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The Warsong Clan of Nagrand are some of the best hunters I've ever had the misfortune of meeting. If anyone can pose a real test for your future mount, it's one of their chief beast-killers. Out in Nagrand, you'll find an orc by the name of Karak. They call him the Great Hunter, and he's taken down more fierce beasts than any other in the clan. Get astride your clefthoof and bring him down. In the name of the poor wee beasts! | Defeat Karak the Great Hunter while riding your Clefthoof-In-Training. | Clefthoof Training: Orc Hunters |
Alright, we've taken on foes in the sky and on land, and even in the rain. What happens when the beasts are below your feet, though? We're about to find out! The rockworm is a cunning predator, striking at prey from below the sands. Many beasts of Nagrand have grown wary of the rumbling of the earth. Take your clefthoof on out to the sandy shores and see if you can't take down one of the elder rockworms: Ironbore. | Defeat Ironbore while riding your Clefthoof-In-Training. | Clefthoof Training: Ironbore |
I've got one last challenge for ye, commander, but if it isn't a doozy. They call them the garn. Wolves as black as night, and twice the size of a normal wolf, they can tear a man apart in seconds. Any beast in their right mind would be scared witless at the sight of such a predator. There's a lone garn that's made it from their usual home in Frostfire, all the way over to Nagrand. Take your clefthoof, mount up, and bring it down. If the two of you survive, your clefthoof will truly be ready. | Defeat Maimclaw while riding your Clefthoof-In-Training. | Clefthoof Training: The Garn |
Nagrand is home to the mightiest beasts in Draenor, and the ogres of the region have learned to tame them using brutal techniques. There is one ogre in particular, the Gorian Beast-Lasher, that smells of blood and fear. Go on and see how your clefthoof reacts to that. | Defeat the Gorian Beast-Lasher while riding your Clefthoof-In-Training. | Clefthoof Training: Cruel Ogres |
Deep in the forests of Nagrand are some beasts capable of evading almost any predator. The greatest of them all, the Moth of Wrath, is coated with a foul-smelling dust. If the moth dust is enough to keep wolves at bay, it'll probably be a pretty good test for your clefthoof. See if you can't keep it focused and take down that moth. | Defeat the Moth of Wrath while riding your Clefthoof-In-Training. | Clefthoof Training: Moth of Wrath |
The windrocs of Nagrand are a smart predator, often swooping down on unwary prey in packs. If your beast doesn't keep an eye on the sky, it's likely to lose both of em.' Head on out to Nagrand and take on the fiercest windroc of the bunch, the Darkwing Roc. That'll be a good test for the both of ye. | Defeat the Darkwing Roc while riding your Clefthoof-In-Training. | Clefthoof Training: Darkwing Roc |
The first step in training your mount for war will be getting it used to the sights and sounds of combat. If it's not trained properly, it might get spooked and run. Take this little clefthoof out to the plains of Shadowmoon Valley and take on the biggest beast you can find, together. That should raise its confidence! | Defeat Great-Tusk while riding your Clefthoof -In-Training. | Clefthoof Training: Great-Tusk |
Way down south in the Spires of Arak, the land's being overtaken by the mushrooms that grow underwater. The result? Strange fungal creatures sprouting up all over the place. Taking on a strange creature, like the fungal giant Bulbapore, gives us a great chance to expose your clefthoof to predators it's unfamiliar with. | Defeat Bulbapore while riding your Clefthoof-In-Training. | Clefthoof Training: Bulbapore |
There's plenty more beasts out in the wild that can make a snack of your favorite mount. One of the most cunning on Draenor is the stalker. Stalkers can blend into their environments, allowing them to sneak in and steal the eggs of nearby prey. See if you and your clefthoof can't overcome this natural defense mechanism. You'll find some mean stalkers out in Talador. | Defeat Gezz'ran while riding your Clefthoof-In-Training. | Clefthoof Training: Gezz'ran |
Now that the clefthoof has a taste for combat, let's take it out into a harsher environment. Take your clefthoof out to the icy hills of Frostfire Ridge, and take on the great predator Rakkiri. We'll really put 'er toughness to the test. | Defeat Rakkiri while riding your Clefthoof-In-Training. | Clefthoof Training: Rakkiri |
I've got one last challenge for ye, commander, but if it isn't a doozy. They call them the garn. Wolves as black as night, and twice the size of a normal wolf, they can tear a man apart in seconds. Any beast in their right mind would be scared witless at the sight of such a predator. There's a lone garn that's made it from their usual home in Frostfire, all the way over to Nagrand. Take your talbuk, mount up, and bring it down. If the two of you survive, your talbuk will truly be ready for war. | Defeat Maimclaw while riding your Talbuk-In-Training. | Talbuk Training: The Garn |
