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FAnimSequencerInstanceProxy::~FAnimSequencerInstanceProxy
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h
AnimGraphRuntime
virtual ~FAnimSequencerInstanceProxy()
[]
FAnimSequencerInstanceProxy
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h
Proxy override for this UAnimInstance-derived class
AnimGraphRuntime
struct FAnimSequencerInstanceProxy : public [FAnimInstanceProxy](API\Runtime\Engine\Animation\FAnimInstanceProxy)
[ { "type": "FAnimNode_Multi...", "name": "AdditiveBlendNode", "description": "" }, { "type": "FAnimNode_Multi...", "name": "FullBodyBlendNode", "description": "" }, { "type": "TOptional< FTra...", "name": "InitialTransform", "description": "" }, { "type": "TOptional< FTra...", "name": "RootBoneTransform", "description": "" }, { "type": "TOptional<FRoo...", "name": "RootMotionOverride", "description": "Custom root motion override sent in from sequencer" }, { "type": "FAnimNode_Apply...", "name": "SequencerRootNode", "description": "Custom root node for this sequencer player." }, { "type": "TMap< uint32,F...", "name": "SequencerToMirrorMap", "description": "Mapping from sequencer index to internal mirror node index" }, { "type": "TMap< uint32,F...", "name": "SequencerToPlayerMap", "description": "Mapping from sequencer index to internal player index" }, { "type": "FAnimNode_PoseS...", "name": "SnapshotNode", "description": "" }, { "type": "ESwapRootBone", "name": "SwapRootBone", "description": "" } ]
FInternalNodeType
/Engine/Source/Runtime/AnimGraphRuntime/Public/BlendListBaseLibrary.h
AnimGraphRuntime
typedef [FAnimNode_BlendListBase](API\Runtime\AnimGraphRuntime\AnimNodes\FAnimNode_BlendListBase) FInternalNodeType
[]
FBlendListBaseReference
/Engine/Source/Runtime/AnimGraphRuntime/Public/BlendListBaseLibrary.h
AnimGraphRuntime
struct FBlendListBaseReference : public [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference)
[]
FInternalNodeType
/Engine/Source/Runtime/AnimGraphRuntime/Public/BlendSpacePlayerLibrary.h
AnimGraphRuntime
typedef [FAnimNode_BlendSpacePlayer](API\Runtime\AnimGraphRuntime\AnimNodes\FAnimNode_BlendSpacePlayer) FInternalNodeType
[]
FBlendSpacePlayerReference
/Engine/Source/Runtime/AnimGraphRuntime/Public/BlendSpacePlayerLibrary.h
AnimGraphRuntime
struct FBlendSpacePlayerReference : public [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference)
[]
FInternalNodeType
/Engine/Source/Runtime/AnimGraphRuntime/Public/BlendSpaceLibrary.h
AnimGraphRuntime
typedef [FAnimNode_BlendSpaceGraph](API\Runtime\AnimGraphRuntime\AnimNodes\FAnimNode_BlendSpaceGraph) FInternalNodeType
[]
FBlendSpaceReference
/Engine/Source/Runtime/AnimGraphRuntime/Public/BlendSpaceLibrary.h
AnimGraphRuntime
struct FBlendSpaceReference : public [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference)
[]
FInternalNodeType
/Engine/Source/Runtime/AnimGraphRuntime/Public/LayeredBoneBlendLibrary.h
AnimGraphRuntime
typedef [FAnimNode_LayeredBoneBlend](API\Runtime\AnimGraphRuntime\AnimNodes\FAnimNode_LayeredBoneBlend) FInternalNodeType
[]
FLayeredBoneBlendReference
/Engine/Source/Runtime/AnimGraphRuntime/Public/LayeredBoneBlendLibrary.h
AnimGraphRuntime
struct FLayeredBoneBlendReference : public [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference)
[]
FInternalNodeType
/Engine/Source/Runtime/AnimGraphRuntime/Public/LinkedAnimGraphLibrary.h
AnimGraphRuntime
typedef [FAnimNode_LinkedAnimGraph](API\Runtime\Engine\Animation\FAnimNode_LinkedAnimGraph) FInternalNodeType
[]
FLinkedAnimGraphReference
/Engine/Source/Runtime/AnimGraphRuntime/Public/LinkedAnimGraphLibrary.h
AnimGraphRuntime
struct FLinkedAnimGraphReference : public [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference)
[]
FOnMontagePlayDelegate
/Engine/Source/Runtime/AnimGraphRuntime/Public/PlayMontageCallbackProxy.h
AnimGraphRuntime
class FOnMontagePlayDelegate
[]
FPositionHistory::FPositionHistory
/Engine/Source/Runtime/AnimGraphRuntime/Public/KismetAnimationTypes.h
Default constructor
AnimGraphRuntime
FPositionHistory()
[]
FPositionHistory
/Engine/Source/Runtime/AnimGraphRuntime/Public/KismetAnimationTypes.h
An easing type defining how to ease float values. TheFPositionHistoryis a container to record position changes over time. This is used to calculate velocity of a bone, for example. The FPositionArray also tracks the last index used to allow for reuse of entries (instead of appending to the array all the time).
