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UWidgetSwitcher::SetActiveWidgetIndexForSlateWidget | /Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcher.h | UMG | void SetActiveWidgetIndexForSlateWidget() | [] |
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UWidgetSwitcher::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcher.h | Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced. | UMG | virtual void SynchronizeProperties() | [] |
UWidgetSwitcher | /Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcher.h | A widget switcher is like a tab control, but without tabs. At most one widget is visible at time. | UMG | class UWidgetSwitcher : public [UPanelWidget](API\Runtime\UMG\Components\UPanelWidget) | [
{
"type": "TSharedPtr< cla...",
"name": "MyWidgetSwitcher",
"description": ""
}
] |
UWidgetSwitcher::UWidgetSwitcher | /Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcher.h | UMG | UWidgetSwitcher ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UWidgetSwitcherSlot::BuildSlot | /Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcherSlot.h | Builds the underlying FSlot for the Slate layout panel. | UMG | void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidgetSwitcher](API\Runtime\Slate\Widgets\Layout\SWidgetSwitcher) > InWidgetSwitcher ) | [] |
UWidgetSwitcherSlot::GetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcherSlot.h | UMG | EHorizontalAlignment GetHorizontalAlignment() const | [] |
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UWidgetSwitcherSlot::GetPadding | /Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcherSlot.h | UMG | [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const | [] |
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UWidgetSwitcherSlot::GetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcherSlot.h | UMG | EVerticalAlignment GetVerticalAlignment() const | [] |
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UWidgetSwitcherSlot::SetContent | /Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcherSlot.h | Sets the content of this slot, removing existing content if needed. | UMG | void SetContent ( [UWidget](API\Runtime\UMG\Components\UWidget) * NewContent ) | [] |
UWidgetSwitcherSlot::SetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcherSlot.h | UMG | void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment ) | [] |
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UWidgetSwitcherSlot::SetPadding | /Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcherSlot.h | UMG | void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding ) | [] |
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UWidgetSwitcherSlot::SetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcherSlot.h | UMG | void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment ) | [] |
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UWidgetSwitcherSlot::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcherSlot.h | Applies all properties to the live slot if possible. | UMG | virtual void SynchronizeProperties() | [] |
UWidgetSwitcherSlot::UWidgetSwitcherSlot | /Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcherSlot.h | UMG | UWidgetSwitcherSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UWindowTitleBarArea::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UWindowTitleBarArea::GetSlotClass | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h | UPanelWidget. | UMG | virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const | [] |
UWindowTitleBarArea::IsDoubleClickTogglesFullscreen | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h | UMG | bool IsDoubleClickTogglesFullscreen() const | [] |
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UWindowTitleBarArea::IsWindowButtonsEnabled | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h | UMG | bool IsWindowButtonsEnabled() const | [] |
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UWidgetSwitcherSlot::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcherSlot.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
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UWindowTitleBarArea::OnSlotAdded | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h | UMG | virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
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UWindowTitleBarArea::OnSlotRemoved | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h | UMG | virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
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UWindowTitleBarArea::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UWidgetSwitcherSlot | /Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcherSlot.h | The Slot for theUWidgetSwitcher, contains the widget that is flowed vertically | UMG | class UWidgetSwitcherSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) | [] |
UWindowTitleBarArea::PostLoad | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h | BeginUObject. | UMG | virtual void PostLoad() | [] |
UWindowTitleBarArea::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
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UWindowTitleBarArea::SetDoubleClickTogglesFullscreen | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h | UMG | void SetDoubleClickTogglesFullscreen ( bool InDoubleClickTogglesFullscreen ) | [] |
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UWindowTitleBarArea::SetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h | UMG | void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment ) | [] |
