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I have made some adjustments to this command. Should our little ruse work, they will expose the Scarlet Oracle and we shall strike! Now pay attention. You are to deliver this command to the Crusader Lord, Valdelmar. How? You are going to hand it to him, imbecile. Take the command and this rotten apple to Tyr's Hand. When you cross into the city, eat the apple. You will transform into something more... palatable to the humans. Take the command and hand it to the Crusader Lord, Valdelmar.
Travel to Tyr's Hand, southeast of the Marris Stead. Once there, take a bite of the Rotten Apple. While under the guise of the Scarlet Crusade, deliver the Grand Crusader's Command to Crusader Lord Valdelmar.
Nathanos' Ruse
The high elves of the Quel'Lithien lodge possesses something that belongs to me: A document detailing my life as a mortal. Before you ask; no, you most certainly are not privy to such information. Just do as I tell you, worm: Recover the registry. And imbecile, be sure to leave as much strife and grief as possible in your wake. Leave them suffering...
Travel to the northern borders of the Eastern Plaguelands and recover the Quel'Thalas Registry. The item is somewhere in the Quel'Lithien lodge.
The Ranger Lord's Behest
You have the look of a fisherman! I love to fish - been fishing all my life. The best bait to use is soft-shelled clam meat; the fish just can't resist, you know what I mean? Up north you will find a wrecked ship off the coast. Soft-shelled clams are littered throughout the area. If you bring me back 10 pieces of soft-shelled clam meat, I will give you something in return.
Find 10 pieces of Soft-shelled Clam Meat and bring it back to Mai'Lahii at Shadowprey Village.
Clam Bait
There's a valley to the southeast, the Valley of Bones, haunted by Magram ghosts. Sounds scary, doesn't it? Well think how scary it is to the Magram! If we captured ghost energy from that place, I bet it'd be worth plenty to those centaurs. Here, take this crate of ghost magnets. If you place one between the two big skeletons in the valley, the Dead Goliaths, then ghosts will wander to it. Distance yourself, take out the ghosts and get their ghost-o-plasm--that's what we'll sell to the Magram.
Collect 8 Ghost-o-plasms.
Ghost-o-plasm Round Up
The Timbermaw are the only furbolg tribe to escape the corruption. However, many other races kill furbolg blindly now, without bothering to see if they are friend or foe. For this reason, the Timbermaw furbolg trust very few. Are you interested in proving yourself? Drive back the corrupted Deadwood tribe of Felwood and we may one day consider you an ally. You'll find the first Deadwood tribe - warriors, pathfinders and gardeners - to my west.
Grazle wants you to prove yourself by killing 5 Deadwood Warriors, 5 Deadwood Pathfinders, and 5 Deadwood Gardeners.
Timbermaw Ally
Up until now, you have completed the missions I have assigned; even if not in the most timely manner. I suppose you think that you are ready for a challenge. Yes... Yes, imbecile, perhaps you are ready for a more involved set of missions. The albino demon bat, Duskwing, roams the countryside just north of here. Track him down and destroy him. Return to me with a patch of his white fur and you shall be rewarded.
Find Duskwing and slay him. From the corpse, recover a Patch of Duskwing's Fur and return it to Nathanos Blightcaller.
Duskwing, Oh How I Hate Thee...
Get me out of here! I came up to the Valley of Spears to talk to the Maraudines. I thought I could do a little business with them... but they don't want to talk! I think they want to eat me! Get me out of here and my brother Hornizz will pay you big! He's at our camp next to the kodo graveyard, to the east. Let's hurry. Not two minutes ago I heard some centaurs talking about getting wood for their cookpot...
Escort Melizza Brimbuzzle.
Get Me Out of Here!
You've learned what it means to cure poison without the benefit of spiritual aid. Remember what others must endure in fighting poisonous afflictions as you soon embrace your newfound power over poison. You should now return to Turak Runetotem in Thunder Bluff. He, no doubt, has a very important spell to teach you now that the student understands the lesson given unto . Farewell, young druid. We shall speak again.
Return to Turak Runetotem on the Elder Rise, Thunder Bluff.
Power over Poison
Dreadmist Peak to the northwest of the Crossroads is most likely a primary candidate as to the source of the spread of the poison. Its airy peaks have pools of water that influence the weather patterns. I suspect the water is now tainted by the demon-worshipping Burning Blade. Use this sampler to draw water from the pool at the very top of the peak. Once filled, deliver it to Tonga Runetotem at the Crossroads. He is the one that requested our aid, and you will work with him to address this malady.
Use the Empty Dreadmist Peak Sampler to draw a sample of water from a pool at the top of the peak.
The Principal Source
Past the Argent Dawn encampment of Light's Hope and west of Northdale, you will find the corpulent maggot beast, Borelgore. I've lost entire regiments to that monster. His size knows no bounds! The more he eats the greater his girth becomes... While I would not suffer any emotional harm should the beast devour you, I would prefer that you were the victor. Borelgore has been known to devour others who tried to hunt him.
Find Borelgore in the northern wastes of Eastern Plaguelands and destroy him. Return to Nathanos Blightcaller when the mission is complete.
The Corpulent One
The Cliffspring Falls in Darkshore serves as the principal source of drinking water for the region, and now I suspect it is the principal source of the poison that is harming the local fauna - deer specifically. Use this sampler to draw some water from the mouth of the cave; be careful, as dangerous naga now reside in a cave by the falls. Once filled, deliver it to Alanndarian Nightsong in Auberdine. She is the one that requested our aid, and you will work with her to address this malady.
Use the Empty Cliffspring Falls Sampler to draw a sample of water from the mouth of the cave by the falls.
The Principal Source
You're now ready to learn about poison and the power we as druids have over it. Cenarius has blessed us with the ability to purge even the most foul of poisons with but a mere incantation. This gift is not to be taken lightly... and to ensure you learn this lesson, you'll work to address the effects of poisonings as a layman would. Travel to Moonglade and speak with Dendrite Starblaze; he awaits your arrival to begin your lesson.
