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UWidget::RemoveAllFieldValueChangedDelegates
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Remove all the delegate that are bound to the specified UserObject.
UMG
virtual int32 RemoveAllFieldValueChangedDelegates ( const void * InUserObject )
[]
UWidget::RemoveFieldValueChangedDelegate
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Remove a delegate that was added.
UMG
virtual bool RemoveFieldValueChangedDelegate ( [UE::FieldNotification::FFieldId](API\Runtime\FieldNotification\FFieldId) InFieldId, [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InHandle )
[]
UWidget::RemoveAllFieldValueChangedDelegates
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Remove all the delegate that are bound to the specified Field and UserObject.
UMG
virtual int32 RemoveAllFieldValueChangedDelegates ( [UE::FieldNotification::FFieldId](API\Runtime\FieldNotification\FFieldId) InFieldId, const void * InUserObject )
[]
UWidget::ResetCursor
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Resets the cursor to use on the widget, removing any customization for it.
UMG
void ResetCursor()
[]
UWidget::RemoveFromParent
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Removes the widget from its parent widget. If this widget was added to the player's screen or the viewport it will also be removed from those containers.
UMG
virtual void RemoveFromParent()
[]
UWidget::SelectByDesigner
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Begin Designer contextual events.
UMG
void SelectByDesigner()
[]
UWidget::SetCategoryName
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Sets the category name of the widget
UMG
void SetCategoryName ( const [FString](API\Runtime\Core\Containers\FString) & InValue )
[]
UWidget::SetCursor
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Sets the cursor to show over the widget.
UMG
void SetCursor ( [EMouseCursor::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseCursor__Type) InCursor )
[]
UWidget::SetAllNavigationRules
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Sets the widget navigation rules for all directions. This can only be called on widgets that are in a widget tree.
UMG
void SetAllNavigationRules ( EUINavigationRule Rule, [FName](API\Runtime\Core\UObject\FName) WidgetToFocus )
[]
UWidget::SetDisplayLabel
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Sets the friendly name of the widget to display in the editor
UMG
void SetDisplayLabel ( const [FString](API\Runtime\Core\Containers\FString) & DisplayLabel )
[]
UWidget::SetDesignerFlags
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Sets the designer flags on the widget.
UMG
virtual void SetDesignerFlags ( EWidgetDesignFlags NewFlags )
[]
UWidget::SetClipping
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Sets the clipping state of this widget.
UMG
void SetClipping ( EWidgetClipping InClipping )
[]
UWidget::SetFocus
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Sets the focus to this widget for the owning user
UMG
void SetFocus()
[]
UWidget::SetFlowDirectionPreference
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Sets the flow direction preference of the widget
UMG
void SetFlowDirectionPreference ( EFlowDirectionPreference FlowDirection )
[]
UWidget::SetIsEnabled
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Sets the current enabled status of the widget
UMG
virtual void SetIsEnabled ( bool bInIsEnabled )
[]
UWidget::SetKeyboardFocus
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Sets the focus to this widget.
UMG
void SetKeyboardFocus()
[]
UWidget::SetNavigationRule
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree.
UMG
void SetNavigationRule ( EUINavigation Direction, EUINavigationRule Rule, [FName](API\Runtime\Core\UObject\FName) WidgetToFocus )
[]
UWidget::SetNavigationRuleBase
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for non Explicit, non Custom and non CustomBoundary Rules.
UMG
void SetNavigationRuleBase ( EUINavigation Direction, EUINavigationRule Rule )
[]
UWidget::SetNavigationRuleCustom
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for Custom Rule.
UMG
void SetNavigationRuleCustom ( EUINavigation Direction, [FCustomWidgetNavigationDelegate](API\Runtime\UMG\Blueprint\FCustomWidgetNavigationDelegate) InCustomDelegate )
[]
UWidget::SetNavigationRuleCustomBoundary
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for CustomBoundary Rule.
