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The Shattrath offensive is going well, but Socrethar refuses to show himself. Despite our best efforts, we are unable to break into the inner city of Shattrath. The dome's defenses are simply too strong. However, we think we can lure Socrethar out of hiding. Defeat his lieutenants and warriors, and gather their medallions of service. When we show him proof of their demise, his pride will surely force him to face us.
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Collect 100 Sargerei Insignias.
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Reclaiming the City
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Meet me down by the entrance to the Shattrath dome. There, we shall issue our challenge to the Sargerei leader. If he accepts, it is there that he shall meet his end. I must admit, I am looking forward to this.
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Kill Socrethar.
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Socrethar's Demise
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An endless war wages between the creatures of the eastern wilds and the beasts of the western wasteland. Should one side overwhelm the other, all of Draenor would fall at the hand of the victor. I sent Rangari Erdanii to the heart of the battle between these two forces. It is likely that she will need your help, commander.
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Speak to Rangari Erdanii at Affliction Ridge.
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Rage and Wisdom
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Meet me down by the entrance to the Shattrath dome. There, we will issue our challenge to the Sargerei leader. If he accepts our challenge, it is there that he shall meet his end. The creature that calls himself Socrethar was once my brethren. I can only hope that there is still some Light left within him.
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Kill Socrethar.
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Socrethar's Demise
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Greetings. I bring another message from Archmage Khadgar. We can no longer ignore Socrethar's presence at Shattrath. He spreads dangerous beliefs, converting more draenei to his "new order" with each passing day. The time has come for us to confront him. Lady Liadrin should be expecting you at the Spire of Light in Talador. Good luck.
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Speak to Lady Liadrin at the Spire of Light in Talador.
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Garrison Campaign: The Fall of Shattrath
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The Shattrath offensive is going well, but Socrethar refuses to show himself. And despite our best efforts, we are unable to break into the inner city, where he resides. However, we think we can lure Socrethar out of hiding. Defeat his lieutenants and warriors, then gather their medallions of service. When we show him proof of their demise, his pride will surely force him to face us.
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Collect 100 Sargerei Insignias.
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Reclaiming the City
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Greetings. I bring another message from Archmage Khadgar. We can no longer ignore Socrethar's presence at Shattrath. He spreads dangerous beliefs, converting more draenei to his "new order" with each passing day. The time has come for us to confront him. Exarch Maladaar should be expecting you at the Spire of Light in Talador. Good luck.
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Speak to Exarch Maladaar at the Spire of Light in Talador.
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Garrison Campaign: The Fall of Shattrath
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Posted by: Falrogh Venombarb taunts me every day. Screeching and killing me buzz. Somebody, anybody, kill the beast. I don't want proof, I want peace and quiet.
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Kill Venombarb.
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WANTED: Venombarb
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Veil Terokk is just ahead. Let us hope the others have made the journey safely.
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Enter Veil Terokk with Reshad.
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A Gathering of Shadows
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Posted by: Quartermaster Jolie We're running out of supplies to repair our troops' armor. I'll pay handsomely for the husk of the mighty ravager Spineslicer. It would provide us with repair materials for weeks.
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Retrieve Spineslicer's Husk from Spineslicer.
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WANTED: Spineslicer's Husk
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Posted by: Hutou Featherwind Venombarb is feared in the skies above Arak, even by the high arakkoa. She has made air travel difficult for our riders, preventing vital supplies from reaching Axefall. I require no proof of her demise, simply ensure her screech never again echoes among the spires. She nests above the howling crag to the northeast.
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Kill Venombarb.
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WANTED: Venombarb
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Posted by: Lieutenant Willem Keeho, a monstrous saberon, has taken to raiding Southport at night. We're losing men left and right. I offer a hefty bounty to anyone able to track down Kreeho and bring his severed paw to me.
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Retrieve Keeho's Severed Paw from Keeho the Savage.
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WANTED: Keeho's Severed Paw
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Posted by: Killga I will greatly reward anyone who brings me Spineslicer's husk. I wish to fashion fine ravager armor, but do not have the skills to take down such a beast. Don't tear too many holes in it.
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Retrieve Spineslicer's Husk from Spineslicer.
