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LoopForever | /Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Repeat.h | AIModule | enum { LoopForever = -1 } | [] |
|
UDEPRECATED_PawnAction_Repeat::PushSubAction | /Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Repeat.h | AIModule | bool PushSubAction() | [] |
|
UDEPRECATED_PawnAction_Repeat::OnChildFinished | /Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Repeat.h | Called to give Action chance to react to child action finishing. gets calledAFTERchild's OnFinished to give child action chance to prepare "finishing data" for parent to read. clears parent-child binding | AIModule | virtual void OnChildFinished ( [UDEPRECATED_PawnAction](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction) & Action, [EPawnActionResult::Type](API\Runtime\AIModule\EPawnActionResult__Type) WithResult ) | [] |
UDEPRECATED_PawnAction_Repeat::Resume | /Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Repeat.h | Called to resume action after being paused | AIModule | virtual bool Resume() | [] |
UDEPRECATED_PawnAction_Repeat::Start | /Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Repeat.h | Called to start off the Action
'true' if actions successfully started. if action fails to start no finishing or aborting mechanics will be triggered | AIModule | virtual bool Start() | [] |
UDEPRECATED_PawnAction_Repeat::UDEPRECATED_PawnAction_Repeat | /Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Repeat.h | AIModule | UDEPRECATED_PawnAction_Repeat ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UDEPRECATED_PawnAction_Repeat | /Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Repeat.h | AIModule | class UDEPRECATED_PawnAction_Repeat : public [UDEPRECATED_PawnAction](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction) | [
{
"type": "TEnumAsByte<EP...",
"name": "ChildFailureHandlingMode",
"description": ""
},
{
"type": "int32",
"name": "RepeatsLeft",
"description": ""
},
{
"type": "EPawnSubActionT...",
"name": "SubActionTriggeringPolicy",
"description": ""
}
] |
|
UDEPRECATED_PawnAction_Sequence::CreateAction | /Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Sequence.h | AIModule | static [UDEPRECATED_PawnAction_Sequence](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction_Sequence) * CreateAction ( [UWorld](API\Runtime\Engine\Engine\UWorld) & World, [TArray](API\Runtime\Core\Containers\TArray)< [UDEPRECATED_PawnAction](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction) * > & ActionSequence, [EPawnSubActionTriggeringPolicy::Type](API\Runtime\AIModule\Actions\EPawnSubActionTriggeringPolicy__-) InSubActionTriggeringPolicy ) | [] |
|
UDEPRECATED_PawnAction_Sequence::OnChildFinished | /Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Sequence.h | Called to give Action chance to react to child action finishing. gets calledAFTERchild's OnFinished to give child action chance to prepare "finishing data" for parent to read. clears parent-child binding | AIModule | virtual void OnChildFinished ( [UDEPRECATED_PawnAction](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction) & Action, [EPawnActionResult::Type](API\Runtime\AIModule\EPawnActionResult__Type) WithResult ) | [] |
UDEPRECATED_PawnAction_Sequence::PushNextActionCopy | /Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Sequence.h | AIModule | bool PushNextActionCopy() | [] |
|
UDEPRECATED_PawnAction_Sequence::Resume | /Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Sequence.h | Called to resume action after being paused | AIModule | virtual bool Resume() | [] |
UDEPRECATED_PawnAction_Sequence::Start | /Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Sequence.h | Called to start off the Action
'true' if actions successfully started. if action fails to start no finishing or aborting mechanics will be triggered | AIModule | virtual bool Start() | [] |
UDEPRECATED_PawnAction_Sequence::UDEPRECATED_PawnAction_Sequence | /Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Sequence.h | AIModule | UDEPRECATED_PawnAction_Sequence ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UDEPRECATED_PawnAction_Sequence | /Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Sequence.h | AIModule | class UDEPRECATED_PawnAction_Sequence : public [UDEPRECATED_PawnAction](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction) | [
{
"type": "TEnumAsByte<EP...",
"name": "ChildFailureHandlingMode",
"description": ""
},
{
"type": "uint32",
"name": "CurrentActionIndex",
"description": ""
},
{
"type": "EPawnSubActionT...",
"name": "SubActionTriggeringPolicy",
"description": ""
}
] |
|
UDEPRECATED_PawnAction_Wait::Pause | /Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Wait.h | Called to pause action when higher priority or child action kicks in | AIModule | virtual bool Pause ( const [UDEPRECATED_PawnAction](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction) * PausedBy ) | [] |
UDEPRECATED_PawnAction_Wait::CreateAction | /Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Wait.h | InTimeToWait < 0 (or just FAISystem::InfiniteInterval) will result in waiting forever | AIModule | static [UDEPRECATED_PawnAction_Wait](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction_Wait) * CreateAction ( [UWorld](API\Runtime\Engine\Engine\UWorld) & World, float InTimeToWait ) | [] |
UDEPRECATED_PawnAction_Wait::PerformAbort | /Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Wait.h | Performs actual work on aborting Action. Should be called exclusively by Abort function
