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LoopForever
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Repeat.h
AIModule
enum { LoopForever = -1 }
[]
UDEPRECATED_PawnAction_Repeat::PushSubAction
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Repeat.h
AIModule
bool PushSubAction()
[]
UDEPRECATED_PawnAction_Repeat::OnChildFinished
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Repeat.h
Called to give Action chance to react to child action finishing. gets calledAFTERchild's OnFinished to give child action chance to prepare "finishing data" for parent to read. clears parent-child binding
AIModule
virtual void OnChildFinished ( [UDEPRECATED_PawnAction](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction) & Action, [EPawnActionResult::Type](API\Runtime\AIModule\EPawnActionResult__Type) WithResult )
[]
UDEPRECATED_PawnAction_Repeat::Resume
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Repeat.h
Called to resume action after being paused
AIModule
virtual bool Resume()
[]
UDEPRECATED_PawnAction_Repeat::Start
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Repeat.h
Called to start off the Action 'true' if actions successfully started. if action fails to start no finishing or aborting mechanics will be triggered
AIModule
virtual bool Start()
[]
UDEPRECATED_PawnAction_Repeat::UDEPRECATED_PawnAction_Repeat
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Repeat.h
AIModule
UDEPRECATED_PawnAction_Repeat ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UDEPRECATED_PawnAction_Repeat
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Repeat.h
AIModule
class UDEPRECATED_PawnAction_Repeat : public [UDEPRECATED_PawnAction](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction)
[ { "type": "TEnumAsByte<EP...", "name": "ChildFailureHandlingMode", "description": "" }, { "type": "int32", "name": "RepeatsLeft", "description": "" }, { "type": "EPawnSubActionT...", "name": "SubActionTriggeringPolicy", "description": "" } ]
UDEPRECATED_PawnAction_Sequence::CreateAction
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Sequence.h
AIModule
static [UDEPRECATED_PawnAction_Sequence](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction_Sequence) * CreateAction ( [UWorld](API\Runtime\Engine\Engine\UWorld) & World, [TArray](API\Runtime\Core\Containers\TArray)< [UDEPRECATED_PawnAction](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction) * > & ActionSequence, [EPawnSubActionTriggeringPolicy::Type](API\Runtime\AIModule\Actions\EPawnSubActionTriggeringPolicy__-) InSubActionTriggeringPolicy )
[]
UDEPRECATED_PawnAction_Sequence::OnChildFinished
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Sequence.h
Called to give Action chance to react to child action finishing. gets calledAFTERchild's OnFinished to give child action chance to prepare "finishing data" for parent to read. clears parent-child binding
AIModule
virtual void OnChildFinished ( [UDEPRECATED_PawnAction](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction) & Action, [EPawnActionResult::Type](API\Runtime\AIModule\EPawnActionResult__Type) WithResult )
[]
UDEPRECATED_PawnAction_Sequence::PushNextActionCopy
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Sequence.h
AIModule
bool PushNextActionCopy()
[]
UDEPRECATED_PawnAction_Sequence::Resume
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Sequence.h
Called to resume action after being paused
AIModule
virtual bool Resume()
[]
UDEPRECATED_PawnAction_Sequence::Start
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Sequence.h
Called to start off the Action 'true' if actions successfully started. if action fails to start no finishing or aborting mechanics will be triggered
AIModule
virtual bool Start()
[]
UDEPRECATED_PawnAction_Sequence::UDEPRECATED_PawnAction_Sequence
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Sequence.h
AIModule
UDEPRECATED_PawnAction_Sequence ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UDEPRECATED_PawnAction_Sequence
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Sequence.h
AIModule
class UDEPRECATED_PawnAction_Sequence : public [UDEPRECATED_PawnAction](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction)
[ { "type": "TEnumAsByte<EP...", "name": "ChildFailureHandlingMode", "description": "" }, { "type": "uint32", "name": "CurrentActionIndex", "description": "" }, { "type": "EPawnSubActionT...", "name": "SubActionTriggeringPolicy", "description": "" } ]
UDEPRECATED_PawnAction_Wait::Pause
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Wait.h
Called to pause action when higher priority or child action kicks in
AIModule
virtual bool Pause ( const [UDEPRECATED_PawnAction](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction) * PausedBy )
[]
UDEPRECATED_PawnAction_Wait::CreateAction
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Wait.h
InTimeToWait < 0 (or just FAISystem::InfiniteInterval) will result in waiting forever
AIModule
