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I've diverted all non-essential power to prepare for Hati's reformation, so I cannot teleport you to Ulduar from here.Be extremely careful with the Thunderspark on your way. It is charged with highly volatile energy. One wrong bump could lead to serious complications! | Use the Teleportation Pad outside Ulduar to rendezvous with Mimiron in his workshop. | Spark of Imagination |
If Mimiron's fancy gadgets be right, then the other half o' Hati is near the wound in Silithus.We'll have tae move quickly. Even with part o' his essence contained, I can feel him fadin' away fast!'Tis a long trip. Let's get movin'! | Absorb Hati's essence into the Thunderspark at the Wound in Silithus. | Paid in Blood |
Some nefarious no-goodnik is tampering with my Buzzboxes!I've been trying to get the Buzzbox network back online since we were able to drive the Horde out of Darkshore, but I'm getting no reading from boxes 456, 627, 111, and 854! I'd be willing to bet that some stragglers from the Bilgewater Cartel are to blame!See if you can get those Buzzboxes back online, will you? We'll need their readings if we ever want to permanently fix the corruption problem here. | Repair 4 Buzzboxes in Darkshore. | Buzzkill |
We have managed to route the Horde presence in Darkshore, but several threats remain throughout the countryside.If we wish to hold this land, they must be eliminated. | Defeat 12 rare enemies in Darkshore. | Remaining Threats |
We had thought the Twilight's Hammer's presence in Darkshore was snuffed out with the defeat of Deathwing. Apparently, we were mistaken.Remnants of their cult have used the conflict in Darkshore as an opportunity to re-establish their presence here. Darkshore is home to several breaches of elemental power, and it looks like they aim to use these to unleash powerful elementals to devastate the land.This must not stand. | Defeat 20 Twilight elementalists in Darkshore. | Tapping the Breach |
We must press our advantage before the Horde can further its hold on Darkshore.The kaldorei stand ready to fight for our home, and the Gilneans stand alongside us.We will show our enemies our fury. They will learn to fear us.Rally any you can. We march at once. | Inform Ralston Karn to prepare for the assault on Darkshore. | We Are Coming |
Some gnome's been goin about planting these strange machines in the woods here. I don't know what they do, but I'll be dead before I let gnomish machines sully goblin territory!Find these "buzzboxes" and reduce them to scrap. I'll make sure you're compensated for your troubles. | Destroy 4 Buzzboxes in Darkshore. | Buzzkill |
Dorian certainly lives up to her reputation.This magnificent vessel is complete and now it has a crew. Two pieces remain.First, we must give the ship a name.Then it falls to Brother Pike to bless this vessel. As is tradition, a tidesage's blessing fortifies the ship against storms and encourages fair weather and smooth seas. It is as much ceremonial as it is practical.Once that is done, we will set sail for Stormwind. | Choose a name for the new vessel, then witness Brother Pike's blessing. | Blessing of the Tides |
Darkshore is home to several elemental breaches which hold massive amounts of power.The remnants of the Twilight's Hammer know this. While we were preoccupied with the Kaldorei, their elementalists have moved to exploit these locations of power, calling forth massive elementals to do their bidding.Their actions must not go unchecked. | Defeat 20 Twilight elementalists in Darkshore. | Tapping the Breach |
Tinkerbow has finished installing the guns on our flying machines, so it's time to give them a trial by fire. We've got confirmation that our target is in fact within the Halls of Stone.Let's start clearing out the forces out in front. We'll take the earliest opportunity to bring the fight to Sparkspanner! | Clear out Sparkspanner's army. | Operation: Troggageddon |
Though our forces maintain a steady hold on Darkshore, this land still festers with enemies at every turn.Do what you can to keep them at bay, and you will be well rewarded. | Defeat 12 rare enemies in Darkshore. | Remaining Threats |
Horde forces are attacking Tiragarde Sound. Make them regret every footstep upon our soil! | Repel the Hordes forces assaulting Tiragarde Sound. | UNUSED |
It is fortunate that Spiritwalker Ussoh passed along your spirit guide's warning. We were able to evacuate most of the citizens.This cursed spirit is full of malevolence and hatred. It must be destroyed!We attack on your command. | Stop the Malevolent Spirit. | Answer the Call |