The Warsong Clan of Nagrand are some of the best hunters I've ever had the misfortune of meeting. If anyone can pose a real test for your future mount, it's one of their chief beast-killers. Out in Nagrand, you'll find an orc by the name of Karak. They call him the Great Hunter, and he's taken down more fierce beasts than any other in the clan. Get astride your talbuk and bring him down. In the name of the poor wee beasts! | Defeat Karak the Great Hunter while riding your Talbuk-In-Training. | Talbuk Training: Orc Hunters |
Deep in the forests of Nagrand are some beasts capable of evading almost any predator. The greatest of them all, the Moth of Wrath, is coated with a foul-smelling dust. If the moth dust is enough to keep wolves at bay, it'll probably be a pretty good test for your talbuk. See if you can't keep it focused and take down that moth. | Defeat the Moth of Wrath while riding your Talbuk-In-Training. | Talbuk Training: Moth of Wrath |
Nagrand is home to the mightiest beasts in Draenor, and the ogres of the region have learned to tame them using brutal techniques. There is one ogre in particular, the Gorian Beast-Lasher, that smells of blood and fear. Go on and see how your talbuk reacts to that. | Defeat the Gorian Beast-Lasher while riding your Talbuk-In-Training. | Talbuk Training: Cruel Ogres |
Now plenty of mounts have been known to run away at the sight of a fierce predator. Way out in the desolate cliffs of Gorgrond, they've got some of the fiercest. Let's put your talbuk to the test. See if the two of you can't take down the mighty raptor known as Riplash. | Defeat Riplash while riding your Clefthoof-In-Training. | Clefthoof Training: Riplash |
Alright, we've taken on foes in the sky and on land, and even in the rain. What happens when the beasts are below your feet, though? We're about to find out! The rockworm is a cunning predator, striking at prey from below the sands. Many beasts of Nagrand have grown wary of the rumbling of the earth. Take your talbuk on out to the sandy shores and see if you can't take down one of the elder rockworms: Ironbore. | Defeat Ironbore while riding your Talbuk-In-Training. | Talbuk Training: Ironbore |
The elements can sometimes pose a problem for some beasts. Ever seen a ram in a thunderstorm? They'll hide behind anything larger than themselves. I'm not sure if they think the world is ending or what, but it's not great if you're atop one at the time. In Nagrand, off on a windswept cliff high above the shore, is a creature made of pure thunderstorms. Hop atop your talbuk and face off against Thundercall, and we'll see if it gets spooked. | Defeat Thundercall while riding your Talbuk-In-Training. | Talbuk Training: Thundercall |
The windrocs of Nagrand are a smart predator, often swooping down on unwary prey in packs. If your beast doesn't keep an eye on the sky, it's likely to lose both of 'em. Head on out to Nagrand and take on the fiercest windroc of the bunch, the Darkwing Roc. That'll be a good test for the both of ye. | Defeat the Darkwing Roc while riding your Talbuk-In-Training. | Talbuk Training: Darkwing Roc |
Now plenty of mounts have been known to run away at the sight of a fierce predator. Way out in the desolate cliffs of Gorgrond, they've got some of the fiercest. Let's put your talbuk to the test. See if the two of you can't take down the mighty raptor known as Riplash. | Defeat Riplash while riding your Talbuk-In-Training. | Talbuk Training: Riplash |
There's plenty more beasts out in the wild that can make a snack of your favorite mount. One of the most cunning on Draenor is the stalker. Stalkers can blend into their environments, allowing them to sneak in and steal the eggs of nearby prey. See if you and your talbuk can't overcome this natural defense mechanism. You'll find some mean stalkers out in Talador. | Defeat Gezz'ran while riding your Talbuk-In-Training. | Talbuk Training: Gezz'ran |
Now that your talbuk has got a taste for combat, let's take it out into an environment it may not be familiar with. The icy bluffs of Frostfire Ridge should be a good test. Find yourself a big, mean beast out there and take it down with your talbuk. | Defeat Rakkiri while riding your Talbuk-In-Training. | Talbuk Training: Rakkiri |
You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the still-beating heart of a goblin in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance. | Kill a Goblin Player in Player versus Player combat while in Draenor and retrieve their Goblin Heart. | Nemesis: Becoming Death |
