export class WebGLTextures { constructor( gl: any, extensions: any, state: any, properties: any, capabilities: any, paramThreeToGL: Function, info: any ); setTexture2D(texture: any, slot: number): void; setTextureCube(texture: any, slot: number): void; setTextureCubeDynamic(texture: any, slot: number): void; setupRenderTarget(renderTarget: any): void; updateRenderTargetMipmap(renderTarget: any): void; }