The balance has been restored, and Thunder Bluff is safe. Thank you.We owe our victory to your spirit's guidance. We must honor the old ways by giving thanks to the ones who came before us.To the southwest lies a beautiful vista where my father once took me. It would be a fitting place to reflect upon all that has transpired.Please take this offering there to honor our ancestors. | Deliver the offering to your spirit guide on the cliffs southwest of Thunder Bluff. | Thank Your Guide |
We are ready to begin.You will be crossing into the spirit realm. Take caution, for it can be a place of both tranquility and danger.Make contact with your spirit guide. There must be a reason it was in pain when it revealed itself to you.When you are ready, raise this vessel to enter the spirit realm. | Enter the spirit realm and make contact with your spirit guide. | Crossing Over |
I believe your guide was delivering a warning. The unrest within the spirit realm may be even more dire than first feared.We must cross over at once, from a place with a strong bond to the spirit realm.In ages past, tauren made pilgrimages to Sun Rock Retreat to engage in such a ritual. It is said that long ago, An'she himself kissed the mountain where the retreat now stands.Meet me there and we will begin the crossing. | Meet with Spiritwalker Ussoh at Sun Rock Retreat in Stonetalon Mountains. | A Small Retreat |
This is worse than I feared.The people of Bloodhoof Village are in grave danger. Even the brave young tauren who train there are woefully unprepared for the danger that is coming.Do what you can to stop this threat. I will go to Thunder Bluff to warn the High Chieftain. | Travel to Bloodhoof Village in Mulgore and stop the spirit attack. | Storm in Bloodhoof |
As you know, the spiritwalkers commune with our ancestors and maintain balance within the spirit realm. It is a sacred duty that links our present to our past.But lately the spiritwalkers have been troubled by visions of chaos and turmoil. Of a rising darkness.They tell me that the spirits have whispered your name. We are unsure why, but Spiritwalker Ussoh means to find out.Seek Ussoh on Fargaze Mesa to the south. Good luck. I believe you may need it. | Speak with Spiritwalker Ussoh at Fargaze Mesa in Camp Narache. | The Spiritwalkers |
Meet with Lady Sylvanas Windrunner in Orgrimmar. | For the Queen |
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The ancestors have whispered your name. Now it is time for you to reach out to them.Here in this sacred place, we spiritwalkers commune with those who came before us. Sit within the circle and light the incense.If you open your heart, a spirit guide will present itself to you. Let us hope it will lead you to the answers we seek. | Light the Spiritwalker's Incense at Fargaze Mesa in Camp Narache. | Spirit Guide |
Richmon, you bring me many shiny things. You helped some of those that no one else would. And ya dumb enough to keep comin' back to me trash piles.I like ya style.Now for da big one. Go to the steps of Dazar'alor, and find the Chronicler Ash'tari. Her chisel makes da shrines there. Tell her to build me a shrine and I will grant you my boon.Unlike the flappy Pa'ku or running Gonk, I just gonna let ya scrap your trash in my pile and I'll give ya stuff back. Anywhere my trash piles be. | Speak with Chronicler Ash'tari at Dazar'alor. | The Loa of Scavengers |
Richmon, you found a thing I been looking for for a long time. Bring it to me in the Port of Zandalar, and I will grant you my favor. | Bring Jani's First Offering to Jani's Trashpile in the Port of Zandalar. | Garbage for the Garbage God |
Ah! I am pleased the Earthmother guided you here. I have a message for you.Chieftain Bloodhoof asks that you join him in Thunder Bluff at once.I will leave it to our leader to explain why you are being summoned. But I will say that Baine has met with the other spiritwalkers and your name was spoken with urgency.I suggest you hurry. | Meet with Baine Bloodhoof in Thunder Bluff. | When Spirits Whisper |
If Dorian really can build this ship before the day is out, we need to find a crew for the new vessel.This crew should represent the best of Kul Tiran society, the highest naval prowess, and the faith of our people as we present this gift to Anduin.I have a captain in mind, but you'll want to speak to him yourself. I will let him decide who else he wants aboard.Seek out my brother, Tandred Proudmoore, in Boralus. He will help you fill out the ranks from there. | Recruit a crew for the new vessel. | A Worthy Crew |
The confluence of energies around that vessel is truly disturbing. My skin crawls with the wrongness of it.We have reached the limit of my ability to help you.Go to Ulfar, the High Thornspeaker. Arthur will carry you, if you wish it.Only he knows enough about these ancient magics to undo the corruption that taints your materials.Go quickly. You do not want to hold that vessel longer than you must. | Speak to Ulfar and cleanse the Filled Drust Vessel. | Balance in All Things |
