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Now that I know you're not squeamish, I've got another job for you. Have you seen the red-feathered birds swarming around the bones out there? Those are fire rocs. They'll light you up good if you're not careful. They're also pretty darn valuable thanks to their unique anatomy. Most of the hunters loafing around here aren't up to the task of killing fire-spitting buzzards for money... think you can handle it? | Use Butcherbot to harvest 12 Fire Roc corpses. | Scavengers Scavenged |
I know Driz hates sport hunting, but the way I see it, it's okay to have fun as long as you're not being wasteful! Right? What I mean is, the northern hyenas are no fun. The ones further south, they've all got nasty cases of rabies. Now that's fun, when a single deep bite could do you in! And what's more, the rabies makes the liver swell up so much, it's prized for its weight. Now I've gotten all worked up again. Could you bring back some livers while I sit here, bored? Sigh. | Collect 12 Rabid Livers from Blisterpaw Hyenas. | Hyena Poaching: Rabid Livers |
The hyenas wandering the wastes here might look scrawny, but they've got some of the strongest jaws you'll find! If you're not careful, they'll take a leg off in one bite. That kind of bone strength is a valuable resource, my friend, just waiting to find a buyer! Take one of my Butcherbots with you. Jaw separation isn't an easy task, and this little guy has been set up to know exactly what to do. Just bring him back when he's full. | Use the Butcherbot to harvest 10 Blisterpaw Hyena corpses. | Blisterpaw Butchery |
That last job didn't exactly paint you as the dainty type, so I think you're cut out for more. The larger basilisks to the south, the gazers, get to some impressive sizes. The alchemists prefer the smaller brains, usually, but the other organs are better sized up. At any rate, I'm no alchemist: I just know what Driz sells by the truckload. Bring us back a sack full of gazer guts. | Collect 12 Gazer Guts from Glasshide Gazers. | Basilisk Poaching: Gazer Guts |
The bigger scorpids to the south, the dunestalkers, are too tough and dry for the tail meat to sell. But I'll tell you what everyone overlooks: the legs! I won't bother you with all the finer details of scorpid part appraisal, but suffice it to say they sell like hotcakes. Or crablegs. Crabcakes? Anyway, I don't care what the chefs do with them as long as the money flows. Bring me about, oh, twelve pounds of legs. | Collect 12 Pounds of Dunestalker Legs from Scorpid Dunestalkers. | Scorpid Poaching: Dunestalkers |
At the bottom of the chest, you find a large tablet. Made of a material resembling stone, but completely smooth and flawless, it is covered in strange writing. While some resembles the writing on the walls, other scripts appear completely different. Andoren would probably like to see this. | Take the Grand Tablet to Andoren Dawnrise. | The Grand Tablet |
Assistant Greely is clearly bewildered and intimidated. How will she help you to find a way to rescue everyone in this condition? Maybe if she were to drink one of those Kaja'Cola Zero-One drinks you saw, she'd be able to have a bright idea? | Collect 1 Kaja'Cola Zero-One. | Kaja'Cola Gives You IDEAS! (TM) |
Saddest story I ever heard told. Feegly was one of our fastest diggers, until he got a hold of that - thing. "The Tear of the Moons" we called it. It changed him. Remade him. I wish it had stayed buried. Feegly was banished from Bael Modan but I've heard reports he's come sniffing around the dig site again. He's suffered enough, the wretched thing. If you find him down there, put ol' Feegly out of his misery. | Kill Feegly the Exiled in the Bael Modan Digsite. | Feegly the Exiled |
We barely escaped with our hides intact! The Trade Prince has a whole bunch of us enslaved and performing manual labor inside the cavern. Greely helped the seven of us to get out, but she was recaptured in the process. , you're the only one crazy enough to walk into an exploding volcano! The assistant will be able to help you free the others. Hurry! This place is about to blow for good! | Speak with Assistant Greely inside the Gallywix Labor Mine on the Lost Isles. | The Gallywix Labor Mine |
Lila's pet Nibbler got into my workshop again! I was making a bracelet, to be delivered today. The work was almost done, except for the gems. I spent all night cutting them, but when I stepped out for a bit of breakfast, the little beast came into my workshop and swallowed every gem in sight! The thing can digest ANYTHING, and trust me, you'd break your back trying to pick up its leavings. I need to get replacement gems fast; the courier is coming in tonight. Help! | Cut three Solid Zephyrites and give them to Isabel Jones in Stormwind City. | Nibbler! No! |
Bastia will make sure that you get to where you need to go, goblin. | Speak with Slinky Sharpshiv at Sky Falls on the Lost Isles. | Let's Ride |
We've done a bang up job here. I'm gonna make sure these mooks finish properly and then head back to Gadgetzan for a bit. If you want to keep making a good impression on our Steamwheedle friends, or just make more money, you should head southwest of here. Bootlegger Outpost is set up on the edge of the gaping chasm. Talk to Zeke Bootscuff. I'd bet good money he'll need help. | Talk to Zeke Bootscuff at Bootlegger Outpost. | Bootlegger Outpost |
