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This is the second quest! This time you won't have to kill stuff. | Santa Thrall wants you to collect 5 boozles, whatever those are. | The Second Quest |
If my sources are trustworthy, Lorekeeper Amberwind is overseeing the Alliance investigation of the ruins to the east. I have not yet probed the extent of her abilities: I'm hoping you can give me a full report by engaging her in combat and destroying her. With a title like 'Lorekeeper,' I'm guessing Amberwind will have a journal on her that'll tell us exactly what those night elves are up to. Fetch that journal for me. No need to run back; use their own scrying stones to contact me remotely. | Slay Lorekeeper Amberwind at the Darnassian Base Camp and retrieve her journal. | Amberwind's Journal |
Now we will hack their arcane construct and use it to wreak havoc. Have you done this type of magic before? No? Hah! That makes my plan all the more delicious. Nearby you should see a formidable arcane construct they've summoned. Thanks to the runestones you gathered, we know how to communicate with it. Talk to the construct and say "Al'teth la c'tolgar." Got that? Repeat it? Close enough. Report back to me and let me know what happens! | Speak with the Arcane Construct at the Darnassian Base Camp and utter the words of arcane power. | Hacking the Construct |
Arcane constructs are creatures spawned of pure mana and intellect. In the right hands, a construct allows its user to quickly assimilate vast riches of arcane knowledge. But they're dangerous. So intelligent! So powerful! So very vulnerable to external tampering... Let's teach these amateurs a lesson and use their own magic against them. Slay Apprentices and collect their runestones for me. Contact me via the lower scrying stone when you're done. | Slay Apprentice Investigators and Apprentice Illuminators to collect 10 Attuned Runestones. | Arcane De-Construction |
Item collection quest | Get the items | Item Quest |
Greetings, this is a test. Accept and kill stuff | Test Thrall wants you to kill something. | The First Quest |
Never again! No bulldozer deserves the fate of my Margene. We're going to need some industrial ghostproofing. This is a job for our top scientists, and I know just the woman for the job! Look for Assistant Greely at the Southern Rocketway Terminus. She's the administrator for Azshara's world-famous Secret Lab, and she owes me a favor. | Locate Assistant Greely at the Southern Rocketway Terminus. The Goblin Rocketway can be used to quickly move around Azshara. | Need More Science |
If you wish to join the Deathstalkers, the Dark Lady's elite guard, you will have to prove your worth. I will not lie to you, this task could mean your death. I have some things that need attending to. I require the personal effects of Astor Hadren, a messenger who travels between Silverpine and the Undercity. I will leave the method of procurement to your discretion. It will be better for you if you know less of the nature of this business. Succeed and I shall tell you more. | Get Astor's Letter of Introduction and return it to Mennet Carkad in the Rogues' Quarter. | The Deathstalkers |
...what we need is a priest! Fortunately I have a small budget set aside for the blessing of machinery. Take this flare gun and head over to Margene, my poor sweet busted bulldozer. Fire off the signal and one of our finest airborne priests should airdrop in to get a handle on the situation. Come back when my bulldozer is taken care of! | Use the Blessed Flare Gun near Clubnik's Dozer to summon in help, then 'Exorcise' the bulldozer. | Dozercism |
You'll find the ledger with the information your employers seek on the bookshelf behind me. Deliver it with my regards, and tell them that I would prefer it if they sent you, if they find enough value that they should wish to continue our arrangement. | Bring Andron's Ledger to Mennet Carkad in the Rogues' Quarter of Undercity. | The Deathstalkers |
The Syndicate? I would never have suspected. It seems the lords of Alterac have fallen far in the years since their betrayal. Hawkins will be pleased to learn of this, and as you were so instrumental in this discovery, it would be fitting if you were the one to deliver it to him. Ah, and how could I forget? Welcome to the Deathstalkers. | Deliver Andron's Ledger to Aleric Hawkins in the Hall of the Dark Lady in the Undercity. | The Deathstalkers |
It looks like our Alliance foes have been making headway with their Blackmaw talks by conducting negotiations in the furbolg tongue. If we're to sabotage the treaty, we're going to have to do the same. It's not as hard as it sounds. The Blackmaw make a potent herbal tea, the fumes of which will place one in a trance-like state where you'll start speaking in tongues. The Blackmaw tongue, specifically. Go to Blackmaw Hold southwest of here and get me some samples of that briaroot brew! | Gather up 10 samples of Briaroot Brew from outside Blackmaw Hold. | A Pale Brew |
The letter of introduction should be enough to convince Andron that you are the messenger he's been waiting for. I've met Andron before, he doesn't quite have the mental capacity to be that suspicious. Our leader suspects that Andron has been providing aid to some other group. He wishes to know what organization this is and requires proof of it. I want you to speak with Andron, and obtain this information. You'll find him at his shop near the Apothecarium. | Speak with Andron Gant in the Undercity. | The Deathstalkers |
