Spaces:
Running
Running
Update app.py
Browse files
app.py
CHANGED
|
@@ -4,232 +4,278 @@ demo = gr.Blocks()
|
|
| 4 |
|
| 5 |
with demo:
|
| 6 |
gr.HTML("""<!DOCTYPE html>
|
| 7 |
-
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
|
| 11 |
-
|
| 12 |
-
|
| 13 |
-
|
| 14 |
-
|
| 15 |
-
|
| 16 |
-
|
| 17 |
-
|
| 18 |
-
|
| 19 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 20 |
}
|
| 21 |
-
|
| 22 |
-
|
| 23 |
-
|
| 24 |
-
|
| 25 |
-
|
| 26 |
-
|
| 27 |
-
|
| 28 |
-
|
| 29 |
-
|
| 30 |
-
|
| 31 |
-
|
| 32 |
-
const
|
| 33 |
-
|
| 34 |
-
|
| 35 |
-
|
| 36 |
-
|
| 37 |
-
|
| 38 |
-
|
| 39 |
-
|
| 40 |
-
|
| 41 |
-
|
| 42 |
-
|
| 43 |
-
|
| 44 |
-
|
| 45 |
-
|
| 46 |
-
|
| 47 |
-
|
| 48 |
-
|
| 49 |
-
|
| 50 |
-
|
| 51 |
-
|
| 52 |
-
|
| 53 |
-
|
| 54 |
-
|
| 55 |
-
|
| 56 |
-
|
| 57 |
-
|
| 58 |
-
|
| 59 |
-
if (
|
| 60 |
-
|
| 61 |
-
|
| 62 |
-
|
| 63 |
-
ctx.lineWidth = 2;
|
| 64 |
-
ctx.strokeRect(0, 0, width, height);
|
| 65 |
} else {
|
| 66 |
-
|
| 67 |
-
ctx.fillRect(0, 0, width, height);
|
| 68 |
-
for (let i = 0; i < 10; i++) {
|
| 69 |
-
ctx.fillStyle = `rgba(0, 0, 0, ${Math.random() * 0.3})`;
|
| 70 |
-
ctx.fillRect(
|
| 71 |
-
Math.random() * width,
|
| 72 |
-
Math.random() * height,
|
| 73 |
-
Math.random() * width/4,
|
| 74 |
-
Math.random() * height/4
|
| 75 |
-
);
|
| 76 |
-
}
|
| 77 |
}
|
| 78 |
-
return new THREE.CanvasTexture(canvas);
|
| 79 |
}
|
| 80 |
-
|
| 81 |
-
|
| 82 |
-
|
| 83 |
-
|
| 84 |
-
|
| 85 |
-
|
| 86 |
-
|
| 87 |
-
|
| 88 |
-
|
| 89 |
-
|
| 90 |
-
|
| 91 |
-
|
| 92 |
-
|
| 93 |
-
|
| 94 |
-
|
| 95 |
-
|
| 96 |
-
|
| 97 |
-
|
| 98 |
-
|
| 99 |
-
|
| 100 |
-
|
| 101 |
-
|
|
|
|
| 102 |
}
|
| 103 |
}
|
| 104 |
-
|
| 105 |
-
|
| 106 |
-
|
| 107 |
-
|
| 108 |
-
|
| 109 |
-
|
| 110 |
-
|
| 111 |
-
|
| 112 |
-
|
| 113 |
-
|
| 114 |
-
|
| 115 |
-
|
| 116 |
-
|
| 117 |
-
|
| 118 |
-
|
| 119 |
-
|
| 120 |
-
|
| 121 |
-
|
| 122 |
-
|
| 123 |
-
|
| 124 |
-
|
| 125 |
-
|
| 126 |
-
|
| 127 |
-
|
| 128 |
-
|
| 129 |
-
|
| 130 |
-
|
| 131 |
-
|
| 132 |
-
|
| 133 |
-
|
| 134 |
-
|
| 135 |
-
|
| 136 |
-
|
| 137 |
-
|
| 138 |
-
|
| 139 |
-
|
| 140 |
-
|
| 141 |
-
|
| 142 |
-
|
| 143 |
-
|
| 144 |
-
|
| 145 |
-
|
| 146 |
-
|
| 147 |
-
|
| 148 |
-
|
| 149 |
-
|
| 150 |
-
|
| 151 |
-
|
| 152 |
-
|
| 153 |
-
|
| 154 |
-
|
| 155 |
-
|
| 156 |
-
|
| 157 |
-
|
| 158 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 159 |
}
|
| 160 |
}
|
| 161 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 162 |
}
|
| 163 |
-
|
| 164 |
-
|
| 165 |
-
|
| 166 |
-
|
| 167 |
-
|
| 168 |
-
|
| 169 |
-
|
| 170 |
-
|
| 171 |
-
|
| 172 |
-
|
| 173 |
-
|
| 174 |
-
|
| 175 |
-
|
| 176 |
-
|
| 177 |
-
|
| 178 |
-
|
| 179 |
-
|
| 180 |
-
|
| 181 |
-
if (keys.w) moveDirection.add(camForward);
|
| 182 |
-
if (keys.s) moveDirection.sub(camForward);
|
| 183 |
-
if (keys.a) moveDirection.add(camLeft);
|
| 184 |
-
if (keys.d) moveDirection.sub(camLeft);
|
| 185 |
-
}
|
| 186 |
-
|
| 187 |
-
if (moveDirection.length() > 0) {
|
| 188 |
-
moveDirection.normalize();
|
