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We Zandalari could use your help. We must put an end to what the Drakkari are doing to their gods! To the northeast, up the great steps that lead to the next tier of Zul'Drak, lies Zim'Torga. It is the home to another of the god statues and a refuge that my people are desparately attempting to defend. I would like for you to travel there and speak to Witch Doctor Khufu. Be warned though, the place is under constant attack from the Drakkari.
Speak with Witch Doctor Khufu at Zim'Torga.
To the Witch Doctor
The cultists have been taken care of, but the Scourge's invasion has not slowed down. The situation is becoming desperate. There exists a last resort. Before I reveal any more, however, I must be sure I have your absolute trust.
Listen to what the Avatar of Freya has to say.
Freya's Pact
The single most important piece of equipment to a death knight is the runeblade. It is through the runeblade that a death knight commands the powers of frost, blood and the unholy. The runeblade also acts as a vessel to store the death knight's runic power. The time has come to create your first runeblade. Search the weapon racks on this floor and locate a battle-worn sword. Once found, take the sword to a nearby runeforge and use it to create a runeblade.
Search the weapon racks in Ebon Hold for a Battle-worn Sword and then use it on a runeforge to craft a Runebladed Sword.
The Emblazoned Runeblade
I am an embodiment of but one aspect of Freya, daughter of the titans. I am the Lifewarden -- I was left here to protect this land against the threat of the Scourge. I never anticipated the Lich King would send willing living servants to do his work. I could easily crush these cultists myself, but I am all that stands between the undead armies and the rest of the basin. Go. Deliver my wrath to these insolent trespassers.
The Avatar of Freya at the Rainspeaker Rapids wants you to go to the Death's Hand Encampment to the northwest and slay 8 Cultist Infiltrators.
Exterminate the Intruders
The titans shaped entire life forms here, fostering their unfettered growth. The five crystal pillars that surround the basin emanate pure lifeforce. The Scourge should've never been able to penetrate the basin, but one of the pillars was destroyed. Go to the Lifeblood Pillar and see if you can find out what happened. No undead would've been able to approach the pillar, so keep your eyes out for living intruders. You'll find what remains of the pillar directly south of here.
Travel to the Lifeblood Pillar and look for clues to its destruction.
The Fallen Pillar
Excellent, an experienced adventurer. Precisely what we need. There has been talk from the Kirin Tor guarding Medivh's tower that something is amiss with Karazhan. There is a new power lurking within, one that answers neither to the Guardian's magic nor the Legion. From what they've scouted, it appears it is an elven prince called Tenris Mirkblood, and there is reason to believe he serves the Scourge. Go, my friend, investigate Mirkblood's chamber, and return with any information you might find.
The Argent Dawn Emissary wants you to search the chamber of Tenris Mirkblood within the Servant's Quarters of Karazhan.
Chamber of Secrets
You thinkin' what Ahunae thinkin', mon? Some of the Drakkari trolls have gathered at the Pools of Jin'Alai to the southwest. We be needin' to draw out their leaders, and Ahunae knows just how you be doin' it, too! Go in there and kill those trolls. When you kill enough, their leaders show up. When they show up next to their totems, you make sure to be gettin' the treasure of Kutube'sa, Gawanil, and Chulo the Mad, mon.
Scalper Ahunae at Zim'Torga has asked you to retrieve the Treasure of Kutube'sa, the Treasure of Gawanil, and the Treasure of Chulo the Mad.
The Leaders at Jin'Alai
The agents of the Lich King have foolishly trespassed upon these lands where the power of life rules supreme. All harm they inflict will be returned to them sevenfold. The monster directly responsible for corrupting the land is known as Thalgran Blightbringer; you will find him just to the north of here. Take this ward and use it to reflect the power of death upon him. Show the Scourge that the power of life prevails above all.
The Avatar of Freya wants you to defeat Thalgran Blightbringer by using Freya's Ward to reflect his Deathbolts back to him sevenfold.
Returned Sevenfold
Hexxer Ubungo probably told you about making offerings to the gods of Zul'Drak. Zim'Abwa is not the only god that stands forgotten by the Drakkari. We have taken refuge within the presence of Zim'Torga, the Mother of Prosperity. As with Zim'Abwa, if you were to give offerings of the Drakkari to her, she is sure to give you her blessing.
Witch Doctor Khufu wants you to present 10 Drakkari Offerings to the statue of Zim'Torga.
The Blessing of Zim'Torga
We cannot stop now. You've triggered the first switch, but one remains. The titans constructed a second vantage point where they oversaw their creations. You'll find it to the east, high in the mountains. Pull the activation switch theta inside the overlook and the waygate will open.
The Avatar of Freya wants you to head to the Makers' Overlook in eastern Sholazar Basin and use the Activation Switch Theta.
Powering the Waygate - The Makers' Overlook
We were not quick enough. The cultist scum have arrived at the Glimmering Pillar and are making preparations to destroy it, I can sense them. We don't have much time. Blow upon this horn atop the Glimmering Pillar to channel my power through the crystal. We shall show this scum to not trifle with the titans' creations.
The Avatar of Freya at the Rainspeaker Rapids wants you to use Freya's Horn atop of the Glimmering Pillar.
The Lifewarden's Wrath
Ever since Finklestein's arrival, I've been relegated to collecting various ingredients for his experiments and recipes. I'll follow my orders as I've vowed to do, but I'm a seasoned veteran. I've taken part in dozens of conflicts. I'd much rather be on the front lines, having a more direct impact on the Crusade's outcome here. Help me. Collect some bat wings for me so that I might get back to the real action sooner.
Captain Arnath in Heb'Valok has asked you to collect 7 Unblemished Bat Wings from Zul'Drak Bats.
