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1,600 | The Foundation Kit, or just Foundation for short, is an Objective-C framework in the OpenStep specification. It provides basic classes such as wrapper classes and data structure classes. This framework uses the prefix NS (for NeXTSTEP) | Foundation Kit |
1,601 | Free Pascal Compiler (FPC) is a compiler for the closely related programming-language dialects Pascal and Object Pascal. It is free software released under the GNU General Public License, with exception clauses that allow static linking against its runtime libraries and packages for any purpose in combination with any other software license.
It supports its own Object Pascal dialect, as well as the dialects of several other Pascal family compilers to a certain extent, including those of Borland Pascal (named "Turbo Pascal" until the 1990 version 6), Borland (later Embarcadero) Delphi, and some historical Macintosh compilers | Free Pascal |
1,602 | Game Editor is a 2D game authoring package. It supports multi-platform development to iPhone, iPad, Mac OS X, Windows (Windows 95-Windows 10), Android, Linux, Windows Mobile-based Smartphones, GP2X, Pocket PCs, and Handheld PCs. Compatibility with these platforms is mentioned on Game Discovery, a popular site for game developers, among other software like The 3D Gamemaker, DarkBASIC, and GameMaker | Game Editor |
1,603 | GameSalad Creator is an authoring tool developed by GameSalad used by educators and non-programmers alike. It consists of a visual editor and a behavior-based logic system. GameSalad is used in over 223 schools for teaching computer science concepts, logic based thinking, and problem solving skills without all the pain of syntax | GameSalad |
1,604 | gameswf (pronounced "game swiff") is an open-source public domain library for parsing and rendering SWF movies, using 3D hardware APIs for rendering. It is designed to be used as a UI library for video games.
It is written in C++, and compiles under Microsoft Windows, OS X, Linux, iOS and Android, using GCC and MSVC | Gameswf |
1,605 | Godot () is a cross-platform, free and open-source game engine released under the MIT license. It was initially developed by Argentine software developers Juan Linietsky and Ariel Manzur for several companies in Latin America prior to its public release. The development environment runs on many platforms, and can export to several more | Godot (game engine) |
1,606 | Greenfoot is an integrated development environment using Java or Stride designed primarily for educational purposes at the high school and undergraduate level. It allows easy development of two-dimensional graphical applications, such as simulations and interactive games.
Greenfoot is being developed and maintained at King's College London, with support from Oracle | Greenfoot |
1,607 | Hollywood is a commercially distributed programming language developed by Andreas Falkenhahn (Airsoft Softwair) which mainly focuses on the creation of multimedia-oriented applications. Hollywood is available for AmigaOS, MorphOS, WarpOS, AROS, Windows, macOS, Linux, Android, and iOS. Hollywood has an inbuilt cross compiler that can automatically save executables for all platforms supported by the software | Hollywood (programming language) |
1,608 | Illumination Software Creator (Illumination) is a tool for visually designing and developing software, and a corresponding Visual programming language that is available for Microsoft Windows, Linux and Mac OS X. Software developed with Illumination runs on Microsoft Windows, Linux, Mac OS X, Android, iOS, Maemo, and Adobe Flash-powered websites. Illumination is developed and sold by Bryan Lunduke | Illumination Software Creator |
1,609 | Instruments (formerly Xray) is an application performance analyzer and visualizer, integrated in Xcode 3. 0 and later versions of Xcode. It is built on top of the DTrace tracing framework from OpenSolaris, which was ported to Mac OS X v10 | Instruments (software) |
1,610 | Interface Builder is a software development application for Apple's macOS operating system. It is part of Xcode (formerly Project Builder), the Apple Developer developer's toolset. Interface Builder allows Cocoa and Carbon developers to create interfaces for applications using a graphical user interface | Interface Builder |
1,611 | Lazarus is a free, cross-platform, integrated development environment (IDE) for rapid application development (RAD) using the Free Pascal compiler. Its goal is to provide an easy-to-use development environment for programmers developing with the Object Pascal language, which is as close as possible to Delphi.