While you are visiting Drustvar, I need you to run another errand for me.The Wright family owned a mine up near Corlain. Years past, they supplied all the metal ore I used to build my ships.I can't imagine they're faring too well, based on what we've seen here.Find Chelsea Wright, the foreman's daughter, and see what they need to get another ore shipment together.Just tell her Dorian sent you. | Find Chelsea Wright at the Bleak Hills Mine in Drustvar. | The Bleak Hills |
Long have the Thornspeakers struggled against such magics. It is a conflict as old as the Drust themselves.Gorak Tul's influence, however, has vastly shifted the balance toward that of decay and death. It corrupts what would be an ordinary curse.I believe Ulfar can correct this.Go into Gol Koval. Slay our enemies, destroy their cairns, and collect their magics into this vessel.With it, Ulfar may be able to find a way to cleanse your materials. | Fill the Drust Vessel in Gol Koval by killing enemies and destroying cairns. | Gorak Tul's Influence |
HHsssssss.HHHHSSSSSSsssshh. | Return to Dorian Atwater at Port Fogtide. | Summons from Dorian |
You must be the person Dorian sent to collect the ore.I got a message a short while ago requesting a rather large shipment, which in itself is a feat given the state of this place. I was on my way to our storehouse when that... beast!... cornered me.It took my keys. I can't get you that shipment without them. Find out where that mongrel took them and bring them back.Let it be known I wouldn't do this for anyone else. | Retrieve Chelsea Wright's keys. | Drop It! |
I don't know how this happened, or why... but I know this beast.I've unlocked our storage chest. Thank you. Thank you so much.Tell Dorian she can call upon us at any time. | Collect Dorian's ore shipment. | Make it Wright |
I don't much believe in ghosts, or hauntings for that matter.That said, there is something wrong with this lumber. I can feel it in my bones. They're achier than normal.I only know of one group that would know what to do. They're reclusive, but we share a love of nature.Seek out Thornspeaker Birchgrove in Drustvar. I trust no one else with this. | Seek out Thornspeaker Birchgrove in Gol Koval. | This Lumber is Haunted |
Now that I have a slip to work in, I'm going to need lumber.Lots of lumber.The only lumber mill that could handle this kind of volume at such short notice would be the Algerson Lumber Yard outside of Boralus.I know this because I've made this exact request of them before.I will meet you there. Algerson might need a little persuasion. | Meet Dorian Atwater at the Algerson Lumber Yard in Tiragarde Sound. | Frame Work |
If I understood this correctly, the Lord Admiral of the Kul Tiran navy wants me to come out of retirement specifically to build a ship for the king of Stormwind.Can't say I've had THAT request before.I'm getting too old for this nonsense.Go on out back and saddle Hurricane for me while I pack my things. We will meet you at Port Fogtide.We're going to need a slip. | Saddle Hurricane and meet Dorian Atwater at Port Fogtide. | I'm Too Old for This Ship |
Algerson is about as useful as a legless horse. We're going to do this ourselves.The mill is overrun with bizarre creatures. I'll handle those. You and these hearty volunteers will need to be the muscle of this operation.Don't look at me like that. It's just a little lifting.Once we have enough lumber, Sal will meet us for a pick up. Just stay close to me and focus on not dropping my wood, yes? | Collect 4 heavy lumber and take it to the drop-off point. | Team Carry |
I've spent my whole life on and around the sea.Until very recently I feel like I've always had one foot in the water. I knew there were... things... best left untouched.Now they're here. In Stormsong Valley. Occupying the slip I need to build your ship.Do I really need to tell you what to do about it? | Slay 12 drowned forces in Port Fogtide. | The Deep Ones |
When I was younger, I hid my ships out of vanity.I often went through a number of designs before I was satisfied. I didn't want anyone to see that. It might ruin the mystique, I reasoned.Now... I think it best to hide this ship from the likes of those tentacle-faced creeps. I don't think they intend to let us build unchallenged.Go into the port and place my wards around the main slip.You'll see what they do. | Place 3 Fog Wards in Port Fogtide. | Covering Our Masts |