Clipping Their Wings
Speak to the Avatar of Freya at the Rainspeaker Rapids.
Cultist Incursion
Before you go off challenging Broodmother Slivina, Dorian thought it might be a good idea for you and Hemet to coordinate your efforts by riding into battle on the back of a mammoth. The area around the camp is full of them. Just take this bridle and slip it over the head of a shattertusk mammoth. Be careful of the bulls, though. They won't tolerate the harness at all. Bring the mammoth back here when you've found a suitable one.
Bring a Shattertusk Mammoth to Zootfizzle at Dorian's Outpost.
A Mammoth Undertaking
Now that the tunnels have been sealed, our next concern is recovering those who have fallen to the enemy. With any luck, several of our soldiers are still alive and relatively well inside the nerubian cocoons. Free them, while you still can!
Captain Rupert wants you to open the Nerubian Cocoons in Drak'Sotra and return to him once you have freed 3 Captive Footmen.
Cocooned!
We're not likely to get Broodmother Slivina's attention waving our arms around like fools, but if we're smart, we can bait her into fighting us. We'll also secure more, uh, fodder for my little project. But don't worry about that for now. Just look for the primordial drake eggs in the area east and northeast of the camp. Burst them open and scoop up the hatchlings that come out. When the broodmother realizes what we've done, she'll have no choice but to face us.
Bring 6 Primordial Hatchlings to Dorian Drakestalker at Dorian's Outpost.
Securing the Bait
Broodmother Slivina's likely to be a snarling ball of teeth, spikes, and talons. You've gone and stolen her children away and no mother takes kindly to that. 'Tis true they hatched from eggs, but she loves the little beasts no less than your mother loves you. She'll be desperate and fierce in equal measures, everything Hemet loves in a target. You and he, along with that mammoth, should be a match for her. She's on her perch at the northern edge of the Savage Thicket and hungers for revenge.
Kill Broodmother Slivina and return to Dorian Drakestalker at Dorian's Outpost.
Post-partum Aggression
Listen. I realize that it's a lot to ask.... Fresh spider ichor is somewhat hard to come by, even in these heavily infested regions. But Finklestein said he'd settle for no less than a vat of it, and that he needs it soon. I'll keep my men out in the field collecting reagents, but if the alchemist's order is going to be filled in time, they'll require some assistance. As you roam the fields of Zul'Drak, keep your eyes peeled for trapdoor crawlers and bring me all of the ichor you can find.
Captain Arnath in Heb'Valok asked you to collect 7 units of Fresh Spider Ichor from the Trapdoor Crawlers in Zul'Drak.
Stocking the Shelves
Ahh, you must be the promised patrol. Your timing couldn't be better. I have urgent need of an extra pair of hands. We have a Drakkari prisoner who's been sent here to undergo questioning. Before the interrogation begins, I require assistance in the creation of a truth serum. Creating a truth serum is tricky business, demanding keen instincts, perfect timing, and improvisation at every step. Let me know when you're ready. And remember, timing is everything!
Alchemist Finklestein at Heb'valok wants you to assist him in the creation of a truth serum.
The Alchemist's Apprentice
Gritty as my men are, they're still mortal. Wounds and pain diminish their ability to perform their missions. No amount of training changes that simple fact of life. Thankfully, one of our alchemists has developed a recipe for a salve that binds to our bandages and greatly reduces the pain our soldiers experience. The salve requires a special poppy these trolls cultivate just west of here. Go to Drak'Sotra Fields and harvest some of them to keep our stockpiles from running out.
Captain Brandon at Drak'Sotra wants you to collect 5 Mature Water-Poppies from Drak'Sotra Fields.
Something for the Pain
The primordial drakes occupy most of the area to the north and east, and I can feel the heat of their breath even at this distance. Before we can challenge the mightiest among the drakes, we must test our skills against the lesser creatures. Still, don't let your guard down; any one of these beasts can devour a man whole. Once you've familiarized yourself with the combat tactics of these drakes, return and I will tell you our next step.
Kill 6 Primordial Drakes and then speak with Dorian Drakestalker at Dorian's Outpost.
Sharpening Your Talons
Ahh, you must be the promised patrol. Your timing couldn't be better. I have urgent need of an extra pair of hands. We have a Drakkari prisoner who's been sent here to undergo questioning. Before the interrogation begins, I require assistance in the creation of a truth serum. Creating a truth serum is tricky business, demanding keen instincts, perfect timing, and improvisation at every step. Let me know when you're ready. And remember, timing is everything!
Alchemist Finklestein at Heb'valok wants you to assist him in the creation of a truth serum.
The Alchemist's Apprentice
Welcome to The Argent Stand, scrub. I am Commander Kunz, but you - you can call me... Commander. Don't think you're going to just cruise through my region, picking which missions you're going to participate in, answering to no one. Here, you report to me and you follow my orders to the letter. Understood?! First, you're going to get familiar with my men and the region we're charged with clearing. Report to each of them and do as they ask. Return to me when your patrol is done.
Commander Kunz at The Argent Stand wants you to visit the four Argent Crusade posts, follow their leaders' orders, and then return and report to him.
Pa'Troll
Clever... Just when it seemed we were getting things under control, they tunneled right underneath us and secured the shrine! Now we're caught between two Nerubian armies and our predicament is worsening by the minute. As our first course of action, we must stop them from reinforcing. Their tunnels must be sealed. Take these grenades and throw them down their craters to the northwest.
Captain Rupert at Drak'Sotra wants you to use High Impact Grenades near 5 Nerubian Craters.
Throwing Down
Well, you've certainly proven your mettle as a hunter of all kinds of game animals -- rhinos, cats, and crocolisks. For some members of the expedition, these creatures are sufficient to test their hunting skills, but others, like myself, crave larger challenges. Dorian Drakestalker went north, across Bittertide Lake and established a camp there. He's heard rumors of gigantic primordial drakes. Just imagine what a quarry they would be! Go check up on Dorian and see if he's had any luck.