Software developers use Lazarus to create native-code console and graphical user interface (GUI) applications for the desktop, and also for mobile devices, web applications, web services, visual components and function libraries for a number of different platforms, including Mac, Linux and Windows | Lazarus (software) |
1,612 | Macroscope is an integrated set of methods aimed at enterprise IT activities. Macroscope was developed and is maintained by Fujitsu in Canada. It is primarily used as their core body of knowledge to support the consulting services that they provide to their clients and is also licensed as a commercial product to a number of their clients
History
1984-1985: "DMR" Information System Development Guides
The first publication of methods that are at the source of Macroscope were two "Information System Development Guides": Part 1 Managing the Project and Part 2 Developing the System | Macroscope (methodology suite) |
1,613 | MonoTorrent is a cross-platform . NET Standard 2. 0 compatible library which implements the BitTorrent protocol | MonoTorrent |
1,614 | NASA WorldWind is an open-source (released under the NOSA license and the Apache 2. 0 license) virtual globe. According to the website (https://worldwind | NASA WorldWind |
1,615 | NetBeans is an integrated development environment (IDE) for Java. NetBeans allows applications to be developed from a set of modular software components called modules. NetBeans runs on Windows, macOS, Linux and Solaris | NetBeans |
1,616 | The Netwide Assembler (NASM) is an assembler and disassembler for the Intel x86 architecture. It can be used to write 16-bit, 32-bit (IA-32) and 64-bit (x86-64) programs. It is considered one of the most popular assemblers for Linux and x86 chips | Netwide Assembler |
1,617 | NObjective is a Mono to Cocoa bridge.
NObjective is high-performance bridge between managed . NET and unmanaged Cocoa worlds | NObjective |
1,618 | PhysX is an open-source realtime physics engine middleware SDK developed by Nvidia as a part of Nvidia GameWorks software suite.
Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia). However, after Ageia's acquisition by Nvidia, dedicated PhysX cards have been discontinued in favor of the API being run on CUDA-enabled GeForce GPUs | PhysX |
1,619 | PureBasic is a commercially distributed procedural computer programming language and integrated development environment based on BASIC and developed by Fantaisie Software for Windows, Linux, and macOS. An Amiga version is available, although it has been discontinued and some parts of it are released as open-source. The first public release of PureBasic for Windows was on 17 December 2000 | PureBasic |
1,620 | PyObjC is a bidirectional bridge between the Python and Objective-C programming languages, allowing programmers to use and extend existing Objective-C libraries, such as Apple's Cocoa framework, using Python.
PyObjC is used to develop macOS applications in pure Python.
There is also limited support for GNUstep, an open source, cross-platform implementation of Cocoa | PyObjC |
1,621 | QB64 (originally QB32) is a self-hosting BASIC compiler for Microsoft Windows, Linux and Mac OS X, designed to be compatible with Microsoft QBasic and QuickBASIC. QB64 is a transpiler to C++, which is integrated with a C++ compiler to provide compilation via C++ code and GCC optimization. QB64 implements most QBasic statements, and can run many QBasic programs, including Microsoft's QBasic Gorillas and Nibbles games | QB64 |
1,622 | RubyCocoa is a macOS framework that provides a bridge between the Ruby and the Objective-C programming languages, allowing the user to manipulate Objective-C objects from Ruby, and vice versa. It makes it possible to write a Cocoa application completely in Ruby as well as to write an application that mixes Ruby and Objective-C code. An Apple project called MacRuby was under development to replace RubyCocoa in 2008 | RubyCocoa |
1,623 | Script Debugger is a Macintosh computer source code editor and debugging environment for the AppleScript programming language, and other languages based on Apple Inc. 's Open Scripting Architecture. It is a product of Late Night Software | Script Debugger |
1,624 | Seed is a JavaScript interpreter and a library of the GNOME project to create standalone applications in JavaScript. It uses the JavaScript engine JavaScriptCore of the WebKit project. It is possible to easily create modules in C | Seed (programming) |
1,625 | Servoy is a development and deployment platform for enterprise applications, written itself in Java, and which uses JavaScript as its scripting language. It can adopt the native look and feel of any platform or the web, using HTML5 and CSS code. Servoy was created from the start to make enterprise business application development easy | Servoy |
1,626 | Solar2D (formerly Corona SDK) is a free and open-source, cross-platform software development kit originally developed by Corona Labs Inc. and now maintained by Vlad Shcherban. Released in late 2009, it allows software programmers to build 2D mobile applications for iOS, Android, and Kindle, desktop applications for Windows, Linux and macOS, and connected TV applications for Apple TV, Fire TV and Android TV | Solar2D |
1,627 | SuperCard is a high-level development environment that runs on Macintosh computers, under OS 8 and 9, and OS X. It is inspired by HyperCard, but includes a richer language, a full GUI toolkit, and native color (as opposed to HyperCard's Apple- or third-party-supplied add-ons).