Travel to Moonglade and speak with Dendrite Starblaze in the village of Nighthaven.
Lessons Anew
You're now ready to learn about poison and the power we as druids have over it. Cenarius has blessed us with the ability to purge even the most foul of poisons with but a mere incantation. This gift is not to be taken lightly... and to ensure you learn this lesson, you'll work to address the effects of poisonings as a layman would. Travel to Moonglade and speak with Dendrite Starblaze; he awaits your arrival to begin your lesson.
Travel to Moonglade and speak with Dendrite Starblaze in the village of Nighthaven.
Lessons Anew
You've learned what it means to cure poison without the benefit of spiritual aid. Remember what others must endure in fighting poisonous afflictions as you soon embrace your newfound power over poison. You should now return to Mathrengyl Bearwalker in Darnassus. He, no doubt, has a very important spell to teach you now that the student understands the lesson given unto . Farewell, young druid. We shall speak again.
Return to Mathrengyl Bearwalker in the Cenarion Enclave, Darnassus.
Power over Poison
The water will serve as the base of the curative salve I'll make for the deer. For curative properties, I need some earthroot. Herbalists know how to find it, so if we're unlucky and you aren't one then you'll need to find one to help us out. Finally for potency, I need some lunar fungus. Finding lunar fungal blooms is easy enough; they're all over the place in caves just to the east of here. Moonkin reside in the caves and they're irritable as of late, so be careful.
Bring 5 Earthroot and 12 Lunar Funguses to Alanndarian Nightsong in Auberdine so she may make a curative salve.
Gathering the Cure
I was able to make enough salve for ten doses of curing. While I work with local authorities to try and make some more salve, I'd like for you to help us get a head start. All around the northern Barrens are sickly gazelles; use the salve on them and cure their malaise. Dendrite Starblaze in Moonglade will want to talk to you when you're done, I'm sure. Please extend our thanks to the Cenarion Circle there... and let me say thanks to you directly for the help you've given!
Use the Curative Animal Salve on 10 Sickly Gazelles that are located throughout the northern part of the Barrens; doing so should cure them. Sickly Gazelles have been reported north of the east-west road that runs through the Crossroads.
Curing the Sick
The water will serve as the base of the curative salve I shall make for the gazelles. For curative properties, I need some earthroot. Herbalists know how to find it, so if you are not familiar with this skill you'll need to find one to help us out. Finally for potency, I need kodo horns - mere chips and fragments will not suffice. Kodos you can handle wander the northern part of the Barrens; bring some down for the greater good of the balance , and fetch the horns for me.
Bring 5 Earthroot and 5 Kodo Horns to Tonga Runetotem at the Crossroads so he may make a curative salve.
Gathering the Cure
The amount of salve made out of the reagents you brought me is good enough for ten doses. While I work with the village to try and make some more salve, I'd like for you to help us get a head start. All around Darkshore are sickly deer; use the salve on them and cure their malaise. Dendrite Starblaze in Moonglade will want to talk to you when you're done, I'm sure. Please extend Auberdine's thanks to the Cenarion Circle there... and let me say thanks to you directly for the help you've given!
Use the Curative Animal Salve on 10 Sickly Deer that are located throughout Darkshore; doing so should cure them. Sickly Deer have been reported starting south of the Cliffspring River to the north of Auberdine and extending all the way into southern Darkshore where the edge of Ashenvale begins.
Curing the Sick
You now have the power to tame a pet, but you must also gain the skills to train it. Travel to Darnassus. There you must speak to one of our most revered hunters, Jocaste. She will give you the ability to train your new pet, so make haste. While Jocaste may seem stern, she is always pleased to see another hunter rising through the ranks. Treat her with respect and she will return in kind. Good luck.
Speak to Jocaste in the Cenarion Enclave, in Darnassus.
Training the Beast
, ya now have the power to tame a pet, but you must also gain the skills ta train it. Travel to Ironforge and find the Hall of Arms. There you must speak to one of our most revered animal trainers, Belia Thundergranite. She'll give ya the power to train your new pet, so get goin'! Belia is a friendly sort; you should have no problems gaining her approval. Good luck.
Speak with Belia Thundergranite in Ironforge.
Training the Beast
The variance of nature is something that can be relied upon. It is predictable in the way that it never remains the same; it is always changing. The tasks I give to you will help you to see and appreciate the vast differences of the creatures you may choose as your companion. Take this taming rod and use it to tame a nightsaber stalker, found to the south. Practice your skills as a hunter. Then you will begin to understand the similarities and differences of nature.
Use the Taming Rod to tame a Nightsaber Stalker. Practice your skills, then return the Taming Rod to Dazalar in Dolanaar.
Taming the Beast
You have tamed two creatures that inhabit the land, now you must tame one that soars the skies. Use the taming rod to tame a strigid screecher, found west of here. Practice your skills with this mighty owl at your side. When you return, I will bestow you with the skills you will need to tame an animal of your choosing to be your companion; this creature will face the challenges you face, and gain experience alongside you. I will also show you how to call it and dismiss it as you wish.
Use the Taming Rod to tame a Strigid Screecher. Practice your skills, then return the Taming Rod to Dazalar in Dolanaar.
Taming the Beast
You now have the power to tame a pet, but you must also gain the skills to train it. Travel to Thunder Bluff. There you must speak to one of our most revered hunters, Holt Thunderhorn. If he deems you worthy, he will give you the ability to train your new pet. Holt has bested the most powerful and feared beasts of Azeroth, and commands many strong creatures of his own. His ties to the Earthmother are strong, and you can learn much from him. Good luck.
Speak with Holt Thunderhorn on Hunter Rise in Thunder Bluff.
Training the Beast
The final task that I have for you requires that you tame a creature that inhabits the sky. The swoop is a difficult opponent, but as your ally, you will acquire its sharp attacks and threatening presence. By the will of the Earthmother, when you return I will bestow you with the skills you will need to tame an animal of your choosing to be your companion; this creature will face the challenges you face, and gain experience alongside you. I will also show you how to call it and dismiss it as you wish.