Speak with Dorian Drakestalker at Dorian's Outpost in Sholazar Basin.
In Search of Bigger Game
So you think you can shoot? Well, let's give it a try. Here, we'll start you out with something nice and gentle. Don't worry, it's got no kick to it at all. Remember, don't point that gun at anything you don't intend to fire at. Now, when you're ready, just take aim at that apple on top o' old Lucky Wilhelm's head and let 'er fly!
Using the RJR Rifle, shoot the apple on top of Lucky Wilhelm's head, then speak with Drostan.
Kick, What Kick?
Well, it ain't glamorous, but it needs doin'. My troops have been fightin' their hearts out while knee-deep in stagnant water for days on end. That just can't be good fer ya. What they need is a nice fire to dry 'em out and lighten their spirits. This part of the city's soaked, but the dead roots of these thornwood trees have a way of resistin' the moisture. Round us up some fuel for burnin' and we'll be mighty grateful.
Captain Grondel at Drak'Agal wants you to bring him 20 pieces of Dead Thornwood.
Creature Comforts
Of all the posts, they throw me in this one. The place is flooded with putrid, stagnant water and now it's host to sewage elementals! I don't really know what they are or why they're here, and frankly I couldn't care less. What I do know is they're making a mess of my sector! How am I supposed to conduct any dignified military operations with those foul things roaming around? Get out there, and don't come back 'til you've cleared your share of 'em off of my battlefield!
Captain Grondel wants you to kill 7 Mossy Rampagers in Drak'Agal.
Troll Patrol: Couldn't Care Less
All that I am: anger, cruelty, vengeance - I bestow upon you, my chosen knight. I have granted you immortality so that you may herald in a new, dark age for the Scourge. Gaze now upon the lands below us. The Scarlet Crusade scurries to undo my work, while Light's Hope stands defiantly against us - a blemish upon these Plaguelands. They must all be shown the price of their defiance. You will become my force of retribution. Where you tread, doom will follow. Go now and claim your destiny, death knight.
Report to Instructor Razuvious in the Heart of Acherus.
In Service Of The Lich King
Clever... Just when it seemed we were getting things under control, they tunneled right underneath us and secured the shrine! Now we're caught between two nethurbian armies and our predicament is worsening by the minute. As our first course of action, we must stop them from reinforcing. Their tunnels must be sealed. Take these grenades and throw them down their craters to the northwest.
Captain Rupert at Drak'Sotra wants you to use High Impact Grenades near 5 Nethurbian Craters.
Troll Patrol: Throwing Down
One of our troops came across an old treasure map during our last offensive. If what it shows is true, then there are priceless troll artifacts nearby. My soldiers have their hands full, pressed between the Drakkari and the Scourge. I need you to follow up on this intelligence. Take this shovel and use it at the loose dirt mounds to the southwest. Return to me after a diligent search has been conducted.
Captain Brandon in Drak'Sotra wants you to use the Steel Spade on the nearby Ancient Dirt Mounds to recover the Ancient Drakkari Relic.
Troll Patrol: Can You Dig It?
I know that one of those plague sprayers crashed somewhere within Drak'Sotra to the west of us. Why don't you see if you can find it. I can use the parts from the sprayer to create the device that's going to bring those things down!
Specialist Cogwheel at Drak'Sotra has asked you to collect Plague Sprayer Parts.
Crashed Sprayer
Well, it ain't glamorous, but it needs doin'. My troops have been fightin' their hearts out while knee-deep in stagnant water for days on end. That just can't be good fer ya. What they need is a nice fire to dry 'em out and lighten their spirits. This part of the city's soaked, but the dead roots of these thornwood trees have a way of resistin' the moisture. Round us up some fuel for burnin' and we'll be mighty grateful.
Captain Grondel at Drak'Agal wants you to bring him 20 pieces of Dead Thornwood.
Troll Patrol: Creature Comforts
So y'have something of a hunter's instinct. You're not a bad shot, and Hemet hasn't driven you out, so he must be planning on including you in the hunt. How'd you like to have a bit of a competition, just me and you? Hemet and the others will ask you to help in their hunting. Along the way, you and I will count up the kills we contribute to their goals. Now, this isn't something you can win in the blink of an eye, and you'll find yourself killing many different kinds of creatures. Good luck!
Kill 60 Game Animals while you aid Hemet and his companions in their hunting. When you've killed your 60, return to Drostan at the Nesingwary Base Camp to compare numbers.
The Great Hunter's Challenge
Well, you've been an enormous asset to the expedition so far. Debaar, Buck, and I couldn't have have assembled such an amazing collection of trophies without you. But, I hear there are even fiercer monsters in other parts of the basin. I've sent a search party up north to get an idea of what other beasts await us. I'd like you to meet up with them and see what they've found. Head north, beyond Bittertide Lake and search for the encampment.
Talk to at .
In Search of Bigger Game
I not think you be back in time to go out again, but I wrong. I sending Moodle to nearby Mosswalker friends to bop silly Mosswalkers for not coming see shrine. Their village is east, up ridge, northeast of broken pillar. You go with Moodle! He extra smart Rainspeaker... you listen to him good-like.
Travel to Mosswalker Village and speak to Moodle once you've arrived.
The Angry Gorloc
We know that Kolramas, the crashed necropolis to the southeast, was carrying a large amount of an ore known as saronite when the trolls shot it down. My scouts tell me that much of the saronite is strewn about within the innards of that thing. Eitrigg and his friends back at The Argent Stand want a bunch of the stuff so that they can study it. I want you to head in there and see if you can collect enough for them.
