Text
stringlengths 0
510
| Objective
stringlengths 0
488
| Title
stringlengths 0
67
|
---|---|---|
I plan to use the goblin's greed and pollution against them. Any further despoiling of the land they have already carved here will be worth it to stop their further spread. Deep within Irontree Cavern, just below us, runs many pipes to pump oil through the ground across the entire clearing. These pipes are attached to a master control pump in the very back of the cavern. Enter the cavern and sabotage the pump. The ensuing havok will give us opportunity for our final strike.
|
Sabotage the Master Control Pump at the bottom of Irontree Cavern.
|
Oil and Irony
|
The workers in Irontree Cavern below us have been driven out already. Something else has overtaken the cave. This works in our favor. I spotted at least a few of them dropping explosives as they fled... explosives we'll need for the next part of our plan. Enter the cave and salvage any abandoned bombs you can find. When you're finished with that and the pump, we'll begin our final assault.
|
Collect 8 Irontree Explosives from Irontree Cavern.
|
Borrowed Bombs
|
What the heck is going on here? Foreman Pikwik should've shut the valves off by now. We can cap these leaks all day and if the central valve is off, we're just delaying an enormous explosion. Listen, if you value money, your life, or either combination of the two, you'd better head south to Irontree Cavern and see if you can find Foreman Pikwik.
|
Speak with Foreman Pikwik at Irontree Cavern.
|
Pikwik in Peril
|
The goblins are already upon us! We have tried everything in our power to warn the goblins to leave Irontree Clearing before we resorted to violence. As they turned a blind ear to us, we struck, and now rather than spare the forest they would lay down their lives for greed. They will soon know the full extent of our fury! The battle rages just beyond our northern gate. Join our pack in glory and slay any goblin who dares come before us!
|
Slay 8 Irontree Choppers.
|
Enemy at our Roots
|
I have toiled long here with the Denmother to spread the teachings of Cenarius and the ways of the wild. She has gained much of my trust, and in return, I have been allowed to introduce the spirits of the forest to her students. The company of wisps is a great honor, as well as a useful blessing. But now the goblins descend on us, and seek to steal the wisps for nefarious use. Please, prevent this blasphemy! Call the wisps back here from the western woods with this blessed branch, and keep them safe.
|
Use the Swiftwind Switch to collect 5 Talonbranch Wisps.
|
Wisps of the Woods
|
Glop had a son. In his grave hubris, he named it Glop. And so the line of fungalmancers continues. I require you to slay this new fungalmancer. Your shaman ally has already returned, and awaits you at his cave in the southwest of Verlok Stand.
|
Speak to Earthmender Norsala, then kill Fungalmancer Glop.
|
Glop, Son of Glop
|
Well speak of the devil in a blue dress. Fanny's gone and gotten herself kidnapped by ogres! I don't trust the Thundermars to be able to mount a rescue on their own. I'll round up my gryphon riders and provide some air support. I'm sure they can use an extra down there. Grab your gear and look for Colin Thundermar in the Glopgut ogre camp. It's southwest of here, below the cliffs. Hurry now!
|
Find Colin Thundermar at Glopgut's Hollow in Twilight Highlands.
|
Rescue at Glopgut's Hollow
|
Barely a crow's flight to the north, goblins ravage this forest, clearcutting it to fuel the war machines of the Horde and line their own pockets. This one pays enough pleasant words and crafted lies to the druids here for them to turn a blind eye, afraid to disturb the tenuous neutrality here. The worgen of Talonbranch Glade have had enough. Join us! The hippogryph master can take you directly to our home. Denmother Ulrica will welcome any who wishes to fight.
|
Take a flight to Talonbranch Glade and speak with Denmother Ulrica.
|
The Denmother
|
Glopgut ogres! I'd say they was dumb as a sack of hammers, but I have more respect for me hammers than that. We've fought off their raids for years, but if they're bold enough to steal one of our own, we're gonna have to learn them a lesson. Help us smack around some Glopgut ogres! Kill their pounders, hurlers, or bashers either out here or - better - inside the cave. That'll show 'em.
|
Kill 10 Glopgut ogres (either Glopgut Pounders, Glopgut Hurlers, or Glopgut Bashers).
|
Ogre Bashin'
|
All this happy friends stuff is great, isn't it? People working together, healing the forest. But what's gonna happen to the forest when it's healed? It's just gonna sit there? We need this lumber. The Horde needs it. I've got orders here to send as many loyal Horde soldiers--and I'm sure you're loyal--up north to Irontree Clearing. I've already arranged for the hippogryph master to give you a free ride over there. Talk to Darla Drilldozer when you touch down.
|
Take a flight to Irontree Clearing and speak with Darla Drilldozer.
|
Back to Business
|
Can you believe these worgen here have wisps? The night elves showed them all that druid junk and now they've got their precious little wisps too, giving them all the building material they want without having to harm any precious trees. If we had those things, we could pull extra wood out of every tree in our site. Free resources, free profit! That's why I've been working on this containment device. Head to Talonbranch Glade and use it to steal some wisps. Just point and press the button.
