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FAnimSequencerInstanceProxy::~FAnimSequencerInstanceProxy | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h | AnimGraphRuntime | virtual ~FAnimSequencerInstanceProxy() | []
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FAnimSequencerInstanceProxy | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h | Proxy override for this UAnimInstance-derived class | AnimGraphRuntime | struct FAnimSequencerInstanceProxy : public [FAnimInstanceProxy](API\Runtime\Engine\Animation\FAnimInstanceProxy) | [
{
"type": "FAnimNode_Multi...",
"name": "AdditiveBlendNode",
"description": ""
},
{
"type": "FAnimNode_Multi...",
"name": "FullBodyBlendNode",
"description": ""
},
{
"type": "TOptional< FTra...",
"name": "InitialTransform",
"description": ""
},
{
"type": "TOptional< FTra...",
"name": "RootBoneTransform",
"description": ""
},
{
"type": "TOptional<FRoo...",
"name": "RootMotionOverride",
"description": "Custom root motion override sent in from sequencer"
},
{
"type": "FAnimNode_Apply...",
"name": "SequencerRootNode",
"description": "Custom root node for this sequencer player."
},
{
"type": "TMap< uint32,F...",
"name": "SequencerToMirrorMap",
"description": "Mapping from sequencer index to internal mirror node index"
},
{
"type": "TMap< uint32,F...",
"name": "SequencerToPlayerMap",
"description": "Mapping from sequencer index to internal player index"
},
{
"type": "FAnimNode_PoseS...",
"name": "SnapshotNode",
"description": ""
},
{
"type": "ESwapRootBone",
"name": "SwapRootBone",
"description": ""
}
]
|
FInternalNodeType | /Engine/Source/Runtime/AnimGraphRuntime/Public/BlendListBaseLibrary.h | AnimGraphRuntime | typedef [FAnimNode_BlendListBase](API\Runtime\AnimGraphRuntime\AnimNodes\FAnimNode_BlendListBase) FInternalNodeType | []
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FBlendListBaseReference | /Engine/Source/Runtime/AnimGraphRuntime/Public/BlendListBaseLibrary.h | AnimGraphRuntime | struct FBlendListBaseReference : public [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) | []
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FInternalNodeType | /Engine/Source/Runtime/AnimGraphRuntime/Public/BlendSpacePlayerLibrary.h | AnimGraphRuntime | typedef [FAnimNode_BlendSpacePlayer](API\Runtime\AnimGraphRuntime\AnimNodes\FAnimNode_BlendSpacePlayer) FInternalNodeType | []
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FBlendSpacePlayerReference | /Engine/Source/Runtime/AnimGraphRuntime/Public/BlendSpacePlayerLibrary.h | AnimGraphRuntime | struct FBlendSpacePlayerReference : public [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) | []
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FInternalNodeType | /Engine/Source/Runtime/AnimGraphRuntime/Public/BlendSpaceLibrary.h | AnimGraphRuntime | typedef [FAnimNode_BlendSpaceGraph](API\Runtime\AnimGraphRuntime\AnimNodes\FAnimNode_BlendSpaceGraph) FInternalNodeType | []
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FBlendSpaceReference | /Engine/Source/Runtime/AnimGraphRuntime/Public/BlendSpaceLibrary.h | AnimGraphRuntime | struct FBlendSpaceReference : public [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) | []
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FInternalNodeType | /Engine/Source/Runtime/AnimGraphRuntime/Public/LayeredBoneBlendLibrary.h | AnimGraphRuntime | typedef [FAnimNode_LayeredBoneBlend](API\Runtime\AnimGraphRuntime\AnimNodes\FAnimNode_LayeredBoneBlend) FInternalNodeType | []
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FLayeredBoneBlendReference | /Engine/Source/Runtime/AnimGraphRuntime/Public/LayeredBoneBlendLibrary.h | AnimGraphRuntime | struct FLayeredBoneBlendReference : public [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) | []
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FInternalNodeType | /Engine/Source/Runtime/AnimGraphRuntime/Public/LinkedAnimGraphLibrary.h | AnimGraphRuntime | typedef [FAnimNode_LinkedAnimGraph](API\Runtime\Engine\Animation\FAnimNode_LinkedAnimGraph) FInternalNodeType | []
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FLinkedAnimGraphReference | /Engine/Source/Runtime/AnimGraphRuntime/Public/LinkedAnimGraphLibrary.h | AnimGraphRuntime | struct FLinkedAnimGraphReference : public [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) | []