static [UDEPRECATED_PawnAction_Wait](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction_Wait) * CreateAction ( [UWorld](API\Runtime\Engine\Engine\UWorld) & World, float InTimeToWait )
[]
UDEPRECATED_PawnAction_Wait::PerformAbort
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Wait.h
Performs actual work on aborting Action. Should be called exclusively by Abort function only valid return values here are LatendAbortInProgress and AbortDone
AIModule
virtual [EPawnActionAbortState::Type](API\Runtime\AIModule\EPawnActionAbortState__Type) PerformAbort ( [EAIForceParam::Type](API\Runtime\AIModule\EAIForceParam__Type) ShouldForce )
[]
UDEPRECATED_PawnAction_Wait::Resume
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Wait.h
Called to resume action after being paused
AIModule
virtual bool Resume()
[]
UDEPRECATED_PawnAction_Wait::Start
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Wait.h
Called to start off the Action 'true' if actions successfully started. if action fails to start no finishing or aborting mechanics will be triggered
AIModule
virtual bool Start()
[]
UDEPRECATED_PawnAction_Wait::TimerDone
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Wait.h
AIModule
void TimerDone()
[]
UDEPRECATED_PawnAction_Wait::UDEPRECATED_PawnAction_Wait
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Wait.h
AIModule
UDEPRECATED_PawnAction_Wait ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UDEPRECATED_PawnAction_Wait
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Wait.h
Uses system timers rather then ticking
AIModule
class UDEPRECATED_PawnAction_Wait : public [UDEPRECATED_PawnAction](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction)
[ { "type": "float", "name": "FinishTimeStamp", "description": "" }, { "type": "FTimerHandle", "name": "TimerHandle", "description": "" }, { "type": "float", "name": "TimeToWait", "description": "" } ]
ADetourCrowdAIController::ADetourCrowdAIController
/Engine/Source/Runtime/AIModule/Classes/DetourCrowdAIController.h
AIModule
ADetourCrowdAIController ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
ADetourCrowdAIController
/Engine/Source/Runtime/AIModule/Classes/DetourCrowdAIController.h
AIModule
class ADetourCrowdAIController : public [AAIController](API\Runtime\AIModule\AAIController)
[]
AGridPathAIController::AGridPathAIController
/Engine/Source/Runtime/AIModule/Classes/GridPathAIController.h
AIModule
AGridPathAIController ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
AGridPathAIController
/Engine/Source/Runtime/AIModule/Classes/GridPathAIController.h
AIModule
class AGridPathAIController : public [AAIController](API\Runtime\AIModule\AAIController)
[]
EArithmeticKeyOperation::Type
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyEnums.h
AIModule
namespace EArithmeticKeyOperation { enum Type { Equal, NotEqual, Less, LessOrEqual, Greater, GreaterOrEqual, } }
[]
EBasicKeyOperation::Type
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyEnums.h
AIModule
namespace EBasicKeyOperation { enum Type { Set, NotSet, } }
[]
EBlackboardCompare::Type
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyEnums.h
AIModule
namespace EBlackboardCompare { enum Type { Less = -1, Equal = 0, Greater = 1, NotEqual = 1, } }
[]
EBlackboardKeyOperation::Type
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyEnums.h
AIModule
namespace EBlackboardKeyOperation { enum Type { Basic, Arithmetic, Text, } }
[]
ETextKeyOperation::Type
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyEnums.h
AIModule
namespace ETextKeyOperation { enum Type { Equal, NotEqual, Contain, NotContain, } }
[]
FBlackboardInstancedKeyMemory
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
AIModule
struct FBlackboardInstancedKeyMemory
[ { "type": "int32", "name": "KeyIdx", "description": "Index of instanced key in UBlackboardComponent::InstancedKeys" } ]
FBlackboard::GetTypeHash
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h
AIModule
namespace FBlackboard { uint32 FBlackboard::GetTypeHash ( const [FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) & Key ) }
[]
FKey::operator int32
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h
AIModule
constexpr operator int32() const
[]
FKey::operator uint16
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h
AIModule
constexpr operator uint16() const
[]
FKey::operator uint8
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h
AIModule
constexpr operator uint8() const
[]
FKey::operator==
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h
AIModule
constexpr bool operator== ( const [FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) & Other ) const
[]
FKey::operator!=
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h
AIModule
constexpr bool operator!= ( const [FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) & Other ) const
[]
FKey::FKey
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h
AIModule
constexpr FKey()
[]
FKey::FKey
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h
AIModule
