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elmlang | general | <@Virgie> I looked at that but the links in the bottom up tab but all the functions were to core library functions that get used everywhere. I suppose this might change if I have an actual performance bottleneck in my code and it isn't just the debugger causing problems. | 2019-04-13T07:18:31.118500 | Jae |
elmlang | general | for benchmarking, is it possible to do it in place or do I need to copy the code into something like a unit test? If it's the latter, while I think it will get things done, it will be time consuming | 2019-04-13T07:19:40.118700 | Jae |
elmlang | general | probably, yes. It's not ideal but I don't think elm can easily do better than this. I would like timing for individual functions but with anonymous functions (and the machinery needed to encode those in JS) that is very hard to do | 2019-04-13T07:20:07.119100 | Virgie |
elmlang | general | <https://github.com/elm-explorations/benchmark> is great for validating Performance assumptions. | 2019-04-13T07:20:51.120000 | Timika |
elmlang | general | it is however time-consuming to create the benchmarks (and tests, to make sure your new implementation is not only faster but also still correct) | 2019-04-13T07:21:23.120200 | Virgie |
elmlang | general | but because you profiled beforehand you know it's probably going to be worth it | 2019-04-13T07:21:48.120400 | Virgie |
elmlang | general | Yeah, there is no replacement for profiling first. :100: | 2019-04-13T07:24:20.120600 | Timika |
elmlang | general | Cool, well I'll know what to try out if my game starts lagging again (hopefully it doesn't). Thanks! | 2019-04-13T07:24:46.120800 | Jae |
elmlang | general | Has anyone else encountered runtime errors from the standard elm libraries? I'm not using any ports or native code, and the only third-party library I'm using is elm-ui, but I'm getting `TypeError: undefined is not an object (evaluating 'domNode.childNodes')` seemingly every single animationFrame. | 2019-04-13T08:09:30.122400 | Cammy |
elmlang | general | <@Cammy> that's an error you'll get if something is messing with the DOM. Do you have any browser extensions installed? | 2019-04-13T08:15:58.123300 | Earlean |
elmlang | general | No, and I'm getting it cross-browser. | 2019-04-13T08:16:26.123700 | Cammy |
elmlang | general | no other JS loaded on that page? | 2019-04-13T08:17:15.124000 | Earlean |
elmlang | general | No, I'm running the elm via elm-live, not even any html page to load any JS with. | 2019-04-13T08:17:55.124600 | Cammy |
elmlang | general | I just tested in Elm Reactor, same error. | 2019-04-13T08:18:36.125300 | Cammy |
elmlang | general | another possibility is the browser moving DOM nodes around because they're nested in an invalid way | 2019-04-13T08:19:26.125900 | Earlean |
elmlang | general | happens with `<table>` sometimes, the browser automatically adds a `<tbody>` node | 2019-04-13T08:20:30.126600 | Earlean |
elmlang | general | nested `<a>` tags are invalid and the browser might move them around too | 2019-04-13T08:20:58.127200 | Earlean |
elmlang | general | you can't put a `<div>` inside a `<span>`, the browser might move that too etc. | 2019-04-13T08:22:10.128000 | Earlean |
elmlang | general | ReactJS added warnings in development to tell you about invalid nesting, but Elm doesn't | 2019-04-13T08:22:31.128500 | Earlean |
elmlang | general | I'm not sure what would cause that it in my code. It's just div's and p's I'm working with. I do have two custom `on` event handlers and am using content editable, but I'm fairly certain nothing is invalid. | 2019-04-13T08:27:11.129900 | Cammy |
elmlang | general | ah, content editable can cause problems | 2019-04-13T08:30:25.130700 | Earlean |
elmlang | general | I removed some of my nesting and it seems ok now. | 2019-04-13T08:30:56.131000 | Cammy |
elmlang | general | Nope, spoke to soon. Ugh. | 2019-04-13T08:32:59.131300 | Cammy |
elmlang | general | `contenteditable` surely gives issues. One way to get around that is wrap the contenteditable element into a custom element. I’m doing something like that, only using textarea and <https://package.elm-lang.org/packages/billstclair/elm-custom-element/latest/> But really the concept still applies | 2019-04-13T09:14:16.133300 | Hoa |
elmlang | general | I’ve heard that it is possible to compile an Elm program with only types (no function definitions), but when I try to do so while designing an api, I get | 2019-04-13T10:46:18.134700 | Genevieve |
elmlang | general | ```There is a type annotation for `fromForest` but there is no corresponding
definition!