AnimGraphRuntime
struct FPositionHistory
[ { "type": "uint32", "name": "LastIndex", "description": "" }, { "type": "TArray< FVector...", "name": "Positions", "description": "The recorded positions" }, { "type": "float", "name": "Range", "description": "The range for this particular history" }, { "type": "TArray< float >", "name": "Velocities", "description": "" } ]
FRootMotionOverride::FRootMotionOverride
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h
AnimGraphRuntime
FRootMotionOverride()
[]
FRotationRetargetingInfo::FRotationRetargetingInfo
/Engine/Source/Runtime/AnimGraphRuntime/Public/CommonAnimationTypes.h
Default constructor
AnimGraphRuntime
FRotationRetargetingInfo ( bool bInEnabled )
[]
FRootMotionOverride
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h
Optional Override To Specify RootMotion
AnimGraphRuntime
struct FRootMotionOverride
[ { "type": "bool", "name": "bBlendFirstChildOfRoot", "description": "If true we use the ChildBoneIndex otherwise we use the root" }, { "type": "int32", "name": "ChildBoneIndex", "description": "" }, { "type": "FTransform", "name": "PreviousTransform", "description": "" }, { "type": "FTransform", "name": "RootMotion", "description": "" } ]
FRotationRetargetingInfo
/Engine/Source/Runtime/AnimGraphRuntime/Public/CommonAnimationTypes.h
TheFRotationRetargetingInfois used to provide all of the settings required to perform rotational retargeting on a single transform.
AnimGraphRuntime
struct FRotationRetargetingInfo
[ { "type": "bool", "name": "bClamp", "description": "If set to true the value for the easing will be clamped between 0.0 and 1.0." }, { "type": "bool", "name": "bEnabled", "description": "Set to true this enables retargeting." }, { "type": "bool", "name": "bFlipEasing", "description": "If set to true the interpolation value for the easing will be flipped (1.0 - Value)" }, { "type": "bool", "name": "bUseAbsoluteAngle", "description": "If set to true the angle will be always positive, thus resulting in mirrored rotation both ways." }, { "type": "FRuntimeFloatCu...", "name": "CustomCurve", "description": "Custom curve mapping to apply if bApplyCustomCurve is true" }, { "type": "EEasingFuncType", "name": "EasingType", "description": "The easing to use - pick linear if you don't want to apply any easing." }, { "type": "float", "name": "EasingWeight", "description": "The amount of easing to apply (value should be 0.0 to 1.0)" }, { "type": "ERotationCompon...", "name": "RotationComponent", "description": "The rotation component to perform retargeting with." }, { "type": "FTransform", "name": "Source", "description": "The source transform of the frame of reference. The rotation is made relative to this space." }, { "type": "float", "name": "SourceMaximum", "description": "The maximum value of the source angle in degrees." }, { "type": "float", "name": "SourceMinimum", "description": "The minimum value of the source angle in degrees." }, { "type": "FTransform", "name": "Target", "description": "The target transform to project the rotation. In most cases this is the same as Source." }, { "type": "float", "name": "TargetMaximum", "description": "The target value of the target angle in degrees (can be the same as SourceMaximum)" }, { "type": "float", "name": "TargetMinimum", "description": "The minimum value of the target angle in degrees (can be the same as SourceMinimum)" }, { "type": "FVector", "name": "TwistAxis", "description": "In case the rotation component is SwingAngle or TwistAngle this vector is used as the twist axis." } ]
FSequenceEvaluatorReference
/Engine/Source/Runtime/AnimGraphRuntime/Public/SequenceEvaluatorLibrary.h
AnimGraphRuntime
struct FSequenceEvaluatorReference : public [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference)
[]
FInternalNodeType
/Engine/Source/Runtime/AnimGraphRuntime/Public/SequenceEvaluatorLibrary.h
AnimGraphRuntime
typedef [FAnimNode_SequenceEvaluator](API\Runtime\AnimGraphRuntime\AnimNodes\FAnimNode_SequenceEvaluator) FInternalNodeType
[]
FInternalNodeType
/Engine/Source/Runtime/AnimGraphRuntime/Public/SequencePlayerLibrary.h
AnimGraphRuntime
typedef [FAnimNode_SequencePlayer](API\Runtime\Engine\Animation\FAnimNode_SequencePlayer) FInternalNodeType
[]
FSequencePlayerReference
/Engine/Source/Runtime/AnimGraphRuntime/Public/SequencePlayerLibrary.h
AnimGraphRuntime
struct FSequencePlayerReference : public [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference)
[]
FSequencerPlayerAnimSequence::GetTypeId
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h
AnimGraphRuntime
static const [FName](API\Runtime\Core\UObject\FName) & GetTypeId()
[]
FSequencerPlayerAnimSequence::IsOfTypeImpl
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h
Checks whether this drag and drop operation can cast safely to the specified type.