only valid return values here are LatendAbortInProgress and AbortDone | AIModule | virtual [EPawnActionAbortState::Type](API\Runtime\AIModule\EPawnActionAbortState__Type) PerformAbort ( [EAIForceParam::Type](API\Runtime\AIModule\EAIForceParam__Type) ShouldForce ) | [] |
UDEPRECATED_PawnAction_Wait::Resume | /Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Wait.h | Called to resume action after being paused | AIModule | virtual bool Resume() | [] |
UDEPRECATED_PawnAction_Wait::Start | /Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Wait.h | Called to start off the Action
'true' if actions successfully started. if action fails to start no finishing or aborting mechanics will be triggered | AIModule | virtual bool Start() | [] |
UDEPRECATED_PawnAction_Wait::TimerDone | /Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Wait.h | AIModule | void TimerDone() | [] |
|
UDEPRECATED_PawnAction_Wait::UDEPRECATED_PawnAction_Wait | /Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Wait.h | AIModule | UDEPRECATED_PawnAction_Wait ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UDEPRECATED_PawnAction_Wait | /Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Wait.h | Uses system timers rather then ticking | AIModule | class UDEPRECATED_PawnAction_Wait : public [UDEPRECATED_PawnAction](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction) | [
{
"type": "float",
"name": "FinishTimeStamp",
"description": ""
},
{
"type": "FTimerHandle",
"name": "TimerHandle",
"description": ""
},
{
"type": "float",
"name": "TimeToWait",
"description": ""
}
] |
ADetourCrowdAIController::ADetourCrowdAIController | /Engine/Source/Runtime/AIModule/Classes/DetourCrowdAIController.h | AIModule | ADetourCrowdAIController ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
ADetourCrowdAIController | /Engine/Source/Runtime/AIModule/Classes/DetourCrowdAIController.h | AIModule | class ADetourCrowdAIController : public [AAIController](API\Runtime\AIModule\AAIController) | [] |
|
AGridPathAIController::AGridPathAIController | /Engine/Source/Runtime/AIModule/Classes/GridPathAIController.h | AIModule | AGridPathAIController ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
AGridPathAIController | /Engine/Source/Runtime/AIModule/Classes/GridPathAIController.h | AIModule | class AGridPathAIController : public [AAIController](API\Runtime\AIModule\AAIController) | [] |
|
EArithmeticKeyOperation::Type | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyEnums.h | AIModule | namespace EArithmeticKeyOperation { enum Type { Equal, NotEqual, Less, LessOrEqual, Greater, GreaterOrEqual, } } | [] |
|
EBasicKeyOperation::Type | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyEnums.h | AIModule | namespace EBasicKeyOperation { enum Type { Set, NotSet, } } | [] |
|
EBlackboardCompare::Type | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyEnums.h | AIModule | namespace EBlackboardCompare { enum Type { Less = -1, Equal = 0, Greater = 1, NotEqual = 1, } } | [] |
|
EBlackboardKeyOperation::Type | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyEnums.h | AIModule | namespace EBlackboardKeyOperation { enum Type { Basic, Arithmetic, Text, } } | [] |
|
ETextKeyOperation::Type | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyEnums.h | AIModule | namespace ETextKeyOperation { enum Type { Equal, NotEqual, Contain, NotContain, } } | [] |
|
FBlackboardInstancedKeyMemory | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | AIModule | struct FBlackboardInstancedKeyMemory | [
{
"type": "int32",
"name": "KeyIdx",
"description": "Index of instanced key in UBlackboardComponent::InstancedKeys"
}
] |
|
FBlackboard::GetTypeHash | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h | AIModule | namespace FBlackboard { uint32 FBlackboard::GetTypeHash ( const [FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) & Key ) } | [] |
|
FKey::operator int32 | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h | AIModule | constexpr operator int32() const | [] |
|
FKey::operator uint16 | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h | AIModule | constexpr operator uint16() const | [] |
|
FKey::operator uint8 | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h | AIModule | constexpr operator uint8() const | [] |
|
FKey::operator== | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h | AIModule | constexpr bool operator== ( const [FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) & Other ) const | [] |
|
FKey::operator!= | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h | AIModule | constexpr bool operator!= ( const [FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) & Other ) const | [] |
|
FKey::FKey | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h | AIModule | constexpr FKey() | [] |
|
FKey::FKey | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h | AIModule | constexpr FKey ( uint16 InKey ) | [] |
|
FKey::FKey | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h | AIModule | FKey ( int32 InKey ) | [] |
|
FKey::FKey | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h | AIModule | constexpr FKey ( uint8 InKey ) | [] |
|
FKey | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKey.h | The default BB key size is now 16 | AIModule | struct FKey | [] |
UBlackboardKeyType::Clear | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Sets value to the default, works directly on provided memory/properties | AIModule | virtual void Clear ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, uint8 * MemoryBlock ) | [] |