Shortly after my intellect was augmented, I bred with Subject Four in order to create a unique race of cognitively superior raptors. Subsequently, Subject Four neither called nor wrote: I have determined to disembowel him upon our next encounter. Nonetheless, there are enough raptor children imprisoned in this lab to provide adequate genetic stock for repopulating my race. Please release them from their cages and carry them to the rocket. | Release five Experimental Raptors from their cages in the Secret Lab and deliver them to the rocket beside Subject Nine. | Raptor Raptor Rocket |
This is so exciting! What's exciting you might ask? Well THIS is of course! Time to trial... time for YOU to trial. So many challenges to overcome, so much learning to be done. You learning about trials. Me learning about you. So now, off you go. To my Arcane Pinnacle. I will meet you there of course, because I'm quite everywhere. | Speak to the Image of Archmage Xylem at the base of the Arcane Pinnacle. | The Pinnacle of Learning |
Listen. We're not going to make it very far without transportation, are we? If we just hightail it out of here, the forsaken will catch up to us in no time at all. Rounding up some horses from the stable grounds southeast of here would normally be a breeze, but there's one snag. That last quake must've spooked Koroth, the ettin, down from the mountains. If we don't get our horses soon, I fear that he will. | Bring 5 Mountain Horses to Lorna Crowley at the Crowley Orchard. | The Hungry Ettin |
Those Forsaken ships sank way too close to our Fishery. All the survivors are making their way here and, as you can see, we're a bit outnumbered. Help us hold them back while I finish making repairs to the boats. | Kill 6 Forsaken Castaways. | Washed Up |
Listen. I heard about what happened to you and I trust you regardless of your... affliction. After all, you were with my father until the end. But I'm not going to go out there. It's not safe. The earthquake opened a passage from the mountains and an ettin has decided to pay us a visit. Not only that, but after I holed up in the house, I started seeing ghostly wolf forms in the orchard. I can't come out until we at least have some idea about what's going on. | Investigate the Crowley Orchard. | Apparitions in the Orchard |
You are truly brave to help us protect these lands, hero. If you wish to do more for the wilds, there are others in need of your aid. The verdant forests of Feralas lie to the south. There, in the shade of the mighty Twin Colossals, you must seek out Telaron Windflight. At Dreamer's Rest, he and his fellow druids of the talon have found signs of a disturbing illness. They will need your help. Go in peace. | Travel to Feralas and speak with Telaron Windflight at Dreamer's Rest. | The Wilds of Feralas |
A moment of your time. Change is coming. It has drawn us out of the ruins of Eldre'Thalas and into the wide world once more. I have come to research this city and cannot stray from it, but if you are inclined, I have an errand for you. My colleague set out for Darnassus to speak with the High Priestess there, that we might come to an understanding. Take this journal to Mordent Evenshade in the temple. It may help in his diplomacy mission. | Bring Daros' Journal to Mordent Evenshade in Darnassus. | A Cautious Return |
Of course you remember Lord Darius Crowley's daughter, Lorna. She never quite recovered after losing her father in Gilneas City. She's basically led the life of a hermit. The only visitor she's allowed into her house has been Krennan... and he won't say a word about the whole thing. Send word to her about the evacuation. | Speak to Lorna Crowley at the Crowley Orchard. | The Crowley Orchard |
The Hayward Fishery can be found far to the south. The Hayward brothers have been running it for years. They don't make it to town very often, except to trade their fish. Send word to them that the evacuation is underway. | Speak to Sebastian Hayward at the Hayward Fishery. | The Hayward Brothers |
Evacuation, you say? Well, we had that very same idea all on our own after these Forsaken started showing up. We were thinking the water would be the safest way out of here. Unfortunately our boats didn't come out from that last earthquake unscathed. I need some additional supplies to finish my repairs: wood, tar and my tools. Get them for me so that my brothers and I can make it out of here. | Obtain Planks of Wood, Coal Tar and Shipwright's Tools. | Not Quite Shipshape |
Hey! I'm glad I caught you. I come on behalf of my master, Kalec. He requires your aid. Find him under the bridge in the slums as soon as you can! | Meet with Kalec in Bilgewater Harbor. | Azshara Blues |
Thanks for your help. This ship is ready to sail. Now you go and tell Miss Armstead that we're not going to be part of the land evacuation. We Haywards have been men of the sea for generations. If we're to leave our home, then we'll do so by sea. | Return to Gwen Armstead in Duskhaven. | Escape By Sea |
I suppose now is as good a time to leave as any. I have my best outfit, my favorite book and my loving cat. I hope I'm not forgetting anything. Tell that mayor of yours that I'll be on my way. I suppose I'll see you in town with the others! | Speak to Gwen Armstead in Duskhaven. | Ready to Go |