The patrol's been quiet today. And that's got me worried. Ever since the Alliance sacked Taurajo, none of our positions are secure. You look like you can handle yourself - can you scout around for me? Check in with my son Marley outside the Bael Modan excavation, southeast of here. The site's exposed and susceptible to raids, and my son's too proud to signal for help if he needs it. | Locate Marley Twinbraid outside the Bael Modan Excavation in Southern Barrens. | Digsite Status |
Head back down to the coast and tell Kilag that I'd like for you to borrow Bastia. The panther knows the way to where your friends are being held captive. Go now. I will see you again before we make our move against the Trade Prince. | Speak with Kilag Gorefang at the Tranquil Coast on the Lost Isles. | Borrow Bastia |
Look at the chaos down there! I've instructed the foremen to save what artifacts they can. Who knows what treasures these tauren animals are like to make off with. Can you help get a handle on things? Kill the raiders and save what artifacts you can. While you're at it, look for my missing tools. A few quick repairs and I can get this flying machine up and running again. | Kill 8 Excavation Raiders, rescue 5 Bael'modan Artifacts, and acquire Twinbraid's Tools in the Bael'modan Digsite. | Hands Off Me Dig! |
Twinbraid's patrols always throw us right into the thick of danger. If it's not Horde ambushes, it's a quilboar hit-and-run. The problem is them lousy landquaker kodos. Big walkin' walls of fur, shakin' the ground... We can't see or hear an ambush creepin' up on our backside. Go scare 'em off from our patrol, here. Killing a few should drive the herd south and out of what's left of me hair. | Kill 4 Landquaker Kodos and 1 Landquaker Bull in Southern Barrens. | No Bull |
Say, you look like a frisky sort... I know a guy who knows a fella that might be lookin' for a who knows way around a fight. If you're not afraid to get your hands a little dirty, make your way south across the mountains and look for a goblin by the name of Vern. Tell him Smiling Jim sent ya. | Smiling Jim wants you to talk to Vern Futzwidget in Thousand Needles. | Friend of a Friend |
Lissen, pal. I got a friend, who knows a fella, who might just be lookin' for a that knows way around a fight. If you're not afraid to get your hands dirty, head south over the mountains and look for a goblin named Vern. Tell him Drazz sent ya... | Drazzit Dripvalve wants you to talk to Vern Futzwidget in Thousand Needles. | Little Sumpthin' |
True to his word, Thrall is going to get us going in the right direction to rescue our people. He asked to speak with you. Good luck. We're all depending on you. | Speak with Thrall at the Warchief's Lookout on the Lost Isles. | The Warchief Wants You |
We're gonna have to bring out the big guns to top that last fight! Don't worry, my friend, we've got more blood for you to spill. Many goblins died to capture the next fighter...he's a whopper! | Defeat Prince Mosh. | Thunderdrome: Prince Mosh! |
Splendidly done! But you'll be fighting more than mere humans! Your next opponent's a mean one...watch out for his right hook. And his left. I'd be wary of his fists in general. | Defeat Zumonga. | Thunderdrome: Zumonga! |
I hope you're ready for the next one. One mistake could mean instant, painful death! But that's what the people pay to see, isn't it? I hope you're not afraid of bugs... | Defeat Sarinexx. | Thunderdrome: Sarinexx! |
If you're looking for more work, I've got a line for you. I know an elf by the name of Trenton Lighthammer who's been obsessed with the sand trolls near here for years. He's dead-set on finding some kind of mythical sword made by them, and just a while ago he finally got a crew together to go to Sandsorrow Watch and look for it. Last I heard, they kicked the trolls out of one of their camps and set up shop there. Look for it to the west, near Zul'Farrak. | Speak with Trenton Lighthammer at Sandsorrow Watch. | Sandsorrow Watch |
Darnell tells me that the two of you have already met. That's good, because I'm sending you both into Deathknell. Your work is done here. Speak with Deathguard Saltain in Deathknell, to the north. He will tell you more of what you must know. | Speak with Deathguard Saltain at Deathknell in Tirisfal Glades. | Beyond the Graves |
The elements are restless. The earthquakes that plague the land and the fires that threaten to burn down Orgrimmar are not normal. The Earthen Ring are convinced that we must put the elements to rest before they tear Azeroth apart. We need your help. I will give you a bag of Earthen Ring supplies. In it you will find two items, elemental sapta and a cleansing totem. Use the sapta to see into the elemental world. Then use the cleansing totem to subdue the agitated fire spirits. | Seer Bahura wants you to use the elemental sapta and cleansing totem from the Earthen Ring supplies to subdue 20 Agitated Fire Spirits. | Subduing the Elements |
