battle fix
Browse files
public/assets/default_trainer.png
ADDED
![]() |
Git LFS Details
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src/lib/components/Battle/BattleField.svelte
CHANGED
@@ -10,15 +10,14 @@
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export let enemyHpPercentage: number;
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export let showIntro: boolean = false;
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// Random background selection
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const backgrounds = ['ruins', 'road', 'dinner', 'cave'];
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const selectedBackground = backgrounds[Math.floor(Math.random() * backgrounds.length)];
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-
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// Animation states
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let playerVisible = false;
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let enemyVisible = false;
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let trainerVisible = true;
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onMount(() => {
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if (showIntro) {
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// Intro animation sequence
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@@ -39,59 +38,82 @@
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});
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</script>
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<div class="battle-field"
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<!-- Striped overlay pattern -->
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<div class="stripe-pattern"></div>
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-
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<!-- Trainer intro image -->
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{#if showIntro && trainerVisible}
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<div class="trainer-intro" transition:fade={{ duration: 300 }}>
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<img src="/
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</div>
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{/if}
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<
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/>
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</div>
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<div class="battle-platform player-platform"></div>
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</div>
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<
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</div>
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</div>
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@@ -99,22 +121,14 @@
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.battle-field {
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height: 280px;
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position: relative;
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background-color: #e8f4f8;
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overflow: hidden;
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}
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.stripe-pattern {
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position: absolute;
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inset: 0;
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background: repeating-linear-gradient(
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rgba(
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rgba(
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);
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pointer-events: none;
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z-index: 1;
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}
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.trainer-intro {
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@@ -128,100 +142,132 @@
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.trainer-intro img {
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width: 200px;
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height: auto;
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filter: drop-shadow(0 4px 8px rgba(0,0,0,0.3));
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}
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.
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position: absolute;
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top: 10%;
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right: 10%;
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display: flex;
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flex-direction: column;
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}
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.
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position: absolute;
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align-items: flex-start;
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gap: 1rem;
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}
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.piclet-
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align-items: center;
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justify-content: center;
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}
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.
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width:
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height:
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object-fit: contain;
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filter: drop-shadow(0 4px 8px rgba(0,0,0,0.3));
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}
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.enemy-
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}
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}
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.enemy-piclet-container,
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.player-piclet-container {
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position: relative;
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align-items: center;
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}
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.
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border-radius: 50%;
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margin-top: -10px;
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box-shadow: 0 4px 8px rgba(0,0,0,0.2);
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z-index: 2;
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}
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.
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width: 120px;
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}
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.player-platform {
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width: 140px;
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}
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@media (max-width: 768px) {
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.
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height: 50vh;
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min-height: 300px;
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}
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.piclet-sprite {
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width: 80px;
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height: 80px;
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}
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.