Captain Rupert has asked you to collect 10 Chunks of Saronite and deliver them to Eitrigg at The Argent Stand.
Pure Evil
Unsheathe that weapon. It's time to go on patrol! I've got four posts under my command and it's crucial to our success that they remain in our control. I'm ordering you to visit each of them and offer your assistance. You can begin with Captain Brandon southeast of here. He'll direct you to the next post when he's finished with you. Report back to me once you've assisted each of my men. And remember, you'll be more richly rewarded for returning to me quickly - so double-time it! Dismissed!
Commander Kunz at the Argent Stand wants you to visit the four Argent Crusade posts, follow their captain's orders, and then return and report to him.
Troll Patrol
I've always suspected that the pillars have been the main reason for our weather and seclusion from the undead... this confirms it a bit. Not terribly long ago, there was a sound of a great explosion when the Lifeblood Pillar fell. The weather changed for the mosswalkers almost immediately... it began to snow, something we never see. They were able to stop the snow by bringing more lifeblood crystals to the Great Moss Stone. Perhaps if we can do the same, it will help ward off the undead as well.
Moodle wants you to collect 10 Lifeblood Shards, but stay away from the cave inside of the pillar itself.
Lifeblood of the Mosswalker Shrine
There's some small chance that the Mosswalkers are not all dead yet... and at the very least, they deserve to not be butchered like this. Let's find some revenge for this slaughter and see if there are any to be saved in the process.
Moodle wants you to rescue 6 of the Mosswalker Victims in Mosswalker Village, though some of them may no longer be alive to save.
The Mosswalker Savior
So some puppy-men come and smash blue crystals at Great Mist Stone! Lots of rain and lightning and badness... blue is wrong crystal for Great Mist Stone! Dumb puppy-men. After lightning, puppy-men stole big treasure we found in the sea-lake. We need treasure back to give to Great Mist Stone! Mist Stone is angry after what the puppy-men did! One who took it named Tarter... no, Tiktak... no, no... Tartek. That it, Tartek! He went to the camp thing to north. Go get treasure back!
Kill Warlord Tartek and retrieve the Mistwhisper Treasure for Mistcaller Soo-gan at Mistwhisper Refuge.
The Lost Mistwhisper Treasure
You're a good dryskin. Mistwhisper safe, treasure safe, and puppy-men sure to leave us alone now. You go back to Rainspeaker Canopy and tell Soo-say you done good.
Return to Rainspeaker Canopy.
Home Time!
We try to be nice to puppy-men ever since they came, but they nothing but mean. We okay with them being dumb - they not do much harm. Now they mess with sacred shrines though. Sacred shrines not for messing with. The Great Stones are here from all the way back when the Great Ones made us. We wouldn't know what to do if the Great Mist Stone were hurt. Go to their camp to north... make puppy-men stop and not come back!
Kill 8 Frenzyheart Spearbearers and 6 Frenzyheart Scavengers for Mistcaller Soo-gan at Mistwhisper Refuge.
Forced Hand
I sorry! I not mean to get you in trouble! You save me! We thank you. We going to go back to village now. You come too... you can stay with us! Puppy-men kind of mean anyway. Let me know when you ready to go, okay?
Escort the Injured Rainspeaker Oracle to Rainspeaker Canopy and speak to High-Oracle Soo-say.
Fortunate Misunderstandings
Soo-gan ask for help. We think they might have been attacked by puppy-men again. We sending you and Jaloot to help... follow west river up to Mistwhisper Refuge. Do what Soo-gan says... hit the puppy-men on the nose if they being mean, they don't like that.
Travel to Mistwhisper Refuge and speak to Mistcaller Soo-gan.
Back So Soon?
Soo-say said we go with you. You be nice, okay? Ooh, ooh! We know! We can make Soo-say happy if we bring back more offerings for shrine! We not need to go far, there's always stuffs to dig up around village... just look for sparkles in dirt! Let's go! Let's go! More offerings for shrine!
Collect 6 of the treasures that Lafoo digs up and bring them to High-Oracle Soo-say in Rainspeaker Canopy.
Gods like Shiny Things
Perhaps the crystals will ward off the undead gradually, but there is one more thing that must be done. We need to find the leader of these undead and kill him to ensure there's no one to push the wretches back upon us. If my suspicions are correct, he will be somewhere inside the fallen pillar... the Sundered Shard. The corpses being dragged there would suggest as much anyway. I'll place the shards and bring the news to Soo-say... I'll leave the rest up to you.
Kill Artruis the Heartless.
A Hero's Burden
We were here long before the puppy-men came. This is very sacred place - we will not leave. You seem like maybe you good, but we have Lafoo stay with you just in case. You understand we think. There snakes thing that keeps trying to eat our hatchlings. Go with Lafoo and make them stop, okay? Especially big one near waterfall to northeast.
High-Oracle Soo-say in Rainspeaker Canopy wants you to kill Venomtip and 10 Emperor Cobras.
Make the Bad Snake Go Away
We have great idea. You were friends with puppy-men, they maybe listen to you. We want you to go give offering to Shaman Vekjik. He southwest where river turns into waterfall. Tell puppy-man we no want fight. Tell him we play nice. You good . We trust you do this right.
High-Oracle Soo-say at Rainspeaker Canopy wants you to give a peace offering to Shaman Vekjik and then return with his response.
Making Peace
The largest crocolisk in the basin, known around here as "Bushwhacker" for his ambush prowess, likes to sun himself in the shallow waters of River's Heart. It's the large lake at the basin's center, and is to the east of our camp. I want you to take the camouflage I've prepared and hide on the western beach of River's Heart and ambush Bushwhacker when he shows himself. Bring back his mighty jaws if you are able to overcome him.
