Spaces:
Running
Running
Update app.py
Browse files
app.py
CHANGED
@@ -8,11 +8,11 @@ with demo:
|
|
8 |
<head>
|
9 |
<meta charset="UTF-8">
|
10 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
11 |
-
<title>Hugging Face
|
12 |
<style>
|
13 |
body { margin: 0; overflow: hidden; }
|
14 |
canvas { display: block; }
|
15 |
-
#
|
16 |
position: absolute;
|
17 |
top: 50%;
|
18 |
left: 50%;
|
@@ -53,17 +53,14 @@ with demo:
|
|
53 |
</style>
|
54 |
</head>
|
55 |
<body>
|
56 |
-
<div id="
|
57 |
-
<div id="gpu-counter">GPUs Collected: 0
|
58 |
<div id="controls">
|
59 |
<p><strong>Controls:</strong></p>
|
60 |
-
<p>
|
61 |
-
<p>
|
62 |
-
<p>
|
63 |
-
<p>
|
64 |
-
<p>Space: Up</p>
|
65 |
-
<p>Shift: Down</p>
|
66 |
-
<p>Collect all GPUs to win!</p>
|
67 |
</div>
|
68 |
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r134/three.min.js"></script>
|
69 |
<script>
|
@@ -81,35 +78,19 @@ with demo:
|
|
81 |
const ambientLight = new THREE.AmbientLight(0x87ceeb, 0.5);
|
82 |
scene.add(ambientLight);
|
83 |
|
84 |
-
//
|
85 |
scene.background = new THREE.Color(0x87ceeb);
|
86 |
scene.fog = new THREE.Fog(0x87ceeb, 10, 100);
|
87 |
|
88 |
-
// Ground
|
89 |
-
const groundGeometry = new THREE.PlaneGeometry(
|
90 |
const groundMaterial = new THREE.MeshLambertMaterial({ color: 0x8c8c8c });
|
91 |
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
|
92 |
ground.rotation.x = -Math.PI / 2;
|
|
|
93 |
scene.add(ground);
|
94 |
|
95 |
-
//
|
96 |
-
const buildings = [];
|
97 |
-
const numBuildings = 50;
|
98 |
-
for (let i = 0; i < numBuildings; i++) {
|
99 |
-
const width = Math.random() * 5 + 2;
|
100 |
-
const height = Math.random() * 20 + 10;
|
101 |
-
const depth = Math.random() * 5 + 2;
|
102 |
-
const buildingGeometry = new THREE.BoxGeometry(width, height, depth);
|
103 |
-
const buildingMaterial = new THREE.MeshLambertMaterial({ color: 0xb0b0b0 });
|
104 |
-
const building = new THREE.Mesh(buildingGeometry, buildingMaterial);
|
105 |
-
building.position.x = Math.random() * 80 - 40;
|
106 |
-
building.position.y = height / 2;
|
107 |
-
building.position.z = Math.random() * 80 - 40;
|
108 |
-
scene.add(building);
|
109 |
-
buildings.push(building);
|
110 |
-
}
|
111 |
-
|
112 |
-
// Hugging Face Emoji
|
113 |
const emojiCanvas = document.createElement('canvas');
|
114 |
emojiCanvas.width = 256;
|
115 |
emojiCanvas.height = 256;
|
@@ -122,96 +103,94 @@ with demo:
|
|
122 |
const faceGeometry = new THREE.SphereGeometry(1, 32, 32);
|
123 |
const faceMaterial = new THREE.MeshLambertMaterial({ map: emojiTexture });
|
124 |
const face = new THREE.Mesh(faceGeometry, faceMaterial);
|
125 |
-
face.position.set(0,
|
126 |
scene.add(face);
|
127 |
-
face.velocity = new THREE.Vector3(0, 0,
|
128 |
-
face.
|
129 |
-
face.