My benefactors used their diminutive intellect to construct an interplanetary transport. As designed, this so-called "Rocket" is a death trap. But I suspect a simple re-engineering of the fuel catalyst semifold would render a stable mixture, providing a breathable oxygen byproduct. To implement such changes, I require the original engineering plans. Locate the Laboratory Archives and ring the doorbell to gain entry. The plans will be held by the lab director himself, presuming he still lives. | Acquire the Secret Rocket Plans from the Laboratory Archives building at the eastern end of the Secret Lab. Ring the door buzzer outside and kill the lab director when he emerges. | Nine's Plan |
We've escaped death through dumb luck. But luck is running out. The coast is becoming flooded even as we speak. And from the look of it, the landmass beneath us hasn't quite settled yet. I hate to say this, but we have to leave. Curses.... I cannot lose my homeland twice in one lifetime. Yet these earthquakes are not an enemy we can defeat. Tell Gwen Armstead to start the evacuation. | Speak to Gwen Armstead in Duskhaven. | Evacuation |
What was it you wanted again? Oh, right. The evacuation orders. Well I can't be expected to go out in public like this, can I? Go get me my good clothes. They're on the clothesline right outside. You young people truly have no manners. Were you raised by ogres? Now go get my clothes, sweetie. | Get Grandma's Good Clothes. | I Can't Wear This |
What in the world was that? Those were not cannons or catapults, that is for sure. Go outside and see what is going on. | Speak to Prince Liam Greymane at the Allen Farmstead. | As the Land Shatters |
It's not going to be easy to get Grandma Wahl to come with us. You must do whatever you can to convince her, though. You'll find her at the Wahl Cottage. Please. Do not lose your patience with her. Her mind is old and she's not entirely lucid. | Find Grandma Wahl at the Wahl Cottage. | Grandma Wahl |
Leave? Now? Well, if I must, then I must. But will you be a sweetheart and find something for me? I've lost my favorite book and won't leave without it. Dear, just find the book will you? | Find the Linen-Wrapped Book. | Grandma's Lost It Alright |
Right! About the evacuation, dear. I just cannot leave without my cat. He's an adorable orange tabby. Chance's favorite spot to play is a broken down cart near an arbor northeast of here. Bring him here and we'll be on our way. | Retrieve Chance the cat. | Grandma's Cat |
For untold generations, the centaur clans have fought against one another, but no more. Because of your deeds, we stand here together fighting a common foe. We shall win our ancestral lands back from these demons, or we shall die as brothers. What of you? You have earned the right to fight alongside us. I have a group of my best centaurs for you to lead into battle. Will you take up the spear? | Khan Leh'prah wants you to defeat 15 Burning Blade Warlocks, 3 Doomguard Invaders, and Priestess Than'darissa. | Into the Fray! |
Azuregos and Kalecgos are due to meet up at the Northern Rocketway Terminus. You should meet with them there to make sure that Kalecgos doesn't require any additional help. Should you prefer to not be dead, Anara will likely be able to help. | Speak to Anara to return to the world of the living, then meet with Kalecgos at the Northern Rocketway Terminus. | Turning the Tables |
! I was on my way when it happened. No time to waste. A good half of the town watch was in the area that collapsed. Get in there and save as many as you can. Make sure to get them out of the water and onto shore. I'll make sure they get any aid they need. | Rescue 4 Drowning Watchmen. | Gasping for Breath |
Our goal is within sight! We can break the will of this demon army by bringing down the one who leads them. If we can succeed, Desolace will be ours! When you are ready, lead a group of centaurs through the pass to the south, into Shadowbreak Ravine. Find where Agogridon hides! I will gather the other khans and meet you there to face him in battle. | Defeat Agogridon. | Death to Agogridon |
After a long search with some questionable turns, you've finally found Azuregos. Now it's just a matter of convincing him to meet up with Kalecgos and put an end to the threat of the black dragonflight in Azshara. | Convince Azuregos to return to the world of the living and rendezvous with Kalecgos. | Easy is Boring |
Thank you, little one. Sometimes it's easy to get lost in the throes of love and lose sight of things, even as a dragon. I plan to rededicate myself entirely to making sure Kalec never steps up to take Malygos' place. It's the most noble cause I can think of. You should head back to the harbor. I believe someone's waiting for you there. Try not to get squashed or eaten by anything. | Speak to Sorata Firespinner in Bilgewater Harbor. | Farewell, Minnow |
Yes, yes. Welcome to Desolace. Sorry we had to be so insistent, but we're a small outpost, and there are big problems in this region - most of them quite urgent. Bottom line: We need all the help we can muster. To start with, our friend Vahlarriel over there has been getting pretty antsy, insisting that we send a contingent to visit the ruins to the east. Why don't you go introduce yourself.... | Captain Pentigast wants you to speak to Vahlarriel in Nijel's Point. | Lay of the Land |
