ArtSpecConfig = {} ArtSpecConfig.assetsFolder = "ZuluAssets" ArtSpecConfig.maxProjectBoneCount = 72 ArtSpecConfig.platforms = '#( "win32" )' ArtSpecConfig.ArtSets = { "Common", "Shanty", "Bunker", "MilitaryCamp", "JungleCamp", "Marketplace", "Village", "City", "Colonial", "Corporation", "Hangar", "Hospital", "GasStation", "WW2", "PalmLeaf", "Savanna", "Prison", "IslandCamp", "Mine", "Resort", "Warehouse", "AutoMechanic", "Farmland", "Port", "Construction", "Shop", "Art" } ArtSpecConfig.Categories = { "Vegs", "Prop", "Rock", "Slab", "Decal", "Effects", "Vehicle", "Markers", "Structure", "Animals"} ArtSpecConfig.VegsCategories = { "Tree", "Bush", "Low", "Hanging", "Dead", "Other" , "Grass"} ArtSpecConfig.PropCategories = { "Kitchen", "Furniture", "FurnitureInteractable","Outdoors", "Pipe", "Cable", "Weapon", "Other", "Voodoo" } ArtSpecConfig.SlabCategories = { "Wall", "Floor", "Roof", "Door", "Window", "Stairs", "Other" } ArtSpecConfig.DecalCategories = { "Terrain", "Steps", "Tracks", "Room", "Other" } ArtSpecConfig.AnimalsCategories = { "Savanna", "Common" } ArtSpecConfig.CommonTags = { "Shanty", "Bunker", "MilitaryCamp", "JungleCamp", "Marketplace", "Village", "City","Colonial","Corporation","Hangar" } ArtSpecConfig.VegsTags = { "Tropical", "Broadleaf", "Pine" } ArtSpecConfig.PropTags = { "Kitchen", "Furniture", "Outdoors", "Pipe", "Cable" } ArtSpecConfig.SlabTags = { "Wall", "Floor", "Roof", "Door", "Window", "Stairs" } ArtSpecConfig.ReturnAnimationCategories = { "All", "Movement", "Attack", "Death", } ArtSpecConfig.EntityProducers = { "HaemimontGames", "BonArt", "NXA", "NextGen", "Onyx", "Adia", "Siege", }