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, take this - the journal of Jubeka Shadowbreaker. Read the journal and use the information contained within to track down where she went. Find her soulstones and use them to locate her.
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Read Jubeka's Journal and use the clues within to locate the four soulstone fragments.
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Seeking the Soulstones
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After the Council returned from their journey, they passed the knowledge of what they learned to all of the Warlock sects. However, they disappeared shortly afterwards... ! The tome you possess may be just the thing we need to convince them to join us in our assault against the Alliance! Find General Nazgrim in Domination Point and convince him of the importance of your mission.
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Find General Nazgrim at Domination Point in Krasarang Wilds
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Enlistment Orders
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... You've heard correctly. King Varian tasked me with tracking down this Council of the Black Harvest. Unfortunately, the Horde is seeking them out as well. One of my spies recently sent word that Shadowmancer Selenora has the second piece of their journal. Head to Domination Point, slaughter Selenora and bring back whatever you find on her rotting cadaver.
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Obtain the second chapter of Legacy of the Masters from Shadowmancer Selenora in Domination Point.
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Slaughter Selenora
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This book may be just the leverage we've been seeking... How familiar are you with the Council of the Black Harvest? After Deathwing was defeated, six of the greatest Warlocks gathered together to teach all Warlocks advanced forms of magic stolen from our defeated foes. Take a look at the tome beside me...
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Read the first chapter of the Legacy of the Masters.
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A Tale of Six Masters
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This book may be just the leverage we've been seeking... How familiar are you with the Council of the Black Harvest? After Deathwing was defeated, six of the greatest Warlocks gathered together to teach all Warlocks advanced forms of magic stolen from our defeated foes. Take a look at the tome beside me...
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Read the first chapter of the Legacy of the Masters.
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A Tale of Six Masters
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... You've heard correctly. Warchief Garrosh tasked me with tracking down this Council of the Black Harvest. Unfortunately, I have heard word that the Alliance is ahead of us. I heard that some Human Warlock by the name of Hareem Helheim has information which will help us locate them. Head to Lion's Landing, infiltrate their base and obtain the documents before Helheim's courier departs. Show Helheim no mercy.
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Obtain the second part of Legacy of the Masters from Hareem Helheim.
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Hunt Helheim
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Return to your capital city and seek out a warlock trainer who may know more about the codex.
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Bring the codex to a Warlock trainer in your capital city.
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Reader for the Dead Tongue
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The Kirin Tor are using mana foci to empower their forces. We cannot allow this to continue. You'll find these foci scattered around the outskirts of Violet Rise. Use this mana crystal to destroy as many as you can. Each mana focus we destroy is another small victory for our cause.
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Destroy 7 Mana Foci around Violet Rise.
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Overpowered
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Jaina thinks this battle will be easily won. I intend to show her how wrong she is! The Kirin Tor brought a weapon with them that must be destroyed. The Arcane Destroyer is a large construct capable of turning the tides of war in their favor. Destroying this monstrosity would send a very clear message to Proudmoore.
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Kill the Arcane Destroyer.
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Made for War
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We have an opportunity to disrupt the Zandalari war machine as well as have a little fun in the process. Within these beast pens, a devilsaur and a direhorn are being outfitted with armor, their minds being enslaved to the Zandalari charms. Go into the camp and disrupt one of these binding rituals. It doesn't matter which one. Just kill those who are trying to bind the creature. This should let the fully armored beast run mad through the Zandalari camp. Then sit back and watch the hilarity ensue.
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Disrupt a binding ritual by killing all ritual NPCs around either a Defiant Direhorn or a Defiant Devilsaur.
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Direhorn or Devilsaur
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To think, we were once on the same side! The Sunreavers' treachery caught us all off guard. Never again! They have shown their true natures to us. Siding with Garrosh and his madness has marked them all for death. Kill any agent of the Sunreavers that you find. We will show them no mercy here.
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Kill 10 Sunreaver agents or players on the Isle of Thunder.
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Old Enemies
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The Zandalari use a series of fetishes and charms to maintain their control over their menagerie of beasts. Two can play at that game. I want you to find some of these fetishes and try them out on the various beasts in the Beast Pens. Take careful note of how each beast responds to each fetish. Then report your results to me. Maybe this will give us the edge we need against the Zandalari.
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Find and use Saur Fetishes on 5 raptors, compies, skyscreamers or direhorns in the Beast Pens.
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Dino Might
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This is not a glamorous job. Let me put it to you bluntly. The Skumblade saurok pile all of their filth into a pool in the middle of their village. This filth is so concentrated and so rancid that it has congealed into moving, animate matter. The saurok can keep their filth-pool, but once it starts spreading outside of the village, I'd say it's time to intervene.