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WANTED: Spineslicer's Husk
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Posted by: Taskmaster Gornek The saberon known as Keeho poses a serious threat to Axefall. He has taken to slaughtering peons on the night shift and dragging their corpses to his den in the pridelands. Anyone who can bring me his severed paw as proof of his demise will be rewarded greatly.
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Retrieve Keeho's Severed Paw from Keeho the Savage.
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WANTED: Keeho's Severed Paw
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Our deceased friend here was hiding more than a love of old scrolls and erotic sorcery-fiction. He had something truly valuable. If I'm reading his notes correctly, he claims to have found the Eye of Anzu - Terokk's scrying orb from the days after his fall. We need that orb! The notes say he stashed it in a ravager den just up the road.
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Retrieve the Eye of Anzu.
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Syth's Secret
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Grulkor and his group are often not seen for weeks, returning only when they can carry no more trophies and supplies. He has been gone too long this time. He mentioned hunting in the Crimson Fen for the first time, see if he still lives.
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Find Grulkor near the Crimson Fen in Gorgrond.
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Skulltakers in Crimson Fen
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Commander, I've spotted Iron Horde soldiers nearby. It is bold, even for them, to venture into such deadly territory. If we do not deal with their presence, they will surely be a threat to your camp. While I scout deeper into the canyons, may I request your help in investigating the camp?
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Investigate the Iron Horde camp in Sulfur Basin.
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We Have Company
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When these seedbearers are slain their seeds survive. From them spring new seedbearers, not over years, but hours. Leaving their remains here would soon cause the outpost to be overrun. We have learned that burning their remains prevents this from happening.
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Burn 5 Ancient Seedbearer corpses.
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Seedbearers of Bad News
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One of the most important skills an archaeology team needs is good teamwork. The key to teamwork is knowing when to give and when to take. The Highmaul ogres have been excavating mysterious artifacts from the gorge. I want you to team up with the Highmaul ogres in the name of good archaeology! Remember what I said about giving and taking? The ogres have given us their hard work to excavate the artifacts. Now I want you to take those artifacts from them and bring them here! It's teamwork!
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Retrieve 10 Mysterious Artifacts.
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A Lesson in Teamwork
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There are strange, glowing objects within Tangleheart, seemingly pollinated by a variety of stinging creature.The botani sometimes collect whatever the pods produce. I can't be sure what it is, but it might be dangerous to us.- Frenna
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Destroy 8 Pollen Pods.
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Chapter I: Plant Food
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The pounding in my head is almost unbearable but I must see this through. With all the spore samples I've taken I know where to go and what to do. I will find the source and spread... no! Destroy it! I will do what needs to be done!
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Follow Khaano deeper into the Crimson Fen and deal with what comes.
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Heart of the Fen
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I can feel a powerful presence in the marsh $p, it is not far from here. Go see what is there while I finish my grim feast. I will catch up...
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Investigate the strange presence in the Crimson Fen.
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A Heartfelt Search
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We got the lumber mill good an' built, but we be needin' more wood!The Rangari tol' me there's botani usin' some kinda sap to grow ancients fast as you like.Get yer hands on some o' that sap and I betcha I can put it work.What? Oh, Glyza here? Found 'er crashed here and she knows a thing or two about lumberjackin'. I'll take her back to the outpost later.I'll meet ya inside Tangleheart if I can find it.
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Collect 100 Ancient Growth Sap from botani or ancients.
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Growing Wood
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Them ancients in Bracken Tangle be crazier than a dwarf who don't like gold.The burn their leaves right off their 'eads and make their bark hard to fire.Ya know, that bark might come in 'andy 'round here.Chop down a few ancients and I'll send a lackey to gather their wood.
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Kill 6 Emberbark Ancients.
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Wood is Wood
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I have seen a creature working with the ancient saplings, imbuing them with anger and hatred toward creatures unlike them.Perhaps it is this botani who is responsible for the unusually aggressive nature of ancients here in Tangleheart.Would killing this botani do us good? I fear I would be no match for it alone.- Frenna
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Kill Ontogen the Harvester.
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Chapter II: The Harvest
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I have seen a strange ritual performed by ancients. They step into fire, burning the leaves from their branches and charring their bark.I call it the Ritual of the Charred. If we want to weaken the ancients, we can get rid of them before they become even stronger.- Frenna
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Kill 4 Ancients.