The programming language used by SuperCard is called SuperTalk, and is largely based on HyperTalk, the language in HyperCard | SuperCard |
1,628 | Swift Playgrounds is an educational tool and development environment for the Swift programming language developed by Apple Inc. , initially announced at the WWDC 2016 conference. It was introduced as an iPad application alongside iOS 10, with a macOS version introduced in February 2020 | Swift Playgrounds |
1,629 | Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console and virtual reality platforms. It is particularly popular for iOS and Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development | Unity (game engine) |
1,630 | Visage SDK (distributed as visage SDK) is a multi-platform software development kit (SDK) created by Visage Technologies AB. Visage SDK allows software programmers to build facial motion capture and eye tracking applications.
Technologies
Face Track
Face Track tracks 3D head poses, facial features, and eyes/gaze for multiple faces in a camera stream or from a video file | Visage SDK |
1,631 | VisualAge is a family of computer integrated development environments from IBM, which supports multiple programming languages. VisualAge was first released in October 1993 and was discontinued April 30, 2007 and its web page removed in September 2011. VisualAge was also marketed as VisualAge Smalltalk, and in 2005, Instantiations, Inc | VisualAge |
1,632 | Xcode is Apple's integrated development environment (IDE) for macOS, used to develop software for macOS, iOS, iPadOS, watchOS, tvOS, and visionOS. It was initially released in late 2003; the latest stable release is version 14. 3 | Xcode |
1,633 | The Xojo programming environment and programming language is developed and commercially marketed by Xojo, Inc. of Austin, Texas for software development targeting macOS, Microsoft Windows, Linux, iOS, Android, the Web and Raspberry Pi. Xojo uses a proprietary object-oriented language | Xojo |
1,634 | . NET (pronounced as "dot net"; formerly named . NET Core) is a free and open-source, managed computer software framework for Windows, Linux, and macOS operating systems | .NET |
1,635 | The . NET Framework (pronounced as "dot net") is a proprietary software framework developed by Microsoft that runs primarily on Microsoft Windows. It was the predominant implementation of the Common Language Infrastructure (CLI) until being superseded by the cross-platform | .NET Framework |
1,636 | Microsoft started development on the . NET Framework in the late 1990s originally under the name of Next Generation Windows Services (NGWS). By late 2001 the first beta versions of | .NET Framework version history |
1,637 | The Active Platform was the name of a development platform released by Microsoft in the 90s for creating web applications and delivering them to a PC desktop environment. The platform consisted of three parts: ActiveDesktop, which would use push technology to deliver the web applications to the desktop; ActiveServer, which would provide server side scripting; and ActiveX, a set of technologies created to allow software components on different machines to communicate with each other using COM and OLE.
History
The Active Platform strategy started to take shape after the cancellation of another Microsoft project, Blackbird, and as challenges were developing from Microsoft's competitors | Active Platform |
1,638 | ActiveVFP (also known as AVFP) is a server-side scripting framework designed for Web development to produce dynamic Web pages. Similar to PHP, but using the native Visual Foxpro (VFP) language and database (or other databases like Microsoft SQL and MySQL), ActiveVFP can also be used in Model-View-Controller (MVC) web applications as well as RESTful API. ActiveVFP is completely free and open source and does not require the purchase of Microsoft Visual FoxPro or any additional software | ActiveVFP |
1,639 | Microsoft BASIC is the foundation software product of the Microsoft company and evolved into a line of BASIC interpreters and compiler(s) adapted for many different microcomputers. It first appeared in 1975 as Altair BASIC, which was the first version of BASIC published by Microsoft as well as the first high-level programming language available for the Altair 8800 microcomputer.