UBlackboardKeyType::CompareValues | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Compares two values | AIModule | virtual [EBlackboardCompare::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBlackboardCompare__Type) CompareValues ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, const [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * OtherKeyOb, const uint8 * OtherMemoryBlock ) const | [] |
UBlackboardKeyType::CopyValues | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Copy value from other key, works directly on provided memory/properties | AIModule | virtual void CopyValues ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, uint8 * MemoryBlock, const [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * SourceKeyOb, const uint8 * SourceBlock ) | [] |
UBlackboardKeyType::DescribeArithmeticParam | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Describe params of arithmetic test | AIModule | virtual [FString](API\Runtime\Core\Containers\FString) DescribeArithmeticParam ( int32 IntValue, float FloatValue ) const | [] |
UBlackboardKeyType::DescribeSelf | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Description of params for property view | AIModule | virtual [FString](API\Runtime\Core\Containers\FString) DescribeSelf() const | [] |
UBlackboardKeyType::DescribeValue | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Convert value to text, works directly on provided memory/properties | AIModule | virtual [FString](API\Runtime\Core\Containers\FString) DescribeValue ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock ) const | [] |
UBlackboardKeyType::FreeMemory | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Free value before removing from blackboard, works directly on provided memory/properties | AIModule | virtual void FreeMemory ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, uint8 * MemoryBlock ) | [] |
UBlackboardKeyType::GetKeyInstance | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | key instance if bCreateKeyInstance was set | AIModule | const [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * GetKeyInstance ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock ) const | [] |
UBlackboardKeyType::GetKeyInstance | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | key instance if bCreateKeyInstance was set | AIModule | [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * GetKeyInstance ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock ) const | [] |
UBlackboardKeyType::GetLocation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Extract location from entry, works directly on provided memory/properties | AIModule | virtual bool GetLocation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, FVector & Location ) const | [] |
UBlackboardKeyType::GetRotation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Extract rotation from entry, works directly on provided memory/properties | AIModule | virtual bool GetRotation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, FRotator & Rotation ) const | [] |
UBlackboardKeyType::GetTestOperation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Get test supported by this type | AIModule | [EBlackboardKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBlackboardKeyOperation__Type) GetTestOperation() const | [] |
UBlackboardKeyType::GetValueFromMemory | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Helper function for reading typed data from memory block | AIModule | template<typename T> static T GetValueFromMemory ( const uint8 * MemoryBlock ) | [] |
UBlackboardKeyType::GetValueSize | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Get ValueSize | AIModule | uint16 GetValueSize() const | [] |
UBlackboardKeyType::HasInstance | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | true if key wants to be instanced | AIModule | bool HasInstance() const | [] |
UBlackboardKeyType::InitializeKey | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Handle instancing if needed | AIModule | void InitializeKey ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) | [] |
UBlackboardKeyType::InitializeMemory | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Initialize memory, works directly on provided memory/properties | AIModule | virtual void InitializeMemory ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, uint8 * MemoryBlock ) | [] |
UBlackboardKeyType::IsAllowedByFilter | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Does it match settings in filter? | AIModule | virtual bool IsAllowedByFilter ( [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * FilterOb ) const | [] |
UBlackboardKeyType::IsInstanced | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | true if this object is instanced key | AIModule | bool IsInstanced() const | [] |
UBlackboardKeyType::IsEmpty | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Check if key has stored value, works directly on provided memory/properties | AIModule | virtual bool IsEmpty ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock ) const | [] |
UBlackboardKeyType::PreInitialize | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Handle dynamic data size | AIModule | virtual void PreInitialize ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp ) | [] |