| 189 |
-
const newPosition = soldier.position.clone()
|
| 190 |
-
.add(moveDirection.multiplyScalar(soldier.speed));
|
| 191 |
-
|
| 192 |
-
if (!checkCollision(newPosition, soldier)) {
|
| 193 |
-
soldier.position.copy(newPosition);
|
| 194 |
-
const angle = Math.atan2(moveDirection.x, moveDirection.z);
|
| 195 |
-
soldier.rotation.y = angle + Math.PI;
|
| 196 |
-
|
| 197 |
-
soldier.actions.idle.fadeOut(0.2);
|
| 198 |
-
soldier.actions.run.fadeIn(0.2);
|
| 199 |
-
}
|
| 200 |
-
} else {
|
| 201 |
-
soldier.actions.run.fadeOut(0.2);
|
| 202 |
-
soldier.actions.idle.fadeIn(0.2);
|
| 203 |
-
}
|
| 204 |
-
|
| 205 |
-
if (index === 0) {
|
| 206 |
-
controls.target.copy(soldier.position);
|
| 207 |
-
controls.update();
|
| 208 |
-
|
| 209 |
-
// Update debug overlay
|
| 210 |
-
document.getElementById('debug').innerHTML = `
|
| 211 |
-
Position: ${soldier.position.x.toFixed(2)},
|
| 212 |
-
${soldier.position.y.toFixed(2)},
|
| 213 |
-
${soldier.position.z.toFixed(2)}<br>
|
| 214 |
-
Rotation: ${(soldier.rotation.y * 180 / Math.PI).toFixed(2)}°
|
| 215 |
-
`;
|
| 216 |
-
}
|
| 217 |
-
});
|
| 218 |
-
|
| 219 |
-
mixers.forEach(mixer => mixer.update(delta));
|
| 220 |
-
renderer.render(scene, camera);
|
| 221 |
}
|
| 222 |
-
|
| 223 |
-
|
| 224 |
-
|
| 225 |
-
|
| 226 |
-
|
| 227 |
-
|
| 228 |
-
|
| 229 |
-
|
| 230 |
-
|
| 231 |
-
|
| 232 |
-
|
| 233 |
-
|
|
|
|
|
|
|
|
|
|
| 234 |
|
| 235 |
demo.launch()
|
|
|
|
| 4 |
|
| 5 |
with demo:
|
| 6 |
gr.HTML("""<!DOCTYPE html>
|
| 7 |
+
<html lang="en">
|
| 8 |
+
<head>
|
| 9 |
+
<meta charset="UTF-8">
|
| 10 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 11 |
+
<title>3D Maze Game Demo</title>
|
| 12 |
+
<style>
|
| 13 |
+
body {
|
| 14 |
+
margin: 0;
|
| 15 |
+
overflow: hidden;
|
| 16 |
+
}
|
| 17 |
+
#container {
|
| 18 |
+
position: relative;
|
| 19 |
+
}
|
| 20 |
+
#debug {
|
| 21 |
+
position: absolute;
|
| 22 |
+
top: 10px;
|
| 23 |
+
left: 10px;
|
| 24 |
+
color: white;
|
| 25 |
+
background: rgba(0, 0, 0, 0.5);
|
| 26 |
+
padding: 10px;
|
| 27 |
+
font-family: Arial, sans-serif;
|
| 28 |
+
}
|
| 29 |
+
</style>
|
| 30 |
+
</head>
|
| 31 |
+
<body>
|
| 32 |
+
<div id="container"></div>
|
| 33 |
+
<div id="debug">
|
| 34 |
+
<p>Position: <span id="position"></span></p>
|
| 35 |
+
<p>Rotation: <span id="rotation"></span></p>
|
| 36 |
+
</div>
|
| 37 |
+
|
| 38 |
+
<!-- Libraries from CDNs -->
|
| 39 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
|
| 40 |
+
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/loaders/GLTFLoader.js"></script>
|
| 41 |
+
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/controls/OrbitControls.js"></script>
|
| 42 |
+
|
| 43 |
+
<script>
|
| 44 |
+
// Scene Setup
|
| 45 |
+
const scene = new THREE.Scene();
|
| 46 |
+
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
|
| 47 |
+
const renderer = new THREE.WebGLRenderer();
|
| 48 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 49 |
+
document.getElementById('container').appendChild(renderer.domElement);
