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http://rosettacode.org/wiki/Abbreviations,_automatic
Abbreviations, automatic
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or deleted)   if the minimum abbreviation length of that list could be automatically (programmatically) determined. For this task, use the list (below) of the days-of-the-week names that are expressed in about a hundred languages   (note that there is a blank line in the list). Sunday Monday Tuesday Wednesday Thursday Friday Saturday Sondag Maandag Dinsdag Woensdag Donderdag Vrydag Saterdag E_djelë E_hënë E_martë E_mërkurë E_enjte E_premte E_shtunë Ehud Segno Maksegno Erob Hamus Arbe Kedame Al_Ahad Al_Ithinin Al_Tholatha'a Al_Arbia'a Al_Kamis Al_Gomia'a Al_Sabit Guiragui Yergou_shapti Yerek_shapti Tchorek_shapti Hink_shapti Ourpat Shapat domingu llunes martes miércoles xueves vienres sábadu Bazar_gÜnÜ Birinci_gÜn Çkinci_gÜn ÜçÜncÜ_gÜn DÖrdÜncÜ_gÜn Bes,inci_gÜn Altòncò_gÜn Igande Astelehen Astearte Asteazken Ostegun Ostiral Larunbat Robi_bar Shom_bar Mongal_bar Budhh_bar BRihashpati_bar Shukro_bar Shoni_bar Nedjelja Ponedeljak Utorak Srijeda Cxetvrtak Petak Subota Disul Dilun Dimeurzh Dimerc'her Diriaou Digwener Disadorn nedelia ponedelnik vtornik sriada chetvartak petak sabota sing_kei_yaht sing_kei_yat sing_kei_yee sing_kei_saam sing_kei_sie sing_kei_ng sing_kei_luk Diumenge Dilluns Dimarts Dimecres Dijous Divendres Dissabte Dzeenkk-eh Dzeehn_kk-ehreh Dzeehn_kk-ehreh_nah_kay_dzeeneh Tah_neesee_dzeehn_neh Deehn_ghee_dzee-neh Tl-oowey_tts-el_dehlee Dzeentt-ahzee dy_Sul dy_Lun dy_Meurth dy_Mergher dy_You dy_Gwener dy_Sadorn Dimanch Lendi Madi Mèkredi Jedi Vandredi Samdi nedjelja ponedjeljak utorak srijeda cxetvrtak petak subota nede^le ponde^lí úterÿ str^eda c^tvrtek pátek sobota Sondee Mondee Tiisiday Walansedee TOOsedee Feraadee Satadee s0ndag mandag tirsdag onsdag torsdag fredag l0rdag zondag maandag dinsdag woensdag donderdag vrijdag zaterdag Diman^co Lundo Mardo Merkredo ^Jaùdo Vendredo Sabato pÜhapäev esmaspäev teisipäev kolmapäev neljapäev reede laupäev Diu_prima Diu_sequima Diu_tritima Diu_quartima Diu_quintima Diu_sextima Diu_sabbata sunnudagur mánadagur tÿsdaguy mikudagur hósdagur friggjadagur leygardagur Yek_Sham'beh Do_Sham'beh Seh_Sham'beh Cha'har_Sham'beh Panj_Sham'beh Jom'eh Sham'beh sunnuntai maanantai tiistai keskiviiko torsktai perjantai lauantai dimanche lundi mardi mercredi jeudi vendredi samedi Snein Moandei Tiisdei Woansdei Tonersdei Freed Sneon Domingo Segunda_feira Martes Mércores Joves Venres Sábado k'vira orshabati samshabati otkhshabati khutshabati p'arask'evi shabati Sonntag Montag Dienstag Mittwoch Donnerstag Freitag Samstag Kiriaki' Defte'ra Tri'ti Teta'rti Pe'mpti Paraskebi' Sa'bato ravivaar somvaar mangalvaar budhvaar guruvaar shukravaar shanivaar pópule pó`akahi pó`alua pó`akolu pó`ahá pó`alima pó`aono Yom_rishon Yom_sheni Yom_shlishi Yom_revi'i Yom_chamishi Yom_shishi Shabat ravivara somavar mangalavar budhavara brahaspativar shukravara shanivar vasárnap hétfö kedd szerda csütörtök péntek szombat Sunnudagur Mánudagur ╞riδjudagur Miδvikudagar Fimmtudagur FÖstudagur Laugardagur sundio lundio mardio merkurdio jovdio venerdio saturdio Minggu Senin Selasa Rabu Kamis Jumat Sabtu Dominica Lunedi Martedi Mercuridi Jovedi Venerdi Sabbato Dé_Domhnaigh Dé_Luain Dé_Máirt Dé_Ceadaoin Dé_ardaoin Dé_hAoine Dé_Sathairn domenica lunedí martedí mercoledí giovedí venerdí sabato Nichiyou_bi Getzuyou_bi Kayou_bi Suiyou_bi Mokuyou_bi Kin'you_bi Doyou_bi Il-yo-il Wol-yo-il Hwa-yo-il Su-yo-il Mok-yo-il Kum-yo-il To-yo-il Dies_Dominica Dies_Lunæ Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Saturni sve-tdien pirmdien otrdien tresvdien ceturtdien piektdien sestdien Sekmadienis Pirmadienis Antradienis Trec^iadienis Ketvirtadienis Penktadienis S^es^tadienis Wangu Kazooba Walumbe Mukasa Kiwanuka Nnagawonye Wamunyi xing-_qi-_rì xing-_qi-_yi-. xing-_qi-_èr xing-_qi-_san-. xing-_qi-_sì xing-_qi-_wuv. xing-_qi-_liù Jedoonee Jelune Jemayrt Jecrean Jardaim Jeheiney Jesam Jabot Manre Juje Wonje Taije Balaire Jarere geminrongo minòmishi mártes mièrkoles misheushi bèrnashi mishábaro Ahad Isnin Selasa Rabu Khamis Jumaat Sabtu sφndag mandag tirsdag onsdag torsdag fredag lφrdag lo_dimenge lo_diluns lo_dimarç lo_dimèrcres lo_dijòus lo_divendres lo_dissabte djadomingo djaluna djamars djarason djaweps djabièrna djasabra Niedziela Poniedzial/ek Wtorek S,roda Czwartek Pia,tek Sobota Domingo segunda-feire terça-feire quarta-feire quinta-feire sexta-feira såbado Domingo Lunes martes Miercoles Jueves Viernes Sabado Duminicª Luni Mart'i Miercuri Joi Vineri Sâmbªtª voskresenie ponedelnik vtornik sreda chetverg pyatnitsa subbota Sunday Di-luain Di-màirt Di-ciadain Di-ardaoin Di-haoine Di-sathurne nedjelja ponedjeljak utorak sreda cxetvrtak petak subota Sontaha Mmantaha Labobedi Laboraro Labone Labohlano Moqebelo Iridha- Sandhudha- Anga.haruwa-dha- Badha-dha- Brahaspa.thindha- Sikura-dha- Sena.sura-dha- nedel^a pondelok utorok streda s^tvrtok piatok sobota Nedelja Ponedeljek Torek Sreda Cxetrtek Petek Sobota domingo lunes martes miércoles jueves viernes sábado sonde mundey tude-wroko dride-wroko fode-wroko freyda Saturday Jumapili Jumatatu Jumanne Jumatano Alhamisi Ijumaa Jumamosi söndag måndag tisdag onsdag torsdag fredag lordag Linggo Lunes Martes Miyerkoles Huwebes Biyernes Sabado Lé-pài-jít Pài-it Pài-jï Pài-sañ Pài-sì Pài-gÖ. Pài-lák wan-ar-tit wan-tjan wan-ang-kaan wan-phoet wan-pha-ru-hat-sa-boh-die wan-sook wan-sao Tshipi Mosupologo Labobedi Laboraro Labone Labotlhano Matlhatso Pazar Pazartesi Sali Çar,samba Per,sembe Cuma Cumartesi nedilya ponedilok vivtorok sereda chetver pyatnytsya subota Chu?_Nhâ.t Thú*_Hai Thú*_Ba Thú*_Tu* Thú*_Na'm Thú*_Sáu Thú*_Ba?y dydd_Sul dyds_Llun dydd_Mawrth dyds_Mercher dydd_Iau dydd_Gwener dyds_Sadwrn Dibeer Altine Talaata Allarba Al_xebes Aljuma Gaaw iCawa uMvulo uLwesibini uLwesithathu uLuwesine uLwesihlanu uMgqibelo zuntik montik dinstik mitvokh donershtik fraytik shabes iSonto uMsombuluko uLwesibili uLwesithathu uLwesine uLwesihlanu uMgqibelo Dies_Dominica Dies_Lunæ Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Saturni Bazar_gÜnÜ Bazar_ærtæsi Çærs,ænbæ_axs,amò Çærs,ænbæ_gÜnÜ CÜmæ_axs,amò CÜmæ_gÜnÜ CÜmæ_Senbæ Sun Moon Mars Mercury Jove Venus Saturn zondag maandag dinsdag woensdag donderdag vrijdag zaterdag KoseEraa GyoOraa BenEraa Kuoraa YOwaaraa FeEraa Memenaa Sonntag Montag Dienstag Mittwoch Donnerstag Freitag Sonnabend Domingo Luns Terza_feira Corta_feira Xoves Venres Sábado Dies_Solis Dies_Lunae Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Sabbatum xing-_qi-_tiàn xing-_qi-_yi-. xing-_qi-_èr xing-_qi-_san-. xing-_qi-_sì xing-_qi-_wuv. xing-_qi-_liù djadomingu djaluna djamars djarason djaweps djabièrnè djasabra Killachau Atichau Quoyllurchau Illapachau Chaskachau Kuychichau Intichau Caveat:   The list (above) most surely contains errors (or, at the least, differences) of what the actual (or true) names for the days-of-the-week. To make this Rosetta Code task page as small as possible, if processing the complete list, read the days-of-the-week from a file (that is created from the above list). Notes concerning the above list of words   each line has a list of days-of-the-week for a language, separated by at least one blank   the words on each line happen to be in order, from Sunday ──► Saturday   most lines have words in mixed case and some have all manner of accented words and other characters   some words were translated to the nearest character that was available to code page   437   the characters in the words are not restricted except that they may not have imbedded blanks   for this example, the use of an underscore (_) was used to indicate a blank in a word Task   The list of words   (days of the week)   needn't be verified/validated.   Write a function to find the (numeric) minimum length abbreviation for each line that would make abbreviations unique.   A blank line   (or a null line)   should return a null string.   Process and show the output for at least the first five lines of the file.   Show all output here. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Raku
Raku
sub auto-abbreviate ( Str $string ) { return Nil unless my @words = $string.words; return $_ if @words».substr(0, $_).Set == @words for 1 .. @words».chars.max; return '∞'; }   # Testing say ++$, ') ', .&auto-abbreviate, ' ', $_ for './DoWAKA.txt'.IO.lines;
http://rosettacode.org/wiki/ABC_problem
ABC problem
ABC problem You are encouraged to solve this task according to the task description, using any language you may know. You are given a collection of ABC blocks   (maybe like the ones you had when you were a kid). There are twenty blocks with two letters on each block. A complete alphabet is guaranteed amongst all sides of the blocks. The sample collection of blocks: (B O) (X K) (D Q) (C P) (N A) (G T) (R E) (T G) (Q D) (F S) (J W) (H U) (V I) (A N) (O B) (E R) (F S) (L Y) (P C) (Z M) Task Write a function that takes a string (word) and determines whether the word can be spelled with the given collection of blocks. The rules are simple:   Once a letter on a block is used that block cannot be used again   The function should be case-insensitive   Show the output on this page for the following 7 words in the following example Example >>> can_make_word("A") True >>> can_make_word("BARK") True >>> can_make_word("BOOK") False >>> can_make_word("TREAT") True >>> can_make_word("COMMON") False >>> can_make_word("SQUAD") True >>> can_make_word("CONFUSE") True Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#BCPL
BCPL
get "libhdr"   let canMakeWord(word) = valof $( let blocks = "BOXKDQCPNAGTRETGQDFSJWHUVIANOBERFSLYPCZM" let avl = vec 40/BYTESPERWORD for i=0 to 39 do avl%i := blocks%(i+1) for i=1 to word%0 $( for j=0 to 39 $( let ch = word%i // make letter uppercase if 'a' <= ch <= 'z' then ch := ch - 32 if ch = avl%j then $( // this block is no longer available avl%j := 0 avl%(j neqv 1) := 0 // but we did find a block goto next $) $) resultis false // no block found next: loop $) resultis true $)   let show(word) be writef("%S: %S*N", word, canMakeWord(word) -> "yes", "no")   let start() be $( show("A") show("BARK") show("book") show("Treat") show("CoMmOn") show("SQUAD") show("CONFUSE") $)
http://rosettacode.org/wiki/Abundant_odd_numbers
Abundant odd numbers
An Abundant number is a number n for which the   sum of divisors   σ(n) > 2n, or,   equivalently,   the   sum of proper divisors   (or aliquot sum)       s(n) > n. E.G. 12   is abundant, it has the proper divisors     1,2,3,4 & 6     which sum to   16   ( > 12 or n);        or alternately,   has the sigma sum of   1,2,3,4,6 & 12   which sum to   28   ( > 24 or 2n). Abundant numbers are common, though even abundant numbers seem to be much more common than odd abundant numbers. To make things more interesting, this task is specifically about finding   odd abundant numbers. Task Find and display here: at least the first 25 abundant odd numbers and either their proper divisor sum or sigma sum. Find and display here: the one thousandth abundant odd number and either its proper divisor sum or sigma sum. Find and display here: the first abundant odd number greater than one billion (109) and either its proper divisor sum or sigma sum. References   OEIS:A005231: Odd abundant numbers (odd numbers n whose sum of divisors exceeds 2n)   American Journal of Mathematics, Vol. 35, No. 4 (Oct., 1913), pp. 413-422 - Finiteness of the Odd Perfect and Primitive Abundant Numbers with n Distinct Prime Factors (LE Dickson)
#Lobster
Lobster
  // Note that the following function is for odd numbers only // Use "for (unsigned i = 2; i*i <= n; i++)" for even and odd numbers   def sum_proper_divisors_of_odd(n: int) -> int: var sum = 1 var i = 3 let limit = sqrt(n) + 1 while i < limit: if n % i == 0: sum += i let j = n / i if i != j: sum += j i += 2 return sum   def abundant_odd_numbers(): var n = 1 var c = 0 print "index: number proper_sum" while c < 25: let s = sum_proper_divisors_of_odd(n) if n < s: c += 1 print concat_string([string(c), ": ", string(n), ", ", string(s)], "") n += 2 var s = 1 while c < 1000: s = sum_proper_divisors_of_odd(n) if n < s: c += 1 n += 2 print concat_string(["1000: ", string(n), ", ", string(s)], "") n = 999999999 while n >= s: n += 2 s = sum_proper_divisors_of_odd(n) print concat_string(["The first abundant odd number above one billion is: ", string(n), ", ", string(s)], "")     abundant_odd_numbers()  
http://rosettacode.org/wiki/21_game
21 game
21 game You are encouraged to solve this task according to the task description, using any language you may know. 21 is a two player game, the game is played by choosing a number (1, 2, or 3) to be added to the running total. The game is won by the player whose chosen number causes the running total to reach exactly 21. The running total starts at zero. One player will be the computer. Players alternate supplying a number to be added to the running total. Task Write a computer program that will: do the prompting (or provide a button menu), check for errors and display appropriate error messages, do the additions (add a chosen number to the running total), display the running total, provide a mechanism for the player to quit/exit/halt/stop/close the program, issue a notification when there is a winner, and determine who goes first (maybe a random or user choice, or can be specified when the game begins).
