className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 3
36
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
---|---|---|---|---|---|
LoopForever
|
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Repeat.h
|
AIModule
|
enum { LoopForever = -1 }
|
[] |
|
UDEPRECATED_PawnAction_Repeat::PushSubAction
|
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Repeat.h
|
AIModule
|
bool PushSubAction()
|
[] |
|
UDEPRECATED_PawnAction_Repeat::OnChildFinished
|
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Repeat.h
|
Called to give Action chance to react to child action finishing. gets calledAFTERchild's OnFinished to give child action chance to prepare "finishing data" for parent to read. clears parent-child binding
|
AIModule
|
virtual void OnChildFinished ( [UDEPRECATED_PawnAction](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction) & Action, [EPawnActionResult::Type](API\Runtime\AIModule\EPawnActionResult__Type) WithResult )
|
[] |
UDEPRECATED_PawnAction_Repeat::Resume
|
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Repeat.h
|
Called to resume action after being paused
|
AIModule
|
virtual bool Resume()
|
[] |
UDEPRECATED_PawnAction_Repeat::Start
|
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Repeat.h
|
Called to start off the Action
'true' if actions successfully started. if action fails to start no finishing or aborting mechanics will be triggered
|
AIModule
|
virtual bool Start()
|
[] |
UDEPRECATED_PawnAction_Repeat::UDEPRECATED_PawnAction_Repeat
|
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Repeat.h
|
AIModule
|
UDEPRECATED_PawnAction_Repeat ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UDEPRECATED_PawnAction_Repeat
|
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Repeat.h
|
AIModule
|
class UDEPRECATED_PawnAction_Repeat : public [UDEPRECATED_PawnAction](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction)
|
[
{
"type": "TEnumAsByte<EP...",
"name": "ChildFailureHandlingMode",
"description": ""
},
{
"type": "int32",
"name": "RepeatsLeft",
"description": ""
},
{
"type": "EPawnSubActionT...",
"name": "SubActionTriggeringPolicy",
"description": ""
}
] |
|
UDEPRECATED_PawnAction_Sequence::CreateAction
|
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Sequence.h
|
AIModule
|
static [UDEPRECATED_PawnAction_Sequence](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction_Sequence) * CreateAction ( [UWorld](API\Runtime\Engine\Engine\UWorld) & World, [TArray](API\Runtime\Core\Containers\TArray)< [UDEPRECATED_PawnAction](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction) * > & ActionSequence, [EPawnSubActionTriggeringPolicy::Type](API\Runtime\AIModule\Actions\EPawnSubActionTriggeringPolicy__-) InSubActionTriggeringPolicy )
|
[] |
|
UDEPRECATED_PawnAction_Sequence::OnChildFinished
|
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Sequence.h
|
Called to give Action chance to react to child action finishing. gets calledAFTERchild's OnFinished to give child action chance to prepare "finishing data" for parent to read. clears parent-child binding
|
AIModule
|
virtual void OnChildFinished ( [UDEPRECATED_PawnAction](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction) & Action, [EPawnActionResult::Type](API\Runtime\AIModule\EPawnActionResult__Type) WithResult )
|
[] |
UDEPRECATED_PawnAction_Sequence::PushNextActionCopy
|
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Sequence.h
|
AIModule
|
bool PushNextActionCopy()
|
[] |
|
UDEPRECATED_PawnAction_Sequence::Resume
|
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Sequence.h
|
Called to resume action after being paused
|
AIModule
|
virtual bool Resume()
|
[] |
UDEPRECATED_PawnAction_Sequence::Start
|
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Sequence.h
|
Called to start off the Action
'true' if actions successfully started. if action fails to start no finishing or aborting mechanics will be triggered
|
AIModule
|
virtual bool Start()
|
[] |
UDEPRECATED_PawnAction_Sequence::UDEPRECATED_PawnAction_Sequence
|
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Sequence.h
|
AIModule
|
UDEPRECATED_PawnAction_Sequence ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UDEPRECATED_PawnAction_Sequence
|
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Sequence.h
|
AIModule
|
class UDEPRECATED_PawnAction_Sequence : public [UDEPRECATED_PawnAction](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction)
|
[
{
"type": "TEnumAsByte<EP...",
"name": "ChildFailureHandlingMode",
"description": ""
},
{
"type": "uint32",
"name": "CurrentActionIndex",
"description": ""
},
{
"type": "EPawnSubActionT...",
"name": "SubActionTriggeringPolicy",
"description": ""
}
] |
|
UDEPRECATED_PawnAction_Wait::Pause
|
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Wait.h
|
Called to pause action when higher priority or child action kicks in
|
AIModule
|
virtual bool Pause ( const [UDEPRECATED_PawnAction](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction) * PausedBy )
|
[] |
UDEPRECATED_PawnAction_Wait::CreateAction
|
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Wait.h
|
InTimeToWait < 0 (or just FAISystem::InfiniteInterval) will result in waiting forever