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Disperse 75 pieces of filth by killing Quivering Filth in Ihgaluk Crag.
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Just Some Light Clean-Up Work
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The Kirin Tor constructs are primitive at best. Nevertheless, they pose a threat. Go to Violet Rise and dismantle Jaina's pitiful war machines. Show the Kirin Tor how easily they can be defeated! This will be a message the Kirin Tor cannot easily ignore.
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Destroy 3 Kirin Tor Constructs around Violet Rise.
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Desconstruction
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Well, it would seem the Lady Proudmoore has decided to use our own weaponry against us. Our perimeter wards reported several spies slipping through our defenses carrying tactical mana bombs. I would enjoy the irony if these bombs were less dangerous. Search for these bombs and disarm them. Our wards reported one near the horde ships to the north, one on a bridge to the main isle, and one near our scrying crystals on the eastern side of the Promontory.
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Disarm the Tactical Mana Bombs at the Horde Ships, the Scrying Crystals, and the Bridge within Dawnseeker Promontory.
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Disarming Irony
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My scouts have returned with word that more of the treasures from Lei Shen's tomb are being brought up into the citadel. We have access to a secret sewer entrance, but a door bars us from intercepting the shipment. If we're going to succeed in this raid, we will need a key that only the most trusted of Lei Shen's forces carry. If you get your hands on such a key, bring it to me. You can keep whatever spoils you steal from our raid. I simply want to see that this shipment never makes it to Lei Shen.
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Speak to Taoshi to enter the Thunder King's Citadel. Inside, provide her with a Key to the Palace of Lei Shen to begin the timed raid on his treasure convoy.
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Treasures of the Thunder King
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The forge lies ahead of you, and with it the heart of the mogu's weaponsmithing ability.And beyond that, the mogu gatekeeper, who holds the key to unlocking the gate to the next part of the city.It's time to move out!
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Kill the Master of the Forge and collect a Codex Fragment from Fleshcrafter Hoku in the Isle of Thunder.
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Forge Ahead!
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The tome appears to be written in an ornate, sprawling script that seems to rise off the pages. It vaguely resembles Demonic, but the symbols are far more elaborate than any you've ever seen. Perhaps one of your demonic companions can tell you more.
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Speak with your demonic minion to determine the origins of the tome.
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An Unusual Tome
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My scouts have spotted a dangerous Zandalari among the bones west of Ihgaluk Crag. I need someone capable to see him dispatched. Are you up to the task?
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Kill Zur'chaka the Bonecrafter.
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Among the Bones
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We've spotted a Zandalari leader up the central stairs. We need to eliminate him before returning to camp. Would you be willing to do the deed?
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Kill Zur'chaka the Bonecrafter.
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Raining Bones
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This island holds many dangers for us. Threats loom from every side. We must defend our hold on these shores at all costs. Perimeter wards have been placed around Dawnseeker Promontory. By default they will inflict damage, but are not fatal in their attack. Now is not the time to be merciful. The perimeter wards need to be deadly! Go and empower the perimeter wards surrounding our camp.
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Empower 6 Sunreaver Perimeter Wards.
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Bolstering the Defenses
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The raptors and compies of the Zandalari represent a substantial threat to our forces here. They are superb hunting beasts that can track prey over great distances and are often lethal to encounter when caught unawares. I need you to head into the Beast Pens and cull their numbers. We need to make sure to slay them before they are fully trained.
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Kill 5 Raptors and 10 Trained Compies in the Beast Pens.
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Compy Stomp
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There are mogu in the Diremoor animating the army of statues near the tower. Lor'themar wants them dead. I think you're the one to do it.
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Kill 7 Shan'ze mogu in the Diremoor.
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Enemies Beneath the Tower
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$p? It is good fortune I find you. Chen Stormstout says to give this to you and ask you to meet him at Binan Village of the Kun-Lai Summit. He found a friend of yours who needs much luck to get healthy. Chen say speak to Tak-Tak for fast travels.
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Find Chen Stormstout at Binan Village. Speak to Tak-Tak at Domination Point for transportation.
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Someone You Should See
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The Shan'ze are animating an army from the statues in the center of the isle, an army that batters our defenses day and night. Destroy any of the walking statues you see. Our defenders will greatly appreciate it.
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Kill 6 Animated Warriors.