Bring Bushwhacker's Jaw to Debaar at the Nesingwary Base Camp.
Crocolisk Mastery: The Ambush
Trust me. I know.... The smell of burnt flesh has become sickening to even me, a Forsaken. Nevertheless, it is our solemn duty to ensure that our brethren never walk with the Scourge. Pour this oil on the corpses of our fallen to ensure that we never face them on the battlefield as enemies.
Captain Rupert wants you to use the Incinerating Oil on 5 Defeated Argent Footmen in Drak'Sotra.
Troll Patrol: Done to Death
I am Longrunner Nanik of the Taunka, sent by the chieftain of Camp Winterhoof to seek out allies in the fight against the vrykul. They mass to the west and south of our village, and though we slay 10 of them for every one of our dead, we cannot hold. Apothecary Scyllis has promised to send brave s northwest to our aid. Will you help my people fend off the vrykul assaults? Follow the road far to the northwest, across the river, and into the foothills of the mountains to reach Camp Winterhoof.
Speak with Chieftain Ashtotem at Camp Winterhoof.
Help for Camp Winterhoof
Gritty as my men are, they're still mortal. Wounds and pain diminish their ability to perform their missions. No amount of training changes that simple fact of life. Thankfully, one of our alchemists has developed a recipe for a salve that binds to our bandages and greatly reduces the pain our soldiers experience. The salve requires a special poppy these trolls cultivate just west of here. Go to Drak'Sotra Fields and harvest some of them to keep our stockpiles from running out.
Captain Brandon at Drak'Sotra wants you to collect 5 Mature Water-Poppies from Drak'Sotra Fields.
Troll Patrol: Something for the Pain
Unsheathe that weapon. It's time to go on patrol! I've got four posts under my command and it's crucial to our success that they remain in our control. I'm ordering you to visit each of them and offer your assistance. You can begin with Captain Brandon southeast of here. He'll direct you to the next post when he's finished with you. Report back to me once you've assisted each of my men. And remember, you'll be more richly rewarded for returning to me quickly - so double-time it! Dismissed!
Commander Kunz at the Argent Stand wants you to visit the four Argent Crusade posts, follow their captain's orders, and then return and report to him.
Troll Patrol
Intelligence reports that ever since those water elementals appeared in the Drak'Sotra Fields, a number of Drakkari shaman have come down from the upper tiers of Zul'Drak to take control of them. I cannot stress enough, how dangerous that could prove. We do not want them to have water elementals at their disposal. The commander has ordered that these Drakkari water binders are to be put to the sword. Head south when you're ready.
Sub-Lieutenant Jax at The Argent Stand has asked you to kill 10 Drakkari Water Binders.
The Drakkari Do Not Need Water Elementals!
This should never have happened. The forces of undeath storm the very cradle of life! If you're not here to destroy the minions of the Lich King, then leave at once. Do not incur my wrath by distracting me from my duties.
Obtain Freya's trust by destroying 6 Blighted Corpses and 10 Bonescythe Ravagers in the Lost Lands.
An Issue of Trust
It is time then. Let us activate the waygate. You will find the first switch inside the Makers' Perch in the western edge of the basin. Beware. The titans used the perch to watch over their creations. Many of their stone servants still guard the place.
The Avatar of Freya at the Rainspeaker Rapids wants you to go to the Makers' Perch and use the Activation Switch Gamma.
Powering the Waygate - The Makers' Perch
The mangal crocolisk is a master of the ambush, and I intend to beat the best at his game. To do that, we'll need to construct a convincing camouflage for you. We'll use plants that grow in the sandy soil of the riverbanks and lake beaches. The sandfern is best for this purpose. It grows in the sandy areas near the shores of the Seabreach Flow, just to the south, Bittertide Lake and Bittertide Falls, to the north, and the edges of River's Heart, the large lake beyond the mangal to the east.
Bring 5 Sandfern fronds to Debaar at the Nesingwary Base Camp.
Crocolisk Mastery: The Plan
I am heartened to see the zeal with which your Argent Crusade is dealing with the Scourge. I would like to help with your efforts. The Drakkari trolls of this once-great city used to make regular offerings to their gods, but now neglect them, or worse. If you were to make offerings to the gods, they would show their appreciation in return. Zim'Abwa's statue is just to the southwest. Zim'Abwa would gladly accept your offerings of Drakkari artifacts as a sign that you are protecting Zul'Drak.
Hexxer Ubungo at The Argent Stand wants you to present 10 Drakkari Offerings to the statue of Zim'Abwa.
The Blessing of Zim'Abwa
There! One tangled skein thrower ready and waiting for you to take those plague sprayers down. You just aim and let loose. The webbing should foul up their hover spells long enough to cause them to crash to the ground just like Kolramas. Kind of poetic. I like that!
Specialist Cogwheel at Drak'Sotra has asked you to use the Tangled Skein Thrower in order to cause the destruction of 5 Plague Sprayers.
A Tangled Skein
When the trolls brought down Kolramas, it crashed next to us to the southeast. Unfortunately the crash did not destroy all of the Scourge within. Now they're raising our men from the dead and using them against us! This will not be allowed to continue. You will see to it that their necromagi are slaughtered! Do we understand each other?
Sergeant Moonshard at Drak'Sotra has asked you to destroy 8 Hath'ar Necromagi.
Death to the Necromagi
Shango awaits. If you have succeeded in your tracking, he will not know that you stalk him, and you will need the advantage. He is supposed to be bigger, stronger, and more ferocious than the other dreadsabers of the basin. Travel north, to the western shore of Bittertide Lake and near the falls that feed it, do battle with Shango. If you succeed, return with his pelt.
Bring Shango's Pelt to Buck Cantwell at the Nesingwary Base Camp.