Use the Taming Rod to tame a Swoop. Practice your skills, then return the Taming Rod to Yaw Sharpmane in Bloodhoof Village.
Taming the Beast
You have a fiery spirit, hunter, readily awaiting your next challenge. Your next task is to gain the companionship of a wolf known as the prairie stalker. This creature is swift and fearless; in taking this beast as your pet, you must also take on these qualities. During a battle, you will learn how you and your pet will become a team. In the end you must work as one, muscle to muscle. Here is the taming rod. Tame a prairie stalker and practice your skills.
Use the Taming Rod to tame a Prairie Stalker. Practice your skills, then return the Taming Rod to Yaw Sharpmane in Bloodhoof Village.
Taming the Beast
Perhaps you'd like a creature that possesses little more than brute strength. The ice claw bear is an excellent companion for a fledgling hunter like yourself, and can be found east of Kharanos. Here is the taming rod; try this animal as a pet and see if ya like it! When you return, I'll give ya the skills you will need to tame an animal of your choosing; this creature will face the challenges you face, and gain experience alongside you. I will also show you how to call it and dismiss it as ya like.
Use the Taming Rod to tame an Ice Claw Bear. Practice your skills, then return the Taming Rod to Grif Wildheart in Kharanos.
Taming the Beast
Those crag boars are quite burly; maybe you'd like something with a little more finesse? Alright then, I've got jus' the thing. South and east of here, you'll find large white cats called snow leopards. Just like an elegantly-carved rifle, behind their beautiful exterior lies a powerful fighter, capable of doing extreme damage. You'll find them to be much more agile an' swift than the boar you tamed. Take this taming rod and see how you like the snow leopard.
Use the Taming Rod to tame a Snow Leopard. Practice your skills, then return to Grif Wildheart in Kharanos.
Taming the Beast
The advantage a pet affords you against your rivals is duly noted. When you gain control over another creature, you are adding to your own strength. Your pet must become an extension of yourself. The next task requires you to turn from the land; you will find the next creature in the waters off the coast. Across from Sen'jin Village, near the Echo Isles. look for a spirited crab called the surf crawler. Use the taming rod to tame it, then practice your skills.
Use the Taming Rod to tame a Surf Crawler. Practice your skills, then return the Taming Rod to Thotar at Razor Hill.
Taming the Beast
Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion. You must see Grif Wildheart in Kharanos. He can put you on the path to earning a pet of your own.
Speak with Grif Wildheart at Kharanos in Dun Morogh.
The Hunter's Path
Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion. You must see Grif Wildheart in Kharanos. He can put you on the path to earning a pet of your own.
Speak with Grif Wildheart at Kharanos in Dun Morogh.
The Hunter's Path
You now have the power to tame a pet, but you must also gain the skills to train it. Travel to Orgrimmar. There you must speak to one of our most revered hunters, Ormak Grimshot. He will give you the ability to train your new pet. You will find him in the Valley of Honor. Good luck.
Speak with Ormak Grimshot in Orgrimmar.
Training the Beast
Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion. You must see Grif Wildheart in Kharanos. He can put you on the path to earning a pet of your own.
Speak with Grif Wildheart at Kharanos in Dun Morogh.
The Hunter's Path
Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion. You must see Dazalar in Dolanaar. He can put you on the path to earning a pet of your own.
Speak with Dazalar at Dolanaar in Teldrassil.
The Hunter's Path
The final creature you need to tame is one you should strive to emulate; the armored scorpid. It strikes quickly and confidently; to control a force such as this is your fate as a hunter. When you return, I will bestow you with the skills you will need to tame an animal of your choosing; this creature will be yours to command. Under your control, your pet will gain experience alongside you. I will also show you how to call it and dismiss it as you wish.
Use the Taming Rod to tame an Armored Scorpid. Practice your skills, then return to Thotar at Razor Hill.
Taming the Beast
Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion. You must see Dazalar in Dolanaar. He can put you on the path to earning a pet of your own.
Speak with Dazalar at Dolanaar in Teldrassil.
The Hunter's Path
Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion. You must see Dazalar in Dolanaar. He can put you on the path to earning a pet of your own.
Speak with Dazalar at Dolanaar in Teldrassil.
The Hunter's Path
Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion. You must see Thotar at Razor Hill. He can put you on the path to earning a pet of your own.
Speak with Thotar at Razor Hill in Durotar.
The Hunter's Path
Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion. You must see Yaw Sharpmane in Bloodhoof Village. He can put you on the path to earning a pet of your own.
Speak with Yaw Sharpmane at Bloodhoof Village in Mulgore.
The Hunter's Path
Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion. You must see Thotar at Razor Hill. He can put you on the path to earning a pet of your own.
Speak with Thotar at Razor Hill in Durotar.
The Hunter's Path
Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion. You must see Thotar at Razor Hill. He can put you on the path to earning a pet of your own.
Speak with Thotar at Razor Hill in Durotar.
The Hunter's Path
Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion. You must see Yaw Sharpmane in Bloodhoof Village. He can put you on the path to earning a pet of your own.
Speak with Yaw Sharpmane at Bloodhoof Village in Mulgore.
The Hunter's Path
It is an admirable skill to command one's authority over nature. As a hunter, you must strive to learn to use the force and power inherent to any creature of your choosing. Gaining control of an animal is not an easy feat; it is a task that you must undertake with much determination. For your first assignment, take this taming rod and use it to tame a dire mottled boar. You can find them quite close to Razor Hill. Practice your skills in battle with the boar at your side, then return to me.
Use the Taming Rod to tame a Dire Mottled Boar. Practice your skills, then return the Taming Rod to Thotar in Razor Hill.
Taming the Beast
Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion. You must see Yaw Sharpmane in Bloodhoof Village. He can put you on the path to earning a pet of your own.