During the home computer craze during the late-1970s and early-1980s, BASIC was ported to and supplied with many home computer designs | Microsoft BASIC |
1,640 | Blazor is a free and open-source web framework that enables developers to create web apps using C# and HTML. It is being developed by Microsoft.
Overview
Six different editions of Blazor apps have been announced | Blazor |
1,641 | Business Intelligence Development Studio (BIDS) is the former IDE from Microsoft, and was used to develop data analysis and business intelligence solutions utilizing Microsoft SQL Server Analysis Services, Reporting Services and Integration Services. It is based on the Microsoft Visual Studio development environment, but customized with the SQL Server services-specific extensions and project types, including tools, controls and projects for reports, ETL dataflows, OLAP cubes and data mining structure.
BIDS functionality can be augmented with BI Developer Extensions (previously known as BIDS Helper), a Visual Studio add-in with features that extended and enhance business intelligence development functionality in SQL Server 2005, 2008, and 2008 R2 BI Development Studio (BIDS) and SQL Server 2012 SQL Server Data Tools (SSDT) | Business Intelligence Development Studio |
1,642 | CLR Profiler is a free and open-source memory profiler for the . NET Framework from Microsoft. It allows the user to investigate the contents of the managed heap, the behavior of the garbage collector, and the allocation patterns (including call-graph analysis) of the program being profiled | CLR Profiler |
1,643 | CodeView is a standalone debugger created by David Norris at Microsoft in 1985 as part of its development toolset. It originally shipped with Microsoft C 4. 0 and later | CodeView |
1,644 | Cross-platform Audio Creation Tool (XACT) is an audio programming library and engine released by Microsoft as part of the DirectX SDK. It is a high-level audio library for authoring/playing audio that is written to use Xaudio on the Xbox, DirectSound on Windows XP, and the new audio stack on Windows Vista and Windows 7. Xaudio is an Xbox-only API designed for optimal digital signal processing | Cross-platform Audio Creation Tool |
1,645 | DeepSpeed is an open source deep learning optimization library for PyTorch. The library is designed to reduce computing power and memory use and to train large distributed models with better parallelism on existing computer hardware. DeepSpeed is optimized for low latency, high throughput training | DeepSpeed |
1,646 | Microsoft Detours is an open source library for intercepting, monitoring and instrumenting binary functions on Microsoft Windows. It is developed by Microsoft and is most commonly used to intercept Win32 API calls within Windows applications. Detours makes it possible to add debugging instrumentation and to attach arbitrary DLLs to any existing Win32 binary | Microsoft Detours |
1,647 | The Dexterity programming language was designed in the late 1980s for the implementation of platform independent graphical accounting software. Dexterity itself is written in the C programming language. It was used in the development of Great Plains accounting software | Dexterity (programming language) |
1,648 | FoxPro was a text-based procedurally oriented programming language and database management system (DBMS), and it was also an object-oriented programming language, originally published by Fox Software and later by Microsoft, for MS-DOS, Windows, Macintosh, and UNIX. The final published release of FoxPro was 2. 6 | FoxPro |
1,649 | FxCop is a free static code analysis tool from Microsoft that checks . NET managed code assemblies for conformance to Microsoft's . NET Framework Design Guidelines | FxCop |
1,650 | Intelligent code completion is a context-aware code completion feature in some programming environments that speeds up the process of coding applications by reducing typos and other common mistakes. Attempts at this are usually done through auto-completion popups while typing, querying parameters of functions, and query hints related to syntax errors. Intelligent code completion and related tools serve as documentation and disambiguation for variable names, functions, and methods, using reflection | Intelligent code completion |
1,651 | The Microsoft Macro Assembler (MASM) is an x86 assembler that uses the Intel syntax for MS-DOS and Microsoft Windows. Beginning with MASM 8. 0, there are two versions of the assembler: One for 16-bit & 32-bit assembly sources, and another (ML64) for 64-bit sources only | Microsoft Macro Assembler |
1,652 | Microsoft MACRO-80 (often shortened to M80) is a relocatable macro assembler for Intel 8080 and Zilog Z80 microcomputer systems.