Hmm... Along the road to Fort Daelin... to the north... somewhere in the Deadwash.I've marked a spot on your map that seems likely. I think that will get you close enough.I'll report back to the Lord Admiral with what we've learned. Good luck, and I hope our shipwright is willing. | Track down the shipwright in Stormsong Valley and deliver the Lord Admiral's Letter. | Home, Home On the Range |
Are you curious about how the Kul Tirans joined the Alliance?It was assumed that Kul Tiras would rejoin the Alliance after everything that was done to stabilize their nation.Lady Jaina Proudmoore wanted to cement the allegiance by building King Anduin a ship worthy of the Kul Tiran navy.She wished for help in finding the best shipwright in Kul Tiras, Dorian Atwater. It wouldn't be easy, as Dorian was retired.It all began with a trip to see Cyrus in Boralus Harbor... | Speak to Cyrus in Boralus Harbor. | Made in Kul Tiras |
The Horde appears to have misplaced some of its Azerite. It would be rude of us not to return it, don't you think?The most efficient way is for me to teleport it back.I've enchanted the harpoons in that launcher over there. Fire them onto the Horde ships in the bay. I can use them as beacons to return the Azerite to the Horde... and send its ships on their way. | Mark locations on the Horde ships to direct Jaina's spell. | Express Delivery |
Bring the Dagger to Warchief Sylvanas Windrunner. | The Black Blade |
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Inform King Anduin about the absence of Xal'atath. | The Missing Blade |
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We need more firepower, and the goblins are oh so obliging, aren't they. Zarvik in particular has honed his craft ever since our conquest of Darkshore.Why don't you talk to him and see what he's got going at the Workshop? | Speak with Zarvik Blastwix to learn what the Workshop has to offer. | Throwing Blight |
Glad you're here! These bats have got to get up and start giving us some more air support.I've got a draft of a flight plan here in Darkshore. It's helped by the fact that our bats can see in the dark, when most of us can't.Talk to Avery and she'll make sure you get safely back to Bashal'Aran. | Deliver Crankshot's Note to your commander in Bashal'Aran. | Echolocation |
The Altar of Storms has been rebuilt. It is a unique kind of altar. The goblin kind.Keever is pleased. Keever wishes to wield that kind of power.Go, listen to Keever, talk to little goblin Mizzyk and find what the Altar can do. | Speak with Mizzyk to learn what the Altar of Storms has to offer. | The Altar of Storms |
Welcome to the warfront. I am glad we have you fighting on our side.First things first: We need to collect resources in order to strengthen our hold on Bashal'Aran and bolster our troops.Any resources that we collect will go to the War Chest. Open the chest and see what you can use. | Collect resources from the War Chest in Bashal'Aran. | The War Chest |
When we first conquered Darkshore, we set up an Alchemy Lab on the shore at Gloomtide Strand to tap into this area's latent power.Unfortunately, things did not go so well and the Alliance have overrun the lab.Would you see them off, and then speak with Professor Blightwell to see what he can do for you? | Capture Gloomtide Strand, then speak with Professor Blightwell to learn what he has to offer. | An Alchemist for Everything |
Keever knows troops need weapons. And armor. Armor and weapons.Keever wants Archibald to make armor and weapons for troops. You listen to Keever and talk to Archibald. | Speak with Archibald to learn what the Armory has to offer. | Arms and Armor |
We will not win unless we have the power of numbers on our side.First, we need the Barracks restored so Signe can do her work. Signe is one of the Dark Lady's val'kyr, and she can raise forces for us.Once the Barracks is built, talk to Signe and recruit a troop. I'm sure they could learn a lot from fighting alongside you. | Restore the Barracks, then speak with Signe to recruit an ally. | Darkshore Recruits |
We have some iron available, but we could always use more.Get down to the mine at the Ruins of Lornesta. Seize it from any enemies, and get those goblins to do their job.Giving them something suitably destructive should do the trick. | Supply Goblin Extractors with explosives at Lornesta Mine. | An Explosive Situation |
We will need more lumber if we're going to build up Bashal'Aran into a proper fortress.You should find an axe in the supplies we brought in for the effort. Grab it, and see what you can do with it to help us get our base rebuilt. | Pick up a Sturdy Axe, then gather 5 Freshly-Chopped Wood from the nearby Darkwood Timber. | Lumbering Along |