UMG
void SetNavigationRuleCustomBoundary ( EUINavigation Direction, [FCustomWidgetNavigationDelegate](API\Runtime\UMG\Blueprint\FCustomWidgetNavigationDelegate) InCustomDelegate )
[]
UWidget::SetNavigationRuleExplicit
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for Explicit Rule.
UMG
void SetNavigationRuleExplicit ( EUINavigation Direction, [UWidget](API\Runtime\UMG\Components\UWidget) * InWidget )
[]
UWidget::SetNavigationRuleInternal
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
void SetNavigationRuleInternal ( EUINavigation Direction, EUINavigationRule Rule, [FName](API\Runtime\Core\UObject\FName) WidgetToFocus, [UWidget](API\Runtime\UMG\Components\UWidget) * InWidget, [FCustomWidgetNavigationDelegate](API\Runtime\UMG\Blueprint\FCustomWidgetNavigationDelegate) InCustomDelegate )
[]
UWidget::SetPixelSnapping
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Sets the pixel snapping method of this widget.
UMG
void SetPixelSnapping ( EWidgetPixelSnapping InPixelSnapping )
[]
UWidget::SetRenderOpacity
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Sets the visibility of the widget.
UMG
void SetRenderOpacity ( float InOpacity )
[]
UWidget::SetLockedInDesigner
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
virtual void SetLockedInDesigner ( bool NewLockedInDesigner )
[]
UWidget::SetRenderScale
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
void SetRenderScale ( FVector2D Scale )
[]
UWidget::SetRenderShear
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
void SetRenderShear ( FVector2D Shear )
[]
UWidget::SetRenderTransform
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
void SetRenderTransform ( [FWidgetTransform](API\Runtime\UMG\Slate\FWidgetTransform) InTransform )
[]
UWidget::SetRenderTransformAngle
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
void SetRenderTransformAngle ( float Angle )
[]
UWidget::SetRenderTransformPivot
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
void SetRenderTransformPivot ( FVector2D Pivot )
[]
UWidget::SetRenderTranslation
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
void SetRenderTranslation ( FVector2D Translation )
[]
UWidget::SetToolTip
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Sets a custom widget as the tooltip of the widget.
UMG
void SetToolTip ( [UWidget](API\Runtime\UMG\Components\UWidget) * Widget )
[]
UWidget::SetToolTipText
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Sets the tooltip text for the widget.
UMG
void SetToolTipText ( const [FText](API\Runtime\Core\Internationalization\FText) & InToolTipText )
[]
UWidget::SetVisibility
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Sets the visibility of the widget.
UMG
virtual void SetVisibility ( ESlateVisibility InVisibility )
[]
UWidget::SetUserFocus
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Sets the focus to this widget for a specific user (if setting focus for the owning user, preferSetFocus())
UMG
void SetUserFocus ( [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PlayerController )
[]
UWidget::SetVisibilityInternal
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
void SetVisibilityInternal ( ESlateVisibility InVisibility )
[]
UWidget::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
UWidget::SynchronizeAccessibleData
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Copy all accessible properties to the AccessibleWidgetData object
UMG
void SynchronizeAccessibleData()
[]
UWidget::TakeDerivedWidget
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
template<class WidgetType> [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< WidgetType > TakeDerivedWidget ( [ConstructMethodType](API\Runtime\UMG\Components\UWidget\ConstructMethodType) ConstructMethod )
[]
UWidget::TakeWidget
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Gets the underlying slate widget or constructs it if it doesn't exist. If you're looking to replace what slate widget gets constructed look for RebuildWidget. For extremely special cases where you actually need to change the GC Root widget of the constructed User Widget - you need to use TakeDerivedWidget you must also take care to not call TakeWidget before calling TakeDerivedWidget, as that would put the wrong expected wrapper around the resulting widget being constructed.