#bash
bash
shopt -s expand_aliases alias bind_variables=' { local -ri goal_count=21 local -ri player_human=0 local -ri player_computer=1 local -i turn=1 local -i total_count=0 local -i input_number=0 local -i choose_turn=0 } ' whose_turn() { case $(( ( turn + choose_turn ) % 2 )) in ${player_human}) echo "player";; ${player_computer}) echo "computer";; esac } next_turn() { let turn++ } validate_number() { ! test ${input_number} -ge 1 -a ${input_number} -le $( max_guess ) } prompt_number() { local prompt_str test $( max_guess ) -eq 1 && { prompt_str="enter the number 1 to win" true } || { prompt_str="enter a number between 1 and $( max_guess )" } while [ ! ] do read -p "${prompt_str} (or quit): " input_number=${REPLY} case ${REPLY} in "quit") { false return } ;; esac validate_number || break echo "try again" done } update_count() { let total_count+=input_number } remaining_count() { echo $(( goal_count - total_count )) } max_guess() { local -i remaining_count remaining_count=$( remaining_count ) case $( remaining_count ) in 1|2|3) echo ${remaining_count} ;; *) echo 3 ;; esac } iter() { update_count next_turn } on_game_over() { test ! ${input_number} -eq $( remaining_count ) || { test ! "$( whose_turn )" = "player" && { echo -ne "\nYou won!\n\n" true } || { echo -ne "\nThe computer won!\nGAME OVER\n\n" } false } } on_game_start() { echo 21 Game read -p "Press enter key to start" } choose_turn() { let choose_turn=${RANDOM}%2 } choose_number() { local -i remaining_count remaining_count=$( remaining_count ) case ${remaining_count} in 1|2|3) { input_number=${remaining_count} } ;; 5|6|7) { let input_number=remaining_count-4 } ;; *) { let input_number=${RANDOM}%$(( $( max_guess ) - 1 ))+1 } esac } game_play() { choose_turn while [ ! ] do echo "Total now ${total_count} (remaining: $( remaining_count ))" echo -ne "Turn: ${turn} (" test ! "$( whose_turn )" = "player" && { echo -n "Your" true } || { echo -n "Computer" } echo " turn)" test ! "$( whose_turn )" = "player" && { prompt_number || break true } || { choose_number sleep 2 echo "Computer chose ${input_number}" } on_game_over || break sleep 1 iter done } 21_Game() { bind_variables on_game_start game_play } if [ ${#} -eq 0 ] then true else exit 1 fi 21_Game  
http://rosettacode.org/wiki/4-rings_or_4-squares_puzzle
4-rings or 4-squares puzzle
4-rings or 4-squares puzzle You are encouraged to solve this task according to the task description, using any language you may know. Task Replace       a, b, c, d, e, f,   and   g       with the decimal digits   LOW   ───►   HIGH such that the sum of the letters inside of each of the four large squares add up to the same sum. ╔══════════════╗ ╔══════════════╗ ║ ║ ║ ║ ║ a ║ ║ e ║ ║ ║ ║ ║ ║ ┌───╫──────╫───┐ ┌───╫─────────┐ ║ │ ║ ║ │ │ ║ │ ║ │ b ║ ║ d │ │ f ║ │ ║ │ ║ ║ │ │ ║ │ ║ │ ║ ║ │ │ ║ │ ╚══════════╪═══╝ ╚═══╪══════╪═══╝ │ │ c │ │ g │ │ │ │ │ │ │ │ │ └──────────────┘ └─────────────┘ Show all output here.   Show all solutions for each letter being unique with LOW=1 HIGH=7   Show all solutions for each letter being unique with LOW=3 HIGH=9   Show only the   number   of solutions when each letter can be non-unique LOW=0 HIGH=9 Related task Solve the no connection puzzle
#Crystal
Crystal
def check(list) a, b, c, d, e, f, g = list first = a + b {b + c + d, d + e + f, f + g}.all? &.==(first) end   def four_squares(low, high, unique = true, show = unique) solutions = [] of Array(Int32) if unique uniq = "unique" (low..high).to_a.each_permutation(7, true) { |ary| solutions << ary.clone if check(ary) } else uniq = "non-unique" (low..high).to_a.each_repeated_permutation(7, true) { |ary| solutions << ary.clone if check(ary) } end if show puts " " + ("a".."g").join(" ") solutions.each { |ary| p ary } end puts "#{solutions.size} #{uniq} solutions in #{low} to #{high}" puts end   { {1, 7}, {3, 9} }.each do |(low, high)| four_squares(low, high) end four_squares(0, 9, false)
http://rosettacode.org/wiki/9_billion_names_of_God_the_integer
9 billion names of God the integer
This task is a variation of the short story by Arthur C. Clarke. (Solvers should be aware of the consequences of completing this task.) In detail, to specify what is meant by a   “name”: The integer 1 has 1 name     “1”. The integer 2 has 2 names   “1+1”,   and   “2”. The integer 3 has 3 names   “1+1+1”,   “2+1”,   and   “3”. The integer 4 has 5 names   “1+1+1+1”,   “2+1+1”,   “2+2”,   “3+1”,   “4”. The integer 5 has 7 names   “1+1+1+1+1”,   “2+1+1+1”,   “2+2+1”,   “3+1+1”,   “3+2”,   “4+1”,   “5”. Task Display the first 25 rows of a number triangle which begins: 1 1 1 1 1 1 1 2 1 1 1 2 2 1 1 1 3 3 2 1 1 Where row   n {\displaystyle n}   corresponds to integer   n {\displaystyle n} ,   and each column   C {\displaystyle C}   in row   m {\displaystyle m}   from left to right corresponds to the number of names beginning with   C {\displaystyle C} . A function   G ( n ) {\displaystyle G(n)}   should return the sum of the   n {\displaystyle n} -th   row. Demonstrate this function by displaying:   G ( 23 ) {\displaystyle G(23)} ,   G ( 123 ) {\displaystyle G(123)} ,   G ( 1234 ) {\displaystyle G(1234)} ,   and   G ( 12345 ) {\displaystyle G(12345)} . Optionally note that the sum of the   n {\displaystyle n} -th   row   P ( n ) {\displaystyle P(n)}   is the     integer partition function. Demonstrate this is equivalent to   G ( n ) {\displaystyle G(n)}   by displaying:   P ( 23 ) {\displaystyle P(23)} ,   P ( 123 ) {\displaystyle P(123)} ,   P ( 1234 ) {\displaystyle P(1234)} ,   and   P ( 12345 ) {\displaystyle P(12345)} . Extra credit If your environment is able, plot   P ( n ) {\displaystyle P(n)}   against   n {\displaystyle n}   for   n = 1 … 999 {\displaystyle n=1\ldots 999} . Related tasks Partition function P
#J
J
T=: 0:`1:`(($:&<:+ - $: ])`0:@.(0=]))@.(1+*@-) M. "0
http://rosettacode.org/wiki/9_billion_names_of_God_the_integer
9 billion names of God the integer
This task is a variation of the short story by Arthur C. Clarke. (Solvers should be aware of the consequences of completing this task.) In detail, to specify what is meant by a   “name”: The integer 1 has 1 name     “1”. The integer 2 has 2 names   “1+1”,   and   “2”. The integer 3 has 3 names   “1+1+1”,   “2+1”,   and   “3”. The integer 4 has 5 names   “1+1+1+1”,   “2+1+1”,   “2+2”,   “3+1”,   “4”. The integer 5 has 7 names   “1+1+1+1+1”,   “2+1+1+1”,   “2+2+1”,   “3+1+1”,   “3+2”,   “4+1”,   “5”. Task Display the first 25 rows of a number triangle which begins: 1 1 1 1 1 1 1 2 1 1 1 2 2 1 1 1 3 3 2 1 1 Where row   n {\displaystyle n}   corresponds to integer   n {\displaystyle n} ,   and each column   C {\displaystyle C}   in row   m {\displaystyle m}   from left to right corresponds to the number of names beginning with   C {\displaystyle C} . A function   G ( n ) {\displaystyle G(n)}   should return the sum of the   n {\displaystyle n} -th   row. Demonstrate this function by displaying:   G ( 23 ) {\displaystyle G(23)} ,   G ( 123 ) {\displaystyle G(123)} ,   G ( 1234 ) {\displaystyle G(1234)} ,   and   G ( 12345 ) {\displaystyle G(12345)} . Optionally note that the sum of the   n {\displaystyle n} -th   row   P ( n ) {\displaystyle P(n)}   is the     integer partition function. Demonstrate this is equivalent to   G ( n ) {\displaystyle G(n)}   by displaying:   P ( 23 ) {\displaystyle P(23)} ,   P ( 123 ) {\displaystyle P(123)} ,   P ( 1234 ) {\displaystyle P(1234)} ,   and   P ( 12345 ) {\displaystyle P(12345)} . Extra credit If your environment is able, plot   P ( n ) {\displaystyle P(n)}   against   n {\displaystyle n}   for   n = 1 … 999 {\displaystyle n=1\ldots 999} . Related tasks Partition function P
#Java
Java
import java.math.BigInteger; import java.util.*; import static java.util.Arrays.asList; import static java.util.stream.Collectors.toList; import static java.util.stream.IntStream.range; import static java.lang.Math.min;   public class Test {   static List<BigInteger> cumu(int n) { List<List<BigInteger>> cache = new ArrayList<>(); cache.add(asList(BigInteger.ONE));   for (int L = cache.size(); L < n + 1; L++) { List<BigInteger> r = new ArrayList<>(); r.add(BigInteger.ZERO); for (int x = 1; x < L + 1; x++) r.add(r.get(r.size() - 1).add(cache.get(L - x).get(min(x, L - x)))); cache.add(r); } return cache.get(n); }   static List<BigInteger> row(int n) { List<BigInteger> r = cumu(n); return range(0, n).mapToObj(i -> r.get(i + 1).subtract(r.get(i))) .collect(toList()); }   public static void main(String[] args) { System.out.println("Rows:"); for (int x = 1; x < 11; x++) System.out.printf("%2d: %s%n", x, row(x));   System.out.println("\nSums:"); for (int x : new int[]{23, 123, 1234}) { List<BigInteger> c = cumu(x); System.out.printf("%s %s%n", x, c.get(c.size() - 1)); } } }
http://rosettacode.org/wiki/A%2BB
A+B
A+B   ─── a classic problem in programming contests,   it's given so contestants can gain familiarity with the online judging system being used. Task Given two integers,   A and B. Their sum needs to be calculated. Input data Two integers are written in the input stream, separated by space(s): ( − 1000 ≤ A , B ≤ + 1000 ) {\displaystyle (-1000\leq A,B\leq +1000)} Output data The required output is one integer:   the sum of A and B. Example input   output   2 2 4 3 2 5
#APL
APL
⎕+⎕
http://rosettacode.org/wiki/Abstract_type
Abstract type
Abstract type is a type without instances or without definition. For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract types without any implementation are called interfaces. In the languages that do not support multiple inheritance (Ada, Java), classes can, nonetheless, inherit from multiple interfaces. The languages with multiple inheritance (like C++) usually make no distinction between partially implementable abstract types and interfaces. Because the abstract type's implementation is incomplete, OO languages normally prevent instantiation from them (instantiation must derived from one of their descendant classes). The term abstract datatype also may denote a type, with an implementation provided by the programmer rather than directly by the language (a built-in or an inferred type). Here the word abstract means that the implementation is abstracted away, irrelevant for the user of the type. Such implementation can and should be hidden if the language supports separation of implementation and specification. This hides complexity while allowing the implementation to change without repercussions on the usage. The corresponding software design practice is said to follow the information hiding principle. It is important not to confuse this abstractness (of implementation) with one of the abstract type. The latter is abstract in the sense that the set of its values is empty. In the sense of implementation abstracted away, all user-defined types are abstract. In some languages, like for example in Objective Caml which is strongly statically typed, it is also possible to have abstract types that are not OO related and are not an abstractness too. These are pure abstract types without any definition even in the implementation and can be used for example for the type algebra, or for some consistence of the type inference. For example in this area, an abstract type can be used as a phantom type to augment another type as its parameter. Task: show how an abstract type can be declared in the language. If the language makes a distinction between interfaces and partially implemented types illustrate both.
#Seed7
Seed7
  const type: myInterf is sub object interface;   const func integer: method1 (in myInterf: interf, in float: aFloat) is DYNAMIC; const func integer: method2 (in myInterf: interf, in string: name) is DYNAMIC; const func integer: add (in myInterf: interf, in integer: a, in integer: b) is DYNAMIC;  
http://rosettacode.org/wiki/Abstract_type
Abstract type
Abstract type is a type without instances or without definition. For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract types without any implementation are called interfaces. In the languages that do not support multiple inheritance (Ada, Java), classes can, nonetheless, inherit from multiple interfaces. The languages with multiple inheritance (like C++) usually make no distinction between partially implementable abstract types and interfaces. Because the abstract type's implementation is incomplete, OO languages normally prevent instantiation from them (instantiation must derived from one of their descendant classes). The term abstract datatype also may denote a type, with an implementation provided by the programmer rather than directly by the language (a built-in or an inferred type). Here the word abstract means that the implementation is abstracted away, irrelevant for the user of the type. Such implementation can and should be hidden if the language supports separation of implementation and specification. This hides complexity while allowing the implementation to change without repercussions on the usage. The corresponding software design practice is said to follow the information hiding principle. It is important not to confuse this abstractness (of implementation) with one of the abstract type. The latter is abstract in the sense that the set of its values is empty. In the sense of implementation abstracted away, all user-defined types are abstract. In some languages, like for example in Objective Caml which is strongly statically typed, it is also possible to have abstract types that are not OO related and are not an abstractness too. These are pure abstract types without any definition even in the implementation and can be used for example for the type algebra, or for some consistence of the type inference. For example in this area, an abstract type can be used as a phantom type to augment another type as its parameter. Task: show how an abstract type can be declared in the language. If the language makes a distinction between interfaces and partially implemented types illustrate both.
#Sidef
Sidef
class A { # must be filled in by the class which will inherit it method abstract() { die 'Unimplemented' };   # can be overridden in the class, but that's not mandatory method concrete() { say '# 42' }; }   class SomeClass << A { method abstract() { say "# made concrete in class" } }   var obj = SomeClass.new; obj.abstract(); # made concrete in class obj.concrete(); # 42
http://rosettacode.org/wiki/Ackermann_function
Ackermann function
The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree. The Ackermann function is usually defined as follows: A ( m , n ) = { n + 1 if  m = 0 A ( m − 1 , 1 ) if  m > 0  and  n = 0 A ( m − 1 , A ( m , n − 1 ) ) if  m > 0  and  n > 0. {\displaystyle A(m,n)={\begin{cases}n+1&{\mbox{if }}m=0\\A(m-1,1)&{\mbox{if }}m>0{\mbox{ and }}n=0\\A(m-1,A(m,n-1))&{\mbox{if }}m>0{\mbox{ and }}n>0.\end{cases}}} Its arguments are never negative and it always terminates. Task Write a function which returns the value of A ( m , n ) {\displaystyle A(m,n)} . Arbitrary precision is preferred (since the function grows so quickly), but not required. See also Conway chained arrow notation for the Ackermann function.