|
Use Darla's Wisp Magnet to collect 5 Talonbranch Wisps.
|
Wisp-napping
|
We've started tearing this camp apart, but there's no sign of Fanny. Maybe you can find her. We haven't checked the cave just behind me, to the northwest. See if you can find Fanny in the cave!
|
Find and rescue Fanny Thundermar.
|
Find Fanny
|
Kasha will fly again. She must if we are to claim vengeance! Sadly, Orkus must stay here with Kasha. You must help us. I beg of you! Listen carefully, quest giver. When I first arrived here I flew around for days to learn the lay of the land. There is a farm east of here that has long since been abandoned and is now overrun by gnolls. On this farm grows a special type of mushroom known as the mudsnout. Go to the stead and gather mudsnout for Kasha. Return here when your pack is full.
|
Gather 8 Mudsnout Blossoms.
|
ORKUS QUEST FLAG
|
In a place like this, even something as simple as growing flowers and pulling weeds can require some heroic effort. The orchid lashers that grow on all sides of the grove are a sign of healing. But they're not flawless; some of them do succumb to demonic corruption now and then. I've found the best way to check is to just pull them up. If they're normal, they'll wander around a bit and reroot themselves. If they aren't... well, you'd better be ready for a fight!
|
Pull up 7 Whisperwind Lashers to check them for corruption.
|
Weeding the Lawn
|
Okay, I know this is a longshot, but I figure it never hurts to ask. While I deal with the fallout of all the ridiculous nonsense that just went on here, I need you to go speak to some bears. The Timbermaw furbolg control the forests to the northeast, and they're not too fond of us. I just need someone to give them the idea the Horde isn't all that bad. Head northeast up the road to Timbermaw Hold--don't go into Felpaw Village--and ask the furbolg outside if they have any favors they'd like done.
|
Speak with Nafien at Timbermaw Hold in Felwood. Timbermaw Hold is to the east, past Felpaw Village.
|
Timbermaw Hold
|
The time of vengeance has come. Kasha can once more fly, thanks to you. She will take us to Purgation Isle so that we may confront the Stormpike dwarf general, Vanndar Stormpike, and his captain, Balinda Stonehearth. BOTH will pay for what they have done. Are you ready? Orkus cannot do this alone.
|
Accompany Kingslayer Orkus to Purgation Isle.
|
The Road to Purgation
|
The head of one of Deathwing's most formidable black dragons is now in your possession. While many in Azeroth would pay dearly for such an artifact, something tells you that it belongs in a museum for all to see and remember. Harrison Jones is likely to have the proper connections. Sullah would certainly be happy to deliver it to him.
|
Take Myzerian's Head to Sullah at Sullah's Sideshow.
|
Myzerian's Head
|
Perhaps it's time to consider improving your flexibility when it comes to powerful artifacts. There are still others that I think are worth pursuing if you are interested.Let me show you what your options are and you can choose one.
|
Choose a second artifact to pursue.
|
A Second Legend
|
Highlord , if I could have a moment of your time? Long have I followed the path of the Light, and for many years I studied under the Priestesses of the Moon. Yet, I have always felt my education incomplete, and a yearning to know more. When I walked into these halls, I finally felt a spark of what was missing. I believe that a new path lies before me. I wish to become a paladin of the Silver Hand. Will you allow me to join you?
|
Speak to Delas Moonfang.
|
A New Path
|
Before you go, be sure to stop by the inn behind me. My sister Fanny is inside. Refugees are pouring into Thundermar from all of the torched Wildhammer settlements around us, and I put Fanny in charge of 'em. She's tough as talons, that one. But she might need your help.
|
Talk to Fanny Thundermar at Thundermar in Twilight Highlands.
|
My Sister, Fanny
|
The Nightfallen in Suramar were once a part of the Nightborne, but have been exiled by their former brethren and cut off from the Nightwell. I believe they could be valuable allies in our quest if you can turn them to our side. I know only that they have gone into hiding somewhere in Suramar. Afterward, seek out the Moon Guard in the northern reaches of Suramar. They, too, could be valuable allies in our cause... if they still oppose the Legion as they once did many years ago.
|
Complete the "Nightfall" and "Moon Guard Stronghold" storylines in Suramar, then meet Archmage Kalec in Shal'Aran.
|
Focusing Our Efforts
|
Our preparations for conjuring the Steeds of the Damned are nearly complete. Salanar the Horseman has given us a list of the remaining components. The ritual of conjuring requires five unholy essences known as the Aggregates of Anguish. I have taken it upon myself to organize the necessary missions to obtain these components. Use the mission table to assign your chosen champions to the task.
|
Complete 5 "Unholy Attainment" missions.