UMG
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > TakeWidget()
[]
UWidget::UnregisterPostStateListener
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Remove a post-state-changed listener from this widget, resets state bitfield if no other state listeners exist
UMG
void UnregisterPostStateListener ( const [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) & ListenerDelegate )
[]
UWidget::ValidateCompiledDefaults
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Called at the end of Widget Blueprint compilation. Allows UMG elements to evaluate their default states and determine whether they are acceptable. To trigger compilation failure, add an error to the log. Warnings and notes will be visible, but will not cause compiles to fail.
UMG
virtual void ValidateCompiledDefaults ( class [IWidgetCompilerLog](API\Runtime\UMG\Editor\IWidgetCompilerLog) & CompileLog ) const
[]
UWidget::UWidget
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
UWidget ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UWidget::UpdateRenderTransform
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
void UpdateRenderTransform()
[]
Checked
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
UMG
static [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) Checked;
[]
UWidgetCheckedStateRegistration::GetBitfieldFromValue
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
Convenience method to get widget state bitfield from enum value
UMG
static const [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) & GetBitfieldFromValue ( uint8 InValue )
[]
UWidgetCheckedStateRegistration::GetRegisteredWidgetState
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
Called on widget registration to correctly initialize widget state based on the current widget
UMG
virtual uint8 GetRegisteredWidgetState ( const [UWidget](API\Runtime\UMG\Components\UWidget) * InWidget ) const
[]
UWidgetCheckedStateRegistration::GetStateName
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
Called once during WidgetStateSettings initialization to get this widget state's name
UMG
virtual [FName](API\Runtime\Core\UObject\FName) GetStateName() const
[]
UWidgetCheckedStateRegistration::InitializeStaticBitfields
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
Called to give CDO chance to initialize any static state bitfields that might be declared for convenience
UMG
virtual void InitializeStaticBitfields() const
[]
Unchecked
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
Post-load initialized values corresponding to this enum state
UMG
static [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) Unchecked;
[]
Undetermined
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
UMG
static [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) Undetermined;
[]
StateName
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
UMG
static const [FName](API\Runtime\Core\UObject\FName) StateName = FName("CheckedState");
[]
UWidget
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
This is the base class for all wrapped Slate controls that are exposed to UObjects.
UMG
class UWidget : public [UVisual](API\Runtime\UMG\Components\UVisual), public [INotifyFieldValueChanged](API\Runtime\FieldNotification\INotifyFieldValueChanged)
[ { "type": "ESlateAccessibl...", "name": "AccessibleBehavior", "description": "Whether or not the widget is accessible, and how to describe it." }, { "type": "ESlateAccessibl...", "name": "AccessibleSummaryBehavior", "description": "How to describe this widget when it's being presented through a summary of a parent widget." }, { "type": "FText", "name": "AccessibleSummaryText", "description": "When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget." }, { "type": "USlateAccessibl...", "name": "AccessibleSummaryTextDelegate", "description": "An optional delegate that may be assigned in place of AccessibleSummaryText for creating aTAttribute" }, { "type": "FText", "name": "AccessibleText", "description": "When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget." }, { "type": "USlateAccessibl...", "name": "AccessibleTextDelegate", "description": "An optional delegate that may be assigned in place of AccessibleText for creating aTAttribute" }, { "type": "uint8: 1", "name": "bCanChildrenBeAccessible", "description": "Whether or not children of this widget can appear as distinct accessible widgets." }, { "type": "uint8: 1", "name": "bCreatedByConstructionScript", "description": "Flag if the Widget was created from a blueprint" }, { "type": "uint8: 1", "name": "bExpandedInDesigner", "description": "Stores the design time flag setting if the widget is expanded inside the designer" }, { "type": "uint8: 1", "name": "bHiddenInDesigner", "description": "Stores the design time flag setting if the widget