AnimGraphRuntime
virtual bool IsOfTypeImpl ( const [FName](API\Runtime\Core\UObject\FName) & Type ) const
[]
FSequencerPlayerAnimSequence
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h
Player type that evaluates a sequence-specifiedUAnimSequence
AnimGraphRuntime
struct FSequencerPlayerAnimSequence : public [FSequencerPlayerBase](API\Runtime\AnimGraphRuntime\FSequencerPlayerBase)
[ { "type": "FAnimNode_Seque...", "name": "PlayerNode", "description": "" }, { "type": "TOptional<FRoo...", "name": "RootMotion", "description": "" } ]
FSequencerPlayerBase::IsOfType
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h
AnimGraphRuntime
template<class TType> bool IsOfType() const
[]
FSequencerPlayerBase::IsOfTypeImpl
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h
Checks whether this drag and drop operation can cast safely to the specified type.
AnimGraphRuntime
virtual bool IsOfTypeImpl ( const [FName](API\Runtime\Core\UObject\FName) & Type ) const
[]
FSequencerPlayerBase::FSequencerPlayerBase
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h
AnimGraphRuntime
FSequencerPlayerBase()
[]
FSequencerPlayerBase::~FSequencerPlayerBase
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h
Virtual destructor.
AnimGraphRuntime
virtual ~FSequencerPlayerBase()
[]
FSequencerPlayerBase
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h
Base class for all 'players' that can attach to and be blended into a sequencer instance's output
AnimGraphRuntime
struct FSequencerPlayerBase
[ { "type": "bool", "name": "bAdditive", "description": "Whether this pose is additive or not" }, { "type": "int32", "name": "PoseIndex", "description": "Indexof this players pose in the set of blend slots" } ]
FInternalNodeType
/Engine/Source/Runtime/AnimGraphRuntime/Public/SkeletalControlLibrary.h
AnimGraphRuntime
typedef [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) FInternalNodeType
[]
FSkeletalControlReference
/Engine/Source/Runtime/AnimGraphRuntime/Public/SkeletalControlLibrary.h
AnimGraphRuntime
struct FSkeletalControlReference : public [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference)
[]
ISequencerAnimationSupport::ConstructNodes
/Engine/Source/Runtime/AnimGraphRuntime/Public/SequencerAnimationSupport.h
Construct all nodes in this instance
AnimGraphRuntime
void ConstructNodes&40;&41;
[]
ISequencerAnimationSupport::DoesSupportDifferentSourceAnimInstance
/Engine/Source/Runtime/AnimGraphRuntime/Public/SequencerAnimationSupport.h
AnimGraphRuntime
bool DoesSupportDifferentSourceAnimInstance&40;&41; const
[]
ISequencerAnimationSupport::GetSourceAnimInstance
/Engine/Source/Runtime/AnimGraphRuntime/Public/SequencerAnimationSupport.h
Source Animation Getter for the support of the Sequencer Animation Track interface
AnimGraphRuntime
UAnimInstance &42; GetSourceAnimInstance&40;&41;
[]
ISequencerAnimationSupport::ResetNodes
/Engine/Source/Runtime/AnimGraphRuntime/Public/SequencerAnimationSupport.h
Reset all nodes in this instance
AnimGraphRuntime
void ResetNodes&40;&41;
[]
ISequencerAnimationSupport::ResetPose
/Engine/Source/Runtime/AnimGraphRuntime/Public/SequencerAnimationSupport.h