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Chapter III: Ritual of the Charred
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The spores grow thick further into the marsh, but those larger fungus beasts are the key. Yes, kill them and take their spore sacs. I will need them to refine my... search.
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Bring Khaano 3 Spore Pods from the Fungal Stompers.
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A Grim Harvest
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You can see that the dead were the lucky ones. Those that live wander about attacking anything not infected with these vile spores. I cannot bring myself to slay them, but if you could bring mercy to those poor people I would be very grateful.
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Kill 6 Fungus Covered Shamblers.
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Mercy for the Living
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I'm beginning to sense a strong... connection... between the fungus and the creatures that inhabit it. There are certain mushrooms that are stronger than others. I believe if I had some samples of these I could use them, track the source of this foul fungus and... deal with it.
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Collect 5 Glowing Mushrooms.
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The Secret of the Fungus
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I... almost made it out. Most of us... dead. The others... they are no longer themselves. These lurching spore beasts are the cause, dragging us further into the marsh... stop them.
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Kill 7 Fungal Lurchers.
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Vengeance for the Fallen
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This pod is similar to the ones growing on or near the bodies around here, except this one is pulsating weirdly. This is something Khaano would be interested in.
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Bring the Glowing Red Pod to Khaano at Crimson Fen in Gorgrond.
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Mysterious Pod
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A group of Adherents came 'round just before the attack on Skettis. Disguised myself as a mushroom, I did. The fools walked right past me. My neighbor up the road was not so lucky. He had a fondness for texts, if I recall. Might be valuable information in his hut, if you give Reshad a moment to rummage around. Oh, and bring one of his feathers to the shrine near Veil Terokk, would you? He was such a dear, and I know it's what he'd want.
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Retrieve the Feather of Syth and the Saga of Terokk.
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All Due Respect
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As an archaeologist, it's important to make great discoveries and contributions to the field. Why? Because that's how you make a name for yourself! Even that hack Harrison Jones has a somewhat reputable name. If he can do it, then you can too! The Highmaul are hiding something big in that cave of theirs and we need to get in there and take it! Take this teleportation beacon and make your way to the back of the cave. Once you find the relic, place the beacon and my team will take care of the rest!
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Recover the Mysterious Artifact.
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A Lesson in Archaeology
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My entire squad is gone. Some are dead; that much is obvious. The others though... they must be further in. Go and search the bodies of my squad that you find, each will carry a small pouch of personal items. I would like to return these to their families. I will go ahead and meet you inside the marsh.
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Collect 5 Rangari Pouches from dead Rangari.
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Scout Forensics
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Apexis technology is fascinating, isn't it? Machines powered by solar energy. Energy which itself has been imbued with magic! Simply brilliant! Ah, but there's always a catch. And I think you may have found it. Bring the interface device back to Veil Terokk, will you? I'll be along shortly with the Apexis cores. If my theory is right, we may be able to turn the Adherents' own weapon against them!
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Bring the Apexis Interface to Darkscryer Raastok in Veil Terokk.
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Control is King
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Commander, a courier arrived this morning. He said he's from a goblin settlement to the southeast called the Pinchwhistle Gearworks. They've asked for our assistance with some sort of ecological disaster. We're spread thin but if we can earn their trust then we might be able to gain a valuable ally. Head down there and see what sort of assistance we can provide. I've already spoken to the flight master and he's set up a special flight to get you out there.
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Speak to Hutou Featherwind to secure a flight to the Pinchwhistle Gearworks.
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Pinchwhistle Gearworks
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Commander, a goblin courier arrived this morning. He mentioned that he is from a settlement to the southeast called the Pinchwhistle Gearworks. They have requested our assistance with some sort of ecological disaster. If we can earn their trust it'll be worth the effort. Head down there and see what sort of assistance we can provide. I've already spoken to the flight master and he's set up a special flight to get you out there.
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Speak to Firn Swiftbreeze to secure a flight to the Pinchwhistle Gearworks.
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Pinchwhistle Gearworks
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"Percy should have brought with him a basket of goods, assuming he didn't dump it off somewhere along the way. The contents are a token of my gratitude and an apology for the altercation with your scout. I must urge you to return to Veil Terokk so we may press forward with our plans. - Reshad "
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Speak with Reshad in Veil Terokk.