|
Aggregates of Anguish
|
The Nightfallen in Suramar were once a part of the Nightborne, but have been exiled by their former brethren and cut off from the Nightwell. I believe they could be valuable allies in our quest if you can turn them to our side. I know only that they have gone into hiding somewhere in Suramar. If you can convince the Nightfallen to aid us, they may be able to offer the Moon Guard and us both refuge right under the Legion's nose.
|
Complete the "Nightfall" storyline in Suramar, then meet Archmage Kalec in Shal'Aran.
|
Seeking Refuge
|
Land's sakes, pardner! You done shut off those valves but good. Unfortunately we've had a critical blowout in our gosh-darned central burnoff regulator! Missus Darla's done sent as many workers as she can rustle to go shut it off, but those flames have a mind of their own! Literally! They're hoppin' up and grabbin' anyone who comes near! So Darla says if you can muster up out of that cave you're in and beat that elemental, she's got a mighty fine prize in store for ya!
|
Slay Grolvitar the Everburning.
|
Fire in the Hole!
|
Warriors of da Horde! Break out ya axes and sharpen ya spears. Da Burning Legion has returned ta our world!We be shipping outta Bladefist Bay right away. With da full fury of da Horde, we gonna smash der line so hard dat Sargeras is gonna feel it in da Nether!Get to da ships. We got demons ta slay!
|
Check in with Holgar Stormaxe at the Dranosh'ar Blockade.
|
The Legion Returns
|
Long ago, Grand Magistrix Elisande opposed the Legion and defied Queen Azshara herself. Passing millennia have changed Elisande's mind, and turned her into an ally of the demons. The time has come to face her.
|
Kill Elisande in The Nighthold.
|
The Nighthold: Elisande
|
Gul'dan believed that the Legion was the destiny of the orcs, and has not paused in his brutal pursuit. Now, at last, the time has come to end his demonic crusade, and dispense justice for all.
|
Kill Gul'dan in The Nighthold.
|
The Nighthold: Gul'dan
|
Long ago, Grand Magistrix Elisande opposed the Legion and defied Queen Azshara herself. Passing millennia have changed Elisande's mind, and turned her into an ally of the demons. The time has come to face her.
|
Kill Elisande in The Nighthold.
|
The Nighthold: Elisande
|
The Nightborne are adept in more than one kind of magic, and we will likely face formidable foes inside the walls of the Nighthold. Their strongest mages and warriors must fall before we can hope to face Gul'dan.
|
Kill High Botanist Tel'arn in The Nighthold.
|
The Nighthold: High Botanist Tel'arn
|
The Nightborne are adept in more than one kind of magic, and we will likely face formidable foes inside the walls of the Nighthold. Their strongest mages and warriors must fall before we can hope to face Gul'dan.
|
Kill High Botanist Tel'arn in The Nighthold.
|
The Nighthold: High Botanist Tel'arn
|
Gul'dan believed that the Legion was the destiny of the orcs, and has not paused in his brutal pursuit. Now, at last, the time has come to end his demonic crusade, and dispense justice for all.
|
Kill Gul'dan in The Nighthold.
|
The Nighthold: Gul'dan
|
The Nightborne are adept in more than one kind of magic, and we will likely face formidable foes inside the walls of the Nighthold. Their strongest mages and warriors must fall before we can hope to face Gul'dan.
|
Kill High Botanist Tel'arn in The Nighthold
|
The Nighthold: High Botanist Tel'arn
|
Long ago, Grand Magistrix Elisande opposed the Legion and defied Queen Azshara herself. Passing millennia have changed Elisande's mind, and turned her into an ally of the demons. The time has come to face her.
|
Kill Elisande in The Nighthold.
|
The Nighthold: Elisande
|
Long ago, Grand Magistrix Elisande opposed the Legion and defied Queen Azshara herself. Passing millennia have changed Elisande's mind, and turned her into an ally of the demons. The time has come to face her.
|
Kill Elisande in The Nighthold.
|
The Nighthold: Elisande
|
Gul'dan believed that the Legion was the destiny of the orcs, and has not paused in his brutal pursuit. Now, at last, the time has come to end his demonic crusade, and dispense justice for all.
|
Kill Gul'dan in The Nighthold.
|
The Nighthold: Gul'dan
|
The Nightborne are adept in more than one kind of magic, and we will likely face formidable foes inside the walls of the Nighthold. Their strongest mages and warriors must fall before we can hope to face Gul'dan.
|
Kill High Botanist Tel'arn in The Nighthold.
|
The Nighthold: High Botanist Tel'arn
|
The time has come to tackle the source of the Nightmare, and restore balance to the Emerald Dream. Battle into the heart of the Nightmare, and face the Nightmare Lord Xavius.
|
Defeat Xavius in the Emerald Nightmare.
|
The Emerald Nightmare: Xavius
|
While we know that the Nightmare bends the boundary between reality and dream, there is no doubt of the threat upon us. Our own allies have fallen into darkness.
|
Defeat Cenarius in the Emerald Nightmare.