Reset the pose for this instance
AnimGraphRuntime
void ResetPose&40;&41;
[]
ISequencerAnimationSupport::SavePose
/Engine/Source/Runtime/AnimGraphRuntime/Public/SequencerAnimationSupport.h
Saved the named pose to restore after
AnimGraphRuntime
void SavePose&40;&41;
[]
ISequencerAnimationSupport::SetSourceAnimInstance
/Engine/Source/Runtime/AnimGraphRuntime/Public/SequencerAnimationSupport.h
AnimGraphRuntime
void SetSourceAnimInstance &40; UAnimInstance &42; SourceAnimInstance &41;
[]
ISequencerAnimationSupport::UpdateAnimTrack
/Engine/Source/Runtime/AnimGraphRuntime/Public/SequencerAnimationSupport.h
Update an animation sequence player in this instance
AnimGraphRuntime
void UpdateAnimTrack &40; UAnimSequenceBase &42; InAnimSequence, int32 SequenceId, float InPosition, float Weight, bool bFireNotifies &41;
[]
ISequencerAnimationSupport::UpdateAnimTrack
/Engine/Source/Runtime/AnimGraphRuntime/Public/SequencerAnimationSupport.h
AnimGraphRuntime
void UpdateAnimTrack &40; UAnimSequenceBase &42; InAnimSequence, int32 SequenceId, float InFromPosition, float InToPosition, float Weight, bool bFireNotifies &41;
[]
ISequencerAnimationSupport
/Engine/Source/Runtime/AnimGraphRuntime/Public/SequencerAnimationSupport.h
AnimGraphRuntime
class ISequencerAnimationSupport
[]
FRBFEntry::AddFromRotator
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h
Set this entry to 3 floats from supplied rotator
AnimGraphRuntime
void AddFromRotator ( const FRotator & InRot )
[]
FRBFEntry::AddFromVector
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h
Set this entry to 3 floats from supplied vector
AnimGraphRuntime
void AddFromVector ( const FVector & InVector )
[]
FRBFEntry::AsQuat
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h
Return a target as a quaternion, assuming Values is a sequence of Euler entries.Indexis which Euler to convert.
AnimGraphRuntime
FQuat AsQuat ( int32 Index ) const
[]
FRBFEntry::AsRotator
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h
Return a target as an rotator, assuming Values is a sequence of Euler entries.Indexis which Euler to convert.
AnimGraphRuntime
FRotator AsRotator ( int32 Index ) const
[]
FRBFEntry::AsVector
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h
AnimGraphRuntime
FVector AsVector ( int32 Index ) const
[]
FRBFEntry::GetDimensions
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h
Return dimensionality of this target
AnimGraphRuntime
int32 GetDimensions() const
[]
FRBFEntry
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h
Struct storing a particular entry within the RBF
AnimGraphRuntime
struct FRBFEntry
[ { "type": "TArray< float >", "name": "Values", "description": "Set of values for this target, size must be TargetDimensions" } ]
FRBFInterpolatorBase::SetUpperKernel
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h
AnimGraphRuntime
bool SetUpperKernel ( const [TArrayView](API\Runtime\Core\Containers\TArrayView)< float > & UpperKernel, int32 Size )
[]
FRBFInterpolatorBase
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h
An implementation detail for the RBF interpolator to hide the use of Eigen from components outside AnimGraphRuntime.