#Run_BASIC
Run BASIC
print ackermann(1, 2)   function ackermann(m, n) if (m = 0) then ackermann = (n + 1) if (m > 0) and (n = 0) then ackermann = ackermann((m - 1), 1) if (m > 0) and (n > 0) then ackermann = ackermann((m - 1), ackermann(m, (n - 1))) end function
http://rosettacode.org/wiki/Abbreviations,_automatic
Abbreviations, automatic
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or deleted)   if the minimum abbreviation length of that list could be automatically (programmatically) determined. For this task, use the list (below) of the days-of-the-week names that are expressed in about a hundred languages   (note that there is a blank line in the list). Sunday Monday Tuesday Wednesday Thursday Friday Saturday Sondag Maandag Dinsdag Woensdag Donderdag Vrydag Saterdag E_djelë E_hënë E_martë E_mërkurë E_enjte E_premte E_shtunë Ehud Segno Maksegno Erob Hamus Arbe Kedame Al_Ahad Al_Ithinin Al_Tholatha'a Al_Arbia'a Al_Kamis Al_Gomia'a Al_Sabit Guiragui Yergou_shapti Yerek_shapti Tchorek_shapti Hink_shapti Ourpat Shapat domingu llunes martes miércoles xueves vienres sábadu Bazar_gÜnÜ Birinci_gÜn Çkinci_gÜn ÜçÜncÜ_gÜn DÖrdÜncÜ_gÜn Bes,inci_gÜn Altòncò_gÜn Igande Astelehen Astearte Asteazken Ostegun Ostiral Larunbat Robi_bar Shom_bar Mongal_bar Budhh_bar BRihashpati_bar Shukro_bar Shoni_bar Nedjelja Ponedeljak Utorak Srijeda Cxetvrtak Petak Subota Disul Dilun Dimeurzh Dimerc'her Diriaou Digwener Disadorn nedelia ponedelnik vtornik sriada chetvartak petak sabota sing_kei_yaht sing_kei_yat sing_kei_yee sing_kei_saam sing_kei_sie sing_kei_ng sing_kei_luk Diumenge Dilluns Dimarts Dimecres Dijous Divendres Dissabte Dzeenkk-eh Dzeehn_kk-ehreh Dzeehn_kk-ehreh_nah_kay_dzeeneh Tah_neesee_dzeehn_neh Deehn_ghee_dzee-neh Tl-oowey_tts-el_dehlee Dzeentt-ahzee dy_Sul dy_Lun dy_Meurth dy_Mergher dy_You dy_Gwener dy_Sadorn Dimanch Lendi Madi Mèkredi Jedi Vandredi Samdi nedjelja ponedjeljak utorak srijeda cxetvrtak petak subota nede^le ponde^lí úterÿ str^eda c^tvrtek pátek sobota Sondee Mondee Tiisiday Walansedee TOOsedee Feraadee Satadee s0ndag mandag tirsdag onsdag torsdag fredag l0rdag zondag maandag dinsdag woensdag donderdag vrijdag zaterdag Diman^co Lundo Mardo Merkredo ^Jaùdo Vendredo Sabato pÜhapäev esmaspäev teisipäev kolmapäev neljapäev reede laupäev Diu_prima Diu_sequima Diu_tritima Diu_quartima Diu_quintima Diu_sextima Diu_sabbata sunnudagur mánadagur tÿsdaguy mikudagur hósdagur friggjadagur leygardagur Yek_Sham'beh Do_Sham'beh Seh_Sham'beh Cha'har_Sham'beh Panj_Sham'beh Jom'eh Sham'beh sunnuntai maanantai tiistai keskiviiko torsktai perjantai lauantai dimanche lundi mardi mercredi jeudi vendredi samedi Snein Moandei Tiisdei Woansdei Tonersdei Freed Sneon Domingo Segunda_feira Martes Mércores Joves Venres Sábado k'vira orshabati samshabati otkhshabati khutshabati p'arask'evi shabati Sonntag Montag Dienstag Mittwoch Donnerstag Freitag Samstag Kiriaki' Defte'ra Tri'ti Teta'rti Pe'mpti Paraskebi' Sa'bato ravivaar somvaar mangalvaar budhvaar guruvaar shukravaar shanivaar pópule pó`akahi pó`alua pó`akolu pó`ahá pó`alima pó`aono Yom_rishon Yom_sheni Yom_shlishi Yom_revi'i Yom_chamishi Yom_shishi Shabat ravivara somavar mangalavar budhavara brahaspativar shukravara shanivar vasárnap hétfö kedd szerda csütörtök péntek szombat Sunnudagur Mánudagur ╞riδjudagur Miδvikudagar Fimmtudagur FÖstudagur Laugardagur sundio lundio mardio merkurdio jovdio venerdio saturdio Minggu Senin Selasa Rabu Kamis Jumat Sabtu Dominica Lunedi Martedi Mercuridi Jovedi Venerdi Sabbato Dé_Domhnaigh Dé_Luain Dé_Máirt Dé_Ceadaoin Dé_ardaoin Dé_hAoine Dé_Sathairn domenica lunedí martedí mercoledí giovedí venerdí sabato Nichiyou_bi Getzuyou_bi Kayou_bi Suiyou_bi Mokuyou_bi Kin'you_bi Doyou_bi Il-yo-il Wol-yo-il Hwa-yo-il Su-yo-il Mok-yo-il Kum-yo-il To-yo-il Dies_Dominica Dies_Lunæ Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Saturni sve-tdien pirmdien otrdien tresvdien ceturtdien piektdien sestdien Sekmadienis Pirmadienis Antradienis Trec^iadienis Ketvirtadienis Penktadienis S^es^tadienis Wangu Kazooba Walumbe Mukasa Kiwanuka Nnagawonye Wamunyi xing-_qi-_rì xing-_qi-_yi-. xing-_qi-_èr xing-_qi-_san-. xing-_qi-_sì xing-_qi-_wuv. xing-_qi-_liù Jedoonee Jelune Jemayrt Jecrean Jardaim Jeheiney Jesam Jabot Manre Juje Wonje Taije Balaire Jarere geminrongo minòmishi mártes mièrkoles misheushi bèrnashi mishábaro Ahad Isnin Selasa Rabu Khamis Jumaat Sabtu sφndag mandag tirsdag onsdag torsdag fredag lφrdag lo_dimenge lo_diluns lo_dimarç lo_dimèrcres lo_dijòus lo_divendres lo_dissabte djadomingo djaluna djamars djarason djaweps djabièrna djasabra Niedziela Poniedzial/ek Wtorek S,roda Czwartek Pia,tek Sobota Domingo segunda-feire terça-feire quarta-feire quinta-feire sexta-feira såbado Domingo Lunes martes Miercoles Jueves Viernes Sabado Duminicª Luni Mart'i Miercuri Joi Vineri Sâmbªtª voskresenie ponedelnik vtornik sreda chetverg pyatnitsa subbota Sunday Di-luain Di-màirt Di-ciadain Di-ardaoin Di-haoine Di-sathurne nedjelja ponedjeljak utorak sreda cxetvrtak petak subota Sontaha Mmantaha Labobedi Laboraro Labone Labohlano Moqebelo Iridha- Sandhudha- Anga.haruwa-dha- Badha-dha- Brahaspa.thindha- Sikura-dha- Sena.sura-dha- nedel^a pondelok utorok streda s^tvrtok piatok sobota Nedelja Ponedeljek Torek Sreda Cxetrtek Petek Sobota domingo lunes martes miércoles jueves viernes sábado sonde mundey tude-wroko dride-wroko fode-wroko freyda Saturday Jumapili Jumatatu Jumanne Jumatano Alhamisi Ijumaa Jumamosi söndag måndag tisdag onsdag torsdag fredag lordag Linggo Lunes Martes Miyerkoles Huwebes Biyernes Sabado Lé-pài-jít Pài-it Pài-jï Pài-sañ Pài-sì Pài-gÖ. Pài-lák wan-ar-tit wan-tjan wan-ang-kaan wan-phoet wan-pha-ru-hat-sa-boh-die wan-sook wan-sao Tshipi Mosupologo Labobedi Laboraro Labone Labotlhano Matlhatso Pazar Pazartesi Sali Çar,samba Per,sembe Cuma Cumartesi nedilya ponedilok vivtorok sereda chetver pyatnytsya subota Chu?_Nhâ.t Thú*_Hai Thú*_Ba Thú*_Tu* Thú*_Na'm Thú*_Sáu Thú*_Ba?y dydd_Sul dyds_Llun dydd_Mawrth dyds_Mercher dydd_Iau dydd_Gwener dyds_Sadwrn Dibeer Altine Talaata Allarba Al_xebes Aljuma Gaaw iCawa uMvulo uLwesibini uLwesithathu uLuwesine uLwesihlanu uMgqibelo zuntik montik dinstik mitvokh donershtik fraytik shabes iSonto uMsombuluko uLwesibili uLwesithathu uLwesine uLwesihlanu uMgqibelo Dies_Dominica Dies_Lunæ Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Saturni Bazar_gÜnÜ Bazar_ærtæsi Çærs,ænbæ_axs,amò Çærs,ænbæ_gÜnÜ CÜmæ_axs,amò CÜmæ_gÜnÜ CÜmæ_Senbæ Sun Moon Mars Mercury Jove Venus Saturn zondag maandag dinsdag woensdag donderdag vrijdag zaterdag KoseEraa GyoOraa BenEraa Kuoraa YOwaaraa FeEraa Memenaa Sonntag Montag Dienstag Mittwoch Donnerstag Freitag Sonnabend Domingo Luns Terza_feira Corta_feira Xoves Venres Sábado Dies_Solis Dies_Lunae Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Sabbatum xing-_qi-_tiàn xing-_qi-_yi-. xing-_qi-_èr xing-_qi-_san-. xing-_qi-_sì xing-_qi-_wuv. xing-_qi-_liù djadomingu djaluna djamars djarason djaweps djabièrnè djasabra Killachau Atichau Quoyllurchau Illapachau Chaskachau Kuychichau Intichau Caveat:   The list (above) most surely contains errors (or, at the least, differences) of what the actual (or true) names for the days-of-the-week. To make this Rosetta Code task page as small as possible, if processing the complete list, read the days-of-the-week from a file (that is created from the above list). Notes concerning the above list of words   each line has a list of days-of-the-week for a language, separated by at least one blank   the words on each line happen to be in order, from Sunday ──► Saturday   most lines have words in mixed case and some have all manner of accented words and other characters   some words were translated to the nearest character that was available to code page   437   the characters in the words are not restricted except that they may not have imbedded blanks   for this example, the use of an underscore (_) was used to indicate a blank in a word Task   The list of words   (days of the week)   needn't be verified/validated.   Write a function to find the (numeric) minimum length abbreviation for each line that would make abbreviations unique.   A blank line   (or a null line)   should return a null string.   Process and show the output for at least the first five lines of the file.   Show all output here. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Red
Red
  Red [] ;; read and convert data to a string - to char conversion is neccessary to avoid ;; illegal utf8 encoding error....   data: collect/into [foreach b read/binary %abbrev.txt [keep to-char b ]] ""  ;; data: read %abbrev.txt - would work, if file was utf-8 encoded ... foreach line split data newline [  ;; split data in lines at carriage return & line feed:   if empty? trim line [ continue ]  ;; continues at head of loop   arr: split line space  ;; now split line in words ; accumulate in array / series   min: 1  ;; preset min length until [  ;; head is the first position of series if head? arr [m: make map! [] ]  ;; define an empty map (key -value store)   abbr: copy/part first arr min  ;; copy/part ~ leftstr of first word with length min   arr: either m/:abbr [  ;; abbreviation already exists ? min: min + 1 head arr  ;; reset series position to head ][  ;; otherwise .... m/:abbr: true  ;; mark abreviation in map as existent next arr  ;; set series position to next word ] tail? arr  ;; this is the until condition , end /tail of series reached ? ] print [min line]  ;; print automatically reduces all words in block ]  
http://rosettacode.org/wiki/Abbreviations,_automatic
Abbreviations, automatic
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or deleted)   if the minimum abbreviation length of that list could be automatically (programmatically) determined. For this task, use the list (below) of the days-of-the-week names that are expressed in about a hundred languages   (note that there is a blank line in the list). Sunday Monday Tuesday Wednesday Thursday Friday Saturday Sondag Maandag Dinsdag Woensdag Donderdag Vrydag Saterdag E_djelë E_hënë E_martë E_mërkurë E_enjte E_premte E_shtunë Ehud Segno Maksegno Erob Hamus Arbe Kedame Al_Ahad Al_Ithinin Al_Tholatha'a Al_Arbia'a Al_Kamis Al_Gomia'a Al_Sabit Guiragui Yergou_shapti Yerek_shapti Tchorek_shapti Hink_shapti Ourpat Shapat domingu llunes martes miércoles xueves vienres sábadu Bazar_gÜnÜ Birinci_gÜn Çkinci_gÜn ÜçÜncÜ_gÜn DÖrdÜncÜ_gÜn Bes,inci_gÜn Altòncò_gÜn Igande Astelehen Astearte Asteazken Ostegun Ostiral Larunbat Robi_bar Shom_bar Mongal_bar Budhh_bar BRihashpati_bar Shukro_bar Shoni_bar Nedjelja Ponedeljak Utorak Srijeda Cxetvrtak Petak Subota Disul Dilun Dimeurzh Dimerc'her Diriaou Digwener Disadorn nedelia ponedelnik vtornik sriada chetvartak petak sabota sing_kei_yaht sing_kei_yat sing_kei_yee sing_kei_saam sing_kei_sie sing_kei_ng sing_kei_luk Diumenge Dilluns Dimarts Dimecres Dijous Divendres Dissabte Dzeenkk-eh Dzeehn_kk-ehreh Dzeehn_kk-ehreh_nah_kay_dzeeneh Tah_neesee_dzeehn_neh Deehn_ghee_dzee-neh Tl-oowey_tts-el_dehlee Dzeentt-ahzee dy_Sul dy_Lun dy_Meurth dy_Mergher dy_You dy_Gwener dy_Sadorn Dimanch Lendi Madi Mèkredi Jedi Vandredi Samdi nedjelja ponedjeljak utorak srijeda cxetvrtak petak subota nede^le ponde^lí úterÿ str^eda c^tvrtek pátek sobota Sondee Mondee Tiisiday Walansedee TOOsedee Feraadee Satadee s0ndag mandag tirsdag onsdag torsdag fredag l0rdag zondag maandag dinsdag woensdag donderdag vrijdag zaterdag Diman^co Lundo Mardo Merkredo ^Jaùdo Vendredo Sabato pÜhapäev esmaspäev teisipäev kolmapäev neljapäev reede laupäev Diu_prima Diu_sequima Diu_tritima Diu_quartima Diu_quintima Diu_sextima Diu_sabbata sunnudagur mánadagur tÿsdaguy mikudagur hósdagur friggjadagur leygardagur Yek_Sham'beh Do_Sham'beh Seh_Sham'beh Cha'har_Sham'beh Panj_Sham'beh Jom'eh Sham'beh sunnuntai maanantai tiistai keskiviiko torsktai perjantai lauantai dimanche lundi mardi mercredi jeudi vendredi samedi Snein Moandei Tiisdei Woansdei Tonersdei Freed Sneon Domingo Segunda_feira Martes Mércores Joves Venres Sábado k'vira orshabati samshabati otkhshabati khutshabati p'arask'evi shabati Sonntag Montag Dienstag Mittwoch Donnerstag Freitag Samstag Kiriaki' Defte'ra Tri'ti Teta'rti Pe'mpti Paraskebi' Sa'bato ravivaar somvaar mangalvaar budhvaar guruvaar shukravaar shanivaar pópule pó`akahi pó`alua pó`akolu pó`ahá pó`alima pó`aono Yom_rishon Yom_sheni Yom_shlishi Yom_revi'i Yom_chamishi Yom_shishi Shabat ravivara somavar mangalavar budhavara brahaspativar shukravara shanivar vasárnap hétfö kedd szerda csütörtök péntek szombat Sunnudagur Mánudagur ╞riδjudagur Miδvikudagar Fimmtudagur FÖstudagur Laugardagur sundio lundio mardio merkurdio jovdio venerdio saturdio Minggu Senin Selasa Rabu Kamis Jumat Sabtu Dominica Lunedi Martedi Mercuridi Jovedi Venerdi Sabbato Dé_Domhnaigh Dé_Luain Dé_Máirt Dé_Ceadaoin Dé_ardaoin Dé_hAoine Dé_Sathairn domenica lunedí martedí mercoledí giovedí venerdí sabato Nichiyou_bi Getzuyou_bi Kayou_bi Suiyou_bi Mokuyou_bi Kin'you_bi Doyou_bi Il-yo-il Wol-yo-il Hwa-yo-il Su-yo-il Mok-yo-il Kum-yo-il To-yo-il Dies_Dominica Dies_Lunæ Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Saturni sve-tdien pirmdien otrdien tresvdien ceturtdien piektdien sestdien Sekmadienis Pirmadienis Antradienis Trec^iadienis Ketvirtadienis Penktadienis S^es^tadienis Wangu Kazooba Walumbe Mukasa Kiwanuka Nnagawonye Wamunyi xing-_qi-_rì xing-_qi-_yi-. xing-_qi-_èr xing-_qi-_san-. xing-_qi-_sì xing-_qi-_wuv. xing-_qi-_liù Jedoonee Jelune Jemayrt Jecrean Jardaim Jeheiney Jesam Jabot Manre Juje Wonje Taije Balaire Jarere geminrongo minòmishi mártes mièrkoles misheushi bèrnashi mishábaro Ahad Isnin Selasa Rabu Khamis Jumaat Sabtu sφndag mandag tirsdag onsdag torsdag fredag lφrdag lo_dimenge lo_diluns lo_dimarç lo_dimèrcres lo_dijòus lo_divendres lo_dissabte djadomingo djaluna djamars djarason djaweps djabièrna djasabra Niedziela Poniedzial/ek Wtorek S,roda Czwartek Pia,tek Sobota Domingo segunda-feire terça-feire quarta-feire quinta-feire sexta-feira såbado Domingo Lunes martes Miercoles Jueves Viernes Sabado Duminicª Luni Mart'i Miercuri Joi Vineri Sâmbªtª voskresenie ponedelnik vtornik sreda chetverg pyatnitsa subbota Sunday Di-luain Di-màirt Di-ciadain Di-ardaoin Di-haoine Di-sathurne nedjelja ponedjeljak utorak sreda cxetvrtak petak subota Sontaha Mmantaha Labobedi Laboraro Labone Labohlano Moqebelo Iridha- Sandhudha- Anga.haruwa-dha- Badha-dha- Brahaspa.thindha- Sikura-dha- Sena.sura-dha- nedel^a pondelok utorok streda s^tvrtok piatok sobota Nedelja Ponedeljek Torek Sreda Cxetrtek Petek Sobota domingo lunes martes miércoles jueves viernes sábado sonde mundey tude-wroko dride-wroko fode-wroko freyda Saturday Jumapili Jumatatu Jumanne Jumatano Alhamisi Ijumaa Jumamosi söndag måndag tisdag onsdag torsdag fredag lordag Linggo Lunes Martes Miyerkoles Huwebes Biyernes Sabado Lé-pài-jít Pài-it Pài-jï Pài-sañ Pài-sì Pài-gÖ. Pài-lák wan-ar-tit wan-tjan wan-ang-kaan wan-phoet wan-pha-ru-hat-sa-boh-die wan-sook wan-sao Tshipi Mosupologo Labobedi Laboraro Labone Labotlhano Matlhatso Pazar Pazartesi Sali Çar,samba Per,sembe Cuma Cumartesi nedilya ponedilok vivtorok sereda chetver pyatnytsya subota Chu?_Nhâ.t Thú*_Hai Thú*_Ba Thú*_Tu* Thú*_Na'm Thú*_Sáu Thú*_Ba?y dydd_Sul dyds_Llun dydd_Mawrth dyds_Mercher dydd_Iau dydd_Gwener dyds_Sadwrn Dibeer Altine Talaata Allarba Al_xebes Aljuma Gaaw iCawa uMvulo uLwesibini uLwesithathu uLuwesine uLwesihlanu uMgqibelo zuntik montik dinstik mitvokh donershtik fraytik shabes iSonto uMsombuluko uLwesibili uLwesithathu uLwesine uLwesihlanu uMgqibelo Dies_Dominica Dies_Lunæ Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Saturni Bazar_gÜnÜ Bazar_ærtæsi Çærs,ænbæ_axs,amò Çærs,ænbæ_gÜnÜ CÜmæ_axs,amò CÜmæ_gÜnÜ CÜmæ_Senbæ Sun Moon Mars Mercury Jove Venus Saturn zondag maandag dinsdag woensdag donderdag vrijdag zaterdag KoseEraa GyoOraa BenEraa Kuoraa YOwaaraa FeEraa Memenaa Sonntag Montag Dienstag Mittwoch Donnerstag Freitag Sonnabend Domingo Luns Terza_feira Corta_feira Xoves Venres Sábado Dies_Solis Dies_Lunae Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Sabbatum xing-_qi-_tiàn xing-_qi-_yi-. xing-_qi-_èr xing-_qi-_san-. xing-_qi-_sì xing-_qi-_wuv. xing-_qi-_liù djadomingu djaluna djamars djarason djaweps djabièrnè djasabra Killachau Atichau Quoyllurchau Illapachau Chaskachau Kuychichau Intichau Caveat:   The list (above) most surely contains errors (or, at the least, differences) of what the actual (or true) names for the days-of-the-week. To make this Rosetta Code task page as small as possible, if processing the complete list, read the days-of-the-week from a file (that is created from the above list). Notes concerning the above list of words   each line has a list of days-of-the-week for a language, separated by at least one blank   the words on each line happen to be in order, from Sunday ──► Saturday   most lines have words in mixed case and some have all manner of accented words and other characters   some words were translated to the nearest character that was available to code page   437   the characters in the words are not restricted except that they may not have imbedded blanks   for this example, the use of an underscore (_) was used to indicate a blank in a word Task   The list of words   (days of the week)   needn't be verified/validated.   Write a function to find the (numeric) minimum length abbreviation for each line that would make abbreviations unique.   A blank line   (or a null line)   should return a null string.   Process and show the output for at least the first five lines of the file.   Show all output here. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#REXX
