import { Vector3 } from './Vector3'; import { Object3D } from './../core/Object3D'; import { Sphere } from './Sphere'; import { Plane } from './Plane'; import { Matrix4 } from './Matrix4'; export class Box3 { constructor(min?: Vector3, max?: Vector3); max: Vector3; min: Vector3; set(min: Vector3, max: Vector3): this; setFromArray(array: ArrayLike): this; setFromPoints(points: Vector3[]): this; setFromCenterAndSize(center: Vector3, size: Vector3): this; setFromObject(object: Object3D): this; clone(): this; copy(box: Box3): this; makeEmpty(): this; isEmpty(): boolean; getCenter(target: Vector3): Vector3; getSize(target: Vector3): Vector3; expandByPoint(point: Vector3): this; expandByVector(vector: Vector3): this; expandByScalar(scalar: number): this; expandByObject(object: Object3D): this; containsPoint(point: Vector3): boolean; containsBox(box: Box3): boolean; getParameter(point: Vector3): Vector3; intersectsBox(box: Box3): boolean; intersectsSphere(sphere: Sphere): boolean; intersectsPlane(plane: Plane): boolean; clampPoint(point: Vector3, target: Vector3): Vector3; distanceToPoint(point: Vector3): number; getBoundingSphere(target: Sphere): Sphere; intersect(box: Box3): this; union(box: Box3): this; applyMatrix4(matrix: Matrix4): this; translate(offset: Vector3): this; equals(box: Box3): boolean; /** * @deprecated Use {@link Box3#isEmpty .isEmpty()} instead. */ empty(): any; /** * @deprecated Use {@link Box3#intersectsBox .intersectsBox()} instead. */ isIntersectionBox(b: any): any; /** * @deprecated Use {@link Box3#intersectsSphere .intersectsSphere()} instead. */ isIntersectionSphere(s: any): any; }