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FOnMontagePlayDelegate | /Engine/Source/Runtime/AnimGraphRuntime/Public/PlayMontageCallbackProxy.h | AnimGraphRuntime | class FOnMontagePlayDelegate | []
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FPositionHistory::FPositionHistory | /Engine/Source/Runtime/AnimGraphRuntime/Public/KismetAnimationTypes.h | Default constructor | AnimGraphRuntime | FPositionHistory() | []
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FPositionHistory | /Engine/Source/Runtime/AnimGraphRuntime/Public/KismetAnimationTypes.h | An easing type defining how to ease float values. TheFPositionHistoryis a container to record position changes over time. This is used to calculate velocity of a bone, for example. The FPositionArray also tracks the last index used to allow for reuse of entries (instead of appending to the array all the time). | AnimGraphRuntime | struct FPositionHistory | [
{
"type": "uint32",
"name": "LastIndex",
"description": ""
},
{
"type": "TArray< FVector...",
"name": "Positions",
"description": "The recorded positions"
},
{
"type": "float",
"name": "Range",
"description": "The range for this particular history"
},
{
"type": "TArray< float >",
"name": "Velocities",
"description": ""
}
]
|
FRootMotionOverride::FRootMotionOverride | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h | AnimGraphRuntime | FRootMotionOverride() | []
|
|
FRotationRetargetingInfo::FRotationRetargetingInfo | /Engine/Source/Runtime/AnimGraphRuntime/Public/CommonAnimationTypes.h | Default constructor | AnimGraphRuntime | FRotationRetargetingInfo ( bool bInEnabled ) | []
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FRootMotionOverride | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h | Optional Override To Specify RootMotion | AnimGraphRuntime | struct FRootMotionOverride | [
{
"type": "bool",
"name": "bBlendFirstChildOfRoot",
"description": "If true we use the ChildBoneIndex otherwise we use the root"
},
{
"type": "int32",
"name": "ChildBoneIndex",
"description": ""
},
{
"type": "FTransform",
"name": "PreviousTransform",
"description": ""
},
{
"type": "FTransform",
"name": "RootMotion",
"description": ""
}
]
|
FRotationRetargetingInfo | /Engine/Source/Runtime/AnimGraphRuntime/Public/CommonAnimationTypes.h | TheFRotationRetargetingInfois used to provide all of the settings required to perform rotational retargeting on a single transform. | AnimGraphRuntime | struct FRotationRetargetingInfo | [
{
"type": "bool",
"name": "bClamp",
"description": "If set to true the value for the easing will be clamped between 0.0 and 1.0."
},
{
"type": "bool",
"name": "bEnabled",
"description": "Set to true this enables retargeting."
},
{
"type": "bool",
"name": "bFlipEasing",
"description": "If set to true the interpolation value for the easing will be flipped (1.0 - Value)"
},
{
"type": "bool",
"name": "bUseAbsoluteAngle",
"description": "If set to true the angle will be always positive, thus resulting in mirrored rotation both ways."
},
{
"type": "FRuntimeFloatCu...",
"name": "CustomCurve",
"description": "Custom curve mapping to apply if bApplyCustomCurve is true"
},
{
"type": "EEasingFuncType",
"name": "EasingType",
"description": "The easing to use - pick linear if you don't want to apply any easing."
},
{
"type": "float",
"name": "EasingWeight",
"description": "The amount of easing to apply (value should be 0.0 to 1.0)"
},
{
"type": "ERotationCompon...",
"name": "RotationComponent",
"description": "The rotation component to perform retargeting with."
},
{
"type": "FTransform",
"name": "Source",
"description": "The source transform of the frame of reference. The rotation is made relative to this space."
},
{
"type": "float",
"name": "SourceMaximum",
"description": "The maximum value of the source angle in degrees."
},
{
"type": "float",
"name": "SourceMinimum",
"description": "The minimum value of the source angle in degrees."
},
{
"type": "FTransform",
"name": "Target",
"description": "The target transform to project the rotation. In most cases this is the same as Source."
},
{
"type": "float",
"name": "TargetMaximum",
"description": "The target value of the target angle in degrees (can be the same as SourceMaximum)"
},
{
"type": "float",
"name": "TargetMinimum",
"description": "The minimum value of the target angle in degrees (can be the same as SourceMinimum)"
},
{
"type": "FVector",
"name": "TwistAxis",
"description": "In case the rotation component is SwingAngle or TwistAngle this vector is used as the twist axis."