|
The Emerald Nightmare: Fall of Cenarius
|
The time has come to tackle the source of the Nightmare, and restore balance to the Emerald Dream. Battle into the heart of the Nightmare, and face the Nightmare Lord Xavius.
|
Defeat Xavius in the Emerald Nightmare.
|
The Emerald Nightmare: Xavius
|
While we know that the Nightmare bends the boundary between reality and dream, there is no doubt of the threat upon us. Our own allies have fallen into darkness.
|
Defeat Cenarius in the Emerald Nightmare.
|
The Emerald Nightmare: Fall of Cenarius
|
While we know that the Nightmare bends the boundary between reality and dream, there is no doubt of the threat upon us. Our own allies have fallen into darkness.
|
Defeat Cenarius in the Emerald Nightmare.
|
The Emerald Nightmare: Fall of Cenarius
|
The time has come to tackle the source of the Nightmare, and restore balance to the Emerald Dream. Battle into the heart of the Nightmare, and face the Nightmare Lord Xavius.
|
Defeat Xavius in the Emerald Nightmare.
|
The Emerald Nightmare: Xavius
|
Gul'dan believed that the Legion was the destiny of the orcs, and has not paused in his brutal pursuit. Now, at last, the time has come to end his demonic crusade, and dispense justice for all.
|
Kill Gul'dan in The Nighthold.
|
The Nighthold: Gul'dan
|
The time has come to tackle the source of the Nightmare, and restore balance to the Emerald Dream. Battle into the heart of the Nightmare, and face the Nightmare Lord Xavius.
|
Defeat Xavius in the Emerald Nightmare.
|
The Emerald Nightmare: Xavius
|
I would prefer to do as much as we can to protect my people from the Deadwood tribe without slaughtering every last one of them. We've taken steps towards this before, and if you wish to prove yourself to the Timbermaw tribe, I would ask you do this as well. Look for the piles of weapons kept in Felpaw Village to the southwest. Take as many as you find. If we disarm the Deadwood tribe, we may be able to stop some bloodshed later.
|
Collect 7 Deadwood Weapons from Felpaw Village.
|
Disarming Bears
|
Sniff... I'm sorry! I didn't mean to get caught! They grabbed me and put this chain on me and left me here! I can't move and my leg fell asleep and I'm hungry! The chief has the key... Chieftain Bloodmaw, the other ones said. He's in the north end of the camp. But hurry! Please! Don't leave me alone here!
|
Retrieve Drizle's Key from Chieftain Bloodmaw.
|
The Chieftain's Key
|
Wow! It sounds like you really got their attention. We're never getting in there with them on alert like this. There must be a way... It's just a matter of time before Schnottz's men activate the obelisk and I need to research the scrolls you found. I need you to figure this one out without me. Sullah has connections in these parts. Maybe he has a solution for getting us inside.
|
Speak to Sullah at Sullah's Sideshow.
|
Stirred the Hornet's Nest
|
I'd love so much to save every creature in the forest, but as you probably have seen, some are just too far gone. When we first founded Whisperwind Grove, the woods just to the south were full of beautiful coursers, majestic and gentle creatures. The corruption here hasn't made them violent, but they've wasted away to nearly nothing. Even if they were cleansed, they would know only pain and suffering. Please, help put them down for me.
|
Slay 8 Felrot Coursers.
|
Running Their Course
|
Stupid, stupid Drizle! I told him not to go! Drizle wanted to steal more honey from Felpaw Village... you know, just west of here? You can see it from the cliff... Anyway... I told him it was a dumb idea but he went anyway, and then the Deadwood tribe got him, and... and... Sniff... I don't know what they're gonna do! Please find him, ! Even if he is a dummy! I don't want Drizle to get eaten!
|
Find Drizle in Felpaw Village.
|
Stupid Drizle!
|
The larger animals are often too far corrupted to save, but you'd be surprised how hardy the little ones are. Take the squirrels, for example. After washing in corrupted water, they can spread illness far from the original source, but it's slow to affect the squirrels themselves. In fact, a simple washing will result in a clean squirrel and a safer forest! Here, take this bottle of cleaning mixture. Grab and scrub any squirrel you see in the woods to the south... they'll be thankful for it!
|
Scrub 6 Tainted Squirrels.
|
Squirrely Clean
|
It is good to have friends! While kindness is its own reward, there can be tangible benefits too! Some friends of mine recently intercepted a shipment of Schnottz's plunder and found something that should serve your needs nicely. It's a piece of titan technology that renders the user nearly invisible. If you use it in the enemy camp, you might be able to rewire their explosives and make a mess of their operation. Each charge has a limited duration, so don't stray too far from safety!
|
Sabotage 7 Schnottz Powder Kegs.
|
Shroud of the Makers
|
Those mangy curs think they can just snoop around my site and get away with it? I'll show them... And what I mean by that is, of course, that YOU will show them. You and the small army of axe-wielding goblin hires I've sent to Talonbranch Glade. The place will be swarming with worgen by now. Just where we want them. Head to the southeast, join up with the rest of our forces, and let some fur fly.