Okay, new plan. We'll SCARE it out of 'em! In my experience most large creatures are terrified of tiny ones - like rats. Hmm. This place is crawling with rats, but how do we coax them over to the giant? Hey! You don't mind having your cellular matrix broken down and reassembled do you? It's only painful while it's happening. I can shrink you down to rat-sized and you can ride one of these brutes over there like a horse. It's so crazy it's got to work! Speak with me when you're ready for shrinkage... | Speak with Assistant Greely to be shrunken down to rat-size. Mount a Rocketway Rat and use it to terrify Gormungan the giant. | Azsharite Experiment Number Two |
Azuregos! Yes, of course. Troubled old dragon, but lovely heart. I don't think all the years of vagabonds assaulting him have done him much good. He's a mite strange these days. Not long ago, when returning yet again to our local Spirit Healer, Anara, I couldn't help but notice that her and Azuregos seemed to be hitting it off. I imagine he's still keeping her company. The portal behind me is probably the quickest way to reach her. It might sting a little though. | Use the portal behind Joanna at Xylem's tower to find Anara the Spirit Healer and--hopefully--Azuregos. | Wasn't It Obvious? |
Excellent work so far. Our scouts have identified the leader of the Forsaken ground assault. One of Sylvanas' handpicked dark rangers is overseeing the battlefront from the Walden house near the shore. Take this whistle and use it when you're close to her. I'll have my men let loose our attack mastiffs to take her down. Be careful. You don't want to engage her alone. | Use the Mastiff Whistle to help you slay Dark Ranger Thyala. | Leader of the Pack |
Well, I can think of one surefire way to send a giant running to the bathroom, but you're not going to like it. What we need is a ... massive ... laxative. Oh hey! Would you believe the gnomes have something of the sort? That can't be a coincidence. I wonder what they're trying to push through over there? Our intelligence reports that the laxative was delivered to Gadgetspring's tower, down on the shoreline south of the Secret Lab. Retrieve that laxative and feed it to Gormungan! | Grab a giant-sized laxative from the gnomish tower in the Ruined Reaches. Try to feed the laxative to Gormungan the giant. | Azsharite Experiment Number One |
Thargad works practically nonstop chasing after ancient Titan relics. He stays so busy that if it weren't for me, he'd probably forget to eat! Speaking of eating, I'd like to prepare him something special - perhaps you could help me out? Lobstrock roam all over the coast to the west. I'd never last in a fight with them myself, but I could make a great meal if you were to bring me some of their tails! | Get 7 Tender Lobstrock Tails. | Rock Lobstrock! |
Halt! On behalf of the Nijel's Point Guard, I am under orders to send all able-bodied allies to report directly to Corporal Melkins. I am not authorized to offer any other information. What I can offer is transportation. You are free to use my mount. It will deliver you directly. Dismissed. | Officer Jankie wants you to ride her mount to Nijel's Point and speak to Corporal Melkins. | Rerouted! |
Scoundrels! Infidels! Ever since I started my operation here in Azshara the Gadgetspring family has hampered my studies and sabotaged my research. And now a mob of middling, second-rate tinkers have rallied to their aid! I have pressing business to attend to: see to it that those gnomes are finished for good. Head to the Ruined Reaches on the coast, south of my Secret Lab, and start rolling some of their disproportionately enormous heads for me. | Slay Bingham Gadgetspring in the Ruined Reaches, along with 4 Netgun Gnomes and 6 Zapper Gnomes. | The Terrible Tinkers of the Ruined Reaches |
A cursory study of the azsharite you brought me reveals that it's not biological in nature, nor is it naturally formed. There's another creature in Azshara with similar properties: the cliff giants that lumber around these cliffs. One of the giants seems willing to help our research along. Take the meat you collected to Gormungan, the giant standing just west of here. Befriend him, then grill him - find out if he knows the secret of azsharite! | Talk to Gormungan outside of the Southern Rocketway Terminus and discover the secret of azsharite. | Befriending Giants |
Well now, this is odd... it's a hollow kodo horn with some sort of potion inside. WHEW! Definitely not any kind of healthy elixir. This mess is meant for one thing... killin'. How 'bout yeh run it back up to Karnum and see if there's anything he can do with it... | Take the Mysterious Concoction to Karnum at Karnum's Glade. | An Impactful Discovery |
I recognize this foul creation. It's a terrible disease that kills almost instantly, and in a most violent manner. Loathe as I am to employ such devices, I fear we have no choice here. As you of course know, the naga remain a serious threat to the region. The time has come for us to drive them back into the sea! When you are ready, Grimfeather will take you to the crevasse where they are preparing a violent assault. Use the concoction on the naga and their allies to make Desolace safe! | Use Maurin's Concoction to kill 10 Slitherblade Invaders, 10 Slitherblade Sirens, and 3 Sea Giants. | Cleansing Our Crevasse |
The Forsaken catapults are kicking the snot out of us. And even if we do take care of them, they've two ships with rows of cannons at the ready. I've a plan to kill two birds with one stone. You're the stone in this plan. Take out the machinists manning the catapults. After this, use the catapults to launch yourself aboard the Forsaken ships. If your aim isn't terrible, you should be able to land safely. Once onboard, go below decks and take care of each ship's captain. Good luck. | Use the Forsaken Catapults to board the Forsaken ships and slay Captain Morris and Captain Anson. | Two By Sea |
