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2023-12-22T00:00:00
2312.13578
DREAM-Talk: Diffusion-based Realistic Emotional Audio-driven Method for Single Image Talking Face Generation
[ "Chenxu Zhang", "Chao Wang", "Jianfeng Zhang", "Hongyi Xu", "Guoxian Song", "You Xie", "Linjie Luo", "Yapeng Tian", "Xiaohu Guo", "Jiashi Feng" ]
The generation of emotional talking faces from a single portrait image remains a significant challenge. The simultaneous achievement of expressive emotional talking and accurate lip-sync is particularly difficult, as expressiveness is often compromised for the accuracy of lip-sync. As widely adopted by many prior works, the LSTM network often fails to capture the subtleties and variations of emotional expressions. To address these challenges, we introduce DREAM-Talk, a two-stage diffusion-based audio-driven framework, tailored for generating diverse expressions and accurate lip-sync concurrently. In the first stage, we propose EmoDiff, a novel diffusion module that generates diverse highly dynamic emotional expressions and head poses in accordance with the audio and the referenced emotion style. Given the strong correlation between lip motion and audio, we then refine the dynamics with enhanced lip-sync accuracy using audio features and emotion style. To this end, we deploy a video-to-video rendering module to transfer the expressions and lip motions from our proxy 3D avatar to an arbitrary portrait. Both quantitatively and qualitatively, DREAM-Talk outperforms state-of-the-art methods in terms of expressiveness, lip-sync accuracy and perceptual quality.
2023-12-22T00:00:00
2312.13834
Fairy: Fast Parallelized Instruction-Guided Video-to-Video Synthesis
[ "Bichen Wu", "Ching-Yao Chuang", "Xiaoyan Wang", "Yichen Jia", "Kapil Krishnakumar", "Tong Xiao", "Feng Liang", "Licheng Yu", "Peter Vajda" ]
In this paper, we introduce Fairy, a minimalist yet robust adaptation of image-editing diffusion models, enhancing them for video editing applications. Our approach centers on the concept of anchor-based cross-frame attention, a mechanism that implicitly propagates diffusion features across frames, ensuring superior temporal coherence and high-fidelity synthesis. Fairy not only addresses limitations of previous models, including memory and processing speed. It also improves temporal consistency through a unique data augmentation strategy. This strategy renders the model equivariant to affine transformations in both source and target images. Remarkably efficient, Fairy generates 120-frame 512x384 videos (4-second duration at 30 FPS) in just 14 seconds, outpacing prior works by at least 44x. A comprehensive user study, involving 1000 generated samples, confirms that our approach delivers superior quality, decisively outperforming established methods.
2023-12-22T00:00:00
2312.13789
TinySAM: Pushing the Envelope for Efficient Segment Anything Model
[ "Han Shu", "Wenshuo Li", "Yehui Tang", "Yiman Zhang", "Yihao Chen", "Houqiang Li", "Yunhe Wang", "Xinghao Chen" ]
https://github.com/xinghaochen/TinySAM
Recently segment anything model (SAM) has shown powerful segmentation capability and has drawn great attention in computer vision fields. Massive following works have developed various applications based on the pretrained SAM and achieved impressive performance on downstream vision tasks. However, SAM consists of heavy architectures and requires massive computational capacity, which hinders the further application of SAM on computation constrained edge devices. To this end, in this paper we propose a framework to obtain a tiny segment anything model (TinySAM) while maintaining the strong zero-shot performance. We first propose a full-stage knowledge distillation method with online hard prompt sampling strategy to distill a lightweight student model. We also adapt the post-training quantization to the promptable segmentation task and further reduce the computational cost. Moreover, a hierarchical segmenting everything strategy is proposed to accelerate the everything inference by 2times with almost no performance degradation. With all these proposed methods, our TinySAM leads to orders of magnitude computational reduction and pushes the envelope for efficient segment anything task. Extensive experiments on various zero-shot transfer tasks demonstrate the significantly advantageous performance of our TinySAM against counterpart methods. Pre-trained models and codes will be available at https://github.com/xinghaochen/TinySAM and https://gitee.com/mindspore/models/tree/master/research/cv/TinySAM.
2023-12-22T00:00:00
2312.13691
DreamTuner: Single Image is Enough for Subject-Driven Generation
[ "Miao Hua", "Jiawei Liu", "Fei Ding", "Wei Liu", "Jie Wu", "Qian He" ]
Diffusion-based models have demonstrated impressive capabilities for text-to-image generation and are expected for personalized applications of subject-driven generation, which require the generation of customized concepts with one or a few reference images. However, existing methods based on fine-tuning fail to balance the trade-off between subject learning and the maintenance of the generation capabilities of pretrained models. Moreover, other methods that utilize additional image encoders tend to lose important details of the subject due to encoding compression. To address these challenges, we propose DreamTurner, a novel method that injects reference information from coarse to fine to achieve subject-driven image generation more effectively. DreamTurner introduces a subject-encoder for coarse subject identity preservation, where the compressed general subject features are introduced through an attention layer before visual-text cross-attention. We then modify the self-attention layers within pretrained text-to-image models to self-subject-attention layers to refine the details of the target subject. The generated image queries detailed features from both the reference image and itself in self-subject-attention. It is worth emphasizing that self-subject-attention is an effective, elegant, and training-free method for maintaining the detailed features of customized subjects and can serve as a plug-and-play solution during inference. Finally, with additional subject-driven fine-tuning, DreamTurner achieves remarkable performance in subject-driven image generation, which can be controlled by a text or other conditions such as pose. For further details, please visit the project page at https://dreamtuner-diffusion.github.io/.
2023-12-22T00:00:00
2312.13469
Neural feels with neural fields: Visuo-tactile perception for in-hand manipulation
[ "Sudharshan Suresh", "Haozhi Qi", "Tingfan Wu", "Taosha Fan", "Luis Pineda", "Mike Lambeta", "Jitendra Malik", "Mrinal Kalakrishnan", "Roberto Calandra", "Michael Kaess", "Joseph Ortiz", "Mustafa Mukadam" ]
To achieve human-level dexterity, robots must infer spatial awareness from multimodal sensing to reason over contact interactions. During in-hand manipulation of novel objects, such spatial awareness involves estimating the object's pose and shape. The status quo for in-hand perception primarily employs vision, and restricts to tracking a priori known objects. Moreover, visual occlusion of objects in-hand is imminent during manipulation, preventing current systems to push beyond tasks without occlusion. We combine vision and touch sensing on a multi-fingered hand to estimate an object's pose and shape during in-hand manipulation. Our method, NeuralFeels, encodes object geometry by learning a neural field online and jointly tracks it by optimizing a pose graph problem. We study multimodal in-hand perception in simulation and the real-world, interacting with different objects via a proprioception-driven policy. Our experiments show final reconstruction F-scores of 81% and average pose drifts of 4.7,mm, further reduced to 2.3,mm with known CAD models. Additionally, we observe that under heavy visual occlusion we can achieve up to 94% improvements in tracking compared to vision-only methods. Our results demonstrate that touch, at the very least, refines and, at the very best, disambiguates visual estimates during in-hand manipulation. We release our evaluation dataset of 70 experiments, FeelSight, as a step towards benchmarking in this domain. Our neural representation driven by multimodal sensing can serve as a perception backbone towards advancing robot dexterity. Videos can be found on our project website https://suddhu.github.io/neural-feels/
2023-12-22T00:00:00
2312.14125
VideoPoet: A Large Language Model for Zero-Shot Video Generation
[ "Dan Kondratyuk", "Lijun Yu", "Xiuye Gu", "José Lezama", "Jonathan Huang", "Rachel Hornung", "Hartwig Adam", "Hassan Akbari", "Yair Alon", "Vighnesh Birodkar", "Yong Cheng", "Ming-Chang Chiu", "Josh Dillon", "Irfan Essa", "Agrim Gupta", "Meera Hahn", "Anja Hauth", "David Hendon", "Alonso Martinez", "David Minnen", "David Ross", "Grant Schindler", "Mikhail Sirotenko", "Kihyuk Sohn", "Krishna Somandepalli", "Huisheng Wang", "Jimmy Yan", "Ming-Hsuan Yang", "Xuan Yang", "Bryan Seybold", "Lu Jiang" ]
We present VideoPoet, a language model capable of synthesizing high-quality video, with matching audio, from a large variety of conditioning signals. VideoPoet employs a decoder-only transformer architecture that processes multimodal inputs -- including images, videos, text, and audio. The training protocol follows that of Large Language Models (LLMs), consisting of two stages: pretraining and task-specific adaptation. During pretraining, VideoPoet incorporates a mixture of multimodal generative objectives within an autoregressive Transformer framework. The pretrained LLM serves as a foundation that can be adapted for a range of video generation tasks. We present empirical results demonstrating the model's state-of-the-art capabilities in zero-shot video generation, specifically highlighting VideoPoet's ability to generate high-fidelity motions. Project page: http://sites.research.google/videopoet/
2023-12-22T00:00:00
2312.13763
Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Models
[ "Huan Ling", "Seung Wook Kim", "Antonio Torralba", "Sanja Fidler", "Karsten Kreis" ]
Text-guided diffusion models have revolutionized image and video generation and have also been successfully used for optimization-based 3D object synthesis. Here, we instead focus on the underexplored text-to-4D setting and synthesize dynamic, animated 3D objects using score distillation methods with an additional temporal dimension. Compared to previous work, we pursue a novel compositional generation-based approach, and combine text-to-image, text-to-video, and 3D-aware multiview diffusion models to provide feedback during 4D object optimization, thereby simultaneously enforcing temporal consistency, high-quality visual appearance and realistic geometry. Our method, called Align Your Gaussians (AYG), leverages dynamic 3D Gaussian Splatting with deformation fields as 4D representation. Crucial to AYG is a novel method to regularize the distribution of the moving 3D Gaussians and thereby stabilize the optimization and induce motion. We also propose a motion amplification mechanism as well as a new autoregressive synthesis scheme to generate and combine multiple 4D sequences for longer generation. These techniques allow us to synthesize vivid dynamic scenes, outperform previous work qualitatively and quantitatively and achieve state-of-the-art text-to-4D performance. Due to the Gaussian 4D representation, different 4D animations can be seamlessly combined, as we demonstrate. AYG opens up promising avenues for animation, simulation and digital content creation as well as synthetic data generation.
2023-12-22T00:00:00
2312.14140
HeadCraft: Modeling High-Detail Shape Variations for Animated 3DMMs
[ "Artem Sevastopolsky", "Philip-William Grassal", "Simon Giebenhain", "ShahRukh Athar", "Luisa Verdoliva", "Matthias Niessner" ]
Current advances in human head modeling allow to generate plausible-looking 3D head models via neural representations. Nevertheless, constructing complete high-fidelity head models with explicitly controlled animation remains an issue. Furthermore, completing the head geometry based on a partial observation, e.g. coming from a depth sensor, while preserving details is often problematic for the existing methods. We introduce a generative model for detailed 3D head meshes on top of an articulated 3DMM which allows explicit animation and high-detail preservation at the same time. Our method is trained in two stages. First, we register a parametric head model with vertex displacements to each mesh of the recently introduced NPHM dataset of accurate 3D head scans. The estimated displacements are baked into a hand-crafted UV layout. Second, we train a StyleGAN model in order to generalize over the UV maps of displacements. The decomposition of the parametric model and high-quality vertex displacements allows us to animate the model and modify it semantically. We demonstrate the results of unconditional generation and fitting to the full or partial observation. The project page is available at https://seva100.github.io/headcraft.
2023-12-22T00:00:00
2312.14091
HD-Painter: High-Resolution and Prompt-Faithful Text-Guided Image Inpainting with Diffusion Models
[ "Hayk Manukyan", "Andranik Sargsyan", "Barsegh Atanyan", "Zhangyang Wang", "Shant Navasardyan", "Humphrey Shi" ]
https://github.com/Picsart-AI-Research/HD-Painter
Recent progress in text-guided image inpainting, based on the unprecedented success of text-to-image diffusion models, has led to exceptionally realistic and visually plausible results. However, there is still significant potential for improvement in current text-to-image inpainting models, particularly in better aligning the inpainted area with user prompts and performing high-resolution inpainting. Therefore, in this paper we introduce HD-Painter, a completely training-free approach that accurately follows to prompts and coherently scales to high-resolution image inpainting. To this end, we design the Prompt-Aware Introverted Attention (PAIntA) layer enhancing self-attention scores by prompt information and resulting in better text alignment generations. To further improve the prompt coherence we introduce the Reweighting Attention Score Guidance (RASG) mechanism seamlessly integrating a post-hoc sampling strategy into general form of DDIM to prevent out-of-distribution latent shifts. Moreover, HD-Painter allows extension to larger scales by introducing a specialized super-resolution technique customized for inpainting, enabling the completion of missing regions in images of up to 2K resolution. Our experiments demonstrate that HD-Painter surpasses existing state-of-the-art approaches qualitatively and quantitatively, achieving an impressive generation accuracy improvement of 61.4% vs 51.9%. We will make the codes publicly available at: https://github.com/Picsart-AI-Research/HD-Painter
2023-12-22T00:00:00
2312.13980
Carve3D: Improving Multi-view Reconstruction Consistency for Diffusion Models with RL Finetuning
[ "Desai Xie", "Jiahao Li", "Hao Tan", "Xin Sun", "Zhixin Shu", "Yi Zhou", "Sai Bi", "Sören Pirk", "Arie E. Kaufman" ]
Recent advancements in the text-to-3D task leverage finetuned text-to-image diffusion models to generate multi-view images, followed by NeRF reconstruction. Yet, existing supervised finetuned (SFT) diffusion models still suffer from multi-view inconsistency and the resulting NeRF artifacts. Although training longer with SFT improves consistency, it also causes distribution shift, which reduces diversity and realistic details. We argue that the SFT of multi-view diffusion models resembles the instruction finetuning stage of the LLM alignment pipeline and can benefit from RL finetuning (RLFT) methods. Essentially, RLFT methods optimize models beyond their SFT data distribution by using their own outputs, effectively mitigating distribution shift. To this end, we introduce Carve3D, a RLFT method coupled with the Multi-view Reconstruction Consistency (MRC) metric, to improve the consistency of multi-view diffusion models. To compute MRC on a set of multi-view images, we compare them with their corresponding renderings of the reconstructed NeRF at the same viewpoints. We validate the robustness of MRC with extensive experiments conducted under controlled inconsistency levels. We enhance the base RLFT algorithm to stabilize the training process, reduce distribution shift, and identify scaling laws. Through qualitative and quantitative experiments, along with a user study, we demonstrate Carve3D's improved multi-view consistency, the resulting superior NeRF reconstruction quality, and minimal distribution shift compared to longer SFT. Project webpage: https://desaixie.github.io/carve-3d.
2023-12-22T00:00:00
2312.13964
PIA: Your Personalized Image Animator via Plug-and-Play Modules in Text-to-Image Models
[ "Yiming Zhang", "Zhening Xing", "Yanhong Zeng", "Youqing Fang", "Kai Chen" ]
Recent advancements in personalized text-to-image (T2I) models have revolutionized content creation, empowering non-experts to generate stunning images with unique styles. While promising, adding realistic motions into these personalized images by text poses significant challenges in preserving distinct styles, high-fidelity details, and achieving motion controllability by text. In this paper, we present PIA, a Personalized Image Animator that excels in aligning with condition images, achieving motion controllability by text, and the compatibility with various personalized T2I models without specific tuning. To achieve these goals, PIA builds upon a base T2I model with well-trained temporal alignment layers, allowing for the seamless transformation of any personalized T2I model into an image animation model. A key component of PIA is the introduction of the condition module, which utilizes the condition frame and inter-frame affinity as input to transfer appearance information guided by the affinity hint for individual frame synthesis in the latent space. This design mitigates the challenges of appearance-related image alignment within and allows for a stronger focus on aligning with motion-related guidance.
2023-12-22T00:00:00
2312.13771
AppAgent: Multimodal Agents as Smartphone Users
[ "Chi Zhang", "Zhao Yang", "Jiaxuan Liu", "Yucheng Han", "Xin Chen", "Zebiao Huang", "Bin Fu", "Gang Yu" ]
Recent advancements in large language models (LLMs) have led to the creation of intelligent agents capable of performing complex tasks. This paper introduces a novel LLM-based multimodal agent framework designed to operate smartphone applications. Our framework enables the agent to operate smartphone applications through a simplified action space, mimicking human-like interactions such as tapping and swiping. This novel approach bypasses the need for system back-end access, thereby broadening its applicability across diverse apps. Central to our agent's functionality is its innovative learning method. The agent learns to navigate and use new apps either through autonomous exploration or by observing human demonstrations. This process generates a knowledge base that the agent refers to for executing complex tasks across different applications. To demonstrate the practicality of our agent, we conducted extensive testing over 50 tasks in 10 different applications, including social media, email, maps, shopping, and sophisticated image editing tools. The results affirm our agent's proficiency in handling a diverse array of high-level tasks.