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Return to Veil Terokk
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Do you think you're up to it?
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Do you think you're up to it?
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The Epic Eleven
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You have been chosen for an honorable trial. Find victory on the field of battle against your foes!
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Win two battlegrounds.
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Honorable Victor
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Light the flames of Honor by smashing your foes in glorious battle. Seize control of Arathi Basin and vanquish your foes in Alterac Valley to earn an epic reward.
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Win a Battle in Alterac Valley, and win a Battle in Arathi Basin.
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Brutality in the Basin, Violence in the Valley
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Commander, Yrel and Maraad have a tactical suggestion. They recommend a small expedition group be sent into the savage wastelands of Gorgrond far to the north. Reports from their rangari suggest that land may hold ancient secrets or primal knowledge that we might use to exploit weaknesses in the Iron Horde that our enemy would not expect. If you wish to go I will have a gryphon prepared for you at once.
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Seek Yrel at the Wildwood Wash in Gorgrond. Speak with your Garrison Gryphon Master to fly there.
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The Secrets of Gorgrond
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While you were gone, a rather shady looking human arrived at the outpost asking for you. He said he worked for... Grey was it?... and had some information regarding Spires of Arak that you would be interested in.He was heading back to your garrison and asked that I passed along the message, and so I have.And before you go, thank you for all you've done for us here, truly. You and your army have turned the tides of a war that you could have just as easily walked away from. We will not forget.
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Speak to Bodrick Grey at your garrison in Shadowmoon Valley.
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News from Spires of Arak
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Commander, Durotan calls for aid in leading a small strike team into Gorgrond to launch a counter attack against the Iron Horde strongholds there. The land is home to the Blackrock clan, industrial arm of the Iron Horde. It is also home to some of the most savage giants and monsters in all of Draenor. If you wish to answer this call to action, Gorgrond can be reached through the eastern side of Frostfire Ridge through Thunder Pass.
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Meet Durotan in Gorgrond.
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The Secrets of Gorgrond
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We wouldn't have survived Tanaan without you. Many draenei and Alliance alike owe a great debt to you. King Wrynn personally requested that I place you in charge of our operations here in Draenor, and after seeing you in action, I'm inclined to agree. This is your garrison to found. Plant the banner and we'll begin construction immediately, commander.
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Plant the Alliance banner.
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Nothing is the same since I returned. There is always whispering - everywhere, whispering. Maraad cannot see it, but there are even traces of fel energy here in Elodor. We have been infiltrated! I must attend to the Exarch Council, but I need you to investigate. Follow the traces of fel energy that I will illuminate. If there are truly traitors in our midst, they will have to have some sort of hideout. Find it! I will wait for you with the other Exarchs.
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Follow Maladaar's trail to verify that Elodor has been infiltrated.
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Trust No One
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Dey may be Alliance, but Admiral Taylor and his men fought with honor on da battlefield. Dey deserve our respect, warchief be praised. If an entire garrison be fallin' to dark magic, our work be cut out for us, eh commander? We should be goin' back to base. It safe there. Safer, anyway.
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Speak to Taskmaster Gornek at Axefall.
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Surviving in a Savage Land
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By the Light... I can't believe this happened to Taylor and his men when they had a full garrison. It's going to take everything we have to keep your outpost safe, commander. We should get out of here. We can honor the fallen when we're safe.
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Speak to Lieutenant Willem at Southport.
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Honoring a Hero
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Commander, scouts from Spires of Arak have brought back news to the garrison. There's word of a brewin' war between bird-men and the Shattered Hand orcs.Rokhan's askin' for your presence when your work is done here, should ya be willin' sir.
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Speak to Rokhan at your garrison in Frostfire Ridge.
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News from Spires of Arak
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The botani must have stuck that big ogron there to protect something fancy. And what was that stumpy looking creature that it killed? The botani are mean, but they have some fun toys. Maybe Kaz might know what it was. Can we go find Kaz now? I saw a compost heap up the south hill. If Kaz came looking for me I bet she would start there.
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Escort Cutter to Kaz the Shrieker at the Compost Heap.
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Secrets of the Botani
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I have seen a creature working with the ancient saplings, imbuing them with anger and hatred toward creatures unlike them.Perhaps it is this botani who is responsible for the unusually aggressive nature of ancients here in Tangleheart.Would killing this botani do us good? I fear I would be no match for it alone.- Frenna
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Kill Ontogen the Harvester.