These orcs were murdered in cold-blood by the Alliance down on the coast. We did nothing to provoke them. Their deaths should not be in vain. Will you bring them justice? There are three SI:7 leaders down there along the beach. Bring me each of their heads. | Collect the heads of Commander Arrington, Darkblade Cyn, and Alexi Silenthowl. | The Heads of the SI:7 |
Scourge have trickled into Tirisfal Glades and have infested this area. I need someone to beat back the rotting dead and ravaged corpses that have taken this small farm. Scatter their bones and bring back their putrid claws. The Deathguards will reward you. | Bring 7 Putrid Claws to Deathguard Dillinger in Cold Hearth Manor. | A Putrid Task |
A moment there. We've got more problems here than just the end of the world as we know it. Our vigil here's threatened by the quilboar. We've been content to leave them be when they stay in the Kraul, sure, but every day they press further and further out towards our camp. Mahka, bless her green heart, wouldn't ever forgive me if I went out bashing heads in myself, but if you could help drive back those that're wandering near the camp, I'd appreciate it. | Kill 13 Razormane Quilboar. | A Growing Threat |
Can you do me a huge favor? My sister-in-law's uncle is in the Earthen Ring, and he's here in the Barrens studying the impact of the Cataclysm, down at Firestone Point. He says their camp is surrounded by quilboar and I worry that they might get overrun. Can you check in on Dorn Redearth for me? I'd hate for anything to happen to him, what with the close family bond and all. | Seek out Dorn Redearth at Firestone Point in Southern Barrens. | Firestone Point |
The Alliance owes a debt to the dwarves of Bael Modan, who built some of our earliest fortifications in the Barrens. Their commander, General Twinbraid, is a real stalwart. One of our best. He's on patrol south of here, keeping the Horde on their toes. I definitely want to keep him appraised of the situation here so we can coordinate our next move. Can you deliver this frontline report to him in the field? | Deliver the Frontline Report to General Twinbraid, who is on patrol in Southern Barrens. | Report to Twinbraid |
Una here used to spend time in Camp Taurajo. She's told me about a quilboar that used to be captured there, named Mangletooth. Quite the clever one, for a quilboar. I've been tryin' to think what got these quilboar riled up so much recently, and it might be that Mangletooth escaped Taurajo alive. If he has, he's certainly calling the shots. There's a large hut up in the hills to the northwest. If you find Mangletooth there, cut 'im down. | Kill Mangletooth. | Mangletooth |
As we make stronger armor, the creatures we battle adapt and learn to defeat us. We in turn create better armor, and they in turn learn to defeat it yet again. For centuries, my people have battled the basilisks of the mesas below. They have adapted to us as thoroughly as we have to them. Go, kill these basilisks and take from them their hides. Return them to me so I may show you how they have evolved. | Obtain 5 Basilisk Hides. | Evolution of the Past |
When we first met, I spoke of the naga, and the armor they're able to craft. No grander armor is worn, however, than by their top warlords. One in particular resides within the Eye of Azshara itself. His name is Warlord Parjesh, and the hauberk he wears is one of legend. Repel his forces, and obtain his armor. Do this, and I will teach you more of the Azsunian way of leatherworking. | Go to the Eye of Azshara and obtain Warlord Parjesh's Hauberk. | Eye of Azshara: Scales of the Sea |
While leather armor is strong on its own, integrating scales into the design is what truly sets it apart. The type of scales you use will determine how many you'll need to fully protect the wearer. And one of the strongest type of scales are basilisk scales. A fully matured basilisk has the strongest of course. Near the village of Llothien is a basilisk den. Kill the matriarch and return her scales to me. | Obtain the Axetail Basilisk Matriarch Scales. | Scales of the Earth |
Now, I've never heard of a ghost sending a letter before, but I'll be damned if'n I didn't just receive one now. Celea has sent fer ye. I'd best be on me way if I were ye. Might be bad luck to keep a spirit waiting. | Go to Celea in Azsuna. | A Debt Paid |
In my experience, dragon scale has been the strongest material I've ever had the privilege of working with. It's hard, durable and very little can go a long way. I wish to work with it again. Being in this form, I'm bound to this area, unable to experience the world any longer. I've heard rumor of the blue dragonflight occupying parts of Azsuna. Perhaps you can speak with them and see if they can shed a scale or two. | Speak with the blue dragonflight and acquire one of their scales. | Scales of the Arcane |
We record the mistakes of the past so we can learn to avoid them in the present. However, recording history is not just about preventing missteps, but also to celebrate our successes. Scattered around Highmountain at sacred locations are racks with stamped leather, much like the ones here, with stories to tell. Go to these locations, pay your respect, and learn their lessons. | Go to the four tanning racks around Highmountain and hear their stories. | Respect for the Past |