2023-12-22T00:00:00
2312.13401
Time is Encoded in the Weights of Finetuned Language Models
[ "Kai Nylund", "Suchin Gururangan", "Noah A. Smith" ]
We present time vectors, a simple tool to customize language models to new time periods. Time vectors are created by finetuning a language model on data from a single time (e.g., a year or month), and then subtracting the weights of the original pretrained model. This vector specifies a direction in weight space that, as our experiments show, improves performance on text from that time period. Time vectors specialized to adjacent time periods appear to be positioned closer together in a manifold. Using this structure, we interpolate between time vectors to induce new models that perform better on intervening and future time periods, without any additional training. We demonstrate the consistency of our findings across different tasks, domains, model sizes, and time scales. Our results suggest that time is encoded in the weight space of finetuned models.
2023-12-22T00:00:00
2312.13324
ShowRoom3D: Text to High-Quality 3D Room Generation Using 3D Priors
[ "Weijia Mao", "Yan-Pei Cao", "Jia-Wei Liu", "Zhongcong Xu", "Mike Zheng Shou" ]
We introduce ShowRoom3D, a three-stage approach for generating high-quality 3D room-scale scenes from texts. Previous methods using 2D diffusion priors to optimize neural radiance fields for generating room-scale scenes have shown unsatisfactory quality. This is primarily attributed to the limitations of 2D priors lacking 3D awareness and constraints in the training methodology. In this paper, we utilize a 3D diffusion prior, MVDiffusion, to optimize the 3D room-scale scene. Our contributions are in two aspects. Firstly, we propose a progressive view selection process to optimize NeRF. This involves dividing the training process into three stages, gradually expanding the camera sampling scope. Secondly, we propose the pose transformation method in the second stage. It will ensure MVDiffusion provide the accurate view guidance. As a result, ShowRoom3D enables the generation of rooms with improved structural integrity, enhanced clarity from any view, reduced content repetition, and higher consistency across different perspectives. Extensive experiments demonstrate that our method, significantly outperforms state-of-the-art approaches by a large margin in terms of user study.
2023-12-22T00:00:00
2312.13314
Unlocking Pre-trained Image Backbones for Semantic Image Synthesis
[ "Tariq Berrada", "Jakob Verbeek", "Camille Couprie", "Karteek Alahari" ]
Semantic image synthesis, i.e., generating images from user-provided semantic label maps, is an important conditional image generation task as it allows to control both the content as well as the spatial layout of generated images. Although diffusion models have pushed the state of the art in generative image modeling, the iterative nature of their inference process makes them computationally demanding. Other approaches such as GANs are more efficient as they only need a single feed-forward pass for generation, but the image quality tends to suffer on large and diverse datasets. In this work, we propose a new class of GAN discriminators for semantic image synthesis that generates highly realistic images by exploiting feature backbone networks pre-trained for tasks such as image classification. We also introduce a new generator architecture with better context modeling and using cross-attention to inject noise into latent variables, leading to more diverse generated images. Our model, which we dub DP-SIMS, achieves state-of-the-art results in terms of image quality and consistency with the input label maps on ADE-20K, COCO-Stuff, and Cityscapes, surpassing recent diffusion models while requiring two orders of magnitude less compute for inference.
2023-12-22T00:00:00
2312.13528
DyBluRF: Dynamic Deblurring Neural Radiance Fields for Blurry Monocular Video
[ "Minh-Quan Viet Bui", "Jongmin Park", "Jihyong Oh", "Munchurl Kim" ]
Video view synthesis, allowing for the creation of visually appealing frames from arbitrary viewpoints and times, offers immersive viewing experiences. Neural radiance fields, particularly NeRF, initially developed for static scenes, have spurred the creation of various methods for video view synthesis. However, the challenge for video view synthesis arises from motion blur, a consequence of object or camera movement during exposure, which hinders the precise synthesis of sharp spatio-temporal views. In response, we propose a novel dynamic deblurring NeRF framework for blurry monocular video, called DyBluRF, consisting of an Interleave Ray Refinement (IRR) stage and a Motion Decomposition-based Deblurring (MDD) stage. Our DyBluRF is the first that addresses and handles the novel view synthesis for blurry monocular video. The IRR stage jointly reconstructs dynamic 3D scenes and refines the inaccurate camera pose information to combat imprecise pose information extracted from the given blurry frames. The MDD stage is a novel incremental latent sharp-rays prediction (ILSP) approach for the blurry monocular video frames by decomposing the latent sharp rays into global camera motion and local object motion components. Extensive experimental results demonstrate that our DyBluRF outperforms qualitatively and quantitatively the very recent state-of-the-art methods. Our project page including source codes and pretrained model are publicly available at https://kaist-viclab.github.io/dyblurf-site/.
2023-12-26T00:00:00
2312.14302
Exploiting Novel GPT-4 APIs
[ "Kellin Pelrine", "Mohammad Taufeeque", "Michał Zając", "Euan McLean", "Adam Gleave" ]
Language model attacks typically assume one of two extreme threat models: full white-box access to model weights, or black-box access limited to a text generation API. However, real-world APIs are often more flexible than just text generation: these APIs expose ``gray-box'' access leading to new threat vectors. To explore this, we red-team three new functionalities exposed in the GPT-4 APIs: fine-tuning, function calling and knowledge retrieval. We find that fine-tuning a model on as few as 15 harmful examples or 100 benign examples can remove core safeguards from GPT-4, enabling a range of harmful outputs. Furthermore, we find that GPT-4 Assistants readily divulge the function call schema and can be made to execute arbitrary function calls. Finally, we find that knowledge retrieval can be hijacked by injecting instructions into retrieval documents. These vulnerabilities highlight that any additions to the functionality exposed by an API can create new vulnerabilities.
2023-12-26T00:00:00
2312.14327
Parameter Efficient Tuning Allows Scalable Personalization of LLMs for Text Entry: A Case Study on Abbreviation Expansion
[ "Katrin Tomanek", "Shanqing Cai", "Subhashini Venugopalan" ]
Abbreviation expansion is a strategy used to speed up communication by limiting the amount of typing and using a language model to suggest expansions. Here we look at personalizing a Large Language Model's (LLM) suggestions based on prior conversations to enhance the relevance of predictions, particularly when the user data is small (~1000 samples). Specifically, we compare fine-tuning, prompt-tuning, and retrieval augmented generation of expanded text suggestions for abbreviated inputs. Our case study with a deployed 8B parameter LLM on a real user living with ALS, and experiments on movie character personalization indicates that (1) customization may be necessary in some scenarios and prompt-tuning generalizes well to those, (2) fine-tuning on in-domain data (with as few as 600 samples) still shows some gains, however (3) retrieval augmented few-shot selection also outperforms fine-tuning. (4) Parameter efficient tuning allows for efficient and scalable personalization. For prompt-tuning, we also find that initializing the learned "soft-prompts" to user relevant concept tokens leads to higher accuracy than random initialization.
2023-12-26T00:00:00
2312.14238
InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Tasks
[ "Zhe Chen", "Jiannan Wu", "Wenhai Wang", "Weijie Su", "Guo Chen", "Sen Xing", "Zhong Muyan", "Qinglong Zhang", "Xizhou Zhu", "Lewei Lu", "Bin Li", "Ping Luo", "Tong Lu", "Yu Qiao", "Jifeng Dai" ]
https://github.com/OpenGVLab/InternVL
The exponential growth of large language models (LLMs) has opened up numerous possibilities for multi-modal AGI systems. However, the progress in vision and vision-language foundation models, which are also critical elements of multi-modal AGI, has not kept pace with LLMs. In this work, we design a large-scale vision-language foundation model (InternVL), which scales up the vision foundation model to 6 billion parameters and progressively aligns it with the large language model, using web-scale image-text data from various sources. This model can be broadly applied to and achieve state-of-the-art performance on visual perception tasks such as image-level or pixel-level recognition, vision-language tasks such as zero-shot image/video classification, zero-shot image/video-text retrieval, and link with LLMs to create multi-modal dialogue systems. We hope that our research could contribute to the development of multi-modal large models. Code and models are available at https://github.com/OpenGVLab/InternVL.
2023-12-26T00:00:00
2312.14187
WaveCoder: Widespread And Versatile Enhanced Instruction Tuning with Refined Data Generation
[ "Zhaojian Yu", "Xin Zhang", "Ning Shang", "Yangyu Huang", "Can Xu", "Yishujie Zhao", "Wenxiang Hu", "Qiufeng Yin" ]
Recent work demonstrates that, after being fine-tuned on a high-quality instruction dataset, the resulting model can obtain impressive capabilities to address a wide range of tasks. However, existing methods for instruction data generation often produce duplicate data and are not controllable enough on data quality. In this paper, we extend the generalization of instruction tuning by classifying the instruction data to 4 code-related tasks and propose a LLM-based Generator-Discriminator data process framework to generate diverse, high-quality instruction data from open source code. Hence, we introduce CodeOcean, a dataset comprising 20,000 instruction instances across 4 universal code-related tasks,which is aimed at augmenting the effectiveness of instruction tuning and improving the generalization ability of fine-tuned model. Subsequently, we present WaveCoder, a fine-tuned Code LLM with Widespread And Versatile Enhanced instruction tuning. This model is specifically designed for enhancing instruction tuning of Code Language Models (LLMs). Our experiments demonstrate that Wavecoder models outperform other open-source models in terms of generalization ability across different code-related tasks at the same level of fine-tuning scale. Moreover, Wavecoder exhibits high efficiency in previous code generation tasks. This paper thus offers a significant contribution to the field of instruction data generation and fine-tuning models, providing new insights and tools for enhancing performance in code-related tasks.
2023-12-26T00:00:00
2312.14233
VCoder: Versatile Vision Encoders for Multimodal Large Language Models
[ "Jitesh Jain", "Jianwei Yang", "Humphrey Shi" ]
https://github.com/SHI-Labs/VCoder
Humans possess the remarkable skill of Visual Perception, the ability to see and understand the seen, helping them make sense of the visual world and, in turn, reason. Multimodal Large Language Models (MLLM) have recently achieved impressive performance on vision-language tasks ranging from visual question-answering and image captioning to visual reasoning and image generation. However, when prompted to identify or count (perceive) the entities in a given image, existing MLLM systems fail. Working towards developing an accurate MLLM system for perception and reasoning, we propose using Versatile vision enCoders (VCoder) as perception eyes for Multimodal LLMs. We feed the VCoder with perception modalities such as segmentation or depth maps, improving the MLLM's perception abilities. Secondly, we leverage the images from COCO and outputs from off-the-shelf vision perception models to create our COCO Segmentation Text (COST) dataset for training and evaluating MLLMs on the object perception task. Thirdly, we introduce metrics to assess the object perception abilities in MLLMs on our COST dataset. Lastly, we provide extensive experimental evidence proving the VCoder's improved object-level perception skills over existing Multimodal LLMs, including GPT-4V. We open-source our dataset, code, and models to promote research. We open-source our code at https://github.com/SHI-Labs/VCoder
2023-12-26T00:00:00
2312.14878
Pangu-Agent: A Fine-Tunable Generalist Agent with Structured Reasoning
[ "Filippos Christianos", "Georgios Papoudakis", "Matthieu Zimmer", "Thomas Coste", "Zhihao Wu", "Jingxuan Chen", "Khyati Khandelwal", "James Doran", "Xidong Feng", "Jiacheng Liu", "Zheng Xiong", "Yicheng Luo", "Jianye Hao", "Kun Shao", "Haitham Bou-Ammar", "Jun Wang" ]
A key method for creating Artificial Intelligence (AI) agents is Reinforcement Learning (RL). However, constructing a standalone RL policy that maps perception to action directly encounters severe problems, chief among them being its lack of generality across multiple tasks and the need for a large amount of training data. The leading cause is that it cannot effectively integrate prior information into the perception-action cycle when devising the policy. Large language models (LLMs) emerged as a fundamental way to incorporate cross-domain knowledge into AI agents but lack crucial learning and adaptation toward specific decision problems. This paper presents a general framework model for integrating and learning structured reasoning into AI agents' policies. Our methodology is motivated by the modularity found in the human brain. The framework utilises the construction of intrinsic and extrinsic functions to add previous understandings of reasoning structures. It also provides the adaptive ability to learn models inside every module or function, consistent with the modular structure of cognitive processes. We describe the framework in-depth and compare it with other AI pipelines and existing frameworks. The paper explores practical applications, covering experiments that show the effectiveness of our method. Our results indicate that AI agents perform and adapt far better when organised reasoning and prior knowledge are embedded. This opens the door to more resilient and general AI agent systems.
2023-12-26T00:00:00
2312.14862
YAYI 2: Multilingual Open-Source Large Language Models
[ "Yin Luo", "Qingchao Kong", "Nan Xu", "Jia Cao", "Bao Hao", "Baoyu Qu", "Bo Chen", "Chao Zhu", "Chenyang Zhao", "Donglei Zhang", "Fan Feng", "Feifei Zhao", "Hailong Sun", "Hanxuan Yang", "Haojun Pan", "Hongyu Liu", "Jianbin Guo", "Jiangtao Du", "Jingyi Wang", "Junfeng Li", "Lei Sun", "Liduo Liu", "Lifeng Dong", "Lili Liu", "Lin Wang", "Liwen Zhang", "Minzheng Wang", "Pin Wang", "Ping Yu", "Qingxiao Li", "Rui Yan", "Rui Zou", "Ruiqun Li", "Taiwen Huang", "Xiaodong Wang", "Xiaofei Wu", "Xin Peng", "Xina Zhang", "Xing Fang", "Xinglin Xiao", "Yanni Hao", "Yao Dong", "Yigang Wang", "Ying Liu", "Yongyu Jiang", "Yungan Wang", "Yuqi Wang", "Zhangsheng Wang", "Zhaoxin Yu", "Zhen Luo", "Wenji Mao", "Lei Wang", "Dajun Zeng" ]
As the latest advancements in natural language processing, large language models (LLMs) have achieved human-level language understanding and generation abilities in many real-world tasks, and even have been regarded as a potential path to the artificial general intelligence. To better facilitate research on LLMs, many open-source LLMs, such as Llama 2 and Falcon, have recently been proposed and gained comparable performances to proprietary models. However, these models are primarily designed for English scenarios and exhibit poor performances in Chinese contexts. In this technical report, we propose YAYI 2, including both base and chat models, with 30 billion parameters. YAYI 2 is pre-trained from scratch on a multilingual corpus which contains 2.65 trillion tokens filtered by our pre-training data processing pipeline. The base model is aligned with human values through supervised fine-tuning with millions of instructions and reinforcement learning from human feedback. Extensive experiments on multiple benchmarks, such as MMLU and CMMLU, consistently demonstrate that the proposed YAYI 2 outperforms other similar sized open-source models.
2023-12-26T00:00:00
2312.14591
Reasons to Reject? Aligning Language Models with Judgments
[ "Weiwen Xu", "Deng Cai", "Zhisong Zhang", "Wai Lam", "Shuming Shi" ]
As humans, we consistently engage in interactions with our peers and receive feedback in the form of natural language. This language feedback allows us to reflect on our actions, maintain appropriate behavior, and rectify our errors. The question arises naturally: can we use language feedback to align large language models (LLMs)? In contrast to previous research that aligns LLMs with reward or preference data, we present the first systematic exploration of alignment through the lens of language feedback (i.e., judgment). We commence with an in-depth investigation of potential methods that can be adapted for aligning LLMs with judgments, revealing that these methods are unable to fully capitalize on the judgments. To facilitate more effective utilization of judgments, we propose a novel framework, Contrastive Unlikelihood Training (CUT), that allows for fine-grained inappropriate content detection and correction based on judgments. Our offline alignment results show that, with merely 1317 off-the-shelf judgment data, CUT (LLaMA2-13b) can beat the 175B DaVinci003 and surpass the best baseline by 52.34 points on AlpacaEval. The online alignment results demonstrate that CUT can align LLMs (LLaMA2-chat-13b) in an iterative fashion using model-specific judgment data, with a steady performance improvement from 81.09 to 91.36 points on AlpacaEval. Our analysis further suggests that judgments exhibit greater potential than rewards for LLM alignment and warrant future research.