The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all goblins that stand defiantly against the Alliance. Let their deaths serve as a warning to the rest of the Horde: they will leave Draenor or they will die. Return when you have quenched your rage with the blood of goblin. Conquer our enemy and be known as the killer of Kezan. Fail and be nothing. | Kill 500 Goblin Players in Player versus Player combat across Draenor. | Nemesis: Killer of Kezan |
Way down south in the Spires of Arak, the land's being overtaken by the mushrooms that grow underwater. The result? Strange fungal creatures sprouting up all over the place. Taking on a strange creature, like the fungal giant Bulbapore, gives us a great chance to expose your talbuk to predators it's unfamiliar with. | Defeat Bulbapore while riding your Talbuk-In-Training. | Talbuk Training: Bulbapore |
The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all pandaren that stand defiantly against the Alliance. Let their deaths serve as a warning to the rest of the Horde: they will leave Draenor or they will die. Return when you have quenched your rage with the blood of pandaren. Conquer our enemy and be known as Huojin's fall. Fail and be nothing. | Kill 500 Pandaren Players in Player versus Player combat across Draenor. | Nemesis: Huojin's Fall |
The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all trolls that stand defiantly against the Alliance. Let their deaths serve as a warning to the rest of the Horde: they will leave Draenor or they will die. Return when you have quenched your rage with the blood of troll. Conquer our enemy and be known as troll hunter. Fail and be nothing. | Kill 500 Troll Players in Player versus Player combat across Draenor. | Nemesis: Troll Hunter |
The first step in training your mount for war will be getting it used to the sights and sounds of combat. If it's not trained properly, it might get spooked and run. Take this little talbuk out to the plains of Shadowmoon Valley and take on the biggest beast you can find, together. That should raise its confidence! | Defeat Great-Tusk while riding your Talbuk-In-Training. | Talbuk Training: Great-Tusk |
You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the still-beating heart of a troll in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance. | Kill a Troll Player in Player versus Player combat while in Draenor and retrieve their Troll Heart. | Nemesis: Becoming Death |
You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the still-beating heart of a pandaren in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance. | Kill a Pandaren Player in Player versus Player combat while in Draenor and retrieve their Pandaren Heart. | Nemesis: Becoming Death |
The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all orcs that stand defiantly against the Alliance. Let their deaths serve as a warning to the rest of the Horde: they will leave Draenor or they will die. Return when you have quenched your rage with the blood of orc. Conquer our enemy and be known as orcslayer. Fail and be nothing. | Kill 500 Orc Players in Player versus Player combat across Draenor. | Nemesis: Orcslayer |
You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the mostly-dead heart of a Forsaken in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance. | Kill a Forsaken Player in Player versus Player combat while in Draenor and retrieve their Forsaken Heart. | Nemesis: Becoming Death |
You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the still-beating heart of an orc in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance. | Kill an Orc Player in Player versus Player combat while in Draenor and retrieve their Orc Heart. | Nemesis: Becoming Death |
The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all tauren that stand defiantly against the Alliance. Let their deaths serve as a warning to the rest of the Horde: they will leave Draenor or they will die. Return when you have quenched your rage with the blood of tauren. Conquer our enemy and be known as the butcher. Fail and be nothing. | Kill 500 Tauren Players in Player versus Player combat across Draenor. | Nemesis: The Butcher |
You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the still-beating heart of a blood elf in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance. | Kill a Blood Elf Player in Player versus Player combat while in Draenor and retrieve their Blood Elf Heart. | Nemesis: Becoming Death |
The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all Forsaken that stand defiantly against the Alliance. Let their deaths serve as a warning to the rest of the Horde: they will leave Draenor or they will die. Return when you have quenched your rage with the black blood of Forsaken. Conquer our enemy and be known as death stalker. Fail and be nothing. | Kill 500 Forsaken Players in Player versus Player combat across Draenor. | Nemesis: Death Stalker |
