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import { Geometry } from '../core/Geometry';
import { BufferGeometry } from '../core/BufferGeometry';
import { Float32BufferAttribute } from '../core/BufferAttribute';
import { Vector3 } from '../math/Vector3';

// Extras / Geometries /////////////////////////////////////////////////////////////////////
export class BoxBufferGeometry extends BufferGeometry {
  constructor(
    width?: number,
    height?: number,
    depth?: number,
    widthSegments?: number,
    heightSegments?: number,
    depthSegments?: number
  );

  parameters: {
    width: number;
    height: number;
    depth: number;
    widthSegments: number;
    heightSegments: number;
    depthSegments: number;
  };
}

/**
 * BoxGeometry is the quadrilateral primitive geometry class. It is typically used for creating a cube or irregular quadrilateral of the dimensions provided within the (optional) 'width', 'height', & 'depth' constructor arguments.
 */
export class BoxGeometry extends Geometry {
  /**
   * @param width β€” Width of the sides on the X axis.
   * @param height β€” Height of the sides on the Y axis.
   * @param depth β€” Depth of the sides on the Z axis.
   * @param widthSegments β€” Number of segmented faces along the width of the sides.
   * @param heightSegments β€” Number of segmented faces along the height of the sides.
   * @param depthSegments β€” Number of segmented faces along the depth of the sides.
   */
  constructor(
    width?: number,
    height?: number,
    depth?: number,
    widthSegments?: number,
    heightSegments?: number,
    depthSegments?: number
  );

  parameters: {
    width: number;
    height: number;
    depth: number;
    widthSegments: number;
    heightSegments: number;
    depthSegments: number;
  };
}