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UWindowTitleBarArea::SetPadding | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h | UMG | void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding ) | [] |
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UWindowTitleBarArea::SetWindowButtonsEnabled | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h | UMG | void SetWindowButtonsEnabled ( bool InWindowButtonsEnabled ) | [] |
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UWindowTitleBarArea::SetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h | UMG | void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment ) | [] |
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UWindowTitleBarArea::UWindowTitleBarArea | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h | UMG | UWindowTitleBarArea ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UWindowTitleBarArea | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h | A panel for defining a region of the UI that should allow users to drag the window on desktop platforms. | UMG | class UWindowTitleBarArea : public [UContentWidget](API\Runtime\UMG\Components\UContentWidget) | [
{
"type": "TSharedPtr<SWi...",
"name": "MyWindowTitleBarArea",
"description": "Cached pointer to the underlying slate button owned by thisUWidget"
}
] |
UWindowTitleBarAreaSlot::BuildSlot | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarAreaSlot.h | Builds the underlying FSlot for the Slate layout panel. | UMG | void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindowTitleBarArea](API\Runtime\Slate\Widgets\Layout\SWindowTitleBarArea) > WindowTitleBarArea ) | [] |
UWindowTitleBarAreaSlot::GetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarAreaSlot.h | UMG | EHorizontalAlignment GetHorizontalAlignment() const | [] |
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UWindowTitleBarAreaSlot::GetPadding | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarAreaSlot.h | UMG | [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const | [] |
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UWindowTitleBarAreaSlot::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarAreaSlot.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
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UWindowTitleBarAreaSlot::GetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarAreaSlot.h | UMG | EVerticalAlignment GetVerticalAlignment() const | [] |
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UWindowTitleBarAreaSlot::SetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarAreaSlot.h | UMG | void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment ) | [] |
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UWindowTitleBarAreaSlot::SetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarAreaSlot.h | UMG | void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment ) | [] |
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UWindowTitleBarAreaSlot::SetPadding | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarAreaSlot.h | UMG | void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding ) | [] |
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UWindowTitleBarAreaSlot::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarAreaSlot.h | Applies all properties to the live slot if possible. | UMG | virtual void SynchronizeProperties() | [] |
UWindowTitleBarAreaSlot::UWindowTitleBarAreaSlot | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarAreaSlot.h | UMG | UWindowTitleBarAreaSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UWindowTitleBarAreaSlot | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarAreaSlot.h | The Slot for theUWindowTitleBarArea | UMG | class UWindowTitleBarAreaSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) | [] |
UWrapBox::AddChildToWrapBox | /Engine/Source/Runtime/UMG/Public/Components/WrapBox.h | UMG | [UWrapBoxSlot](API\Runtime\UMG\Components\UWrapBoxSlot) * AddChildToWrapBox ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content ) | [] |
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UWrapBox::GetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/WrapBox.h | UMG | EHorizontalAlignment GetHorizontalAlignment() const | [] |
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UWrapBox::GetInnerSlotPadding | /Engine/Source/Runtime/UMG/Public/Components/WrapBox.h | Gets the inner slot padding goes between slots sharing borders | UMG | FVector2D GetInnerSlotPadding() const | [] |
UWrapBox::GetOrientation | /Engine/Source/Runtime/UMG/Public/Components/WrapBox.h | UMG | EOrientation GetOrientation() const | [] |
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UWrapBox::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/WrapBox.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UWrapBox::GetSlotClass | /Engine/Source/Runtime/UMG/Public/Components/WrapBox.h | UMG | virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const | [] |
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UWrapBox::GetWrapSize | /Engine/Source/Runtime/UMG/Public/Components/WrapBox.h | UMG | float GetWrapSize() const | [] |
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UWrapBox::OnSlotRemoved | /Engine/Source/Runtime/UMG/Public/Components/WrapBox.h | UMG | virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
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UWrapBox::OnSlotAdded | /Engine/Source/Runtime/UMG/Public/Components/WrapBox.h | UMG | virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