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The Sleepless Legion
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The Zandalari have found a way to bind loa to their beasts giving them impressive and lethal powers. We need to put a stop to this. Search the Beast Pens for a loa speaker and slay him. You should be able to find them by keeping a look out for their glowing beasts. We must not allow these atrocities to continue.
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Defeat a Loa Speaker.
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Loa-saur
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The mogu responsible for the torture of the agents, Fleshcrafter Goju, stands outside the mine.Killing him would be the only justice for what he's done to your agents.
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Kill Fleshcrafter Goju outside the Ghost Iron Mines on the Isle of the Thunder King.
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Fleshcrafter's End
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We can use the pterrorwing that you found to strike a decisive blow against the mogu.Their mining operation is vulnerable to attack from the air, and your pterrorwing is the only beast we have capable of flying out there.Let me know when you are ready!
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Gain access to the Lightning Vein Mine.
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To the Skies!
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Zandalari warships plunder the seas around this island. They ferry in soldiers and war beasts from Zandalar to bolster Lei Shen's army. If we can capture the palace shipyard, the Thunder King's supply line will be cut off, and your foothold here will be secure. I have a plan to do just that, and it won't take an entire army.
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Infiltrate Stormsea Landing and open the courtyard gate from within. Speak with Taoshi to begin the mission.
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Decisive Action
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The Skumblade threaten our people, but responding with all-out slaughter would be an overreaction. A more reasonable response to their threat would be to slay some of their tribal leaders. There will be less bloodshed, and they will still respect our perimeter.
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Slay a Skumblade Brute, a Skumblade Saur-Priest, and a Skumblade Seadragon.
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The Residents of Ihgaluk
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The Zandalari train skyscreamers to become ferocious beasts in the skies. The spiritbinders require endless sacrifices - of our people - to be brought to them. And, the jaguar warriors venture ever closer toward the heart of our camp.Find them in Za'Tual and remove the threat.
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Slay 3 Zandalari Spiritbinders, 3 Zandalari Beastcallers, and 3 Zandalari Jaguar Warriors.
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Surgical Death
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You've made a good start, but now it's time to really make a dent in their operations.Take out Metal Lord Mono-Han, of the mines.
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Kill Metal Lord Mono-Han outside the Ghost Iron Mine on the Isle of the Thunder King.
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Metalocalypse
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The time has come. Our forces are well-enough entrenched here that we can risk pressing forward, into the Thunder King's lair. Unfortunately, it doesn't look like he'll be opening that gate anytime soon. I suppose we'll have to make a gate of our own then. Let me know when you're ready.
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Speak with Lor'themar Theron, then break into the lower city and secure it for the Horde.
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Tear Down This Wall!
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Long ago, Lei Shen found a rare clutch of storm dragon eggs. One of these creatures - Nalak - was particularly brutal, and Lei Shen took it for his own.The Thunder King's servant, Shan Bu, works to resurrect Lei Shen's dragon, Nalak.We must defeat Shan Bu and, if we are able, prevent him from resurrecting the dragon.
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Defeat Shan Bu.
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The Fall of Shan Bu
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Manafiends are nasty creatures. Small and easy to underestimate, but deadly to our magic casters. The Kirin Tor have these pests crawling all over Violet Rise. We will need to handle them carefully. Alone they are easily managed, but in groups they become a different challenge altogether. Go to Violet Rise and cut down their numbers.
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Kill 9 Kirin Tor Manafiends.
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Mana Manifestations
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We need to keep a close watch on the Kirin Tor and their day-to-day activities. Normally this would be easy. We would sneak in a spy and have them report back to us. However, we've run into a slight problem I believe you can help us with. The Kirin Tor perimeter wards have increased in power. It's next to impossible to get someone past their lines. If they were disabled we might be able to sneak in before they can be repaired.
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Destroy 6 Kirin Tor Perimeter Wards.
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Breaking Down the Defenses
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We have been dispatching spies into the Kirin Tor base of operations on a daily basis. Some had orders to recover charged moganite from the enemy and bring it here. They have not returned, and I can confirm they have left the Kirin Tor base. Search the jungle between here and there and find any of the charged moganite that might have been lost in transit. Bring it to me and we will put it to good use.
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Recover a Charged Moganite and bring it to High Arcanist Savor.
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Charged Moganite
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Ah, just the I was looking for. I have received another batch of tactical mana bombs that I need planted in key positions across Violet Rise to the southeast. Here, take these. I do not trust our standard soldiers with such firepower. Oh... and don't shake them, whatever you do. Plant one of the Kirin Tor ships, another one near their supplies, and the last on the construct they are building.