The complete MACRO-80 package includes the MACRO-80 Assembler, the LINK-80 Linking Loader, and the CREF-80 Cross Reference Facility. The LIB-80 Library Manager is included in CP/M versions only | Microsoft MACRO-80 |
1,653 | Managed DirectX (MDX) is Microsoft's deprecated API for DirectX programming on . NET Framework. MDX can be used from any language on | Managed DirectX |
1,654 | mimalloc (pronounced "me-malloc") is a free and open-source compact general-purpose memory allocator developed by Microsoft with focus on performance characteristics. The library is about 11000 lines of code and works as a drop-in replacement for malloc of the C standard library and requires no additional code changes. mimalloc was initially developed for the run-time systems of the Lean and Koka languages | Mimalloc |
1,655 | In computer programming, a p-code machine (portable code machine) is a virtual machine designed to execute p-code (the assembly language or machine code of a hypothetical central processing unit (CPU)). This term is applied both generically to all such machines (such as the Java virtual machine (JVM) and MATLAB precompiled code), and to specific implementations, the most famous being the p-Machine of the Pascal-P system, particularly the UCSD Pascal implementation, among whose developers, the p in p-code was construed to mean pseudo more often than portable, thus pseudo-code meaning instructions for a pseudo-machine.
Although the concept was first implemented circa 1966 as O-code for the Basic Combined Programming Language (BCPL) and P code for the language Euler, the term p-code first appeared in the early 1970s | P-code machine |
1,656 | P-Modeling Framework is a package of guidelines, methods, tools and templates for the development process improvement. P-Modeling framework can be integrated into any other SDLC in use, e. g | P-Modeling Framework |
1,657 | Microsoft Power Fx is a free and open source low-code, general-purpose programming language for expressing logic across the Microsoft Power Platform. It was first announced at Ignite 2021 and the specification was released in March 2021. It is based on spreadsheet-like formulas to make it accessible to large numbers of people | Microsoft Power Fx |
1,658 | Microsoft Power Platform is a line of business intelligence, app development, and app connectivity software applications. Microsoft developed the Power Fx low-code programming language for expressing logic across the Power Platform. It also provides integrations with GitHub and Teams | Microsoft Power Platform |
1,659 | Microsoft Robotics Developer Studio (Microsoft RDS, MRDS) is a discontinued Windows-based environment for robot control and simulation that was aimed at academic, hobbyist, and commercial developers and handled a wide variety of robot hardware. It requires a Microsoft Windows 7 operating system or later.
RDS is based on Concurrency and Coordination Runtime (CCR): a | Microsoft Robotics Developer Studio |
1,660 | The SASDK is Microsoft's Speech Application SDK. It is used to create telephony applications as well as multimodal web applications. It complies with the SALT XML standard, unlike Microsoft's earlier endeavors | SASDK |
1,661 | Microsoft Solutions Framework (MSF) is a set of principles, models, disciplines, concepts, and guidelines for delivering information technology services from Microsoft. MSF is not limited to developing applications only; it is also applicable to other IT projects like deployment, networking or infrastructure projects. MSF does not force the developer to use a specific methodology (such as the waterfall model or agile software development) | Microsoft Solutions Framework |
1,662 | Spec Explorer is a Model-Based Testing (MBT) tool from Microsoft. It extends the Visual Studio Integrated Development Environment with the ability to define a model describing the expected behavior of a software system. From these models, the tool can generate tests automatically for execution within Visual Studio's own testing framework, or many other unit testing frameworks | Spec Explorer |
1,663 | StyleCop is an open-source static code analysis tool from Microsoft that checks C# code for conformance to StyleCop's recommended coding styles and a subset of Microsoft's . NET Framework Design Guidelines. StyleCop analyses the source code, allowing it to enforce a different set of rules from FxCop (which, instead of source code, checks | StyleCop |
1,664 | The original Visual Basic (also referred to as Classic Visual Basic) is a third-generation event-driven programming language from Microsoft known for its Component Object Model (COM) programming model first released in 1991 and declared legacy during 2008. Microsoft intended Visual Basic to be relatively easy to learn and use. Visual Basic was derived from BASIC and enables the rapid application development (RAD) of graphical user interface (GUI) applications, access to databases using Data Access Objects, Remote Data Objects, or ActiveX Data Objects, and creation of ActiveX controls and objects | Visual Basic (classic) |
1,665 | Microsoft Visual C++ (MSVC) is a compiler for the C, C++, C++/CLI and C++/CX programming languages by Microsoft. MSVC is proprietary software; it was originally a standalone product but later became a part of Visual Studio and made available in both trialware and freeware forms. It features tools for developing and debugging C++ code, especially code written for the Windows API, DirectX and | Microsoft Visual C++ |
1,666 | Visual FoxPro is a Microsoft data-centric procedural programming language with object-oriented programming (OOP) features.