I'm too busy collectin' artifacts to busy myself with much else, but there is a bit of an issue here I wouldn't mind sortin' out. There's a forsaken apothecary who's been pokin' around these parts for a while now. Normally, I'd ignore him, but three times now he's snuck into my camp and pilfered my supplies.... enough's enough! Find the thief and bring me whatever's left o' my things! | Recover Brendol's Satchel. | Hunting Brendol |
You recognize this as the essence of a summoned demon. Dangerous and rarely understood energies weave in and out of its surface. As you gaze upon it, a vision fills your mind - an image of yourself controlling demonic minions. A rush of excitement flows through you as you imagine wielding such power. Looking at your surroundings, you wonder how this treasure might be used against this demonic enemy.... | You are to use the Infernal Power Core to take control of Lord Azrethoc at Jugkar's Altar, and use its powers to slay Jugkar Grim'rod. | Jugkar's Undoing |
It pleases me to see that you still draw breath. I have been sent word that the demon activity in the south has been intensifying. There is a camp on the borderlands there that is in danger of being cut off if the demons move northward. Perhaps you could lend them a hand? I know the leader of the camp there is Thargad. He will be able to direct you wisely. Thank you, friend. Be well. | Karnum Marshweaver wants you to speak to Thargad. | Thargad's Camp |
Listen up, now. An' lookie here. Yeh see them big green glowin' balls that be fallin' from the sky? Those be a nasty buncha demons roamin' the lands unchecked. Well, almost unchecked... I've been keepin' 'em on their toes, givin' 'em sumthin' ta think about. How 'bout you get over there an' pick up where I left off? | Destroy 10 Lesser Infernals. | Infernal Encroachment |
Here it is - the Hand of Iruxos. Got it from one o' them Burning Blade leaders myself. Powerful thing! See, yeh use it on demon portals and they just disappear! Spooky magic, but these be desperate times... The demons keep comin' at this rate, and my camp will get overrun before ya know it. Here ya go, now. Get on with it. | Banish 6 Portals at Mannoroc Coven. | Portals of the Legion |
I'm not going to lie. I don't like the idea of having worgen among our ranks. Who knows how long 'til Krennan's concoction wears off and you're trying to chomp one of our heads off. Until that time, however, we can make ample use of your ferocity. I want you to go out in the battlefield and kill as many of those Forsaken as you can, in as brutal a way as you can. We're going to put the fear of the worgen in them. | Kill 8 Forsaken Footsoldiers or Sailors. | Unleash the Beast |
Azsharite! This mysterious crystalline substance has been used to forge weapons of fel power, but in our hands, we've discovered that it's capable of focusing enormous amounts of energy. It may be the biggest goblin discovery since kaja'mite. But what is it? Where does it come from? Why is it located only here? Science demands an answer! I need more samples to study. Search out Azsharite deposits all along the nearby cliffs. | Collect 5 Azsharite Samples from the nearby cliffs. | Mysterious Azsharite |
We have recently received a plea for help from a researcher of the Cenarion Circle. We have no one we can spare to send, so I ask that you pay her a visit on our behalf. Korrah is posted near the ruined tower of Ethel Rethor, on the coast to the west. | Corporal Melkins wants you to speak to Korrah at Ethel Rethor. | Ethel Rethor |
While you're here running around the cliffs, perhaps you can help me with another line of investigation. The giants who walk these cliffs have been here since these mountains formed. Maybe they know where the Azsharite comes from? It's in our best interest to befriend these giants and find out. Gather up a gigantic meal for me as a peace offering! Kill the mistwing cliffdwellers that have been such a nuisance to our studies and collect their carcasses for me. | Collect 8 Mutilated Mistwing Carcasses from Mistwing Cliffdwellers. | A Gigantic Snack |
Captain Pentigast has made no secret of his disdain for the Burning Blade at Thunder Axe Fortress. Surely, proof of their demise would be of value to him. | Collect 25 Burning Blade Ears. | Ears Are Burning |
Lord Godfrey is leading the attack near the Forsaken's landing area. See what you can do to help us keep the Forsaken back. I've been told Godfrey has commandeered the storm cellar in the Allen Farmstead, far to the west. Seek him there. | Speak to Lord Godfrey inside the storm cellar of the Allen Farmstead in Gilneas. | The Allens' Storm Cellar |
The military will not allow me outside the cellar, but my children are still in my farm! Please, you must go find them. The Forsaken have no regard for innocent life -- my kids are in great danger! Their names are Cynthia, Ashley and James. If you find them, bring them back here. I'll be forever in your debt. | Rescue Cynthia, Ashley and James in the Hammond Farmstead. | Save the Children! |
We can take it from here. Check in with Mayor Armstead. These are only a small part of the Forsaken's forces. If we don't move quickly we're going to have bigger problems on our hands. See what you can do to engage the Forsaken army at their landing location. | Speak to Gwen Armstead in Duskhaven. | Holding Steady |