|
AIModule
|
static [UDEPRECATED_PawnAction_Wait](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction_Wait) * CreateAction ( [UWorld](API\Runtime\Engine\Engine\UWorld) & World, float InTimeToWait )
|
[] |
UDEPRECATED_PawnAction_Wait::PerformAbort
|
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Wait.h
|
Performs actual work on aborting Action. Should be called exclusively by Abort function
only valid return values here are LatendAbortInProgress and AbortDone
|
AIModule
|
virtual [EPawnActionAbortState::Type](API\Runtime\AIModule\EPawnActionAbortState__Type) PerformAbort ( [EAIForceParam::Type](API\Runtime\AIModule\EAIForceParam__Type) ShouldForce )
|
[] |
UDEPRECATED_PawnAction_Wait::Resume
|
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Wait.h
|
Called to resume action after being paused
|
AIModule
|
virtual bool Resume()
|
[] |
UDEPRECATED_PawnAction_Wait::Start
|
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Wait.h
|
Called to start off the Action
'true' if actions successfully started. if action fails to start no finishing or aborting mechanics will be triggered
|
AIModule
|
virtual bool Start()
|
[] |
UDEPRECATED_PawnAction_Wait::TimerDone
|
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Wait.h
|
AIModule
|
void TimerDone()
|
[] |
|
UDEPRECATED_PawnAction_Wait::UDEPRECATED_PawnAction_Wait
|
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Wait.h
|
AIModule
|
UDEPRECATED_PawnAction_Wait ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UDEPRECATED_PawnAction_Wait
|
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Wait.h
|
Uses system timers rather then ticking
|
AIModule
|
class UDEPRECATED_PawnAction_Wait : public [UDEPRECATED_PawnAction](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction)
|
[
{
"type": "float",
"name": "FinishTimeStamp",
"description": ""
},
{
"type": "FTimerHandle",
"name": "TimerHandle",
"description": ""
},
{
"type": "float",
"name": "TimeToWait",
"description": ""
}
] |
ADetourCrowdAIController::ADetourCrowdAIController
|
/Engine/Source/Runtime/AIModule/Classes/DetourCrowdAIController.h
|
AIModule
|
ADetourCrowdAIController ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
ADetourCrowdAIController
|
/Engine/Source/Runtime/AIModule/Classes/DetourCrowdAIController.h
|
AIModule
|
class ADetourCrowdAIController : public [AAIController](API\Runtime\AIModule\AAIController)
|
[] |
|
AGridPathAIController::AGridPathAIController
|
/Engine/Source/Runtime/AIModule/Classes/GridPathAIController.h
|
AIModule
|
AGridPathAIController ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
AGridPathAIController
|
/Engine/Source/Runtime/AIModule/Classes/GridPathAIController.h
|
AIModule
|
class AGridPathAIController : public [AAIController](API\Runtime\AIModule\AAIController)
|
[] |
|
EArithmeticKeyOperation::Type
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyEnums.h
|
AIModule
|
namespace EArithmeticKeyOperation { enum Type { Equal, NotEqual, Less, LessOrEqual, Greater, GreaterOrEqual, } }
|
[] |
|
EBasicKeyOperation::Type
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyEnums.h
|
AIModule
|
namespace EBasicKeyOperation { enum Type { Set, NotSet, } }
|
[] |
|
EBlackboardCompare::Type
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyEnums.h
|
AIModule
|
namespace EBlackboardCompare { enum Type { Less = -1, Equal = 0, Greater = 1, NotEqual = 1, } }
|
[] |
|
EBlackboardKeyOperation::Type
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyEnums.h
|
AIModule
|
namespace EBlackboardKeyOperation { enum Type { Basic, Arithmetic, Text, } }
|
[] |
|
ETextKeyOperation::Type
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyEnums.h
|
AIModule
|
namespace ETextKeyOperation { enum Type { Equal, NotEqual, Contain, NotContain, } }
|
[] |
|
FBlackboardInstancedKeyMemory
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
AIModule
|
struct FBlackboardInstancedKeyMemory
|
[
{
"type": "int32",
"name": "KeyIdx",
"description": "Index of instanced key in UBlackboardComponent::InstancedKeys"
}
] |
|
FBlackboard::GetTypeHash
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h
|
AIModule
|
namespace FBlackboard { uint32 FBlackboard::GetTypeHash ( const [FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) & Key ) }
|
[] |
|
FKey::operator int32
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h
|
AIModule
|
constexpr operator int32() const
|
[] |
|
FKey::operator uint16
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h
|
AIModule
|
constexpr operator uint16() const
|
[] |
|
FKey::operator uint8
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h
|
AIModule
|
constexpr operator uint8() const
|
[] |
|
FKey::operator==
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h
|
AIModule
|
constexpr bool operator== ( const [FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) & Other ) const
|
[] |
|
FKey::operator!=
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h
|
AIModule
|
constexpr bool operator!= ( const [FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) & Other ) const
|
[] |
|
FKey::FKey
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h
|
AIModule
|
constexpr FKey()
|
[] |
|
FKey::FKey