2023-12-26T00:00:00
2312.14203
Shai: A large language model for asset management
[ "Zhongyang Guo", "Guanran Jiang", "Zhongdan Zhang", "Peng Li", "Zhefeng Wang", "Yinchun Wang" ]
This paper introduces "Shai" a 10B level large language model specifically designed for the asset management industry, built upon an open-source foundational model. With continuous pre-training and fine-tuning using a targeted corpus, Shai demonstrates enhanced performance in tasks relevant to its domain, outperforming baseline models. Our research includes the development of an innovative evaluation framework, which integrates professional qualification exams, tailored tasks, open-ended question answering, and safety assessments, to comprehensively assess Shai's capabilities. Furthermore, we discuss the challenges and implications of utilizing large language models like GPT-4 for performance assessment in asset management, suggesting a combination of automated evaluation and human judgment. Shai's development, showcasing the potential and versatility of 10B-level large language models in the financial sector with significant performance and modest computational requirements, hopes to provide practical insights and methodologies to assist industry peers in their similar endeavors.
2023-12-26T00:00:00
2312.14206
LLM4VG: Large Language Models Evaluation for Video Grounding
[ "Wei Feng", "Xin Wang", "Hong Chen", "Zeyang Zhang", "Zihan Song", "Yuwei Zhou", "Wenwu Zhu" ]
Recently, researchers have attempted to investigate the capability of LLMs in handling videos and proposed several video LLM models. However, the ability of LLMs to handle video grounding (VG), which is an important time-related video task requiring the model to precisely locate the start and end timestamps of temporal moments in videos that match the given textual queries, still remains unclear and unexplored in literature. To fill the gap, in this paper, we propose the LLM4VG benchmark, which systematically evaluates the performance of different LLMs on video grounding tasks. Based on our proposed LLM4VG, we design extensive experiments to examine two groups of video LLM models on video grounding: (i) the video LLMs trained on the text-video pairs (denoted as VidLLM), and (ii) the LLMs combined with pretrained visual description models such as the video/image captioning model. We propose prompt methods to integrate the instruction of VG and description from different kinds of generators, including caption-based generators for direct visual description and VQA-based generators for information enhancement. We also provide comprehensive comparisons of various VidLLMs and explore the influence of different choices of visual models, LLMs, prompt designs, etc, as well. Our experimental evaluations lead to two conclusions: (i) the existing VidLLMs are still far away from achieving satisfactory video grounding performance, and more time-related video tasks should be included to further fine-tune these models, and (ii) the combination of LLMs and visual models shows preliminary abilities for video grounding with considerable potential for improvement by resorting to more reliable models and further guidance of prompt instructions.
2023-12-26T00:00:00
2312.14385
Generative AI Beyond LLMs: System Implications of Multi-Modal Generation
[ "Alicia Golden", "Samuel Hsia", "Fei Sun", "Bilge Acun", "Basil Hosmer", "Yejin Lee", "Zachary DeVito", "Jeff Johnson", "Gu-Yeon Wei", "David Brooks", "Carole-Jean Wu" ]
As the development of large-scale Generative AI models evolve beyond text (1D) generation to include image (2D) and video (3D) generation, processing spatial and temporal information presents unique challenges to quality, performance, and efficiency. We present the first work towards understanding this new system design space for multi-modal text-to-image (TTI) and text-to-video (TTV) generation models. Current model architecture designs are bifurcated into 2 categories: Diffusion- and Transformer-based models. Our systematic performance characterization on a suite of eight representative TTI/TTV models shows that after state-of-the-art optimization techniques such as Flash Attention are applied, Convolution accounts for up to 44% of execution time for Diffusion-based TTI models, while Linear layers consume up to 49% of execution time for Transformer-based models. We additionally observe that Diffusion-based TTI models resemble the Prefill stage of LLM inference, and benefit from 1.1-2.5x greater speedup from Flash Attention than Transformer-based TTI models that resemble the Decode phase. Since optimizations designed for LLMs do not map directly onto TTI/TTV models, we must conduct a thorough characterization of these workloads to gain insights for new optimization opportunities. In doing so, we define sequence length in the context of TTI/TTV models and observe sequence length can vary up to 4x in Diffusion model inference. We additionally observe temporal aspects of TTV workloads pose unique system bottlenecks, with Temporal Attention accounting for over 60% of total Attention time. Overall, our in-depth system performance characterization is a critical first step towards designing efficient and deployable systems for emerging TTI/TTV workloads.
2023-12-26T00:00:00
2312.14216
DreamDistribution: Prompt Distribution Learning for Text-to-Image Diffusion Models
[ "Brian Nlong Zhao", "Yuhang Xiao", "Jiashu Xu", "Xinyang Jiang", "Yifan Yang", "Dongsheng Li", "Laurent Itti", "Vibhav Vineet", "Yunhao Ge" ]
The popularization of Text-to-Image (T2I) diffusion models enables the generation of high-quality images from text descriptions. However, generating diverse customized images with reference visual attributes remains challenging. This work focuses on personalizing T2I diffusion models at a more abstract concept or category level, adapting commonalities from a set of reference images while creating new instances with sufficient variations. We introduce a solution that allows a pretrained T2I diffusion model to learn a set of soft prompts, enabling the generation of novel images by sampling prompts from the learned distribution. These prompts offer text-guided editing capabilities and additional flexibility in controlling variation and mixing between multiple distributions. We also show the adaptability of the learned prompt distribution to other tasks, such as text-to-3D. Finally we demonstrate effectiveness of our approach through quantitative analysis including automatic evaluation and human assessment. Project website: https://briannlongzhao.github.io/DreamDistribution
2023-12-26T00:00:00
2312.14239
PlatoNeRF: 3D Reconstruction in Plato's Cave via Single-View Two-Bounce Lidar
[ "Tzofi Klinghoffer", "Xiaoyu Xiang", "Siddharth Somasundaram", "Yuchen Fan", "Christian Richardt", "Ramesh Raskar", "Rakesh Ranjan" ]
3D reconstruction from a single-view is challenging because of the ambiguity from monocular cues and lack of information about occluded regions. Neural radiance fields (NeRF), while popular for view synthesis and 3D reconstruction, are typically reliant on multi-view images. Existing methods for single-view 3D reconstruction with NeRF rely on either data priors to hallucinate views of occluded regions, which may not be physically accurate, or shadows observed by RGB cameras, which are difficult to detect in ambient light and low albedo backgrounds. We propose using time-of-flight data captured by a single-photon avalanche diode to overcome these limitations. Our method models two-bounce optical paths with NeRF, using lidar transient data for supervision. By leveraging the advantages of both NeRF and two-bounce light measured by lidar, we demonstrate that we can reconstruct visible and occluded geometry without data priors or reliance on controlled ambient lighting or scene albedo. In addition, we demonstrate improved generalization under practical constraints on sensor spatial- and temporal-resolution. We believe our method is a promising direction as single-photon lidars become ubiquitous on consumer devices, such as phones, tablets, and headsets.
2023-12-26T00:00:00
2312.14232
Parrot Captions Teach CLIP to Spot Text
[ "Yiqi Lin", "Conghui He", "Alex Jinpeng Wang", "Bin Wang", "Weijia Li", "Mike Zheng Shou" ]
Despite CLIP being the foundation model in numerous vision-language applications, the CLIP suffers from a severe text spotting bias. Such bias causes CLIP models to `Parrot' the visual text embedded within images while disregarding the authentic visual semantics. We uncover that in the most popular image-text dataset LAION-2B, the captions also densely parrot (spell) the text embedded in images. Our analysis shows that around 50\% of images are embedded with visual text content, and 90\% of their captions more or less parrot the visual text. Based on such observation, we thoroughly inspect the different release d versions of CLIP models and verify that the visual text is the dominant factor in measuring the LAION-style image-text similarity for these models. To examine whether these parrot captions shape the text spotting bias, we train a series of CLIP models with LAION subsets curated by different parrot-caption-oriented criteria. We show that training with parrot captions easily shapes such bias but harms the expected visual-language representation learning in CLIP models. This suggests that it is urgent to revisit either the design of CLIP-like models or the existing image-text dataset curation pipeline built on CLIP score filtering.
2023-12-26T00:00:00
2312.14198
ZeroShape: Regression-based Zero-shot Shape Reconstruction
[ "Zixuan Huang", "Stefan Stojanov", "Anh Thai", "Varun Jampani", "James M. Rehg" ]
https://github.com/zxhuang1698/ZeroShape
We study the problem of single-image zero-shot 3D shape reconstruction. Recent works learn zero-shot shape reconstruction through generative modeling of 3D assets, but these models are computationally expensive at train and inference time. In contrast, the traditional approach to this problem is regression-based, where deterministic models are trained to directly regress the object shape. Such regression methods possess much higher computational efficiency than generative methods. This raises a natural question: is generative modeling necessary for high performance, or conversely, are regression-based approaches still competitive? To answer this, we design a strong regression-based model, called ZeroShape, based on the converging findings in this field and a novel insight. We also curate a large real-world evaluation benchmark, with objects from three different real-world 3D datasets. This evaluation benchmark is more diverse and an order of magnitude larger than what prior works use to quantitatively evaluate their models, aiming at reducing the evaluation variance in our field. We show that ZeroShape not only achieves superior performance over state-of-the-art methods, but also demonstrates significantly higher computational and data efficiency.
2023-12-26T00:00:00
2312.14929
MACS: Mass Conditioned 3D Hand and Object Motion Synthesis
[ "Soshi Shimada", "Franziska Mueller", "Jan Bednarik", "Bardia Doosti", "Bernd Bickel", "Danhang Tang", "Vladislav Golyanik", "Jonathan Taylor", "Christian Theobalt", "Thabo Beeler" ]
The physical properties of an object, such as mass, significantly affect how we manipulate it with our hands. Surprisingly, this aspect has so far been neglected in prior work on 3D motion synthesis. To improve the naturalness of the synthesized 3D hand object motions, this work proposes MACS the first MAss Conditioned 3D hand and object motion Synthesis approach. Our approach is based on cascaded diffusion models and generates interactions that plausibly adjust based on the object mass and interaction type. MACS also accepts a manually drawn 3D object trajectory as input and synthesizes the natural 3D hand motions conditioned by the object mass. This flexibility enables MACS to be used for various downstream applications, such as generating synthetic training data for ML tasks, fast animation of hands for graphics workflows, and generating character interactions for computer games. We show experimentally that a small-scale dataset is sufficient for MACS to reasonably generalize across interpolated and extrapolated object masses unseen during the training. Furthermore, MACS shows moderate generalization to unseen objects, thanks to the mass-conditioned contact labels generated by our surface contact synthesis model ConNet. Our comprehensive user study confirms that the synthesized 3D hand-object interactions are highly plausible and realistic.
2023-12-27T00:00:00
2312.15166
SOLAR 10.7B: Scaling Large Language Models with Simple yet Effective Depth Up-Scaling
[ "Dahyun Kim", "Chanjun Park", "Sanghoon Kim", "Wonsung Lee", "Wonho Song", "Yunsu Kim", "Hyeonwoo Kim", "Yungi Kim", "Hyeonju Lee", "Jihoo Kim", "Changbae Ahn", "Seonghoon Yang", "Sukyung Lee", "Hyunbyung Park", "Gyoungjin Gim", "Mikyoung Cha", "Hwalsuk Lee", "Sunghun Kim" ]
We introduce depth up-scaling (DUS), a novel technique to up-scale base LLMs efficiently and effectively in a simple manner. In contrast to mixture-of-experts (MoE), DUS does not require complex changes to train and inference. Using DUS, we build SOLAR 10.7B, a large language model (LLM) with 10.7 billion parameters, demonstrating superior performance in various natural language processing (NLP) tasks. Comparative evaluations show that SOLAR 10.7B outperforms existing open-source pretrained LLMs, such as Llama 2 and Mistral 7B. We additionally present SOLAR 10.7B-Instruct, a variant fine-tuned for instruction-following capabilities, surpassing Mixtral-8x7B. SOLAR 10.7B is publicly available under the Apache 2.0 license, promoting broad access and application in the LLM field.
2023-12-27T00:00:00
2312.16171
Principled Instructions Are All You Need for Questioning LLaMA-1/2, GPT-3.5/4
[ "Sondos Mahmoud Bsharat", "Aidar Myrzakhan", "Zhiqiang Shen" ]
https://github.com/VILA-Lab/ATLAS
This paper introduces 26 guiding principles designed to streamline the process of querying and prompting large language models. Our goal is to simplify the underlying concepts of formulating questions for various scales of large language models, examining their abilities, and enhancing user comprehension on the behaviors of different scales of large language models when feeding into different prompts. Extensive experiments are conducted on LLaMA-1/2 (7B, 13B and 70B), GPT-3.5/4 to verify the effectiveness of the proposed principles on instructions and prompts design. We hope that this work provides a better guide for researchers working on the prompting of large language models. Project page is available at https://github.com/VILA-Lab/ATLAS.
2023-12-27T00:00:00
2312.15918
Supervised Knowledge Makes Large Language Models Better In-context Learners
[ "Linyi Yang", "Shuibai Zhang", "Zhuohao Yu", "Guangsheng Bao", "Yidong Wang", "Jindong Wang", "Ruochen Xu", "Wei Ye", "Xing Xie", "Weizhu Chen", "Yue Zhang" ]
Large Language Models (LLMs) exhibit emerging in-context learning abilities through prompt engineering. The recent progress in large-scale generative models has further expanded their use in real-world language applications. However, the critical challenge of improving the generalizability and factuality of LLMs in natural language understanding and question answering remains under-explored. While previous in-context learning research has focused on enhancing models to adhere to users' specific instructions and quality expectations, and to avoid undesired outputs, little to no work has explored the use of task-Specific fine-tuned Language Models (SLMs) to improve LLMs' in-context learning during the inference stage. Our primary contribution is the establishment of a simple yet effective framework that enhances the reliability of LLMs as it: 1) generalizes out-of-distribution data, 2) elucidates how LLMs benefit from discriminative models, and 3) minimizes hallucinations in generative tasks. Using our proposed plug-in method, enhanced versions of Llama 2 and ChatGPT surpass their original versions regarding generalizability and factuality. We offer a comprehensive suite of resources, including 16 curated datasets, prompts, model checkpoints, and LLM outputs across 9 distinct tasks. Our empirical analysis sheds light on the advantages of incorporating discriminative models into LLMs and highlights the potential of our methodology in fostering more reliable LLMs.
2023-12-27T00:00:00
2312.15011
Gemini vs GPT-4V: A Preliminary Comparison and Combination of Vision-Language Models Through Qualitative Cases
[ "Zhangyang Qi", "Ye Fang", "Mengchen Zhang", "Zeyi Sun", "Tong Wu", "Ziwei Liu", "Dahua Lin", "Jiaqi Wang", "Hengshuang Zhao" ]
The rapidly evolving sector of Multi-modal Large Language Models (MLLMs) is at the forefront of integrating linguistic and visual processing in artificial intelligence. This paper presents an in-depth comparative study of two pioneering models: Google's Gemini and OpenAI's GPT-4V(ision). Our study involves a multi-faceted evaluation of both models across key dimensions such as Vision-Language Capability, Interaction with Humans, Temporal Understanding, and assessments in both Intelligence and Emotional Quotients. The core of our analysis delves into the distinct visual comprehension abilities of each model. We conducted a series of structured experiments to evaluate their performance in various industrial application scenarios, offering a comprehensive perspective on their practical utility. We not only involve direct performance comparisons but also include adjustments in prompts and scenarios to ensure a balanced and fair analysis. Our findings illuminate the unique strengths and niches of both models. GPT-4V distinguishes itself with its precision and succinctness in responses, while Gemini excels in providing detailed, expansive answers accompanied by relevant imagery and links. These understandings not only shed light on the comparative merits of Gemini and GPT-4V but also underscore the evolving landscape of multimodal foundation models, paving the way for future advancements in this area. After the comparison, we attempted to achieve better results by combining the two models. Finally, We would like to express our profound gratitude to the teams behind GPT-4V and Gemini for their pioneering contributions to the field. Our acknowledgments are also extended to the comprehensive qualitative analysis presented in 'Dawn' by Yang et al. This work, with its extensive collection of image samples, prompts, and GPT-4V-related results, provided a foundational basis for our analysis.