It was derived from FoxPro (originally known as FoxBASE) which was developed by Fox Software beginning in 1984. Fox Technologies merged with Microsoft in 1992, after which the software acquired further features and the prefix "Visual" | Visual FoxPro |
1,667 | Microsoft Visual Programming Language, or VPL, is a visual programming and dataflow programming language developed by Microsoft for the Microsoft Robotics Studio.
VPL is based on the event-driven and data-driven approach. The programming language is distinguished from other Microsoft programming languages such as Visual Basic and C#, as it is the only Microsoft language that is a true visual programming language | Microsoft Visual Programming Language |
1,668 | Web Platform Installer (Web PI) is a freeware, closed-source package management system that installs non-commercial development tools and their dependencies that are part of Microsoft Web Platform, including:
Internet Information Services
WebMatrix
Visual Web Developer Express Edition
Microsoft SQL Server Express Edition
. NET Framework
Silverlight Tools for Visual Studio
PHP
WordPress
Umbraco
Drupal
Joomla!
OrchardThe ability to install third-party software was added in version 2. 0, released September 24, 2009 | Web Platform Installer |
1,669 | Microsoft WebMatrix is a discontinued cloud-connected website builder and HTML editor for Windows, geared towards web development. WebMatrix enables developers to build websites using built-in templates or popular open-source applications, with full support for ASP. NET, PHP, Node | Microsoft WebMatrix |
1,670 | WinDiff is a graphical file comparison program published by Microsoft, distributed with Microsoft Windows Support Tools, certain versions of Microsoft Visual Studio, and as source-code with the Platform SDK code samples. WinDiff was included in the Windows SDK (previously known as the Resource Kit, later Platform SDK) since 1992 until Microsoft Windows SDK for Windows 7 and . NET Framework 4 (a | WinDiff |
1,671 | Windows App SDK (formerly known as Project Reunion) is a software development kit (SDK) from Microsoft that provides a unified set of APIs and components that can be used to develop desktop applications for both Windows 11 and Windows 10 version 1809 and later. The purpose of this project is to offer a decoupled implementation of capabilities which were previously tightly-coupled to the UWP app model. Windows App SDK allows native Win32 (USER32/GDI32) or | Windows App SDK |
1,672 | The Windows Driver Kit (WDK) is a software toolset from Microsoft that enables the development of device drivers for the Microsoft Windows platform. It includes documentation, samples, build environments, and tools for driver developers. A complete toolset for driver development also need the following: a compiler Visual Studio, Windows SDK, and Windows HLK | Windows Driver Kit |
1,673 | The Windows Hardware Lab Kit (Windows HLK) is a test automation framework provided by Microsoft to certify devices for Windows. Earlier similarly released frameworks were called Windows Hardware Certification Kit (Windows HCK) and Windows Logo Kit (WLK).
It provides automated scheduling and execution of the driver tests that hardware vendors are required to pass in order to qualify to use the Microsoft Designed for Windows Logo | Windows Hardware Lab Kit |
1,674 | ()
Windows Insider is an open software testing program by Microsoft that allows users globally who own a valid license of Windows 11, Windows 10, or Windows Server to register for pre-release builds of the operating system previously only accessible to software developers. Microsoft launched Windows Insider for developers, enterprise testers and the "technically able" to test new developer features on pre-release software and builds to gather low level diagnostics feedback in order to identify, investigate, mitigate and improve Windows 10, with the help, support and guidance of the Insider program Participants, in direct communication with Microsoft Engineers via a proprietary communication and diagnostic channel.