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Plant a Tactical Mana Bomb on an Alliance Ship, Alliance Supply Shipment, and on the Construct Ritual.
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Tactical Mana Bombs
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Jaina possesses several very powerful magic artifacts. These items travel with her at all times, and are never far from her grasp. I have an interest in one of these items. A tome, filled with knowledge, passed from one archmage to another. I have only ever seen glimpses of it. Now that we fight on opposite sides I see no issue in removing the tome from her possession.
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Retrieve Jaina's Weathered Spellbook from Violet Rise.
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Spellbound
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The Kirin Tor have gone too far! Now they hold our fellow Sunreavers as war prisoners! There will be no discussion of prisoner exchange. We will handle this ourselves. Go to Violet Rise and free as many prisoners as you can. Do not get captured yourself. We cannot afford to lose you too.
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Free 5 Sunreaver Captives around Violet Rise.
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Captive Audience
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Saurok consistently test our borders, and our constructs usually fend them off. Some constructs, however, have been defeated and dragged back to Ihgaluk Crag. I want those constructs back. No slithering lizard will steal Sunreaver property under my watch.
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Recover the four stolen Sunreaver Constructs.
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De-Constructed
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Too slowly!? We are working as quickly as possible for the Warchief! We must excavate carefully, catalogue each find, and of course follow safety procedures. He must understand! Well, we may have something to show him soon. Do you see that stone statue to the west? We suspect it is an ancient stone storage vessel. Now we just have to find a way to open it. If you would care to help us with our excavation, please go about it carefully.
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Investigate the Mercurial Guardian and obtain the Ancient Korune Tablet.
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Voice of the Gods
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Shadow Hunter Vol'jin has joined a group of Kor'kron scouts on an important mission for the warchief. Of course a proud member of the Horde such as yourself is welcome to go along, but be warned - it could get ugly.
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Enter the "Dagger in the Dark" scenario and report to Vol'jin.
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Dagger in the Dark
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Warchief Garrosh Hellscream travels north with a squad of his most elite soldiers. Report to him with news of our continued victory against the Alliance. Speak to Tak-Tak for transportation.
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Find Warchief Hellscream at the Shrine of Two Moons. Speak to Tak-Tak at Domination Point for transportation.
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Rise Of An Empire
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I have three magisters entrenched in Ihgaluk Crag, monitoring the saurok and - where they can - turning them against the mogu. I need you to find them and see if they need any supplies or assistance. They will be concealed from view. Look for shimmering columns of light within the saurok village.
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Check in with Magister Arlan, Magister Sarien, and Magistrix Vesara.
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Manipulating the Saurok
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There's no time to waste, we need to find Troteman and secure the beach. We should check on the dwarves, too - the Explorer's League is tough, but they're no army. They should be along the cliff just north of here. Let us ride. For our friends. For the Alliance.
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Accompany King Varian Wrynn to find Marshal Troteman, Hilda Hornswaggle, and slay 25 Horde.
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A King Among Men
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Have you heard of the loa? We do not understand all of what it is, but it seems to be a dark magic with some degree of sentience.We do not know what power the loa might possess, but I must ask you to put a stop to their rituals.
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Slay 2 Harbingers of the Loa.
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Harbingers of the Loa
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It has been two months since the parting of the mists. Alliance scouts, seeking a suitable landing site for the fleet, have engaged Horde forces on a beach in Krasarang Wilds. Meet with Scout Lynna and help secure the landing site.
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Speak with Scout Lynna at Krasarang Cove in Krasarang Wilds.
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Meet the Scout
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It has been two months since the parting of the mists. Horde scouts, seeking a suitable landing site for the fleet, have engaged Alliance forces on a small island off the coast of Krasarang Wilds. Meet with Scout Rokla and help secure the landing site.
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Speak with Scout Rokla at the Horde Landing Site in Krasarang Wilds.
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Meet the Scout
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Come! I want to inspect this island and ensure that my landing team has done their job. Blood Guard Gro'tash should be somewhere on the northern side of the island looking for a suitable place to build our keep. The goblin survey team will have gone up the eastern coast in search of oil. Let us crush this pitiful display and claim this land for the Horde!
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Accompany Garrosh Hellscream to find Blood Guard Gro'tash, Grizzle Gearslip, and slay 25 Alliance.
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The Might of the Warchief
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King Varian needs decisive adventurers to help him resolve a showdown between Tyrande Whisperwind and a detachment of Horde warriors holed up in the Temple of the Red Crane. Report to him immediately!
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Enter the "A Little Patience" scenario and report to King Varian Wrynn.