8| myFunc : String -> Int
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Directly below the type annotation, put a definition like:
myFunc = 42
``` | 2019-04-13T10:46:41.135200 | Genevieve |
elmlang | general | What am I doing wrong? | 2019-04-13T10:47:00.135500 | Genevieve |
elmlang | general | put a definition below it with `Debug.todo "still need to implement"` | 2019-04-13T10:48:04.136300 | Cornell |
elmlang | general | `myFunc = Debug.todo "still need to implement"` | 2019-04-13T10:48:14.136600 | Cornell |
elmlang | general | Ok so that’s the way? | 2019-04-13T10:48:24.136800 | Genevieve |
elmlang | general | Thanks! | 2019-04-13T10:48:30.137000 | Genevieve |
elmlang | general | no prob! | 2019-04-13T10:48:34.137200 | Cornell |
elmlang | general | hi | 2019-04-13T14:18:48.137800 | Giselle |
elmlang | general | Has anyone worked with the WebGL elm package? It looks like it doesn't support array attributes and I'm hoping to find a way to work around this limitation. | 2019-04-13T15:48:32.140000 | Jae |
elmlang | general | When I try to write `uniform vec2 instanceOffsets[128];` in
```agentVS : Shader AgentVertex AgentUniforms { vcolor : Vec3 }
agentVS =
[glsl|
attribute vec3 position;
attribute int instanceIndex;
uniform mat4 perspective;
uniform mat4 camera;
uniform mat4 rotation;
uniform vec2 instanceOffsets[128];
uniform vec3 color;
varying vec3 vcolor;
void main () {
gl_Position = perspective * camera * rotation * vec4(position, 1.0);
vcolor = color;
}
|]```
I get a compiler error about how the type annotation doesn't match the GLSL shader | 2019-04-13T15:49:40.140200 | Jae |
elmlang | general | My goal is to try simulating instancing. Aka, I want to draw the same vertices many times but in different locations without needing to call WebGL.entity many times. | 2019-04-13T15:52:39.140400 | Jae |
elmlang | general | I thought I could make this work by creating a mesh that contains the vertices I want to draw duplicated many times. Each set of vertices has a unique `instanceIndex` which I can use to access the `instanceOffsets` array and figure out how to offset a given set of vertices. | 2019-04-13T15:55:40.140600 | Jae |
elmlang | general | The only supported types are: Int, Float, Texture and Vec2, Vec3, Vec4, Mat4 | 2019-04-13T17:10:34.141100 | Dorotha |
elmlang | general | 128 entities should work fine though. | 2019-04-13T17:15:02.141300 | Dorotha |
elmlang | general | there is also <#C34SVE4MR|webgl> channel | 2019-04-13T17:17:16.141500 | Dorotha |
elmlang | general | Thanks for your comment. The `always a bit overlapping` is very precise. | 2019-04-13T19:38:56.141700 | Myrna |
elmlang | general | is there any date library that does date rendering relative "now". Like X seconds/minutes/hours "..ago". And "yesterday" | 2019-04-13T20:31:24.143100 | Carter |
elmlang | general | <@Carter> <https://package.elm-lang.org/packages/gingko/time-distance/latest/Time-Distance> | 2019-04-13T21:03:16.143700 | Earlean |
elmlang | general | <@Earlean> thanks! | 2019-04-13T21:03:59.143900 | Carter |
elmlang | general | Is there any news of websockets coming? | 2019-04-13T21:47:37.144600 | Isaiah |
elmlang | general | I haven't heard anything about it, but I find they're not too bad to manage with ports. The biggest hurdle seems to be if you need to send binary from the client. | 2019-04-13T21:51:54.144700 | Claretta |
elmlang | general | That’s what I’m doing now, but it would be very nice to have it natively in Elm. Building an XMPP client would be a lot easier then. Elm already has great support for XML marshaling, not to mention AST representation, which is done using the DOM in javascript | 2019-04-13T21:57:05.149900 | Isaiah |
elmlang | general | Mind if I ask what the challenge is with ports? Implementation issues or is it more related to a desire to distribute the client as a library? | 2019-04-13T21:59:54.150100 | Claretta |
elmlang | general | I've written a basic XMPP over websockets server previously so your particular use case is doubly interesting to me. :grin: | 2019-04-13T22:01:33.150300 | Claretta |
elmlang | general | Management of the connection happens in javascript (like stream resumption) and all stanzas need to be converted to json before being sent through ports, which is a lot of extra work for nothing in return. | 2019-04-13T22:14:45.153000 | Isaiah |
elmlang | general | It seems like it should be possible to just serialize the stanzas to strings in Elm and just push those through the port. No JSON encoding needed beyond `string`. | 2019-04-13T22:24:33.153200 | Claretta |