So it's true.... The parchment you discovered in Thunder Axe Fortress details a powerful summoning ritual. One stronger than the Burning Blade have ever been known to possess. Clearly, this rite must be stopped at all costs! Perhaps if this demon were summoned forth prematurely the crisis could be averted. | Collect 100 Bleached Skulls from Thunder Axe Fortress, then place them at the Burning Blade Summoning Circle, then kill Nazargen. | Putting Their Heads Together |
With his dying breath, Kohor mentioned the summoning of a demon that could threaten the entire region. He may have been bluffing, but that's not a chance worth taking. This cannot wait for the Alliance's invasion of Desolace to take shape. You must scour Thunder Axe Fortress for clues and bring an end to this potential threat. | Find the Ancient Summoning Ritual in Thunder Axe Fortress. | You'll Know It When You See It |
We are a forward post, charged with monitoring potential adversaries. Once the Alliance launches its Desolace campaign, our work here will ensure that there are no surprises. Recently, one of our scouts was caught and sacrificed by the Burning Blade at their stronghold to the west. Since then, we've been assaulted with threats and taunts from a Burning Blade wretch named Kohor. Their days here are numbered, but I will pay handsomely for that one to be silenced now! | Kill Kohor. | Peace of Mind |
According to ancient legend, this ancient brazier was placed here for the performing of sacrifices. From what little you remember of the stories, a blessing is bestowed upon the being who places the flesh of Elune's enemies on the brazier's burning embers. Looking around, you determine that the satyrs who now possess this region would likely qualify. | Collect 10 pieces of Satyr Flesh from the various satyrs in Sargeron. | Ten Pounds of Flesh |
The markings on the Sargeron ruins, combined with what you've gleaned from Furien's text make one thing clear: There is something special about the old fountain in the Sanctuary of Elune. It would seem that one could expect special power from washing their face in the fountain. First, of course, there would need to be something in the ancient fountain with which to wash. Pondering this problem, you spot a melonfruit at the base of a nearby tree.... | You must gather 8 Melonfruit and squeeze their juices into the Cup of Elune at Sargeron. | Nothing a Couple of Melons Won't Fix |
Supposedly this Malcin is outside Razorfen Downs. There's no question - he has to die. My contacts in Orgrimmar tell me their scouts have found signs of the Plague down there. The quilboar are showing signs of being plagued, too; they're much more powerful. Whatever the Scourge are doing down there needs to end. Now. Find this Malcin and kill him. Report back here when he's dead. | Bring Ambassador Malcin's Head to Bragor Bloodfist in the Undercity. | An Unholy Alliance |
My Lady, You know very well what it is we are offering. The opportunity for you to take the Barrens and the lands beyond is a great one. We simply want your aid in return. By aid we mean nothing more than your giving us the freedom to take action in the area. Please, allow us to discuss this further. We have great power and are willing to share with those wise enough to join us. I will remain outside Razorfen Downs for the time being. Best Regards, Ambassador Malcin | Take the Small Scroll to Bragor Bloodfist in the Undercity. | An Unholy Alliance |
You feel a deep connection to the distant past having partaken of the ancient blessing granted by this relic. You determine to make as much as you can of this divine gift. | You are to collect 10 pieces of Satyr Flesh from the various Satyrs in Sargeron, and place them on Elune's Brazier. | Blessings From Above |
Listen up. You may not know this, but Orgrimmar's got a problem. Deep in Ragefire Chasm, a sect of the Shadow Council called the Searing Blade performs their sinister work. They're mainly orcs, and I can't trust sensitive information in the hands of the grunts there. That's where you come in. They should have two books in their possession. I want them kept out of the hands of the Searing Blade and the Forsaken alike. Bring them to me directly. | Bring the books Spells of Shadow and Incantations from the Nether to Bragor Bloodfist in Undercity. | The Power to Destroy... |
The handmaiden of Elune! It's even more glorious than the stories tell. The legends surrounding this relic come to your mind as you draw near it: In ancient time, after battle, the enemies' weapons were to be cast upon the basin in exchange for a divine gift of some sort. As you ponder this ritual, the glint of steel catches your eye from a nearby weapon rack.... | Collect 20 Satyr Sabers from the weapon racks and various satyrs in the region. | To the Hilt! |
Simply intolerable! Satyrs of all things, desecrating our sacred lands... Their days are numbered. I can assure you of that. As soon as we have the numbers, I shall lead a charge that will rid this land of the wicked creatures. For now, though, perhaps you could put my mind at ease? Travel just east of here to Sargeron and scour the ruins. Find the relics of Elune and ensure that they are in good condition. I'll pay you well for this favor. | Visit Elune's Relics in Sargeron. | Elune's Gifts |