You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the still-beating heart of a tauren in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance. | Kill a Tauren Player in Player versus Player combat while in Draenor and retrieve their Tauren Heart. | Nemesis: Becoming Death |
Our enemies surround us, and with each passing day their numbers grow. It is time to make a decisive strike against their armies, champion. Around me stand effigies of our most hated adversaries. You will be their downfall. You will become nemesis and they will run in fear at the sight of you. Now select the target of your rage and burn in effigy that race which you mean to eradicate. Speak to me when you have made your selection. | Burn a Nemesis Effigy at the Gladiator's Sanctum then speak to Kuros. | Nemesis: Hunter - Hunted |
The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all blood elves that stand defiantly against the Alliance. Let their deaths serve as a warning to the rest of the Horde: they will leave Draenor or they will die. Return when you have quenched your rage with the blood of blood elf. Conquer our enemy and be known as slayer of Sin'dorei. Fail and be nothing. | Kill 500 Blood Elf Players in Player versus Player combat across Draenor. | Nemesis: Slayer of Sin'dorei |
**Eyes Only -- Commander **The Iron Horde have proved themselves worthy foes. They managed to get their fleet moving to Talador from Gorgrond without my spies seeing a thing. Talador be a crossroads for the whole continent. We can't let them have it. Don't worry boss, we got a plan. Foreman Grobash be setting up an outpost for our forces as we speak. They be ready for you when you arrive, commander. --Rokhan | Speak to Bron Skyhorn to secure a flight to Talador. | It's a Matter of Strategy |
**Eyes Only -- Commander **Durotan recommended dat we be gettin' a foothold in Nagrand, so I taken the liberty of dispatchin' some of da boys.Thrall's already reportin' the new outpost be nearly complete. He been askin' me to let ya know they be ready for ya.A windrider be waitin' to catch ya up with the latest caravan shipment whenever you be ready.-- Rokhan | Speak with Stone Guard Brox at the caravan in Nagrand. | Taking the Fight to Nagrand |
I assume you're familiar with the arakkoa, commander? Great, flying birdfolk. Extremely territorial.Some, however, have withered wings - a disease, maybe. They seem to be outcast from arakkoa society. You find them now and then, squatting in forgotten ruins or peddling trinkets on the roadside.It seems the Iron Horde has incited the arakkoa by moving into their lands, and the outcasts are fleeing in droves.We should make contact with these outcasts - they could have valuable information. | Speak with Azik in Spires of Arak. | Arakkoa Exodus |
The wolves of this land have jaws of steel. It is no wonder that the orcs have taken them as their own. Yet, deep in Nagrand, there are young wolves, ripe for taming. They will present a great challenge to you, as they are more fast and agile than any beast in this land. Here is your final rope, may luck be with you. | Use the Wolf Lasso on a Young Snarler and follow it until it is tamed. | Wrangling a Wolf |
I have seen great beasts floating slowly along the rivers of Talador. The 'riverbeasts,' I believe they are called. Their hides are solid, like rock, and yet they float along the waters easily. I would quite like to see one of these up close, if you should head that way. Tormak has created for you another rope, if you are interested. | Use the Riverbeast Lasso on a Young Riverwallow and follow it until it is tamed. | Requisition a Riverbeast |
The plains of Nagrand are the most lush and fertile that I have ever seen. Should you ever see them, you will come upon the mightiest beasts that this place has to offer. Among them, the great elekk. A magnificent beast with horns that can grow larger than you or I. Here is another rope, should you wish to tangle with such a beast. | Use the Elekk Lasso on a Young Meadowstomper and follow it until it is tamed. | Entangling an Elekk |
The great boars of Gorgrond appear to serve as both a mount and an excellent source of food. Having a few of them in the garrison would not be an unwise idea. I have created for you another rope, should you wish to ride one down. Be wary of the Iron Horde presence nearby. | Use the Boar Lasso on a Young Rocktusk and follow it until it is tamed. | Besting a Boar |
We must make contact with Lord Illidan's spirit. But to do that, we need something powerful enough to fuel the nether crucible. I know just the thing.A pit lord named Malinoth has taken over a nearby cave. If we acquire his blood, you can use it to power the crucible. Then, you can make contact with Illidan in the Twisting Nether. | Collect Malinoth's Blood. | Blood of the Annihilan |