is hidden inside the designer" }, { "type": "FGetBool", "name": "bIsEnabledDelegate", "description": "A bindable delegate for bIsEnabled" }, { "type": "uint8: 1", "name": "bIsManagedByGameViewportSubsystem", "description": "Cached value that indicate if the widget was added to the GameViewportSubsystem." }, { "type": "uint8: 1", "name": "bIsVariable", "description": "Allows controls to be exposed as variables in a blueprint." }, { "type": "uint8: 1", "name": "bIsVolatile", "description": "If true prevents the widget or its child's geometry or layout information from being cached." }, { "type": "uint8: 1", "name": "bLockedInDesigner", "description": "Stores the design time flag setting if the widget is locked inside the designer" }, { "type": "uint8: 1", "name": "bOverride_Cursor", "description": "" }, { "type": "uint8: 1", "name": "bOverrideAccessibleDefaults", "description": "These editor-only properties exist for two reasons:" }, { "type": "bool", "name": "bShouldBroadcastState", "description": "False will skip state broadcasts." }, { "type": "TWeakPtr<SObje...", "name": "MyGCWidget", "description": "The underlyingSWidgetcontained in aSObjectWidget" }, { "type": "TWeakPtr<SWidg...", "name": "MyWidget", "description": "The underlyingSWidget." }, { "type": "TSharedPtr<FWi...", "name": "MyWidgetStateBitfield", "description": "The bitfield for this widget's state" }, { "type": "TArray<TObject...", "name": "NativeBindings", "description": "Native property bindings." }, { "type": "TObjectPtr< cla...", "name": "Navigation", "description": "The navigation object for this widget is optionally created if the user has configured custom navigation rules for this widget in the widget designer." }, { "type": "FOnWidgetStateB...", "name": "PostWidgetStateChanged", "description": "Delegate that broadcasts after current widget state has fully changed, including all state-related side effects" }, { "type": "TObjectPtr<UPa...", "name": "Slot", "description": "The parent slot of theUWidget." }, { "type": "FGetText", "name": "ToolTipTextDelegate", "description": "A bindable delegate for ToolTipText" }, { "type": "FGetWidget", "name": "ToolTipWidgetDelegate", "description": "A bindable delegate for ToolTipWidget" }, { "type": "friend", "name": "UGameViewportSubsystem", "description": "" }, { "type": "FGetSlateVisibi...", "name": "VisibilityDelegate", "description": "A bindable delegate for Visibility" }, { "type": "TWeakObjectPtr<...", "name": "WidgetGeneratedBy", "description": "Stores a reference to the asset responsible for this widgets construction." }, { "type": "TWeakObjectPtr<...", "name": "WidgetGeneratedByClass", "description": "Stores a reference to the class responsible for this widgets construction." } ]
UWidgetCheckedStateRegistration
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
UMG
class UWidgetCheckedStateRegistration : public [UWidgetEnumStateRegistration](API\Runtime\UMG\Binding\States\UWidgetEnumStateRegistration)
[ { "type": "friend", "name": "UWidgetStateSettings", "description": "" } ]
UWidgetComponent::ApplyComponentInstanceData
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
UMG
void ApplyComponentInstanceData ( struct [FWidgetComponentInstanceData](API\Runtime\UMG\Components\FWidgetComponentInstanceData) * ComponentInstanceData )
[]
UWidgetComponent::CalcBounds
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.
UMG
virtual FBoxSphereBounds CalcBounds ( const FTransform & LocalToWorld ) const
[]
UWidgetComponent::BeginPlay
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
UActorComponentInterface
UMG
virtual void BeginPlay()
[]
UWidgetComponent::CanEditChange
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Called by the editor to query whether a property of this object is allowed to be modified. The property editor uses this to disable controls for properties that should not be changed. When overriding this function you should always call the parent implementation first. true if the property can be modified in the editor, otherwise false
UMG
virtual bool CanEditChange ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty ) const
[]
UWidgetComponent::CanBeInCluster
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Called during cluster construction if the object can be added to a cluster true if this object can be inside of a cluster
UMG
virtual bool CanBeInCluster() const
[]
UWidgetComponent::CreateSceneProxy
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
UPrimitiveComponentInterface
UMG
virtual [FPrimitiveSceneProxy](API\Runtime\Engine\FPrimitiveSceneProxy) * CreateSceneProxy()
[]
UWidgetComponent::CanReceiveHardwareInput
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Just because the user attempts to receive hardware input does not mean it's possible.