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h
|
AIModule
|
constexpr FKey ( uint16 InKey )
|
[] |
|
FKey::FKey
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h
|
AIModule
|
FKey ( int32 InKey )
|
[] |
|
FKey::FKey
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h
|
AIModule
|
constexpr FKey ( uint8 InKey )
|
[] |
|
FKey
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h
|
The default BB key size is now 16
|
AIModule
|
struct FKey
|
[] |
UBlackboardKeyType::Clear
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Sets value to the default, works directly on provided memory/properties
|
AIModule
|
virtual void Clear ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, uint8 * MemoryBlock )
|
[] |
UBlackboardKeyType::CompareValues
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Compares two values
|
AIModule
|
virtual [EBlackboardCompare::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBlackboardCompare__Type) CompareValues ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, const [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * OtherKeyOb, const uint8 * OtherMemoryBlock ) const
|
[] |
UBlackboardKeyType::CopyValues
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Copy value from other key, works directly on provided memory/properties
|
AIModule
|
virtual void CopyValues ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, uint8 * MemoryBlock, const [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * SourceKeyOb, const uint8 * SourceBlock )
|
[] |
UBlackboardKeyType::DescribeArithmeticParam
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Describe params of arithmetic test
|
AIModule
|
virtual [FString](API\Runtime\Core\Containers\FString) DescribeArithmeticParam ( int32 IntValue, float FloatValue ) const
|
[] |
UBlackboardKeyType::DescribeSelf
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Description of params for property view
|
AIModule
|
virtual [FString](API\Runtime\Core\Containers\FString) DescribeSelf() const
|
[] |
UBlackboardKeyType::DescribeValue
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Convert value to text, works directly on provided memory/properties
|
AIModule
|
virtual [FString](API\Runtime\Core\Containers\FString) DescribeValue ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock ) const
|
[] |
UBlackboardKeyType::FreeMemory
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Free value before removing from blackboard, works directly on provided memory/properties
|
AIModule
|
virtual void FreeMemory ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, uint8 * MemoryBlock )
|
[] |
UBlackboardKeyType::GetKeyInstance
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
key instance if bCreateKeyInstance was set
|
AIModule
|
const [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * GetKeyInstance ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock ) const
|
[] |
UBlackboardKeyType::GetKeyInstance
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
key instance if bCreateKeyInstance was set
|
AIModule
|
[UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * GetKeyInstance ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock ) const
|
[] |
UBlackboardKeyType::GetLocation
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Extract location from entry, works directly on provided memory/properties
|
AIModule
|
virtual bool GetLocation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, FVector & Location ) const
|
[] |
UBlackboardKeyType::GetRotation
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Extract rotation from entry, works directly on provided memory/properties
|
AIModule
|
virtual bool GetRotation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, FRotator & Rotation ) const
|
[] |
UBlackboardKeyType::GetTestOperation
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Get test supported by this type
|
AIModule
|
[EBlackboardKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBlackboardKeyOperation__Type) GetTestOperation() const
|
[] |
UBlackboardKeyType::GetValueFromMemory
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Helper function for reading typed data from memory block
|
AIModule
|
template<typename T> static T GetValueFromMemory ( const uint8 * MemoryBlock )
|
[] |
UBlackboardKeyType::GetValueSize
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Get ValueSize
|
AIModule
|
uint16 GetValueSize() const
|
[] |
UBlackboardKeyType::HasInstance
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
true if key wants to be instanced
|
AIModule
|
bool HasInstance() const
|
[] |
UBlackboardKeyType::InitializeKey
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Handle instancing if needed
|
AIModule
|
void InitializeKey ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID )
|
[] |
UBlackboardKeyType::InitializeMemory
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Initialize memory, works directly on provided memory/properties
|
AIModule
|
virtual void InitializeMemory ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, uint8 * MemoryBlock )
|
[] |
UBlackboardKeyType::IsAllowedByFilter
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Does it match settings in filter?