We have slowed the Iron Horde down, but this war is far from over... I'll stay here and continue our efforts to hold back the Iron Horde. The King needs to know about what we have accomplished here today, and the threat we face in the future. It is probably best if you report to King Wrynn yourself. | Speak with King Anduin Wrynn. | Report to the King |
Every turn you take in Ashran you run into danger. But don't fret , I've developed the perfect solution. It's my very own riff on the popular Invisibility Potion. I'm just missing one of the ingredients: cave mushrooms. Luckily, a variety grows right here in Ashran. | Bring Tyra Silverblood 10 Ghost Truffles. | Phantom Potion |
We have slowed the Iron Horde down, but this war is far from over... I'll stay here and continue our efforts to hold back the Iron Horde. The Warchief needs to know about what we have accomplished here today, and the threat we face in the future. It is probably best if you report to High Overlord Saurfang yourself. | Speak with High Overlord Saurfang. | Warning Orgrimmar |
The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all draenei that stand defiantly against the Horde. Let their deaths serve as a warning to the rest of the Alliance: they will leave Draenor or they will die. Return when you have quenched your rage with the blood of draenei. Conquer our enemy and be known as draenei destroyer. Fail and be nothing. | Kill 500 Draenei Players in Player versus Player combat across Draenor. | Nemesis: Draenei Destroyer |
The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all pandaren that stand defiantly against the Horde. Let their deaths serve as a warning to the rest of the Alliance: they will leave Draenor or they will die. Return when you have quenched your rage with the blood of pandaren. Conquer our enemy and be known as terror of the Tushui. Fail and be nothing. | Kill 500 Pandaren Players in Player versus Player combat across Draenor. | Nemesis: Terror of the Tushui |
The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all night elves that stand defiantly against the Horde. Let their deaths serve as a warning to the rest of the Alliance: they will leave Draenor or they will die. Return when you have quenched your rage with the blood of night elf. Conquer our enemy and be known as scourge of the Kaldorei. Fail and be nothing. | Kill 500 Night Elf Players in Player versus Player combat across Draenor. | Nemesis: Scourge of the Kaldorei |
You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the still-beating heart of a pandaren in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance. | Kill a Pandaren Player in Player versus Player combat while in Draenor and retrieve their Pandaren Heart. | Nemesis: Becoming Death |
You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the still-beating heart of a draenei in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance. | Kill a Draenei Player in Player versus Player combat while in Draenor and retrieve their Draenei Heart. | Nemesis: Becoming Death |
You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the still-beating heart of a night elf in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance. | Kill a Night Elf Player in Player versus Player combat while in Draenor and retrieve their Night Elf Heart. | Nemesis: Becoming Death |
The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all gnomes that stand defiantly against the Horde. Let their deaths serve as a warning to the rest of the Alliance: they will leave Draenor or they will die. Return when you have quenched your rage with the blood of gnome. Conquer our enemy and be known as gnomebane. Fail and be nothing. | Kill 500 Gnome Players in Player versus Player combat across Draenor. | Nemesis: Gnomebane |
The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all worgen that stand defiantly against the Horde. Let their deaths serve as a warning to the rest of the Alliance: they will leave Draenor or they will die. Return when you have quenched your rage with the blood of worgen. Conquer our enemy and be known as worgen hunter. Fail and be nothing. | Kill 500 Worgen Players in Player versus Player combat across Draenor. | Nemesis: Worgen Hunter |
You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the still-beating heart of a worgen in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance. | Kill a Worgen Player in Player versus Player combat while in Draenor and retrieve their Worgen Heart. | Nemesis: Becoming Death |
The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all dwarves that stand defiantly against the Horde. Let their deaths serve as a warning to the rest of the Alliance: they will leave Draenor or they will die. Return when you have quenched your rage with the blood of dwarf. Conquer our enemy and be known as dwarfstalker. Fail and be nothing. | Kill 500 Dwarf Players in Player versus Player combat across Draenor. | Nemesis: Dwarfstalker |