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UWrapBox::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/WrapBox.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UWrapBox::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/WrapBox.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
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UWrapBox::SetInnerSlotPadding | /Engine/Source/Runtime/UMG/Public/Components/WrapBox.h | Sets the inner slot padding goes between slots sharing borders | UMG | void SetInnerSlotPadding ( FVector2D InPadding ) | [] |
UWrapBox::SetExplicitWrapSize | /Engine/Source/Runtime/UMG/Public/Components/WrapBox.h | UMG | void SetExplicitWrapSize ( bool bInExplicitWrapSize ) | [] |
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UWrapBox::SetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/WrapBox.h | UMG | void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment ) | [] |
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UWrapBox::SetOrientation | /Engine/Source/Runtime/UMG/Public/Components/WrapBox.h | UMG | void SetOrientation ( EOrientation InOrientation ) | [] |
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UWrapBox::SetWrapSize | /Engine/Source/Runtime/UMG/Public/Components/WrapBox.h | UMG | void SetWrapSize ( float InWrapSize ) | [] |
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UWrapBox::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/WrapBox.h | Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced. | UMG | virtual void SynchronizeProperties() | [] |
UWrapBox::UseExplicitWrapSize | /Engine/Source/Runtime/UMG/Public/Components/WrapBox.h | UMG | bool UseExplicitWrapSize() const | [] |
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UWrapBox::UWrapBox | /Engine/Source/Runtime/UMG/Public/Components/WrapBox.h | UMG | UWrapBox ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UWrapBox | /Engine/Source/Runtime/UMG/Public/Components/WrapBox.h | Arranges widgets left-to-right or top-to-bottom dependently of the orientation. When the widgets exceed the wrapSize it will place widgets on the next line. | UMG | class UWrapBox : public [UPanelWidget](API\Runtime\UMG\Components\UPanelWidget) | [
{
"type": "TSharedPtr< cla...",
"name": "MyWrapBox",
"description": ""
}
] |
UWrapBoxSlot::DoesFillEmptySpace | /Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h | UMG | bool DoesFillEmptySpace() const | [] |
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UWrapBoxSlot::BuildSlot | /Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h | Builds the underlying FSlot for the Slate layout panel. | UMG | void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWrapBox](API\Runtime\Slate\Widgets\Layout\SWrapBox) > InWrapBox ) | [] |
UWrapBoxSlot::DoesForceNewLine | /Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h | UMG | bool DoesForceNewLine() const | [] |
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UWrapBoxSlot::GetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h | UMG | EHorizontalAlignment GetHorizontalAlignment() const | [] |
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UWrapBoxSlot::GetFillSpanWhenLessThan | /Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h | UMG | float GetFillSpanWhenLessThan() const | [] |
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UWrapBoxSlot::GetPadding | /Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h | UMG | [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const | [] |
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UWrapBoxSlot::GetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h | UMG | EVerticalAlignment GetVerticalAlignment() const | [] |
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UWrapBoxSlot::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
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UWrapBoxSlot::SetFillEmptySpace | /Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h | UMG | void SetFillEmptySpace ( bool InbFillEmptySpace ) | [] |
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UWrapBoxSlot::SetFillSpanWhenLessThan | /Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h | UMG | void SetFillSpanWhenLessThan ( float InFillSpanWhenLessThan ) | [] |
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UWrapBoxSlot::SetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h | UMG | void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment ) | [] |
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UWrapBoxSlot::SetNewLine | /Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h | UMG | void SetNewLine ( bool InForceNewLine ) | [] |
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UWrapBoxSlot::SetPadding | /Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h | UMG | void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding ) | [] |
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UWrapBoxSlot::SetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h | UMG | void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment ) | [] |
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UWrapBoxSlot::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h | Applies all properties to the live slot if possible. | UMG | virtual void SynchronizeProperties() | [] |