}
]
|
FSequenceEvaluatorReference | /Engine/Source/Runtime/AnimGraphRuntime/Public/SequenceEvaluatorLibrary.h | AnimGraphRuntime | struct FSequenceEvaluatorReference : public [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) | []
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FInternalNodeType | /Engine/Source/Runtime/AnimGraphRuntime/Public/SequenceEvaluatorLibrary.h | AnimGraphRuntime | typedef [FAnimNode_SequenceEvaluator](API\Runtime\AnimGraphRuntime\AnimNodes\FAnimNode_SequenceEvaluator) FInternalNodeType | []
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FInternalNodeType | /Engine/Source/Runtime/AnimGraphRuntime/Public/SequencePlayerLibrary.h | AnimGraphRuntime | typedef [FAnimNode_SequencePlayer](API\Runtime\Engine\Animation\FAnimNode_SequencePlayer) FInternalNodeType | []
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FSequencePlayerReference | /Engine/Source/Runtime/AnimGraphRuntime/Public/SequencePlayerLibrary.h | AnimGraphRuntime | struct FSequencePlayerReference : public [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) | []
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FSequencerPlayerAnimSequence::GetTypeId | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h | AnimGraphRuntime | static const [FName](API\Runtime\Core\UObject\FName) & GetTypeId() | []
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FSequencerPlayerAnimSequence::IsOfTypeImpl | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h | Checks whether this drag and drop operation can cast safely to the specified type. | AnimGraphRuntime | virtual bool IsOfTypeImpl ( const [FName](API\Runtime\Core\UObject\FName) & Type ) const | []
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FSequencerPlayerAnimSequence | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h | Player type that evaluates a sequence-specifiedUAnimSequence | AnimGraphRuntime | struct FSequencerPlayerAnimSequence : public [FSequencerPlayerBase](API\Runtime\AnimGraphRuntime\FSequencerPlayerBase) | [
{
"type": "FAnimNode_Seque...",
"name": "PlayerNode",
"description": ""
},
{
"type": "TOptional<FRoo...",
"name": "RootMotion",
"description": ""
}
]
|
FSequencerPlayerBase::IsOfType | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h | AnimGraphRuntime | template<class TType> bool IsOfType() const | []
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FSequencerPlayerBase::IsOfTypeImpl | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h | Checks whether this drag and drop operation can cast safely to the specified type. | AnimGraphRuntime | virtual bool IsOfTypeImpl ( const [FName](API\Runtime\Core\UObject\FName) & Type ) const | []
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FSequencerPlayerBase::FSequencerPlayerBase | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h | AnimGraphRuntime | FSequencerPlayerBase() | []
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|
FSequencerPlayerBase::~FSequencerPlayerBase | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h | Virtual destructor. | AnimGraphRuntime | virtual ~FSequencerPlayerBase() | []
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FSequencerPlayerBase | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h | Base class for all 'players' that can attach to and be blended into a sequencer instance's output | AnimGraphRuntime | struct FSequencerPlayerBase | [
{
"type": "bool",
"name": "bAdditive",
"description": "Whether this pose is additive or not"
},
{
"type": "int32",
"name": "PoseIndex",
"description": "Indexof this players pose in the set of blend slots"
}
]
|
FInternalNodeType | /Engine/Source/Runtime/AnimGraphRuntime/Public/SkeletalControlLibrary.h | AnimGraphRuntime | typedef [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) FInternalNodeType | []
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FSkeletalControlReference | /Engine/Source/Runtime/AnimGraphRuntime/Public/SkeletalControlLibrary.h | AnimGraphRuntime | struct FSkeletalControlReference : public [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) | []
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ISequencerAnimationSupport::ConstructNodes | /Engine/Source/Runtime/AnimGraphRuntime/Public/SequencerAnimationSupport.h | Construct all nodes in this instance | AnimGraphRuntime | void ConstructNodes&40;&41; | []
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ISequencerAnimationSupport::DoesSupportDifferentSourceAnimInstance | /Engine/Source/Runtime/AnimGraphRuntime/Public/SequencerAnimationSupport.h | AnimGraphRuntime | bool DoesSupportDifferentSourceAnimInstance&40;&41; const | []
