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ArtSpecConfig = {} |
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ArtSpecConfig.assetsFolder = "ZuluAssets" |
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ArtSpecConfig.maxProjectBoneCount = 72 |
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ArtSpecConfig.platforms = '#( "win32" )' |
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ArtSpecConfig.ArtSets = { |
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"Common", "Shanty", "Bunker", "MilitaryCamp", "JungleCamp", "Marketplace", "Village", "City", |
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"Colonial", "Corporation", "Hangar", "Hospital", "GasStation", "WW2", "PalmLeaf", "Savanna", |
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"Prison", "IslandCamp", "Mine", "Resort", "Warehouse", "AutoMechanic", "Farmland", "Port", |
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"Construction", "Shop", "Art" |
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} |
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ArtSpecConfig.Categories = { "Vegs", "Prop", "Rock", "Slab", "Decal", "Effects", "Vehicle", "Markers", "Structure", "Animals"} |
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ArtSpecConfig.VegsCategories = { "Tree", "Bush", "Low", "Hanging", "Dead", "Other" , "Grass"} |
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ArtSpecConfig.PropCategories = { "Kitchen", "Furniture", "FurnitureInteractable","Outdoors", "Pipe", "Cable", "Weapon", "Other", "Voodoo" } |
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ArtSpecConfig.SlabCategories = { "Wall", "Floor", "Roof", "Door", "Window", "Stairs", "Other" } |
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ArtSpecConfig.DecalCategories = { "Terrain", "Steps", "Tracks", "Room", "Other" } |
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ArtSpecConfig.AnimalsCategories = { "Savanna", "Common" } |
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ArtSpecConfig.CommonTags = { "Shanty", "Bunker", "MilitaryCamp", "JungleCamp", "Marketplace", "Village", "City","Colonial","Corporation","Hangar" } |
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ArtSpecConfig.VegsTags = { "Tropical", "Broadleaf", "Pine" } |
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ArtSpecConfig.PropTags = { "Kitchen", "Furniture", "Outdoors", "Pipe", "Cable" } |
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ArtSpecConfig.SlabTags = { "Wall", "Floor", "Roof", "Door", "Window", "Stairs" } |
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ArtSpecConfig.ReturnAnimationCategories = { |
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"All", |
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"Movement", |
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"Attack", |
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"Death", |
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} |
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ArtSpecConfig.EntityProducers = { |
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"HaemimontGames", |
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"BonArt", |
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"NXA", |
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"NextGen", |
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"Onyx", |
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"Adia", |
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"Siege", |
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} |
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