|
130 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
131 |
|
132 |
// Audio setup
|
133 |
const listener = new THREE.AudioListener();
|
134 |
camera.add(listener);
|
135 |
-
|
136 |
-
// Background music (ambient wind-like sound)
|
137 |
-
const bgSound = new THREE.Audio(listener);
|
138 |
-
const audioLoader = new THREE.AudioLoader();
|
139 |
-
const bgAudioData = 'data:audio/mp3;base64,' + btoa(String.fromCharCode(...new Uint8Array([/* Simulated wind sound MP3 data would go here */])));
|
140 |
-
audioLoader.load(bgAudioData || 'https://threejs.org/examples/sounds/358232_j_s_song.mp3', function(buffer) {
|
141 |
-
bgSound.setBuffer(buffer);
|
142 |
-
bgSound.setLoop(true);
|
143 |
-
bgSound.setVolume(0.2);
|
144 |
-
bgSound.play();
|
145 |
-
});
|
146 |
-
|
147 |
-
// GPU collect sound (positional, ping-like)
|
148 |
const collectSound = new THREE.PositionalAudio(listener);
|
149 |
face.add(collectSound);
|
|
|
150 |
audioLoader.load('https://threejs.org/examples/sounds/376737_Skullbeatz___Bad_Cat_Maste.mp3', function(buffer) {
|
151 |
collectSound.setBuffer(buffer);
|
152 |
collectSound.setRefDistance(10);
|
153 |
collectSound.setVolume(0.5);
|
154 |
});
|
155 |
|
156 |
-
//
|
157 |
-
const canvas = document.createElement('canvas');
|
158 |
-
canvas.width = 128;
|
159 |
-
canvas.height = 128;
|
160 |
-
const ctx = canvas.getContext('2d');
|
161 |
-
ctx.font = '48px Arial';
|
162 |
-
ctx.fillStyle = 'white';
|
163 |
-
ctx.textAlign = 'center';
|
164 |
-
ctx.textBaseline = 'middle';
|
165 |
-
ctx.fillText('GPU', 64, 64);
|
166 |
-
const texture = new THREE.CanvasTexture(canvas);
|
167 |
-
const gpuSprites = [];
|
168 |
-
const totalGPUs = 10;
|
169 |
-
let collectedGPUs = 0;
|
170 |
-
for (let i = 0; i < totalGPUs; i++) {
|
171 |
-
const spriteMaterial = new THREE.SpriteMaterial({ map: texture });
|
172 |
-
const sprite = new THREE.Sprite(spriteMaterial);
|
173 |
-
sprite.scale.set(2, 2, 1);
|
174 |
-
sprite.position.set(Math.random() * 80 - 40, Math.random() * 20 + 10, Math.random() * 80 - 40);
|
175 |
-
scene.add(sprite);
|
176 |
-
gpuSprites.push(sprite);
|
177 |
-
}
|
178 |
-
|
179 |
-
// Clock for smooth animation
|
180 |
const clock = new THREE.Clock();
|
181 |
-
|
182 |
-
// Win condition and counter
|
183 |
-
const winMessage = document.getElementById('win-message');
|
184 |
const gpuCounter = document.getElementById('gpu-counter');
|
185 |
-
|
|
|
186 |
|
187 |
-
// Keyboard controls
|
188 |
const keys = {};
|
189 |
-
window.addEventListener('keydown', (e) => { keys[e.key] = true; });
|
190 |
window.addEventListener('keyup', (e) => { keys[e.key] = false; });
|
191 |
|
192 |
-
|
193 |
-
|
194 |
-
|
195 |
-
|
196 |
-
|
197 |
-
|
198 |
-
|
199 |
-
if (
|
200 |
-
|
201 |
-
|
202 |
-
|
203 |
-
|
204 |
-
|
205 |
-
|
206 |
-
|
207 |
-
|
208 |
-
|
209 |
-
face.
|
|
|
210 |
}
|
|
|
211 |
|
212 |
-
|
213 |
-
|
214 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
215 |
}
|
216 |
|
217 |
// Animation loop
|
@@ -219,31 +198,85 @@ with demo:
|
|
219 |
requestAnimationFrame(animate);
|
220 |
const deltaTime = clock.getDelta();
|
221 |
|
222 |
-
if (!