|
AIModule
|
virtual bool IsAllowedByFilter ( [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * FilterOb ) const
|
[] |
UBlackboardKeyType::IsInstanced
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
true if this object is instanced key
|
AIModule
|
bool IsInstanced() const
|
[] |
UBlackboardKeyType::IsEmpty
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Check if key has stored value, works directly on provided memory/properties
|
AIModule
|
virtual bool IsEmpty ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock ) const
|
[] |
UBlackboardKeyType::PreInitialize
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Handle dynamic data size
|
AIModule
|
virtual void PreInitialize ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp )
|
[] |
UBlackboardKeyType::SetValueInMemory
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Helper function for writing typed data to memory block, returns true if value has changed
|
AIModule
|
template<typename T> static bool SetValueInMemory ( uint8 * MemoryBlock, const T & Value )
|
[] |
UBlackboardKeyType::SetWeakObjectInMemory
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Helper function for witting weak object data to memory block, returns true if value has changed
|
AIModule
|
template<typename T> static bool SetWeakObjectInMemory ( uint8 * MemoryBlock, const [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< T > & Value )
|
[] |
UBlackboardKeyType::TestArithmeticOperation
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
AIModule
|
virtual bool TestArithmeticOperation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [EArithmeticKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EArithmeticKeyOperation__Type) Op, int32 OtherIntValue, float OtherFloatValue ) const
|
[] |
|
UBlackboardKeyType::TestBasicOperation
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Various value testing, works directly on provided memory/properties
|
AIModule
|
virtual bool TestBasicOperation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [EBasicKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBasicKeyOperation__Type) Op ) const
|
[] |
UBlackboardKeyType::TestTextOperation
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
AIModule
|
virtual bool TestTextOperation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [ETextKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\ETextKeyOperation__Type) Op, const [FString](API\Runtime\Core\Containers\FString) & OtherString ) const
|
[] |
|
UBlackboardKeyType::UpdateDeprecatedKey
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Create replacement key for deprecated data
|
AIModule
|
virtual [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * UpdateDeprecatedKey()
|
[] |
UBlackboardKeyType::WrappedFree
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Free value before removing from blackboard, supports instanced keys
|
AIModule
|
void WrappedFree ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, uint8 * MemoryBlock )
|
[] |
UBlackboardKeyType::WrappedClear
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Sets value to the default, supports instanced keys
|
AIModule
|
void WrappedClear ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, uint8 * MemoryBlock ) const
|
[] |
UBlackboardKeyType::WrappedDescribeValue
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Convert value to text, supports instanced keys
|
AIModule
|
[FString](API\Runtime\Core\Containers\FString) WrappedDescribeValue ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock ) const
|
[] |
UBlackboardKeyType::WrappedGetLocation
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Extract location from entry, supports instanced keys
|
AIModule
|
bool WrappedGetLocation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, FVector & Location ) const
|
[] |
UBlackboardKeyType::WrappedGetRotation
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Extract rotation from entry, supports instanced keys
|
AIModule
|
bool WrappedGetRotation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, FRotator & Rotation ) const
|
[] |
UBlackboardKeyType::WrappedIsEmpty
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Check if key has stored value, supports instanced keys
|
AIModule
|
bool WrappedIsEmpty ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock ) const
|
[] |
UBlackboardKeyType::WrappedTestArithmeticOperation
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
AIModule
|
bool WrappedTestArithmeticOperation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [EArithmeticKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EArithmeticKeyOperation__Type) Op, int32 OtherIntValue, float OtherFloatValue ) const
|
[] |
|
UBlackboardKeyType::WrappedTestBasicOperation
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
Various value testing, used by decorators, supports instanced keys
|
AIModule
|
bool WrappedTestBasicOperation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [EBasicKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBasicKeyOperation__Type) Op ) const
|
[] |
UBlackboardKeyType::WrappedTestTextOperation
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
AIModule
|
bool WrappedTestTextOperation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [ETextKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\ETextKeyOperation__Type) Op, const [FString](API\Runtime\Core\Containers\FString) & OtherString ) const
|
[] |
|
UBlackboardKeyType::UBlackboardKeyType
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
AIModule
|
UBlackboardKeyType ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UBlackboardKeyType
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
|
AIModule
|
class UBlackboardKeyType : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