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Chapter II: The Harvest
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I have seen a strange ritual performed by ancients. They step into fire, burning the leaves from their branches and charring their bark.I call it the Ritual of the Charred. If we want to weaken the ancients, we can get rid of them before they become even stronger.- Frenna
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Kill 4 Ancients.
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Chapter III: Ritual of the Charred
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There is a genesaur here! It wants its artifact back. Kaz and Draka are fighting it now on the surface but they need you. Draka said I could fire the big gun. So I will stay here and do that.
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Defeat Iyu.
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Iyu
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There are strange, glowing objects within Tangleheart, seemingly pollinated by a variety of stinging creature.The botani sometimes collect whatever the pods produce. I can't be sure what it is, but it might be dangerous to us.- Frenna
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Destroy 8 Pollen Pods.
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Chapter I: Plant Food
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I am pretty sure those dwarves took the artifact in that iron fort there. Are you going to go get it?
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Recover the Will of the Genesaur.
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Will of the Genesaur
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Dwarves are dumb. Don't they know that if you dig a deep hole you are going to have goren attack? If you are going to go into that iron fort you better kill a bunch of goren otherwise they are going to chew the walls enough to cause a cave-in. I would do it myself but I'm still stuffed from all that fruit the botani made me eat.
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Slay 7 goren in Moira's Bastion.
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Down the Goren Hole
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Me friend was in the mole machine wit' me. Good ol' Frenna tried to make the best of it by writin' all o' her observations down in a journal. Penny here wants me to tell ya where she is. I cannae say for sure, but she was followin' me outta here and I don't think she made it.
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Find Frenna within Tangleheart.
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Lost Lumberjack
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I found this dwarf, Thuldren, runnin' out of Tangleheart like his boots were on fire.Says his mole machine showed up here and he barely made it out alive. And another called Frenna might still be inside.One useful thing he told me is that the creatures in there have sap that can be used to grow things real fast.By the way, I'm gonna go lookin' for Thuldren's mole machine. Find me in Tangleheart when you're done.
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Collect 100 Ancient Growth Sap from botani or ancients within Tangleheart.
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Growing Wood
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This ominously large explosive appears to be ammunition for the primary cannon that the Bastion is built around. The loading assembly must be on a lower floor, but this ammo did not make it that far.
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Collect 4 Doomshot.
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Doomshot
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xxxxx
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xxxxx
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Blow up towers
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With the intelligence you have gathered we have learned this assault is being led by a powerful Iron Horde orc named Gar'mak Bladetwist. He is hunkered down inside Okril'lon Hold. Killing him will not win this war, but it will surely break down the Iron Horde's communication. This will buy us valuable time while we gather more forces and outline a battleplan to deal with this new threat.
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Kill Gar'mak Bladetwist.
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Gar'mak Bladetwist
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They... they killed my sister. Those beasts marched right through the front gates and... it was horrible. The Dreadmaul ogres stood beside them during the attack. They will all suffer. Here take this poison, place a couple drops in their rat stew. The poison will slowly eat away at their insides. Causing a prolonged and painful death, just like they deserve. Please, for my sister.
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Poison the Dreadmaul ogre food supply.
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Enohar's Revenge
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If the battleplans you brought back are true, the Dreadmaul ogres are as much to blame for this devastation as the Iron Horde. It's time we send those ogres a message. It looks like the Iron Horde's main contact is a large ogre in Dreadmaul named Toothsmash. Killing him will put a dent in their battleplans.
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Kill Toothsmash the Annihilator
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Toothsmash the Annihilator
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There were so many of them. The guards couldn't stop them... nobody could stop them. So many souls stripped of their bodies by those savages. We must not forget those that gave their lives to try and defend Nethergarde. Please, if you find any mementos of the fallen, bring them back to me.
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Collect Strumner's Sword, Keri's Mug, and Krolan's Shield.
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Mementos of the Fallen
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The stupidity of the Dreadmaul ogres never ceases to amaze me. The Iron Horde is clearly using them to further their own nefarious agenda. Regardless, we must show the ogres what happens when you confront the Alliance. I think it's time we send the Dreadmaul ogres a message.