Do you like pets? I love pets. They're so cute! But what I really want is more things with which to play with them. I'm sure Lio over at the Magical Menagerie has some ideas for fun toys. You should go talk to her! | Talk to Lio the Lioness at the Magical Menagerie shop. Then return to Namha. | Battle Bonds |
As you know, the durability of your armor is only as strong as the materials you use to make them. Long ago, the black dragon, Deathwing once inhabited this very mountain. In his quest for power, his body began to tear and he had creatures make metal scales to stitch his wounds. His natural scales fell to the ground in his lair and have been there ever since. Go retrieve a scale and bring it to me. This will take all your strength to accomplish. | Return a scale of Deathwing to Hrul. | Strength of the Past |
In order to make this barding, we'll need a lot of leather. And I mean a LOT of leather. I'll solidify our plans on fitting the pieces together. You go gather the leather. Once that's done, we can begin crafting. | Gather 100 Stonehide Leather. | The Necessary Materials |
, Hrul has requested your presence. From his message it seems as though he's ready to impart to you all the wisdom he has gained from working with the skins of this land. I envy you... but I'm also proud to see that you've gained so much respect with him. Go now, and good luck! | Go to Hrul Sharphoof in Highmountain. | The Final Lessons |
My brother, Taldranis, was on a ship headed here to Azsuna. The ship was ambushed by the sea giants and my brother was taken captive. I believe he still lives out his days in those horrible caves, slaving away for the giants. Go and free him, please. Take this with you, it may give him enough protection should you run into any trouble. And be careful not to get captured by the giants yourself. | Find Taldranis in Oceanus Cove, and deliver the armor to him. | A Daring Rescue |
Ok, so her ideas were a leash, a bed, and a FLAMING HOOP?! It sounds like they want to start a circus or something. Regardless, I love all those ideas and we should get started as soon as you're ready. Why don't you work on making the bed, and I'll work out the details for the flaming hoop. | Craft a prototype for the pet bed. | Playthings |
Good news! Langrom's Leather and Links recently delivered a shipment of mail armor to me. It's of the finest quality and I'd love to show it to ye, but it seems I've lost me crowbar and can't open the crate. If ye could run over to their shop and grab an extra one fer me, we can get this crate opened and go over the construction. | Get a crowbar for Thanid. | Leather Legwork |
Now listen. Everything ye make can always be done better. I just haven't quite worked out the way to do it with these fancy new scales. Perhaps that ghost-like elf friend of yours can help ye. An' if she DOES know somethin', perhaps ye can relay that information back to us. It would certainly go towards making the shop more lucrative. | Go back to Celea in Azsuna. | Getting the Kinks Out |
I tell you, I have the worst luck sometimes. A package recently arrived from Hrul containing leatherworking patterns, and while my back was turned, some filthy rats came in and ran off with them down into the sewers! Probably building nests with them as we speak. Please, can you go down there and see if you can retrieve any of them? | Go into the Underbelly and recover 3 Highmountain Leatherworking Patterns. | Rats! |
Personal experience has taught me to use stronger materials when crafting armor pieces. They last longer, and you don't need quite as many of them. For example, I utilize the claws of the pinerock stalkers. If you acquire some for me, perhaps I can show you how better materials can increase your efficiency. | Obtain 100 Stalker Claws. | Claw of the Land |
The same ship that my brother was on also carried shipments of exceptional mail armor. Knowing the giants, they probably had no use for them and left them scattered around their caves. If you could recover those shipments and bring them here, I can explain the techniques used to fashion them. That should give you a good idea of how to improve your processes. | Obtain 5 Mail Armor Shipments. | Reclaimed Cargo |
! I was recently talking with Mei, the mount trader, and she asked me if it was possible to make a barding that could prevent adventurers from being dismounted. I'd like you to go and discuss this idea with her further. Return to me when you're finished. Perhaps we can solve this issue together. | Speak with Mei Francis about her barding idea. | Adventuring Anxieties |
We are currently at war with a race known as the drogbar. We have long maintained peace with the drogbar, but lately, they have no respect for anyone but themselves. Slay them. Prove your worth as an ally of the tauren. Do this, and I will reward you with knowledge. | Kill 15 drogbar to prove your worth to Hrul. | Drogbar Durability |
Stamped onto the leather of the tanning racks behind me are the ancient ways of our tribe's leatherworkers. They tell the stories of masters who, through perseverance - and luck, in some cases - pioneered our way of leatherworking. Read the stories and learn from them. Perhaps you'll find some insight on how to better your own methods. | Learn from the stories of each of the tanning racks. | Stamped Stories |
