File size: 11,004 Bytes
c9175f4
 
bb13fe7
 
 
 
b9232bd
 
 
bc3b18c
 
b9232bd
bc3b18c
 
 
 
 
 
 
 
 
 
 
 
 
 
 
bd4669e
4552af7
 
 
 
bc3b18c
4552af7
 
bc3b18c
 
4552af7
 
bc3b18c
 
4552af7
 
b9232bd
bc3b18c
 
 
b9232bd
4d71127
bc3b18c
 
4552af7
bc3b18c
4552af7
b9232bd
 
 
bc3b18c
 
4552af7
b9232bd
4552af7
b9232bd
 
 
 
4552af7
 
bc3b18c
4552af7
 
 
 
 
 
bd4669e
4552af7
 
 
bc3b18c
 
4552af7
 
 
bc3b18c
4552af7
 
bc3b18c
4552af7
 
 
 
 
 
 
 
 
bc3b18c
4552af7
 
bc3b18c
4552af7
bc3b18c
 
bd4669e
 
bc3b18c
bd4669e
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
4552af7
bc3b18c
54a9298
 
 
 
bd4669e
54a9298
 
 
 
 
 
bc3b18c
4552af7
 
bd4669e
 
4552af7
bc3b18c
bd4669e
 
bc3b18c
 
 
 
bd4669e
 
bc3b18c
 
 
 
bd4669e
 
 
bc3b18c
 
 
 
bd4669e
 
bc3b18c
 
 
 
 
bd4669e
4d71127
bc3b18c
4d71127
bc3b18c
bd4669e
bc3b18c
bd4669e
 
bc3b18c
bd4669e
bc3b18c
bd4669e
 
 
bc3b18c
bd4669e
 
bc3b18c
bd4669e
 
 
4d71127
 
4552af7
b9232bd
 
4552af7
 
bd4669e
 
 
bc3b18c
bd4669e
 
 
bc3b18c
 
bd4669e
 
 
 
 
 
 
4552af7
bd4669e
4552af7
bc3b18c
 
4552af7
 
 
bc3b18c
bd4669e
 
 
 
 
 
 
 
 
 
bc3b18c
 
bd4669e
 
 
 
 
 
 
4d71127
4552af7
bd4669e
 
bc3b18c
bd4669e
bb13fe7
b9232bd
 
 
4552af7
bd4669e
bc3b18c
 
bd4669e
 
 
bc3b18c
 
bd4669e
bc3b18c
bd4669e
 
 
 
 
bc3b18c
 
 
 
 
 
 
 
bd4669e
b9232bd
 
bc3b18c
b9232bd
 
 
 
 
 
 
 
c9175f4
bb13fe7
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
import gradio as gr

demo = gr.Blocks()

with demo:
    gr.HTML("""<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
    <title>Hugging Face Temple Run Mobile</title>
    <style>
        body { 
            margin: 0; 
            overflow: hidden; 
            background: #87ceeb; 
            display: flex; 
            justify-content: center; 
            align-items: center; 
            height: 100vh; 
            touch-action: none; /* Prevent default touch behaviors */
        }
        canvas { 
            display: block; 
            width: 100vw !important; 
            height: 100vh !important; 
        }
        #game-over-message {
            position: absolute;
            top: 50%;
            left: 50%;
            transform: translate(-50%, -50%);
            font-size: 8vw; /* Responsive font size */
            color: white;
            background: rgba(0, 0, 0, 0.7);
            padding: 5vw;
            border-radius: 2vw;
            display: none;
            font-family: Arial, sans-serif;
            text-align: center;
            z-index: 10;
        }
        #gpu-counter {
            position: absolute;
            top: 2vw;
            left: 2vw;
            font-size: 6vw;
            color: white;
            background: rgba(0, 0, 0, 0.7);
            padding: 2vw;
            border-radius: 1vw;
            font-family: Arial, sans-serif;
            z-index: 10;
        }
    </style>
</head>
<body>
    <div id="game-over-message">Game Over!<br>Tap to Restart</div>
    <div id="gpu-counter">GPUs: 0</div>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r134/three.min.js"></script>
    <script>
        // Scene setup
        const scene = new THREE.Scene();
        const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
        const renderer = new THREE.WebGLRenderer();
        renderer.setSize(window.innerWidth, window.innerHeight);
        document.body.appendChild(renderer.domElement);