|
Slay 8 Talonbranch Defenders.
|
Take it to the Tree
|
The most fearsome demon in Shatter Scar Vale is known as Kroshius. Though many have hunted him over the years, destruction has only made him stronger. Time after time, warlocks have come to this forest and reanimated Kroshius. He now lurks in the southeast, surrounded by demonic fire, awaiting any who come to try and claim his power. I will not have this corrupt cycle continue! Kill Kroshius, and bring his infernal core to me.
|
Obtain Kroshius' Infernal Core.
|
The Core of Kroshius
|
The first demons to set foot in this forest were infernals. Long ago, these powerful beings of stone and demonic fire fell from the sky to take this land for the Burning Legion. The charred craters of Shatter Scar Vale to the south are where these infernals landed, and many still wander there. They are fierce foes, and killing them is both a worthy challenge and a noble cause. I offer reward for those who join the hunt. Return here afterwards.
|
Slay 6 Infernal Sentries.
|
Hunting the Damned
|
These plans document what appears to be an imminent attack on Southshore. The naga of the Eastern Strand are planning to take over the town now that the Alliance has been pushed out. Not if you can help it! Kill all of the naga on the Eastern Strand and report to Helcular at the Ruins of Southshore with the Daggerspine attack plan.
|
Kill any 15 Naga at the Eastern Strand.
|
Preemptive Strike
|
Listen, you may want to make your way back to Jonesy when you get a moment. Chances are, whatever he's got to talk to you about is more pressing than anything I have for you to do.
|
Speak with Harrison Jones in the Oasis of Vir'sar.
|
Jonesy Sent For You
|
Gnolls! These terrible little creatures are a blight upon any land - which is saying a lot when you consider that Hillsbrad is Forsaken territory. Kill as many of the gnolls at the Nethander Stead as you can. For the good of the world!
|
Kill any 10 Gnolls at the Nethander Stead.
|
Terrible Little Creatures
|
Kasha will fly again. She must if we are to claim vengeance! Sadly, Orkus must stay here with Kasha. You must help us. I beg of you! Listen carefully, quest giver. When I first arrived here I flew around for days to learn the lay of the land. There is a farm east of here that has long since been abandoned and is now overrun by gnolls. On this farm grows a special type of mushroom known as the mudsnout. Go to the stead and gather mudsnout for Kasha. Return here when your pack is full.
|
Gather 8 Mudsnout Blossoms.
|
Kasha Will Fly Again
|
Greetings, friend! You are always most welcome in my humble tent. Looking for something to do? Sullah has just the thing! Camels are good to have in hand regardless, but when putting together a performance the likes of my sideshow, they are an absolute must! Take this harness and use it to subdue a wandering camel. You may have to, uhh, humble it a bit first... if you know what I mean. You'll find a desert full of wild camels to the south.
|
Use Sullah's Harness to tame 3 Camels.
|
Camel Tow
|
Some see the little sand pygmy as nothing more than a pest, a vermin, or worse yet, a vile little demon. I say they are simply misunderstood! With the proper care and guidance, these little fellows may just turn out to be a glorious gift of nature. I would like you to take these cages and use them to capture a few of them for me to work with. You will need to give them a sound beating before boxing them up, but in the end it will be for their own good. You'll see! Go south for pygmies!
|
Use the Reinforced Cage to capture 5 Cavorting Pygmies.
|
Unlimited Potential
|
*GURGLE* HELP!*GASP* ORKUS IS DROWNING! HELP ME, QUEST GIVER ! *GLUB* Dwarf threw Orkus into the water! Must not die! *GURGLE* The shame would be too great.
|
Help Kingslayer Orkus get out of the water.
|
*Gurgle* HELP! *Gurgle*
|
I tracked down the decrepit necromancer, Helcular, in hopes of getting a lead on Alliance movement within Hillsbrad. Helcular tasked me with finding and killing worgen. Ordinarily this would not be a problem for Orkus, but I had just eaten several helpings of Dirge's Kickin' Chimaerok chops, causing my bowels to cry out in anguish. That's when the trouble began and how I ended up in the water. Hear Orkus out.
|
Learn about the Stormpike Rendezvous from Orkus.
|
Stormpike Rendezvous
|
Boss, while you were down at the mines, Megs Dreadshredder in marketing was asking for you. Something about your new ride? She's right outside the building to the left.
|
Speak with Megs Dreadshredder at KTC Headquarters on Kezan.
|
Megs in Marketing
|
We need to make this work. The answer is in the blood! Family bonds have kept these Wildhammer clans apart from one another. It'll take family bonds to glue 'em back together. It's a long shot, but we're going to have to play matchmaker! I'll track down Colin Thundermar and talk with him. You're a smooth one - you should talk to Keegan Firebeard inside. He's sharp enough to understand a political marriage. Go find out if he fancies anyone!