Speak with Yaw Sharpmane at Bloodhoof Village in Mulgore.
The Hunter's Path
Hi there! So, you'd be wanting to know how you can gain a pet of your own? Well, let's get started. There's nothing more important than yer equipment when it comes to hunting, but we can chat about my new Shrapnel Blaster some other time. Fer now, let's focus on something I'm sure you're quite interested in: a pet! The best way to learn is for you to try out several creatures as companions and see what ya like. So, find a large crag boar, then use the taming rod to tame it.
Use the Taming Rod to tame a Large Crag Boar. Practice your skills, then return the Taming Rod to Grif Wildheart in Kharanos.
Taming the Beast
As a hunter, it is important to remember the responsibility you hold in your hands. Nature is not a power that can be bent to obey our desires; it is one that is to be respected and acknowledged as something stronger than your very existence. , you must prove your understanding of this before you will gain the ability to tame an animal to be your companion. Your first task is to take this taming rod. With it, you will be able to tame a webwood lurker. Tame it, and practice your skills as a hunter.
Use the Taming Rod to tame a Webwood Lurker. Practice your skills, then return the Taming Rod to Dazalar in Dolanaar.
Taming the Beast
As a tauren, it is important to follow the traditions of our ancestors by fighting mighty creatures. By besting these creatures, we are able to intake their spirits, allowing us to become closer to the Earthmother. In the same way, taming a beast to fight alongside us helps us become one with nature around us. Eventually, you will learn to tame a beast of your choosing. But all things take practice, and you have much to learn. Begin by taking this taming rod; you must tame an adult plainstrider.
Use the Taming Rod to tame an Adult Plainstrider. Practice your skills, then return the Taming Rod to Yaw Sharpmane in Bloodhoof Village.
Taming the Beast
You cannot take two steps off of this farm without running into one of those obnoxious bats. I want to be able to take the hounds out and slaughter Scourge without being accosted by any damned, dirty bats. Obviously, I have better things to do with my time than mindlessly kill bats day in and day out. You, however, do not. What? Your training? This is your training! Now get out of my sight and don't come back until you've killed a fair number of those winged demons. Don't disappoint me.
Slay 20 Noxious Plaguebats and 10 Monstrous Plaguebats. Return to Nathanos Blightcaller when you are finished.
Un-Life's Little Annoyances
I am looking for a responsible individual to aid me in a small but nonetheless important matter. I'm here as a representative of the Argent Dawn's interests to the local governance of Everlook. I need to get a progress report to Argent Officer Pureheart at Chillwind Camp; it's a ways from here, located along the southern fringe of the Western Plaguelands. If I may be so bold - this would be a perfect means to introduce yourself to my superior and perhaps earn some work from her!
Deliver the Everlook Report to Argent Officer Pureheart at Chillwind Camp, Western Plaguelands.
The Everlook Report
While you were gathering the supplies, I had some of my people handle marking the Scourge buildings we need demolished. Here's the plan: I'm going to give you ten sticks of my special compound. You're going to take them over to Plaguewood and plant them inside the Scourge structures that I've had marked for detonation. Bing! It's just that easy.
Travel to Plaguewood, northwest of Light's Hope. Destroy 8 Scourge Structures by using Smokey's Special Compound at the Mark of Detonation planted inside each building. Smokey has had the Ziggurats and Slaughterhouses marked.
When Smokey Sings, I Get Violent
A recluse medium found in these parts by the name of Umbranse has provided the Argent Dawn with quite a literary masterpiece... one that amounts to quite possibly the largest collection of jibber-jabber I've ever seen written. One of the Dawn's most respected leaders, Duke Nicholas Zverenhoff, is a brilliant linguist. Could you take this to him for me - for a reward, of course? Light's Hope Chapel - that's where he's currently at, far in the eastern part of the Eastern Plaguelands.
Deliver the book, "Studies in Spirit Speaking", to Duke Nicholas Zverenhoff at Light's Hope Chapel, Eastern Plaguelands.
Duke Nicholas Zverenhoff
In Timbermaw, we are content. We do not like strangers. This is good for us, but it is bad for trade. Not long ago, a rare night elf friend came to Timbermaw and she wore a runecloth cloak. Runecloth is rare among us, but the cloak was so fine my people want me to make more runecloth clothing. Will you bring me runecloth? If you bring me enough, then I will give you something in trade.
Bring 30 Runecloth to Meilosh in Timbermaw Hold.
Runecloth
Although the people of Timbermaw delight in the feel of runecloth, it is not sacred to us. But mooncloth is sacred. Bring me a small supply of this holy cloth, and I will teach you a secret fashioning technique.
Bring 2 Mooncloth to Meilosh in Timbermaw Hold.
Sacred Cloth
I'm looking for a responsible individual to aid me in a small but nonetheless important matter. I'm here as a representative of the Argent Dawn's interests to the local governance of Everlook. I need to get a progress report to Argent Officer Garush at the Bulwark; it's a ways from here, located along the western fringe of the Western Plaguelands, east of Tirisfal Glades. If I may be so bold - this would be a perfect means to introduce yourself to my superior and perhaps earn some work from him!
Deliver the Everlook Report to Argent Officer Garush at the Bulwark, Western Plaguelands.
The Everlook Report
, I entrust you with the Gem of the Serpent. Place this gem on the Serpent Statue's hand on Ranazjar Isle, a small island northwest of here. Placing it will summon the one who protects the Book of the Ancients. This book contains the secrets of the naga, secrets that have been kept for centuries. Bring this book to me, and we will learn much about our scaled foes!
Get the Book of the Ancients and return it to Azore Aldamort at the tower in Ethel Rethor.
Book of the Ancients
These here Argent Dawn people commissioned ol' Smokey to do a little demolition work for 'em. Smokey's mammy ain't raised no dummy. When gold coin is slapped on the table, Smokey's services are available. That's my motto! Now I'd be willing to split the commission with you if you're willing to do a little legwork. Here's the deal: I'm going to head over to Plaguewood and mark the buildings we need destroyed. You gather the components for the bombs. Meet back here when you've got everything. Deal?