UWrapBoxSlot::UWrapBoxSlot | /Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h | UMG | UWrapBoxSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UWrapBoxSlot | /Engine/Source/Runtime/UMG/Public/Components/WrapBoxSlot.h | The Slot for theUWrapBox, contains the widget that is flowed vertically | UMG | class UWrapBoxSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) | [] |
IWidgetCompilerLog::Error | /Engine/Source/Runtime/UMG/Public/Editor/WidgetCompilerLog.h | UMG | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > Error ( const [FText](API\Runtime\Core\Internationalization\FText) & Message ) | [] |
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IWidgetCompilerLog::GetContextClass | /Engine/Source/Runtime/UMG/Public/Editor/WidgetCompilerLog.h | UMG | [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > GetContextClass() const | [] |
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IWidgetCompilerLog::Note | /Engine/Source/Runtime/UMG/Public/Editor/WidgetCompilerLog.h | UMG | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > Note ( const [FText](API\Runtime\Core\Internationalization\FText) & Message ) | [] |
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IWidgetCompilerLog::InternalLogMessage | /Engine/Source/Runtime/UMG/Public/Editor/WidgetCompilerLog.h | UMG | void InternalLogMessage ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > & Message ) | [] |
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IWidgetCompilerLog::Warning | /Engine/Source/Runtime/UMG/Public/Editor/WidgetCompilerLog.h | UMG | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > Warning ( const [FText](API\Runtime\Core\Internationalization\FText) & Message ) | [] |
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IWidgetCompilerLog | /Engine/Source/Runtime/UMG/Public/Editor/WidgetCompilerLog.h | UMG | class IWidgetCompilerLog | [] |
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UUserWidgetExtension::Construct | /Engine/Source/Runtime/UMG/Public/Extensions/UserWidgetExtension.h | Extend theUUserWidget::Constructfunction | UMG | virtual void Construct() | [] |
UUserWidgetExtension::Destruct | /Engine/Source/Runtime/UMG/Public/Extensions/UserWidgetExtension.h | Extend theUUserWidget::Destructfunction | UMG | virtual void Destruct() | [] |
UUserWidgetExtension::GetUserWidget | /Engine/Source/Runtime/UMG/Public/Extensions/UserWidgetExtension.h | UMG | [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * GetUserWidget() const | [] |
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UUserWidgetExtension::RequiresTick | /Engine/Source/Runtime/UMG/Public/Extensions/UserWidgetExtension.h | Does the extension requires tick. | UMG | virtual bool RequiresTick() const | [] |
UUserWidgetExtension::Initialize | /Engine/Source/Runtime/UMG/Public/Extensions/UserWidgetExtension.h | Extend theUUserWidget::Initializefunction | UMG | virtual void Initialize() | [] |
UUserWidgetExtension::Tick | /Engine/Source/Runtime/UMG/Public/Extensions/UserWidgetExtension.h | Extend theUUserWidget::Tickfunction. If the UserWidget ticks, then all extensions will tick regardless of RequiresTick. | UMG | virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, float InDeltaTime ) | [] |
UWidgetBlueprintGeneratedClassExtension::Destruct | /Engine/Source/Runtime/UMG/Public/Extensions/WidgetBlueprintGeneratedClassExtension.h | Extend theUUserWidget::Destructfunction. Called when theSWidgetis going to be destroy. (ReleaseSlateWidget) | UMG | virtual void Destruct ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * UserWidget ) | [] |
UWidgetBlueprintGeneratedClassExtension::Construct | /Engine/Source/Runtime/UMG/Public/Extensions/WidgetBlueprintGeneratedClassExtension.h | Extend theUUserWidget::Constructfunction. Called after when theSWidgetis created. (TakeWidget) | UMG | virtual void Construct ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * UserWidget ) | [] |
UUserWidgetExtension | /Engine/Source/Runtime/UMG/Public/Extensions/UserWidgetExtension.h | UserWidgetExtension is the base class for components that define reusable behavior that can be added to different types of Widgets. | UMG | class UUserWidgetExtension : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] |
UWidgetBlueprintGeneratedClassExtension::Initialize | /Engine/Source/Runtime/UMG/Public/Extensions/WidgetBlueprintGeneratedClassExtension.h | Extend theUUserWidget::Initializefunction. Called once when theUUserWidgetis created. | UMG | virtual void Initialize ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * UserWidget ) | [] |
UWidgetBlueprintGeneratedClassExtension::PreConstruct | /Engine/Source/Runtime/UMG/Public/Extensions/WidgetBlueprintGeneratedClassExtension.h | Extend theUUserWidget::PreConstructfunction | UMG | virtual void PreConstruct ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * UserWidget, bool IsDesignTime ) | [] |
UWidgetBlueprintGeneratedClassExtension | /Engine/Source/Runtime/UMG/Public/Extensions/WidgetBlueprintGeneratedClassExtension.h | WidgetExtension is the base class for components that define reusable behavior that can be added to different types of Widgets. | UMG | class UWidgetBlueprintGeneratedClassExtension : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] |
FWidgetEventField | /Engine/Source/Runtime/UMG/Public/FieldNotification/WidgetEventField.h | void OnSomeEvent() { BroadcastFieldValueChanged(FFieldNotificationClassDescriptor::Text); } }; }; | UMG | struct FWidgetEventField | [] |
FUMGStyle::GetStyleSetName | /Engine/Source/Runtime/UMG/Public/UMGStyle.h | UMG | static [FName](API\Runtime\Core\UObject\FName) GetStyleSetName() | [] |
Subsets and Splits