REXX
/*REXX program finds the minimum length abbreviation for a lists of words (from a file).*/ parse arg uw /*obtain optional arguments from the CL*/ iFID= 'ABBREV_A.TAB' /*name of the file that has the table. */ say 'minimum' /*display the first part of the title. */ say 'abbrev' center("days of the week", 80) /*display the title for the output. */ say '══════' center("", 80, '═') /*display separator for the title line.*/ /* [↓] process the file until done. */ do while lines(iFID)\==0; days=linein(iFID) /*read a line (should contain 7 words).*/ minLen= abb(days) /*find the minimum abbreviation length.*/ say right(minLen, 4) ' ' days /*display a somewhat formatted output. */ end /*j*/ exit /*stick a fork in it, we're all done. */ /*──────────────────────────────────────────────────────────────────────────────────────*/ abb: procedure; parse arg x; #=words(x) /*obtain list of words; find how many.*/ if #==0 then return '' /*check for a blank line or null line. */ @.= /*@. is a stemmed array of the words.*/ L=0 /*L is the max length of " " */ do j=1 for #; @.j=word(x, j) /*assign to array for faster processing*/ L.j=length(@.j); L= max(L, L.j) /*find the maximum length of any item. */ end /*L*/ /* [↓] determine minimum abbrev length*/ do m=1 for L; $= /*for all lengths, find a unique abbrev*/ do k=1 to #; a=left(@.k, m) /*get an abbreviation (with length M).*/ if wordpos(a,$)\==0 then iterate M /*test this abbreviation for uniquness.*/ $=$ a /*so far, it's unique; add to the list.*/ end /*k*/ leave m /*a good abbreviation length was found.*/ end /*m*/ return m
http://rosettacode.org/wiki/ABC_problem
ABC problem
ABC problem You are encouraged to solve this task according to the task description, using any language you may know. You are given a collection of ABC blocks   (maybe like the ones you had when you were a kid). There are twenty blocks with two letters on each block. A complete alphabet is guaranteed amongst all sides of the blocks. The sample collection of blocks: (B O) (X K) (D Q) (C P) (N A) (G T) (R E) (T G) (Q D) (F S) (J W) (H U) (V I) (A N) (O B) (E R) (F S) (L Y) (P C) (Z M) Task Write a function that takes a string (word) and determines whether the word can be spelled with the given collection of blocks. The rules are simple:   Once a letter on a block is used that block cannot be used again   The function should be case-insensitive   Show the output on this page for the following 7 words in the following example Example >>> can_make_word("A") True >>> can_make_word("BARK") True >>> can_make_word("BOOK") False >>> can_make_word("TREAT") True >>> can_make_word("COMMON") False >>> can_make_word("SQUAD") True >>> can_make_word("CONFUSE") True Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#BQN
BQN
ABC ← { Matches ← ⊑⊸(⊑∘∊¨)˜ /⊣ # blocks matching current letter Others ← <˘∘⍉∘(»⊸≥∨`)∘(≡⌜)/¨<∘⊣ # blocks without current matches 𝕨(×∘≠∘⊢ ◶ ⟨1˙, # if the word is empty, it can be made Matches(×∘≠∘⊣ ◶ ⟨0˙, # if no matching blocks, it cannot ∨´(𝕨 Others⊣) 𝕊¨ 1<∘↓⊢ # otherwise, remove block and try remaining letters ⟩)⊢ ⟩) (⊢-32×1="a{"⍋⊢)𝕩 }   blocks←⟨"BO","XK","DQ","CP","NA","GT","RE","TG","QD","FS", "JW","HU","VI","AN","OB","ER","FS","LY","PC","ZM"⟩   words←⟨"A","bark","BOOK","TrEaT","Common","Squad","Confuse"⟩   > {(<𝕩) ∾ blocks ABC 𝕩}¨ words
http://rosettacode.org/wiki/Abundant_odd_numbers
Abundant odd numbers
An Abundant number is a number n for which the   sum of divisors   σ(n) > 2n, or,   equivalently,   the   sum of proper divisors   (or aliquot sum)       s(n) > n. E.G. 12   is abundant, it has the proper divisors     1,2,3,4 & 6     which sum to   16   ( > 12 or n);        or alternately,   has the sigma sum of   1,2,3,4,6 & 12   which sum to   28   ( > 24 or 2n). Abundant numbers are common, though even abundant numbers seem to be much more common than odd abundant numbers. To make things more interesting, this task is specifically about finding   odd abundant numbers. Task Find and display here: at least the first 25 abundant odd numbers and either their proper divisor sum or sigma sum. Find and display here: the one thousandth abundant odd number and either its proper divisor sum or sigma sum. Find and display here: the first abundant odd number greater than one billion (109) and either its proper divisor sum or sigma sum. References   OEIS:A005231: Odd abundant numbers (odd numbers n whose sum of divisors exceeds 2n)   American Journal of Mathematics, Vol. 35, No. 4 (Oct., 1913), pp. 413-422 - Finiteness of the Odd Perfect and Primitive Abundant Numbers with n Distinct Prime Factors (LE Dickson)
#Lua
Lua
-- Return the sum of the proper divisors of x function sumDivs (x) local sum, sqr = 1, math.sqrt(x) for d = 2, sqr do if x % d == 0 then sum = sum + d if d ~= sqr then sum = sum + (x/d) end end end return sum end   -- Return a table of odd abundant numbers function oddAbundants (mode, limit) local n, count, divlist, divsum = 1, 0, {} repeat n = n + 2 divsum = sumDivs(n) if divsum > n then table.insert(divlist, {n, divsum}) count = count + 1 if mode == "Above" and n > limit then return divlist[#divlist] end end until count == limit if mode == "First" then return divlist end if mode == "Nth" then return divlist[#divlist] end end   -- Write a result to stdout function showResult (msg, t) print(msg .. ": the proper divisors of " .. t[1] .. " sum to " .. t[2]) end   -- Main procedure for k, v in pairs(oddAbundants("First", 25)) do showResult(k, v) end showResult("1000", oddAbundants("Nth", 1000)) showResult("Above 1e6", oddAbundants("Above", 1e6))
http://rosettacode.org/wiki/21_game
21 game
21 game You are encouraged to solve this task according to the task description, using any language you may know. 21 is a two player game, the game is played by choosing a number (1, 2, or 3) to be added to the running total. The game is won by the player whose chosen number causes the running total to reach exactly 21. The running total starts at zero. One player will be the computer. Players alternate supplying a number to be added to the running total. Task Write a computer program that will: do the prompting (or provide a button menu), check for errors and display appropriate error messages, do the additions (add a chosen number to the running total), display the running total, provide a mechanism for the player to quit/exit/halt/stop/close the program, issue a notification when there is a winner, and determine who goes first (maybe a random or user choice, or can be specified when the game begins).
#C
C
/** * Game 21 - an example in C language for Rosseta Code. * * A simple game program whose rules are described below * - see DESCRIPTION string. * * This program should be compatible with C89 and up. */     /* * Turn off MS Visual Studio panic warnings which disable to use old gold * library functions like printf, scanf etc. This definition should be harmless * for non-MS compilers. */ #define _CRT_SECURE_NO_WARNINGS   #include <stdio.h> #include <stdlib.h> #include <time.h>   /* * Define bool, true and false as needed. The stdbool.h is a standard header * in C99, therefore for older compilers we need DIY booleans. BTW, there is * no __STDC__VERSION__ predefined macro in MS Visual C, therefore we need * check also _MSC_VER. */ #if __STDC_VERSION__ >= 199901L || _MSC_VER >= 1800 #include <stdbool.h> #else #define bool int #define true 1 #define false 0 #endif   #define GOAL 21 #define NUMBER_OF_PLAYERS 2 #define MIN_MOVE 1 #define MAX_MOVE 3 #define BUFFER_SIZE 256   #define _(STRING) STRING     /* * Spaces are meaningful: on some systems they can be visible. */ static char DESCRIPTION[] = "21 Game \n" " \n" "21 is a two player game, the game is played by choosing a number \n" "(1, 2, or 3) to be added to the running total. The game is won by\n" "the player whose chosen number causes the running total to reach \n" "exactly 21. The running total starts at zero. \n\n";   static int total;     void update(char* player, int move) { printf("%8s:  %d = %d + %d\n\n", player, total + move, total, move); total += move; if (total == GOAL) printf(_("The winner is %s.\n\n"), player); }     int ai() { /* * There is a winning strategy for the first player. The second player can win * then and only then the frist player does not use the winning strategy. * * The winning strategy may be defined as best move for the given running total. * The running total is a number from 0 to GOAL. Therefore, for given GOAL, best * moves may be precomputed (and stored in a lookup table). Actually (when legal * moves are 1 or 2 or 3) the table may be truncated to four first elements. */ #if GOAL < 32 && MIN_MOVE == 1 && MAX_MOVE == 3 static const int precomputed[] = { 1, 1, 3, 2, 1, 1, 3, 2, 1, 1, 3, 2, 1, 1, 3, 2, 1, 1, 3, 2, 1, 1, 3, 2, 1, 1, 3, 2, 1, 1, 3 }; update(_("ai"), precomputed[total]); #elif MIN_MOVE == 1 && MAX_MOVE == 3 static const int precomputed[] = { 1, 1, 3, 2}; update(_("ai"), precomputed[total % (MAX_MOVE + 1)]); #else int i; int move = 1; for (i = MIN_MOVE; i <= MAX_MOVE; i++) if ((total + i - 1) % (MAX_MOVE + 1) == 0) move = i; for (i = MIN_MOVE; i <= MAX_MOVE; i++) if (total + i == GOAL) move = i; update(_("ai"), move); #endif }     void human(void) { char buffer[BUFFER_SIZE]; int move;   while ( printf(_("enter your move to play (or enter 0 to exit game): ")), fgets(buffer, BUFFER_SIZE, stdin), sscanf(buffer, "%d", &move) != 1 || (move && (move < MIN_MOVE || move > MAX_MOVE || total+move > GOAL))) puts(_("\nYour answer is not a valid choice.\n")); putchar('\n'); if (!move) exit(EXIT_SUCCESS); update(_("human"), move); }     int main(int argc, char* argv[]) { srand(time(NULL)); puts(_(DESCRIPTION)); while (true) { puts(_("\n---- NEW GAME ----\n")); puts(_("\nThe running total is currently zero.\n")); total = 0;   if (rand() % NUMBER_OF_PLAYERS) { puts(_("The first move is AI move.\n")); ai(); } else puts(_("The first move is human move.\n"));   while (total < GOAL) { human(); ai(); } } }
http://rosettacode.org/wiki/4-rings_or_4-squares_puzzle
4-rings or 4-squares puzzle
4-rings or 4-squares puzzle You are encouraged to solve this task according to the task description, using any language you may know. Task Replace       a, b, c, d, e, f,   and   g       with the decimal digits   LOW   ───►   HIGH such that the sum of the letters inside of each of the four large squares add up to the same sum. ╔══════════════╗ ╔══════════════╗ ║ ║ ║ ║ ║ a ║ ║ e ║ ║ ║ ║ ║ ║ ┌───╫──────╫───┐ ┌───╫─────────┐ ║ │ ║ ║ │ │ ║ │ ║ │ b ║ ║ d │ │ f ║ │ ║ │ ║ ║ │ │ ║ │ ║ │ ║ ║ │ │ ║ │ ╚══════════╪═══╝ ╚═══╪══════╪═══╝ │ │ c │ │ g │ │ │ │ │ │ │ │ │ └──────────────┘ └─────────────┘ Show all output here.   Show all solutions for each letter being unique with LOW=1 HIGH=7   Show all solutions for each letter being unique with LOW=3 HIGH=9   Show only the   number   of solutions when each letter can be non-unique LOW=0 HIGH=9 Related task Solve the no connection puzzle
#D
D
import std.stdio;   void main() { fourSquare(1,7,true,true); fourSquare(3,9,true,true); fourSquare(0,9,false,false); }   void fourSquare(int low, int high, bool unique, bool print) { int count;   if (print) { writeln("a b c d e f g"); } for (int a=low; a<=high; ++a) { for (int b=low; b<=high; ++b) { if (!valid(unique, a, b)) continue;   int fp = a+b; for (int c=low; c<=high; ++c) { if (!valid(unique, c, a, b)) continue; for (int d=low; d<=high; ++d) { if (!valid(unique, d, a, b, c)) continue; if (fp != b+c+d) continue;   for (int e=low; e<=high; ++e) { if (!valid(unique, e, a, b, c, d)) continue; for (int f=low; f<=high; ++f) { if (!valid(unique, f, a, b, c, d, e)) continue; if (fp != d+e+f) continue;   for (int g=low; g<=high; ++g) { if (!valid(unique, g, a, b, c, d, e, f)) continue; if (fp != f+g) continue;   ++count; if (print) { writeln(a,' ',b,' ',c,' ',d,' ',e,' ',f,' ',g); } } } } } } } } if (unique) { writeln("There are ", count, " unique solutions in [",low,",",high,"]"); } else { writeln("There are ", count, " non-unique solutions in [",low,",",high,"]"); } }   bool valid(bool unique, int needle, int[] haystack ...) { if (unique) { foreach (value; haystack) { if (needle == value) { return false; } } } return true; }
http://rosettacode.org/wiki/24_game
24 game
The 24 Game tests one's mental arithmetic. Task Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed. The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. The program should check then evaluate the expression. The goal is for the player to enter an expression that (numerically) evaluates to 24. Only the following operators/functions are allowed: multiplication, division, addition, subtraction Division should use floating point or rational arithmetic, etc, to preserve remainders. Brackets are allowed, if using an infix expression evaluator. Forming multiple digit numbers from the supplied digits is disallowed. (So an answer of 12+12 when given 1, 2, 2, and 1 is wrong). The order of the digits when given does not have to be preserved. Notes The type of expression evaluator used is not mandated. An RPN evaluator is equally acceptable for example. The task is not for the program to generate the expression, or test whether an expression is even possible. Related tasks 24 game/Solve Reference The 24 Game on h2g2.