Because you fought with such valor and perseverance in the Battle of Hillsbrad, I have written this commendation, extolling your heroics in combat for the high command to recognize. Take this sealed commendation to Bragor Bloodfist in the Undercity. Go with pride. | Take Darthalia's Sealed Commendation to Bragor Bloodfist in the Undercity. | Battle of Hillsbrad |
One of my duties while I'm stationed here is to help the Forsaken take care of their borders, and that, is exactly what you're going to do for me. I might live and breathe, but the Scarlet Crusade will cut down my people as quickly as they will one of the undead. They're a problem here, a big one, and you're going to do something about it. Go to the Monastery and slay High Inquisitor Whitemane and her lieutenants. | Kill High Inquisitor Whitemane, Scarlet Commander Mograine, Herod, the Scarlet Champion and Houndmaster Loksey and then report back to Bragor Bloodfist in the Undercity. | Into The Scarlet Monastery |
Delicious! Azy always trying to get his hands on magic artifacts. Said he was trying to make friends with that archmage person. Xylem! Xylem has LOTS of apprentices. Takes in all kinds, burns'm out, leaves them wandering all over. High turnover. Last one was last night. Headed over towards that big goblin tower construction thing, way west. Maybe he'll help you meet Xylem? Maybe Xylem knows where Azy is? Play nice! | Speak to Sorata Firespinner at the Northern Rocketway Exchange. | Wash Out |
We cannot attack the Scarlet Crusade's command directly; they are too well defended. But there's more than one way to skin a cat. They'll be nothing without their main force. The Deathstalkers have been collecting data on the activity of the Crusade outside of Stratholme. Each day, a report is sent from their central command to Tyr's Hand. This report is the key! Find the Crimson Courier and recover that report. Bring it to Nathanos. | Return to Eastern Plaguelands and track down the Crimson Courier. Kill the Courier and recover the Grand Crusader's Command. | The Crimson Courier |
The order has come down. Sylvanas herself has requested that I send my most 'capable' agents back to the Undercity for a highly sensitive tactical operation. Unfortunately, my most capable agents were killed over three years ago. In their stead I have a collection of brain dead riff-raff. Travel to the Undercity at once and report to the Dark Lady. Do not embarrass me! | Travel to the Undercity and speak with Lady Sylvanas Windrunner. | The Call to Command |
Look here. The big fat ones -- abominations, they're called -- they don't go down easy, so don't tackle them on your own. But I have an idea so crazy it might just work. Or it might get you killed, if we're not careful, I suppose. There's barrels of gunpowder beneath the sheds and by the windmills. Grab them and toss 'em right on the abominations' heads. I'll take care of the rest with this trusty old blunderbuss. | Use the Black Gunpowder Kegs to blow up 4 Horrid Abominations. | You Can't Take 'Em Alone |
! I'm still not sure if you're alive or dead... human or worgen... I'm not even sure if I'm really awake. But THIS I am sure of... We're going to kill a great many of these motherless Forsaken. | Kill 10 Forsaken Invaders. | Hold the Line |
You recognize this as the essence of a summoned demon. Dangerous and rarely understood energies weave in and out of its surface. As you gaze upon it, a vision fills your mind - an image of yourself controlling demonic minions. A rush of excitement flows through you as you imagine wielding such power. Looking at your surroundings, you wonder how this treasure might be used against this demonic enemy.... | You are to use the Infernal Power Core to take control of Lord Azrethoc at Jugkar's Altar, and use its powers to slay Jugkar Grim'rod. | Jugkar's Undoing |
Pardon me, young . I'm in need of a little help. I've just finished filling an order for harnesses that must be delivered right away. I'm a bit old for the trip, especially considering how dangerous things have become lately. Would you mind? They need to go to Smeed, a goblin who lives just southeast of here. | Nataka at Ghost Walker Post wants you to deliver Smeed's Harnesses to Smeed. | Smeed's Harnesses |
As you of course know, the naga remain a serious threat to the region. The time has come for us to drive them back into the sea! When you are ready, Grimfeather will take you to the crevasse where they are preparing a violent assault. Once there, use Maurin's Concoction to teach them a lesson they shall not soon forget. | Karnum Marshweaver wants you to use Maurin's Concoction to kill 10 Slitherblade Invaders, 10 Slitherblade Sirens, and 3 Sea Giants. | Cleansing Our Crevasse |
The demons are on the move! If nothing is done, we'll be overrun in a matter of weeks. I've just returned from Mannoroc Coven, where the infernals there are falling from the sky! We need to at least buy ourselves some time. Get down there and pick up where I left off! | Felgur Twocuts wants you to destroy 10 Lesser Infernals. | Infernal Encroachment |
As fate would have it, there's a special deed that needs doing - one that will benefit the Cenarion Circle as well as myself. You see, I am under pressure to create a special... concoction, shall we say. I believe my work to be complete, but I need to have it tested to be certain. The target of this test is to be the naga, who threaten this region from the west. Their demise would surely aid the Circle. First though, I need a delivery device. Hollow horns from the dying kodo should do nicely. | Maurin Bonesplitter wants you to collect 3 Hollow Kodo Horns from Dying Kodo. | Delivery Device |