|
Discuss marriage prospects with Keegan Firebeard at Kirthaven in Twilight Highlands.
|
The Bachelor
|
One thing about me that you might not know... I come from a long line of trappers. My father taught me, as his taught him, to master the art of trapping creatures in a most merciful manner. As any master trapper will tell you, the most important ingredient in an effective trap is the bait. So let's start there. Fill this bucket with the meat scraps from almost any wild creature in Uldum.
|
Sullah wants you to collect 5 Meat Scraps from the wildlife in Uldum.
|
Master Trapper
|
Shortly before you arrived an orc flew in upon a frost wyrm and demanded that I direct him to where the 'newbies were hanging out.' Uncertain as to the vernacular, I told him to fulfill his duty as a member of the Horde and deal with the worgen threat of the area. He grumbled something about 'what the lok'tar was cooking' and headed south to the docks. Ordinarily I wouldn't care about whether or not an orc went missing, but I am genuinely curious about what the lok'tar might be cooking. Find out.
|
Find Kingslayer Orkus at the Ruins of Southshore in Hillsbrad Foothills.
|
Can You Smell What the Lok'tar is Cooking?
|
, we have learned that a missing Cenarion artifact has surfaced in the hands of a Twilight's Hammer pyromancer. Pyromancer Loregrain has taken this artifact, the Breath of Cenarius, into Blackrock Depths and uses its power to open elemental gates. We must act to keep Loregrain from summoning elementals to bolster the ranks of his Dark Iron allies. Recover the artifact from him and use its power to close the gates that Loregrain has been using.
|
Recover the Breath of Cenarius from Pyromancer Loregrain in Blackrock Depths and use the artifact to close 3 Elemental Gates.
|
The Breath of Cenarius
|
All my workers got driven straight out of the cavern here by those big swamp-lookin' things! Darla's sent me here to pick up the pieces, but have you seen it in there? I ain't goin' in! There's a ton of explosives left behind that we can't just leave layin' around. I'll make you a deal: You run in there and get those explosives gathered up, and I will stay here and not get killed by swamp-things, and if you don't either, I'll pay ya! How's that sound?
|
Collect 8 Irontree Explosives from Irontree Cavern.
|
A Bomb Deal
|
Last time we had an oil leak this bad, the oil itself tried to get away! I don't know what does it, maybe all the demon goop floating around here, but when we get a big enough crude leak half of it globs together and tries to run away. That's profit trying to escape! Go run after those oil sludges and bring back their sweet, precious oil!
|
Collect 10 Crude Tarballs from Oily Sludges.
|
Is Your Oil Running?
|
Disgusting, isn't it? Look at them. Pathetic little things that can't even toil with their own bodies. They stomp around in their massive metal shredders, carving the forest to splinters. I bet they think they're safe in there, all warm and cozy. Prove them wrong. Blaze north through the camp and destroy as many shredders as you can. Once you've spilled some blood, we're going to take this place apart for good.
|
Kill 9 Irontree Shredders.
|
The Shredders of Irontree
|
There is a camp of Deadwood furbolgs directly to our southwest. Corruption permeates the camp, and I wish to put an end to it before they become a problem. The Deadwood tribe is evil, but it is the effects of the fel that pollutes their minds. Their hostility is not truly an innate quality, yet they cannot be helped. It saddens me that we must fight our own brethren. Please, - I ask you to do what must be done. Simply spare me the details; such troublesome images upset me far too much.
|
Kill 15 Deadwood Furbolg of any kind in Felpaw Village.
|
Deadwood of the North
|
Though we druids shun the demonic powers infesting this land, it must still be confronted. Shatter Scar Vale to the south seethes with corruption. The energies there are so chaotic that they manifest as violent entities, pure fel magic given form to lash out at all life. I have been keeping a close eye on these chaotic beasts, and studying their strength. I need to make sure they are still weakening with time. Bring me the essences they drop, so I may ensure they are diminishing.
|
Collect 8 Entropic Essences from Entropic Horrors in Shatter Scar Vale.
|
Collecting Corruption
|
Three things come out of Irontree Clearing: lumber, oil, and exhausted workers. The first two are pretty much the cause of the third, but I like to be efficient about things where I can. I've got our shredders working triple unpaid overtime, and there's really nowhere in the schedule for them to get maintenance. Use this grappling hook to nab some of the extra oil cans floating around camp and use them to oil up the shredders, would you?
|
Use Darla's Grapple to collect Irontree Oil Cans and use them to oil 7 Irontree Shredders.
|
It's Time to Oil Up
|
While we know that the Nightmare bends the boundary between reality and dream, there is no doubt of the threat upon us. Our own allies have fallen into darkness.
|
Defeat Cenarius in the Emerald Nightmare.