Back to Highmountain for you! I hear they know even more efficient ways to craft our patterns. When you get there, put in a good word for me, will ya? I'd like to start a relationship the tauren, so I don't have to keep sending you back and forth. | Return to Highmountain and talk to Hrul Sharphoof. | Hardening the Hide |
My partner and I both fell victim to the fallout of the Sundering. We were betrayed and abandoned by a trusted friend. That "friend" has recently appeared in the ruins to the east. His name is Ranaris. Go to and take revenge for us and I will grant you some of my wisdom. | Kill Ranaris in the El'dranil Shallows. | Best Served Cold |
The naga of this region wear little armor, but what they do wear is particularly durable. If you wish to make a strong shoulder piece, I would first study the naga's armor and then create a pattern of similar construct. The city nearby is overrun by naga. Slay them and bring me their armor and I will show you what I mean. | Obtain 7 Naga Shoulderguards. | Naga Know-How |
Well, I'm afraid I'm at me wits' end with these scales. Not quite sure how to fashion the remaining pieces fer a full set. However, I've heard that the elves of Azsuna had some great crafters in their cities. Perhaps one or two of them still exist. Go there and search fer a master. Maybe they can fill in the missing patterns fer us. | Find a leatherworking master in Azsuna. | Links in the Chain |
The two dwarves behind me are the Glowergold brothers. They're my resident mail armor experts. While Ranid has decided to focus his skills towards lining his pockets, his brother, Thanid, still enjoys the crafting side of the trade. Introduce yourself to Thanid. You may work with him to further our knowledge of turning these stormscales into something extraordinary. | Meet with Thanid Glowergold. | Mail Men |
Have you heard of the Highmountain tauren tribes? They're not unlike the tauren we know on Kalimdor. I've heard they have a leatherworking master there who might be able to help us come up with some new patterns. Travel to Highmountain and see if they're willing to teach you how they craft their armor. | Report to Hrul Sharphoof. | Tauren Tanning |
There's a land below - Stormheim, they call it - that's inhabited by vrykul. I remember the vrykul from my days in Northrend. What I remember most was how well-crafted their armor was. If the vrykul here are as skilled as the ones in Northrend, then I'm certain we can learn something by studying their armaments. | Obtain 7 Vrykul Leather Bindings. | Stormheim Savagery |
During one of our recent battles, my brother, Lohrumn, was slain. His armor was taken by the drogbar. You would honor his memory by retrieving what has been stolen. I will make it worth your while, leatherworker. | Obtain Lohrumn's Shoulderguard. | Shoulder the Burden |
Alright, I'd like you to assist me with creating a helm. First we'll need to shave the hides, then tan them, and finally cut them into usable pieces. Follow my lead. | Craft a Rough Warhide Mask. | Over Your Head |
I've heard rumors of a grand castle in Val'sharah that's known to house an impressive army. Surely, the armor they wear ain't made of sticks and hay. I'm willing to bet they've fashioned some mail armor at some point fer their troops and it's just sitting there, ripe for the taking. How about ye head over there and see what ye can "borrow" from their armory. | Obtain 5 pieces of Black Rook Armor. | Black Rook Bandit |
One last thing. You'll want to speak with Apolos at the Undercity. He'll teach you the last few bits of knowledge necessary to care for and train your pet. You can find him in the War Quarter. | Speak with Apolos in the War Quarter of the Undercity. | Beast Training |
All types of Black Rook Hold armor are intriguing, but I'm most interested in their chest pieces. If ye can, try to find someone of importance there and... relieve them of their shirt. If it makes ye feel any better, I've heard they're all cursed, so puttin' them out of their misery is the least ye could do. | Obtain a Black Rook Hauberk. | Too Good To Pass Up |
Okay! Using the spare parts you've found for me, I've got a framework roughed out for my versatile new assault vehicle. All I need now is a compact power supply. I've noticed that the indigenous wildlife here packs quite the punch, electrostatically speaking. Can you hunt down Thunderheads near the base here and get me an intact electrogizard? It might take a few kills to find a usable gland. | Acquire a Humming Electrogizard from a Thunderhead in Southern Barrens. | Batteries Not Yet Included |
While the vrykul of Northrend wore strong armor, their craftsmen always had the strongest. Go to Stormheim, search for someone who knows about leather armor, and bring their chest piece back to me. | Obtain a Hideshaper's Vestment. | Vestment Opportunity |
Your final test involves the spiders that reside in Venomweb Vale, north of the Bulwark. Yes, even these simple creatures can become a valuable trained ally. I have seen many hunters that count these venomous creatures as part of their arsenal. Use the rod to tame one, and return to me when you finish. | Use the Taming Rod to befriend a Vicious Night Web Spider. | Taming the Beast |