constexpr FKey ( uint16 InKey )
[]
FKey::FKey
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h
AIModule
FKey ( int32 InKey )
[]
FKey::FKey
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h
AIModule
constexpr FKey ( uint8 InKey )
[]
FKey
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h
The default BB key size is now 16
AIModule
struct FKey
[]
UBlackboardKeyType::Clear
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Sets value to the default, works directly on provided memory/properties
AIModule
virtual void Clear ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, uint8 * MemoryBlock )
[]
UBlackboardKeyType::CompareValues
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Compares two values
AIModule
virtual [EBlackboardCompare::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBlackboardCompare__Type) CompareValues ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, const [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * OtherKeyOb, const uint8 * OtherMemoryBlock ) const
[]
UBlackboardKeyType::CopyValues
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Copy value from other key, works directly on provided memory/properties
AIModule
virtual void CopyValues ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, uint8 * MemoryBlock, const [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * SourceKeyOb, const uint8 * SourceBlock )
[]
UBlackboardKeyType::DescribeArithmeticParam
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Describe params of arithmetic test
AIModule
virtual [FString](API\Runtime\Core\Containers\FString) DescribeArithmeticParam ( int32 IntValue, float FloatValue ) const
[]
UBlackboardKeyType::DescribeSelf
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Description of params for property view
AIModule
virtual [FString](API\Runtime\Core\Containers\FString) DescribeSelf() const
[]
UBlackboardKeyType::DescribeValue
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Convert value to text, works directly on provided memory/properties
AIModule
virtual [FString](API\Runtime\Core\Containers\FString) DescribeValue ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock ) const
[]
UBlackboardKeyType::FreeMemory
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Free value before removing from blackboard, works directly on provided memory/properties
AIModule
virtual void FreeMemory ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, uint8 * MemoryBlock )
[]
UBlackboardKeyType::GetKeyInstance
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
key instance if bCreateKeyInstance was set
AIModule
const [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * GetKeyInstance ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock ) const
[]
UBlackboardKeyType::GetKeyInstance
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
key instance if bCreateKeyInstance was set
AIModule
[UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * GetKeyInstance ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock ) const
[]
UBlackboardKeyType::GetLocation
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Extract location from entry, works directly on provided memory/properties
AIModule
virtual bool GetLocation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, FVector & Location ) const
[]
UBlackboardKeyType::GetRotation
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Extract rotation from entry, works directly on provided memory/properties
AIModule
virtual bool GetRotation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, FRotator & Rotation ) const
[]
UBlackboardKeyType::GetTestOperation
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Get test supported by this type
AIModule
[EBlackboardKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBlackboardKeyOperation__Type) GetTestOperation() const
[]
UBlackboardKeyType::GetValueFromMemory
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Helper function for reading typed data from memory block
AIModule
template<typename T> static T GetValueFromMemory ( const uint8 * MemoryBlock )
[]
UBlackboardKeyType::GetValueSize
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Get ValueSize
AIModule
uint16 GetValueSize() const
[]
UBlackboardKeyType::HasInstance
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
true if key wants to be instanced
AIModule
bool HasInstance() const
[]
UBlackboardKeyType::InitializeKey
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Handle instancing if needed
AIModule
void InitializeKey ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID )
[]
UBlackboardKeyType::InitializeMemory
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Initialize memory, works directly on provided memory/properties
AIModule
virtual void InitializeMemory ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, uint8 * MemoryBlock )
[]
UBlackboardKeyType::IsAllowedByFilter
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Does it match settings in filter?