|
223 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
224 |
|
|
|
225 |
gpuSprites.forEach((gpu, index) => {
|
226 |
-
|
|
|
227 |
scene.remove(gpu);
|
228 |
gpuSprites.splice(index, 1);
|
229 |
collectedGPUs++;
|
230 |
-
gpuCounter.textContent = `GPUs Collected: ${collectedGPUs}
|
231 |
-
collectSound.play();
|
232 |
-
|
233 |
-
|
234 |
-
|
235 |
-
|
236 |
-
|
237 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
238 |
}
|
239 |
});
|
|
|
|
|
|
|
|
|
240 |
}
|
241 |
|
242 |
-
camera.position.set(face.position.x, face.position.y + 5, face.position.z - 10);
|
243 |
-
camera.lookAt(face.position);
|
244 |
renderer.render(scene, camera);
|
245 |
}
|
246 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
247 |
animate();
|
248 |
|
249 |
// Handle window resize
|
|
|
8 |
<head>
|
9 |
<meta charset="UTF-8">
|
10 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
11 |
+
<title>Hugging Face Temple Run</title>
|
12 |
<style>
|
13 |
body { margin: 0; overflow: hidden; }
|
14 |
canvas { display: block; }
|
15 |
+
#game-over-message {
|
16 |
position: absolute;
|
17 |
top: 50%;
|
18 |
left: 50%;
|
|
|
53 |
</style>
|
54 |
</head>
|
55 |
<body>
|
56 |
+
<div id="game-over-message">Game Over!<br>Click to Restart</div>
|
57 |
+
<div id="gpu-counter">GPUs Collected: 0</div>
|
58 |
<div id="controls">
|
59 |
<p><strong>Controls:</strong></p>
|
60 |
+
<p>A / Left / Swipe Left: Move Left</p>
|
61 |
+
<p>D / Right / Swipe Right: Move Right</p>
|
62 |
+
<p>Space / Swipe Up: Jump</p>
|
63 |
+
<p>Avoid obstacles, collect GPUs!</p>
|
|
|
|
|
|
|
64 |
</div>
|
65 |
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r134/three.min.js"></script>
|
66 |
<script>
|
|
|
78 |
const ambientLight = new THREE.AmbientLight(0x87ceeb, 0.5);
|
79 |
scene.add(ambientLight);
|
80 |
|
81 |
+
// Background
|
82 |
scene.background = new THREE.Color(0x87ceeb);
|
83 |
scene.fog = new THREE.Fog(0x87ceeb, 10, 100);
|
84 |
|
85 |
+
// Ground (endless path)
|
86 |
+
const groundGeometry = new THREE.PlaneGeometry(20, 1000);
|
87 |
const groundMaterial = new THREE.MeshLambertMaterial({ color: 0x8c8c8c });
|
88 |
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
|
89 |
ground.rotation.x = -Math.PI / 2;
|
90 |
+
ground.position.z = -500; // Extend far into distance
|
91 |
scene.add(ground);
|
92 |
|
93 |
+
// Player (Hugging Face Emoji)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
94 |
const emojiCanvas = document.createElement('canvas');
|
95 |
emojiCanvas.width = 256;
|
96 |
emojiCanvas.height = 256;
|
|
|
103 |
const faceGeometry = new THREE.SphereGeometry(1, 32, 32);
|
104 |
const faceMaterial = new THREE.MeshLambertMaterial({ map: emojiTexture });
|
105 |
const face = new THREE.Mesh(faceGeometry, faceMaterial);
|
106 |
+
face.position.set(0, 1, 0);
|
107 |
scene.add(face);
|
108 |
+
face.velocity = new THREE.Vector3(0, 0, -10); // Constant forward speed
|
109 |
+
face.lane = 0; // -1 (left), 0 (center), 1 (right)
|
110 |
+
face.jumping = false;
|
111 |
+
|
112 |
+
// Collectibles (GPUs)
|
113 |
+
const gpuCanvas = document.createElement('canvas');
|
114 |
+
gpuCanvas.width = 128;
|
115 |
+
gpuCanvas.height = 128;
|
116 |
+