UMG
bool CanReceiveHardwareInput() const
[]
UWidgetComponent::ComputeComponentWidth
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Returns the width of the widget component taking GeometryMode into account.
UMG
float ComputeComponentWidth() const
[]
UWidgetComponent::DestroyComponent
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Unregister the component, remove it from its outer Actor's Components array and mark for pending kill.
UMG
virtual void DestroyComponent ( bool bPromoteChildren )
[]
UWidgetComponent::EndPlay
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Ends gameplay for this component. Called fromAActor::EndPlayonly if bHasBegunPlay is true
UMG
virtual void EndPlay ( const [EEndPlayReason::Type](API\Runtime\Engine\Engine\EEndPlayReason__Type) EndPlayReason )
[]
UWidgetComponent::DrawWidgetToRenderTarget
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Draws the current widget to the render target if possible.
UMG
virtual void DrawWidgetToRenderTarget ( float DeltaTime )
[]
UWidgetComponent::GetBodySetup
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Return the BodySetup to use for this PrimitiveComponent (single body case)
UMG
virtual [UBodySetup](API\Runtime\Engine\PhysicsEngine\UBodySetup) * GetBodySetup()
[]
UWidgetComponent::GetBlendMode
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Gets the blend mode for the widget.
UMG
EWidgetBlendMode GetBlendMode() const
[]
UWidgetComponent::GetCurrentDrawSize
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Returns the "actual" draw size of the quad in the world
UMG
FVector2D GetCurrentDrawSize() const
[]
UWidgetComponent::GetCollisionShape
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Return a CollisionShape that most closely matches this primitive.
UMG
virtual [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) GetCollisionShape ( float Inflation ) const
[]
UWidgetComponent::GetComponentInstanceData
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Called before we throw away components during RerunConstructionScripts, to cache any data we wish to persist across that operation
UMG
virtual [TStructOnScope](API\Runtime\CoreUObject\UObject\TStructOnScope)< [FActorComponentInstanceData](API\Runtime\Engine\FActorComponentInstanceData) > GetComponentInstanceData() const
[]
UWidgetComponent::GetCurrentTime
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Returns current absolute time, respecting TimingPolicy.
UMG
double GetCurrentTime() const
[]
UWidgetComponent::GetCylinderArcAngle
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Defines the curvature of the widget component when using EWidgetGeometryMode::Cylinder; ignored otherwise.
UMG
float GetCylinderArcAngle() const
[]
UWidgetComponent::GetCylinderHitLocation
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
When using EWidgetGeometryMode::Cylinder, continues the trace from the front face of the widget component into the cylindrical geometry and returns adjusted hit results information. two hit locations FVector is in world space and a FVector2D is in widget-space.
UMG
[TTuple](API\Runtime\Core\Misc\TTuple)< FVector, FVector2D > GetCylinderHitLocation ( FVector WorldHitLocation, FVector WorldHitDirection ) const
[]
UWidgetComponent::GetDrawSize
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Returns the "specified" draw size of the quad in the world
UMG
FVector2D GetDrawSize() const
[]
UWidgetComponent::GetDrawAtDesiredSize
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
UMG
bool GetDrawAtDesiredSize() const
[]
UWidgetComponent::GetGeometryMode
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
GetCylinderArcAngle()
UMG
EWidgetGeometryMode GetGeometryMode() const
[]
UWidgetComponent::GetEditTimeUsable
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
UMG
bool GetEditTimeUsable() const
[]
UWidgetComponent::GetHitWidgetPath
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Returns the list of widgets with their geometry and the cursor position transformed into this Widget component's space.