You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the still-beating heart of a gnome in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance. | Kill a Gnome Player in Player versus Player combat while in Draenor and retrieve their Gnome Heart. | Nemesis: Becoming Death |
You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the still-beating heart of a dwarf in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance. | Kill a Dwarf Player in Player versus Player combat while in Draenor and retrieve their Dwarf Heart. | Nemesis: Becoming Death |
I wasn't sure about this next beast, but it turns out that they've got a key strategic purpose. The riverbeast is quite at home in the water! You'll find the best ones around in Talador, around about Duskfall Island. Look for the huge, floating lumps out in the water. Try not to get wet! | Use the Riverbeast Lasso on a Young Riverwallow and follow it until it is tamed. | Requisition a Riverbeast |
The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all humans that stand defiantly against the Horde. Let their deaths serve as a warning to the rest of the Alliance: they will leave Draenor or they will die. Return when you have quenched your rage with the blood of man. Conquer our enemy and be known as manslayer. Fail and be nothing. | Kill 500 Human Players in Player versus Player combat across Draenor. | Nemesis: Manslayer |
A few of our demon hunters, Kor'vas Bloodthorn and Cyana Nightglaive, took a small force of the Illidari across to Faronaar. Their mission was to weaken the Legion from within.I haven't heard from them in a while.It would be best if you could find and lead them to success. Agreed? | Find Kor'vas Bloodthorn on Faronaar at Vanquish Point. | From Within |
Greetings, friend. I have been told that you are in need of a master of beasts. I come from the icy slopes of Northrend to finally shake this snow from my fur. This savage land holds many creatures that we may tame so that our forces may ride on formidable war mounts. The mighty clefthoof reminds me of the mammoths from my home. Take this lasso and head out to the northern reaches of Frostfire Ridge. Mount up and use it to capture one of the young beasts. | Use the Clefthoof Lasso on a Young Icehoof and follow it until it is tamed. | Capturing a Clefthoof |
The next beast is one of the fastest in Draenor, but will test your skills at infiltrating into enemy territory. The young talbuk can be found on the flowery hills of Shadowmoon Valley. Take this talbuk lasso and head out. When you encounter one, mount up and throw this rope, then follow it until it is tamed. Good hunting! | Use the Talbuk Lasso on a Young Silverpelt and follow it until it is tamed. | Taming a Talbuk |
Have you seen the boars they have here? Bigger than I am! Let's get one of them, why not? You're going to have to head to Gorgrond for that task. Way out in the desolate regions, you'll find the ones we're lookin' for. | Use the Boar Lasso on a Young Rocktusk and follow it until it is tamed. | Besting a Boar |
Way up north in the frozen peaks of Frostfire Ridge, you'll find the wooly clefthoof. They're sturdy, for sure, and fierce when you corner them. Don't expect them to be tamed without a fight. Here's a lasso, see if you can't manage to tame one before it tugs the rope out of your hands. | Use the Clefthoof Lasso on a Young Icehoof and follow it until it is tamed. | Capturing a Clefthoof |
Well, you're pretty good at this whole taming thing. What's next? We've done big, and we've done pointy. Let's do big AND pointy. I'm talking Elekks. Way out on the fertile plains of Nagrand, you'll find the finest specimens of beast this world has to offer. Grab one of the younger elekks, and we'll see if we can't get it trained like the Draenei used to. | Use the Elekk Lasso on a Young Meadowstomper and follow it until it is tamed. | Entangling an Elekk |
This next one will test you to your very limits, commander. The wolf is the most savage beast in all of Draenor. The wolves of Nagrand, mounts of the fabled Warsong clan, can rend a man to bits in seconds. They're also faster and more agile than anything you've seen yet. Here's your lasso. Good luck, and don't get yourself killed! | Use the Wolf Lasso on a Young Snarler and follow it until it is tamed. | Wrangling a Wolf |
If we're going to start sending out patrols in this wilderness, we'll need swift mounts for our troops. We can capture young beasts and bring them back here for training, eventually turning them into formidable beasts of war. The talbuk is one of Draenor's fastest creatures, and that makes them just that much more difficult to capture. Take this talbuk lasso and head out to Shadowmoon Valley. Mount up and rope one of the young talbuk, and follow it until it's tamed. Don't let it get too far from you! | Use the Talbuk Lasso on a Young Silverpelt and follow it until it is tamed. | Taming a Talbuk |