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}
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.player-
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left: 5%;
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}
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}
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</style>
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export let enemyHpPercentage: number;
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export let showIntro: boolean = false;
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// Animation states
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let playerVisible = false;
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let enemyVisible = false;
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let trainerVisible = true;
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+
// Calculate player XP percentage (0-100% of current level)
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const playerXpPercentage = (playerPiclet.xp / 100) * 100; // Simplified, should use actual XP curve
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onMount(() => {
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if (showIntro) {
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// Intro animation sequence
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});
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</script>
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<div class="battle-field">
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<!-- Trainer intro image -->
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{#if showIntro && trainerVisible}
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<div class="trainer-intro" transition:fade={{ duration: 300 }}>
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<img src="/assets/default_trainer.png" alt="Trainer" />
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</div>
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{/if}
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<div class="battle-content">
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<!-- Enemy Row -->
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<div class="enemy-row">
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<div class="enemy-stack">
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<PicletInfo
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piclet={enemyPiclet}
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hpPercentage={enemyHpPercentage}
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xpPercentage={0}
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isPlayer={false}
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/>
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{#if enemyVisible}
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<div class="enemy-piclet-wrapper" transition:fade={{ duration: 300 }}>
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<img
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class="piclet-image enemy-image"
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src={enemyPiclet.imageData || enemyPiclet.imageUrl}
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alt={enemyPiclet.nickname}
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on:error={(e) => e.currentTarget.src = 'https://via.placeholder.com/100x100?text=Piclet'}
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/>
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<img
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class="platform enemy-platform"
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src="/assets/grass.PNG"
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alt="Platform"
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on:error={(e) => {
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e.currentTarget.style.display = 'none';
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e.currentTarget.nextElementSibling.style.display = 'block';
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}}
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/>
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<div class="platform-fallback enemy-platform-fallback" style="display: none;"></div>
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</div>
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{/if}
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</div>
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</div>
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<div class="spacer"></div>
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<!-- Player Row -->
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<div class="player-row">
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<div class="player-stack">
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{#if playerVisible}
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<div class="player-piclet-wrapper" transition:fade={{ duration: 300 }}>
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<img
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class="piclet-image player-image"
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src={playerPiclet.imageData || playerPiclet.imageUrl}
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alt={playerPiclet.nickname}
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on:error={(e) => e.currentTarget.src = 'https://via.placeholder.com/120x120?text=Piclet'}
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/>
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<img
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class="platform player-platform"
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src="/assets/grass.PNG"
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alt="Platform"
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on:error={(e) => {
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e.currentTarget.style.display = 'none';
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e.currentTarget.nextElementSibling.style.display = 'block';
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}}
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/>
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<div class="platform-fallback player-platform-fallback" style="display: none;"></div>
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</div>
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{/if}
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<PicletInfo
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piclet={playerPiclet}
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hpPercentage={playerHpPercentage}
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xpPercentage={playerXpPercentage}
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isPlayer={true}
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/>
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</div>
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</div>
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</div>
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</div>
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.battle-field {
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height: 280px;
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position: relative;
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overflow: hidden;
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background: repeating-linear-gradient(
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to bottom,
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rgba(76, 175, 80, 0.2) 0px,
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rgba(76, 175, 80, 0.2) 5px,
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rgba(76, 175, 80, 0.1) 5px,
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rgba(76, 175, 80, 0.1) 10px
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);
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}
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.trainer-intro {
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.trainer-intro img {
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width: 200px;
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height: auto;
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}
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.battle-content {
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display: flex;
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flex-direction: column;
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height: 100%;
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}
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/* Enemy Row */
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.enemy-row {
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flex: 1;
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position: relative;
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}
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.enemy-stack {
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position: absolute;
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top: 0;
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right: 0;
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left: 0;
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bottom: 0;
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}
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.enemy-piclet-wrapper {
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position: absolute;
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right: 40px;
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top: 0;
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}
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.enemy-image {
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width: 100px;
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height: 100px;
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object-fit: contain;
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display: block;
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}
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.enemy-platform {
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width: 140px;
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height: 80px;
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position: absolute;
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bottom: -20px;
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left: -20px;
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z-index: -1;
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}
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/* Player Row */
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.player-row {
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height: 140px;
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position: relative;
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}
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.player-stack {
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position: relative;
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width: 100%;
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height: 100%;
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}
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.player-piclet-wrapper {
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position: absolute;
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left: 40px;
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bottom: 0;
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}
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.player-image {
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width: 120px;
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height: 120px;
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object-fit: contain;
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display: block;
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}
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.player-platform {
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width: 160px;
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height: 80px;
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position: absolute;
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bottom: -40px;
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left: -20px;
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z-index: -1;
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}
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/* Platform fallbacks */
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.platform-fallback {
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position: absolute;
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background: rgba(76, 175, 80, 0.3);
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border-radius: 50%;
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}
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.enemy-platform-fallback {
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width: 140px;
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height: 80px;
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bottom: -20px;
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left: -20px;
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}
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.player-platform-fallback {
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width: 160px;
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height: 80px;
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bottom: -40px;
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left: -20px;
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}
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/* Piclet images */
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.piclet-image {
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image-rendering: auto;
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filter: drop-shadow(-2px 0 4px rgba(0, 0, 0, 0.1));
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}
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.spacer {
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flex: 1;
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}
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@media (max-width: 768px) {
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.enemy-image {
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width: 80px;
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height: 80px;
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}
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.player-image {
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width: 100px;
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height: 100px;
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}
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.enemy-piclet-wrapper {
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right: 20px;
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}
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.player-piclet-wrapper {
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left: 20px;
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}
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}
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</style>
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src/lib/components/Battle/PicletInfo.svelte
CHANGED
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export let piclet: PicletInstance;
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export let hpPercentage: number;
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export let isPlayer: boolean;
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$: hpColor = hpPercentage > 0.5 ? '#4caf50' : hpPercentage > 0.