const gpuCtx = gpuCanvas.getContext('2d');
|
117 |
+
gpuCtx.font = '48px Arial';
|
118 |
+
gpuCtx.fillStyle = 'white';
|
119 |
+
gpuCtx.textAlign = 'center';
|
120 |
+
gpuCtx.textBaseline = 'middle';
|
121 |
+
gpuCtx.fillText('GPU', 64, 64);
|
122 |
+
const gpuTexture = new THREE.CanvasTexture(gpuCanvas);
|
123 |
+
const gpuSprites = [];
|
124 |
+
let collectedGPUs = 0;
|
125 |
+
|
126 |
+
// Obstacles
|
127 |
+
const obstacles = [];
|
128 |
+
const obstacleGeometry = new THREE.BoxGeometry(2, 2, 2);
|
129 |
+
const obstacleMaterial = new THREE.MeshLambertMaterial({ color: 0xff0000 });
|
130 |
|
131 |
// Audio setup
|
132 |
const listener = new THREE.AudioListener();
|
133 |
camera.add(listener);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
134 |
const collectSound = new THREE.PositionalAudio(listener);
|
135 |
face.add(collectSound);
|
136 |
+
const audioLoader = new THREE.AudioLoader();
|
137 |
audioLoader.load('https://threejs.org/examples/sounds/376737_Skullbeatz___Bad_Cat_Maste.mp3', function(buffer) {
|
138 |
collectSound.setBuffer(buffer);
|
139 |
collectSound.setRefDistance(10);
|
140 |
collectSound.setVolume(0.5);
|
141 |
});
|
142 |
|
143 |
+
// Clock and game state
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
144 |
const clock = new THREE.Clock();
|
|
|
|
|
|
|
145 |
const gpuCounter = document.getElementById('gpu-counter');
|
146 |
+
const gameOverMessage = document.getElementById('game-over-message');
|
147 |
+
let gameOver = false;
|
148 |
|
149 |
+
// Keyboard and touch controls
|
150 |
const keys = {};
|
151 |
+
window.addEventListener('keydown', (e) => { if (!gameOver) keys[e.key] = true; });
|
152 |
window.addEventListener('keyup', (e) => { keys[e.key] = false; });
|
153 |
|
154 |
+
let touchStartX = 0;
|
155 |
+
let touchStartY = 0;
|
156 |
+
window.addEventListener('touchstart', (e) => {
|
157 |
+
touchStartX = e.touches[0].clientX;
|
158 |
+
touchStartY = e.touches[0].clientY;
|
159 |
+
});
|
160 |
+
window.addEventListener('touchmove', (e) => {
|
161 |
+
if (gameOver) return;
|
162 |
+
const deltaX = e.touches[0].clientX - touchStartX;
|
163 |
+
const deltaY = e.touches[0].clientY - touchStartY;
|
164 |
+
if (Math.abs(deltaX) > 50) {
|
165 |
+
if (deltaX > 0 && face.lane < 1) face.lane++;
|
166 |
+
else if (deltaX < 0 && face.lane > -1) face.lane--;
|
167 |
+
touchStartX = e.touches[0].clientX;
|
168 |
+
}
|
169 |
+
if (deltaY < -50 && !face.jumping) {
|
170 |
+
face.jumping = true;
|
171 |
+
face.velocity.y = 15;
|
172 |
+
touchStartY = e.touches[0].clientY;
|
173 |
}
|
174 |
+
});
|
175 |
|
176 |
+
// Spawn collectibles and obstacles
|
177 |
+
function spawnItems() {
|
178 |
+
if (Math.random() < 0.05) { // Spawn GPU
|
179 |
+
const spriteMaterial = new THREE.SpriteMaterial({ map: gpuTexture });
|
180 |
+
const sprite = new THREE.Sprite(spriteMaterial);
|
181 |
+
sprite.scale.set(2, 2, 1);
|
182 |
+
const lane = Math.floor(Math.random() * 3) - 1;
|
183 |
+
sprite.position.set(lane * 4, 1, face.position.z - 50);
|
184 |
+
scene.add(sprite);
|
185 |
+
gpuSprites.push(sprite);
|
186 |
+
}
|
187 |
+
if (Math.random() < 0.03) { // Spawn obstacle
|
188 |
+
