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import { Camera } from './../cameras/Camera';
import { Vector2 } from './../math/Vector2';
import { Matrix4 } from './../math/Matrix4';
import { RenderTarget } from '../renderers/webgl/WebGLRenderLists';
export class LightShadow {
constructor(camera: Camera);
camera: Camera;
bias: number;
radius: number;
mapSize: Vector2;
map: RenderTarget;
matrix: Matrix4;
copy(source: LightShadow): this;
clone(recursive?: boolean): this;
toJSON(): any;
}
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