We need to give Tinkerbow some cover while she figures out our new trajectory.It may not look like much, but this is a fully functional spider tank. You'll just need to de-shrinkify it. Use it to distract the troggs down below by thinning their numbers. | De-shrinkify the Assault Tank and use it to slay troggs. | Gnomercy! |
That was a close one, but we managed to defeat Sparkspanner! Gnomanity and Azeroth are saved from a threat they didn't even know about.Hopefully, that's the last time we'll hear from any of Thermaplugg's old goons.We should return to Captain Sparknozzle. He will want a full report. | Return to Captain Tread Sparknozzle in New Tinkertown. | G.E.A.R. Up |
It's time to bring down Sparkspanner, Commander.Just give me the word, and I'll turn this machine straight towards the Halls of Stone! | Enter the Halls of Stone and defeat Telzo Sparkspanner. | For Gnomeregan! |
It looks like the signal is being transmitted from Storm Peaks.Time to put these flying machines to work! I'll keep tracking the signal en route in order to get a cleaner read. | Fly with your squadron to Storm Peaks. | A Signal in Storm Peaks |
The grateful Storm's Wake forces have requested your presence. They wish to reward you for your continued efforts on their behalf. | Speak with Sister Lilyana at Brennadam in Stormsong Valley. | Paragon of the Storm's Wake |
The grateful leaders of the Zandalari Empire have requested your presence. They wish to reward you for your exceptional aid. | Speak with Natal'hakata in Dazar'Alor for your reward. | Paragon of the Zandalari Empire |
So we almost got everythin' we need, except for where that airship went!My insurance pals found out where they're hidin' that primo-info.Go and get me Mekkatorque's battle plans, then we can begin the REALLY fun part! | Recover Mekkatorque's Battle Plans | Mekkatorque's Battle Plans |
The grateful leaders of the Proudmoore Admiralty have requested your presence. They wish to reward you for your continued aid to their house. | Speak with Provisioner Fray in Boralus Harbor for your reward. | Paragon of the Proudmoore Admiralty |
Commanders of the Honorbound forces have requested your presence. They wish to reward you for your exceptional efforts. | Speak with Ransa Greyfeather in the Port of Zandalar for your reward. | Paragon of the Honorbound |
Your allies among the Voldunai have requested your presence. They wish to reward you for your continued efforts on their behalf. | Speak with Hoarder Jena at the Vulpera Hideaway for your reward. | Paragon of the Voldunai |
Your allies among Talanji's Expedition have requested your presence. They wish to reward you for your continued efforts on their behalf. | Speak with Provisioner Lija at the Zul'jan Ruins for your reward. | Paragon of Talanji's Expedition |
Your allies among the Order of Embers have requested your presence. They wish to reward you for your continued efforts on their behalf. | Speak with Quartermaster Alcorn at Arom's Strand in Drustvar. | Paragon of the Order of Embers |
The Witherbark tribe has a long and bloody history in the highlands of Arathi.Show them how much bloodier it can get. | Kill 12 Witherbark tribe trolls in Arathi Highlands. | Wiping Out the Witherbark |
As if the Defilers were not trouble enough, Syndicate agents still slither down from the Alterac mountains to drive off honest Alliance farmers.Punish them. | Kill 12 Syndicate members at Dabyrie's Farmstead. | Sins of the Syndicate |
The Boulderfist ogres have plagued Arathi since the Second War, and they still remain.You know what must be done. | Kill 12 Boulderfist clan ogres in Arathi Highlands. | Boulderfist Beatdown |
Even in death, the Horde foolishly clings to Alliance territory.Drive their vengeful ghosts from the ruins of Ar'gorok before their foulness spreads. | Kill 12 Vengeful Ghosts in Ar'gorok. | Executing Exorcisms |
Elementals of all sorts are bursting free of their bonds across the Highlands.Return them to the primordial chaos from whence they came. | Kill 12 Burning, Cresting, Rumbling, or Thundering Exiles or Guardians in Arathi Highlands. | Twice-Exiled |
Commanders of the 7th Legion forces have requested your presence. They wish to reward you for your exceptional efforts. | Speak with Vindicator Jaelaana at Boralus Harbor in Tiragarde Sound. | Paragon of the 7th Legion |
Even with the destruction of Undercity, the Defilers continue to combat our hold on the Arathi Highlands.The farmland at Go'Shek will belong to the Alliance once more. Go, and defeat the Forsaken. | Kill 12 Defilers at Go'Shek Farm. | Death to The Defilers |
The bloodthirsty Witherbark tribe has always refused to join the Horde... and now that the Horde holds Arathi, we will succeed where the Alliance has failed.Drive the forest trolls from the Highlands. | Kill 12 Witherbark tribe trolls in Arathi Highlands. | Wiping Out the Witherbark |