2023-12-27T00:00:00
2312.15430
Make-A-Character: High Quality Text-to-3D Character Generation within Minutes
[ "Jianqiang Ren", "Chao He", "Lin Liu", "Jiahao Chen", "Yutong Wang", "Yafei Song", "Jianfang Li", "Tangli Xue", "Siqi Hu", "Tao Chen", "Kunkun Zheng", "Jianjing Xiang", "Liefeng Bo" ]
https://github.com/Human3DAIGC/Make-A-Character
There is a growing demand for customized and expressive 3D characters with the emergence of AI agents and Metaverse, but creating 3D characters using traditional computer graphics tools is a complex and time-consuming task. To address these challenges, we propose a user-friendly framework named Make-A-Character (Mach) to create lifelike 3D avatars from text descriptions. The framework leverages the power of large language and vision models for textual intention understanding and intermediate image generation, followed by a series of human-oriented visual perception and 3D generation modules. Our system offers an intuitive approach for users to craft controllable, realistic, fully-realized 3D characters that meet their expectations within 2 minutes, while also enabling easy integration with existing CG pipeline for dynamic expressiveness. For more information, please visit the project page at https://human3daigc.github.io/MACH/.
2023-12-27T00:00:00
2312.15715
UniRef++: Segment Every Reference Object in Spatial and Temporal Spaces
[ "Jiannan Wu", "Yi Jiang", "Bin Yan", "Huchuan Lu", "Zehuan Yuan", "Ping Luo" ]
https://github.com/FoundationVision/UniRef
The reference-based object segmentation tasks, namely referring image segmentation (RIS), few-shot image segmentation (FSS), referring video object segmentation (RVOS), and video object segmentation (VOS), aim to segment a specific object by utilizing either language or annotated masks as references. Despite significant progress in each respective field, current methods are task-specifically designed and developed in different directions, which hinders the activation of multi-task capabilities for these tasks. In this work, we end the current fragmented situation and propose UniRef++ to unify the four reference-based object segmentation tasks with a single architecture. At the heart of our approach is the proposed UniFusion module which performs multiway-fusion for handling different tasks with respect to their specified references. And a unified Transformer architecture is then adopted for achieving instance-level segmentation. With the unified designs, UniRef++ can be jointly trained on a broad range of benchmarks and can flexibly complete multiple tasks at run-time by specifying the corresponding references. We evaluate our unified models on various benchmarks. Extensive experimental results indicate that our proposed UniRef++ achieves state-of-the-art performance on RIS and RVOS, and performs competitively on FSS and VOS with a parameter-shared network. Moreover, we showcase that the proposed UniFusion module could be easily incorporated into the current advanced foundation model SAM and obtain satisfactory results with parameter-efficient finetuning. Codes and models are available at https://github.com/FoundationVision/UniRef.
2023-12-27T00:00:00
2312.16084
LangSplat: 3D Language Gaussian Splatting
[ "Minghan Qin", "Wanhua Li", "Jiawei Zhou", "Haoqian Wang", "Hanspeter Pfister" ]
Human lives in a 3D world and commonly uses natural language to interact with a 3D scene. Modeling a 3D language field to support open-ended language queries in 3D has gained increasing attention recently. This paper introduces LangSplat, which constructs a 3D language field that enables precise and efficient open-vocabulary querying within 3D spaces. Unlike existing methods that ground CLIP language embeddings in a NeRF model, LangSplat advances the field by utilizing a collection of 3D Gaussians, each encoding language features distilled from CLIP, to represent the language field. By employing a tile-based splatting technique for rendering language features, we circumvent the costly rendering process inherent in NeRF. Instead of directly learning CLIP embeddings, LangSplat first trains a scene-wise language autoencoder and then learns language features on the scene-specific latent space, thereby alleviating substantial memory demands imposed by explicit modeling. Existing methods struggle with imprecise and vague 3D language fields, which fail to discern clear boundaries between objects. We delve into this issue and propose to learn hierarchical semantics using SAM, thereby eliminating the need for extensively querying the language field across various scales and the regularization of DINO features. Extensive experiments on open-vocabulary 3D object localization and semantic segmentation demonstrate that LangSplat significantly outperforms the previous state-of-the-art method LERF by a large margin. Notably, LangSplat is extremely efficient, achieving a {\speed} times speedup compared to LERF at the resolution of 1440 times 1080. We strongly recommend readers to check out our video results at https://langsplat.github.io
2023-12-27T00:00:00
2312.15821
Audiobox: Unified Audio Generation with Natural Language Prompts
[ "Apoorv Vyas", "Bowen Shi", "Matthew Le", "Andros Tjandra", "Yi-Chiao Wu", "Baishan Guo", "Jiemin Zhang", "Xinyue Zhang", "Robert Adkins", "William Ngan", "Jeff Wang", "Ivan Cruz", "Bapi Akula", "Akinniyi Akinyemi", "Brian Ellis", "Rashel Moritz", "Yael Yungster", "Alice Rakotoarison", "Liang Tan", "Chris Summers", "Carleigh Wood", "Joshua Lane", "Mary Williamson", "Wei-Ning Hsu" ]
Audio is an essential part of our life, but creating it often requires expertise and is time-consuming. Research communities have made great progress over the past year advancing the performance of large scale audio generative models for a single modality (speech, sound, or music) through adopting more powerful generative models and scaling data. However, these models lack controllability in several aspects: speech generation models cannot synthesize novel styles based on text description and are limited on domain coverage such as outdoor environments; sound generation models only provide coarse-grained control based on descriptions like "a person speaking" and would only generate mumbling human voices. This paper presents Audiobox, a unified model based on flow-matching that is capable of generating various audio modalities. We design description-based and example-based prompting to enhance controllability and unify speech and sound generation paradigms. We allow transcript, vocal, and other audio styles to be controlled independently when generating speech. To improve model generalization with limited labels, we adapt a self-supervised infilling objective to pre-train on large quantities of unlabeled audio. Audiobox sets new benchmarks on speech and sound generation (0.745 similarity on Librispeech for zero-shot TTS; 0.77 FAD on AudioCaps for text-to-sound) and unlocks new methods for generating audio with novel vocal and acoustic styles. We further integrate Bespoke Solvers, which speeds up generation by over 25 times compared to the default ODE solver for flow-matching, without loss of performance on several tasks. Our demo is available at https://audiobox.metademolab.com/
2023-12-27T00:00:00
2312.16145
One-dimensional Adapter to Rule Them All: Concepts, Diffusion Models and Erasing Applications
[ "Mengyao Lyu", "Yuhong Yang", "Haiwen Hong", "Hui Chen", "Xuan Jin", "Yuan He", "Hui Xue", "Jungong Han", "Guiguang Ding" ]
The prevalent use of commercial and open-source diffusion models (DMs) for text-to-image generation prompts risk mitigation to prevent undesired behaviors. Existing concept erasing methods in academia are all based on full parameter or specification-based fine-tuning, from which we observe the following issues: 1) Generation alternation towards erosion: Parameter drift during target elimination causes alternations and potential deformations across all generations, even eroding other concepts at varying degrees, which is more evident with multi-concept erased; 2) Transfer inability & deployment inefficiency: Previous model-specific erasure impedes the flexible combination of concepts and the training-free transfer towards other models, resulting in linear cost growth as the deployment scenarios increase. To achieve non-invasive, precise, customizable, and transferable elimination, we ground our erasing framework on one-dimensional adapters to erase multiple concepts from most DMs at once across versatile erasing applications. The concept-SemiPermeable structure is injected as a Membrane (SPM) into any DM to learn targeted erasing, and meantime the alteration and erosion phenomenon is effectively mitigated via a novel Latent Anchoring fine-tuning strategy. Once obtained, SPMs can be flexibly combined and plug-and-play for other DMs without specific re-tuning, enabling timely and efficient adaptation to diverse scenarios. During generation, our Facilitated Transport mechanism dynamically regulates the permeability of each SPM to respond to different input prompts, further minimizing the impact on other concepts. Quantitative and qualitative results across ~40 concepts, 7 DMs and 4 erasing applications have demonstrated the superior erasing of SPM. Our code and pre-tuned SPMs will be available on the project page https://lyumengyao.github.io/projects/spm.
2023-12-27T00:00:00
2312.15770
A Recipe for Scaling up Text-to-Video Generation with Text-free Videos
[ "Xiang Wang", "Shiwei Zhang", "Hangjie Yuan", "Zhiwu Qing", "Biao Gong", "Yingya Zhang", "Yujun Shen", "Changxin Gao", "Nong Sang" ]
Diffusion-based text-to-video generation has witnessed impressive progress in the past year yet still falls behind text-to-image generation. One of the key reasons is the limited scale of publicly available data (e.g., 10M video-text pairs in WebVid10M vs. 5B image-text pairs in LAION), considering the high cost of video captioning. Instead, it could be far easier to collect unlabeled clips from video platforms like YouTube. Motivated by this, we come up with a novel text-to-video generation framework, termed TF-T2V, which can directly learn with text-free videos. The rationale behind is to separate the process of text decoding from that of temporal modeling. To this end, we employ a content branch and a motion branch, which are jointly optimized with weights shared. Following such a pipeline, we study the effect of doubling the scale of training set (i.e., video-only WebVid10M) with some randomly collected text-free videos and are encouraged to observe the performance improvement (FID from 9.67 to 8.19 and FVD from 484 to 441), demonstrating the scalability of our approach. We also find that our model could enjoy sustainable performance gain (FID from 8.19 to 7.64 and FVD from 441 to 366) after reintroducing some text labels for training. Finally, we validate the effectiveness and generalizability of our ideology on both native text-to-video generation and compositional video synthesis paradigms. Code and models will be publicly available at https://tf-t2v.github.io/.
2023-12-27T00:00:00
2312.15258
Human101: Training 100+FPS Human Gaussians in 100s from 1 View
[ "Mingwei Li", "Jiachen Tao", "Zongxin Yang", "Yi Yang" ]
https://github.com/longxiang-ai/Human101
Reconstructing the human body from single-view videos plays a pivotal role in the virtual reality domain. One prevalent application scenario necessitates the rapid reconstruction of high-fidelity 3D digital humans while simultaneously ensuring real-time rendering and interaction. Existing methods often struggle to fulfill both requirements. In this paper, we introduce Human101, a novel framework adept at producing high-fidelity dynamic 3D human reconstructions from 1-view videos by training 3D Gaussians in 100 seconds and rendering in 100+ FPS. Our method leverages the strengths of 3D Gaussian Splatting, which provides an explicit and efficient representation of 3D humans. Standing apart from prior NeRF-based pipelines, Human101 ingeniously applies a Human-centric Forward Gaussian Animation method to deform the parameters of 3D Gaussians, thereby enhancing rendering speed (i.e., rendering 1024-resolution images at an impressive 60+ FPS and rendering 512-resolution images at 100+ FPS). Experimental results indicate that our approach substantially eclipses current methods, clocking up to a 10 times surge in frames per second and delivering comparable or superior rendering quality. Code and demos will be released at https://github.com/longxiang-ai/Human101.
2023-12-27T00:00:00
2312.15980
HarmonyView: Harmonizing Consistency and Diversity in One-Image-to-3D
[ "Sangmin Woo", "Byeongjun Park", "Hyojun Go", "Jin-Young Kim", "Changick Kim" ]
Recent progress in single-image 3D generation highlights the importance of multi-view coherency, leveraging 3D priors from large-scale diffusion models pretrained on Internet-scale images. However, the aspect of novel-view diversity remains underexplored within the research landscape due to the ambiguity in converting a 2D image into 3D content, where numerous potential shapes can emerge. Here, we aim to address this research gap by simultaneously addressing both consistency and diversity. Yet, striking a balance between these two aspects poses a considerable challenge due to their inherent trade-offs. This work introduces HarmonyView, a simple yet effective diffusion sampling technique adept at decomposing two intricate aspects in single-image 3D generation: consistency and diversity. This approach paves the way for a more nuanced exploration of the two critical dimensions within the sampling process. Moreover, we propose a new evaluation metric based on CLIP image and text encoders to comprehensively assess the diversity of the generated views, which closely aligns with human evaluators' judgments. In experiments, HarmonyView achieves a harmonious balance, demonstrating a win-win scenario in both consistency and diversity.
2023-12-29T00:00:00
2312.16862
TinyGPT-V: Efficient Multimodal Large Language Model via Small Backbones
[ "Zhengqing Yuan", "Zhaoxu Li", "Lichao Sun" ]
https://github.com/DLYuanGod/TinyGPT-V
In the era of advanced multimodel learning, multimodal large language models (MLLMs) such as GPT-4V have made remarkable strides towards bridging language and visual elements. However, the closed-source nature and considerable computational demand present notable challenges for universal usage and modifications. This is where open-source MLLMs like LLaVA and MiniGPT-4 come in, presenting groundbreaking achievements across tasks. Despite these accomplishments, computational efficiency remains an unresolved issue, as these models, like LLaVA-v1.5-13B, require substantial resources. Addressing these issues, we introduce TinyGPT-V, a new-wave model marrying impressive performance with commonplace computational capacity. It stands out by requiring merely a 24G GPU for training and an 8G GPU or CPU for inference. Built upon Phi-2, TinyGPT-V couples an effective language backbone with pre-trained vision modules from BLIP-2 or CLIP. TinyGPT-V's 2.8B parameters can undergo a unique quantisation process, suitable for local deployment and inference tasks on 8G various devices. Our work fosters further developments for designing cost-effective, efficient, and high-performing MLLMs, expanding their applicability in a broad array of real-world scenarios. Furthermore this paper proposed a new paradigm of Multimodal Large Language Model via small backbones. Our code and training weights are placed at: https://github.com/DLYuanGod/TinyGPT-V and https://huggingface.co/Tyrannosaurus/TinyGPT-V respectively.
2023-12-29T00:00:00
2312.16486
PanGu-Draw: Advancing Resource-Efficient Text-to-Image Synthesis with Time-Decoupled Training and Reusable Coop-Diffusion
[ "Guansong Lu", "Yuanfan Guo", "Jianhua Han", "Minzhe Niu", "Yihan Zeng", "Songcen Xu", "Zeyi Huang", "Zhao Zhong", "Wei Zhang", "Hang Xu" ]
https://github.com/mindspore-lab/mindone/tree/master/examples/pangu_draw_v3
Current large-scale diffusion models represent a giant leap forward in conditional image synthesis, capable of interpreting diverse cues like text, human poses, and edges. However, their reliance on substantial computational resources and extensive data collection remains a bottleneck. On the other hand, the integration of existing diffusion models, each specialized for different controls and operating in unique latent spaces, poses a challenge due to incompatible image resolutions and latent space embedding structures, hindering their joint use. Addressing these constraints, we present "PanGu-Draw", a novel latent diffusion model designed for resource-efficient text-to-image synthesis that adeptly accommodates multiple control signals. We first propose a resource-efficient Time-Decoupling Training Strategy, which splits the monolithic text-to-image model into structure and texture generators. Each generator is trained using a regimen that maximizes data utilization and computational efficiency, cutting data preparation by 48% and reducing training resources by 51%. Secondly, we introduce "Coop-Diffusion", an algorithm that enables the cooperative use of various pre-trained diffusion models with different latent spaces and predefined resolutions within a unified denoising process. This allows for multi-control image synthesis at arbitrary resolutions without the necessity for additional data or retraining. Empirical validations of Pangu-Draw show its exceptional prowess in text-to-image and multi-control image generation, suggesting a promising direction for future model training efficiencies and generation versatility. The largest 5B T2I PanGu-Draw model is released on the Ascend platform. Project page: https://pangu-draw.github.io
2023-12-29T00:00:00
2312.17120
Generative AI for Math: Part I -- MathPile: A Billion-Token-Scale Pretraining Corpus for Math
[ "Zengzhi Wang", "Rui Xia", "Pengfei Liu" ]
High-quality, large-scale corpora are the cornerstone of building foundation models. In this work, we introduce MathPile, a diverse and high-quality math-centric corpus comprising about 9.5 billion tokens. Throughout its creation, we adhered to the principle of ``less is more'', firmly believing in the supremacy of data quality over quantity, even in the pre-training phase. Our meticulous data collection and processing efforts included a complex suite of preprocessing, prefiltering, language identification, cleaning, filtering, and deduplication, ensuring the high quality of our corpus. Furthermore, we performed data contamination detection on downstream benchmark test sets to eliminate duplicates. We hope our MathPile can help to enhance the mathematical reasoning abilities of language models. We plan to open-source different versions of \mathpile with the scripts used for processing, to facilitate future developments in this field.