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A Little Patience
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The Mecha-Pounders are really making things difficult down here, but I think I may have the solution! I made this universal remote for myself, but it looks like I hit a specific frequency that has an useful result! Apparently this frequency weakens their armor! Use the remote to take them down a few notches then punch 'em in the face!
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Destroy 9 Shieldwall Mecha-Pounders in and around Quickchop's Lumber Farm.
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Universal Remote-Explode
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I am told that the mogu once possessed hundreds of hidden armories full of earth-shattering weapons. When a mogu army prepared for war, they struck fear and terror into the hearts of their enemies. THIS is the knowledge I seek here on Pandaria! I have sent an expedition to study some ruins to the west, but they work as slowly as dim-witted peons! Go speak to Fanlyr Silverthorn, their leader. Tell him that I want to see results immediately.
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Speak to Fanlyr Silverthorn at Ancestral Rise in the Vale of Eternal Blossoms.
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Buried Secrets
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These terracotta wardens are fearsome, but not nearly as horrifying as the creature that we found at the top of the ruins. Some of our surviving scouts reported seeing some kind of mogu spellweaver on the highest rise to the north. He practices a type of magic unlike any other we have seen. We must learn whatever we can from this creature. Slay him, and bring me anything you find.
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Collect a Korune Codex from the Korune Spellweaver.
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The Korune
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The gnomes have brought their flying contraptions. I want my skies CLEAR! Get up there on whatever mount you have with you and destroy those paltry devices. You may use this grog I "acquired" from our goblin allies. It would be better served blasting down gyrocopters than in the gullet of those little green fiends.
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Use the Bilgewater Molotovs to destroy 6 Skyfire Gyrocopter X2s.
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Flash! Aaaaaahhhh!
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What we have here is too much of a good thing! Our rig just can't handle the amount of oil we're pumping out of the ground. It's literally bursting at the seams! To be more accurate, it's bursting at the valves. I've been working double-time to get the valves repaired, but every time I finish the rounds, they're all broken again. It's as if someone is following me... That's ridiculous though.... Maybe you'll have better luck. Try getting as many of those valves tightened as you can.
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Tighten 8 Faulty Valves in and around Gearslip's Gusher.
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Precious Resource
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Why hullo there! Have ya ever seen tha like o' these statues? Fascinatin'! I was scouting up along the ruins earlier, and I spotted somethin' innerestin' up on the highest rise. I couldn't get close enough, but I think it might be one o' these mogu statues, 'cept it was movin'! I can't get through all those nasty blood elves, but you look like you could. Would you mind going up there and bringing me back anything of interest?
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Collect a Sha-Touched Claw from the Korune Spellweaver.
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The Source of Korune Power
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This cave is crawlin' with nasty shale spiders! How's a girl supposed to get any work done with them gobbling up the miners AND the ore?! This seemed like a good opportunity to use my newest invention, Bug Off. See, all you have to do is spray this stuff all over the shale spiders. They hate it and it doesn't seem to have many long term side-effects for the miners! What could possibly go wrong? Take this handy sprayer and get to work!
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Spray 5 Agitated Shale Spiders with the Bug Off Sprayer and eradicate 12 Shale Shards.
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Bug Off!
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The Zandalari here practice a different kind of magic. We must understand it before we can defeat it. Their control over the arcane and shadow is impressive. I wish to learn how they have achieved what so many others have not. I believe their ritual artifacts may hold the answers I seek. Bring me a sampling of the artifacts you find, and I will ensure you are rewarded properly.
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Retrieve 6 Ritual Artifacts from around Conqueror's Terrace.
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Knowledge Is Power
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Look around you. What do you see? I see an opportunity. The casters here work to imbue the Zandalari weapons with powerful magic. As if a sharp blade isn't enough to cut even the strongest foe down to size. In my scouting I've noticed the weapons are not very well guarded. This is where you come in... If we can steal a few of these weapons we may be able to use them. At the very least they are out of enemy hands.
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Steal 7 Loa-Infused Blades from Conqueror's Terrace.
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Very Disarming
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The trolls have dispatched one of their immense constructs on the southern road, blocking our passage around the island. See to it that the road is cleared.
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Destroy the Zandalari Colossus.
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The Zandalari Colossus
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There is some dark magic in the Diremoor that extinguishes even our magical illuminations, and so our scouts struggle to find their way. As you pass through the swamp, relight any torches you find that our men might find their way. Perhaps they will help you find your way back as well.
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Relight 8 torches within the Diremoor.