It was announced on September 30, 2014, along with Windows 10 | Windows Insider |
1,675 | Microsoft Windows SDK, and its predecessors Platform SDK, and . NET Framework SDK, are software development kits (SDKs) from Microsoft that contain documentation, header files, libraries, samples and tools required to develop applications for Microsoft Windows and . NET Framework | Microsoft Windows SDK |
1,676 | Windows UI Library (WinUI codenamed "Jupiter", and also known as UWP XAML and WinRT XAML) is a user interface API that is part of the Windows Runtime programming model that forms the backbone of Universal Windows Platform apps (formerly known as Metro-style or Immersive) for the Windows 8, Windows 8. 1, Windows 10 and Windows Phone 8. 1 operating systems | Windows UI Library |
1,677 | Windows Installer XML Toolset (WiX, pronounced "wicks") is a free software toolset that builds Windows Installer packages from XML. It consists of a command-line environment that developers may integrate into their build processes to build MSI and MSM packages. WiX was the first Microsoft project to be released under an open-source license, the Common Public License | WiX |
1,678 | The Xbox Development Kit (XDK) is a software development kit created by Microsoft used to write software for the Xbox gaming system. The XDK includes libraries, a compiler, and various tools used to create software for the Xbox. The XDK has the option to integrate itself into Microsoft Visual Studio 2002 or 2003 | Xbox Development Kit |
1,679 | Microsoft XNA (a recursive acronym for XNA's not acronymed) is a freeware set of tools with a managed runtime environment that Microsoft developed to facilitate video game development. XNA is based on . NET Framework, with versions that run on Windows and Xbox 360 | Microsoft XNA |
1,680 | Adobe AIR (also known as Adobe Integrated Runtime and codenamed Apollo) is a cross-platform runtime system currently developed by Harman International, in collaboration with Adobe Inc. , for building desktop applications and mobile applications, programmed using Adobe Animate, ActionScript, and optionally Apache Flex. It was originally released in 2008 | Adobe AIR |
1,681 | Appcelerator is a privately held mobile technology company based in San Jose, California. Its main products are Titanium, an open-source software development kit for cross-platform mobile development, and the Appcelerator Platform. Founded in 2006, Appcelerator serves industries including retail, financial services, healthcare, and government | Appcelerator |
1,682 | Appery. io is a cloud-based HTML5, Ionic, jQuery Mobile, and hybrid app-building platform for developing mobile apps, web apps, and PWA s. Appery | Appery.io |
1,683 | Codename One is an open-source cross-platform framework aiming to provide write once, run anywhere code for various mobile and desktop operating systems (like Android, iOS, Windows, MacOS, and others). It was created by the co-founders of the LWUIT project (Chen Fishbein and Shai Almog) and was first announced on January 13, 2012. It was described at the time by the authors as "a cross-device platform that allows you to write your code once in Java and have it work on all devices specifically: iPhone/iPad, Android, Blackberry, Windows Phone 7 and 8, J2ME devices, Windows Desktop, Mac OS, and Web | Codename One |
1,684 | Crashlytics was a Boston, Massachusetts-based software company founded in May 2011 by entrepreneurs Wayne Chang and Jeff Seibert. Crashlytics helps collecting, analyzing and organizing app crash reports.
Its main product is a software development kit for crash reporting, application logging, online review and statistical analysis of application logs | Crashlytics |
1,685 | DragonRAD is a cross-platform mobile development tool for building, deploying, and managing enterprise mobile applications across a variety of smartphones and tablets. DragonRAD is developed by Seregon Solutions Inc. and was released in September 2010 | DragonRAD |
1,686 | eMobc is an open source framework for generation of web, mobile web and native IOS and Android apps develop mobile applications quickly and easily using XML. eMobc Framework is developed by Neurowork Consulting S. L | EMobc |
1,687 | A mobile enterprise application platform (MEAP) is a suite of products and services that enable the development of mobile applications. The term was coined in a Gartner Magic Quadrant report in 2008 when they renamed their "multichannel access gateway mar" e t".