|
| 50 |
+
|
| 51 |
+
// Lighting
|
| 52 |
+
const hemiLight = new THREE.HemisphereLight(0xffffff, 0x444444);
|
| 53 |
+
hemiLight.position.set(0, 20, 0);
|
| 54 |
+
scene.add(hemiLight);
|
| 55 |
+
const dirLight = new THREE.DirectionalLight(0xffffff);
|
| 56 |
+
dirLight.position.set(0, 20, 10);
|
| 57 |
+
scene.add(dirLight);
|
| 58 |
+
|
| 59 |
+
// Floor Texture
|
| 60 |
+
function createFloorTexture() {
|
| 61 |
+
const canvas = document.createElement('canvas');
|
| 62 |
+
canvas.width = 256;
|
| 63 |
+
canvas.height = 256;
|
| 64 |
+
const context = canvas.getContext('2d');
|
| 65 |
+
context.fillStyle = '#8B4513'; // Brown tone
|
| 66 |
+
context.fillRect(0, 0, 256, 256);
|
| 67 |
+
context.strokeStyle = '#FFFFFF';
|
| 68 |
+
context.lineWidth = 2;
|
| 69 |
+
for (let i = 0; i <= 16; i++) {
|
| 70 |
+
const pos = i * 16;
|
| 71 |
+
context.beginPath();
|
| 72 |
+
context.moveTo(pos, 0);
|
| 73 |
+
context.lineTo(pos, 256);
|
| 74 |
+
context.stroke();
|
| 75 |
+
context.beginPath();
|
| 76 |
+
context.moveTo(0, pos);
|
| 77 |
+
context.lineTo(256, pos);
|
| 78 |
+
context.stroke();
|
| 79 |
}
|
| 80 |
+
const texture = new THREE.CanvasTexture(canvas);
|
| 81 |
+
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
|
| 82 |
+
texture.repeat.set(16, 16);
|
| 83 |
+
return texture;
|
| 84 |
+
}
|
| 85 |
+
|
| 86 |
+
// Wall Texture
|
| 87 |
+
function createWallTexture() {
|
| 88 |
+
const canvas = document.createElement('canvas');
|
| 89 |
+
canvas.width = 64;
|
| 90 |
+
canvas.height = 64;
|
| 91 |
+
const context = canvas.getContext('2d');
|
| 92 |
+
context.fillStyle = '#808080'; // Gray base
|
| 93 |
+
context.fillRect(0, 0, 64, 64);
|
| 94 |
+
context.fillStyle = '#A0A0A0';
|
| 95 |
+
for (let i = 0; i < 100; i++) {
|
| 96 |
+
const x = Math.random() * 64;
|
| 97 |
+
const y = Math.random() * 64;
|
| 98 |
+
context.fillRect(x, y, 2, 2);
|
| 99 |
+
}
|
| 100 |
+
return new THREE.CanvasTexture(canvas);
|
| 101 |
+
}
|
| 102 |
+
|
| 103 |
+
// Floor
|
| 104 |
+
const floorTexture = createFloorTexture();
|
| 105 |
+
const floorGeometry = new THREE.PlaneGeometry(64, 64);
|
| 106 |
+
const floorMaterial = new THREE.MeshBasicMaterial({ map: floorTexture });
|
| 107 |
+
const floor = new THREE.Mesh(floorGeometry, floorMaterial);
|
| 108 |
+
floor.rotation.x = -Math.PI / 2;
|
| 109 |
+
scene.add(floor);
|
| 110 |
+
|
| 111 |
+
// Maze Generation
|
| 112 |
+
const gridSize = 16;
|
| 113 |
+
const cellSize = 4;
|
| 114 |
+
const maze = [];
|
| 115 |
+
for (let i = 0; i < gridSize; i++) {
|
| 116 |
+
maze[i] = [];
|
| 117 |
+
for (let j = 0; j < gridSize; j++) {
|
| 118 |
+
if (i === 0 || i === gridSize - 1 || j === 0 || j === gridSize - 1) {
|
| 119 |
+
maze[i][j] = 1; // Walls on boundaries
|
| 120 |
+
} else if (i >= 6 && i <= 9 && j >= 6 && j <= 9) {
|
| 121 |
+
maze[i][j] = 0; // Central open area
|
|
|
|
|
|
|
| 122 |
} else {
|
| 123 |
+
maze[i][j] = Math.random() < 0.15 ? 1 : 0; // 15% chance of wall
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 124 |