2023-12-29T00:00:00
2312.16886
MobileVLM : A Fast, Reproducible and Strong Vision Language Assistant for Mobile Devices
[ "Xiangxiang Chu", "Limeng Qiao", "Xinyang Lin", "Shuang Xu", "Yang Yang", "Yiming Hu", "Fei Wei", "Xinyu Zhang", "Bo Zhang", "Xiaolin Wei", "Chunhua Shen" ]
https://github.com/Meituan-AutoML/MobileVLM
We present MobileVLM, a competent multimodal vision language model (MMVLM) targeted to run on mobile devices. It is an amalgamation of a myriad of architectural designs and techniques that are mobile-oriented, which comprises a set of language models at the scale of 1.4B and 2.7B parameters, trained from scratch, a multimodal vision model that is pre-trained in the CLIP fashion, cross-modality interaction via an efficient projector. We evaluate MobileVLM on several typical VLM benchmarks. Our models demonstrate on par performance compared with a few much larger models. More importantly, we measure the inference speed on both a Qualcomm Snapdragon 888 CPU and an NVIDIA Jeston Orin GPU, and we obtain state-of-the-art performance of 21.5 tokens and 65.3 tokens per second, respectively. Our code will be made available at: https://github.com/Meituan-AutoML/MobileVLM.
2023-12-29T00:00:00
2312.16693
I2V-Adapter: A General Image-to-Video Adapter for Video Diffusion Models
[ "Xun Guo", "Mingwu Zheng", "Liang Hou", "Yuan Gao", "Yufan Deng", "Chongyang Ma", "Weiming Hu", "Zhengjun Zha", "Haibin Huang", "Pengfei Wan", "Di Zhang" ]
https://github.com/I2V-Adapter/I2V-Adapter-repo
In the rapidly evolving domain of digital content generation, the focus has shifted from text-to-image (T2I) models to more advanced video diffusion models, notably text-to-video (T2V) and image-to-video (I2V). This paper addresses the intricate challenge posed by I2V: converting static images into dynamic, lifelike video sequences while preserving the original image fidelity. Traditional methods typically involve integrating entire images into diffusion processes or using pretrained encoders for cross attention. However, these approaches often necessitate altering the fundamental weights of T2I models, thereby restricting their reusability. We introduce a novel solution, namely I2V-Adapter, designed to overcome such limitations. Our approach preserves the structural integrity of T2I models and their inherent motion modules. The I2V-Adapter operates by processing noised video frames in parallel with the input image, utilizing a lightweight adapter module. This module acts as a bridge, efficiently linking the input to the model's self-attention mechanism, thus maintaining spatial details without requiring structural changes to the T2I model. Moreover, I2V-Adapter requires only a fraction of the parameters of conventional models and ensures compatibility with existing community-driven T2I models and controlling tools. Our experimental results demonstrate I2V-Adapter's capability to produce high-quality video outputs. This performance, coupled with its versatility and reduced need for trainable parameters, represents a substantial advancement in the field of AI-driven video generation, particularly for creative applications.
2023-12-29T00:00:00
2312.17244
The LLM Surgeon
[ "Tycho F. A. van der Ouderaa", "Markus Nagel", "Mart van Baalen", "Yuki M. Asano", "Tijmen Blankevoort" ]
State-of-the-art language models are becoming increasingly large in an effort to achieve the highest performance on large corpora of available textual data. However, the sheer size of the Transformer architectures makes it difficult to deploy models within computational, environmental or device-specific constraints. We explore data-driven compression of existing pretrained models as an alternative to training smaller models from scratch. To do so, we scale Kronecker-factored curvature approximations of the target loss landscape to large language models. In doing so, we can compute both the dynamic allocation of structures that can be removed as well as updates of remaining weights that account for the removal. We provide a general framework for unstructured, semi-structured and structured pruning and improve upon weight updates to capture more correlations between weights, while remaining computationally efficient. Experimentally, our method can prune rows and columns from a range of OPT models and Llamav2-7B by 20%-30%, with a negligible loss in performance, and achieve state-of-the-art results in unstructured and semi-structured pruning of large language models.
2023-12-29T00:00:00
2312.16837
DiffusionGAN3D: Boosting Text-guided 3D Generation and Domain Adaption by Combining 3D GANs and Diffusion Priors
[ "Biwen Lei", "Kai Yu", "Mengyang Feng", "Miaomiao Cui", "Xuansong Xie" ]
https://github.com/youngLBW/DiffusionGAN3D
Text-guided domain adaption and generation of 3D-aware portraits find many applications in various fields. However, due to the lack of training data and the challenges in handling the high variety of geometry and appearance, the existing methods for these tasks suffer from issues like inflexibility, instability, and low fidelity. In this paper, we propose a novel framework DiffusionGAN3D, which boosts text-guided 3D domain adaption and generation by combining 3D GANs and diffusion priors. Specifically, we integrate the pre-trained 3D generative models (e.g., EG3D) and text-to-image diffusion models. The former provides a strong foundation for stable and high-quality avatar generation from text. And the diffusion models in turn offer powerful priors and guide the 3D generator finetuning with informative direction to achieve flexible and efficient text-guided domain adaption. To enhance the diversity in domain adaption and the generation capability in text-to-avatar, we introduce the relative distance loss and case-specific learnable triplane respectively. Besides, we design a progressive texture refinement module to improve the texture quality for both tasks above. Extensive experiments demonstrate that the proposed framework achieves excellent results in both domain adaption and text-to-avatar tasks, outperforming existing methods in terms of generation quality and efficiency. The project homepage is at https://younglbw.github.io/DiffusionGAN3D-homepage/.
2023-12-29T00:00:00
2312.17172
Unified-IO 2: Scaling Autoregressive Multimodal Models with Vision, Language, Audio, and Action
[ "Jiasen Lu", "Christopher Clark", "Sangho Lee", "Zichen Zhang", "Savya Khosla", "Ryan Marten", "Derek Hoiem", "Aniruddha Kembhavi" ]
https://github.com/allenai/unified-io-2
We present Unified-IO 2, the first autoregressive multimodal model that is capable of understanding and generating image, text, audio, and action. To unify different modalities, we tokenize inputs and outputs -- images, text, audio, action, bounding boxes, etc., into a shared semantic space and then process them with a single encoder-decoder transformer model. Since training with such diverse modalities is challenging, we propose various architectural improvements to stabilize model training. We train our model from scratch on a large multimodal pre-training corpus from diverse sources with a multimodal mixture of denoisers objective. To learn an expansive set of skills, such as following multimodal instructions, we construct and finetune on an ensemble of 120 datasets with prompts and augmentations. With a single unified model, Unified-IO 2 achieves state-of-the-art performance on the GRIT benchmark and strong results in more than 35 benchmarks, including image generation and understanding, natural language understanding, video and audio understanding, and robotic manipulation. We release all our models to the research community.
2023-12-29T00:00:00
2312.16720
Prompt Expansion for Adaptive Text-to-Image Generation
[ "Siddhartha Datta", "Alexander Ku", "Deepak Ramachandran", "Peter Anderson" ]
Text-to-image generation models are powerful but difficult to use. Users craft specific prompts to get better images, though the images can be repetitive. This paper proposes a Prompt Expansion framework that helps users generate high-quality, diverse images with less effort. The Prompt Expansion model takes a text query as input and outputs a set of expanded text prompts that are optimized such that when passed to a text-to-image model, generates a wider variety of appealing images. We conduct a human evaluation study that shows that images generated through Prompt Expansion are more aesthetically pleasing and diverse than those generated by baseline methods. Overall, this paper presents a novel and effective approach to improving the text-to-image generation experience.
2023-12-29T00:00:00
2312.16218
Hyper-VolTran: Fast and Generalizable One-Shot Image to 3D Object Structure via HyperNetworks
[ "Christian Simon", "Sen He", "Juan-Manuel Perez-Rua", "Frost Xu", "Amine Benhalloum", "Tao Xiang" ]
Solving image-to-3D from a single view is an ill-posed problem, and current neural reconstruction methods addressing it through diffusion models still rely on scene-specific optimization, constraining their generalization capability. To overcome the limitations of existing approaches regarding generalization and consistency, we introduce a novel neural rendering technique. Our approach employs the signed distance function as the surface representation and incorporates generalizable priors through geometry-encoding volumes and HyperNetworks. Specifically, our method builds neural encoding volumes from generated multi-view inputs. We adjust the weights of the SDF network conditioned on an input image at test-time to allow model adaptation to novel scenes in a feed-forward manner via HyperNetworks. To mitigate artifacts derived from the synthesized views, we propose the use of a volume transformer module to improve the aggregation of image features instead of processing each viewpoint separately. Through our proposed method, dubbed as Hyper-VolTran, we avoid the bottleneck of scene-specific optimization and maintain consistency across the images generated from multiple viewpoints. Our experiments show the advantages of our proposed approach with consistent results and rapid generation.
2023-12-29T00:00:00
2312.17243
Unsupervised Universal Image Segmentation
[ "Dantong Niu", "Xudong Wang", "Xinyang Han", "Long Lian", "Roei Herzig", "Trevor Darrell" ]
Several unsupervised image segmentation approaches have been proposed which eliminate the need for dense manually-annotated segmentation masks; current models separately handle either semantic segmentation (e.g., STEGO) or class-agnostic instance segmentation (e.g., CutLER), but not both (i.e., panoptic segmentation). We propose an Unsupervised Universal Segmentation model (U2Seg) adept at performing various image segmentation tasks -- instance, semantic and panoptic -- using a novel unified framework. U2Seg generates pseudo semantic labels for these segmentation tasks via leveraging self-supervised models followed by clustering; each cluster represents different semantic and/or instance membership of pixels. We then self-train the model on these pseudo semantic labels, yielding substantial performance gains over specialized methods tailored to each task: a +2.6 AP^{box} boost vs. CutLER in unsupervised instance segmentation on COCO and a +7.0 PixelAcc increase (vs. STEGO) in unsupervised semantic segmentation on COCOStuff. Moreover, our method sets up a new baseline for unsupervised panoptic segmentation, which has not been previously explored. U2Seg is also a strong pretrained model for few-shot segmentation, surpassing CutLER by +5.0 AP^{mask} when trained on a low-data regime, e.g., only 1% COCO labels. We hope our simple yet effective method can inspire more research on unsupervised universal image segmentation.
2023-12-29T00:00:00
2312.17142
DreamGaussian4D: Generative 4D Gaussian Splatting
[ "Jiawei Ren", "Liang Pan", "Jiaxiang Tang", "Chi Zhang", "Ang Cao", "Gang Zeng", "Ziwei Liu" ]
https://github.com/jiawei-ren/dreamgaussian4d
Remarkable progress has been made in 4D content generation recently. However, existing methods suffer from long optimization time, lack of motion controllability, and a low level of detail. In this paper, we introduce DreamGaussian4D, an efficient 4D generation framework that builds on 4D Gaussian Splatting representation. Our key insight is that the explicit modeling of spatial transformations in Gaussian Splatting makes it more suitable for the 4D generation setting compared with implicit representations. DreamGaussian4D reduces the optimization time from several hours to just a few minutes, allows flexible control of the generated 3D motion, and produces animated meshes that can be efficiently rendered in 3D engines.
2023-12-29T00:00:00
2312.16256
DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision
[ "Lu Ling", "Yichen Sheng", "Zhi Tu", "Wentian Zhao", "Cheng Xin", "Kun Wan", "Lantao Yu", "Qianyu Guo", "Zixun Yu", "Yawen Lu", "Xuanmao Li", "Xingpeng Sun", "Rohan Ashok", "Aniruddha Mukherjee", "Hao Kang", "Xiangrui Kong", "Gang Hua", "Tianti Zhang", "Bedrich Benes", "Aniket Bera" ]
We have witnessed significant progress in deep learning-based 3D vision, ranging from neural radiance field (NeRF) based 3D representation learning to applications in novel view synthesis (NVS). However, existing scene-level datasets for deep learning-based 3D vision, limited to either synthetic environments or a narrow selection of real-world scenes, are quite insufficient. This insufficiency not only hinders a comprehensive benchmark of existing methods but also caps what could be explored in deep learning-based 3D analysis. To address this critical gap, we present DL3DV-10K, a large-scale scene dataset, featuring 51.2 million frames from 10,510 videos captured from 65 types of point-of-interest (POI) locations, covering both bounded and unbounded scenes, with different levels of reflection, transparency, and lighting. We conducted a comprehensive benchmark of recent NVS methods on DL3DV-10K, which revealed valuable insights for future research in NVS. In addition, we have obtained encouraging results in a pilot study to learn generalizable NeRF from DL3DV-10K, which manifests the necessity of a large-scale scene-level dataset to forge a path toward a foundation model for learning 3D representation. Our DL3DV-10K dataset, benchmark results, and models will be publicly accessible at https://dl3dv-10k.github.io/DL3DV-10K/.
2023-12-29T00:00:00
2312.16272
SSR-Encoder: Encoding Selective Subject Representation for Subject-Driven Generation
[ "Yuxuan Zhang", "Jiaming Liu", "Yiren Song", "Rui Wang", "Hao Tang", "Jinpeng Yu", "Huaxia Li", "Xu Tang", "Yao Hu", "Han Pan", "Zhongliang Jing" ]
Recent advancements in subject-driven image generation have led to zero-shot generation, yet precise selection and focus on crucial subject representations remain challenging. Addressing this, we introduce the SSR-Encoder, a novel architecture designed for selectively capturing any subject from single or multiple reference images. It responds to various query modalities including text and masks, without necessitating test-time fine-tuning. The SSR-Encoder combines a Token-to-Patch Aligner that aligns query inputs with image patches and a Detail-Preserving Subject Encoder for extracting and preserving fine features of the subjects, thereby generating subject embeddings. These embeddings, used in conjunction with original text embeddings, condition the generation process. Characterized by its model generalizability and efficiency, the SSR-Encoder adapts to a range of custom models and control modules. Enhanced by the Embedding Consistency Regularization Loss for improved training, our extensive experiments demonstrate its effectiveness in versatile and high-quality image generation, indicating its broad applicability. Project page: https://ssr-encoder.github.io
2023-12-29T00:00:00
2312.17241
Compact Neural Graphics Primitives with Learned Hash Probing
[ "Towaki Takikawa", "Thomas Müller", "Merlin Nimier-David", "Alex Evans", "Sanja Fidler", "Alec Jacobson", "Alexander Keller" ]
Neural graphics primitives are faster and achieve higher quality when their neural networks are augmented by spatial data structures that hold trainable features arranged in a grid. However, existing feature grids either come with a large memory footprint (dense or factorized grids, trees, and hash tables) or slow performance (index learning and vector quantization). In this paper, we show that a hash table with learned probes has neither disadvantage, resulting in a favorable combination of size and speed. Inference is faster than unprobed hash tables at equal quality while training is only 1.2-2.6x slower, significantly outperforming prior index learning approaches. We arrive at this formulation by casting all feature grids into a common framework: they each correspond to a lookup function that indexes into a table of feature vectors. In this framework, the lookup functions of existing data structures can be combined by simple arithmetic combinations of their indices, resulting in Pareto optimal compression and speed.
2023-12-29T00:00:00
2312.17161
Restoration by Generation with Constrained Priors
[ "Zheng Ding", "Xuaner Zhang", "Zhuowen Tu", "Zhihao Xia" ]
The inherent generative power of denoising diffusion models makes them well-suited for image restoration tasks where the objective is to find the optimal high-quality image within the generative space that closely resembles the input image. We propose a method to adapt a pretrained diffusion model for image restoration by simply adding noise to the input image to be restored and then denoise. Our method is based on the observation that the space of a generative model needs to be constrained. We impose this constraint by finetuning the generative model with a set of anchor images that capture the characteristics of the input image. With the constrained space, we can then leverage the sampling strategy used for generation to do image restoration. We evaluate against previous methods and show superior performances on multiple real-world restoration datasets in preserving identity and image quality. We also demonstrate an important and practical application on personalized restoration, where we use a personal album as the anchor images to constrain the generative space. This approach allows us to produce results that accurately preserve high-frequency details, which previous works are unable to do. Project webpage: https://gen2res.github.io.
2023-12-29T00:00:00
2312.17135
InsActor: Instruction-driven Physics-based Characters
[ "Jiawei Ren", "Mingyuan Zhang", "Cunjun Yu", "Xiao Ma", "Liang Pan", "Ziwei Liu" ]
Generating animation of physics-based characters with intuitive control has long been a desirable task with numerous applications. However, generating physically simulated animations that reflect high-level human instructions remains a difficult problem due to the complexity of physical environments and the richness of human language. In this paper, we present InsActor, a principled generative framework that leverages recent advancements in diffusion-based human motion models to produce instruction-driven animations of physics-based characters. Our framework empowers InsActor to capture complex relationships between high-level human instructions and character motions by employing diffusion policies for flexibly conditioned motion planning. To overcome invalid states and infeasible state transitions in planned motions, InsActor discovers low-level skills and maps plans to latent skill sequences in a compact latent space. Extensive experiments demonstrate that InsActor achieves state-of-the-art results on various tasks, including instruction-driven motion generation and instruction-driven waypoint heading. Notably, the ability of InsActor to generate physically simulated animations using high-level human instructions makes it a valuable tool, particularly in executing long-horizon tasks with a rich set of instructions.