|
[
{
"type": "uint8: 1",
"name": "bCreateKeyInstance",
"description": "If set, key will be instanced instead of using memory block"
},
{
"type": "uint8: 1",
"name": "bIsInstanced",
"description": "Set automatically for node instances"
},
{
"type": "TEnumAsByte<EB...",
"name": "SupportedOp",
"description": "Decorator operation supported with this type"
},
{
"type": "friend",
"name": "UBlackboardComponent",
"description": ""
},
{
"type": "uint16",
"name": "ValueSize",
"description": "Size of value for this type"
}
] |
|
UBlackboardKeyType_Bool::CompareValues
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Bool.h
|
Compares two values
|
AIModule
|
virtual [EBlackboardCompare::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBlackboardCompare__Type) CompareValues ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, const [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * OtherKeyOb, const uint8 * OtherMemoryBlock ) const
|
[] |
UBlackboardKeyType_Bool::DescribeValue
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Bool.h
|
Convert value to text, works directly on provided memory/properties
|
AIModule
|
virtual [FString](API\Runtime\Core\Containers\FString) DescribeValue ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock ) const
|
[] |
FDataType
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Bool.h
|
AIModule
|
typedef bool FDataType
|
[] |
|
UBlackboardKeyType_Bool::GetValue
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Bool.h
|
AIModule
|
static bool GetValue ( const [UBlackboardKeyType_Bool](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType_Bool) * KeyOb, const uint8 * RawData )
|
[] |
|
InvalidValue
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Bool.h
|
AIModule
|
static const [FDataType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType_Bool\FDataType) InvalidValue = false;
|
[] |
|
UBlackboardKeyType_Bool::SetValue
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Bool.h
|
AIModule
|
static bool SetValue ( [UBlackboardKeyType_Bool](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType_Bool) * KeyOb, uint8 * RawData, bool bValue )
|
[] |
|
UBlackboardKeyType_Bool::TestBasicOperation
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Bool.h
|
Various value testing, works directly on provided memory/properties
|
AIModule
|
virtual bool TestBasicOperation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [EBasicKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBasicKeyOperation__Type) Op ) const
|
[] |
UBlackboardKeyType_Bool::UBlackboardKeyType_Bool
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Bool.h
|
AIModule
|
UBlackboardKeyType_Bool ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UBlackboardKeyType_Bool
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Bool.h
|
AIModule
|
class UBlackboardKeyType_Bool : public [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType)
|
[] |
|
UBlackboardKeyType_Class::CompareValues
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h
|
Compares two values
|
AIModule
|
virtual [EBlackboardCompare::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBlackboardCompare__Type) CompareValues ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, const [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * OtherKeyOb, const uint8 * OtherMemoryBlock ) const
|
[] |
UBlackboardKeyType_Class::DescribeSelf
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h
|
Description of params for property view
|
AIModule
|
virtual [FString](API\Runtime\Core\Containers\FString) DescribeSelf() const
|
[] |
UBlackboardKeyType_Class::DescribeValue
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h
|
Convert value to text, works directly on provided memory/properties
|
AIModule
|
virtual [FString](API\Runtime\Core\Containers\FString) DescribeValue ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock ) const
|
[] |
FDataType
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h
|
AIModule
|
typedef [UClass](API\Runtime\CoreUObject\UObject\UClass) * FDataType
|
[] |
|
UBlackboardKeyType_Class::GetValue
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h
|
AIModule
|
static [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetValue ( const [UBlackboardKeyType_Class](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType_Class) * KeyOb, const uint8 * RawData )
|
[] |
|
InvalidValue
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h
|
AIModule
|
static const [FDataType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType_Class\FDataType) InvalidValue = nullptr;
|
[] |
|
UBlackboardKeyType_Class::IsAllowedByFilter
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h
|
Does it match settings in filter?
|
AIModule
|
virtual bool IsAllowedByFilter ( [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * FilterOb ) const
|
[] |
UBlackboardKeyType_Class::SetValue
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h
|
AIModule
|
static bool SetValue ( [UBlackboardKeyType_Class](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType_Class) * KeyOb, uint8 * RawData, [UClass](API\Runtime\CoreUObject\UObject\UClass) * Value )
|
[] |
|
UBlackboardKeyType_Class::TestBasicOperation
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h
|
Various value testing, works directly on provided memory/properties
|
AIModule
|
virtual bool TestBasicOperation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [EBasicKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBasicKeyOperation__Type) Op ) const
|
[] |
UBlackboardKeyType_Class::UBlackboardKeyType_Class
|
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h
|
AIModule
|
UBlackboardKeyType_Class ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
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