You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the still-beating heart of a human in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance. | Kill a Human Player in Player versus Player combat while in Draenor and retrieve their Human Heart. | Nemesis: Becoming Death |
Our enemies surround us, and with each passing day their numbers grow. It is time to make a decisive strike against their armies, champion. Around me stand effigies of our most hated adversaries. You will be their downfall. You will become nemesis and they will run in fear at the sight of you. Now select the target of your rage and burn in effigy that race which you mean to eradicate. Speak to me when you have made your selection. | Burn a Nemesis Effigy at the Gladiator's Sanctum then speak to Raza'kul. | Nemesis: Hunter - Hunted |
What's this species, an arcane trout you say? I have never even heard of a fish like this, much less seen one in person!I have to find more fish like this, it's what I live for! And if the fishing is as good as you say it is, there is just no way I can pass this opportunity up. Take this page from my journal as proof that you found me and I will meet you back at your Garrison. | Return to Segumi with Nat's journal page as proof that you found him. | The Great Angler Returns |
The Exarchs do nothing but squabble amongst themselves over petty issues while our people are slaughtered in their homes by orc filth. If they will not raise a fist of defiance against our enemies, I will. I wish to join your Alliance and rid this world of Horde. ALL HORDE - "Iron" or otherwise. This Altar of Bones that I stand upon represents glory in battle against our Horde enemy. Place an offering upon it and earn a conqueror's tribute worthy of your unrelenting bloodthirst. Kill. Them. All. | Kill Enemy Players in Player versus Player combat to earn 20 Broken Bones then place an offering at the Altar of Bones to Earn a Conqueror's Tribute. | Warlord of Draenor |
Durotan... He cowers behind the white flag of peace, relying upon diplomacy to win over our sworn enemies. Enemies that have taken our homes and driven us from our ancestral lands. There is only one way to deal with the draenei and their newfound alliance of cowards - blood for blood. Join me in crushing our enemies. Together we will flood this hallowed ground with the bones of the Alliance and earn tributes fit for a warchief! Return here when your bloodthirst is sated. | Kill Enemy Players in Player versus Player combat to earn 20 Broken Bones then place an offering at the Altar of Bones to Earn a Conqueror's Tribute. | Warlord of Draenor |
, is it? I'm glad you're here. We can use every able-bodied that we can get. I am assembling a coalition of Azeroth's strongest to step through this Dark Portal and stop the Iron Horde invasion. This may be the only way to save Azeroth. Will you join us? | Speak with Archmage Khadgar at the foot of the Dark Portal in Blasted Lands. | The Dark Portal |
Now that you are experienced enough with Draenor fishing, we might have a shot at convincing Nat Pagle to join us out here.If we want Nat to actually come all the way out here, we are going to have to show him real proof of the incredible catches on Draenor. Head out to local waters here in Shadowmoon Valley and see what you can do. All that time you spend honing your skill here in Draenor should pay off now. | Catch an Arcane Trout in Shadowmoon Valley and bring it back to Segumi. | Luring Nat |
Commander, a courier arrived this morning. He said he's from a goblin settlement in Spires of Arak called the Pinchwhistle Gearworks. They've asked for our assistance with some sort of ecological disaster. We're spread thin but if we can earn their trust then we might be able to gain a valuable ally. Head down there and see what sort of assistance we can provide. I've already spoken to the flight master and he's set up a special flight to get you out there. | Speak to Bron Skyhorn the Wingman to secure a flight to the Pinchwhistle Gearworks. | Pinchwhistle Gearworks |
Commander, a goblin courier arrived this morning. He mentioned that he is from a settlement in the Spires of Arak called the Pinchwhistle Gearworks. They have requested our assistance with some sort of ecological disaster. If we can earn their trust it'll be worth the effort. Head down there and see what sort of assistance we can provide. I've already spoken to the flight master and he's set up a special flight to get you out there. | Speak to Dungar Longdrink to secure a flight to the Pinchwhistle Gearworks. | Pinchwhistle Gearworks |
Place another work order with my assistant. Once it is complete, we will leave it out here for you to collect. | Place a work order, then collect it once it completes. | Your Second Leatherworking Work Order |