|
The Emerald Nightmare: Fall of Cenarius
|
Oh for... not again! If you heard the deputy yelling out there, that means we've got a fullblown oil leak on our hands! It's those filthy worgen again! Listen, it's going to be total chaos out there. Sleep-deprived goblins running around screaming and not knowing what to do. I need you to snap the workers back to their senses. A good, swift backhand across the face should do it! Once they shake themselves off, they'll get to work capping those gushers!
|
Slap 7 Panicked Workers to make them cap the oil gushers.
|
Slap and Cap
|
Salanar the Horseman has arrived at Ebon Hold from the Realm of Shadows. He alone has the knowledge and power to conjure the steeds of the Four Horsemen. Salanar has given us the first list of necessary components to create the steeds. I have organized a number of missions to obtain these items. Use the mission table to assign your chosen champions to the task.
|
Complete 5 "Fallen Steeds" missions.
|
Steeds of the Damned
|
It was those darn worgen! They blew right past me into the cavern. They must've messed with the Master Control Pump! If that thing is left on too long, every pipe runnin' under our feet is gonna blow. You think the leaks now are bad? Just wait! Listen, if you can reach the Master Control Pump all the way in the back of the cavern, you can shut it off and save us all!
|
Shut off the Master Control Pump at the bottom of Irontree Cavern.
|
Turn It Off! Turn It Off!
|
The infernals that lurk in Shatter Scar Vale are formidable, but not invincible. Much progress has been made in thinning their numbers. Destroying them is only part of the solution, however. I've found that the stone that infernals are made of still contains large amounts of fel magic even after the infernal's death. The rubble of slain infernals now litters Shatter Scar Vale, leeching its corruption back into the ground. If you could collect it and bring it to me, I would be grateful.
|
Collect 9 pieces of Infernal Debris from Shatter Scar Vale.
|
Fel To Pieces
|
This operation's stayed pretty discreet so far, but the worgen over in Talonbranch Glade have it out for us. They've been trying everything they can to get us shut down. Some of the workers have told me they've seen glimpses of worgen lurking around the clearing. Take these oversized megaflares. They're bright enough to show anything that gets anywhere near them. Use the flares to look for prowling worgen, and make sure they don't leave here alive!
|
Use Darla's Box of Megaflares to reveal 8 Talonbranch Prowlers and slay them.
|
A Flare Fight
|
Thanks to your tireless efforts the Heart of Zin-Azshari is ready to withstand the full power of the Legion. The final destination in our journey has stood defiantly in front of us from the moment we began - the Nighthold, now home to none other than Gul'dan himself. Before we move on the hold, we should reunite with the Moon Guard in Shal'Aran - we still have need of their skills, and I would wager that they have unfinished business with their former brothers and sisters.
|
Meet Archmage Kalec in Shal'Aran.
|
Preparing to Move
|
The Nighthold will be a challenge to infiltrate and conquer. Even the catacombs and vaults are likely to be heavily guarded, but we must make our way in by any route possible.
|
Kill Trilliax in The Nighthold.
|
The Nighthold: Vaults
|
The Nighthold will be a challenge to infiltrate and conquer. Even the catacombs and vaults are likely to be heavily guarded, but we must make our way in by any route possible.
|
Kill Trilliax in The Nighthold.
|
The Nighthold: Vaults
|
The Nighthold will be a challenge to infiltrate and conquer. Even the catacombs and vaults are likely to be heavily guarded, but we must make our way in by any route possible.
|
Kill Trilliax in The Nighthold.
|
The Nighthold: Vaults
|
You have a weapon both ancient and powerful. We know stories of it, but little about its origins.If we truly want to unlock all of its potential, we need to learn more about it. The winds can help us with this, but we need to know what to ask.It will take more shaman than just myself to learn everything there is to know about this artifact of yours. We should prioritize some of the order's resources towards this research. It will be worth every minute.
|
Start a Research Work Order.
|
Speaking to the Wind
|
You wield ancient steel, strengthened by magics we barely understand.If you truly want to unlock the potential of your weapons, you need to know more of how they were forged, and of the battles they've fought in. I can help with this.Any resources that you can prioritize towards this research will be well worth it.
|
Start a Research Work Order.
|
Hitting the Books
|
Your weapons are undeniably powerful, but we know near nothing about'm.If we want to unlock all of their potential, we need to dig up some dirt on how they work, what they've done... get to know them, ya know? That's where I come in. I dig up dirt all the time. I mean, not literally, but... you know what I mean.It will take time and more eyes than just mine to sift through all this. We should prioritize some of the order's resources towards this research. It will be worth every minute.
|
Start a Research Work Order.
|
Hitting the Books
|
The Nighthold will be a challenge to infiltrate and conquer. Even the catacombs and vaults are likely to be heavily guarded, but we must make our way in by any route possible.
|
Kill Trilliax in The Nighthold.
|
The Nighthold: Vaults
|
You have a weapon both ancient and powerful. And yet, we barely understand it. If we truly want to unlock all of its potential, we need to learn more about it. I can do this for you.Still, it will take time and more eyes than just mine to sift through all this history, translate it, and turn it into something meaningful.We should prioritize some of the order's resources towards this research. It will be worth every minute.