AIModule
virtual bool IsAllowedByFilter ( [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * FilterOb ) const
[]
UBlackboardKeyType::IsInstanced
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
true if this object is instanced key
AIModule
bool IsInstanced() const
[]
UBlackboardKeyType::IsEmpty
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Check if key has stored value, works directly on provided memory/properties
AIModule
virtual bool IsEmpty ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock ) const
[]
UBlackboardKeyType::PreInitialize
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Handle dynamic data size
AIModule
virtual void PreInitialize ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp )
[]
UBlackboardKeyType::SetValueInMemory
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Helper function for writing typed data to memory block, returns true if value has changed
AIModule
template<typename T> static bool SetValueInMemory ( uint8 * MemoryBlock, const T & Value )
[]
UBlackboardKeyType::SetWeakObjectInMemory
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Helper function for witting weak object data to memory block, returns true if value has changed
AIModule
template<typename T> static bool SetWeakObjectInMemory ( uint8 * MemoryBlock, const [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< T > & Value )
[]
UBlackboardKeyType::TestArithmeticOperation
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
AIModule
virtual bool TestArithmeticOperation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [EArithmeticKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EArithmeticKeyOperation__Type) Op, int32 OtherIntValue, float OtherFloatValue ) const
[]
UBlackboardKeyType::TestBasicOperation
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Various value testing, works directly on provided memory/properties
AIModule
virtual bool TestBasicOperation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [EBasicKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBasicKeyOperation__Type) Op ) const
[]
UBlackboardKeyType::TestTextOperation
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
AIModule
virtual bool TestTextOperation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [ETextKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\ETextKeyOperation__Type) Op, const [FString](API\Runtime\Core\Containers\FString) & OtherString ) const
[]
UBlackboardKeyType::UpdateDeprecatedKey
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Create replacement key for deprecated data
AIModule
virtual [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * UpdateDeprecatedKey()
[]
UBlackboardKeyType::WrappedFree
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Free value before removing from blackboard, supports instanced keys
AIModule
void WrappedFree ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, uint8 * MemoryBlock )
[]
UBlackboardKeyType::WrappedClear
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Sets value to the default, supports instanced keys
AIModule
void WrappedClear ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, uint8 * MemoryBlock ) const
[]
UBlackboardKeyType::WrappedDescribeValue
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Convert value to text, supports instanced keys
AIModule
[FString](API\Runtime\Core\Containers\FString) WrappedDescribeValue ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock ) const
[]
UBlackboardKeyType::WrappedGetLocation
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Extract location from entry, supports instanced keys
AIModule
bool WrappedGetLocation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, FVector & Location ) const
[]
UBlackboardKeyType::WrappedGetRotation
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Extract rotation from entry, supports instanced keys
AIModule
bool WrappedGetRotation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, FRotator & Rotation ) const
[]
UBlackboardKeyType::WrappedIsEmpty
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Check if key has stored value, supports instanced keys
AIModule
bool WrappedIsEmpty ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock ) const
[]
UBlackboardKeyType::WrappedTestArithmeticOperation
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
AIModule
bool WrappedTestArithmeticOperation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [EArithmeticKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EArithmeticKeyOperation__Type) Op, int32 OtherIntValue, float OtherFloatValue ) const
[]
UBlackboardKeyType::WrappedTestBasicOperation
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Various value testing, used by decorators, supports instanced keys
AIModule
bool WrappedTestBasicOperation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [EBasicKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBasicKeyOperation__Type) Op ) const
[]
UBlackboardKeyType::WrappedTestTextOperation
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
AIModule
bool WrappedTestTextOperation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [ETextKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\ETextKeyOperation__Type) Op, const [FString](API\Runtime\Core\Containers\FString) & OtherString ) const
[]
UBlackboardKeyType::UBlackboardKeyType
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
AIModule
UBlackboardKeyType ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UBlackboardKeyType
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
AIModule