AnimGraphRuntime
class FRBFInterpolatorBase
[ { "type": "bool", "name": "bIsValid", "description": "" }, { "type": "TArray< float >", "name": "Coeffs", "description": "A square matrix of the solved coefficients." } ]
FRBFOutputWeight::FRBFOutputWeight
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h
AnimGraphRuntime
FRBFOutputWeight()
[]
FRBFOutputWeight::FRBFOutputWeight
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h
AnimGraphRuntime
FRBFOutputWeight ( int32 InTargetIndex, float InTargetWeight )
[]
FRBFOutputWeight
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h
Struct for storing RBF results - target index and corresponding weight
AnimGraphRuntime
struct FRBFOutputWeight
[ { "type": "int32", "name": "TargetIndex", "description": "Indexof target" }, { "type": "float", "name": "TargetWeight", "description": "Weight of target" } ]
FRBFParams::GetTwistAxisVector
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h
Util for returning unit direction vector for swing axis
AnimGraphRuntime
FVector GetTwistAxisVector() const
[]
FRBFParams::FRBFParams
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h
AnimGraphRuntime
FRBFParams()
[]
FRBFParams
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h
Parameters used by RBF solver
AnimGraphRuntime
struct FRBFParams
[ { "type": "bool", "name": "bAutomaticRadius", "description": "Automatically pick the radius based on the average distance between targets" }, { "type": "ERBFDistanceMet...", "name": "DistanceMethod", "description": "" }, { "type": "ERBFFunctionTyp...", "name": "Function", "description": "" }, { "type": "float", "name": "MedianMax", "description": "Maximum distance used for median" }, { "type": "float", "name": "MedianMin", "description": "Minimum distance used for median" }, { "type": "FVector", "name": "MedianReference", "description": "Rotation or position of median (used for normalization)" }, { "type": "ERBFNormalizeMe...", "name": "NormalizeMethod", "description": "Method to use for normalizing the weight" }, { "type": "float", "name": "Radius", "description": "Default radius for each target." }, { "type": "ERBFSolverType", "name": "SolverType", "description": "Specifies the type of solver to use." }, { "type": "int32", "name": "TargetDimensions", "description": "How many dimensions input data has" }, { "type": "TEnumAsByte< EB...", "name": "TwistAxis", "description": "Axis to use when DistanceMethod is SwingAngle" }, { "type": "float", "name": "WeightThreshold", "description": "Weight below which we shouldn't bother returning a contribution from a target" } ]
FRBFSolver::FindDistanceBetweenEntries
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h
Util to find distance between two entries, using provided params
AnimGraphRuntime
static float FindDistanceBetweenEntries ( const [FRBFEntry](API\Runtime\AnimGraphRuntime\RBF\FRBFEntry) & A, const [FRBFEntry](API\Runtime\AnimGraphRuntime\RBF\FRBFEntry) & B, const [FRBFParams](API\Runtime\AnimGraphRuntime\RBF\FRBFParams) & Params, ERBFDistanceMethod OverrideMethod )
[]
FRBFSolver::FindTargetNeighbourDistances
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h
Util to find distance to nearest neighbour target for each target
AnimGraphRuntime
static bool FindTargetNeighbourDistances ( const [FRBFParams](API\Runtime\AnimGraphRuntime\RBF\FRBFParams) & Params, const [TArray](API\Runtime\Core\Containers\TArray)< [FRBFTarget](API\Runtime\AnimGraphRuntime\RBF\FRBFTarget) > & Targets, [TArray](API\Runtime\Core\Containers\TArray)< float > & NeighbourDists )
[]
FRBFSolver::GetRadiusForTarget
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h
Returns the radius for a given target
AnimGraphRuntime
static float GetRadiusForTarget ( const [FRBFTarget](API\Runtime\AnimGraphRuntime\RBF\FRBFTarget) & Target, const [FRBFParams](API\Runtime\AnimGraphRuntime\RBF\FRBFParams) & Params )
[]
FRBFSolver::InitSolver
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h
Given a set of targets and new input entry, give list of activated targets with weights
AnimGraphRuntime
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const FRBFSolverData > InitSolver ( const [FRBFParams](API\Runtime\AnimGraphRuntime\RBF\FRBFParams) & Params, const [TArray](API\Runtime\Core\Containers\TArray)< [FRBFTarget](API\Runtime\AnimGraphRuntime\RBF\FRBFTarget) > & Targets )
[]
FRBFSolver::IsSolverDataValid
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h
AnimGraphRuntime
static bool IsSolverDataValid ( const FRBFSolverData & SolverData, const [FRBFParams](API\Runtime\AnimGraphRuntime\RBF\FRBFParams) & Params, const [TArray](API\Runtime\Core\Containers\TArray)< [FRBFTarget](API\Runtime\AnimGraphRuntime\RBF\FRBFTarget) > & Targets )
[]
FRBFSolver::ValidateTargets
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h
Given a list of targets, verify which ones are valid for solving the RBF setup. This is mostly about removing identical targets which invalidates the interpolative solver. Returns true if all targets are valid.