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ISequencerAnimationSupport::GetSourceAnimInstance | /Engine/Source/Runtime/AnimGraphRuntime/Public/SequencerAnimationSupport.h | Source Animation Getter for the support of the Sequencer Animation Track interface | AnimGraphRuntime | UAnimInstance &42; GetSourceAnimInstance&40;&41; | []
|
ISequencerAnimationSupport::ResetNodes | /Engine/Source/Runtime/AnimGraphRuntime/Public/SequencerAnimationSupport.h | Reset all nodes in this instance | AnimGraphRuntime | void ResetNodes&40;&41; | []
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ISequencerAnimationSupport::ResetPose | /Engine/Source/Runtime/AnimGraphRuntime/Public/SequencerAnimationSupport.h | Reset the pose for this instance | AnimGraphRuntime | void ResetPose&40;&41; | []
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ISequencerAnimationSupport::SavePose | /Engine/Source/Runtime/AnimGraphRuntime/Public/SequencerAnimationSupport.h | Saved the named pose to restore after | AnimGraphRuntime | void SavePose&40;&41; | []
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ISequencerAnimationSupport::SetSourceAnimInstance | /Engine/Source/Runtime/AnimGraphRuntime/Public/SequencerAnimationSupport.h | AnimGraphRuntime | void SetSourceAnimInstance &40; UAnimInstance &42; SourceAnimInstance &41; | []
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|
ISequencerAnimationSupport::UpdateAnimTrack | /Engine/Source/Runtime/AnimGraphRuntime/Public/SequencerAnimationSupport.h | Update an animation sequence player in this instance | AnimGraphRuntime | void UpdateAnimTrack &40; UAnimSequenceBase &42; InAnimSequence, int32 SequenceId, float InPosition, float Weight, bool bFireNotifies &41; | []
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ISequencerAnimationSupport::UpdateAnimTrack | /Engine/Source/Runtime/AnimGraphRuntime/Public/SequencerAnimationSupport.h | AnimGraphRuntime | void UpdateAnimTrack &40; UAnimSequenceBase &42; InAnimSequence, int32 SequenceId, float InFromPosition, float InToPosition, float Weight, bool bFireNotifies &41; | []
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ISequencerAnimationSupport | /Engine/Source/Runtime/AnimGraphRuntime/Public/SequencerAnimationSupport.h | AnimGraphRuntime | class ISequencerAnimationSupport | []
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|
FRBFEntry::AddFromRotator | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h | Set this entry to 3 floats from supplied rotator | AnimGraphRuntime | void AddFromRotator ( const FRotator & InRot ) | []
|
FRBFEntry::AddFromVector | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h | Set this entry to 3 floats from supplied vector | AnimGraphRuntime | void AddFromVector ( const FVector & InVector ) | []
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FRBFEntry::AsQuat | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h | Return a target as a quaternion, assuming Values is a sequence of Euler entries.Indexis which Euler to convert. | AnimGraphRuntime | FQuat AsQuat ( int32 Index ) const | []
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FRBFEntry::AsRotator | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h | Return a target as an rotator, assuming Values is a sequence of Euler entries.Indexis which Euler to convert. | AnimGraphRuntime | FRotator AsRotator ( int32 Index ) const | []
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FRBFEntry::AsVector | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h | AnimGraphRuntime | FVector AsVector ( int32 Index ) const | []
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FRBFEntry::GetDimensions | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h | Return dimensionality of this target | AnimGraphRuntime | int32 GetDimensions() const | []
|
FRBFEntry | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h | Struct storing a particular entry within the RBF | AnimGraphRuntime | struct FRBFEntry | [
{
"type": "TArray< float >",
"name": "Values",
"description": "Set of values for this target, size must be TargetDimensions"
}
]
|
FRBFInterpolatorBase::SetUpperKernel | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h | AnimGraphRuntime | bool SetUpperKernel ( const [TArrayView](API\Runtime\Core\Containers\TArrayView)< float > & UpperKernel, int32 Size ) | []
|
|
FRBFInterpolatorBase | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h | An implementation detail for the RBF interpolator to hide the use of Eigen from components outside AnimGraphRuntime. | AnimGraphRuntime | class FRBFInterpolatorBase | [
{
"type": "bool",
"name": "bIsValid",
"description": ""
},
{
"type": "TArray< float >",
"name": "Coeffs",
"description": "A square matrix of the solved coefficients."