Smokey LaRue wants you to get 2 Thorium Bars, 1 Golden Rod, 8 Hi-Explosive Bombs, and 8 Unstable Triggers.
That's Asking A Lot
Kill me. Before it's too late. I am Hameya. While traveling to Zul'Mashar, my brethren and I ate some bad meat... and we changed. We are infected. I can feel the lich's words now, urging me to reach Zul'Mashar and infect more of my people. I cannot resist, and so I wrote this scroll before my will left me. I buried a chest in dirt next to a wagon behind this crypt, but only my key will open it. I have the key. If you want my treasure, then find me. Kill me. Before it's too late.
Kill Infiltrator Hameya. Use his key on the Mound of Dirt behind the Undercroft.
Hameya's Plea
My real mission was to weaken the Scarlet Crusade's outlying forces and then infiltrate Hearthglen to gauge their numbers. I'm still in no shape to do it on my own, so perhaps I could ask you to aid me again? From what information I gathered before being discovered, the Crusade has two important members that are the backbone of their forces outside the town: Huntsman Radley and Cavalier Durgen. Kill them, and we're making progress. They should be along Hearthglen Pass outside the town proper.
Kill Huntsman Radley and Cavalier Durgen before returning to Kirsta Deepshadow in Western Plaguelands.
Unfinished Business
Can you believe that, after all the trouble we have in the plaguelands... we have to worry about thieves too? And not just normal thieves, troll thieves. And not just normal troll thieves. Dead troll thieves! They're led by this big, dead troll named Zaeldarr the Outcast, and they come here at night and steal bodies from the pit below, then take them back to their evil, dead troll hideout--the Undercroft to the west. Go there and take out Zaeldarr. I'm sick to death of his mischief!
Bring Zaeldarr's Head to Caretaker Alen at Light's Hope Chapel.
Zaeldarr the Outcast
I was sent as a scout to do some damage and gauge the strength of Hearthglen's defenses. Some people in the Alliance feel the little town has more than historical importance. It's not my job to question what that importance is, but regardless, I'm in no shape to continue until I rest up. If you're willing, I'd pay handsomely for some help. Start south of here at their camp near the small bulwark they've set up. If you prove strong enough, maybe I could get your help with my main goal.
Kill 2 Scarlet Medics, 2 Scarlet Hunters, 2 Scarlet Magi and 2 Scarlet Knights before returning to Kirsta Deepshadow in Western Plaguelands.
Unfinished Business
What? Really? You want to know more? But you've already done so much for me. I couldn't possibly ask you to enter Hearthglen itself on my behalf. Are you sure? Hearthglen is much more dangerous than the Pass--I cannot provide you any protection or even information about what you might face. Well, if you really are willing to help, then enter the town and find a high place to gain a good view of the town. From there you can gauge their numbers and report them back to me. But be careful....
Enter Hearthglen and find a high vantage point from which you can see the town and gauge the Scarlet Crusade's forces, then return to Kirsta Deepshadow in Western Plaguelands.
Unfinished Business
You kill with purpose while you remain on my stead. Your first task is to feed my hounds. Take this mortar and pestle and travel to Corin's Crossing. Once there, you will find a robust selection of Scourge to slaughter. From their fresh carcasses I need living rot. Take that living rot and grind it up in the mortar, then let it sit to coagulate. Bring the coagulated rot back here. And imbecile, realize that living rot from the undead doesn't remain 'living' for very long. You must kill quickly!
Travel to Corin's Crossing to the east and slaughter the Scourge that inhabit the town. Collect 7 pieces of Living Rot in under 10 minutes. Use the Mortar and Pestle to grind the Living Rot into Coagulated Rot.
To Kill With Purpose
Around 4,000 years ago, Tyrande Whisperwind saved the life of the frostsaber queen, at the hands of rampaging giants. Since then, the frostsabers have been allies of the night elves. These same giants that once were a danger to the frostsabers, still exist not too far from here. They are called the frostmaul, and they have taken over the large valley to the south. Prove your loyalty to the frostsabers; kill these giants in the name of the frostsaber queen, Shy-Rotam!
Rivern Frostwind wants you to kill 4 Frostmaul Giants and 4 Frostmaul Preservers.
Rampaging Giants
On land west of Taurajo in the Barrens - just before it turns into Mulgore - lies a Moonkin Stone. The moonkin are special beasts, not native to these parts. Lunaclaw, the stone's defender, will face you when Cenarion Lunardust is applied to it. Lunaclaw possesses within it a strength that you must use as one of the Claw. You've earned the right to use this Cenarion Lunardust... now show me that you've earned the right to possess the strength of body and the strength of heart needed as a druid!
Use the Cenarion Lunardust on the Moonkin Stone between Mulgore and the Barrens to bring forth Lunaclaw. From there, you must face Lunaclaw and earn the strength of body and heart it possesses.
Body and Heart
You look like a capable . Perhaps you're looking to make some money? Cork and I started this caravan to make a bundle of money; little did we know the dangers of turning a buck! Up ahead is Mannoroc Coven... normally the demons ignore us but something has the kodos spooked this time. I'll pay you to protect the caravan past Mannoroc Coven. Once we are safely past you can receive your reward from our business associate Smeed at Scrabblescrew's Camp.
Escort the Gizelton Caravan through Mannoroc Coven. Talk with Smeed at Scrabblescrew's Camp for your reward.
Gizelton Caravan
It pleases me greatly to see the battle hardened join our cause. Our numbers grow in size and strength as each day passes. Perhaps you are prepared to test your mettle? Among the first of my champions was Nathanos, now known as the Blightcaller. Few exist with more dedication or vigor amidst our ranks. Seek him out in the Eastern Plaguelands. He resides at the Marris Stead; occasionally roaming the decimated wastes, slaying all Scourge and Alliance filth that cross his path.