Dreadsaber Mastery: Ready to Pounce
Why do I always get the tough tasks to tackle? The Scourge at Kolramas have plague sprayers that are getting dangerously close. You don't want to know what's going to happen if they start heading this way! I've got an idea for how we might bring them down, but first we're going to need something... something from their own creatures. The Hath'ar skimmers can spin a very strong web that we can put to good use. Bring back some of their spinnerets.
Specialist Cogwheel at Drak'Sotra has asked you to collect 5 Intact Skimmer Spinnerets.
Skimmer Spinnerets
Now that we know where to find Farunn, all that remains is the battle against the great beast. Are you ready to take on this rhino? For all the spirit's blustering, I'm certain it was telling the truth about the beast's strength. When you're ready to face him, head north past the Suntouched Pillar and look for Farunn on the northeast shore of the Bittertide Lake. It may even venture near the Glimmering Pillar. Bring back its horn to commemorate your kill.
Bring Farunn's Horn to Hemet Nesingwary at the Nesingwary Base Camp.
Rhino Mastery: The Kill
I warn you, stranger -- do not make any comments about crashing the ship. I already get enough of it from the rest of the expedition. If you're looking to try your hand at hunting, though, you should test your skills against the wily mangal crocolisks. They live all along the river to the south, and in the Wildgrowth Mangal to the east. Prove you can hold your own against them and we'll talk again, hunter.
Kill 15 Mangal Crocolisks and return to Debaar at the Nesingwary Encampment.
Crocolisk Mastery: The Trial
I assume by your interruption that you wish to be numbered among those I am considering for apprenticeship. A worthy aspiration... Should I someday choose to accept your petition, I must be confident that you can find your way around my laboratory. I have many ingredients here; some plentiful, and others in short supply. Take your time. Find a muddy mire maggot, a withered batwing, an amberseed, and some chilled serpent mucus. Succeed, and I'll know to take your request seriously.
Alchemist Finklestein at Heb'Valok wants you to find a Muddy Mire Maggot, a Withered Batwing, an Amberseed, and some Chilled Serpent Mucus from within his laboratory.
Lab Work
It is time. The Waygate has been activated for the first time in seven centuries. Use it to travel to where our final hope lies. Let us put an end to those who would seek to bring the taint of undeath to this pristine land. Let us unleash the Etymidian.
Go through the Waygate in the southern end of Sholazar Basin and look for the weapon known as the Etymidian on the other side.
The Etymidian
I have heard that the natives tell stories of a large dreadsaber they call Shango. I haven't seen any evidence of this Shango's existence, but my injuries have kept me from venturing outside the camp. If you fancy yourself something of a tracker, you might be able to find out the truth about Shango. Debaar said she saw some large tracks on her last outing. Go north from the camp toward Bittertide Lake, and search its southern shore for the prints.
Buck Cantwell at the Nesingwary Base Camp wants you to identify 3 Shango Tracks from the Dreadsaber Tracks near Bittertide Lake.
Dreadsaber Mastery: Stalking the Prey
, head back down there! You'll find the leader of Kolramas, Malas the Corrupter, gloating from atop the crashed necropolis. Kill him and bring me his head!
Sergeant Moonshard at Drak'Sotra insists that you return with the Head of the Corrupter.
Malas the Corrupter
This colossal being appears to be inactive. You notice an empty rune-shaped slot on its chest. Perhaps you might be able to find the missing rune inside the nearby overlook.
Obtain the Omega Rune inside the Shaper's Terrace and bring it to The Etymidian.
The Activation Rune
We not know you, stranger, but we know you want something. We will talk to Bones of Nozronn for you, but you must bring us offerings. We need powerful emperor cobra fangs to complete our oracle's necklace. Go to the Wildgrowth Mangal, northeast of our hut, find cobras and bring back best fangs. Then we make bones speak to you.
Bring 5 Intact Cobra Fangs to Oracle Soo-rahm, near the Bones of Nozronn.
An Offering for Soo-rahm
Okay , Rakjak have very important job. You go capture injured big-tongue that tracker spotted at river to north. Not bring hunter this time because they maybe want to just kill it. I want to hide it so that I can poke it and make it tell me things. Go you and bring me big-tongue prize thing.
Locate an Injured Rainspeaker Oracle for High-Shaman Rakjak at Frenzyheart Hill.
Just Following Orders
If you've hunted with Hemet before, you know that he's tested his skill against many large cats, but the dreadsabers here in Sholazar are different. They're able to bring down larger game than I've ever seen a cat hunt. To overcome and kill such a predator is the mark of a true hunter. If you seek to prove you're up to the challenge, test yourself against the dreadsabers. They live in the wilderness surrounding the camp and south of the river.
Kill 15 Dreadsabers and return to Buck Cantwell at the Nesingwary Base Camp.
Dreadsaber Mastery: Becoming a Predator
! The Argent Crusade is looking for able bodied soldiers that are willing to set aside their differences and join forces to battle the forces of the Lich King. Will you take up our cause? Should you be interested, venture north to Light's Trust and speak with Crusader Valus. You will find Light's Trust amidst the ruins of the sacked troll city of Jintha'kalar - bordering Zul'Drak. Farewell.
Report to Crusader Valus at Light's Trust in Dragonblight.
The Call Of The Crusade
We wrested this ancient Drakkari temple from a swarm of invading Scourge. Not more than one-hundred paces from where we stand is the ruined city of Jintha'kalar. Scourge necromancers run amok, turning the living Drakkari trolls that remain into servants of the Lich King. All are now lost to the Light. All must be purged. All.
Crusader Valus at Light's Trust in Dragonblight has asked you to slay 15 Jintha'kalar Scourge.
