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import { Geometry } from '../core/Geometry'; | |
import { BufferGeometry } from '../core/BufferGeometry'; | |
import { Float32BufferAttribute } from '../core/BufferAttribute'; | |
import { Vector3 } from '../math/Vector3'; | |
// Extras / Geometries ///////////////////////////////////////////////////////////////////// | |
export class BoxBufferGeometry extends BufferGeometry { | |
constructor( | |
width?: number, | |
height?: number, | |
depth?: number, | |
widthSegments?: number, | |
heightSegments?: number, | |
depthSegments?: number | |
); | |
parameters: { | |
width: number; | |
height: number; | |
depth: number; | |
widthSegments: number; | |
heightSegments: number; | |
depthSegments: number; | |
}; | |
} | |
/** | |
* BoxGeometry is the quadrilateral primitive geometry class. It is typically used for creating a cube or irregular quadrilateral of the dimensions provided within the (optional) 'width', 'height', & 'depth' constructor arguments. | |
*/ | |
export class BoxGeometry extends Geometry { | |
/** | |
* @param width β Width of the sides on the X axis. | |
* @param height β Height of the sides on the Y axis. | |
* @param depth β Depth of the sides on the Z axis. | |
* @param widthSegments β Number of segmented faces along the width of the sides. | |
* @param heightSegments β Number of segmented faces along the height of the sides. | |
* @param depthSegments β Number of segmented faces along the depth of the sides. | |
*/ | |
constructor( | |
width?: number, | |
height?: number, | |
depth?: number, | |
widthSegments?: number, | |
heightSegments?: number, | |
depthSegments?: number | |
); | |
parameters: { | |
width: number; | |
height: number; | |
depth: number; | |
widthSegments: number; | |
heightSegments: number; | |
depthSegments: number; | |
}; | |
} | |