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Trailing Light in the Dark
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The creatures the Zandalari ride don't start out so big, nor do they start out the vicious and loyal creatures they become.If you can frighten some of the hatchling skyscreamers away from the beach, perhaps they will have a chance at a real life.
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Frighten 12 Hatchling Skyscreamers by running near them.
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Preventing a Future Threat
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I noticed something strange on my last scouting mission. A group of Zandalari are performing a ritual on what appears to be a very large sentry. They may be trying to re-animate it. We need that ritual stopped and the sentry destroyed. Anything that large can't be good. I've sent a scout ahead to observe their actions. Meet with her and figure out how to stop them.
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Destroy Guardian Tak'u in Conqueror's Terrace.
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What's Inside Counts
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Have you seen the ghosts wandering the graveyard? They are risen ancestors, the spirits of slain mogu who have been called back to this world. When angered, they attack swiftly and silently, and their numbers increase by the day. They do not belong here. Destroy them, and send them back beyond the grave.
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Kill 15 Risen Ancestors.
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Rise No More!
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There is an immense beast in the swamp. It has not yet marched upon us, but I place no stock that we will continue to be so fortunate. Strike it down before it grows hungry enough to brave our defenses.
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Kill the Mighty Devilsaur.
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The Shuddering Moor
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Within the graveyard, in the deepest ruins of their western crypt, the Thunder King's most powerful sorcerers are charging a lightning rod with crackling electricity. We suspect that this weapon is meant to rain destruction on our stronghold at Dawnseeker Promontory. There is no time to delay. You must stop their ritual at once.
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Stop the Shan'ze Thundercallers' ritual.
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The Call of Thunder
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Wanted for crimes against the Bilgewater Operation! Chief Engineer Cogwrench was last seen building what appeared to be a giant spider tank on the edge of Bilgewater Beach. Extreme caution should be used when approaching. A large reward has been posted for Cogwrench's destruction.
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Destroy Chief Engineer Cogwrench at the edge of Bilgewater Beach.
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WANTED: Chief Engineer Cogwrench
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The mogu here at the Court of Bones are bolstering their army by resurrecting the spirits of their dead. We cannot allow them to revive their fallen warriors. Take this torch and burn any mummified corpses that you can find. We will destroy our enemies before they have a chance to rise.
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Burn 8 Mummified Remains.
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Ashes of the Enemy
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The Reliquary is having a field day out here, literally! Every day, the researchers find more relics to study and catalog. Recently, one of our adventurers found this scroll at the Court of Bones. I believe that this incantation can be used to call beyond the grave. And if my Mogu is up to date, I'd say you should use it in the last room in the Hall of the Exalted. Would you be willing to test out my theory?
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Use the Incantation of Gura in the Hall of the Exalted, then defeat Gura the Reclaimed.
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Into the Crypts
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Our lumber supply is being jeopardized by constant attacks from Lion's Landing. We've been able to keep the attackers at bay, but it's time to really show 'em some muscle! Head down to the coast and start splitting some skulls!
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Kill any 10 Shieldwall Forces including SI: 7 Saboteurs in and around Bilgewater Beach.
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Storming the Beach
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Wanted for crimes against the Domination Point forces! Lieutenant Ethan Jacobson is responsible for leading several ground assaults against the Bilgewater lumber operation. Last spotted occupying an island south of Quickchop's Lumber Farm.
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Destroy Lieutenant Ethan Jacobson in the Southern Isles south of Quickchop's Lumber Farm.
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WANTED: Lieutenant Ethan Jacobson
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We assault the mogu at the Court of Bones, but I fear we merely send them fodder for their abominable rituals. The mogu do not merely kill their prisoners - they steal their souls and imbue them in machinations of stone, or reforge the fallen into ghostly tools of war. Horde or Alliance, it matters not. We cannot allow the mogu to bolster their numbers. Go into the crypts. Free any prisoners that are still living.
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Save 6 Sunreaver Scouts or Silver Covenant Scouts.
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Soul Surrender
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The spirtibinders of the Zandalari perform sacrificial rites to appease the loa and their vile gods. These dark rituals involve the sacrifice of our people.Destroy any offerings you can find among their tents in Za'Tual and perhaps we can stall the sacrifices.
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Destroy 6 Zandalari Offerings.
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Dark Offerings
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Our scouting efforts along the coast have given us valuable intelligence about the island. However, we will accomplish nothing if we do not advance forward onto the mainland. I have assembled a team of our most elite aerial units to begin the attack. I would like you to join the assault. A champion such as yourself could turn the battle in our favor at the critical moment. When you are ready to begin the attack, speak to me.