The Cleansing Of Jintha'kalar
Okay, we done! Time to go back. No crocolisk to ride this time though. If we go east and stay near ridge, it should lead all the way back near hill. Need to be careful not to go far below ridge though or we might go right into big-tongue tree village thing. Zepik not think they like us right now.
Find your way back to Frenzyheart Hill and speak to High-Shaman Rakjak.
Hoofing It
It is time. The Etymidian is one of the most destructive forces ever created by the titans and I am loathe to unleash him in my lands. There is little choice, however. Our enemies have forced my hand and the fury of the titans will cleanse all.
Go to the Avalanche in Sholazar Basin and use the Omega Rune to deploy Etymidian. Use him to slay 200 Scourge Minions, Bythius the Flesh-Shaper, Urgreth of the Thousand Tombs and Hailscorn.
Reclamation
Ahh, you must be the promised patrol. Your timing couldn't be better. I have urgent need of an extra pair of hands. We have a Drakkari prisoner who's been sent here to undergo questioning. Before the interrogation begins, I require assistance in the creation of a truth serum. Creating a truth serum is tricky business, demanding keen instincts, perfect timing, and improvisation at every step. Let me know when you're ready. And remember, timing is everything!
Alchemist Finklestein at Heb'Valok wants you to assist him in the creation of a truth serum.
Troll Patrol: The Alchemist's Apprentice
Zepik is best hunter of the Frenzyheart. Zepik hunts big-tongues... ugly things near swamps that try to steal all stuff they can find. Zepik going on long trek to break big-tongue shrine and try to scare them away. We no want big-tongues in this land anymore. There a crocolisk chained on northeast side of hill, next to tree - go with Zepik and do what Zepik tell you.
Ride the captive crocolisk to Mistwhisper Refuge and then speak to Zepik for further instructions.
A Rough Ride
Bristlepine can be dangerous, but most stay far away from wolvar. Wasps on other hand not fear the Frenzyheart... they even kill some of our hunters. I know Rakjak want wasp queen dead, but no wolvar want to go into her hive. You go kill wasp queen in Sapphire Hive to southeast and get stinger for Rakjak. Me bet Rakjak like that.
Bring the Stinger of the Sapphire Queen to High-Shaman Rakjak at Frenzyheart Hill.
The Sapphire Queen
Bones of Nozronn, Oracle Soo-rahm sends to you! We have prepared incense for you. Light it and place it near Nozronn's head and you will hear his voice. True, we not know, but mighty Nozronn does. Do not doubt. Nozronn will answer your heart's question. Go. Nozronn not wait long.
Use Soo-rahm's Incense near the Bones of Nozronn, then return to Hemet Nesingwary at Nesingwary's Base Camp with the information you learned.
The Bones of Nozronn
Gorillas and wasps are boring! Big-tongues the only thing fun to hunt. While we mess up rain shrine, we kill lots of mist big-tongues. That sure to make them not want to come back to village thing.
Zepik wants you to kill 12 Mistwhisper Gorlocs.
The Mist Isn't Listening
You good hunter, but Frenzyheart can make you stronger. Harkek think maybe you ready for something more important. Before Rakjak send you on important mission, you need gather things for Rakjak. All along river to south are blue crystals. Rakjak need lots of blue crystals. You go get crystals now.
High-Shaman Rakjak at Frenzyheart Hill wants 8 Skyreach Crystal Clusters.
Mischief in the Making
Rakjak not dumb. Maybe you good at killing things. Maybe Frenzyheart can make you into real hunter. Dajik hunts giant wasp things better than all wolvar. Go with Dajik to Sapphire Hive to southeast or to river in south and learn the hunt.
Kill 6 Sapphire Hive Wasps and 9 Sapphire Hive Drones for High-Shaman Rakjak in Frenzyheart Hill.
The Wasp Hunter's Apprentice
You think you so great hunter, eh? You no Frenzyheart, you not know of hunt. Goregek is great ape hunter. He slay so many ape you can't count on claws. You go with Goregek and hunt hardknuckles to east. You the slave. You do what Goregek tell you.
Kill 8 Hardknuckle Foragers and 6 Hardknuckle Chargers for High-Shaman Rakjak at Frenzyheart Hill.
The Ape Hunter's Slave
Dumb Goregek stumble into chicken house and let all the chickens go! They all around hill - go get chickens back!
Capture 12 Chicken Escapees for Elder Harkek.
Flown the Coop!
Slave thing! Rakjak want me to babysit you while I kill hardknuckles. I feeling generous today, so I let you kill some too, but don't get in Goregek's way! Rakjak not know yet, but Goregek has eye on big bad hardknuckle mama. We go to Hardknuckle Clearing to east and poke softknuckles with poker and she sure to come yelling!
Goregek has given you a Softknuckle Poker for use on Softknuckles to draw the Hardknuckle Matriarch out of hiding. Slay the Hardknuckle Matriarch and report her death to High-Shaman Rajak at Frenzyheart Hill.
Tormenting the Softknuckles
Well, that's settled then. We'll seek out this native sage and have a word with him. He's not likely to volunteer his services, though. I'm told he keeps a small lean-to near the Bones of Nozronn, just across the river to the south. Seek him out, introduce yourself, and ask what he requires to help us track down this patriarch of the rhinos.
Speak to Oracle Soo-rahm at the Bones of Nozronn.
Rhino Mastery: The Chase
My kill! You take my kill! You dumb. Now you owe Gekgek! You be Frenzyheart slave. You slay many more beasts for Frenzyheart. You go Frenzyheart Hill to northeast - you tell High-Shaman Rakjak you the new slave. Go! Go or I taunt you a second time!
Report to High-Shaman Rakjak at Frenzyheart Hill as the new "slave."