class UBlackboardKeyType : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "uint8: 1", "name": "bCreateKeyInstance", "description": "If set, key will be instanced instead of using memory block" }, { "type": "uint8: 1", "name": "bIsInstanced", "description": "Set automatically for node instances" }, { "type": "TEnumAsByte<EB...", "name": "SupportedOp", "description": "Decorator operation supported with this type" }, { "type": "friend", "name": "UBlackboardComponent", "description": "" }, { "type": "uint16", "name": "ValueSize", "description": "Size of value for this type" } ]
UBlackboardKeyType_Bool::CompareValues
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Bool.h
Compares two values
AIModule
virtual [EBlackboardCompare::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBlackboardCompare__Type) CompareValues ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, const [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * OtherKeyOb, const uint8 * OtherMemoryBlock ) const
[]
UBlackboardKeyType_Bool::DescribeValue
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Bool.h
Convert value to text, works directly on provided memory/properties
AIModule
virtual [FString](API\Runtime\Core\Containers\FString) DescribeValue ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock ) const
[]
FDataType
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Bool.h
AIModule
typedef bool FDataType
[]
UBlackboardKeyType_Bool::GetValue
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Bool.h
AIModule
static bool GetValue ( const [UBlackboardKeyType_Bool](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType_Bool) * KeyOb, const uint8 * RawData )
[]
InvalidValue
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Bool.h
AIModule
static const [FDataType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType_Bool\FDataType) InvalidValue = false;
[]
UBlackboardKeyType_Bool::SetValue
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Bool.h
AIModule
static bool SetValue ( [UBlackboardKeyType_Bool](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType_Bool) * KeyOb, uint8 * RawData, bool bValue )
[]
UBlackboardKeyType_Bool::TestBasicOperation
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Bool.h
Various value testing, works directly on provided memory/properties
AIModule
virtual bool TestBasicOperation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [EBasicKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBasicKeyOperation__Type) Op ) const
[]
UBlackboardKeyType_Bool::UBlackboardKeyType_Bool
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Bool.h
AIModule
UBlackboardKeyType_Bool ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UBlackboardKeyType_Bool
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Bool.h
AIModule
class UBlackboardKeyType_Bool : public [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType)
[]
UBlackboardKeyType_Class::CompareValues
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h
Compares two values
AIModule
virtual [EBlackboardCompare::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBlackboardCompare__Type) CompareValues ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, const [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * OtherKeyOb, const uint8 * OtherMemoryBlock ) const
[]
UBlackboardKeyType_Class::DescribeSelf
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h
Description of params for property view
AIModule
virtual [FString](API\Runtime\Core\Containers\FString) DescribeSelf() const
[]
UBlackboardKeyType_Class::DescribeValue
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h
Convert value to text, works directly on provided memory/properties
AIModule
virtual [FString](API\Runtime\Core\Containers\FString) DescribeValue ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock ) const
[]
FDataType
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h
AIModule
typedef [UClass](API\Runtime\CoreUObject\UObject\UClass) * FDataType
[]
UBlackboardKeyType_Class::GetValue
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h
AIModule
static [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetValue ( const [UBlackboardKeyType_Class](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType_Class) * KeyOb, const uint8 * RawData )
[]
InvalidValue
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h
AIModule
static const [FDataType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType_Class\FDataType) InvalidValue = nullptr;
[]
UBlackboardKeyType_Class::IsAllowedByFilter
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h
Does it match settings in filter?
AIModule
virtual bool IsAllowedByFilter ( [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * FilterOb ) const
[]
UBlackboardKeyType_Class::SetValue
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h
AIModule
static bool SetValue ( [UBlackboardKeyType_Class](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType_Class) * KeyOb, uint8 * RawData, [UClass](API\Runtime\CoreUObject\UObject\UClass) * Value )
[]
UBlackboardKeyType_Class::TestBasicOperation
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h
Various value testing, works directly on provided memory/properties
AIModule
virtual bool TestBasicOperation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [EBasicKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBasicKeyOperation__Type) Op ) const
[]
UBlackboardKeyType_Class::UBlackboardKeyType_Class
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h
AIModule
UBlackboardKeyType_Class ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]