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Complete the Assault on Zeb'tula. Speak to Lor'themar Theron to begin the attack.
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The Assault on Zeb'tula
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So Jaina and the Kirin Tor think they can push us out again? I will not stand by and allow them to repeat the events of Dalaran! This time we fight back! This time we do the pushing... Go to Violet Rise and slay any Kirin Tor agent you find.
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Kill 10 Kirin Tor units or players on the Isle of Thunder.
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Old Enemies
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The Zandalari treat their skyscreamer pets as little more than scuttling vermin, bending them to their will with violence and torment.I can hear one writhing in pain at their hands.Find the tormented skyscreamer within Za'Tual and help it break free of its captors.
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Free the Tormented Skyscreamer.
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Pterrible Ptorment
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The Zandalari perform heinous rites against our people! They must be stopped!Delve into the heart of the Za'Tual and destroy their altars.
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Destroy the Zandalari sacrificial altars.
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Heinous Sacrifice
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There is nothing more unnerving than walking along, minding your own business, and hearing someone following you. I swear I hear it all over the place down here! We're being watched! I have a feeling the entire beach is just crawling with spies! I made some improvements to our infrared goggle tech to put an end to the sabotogery. That's right sabotogery! Now I just need you to try 'em out! Feel free to dispose of any spies you happen to catch.
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Kill 10 SI: 7 Saboteurs around Domination Point and Bilgewater Beach.
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Bilgewater Infiltrators
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The heavy mogu presence in the mines let us know it was a place of great importance - but we needed to gather more information on their activities there, so we sent agents into the mines to spy on them.Unfortunately, many were captured, and we've found that some are being tortured in the mines. You have to go rescue them - nobody deserves what they are going through...And, when you finish, kill whoever captured them. No mercy!
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Rescue the three captured Sunreaver agents within the Ghost Iron Mines, and kill Metal Lord Mono-Han.
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Save Our Scouts!
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Our assault on the Court of Bones continues. Our progress remains slow, but measurable. Unfortunately, we've received several reports of stone quilen statues coming to life without warning. I can't have these quilen threatening my research expedition. Venture into the Court of Bones and destroy any quilen statues that you can find.
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Destroy 8 Grave Guardians.
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Stone Cold
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The mines north of here are being used to extract Ghost Iron ore and energize it with lightning energy.We need to destroy the drills they use to extract the ore. They are impervious to normal attack, but can be overloaded using the proper methods.Oh - and while you're there, take out whoever is running the operation.
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Interact with the three lightning drills in the Ghost Iron Mines to destroy them, and kill Metal Lord Mono-Han.
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Maximum Capacitor
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Inside the Beast Pens you will encounter some of the most skilled beast tamers in the Zandalari military. They are trained to kill with axe, beast, and claw. This is where they build their cavalry. We need you to kill any Zandalari you find in there before they can get their mounted monstrosities out into the open battlefield.
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Defeat 10 Zandalari trolls in the Beast Pens.
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Saur Loser
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Ihgaluk Crag has no end of saurok. Those beasts attack my men and spread their disease into nearby water and wildlife, interfering with our operations. Thin their numbers. Once the Horde takes full control of this island, we can look for more permanent solutions.
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Slay 10 Skumblade saurok.
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The Skumblade Threat
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The Zandalari here are very powerful. They should not be underestimated. We cannot afford to ignore them as a threat simply because they do not wield swords. More arrive every day, and with them centuries of magic knowledge. This threat must be dealt with, and quickly. Aid us in clearing this area. Perhaps we can even learn something from them in the process.
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Kill any 8 Zandalari trolls within Conqueror's Terrace.
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This Just Won't Do
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, what I ask of you is little short of genocide, but it is a task that must be done.Find trolls within their town or on the beach and slay them, for the good of us all.
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Slay 12 Trolls in Za'Tual.
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Dangers of Za'Tual
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Before we enter into a business relationship, I am required by the terms of my rehabilitation program to inform you that I am a recovering potion addict. There, now that THAT's out of the way, let's talk portals! You see, the big portals in the cities - the ones running all day and night - leak tons of magical energy. It crystallizes around the edges and is generally regarded as trash. But I noticed during my, uh... hiatus in the sewers of Dalaran, that these shards still had power. Interested?
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Speak with Barnaby Fletcher to learn more about Portal Shards.
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One Magical, Flying Kingdom's Trash...
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Greetings ! Do you find war to be constantly challenging your survivability? Is today's Horde proving to be too much for your armor? Well, then look no further than the all new "Siege-o-Matic 4000". Try it out the latest prototype today! Just look for Scout-o-Matics , and .
