import { Camera } from './../cameras/Camera'; import { Vector2 } from './../math/Vector2'; import { Matrix4 } from './../math/Matrix4'; import { RenderTarget } from '../renderers/webgl/WebGLRenderLists'; export class LightShadow { constructor(camera: Camera); camera: Camera; bias: number; radius: number; mapSize: Vector2; map: RenderTarget; matrix: Matrix4; copy(source: LightShadow): this; clone(recursive?: boolean): this; toJSON(): any; }