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import { Geometry } from '../core/Geometry';
import { BufferGeometry } from '../core/BufferGeometry';
import { Float32BufferAttribute } from '../core/BufferAttribute';
import { Vector3 } from '../math/Vector3';
// Extras / Geometries /////////////////////////////////////////////////////////////////////
export class BoxBufferGeometry extends BufferGeometry {
constructor(
width?: number,
height?: number,
depth?: number,
widthSegments?: number,
heightSegments?: number,
depthSegments?: number
);
parameters: {
width: number;
height: number;
depth: number;
widthSegments: number;
heightSegments: number;
depthSegments: number;
};
}
/**
* BoxGeometry is the quadrilateral primitive geometry class. It is typically used for creating a cube or irregular quadrilateral of the dimensions provided within the (optional) 'width', 'height', & 'depth' constructor arguments.
*/
export class BoxGeometry extends Geometry {
/**
* @param width β€” Width of the sides on the X axis.
* @param height β€” Height of the sides on the Y axis.
* @param depth β€” Depth of the sides on the Z axis.
* @param widthSegments β€” Number of segmented faces along the width of the sides.
* @param heightSegments β€” Number of segmented faces along the height of the sides.
* @param depthSegments β€” Number of segmented faces along the depth of the sides.
*/
constructor(
width?: number,
height?: number,
depth?: number,
widthSegments?: number,
heightSegments?: number,
depthSegments?: number
);
parameters: {
width: number;
height: number;
depth: number;
widthSegments: number;
heightSegments: number;
depthSegments: number;
};
}