elmlang | general | I built a dummy websocket app for elm-port-examples that has some open/close socket messaging in it: <https://github.com/MattCheely/elm-port-examples/tree/master/websocket>
I still need to add a little bit of logic to handle close events, but from what I remember of XMPP, once the port glue is in place, most of the stream state management should be pretty independent of that code. | 2019-04-13T22:28:24.153400 | Claretta |
elmlang | general | Although it's certainly possible I've forgotten some details of the protocol. | 2019-04-13T22:28:43.153600 | Claretta |
elmlang | general | doesnt "elm-lang/websocket" work in 0.19? | 2019-04-13T22:29:01.153800 | Carter |
elmlang | general | its been working great in 0.18 | 2019-04-13T22:29:11.154000 | Carter |
elmlang | general | hmm, doesnt look like its in 0.19. Found this though : <https://package.elm-lang.org/packages/billstclair/elm-websocket-client/latest/> | 2019-04-13T22:31:42.154200 | Carter |
elmlang | general | <@Claretta> that’s true, and has me thinking now about what exactly this library is doing for me since xml manipulation is trivial in elm. I’d like to write an xmpp client entirely in elm, but having the websocket initialization in javascript might not be so bad. I’d miss out on having BOSH though. And implementing the auth process won’t be fun | 2019-04-13T23:27:41.158000 | Isaiah |
elmlang | general | Not sure if I missed it in my searches, but has there been any talk about elm’s lack of `FormData.append(name, value, filename);`? In my case I’m trying to upload a blob created from a canvas. I know I could just do it in JS, but I was hoping to do it in elm | 2019-04-14T00:55:07.159900 | Chae |
elmlang | general | <@Chae> <https://package.elm-lang.org/packages/elm/http/latest/Http#filePart> | 2019-04-14T01:13:32.160200 | Earlean |
elmlang | general | I’m aware of that, I am talking specifically about the 3 argument variant. `filePart` doesn’t allow setting the 3rd argument of `FormData.append`. Sorry if am I misunderstanding something? | 2019-04-14T01:20:42.160300 | Chae |
elmlang | general | ah, yes you are correct. there isn't a way to set the filename for a File | 2019-04-14T01:32:53.160500 | Earlean |
elmlang | general | Ok, thank you! And sorry for any confusion. For anyone else that may come across this I ended up doing
```
canvas.toBlob(
function(blob) {
const namedFile = new File([blob], 'customFileName.jpg');
app.ports.sendScreenshotToElm.send((namedFile);
},
'image/jpeg'
);
```
and then decoding inside elm with <https://package.elm-lang.org/packages/elm/file/latest/File#decoder> | 2019-04-14T01:39:28.160700 | Chae |
elmlang | general | Not sure if that should be documented anywhere (self answered on StackOverflow maybe?), it was surprisingly hard to find. Though I’m not sure how often others will need it either | 2019-04-14T01:40:33.160900 | Chae |
elmlang | general | I’m hoping to draw thousands of entities in batches of 128 (because that seems to be the minimum supported array size). I did a quick benchmark earlier that suggests that if I draw each entity individually with WebGL.entity then the most I can do is 600 entities per animation frame | 2019-04-14T01:52:11.161200 | Jae |
elmlang | general | Anyone play around with gitpod yet? | 2019-04-14T03:24:34.161500 | Carlo |
elmlang | general | Let me ask a better question | 2019-04-14T03:24:45.161700 | Carlo |
elmlang | general | Whats the default dockerfile for newbie elm user | 2019-04-14T03:25:02.162100 | Carlo |
elmlang | general | wunsh/alpine-elm is what im about to try | 2019-04-14T03:25:35.162400 | Carlo |
elmlang | general | Hi! Thanks for the invitation | 2019-04-14T08:03:07.163100 | Aundrea |
elmlang | general | You _could_ do some horrible hacks to use a `Texture` to store `vec2`s potentially... | 2019-04-14T08:11:13.163200 | Corinne |
elmlang | general | Do you know if it is possible to modify the texture without causing a memory leak? | 2019-04-14T08:19:45.163400 | Jae |
elmlang | general | No idea, sorry | 2019-04-14T08:20:17.163600 | Corinne |
elmlang | general | It is not possible | 2019-04-14T08:51:41.164000 | Dorotha |
elmlang | general | I've also been thinking about writing an xmpp client for elm. It would be nice to have all of the utilities for common stanzas even without web socket handling. If you start work on it, definitely post something. | 2019-04-14T08:58:08.164300 | Lorilee |
elmlang | general | I guess one thing I can try is defining a bunch of uniforms, aka
```
uniform vec2 instanceOffset0
uniform vec2 instanceOffset1
...