The Horde has fought us to a standstill from their stronghold west of here. The fighting continues, even as the land breaks open under our feet. Someone's got to break the stalemate! I need you to venture into the Battlescar and help my men crush the Horde opposition there. In the center of the scar you will find a flag marker designating who controls the area. Scout out the flag. It'll be worth your while to claim the scar for the Alliance if someone hasn't already done so. | Go to the Battlescar. Scout out the flag marker and kill 10 Desolation Raiders. | Claim the Battlescar |
Why high command decided that a silithid mound was the ideal place to build a fortress, I'll never know. Them lil' buggers are tunneling under our fortifications and setting back our timetables. We need to scorch 'em out! Take this here bucket of burning pitch and dump it on the silithid mounds right outside the main gate. They look like big piles of sand. Kill anything that comes out, but be careful, - them nasties are likely to swarm you when you light those mounds up. | Use the Bucket of Burning Pitch on the silithid mounds outside of Fort Triumph to flush out and kill 10 Silithid Swarmers. | Working the Bugs Out |
Our shipments of saltpeter from Dustwallow have been held up, which means we can't manufacture our own gunpowder here. But I can retrofit our armaments to use goblin Blast-O powder. It's unstable, dangerous, toxic to the skin, and harmful if swallowed... but I think I can make it work! Get me a keg of the stuff by attacking one of those goblin sapper specialists who've been storming our walls. | Defeat a Sapper Specialist near the Battlescar and acquire a Keg of Blast-O Powder. | Powder Play |
You have spent your young career mastering the arts of single combat. I feel it is high time that you learned a new form of combat - that of the trained pet. Take this rod and use it on a vampiric duskbat until it joins you and your cause. It may take you some time, but I have faith that you can bend the bat to your will. | Use the Taming Rod to befriend a Vampiric Duskbat. | Taming the Beast |
We are ready to enter the antechamber itself. This is a momentous occasion. From the writings you've brought us, I believe these ruins were in fact once the grand entrance to Uldum itself. The quakes that ripped its doors open have probably collapsed the tunnels, but we may yet find amazing things hidden within. Search the ruins for anything intact that may be studied. The thrill of discovery awaits! | Search the Antechamber of Uldum for an intact artifact. | The Secrets of Uldum |
You've be doin' quite well for one so young. I've no doubts you'll be makin' quite da name for yarself. Go now, northwest, across da shallows ta Sen'jin Village. Dere you'll be meetin' Master Gadrin. He'll likely have a task or two for ya before ya truly make ya way out into the Durotar wilds. Please remember, we may disagree wit' the young Hellscream at times, but his intentions are noble, and it be very important that we remain united as one Horde. Make da Darkspear proud. | Report to Master Gadrin in Sen'jin Village. | Sen'jin Village |
Lately we have seen some young, plagued bears passing over the mountains between here and the plaguelands. While these bears' trek into Tirisfal tests and threatens the defenses that we have laid at the Bulwark, their passage is a blessing to us hunters. Prove to me you learned something from our last lesson, and use the rod on a plagued bruin, far to the east. | Use the Taming Rod to befriend a Plagued Bruin. | Taming the Beast |
These bulky dwarven siege engines aren't cut out for the close-quarters fighting of the Battlescar. I've got some new designs I'd like to try out, but first I'm going to need some spare parts. There's plenty of wreckage sitting in the Battlescar. All I need is an enterprising to haul it back for me. That's you. I'm talking about you. | Collect 8 Siege Engine Scrap pieces from the Battlescar in Southern Barrens. | Pick-a-Part |
Thanks in part to your efforts, we've stabilized the situation here. We need to turn our attention south, to Fort Triumph. Fort Triumph is the keystone of our operation in the Barrens - the vital land-link between Northwatch and Theramore. I'll pack up and head out separately. Report to Commander Roberts at the fortress and I will see you there soon. Together, we will secure the frontier! | Report to Commander Roberts at Fort Triumph in Southern Barrens. | Meet Me at Triumph |
We haven't just been camped here singin' songs with gnomes and playing with dangerous machinery, you know. My men have been trying to clear this hive out for a week now! Problem is, we've taken so many losses by now that the bugs have the advantage. Lucky for us, the bugs either don't like to eat goblins, or they like us so much they save us as treats, because nearly all my men are still cocooned up out there. I need you to go save 'em. | Save 8 Captured Goblin Bughunters from Hazzali Cocoons. | A Few Good Goblins |