AnimGraphRuntime
static bool ValidateTargets ( const [FRBFParams](API\Runtime\AnimGraphRuntime\RBF\FRBFParams) & Params, const [TArray](API\Runtime\Core\Containers\TArray)< [FRBFTarget](API\Runtime\AnimGraphRuntime\RBF\FRBFTarget) > & Targets, [TArray](API\Runtime\Core\Containers\TArray)< int > & InvalidTargets )
[]
FRBFSolver
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h
Library of Radial Basis Function solver functions
AnimGraphRuntime
struct FRBFSolver
[]
FRBFTarget::FRBFTarget
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h
AnimGraphRuntime
FRBFTarget()
[]
FRBFSolver::GetOptimalRadiusForTargets
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h
Compute the optimal radius for the given targets. Returns the radius
AnimGraphRuntime
static float GetOptimalRadiusForTargets ( const [FRBFParams](API\Runtime\AnimGraphRuntime\RBF\FRBFParams) & Params, const [TArray](API\Runtime\Core\Containers\TArray)< [FRBFTarget](API\Runtime\AnimGraphRuntime\RBF\FRBFTarget) > & Targets )
[]
FRBFSolver::Solve
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h
Given a set of targets and new input entry, give list of activated targets with weights
AnimGraphRuntime
static void Solve ( const FRBFSolverData & SolverData, const [FRBFParams](API\Runtime\AnimGraphRuntime\RBF\FRBFParams) & Params, const [TArray](API\Runtime\Core\Containers\TArray)< [FRBFTarget](API\Runtime\AnimGraphRuntime\RBF\FRBFTarget) > & Targets, const [FRBFEntry](API\Runtime\AnimGraphRuntime\RBF\FRBFEntry) & Input, [TArray](API\Runtime\Core\Containers\TArray)< [FRBFOutputWeight](API\Runtime\AnimGraphRuntime\RBF\FRBFOutputWeight) > & OutputWeights )
[]
FRBFTarget
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFSolver.h
Data about a particular target in the RBF, including scaling factor
AnimGraphRuntime
struct FRBFTarget : public [FRBFEntry](API\Runtime\AnimGraphRuntime\RBF\FRBFEntry)
[ { "type": "bool", "name": "bApplyCustomCurve", "description": "Whether we want to apply an additional custom curve when activating this target." }, { "type": "FRichCurve", "name": "CustomCurve", "description": "Custom curve to apply to activation of this target, if bApplyCustomCurve is true." }, { "type": "ERBFDistanceMet...", "name": "DistanceMethod", "description": "Override the distance method used to calculate the distance from this target to the input." }, { "type": "ERBFFunctionTyp...", "name": "FunctionType", "description": "Override the falloff function used to smooth the distance from this target to the input." }, { "type": "float", "name": "ScaleFactor", "description": "How large the influence of this target." } ]
RBFDistanceMetric::ArcLength
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h
Returns the arc length between two unit vectors (i.e. the distance between two points on a unit sphere, traveling along the surface of the sphere)
AnimGraphRuntime
namespace RBFDistanceMetric { static double RBFDistanceMetric::ArcLength ( const FVector & A, const FVector B ) }
[]
RBFDistanceMetric::ArcLength
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h
Returns the arc-length distance, on a unit sphere, between two quaternions.
AnimGraphRuntime
namespace RBFDistanceMetric { static double RBFDistanceMetric::ArcLength ( const FQuat & A, const FQuat & B ) }
[]
RBFDistanceMetric::ArcLength
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h
Returns the arc-length distance, on a unit sphere, between two rotation vectors.
AnimGraphRuntime
namespace RBFDistanceMetric { static double RBFDistanceMetric::ArcLength ( const FRotator & A, const FRotator & B ) }
[]
RBFDistanceMetric::Euclidean
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h
Returns the Euclidean (L2) distance between two coordinate vectors.
AnimGraphRuntime
namespace RBFDistanceMetric { static double RBFDistanceMetric::Euclidean ( const FVector & A, const FVector & B ) }
[]
RBFDistanceMetric::Euclidean
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h
Returns a straight-up Euclidean distance between two rotation values expressed in radians.
AnimGraphRuntime
namespace RBFDistanceMetric { static double RBFDistanceMetric::Euclidean ( const FRotator & A, const FRotator & B ) }
[]
RBFDistanceMetric::Euclidean
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h
Returns the Euclidean (L2) distance between two quaternion values expressed.