uniform vec2 instanceOffsetHoweverManyAreAllowed
```
And then combine them into an array within main(). I'm not sure if this has more overhead than it speeds things up though. | 2019-04-14T10:21:20.164600 | Jae |
elmlang | general | if you use mat4 then you only need 16 matrices for 128 vec2 :smile: | 2019-04-14T10:22:49.164900 | Dorotha |
elmlang | general | True, I don't know how much overhead there is with individually addressing each part of a mat4 and constructing a bunch of vecs. Maybe it's faster than my idea. I guess I'll have to do some benchmarking to find out | 2019-04-14T10:24:56.165100 | Jae |
elmlang | general | Nevermind, GLSL doesn't support indexing arrays with values that aren't known at compile time | 2019-04-14T12:30:50.165500 | Jae |
elmlang | general | So `instanceOffsets[instanceIndex]` isn't possible. Only things like `instanceOffsets[5]` is supported (which is useless here). | 2019-04-14T12:32:36.165700 | Jae |
elmlang | general | Hello, is there a neat graphics library, now that elm-graphics doesn't work with 0.19? | 2019-04-14T12:41:11.166900 | Rosario |
elmlang | general | I've found explorations/webgl and joakin/elm-canvas. | 2019-04-14T12:41:43.167500 | Rosario |
elmlang | general | This is the other option I'm considering: <https://package.elm-lang.org/packages/timjs/elm-collage/latest/> | 2019-04-14T13:07:43.168200 | Rosario |
elmlang | general | I see, good to know. Does it mean there is no point in supporting arrays? | 2019-04-14T13:28:47.169100 | Dorotha |
elmlang | general | I could still use them here. Not directly but what I have written now is
```[glsl|
attribute vec3 position;
attribute float instanceIndex;
uniform mat4 perspective;
uniform mat4 camera;
uniform mat4 rotation;
uniform vec2 instanceOffset0;
uniform vec2 instanceOffset1;
uniform vec2 instanceOffset2;
uniform vec2 instanceOffset3;
uniform vec2 instanceOffset4;
uniform vec2 instanceOffset5;
uniform vec2 instanceOffset6;
uniform vec2 instanceOffset7;
uniform vec2 instanceOffset8;
uniform vec2 instanceOffset9;
uniform vec2 instanceOffset10;
uniform vec2 instanceOffset11;
uniform vec2 instanceOffset12;
uniform vec2 instanceOffset13;
uniform vec2 instanceOffset14;
uniform vec2 instanceOffset15;
uniform vec2 instanceOffset16;
uniform vec2 instanceOffset17;
uniform vec2 instanceOffset18;
uniform vec2 instanceOffset19;
uniform vec3 color;
varying vec3 vcolor;
void main () {
highp int index = int(instanceIndex);
mediump vec2 offset =
(instanceOffset0 * float(index == 0)) +
(instanceOffset1 * float(index == 1)) +
(instanceOffset2 * float(index == 2)) +
(instanceOffset3 * float(index == 3)) +
(instanceOffset4 * float(index == 4)) +
(instanceOffset5 * float(index == 5)) +
(instanceOffset6 * float(index == 6)) +
(instanceOffset7 * float(index == 7)) +
(instanceOffset8 * float(index == 8)) +
(instanceOffset9 * float(index == 9)) +
(instanceOffset10 * float(index == 10)) +
(instanceOffset11 * float(index == 11)) +
(instanceOffset12 * float(index == 12)) +
(instanceOffset13 * float(index == 13)) +
(instanceOffset14 * float(index == 14)) +
(instanceOffset15 * float(index == 15)) +
(instanceOffset16 * float(index == 16)) +
(instanceOffset17 * float(index == 17)) +
(instanceOffset18 * float(index == 18)) +
(instanceOffset19 * float(index == 19));
gl_Position = perspective * camera * rotation * vec4(position + vec3(offset, 0), 1.0);
vcolor = color;
}
|]
``` | 2019-04-14T13:38:43.169300 | Jae |
elmlang | general | If arrays are supported then I wouldn't need to do so much copy pasting | 2019-04-14T13:38:59.169500 | Jae |
elmlang | general | With this setup I'm able to call WebGL.entity 200 times and since each call draws 20 instances, I can get 4000 instances total. This is in contrast with 600 WeblGL.entity calls with 1 instance each. | 2019-04-14T13:40:35.169700 | Jae |