}
|
|
|
|
| 125 |
}
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
// Walls and Collision Bounds
|
| 129 |
+
const wallTexture = createWallTexture();
|
| 130 |
+
const wallGeometry = new THREE.BoxGeometry(cellSize, cellSize, cellSize);
|
| 131 |
+
const wallMaterial = new THREE.MeshBasicMaterial({ map: wallTexture });
|
| 132 |
+
const walls = [];
|
| 133 |
+
const wallBounds = [];
|
| 134 |
+
for (let i = 0; i < gridSize; i++) {
|
| 135 |
+
for (let j = 0; j < gridSize; j++) {
|
| 136 |
+
if (maze[i][j] === 1) {
|
| 137 |
+
const wall = new THREE.Mesh(wallGeometry, wallMaterial);
|
| 138 |
+
const x = (j - 7.5) * cellSize;
|
| 139 |
+
const z = (i - 7.5) * cellSize;
|
| 140 |
+
wall.position.set(x, cellSize / 2, z);
|
| 141 |
+
scene.add(wall);
|
| 142 |
+
walls.push(wall);
|
| 143 |
+
wallBounds.push({
|
| 144 |
+
minX: x - cellSize / 2,
|
| 145 |
+
maxX: x + cellSize / 2,
|
| 146 |
+
minZ: z - cellSize / 2,
|
| 147 |
+
maxZ: z + cellSize / 2
|
| 148 |
+
});
|
| 149 |
}
|
| 150 |
}
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
// Soldier Setup
|
| 154 |
+
const loader = new THREE.GLTFLoader();
|
| 155 |
+
let soldier, mixer, idleAction, runAction, activeAction;
|
| 156 |
+
loader.load(
|
| 157 |
+
'https://threejs.org/examples/models/gltf/Soldier.glb',
|
| 158 |
+
(gltf) => {
|
| 159 |
+
soldier = gltf.scene;
|
| 160 |
+
soldier.scale.set(2, 2, 2);
|
| 161 |
+
soldier.position.set(0, 0, 0);
|
| 162 |
+
scene.add(soldier);
|
| 163 |
+
|
| 164 |
+
mixer = new THREE.AnimationMixer(soldier);
|
| 165 |
+
const animations = gltf.animations;
|
| 166 |
+
idleAction = mixer.clipAction(THREE.AnimationClip.findByName(animations, 'Idle'));
|
| 167 |
+
runAction = mixer.clipAction(THREE.AnimationClip.findByName(animations, 'Run'));
|
| 168 |
+
activeAction = idleAction;
|
| 169 |
+
activeAction.play();
|
| 170 |
+
},
|
| 171 |
+
undefined,
|
| 172 |
+
(error) => console.error('Error loading soldier:', error)
|
| 173 |
+
);
|
| 174 |
+
|
| 175 |
+
// Camera and Controls
|
| 176 |
+
camera.position.set(0, 5, 10);
|
| 177 |
+
const controls = new THREE.OrbitControls(camera, renderer.domElement);
|
| 178 |
+
controls.target.set(0, 0, 0);
|
| 179 |
+
controls.update();
|
| 180 |
+
|
| 181 |
+
// Movement Controls
|
| 182 |
+
const keys = new Set();
|
| 183 |
+
window.addEventListener('keydown', (e) => keys.add(e.key.toLowerCase()));
|
| 184 |
+
window.addEventListener('keyup', (e) => keys.delete(e.key.toLowerCase()));
|
| 185 |
+
|
| 186 |
+
const moveSpeed = 10; // Units per second
|
| 187 |
+
const collisionRadius = 0.5;
|
| 188 |
+
|
| 189 |
+
function updateSoldier(delta) {
|
| 190 |
+
if (!soldier) return;
|
| 191 |
+
|
| 192 |
+
const forward = new THREE.Vector3();
|
| 193 |
+
camera.getWorldDirection(forward);
|
| 194 |
+
forward.y = 0;
|
| 195 |
+
forward.normalize();
|
| 196 |
+
|
| 197 |
+
const right = new THREE.Vector3();
|
| 198 |
+
right.crossVectors(forward, new THREE.Vector3(0, 1, 0));
|
| 199 |
+
|
| 200 |
+
const moveDirection = new THREE.Vector3();