2023-12-29T00:00:00
2312.16812
Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis
[ "Zhan Li", "Zhang Chen", "Zhong Li", "Yi Xu" ]
Novel view synthesis of dynamic scenes has been an intriguing yet challenging problem. Despite recent advancements, simultaneously achieving high-resolution photorealistic results, real-time rendering, and compact storage remains a formidable task. To address these challenges, we propose Spacetime Gaussian Feature Splatting as a novel dynamic scene representation, composed of three pivotal components. First, we formulate expressive Spacetime Gaussians by enhancing 3D Gaussians with temporal opacity and parametric motion/rotation. This enables Spacetime Gaussians to capture static, dynamic, as well as transient content within a scene. Second, we introduce splatted feature rendering, which replaces spherical harmonics with neural features. These features facilitate the modeling of view- and time-dependent appearance while maintaining small size. Third, we leverage the guidance of training error and coarse depth to sample new Gaussians in areas that are challenging to converge with existing pipelines. Experiments on several established real-world datasets demonstrate that our method achieves state-of-the-art rendering quality and speed, while retaining compact storage. At 8K resolution, our lite-version model can render at 60 FPS on an Nvidia RTX 4090 GPU.
2023-12-29T00:00:00
2312.16457
City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Web
[ "Kaiwen Song", "Juyong Zhang" ]
NeRF has significantly advanced 3D scene reconstruction, capturing intricate details across various environments. Existing methods have successfully leveraged radiance field baking to facilitate real-time rendering of small scenes. However, when applied to large-scale scenes, these techniques encounter significant challenges, struggling to provide a seamless real-time experience due to limited resources in computation, memory, and bandwidth. In this paper, we propose City-on-Web, which represents the whole scene by partitioning it into manageable blocks, each with its own Level-of-Detail, ensuring high fidelity, efficient memory management and fast rendering. Meanwhile, we carefully design the training and inference process such that the final rendering result on web is consistent with training. Thanks to our novel representation and carefully designed training/inference process, we are the first to achieve real-time rendering of large-scale scenes in resource-constrained environments. Extensive experimental results demonstrate that our method facilitates real-time rendering of large-scale scenes on a web platform, achieving 32FPS at 1080P resolution with an RTX 3060 GPU, while simultaneously achieving a quality that closely rivals that of state-of-the-art methods. Project page: https://ustc3dv.github.io/City-on-Web/
2024-01-01T00:00:00
2312.17276
PanGu-π: Enhancing Language Model Architectures via Nonlinearity Compensation
[ "Yunhe Wang", "Hanting Chen", "Yehui Tang", "Tianyu Guo", "Kai Han", "Ying Nie", "Xutao Wang", "Hailin Hu", "Zheyuan Bai", "Yun Wang", "Fangcheng Liu", "Zhicheng Liu", "Jianyuan Guo", "Sinan Zeng", "Yinchen Zhang", "Qinghua Xu", "Qun Liu", "Jun Yao", "Chao Xu", "Dacheng Tao" ]
The recent trend of large language models (LLMs) is to increase the scale of both model size (\aka the number of parameters) and dataset to achieve better generative ability, which is definitely proved by a lot of work such as the famous GPT and Llama. However, large models often involve massive computational costs, and practical applications cannot afford such high prices. However, the method of constructing a strong model architecture for LLMs is rarely discussed. We first analyze the state-of-the-art language model architectures and observe the feature collapse problem. Based on the theoretical analysis, we propose that the nonlinearity is also very important for language models, which is usually studied in convolutional neural networks for vision tasks. The series informed activation function is then introduced with tiny calculations that can be ignored, and an augmented shortcut is further used to enhance the model nonlinearity. We then demonstrate that the proposed approach is significantly effective for enhancing the model nonlinearity through carefully designed ablations; thus, we present a new efficient model architecture for establishing modern, namely, PanGu-pi. Experiments are then conducted using the same dataset and training strategy to compare PanGu-pi with state-of-the-art LLMs. The results show that PanGu-pi-7B can achieve a comparable performance to that of benchmarks with about 10\% inference speed-up, and PanGu-pi-1B can achieve state-of-the-art performance in terms of accuracy and efficiency. In addition, we have deployed PanGu-pi-7B in the high-value domains of finance and law, developing an LLM named YunShan for practical application. The results show that YunShan can surpass other models with similar scales on benchmarks.
2024-01-01T00:00:00
2312.17661
Gemini in Reasoning: Unveiling Commonsense in Multimodal Large Language Models
[ "Yuqing Wang", "Yun Zhao" ]
The burgeoning interest in Multimodal Large Language Models (MLLMs), such as OpenAI's GPT-4V(ision), has significantly impacted both academic and industrial realms. These models enhance Large Language Models (LLMs) with advanced visual understanding capabilities, facilitating their application in a variety of multimodal tasks. Recently, Google introduced Gemini, a cutting-edge MLLM designed specifically for multimodal integration. Despite its advancements, preliminary benchmarks indicate that Gemini lags behind GPT models in commonsense reasoning tasks. However, this assessment, based on a limited dataset (i.e., HellaSWAG), does not fully capture Gemini's authentic commonsense reasoning potential. To address this gap, our study undertakes a thorough evaluation of Gemini's performance in complex reasoning tasks that necessitate the integration of commonsense knowledge across modalities. We carry out a comprehensive analysis of 12 commonsense reasoning datasets, ranging from general to domain-specific tasks. This includes 11 datasets focused solely on language, as well as one that incorporates multimodal elements. Our experiments across four LLMs and two MLLMs demonstrate Gemini's competitive commonsense reasoning capabilities. Additionally, we identify common challenges faced by current LLMs and MLLMs in addressing commonsense problems, underscoring the need for further advancements in enhancing the commonsense reasoning abilities of these models.
2024-01-01T00:00:00
2312.17742
Learning Vision from Models Rivals Learning Vision from Data
[ "Yonglong Tian", "Lijie Fan", "Kaifeng Chen", "Dina Katabi", "Dilip Krishnan", "Phillip Isola" ]
We introduce SynCLR, a novel approach for learning visual representations exclusively from synthetic images and synthetic captions, without any real data. We synthesize a large dataset of image captions using LLMs, then use an off-the-shelf text-to-image model to generate multiple images corresponding to each synthetic caption. We perform visual representation learning on these synthetic images via contrastive learning, treating images sharing the same caption as positive pairs. The resulting representations transfer well to many downstream tasks, competing favorably with other general-purpose visual representation learners such as CLIP and DINO v2 in image classification tasks. Furthermore, in dense prediction tasks such as semantic segmentation, SynCLR outperforms previous self-supervised methods by a significant margin, e.g., improving over MAE and iBOT by 6.2 and 4.3 mIoU on ADE20k for ViT-B/16.
2024-01-01T00:00:00
2312.17681
FlowVid: Taming Imperfect Optical Flows for Consistent Video-to-Video Synthesis
[ "Feng Liang", "Bichen Wu", "Jialiang Wang", "Licheng Yu", "Kunpeng Li", "Yinan Zhao", "Ishan Misra", "Jia-Bin Huang", "Peizhao Zhang", "Peter Vajda", "Diana Marculescu" ]
Diffusion models have transformed the image-to-image (I2I) synthesis and are now permeating into videos. However, the advancement of video-to-video (V2V) synthesis has been hampered by the challenge of maintaining temporal consistency across video frames. This paper proposes a consistent V2V synthesis framework by jointly leveraging spatial conditions and temporal optical flow clues within the source video. Contrary to prior methods that strictly adhere to optical flow, our approach harnesses its benefits while handling the imperfection in flow estimation. We encode the optical flow via warping from the first frame and serve it as a supplementary reference in the diffusion model. This enables our model for video synthesis by editing the first frame with any prevalent I2I models and then propagating edits to successive frames. Our V2V model, FlowVid, demonstrates remarkable properties: (1) Flexibility: FlowVid works seamlessly with existing I2I models, facilitating various modifications, including stylization, object swaps, and local edits. (2) Efficiency: Generation of a 4-second video with 30 FPS and 512x512 resolution takes only 1.5 minutes, which is 3.1x, 7.2x, and 10.5x faster than CoDeF, Rerender, and TokenFlow, respectively. (3) High-quality: In user studies, our FlowVid is preferred 45.7% of the time, outperforming CoDeF (3.5%), Rerender (10.2%), and TokenFlow (40.4%).
2024-01-01T00:00:00
2312.17653
LARP: Language-Agent Role Play for Open-World Games
[ "Ming Yan", "Ruihao Li", "Hao Zhang", "Hao Wang", "Zhilan Yang", "Ji Yan" ]
Language agents have shown impressive problem-solving skills within defined settings and brief timelines. Yet, with the ever-evolving complexities of open-world simulations, there's a pressing need for agents that can flexibly adapt to complex environments and consistently maintain a long-term memory to ensure coherent actions. To bridge the gap between language agents and open-world games, we introduce Language Agent for Role-Playing (LARP), which includes a cognitive architecture that encompasses memory processing and a decision-making assistant, an environment interaction module with a feedback-driven learnable action space, and a postprocessing method that promotes the alignment of various personalities. The LARP framework refines interactions between users and agents, predefined with unique backgrounds and personalities, ultimately enhancing the gaming experience in open-world contexts. Furthermore, it highlights the diverse uses of language models in a range of areas such as entertainment, education, and various simulation scenarios. The project page is released at https://miao-ai-lab.github.io/LARP/.
2024-01-02T00:00:00
2401.00448
Beyond Chinchilla-Optimal: Accounting for Inference in Language Model Scaling Laws
[ "Nikhil Sardana", "Jonathan Frankle" ]
Large language model (LLM) scaling laws are empirical formulas that estimate changes in model quality as a result of increasing parameter count and training data. However, these formulas, including the popular DeepMind Chinchilla scaling laws, neglect to include the cost of inference. We modify the Chinchilla scaling laws to calculate the optimal LLM parameter count and pre-training data size to train and deploy a model of a given quality and inference demand. We conduct our analysis both in terms of a compute budget and real-world costs and find that LLM researchers expecting reasonably large inference demand (~1B requests) should train models smaller and longer than Chinchilla-optimal.
2024-01-02T00:00:00
2401.00788
Astraios: Parameter-Efficient Instruction Tuning Code Large Language Models
[ "Terry Yue Zhuo", "Armel Zebaze", "Nitchakarn Suppattarachai", "Leandro von Werra", "Harm de Vries", "Qian Liu", "Niklas Muennighoff" ]
The high cost of full-parameter fine-tuning (FFT) of Large Language Models (LLMs) has led to a series of parameter-efficient fine-tuning (PEFT) methods. However, it remains unclear which methods provide the best cost-performance trade-off at different model scales. We introduce Astraios, a suite of 28 instruction-tuned OctoCoder models using 7 tuning methods and 4 model sizes up to 16 billion parameters. Through investigations across 5 tasks and 8 different datasets encompassing both code comprehension and code generation tasks, we find that FFT generally leads to the best downstream performance across all scales, and PEFT methods differ significantly in their efficacy based on the model scale. LoRA usually offers the most favorable trade-off between cost and performance. Further investigation into the effects of these methods on both model robustness and code security reveals that larger models tend to demonstrate reduced robustness and less security. At last, we explore the relationships among updated parameters, cross-entropy loss, and task performance. We find that the tuning effectiveness observed in small models generalizes well to larger models, and the validation loss in instruction tuning can be a reliable indicator of overall downstream performance.
2024-01-02T00:00:00
2401.00246
Boosting Large Language Model for Speech Synthesis: An Empirical Study
[ "Hongkun Hao", "Long Zhou", "Shujie Liu", "Jinyu Li", "Shujie Hu", "Rui Wang", "Furu Wei" ]
Large language models (LLMs) have made significant advancements in natural language processing and are concurrently extending the language ability to other modalities, such as speech and vision. Nevertheless, most of the previous work focuses on prompting LLMs with perception abilities like auditory comprehension, and the effective approach for augmenting LLMs with speech synthesis capabilities remains ambiguous. In this paper, we conduct a comprehensive empirical exploration of boosting LLMs with the ability to generate speech, by combining pre-trained LLM LLaMA/OPT and text-to-speech synthesis model VALL-E. We compare three integration methods between LLMs and speech synthesis models, including directly fine-tuned LLMs, superposed layers of LLMs and VALL-E, and coupled LLMs and VALL-E using LLMs as a powerful text encoder. Experimental results show that, using LoRA method to fine-tune LLMs directly to boost the speech synthesis capability does not work well, and superposed LLMs and VALL-E can improve the quality of generated speech both in speaker similarity and word error rate (WER). Among these three methods, coupled methods leveraging LLMs as the text encoder can achieve the best performance, making it outperform original speech synthesis models with a consistently better speaker similarity and a significant (10.9%) WER reduction.
2024-01-02T00:00:00
2401.00368
Improving Text Embeddings with Large Language Models
[ "Liang Wang", "Nan Yang", "Xiaolong Huang", "Linjun Yang", "Rangan Majumder", "Furu Wei" ]
In this paper, we introduce a novel and simple method for obtaining high-quality text embeddings using only synthetic data and less than 1k training steps. Unlike existing methods that often depend on multi-stage intermediate pre-training with billions of weakly-supervised text pairs, followed by fine-tuning with a few labeled datasets, our method does not require building complex training pipelines or relying on manually collected datasets that are often constrained by task diversity and language coverage. We leverage proprietary LLMs to generate diverse synthetic data for hundreds of thousands of text embedding tasks across nearly 100 languages. We then fine-tune open-source decoder-only LLMs on the synthetic data using standard contrastive loss. Experiments demonstrate that our method achieves strong performance on highly competitive text embedding benchmarks without using any labeled data. Furthermore, when fine-tuned with a mixture of synthetic and labeled data, our model sets new state-of-the-art results on the BEIR and MTEB benchmarks.
2024-01-02T00:00:00
2401.00434
GeoGalactica: A Scientific Large Language Model in Geoscience
[ "Zhouhan Lin", "Cheng Deng", "Le Zhou", "Tianhang Zhang", "Yi Xu", "Yutong Xu", "Zhongmou He", "Yuanyuan Shi", "Beiya Dai", "Yunchong Song", "Boyi Zeng", "Qiyuan Chen", "Tao Shi", "Tianyu Huang", "Yiwei Xu", "Shu Wang", "Luoyi Fu", "Weinan Zhang", "Junxian He", "Chao Ma", "Yunqiang Zhu", "Xinbing Wang", "Chenghu Zhou" ]
Large language models (LLMs) have achieved huge success for their general knowledge and ability to solve a wide spectrum of tasks in natural language processing (NLP). Due to their impressive abilities, LLMs have shed light on potential inter-discipline applications to foster scientific discoveries of a specific domain by using artificial intelligence (AI for science, AI4S). In the meantime, utilizing NLP techniques in geoscience research and practice is wide and convoluted, contributing from knowledge extraction and document classification to question answering and knowledge discovery. In this work, we take the initial step to leverage LLM for science, through a rather straightforward approach. We try to specialize an LLM into geoscience, by further pre-training the model with a vast amount of texts in geoscience, as well as supervised fine-tuning (SFT) the resulting model with our custom collected instruction tuning dataset. These efforts result in a model GeoGalactica consisting of 30 billion parameters. To our best knowledge, it is the largest language model for the geoscience domain. More specifically, GeoGalactica is from further pre-training of Galactica. We train GeoGalactica over a geoscience-related text corpus containing 65 billion tokens curated from extensive data sources in the big science project Deep-time Digital Earth (DDE), preserving as the largest geoscience-specific text corpus. Then we fine-tune the model with 1 million pairs of instruction-tuning data consisting of questions that demand professional geoscience knowledge to answer. In this technical report, we will illustrate in detail all aspects of GeoGalactica, including data collection, data cleaning, base model selection, pre-training, SFT, and evaluation. We open-source our data curation tools and the checkpoints of GeoGalactica during the first 3/4 of pre-training.
