgetCompilerLog.h
UMG
class IWidgetCompilerLog
[]
UUserWidgetExtension::Construct
/Engine/Source/Runtime/UMG/Public/Extensions/UserWidgetExtension.h
Extend theUUserWidget::Constructfunction
UMG
virtual void Construct()
[]
UUserWidgetExtension::Destruct
/Engine/Source/Runtime/UMG/Public/Extensions/UserWidgetExtension.h
Extend theUUserWidget::Destructfunction
UMG
virtual void Destruct()
[]
UUserWidgetExtension::GetUserWidget
/Engine/Source/Runtime/UMG/Public/Extensions/UserWidgetExtension.h
UMG
[UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * GetUserWidget() const
[]
UUserWidgetExtension::RequiresTick
/Engine/Source/Runtime/UMG/Public/Extensions/UserWidgetExtension.h
Does the extension requires tick.
UMG
virtual bool RequiresTick() const
[]
UUserWidgetExtension::Initialize
/Engine/Source/Runtime/UMG/Public/Extensions/UserWidgetExtension.h
Extend theUUserWidget::Initializefunction
UMG
virtual void Initialize()
[]
UUserWidgetExtension::Tick
/Engine/Source/Runtime/UMG/Public/Extensions/UserWidgetExtension.h
Extend theUUserWidget::Tickfunction. If the UserWidget ticks, then all extensions will tick regardless of RequiresTick.
UMG
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, float InDeltaTime )
[]
UWidgetBlueprintGeneratedClassExtension::Destruct
/Engine/Source/Runtime/UMG/Public/Extensions/WidgetBlueprintGeneratedClassExtension.h
Extend theUUserWidget::Destructfunction. Called when theSWidgetis going to be destroy. (ReleaseSlateWidget)
UMG
virtual void Destruct ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * UserWidget )
[]
UWidgetBlueprintGeneratedClassExtension::Construct
/Engine/Source/Runtime/UMG/Public/Extensions/WidgetBlueprintGeneratedClassExtension.h
Extend theUUserWidget::Constructfunction. Called after when theSWidgetis created. (TakeWidget)
UMG
virtual void Construct ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * UserWidget )
[]
UUserWidgetExtension
/Engine/Source/Runtime/UMG/Public/Extensions/UserWidgetExtension.h
UserWidgetExtension is the base class for components that define reusable behavior that can be added to different types of Widgets.
UMG
class UUserWidgetExtension : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[]
UWidgetBlueprintGeneratedClassExtension::Initialize
/Engine/Source/Runtime/UMG/Public/Extensions/WidgetBlueprintGeneratedClassExtension.h
Extend theUUserWidget::Initializefunction. Called once when theUUserWidgetis created.
UMG
virtual void Initialize ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * UserWidget )
[]
UWidgetBlueprintGeneratedClassExtension::PreConstruct
/Engine/Source/Runtime/UMG/Public/Extensions/WidgetBlueprintGeneratedClassExtension.h
Extend theUUserWidget::PreConstructfunction
UMG
virtual void PreConstruct ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * UserWidget, bool IsDesignTime )
[]
UWidgetBlueprintGeneratedClassExtension
/Engine/Source/Runtime/UMG/Public/Extensions/WidgetBlueprintGeneratedClassExtension.h
WidgetExtension is the base class for components that define reusable behavior that can be added to different types of Widgets.
UMG
class UWidgetBlueprintGeneratedClassExtension : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[]
FWidgetEventField
/Engine/Source/Runtime/UMG/Public/FieldNotification/WidgetEventField.h
void OnSomeEvent() { BroadcastFieldValueChanged(FFieldNotificationClassDescriptor::Text); } }; };
UMG
struct FWidgetEventField
[]
FUMGStyle::GetStyleSetName
/Engine/Source/Runtime/UMG/Public/UMGStyle.h
UMG
static [FName](API\Runtime\Core\UObject\FName) GetStyleSetName()
[]