}
]
|
FRBFOutputWeight::FRBFOutputWeight | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h | AnimGraphRuntime | FRBFOutputWeight() | []
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FRBFOutputWeight::FRBFOutputWeight | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h | AnimGraphRuntime | FRBFOutputWeight ( int32 InTargetIndex, float InTargetWeight ) | []
|
|
FRBFOutputWeight | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h | Struct for storing RBF results - target index and corresponding weight | AnimGraphRuntime | struct FRBFOutputWeight | [
{
"type": "int32",
"name": "TargetIndex",
"description": "Indexof target"
},
{
"type": "float",
"name": "TargetWeight",
"description": "Weight of target"
}
]
|
FRBFParams::GetTwistAxisVector | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h | Util for returning unit direction vector for swing axis | AnimGraphRuntime | FVector GetTwistAxisVector() const | []
|
FRBFParams::FRBFParams | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h | AnimGraphRuntime | FRBFParams() | []
|
|
FRBFParams | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h | Parameters used by RBF solver | AnimGraphRuntime | struct FRBFParams | [
{
"type": "bool",
"name": "bAutomaticRadius",
"description": "Automatically pick the radius based on the average distance between targets"
},
{
"type": "ERBFDistanceMet...",
"name": "DistanceMethod",
"description": ""
},
{
"type": "ERBFFunctionTyp...",
"name": "Function",
"description": ""
},
{
"type": "float",
"name": "MedianMax",
"description": "Maximum distance used for median"
},
{
"type": "float",
"name": "MedianMin",
"description": "Minimum distance used for median"
},
{
"type": "FVector",
"name": "MedianReference",
"description": "Rotation or position of median (used for normalization)"
},
{
"type": "ERBFNormalizeMe...",
"name": "NormalizeMethod",
"description": "Method to use for normalizing the weight"
},
{
"type": "float",
"name": "Radius",
"description": "Default radius for each target."
},
{
"type": "ERBFSolverType",
"name": "SolverType",
"description": "Specifies the type of solver to use."
},
{
"type": "int32",
"name": "TargetDimensions",
"description": "How many dimensions input data has"
},
{
"type": "TEnumAsByte< EB...",
"name": "TwistAxis",
"description": "Axis to use when DistanceMethod is SwingAngle"
},
{
"type": "float",
"name": "WeightThreshold",
"description": "Weight below which we shouldn't bother returning a contribution from a target"
}
]
|
FRBFSolver::FindDistanceBetweenEntries | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h | Util to find distance between two entries, using provided params | AnimGraphRuntime | static float FindDistanceBetweenEntries ( const [FRBFEntry](API\Runtime\AnimGraphRuntime\RBF\FRBFEntry) & A, const [FRBFEntry](API\Runtime\AnimGraphRuntime\RBF\FRBFEntry) & B, const [FRBFParams](API\Runtime\AnimGraphRuntime\RBF\FRBFParams) & Params, ERBFDistanceMethod OverrideMethod ) | []
|
FRBFSolver::FindTargetNeighbourDistances | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h | Util to find distance to nearest neighbour target for each target | AnimGraphRuntime | static bool FindTargetNeighbourDistances ( const [FRBFParams](API\Runtime\AnimGraphRuntime\RBF\FRBFParams) & Params, const [TArray](API\Runtime\Core\Containers\TArray)< [FRBFTarget](API\Runtime\AnimGraphRuntime\RBF\FRBFTarget) > & Targets, [TArray](API\Runtime\Core\Containers\TArray)< float > & NeighbourDists ) | []
|
FRBFSolver::GetRadiusForTarget | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h | Returns the radius for a given target | AnimGraphRuntime | static float GetRadiusForTarget ( const [FRBFTarget](API\Runtime\AnimGraphRuntime\RBF\FRBFTarget) & Target, const [FRBFParams](API\Runtime\AnimGraphRuntime\RBF\FRBFParams) & Params ) | []
|
FRBFSolver::InitSolver | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h | Given a set of targets and new input entry, give list of activated targets with weights | AnimGraphRuntime | static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const FRBFSolverData > InitSolver ( const [FRBFParams](API\Runtime\AnimGraphRuntime\RBF\FRBFParams) & Params, const [TArray](API\Runtime\Core\Containers\TArray)< [FRBFTarget](API\Runtime\AnimGraphRuntime\RBF\FRBFTarget) > & Targets ) | []
|
FRBFSolver::IsSolverDataValid | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h | AnimGraphRuntime | static bool IsSolverDataValid ( const FRBFSolverData & SolverData, const [FRBFParams](API\Runtime\AnimGraphRuntime\RBF\FRBFParams) & Params, const [TArray](API\Runtime\Core\Containers\TArray)< [FRBFTarget](API\Runtime\AnimGraphRuntime\RBF\FRBFTarget) > & Targets ) | []
|
|
FRBFSolver::ValidateTargets | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h | Given a list of targets, verify which ones are valid for solving the RBF setup. This is mostly about removing identical targets which invalidates the interpolative solver. Returns true if all targets are valid. | AnimGraphRuntime | static bool ValidateTargets ( const [FRBFParams](API\Runtime\AnimGraphRuntime\RBF\FRBFParams) & Params, const [TArray](API\Runtime\Core\Containers\TArray)< [FRBFTarget](API\Runtime\AnimGraphRuntime\RBF\FRBFTarget) > & Targets, [TArray](API\Runtime\Core\Containers\TArray)< int > & InvalidTargets ) | []