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$: displayHp = Math.
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</script>
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<div class="piclet-info {isPlayer ? 'player-info' : 'enemy-info'}">
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<div class="info
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-
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<
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-
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-
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-
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<div
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class="
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style="width: {
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></div>
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</div>
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-
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</div>
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-
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-
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{displayHp} / {piclet.maxHp}
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-
</div>
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{/if}
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</div>
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<style>
|
38 |
-
.piclet-info {
|
39 |
-
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-
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-
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-
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43 |
-
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44 |
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}
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46 |
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47 |
-
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48 |
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49 |
}
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50 |
|
51 |
-
.
|
52 |
-
|
|
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|
|
|
|
53 |
}
|
54 |
|
55 |
-
|
|
|
56 |
display: flex;
|
57 |
-
justify-content: space-between;
|
58 |
align-items: center;
|
59 |
-
|
|
|
60 |
}
|
61 |
|
62 |
.piclet-name {
|
63 |
font-weight: 600;
|
64 |
-
font-size:
|
65 |
color: #1a1a1a;
|
|
|
66 |
}
|
67 |
|
68 |
-
.
|
69 |
-
font-size:
|
70 |
-
color: #666;
|
71 |
-
}
|
72 |
-
|
73 |
-
.hp-container {
|
74 |
-
display: flex;
|
75 |
-
align-items: center;
|
76 |
-
gap: 0.5rem;
|
77 |
-
}
|
78 |
-
|
79 |
-
.hp-label {
|
80 |
-
font-weight: 600;
|
81 |
-
font-size: 0.75rem;
|
82 |
-
color: #666;
|
83 |
}
|
84 |
|
85 |
-
.
|
86 |
-
|
|
|
|
|
|
|
|
|
|
|
87 |
}
|
88 |
|
89 |
-
|
|
|
|
|
90 |
height: 8px;
|
91 |
background: #e0e0e0;
|
92 |
border-radius: 4px;
|
93 |
overflow: hidden;
|
94 |
-
|
95 |
}
|
96 |
|
97 |
-
.hp-
|
98 |
height: 100%;
|
99 |
transition: width 0.5s ease, background-color 0.3s ease;
|
100 |
-
border-radius: 4px;
|
101 |
}
|
102 |
|
|
|
103 |
.hp-text {
|
104 |
-
|
105 |
-
font-size: 0.75rem;
|
106 |
color: #666;
|
107 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
|
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|
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|
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|
|
|
|
|
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|
|
|
|
108 |
}
|
109 |
|
110 |
@media (max-width: 768px) {
|
111 |
.piclet-info {
|
112 |
-
min-width:
|
113 |
-
padding:
|
114 |
}
|
115 |
|
116 |
.piclet-name {
|
117 |
-
font-size:
|
|
|
|
|
|
|
|
|
118 |
}
|
119 |
|
120 |
-
.