        // Lighting
        const directionalLight = new THREE.DirectionalLight(0xffe0b2, 1);
        directionalLight.position.set(1, 1, 0.5).normalize();
        scene.add(directionalLight);
        const ambientLight = new THREE.AmbientLight(0x87ceeb, 0.5);
        scene.add(ambientLight);

        // Background
        scene.background = new THREE.Color(0x87ceeb);
        scene.fog = new THREE.Fog(0x87ceeb, 10, 100);

        // Ground
        const groundGeometry = new THREE.PlaneGeometry(12, 1000); // Narrower for mobile
        const groundMaterial = new THREE.MeshLambertMaterial({ color: 0x8c8c8c });
        const ground = new THREE.Mesh(groundGeometry, groundMaterial);
        ground.rotation.x = -Math.PI / 2;
        ground.position.z = -500;
        scene.add(ground);

        // Player
        const emojiCanvas = document.createElement('canvas');
        emojiCanvas.width = 256;
        emojiCanvas.height = 256;
        const emojiCtx = emojiCanvas.getContext('2d');
        emojiCtx.font = '128px Arial';
        emojiCtx.textAlign = 'center';
        emojiCtx.textBaseline = 'middle';
        emojiCtx.fillText('🤗', 128, 128);
        const emojiTexture = new THREE.CanvasTexture(emojiCanvas);
        const faceGeometry = new THREE.SphereGeometry(0.8, 32, 32);
        const faceMaterial = new THREE.MeshLambertMaterial({ map: emojiTexture });
        const face = new THREE.Mesh(faceGeometry, faceMaterial);
        face.position.set(0, 0.8, 0);
        scene.add(face);
        face.velocity = new THREE.Vector3(0, 0, -12); // Faster for mobile
        face.lane = 0; // -1, 0, 1
        face.jumping = false;

        // Collectibles
        const gpuCanvas = document.createElement('canvas');
        gpuCanvas.width = 128;
        gpuCanvas.height = 128;
        const gpuCtx = gpuCanvas.getContext('2d');
        gpuCtx.font = '48px Arial';
        gpuCtx.fillStyle = 'white';
        gpuCtx.textAlign = 'center';
        gpuCtx.textBaseline = 'middle';
        gpuCtx.fillText('GPU', 64, 64);
        const gpuTexture = new THREE.CanvasTexture(gpuCanvas);
        const gpuSprites = [];
        let collectedGPUs = 0;

        // Obstacles
        const obstacles = [];
        const obstacleGeometry = new THREE.BoxGeometry(2, 2, 2);
        const obstacleMaterial = new THREE.MeshLambertMaterial({ color: 0xff0000 });

        // Audio
        const listener = new THREE.AudioListener();
        camera.add(listener);
        const collectSound = new THREE.PositionalAudio(listener);
        face.add(collectSound);
        const audioLoader = new THREE.AudioLoader();
        audioLoader.load('https://threejs.org/examples/sounds/376737_Skullbeatz___Bad_Cat_Maste.mp3', function(buffer) {
            collectSound.setBuffer(buffer);
            collectSound.setRefDistance(10);
            collectSound.setVolume(0.5);
        });

        // Game state
        const clock = new THREE.Clock();
        const gpuCounter = document.getElementById('gpu-counter');
        const gameOverMessage = document.getElementById('game-over-message');
        let gameOver = false;

        // Touch controls
        let touchStartX = 0;
        let touchStartY = 0;
        let swipeThreshold = 30; // Pixels for swipe detection

        document.addEventListener('touchstart', (e) => {
            e.preventDefault();
            touchStartX = e.touches[0].clientX;
            touchStartY = e.touches[0].clientY;
        }, { passive: false });

        document.addEventListener('touchmove', (e) => {
            e.preventDefault();
            if (gameOver) return;
            const deltaX = e.touches[0].clientX - touchStartX;
            const deltaY = e.touches[0].clientY - touchStartY;

            if (Math.abs(deltaX) > swipeThreshold) {
                if (deltaX > 0 && face.lane < 1) face.lane++; // Right
                else if (deltaX < 0 && face.lane > -1) face.lane--; // Left
                touchStartX = e.touches[0].clientX;
            }
            if (Math.abs(deltaY) > swipeThreshold) {
                if (deltaY < 0 && !face.jumping) { // Up
                    face.jumping = true;
                    face.velocity.y = 15;
                }
                touchStartY = e.touches[0].clientY;
            }
        }, { passive: false });

