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ArtSpecConfig = {}

ArtSpecConfig.assetsFolder = "ZuluAssets"
ArtSpecConfig.maxProjectBoneCount = 72
ArtSpecConfig.platforms = '#( "win32" )'

ArtSpecConfig.ArtSets = {
	"Common", "Shanty", "Bunker", "MilitaryCamp", "JungleCamp", "Marketplace", "Village", "City",
	"Colonial", "Corporation", "Hangar", "Hospital", "GasStation", "WW2", "PalmLeaf", "Savanna",
	"Prison", "IslandCamp", "Mine", "Resort", "Warehouse", "AutoMechanic", "Farmland", "Port",
	"Construction", "Shop", "Art"
}
ArtSpecConfig.Categories = { "Vegs", "Prop", "Rock", "Slab", "Decal", "Effects", "Vehicle", "Markers", "Structure", "Animals"}

ArtSpecConfig.VegsCategories = { "Tree", "Bush", "Low", "Hanging", "Dead", "Other" , "Grass"}
ArtSpecConfig.PropCategories = { "Kitchen", "Furniture", "FurnitureInteractable","Outdoors", "Pipe", "Cable", "Weapon", "Other", "Voodoo"  }
ArtSpecConfig.SlabCategories = { "Wall", "Floor", "Roof", "Door", "Window", "Stairs", "Other" }
ArtSpecConfig.DecalCategories = { "Terrain", "Steps", "Tracks", "Room", "Other" }
ArtSpecConfig.AnimalsCategories = { "Savanna", "Common" }

ArtSpecConfig.CommonTags = { "Shanty", "Bunker", "MilitaryCamp", "JungleCamp", "Marketplace", "Village", "City","Colonial","Corporation","Hangar" }
ArtSpecConfig.VegsTags = { "Tropical", "Broadleaf", "Pine" }
ArtSpecConfig.PropTags = { "Kitchen", "Furniture", "Outdoors", "Pipe", "Cable" }
ArtSpecConfig.SlabTags = { "Wall", "Floor", "Roof", "Door", "Window", "Stairs" }

ArtSpecConfig.ReturnAnimationCategories = {
	"All",
	"Movement",
	"Attack",
	"Death",
}

ArtSpecConfig.EntityProducers = {
	"HaemimontGames",
	"BonArt",
	"NXA",
	"NextGen",
	"Onyx",
	"Adia",
	"Siege",
}