|
121 |
-
|
122 |
}
|
123 |
}
|
124 |
</style>
|
|
|
3 |
|
4 |
export let piclet: PicletInstance;
|
5 |
export let hpPercentage: number;
|
6 |
+
export let xpPercentage: number = 0;
|
7 |
export let isPlayer: boolean;
|
8 |
|
9 |
+
$: hpColor = hpPercentage > 0.5 ? '#4caf50' : hpPercentage > 0.2 ? '#ffc107' : '#f44336';
|
10 |
+
$: displayHp = Math.ceil(piclet.currentHp * hpPercentage);
|
11 |
+
|
12 |
+
// Get type emoji (simplified - should map from actual types)
|
13 |
+
const typeEmoji = '🔥'; // Default fire type
|
14 |
</script>
|
15 |
|
16 |
+
<div class="piclet-info-wrapper {isPlayer ? 'player-info-wrapper' : 'enemy-info-wrapper'}">
|
17 |
+
<div class="piclet-info">
|
18 |
+
<!-- Name Row -->
|
19 |
+
<div class="name-row">
|
20 |
+
<span class="piclet-name">{piclet.nickname}</span>
|
21 |
+
<span class="type-emoji">{typeEmoji}</span>
|
22 |
+
<span class="level-badge">Lv.{piclet.level}</span>
|
23 |
+
</div>
|
24 |
+
|
25 |
+
<!-- HP Bar -->
|
26 |
+
<div class="hp-bar">
|
27 |
+
<div
|
28 |
+
class="hp-fill"
|
29 |
+
style="width: {hpPercentage * 100}%; background-color: {hpColor}"
|
30 |
+
></div>
|
31 |
+
</div>
|
32 |
+
|
33 |
+
<!-- HP Text (Player only) -->
|
34 |
+
{#if isPlayer}
|
35 |
+
<div class="hp-text">
|
36 |
+
{displayHp}/{piclet.maxHp}
|
37 |
+
</div>
|
38 |
+
|
39 |
+
<!-- XP Bar (Player only) -->
|
40 |
+
<div class="xp-bar">
|
41 |
<div
|
42 |
+
class="xp-fill"
|
43 |
+
style="width: {xpPercentage}%"
|
44 |
></div>
|
45 |
</div>
|
46 |
+
{/if}
|
47 |
</div>
|
48 |
|
49 |
+
<!-- Triangle Pointer -->
|
50 |
+
<div class="triangle-pointer {isPlayer ? 'player-pointer' : 'enemy-pointer'}"></div>
|
|
|
|
|
|
|
51 |
</div>
|
52 |
|
53 |
<style>
|
54 |
+
.piclet-info-wrapper {
|
55 |
+
position: absolute;
|
56 |
+
display: flex;
|
57 |
+
align-items: center;
|
58 |
+
}
|
59 |
+
|
60 |
+
.player-info-wrapper {
|
61 |
+
right: 16px;
|
62 |
+
bottom: 20px;
|
63 |
+
flex-direction: row-reverse;
|
64 |
}
|
65 |
|
66 |
+
.enemy-info-wrapper {
|
67 |
+
left: 16px;
|
68 |
+
top: 20px;
|
69 |
+
flex-direction: row;
|
70 |
}
|
71 |
|
72 |
+
.piclet-info {
|
73 |
+
background: rgba(255, 255, 255, 0.9);
|
74 |
+
border-radius: 8px;
|
75 |
+
padding: 12px;
|
76 |
+
min-width: 160px;
|
77 |
}
|
78 |
|
79 |
+
/* Name Row */
|
80 |
+
.name-row {
|
81 |
display: flex;
|
|
|
82 |
align-items: center;
|
83 |
+
gap: 4px;
|
84 |
+
margin-bottom: 8px;
|
85 |
}
|
86 |
|
87 |
.piclet-name {
|
88 |
font-weight: 600;
|
89 |
+
font-size: 14px;
|
90 |
color: #1a1a1a;
|
91 |
+
flex: 1;
|
92 |
}
|
93 |
|
94 |
+
.type-emoji {
|
95 |
+
font-size: 12px;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