Purpose
MEAPs address the difficulties of developing mobile software by managing the diversity of devices, networks, and user groups at the time of deployment and throughout the mobile computing technology lifecycle | Mobile enterprise application platform |
1,688 | Roambi is a business application that changes raw business data into interactive graphics designed for mobile devices on the iOS platform such as Apple Inc. ’s iPhone, iPad and iPad Mini. The applications connect to popular information systems including Excel or Salesforce | Roambi |
1,689 | Felgo (previously V-Play Engine until February 2019) is a cross-platform development tool, based on the Qt framework. It can be used to create mobile apps or games. Felgo apps and games are supported on iOS, Android, Windows Phone, embedded devices and desktop devices | Felgo |
1,690 | igenapps is a mobile app generator and a website where users, without programming skills, can create personal or business applications using their Apple or Android mobile device. igenapps users must register before using the app and be able to create apps. Users may then share their generated apps with others through social networks | IGenApps |
1,691 | Illumination Software Creator (Illumination) is a tool for visually designing and developing software, and a corresponding Visual programming language that is available for Microsoft Windows, Linux and Mac OS X. Software developed with Illumination runs on Microsoft Windows, Linux, Mac OS X, Android, iOS, Maemo, and Adobe Flash-powered websites. Illumination is developed and sold by Bryan Lunduke | Illumination Software Creator |
1,692 | Infinite Monkeys is a self-service platform that allows users to create native apps for iPhone, Android, and HTML5 mobile websites with no coding knowledge.
History
Infinite Monkeys is headquartered in Singapore. The company was founded by Alice Gugelev, David Hoare, and Jay Shapiro | Infinite Monkeys Appy Pie |
1,693 | Lightweight User Interface Toolkit (LWUIT) is a Widget toolkit developed by Sun Microsystems to enable easier Java ME user interface development for existing devices, including not only traditional Java ME environments like mobile phones, but also TVs and set top boxes. LWUIT is inspired by Swing and supports many of its features including pluggable look and feel, layout managers, etc.
History
LWUIT was created by Chen Fishbein of Sun Microsystems Israel development center (SIDC) who started developing LWUIT for an internal project | Lightweight User Interface Toolkit |
1,694 | A MIDlet is an application that uses the Mobile Information Device Profile (MIDP) of the Connected Limited Device Configuration (CLDC) for the Java ME environment. Typical applications include games running on mobile devices and cell phones which have small graphical displays, simple numeric keypad interfaces and limited network access over HTTP. MIDlet can run on Android devices via the J2ME Loader emulator application | MIDlet |
1,695 | MIT App Inventor is a web application integrated development environment originally provided by Google, and now maintained by the Massachusetts Institute of Technology (MIT). It allows newcomers to computer programming to create application software (apps) for two operating systems (OS): Android and iOS, which, as of 20 January 2023, is in final beta testing. It is free and open-source software released under dual licensing: a Creative Commons Attribution ShareAlike 3 | MIT App Inventor |
1,696 | NativeScript is an open-source framework to develop mobile apps on the iOS and Android platforms. It was originally conceived and developed by Progress. At the end of 2019 responsibility for the NativeScript project was taken over by long-time Progress partner, nStudio | NativeScript |
1,697 | Odyssey Software provided mobile device management and software development tools to enterprise companies either directly (primarily through its Athena product) or through partner solutions. This technology allowed companies to manage multiple mobile operating systems at a detailed level, including functions such as inventory collection, software management, remote control, and device configuration.
History
Odyssey Software was founded in 1996 by Mark Gentile and originally focused on building software development tools | Odyssey Software (mobile device management) |
1,698 | The Python for S60 also called PyS60 (Unix name), was Nokia's port of the general Python programming language to its S60 software platform, originally based on Python 2. 2. 2 from 2002 | Python for S60 |
1,699 | RubyMotion is an IDE of the Ruby programming language that runs on iOS, OS X and Android. RubyMotion is a commercial product created by Laurent Sansonetti for HipByte and is based on MacRuby for OS X. RubyMotion adapted and extended MacRuby to work on platforms beyond OS X | RubyMotion |
Subsets and Splits