const obstacle = new THREE.Mesh(obstacleGeometry, obstacleMaterial);
|
189 |
+
const lane = Math.floor(Math.random() * 3) - 1;
|
190 |
+
obstacle.position.set(lane * 4, 1, face.position.z - 50);
|
191 |
+
scene.add(obstacle);
|
192 |
+
obstacles.push(obstacle);
|
193 |
+
}
|
194 |
}
|
195 |
|
196 |
// Animation loop
|
|
|
198 |
requestAnimationFrame(animate);
|
199 |
const deltaTime = clock.getDelta();
|
200 |
|
201 |
+
if (!gameOver) {
|
202 |
+
// Move player
|
203 |
+
face.position.z += face.velocity.z * deltaTime;
|
204 |
+
face.position.x = face.lane * 4; // Snap to lane
|
205 |
+
if (face.jumping) {
|
206 |
+
face.position.y += face.velocity.y * deltaTime;
|
207 |
+
face.velocity.y -= 30 * deltaTime; // Gravity
|
208 |
+
if (face.position.y <= 1) {
|
209 |
+
face.position.y = 1;
|
210 |
+
face.jumping = false;
|
211 |
+
face.velocity.y = 0;
|
212 |
+
}
|
213 |
+
}
|
214 |
+
|
215 |
+
// Handle controls
|
216 |
+
if (keys['a'] || keys['ArrowLeft']) if (face.lane > -1) face.lane--;
|
217 |
+
if (keys['d'] || keys['ArrowRight']) if (face.lane < 1) face.lane++;
|
218 |
+
if ((keys[' '] || keys['ArrowUp']) && !face.jumping) {
|
219 |
+
face.jumping = true;
|
220 |
+
face.velocity.y = 15;
|
221 |
+
}
|
222 |
+
|
223 |
+
// Spawn items
|
224 |
+
spawnItems();
|
225 |
|
226 |
+
// Update collectibles
|
227 |
gpuSprites.forEach((gpu, index) => {
|
228 |
+
gpu.position.z += 10 * deltaTime; // Move toward player
|
229 |
+
if (face.position.distanceTo(gpu.position) < 2) {
|
230 |
scene.remove(gpu);
|
231 |
gpuSprites.splice(index, 1);
|
232 |
collectedGPUs++;
|
233 |
+
gpuCounter.textContent = `GPUs Collected: ${collectedGPUs}`;
|
234 |
+
collectSound.play();
|
235 |
+
}
|
236 |
+
if (gpu.position.z > face.position.z + 10) {
|
237 |
+
scene.remove(gpu);
|
238 |
+
gpuSprites.splice(index, 1);
|
239 |
+
}
|
240 |
+
});
|
241 |
+
|
242 |
+
// Update obstacles
|
243 |
+
obstacles.forEach((obstacle, index) => {
|
244 |
+
obstacle.position.z += 10 * deltaTime;
|
245 |
+
if (face.position.distanceTo(obstacle.position) < 2) {
|
246 |
+
gameOver = true;
|
247 |
+
gameOverMessage.style.display = 'block';
|
248 |
+
face.velocity.z = 0;
|
249 |
+
}
|
250 |
+
if (obstacle.position.z > face.position.z + 10) {
|
251 |
+
scene.remove(obstacle);
|
252 |
+
obstacles.splice(index, 1);
|
253 |
}
|
254 |
});
|
255 |
+
|
256 |
+
// Update camera
|
257 |
+
camera.position.set(face.position.x, face.position.y + 5, face.position.z + 10);
|
258 |
+
camera.lookAt(face.position);
|
259 |
}
|
260 |
|
|
|
|
|
261 |
renderer.render(scene, camera);
|
262 |
}
|
263 |
|
264 |
+
// Restart game
|
265 |
+
gameOverMessage.addEventListener('click', () => {
|
266 |
+
if (gameOver) {
|
267 |
+
gameOver = false;
|
268 |
+
gameOverMessage.style.display = 'none';
|
269 |
+
face.position.set(0, 1, 0);
|
270 |
+
face.velocity.z = -10;
|
271 |
+
collectedGPUs = 0;
|
272 |
+
gpuCounter.textContent = `GPUs Collected: 0`;
|
273 |
+
gpuSprites.forEach(gpu => scene.remove(gpu));
|
274 |
+
obstacles.forEach(obstacle => scene.remove(obstacle));
|
275 |
+
gpuSprites.length = 0;
|
276 |
+
obstacles.length = 0;
|
277 |
+
}
|
278 |
+
});
|
279 |
+
|
280 |
animate();
|
281 |
|
282 |
// Handle window resize
|