Playing Along
Lion killer, chicken chaser, new Frenzyheart slave... I know you no want to stay slave, so I tell you what to do. Show you better than the other Frenzyheart hunters and then Rakjak respect you. Under sands of south river there a beast that kills wasp, apes, and even wolvar. He called Serfex. You bring claw of Serfex to Rakjak and maybe he release you from slaveness. Hope Dajik teaching you good so Serfex be easy stuff.
Locate Serfex under the sands of the southern river, slay him, and bring his claw to High-Shaman Rakjak at Frenzyheart Hill.
The Underground Menace
Okay, the crystal things... The big-tongues use the crystals to power their rain shrines. Zepik not know quite how it works, but Zepik does know that if they use wrong crystals, the clouds and the rain go crazy! Zepik tried to sneak in at one of their other rain shrines, but it not go so well. It sure to go much better with two! Take crystals, place at big stone pillar shrine thing, then smash them to release power. Zepik not sure what will happen, so might want to step back after.
Zepik wants you to smash the Skyreach Crystal Clusters in front of the Mistwhisper weather shrine.
Lightning Definitely Strikes Twice
My master, Finklestein, is in the shrine at Heb'Valok to the northwest preparing a truth serum, and he needs basilisk crystals. Heb'Valok is on the west side of the road leading north before the Altar of Sseratus. There are basilisks to the east at Drak'Agal. If you grab the Zul'Drak rats and throw them at the basilisk, they will become gorged and docile after eating five. Then you'll be able to take their crystals. Killing the basilisk won't do you any good. That'd just break its crystals!
Deliver 5 Basilisk Crystals to Alchemist Finklestein in the shrine at Heb'Valok.
Gluttonous Lurkers
We must send Foreman Swindlegrin packing if we're going to shut down his mine permanently, but be careful. His bodyguard, Meatpie, is a large, mean ogre, and isn't likely to let you see the foreman without a fight. The two probably occupy a platform that would let them look out over the entire Venture Company operation at Swindlegrin's Dig. Remember, the dig is on the far side of the Suntouched Pillar to the northeast. Good luck.
Kill Foreman Swindlegrin and Meatpie and return to Debaar at the Nesingwary Base Camp.
Wipe That Grin Off His Face
Great, now that we've got an engine, we're going to need an assortment of other parts to get her back in flying condition. Don't worry, I know what I'm doing. A good mechanic can hold his creations together with anything, but we're better off if it doesn't come to that. Anyway, those Venture Company dullards have plenty of spare parts for their mining equipment all over Swindlegrin's Dig on the far side of that yellow crystal pillar to the northeast. Scoop up a few and bring them back here.
Bring 7 Venture Co. Spare Parts to Weslex Quickwrench at the Nesingwary Base Camp.
Have a Part, Give a Part
She's ruined... ruined! I told that captain to be careful with such a precious cargo, but would she listen to me? No! When the ship ran aground, it damaged my flying machine, the Spirit of Gnomeregan. Now, we're left without any means to send our reports! There is a chance, though, that the Venture Company's antics may work in our favor. They shot down another flying machine right about where Monte parachuted into the swamp to the east. Go there and retrieve the engine. It may be our only hope.
Weslex Quickwrench at the Nesingwary Base Camp wants you to bring him a Flying Machine Engine.
Need an Engine, Take an Engine
Ever since we arrived, the Venture Company has hampered our efforts to secure our campsite and survey the area. Normally, we wouldn't care what they were up to, but they've started antagonizing our scouts and shooting down supply flights. We can't allow this insult to stand. Hemet Nesingwary's expedition came here to hunt, and hunt it shall. Go to Swindlegrin's Dig, on the far side of the crystal pillar to the northeast, and kill any Venture Company employee you see!
Debaar at the Nesingwary Base Camp wants you to kill 15 Venture Company members. You may kill either Venture Co. Ruffians or Venture Co. Excavators.
Venture Co. Misadventure
Now that you have gathered all of the Mage cards together into a deck, another card appears on top. It depicts a fortune teller that seems to stare at you no matter how you hold the card. You feel the card could be used to communicate with someone or something.
Use the Mages Deck to summon a Darkmoon Fortune Teller and give the deck to them.
Mages Deck
Look at me. Do I look like I have time fer fillin' out reports? It be all I can do to keep this post free o' the bloody Scourge, and they want me to mess with paperwork! <sigh> No sense in complainin'. I need to get the commander some kinda kill count from the last skirmish. You wanna be helpful? Go and get me all the medals you can find from the dead trolls around here. That'll hafta be close enough.
Captain Grondel outside the Coliseum wants you to gather 7 Drakkari Medallions from the nearby Drakkari Corpses.
Troll Patrol: Whatdya Want, a Medal?
No rough landing is going to stop ol' Hemet from mastering the largest game Sholazar has to offer. In the wilds northwest of the camp, the jungles are ruled by the mighty shardhorn rhino. You can prove your worth to the expedition, by showing me that you're tough enough to face down those powerful beasts.
Kill 15 Shardhorn Rhinos and return to Hemet Nesingwary at the Nesingwary Base Camp.
Rhino Mastery: The Test
When I heard that the legendary Hemet Nesingwary was setting sail for the Sholazar Basin, I offered to help fund his expedition. We know little of Sholazar, but it's said to be a lush paradise in the midst of this frozen continent. Hemet has agreed to send back samples of exotic plants, reagents, and crystals. There hasn't been any word from him. Monte Muzzleshot was supposed to be bringing them supplies, but he hasn't returned, either. If you'll look into it, I'll send you in my flying machine.
Talk to Archmage Pentarus when you're ready to leave for Sholazar Basin. When you arrive, speak with Monte Muzzleshot in the Wildgrowth Mangal of Sholazar Basin.
Where in the World is Hemet Nesingwary?