#11l
11l
T Error String message F (message) .message = message   T RPNParse [Float] stk [Int] digits   F op(f) I .stk.len < 2 X Error(‘Improperly written expression’) V b = .stk.pop() V a = .stk.pop() .stk.append(f(a, b))   F parse(s) L(c) s I c C ‘0’..‘9’ .stk.append(Float(c)) .digits.append(Int(c)) E I c == ‘+’ {.op((a, b) -> a + b)} E I c == ‘-’ {.op((a, b) -> a - b)} E I c == ‘*’ {.op((a, b) -> a * b)} E I c == ‘/’ {.op((a, b) -> a / b)} E I c != ‘ ’ X Error(‘Wrong char: ’c)   F get_result() I .stk.len != 1 X Error(‘Improperly written expression’) R .stk.last   [Int] digits print(‘Make 24 with the digits:’, end' ‘’) L 4 V n = random:(1..9) print(‘ ’n, end' ‘’) digits.append(n) print()   V parser = RPNParse()   X.try parser.parse(input()) V r = parser.get_result()   I sorted(digits) != sorted(parser.digits) print(‘Error: Not using the given digits’) E print(‘Result: ’r)   I r C 23.999<.<24.001 print(‘Good job!’) E print(‘Try again.’)   X.catch Error error print(‘Error: ’error.message)
http://rosettacode.org/wiki/9_billion_names_of_God_the_integer
9 billion names of God the integer
This task is a variation of the short story by Arthur C. Clarke. (Solvers should be aware of the consequences of completing this task.) In detail, to specify what is meant by a   “name”: The integer 1 has 1 name     “1”. The integer 2 has 2 names   “1+1”,   and   “2”. The integer 3 has 3 names   “1+1+1”,   “2+1”,   and   “3”. The integer 4 has 5 names   “1+1+1+1”,   “2+1+1”,   “2+2”,   “3+1”,   “4”. The integer 5 has 7 names   “1+1+1+1+1”,   “2+1+1+1”,   “2+2+1”,   “3+1+1”,   “3+2”,   “4+1”,   “5”. Task Display the first 25 rows of a number triangle which begins: 1 1 1 1 1 1 1 2 1 1 1 2 2 1 1 1 3 3 2 1 1 Where row   n {\displaystyle n}   corresponds to integer   n {\displaystyle n} ,   and each column   C {\displaystyle C}   in row   m {\displaystyle m}   from left to right corresponds to the number of names beginning with   C {\displaystyle C} . A function   G ( n ) {\displaystyle G(n)}   should return the sum of the   n {\displaystyle n} -th   row. Demonstrate this function by displaying:   G ( 23 ) {\displaystyle G(23)} ,   G ( 123 ) {\displaystyle G(123)} ,   G ( 1234 ) {\displaystyle G(1234)} ,   and   G ( 12345 ) {\displaystyle G(12345)} . Optionally note that the sum of the   n {\displaystyle n} -th   row   P ( n ) {\displaystyle P(n)}   is the     integer partition function. Demonstrate this is equivalent to   G ( n ) {\displaystyle G(n)}   by displaying:   P ( 23 ) {\displaystyle P(23)} ,   P ( 123 ) {\displaystyle P(123)} ,   P ( 1234 ) {\displaystyle P(1234)} ,   and   P ( 12345 ) {\displaystyle P(12345)} . Extra credit If your environment is able, plot   P ( n ) {\displaystyle P(n)}   against   n {\displaystyle n}   for   n = 1 … 999 {\displaystyle n=1\ldots 999} . Related tasks Partition function P
#JavaScript
JavaScript
  (function () { var cache = [ [1] ]; //this was never needed. /* function PyRange(start, end, step) { step = step || 1; if (!end) { end = start; start = 0; } var arr = []; for (var i = start; i < end; i += step) arr.push(i); return arr; }*/   function cumu(n) { var /*ra = PyRange(cache.length, n + 1),*/ //Seems there is a better version for this r, l, x, Aa, Mi; // for (ll in ra) { too pythony for (l=cache.length;l<n+1;l++) { r = [0]; // l = ra[ll]; // ran = PyRange(1, l + 1); // for (xx in ran) { for(x=1;x<l+1;x++){ // x = ran[xx]; r.push(r[r.length - 1] + (Aa = cache[l - x < 0 ? cache.length - (l - x) : l - x])[(Mi = Math.min(x, l - x)) < 0 ? Aa.length - Mi : Mi]); } cache.push(r); } return cache[n]; }   function row(n) { var r = cumu(n), // rra = PyRange(n), leArray = [], i; // for (ii in rra) { for (i=0;i<n;i++) { // i = rra[ii]; leArray.push(r[i + 1] - r[i]); } return leArray; }   console.log("Rows:"); for (iterator = 1; iterator < 12; iterator++) { console.log(row(iterator)); }   // PL clearly this was not tested: // console.log("Sums")[23, 123, 1234, 12345].foreach(function (a) { console.log("Sums"); [23, 123, 1234, 12345].forEach(function (a) { var s = cumu(a); console.log(a, s[s.length - 1]); }); })()  
http://rosettacode.org/wiki/A%2BB
A+B
A+B   ─── a classic problem in programming contests,   it's given so contestants can gain familiarity with the online judging system being used. Task Given two integers,   A and B. Their sum needs to be calculated. Input data Two integers are written in the input stream, separated by space(s): ( − 1000 ≤ A , B ≤ + 1000 ) {\displaystyle (-1000\leq A,B\leq +1000)} Output data The required output is one integer:   the sum of A and B. Example input   output   2 2 4 3 2 5
#AppleScript
AppleScript
on run argv try return ((first item of argv) as integer) + (second item of argv) as integer on error return "Usage with -1000 <= a,b <= 1000: " & tab & " A+B.scpt a b" end try end run
http://rosettacode.org/wiki/Abstract_type
Abstract type
Abstract type is a type without instances or without definition. For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract types without any implementation are called interfaces. In the languages that do not support multiple inheritance (Ada, Java), classes can, nonetheless, inherit from multiple interfaces. The languages with multiple inheritance (like C++) usually make no distinction between partially implementable abstract types and interfaces. Because the abstract type's implementation is incomplete, OO languages normally prevent instantiation from them (instantiation must derived from one of their descendant classes). The term abstract datatype also may denote a type, with an implementation provided by the programmer rather than directly by the language (a built-in or an inferred type). Here the word abstract means that the implementation is abstracted away, irrelevant for the user of the type. Such implementation can and should be hidden if the language supports separation of implementation and specification. This hides complexity while allowing the implementation to change without repercussions on the usage. The corresponding software design practice is said to follow the information hiding principle. It is important not to confuse this abstractness (of implementation) with one of the abstract type. The latter is abstract in the sense that the set of its values is empty. In the sense of implementation abstracted away, all user-defined types are abstract. In some languages, like for example in Objective Caml which is strongly statically typed, it is also possible to have abstract types that are not OO related and are not an abstractness too. These are pure abstract types without any definition even in the implementation and can be used for example for the type algebra, or for some consistence of the type inference. For example in this area, an abstract type can be used as a phantom type to augment another type as its parameter. Task: show how an abstract type can be declared in the language. If the language makes a distinction between interfaces and partially implemented types illustrate both.
#Simula
Simula
   ! ABSTRACT HASH KEY TYPE ; LISTVAL CLASS HASHKEY; VIRTUAL: PROCEDURE HASH IS INTEGER PROCEDURE HASH;; PROCEDURE EQUALTO IS BOOLEAN PROCEDURE EQUALTO(K); REF(HASHKEY) K;; BEGIN END HASHKEY;  
http://rosettacode.org/wiki/Abstract_type
Abstract type
Abstract type is a type without instances or without definition. For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract types without any implementation are called interfaces. In the languages that do not support multiple inheritance (Ada, Java), classes can, nonetheless, inherit from multiple interfaces. The languages with multiple inheritance (like C++) usually make no distinction between partially implementable abstract types and interfaces. Because the abstract type's implementation is incomplete, OO languages normally prevent instantiation from them (instantiation must derived from one of their descendant classes). The term abstract datatype also may denote a type, with an implementation provided by the programmer rather than directly by the language (a built-in or an inferred type). Here the word abstract means that the implementation is abstracted away, irrelevant for the user of the type. Such implementation can and should be hidden if the language supports separation of implementation and specification. This hides complexity while allowing the implementation to change without repercussions on the usage. The corresponding software design practice is said to follow the information hiding principle. It is important not to confuse this abstractness (of implementation) with one of the abstract type. The latter is abstract in the sense that the set of its values is empty. In the sense of implementation abstracted away, all user-defined types are abstract. In some languages, like for example in Objective Caml which is strongly statically typed, it is also possible to have abstract types that are not OO related and are not an abstractness too. These are pure abstract types without any definition even in the implementation and can be used for example for the type algebra, or for some consistence of the type inference. For example in this area, an abstract type can be used as a phantom type to augment another type as its parameter. Task: show how an abstract type can be declared in the language. If the language makes a distinction between interfaces and partially implemented types illustrate both.
#Smalltalk
Smalltalk
someClass class >> isAbstract ^ true   someClass class >> new self isAbstract ifTrue:[ ^ self error:'trying to instantiate an abstract class' ]. ^ super new   someClass >> method1 ^ self subclassResponsibility  
http://rosettacode.org/wiki/Ackermann_function
Ackermann function
The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree. The Ackermann function is usually defined as follows: A ( m , n ) = { n + 1 if  m = 0 A ( m − 1 , 1 ) if  m > 0  and  n = 0 A ( m − 1 , A ( m , n − 1 ) ) if  m > 0  and  n > 0. {\displaystyle A(m,n)={\begin{cases}n+1&{\mbox{if }}m=0\\A(m-1,1)&{\mbox{if }}m>0{\mbox{ and }}n=0\\A(m-1,A(m,n-1))&{\mbox{if }}m>0{\mbox{ and }}n>0.\end{cases}}} Its arguments are never negative and it always terminates. Task Write a function which returns the value of A ( m , n ) {\displaystyle A(m,n)} . Arbitrary precision is preferred (since the function grows so quickly), but not required. See also Conway chained arrow notation for the Ackermann function.
#Rust
Rust
fn ack(m: isize, n: isize) -> isize { if m == 0 { n + 1 } else if n == 0 { ack(m - 1, 1) } else { ack(m - 1, ack(m, n - 1)) } }   fn main() { let a = ack(3, 4); println!("{}", a); // 125 }  
http://rosettacode.org/wiki/Abbreviations,_automatic
Abbreviations, automatic
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or deleted)   if the minimum abbreviation length of that list could be automatically (programmatically) determined. For this task, use the list (below) of the days-of-the-week names that are expressed in about a hundred languages   (note that there is a blank line in the list). Sunday Monday Tuesday Wednesday Thursday Friday Saturday Sondag Maandag Dinsdag Woensdag Donderdag Vrydag Saterdag E_djelë E_hënë E_martë E_mërkurë E_enjte E_premte E_shtunë Ehud Segno Maksegno Erob Hamus Arbe Kedame Al_Ahad Al_Ithinin Al_Tholatha'a Al_Arbia'a Al_Kamis Al_Gomia'a Al_Sabit Guiragui Yergou_shapti Yerek_shapti Tchorek_shapti Hink_shapti Ourpat Shapat domingu llunes martes miércoles xueves vienres sábadu Bazar_gÜnÜ Birinci_gÜn Çkinci_gÜn ÜçÜncÜ_gÜn DÖrdÜncÜ_gÜn Bes,inci_gÜn Altòncò_gÜn Igande Astelehen Astearte Asteazken Ostegun Ostiral Larunbat Robi_bar Shom_bar Mongal_bar Budhh_bar BRihashpati_bar Shukro_bar Shoni_bar Nedjelja Ponedeljak Utorak Srijeda Cxetvrtak Petak Subota Disul Dilun Dimeurzh Dimerc'her Diriaou Digwener Disadorn nedelia ponedelnik vtornik sriada chetvartak petak sabota sing_kei_yaht sing_kei_yat sing_kei_yee sing_kei_saam sing_kei_sie sing_kei_ng sing_kei_luk Diumenge Dilluns Dimarts Dimecres Dijous Divendres Dissabte Dzeenkk-eh Dzeehn_kk-ehreh Dzeehn_kk-ehreh_nah_kay_dzeeneh Tah_neesee_dzeehn_neh Deehn_ghee_dzee-neh Tl-oowey_tts-el_dehlee Dzeentt-ahzee dy_Sul dy_Lun dy_Meurth dy_Mergher dy_You dy_Gwener dy_Sadorn Dimanch Lendi Madi Mèkredi Jedi Vandredi Samdi nedjelja ponedjeljak utorak srijeda cxetvrtak petak subota nede^le ponde^lí úterÿ str^eda c^tvrtek pátek sobota Sondee Mondee Tiisiday Walansedee TOOsedee Feraadee Satadee s0ndag mandag tirsdag onsdag torsdag fredag l0rdag zondag maandag dinsdag woensdag donderdag vrijdag zaterdag Diman^co Lundo Mardo Merkredo ^Jaùdo Vendredo Sabato pÜhapäev esmaspäev teisipäev kolmapäev neljapäev reede laupäev Diu_prima Diu_sequima Diu_tritima Diu_quartima Diu_quintima Diu_sextima Diu_sabbata sunnudagur mánadagur tÿsdaguy mikudagur hósdagur friggjadagur leygardagur Yek_Sham'beh Do_Sham'beh Seh_Sham'beh Cha'har_Sham'beh Panj_Sham'beh Jom'eh Sham'beh sunnuntai maanantai tiistai keskiviiko torsktai perjantai lauantai dimanche lundi mardi mercredi jeudi vendredi samedi Snein Moandei Tiisdei Woansdei Tonersdei Freed Sneon Domingo Segunda_feira Martes Mércores Joves Venres Sábado k'vira orshabati samshabati otkhshabati khutshabati p'arask'evi shabati Sonntag Montag Dienstag Mittwoch Donnerstag Freitag Samstag Kiriaki' Defte'ra Tri'ti Teta'rti Pe'mpti Paraskebi' Sa'bato ravivaar somvaar mangalvaar budhvaar guruvaar shukravaar shanivaar pópule pó`akahi pó`alua pó`akolu pó`ahá pó`alima pó`aono Yom_rishon Yom_sheni Yom_shlishi Yom_revi'i Yom_chamishi Yom_shishi Shabat ravivara somavar mangalavar budhavara brahaspativar shukravara shanivar vasárnap hétfö kedd szerda csütörtök péntek szombat Sunnudagur Mánudagur ╞riδjudagur Miδvikudagar Fimmtudagur FÖstudagur Laugardagur sundio lundio mardio merkurdio jovdio venerdio saturdio Minggu Senin Selasa Rabu Kamis Jumat Sabtu Dominica Lunedi Martedi Mercuridi Jovedi Venerdi Sabbato Dé_Domhnaigh Dé_Luain Dé_Máirt Dé_Ceadaoin Dé_ardaoin Dé_hAoine Dé_Sathairn domenica lunedí martedí mercoledí giovedí venerdí sabato Nichiyou_bi Getzuyou_bi Kayou_bi Suiyou_bi Mokuyou_bi Kin'you_bi Doyou_bi Il-yo-il Wol-yo-il Hwa-yo-il Su-yo-il Mok-yo-il Kum-yo-il To-yo-il Dies_Dominica Dies_Lunæ Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Saturni sve-tdien pirmdien otrdien tresvdien ceturtdien piektdien sestdien Sekmadienis Pirmadienis Antradienis Trec^iadienis Ketvirtadienis Penktadienis S^es^tadienis Wangu Kazooba Walumbe Mukasa Kiwanuka Nnagawonye Wamunyi xing-_qi-_rì xing-_qi-_yi-. xing-_qi-_èr xing-_qi-_san-. xing-_qi-_sì xing-_qi-_wuv. xing-_qi-_liù Jedoonee Jelune Jemayrt Jecrean Jardaim Jeheiney Jesam Jabot Manre Juje Wonje Taije Balaire Jarere geminrongo minòmishi mártes mièrkoles misheushi bèrnashi mishábaro Ahad Isnin Selasa Rabu Khamis Jumaat Sabtu sφndag mandag tirsdag onsdag torsdag fredag lφrdag lo_dimenge lo_diluns lo_dimarç lo_dimèrcres lo_dijòus lo_divendres lo_dissabte djadomingo djaluna djamars djarason djaweps djabièrna djasabra Niedziela Poniedzial/ek Wtorek S,roda Czwartek Pia,tek Sobota Domingo segunda-feire terça-feire quarta-feire quinta-feire sexta-feira såbado Domingo Lunes martes Miercoles Jueves Viernes Sabado Duminicª Luni Mart'i Miercuri Joi Vineri Sâmbªtª voskresenie ponedelnik vtornik sreda chetverg pyatnitsa subbota Sunday Di-luain Di-màirt Di-ciadain Di-ardaoin Di-haoine Di-sathurne nedjelja ponedjeljak utorak sreda cxetvrtak petak subota Sontaha Mmantaha Labobedi Laboraro Labone Labohlano Moqebelo Iridha- Sandhudha- Anga.haruwa-dha- Badha-dha- Brahaspa.thindha- Sikura-dha- Sena.sura-dha- nedel^a pondelok utorok streda s^tvrtok piatok sobota Nedelja Ponedeljek Torek Sreda Cxetrtek Petek Sobota domingo lunes martes miércoles jueves viernes sábado sonde mundey tude-wroko dride-wroko fode-wroko freyda Saturday Jumapili Jumatatu Jumanne Jumatano Alhamisi Ijumaa Jumamosi söndag måndag tisdag onsdag torsdag fredag lordag Linggo Lunes Martes Miyerkoles Huwebes Biyernes Sabado Lé-pài-jít Pài-it Pài-jï Pài-sañ Pài-sì Pài-gÖ. Pài-lák wan-ar-tit wan-tjan wan-ang-kaan wan-phoet wan-pha-ru-hat-sa-boh-die wan-sook wan-sao Tshipi Mosupologo Labobedi Laboraro Labone Labotlhano Matlhatso Pazar Pazartesi Sali Çar,samba Per,sembe Cuma Cumartesi nedilya ponedilok vivtorok sereda chetver pyatnytsya subota Chu?_Nhâ.t Thú*_Hai Thú*_Ba Thú*_Tu* Thú*_Na'm Thú*_Sáu Thú*_Ba?y dydd_Sul dyds_Llun dydd_Mawrth dyds_Mercher dydd_Iau dydd_Gwener dyds_Sadwrn Dibeer Altine Talaata Allarba Al_xebes Aljuma Gaaw iCawa uMvulo uLwesibini uLwesithathu uLuwesine uLwesihlanu uMgqibelo zuntik montik dinstik mitvokh donershtik fraytik shabes iSonto uMsombuluko uLwesibili uLwesithathu uLwesine uLwesihlanu uMgqibelo Dies_Dominica Dies_Lunæ Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Saturni Bazar_gÜnÜ Bazar_ærtæsi Çærs,ænbæ_axs,amò Çærs,ænbæ_gÜnÜ CÜmæ_axs,amò CÜmæ_gÜnÜ CÜmæ_Senbæ Sun Moon Mars Mercury Jove Venus Saturn zondag maandag dinsdag woensdag donderdag vrijdag zaterdag KoseEraa GyoOraa BenEraa Kuoraa YOwaaraa FeEraa Memenaa Sonntag Montag Dienstag Mittwoch Donnerstag Freitag Sonnabend Domingo Luns Terza_feira Corta_feira Xoves Venres Sábado Dies_Solis Dies_Lunae Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Sabbatum xing-_qi-_tiàn xing-_qi-_yi-. xing-_qi-_èr xing-_qi-_san-. xing-_qi-_sì xing-_qi-_wuv. xing-_qi-_liù djadomingu djaluna djamars djarason djaweps djabièrnè djasabra Killachau Atichau Quoyllurchau Illapachau Chaskachau Kuychichau Intichau Caveat:   The list (above) most surely contains errors (or, at the least, differences) of what the actual (or true) names for the days-of-the-week. To make this Rosetta Code task page as small as possible, if processing the complete list, read the days-of-the-week from a file (that is created from the above list). Notes concerning the above list of words   each line has a list of days-of-the-week for a language, separated by at least one blank   the words on each line happen to be in order, from Sunday ──► Saturday   most lines have words in mixed case and some have all manner of accented words and other characters   some words were translated to the nearest character that was available to code page   437   the characters in the words are not restricted except that they may not have imbedded blanks   for this example, the use of an underscore (_) was used to indicate a blank in a word Task   The list of words   (days of the week)   needn't be verified/validated.   Write a function to find the (numeric) minimum length abbreviation for each line that would make abbreviations unique.   A blank line   (or a null line)   should return a null string.   Process and show the output for at least the first five lines of the file.   Show all output here. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Ruby