|
| 201 |
+
if (keys.has('w')) moveDirection.add(forward);
|
| 202 |
+
if (keys.has('s')) moveDirection.add(forward.clone().negate());
|
| 203 |
+
if (keys.has('a')) moveDirection.add(right.clone().negate());
|
| 204 |
+
if (keys.has('d')) moveDirection.add(right);
|
| 205 |
+
|
| 206 |
+
if (moveDirection.lengthSq() > 0) {
|
| 207 |
+
moveDirection.normalize();
|
| 208 |
+
const newPosition = soldier.position.clone().add(
|
| 209 |
+
moveDirection.multiplyScalar(moveSpeed * delta)
|
| 210 |
+
);
|
| 211 |
+
|
| 212 |
+
// Collision Detection
|
| 213 |
+
let colliding = false;
|
| 214 |
+
for (const wall of wallBounds) {
|
| 215 |
+
if (
|
| 216 |
+
newPosition.x > wall.minX - collisionRadius &&
|
| 217 |
+
newPosition.x < wall.maxX + collisionRadius &&
|
| 218 |
+
newPosition.z > wall.minZ - collisionRadius &&
|
| 219 |
+
newPosition.z < wall.maxZ + collisionRadius
|
| 220 |
+
) {
|
| 221 |
+
colliding = true;
|
| 222 |
+
break;
|
| 223 |
}
|
| 224 |
}
|
| 225 |
+
|
| 226 |
+
if (!colliding) {
|
| 227 |
+
soldier.position.copy(newPosition);
|
| 228 |
+
const angle = Math.atan2(moveDirection.x, moveDirection.z);
|
| 229 |
+
soldier.rotation.y = angle + Math.PI; // Orientation fix
|
| 230 |
+
}
|
| 231 |
+
|
| 232 |
+
// Animation Transition to Run
|
| 233 |
+
if (activeAction !== runAction) {
|
| 234 |
+
activeAction.fadeOut(0.2);
|
| 235 |
+
runAction.reset().fadeIn(0.2).play();
|
| 236 |
+
activeAction = runAction;
|
| 237 |
+
}
|
| 238 |
+
} else {
|
| 239 |
+
// Animation Transition to Idle
|
| 240 |
+
if (activeAction !== idleAction) {
|
| 241 |
+
activeAction.fadeOut(0.2);
|
| 242 |
+
idleAction.reset().fadeIn(0.2).play();
|
| 243 |
+
activeAction = idleAction;
|
| 244 |
+
}
|
| 245 |
}
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
// Animation Loop
|
| 249 |
+
const clock = new THREE.Clock();
|
| 250 |
+
function animate() {
|
| 251 |
+
requestAnimationFrame(animate);
|
| 252 |
+
const delta = clock.getDelta();
|
| 253 |
+
|
| 254 |
+
if (mixer) mixer.update(delta);
|
| 255 |
+
updateSoldier(delta);
|
| 256 |
+
|
| 257 |
+
if (soldier) {
|
| 258 |
+
controls.target.copy(soldier.position);
|
| 259 |
+
const pos = soldier.position;
|
| 260 |
+
document.getElementById('position').textContent =
|
| 261 |
+
`(${pos.x.toFixed(2)}, ${pos.y.toFixed(2)}, ${pos.z.toFixed(2)})`;
|
| 262 |
+
document.getElementById('rotation').textContent =
|
| 263 |
+
soldier.rotation.y.toFixed(2);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 264 |
}
|
| 265 |
+
|
| 266 |
+
controls.update();
|
| 267 |
+
renderer.render(scene, camera);
|
| 268 |
+
}
|
| 269 |
+
animate();
|
| 270 |
+
|
| 271 |
+
// Responsive Design
|
| 272 |
+
window.addEventListener('resize', () => {
|
| 273 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 274 |
+
camera.updateProjectionMatrix();
|
| 275 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 276 |
+
});
|
| 277 |
+
</script>
|
| 278 |
+
</body>
|
| 279 |
+
</html>""")
|
| 280 |
|
| 281 |
demo.launch()
|