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<script lang="ts">
  import type { PicletInstance } from '$lib/db/schema';
  
  export let piclet: PicletInstance;
  export let hpPercentage: number;
  export let xpPercentage: number = 0;
  export let isPlayer: boolean;
  
  $: hpColor = hpPercentage > 0.5 ? '#4caf50' : hpPercentage > 0.2 ? '#ffc107' : '#f44336';
  $: displayHp = Math.ceil(piclet.currentHp * hpPercentage);
  
  // Get type emoji (simplified - should map from actual types)
  const typeEmoji = '🔥'; // Default fire type
</script>

<div class="piclet-info-wrapper {isPlayer ? 'player-info-wrapper' : 'enemy-info-wrapper'}">
  <div class="piclet-info">
    <!-- Name Row -->
    <div class="name-row">
      <span class="piclet-name">{piclet.nickname}</span>
      <span class="type-emoji">{typeEmoji}</span>
      <span class="level-badge">Lv.{piclet.level}</span>
    </div>
    
    <!-- HP Bar -->
    <div class="hp-bar">
      <div 
        class="hp-fill" 
        style="width: {hpPercentage * 100}%; background-color: {hpColor}"
      ></div>
    </div>
    
    <!-- HP Text (Player only) -->
    {#if isPlayer}
      <div class="hp-text">
        <span class="hp-values">{displayHp}/{piclet.maxHp} HP</span>
      </div>
      
      <!-- XP Bar (Player only) -->
      <div class="xp-bar">
        <div 
          class="xp-fill" 
          style="width: {xpPercentage}%"
        ></div>
      </div>
    {/if}
  </div>
  
  <!-- Triangle Pointer -->
  <div class="triangle-pointer {isPlayer ? 'player-pointer' : 'enemy-pointer'}"></div>
</div>

<style>
  .piclet-info-wrapper {
    position: absolute;
    display: flex;
    align-items: center;
  }
  
  .player-info-wrapper {
    right: 16px;
    bottom: 20px;
    flex-direction: row-reverse;
  }
  
  .enemy-info-wrapper {
    left: 16px;
    top: 20px;
    flex-direction: row;
  }
  
  .piclet-info {
    background: rgba(255, 255, 255, 0.9);
    border-radius: 8px;
    padding: 12px;
    min-width: 160px;
  }
  
  /* Name Row */
  .name-row {
    display: flex;
    align-items: center;
    gap: 4px;
    margin-bottom: 8px;
  }
  
  .piclet-name {
    font-weight: 600;
    font-size: 14px;
    color: #1a1a1a;
    flex: 1;
  }
  
  .type-emoji {
    font-size: 12px;
  }
  
  .level-badge {
    background: rgba(142, 142, 147, 0.3);
    padding: 2px 6px;
    border-radius: 12px;
    font-size: 11px;
    font-weight: 700;
    color: #333;
  }
  
  /* HP Bar */
  .hp-bar {
    width: 120px;
    height: 8px;
    background: #e0e0e0;
    border-radius: 4px;
    overflow: hidden;
    margin-bottom: 4px;
  }
  
  .hp-fill {
    height: 100%;
    transition: width 0.5s ease, background-color 0.3s ease;
  }
  
  /* HP Text */
  .hp-text {
    font-size: 11px;
    color: #666;
    margin-bottom: 4px;
  }
  
  .hp-values {
    font-weight: 600;
  }
  
  /* XP Bar */
  .xp-bar {
    width: 120px;
    height: 4px;
    background: #e0e0e0;
    border-radius: 2px;
    overflow: hidden;
  }
  
  .xp-fill {
    height: 100%;
    background: #2196f3;
    transition: width 0.5s ease;
  }
  
  /* Triangle Pointer */
  .triangle-pointer {
    width: 0;
    height: 0;
    border-style: solid;
  }
  
  .player-pointer {
    border-width: 8px 16px 8px 0;
    border-color: transparent rgba(255, 255, 255, 0.9) transparent transparent;
    margin-right: -1px;
  }
  
  .enemy-pointer {
    border-width: 8px 0 8px 16px;
    border-color: transparent transparent transparent rgba(255, 255, 255, 0.9);
    margin-left: -1px;
  }
  
  @media (max-width: 768px) {
    .piclet-info {
      min-width: 140px;
      padding: 8px;
    }
    
    .piclet-name {
      font-size: 12px;
    }
    
    .hp-bar {
      width: 100px;
    }
    
    .xp-bar {
      width: 100px;
    }
  }
</style>