|
FRBFSolver | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h | Library of Radial Basis Function solver functions | AnimGraphRuntime | struct FRBFSolver | []
|
FRBFTarget::FRBFTarget | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h | AnimGraphRuntime | FRBFTarget() | []
|
|
FRBFSolver::GetOptimalRadiusForTargets | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h | Compute the optimal radius for the given targets. Returns the radius | AnimGraphRuntime | static float GetOptimalRadiusForTargets ( const [FRBFParams](API\Runtime\AnimGraphRuntime\RBF\FRBFParams) & Params, const [TArray](API\Runtime\Core\Containers\TArray)< [FRBFTarget](API\Runtime\AnimGraphRuntime\RBF\FRBFTarget) > & Targets ) | []
|
FRBFSolver::Solve | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h | Given a set of targets and new input entry, give list of activated targets with weights | AnimGraphRuntime | static void Solve ( const FRBFSolverData & SolverData, const [FRBFParams](API\Runtime\AnimGraphRuntime\RBF\FRBFParams) & Params, const [TArray](API\Runtime\Core\Containers\TArray)< [FRBFTarget](API\Runtime\AnimGraphRuntime\RBF\FRBFTarget) > & Targets, const [FRBFEntry](API\Runtime\AnimGraphRuntime\RBF\FRBFEntry) & Input, [TArray](API\Runtime\Core\Containers\TArray)< [FRBFOutputWeight](API\Runtime\AnimGraphRuntime\RBF\FRBFOutputWeight) > & OutputWeights ) | []
|
FRBFTarget | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h | Data about a particular target in the RBF, including scaling factor | AnimGraphRuntime | struct FRBFTarget : public [FRBFEntry](API\Runtime\AnimGraphRuntime\RBF\FRBFEntry) | [
{
"type": "bool",
"name": "bApplyCustomCurve",
"description": "Whether we want to apply an additional custom curve when activating this target."
},
{
"type": "FRichCurve",
"name": "CustomCurve",
"description": "Custom curve to apply to activation of this target, if bApplyCustomCurve is true."
},
{
"type": "ERBFDistanceMet...",
"name": "DistanceMethod",
"description": "Override the distance method used to calculate the distance from this target to the input."
},
{
"type": "ERBFFunctionTyp...",
"name": "FunctionType",
"description": "Override the falloff function used to smooth the distance from this target to the input."
},
{
"type": "float",
"name": "ScaleFactor",
"description": "How large the influence of this target."
}
]
|
RBFDistanceMetric::ArcLength | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h | Returns the arc length between two unit vectors (i.e. the distance between two points on a unit sphere, traveling along the surface of the sphere) | AnimGraphRuntime | namespace RBFDistanceMetric { static double RBFDistanceMetric::ArcLength ( const FVector & A, const FVector B ) } | []
|
RBFDistanceMetric::ArcLength | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h | Returns the arc-length distance, on a unit sphere, between two quaternions. | AnimGraphRuntime | namespace RBFDistanceMetric { static double RBFDistanceMetric::ArcLength ( const FQuat & A, const FQuat & B ) } | []
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RBFDistanceMetric::ArcLength | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h | Returns the arc-length distance, on a unit sphere, between two rotation vectors. | AnimGraphRuntime | namespace RBFDistanceMetric { static double RBFDistanceMetric::ArcLength ( const FRotator & A, const FRotator & B ) } | []
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RBFDistanceMetric::Euclidean | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h | Returns the Euclidean (L2) distance between two coordinate vectors. | AnimGraphRuntime | namespace RBFDistanceMetric { static double RBFDistanceMetric::Euclidean ( const FVector & A, const FVector & B ) } | []
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RBFDistanceMetric::Euclidean | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h | Returns a straight-up Euclidean distance between two rotation values expressed in radians. | AnimGraphRuntime | namespace RBFDistanceMetric { static double RBFDistanceMetric::Euclidean ( const FRotator & A, const FRotator & B ) } | []
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RBFDistanceMetric::Euclidean | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h | Returns the Euclidean (L2) distance between two quaternion values expressed. | AnimGraphRuntime | namespace RBFDistanceMetric { static double RBFDistanceMetric::Euclidean ( const FQuat & A, const FQuat & B ) } | []
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RBFDistanceMetric::Manhattan | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h | Returns the Manhattan (L1), or Taxi-cab distance between two coordinate vectors. | AnimGraphRuntime | namespace RBFDistanceMetric { static double RBFDistanceMetric::Manhattan ( const FVector & A, const FVector & B ) } | []