2024-01-02T00:00:00
2401.00604
SteinDreamer: Variance Reduction for Text-to-3D Score Distillation via Stein Identity
[ "Peihao Wang", "Zhiwen Fan", "Dejia Xu", "Dilin Wang", "Sreyas Mohan", "Forrest Iandola", "Rakesh Ranjan", "Yilei Li", "Qiang Liu", "Zhangyang Wang", "Vikas Chandra" ]
Score distillation has emerged as one of the most prevalent approaches for text-to-3D asset synthesis. Essentially, score distillation updates 3D parameters by lifting and back-propagating scores averaged over different views. In this paper, we reveal that the gradient estimation in score distillation is inherent to high variance. Through the lens of variance reduction, the effectiveness of SDS and VSD can be interpreted as applications of various control variates to the Monte Carlo estimator of the distilled score. Motivated by this rethinking and based on Stein's identity, we propose a more general solution to reduce variance for score distillation, termed Stein Score Distillation (SSD). SSD incorporates control variates constructed by Stein identity, allowing for arbitrary baseline functions. This enables us to include flexible guidance priors and network architectures to explicitly optimize for variance reduction. In our experiments, the overall pipeline, dubbed SteinDreamer, is implemented by instantiating the control variate with a monocular depth estimator. The results suggest that SSD can effectively reduce the distillation variance and consistently improve visual quality for both object- and scene-level generation. Moreover, we demonstrate that SteinDreamer achieves faster convergence than existing methods due to more stable gradient updates.
2024-01-02T00:00:00
2401.00849
COSMO: COntrastive Streamlined MultimOdal Model with Interleaved Pre-Training
[ "Alex Jinpeng Wang", "Linjie Li", "Kevin Qinghong Lin", "Jianfeng Wang", "Kevin Lin", "Zhengyuan Yang", "Lijuan Wang", "Mike Zheng Shou" ]
In the evolution of Vision-Language Pre-training, shifting from short-text comprehension to encompassing extended textual contexts is pivotal. Recent autoregressive vision-language models like flamingo, palme, leveraging the long-context capability of Large Language Models, have excelled in few-shot text generation tasks but face challenges in alignment tasks. Addressing this gap, we introduce the contrastive loss into text generation models, presenting the COntrastive-Streamlined MultimOdal framework (\ModelName), strategically partitioning the language model into dedicated unimodal text processing and adept multimodal data handling components. \ModelName, our unified framework, merges unimodal and multimodal elements, enhancing model performance for tasks involving textual and visual data while notably reducing learnable parameters. However, these models demand extensive long-text datasets, yet the availability of high-quality long-text video datasets remains limited. To bridge this gap, this work introduces \VideoDatasetName, an inaugural interleaved video-text dataset featuring comprehensive captions, marking a significant step forward. Demonstrating its impact, we illustrate how enhances model performance in image-text tasks. With 34% learnable parameters and utilizing 72\% of the available data, our model demonstrates significant superiority over OpenFlamingo~openflamingo. For instance, in the 4-shot flickr captioning task, performance notably improves from 57.2% to 65.\%. The contributions of and are underscored by notable performance gains across 14 diverse downstream datasets encompassing both image-text and video-text tasks.
2024-01-02T00:00:00
2401.00134
Unicron: Economizing Self-Healing LLM Training at Scale
[ "Tao He", "Xue Li", "Zhibin Wang", "Kun Qian", "Jingbo Xu", "Wenyuan Yu", "Jingren Zhou" ]
Training large-scale language models is increasingly critical in various domains, but it is hindered by frequent failures, leading to significant time and economic costs. Current failure recovery methods in cloud-based settings inadequately address the diverse and complex scenarios that arise, focusing narrowly on erasing downtime for individual tasks without considering the overall cost impact on a cluster. We introduce Unicron, a workload manager designed for efficient self-healing in large-scale language model training. Unicron optimizes the training process by minimizing failure-related costs across multiple concurrent tasks within a cluster. Its key features include in-band error detection for real-time error identification without extra overhead, a dynamic cost-aware plan generation mechanism for optimal reconfiguration, and an efficient transition strategy to reduce downtime during state changes. Deployed on a 128-GPU distributed cluster, Unicron demonstrates up to a 1.9x improvement in training efficiency over state-of-the-art methods, significantly reducing failure recovery costs and enhancing the reliability of large-scale language model training.
2024-01-03T00:00:00
2401.01335
Self-Play Fine-Tuning Converts Weak Language Models to Strong Language Models
[ "Zixiang Chen", "Yihe Deng", "Huizhuo Yuan", "Kaixuan Ji", "Quanquan Gu" ]
Harnessing the power of human-annotated data through Supervised Fine-Tuning (SFT) is pivotal for advancing Large Language Models (LLMs). In this paper, we delve into the prospect of growing a strong LLM out of a weak one without the need for acquiring additional human-annotated data. We propose a new fine-tuning method called Self-Play fIne-tuNing (SPIN), which starts from a supervised fine-tuned model. At the heart of SPIN lies a self-play mechanism, where the LLM refines its capability by playing against instances of itself. More specifically, the LLM generates its own training data from its previous iterations, refining its policy by discerning these self-generated responses from those obtained from human-annotated data. Our method progressively elevates the LLM from a nascent model to a formidable one, unlocking the full potential of human-annotated demonstration data for SFT. Theoretically, we prove that the global optimum to the training objective function of our method is achieved only when the LLM policy aligns with the target data distribution. Empirically, we evaluate our method on several benchmark datasets including the HuggingFace Open LLM Leaderboard, MT-Bench, and datasets from Big-Bench. Our results show that SPIN can significantly improve the LLM's performance across a variety of benchmarks and even outperform models trained through direct preference optimization (DPO) supplemented with extra GPT-4 preference data. This sheds light on the promise of self-play, enabling the achievement of human-level performance in LLMs without the need for expert opponents.
2024-01-03T00:00:00
2401.00908
DocLLM: A layout-aware generative language model for multimodal document understanding
[ "Dongsheng Wang", "Natraj Raman", "Mathieu Sibue", "Zhiqiang Ma", "Petr Babkin", "Simerjot Kaur", "Yulong Pei", "Armineh Nourbakhsh", "Xiaomo Liu" ]
Enterprise documents such as forms, invoices, receipts, reports, contracts, and other similar records, often carry rich semantics at the intersection of textual and spatial modalities. The visual cues offered by their complex layouts play a crucial role in comprehending these documents effectively. In this paper, we present DocLLM, a lightweight extension to traditional large language models (LLMs) for reasoning over visual documents, taking into account both textual semantics and spatial layout. Our model differs from existing multimodal LLMs by avoiding expensive image encoders and focuses exclusively on bounding box information to incorporate the spatial layout structure. Specifically, the cross-alignment between text and spatial modalities is captured by decomposing the attention mechanism in classical transformers to a set of disentangled matrices. Furthermore, we devise a pre-training objective that learns to infill text segments. This approach allows us to address irregular layouts and heterogeneous content frequently encountered in visual documents. The pre-trained model is fine-tuned using a large-scale instruction dataset, covering four core document intelligence tasks. We demonstrate that our solution outperforms SotA LLMs on 14 out of 16 datasets across all tasks, and generalizes well to 4 out of 5 previously unseen datasets.
2024-01-03T00:00:00
2401.00935
Boundary Attention: Learning to Find Faint Boundaries at Any Resolution
[ "Mia Gaia Polansky", "Charles Herrmann", "Junhwa Hur", "Deqing Sun", "Dor Verbin", "Todd Zickler" ]
We present a differentiable model that explicitly models boundaries -- including contours, corners and junctions -- using a new mechanism that we call boundary attention. We show that our model provides accurate results even when the boundary signal is very weak or is swamped by noise. Compared to previous classical methods for finding faint boundaries, our model has the advantages of being differentiable; being scalable to larger images; and automatically adapting to an appropriate level of geometric detail in each part of an image. Compared to previous deep methods for finding boundaries via end-to-end training, it has the advantages of providing sub-pixel precision, being more resilient to noise, and being able to process any image at its native resolution and aspect ratio.
2024-01-03T00:00:00
2401.00909
Taming Mode Collapse in Score Distillation for Text-to-3D Generation
[ "Peihao Wang", "Dejia Xu", "Zhiwen Fan", "Dilin Wang", "Sreyas Mohan", "Forrest Iandola", "Rakesh Ranjan", "Yilei Li", "Qiang Liu", "Zhangyang Wang", "Vikas Chandra" ]
Despite the remarkable performance of score distillation in text-to-3D generation, such techniques notoriously suffer from view inconsistency issues, also known as "Janus" artifact, where the generated objects fake each view with multiple front faces. Although empirically effective methods have approached this problem via score debiasing or prompt engineering, a more rigorous perspective to explain and tackle this problem remains elusive. In this paper, we reveal that the existing score distillation-based text-to-3D generation frameworks degenerate to maximal likelihood seeking on each view independently and thus suffer from the mode collapse problem, manifesting as the Janus artifact in practice. To tame mode collapse, we improve score distillation by re-establishing in entropy term in the corresponding variational objective, which is applied to the distribution of rendered images. Maximizing the entropy encourages diversity among different views in generated 3D assets, thereby mitigating the Janus problem. Based on this new objective, we derive a new update rule for 3D score distillation, dubbed Entropic Score Distillation (ESD). We theoretically reveal that ESD can be simplified and implemented by just adopting the classifier-free guidance trick upon variational score distillation. Although embarrassingly straightforward, our extensive experiments successfully demonstrate that ESD can be an effective treatment for Janus artifacts in score distillation.
2024-01-03T00:00:00
2401.01055
LLaMA Beyond English: An Empirical Study on Language Capability Transfer
[ "Jun Zhao", "Zhihao Zhang", "Qi Zhang", "Tao Gui", "Xuanjing Huang" ]
In recent times, substantial advancements have been witnessed in large language models (LLMs), exemplified by ChatGPT, showcasing remarkable proficiency across a range of complex tasks. However, many mainstream LLMs (e.g. LLaMA) are pretrained on English-dominant corpus, which limits their performance in other non-English languages. In this paper, we focus on how to effectively transfer the capabilities of language generation and following instructions to a non-English language. To answer this question, we conduct an extensive empirical investigation based on LLaMA, accumulating over 1440 GPU hours. We analyze the impact of key factors such as vocabulary extension, further pretraining, and instruction tuning on transfer. To accurately assess the model's level of knowledge, we employ four widely used standardized testing benchmarks: C-Eval, MMLU, AGI-Eval, and GAOKAO-Bench. Furthermore, a comprehensive evaluation of the model's response quality is conducted, considering aspects such as accuracy, fluency, informativeness, logical coherence, and harmlessness, based on LLM-Eval, a benchmarks consisting instruction tasks from 17 diverse categories. Our evaluation results demonstrate that comparable performance to state-of-the-art transfer models can be achieved with less than 1% of the pretraining data, both in terms of knowledge alignment and response quality. Furthermore, the experimental outcomes across the thirteen low-resource languages also exhibit similar trends. We anticipate that the conclusions revealed by the experiments will aid the community in developing non-English LLMs.
2024-01-03T00:00:00
2401.00896
TrailBlazer: Trajectory Control for Diffusion-Based Video Generation
[ "Wan-Duo Kurt Ma", "J. P. Lewis", "W. Bastiaan Kleijn" ]
https://github.com/hohonu-vicml/Trailblazer
Within recent approaches to text-to-video (T2V) generation, achieving controllability in the synthesized video is often a challenge. Typically, this issue is addressed by providing low-level per-frame guidance in the form of edge maps, depth maps, or an existing video to be altered. However, the process of obtaining such guidance can be labor-intensive. This paper focuses on enhancing controllability in video synthesis by employing straightforward bounding boxes to guide the subject in various ways, all without the need for neural network training, finetuning, optimization at inference time, or the use of pre-existing videos. Our algorithm, TrailBlazer, is constructed upon a pre-trained (T2V) model, and easy to implement. The subject is directed by a bounding box through the proposed spatial and temporal attention map editing. Moreover, we introduce the concept of keyframing, allowing the subject trajectory and overall appearance to be guided by both a moving bounding box and corresponding prompts, without the need to provide a detailed mask. The method is efficient, with negligible additional computation relative to the underlying pre-trained model. Despite the simplicity of the bounding box guidance, the resulting motion is surprisingly natural, with emergent effects including perspective and movement toward the virtual camera as the box size increases.
2024-01-03T00:00:00
2401.01173
En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data
[ "Yifang Men", "Biwen Lei", "Yuan Yao", "Miaomiao Cui", "Zhouhui Lian", "Xuansong Xie" ]
https://github.com/menyifang/En3D
We present En3D, an enhanced generative scheme for sculpting high-quality 3D human avatars. Unlike previous works that rely on scarce 3D datasets or limited 2D collections with imbalanced viewing angles and imprecise pose priors, our approach aims to develop a zero-shot 3D generative scheme capable of producing visually realistic, geometrically accurate and content-wise diverse 3D humans without relying on pre-existing 3D or 2D assets. To address this challenge, we introduce a meticulously crafted workflow that implements accurate physical modeling to learn the enhanced 3D generative model from synthetic 2D data. During inference, we integrate optimization modules to bridge the gap between realistic appearances and coarse 3D shapes. Specifically, En3D comprises three modules: a 3D generator that accurately models generalizable 3D humans with realistic appearance from synthesized balanced, diverse, and structured human images; a geometry sculptor that enhances shape quality using multi-view normal constraints for intricate human anatomy; and a texturing module that disentangles explicit texture maps with fidelity and editability, leveraging semantical UV partitioning and a differentiable rasterizer. Experimental results show that our approach significantly outperforms prior works in terms of image quality, geometry accuracy and content diversity. We also showcase the applicability of our generated avatars for animation and editing, as well as the scalability of our approach for content-style free adaptation.
2024-01-03T00:00:00
2401.01286
A Comprehensive Study of Knowledge Editing for Large Language Models
[ "Ningyu Zhang", "Yunzhi Yao", "Bozhong Tian", "Peng Wang", "Shumin Deng", "Mengru Wang", "Zekun Xi", "Shengyu Mao", "Jintian Zhang", "Yuansheng Ni", "Siyuan Cheng", "Ziwen Xu", "Xin Xu", "Jia-Chen Gu", "Yong Jiang", "Pengjun Xie", "Fei Huang", "Lei Liang", "Zhiqiang Zhang", "Xiaowei Zhu", "Jun Zhou", "Huajun Chen" ]
Large Language Models (LLMs) have shown extraordinary capabilities in understanding and generating text that closely mirrors human communication. However, a primary limitation lies in the significant computational demands during training, arising from their extensive parameterization. This challenge is further intensified by the dynamic nature of the world, necessitating frequent updates to LLMs to correct outdated information or integrate new knowledge, thereby ensuring their continued relevance. Note that many applications demand continual model adjustments post-training to address deficiencies or undesirable behaviors. There is an increasing interest in efficient, lightweight methods for on-the-fly model modifications. To this end, recent years have seen a burgeoning in the techniques of knowledge editing for LLMs, which aim to efficiently modify LLMs' behaviors within specific domains while preserving overall performance across various inputs. In this paper, we first define the knowledge editing problem and then provide a comprehensive review of cutting-edge approaches. Drawing inspiration from educational and cognitive research theories, we propose a unified categorization criterion that classifies knowledge editing methods into three groups: resorting to external knowledge, merging knowledge into the model, and editing intrinsic knowledge. Furthermore, we introduce a new benchmark, KnowEdit, for a comprehensive empirical evaluation of representative knowledge editing approaches. Additionally, we provide an in-depth analysis of knowledge location, which can provide a deeper understanding of the knowledge structures inherent within LLMs. Finally, we discuss several potential applications of knowledge editing, outlining its broad and impactful implications.
2024-01-03T00:00:00
2401.01117
Q-Refine: A Perceptual Quality Refiner for AI-Generated Image
[ "Chunyi Li", "Haoning Wu", "Zicheng Zhang", "Hongkun Hao", "Kaiwei Zhang", "Lei Bai", "Xiaohong Liu", "Xiongkuo Min", "Weisi Lin", "Guangtao Zhai" ]
With the rapid evolution of the Text-to-Image (T2I) model in recent years, their unsatisfactory generation result has become a challenge. However, uniformly refining AI-Generated Images (AIGIs) of different qualities not only limited optimization capabilities for low-quality AIGIs but also brought negative optimization to high-quality AIGIs. To address this issue, a quality-award refiner named Q-Refine is proposed. Based on the preference of the Human Visual System (HVS), Q-Refine uses the Image Quality Assessment (IQA) metric to guide the refining process for the first time, and modify images of different qualities through three adaptive pipelines. Experimental shows that for mainstream T2I models, Q-Refine can perform effective optimization to AIGIs of different qualities. It can be a general refiner to optimize AIGIs from both fidelity and aesthetic quality levels, thus expanding the application of the T2I generation models.