Place another work order with my assistant. Once it is complete, we will leave it out here for you to collect. | Place a work order, then collect it once it completes. | Your Second Jewelcrafting Work Order |
Place another work order with my assistant. Once it is complete, we will leave it out here for you to collect. | Place a work order, then collect it once it completes. | Your Second Tailoring Work Order |
Place another work order with my assistant. Once it is complete, we will leave it out here for you to collect. | Place a work order, then collect it once it completes. | Your Second Inscription Work Order |
Six unique gates exist in Draenor, built by ogre magi in ages past. We've discovered their potency has not diminished over the millennia. If you can collect enough ogre waystones to activate one of these ancient waygates, we can build a one-way portal from your garrison to that location. | Collect 25 Ogre Waystones and use them to activate an Ogre Waygate in Draenor. | Ogre Waygates |
Place another work order with my assistant. Once it is complete, we will leave it out here for you to collect. | Place a work order, then collect it once it completes. | Your Second Engineering Work Order |
Place another work order with my assistant. Once it is complete, we will leave it out here for you to collect. | Place a work order, then collect it once it completes. | Your Second Alchemy Work Order |
Please, traveler, I need your help. Aruuna, my home, has been destroyed by the arakkoa. They swooped down from their spires and killed anyone who tried to escape. My family... did not make it out. My brother Barum stayed behind to find his daughter amidst the chaos. I beseech you, please, go to Aruuna and find Barum. He is the only family I have left. | Find Crystal-Shaper Barum near Aruuna in Talador. | They Came From Above |
Place another work order with my assistant. Once it is complete, we will leave it out here for you to collect. | Place a work order, then collect it once it completes. | Your Second Enchanting Work Order |
There's a cold fire in my blood, Commander. Like a warlock has my heart in his claw. Let the Shadow Council show themselves! | Repel the Shadow Council invasion of your garrison. | Shadow Council Invasion! |
The demons are at our heels, Commander. Cow's milk is sour. A crone gave me an evil look this morning. The sky just doesn't seem... right. | Repel the Shadow Council invasion of your garrison. | Shadow Council Invasion! |
As lord of the Everbloom my charge was the weaponization of nature. You have likely seen the fruits of my labor in your journeys across my world. My discoveries have allowed my kind to control the invasive species of Draenor through subversive infestation. I speak of total systemic control of the invading organism - the mind and the body. Now that you are my master I offer these gifts to you, but first you must retrieve my research and tools from the Everbloom. Do this and great power is yours. | Recover Phylarch's Research, Xeri'tac's Venom Gland, and 3 Depleted Everbloom Seeds from the Everbloom and return to Phylarch the Evergreen. | Subversive Infestation |
The Bloodmane took several of our initiates when they ambushed our ritual in Ravenskar. They must be taught that the flock will never allow such a deed to go unpunished! We will kill one of their tribe for each of the flock that has fallen! head into their accursed home of Bloodmane Valley and slaughter as many of them as you can find. | Kill 18 Bloodmane Saberon. | The Flock's Revenge |
I... I'm finished. My spirit will be with the Raven Mother soon. I beg of you, stranger... avenge me! Slay these filthy beasts. | Kill 18 Bloodmane Saberon. | The Initiate's Revenge |
Every turn you take in Ashran you run into danger. But don't fret , I've developed the perfect solution. It's my very own riff on the popular Invisibility Potion. I'm just missing one of the ingredients: cave mushrooms. Luckily, a variety grows right here in Ashran. | Bring Gimlett Ginfizz 10 Ghost Truffles. | Phantom Potion |
Commander, Vindicator Maraad set off with Yrel and Thaelin Darkanvil to track the Iron Horde's movements in the nearby forest. They await your arrival on a small rise to the southwest. | Speak to Vindicator Maraad at Redemption Rise. | One Step Ahead |
This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison. | Put the artifact on display. | Pristine Apexis Hieroglyph |
This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison. | Put the artifact on display. | Pristine Apexis Crystal |
This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison. | Put the artifact on display. | Pristine Apexis Scroll |
This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison. | Put the artifact on display. | Pristine Talonpriest Mask |
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