import { Geometry } from '../core/Geometry'; import { BufferGeometry } from '../core/BufferGeometry'; import { Float32BufferAttribute } from '../core/BufferAttribute'; import { Vector3 } from '../math/Vector3'; // Extras / Geometries ///////////////////////////////////////////////////////////////////// export class BoxBufferGeometry extends BufferGeometry { constructor( width?: number, height?: number, depth?: number, widthSegments?: number, heightSegments?: number, depthSegments?: number ); parameters: { width: number; height: number; depth: number; widthSegments: number; heightSegments: number; depthSegments: number; }; } /** * BoxGeometry is the quadrilateral primitive geometry class. It is typically used for creating a cube or irregular quadrilateral of the dimensions provided within the (optional) 'width', 'height', & 'depth' constructor arguments. */ export class BoxGeometry extends Geometry { /** * @param width — Width of the sides on the X axis. * @param height — Height of the sides on the Y axis. * @param depth — Depth of the sides on the Z axis. * @param widthSegments — Number of segmented faces along the width of the sides. * @param heightSegments — Number of segmented faces along the height of the sides. * @param depthSegments — Number of segmented faces along the depth of the sides. */ constructor( width?: number, height?: number, depth?: number, widthSegments?: number, heightSegments?: number, depthSegments?: number ); parameters: { width: number; height: number; depth: number; widthSegments: number; heightSegments: number; depthSegments: number; }; }