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Find the 3 Scout-o-Matics in Domination Point.
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A Kind of Magic
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The Explorer's League is here to excavate the ruins, and it's my job to protect them. When we arrived, we found this place crawling with blood elves. Apparently,the Horde are just as interested in the mogu as we are. This gives quite an opportunity to thin our enemies' numbers, and steal their findings, too. Slay any blood elves you find in the ruins, and bring back whatever they are digging up.
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Collect 5 Korune Artifacts from Silvermoon Runeseekers, Dominance Mages, or Dominance Knights.
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Bad Blood
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The Court of Bones crawls with mogu forces. Endlessly do they perform their rituals of lightning and thunder. If our mission to take this island is to succeed, then we cannot allow them to hold such a strategic position. They must be eliminated.
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Kill 10 Shan'ze Gravekeepers, Shan'ze Soulrippers, or Shan'ze Thundercallers.
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Grave Circumstances
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From the looks o' our initial survey, this entire area is humming with residual sha energy. You know what ta do. Destroy any last traces ye can find o' the stuff!
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Kill 27 Angerlings.
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Anger Remains
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The Boss-Lady desires crabs! Why are you looking at me like that? It's not uncommon for a classy person, such as her loveliness, to want crab for dinner. What did you think I meant? There are some big crabs wandering around on Bilgewater Beach that should be suitable for her refined palate. Bring Sezik the best crab meat you can find!
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Obtain 5 chunks of Polluted Viseclaw Meat from the Viseclaw crabs on Bilgewater Beach.
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Krasarang Steampot
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We've been gettin' complaints right and left that the Boss-Lady gets all the good grub and leaves the scraps for the others. Between you and I, they may be onto somethin' here. I don't even get to eat as good as she does! We need somethin' Sezik can make a lot of that at least attempts to disguise how inedible the food is here... I got it! Mystery Meatloaf!
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Obtain 7 Chunks of Mystery Meat from the local wildlife.
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Mystery Meatloaf
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We managed to fend off the mogu wardens and their dogs, but many of the blood elves from the scouting party were not as lucky. Many of my people are trapped inside the ruins to the north. We are devising a solution to break them out, but I believe there may be a more straightforward approach. Go to the ruins and kill the wardens guarding each prisoner. If my intuition is correct, this will free our comrades.
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Free 6 Domination Mages by killing Korune Wardens.
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Bloodlines
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Before the mogu overwhelmed our scouting party, we found relics scattered amongst the ruins to the north. I would like to collect some samples, but the mogu's terracotta watchdogs are too much for us to handle. If you could clear the area of their presence, we will be able to resume our work.
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Kill 5 Korune Guardians.
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Ancient Guardians
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A strange fellow in a pointy hat showed up this morning trying to sell some kinda special seeds. Claimed they were magic. I welcome a little competition - business is business, after all - but this gentleman had a certain... shabby look to him. Oh, and he stunk somethin' FIERCE. Would you check up on him, just to make sure he's on the level? He's over there by Jian Ironpaw, making a meal out of the samples.
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Speak with Barnaby Fletcher in Halfhill Market.
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A Shabby New Face
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The Explorer's League sent an expedition north some days ago. We haven't heard from them since, and I'd sleep better at night knowing our folks aren't in some sort of trouble. Last I heard, Brann Bronzebeard was heading toward Mogujia in the Kun-Lai Summit. Find him and report back with their status. Fennie over there can give you a ride if you need one.
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Find Brann Bronzebeard at Mogujia. Speak to Fennie Hornswaggle at Lion's Landing for transportation.
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To Mogujia
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Throm-ka. While we were busy defending our foothold here, Regent Lord Lor'themar Theron led a research expedition north into Kun-Lai Summit. Unfortunately, it seems they have encountered trouble. Warchief Garrosh Hellscream has already departed to lend his assistance, but he will require additional reinforcements. Go northward into the mountains of Kun-Lai. Speak to Tak-Tak for transportation.
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Find Regent Lord Lor'themar Theron at Mogujia. Speak to Tak-Tak at Domination Point for transportation.
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To Mogujia
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The colossal crab is alive, but stunned. You should bring it back to Huntsman Blake before it wakes up.
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Bring the Colossal Viseclaw to Huntsman Blake.
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Beastmaster's Quarry: The Crab
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The elder cat is alive, but stunned. You should bring it back to Huntsman Blake before it wakes up.
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Bring the Krasari Elder to Huntsman Blake.
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Beastmaster's Quarry: The Tiger
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