The creatures wandering these ruins are Earthen, the ancient ancestors of dwarves, made by the Titans to shape the world itself. The original Earthen broke down and went awry thousands of years ago, and these freshly uncovered ones seem no different. We may as well make use of these confused and unstable constructs. Enter the ruins and destroy the Earthen, and collect the jewels embedded in them; their magical energies will be both valuable and worthy of study. | Collect 5 Earthen Jewels. | The Crumbling Past |
As you lay your hand upon the chest, a faint rumbling can be heard. The sound of grinding movement echoes behind you as the chest begins to shut itself. Something is approaching! | Defeat the Antechamber Guardian. | What Lies Within |
This is ridiculous! Those gnomes just don't know when to stop! Goblin pride is on the line here! , you gotta jump into the Pride of Kezan and show them what's what! Let me know when you're ready! | Shoot down 10 Gnomeregan Stealth Fighters. | The Pride of Kezan |
Moraya has been lookin' for some help with tha raptors. Ya should talk to her on the other side of Darkspear Hold when ya get a chance. | Speak with Moraya. | Moraya |
It's time to conclude this matter efficiently. From what we've determined, this mysterious object is in the possession of the "smart" brute described in the journal. We don't know exactly what's happened to this creature, obviously, so you should take caution. This... "Meatface" is hiding in the hills, near where these goblins bury their dead. Look for the graveyard and he should be just past it. | Obtain Meatface's Chest. | You Too, Brute? |
The rules are simple: Two men enter, one--wait. Sometimes there's women. Two people enter, one--Wait, no, sometimes it's more than two...and that means more than two come out-- Alright, only rule is stay in the drome! There are no other rules! You're up against the biggest, baddest member of the Wastewander Bandits first. This'll either be a warmup or a bloodbath...it's up to you which! | Defeat Lord Ginormus. | Thunderdrome: The Ginormus! |
We need to obtain the object described in this journal, for certain. Extracting it from a chest would be a feasible matter, but the object itself sounds compromised, and unstable. Attempting to forcefully open the chest could be disastrous. Fortunately, we know where the key is...statistically speaking, at least. There's plenty of sea turtles at the east end of this beach. One of them may hold the key. | Obtain a Turtle-Digested Key from a Surf Glider. | Terrapination |
Psst! Hey! Come closer, you fool, you expect me to read your mind or--oh. Come closer anyway! You've done a wonderful job advancing the agenda of Gnomeregan here, friend! And an amazing job of pretending you were only in it for the coin, simply splendid. But now Kelsey Steelspark could use more of your direct help. She's moved on yet again...she asked me to tell you to meet her far south, at Land's End Beach. I wouldn't keep her waiting, either! | Talk to Kelsey Steelspark at Steelspark Station. | Land's End |
Gnomeregan previously learned that the Bilgewater goblins of the Horde survived a crash on an uncharted island near Kalimdor before arriving in Durotar. We initially came here to investigate what techniques and technology could possibly allow a hopeless pack of green-skinned imbeciles to survive such harsh conditions. While the goblins are at a loss, we still need to find out exactly what happened here. Search the beach for wreckage and belongings and bring anything that appears significant back to me. | Search Bilgewater Footlockers for evidence. | What We Came For |
The General is too preoccupied with the looters in Taurajo. Too soft! We ought to be focused on our next move against the Horde. There's valuable intelligence that might be compromised if we allow the ruins of Taurajo to continue to burn. While you're running the General's errand, dig around for any maps or notes you can find. I can speak a little of the orcish tongue - I'll be able to make sense of what you find. | Search the Ruins of Taurajo for 3 pieces of Taurajo Intelligence. | The Taurajo Briefs |
We received reports that a goblin shipwreck occured on this beach some time ago, with the survivors left to fend for themselves. We expected there to be a modicum of survivors, perhaps some even suitable for interrogation. What we found was a crew of Bilgewater goblins who have all become insane, delusional, and maniacally violent...to further degrees than is normally observed, rather. In short, they are useless and dangerous. Gnomeregan will be best served by cutting down as many as we can. | Kill 10 Crazed Survivors. | Define "Crazy" |
Have you seen the plagued bruins that wander to the west of here? Those hides... so hideous, so diseased, so... perfect! Fetch me 5 of them. I've got an idea for an anti-Scourge poison that's guaranteed to succeed! | Obtain 5 Plagued Bruin Hides. | Grisly Grizzlies |
The elements are restless. The earthquakes that plague the land and threaten to collapse Ironforge are not normal. The Earthen Ring are convinced that we must put the elements to rest before they tear Azeroth apart. We need your help. I will give you a bag of Earthen Ring supplies. In it you will find two items, elemental sapta and a cleansing totem. Use the sapta to see into the elemental world. Then use the cleansing totem to subdue the agitated earth spirits. | Gavan Grayfeather wants you to use the elemental sapta and cleansing totem from the Earthen Ring supplies to subdue 20 Agitated Earth Spirits. | Subduing the Elements |