AnimGraphRuntime
namespace RBFDistanceMetric { static double RBFDistanceMetric::Euclidean ( const FQuat & A, const FQuat & B ) }
[]
RBFDistanceMetric::Manhattan
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h
Returns the Manhattan (L1), or Taxi-cab distance between two coordinate vectors.
AnimGraphRuntime
namespace RBFDistanceMetric { static double RBFDistanceMetric::Manhattan ( const FVector & A, const FVector & B ) }
[]
RBFDistanceMetric::SwingAngle
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h
Returns the swing arc length distance between two quaternions, using a specific twist basis vector as reference.
AnimGraphRuntime
namespace RBFDistanceMetric { static double RBFDistanceMetric::SwingAngle ( const FQuat & A, const FQuat & B, const FVector & TwistAxis ) }
[]
RBFDistanceMetric::TwistAngle
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h
Returns the twist arc length distance between two quaternions, using a specific twist basis vector as reference.
AnimGraphRuntime
namespace RBFDistanceMetric { static double RBFDistanceMetric::TwistAngle ( const FQuat & A, const FQuat & B, const FVector & TwistAxis ) }
[]
RBFKernel::Cubic
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h
A cubic falloff, with identical clamping behavior to the linear falloff, but with a smooth peak
AnimGraphRuntime
namespace RBFKernel { static float RBFKernel::Cubic ( float Value, float Sigma ) }
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RBFKernel::Linear
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h
A simple linear falloff, clamping at zero out when the norm of Value exceeds Sigma
AnimGraphRuntime
namespace RBFKernel { static float RBFKernel::Linear ( float Value, float Sigma ) }
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RBFKernel::Exponential
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h
An exponential falloff with a sharp peak
AnimGraphRuntime
namespace RBFKernel { static float RBFKernel::Exponential ( float Value, float Sigma ) }
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RBFKernel::Gaussian
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h
A gaussian falloff
AnimGraphRuntime
namespace RBFKernel { static float RBFKernel::Gaussian ( float Value, float Sigma ) }
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RBFKernel::Quintic
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h
A quintic falloff, with identical clamping behavior to the linear falloff, but with a flatter peak than cubic
AnimGraphRuntime
namespace RBFKernel { static float RBFKernel::Quintic ( float Value, float Sigma ) }
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TRBFInterpolator::GetIdenticalNodePairs
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h
Returns a list of integer pairs indicating which distinct pair of nodes have the same weight as a pair of the same node. These result in an ill-formed coefficient matrix which kills the interpolation. The user can then either simply remove one of the pairs and retry, or warn the user that they have an invalid setup.
AnimGraphRuntime
static bool GetIdenticalNodePairs ( const [TArrayView](API\Runtime\Core\Containers\TArrayView)< T > & InNodes, [WeightFuncT](API\Runtime\AnimGraphRuntime\RBF\TRBFInterpolator\WeightFuncT) InWeightFunc, [TArray](API\Runtime\Core\Containers\TArray)< [TTuple](API\Runtime\Core\Misc\TTuple)< int, int >> & OutInvalidPairs )
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TRBFInterpolator::operator=
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h
AnimGraphRuntime
[TRBFInterpolator](API\Runtime\AnimGraphRuntime\RBF\TRBFInterpolator)< T > & operator= ( const [TRBFInterpolator](API\Runtime\AnimGraphRuntime\RBF\TRBFInterpolator)< T > & )
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TRBFInterpolator::Interpolate
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h
Given a value, compute the weight values to use to calculate each node's contribution to that value's location.
AnimGraphRuntime
template<typename U, typename InAllocator> void Interpolate ( [TArray](API\Runtime\Core\Containers\TArray)< float, InAllocator > & OutWeights, const U & Value, bool bClip, bool bNormalize ) const
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TRBFInterpolator::operator=
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h
AnimGraphRuntime
[TRBFInterpolator](API\Runtime\AnimGraphRuntime\RBF\TRBFInterpolator)< T > & operator= ( [TRBFInterpolator](API\Runtime\AnimGraphRuntime\RBF\TRBFInterpolator)< T > && )
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WeightFuncT
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h
AnimGraphRuntime
typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< float(const T &A, const T &B)> WeightFuncT
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TRBFInterpolator::TRBFInterpolator
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h
AnimGraphRuntime
TRBFInterpolator()
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TRBFInterpolator::TRBFInterpolator
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h
AnimGraphRuntime
TRBFInterpolator ( const [TRBFInterpolator](API\Runtime\AnimGraphRuntime\RBF\TRBFInterpolator)< T > & )
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TRBFInterpolator::TRBFInterpolator
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h
AnimGraphRuntime
TRBFInterpolator ( [TRBFInterpolator](API\Runtime\AnimGraphRuntime\RBF\TRBFInterpolator)< T > && )
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TRBFInterpolator::TRBFInterpolator
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h
Construct an RBF interpolator, taking in a set of sparse nodes and a symmetric weighing function that computes the distance between two nodes, and, optionally, smooths the distance with a smoothing kernel.