96 |
}
|
97 |
|
98 |
+
.level-badge {
|
99 |
+
background: rgba(142, 142, 147, 0.3);
|
100 |
+
padding: 2px 6px;
|
101 |
+
border-radius: 12px;
|
102 |
+
font-size: 11px;
|
103 |
+
font-weight: 700;
|
104 |
+
color: #333;
|
105 |
}
|
106 |
|
107 |
+
/* HP Bar */
|
108 |
+
.hp-bar {
|
109 |
+
width: 120px;
|
110 |
height: 8px;
|
111 |
background: #e0e0e0;
|
112 |
border-radius: 4px;
|
113 |
overflow: hidden;
|
114 |
+
margin-bottom: 4px;
|
115 |
}
|
116 |
|
117 |
+
.hp-fill {
|
118 |
height: 100%;
|
119 |
transition: width 0.5s ease, background-color 0.3s ease;
|
|
|
120 |
}
|
121 |
|
122 |
+
/* HP Text */
|
123 |
.hp-text {
|
124 |
+
font-size: 11px;
|
|
|
125 |
color: #666;
|
126 |
+
text-align: right;
|
127 |
+
margin-bottom: 4px;
|
128 |
+
}
|
129 |
+
|
130 |
+
/* XP Bar */
|
131 |
+
.xp-bar {
|
132 |
+
width: 120px;
|
133 |
+
height: 4px;
|
134 |
+
background: #e0e0e0;
|
135 |
+
border-radius: 2px;
|
136 |
+
overflow: hidden;
|
137 |
+
}
|
138 |
+
|
139 |
+
.xp-fill {
|
140 |
+
height: 100%;
|
141 |
+
background: #2196f3;
|
142 |
+
transition: width 0.5s ease;
|
143 |
+
}
|
144 |
+
|
145 |
+
/* Triangle Pointer */
|
146 |
+
.triangle-pointer {
|
147 |
+
width: 0;
|
148 |
+
height: 0;
|
149 |
+
border-style: solid;
|
150 |
+
}
|
151 |
+
|
152 |
+
.player-pointer {
|
153 |
+
border-width: 8px 16px 8px 0;
|
154 |
+
border-color: transparent rgba(255, 255, 255, 0.9) transparent transparent;
|
155 |
+
margin-right: -1px;
|
156 |
+
}
|
157 |
+
|
158 |
+
.enemy-pointer {
|
159 |
+
border-width: 8px 0 8px 16px;
|
160 |
+
border-color: transparent transparent transparent rgba(255, 255, 255, 0.9);
|
161 |
+
margin-left: -1px;
|
162 |
}
|
163 |
|
164 |
@media (max-width: 768px) {
|
165 |
.piclet-info {
|
166 |
+
min-width: 140px;
|
167 |
+
padding: 8px;
|
168 |
}
|
169 |
|
170 |
.piclet-name {
|
171 |
+
font-size: 12px;
|
172 |
+
}
|
173 |
+
|
174 |
+
.hp-bar {
|
175 |
+
width: 100px;
|
176 |
}
|
177 |
|
178 |
+
.xp-bar {
|
179 |
+
width: 100px;
|
180 |
}
|
181 |
}
|
182 |
</style>
|
src/lib/components/Pages/Battle.svelte
CHANGED
@@ -166,14 +166,7 @@
|
|
166 |
}
|
167 |
|
168 |
.battle-nav {
|
169 |
-
display:
|
170 |
-
align-items: center;
|
171 |
-
justify-content: space-between;
|
172 |
-
padding: 1rem;
|
173 |
-
background: white;
|
174 |
-
border-bottom: 1px solid #e0e0e0;
|
175 |
-
position: relative;
|
176 |
-
z-index: 10;
|
177 |
}
|
178 |
|
179 |
.back-button {
|
|
|
166 |
}
|
167 |
|
168 |
.battle-nav {
|
169 |
+
display: none; /* Hide navigation in battle */
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
170 |
}
|
171 |
|
172 |
.back-button {
|