UBlackboardKeyType::SetValueInMemory | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Helper function for writing typed data to memory block, returns true if value has changed | AIModule | template<typename T> static bool SetValueInMemory ( uint8 * MemoryBlock, const T & Value ) | [] |
UBlackboardKeyType::SetWeakObjectInMemory | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Helper function for witting weak object data to memory block, returns true if value has changed | AIModule | template<typename T> static bool SetWeakObjectInMemory ( uint8 * MemoryBlock, const [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< T > & Value ) | [] |
UBlackboardKeyType::TestArithmeticOperation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | AIModule | virtual bool TestArithmeticOperation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [EArithmeticKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EArithmeticKeyOperation__Type) Op, int32 OtherIntValue, float OtherFloatValue ) const | [] |
|
UBlackboardKeyType::TestBasicOperation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Various value testing, works directly on provided memory/properties | AIModule | virtual bool TestBasicOperation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [EBasicKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBasicKeyOperation__Type) Op ) const | [] |
UBlackboardKeyType::TestTextOperation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | AIModule | virtual bool TestTextOperation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [ETextKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\ETextKeyOperation__Type) Op, const [FString](API\Runtime\Core\Containers\FString) & OtherString ) const | [] |
|
UBlackboardKeyType::UpdateDeprecatedKey | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Create replacement key for deprecated data | AIModule | virtual [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * UpdateDeprecatedKey() | [] |
UBlackboardKeyType::WrappedFree | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Free value before removing from blackboard, supports instanced keys | AIModule | void WrappedFree ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, uint8 * MemoryBlock ) | [] |
UBlackboardKeyType::WrappedClear | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Sets value to the default, supports instanced keys | AIModule | void WrappedClear ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, uint8 * MemoryBlock ) const | [] |
UBlackboardKeyType::WrappedDescribeValue | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Convert value to text, supports instanced keys | AIModule | [FString](API\Runtime\Core\Containers\FString) WrappedDescribeValue ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock ) const | [] |
UBlackboardKeyType::WrappedGetLocation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Extract location from entry, supports instanced keys | AIModule | bool WrappedGetLocation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, FVector & Location ) const | [] |
UBlackboardKeyType::WrappedGetRotation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Extract rotation from entry, supports instanced keys | AIModule | bool WrappedGetRotation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, FRotator & Rotation ) const | [] |
UBlackboardKeyType::WrappedIsEmpty | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Check if key has stored value, supports instanced keys | AIModule | bool WrappedIsEmpty ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock ) const | [] |
UBlackboardKeyType::WrappedTestArithmeticOperation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | AIModule | bool WrappedTestArithmeticOperation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [EArithmeticKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EArithmeticKeyOperation__Type) Op, int32 OtherIntValue, float OtherFloatValue ) const | [] |
|
UBlackboardKeyType::WrappedTestBasicOperation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | Various value testing, used by decorators, supports instanced keys | AIModule | bool WrappedTestBasicOperation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [EBasicKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBasicKeyOperation__Type) Op ) const | [] |
UBlackboardKeyType::WrappedTestTextOperation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | AIModule | bool WrappedTestTextOperation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [ETextKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\ETextKeyOperation__Type) Op, const [FString](API\Runtime\Core\Containers\FString) & OtherString ) const | [] |
|
UBlackboardKeyType::UBlackboardKeyType | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | AIModule | UBlackboardKeyType ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UBlackboardKeyType | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h | AIModule | class UBlackboardKeyType : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "uint8: 1",
"name": "bCreateKeyInstance",
"description": "If set, key will be instanced instead of using memory block"
},
{
"type": "uint8: 1",
"name": "bIsInstanced",
"description": "Set automatically for node instances"
},
{
"type": "TEnumAsByte<EB...",
"name": "SupportedOp",
"description": "Decorator operation supported with this type"
},
{
"type": "friend",
"name": "UBlackboardComponent",
"description": ""
},
{
"type": "uint16",
"name": "ValueSize",
"description": "Size of value for this type"
}
] |
|