AnimGraphRuntime
TRBFInterpolator ( const [TArrayView](API\Runtime\Core\Containers\TArrayView)< T > & InNodes, [WeightFuncT](API\Runtime\AnimGraphRuntime\RBF\TRBFInterpolator\WeightFuncT) InWeightFunc )
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TRBFInterpolator
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h
AnimGraphRuntime
template<typename T> class TRBFInterpolator : public [FRBFInterpolatorBase](API\Runtime\AnimGraphRuntime\RBF\FRBFInterpolatorBase)
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UAnimationStateMachineLibrary::ConvertToAnimationStateResult
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimationStateMachineLibrary.h
Get an anim state reference from an anim node reference
AnimGraphRuntime
static void ConvertToAnimationStateResult ( const [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) & Node, [FAnimationStateResultReference](API\Runtime\AnimGraphRuntime\FAnimationStateResultReference) & AnimationState, EAnimNodeReferenceConversionResult & Result )
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UAnimationStateMachineLibrary::ConvertToAnimationStateResultPure
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimationStateMachineLibrary.h
Get an anim state reference from an anim node reference (pure)
AnimGraphRuntime
static void ConvertToAnimationStateResultPure ( const [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) & Node, [FAnimationStateResultReference](API\Runtime\AnimGraphRuntime\FAnimationStateResultReference) & AnimationState, bool & Result )
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UAnimationStateMachineLibrary::ConvertToAnimationStateMachine
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimationStateMachineLibrary.h
Get an anim state machine from an anim node reference
AnimGraphRuntime
static void ConvertToAnimationStateMachine ( const [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) & Node, [FAnimationStateMachineReference](API\Runtime\AnimGraphRuntime\FAnimationStateMachineReference) & AnimationState, EAnimNodeReferenceConversionResult & Result )
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UAnimationStateMachineLibrary::ConvertToAnimationStateMachinePure
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimationStateMachineLibrary.h
Get an anim state machine from an anim node reference (pure)
AnimGraphRuntime
static void ConvertToAnimationStateMachinePure ( const [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) & Node, [FAnimationStateMachineReference](API\Runtime\AnimGraphRuntime\FAnimationStateMachineReference) & AnimationState, bool & Result )
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UAnimationStateMachineLibrary::GetRelevantAnimTimeRemaining
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimationStateMachineLibrary.h
Returns the remaining animation time of the state's most relevant asset player
AnimGraphRuntime
static float GetRelevantAnimTimeRemaining ( const [FAnimUpdateContext](API\Runtime\Engine\Animation\FAnimUpdateContext) & UpdateContext, const [FAnimationStateResultReference](API\Runtime\AnimGraphRuntime\FAnimationStateResultReference) & Node )
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UAnimationStateMachineLibrary::GetRelevantAnimTimeRemainingFraction
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimationStateMachineLibrary.h
Returns the remaining animation time as a fraction of the duration for the state's most relevant asset player
AnimGraphRuntime
static float GetRelevantAnimTimeRemainingFraction ( const [FAnimUpdateContext](API\Runtime\Engine\Animation\FAnimUpdateContext) & UpdateContext, const [FAnimationStateResultReference](API\Runtime\AnimGraphRuntime\FAnimationStateResultReference) & Node )
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UAnimationStateMachineLibrary::IsStateBlendingIn
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimationStateMachineLibrary.h
Returns whether the state the node belongs to is blending in
AnimGraphRuntime
static bool IsStateBlendingIn ( const [FAnimUpdateContext](API\Runtime\Engine\Animation\FAnimUpdateContext) & UpdateContext, const [FAnimationStateResultReference](API\Runtime\AnimGraphRuntime\FAnimationStateResultReference) & Node )
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