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Kill 8 Dreadmaul Ogres.
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Death to the Dreadmaul
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I saw lots of bodies here. Kaz always said to burn the bodies. That way they can't come back as the mean greens. We should burn the bodies.
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Burn 6 Bodies.
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We Burn the Dead
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The Iron Horde controls Nethergarde Keep, but they are fools if they think we will not return to claim our land. My best troops are more than eager to spill the blood of those savages, but we need a champion like yourself to lead the charge.
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Plant the Alliance flags inside Nethergarde Keep.
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For Nethergarde!
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Admiral Taylor had figured out who was behind all this. He told us to save who we could... he wanted to handle matters himself. We never heard from him again, but we have our orders. Please... please find him. He went towards the farm.
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Find Admiral Taylor at Admiral Taylor's Farm.
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Admiral Taylor
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It is time we learned more about our new enemy. Our scouts have identified a number of the Iron Horde's lieutenants. Their attack is too organized to be run by tribal knowledge alone. Surely their lieutenants have access to secret battleplans. You are the only soldier I can trust with this mission.
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Collect Iron Horde battleplans.
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Lunatic Lieutenants
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Posted by: Prelate Reenu Noble friends of the Alliance, the draenei of The Draakorium greet you peacefully. The Draakorium is being attacked by enemies from the nearby swamps. An Azerothian caravan passed through recently, and may have ventured into dangerous territory. Any capable adventurer who can assist us with this problem will be rewarded handsomely.
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Speak to Prelate Reenu at The Draakorium.
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The Southern Wilds
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We arrived as soon as we could... but we are too late. Nethergarde has fallen. The Iron Horde has taken a number of Nethergarde warriors prisoner. No doubt they are trying to squeeze vital information out of our troops. I fear once they are done with their interrogation they will not hesitate to execute their prisoners. Time is running out.
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Kill 3 Ironmarch Executioners
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Ending Executions
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We have been unable to execute a vast majority of our battleplans. We are definitely being watched. The Iron Horde must have scouts planted throughout the Blasted Lands. Victory is slipping away from us.
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Kill 5 Iron Horde scouts.
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Subversive Scouts
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Those Iron Horde cannons are laying waste to our troops. I'm not sure how much more of this we can handle. Our forces are already spread too thin. There has to be a way to stop those war machines.
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Sabotage 3 Iron Demolishers.
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Under Siege
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We received reports of the Dark Portal turning red right before the attack. They call themselves the Iron Horde, yet they seem to have no affiliation with the Horde we know. Their army is extremely well equipped, and their numbers appear to be unending. They have already taken Nethergarde Keep. Our troops on the frontlines could use your help.
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Kill 8 Ironmarch Grunts.
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Attack of the Iron Horde
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I've heard disturbing news from our friends at The Draakorium, to the south. The town lies near a swamp, and recently, dangerous creatures have been venturing near its borders. You seem like a seasoned adventurer. If you are heading that way, would you mind checking in with our people there? I would feel much better if I knew they were safe.
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Speak to Prelate Reenu at The Draakorium.
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The Southern Wilds
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First the Iron Horde, then the Shadowmoon orcs, and now there's trouble brewing to the south! My brother is a feyrider to the south, at the Draakorium. He says that creatures from the swamp are venturing onto our lands. What is this world coming to? Anyway, you look like a seasoned adventurer. If you are heading that way, would you mind checking in over there?
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Speak to Prelate Reenu at The Draakorium.
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The Southern Wilds
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They steal children? Children?! Had you not rescued Kaz's child, he would be reduced to mulch just like the others. You should send them a message they will understand. Cut down their great dew casters. Rip them apart. Let them know that it is not okay to take our children.
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Slay 3 Dew Masters.
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Cut Them Down
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It sounds like these... "dwarves"... you found managed to steal a powerful botani artifact. But the fools didn't know they need a special water to power it. To the north is a well along the Evermorn Rise. There you will find a guardian, a creature of water we have named Utrophis. Slay it and take its essence and you will be one step closer to claiming the power of the botani and their genesaur.
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Collect the Waters of Utrophis.
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The Life Spring
|
Kaz is using us, I am sure of it. She is a Laughing Skull and must NOT be trusted. For now, I am willing to play along until we can learn more. Kaz is going to ask for you to travel to Evermorn Springs. When there, I recommend you slay any botani you encounter. Culling the numbers of these horrific casters will hopefully save future orcs from such a infested fate. I will stay with Kaz and keep a close eye on her.