        // Spawn items
        function spawnItems() {
            if (Math.random() < 0.05) { // GPU
                const spriteMaterial = new THREE.SpriteMaterial({ map: gpuTexture });
                const sprite = new THREE.Sprite(spriteMaterial);
                sprite.scale.set(1.5, 1.5, 1);
                const lane = Math.floor(Math.random() * 3) - 1;
                sprite.position.set(lane * 3, 0.75, face.position.z - 40);
                scene.add(sprite);
                gpuSprites.push(sprite);
            }
            if (Math.random() < 0.03) { // Obstacle
                const obstacle = new THREE.Mesh(obstacleGeometry, obstacleMaterial);
                const lane = Math.floor(Math.random() * 3) - 1;
                obstacle.position.set(lane * 3, 1, face.position.z - 40);
                scene.add(obstacle);
                obstacles.push(obstacle);
            }
        }

        // Animation loop
        function animate() {
            requestAnimationFrame(animate);
            const deltaTime = clock.getDelta();

            if (!gameOver) {
                // Move player
                face.position.z += face.velocity.z * deltaTime;
                face.position.x = face.lane * 3; // Snap to lane
                if (face.jumping) {
                    face.position.y += face.velocity.y * deltaTime;
                    face.velocity.y -= 30 * deltaTime; // Gravity
                    if (face.position.y <= 0.8) {
                        face.position.y = 0.8;
                        face.jumping = false;
                        face.velocity.y = 0;
                    }
                }

                // Spawn items
                spawnItems();

                // Update collectibles
                gpuSprites.forEach((gpu, index) => {
                    gpu.position.z += 12 * deltaTime;
                    if (face.position.distanceTo(gpu.position) < 1.5) {
                        scene.remove(gpu);
                        gpuSprites.splice(index, 1);
                        collectedGPUs++;
                        gpuCounter.textContent = `GPUs: ${collectedGPUs}`;
                        collectSound.play();
                    }
                    if (gpu.position.z > face.position.z + 10) {
                        scene.remove(gpu);
                        gpuSprites.splice(index, 1);
                    }
                });

                // Update obstacles
                obstacles.forEach((obstacle, index) => {
                    obstacle.position.z += 12 * deltaTime;
                    if (face.position.distanceTo(obstacle.position) < 1.5) {
                        gameOver = true;
                        gameOverMessage.style.display = 'block';
                        face.velocity.z = 0;
                    }
                    if (obstacle.position.z > face.position.z + 10) {
                        scene.remove(obstacle);
                        obstacles.splice(index, 1);
                    }
                });

                // Update camera
                camera.position.set(face.position.x, face.position.y + 4, face.position.z + 8);
                camera.lookAt(face.position);
            }

            renderer.render(scene, camera);
        }

        // Restart game
        gameOverMessage.addEventListener('touchstart', (e) => {
            e.preventDefault();
            if (gameOver) {
                gameOver = false;
                gameOverMessage.style.display = 'none';
                face.position.set(0, 0.8, 0);
                face.velocity.z = -12;
                collectedGPUs = 0;
                gpuCounter.textContent = `GPUs: 0`;
                gpuSprites.forEach(gpu => scene.remove(gpu));
                obstacles.forEach(obstacle => scene.remove(obstacle));
                gpuSprites.length = 0;
                obstacles.length = 0;
            }
        }, { passive: false });

        // Fullscreen on mobile
        document.body.addEventListener('touchstart', () => {
            if (document.documentElement.requestFullscreen) {
                document.documentElement.requestFullscreen();
            }
        }, { once: true });

        animate();

        // Handle resize/orientation change
        window.addEventListener('resize', () => {
            camera.aspect = window.innerWidth / window.innerHeight;
            camera.updateProjectionMatrix();
            renderer.setSize(window.innerWidth, window.innerHeight);
        });
    </script>
</body>
</html>""")

demo.launch()