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RBFDistanceMetric::SwingAngle | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h | Returns the swing arc length distance between two quaternions, using a specific twist basis vector as reference. | AnimGraphRuntime | namespace RBFDistanceMetric { static double RBFDistanceMetric::SwingAngle ( const FQuat & A, const FQuat & B, const FVector & TwistAxis ) } | []
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RBFDistanceMetric::TwistAngle | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h | Returns the twist arc length distance between two quaternions, using a specific twist basis vector as reference. | AnimGraphRuntime | namespace RBFDistanceMetric { static double RBFDistanceMetric::TwistAngle ( const FQuat & A, const FQuat & B, const FVector & TwistAxis ) } | []
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RBFKernel::Cubic | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h | A cubic falloff, with identical clamping behavior to the linear falloff, but with a smooth peak | AnimGraphRuntime | namespace RBFKernel { static float RBFKernel::Cubic ( float Value, float Sigma ) } | []
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RBFKernel::Linear | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h | A simple linear falloff, clamping at zero out when the norm of Value exceeds Sigma | AnimGraphRuntime | namespace RBFKernel { static float RBFKernel::Linear ( float Value, float Sigma ) } | []
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RBFKernel::Exponential | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h | An exponential falloff with a sharp peak | AnimGraphRuntime | namespace RBFKernel { static float RBFKernel::Exponential ( float Value, float Sigma ) } | []
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RBFKernel::Gaussian | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h | A gaussian falloff | AnimGraphRuntime | namespace RBFKernel { static float RBFKernel::Gaussian ( float Value, float Sigma ) } | []
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RBFKernel::Quintic | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h | A quintic falloff, with identical clamping behavior to the linear falloff, but with a flatter peak than cubic | AnimGraphRuntime | namespace RBFKernel { static float RBFKernel::Quintic ( float Value, float Sigma ) } | []
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TRBFInterpolator::GetIdenticalNodePairs | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h | Returns a list of integer pairs indicating which distinct pair of nodes have the same weight as a pair of the same node. These result in an ill-formed coefficient matrix which kills the interpolation. The user can then either simply remove one of the pairs and retry, or warn the user that they have an invalid setup. | AnimGraphRuntime | static bool GetIdenticalNodePairs ( const [TArrayView](API\Runtime\Core\Containers\TArrayView)< T > & InNodes, [WeightFuncT](API\Runtime\AnimGraphRuntime\RBF\TRBFInterpolator\WeightFuncT) InWeightFunc, [TArray](API\Runtime\Core\Containers\TArray)< [TTuple](API\Runtime\Core\Misc\TTuple)< int, int >> & OutInvalidPairs ) | []
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TRBFInterpolator::operator= | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h | AnimGraphRuntime | [TRBFInterpolator](API\Runtime\AnimGraphRuntime\RBF\TRBFInterpolator)< T > & operator= ( const [TRBFInterpolator](API\Runtime\AnimGraphRuntime\RBF\TRBFInterpolator)< T > & ) | []
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TRBFInterpolator::Interpolate | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h | Given a value, compute the weight values to use to calculate each node's contribution to that value's location. | AnimGraphRuntime | template<typename U, typename InAllocator> void Interpolate ( [TArray](API\Runtime\Core\Containers\TArray)< float, InAllocator > & OutWeights, const U & Value, bool bClip, bool bNormalize ) const | []
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TRBFInterpolator::operator= | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h | AnimGraphRuntime | [TRBFInterpolator](API\Runtime\AnimGraphRuntime\RBF\TRBFInterpolator)< T > & operator= ( [TRBFInterpolator](API\Runtime\AnimGraphRuntime\RBF\TRBFInterpolator)< T > && ) | []
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WeightFuncT | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h | AnimGraphRuntime | typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< float(const T &A, const T &B)> WeightFuncT | []
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TRBFInterpolator::TRBFInterpolator | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h | AnimGraphRuntime | TRBFInterpolator() | []
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TRBFInterpolator::TRBFInterpolator | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h | AnimGraphRuntime | TRBFInterpolator ( const [TRBFInterpolator](API\Runtime\AnimGraphRuntime\RBF\TRBFInterpolator)< T > & ) | []