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Slay 7 Bloom Weavers.
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Bushwhacker
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Do you like poisons? I am more of a "set everything on fire and loot what doesn't burn" kind of orc myself. But I do know a thing or two about poisons. When you venture into the Razor Bloom, look for a pungent, violent plant that we call Reaver Vine. Under just the right circumstances, and FIRE, the vine will make a lovely poison. Bring me some and I shall concoct a lovely poison for you.
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Collect 8 Reaver Vines.
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The Best Poison
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You found many Laughing Skulls. All friends, all loved, all dead. But you did not find my precious Cutter. They must have taken him to Evermorn Springs. Find him, and rescue him. He is a good boy, and deserves a better death than infesting. I am going to round up some ravagers and take the place by air. Look for me in Evermorn if you find Cutter before I do.
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Find Cutter.
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Cutter
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Those of us who grew up in Gorgrond have long learned a few secrets of the botani that can be used to grow our own plants. There is no such thing as a hungry Laughing Skull for this reason. The ravagers are the key. Outside of Evermorn Springs you will find ravagers of every type. Slay them and bring me the pollen they carry, and I can cultivate it to be of use to your garrison.
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Collect 20 Potent Pollen.
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Pollen Power
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Commander, you now have the Will of the Genesaur along with the genesis water and enough seeds to grow an army. Not to mention the Laughing Skulls you helped save. I would call this mission a success. I will investigate this fortress further and see if there are more materials we might glean from it. In the meantime, you may want to bring these artifacts you have obtained to Durotan back at the outpost. I will catch up once we have finished here.
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Speak with Durotan at Beastwatch in Gorgrond.
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Power of the Genesaur
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Traitors, the lot! You're looking at the last bastion of forces still loyal to Admiral Taylor and the Alliance. I'll be damned if the defectors get away clean. You look like you're ready. Show them how we deal with their kind during times of war.
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Kill 8 garrison traitors.
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Punishable by Death
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The armory is lost to the traitors. All we have left are these few cannons with no ammunition. Soldier, I need you to recover cannonballs so we can get these things running. Actually, one more cannon wouldn't hurt, either.
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Recover 10 Ironcoat Cannonballs and 1 Armory Cannon.
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Prime the Cannons
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These seeds have been shielded with care by the botani. Great power can be felt surging out of these tiny vessels of life. These may prove useful.
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Collect Enriched Seeds.
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Super Seeds
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Your wolf queen will not let me out of her sight. The children of the magnaron may have destroyed my village but it was the children of the genesaur who took my people. The botani and their minions drag our people to the Razorbloom, and if we see them again, it is not as they were in life. You have already helped the Skulls, so I ask your help again. Enter the Razorbloom and search for my people that were recently taken. Perhaps they may even be alive.
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Search for Torg Earkeeper, Meka the Face Chewer, and Chag the Noseless in Razorbloom.
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Mossy Fate
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If we are to succeed in stopping Cho'gall from destroying the naaru, we will need to fight our way through the Underpale; a dark, winding cavern infested with the Pale. The Pale are fallen orcs that despise all that is good and holy. The longer they are left to their devices beneath the ground, the further their dark plots progress. Make your way into the Underpale, slay the vile creatures within and take out their leader, Greyseer.
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Kill Greyseer and 6 Pale orcs.
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The Pale Threat
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I understand Kaz's desire to rescue her people, but her plan is reckless and she is not telling us everything. I came along to make sure she wasn't devising a plan against us and now I see this... this... horror. What did the botani do to these orcs? These infested souls need to be put to rest. Give them peace.
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Slay 6 Infested Orcs.
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The Infested
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By drawing upon the power of the void, the Warsong have thinned the veil that shields our world from the Twisting Nether. Portals are opening within the nether that threaten to connect the terrors of the void to Draenor. Should these portals fully open, the path will be clear for all manner of demons and void creatures to rampage across Nagrand. Go and collapse the portals before they become functional!
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Collapse 10 Void Portals.