Every man's got to learn his own lessons I suppose. Here, take my wizard hat. I have no doubt that he'll take you on as an apprentice if you look the role... you just might have to jump through some hoops first. Tiny flaming hoops, suspended over spikes, with spinning blades on the other side. You should be able to find an image of Xylem on top of that hill to the northeast. | Put on your new wizard hat and then speak to the Image of Archmage Xylem just northeast of the Northern Rocketway Exchange. | Dressed to Impress |
Greetings. It is good to see that you still draw breath. The time has come for me to call upon your services. Just southwest of this glade stands Ghost Walker Post. There you will find a forsaken by the name of Maurin Bonesplitter. He may have a solution for one of the problems we face here. Speak with him and do what you can to assist him. | Karnum Marshweaver wants you to speak with Maurin Bonesplitter. | Ghost Walker Post |
Hello again. I have received news that Shadowprey Village is in need of some assistance. Our hands are more than full here, so I must call upon you to travel there and be of assistance to them. The village lies on the coast to the southwest of here. When you arrive, seek out the one named Mai'Lahii. | Karnum Marshweaver wants you to speak with Mai'Lahii. | Shadowprey Village |
The reefs have always protected us from a coastal attack. The earthquakes must've opened a passage for the Forsaken ships. Quick. Slow down the attackers while I get the rest of the militia ready. I think I can hear the Prince and some of our men engaging the Forsaken even as we speak. Speak to Liam and see how you can be of use. Oh... and make sure he doesn't get himself killed. I'm afraid he might be a little reckless in his current state. | Speak to Prince Liam Greymane outside of Duskhaven. | Kill or Be Killed |
As you have no doubt noticed by now, the recent changes to the land have had many side-effects. Some of these are beneficial, while others pose serious problems. Just south of the village the local lobstrok are emerging from the sea and choking off the road to the village. Please, go and thin the numbers of this pest. | Kill 5 Drysnap Crawlers and 5 Drysnap Pincers. | Chipping In |
Ahoy, mon! You think you be able ta do something for da village here? Most whales we can handle fine, but there be a special whale out there that be too big for our spears. Blubbergut been gettin' bigger an' bigger - eatin' up the fish we use to live on! Get out there and find the thing, then make him pay for his gluttony! | Mai'Lahii wants you to kill Blubbergut. | Blubbergut |
The Gelkis reside in southwest Desolace. They are just as stubborn as the Magram, and since they have not suffered war and relocation, they are considerably stronger. Humbling the Gelkis will require an extreme show of force. Khan Shodo and his three sons rule the clan. Shodo is aging, and suffers from old war wounds. He never leaves the depths of his cave. The strength of his rule lies in his sons. Slay them, and persuade the Khan to commit to our cause. | Slay Rhoho, Sherik, and Jorreth. | Three Princes |
It would seem that we have no choice. As reluctant as I am to cooperate with the Kolkar, there is wisdom in the words of their Khan. You may give him my word that we shall lend our spears to the battle. | Khan Kammah wants you to speak to Khan Leh'prah. | My Word is My Bond |
I agree with the words of the Kolkar Khan. The time for ancient grudges is over. It is a shame that it has taken a demonic crisis to unite the tribes. I shall return to my father and convince him to join your cause. You have my word that he will comply. Return to Khan Leh'prah and inform him that the Gelkis will be ready when called upon. | Kherrah wants you to speak with Khan Leh'prah. | Time For Change |
The Maraudine have raided the Gelkis camps for many years, stealing anything they could get their hands on. One of their favorite torments is to take these relics of power which the Gelkis hold sacred, and bring them here to be defiled. The Gelkis clan would certainly be grateful if you were to find and destroy these defiled artifacts. | You are to scour the Valley of Spears to find 6 Defiled Relics. | While You're Here |
You've discovered the location of Khan Shodo's daughter, Kherrah. She is being held behind the doors to Maraudon! The rescue attempt is certain to be risky, but if you seek the Gelkis clan's cooperation, you must free the Khan's daughter. | You are to find Kherrah somewhere behind the doors to Maraudon. | Behind Closed Doors |
It matters not to me what becomes of this land now. I have failed my clan and my forefathers.... There is but one thing left in this world that might bring my old soul hope, and she's likely dead as well. My precious daughter, Kherrah, was taken from me by the Maraudine clan. If you can bring her back to me alive, I shall consider your proposal. | Khan Shodo wants you to kill 10 Maraudine Maulers in the Valley of Spears. | Not So Fast! |
Ergll indicated that you should be able to use the Engorged Azshara Sea Sponge to summon a "jumbo" elemental near the Tower of Eldara to the northeast. | Obtain a Globe of Boiling Water from a Scalding Water Lord at the Tower of Eldara. | Full of Hot Water |
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