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import { Vector3 } from './Vector3';
import { Object3D } from './../core/Object3D';
import { Sphere } from './Sphere';
import { Plane } from './Plane';
import { Matrix4 } from './Matrix4';
export class Box3 {
constructor(min?: Vector3, max?: Vector3);
max: Vector3;
min: Vector3;
set(min: Vector3, max: Vector3): this;
setFromArray(array: ArrayLike<number>): this;
setFromPoints(points: Vector3[]): this;
setFromCenterAndSize(center: Vector3, size: Vector3): this;
setFromObject(object: Object3D): this;
clone(): this;
copy(box: Box3): this;
makeEmpty(): this;
isEmpty(): boolean;
getCenter(target: Vector3): Vector3;
getSize(target: Vector3): Vector3;
expandByPoint(point: Vector3): this;
expandByVector(vector: Vector3): this;
expandByScalar(scalar: number): this;
expandByObject(object: Object3D): this;
containsPoint(point: Vector3): boolean;
containsBox(box: Box3): boolean;
getParameter(point: Vector3): Vector3;
intersectsBox(box: Box3): boolean;
intersectsSphere(sphere: Sphere): boolean;
intersectsPlane(plane: Plane): boolean;
clampPoint(point: Vector3, target: Vector3): Vector3;
distanceToPoint(point: Vector3): number;
getBoundingSphere(target: Sphere): Sphere;
intersect(box: Box3): this;
union(box: Box3): this;
applyMatrix4(matrix: Matrix4): this;
translate(offset: Vector3): this;
equals(box: Box3): boolean;
/**
* @deprecated Use {@link Box3#isEmpty .isEmpty()} instead.
*/
empty(): any;
/**
* @deprecated Use {@link Box3#intersectsBox .intersectsBox()} instead.
*/
isIntersectionBox(b: any): any;
/**
* @deprecated Use {@link Box3#intersectsSphere .intersectsSphere()} instead.
*/
isIntersectionSphere(s: any): any;
}