Ruby
require "abbrev"   File.read("daynames.txt").each_line do |line| next if line.strip.empty? abbr = line.split.abbrev.invert puts "Minimum size: #{abbr.values.max_by(&:size).size}", abbr.inspect, "\n" end  
http://rosettacode.org/wiki/Abbreviations,_automatic
Abbreviations, automatic
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or deleted)   if the minimum abbreviation length of that list could be automatically (programmatically) determined. For this task, use the list (below) of the days-of-the-week names that are expressed in about a hundred languages   (note that there is a blank line in the list). Sunday Monday Tuesday Wednesday Thursday Friday Saturday Sondag Maandag Dinsdag Woensdag Donderdag Vrydag Saterdag E_djelë E_hënë E_martë E_mërkurë E_enjte E_premte E_shtunë Ehud Segno Maksegno Erob Hamus Arbe Kedame Al_Ahad Al_Ithinin Al_Tholatha'a Al_Arbia'a Al_Kamis Al_Gomia'a Al_Sabit Guiragui Yergou_shapti Yerek_shapti Tchorek_shapti Hink_shapti Ourpat Shapat domingu llunes martes miércoles xueves vienres sábadu Bazar_gÜnÜ Birinci_gÜn Çkinci_gÜn ÜçÜncÜ_gÜn DÖrdÜncÜ_gÜn Bes,inci_gÜn Altòncò_gÜn Igande Astelehen Astearte Asteazken Ostegun Ostiral Larunbat Robi_bar Shom_bar Mongal_bar Budhh_bar BRihashpati_bar Shukro_bar Shoni_bar Nedjelja Ponedeljak Utorak Srijeda Cxetvrtak Petak Subota Disul Dilun Dimeurzh Dimerc'her Diriaou Digwener Disadorn nedelia ponedelnik vtornik sriada chetvartak petak sabota sing_kei_yaht sing_kei_yat sing_kei_yee sing_kei_saam sing_kei_sie sing_kei_ng sing_kei_luk Diumenge Dilluns Dimarts Dimecres Dijous Divendres Dissabte Dzeenkk-eh Dzeehn_kk-ehreh Dzeehn_kk-ehreh_nah_kay_dzeeneh Tah_neesee_dzeehn_neh Deehn_ghee_dzee-neh Tl-oowey_tts-el_dehlee Dzeentt-ahzee dy_Sul dy_Lun dy_Meurth dy_Mergher dy_You dy_Gwener dy_Sadorn Dimanch Lendi Madi Mèkredi Jedi Vandredi Samdi nedjelja ponedjeljak utorak srijeda cxetvrtak petak subota nede^le ponde^lí úterÿ str^eda c^tvrtek pátek sobota Sondee Mondee Tiisiday Walansedee TOOsedee Feraadee Satadee s0ndag mandag tirsdag onsdag torsdag fredag l0rdag zondag maandag dinsdag woensdag donderdag vrijdag zaterdag Diman^co Lundo Mardo Merkredo ^Jaùdo Vendredo Sabato pÜhapäev esmaspäev teisipäev kolmapäev neljapäev reede laupäev Diu_prima Diu_sequima Diu_tritima Diu_quartima Diu_quintima Diu_sextima Diu_sabbata sunnudagur mánadagur tÿsdaguy mikudagur hósdagur friggjadagur leygardagur Yek_Sham'beh Do_Sham'beh Seh_Sham'beh Cha'har_Sham'beh Panj_Sham'beh Jom'eh Sham'beh sunnuntai maanantai tiistai keskiviiko torsktai perjantai lauantai dimanche lundi mardi mercredi jeudi vendredi samedi Snein Moandei Tiisdei Woansdei Tonersdei Freed Sneon Domingo Segunda_feira Martes Mércores Joves Venres Sábado k'vira orshabati samshabati otkhshabati khutshabati p'arask'evi shabati Sonntag Montag Dienstag Mittwoch Donnerstag Freitag Samstag Kiriaki' Defte'ra Tri'ti Teta'rti Pe'mpti Paraskebi' Sa'bato ravivaar somvaar mangalvaar budhvaar guruvaar shukravaar shanivaar pópule pó`akahi pó`alua pó`akolu pó`ahá pó`alima pó`aono Yom_rishon Yom_sheni Yom_shlishi Yom_revi'i Yom_chamishi Yom_shishi Shabat ravivara somavar mangalavar budhavara brahaspativar shukravara shanivar vasárnap hétfö kedd szerda csütörtök péntek szombat Sunnudagur Mánudagur ╞riδjudagur Miδvikudagar Fimmtudagur FÖstudagur Laugardagur sundio lundio mardio merkurdio jovdio venerdio saturdio Minggu Senin Selasa Rabu Kamis Jumat Sabtu Dominica Lunedi Martedi Mercuridi Jovedi Venerdi Sabbato Dé_Domhnaigh Dé_Luain Dé_Máirt Dé_Ceadaoin Dé_ardaoin Dé_hAoine Dé_Sathairn domenica lunedí martedí mercoledí giovedí venerdí sabato Nichiyou_bi Getzuyou_bi Kayou_bi Suiyou_bi Mokuyou_bi Kin'you_bi Doyou_bi Il-yo-il Wol-yo-il Hwa-yo-il Su-yo-il Mok-yo-il Kum-yo-il To-yo-il Dies_Dominica Dies_Lunæ Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Saturni sve-tdien pirmdien otrdien tresvdien ceturtdien piektdien sestdien Sekmadienis Pirmadienis Antradienis Trec^iadienis Ketvirtadienis Penktadienis S^es^tadienis Wangu Kazooba Walumbe Mukasa Kiwanuka Nnagawonye Wamunyi xing-_qi-_rì xing-_qi-_yi-. xing-_qi-_èr xing-_qi-_san-. xing-_qi-_sì xing-_qi-_wuv. xing-_qi-_liù Jedoonee Jelune Jemayrt Jecrean Jardaim Jeheiney Jesam Jabot Manre Juje Wonje Taije Balaire Jarere geminrongo minòmishi mártes mièrkoles misheushi bèrnashi mishábaro Ahad Isnin Selasa Rabu Khamis Jumaat Sabtu sφndag mandag tirsdag onsdag torsdag fredag lφrdag lo_dimenge lo_diluns lo_dimarç lo_dimèrcres lo_dijòus lo_divendres lo_dissabte djadomingo djaluna djamars djarason djaweps djabièrna djasabra Niedziela Poniedzial/ek Wtorek S,roda Czwartek Pia,tek Sobota Domingo segunda-feire terça-feire quarta-feire quinta-feire sexta-feira såbado Domingo Lunes martes Miercoles Jueves Viernes Sabado Duminicª Luni Mart'i Miercuri Joi Vineri Sâmbªtª voskresenie ponedelnik vtornik sreda chetverg pyatnitsa subbota Sunday Di-luain Di-màirt Di-ciadain Di-ardaoin Di-haoine Di-sathurne nedjelja ponedjeljak utorak sreda cxetvrtak petak subota Sontaha Mmantaha Labobedi Laboraro Labone Labohlano Moqebelo Iridha- Sandhudha- Anga.haruwa-dha- Badha-dha- Brahaspa.thindha- Sikura-dha- Sena.sura-dha- nedel^a pondelok utorok streda s^tvrtok piatok sobota Nedelja Ponedeljek Torek Sreda Cxetrtek Petek Sobota domingo lunes martes miércoles jueves viernes sábado sonde mundey tude-wroko dride-wroko fode-wroko freyda Saturday Jumapili Jumatatu Jumanne Jumatano Alhamisi Ijumaa Jumamosi söndag måndag tisdag onsdag torsdag fredag lordag Linggo Lunes Martes Miyerkoles Huwebes Biyernes Sabado Lé-pài-jít Pài-it Pài-jï Pài-sañ Pài-sì Pài-gÖ. Pài-lák wan-ar-tit wan-tjan wan-ang-kaan wan-phoet wan-pha-ru-hat-sa-boh-die wan-sook wan-sao Tshipi Mosupologo Labobedi Laboraro Labone Labotlhano Matlhatso Pazar Pazartesi Sali Çar,samba Per,sembe Cuma Cumartesi nedilya ponedilok vivtorok sereda chetver pyatnytsya subota Chu?_Nhâ.t Thú*_Hai Thú*_Ba Thú*_Tu* Thú*_Na'm Thú*_Sáu Thú*_Ba?y dydd_Sul dyds_Llun dydd_Mawrth dyds_Mercher dydd_Iau dydd_Gwener dyds_Sadwrn Dibeer Altine Talaata Allarba Al_xebes Aljuma Gaaw iCawa uMvulo uLwesibini uLwesithathu uLuwesine uLwesihlanu uMgqibelo zuntik montik dinstik mitvokh donershtik fraytik shabes iSonto uMsombuluko uLwesibili uLwesithathu uLwesine uLwesihlanu uMgqibelo Dies_Dominica Dies_Lunæ Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Saturni Bazar_gÜnÜ Bazar_ærtæsi Çærs,ænbæ_axs,amò Çærs,ænbæ_gÜnÜ CÜmæ_axs,amò CÜmæ_gÜnÜ CÜmæ_Senbæ Sun Moon Mars Mercury Jove Venus Saturn zondag maandag dinsdag woensdag donderdag vrijdag zaterdag KoseEraa GyoOraa BenEraa Kuoraa YOwaaraa FeEraa Memenaa Sonntag Montag Dienstag Mittwoch Donnerstag Freitag Sonnabend Domingo Luns Terza_feira Corta_feira Xoves Venres Sábado Dies_Solis Dies_Lunae Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Sabbatum xing-_qi-_tiàn xing-_qi-_yi-. xing-_qi-_èr xing-_qi-_san-. xing-_qi-_sì xing-_qi-_wuv. xing-_qi-_liù djadomingu djaluna djamars djarason djaweps djabièrnè djasabra Killachau Atichau Quoyllurchau Illapachau Chaskachau Kuychichau Intichau Caveat:   The list (above) most surely contains errors (or, at the least, differences) of what the actual (or true) names for the days-of-the-week. To make this Rosetta Code task page as small as possible, if processing the complete list, read the days-of-the-week from a file (that is created from the above list). Notes concerning the above list of words   each line has a list of days-of-the-week for a language, separated by at least one blank   the words on each line happen to be in order, from Sunday ──► Saturday   most lines have words in mixed case and some have all manner of accented words and other characters   some words were translated to the nearest character that was available to code page   437   the characters in the words are not restricted except that they may not have imbedded blanks   for this example, the use of an underscore (_) was used to indicate a blank in a word Task   The list of words   (days of the week)   needn't be verified/validated.   Write a function to find the (numeric) minimum length abbreviation for each line that would make abbreviations unique.   A blank line   (or a null line)   should return a null string.   Process and show the output for at least the first five lines of the file.   Show all output here. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Rust
Rust
/** * Abbreviations from tintenalarm.de */ use std::fs::File; use std::io; use std::io::{BufRead, BufReader};   fn main() { let table = read_days("weekdays.txt").expect("Error in Function read_days:"); for line in table { if line.len() == 0 { continue; }; let mut max_same = 0; for i in 0..(line.len() - 1) { for j in i + 1..line.len() { max_same = max_same.max(begins_with_num_same_chars(&line[i], &line[j])); } } println!("{}\t{:?}", max_same + 1, line); } }   fn read_days(filename: &str) -> io::Result<Vec<Vec<String>>> { let f = File::open(filename)?; let reader = BufReader::new(f); let mut table: Vec<Vec<String>> = Vec::new(); for line in reader.lines() { let mut days: Vec<String> = Vec::with_capacity(7); for day in line?.split_whitespace() { days.push(day.to_string()); } table.push(days); } Ok(table) }   fn begins_with_num_same_chars(str_a: &str, str_b: &str) -> u32 { let mut num = 0; for (pos, char_a) in str_a.chars().enumerate() { match str_b.chars().nth(pos) { Some(char_b) => { if char_a == char_b { num = num + 1; } else { return num; } } None => return num, } } num }
http://rosettacode.org/wiki/ABC_problem
ABC problem
ABC problem You are encouraged to solve this task according to the task description, using any language you may know. You are given a collection of ABC blocks   (maybe like the ones you had when you were a kid). There are twenty blocks with two letters on each block. A complete alphabet is guaranteed amongst all sides of the blocks. The sample collection of blocks: (B O) (X K) (D Q) (C P) (N A) (G T) (R E) (T G) (Q D) (F S) (J W) (H U) (V I) (A N) (O B) (E R) (F S) (L Y) (P C) (Z M) Task Write a function that takes a string (word) and determines whether the word can be spelled with the given collection of blocks. The rules are simple:   Once a letter on a block is used that block cannot be used again   The function should be case-insensitive   Show the output on this page for the following 7 words in the following example Example >>> can_make_word("A") True >>> can_make_word("BARK") True >>> can_make_word("BOOK") False >>> can_make_word("TREAT") True >>> can_make_word("COMMON") False >>> can_make_word("SQUAD") True >>> can_make_word("CONFUSE") True Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Bracmat
Bracmat
( ( can-make-word = ABC blocks . (B O) + (X K) + (D Q) + (C P) + (N A) + (G T) + (R E) + (T G) + (Q D) + (F S) + (J W) + (H U) + (V I) + (A N) + (O B) + (E R) + (F S) + (L Y) + (P C) + (Z M)  : ?blocks & ( ABC = letter blocks A Z .  !arg:(.?) |  !arg:(@(?:%?letter ?arg).?blocks) &  !blocks  :  ? + ?*(? !letter ?:?block) + (?&ABC$(!arg.!blocks+-1*!block)) ) & out $ ( !arg ( ABC$(upp$!arg.!blocks)&yes | no ) ) ) & can-make-word'A & can-make-word'BARK & can-make-word'BOOK & can-make-word'TREAT & can-make-word'COMMON & can-make-word'SQUAD & can-make-word'CONFUSE );
http://rosettacode.org/wiki/Abundant_odd_numbers
Abundant odd numbers
An Abundant number is a number n for which the   sum of divisors   σ(n) > 2n, or,   equivalently,   the   sum of proper divisors   (or aliquot sum)       s(n) > n. E.G. 12   is abundant, it has the proper divisors     1,2,3,4 & 6     which sum to   16   ( > 12 or n);        or alternately,   has the sigma sum of   1,2,3,4,6 & 12   which sum to   28   ( > 24 or 2n). Abundant numbers are common, though even abundant numbers seem to be much more common than odd abundant numbers. To make things more interesting, this task is specifically about finding   odd abundant numbers. Task Find and display here: at least the first 25 abundant odd numbers and either their proper divisor sum or sigma sum. Find and display here: the one thousandth abundant odd number and either its proper divisor sum or sigma sum. Find and display here: the first abundant odd number greater than one billion (109) and either its proper divisor sum or sigma sum. References   OEIS:A005231: Odd abundant numbers (odd numbers n whose sum of divisors exceeds 2n)   American Journal of Mathematics, Vol. 35, No. 4 (Oct., 1913), pp. 413-422 - Finiteness of the Odd Perfect and Primitive Abundant Numbers with n Distinct Prime Factors (LE Dickson)
#MAD
MAD
NORMAL MODE IS INTEGER   INTERNAL FUNCTION(ND) ENTRY TO ODDSUM. SUM = 1 SQN = SQRT.(ND) THROUGH CHECK, FOR CN=3, 2, CN.G.SQN TM = ND/CN WHENEVER TM*CN.E.ND SUM = SUM + CN WHENEVER TM.NE.CN, SUM = SUM + TM CHECK END OF CONDITIONAL FUNCTION RETURN SUM END OF FUNCTION   SEEN = 0 NUM = 1   THROUGH SHOW, FOR NUM=1, 2, SEEN.G.1000 WHENEVER NUM.L.ODDSUM.(NUM) SEEN = SEEN + 1 WHENEVER SEEN.LE.25 .OR. SEEN.E.1000, 0 PRINT FORMAT OUTFMT,SEEN,NUM,ODDSUM.(NUM) SHOW END OF CONDITIONAL   BILION THROUGH BILION, FOR NUM=NUM, 2, 0 NUM.G.1000000000 .AND. NUM.L.ODDSUM.(NUM)   PRINT FORMAT HUGENO,NUM,ODDSUM.(NUM)   VECTOR VALUES OUTFMT = 0 $4HNO. ,I4,S1,3HIS ,I6,S1,7HDIVSUM ,I6*$ VECTOR VALUES HUGENO = 0 $25HFIRST ABOVE 1 BILLION IS ,I10,S1,7HDIVSUM ,I10*$ END OF PROGRAM
http://rosettacode.org/wiki/21_game
21 game
21 game You are encouraged to solve this task according to the task description, using any language you may know. 21 is a two player game, the game is played by choosing a number (1, 2, or 3) to be added to the running total. The game is won by the player whose chosen number causes the running total to reach exactly 21. The running total starts at zero. One player will be the computer. Players alternate supplying a number to be added to the running total. Task Write a computer program that will: do the prompting (or provide a button menu), check for errors and display appropriate error messages, do the additions (add a chosen number to the running total), display the running total, provide a mechanism for the player to quit/exit/halt/stop/close the program, issue a notification when there is a winner, and determine who goes first (maybe a random or user choice, or can be specified when the game begins).
