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export class WebGLTextures {
constructor(
gl: any,
extensions: any,
state: any,
properties: any,
capabilities: any,
paramThreeToGL: Function,
info: any
);
setTexture2D(texture: any, slot: number): void;
setTextureCube(texture: any, slot: number): void;
setTextureCubeDynamic(texture: any, slot: number): void;
setupRenderTarget(renderTarget: any): void;
updateRenderTargetMipmap(renderTarget: any): void;
}