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export class WebGLTextures {
  constructor(
    gl: any,
    extensions: any,
    state: any,
    properties: any,
    capabilities: any,
    paramThreeToGL: Function,
    info: any
  );

  setTexture2D(texture: any, slot: number): void;
  setTextureCube(texture: any, slot: number): void;
  setTextureCubeDynamic(texture: any, slot: number): void;
  setupRenderTarget(renderTarget: any): void;
  updateRenderTargetMipmap(renderTarget: any): void;
}