UBlackboardKeyType_Bool::CompareValues | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Bool.h | Compares two values | AIModule | virtual [EBlackboardCompare::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBlackboardCompare__Type) CompareValues ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, const [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * OtherKeyOb, const uint8 * OtherMemoryBlock ) const | [] |
UBlackboardKeyType_Bool::DescribeValue | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Bool.h | Convert value to text, works directly on provided memory/properties | AIModule | virtual [FString](API\Runtime\Core\Containers\FString) DescribeValue ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock ) const | [] |
FDataType | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Bool.h | AIModule | typedef bool FDataType | [] |
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UBlackboardKeyType_Bool::GetValue | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Bool.h | AIModule | static bool GetValue ( const [UBlackboardKeyType_Bool](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType_Bool) * KeyOb, const uint8 * RawData ) | [] |
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InvalidValue | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Bool.h | AIModule | static const [FDataType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType_Bool\FDataType) InvalidValue = false; | [] |
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UBlackboardKeyType_Bool::SetValue | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Bool.h | AIModule | static bool SetValue ( [UBlackboardKeyType_Bool](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType_Bool) * KeyOb, uint8 * RawData, bool bValue ) | [] |
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UBlackboardKeyType_Bool::TestBasicOperation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Bool.h | Various value testing, works directly on provided memory/properties | AIModule | virtual bool TestBasicOperation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [EBasicKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBasicKeyOperation__Type) Op ) const | [] |
UBlackboardKeyType_Bool::UBlackboardKeyType_Bool | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Bool.h | AIModule | UBlackboardKeyType_Bool ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UBlackboardKeyType_Bool | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Bool.h | AIModule | class UBlackboardKeyType_Bool : public [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) | [] |
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UBlackboardKeyType_Class::CompareValues | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h | Compares two values | AIModule | virtual [EBlackboardCompare::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBlackboardCompare__Type) CompareValues ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, const [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * OtherKeyOb, const uint8 * OtherMemoryBlock ) const | [] |
UBlackboardKeyType_Class::DescribeSelf | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h | Description of params for property view | AIModule | virtual [FString](API\Runtime\Core\Containers\FString) DescribeSelf() const | [] |
UBlackboardKeyType_Class::DescribeValue | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h | Convert value to text, works directly on provided memory/properties | AIModule | virtual [FString](API\Runtime\Core\Containers\FString) DescribeValue ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock ) const | [] |
FDataType | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h | AIModule | typedef [UClass](API\Runtime\CoreUObject\UObject\UClass) * FDataType | [] |
|
UBlackboardKeyType_Class::GetValue | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h | AIModule | static [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetValue ( const [UBlackboardKeyType_Class](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType_Class) * KeyOb, const uint8 * RawData ) | [] |
|
InvalidValue | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h | AIModule | static const [FDataType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType_Class\FDataType) InvalidValue = nullptr; | [] |
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UBlackboardKeyType_Class::IsAllowedByFilter | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h | Does it match settings in filter? | AIModule | virtual bool IsAllowedByFilter ( [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * FilterOb ) const | [] |
UBlackboardKeyType_Class::SetValue | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h | AIModule | static bool SetValue ( [UBlackboardKeyType_Class](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType_Class) * KeyOb, uint8 * RawData, [UClass](API\Runtime\CoreUObject\UObject\UClass) * Value ) | [] |
|
UBlackboardKeyType_Class::TestBasicOperation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h | Various value testing, works directly on provided memory/properties | AIModule | virtual bool TestBasicOperation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [EBasicKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBasicKeyOperation__Type) Op ) const | [] |
UBlackboardKeyType_Class::UBlackboardKeyType_Class | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h | AIModule | UBlackboardKeyType_Class ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
Subsets and Splits