The paratroopers have mined the beach! The Warchief asked me if there's anything we can do about that. I told him, 'You bet we can!'. I was thinking maybe you could take this satchel of grenades and detonate the land mines from a safe distance? It's how we do things, right?! | Detonate 10 Land Mines. | Mine Disposal, the Goblin Way |
Our policy of conscripting non-violent criminals from the Stormwind Stockades has come back to haunt us. Some of my less-scrupulous soldiers broke ranks after our victory in Taurajo and are looting the remains of the city. This is a breakdown in discipline. Worse, the desecration of their homes only spurs the enemy to fight harder when our ultimate goal should be peace. Take these manacles and bring the Taurajo looters to justice. Speak to them first, but you may need force to subdue them. | Speak to the Taurajo Looters in the Taurajo Ruins and place them under arrest. Use the Northwatch Manacles to subdue 5 wounded looters. | Clap 'Em In Irons |
It's just really so wasteful that all these pirates have golden treasures lying around. Some of this stuff could be used for practical things! Like melting into wire, or intrinsic shielding matrices, or selling to other stupid races that buy gold just to keep it around. And speaking of other stupid races, I bet those greedy goblins are going to be taking all of it. We can't let that happen! Go collect that treasure for Gnomeregan! | Collect 10 pieces of Pirate Loot. | Lootin' Plunder |
You know, this place would probably make a great home for us gnomes if it wasn't so old and dirty and full of pirates! We're taking care of the pirates problem, but the awful and dirty problem needs fixing. I mean, no self-respecting gnome would ever live in such an ugly hovel like these buildings! So here, take this bottle of flaming rum and go burn those ugly shacks down for us! | Use the Burning Rum to set fire to the Northwest Shack, the Northeast Shack, and the Southwest Shack. | To The Ground! |
The spiders that occupy Darkmist Cavern to the northwest are another vicious threat to us here. They are nothing the ogres cannot handle, but splitting our attention to them when Theramore's forces lurk nearby is a deadly mistake. I need someone to destroy the eggs inside Darkmist Cavern, to cut off this infestation. You will find the eggs in the deepest part of the webbed mines... along with their guardians. | Destroy 8 Darkmist Eggs in Darkmist Cavern. | Darkmist Extermination |
Well gosh, as you can plainly see there's this really big battle with these pirates here going on. We're doing our best to make sure they never bother Gadgetzan or our new gnomish homes there ever again! By killing them. So how about helping us? We really wanna make sure we kill more than green-nose over there and her awful thugs. I'd really appreciate it! | Kill 15 Southsea Pirates. | Dead Man's Chest |
When the water came in, Steamwheedle Port to the east was flooded, and a lot of poor goblins are still stuck there! Now those mean pirates are shooting at any boat that leaves the docks here. But they won't expect us to fly! There's a hot air balloon by the docks. We can use that, fly over to rescue the goblins, and take care of the pirates, too. Mr. Noggenfogger will be so pleased! Go to the docks and hop in the balloon and I'll be right behind you, okay? I've got to get some rockets... | Deliver Liferockets to 5 Steamwheedle Survivors and use bombs to kill 40 Southsea Blockaders. | Rocket Rescue |
There's a big problem here! It's great that the ocean came in so far, because now ships can get to Gadgetzan. But now there's a bunch of nasty old sea giants encroaching on the town! I'm sure Mister Noggenfogger would appreciate us taking care of them for him. Don't worry, I won't ask you to do it just out of the goodness of your heart! Take care of them and I'll give you a reward! | Kill 8 Tidal Striders. | Puddle Stomping |
The hunters' lodge has attracted a lot of amateurs who call themselves hunters. They're scarin' away all the prize game with their antics.While I'm a known expert with my rifle, I've yet to manage the art of negotiation.How about ya do us all a favor and tell those novice hunters to head for the hills? | Confront Amateur Hunters within Pinerock Basin. | Amateur Hour |
An old apprentice of mine left during the war, shortly before we were all cursed. I've recently heard that she's been seen near the Felblaze Ingress. I would very much like to speak to her once more. Go and find her. Take her journal to her and let her know that I don't blame her for what she did. And if she's willing, please bring her back to me. | Search for signs of the priestess near the Felblaze Ingress. | Crossroads Rendezvous |
I'd like you to start working with my apprentices. The first is Diane Cannings, who has focused her expertise on the softer leather armors. She's just not that into mail armor, like the twins are. Go talk to her about this new type of leather. | Meet with Diane Cannings. | Leather Lady |
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