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import { Vector3 } from './Vector3';
import { Object3D } from './../core/Object3D';
import { Sphere } from './Sphere';
import { Plane } from './Plane';
import { Matrix4 } from './Matrix4';

export class Box3 {
  constructor(min?: Vector3, max?: Vector3);

  max: Vector3;
  min: Vector3;

  set(min: Vector3, max: Vector3): this;
  setFromArray(array: ArrayLike<number>): this;
  setFromPoints(points: Vector3[]): this;
  setFromCenterAndSize(center: Vector3, size: Vector3): this;
  setFromObject(object: Object3D): this;
  clone(): this;
  copy(box: Box3): this;
  makeEmpty(): this;
  isEmpty(): boolean;
  getCenter(target: Vector3): Vector3;
  getSize(target: Vector3): Vector3;
  expandByPoint(point: Vector3): this;
  expandByVector(vector: Vector3): this;
  expandByScalar(scalar: number): this;
  expandByObject(object: Object3D): this;
  containsPoint(point: Vector3): boolean;
  containsBox(box: Box3): boolean;
  getParameter(point: Vector3): Vector3;
  intersectsBox(box: Box3): boolean;
  intersectsSphere(sphere: Sphere): boolean;
  intersectsPlane(plane: Plane): boolean;
  clampPoint(point: Vector3, target: Vector3): Vector3;
  distanceToPoint(point: Vector3): number;
  getBoundingSphere(target: Sphere): Sphere;
  intersect(box: Box3): this;
  union(box: Box3): this;
  applyMatrix4(matrix: Matrix4): this;
  translate(offset: Vector3): this;
  equals(box: Box3): boolean;
  /**
   * @deprecated Use {@link Box3#isEmpty .isEmpty()} instead.
   */
  empty(): any;
  /**
   * @deprecated Use {@link Box3#intersectsBox .intersectsBox()} instead.
   */
  isIntersectionBox(b: any): any;
  /**
   * @deprecated Use {@link Box3#intersectsSphere .intersectsSphere()} instead.
   */
  isIntersectionSphere(s: any): any;
}