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| import { Camera } from './../cameras/Camera'; | |
| import { Vector2 } from './../math/Vector2'; | |
| import { Matrix4 } from './../math/Matrix4'; | |
| import { RenderTarget } from '../renderers/webgl/WebGLRenderLists'; | |
| export class LightShadow { | |
| constructor(camera: Camera); | |
| camera: Camera; | |
| bias: number; | |
| radius: number; | |
| mapSize: Vector2; | |
| map: RenderTarget; | |
| matrix: Matrix4; | |
| copy(source: LightShadow): this; | |
| clone(recursive?: boolean): this; | |
| toJSON(): any; | |
| } | |