|
Start a Research Work Order.
|
Hitting the Books
|
You have a weapon both ancient and powerful. And yet, we barely understand it. If we truly want to unlock all of its potential, we need to learn more about it. That is a thing that I can do for you.Still, it will take time and more eyes than just mine to sift through all this history, translate it, and turn it into something meaningful.We should prioritize some of the order's resources towards this research. It will be worth every minute.
|
Start a Research Work Order.
|
Hitting the Books
|
You have a mighty weapon with a long history, one we barely understand. If we truly want to unlock all of its potential, we need to learn more about it. I can get workin' on that for ya.Still, it'll take time and more eyes than just mine to sift through all this history, translate it, and turn it into something meaningful.We should prioritize some of the order's resources towards this research. It will be worth every minute.
|
Start a Research Work Order.
|
Hitting the Books
|
You have a weapon both ancient and powerful. And yet, we barely understand it. If we truly want to unlock all of its potential, we need to learn more about it. I am quite good at such things.Still, it will take time and more eyes than just mine to sift through all this history, translate it, and turn it into something meaningful.We should prioritize some of the order's resources towards this research. It will be worth every minute.
|
Start a Research Work Order.
|
Hitting the Books
|
You have a weapon both ancient and powerful. And yet, we barely understand it. If we truly want to unlock all of its potential, we need to learn more about it. That's where I come in. It's my specialty.Still, it will take time and more eyes than just mine to sift through all this history, translate it, and turn it into something meaningful.We should prioritize some of the order's resources towards this research. I promise you it will be worth every minute.
|
Start a Research Work Order.
|
Hitting the Books
|
A demon hunter is nothing without blades with which to cut flesh. Yet those you wield are older than even you... and have power we don't understand yet.If you truly want to unlock all of their potential, we need to learn more about them. It will take time and more eyes than just mine to sift through all this history, translate it, and turn it into something meaningful.We should prioritize some of the order's resources towards this research. I promise you it will be worth every minute.
|
Start a Research Work Order.
|
Hitting the Books
|
You have a weapon both ancient and powerful. And yet, we barely understand it. If we truly want to unlock all of its potential, we need to learn more about it. I can help with that.Still, it will take time and more eyes than just mine to sift through all this history, translate it, and turn it into something meaningful.We should prioritize some of the order's resources towards this research. It will be worth every minute.
|
Start a Research Work Order.
|
Hitting the Books
|
The trail of filth and anger leads into the ruined town hall. Surely there is a slime breeding pool inside the structure. Fight your way inside and deal with whatever angry slime-breeder that you encounter! Should you succeed Serge Hinott at the Ruins of Southshore will surely want to hear about it.
|
Kill Chet the Slime-Breeder.
|
Trail of Filth
|
These blight slimes seem to be really angry. They've even got a faint outline of an angry humanoid face in their ectoplasm. You don't think Hinott would be too happy about having non-compliant slimes working the slime pools. Kill any angry blight slimes that you see and try to get a lock on a breeding pool.
|
Kill 5 Angry Blight Slimes.
|
Angry Scrubbing Bubbles
|
Any death knight worth their salt knows the weapon they wield as if they were born with it. But you now carry a weapon older than any in this hall.If we truly want to unlock all of its potential, we need to learn more about it. It will take time and more eyes than just mine to sift through all this history, translate it, and turn it into something meaningful.We should prioritize some of the order's resources towards this research. I promise you it will be worth every minute.
|
Start a Research Work Order.
|
Hitting the Books
|
The influence of Twilight's Hammer reaches far and wide. They search ceaselessly for allies in their battle against us and they are recruiting the Dark Iron dwarves of Blackrock Depths to their cause. Moira's grip on the Dark Irons is tenuous at best and more of her people fall away from her rule with each day. We must sabotage their recruitment efforts. I want you to go into Domicile portion of Blackrock Depths and use this torch to burn the books that the Twilight's Hammer is distributing there.
|
Use the Glowing Torch to destroy 8 copies of The Twilight Creed in the Domicile of Blackrock Depths.
|
Twilight Scheming
|
, come in. Can you read me? The battle is about to start. I hope you've delivered all of those packages. I need you here in Morgan's Vigil, NOW.
|
Report to Colonel Troteman at Morgan's Vigil in Burning Steppes.
|
Locked and Loaded
|
To think, I, a master of necromancy, trained by Kel'Thuzad himself, was reduced to nothing more than a corpse in a grave. Thankfully, my astute apprentice, Thaivand, managed to find a group of heroes to recover this: It is through the power of the rod that I was reborn. The rod giveth and the rod taketh away! Take it now and use it to empower our dark rangers battling the worgen in the field north of us. Renew their vigor with my rod.
|
Use Helcular's Rod to Empower 8 Dark Rangers.
|
Helcular's Rod Giveth...
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.