#C.2B.2B
C++
/** * Game 21 - an example in C++ language for Rosseta Code. * * This version is an example of MVC architecture. It seems be a little cleaner * than MVP. The friendship has broken encapsulations to avoid getters. */   #include <cstdlib> #include <ctime> #include <iostream> #include <iomanip> #include <limits>   using namespace std; #define _(STR) STR     class Model { public: static const int GOAL = 21; static const int NUMBER_OF_PLAYERS = 2; static const int MIN_MOVE = 1; static const int MAX_MOVE = 3; int bestMove(); bool update(const char* player, int move); bool isGameBegin(); bool isGameOver(); protected: friend class View; View* view = nullptr; const char* player = nullptr; int oldTotal = 0; int newTotal = 0; int lastMove = 0; };     class View { protected: Model* model; public: View(Model* model); void init(const char* player); void update(); };     class Controller { protected: Model* model; View* view; public: Controller(Model* model, View* view); int input(); void clear(); void run(); };     int Model::bestMove() { // This is not the fastest algorithm. There is possible to precompute // and memorize all answers before game begin or even hard code them.   int move = MIN_MOVE; for (int i = MIN_MOVE; i <= MAX_MOVE; i++) if ((newTotal + i - 1) % (MAX_MOVE + 1) == 0) move = i; for (int i = MIN_MOVE; i <= MAX_MOVE; i++) if (newTotal + i == GOAL) move = i; return move; }   bool Model::update(const char* player, int move) { if (move >= MIN_MOVE && move <= MAX_MOVE && newTotal + move <= GOAL) { this->player = player; oldTotal = newTotal; newTotal = oldTotal + move; lastMove = move; view->update(); return true; } else return false; }   bool Model::isGameBegin() { return oldTotal == 0; }   bool Model::isGameOver() { return newTotal == GOAL; }     View::View(Model* model) { this->model = model; model->view = this; }   void View::init(const char* player) { if (model->newTotal == 0) cout << _("----NEW GAME----\n\n") << _("The running total is currently zero.\n") << _("The first move is ") << player << _(" move.\n\n"); }   void View::update() { cout << setw(8) << model->player << ": " << model->newTotal << " = " << model->oldTotal << " + " << model->lastMove << endl << endl; if (model->isGameOver()) cout << endl << _("The winner is ") << model->player << _(".\n\n\n"); }     Controller::Controller(Model* model, View* view) { this->model = model; this->view = view; }   void Controller::run() { if (rand() % Model::NUMBER_OF_PLAYERS == 0) { view->init("AI"); model->update("AI", model->bestMove()); } else view->init("human");   while (!model->isGameOver()) { while (!model->update("human", input())) clear(); model->update("AI", model->bestMove()); } }   int Controller::input() { int value; cout << _("enter a valid number to play (or enter 0 to exit game): "); cin >> value; cout << endl; if (!cin.fail()) { if (value == 0) exit(EXIT_SUCCESS); else return value; } else return model->MIN_MOVE - 1; }   void Controller::clear() { cout << _("Your answer is not a valid choice.") << endl; cin.clear(); cin.ignore((streamsize)numeric_limits<int>::max, '\n'); }     int main(int argc, char* argv) { srand(time(NULL));   cout << _( "21 Game \n" " \n" "21 is a two player game, the game is played by choosing a number \n" "(1, 2, or 3) to be added to the running total. The game is won by\n" "the player whose chosen number causes the running total to reach \n" "exactly 21. The running total starts at zero. \n\n");   while (true) { Model* model = new Model(); View* view = new View(model); Controller* controler = new Controller(model, view);   controler->run();   delete controler; delete model; delete view; } return EXIT_SUCCESS; // dead code }
http://rosettacode.org/wiki/4-rings_or_4-squares_puzzle
4-rings or 4-squares puzzle
4-rings or 4-squares puzzle You are encouraged to solve this task according to the task description, using any language you may know. Task Replace       a, b, c, d, e, f,   and   g       with the decimal digits   LOW   ───►   HIGH such that the sum of the letters inside of each of the four large squares add up to the same sum. ╔══════════════╗ ╔══════════════╗ ║ ║ ║ ║ ║ a ║ ║ e ║ ║ ║ ║ ║ ║ ┌───╫──────╫───┐ ┌───╫─────────┐ ║ │ ║ ║ │ │ ║ │ ║ │ b ║ ║ d │ │ f ║ │ ║ │ ║ ║ │ │ ║ │ ║ │ ║ ║ │ │ ║ │ ╚══════════╪═══╝ ╚═══╪══════╪═══╝ │ │ c │ │ g │ │ │ │ │ │ │ │ │ └──────────────┘ └─────────────┘ Show all output here.   Show all solutions for each letter being unique with LOW=1 HIGH=7   Show all solutions for each letter being unique with LOW=3 HIGH=9   Show only the   number   of solutions when each letter can be non-unique LOW=0 HIGH=9 Related task Solve the no connection puzzle
#Delphi
Delphi
  (* A simple function to generate the sequence Nigel Galloway: January 31st., 2017 *) type G = {d:int;x:int;b:int;f:int} let N n g = {(max (n-g) n) .. (min (g-n) g)} |> Seq.collect(fun d->{(max (d+n+n) (n+n))..(min (g+g) (d+g+g))} |> Seq.collect(fun x -> seq{for a in n .. g do for b in n .. g do if (a+b) = x then for c in n .. g do if (b+c+d) = x then yield b} |> Seq.collect(fun b -> seq{for f in n .. g do for G in n .. g do if (f+G) = x then for e in n .. g do if (f+e+d) = x then yield f} |> Seq.map(fun f -> {d=d;x=x;b=b;f=f}))))  
http://rosettacode.org/wiki/24_game
24 game
The 24 Game tests one's mental arithmetic. Task Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed. The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. The program should check then evaluate the expression. The goal is for the player to enter an expression that (numerically) evaluates to 24. Only the following operators/functions are allowed: multiplication, division, addition, subtraction Division should use floating point or rational arithmetic, etc, to preserve remainders. Brackets are allowed, if using an infix expression evaluator. Forming multiple digit numbers from the supplied digits is disallowed. (So an answer of 12+12 when given 1, 2, 2, and 1 is wrong). The order of the digits when given does not have to be preserved. Notes The type of expression evaluator used is not mandated. An RPN evaluator is equally acceptable for example. The task is not for the program to generate the expression, or test whether an expression is even possible. Related tasks 24 game/Solve Reference The 24 Game on h2g2.
#8th
8th
  \ Generate four random digits and display to the user \ then get an expression from the user using +, -, / and * and the digits \ the result must equal 24 \ http://8th-dev.com/24game.html   \ Only the words in namespace 'game' are available to the player: ns: game   : + n:+ ; : - n:- ; : * n:* ; : / n:/ ;   ns: G   var random-digits var user-input   : one-digit \ a -- a rand n:abs 9 n:mod n:1+ a:push ;   : gen-digits \ - a [] clone nip \ the clone nip is not needed in versions past 1.0.2... ' one-digit 4 times ' n:cmp a:sort random-digits !  ;   : prompt-user cr "The digits are: " . random-digits @ . cr ;   : goodbye cr "Thanks for playing!\n" . cr 0 die ;   : get-input 70 null con:accept dup user-input ! null? if drop goodbye then ;   : compare-digits true swap ( \ inputed-array index dup >r a:@ random-digits @ r> a:@ nip n:= not if break swap drop false swap then ) 0 3 loop drop ;   /^\D*(\d)\D+(\d)\D+(\d)\D+(\d)\D*$/ var, digits-regex   : all-digits? user-input @ digits-regex @ r:match null? if drop false else 5 = not if false else \ convert the captured digits in the regex into a sorted array: digits-regex @ ( r:@ >n swap ) 1 4 loop drop 4 a:close ' n:cmp a:sort compare-digits then then ;   : does-eval? 0 user-input @ eval 24 n:= dup not if cr "Sorry, that expression is wrong" . cr then ;   : check-input reset all-digits? if does-eval? if cr "Excellent! Your expression: \"" . user-input @ . "\" worked!" . cr then else cr "You did not use the digits properly, try again." . cr then ;   : intro quote |   Welcome to the '24 game'!   You will be shown four digits each time. Using only the + - * and / operators and all the digits (and only the digits), produce the number '24'   Enter your result in 8th syntax, e.g.: 4 4 + 2 1 + *   To quit the game, just hit enter by itself. Enjoy!   | . ;   : start \ don't allow anything but the desired words ns:game only intro repeat gen-digits prompt-user get-input check-input again ;   start  
http://rosettacode.org/wiki/9_billion_names_of_God_the_integer
9 billion names of God the integer
This task is a variation of the short story by Arthur C. Clarke. (Solvers should be aware of the consequences of completing this task.) In detail, to specify what is meant by a   “name”: The integer 1 has 1 name     “1”. The integer 2 has 2 names   “1+1”,   and   “2”. The integer 3 has 3 names   “1+1+1”,   “2+1”,   and   “3”. The integer 4 has 5 names   “1+1+1+1”,   “2+1+1”,   “2+2”,   “3+1”,   “4”. The integer 5 has 7 names   “1+1+1+1+1”,   “2+1+1+1”,   “2+2+1”,   “3+1+1”,   “3+2”,   “4+1”,   “5”. Task Display the first 25 rows of a number triangle which begins: 1 1 1 1 1 1 1 2 1 1 1 2 2 1 1 1 3 3 2 1 1 Where row   n {\displaystyle n}   corresponds to integer   n {\displaystyle n} ,   and each column   C {\displaystyle C}   in row   m {\displaystyle m}   from left to right corresponds to the number of names beginning with   C {\displaystyle C} . A function   G ( n ) {\displaystyle G(n)}   should return the sum of the   n {\displaystyle n} -th   row. Demonstrate this function by displaying:   G ( 23 ) {\displaystyle G(23)} ,   G ( 123 ) {\displaystyle G(123)} ,   G ( 1234 ) {\displaystyle G(1234)} ,   and   G ( 12345 ) {\displaystyle G(12345)} . Optionally note that the sum of the   n {\displaystyle n} -th   row   P ( n ) {\displaystyle P(n)}   is the     integer partition function. Demonstrate this is equivalent to   G ( n ) {\displaystyle G(n)}   by displaying:   P ( 23 ) {\displaystyle P(23)} ,   P ( 123 ) {\displaystyle P(123)} ,   P ( 1234 ) {\displaystyle P(1234)} ,   and   P ( 12345 ) {\displaystyle P(12345)} . Extra credit If your environment is able, plot   P ( n ) {\displaystyle P(n)}   against   n {\displaystyle n}   for   n = 1 … 999 {\displaystyle n=1\ldots 999} . Related tasks Partition function P
#Julia
Julia
  using Combinatorics, StatsBase   namesofline(n) = counts([x[1] for x in integer_partitions(n)])   function centerjustpyramid(n) maxwidth = length(string(namesofline(n))) for i in 1:n s = string(namesofline(i)) println(" " ^ div(maxwidth - length(s), 2), s) end end   centerjustpyramid(25)   const cachecountpartitions = Dict{BigInt,BigInt}() function countpartitions(n::BigInt) if n < 0 0 elseif n < 2 1 elseif (np = get(cachecountpartitions, n, 0)) > 0 np else np = 0 sgn = 1 for k = 1:n np += sgn * (countpartitions(n - (k*(3k-1)) >> 1) + countpartitions(n - (k*(3k+1)) >> 1)) sgn = -sgn end cachecountpartitions[n] = np end end   G(n) = countpartitions(BigInt(n))   for g in [23, 123, 1234, 12345] @time println("\nG($g) is $(G(g))") end    
http://rosettacode.org/wiki/9_billion_names_of_God_the_integer
9 billion names of God the integer
This task is a variation of the short story by Arthur C. Clarke. (Solvers should be aware of the consequences of completing this task.) In detail, to specify what is meant by a   “name”: The integer 1 has 1 name     “1”. The integer 2 has 2 names   “1+1”,   and   “2”. The integer 3 has 3 names   “1+1+1”,   “2+1”,   and   “3”. The integer 4 has 5 names   “1+1+1+1”,   “2+1+1”,   “2+2”,   “3+1”,   “4”. The integer 5 has 7 names   “1+1+1+1+1”,   “2+1+1+1”,   “2+2+1”,   “3+1+1”,   “3+2”,   “4+1”,   “5”. Task Display the first 25 rows of a number triangle which begins: 1 1 1 1 1 1 1 2 1 1 1 2 2 1 1 1 3 3 2 1 1 Where row   n {\displaystyle n}   corresponds to integer   n {\displaystyle n} ,   and each column   C {\displaystyle C}   in row   m {\displaystyle m}   from left to right corresponds to the number of names beginning with   C {\displaystyle C} . A function   G ( n ) {\displaystyle G(n)}   should return the sum of the   n {\displaystyle n} -th   row. Demonstrate this function by displaying:   G ( 23 ) {\displaystyle G(23)} ,   G ( 123 ) {\displaystyle G(123)} ,   G ( 1234 ) {\displaystyle G(1234)} ,   and   G ( 12345 ) {\displaystyle G(12345)} . Optionally note that the sum of the   n {\displaystyle n} -th   row   P ( n ) {\displaystyle P(n)}   is the     integer partition function. Demonstrate this is equivalent to   G ( n ) {\displaystyle G(n)}   by displaying:   P ( 23 ) {\displaystyle P(23)} ,   P ( 123 ) {\displaystyle P(123)} ,   P ( 1234 ) {\displaystyle P(1234)} ,   and   P ( 12345 ) {\displaystyle P(12345)} . Extra credit If your environment is able, plot   P ( n ) {\displaystyle P(n)}   against   n {\displaystyle n}   for   n = 1 … 999 {\displaystyle n=1\ldots 999} . Related tasks Partition function P
#Kotlin
Kotlin
import java.lang.Math.min import java.math.BigInteger import java.util.ArrayList import java.util.Arrays.asList   fun namesOfGod(n: Int): List<BigInteger> { val cache = ArrayList<List<BigInteger>>() cache.add(asList(BigInteger.ONE))   (cache.size..n).forEach { l -> val r = ArrayList<BigInteger>() r.add(BigInteger.ZERO)   (1..l).forEach { x -> r.add(r[r.size - 1] + cache[l - x][min(x, l - x)]) } cache.add(r) } return cache[n] }   fun row(n: Int) = namesOfGod(n).let { r -> (0 until n).map { r[it + 1] - r[it] } }   fun main(args: Array<String>) { println("Rows:") (1..25).forEach { System.out.printf("%2d: %s%n", it, row(it)) }   println("\nSums:") intArrayOf(23, 123, 1234, 1234).forEach { val c = namesOfGod(it) System.out.printf("%s %s%n", it, c[c.size - 1]) } }
http://rosettacode.org/wiki/A%2BB
A+B
A+B   ─── a classic problem in programming contests,   it's given so contestants can gain familiarity with the online judging system being used. Task Given two integers,   A and B. Their sum needs to be calculated. Input data Two integers are written in the input stream, separated by space(s): ( − 1000 ≤ A , B ≤ + 1000 ) {\displaystyle (-1000\leq A,B\leq +1000)} Output data The required output is one integer:   the sum of A and B. Example input   output   2 2 4 3 2 5
#Arc
Arc
  (prn (+ (read) (read)))  
http://rosettacode.org/wiki/Abstract_type
Abstract type
Abstract type is a type without instances or without definition. For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract types without any implementation are called interfaces. In the languages that do not support multiple inheritance (Ada, Java), classes can, nonetheless, inherit from multiple interfaces. The languages with multiple inheritance (like C++) usually make no distinction between partially implementable abstract types and interfaces. Because the abstract type's implementation is incomplete, OO languages normally prevent instantiation from them (instantiation must derived from one of their descendant classes). The term abstract datatype also may denote a type, with an implementation provided by the programmer rather than directly by the language (a built-in or an inferred type). Here the word abstract means that the implementation is abstracted away, irrelevant for the user of the type. Such implementation can and should be hidden if the language supports separation of implementation and specification. This hides complexity while allowing the implementation to change without repercussions on the usage. The corresponding software design practice is said to follow the information hiding principle. It is important not to confuse this abstractness (of implementation) with one of the abstract type. The latter is abstract in the sense that the set of its values is empty. In the sense of implementation abstracted away, all user-defined types are abstract. In some languages, like for example in Objective Caml which is strongly statically typed, it is also possible to have abstract types that are not OO related and are not an abstractness too. These are pure abstract types without any definition even in the implementation and can be used for example for the type algebra, or for some consistence of the type inference. For example in this area, an abstract type can be used as a phantom type to augment another type as its parameter. Task: show how an abstract type can be declared in the language. If the language makes a distinction between interfaces and partially implemented types illustrate both.