As if the League of Arathor was not trouble enough, Syndicate agents still slither down from the Alterac mountains to drive off honest Horde laborers.Punish them. | Kill 12 Syndicate members at Go'Shek Farm. | Sins of the Syndicate |
If the Boulderfist ogres will not join the Horde, there is no place for them in Arathi.You know what must be done. | Kill 12 Boulderfist clan ogres in Arathi Highlands. | Boulderfist Beatdown |
Your allies among the Tortollan Seekers have requested your presence. They wish to reward you for your continued efforts on their behalf. | Speak with Collector Kojo. | Paragon of the Tortollan Seekers |
A grateful Magni Bronzebeard has requested your presence. He wishes to reward you for your exceptional aid. | Speak with Magni Bronzebeard in Silithus for your reward. | Paragon of the Champions of Azeroth |
Even in death, the Alliance foolishly clings to Horde territory.Drive their vengeful ghosts from the ruins of Stromgarde before their foulness spreads. | Kill 12 Vengeful Ghosts in Stromgarde. | Executing Exorcisms |
Even with the fall of Stromgarde, the League of Arathor continues to operate in the Highlands.The northern farmland will belong to the Horde. Go, and defeat the humans. | Kill 12 League of Arathor at Dabyrie's Farmstead. | The League Will Lose |
Elementals of all sorts are bursting free of their bonds across the Highlands.Return them to the primordial chaos from whence they came. | Kill 12 Burning, Cresting, Rumbling, or Thundering Exiles or Guardians in Arathi Highlands. | Twice-Exiled |
The gnomes here report that troggs came down from the north and started attacking everygnome and everything.So now it's our job to fix this situation! And luckily, I have the perfect plan for it. We need to calibrate the bomber's gun, and doing so on the ground is much less risky than up in the air.Give it a go, Commander! | Kill 10 Ironbound Brutes or Scrapthrowers. | Now With More Mechanical Fowl |
While you were in Gnomeregan, we received a distress signal from Fizzcrank Airstrip in Borean Tundra. This seems like the perfect opportunity to show off what G.E.A.R. can do!I've sent the rest of your squad ahead. Meet them out there. | Speak with Cog Captain Winklespring at Fizzcrank Airstrip in Borean Tundra. | A Tundra Conundrum |
If I just attach the core of this to the input module here... Amplify the matched frequency here...Flip the switch, Commander! Just make sure it's the right one. The left one is the self-destruct switch. Or was that reversed... | Help Tinkerbow get the machine working. | The Gnome Behind the Trogg |
One of the recon pilots did a scouting run over the station. She reported that there seems to be a trogg on the top level that is larger and smarter than the others. He's somehow managed to get one of the Defendo-Tanks for the station working in his favor.Take him out! | Kill Krugg the Smart. | Smarter Than Your Average Trogg |
An elite aerial unit wouldn't be complete without the newest innovations in flying machine technology.There's just one small problem.The innovative new engine we built was left behind when we evacuated Gnomeregan. We need that prototype if we want these bombers to safely get off the ground! | Find the Prototype Arcane Engine within the Engineering Labs of Gnomeregan. | Shadowed Halls and Dusty Cogs |
The leaders of the Alliance have agreed to fund an elite gnomish aerial task force.And you have been chosen to lead the test team for the Gnomish Elite Aerial Rangers. I have assembled some of the finest tinkers and soldiers from Gnomeregan, who are now under your command.The three of them are already here in New Tinkertown. Introduce yourself and assemble them. | Speak with the three members of your G.E.A.R. team. | Gnomeregan's Finest |
My poor Plumeria has been captured by an exceptionally brutal villain. He has been overseeing the spread of pestilence along the wharf.Rosaline needs my mechanical expertise in fixing our weapons. Would you free my poor Plumeria and slay the vile knight tormenting her? | Defeat Maurizio Deaththrill and free Plumeria. | Free Plumeria! |
My patrol squad fought off the Horde so Galeheart and I could fly free. I have to stay with the Lord Admiral, so I can't look for them on my own. With any luck, they're out there fighting and waiting for reinforcements.Well, we're here to help save them. Would you find the rest of my patrol squad for me? | Find the members of Taelia's patrol squad. | Squad Goals |