elmlang | general | With some benchmarking I imagine I could figure out what is the optimal balance of copy pasting uniforms and calling WebGL but this is good enough for now | 2019-04-14T13:41:50.170000 | Jae |
elmlang | general | (With arrays the code would look like this)
```[glsl|
attribute vec3 position;
attribute float instanceIndex;
uniform mat4 perspective;
uniform mat4 camera;
uniform mat4 rotation;
uniform vec2 instanceOffsets[20];
uniform vec3 color;
varying vec3 vcolor;
void main () {
highp int index = int(instanceIndex);
mediump vec2 offset =
(instanceOffsets[0] * float(index == 0)) +
(instanceOffsets[1] * float(index == 1)) +
(instanceOffsets[2] * float(index == 2)) +
(instanceOffsets[3] * float(index == 3)) +
(instanceOffsets[4] * float(index == 4)) +
(instanceOffsets[5] * float(index == 5)) +
(instanceOffsets[6] * float(index == 6)) +
(instanceOffsets[7] * float(index == 7)) +
(instanceOffsets[8] * float(index == 8)) +
(instanceOffsets[9] * float(index == 9)) +
(instanceOffsets[10] * float(index == 10)) +
(instanceOffsets[11] * float(index == 11)) +
(instanceOffsets[12] * float(index == 12)) +
(instanceOffsets[13] * float(index == 13)) +
(instanceOffsets[14] * float(index == 14)) +
(instanceOffsets[15] * float(index == 15)) +
(instanceOffsets[16] * float(index == 16)) +
(instanceOffsets[17] * float(index == 17)) +
(instanceOffsets[18] * float(index == 18)) +
(instanceOffsets[19] * float(index == 19));
gl_Position = perspective * camera * rotation * vec4(position + vec3(offset, 0), 1.0);
vcolor = color;
}
|]
``` | 2019-04-14T13:44:29.170200 | Jae |
elmlang | general | I started writing a client library today and it's coming along quickly. I still have a lot to read in the RFCs though. | 2019-04-14T13:52:46.170400 | Isaiah |
elmlang | general | I see | 2019-04-14T13:56:42.170600 | Dorotha |
elmlang | general | Not a very strong selling point I know. If instancing is supported in WebGL (I'm not entirely sure if it is) then I think it would be much better to support that directly than improve my hack | 2019-04-14T14:00:24.170800 | Jae |
elmlang | general | That one is the sequel of Elm Graphics :slightly_smiling_face: | 2019-04-14T14:24:07.171200 | Hoa |
elmlang | general | Looks really nice. I was reading the docs the other day | 2019-04-14T14:24:29.171700 | Hoa |
elmlang | general | To pick one really depends on what you are after | 2019-04-14T14:24:55.172200 | Hoa |
elmlang | general | There certainly are a lot of RFCs. Once you have a foundation, let me know if you could use some help adding to it. | 2019-04-14T17:10:26.172700 | Lorilee |
elmlang | general | I would also be interested in an Elm XMPP library. I don't have any direct use for it now, but I have some project ideas that I might get around to eventually where it would be nice. | 2019-04-14T21:10:59.172900 | Claretta |
elmlang | general | <@Isaiah> One thing to watch out for in the RFCs if you haven't caught it already is that the stream initialization process is different for websockets vs vanilla XMPP over TCP. Websockets open and close with a single stanza, but in vanilla XMPP there's a `stream` element that wraps every other stanza, and maybe other streams also if you need to create a new stream after auth or TLS negotiation. | 2019-04-14T21:13:19.173100 | Claretta |
elmlang | general | The websocket version is much easier to deal with, IMO | 2019-04-14T21:13:34.173300 | Claretta |
elmlang | general | I forget what BOSH does. | 2019-04-14T21:14:09.173500 | Claretta |
elmlang | general | Here is the start of [elm-xmpp](<https://github.com/ericnething/elm-xmpp>). Figuring out the correct API from Elm is fun, if not a bit challenging. :grin: | 2019-04-14T22:07:52.173700 | Isaiah |
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