UMG
[TArray](API\Runtime\Core\Containers\TArray)< [FWidgetAndPointer](API\Runtime\SlateCore\Layout\FWidgetAndPointer) > GetHitWidgetPath ( FVector WorldHitLocation, bool bIgnoreEnabledStatus, float CursorRadius )
[]
UWidgetComponent::GetHitWidgetPath
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Returns the list of widgets with their geometry and the cursor position transformed into this Widget space. The widget space is expressed as a Vector2D.
UMG
[TArray](API\Runtime\Core\Containers\TArray)< [FWidgetAndPointer](API\Runtime\SlateCore\Layout\FWidgetAndPointer) > GetHitWidgetPath ( FVector2D WidgetSpaceHitCoordinate, bool bIgnoreEnabledStatus, float CursorRadius )
[]
UWidgetComponent::GetLastLocalHitLocation
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Gets the last local location that was hit
UMG
FVector2D GetLastLocalHitLocation() const
[]
UWidgetComponent::GetLocalHitLocation
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Converts a world-space hit result to a hit location on the widget
UMG
virtual void GetLocalHitLocation ( FVector WorldHitLocation, FVector2D & OutLocalHitLocation ) const
[]
UWidgetComponent::GetManuallyRedraw
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
bManuallyRedraw
UMG
bool GetManuallyRedraw() const
[]
UWidgetComponent::GetMaterial
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Returns the material used by the element at the specified index the material used by the indexed element of this mesh.
UMG
virtual [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * GetMaterial ( int32 ElementIndex ) const
[]
UWidgetComponent::GetMaterialInstance
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Returns the dynamic material instance used to render the user widget
UMG
[UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * GetMaterialInstance() const
[]
UWidgetComponent::GetOwnerPlayer
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Gets the local player that owns this widget component.
UMG
[ULocalPlayer](API\Runtime\Engine\Engine\ULocalPlayer) * GetOwnerPlayer() const
[]
UWidgetComponent::GetPivot
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Returns the pivot point where the UI is rendered about the origin.
UMG
FVector2D GetPivot() const
[]
UWidgetComponent::GetNumMaterials
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Return number of material elements in this primitive
UMG
virtual int32 GetNumMaterials() const
[]
UWidgetComponent::GetRedrawTime
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
UMG
float GetRedrawTime() const
[]
UWidgetComponent::GetReceiveHardwareInput
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
UMG
bool GetReceiveHardwareInput() const
[]
UWidgetComponent::GetRenderTarget
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Returns the render target to which the user widget is rendered
UMG
[UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * GetRenderTarget() const
[]
UWidgetComponent::GetSlateWidget
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Returns the Slate widget that was assigned to this component, if any
UMG
const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & GetSlateWidget() const
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UWidgetComponent::GetSlateWindow
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Returns the window containing the user widget content
UMG
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > GetSlateWindow() const
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UWidgetComponent::GetTwoSided
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Gets whether the widget is two-sided or not
UMG
bool GetTwoSided() const
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UWidgetComponent::GetUserWidgetObject
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Returns the user widget object displayed by this component
UMG
[UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * GetUserWidgetObject() const
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UWidgetComponent::GetUsedMaterials
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Retrieves the materials used in this component
UMG
virtual void GetUsedMaterials ( [TArray](API\Runtime\Core\Containers\TArray)< [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * > & OutMaterials, bool bGetDebugMaterials ) const
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UWidgetComponent::GetWidget
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Gets the widget that is used by this Widget Component. It will be null if a Slate Widget was set using SetSlateWidget function.
UMG
virtual [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * GetWidget() const
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UWidgetComponent::GetVirtualWindow
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Get the fake window we create for widgets displayed in the world.
UMG
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > GetVirtualWindow() const
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UWidgetComponent::GetWidgetClass
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Returns the class of the user widget displayed by this component
UMG
[TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > GetWidgetClass() const
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UWidgetComponent::GetTickWhenOffscreen
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Gets whether the widget ticks when offscreen or not
UMG
bool GetTickWhenOffscreen() const
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UWidgetComponent::GetWidgetSpace
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
UMG
EWidgetSpace GetWidgetSpace() const
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