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The Nether Approaches
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Even as we speak, the pale are enslaving an army of elementals in Shadowfall Canyon. Many have already been enslaved and if we do not lend our aid, more will follow. Go to Shadowfall Canyon and set free the elemental spirits which are not yet fully enthralled by the pale. As for those already enslaved, the only mercy we can give them now is a swift death.
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Free 8 elemental spirits.
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Dark Binding
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The spirits of the dead have long been drawn to the mountain of Oshu'gun. As long as I can remember, the woods have been filled with ancestral spirits making a ghostly pilgrimage to the heart of the mountain. I fear that the souls drawn to Oshu'gun are being consumed by the growing void within the mountain. Make your way to the Ancestral Grounds and commune with the spirits there for guidance.
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Speak with the spirits at the Ancestral Grounds.
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Spiritual Matters
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In the time that you have been fighting against the void, I have been exploring the disturbance within Shadowfall Canyon. A dark mist has settled in the canyon; and I found twisted, pale creatures lurking there. We have much to discuss. Return to me from the Twisting Nether and we will speak more.
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Return to Vindicator Nobundo.
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The Pale Threat
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Amongst the timeworn wreckage of the Genedar is the entrance to the vessel's inner chamber. The void energy appears to be most concentrated in that place. You must enter the inner chamber and face whatever evil lurks within. I fear whatever fate may have befallen the great naaru K'ure in that place, but regardless the evil there must be purged. May the Light be with you.
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Enter the Sanctum of the Naaru.
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The Dark Heart of Oshu'gun
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Beneath the mountain of Oshu'gun the Warsong perform dark rituals. The Warsong shaman seek to empower their clan by drawing upon a great source of void energy within the heart of Oshu'gun. Though I do not know for certain the source of this power...I fear that the dying naaru K'ure may be involved. The Warsong rituals must be stopped or the veil that separates this world from the Twisting Nether will be ripped apart. Locate the ritual totems used to channel these rituals and destroy them.
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Destroy the Ritual Totems.
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Disrupt The Rituals
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The void lord Invalidus stands atop the peak of Oshu'gun gorging itself upon the souls of the dead. Even the fallen void terrors that you slew only served to feed the monster. If we do not act now, Invalidus will grow too powerful to encounter alone. At each of the ritual sites in the Twisting Nether, there is a crystal filled with the powers of the void. Disturb the void crystal and Invalidus will sense your presence. Be ready, Invalidus will waste no time in attempting to feed on your soul.
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Summon and defeat Invalidus.
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The Shadow Over Oshu'gun
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Looming monstrously between us and the inner chamber is the great fury we have sought to return to the Throne of Elements. Gordawg stands before us enthralled; a slave to Cho'gall. My heart is heavy with grief to see such a great creature mindless and enslaved by evil. There is no going back, in order to push forward you must go through Gordawg. It pains me, but Gordawg must be slain. Slay Gordawg and return the fury's heart to the Throne of Elements where it belongs.
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Retrieve the Heart of the Fury.
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The Fate of Gordawg
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The Warsong shaman are using the elements to channel dark energy from the void. I am no shaman, but even I know that such practices are abhored by most orc clans. The power of the void is opposite to the Light, and a source of entropy and destruction. These rituals thin the veil between our world and the Twisting Nether. Should the rituals continue, this land will soon be overrun by the denizens of the Twisting Nether. Slay the shaman leading these dark rituals before destruction falls upon us!
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Slay the Warsong ritual leaders.
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Silence The Call
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Legions of void terrors are marching upon Oshu'gun and sacrificing themselves to the void lord Invalidus. As they die Invalidus grows stronger. It is as if the lesser creatures only serve to feed the void lord. We must stop Invalidus from becoming so powerful that it cannot be stopped. Slay as many void monsters as you can, to slow the growth of Invalidus. In the meantime, I will search for a way to encounter Invalidus before it is too late to stop it.
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Destroy 12 Void Creatures.
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The Void March
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The void rituals have been disrupted, but dark energy still flows into the nether beacons at the ritual sites. This can only mean that the beacons are being powered from within the Twisting Nether itself. The only way to sever the flow of void energy to the beacons is to travel into the Twisting Nether and stop whatever power lurks there! Use a beacon to travel to the Twisting Nether. Once there, us the shaman stone given to us by the furies to contact me. Light be with you.
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Travel to the Twisting Nether.
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Through The Nether
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