Speak with Nathanos Blightcaller in the Eastern Plaguelands. He is said to have taken up residence at the Marris Stead.
The Champion of the Banshee Queen
Daddy told me to give you this key. He said it opens a chest out back behind the house. He also wanted me to thank you. Did you do a favor for him? Did you tell him you found my doll? Well here's the key. And thank you . Thank you! You're a very nice !
Bring Joseph's Key to Joseph's Chest.
Hidden Treasures
Directly east of Auberdine lay many moonkin caves. The one closest to Auberdine has a Moonkin Stone inside it. Lunaclaw, the defender of the stone, will face you only when Cenarion Moondust is applied to it. Lunaclaw possesses within it a strength that you must use as one of the Claw. You've earned the right to use this Cenarion Moondust... now show me that you've earned the right to possess the strength of body and the strength of heart needed as a druid!
Use the Cenarion Moondust on the Moonkin Stone of Auberdine to bring forth Lunaclaw. From there, you must face Lunaclaw and earn the strength of body and heart it possesses.
Body and Heart
For so long, I have been a puppet of the Grand Crusader. What reason was there to fight against what the Scarlet Crusade had become? It has been decades, yet the memories of my father; those precious memories, they are what have kept me alive. I have dreams, stranger. In these dreams my father is with me. He stands proudly at my side as I am inducted into the Order. We battle legion of Scourge, side by side. We bring honor to the Alliance, to Lordaeron. I want not to dream anymore. Take me to him.
Escort Taelan Fordring out of Hearthglen.
In Dreams
You have gathered many relics of the battle of Darrowshire. Each time you returned with more, my heart yearned for my village... yearned to protect it from its fate. I know that cannot be, but Chromie, that strange gnome in Andorhal, tells me it is possible. She says you can save Darrowshire! She asked me to gather together the relics, and to have you bring them to her. She said that she awaits you in the ruined inn of Andorhal.
Take the Bundle of Relics to Chromie in Andorhal.
Return to Chromie
The time has come for us to part ways, young one, as the application of your lessons takes you back to whom that sent you to me. Though the tauren are thought to be young in the ways of Cenarius, Turak Runetotem walks with much balance in the presence of nature. Listen to his instructions, and you will soon complete your first lessons into your role as a protector of balance. Go now, young one. We shall meet again.
Return to Thunder Bluff and speak with Turak Runetotem on the Elder Rise.
Back to Thunder Bluff
The time has come for us to part ways, young one, as the application of your lessons takes you back to whom that sent you to me. Mathrengyl Bearwalker walks truly in balance with nature, even as he dwells precariously close to where the balance has faltered. Listen to his instructions, and you will soon complete your first lessons into your role as a protector of balance. Go now, young one. We shall meet again.
Return to Darnassus and speak with Mathrengyl Bearwalker in the Cenarion Enclave.
Back to Darnassus
In the northwest part of Moonglade resides the home of a wise and noble being we call the Great Bear Spirit. For all druids, it has served as a tutor and mentor into the first true natural understanding of the bear. All druids at one point seek the spirit's wisdom, and you shall be no exception. Go to the Great Bear Spirit now and learn what it will teach. When it is satisfied with you, return to me here in Nighthaven. We will then see if you have truly taken account of the lessons it teaches.
Seek out the Great Bear Spirit in northwestern Moonglade and learn what it has to share with you about the nature of the bear. When finished, return to Dendrite Starblaze in Nighthaven, Moonglade.
Great Bear Spirit
Excuse me, friend... It has come to my attention that Turak Runetotem has put out word that he wishes to speak with you. It seems that your training as a druid is about to take on a new life, and he will be training you personally. Turak is one of the Arch Druid's assistants; he is known as a wise and patient druid, and he should teach you well. He is located in Thunder Bluff, inside the Cenarion Circle's main tent on the Elder Rise.
Speak with Turak Runetotem on the Elder Rise of Thunder Bluff.
Heeding the Call
Excuse me, friend... It has come to my attention that Mathrengyl Bearwalker has put out word that he wishes to speak with you. It seems that your training as a druid is about to take on a new life, and he will be training you personally. Mathrengyl is the direct assistant to the Arch Druid himself, and is one of the most sage and august druids you'll find in Teldrassil. He is located in the Cenarion Enclave of Darnassus, on the second floor of Fandral Staghelm's tree.
Speak with Mathrengyl Bearwalker in the Cenarion Enclave, Darnassus.
Heeding the Call
Excuse me, friend... It has come to my attention that Turak Runetotem has put out word that he wishes to speak with you. It seems that your training as a druid is about to take on a new life, and he will be training you personally. Turak is one of the Arch Druid's assistants; he is known as a wise and patient druid, and he should teach you well. He is located in Thunder Bluff, inside the Cenarion Circle's main tent on the Elder Rise.
Speak with Turak Runetotem on the Elder Rise of Thunder Bluff.
Heeding the Call
Excuse me, friend... It has come to my attention that Mathrengyl Bearwalker has put out word that he wishes to speak with you. It seems that your training as a druid is about to take on a new life, and he will be training you personally. Mathrengyl is the direct assistant to the Arch Druid himself, and is one of the most sage and august druids you'll find in Teldrassil. He is located in the Cenarion Enclave of Darnassus, on the second floor of Fandral Staghelm's tree.
Speak with Mathrengyl Bearwalker in the Cenarion Enclave, Darnassus.
Heeding the Call
In the northwest part of Moonglade resides the home of a wise and noble being we call the Great Bear Spirit. For all druids, it has served as a tutor and mentor into the first true natural understanding of the bear. All druids at one point seek the spirit's wisdom, and you shall be no exception. Go to the Great Bear Spirit now and learn what it will teach. When it is satisfied with you, return to me here in Nighthaven. We will then see if you have truly taken account of the lessons it teaches.