The Horde zeppelins proved to be problematic for our forces here. I tried to construct something quickly, but while the weapon had power, it didn't have the range necessary to take them out.The Lord Admiral has provided us with an expedient solution to the problem!Use this jury-rigged hand cannon on the zeppelins. A quick application of high energy and heat will cause thermal shock and critical failure!To simplify, blow them up while they're grounded! | Destroy Horde Zeppelins in Anglepoint Wharf. | Zero Zeppelins |
Thank you for returning this artifact to us. Now that we have the Abyssal Scepter, the fleet can advance without fear of the seas being turned against us.Please report our success to High Commander Wyrmbane. | Report to High Commander Wyrmbane in Boralus. | Mischief Managed |
As we expand the War Effort on the enemy continent we are finding ideal locations to establish new outposts, and even upgrade our current ones.Once secure, these outposts will allow us to utilize a new flight network to quickly and easily navigate the area. | Talk to Vindicator Jaelaana. | Expanding our Influence |
As we expand the War Effort on the enemy continent we are finding ideal locations to establish new outposts, and even upgrade our current ones.Once secure, these outposts will allow us to utilize a new flight network to quickly and easily navigate the area. | Talk to Ransa Greyfeather. | Expanding our Influence |
Our naval forces are ready to sail for Zuldazar. By the time we're there, the Horde and Zandalari forces should be in Nazmir.Keeshan and Kelsey checked on the bombs placed within Zuldazar harbor. They're primed and ready to destroy the Zandalari fleet.Gather any of your allies and prepare to set sail for Zuldazar.We will strike down the Zandalari and remove the Horde's most powerful ally from this war. | Defeat King Rastakhan in the Battle of Dazar'alor raid. | Battle of Dazar'alor |
De Zandalari Empire appreciates all your help.Please take dese supplies as a token of our gratitude, and a promise of more to come, should you continue to help. | Speak with Natal'hakata in Dazar'Alor for your reward. | Supplies from the Zandalari Empire |
Thanks for all the help around Vol'dun.Please take these supplies as a token of our gratitude, and a promise of more to come, should you continue to help. | Speak with Hoarder Jena at the Vulpera Hideaway for your reward. | Supplies from the Voldunai |
Thanks mon, de expedition appreciates all de help you've given us.Take dese supplies as a token of our thanks, and a promise of more to come, if you continue to help us. | Speak with Provisioner Lija at the Zul'jan Ruins for your reward. | Supplies from Talanji's Expedition |
The Proudmoore Admiralty appreciates all the help you've given us.Please take these supplies as a token of our gratitude, and a promise of more to come, should you continue to help us. | Speak with Provisioner Fray in Boralus Harbor for your reward. | Supplies from the Proudmoore Admiralty |
We appreciate all the help you've given us, may the tides watch over you.Please take these supplies as a token of our gratitude, and a promise of more to come, should you continue to help us. | Speak with Sister Lilyana at Brennadam in Stormsong Valley. | Supplies from Storm's Wake |
Shaw reports that Zandalari scouts have been dispatched to alert of our "full assault".We did it. The Horde and Zandalari will throw their armies at our forces within Nazmir.We cannot let their sacrifice be in vain. We must get back to Boralus and let Halford know it's time to strike.Come, I'll create a portal for us to leave, once we say one final word to Telaamon. | Return to Halford Wyrmbane within Boralus. | He Who Walks in the Light |
, thanks to your efforts against the Alliance, our forces have been able to secure additional resources from the battlefield.The more you continue to dominate the battlefield the more resources our forces can spare. | Speak with Ransa Greyfeather in the Port of Zandalar for your reward. | Supplies from the Honorbound |
, thanks to your efforts against the Horde, our forces have been able to secure additional resources from the battlefield.The more you continue to dominate the battlefield the more resources our forces can spare. | Speak with Vindicator Jaelaana at Boralus Harbor in Tiragarde Sound. | Supplies from the 7th Legion |
Champion of Azeroth, I appreciate all the help you've given us.Please take these supplies as a token of my gratitude, and a promise of more to come, should you continue to help. | Speak with Magni Bronzebeard in Silithus for your reward. | Supplies from Magni |
We Tortollan's appreciate all the help you've given us.Please take these supplies as a token of our gratitude, and a promise of more to come, should you continue to help us. | Speak with Collector Kojo. | Baubles from the Seekers |
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