2024-01-03T00:00:00
2401.01325
LLM Maybe LongLM: Self-Extend LLM Context Window Without Tuning
[ "Hongye Jin", "Xiaotian Han", "Jingfeng Yang", "Zhimeng Jiang", "Zirui Liu", "Chia-Yuan Chang", "Huiyuan Chen", "Xia Hu" ]
This work elicits LLMs' inherent ability to handle long contexts without fine-tuning. The limited length of the training sequence during training may limit the application of Large Language Models (LLMs) on long input sequences for inference. In this work, we argue that existing LLMs themselves have inherent capabilities for handling long contexts. Based on this argument, we suggest extending LLMs' context window by themselves to fully utilize the inherent ability.We propose Self-Extend to stimulate LLMs' long context handling potential. The basic idea is to construct bi-level attention information: the group level and the neighbor level. The two levels are computed by the original model's self-attention, which means the proposed does not require any training. With only four lines of code modification, the proposed method can effortlessly extend existing LLMs' context window without any fine-tuning. We conduct comprehensive experiments and the results show that the proposed method can effectively extend existing LLMs' context window's length.
2024-01-03T00:00:00
2401.01256
VideoDrafter: Content-Consistent Multi-Scene Video Generation with LLM
[ "Fuchen Long", "Zhaofan Qiu", "Ting Yao", "Tao Mei" ]
The recent innovations and breakthroughs in diffusion models have significantly expanded the possibilities of generating high-quality videos for the given prompts. Most existing works tackle the single-scene scenario with only one video event occurring in a single background. Extending to generate multi-scene videos nevertheless is not trivial and necessitates to nicely manage the logic in between while preserving the consistent visual appearance of key content across video scenes. In this paper, we propose a novel framework, namely VideoDrafter, for content-consistent multi-scene video generation. Technically, VideoDrafter leverages Large Language Models (LLM) to convert the input prompt into comprehensive multi-scene script that benefits from the logical knowledge learnt by LLM. The script for each scene includes a prompt describing the event, the foreground/background entities, as well as camera movement. VideoDrafter identifies the common entities throughout the script and asks LLM to detail each entity. The resultant entity description is then fed into a text-to-image model to generate a reference image for each entity. Finally, VideoDrafter outputs a multi-scene video by generating each scene video via a diffusion process that takes the reference images, the descriptive prompt of the event and camera movement into account. The diffusion model incorporates the reference images as the condition and alignment to strengthen the content consistency of multi-scene videos. Extensive experiments demonstrate that VideoDrafter outperforms the SOTA video generation models in terms of visual quality, content consistency, and user preference.
2024-01-04T00:00:00
2401.01614
GPT-4V(ision) is a Generalist Web Agent, if Grounded
[ "Boyuan Zheng", "Boyu Gou", "Jihyung Kil", "Huan Sun", "Yu Su" ]
The recent development on large multimodal models (LMMs), especially GPT-4V(ision) and Gemini, has been quickly expanding the capability boundaries of multimodal models beyond traditional tasks like image captioning and visual question answering. In this work, we explore the potential of LMMs like GPT-4V as a generalist web agent that can follow natural language instructions to complete tasks on any given website. We propose SEEACT, a generalist web agent that harnesses the power of LMMs for integrated visual understanding and acting on the web. We evaluate on the recent MIND2WEB benchmark. In addition to standard offline evaluation on cached websites, we enable a new online evaluation setting by developing a tool that allows running web agents on live websites. We show that GPT-4V presents a great potential for web agents - it can successfully complete 50% of the tasks on live websites if we manually ground its textual plans into actions on the websites. This substantially outperforms text-only LLMs like GPT-4 or smaller models (FLAN-T5 and BLIP-2) specifically fine-tuned for web agents. However, grounding still remains a major challenge. Existing LMM grounding strategies like set-of-mark prompting turns out not effective for web agents, and the best grounding strategy we develop in this paper leverages both the HTML text and visuals. Yet, there is still a substantial gap with oracle grounding, leaving ample room for further improvement.
2024-01-04T00:00:00
2401.01702
Image Sculpting: Precise Object Editing with 3D Geometry Control
[ "Jiraphon Yenphraphai", "Xichen Pan", "Sainan Liu", "Daniele Panozzo", "Saining Xie" ]
We present Image Sculpting, a new framework for editing 2D images by incorporating tools from 3D geometry and graphics. This approach differs markedly from existing methods, which are confined to 2D spaces and typically rely on textual instructions, leading to ambiguity and limited control. Image Sculpting converts 2D objects into 3D, enabling direct interaction with their 3D geometry. Post-editing, these objects are re-rendered into 2D, merging into the original image to produce high-fidelity results through a coarse-to-fine enhancement process. The framework supports precise, quantifiable, and physically-plausible editing options such as pose editing, rotation, translation, 3D composition, carving, and serial addition. It marks an initial step towards combining the creative freedom of generative models with the precision of graphics pipelines.
2024-01-04T00:00:00
2401.01885
From Audio to Photoreal Embodiment: Synthesizing Humans in Conversations
[ "Evonne Ng", "Javier Romero", "Timur Bagautdinov", "Shaojie Bai", "Trevor Darrell", "Angjoo Kanazawa", "Alexander Richard" ]
We present a framework for generating full-bodied photorealistic avatars that gesture according to the conversational dynamics of a dyadic interaction. Given speech audio, we output multiple possibilities of gestural motion for an individual, including face, body, and hands. The key behind our method is in combining the benefits of sample diversity from vector quantization with the high-frequency details obtained through diffusion to generate more dynamic, expressive motion. We visualize the generated motion using highly photorealistic avatars that can express crucial nuances in gestures (e.g. sneers and smirks). To facilitate this line of research, we introduce a first-of-its-kind multi-view conversational dataset that allows for photorealistic reconstruction. Experiments show our model generates appropriate and diverse gestures, outperforming both diffusion- and VQ-only methods. Furthermore, our perceptual evaluation highlights the importance of photorealism (vs. meshes) in accurately assessing subtle motion details in conversational gestures. Code and dataset available online.
2024-01-04T00:00:00
2401.01755
Incremental FastPitch: Chunk-based High Quality Text to Speech
[ "Muyang Du", "Chuan Liu", "Junjie Lai" ]
Parallel text-to-speech models have been widely applied for real-time speech synthesis, and they offer more controllability and a much faster synthesis process compared with conventional auto-regressive models. Although parallel models have benefits in many aspects, they become naturally unfit for incremental synthesis due to their fully parallel architecture such as transformer. In this work, we propose Incremental FastPitch, a novel FastPitch variant capable of incrementally producing high-quality Mel chunks by improving the architecture with chunk-based FFT blocks, training with receptive-field constrained chunk attention masks, and inference with fixed size past model states. Experimental results show that our proposal can produce speech quality comparable to the parallel FastPitch, with a significant lower latency that allows even lower response time for real-time speech applications.
2024-01-04T00:00:00
2401.01792
CoMoSVC: Consistency Model-based Singing Voice Conversion
[ "Yiwen Lu", "Zhen Ye", "Wei Xue", "Xu Tan", "Qifeng Liu", "Yike Guo" ]
The diffusion-based Singing Voice Conversion (SVC) methods have achieved remarkable performances, producing natural audios with high similarity to the target timbre. However, the iterative sampling process results in slow inference speed, and acceleration thus becomes crucial. In this paper, we propose CoMoSVC, a consistency model-based SVC method, which aims to achieve both high-quality generation and high-speed sampling. A diffusion-based teacher model is first specially designed for SVC, and a student model is further distilled under self-consistency properties to achieve one-step sampling. Experiments on a single NVIDIA GTX4090 GPU reveal that although CoMoSVC has a significantly faster inference speed than the state-of-the-art (SOTA) diffusion-based SVC system, it still achieves comparable or superior conversion performance based on both subjective and objective metrics. Audio samples and codes are available at https://comosvc.github.io/.
2024-01-04T00:00:00
2401.01647
SIGNeRF: Scene Integrated Generation for Neural Radiance Fields
[ "Jan-Niklas Dihlmann", "Andreas Engelhardt", "Hendrik Lensch" ]
Advances in image diffusion models have recently led to notable improvements in the generation of high-quality images. In combination with Neural Radiance Fields (NeRFs), they enabled new opportunities in 3D generation. However, most generative 3D approaches are object-centric and applying them to editing existing photorealistic scenes is not trivial. We propose SIGNeRF, a novel approach for fast and controllable NeRF scene editing and scene-integrated object generation. A new generative update strategy ensures 3D consistency across the edited images, without requiring iterative optimization. We find that depth-conditioned diffusion models inherently possess the capability to generate 3D consistent views by requesting a grid of images instead of single views. Based on these insights, we introduce a multi-view reference sheet of modified images. Our method updates an image collection consistently based on the reference sheet and refines the original NeRF with the newly generated image set in one go. By exploiting the depth conditioning mechanism of the image diffusion model, we gain fine control over the spatial location of the edit and enforce shape guidance by a selected region or an external mesh.
2024-01-04T00:00:00
2401.01808
aMUSEd: An Open MUSE Reproduction
[ "Suraj Patil", "William Berman", "Robin Rombach", "Patrick von Platen" ]
We present aMUSEd, an open-source, lightweight masked image model (MIM) for text-to-image generation based on MUSE. With 10 percent of MUSE's parameters, aMUSEd is focused on fast image generation. We believe MIM is under-explored compared to latent diffusion, the prevailing approach for text-to-image generation. Compared to latent diffusion, MIM requires fewer inference steps and is more interpretable. Additionally, MIM can be fine-tuned to learn additional styles with only a single image. We hope to encourage further exploration of MIM by demonstrating its effectiveness on large-scale text-to-image generation and releasing reproducible training code. We also release checkpoints for two models which directly produce images at 256x256 and 512x512 resolutions.
2024-01-04T00:00:00
2401.01862
A Vision Check-up for Language Models
[ "Pratyusha Sharma", "Tamar Rott Shaham", "Manel Baradad", "Stephanie Fu", "Adrian Rodriguez-Munoz", "Shivam Duggal", "Phillip Isola", "Antonio Torralba" ]
What does learning to model relationships between strings teach large language models (LLMs) about the visual world? We systematically evaluate LLMs' abilities to generate and recognize an assortment of visual concepts of increasing complexity and then demonstrate how a preliminary visual representation learning system can be trained using models of text. As language models lack the ability to consume or output visual information as pixels, we use code to represent images in our study. Although LLM-generated images do not look like natural images, results on image generation and the ability of models to correct these generated images indicate that precise modeling of strings can teach language models about numerous aspects of the visual world. Furthermore, experiments on self-supervised visual representation learning, utilizing images generated with text models, highlight the potential to train vision models capable of making semantic assessments of natural images using just LLMs.
2024-01-04T00:00:00
2401.01854
Multilingual Instruction Tuning With Just a Pinch of Multilinguality
[ "Uri Shaham", "Jonathan Herzig", "Roee Aharoni", "Idan Szpektor", "Reut Tsarfaty", "Matan Eyal" ]
As instruction-tuned large language models (LLMs) gain global adoption, their ability to follow instructions in multiple languages becomes increasingly crucial. One promising approach is cross-lingual transfer, where a model acquires specific functionality on some language by finetuning on another language. In this work, we investigate how multilinguality during instruction tuning of a multilingual LLM affects instruction-following across languages. We first show that many languages transfer some instruction-following capabilities to other languages from even monolingual tuning. Furthermore, we find that only 40 multilingual examples in an English tuning set substantially improve multilingual instruction-following, both in seen and unseen languages during tuning. In general, we observe that models tuned on multilingual mixtures exhibit comparable or superior performance in several languages compared to monolingually tuned models, despite training on 10x fewer examples in those languages. Finally, we find that increasing the number of languages in the instruction tuning set from 1 to only 2, 3, or 4 increases cross-lingual generalization. Our results suggest that building massively multilingual instruction-tuned models can be done with only a very small set of multilingual instruction-responses.
2024-01-04T00:00:00
2401.01699
WordArt Designer API: User-Driven Artistic Typography Synthesis with Large Language Models on ModelScope
[ "Jun-Yan He", "Zhi-Qi Cheng", "Chenyang Li", "Jingdong Sun", "Wangmeng Xiang", "Yusen Hu", "Xianhui Lin", "Xiaoyang Kang", "Zengke Jin", "Bin Luo", "Yifeng Geng", "Xuansong Xie", "Jingren Zhou" ]
This paper introduces the WordArt Designer API, a novel framework for user-driven artistic typography synthesis utilizing Large Language Models (LLMs) on ModelScope. We address the challenge of simplifying artistic typography for non-professionals by offering a dynamic, adaptive, and computationally efficient alternative to traditional rigid templates. Our approach leverages the power of LLMs to understand and interpret user input, facilitating a more intuitive design process. We demonstrate through various case studies how users can articulate their aesthetic preferences and functional requirements, which the system then translates into unique and creative typographic designs. Our evaluations indicate significant improvements in user satisfaction, design flexibility, and creative expression over existing systems. The WordArt Designer API not only democratizes the art of typography but also opens up new possibilities for personalized digital communication and design.
2024-01-04T00:00:00
2401.01827
Moonshot: Towards Controllable Video Generation and Editing with Multimodal Conditions
[ "David Junhao Zhang", "Dongxu Li", "Hung Le", "Mike Zheng Shou", "Caiming Xiong", "Doyen Sahoo" ]
https://github.com/salesforce/LAVIS
Most existing video diffusion models (VDMs) are limited to mere text conditions. Thereby, they are usually lacking in control over visual appearance and geometry structure of the generated videos. This work presents Moonshot, a new video generation model that conditions simultaneously on multimodal inputs of image and text. The model builts upon a core module, called multimodal video block (MVB), which consists of conventional spatialtemporal layers for representing video features, and a decoupled cross-attention layer to address image and text inputs for appearance conditioning. In addition, we carefully design the model architecture such that it can optionally integrate with pre-trained image ControlNet modules for geometry visual conditions, without needing of extra training overhead as opposed to prior methods. Experiments show that with versatile multimodal conditioning mechanisms, Moonshot demonstrates significant improvement on visual quality and temporal consistency compared to existing models. In addition, the model can be easily repurposed for a variety of generative applications, such as personalized video generation, image animation and video editing, unveiling its potential to serve as a fundamental architecture for controllable video generation. Models will be made public on https://github.com/salesforce/LAVIS.
2024-01-04T00:00:00
2401.01461
Efficient Hybrid Zoom using Camera Fusion on Mobile Phones
[ "Xiaotong Wu", "Wei-Sheng Lai", "YiChang Shih", "Charles Herrmann", "Michael Krainin", "Deqing Sun", "Chia-Kai Liang" ]
DSLR cameras can achieve multiple zoom levels via shifting lens distances or swapping lens types. However, these techniques are not possible on smartphone devices due to space constraints. Most smartphone manufacturers adopt a hybrid zoom system: commonly a Wide (W) camera at a low zoom level and a Telephoto (T) camera at a high zoom level. To simulate zoom levels between W and T, these systems crop and digitally upsample images from W, leading to significant detail loss. In this paper, we propose an efficient system for hybrid zoom super-resolution on mobile devices, which captures a synchronous pair of W and T shots and leverages machine learning models to align and transfer details from T to W. We further develop an adaptive blending method that accounts for depth-of-field mismatches, scene occlusion, flow uncertainty, and alignment errors. To minimize the domain gap, we design a dual-phone camera rig to capture real-world inputs and ground-truths for supervised training. Our method generates a 12-megapixel image in 500ms on a mobile platform and compares favorably against state-of-the-art methods under extensive evaluation on real-world scenarios.
2024-01-05T00:00:00
2401.01952
Instruct-Imagen: Image Generation with Multi-modal Instruction
[ "Hexiang Hu", "Kelvin C. K. Chan", "Yu-Chuan Su", "Wenhu Chen", "Yandong Li", "Kihyuk Sohn", "Yang Zhao", "Xue Ben", "Boqing Gong", "William Cohen", "Ming-Wei Chang", "Xuhui Jia" ]
This paper presents instruct-imagen, a model that tackles heterogeneous image generation tasks and generalizes across unseen tasks. We introduce *multi-modal instruction* for image generation, a task representation articulating a range of generation intents with precision. It uses natural language to amalgamate disparate modalities (e.g., text, edge, style, subject, etc.), such that abundant generation intents can be standardized in a uniform format. We then build instruct-imagen by fine-tuning a pre-trained text-to-image diffusion model with a two-stage framework. First, we adapt the model using the retrieval-augmented training, to enhance model's capabilities to ground its generation on external multimodal context. Subsequently, we fine-tune the adapted model on diverse image generation tasks that requires vision-language understanding (e.g., subject-driven generation, etc.), each paired with a multi-modal instruction encapsulating the task's essence. Human evaluation on various image generation datasets reveals that instruct-imagen matches or surpasses prior task-specific models in-domain and demonstrates promising generalization to unseen and more complex tasks.