Seek out the Great Bear Spirit in northwestern Moonglade and learn what it has to share with you about the nature of the bear. When finished, return to Dendrite Starblaze in Nighthaven, Moonglade.
Great Bear Spirit
All druids are welcomed to the sacred lands of Moonglade, tauren and night elf alike. Keeper Remulos - Moonglade's guardian - keeps watch over all druids who hibernate there. Now that you're learning the ways of the Claw, I'll teach you the spell that lets you transport yourself there. Cast it whenever you seek Moonglade's knowledge or solace. As for your first lesson, travel to Moonglade and speak with Dendrite Starblaze in Nighthaven about the path you're now on. Good luck, young druid.
Use the spell "Teleport: Moonglade" to travel to Moonglade. When you arrive, speak with Dendrite Starblaze in the village of Nighthaven.
Moonglade
Excuse me, friend... It has come to my attention that Turak Runetotem has put out word that he wishes to speak with you. It seems that your training as a druid is about to take on a new life, and he will be training you personally. Turak is one of the Arch Druid's assistants; he is known as a wise and patient druid, and he should teach you well. He is located in Thunder Bluff, inside the Cenarion Circle's main tent on the Elder Rise.
Speak with Turak Runetotem on the Elder Rise of Thunder Bluff.
Heeding the Call
All druids are welcome in the sacred lands of Moonglade, regardless of the current tensions in the Cenarion Circle between Arch Druid Staghelm and Keeper Remulos - Moonglade's guardian. Now that you're learning the ways of the Claw, I'll teach you the spell that lets you transport yourself there. Cast it whenever you seek Moonglade's knowledge or solace. As for your first lesson, travel to Moonglade and speak with Dendrite Starblaze in Nighthaven about the path you're now on. Good luck, young druid.
Use the spell "Teleport: Moonglade" to travel to Moonglade. When you arrive, speak with Dendrite Starblaze in the village of Nighthaven.
Moonglade
Excuse me, friend... It has come to my attention that Mathrengyl Bearwalker has put out word that he wishes to speak with you. It seems that your training as a druid is about to take on a new life, and he will be training you personally. Mathrengyl is the direct assistant to the Arch Druid himself, and is one of the most sage and august druids you'll find in Teldrassil. He is located in the Cenarion Enclave of Darnassus, on the second floor of Fandral Staghelm's tree.
Speak with Mathrengyl Bearwalker in the Cenarion Enclave, Darnassus.
Heeding the Call
So, to bring pain and strife to the Scarlet Crusade, I want to take their precious lumber mill from them. I'm sure the loss of such a resource will cause them a great deal of harm in defending and rebuilding the town for their own reasons. Will you help me? Start by taking this jar to Plaguewood in the Eastern Plaguelands. Fill it with the termites you find in their mounds throughout the woods. Come back when you have enough.
Use the Empty Termite Jar on the Termite Mounds in Eastern Plaguelands. After you've gathered 100 Plagueland Termites, return to Mickey Levine at the Bulwark in Tirisfal Glades.
A Plague Upon Thee
Now that we have plenty of termites, take this steel reinforced barrel to the Northridge Lumber Mill south of Hearthglen--you'll find it to the west of the road that leads you up to the town. Once there, place the barrel in the center of the lumber mill; someplace high, like on a crate or something. After you open it, the rest should take care of itself. Just come back here and I'll reward you for helping me.
Find someplace suitable in the center of the Northridge Lumber Mill in Western Plaguelands to place the Barrel of Plagueland Termites.
A Plague Upon Thee
The Coldtooth mine to the north was once an ideal place to store extra supplies, but now that the fighting with the Stormpikes grows fierce, we do not always have the spare warriors to station at the mine and protect it. And so, control of the mine often falls to the Alliance, or to underground denizens... But we still need our supplies! Go to the Coldtooth mine and bring me a load of them. And be wary of enemies as you go; the tides of battle shift quickly in that place...
Bring 10 Coldtooth Supplies to the Horde Quartermaster in Frostwolf Keep.
Coldtooth Supplies
Now that we have the termites, take this steel reinforced barrel to the Northridge Lumber Mill south of Hearthglen--you'll find it to the west of the road that leads you up to the town. Once there, place the barrel in the center of the lumber mill; find someplace suitable, like on a crate and then open it. The termites should do their work from there and make the mill useless to the Crusade.
Find someplace suitable in the center of the Northridge Lumber Mill in Western Plaguelands to place the Barrel of Plagueland Termites.
A Plague Upon Thee
I've tried many times to rout out the Scarlet Crusade through force alone, but to no avail. So, as an alternative, I've decided to make their lives more difficult. If you are willing to help, I want to infest that lumber mill with the most terrible species of termites ever found. In Plaguewood, near the once-great Stratholme, there is a breed that survived the plague and the Scourge combined. Find their mounds and fill this jar with them, so we can prepare them to be unleashed on the Crusade.
Use the Empty Termite Jar on the Termite Mounds in Eastern Plaguelands. After you've gathered 100 Plagueland Termites, return to Nathaniel Dumah at Chillwind Camp in Western Plaguelands.
A Plague Upon Thee
Before the fighting started, we stored supplies for Dun Baldar in the Irondeep mine. The troggs that surfaced there weren't much of a problem when we had spare troops to guard the mine, but now that we're fighting with the Horde we can't maintain control of Irondeep. We need the supplies in Irondeep. Enter the mine and bring me a load of them.
Bring 10 Irondeep Supplies to the Alliance Quartermaster in Dun Baldar.
Irondeep Supplies
, you have done all that I have asked thus far. Only one step remains in your quest of redemption. You must deliver the items you have collected to Taelan. Unfortunately, Taelan and his Scarlet Crusaders will attack you on sight. There is only one way in which to deliver my message and that is through a guise of deception. To the south you will find Uther's tomb. An old and trusted confidant of mine, Myranda, now resides there - seek her out. Show her the items and she will assist you.
Travel to Uther's Tomb, located in the southern Plaguelands. Show Myranda the Hag Tirion's Gift.