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TRBFInterpolator::TRBFInterpolator | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h | AnimGraphRuntime | TRBFInterpolator ( [TRBFInterpolator](API\Runtime\AnimGraphRuntime\RBF\TRBFInterpolator)< T > && ) | []
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TRBFInterpolator::TRBFInterpolator | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h | Construct an RBF interpolator, taking in a set of sparse nodes and a symmetric weighing function that computes the distance between two nodes, and, optionally, smooths the distance with a smoothing kernel. | AnimGraphRuntime | TRBFInterpolator ( const [TArrayView](API\Runtime\Core\Containers\TArrayView)< T > & InNodes, [WeightFuncT](API\Runtime\AnimGraphRuntime\RBF\TRBFInterpolator\WeightFuncT) InWeightFunc ) | []
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TRBFInterpolator | /Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h | AnimGraphRuntime | template<typename T> class TRBFInterpolator : public [FRBFInterpolatorBase](API\Runtime\AnimGraphRuntime\RBF\FRBFInterpolatorBase) | []
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UAnimationStateMachineLibrary::ConvertToAnimationStateResult | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimationStateMachineLibrary.h | Get an anim state reference from an anim node reference | AnimGraphRuntime | static void ConvertToAnimationStateResult ( const [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) & Node, [FAnimationStateResultReference](API\Runtime\AnimGraphRuntime\FAnimationStateResultReference) & AnimationState, EAnimNodeReferenceConversionResult & Result ) | []
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UAnimationStateMachineLibrary::ConvertToAnimationStateResultPure | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimationStateMachineLibrary.h | Get an anim state reference from an anim node reference (pure) | AnimGraphRuntime | static void ConvertToAnimationStateResultPure ( const [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) & Node, [FAnimationStateResultReference](API\Runtime\AnimGraphRuntime\FAnimationStateResultReference) & AnimationState, bool & Result ) | []
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UAnimationStateMachineLibrary::ConvertToAnimationStateMachine | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimationStateMachineLibrary.h | Get an anim state machine from an anim node reference | AnimGraphRuntime | static void ConvertToAnimationStateMachine ( const [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) & Node, [FAnimationStateMachineReference](API\Runtime\AnimGraphRuntime\FAnimationStateMachineReference) & AnimationState, EAnimNodeReferenceConversionResult & Result ) | []
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UAnimationStateMachineLibrary::ConvertToAnimationStateMachinePure | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimationStateMachineLibrary.h | Get an anim state machine from an anim node reference (pure) | AnimGraphRuntime | static void ConvertToAnimationStateMachinePure ( const [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) & Node, [FAnimationStateMachineReference](API\Runtime\AnimGraphRuntime\FAnimationStateMachineReference) & AnimationState, bool & Result ) | []
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UAnimationStateMachineLibrary::GetRelevantAnimTimeRemaining | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimationStateMachineLibrary.h | Returns the remaining animation time of the state's most relevant asset player | AnimGraphRuntime | static float GetRelevantAnimTimeRemaining ( const [FAnimUpdateContext](API\Runtime\Engine\Animation\FAnimUpdateContext) & UpdateContext, const [FAnimationStateResultReference](API\Runtime\AnimGraphRuntime\FAnimationStateResultReference) & Node ) | []
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UAnimationStateMachineLibrary::GetRelevantAnimTimeRemainingFraction | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimationStateMachineLibrary.h | Returns the remaining animation time as a fraction of the duration for the state's most relevant asset player | AnimGraphRuntime | static float GetRelevantAnimTimeRemainingFraction ( const [FAnimUpdateContext](API\Runtime\Engine\Animation\FAnimUpdateContext) & UpdateContext, const [FAnimationStateResultReference](API\Runtime\AnimGraphRuntime\FAnimationStateResultReference) & Node ) | []
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UAnimationStateMachineLibrary::IsStateBlendingIn | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimationStateMachineLibrary.h | Returns whether the state the node belongs to is blending in | AnimGraphRuntime | static bool IsStateBlendingIn ( const [FAnimUpdateContext](API\Runtime\Engine\Animation\FAnimUpdateContext) & UpdateContext, const [FAnimationStateResultReference](API\Runtime\AnimGraphRuntime\FAnimationStateResultReference) & Node ) | []
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