Find Myranda
The Horde does well keeping our troops fresh... since the Great War we have been prosperous here in Kalimdor. I need you to do me a favor, I have a lad by the name of Grish Longrunner protecting the Great Lift in the southern barrens. Give him this letter; the letter will let him know that I have a reserve warrior coming to relieve him of duty so that he can visit his family. He requested this sometime ago and he would be happy to hear the news.
Maggran wishes you to deliver a letter to Grish Longrunner at the Great Lift in the Barrens.
Calling in the Reserves
Just recently, a large band of nomadic ogres arrived in Tanaris. South of here, they have taken over a large area of the desert and formed a compound. Several smaller bands are currently wandering the desert, some of which have invaded the old troll ruins. The Dunemaul Compound must be destroyed! We cannot allow these ogres to build up a force. The leader of this band is named Gor'marok the Ravager; I believe that putting an end to his leadership will be the beginning of the end for the ogres.
Andi Lynn in Gadgetzan wants you to destroy the Dunemaul Compound by killing 10 Dunemaul Brutes, 10 Dunemaul Enforcers, and Gor'marok the Ravager.
The Dunemaul Compound
When Taelan was a child, we would oft visit Caer Darrow on family excursions. On our last visit, an artist by the name of Renfray painted a portrait of us poised along the beachside. It is my fondest memory of both Taelan and Karandra. For it was at that moment, with my wife and son in my arms, that I felt a bond of love and family that I would never know again. If this painting still exists, you must find it. Travel to the ruined island of Caer Darrow and see if the painting or the artist remain.
Travel to island of Caer Darrow, in the south-central region of the Plaguelands, and look for any clues as to the whereabouts of the painting.
Of Love and Family
I am what you would call, an illusionist. Though I may be able to create an illusion to allow you entry into Hearthglen, be warned; my powers have their limitations. Should you travel too far from these lands, the effects of the illusion will cease. The spell itself takes a great amount of concentration and power from me, and thus, I can only sustain the effect for a short time. Speak to me again when you are ready.
Speak to Myranda to gain the Scarlet Illusion. Travel to Hearthglen while under the Scarlet Illusion and deliver Tirion's Gift to Highlord Taelan Fordring.
Scarlet Subterfuge
Welcome to the World of Warcraft! As special thanks for purchasing the World of Warcraft Collector's Edition, turn in this gift voucher to Claire Willower in Brill. You'll then be given a gift: a little companion to join you on your quest for adventure and glory. Thanks again, and enjoy your stay in the World of Warcraft!
Bring the Brill Gift Voucher to Claire Willower in Brill.
Welcome!
The painting... It hung on the wall of my workshop - inside the Order's barracks - for years. After Tirion's trial was over, I knew that I could no longer keep the painting visible. I hid it in a place that they would never think to look. Travel to Stratholme and make your way deep inside what is now the Scarlet Bastion, search for a painting of our twin moons. Chip away at the paint until you uncover my master work, 'Of Love and Family.' May the Light guide your actions.
Travel to Stratholme, in the northern part of the Plaguelands. It is in the Scarlet Bastion that you will find the painting 'Of Love and Family,' hidden behind another painting depicting the twin moons of our world.
Of Love and Family
Welcome to the World of Warcraft! As special thanks for purchasing the World of Warcraft Collector's Edition, turn in this gift voucher to Vorn Skyseer in Bloodhoof Village. You'll then be given a gift: a little companion to join you on your quest for adventure and glory. Thanks again, and enjoy your stay in the World of Warcraft!
Bring the Bloodhoof Village Gift Voucher to Vorn Skyseer in Bloodhoof Village.
Welcome!
The Order of the Silver Hand was utterly decimated when Uther was slain. The boy held out for as long as he could. Pushed to the war torn hamlet of Northdale, he made his final stand. Were any of the Order left alive, he thought - and did it matter? It was with that thought that Taelan threw down the standard of the Order and renounced all that he had known. His honor left upon the blood soaked ground of Northdale. You must travel to Northdale and recover that symbol of lost honor.
Travel to Northdale, in the northeastern region of the Eastern Plaguelands, and recover the Symbol of Lost Honor. Return to Tirion Fordring upon completion of your objective.
Of Lost Honor
Welcome to the World of Warcraft! As special thanks for purchasing the World of Warcraft Collector's Edition, turn in this gift voucher to Magga in Razor Hill. You'll then be given a gift: a little companion to join you on your quest for adventure and glory. Thanks again, and enjoy your stay in the World of Warcraft!
Bring the Razor Hill Gift Voucher to Magga in Razor Hill.
Welcome!
Araj the Summoner lords over Andorhal from the ruined city's heart. We know that he was the former leader of Scholomance before claiming the city as his own. To finish the key, we will need his signet - called a scarab - mounted as the head of the key. Make your way into the heart of Andorhal, and break his hold on the city now that he is drawn into the open. Once destroyed, seize his scarab from his fallen phylactery! The Key to Scholomance awaits!
Destroy Araj the Summoner and bring Araj's Scarab to Apothecary Dithers at the Bulwark, Western Plaguelands.
Araj's Scarab
Welcome to the World of Warcraft! As special thanks for purchasing the World of Warcraft Collector's Edition, turn in this gift voucher to Orenthil Whisperwind in Dolanaar. You'll then be given a gift: a little companion to join you on your quest for adventure and glory. Thanks again, and enjoy your stay in the World of Warcraft!
Bring the Dolanaar Gift Voucher to Orenthil Whisperwind in Dolanaar.
Welcome!
Welcome to the World of Warcraft! As special thanks for purchasing the World of Warcraft Collector's Edition, turn in this gift voucher to Yori Crackhelm in Kharanos. You'll then be given a gift: a little companion to join you on your quest for adventure and glory. Thanks again, and enjoy your stay in the World of Warcraft!
Bring the Kharanos Gift Voucher to Yori Crackhelm in Kharanos.
Welcome!