#Standard_ML
Standard ML
signature QUEUE = sig type 'a queue val empty : 'a queue val enqueue : 'a -> 'a queue -> 'a queue val dequeue : 'a queue -> ('a * 'a queue) option end
http://rosettacode.org/wiki/Abstract_type
Abstract type
Abstract type is a type without instances or without definition. For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract types without any implementation are called interfaces. In the languages that do not support multiple inheritance (Ada, Java), classes can, nonetheless, inherit from multiple interfaces. The languages with multiple inheritance (like C++) usually make no distinction between partially implementable abstract types and interfaces. Because the abstract type's implementation is incomplete, OO languages normally prevent instantiation from them (instantiation must derived from one of their descendant classes). The term abstract datatype also may denote a type, with an implementation provided by the programmer rather than directly by the language (a built-in or an inferred type). Here the word abstract means that the implementation is abstracted away, irrelevant for the user of the type. Such implementation can and should be hidden if the language supports separation of implementation and specification. This hides complexity while allowing the implementation to change without repercussions on the usage. The corresponding software design practice is said to follow the information hiding principle. It is important not to confuse this abstractness (of implementation) with one of the abstract type. The latter is abstract in the sense that the set of its values is empty. In the sense of implementation abstracted away, all user-defined types are abstract. In some languages, like for example in Objective Caml which is strongly statically typed, it is also possible to have abstract types that are not OO related and are not an abstractness too. These are pure abstract types without any definition even in the implementation and can be used for example for the type algebra, or for some consistence of the type inference. For example in this area, an abstract type can be used as a phantom type to augment another type as its parameter. Task: show how an abstract type can be declared in the language. If the language makes a distinction between interfaces and partially implemented types illustrate both.
#Tcl
Tcl
oo::class create AbstractQueue { method enqueue item { error "not implemented" } method dequeue {} { error "not implemented" } self unexport create new }
http://rosettacode.org/wiki/Ackermann_function
Ackermann function
The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree. The Ackermann function is usually defined as follows: A ( m , n ) = { n + 1 if  m = 0 A ( m − 1 , 1 ) if  m > 0  and  n = 0 A ( m − 1 , A ( m , n − 1 ) ) if  m > 0  and  n > 0. {\displaystyle A(m,n)={\begin{cases}n+1&{\mbox{if }}m=0\\A(m-1,1)&{\mbox{if }}m>0{\mbox{ and }}n=0\\A(m-1,A(m,n-1))&{\mbox{if }}m>0{\mbox{ and }}n>0.\end{cases}}} Its arguments are never negative and it always terminates. Task Write a function which returns the value of A ( m , n ) {\displaystyle A(m,n)} . Arbitrary precision is preferred (since the function grows so quickly), but not required. See also Conway chained arrow notation for the Ackermann function.
#Sather
Sather
class MAIN is   ackermann(m, n:INT):INT pre m >= 0 and n >= 0 is if m = 0 then return n + 1; end; if n = 0 then return ackermann(m-1, 1); end; return ackermann(m-1, ackermann(m, n-1)); end;   main is n, m :INT; loop n := 0.upto!(6); loop m := 0.upto!(3); #OUT + "A(" + m + ", " + n + ") = " + ackermann(m, n) + "\n"; end; end; end; end;
http://rosettacode.org/wiki/Abbreviations,_automatic
Abbreviations, automatic
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or deleted)   if the minimum abbreviation length of that list could be automatically (programmatically) determined. For this task, use the list (below) of the days-of-the-week names that are expressed in about a hundred languages   (note that there is a blank line in the list). Sunday Monday Tuesday Wednesday Thursday Friday Saturday Sondag Maandag Dinsdag Woensdag Donderdag Vrydag Saterdag E_djelë E_hënë E_martë E_mërkurë E_enjte E_premte E_shtunë Ehud Segno Maksegno Erob Hamus Arbe Kedame Al_Ahad Al_Ithinin Al_Tholatha'a Al_Arbia'a Al_Kamis Al_Gomia'a Al_Sabit Guiragui Yergou_shapti Yerek_shapti Tchorek_shapti Hink_shapti Ourpat Shapat domingu llunes martes miércoles xueves vienres sábadu Bazar_gÜnÜ Birinci_gÜn Çkinci_gÜn ÜçÜncÜ_gÜn DÖrdÜncÜ_gÜn Bes,inci_gÜn Altòncò_gÜn Igande Astelehen Astearte Asteazken Ostegun Ostiral Larunbat Robi_bar Shom_bar Mongal_bar Budhh_bar BRihashpati_bar Shukro_bar Shoni_bar Nedjelja Ponedeljak Utorak Srijeda Cxetvrtak Petak Subota Disul Dilun Dimeurzh Dimerc'her Diriaou Digwener Disadorn nedelia ponedelnik vtornik sriada chetvartak petak sabota sing_kei_yaht sing_kei_yat sing_kei_yee sing_kei_saam sing_kei_sie sing_kei_ng sing_kei_luk Diumenge Dilluns Dimarts Dimecres Dijous Divendres Dissabte Dzeenkk-eh Dzeehn_kk-ehreh Dzeehn_kk-ehreh_nah_kay_dzeeneh Tah_neesee_dzeehn_neh Deehn_ghee_dzee-neh Tl-oowey_tts-el_dehlee Dzeentt-ahzee dy_Sul dy_Lun dy_Meurth dy_Mergher dy_You dy_Gwener dy_Sadorn Dimanch Lendi Madi Mèkredi Jedi Vandredi Samdi nedjelja ponedjeljak utorak srijeda cxetvrtak petak subota nede^le ponde^lí úterÿ str^eda c^tvrtek pátek sobota Sondee Mondee Tiisiday Walansedee TOOsedee Feraadee Satadee s0ndag mandag tirsdag onsdag torsdag fredag l0rdag zondag maandag dinsdag woensdag donderdag vrijdag zaterdag Diman^co Lundo Mardo Merkredo ^Jaùdo Vendredo Sabato pÜhapäev esmaspäev teisipäev kolmapäev neljapäev reede laupäev Diu_prima Diu_sequima Diu_tritima Diu_quartima Diu_quintima Diu_sextima Diu_sabbata sunnudagur mánadagur tÿsdaguy mikudagur hósdagur friggjadagur leygardagur Yek_Sham'beh Do_Sham'beh Seh_Sham'beh Cha'har_Sham'beh Panj_Sham'beh Jom'eh Sham'beh sunnuntai maanantai tiistai keskiviiko torsktai perjantai lauantai dimanche lundi mardi mercredi jeudi vendredi samedi Snein Moandei Tiisdei Woansdei Tonersdei Freed Sneon Domingo Segunda_feira Martes Mércores Joves Venres Sábado k'vira orshabati samshabati otkhshabati khutshabati p'arask'evi shabati Sonntag Montag Dienstag Mittwoch Donnerstag Freitag Samstag Kiriaki' Defte'ra Tri'ti Teta'rti Pe'mpti Paraskebi' Sa'bato ravivaar somvaar mangalvaar budhvaar guruvaar shukravaar shanivaar pópule pó`akahi pó`alua pó`akolu pó`ahá pó`alima pó`aono Yom_rishon Yom_sheni Yom_shlishi Yom_revi'i Yom_chamishi Yom_shishi Shabat ravivara somavar mangalavar budhavara brahaspativar shukravara shanivar vasárnap hétfö kedd szerda csütörtök péntek szombat Sunnudagur Mánudagur ╞riδjudagur Miδvikudagar Fimmtudagur FÖstudagur Laugardagur sundio lundio mardio merkurdio jovdio venerdio saturdio Minggu Senin Selasa Rabu Kamis Jumat Sabtu Dominica Lunedi Martedi Mercuridi Jovedi Venerdi Sabbato Dé_Domhnaigh Dé_Luain Dé_Máirt Dé_Ceadaoin Dé_ardaoin Dé_hAoine Dé_Sathairn domenica lunedí martedí mercoledí giovedí venerdí sabato Nichiyou_bi Getzuyou_bi Kayou_bi Suiyou_bi Mokuyou_bi Kin'you_bi Doyou_bi Il-yo-il Wol-yo-il Hwa-yo-il Su-yo-il Mok-yo-il Kum-yo-il To-yo-il Dies_Dominica Dies_Lunæ Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Saturni sve-tdien pirmdien otrdien tresvdien ceturtdien piektdien sestdien Sekmadienis Pirmadienis Antradienis Trec^iadienis Ketvirtadienis Penktadienis S^es^tadienis Wangu Kazooba Walumbe Mukasa Kiwanuka Nnagawonye Wamunyi xing-_qi-_rì xing-_qi-_yi-. xing-_qi-_èr xing-_qi-_san-. xing-_qi-_sì xing-_qi-_wuv. xing-_qi-_liù Jedoonee Jelune Jemayrt Jecrean Jardaim Jeheiney Jesam Jabot Manre Juje Wonje Taije Balaire Jarere geminrongo minòmishi mártes mièrkoles misheushi bèrnashi mishábaro Ahad Isnin Selasa Rabu Khamis Jumaat Sabtu sφndag mandag tirsdag onsdag torsdag fredag lφrdag lo_dimenge lo_diluns lo_dimarç lo_dimèrcres lo_dijòus lo_divendres lo_dissabte djadomingo djaluna djamars djarason djaweps djabièrna djasabra Niedziela Poniedzial/ek Wtorek S,roda Czwartek Pia,tek Sobota Domingo segunda-feire terça-feire quarta-feire quinta-feire sexta-feira såbado Domingo Lunes martes Miercoles Jueves Viernes Sabado Duminicª Luni Mart'i Miercuri Joi Vineri Sâmbªtª voskresenie ponedelnik vtornik sreda chetverg pyatnitsa subbota Sunday Di-luain Di-màirt Di-ciadain Di-ardaoin Di-haoine Di-sathurne nedjelja ponedjeljak utorak sreda cxetvrtak petak subota Sontaha Mmantaha Labobedi Laboraro Labone Labohlano Moqebelo Iridha- Sandhudha- Anga.haruwa-dha- Badha-dha- Brahaspa.thindha- Sikura-dha- Sena.sura-dha- nedel^a pondelok utorok streda s^tvrtok piatok sobota Nedelja Ponedeljek Torek Sreda Cxetrtek Petek Sobota domingo lunes martes miércoles jueves viernes sábado sonde mundey tude-wroko dride-wroko fode-wroko freyda Saturday Jumapili Jumatatu Jumanne Jumatano Alhamisi Ijumaa Jumamosi söndag måndag tisdag onsdag torsdag fredag lordag Linggo Lunes Martes Miyerkoles Huwebes Biyernes Sabado Lé-pài-jít Pài-it Pài-jï Pài-sañ Pài-sì Pài-gÖ. Pài-lák wan-ar-tit wan-tjan wan-ang-kaan wan-phoet wan-pha-ru-hat-sa-boh-die wan-sook wan-sao Tshipi Mosupologo Labobedi Laboraro Labone Labotlhano Matlhatso Pazar Pazartesi Sali Çar,samba Per,sembe Cuma Cumartesi nedilya ponedilok vivtorok sereda chetver pyatnytsya subota Chu?_Nhâ.t Thú*_Hai Thú*_Ba Thú*_Tu* Thú*_Na'm Thú*_Sáu Thú*_Ba?y dydd_Sul dyds_Llun dydd_Mawrth dyds_Mercher dydd_Iau dydd_Gwener dyds_Sadwrn Dibeer Altine Talaata Allarba Al_xebes Aljuma Gaaw iCawa uMvulo uLwesibini uLwesithathu uLuwesine uLwesihlanu uMgqibelo zuntik montik dinstik mitvokh donershtik fraytik shabes iSonto uMsombuluko uLwesibili uLwesithathu uLwesine uLwesihlanu uMgqibelo Dies_Dominica Dies_Lunæ Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Saturni Bazar_gÜnÜ Bazar_ærtæsi Çærs,ænbæ_axs,amò Çærs,ænbæ_gÜnÜ CÜmæ_axs,amò CÜmæ_gÜnÜ CÜmæ_Senbæ Sun Moon Mars Mercury Jove Venus Saturn zondag maandag dinsdag woensdag donderdag vrijdag zaterdag KoseEraa GyoOraa BenEraa Kuoraa YOwaaraa FeEraa Memenaa Sonntag Montag Dienstag Mittwoch Donnerstag Freitag Sonnabend Domingo Luns Terza_feira Corta_feira Xoves Venres Sábado Dies_Solis Dies_Lunae Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Sabbatum xing-_qi-_tiàn xing-_qi-_yi-. xing-_qi-_èr xing-_qi-_san-. xing-_qi-_sì xing-_qi-_wuv. xing-_qi-_liù djadomingu djaluna djamars djarason djaweps djabièrnè djasabra Killachau Atichau Quoyllurchau Illapachau Chaskachau Kuychichau Intichau Caveat:   The list (above) most surely contains errors (or, at the least, differences) of what the actual (or true) names for the days-of-the-week. To make this Rosetta Code task page as small as possible, if processing the complete list, read the days-of-the-week from a file (that is created from the above list). Notes concerning the above list of words   each line has a list of days-of-the-week for a language, separated by at least one blank   the words on each line happen to be in order, from Sunday ──► Saturday   most lines have words in mixed case and some have all manner of accented words and other characters   some words were translated to the nearest character that was available to code page   437   the characters in the words are not restricted except that they may not have imbedded blanks   for this example, the use of an underscore (_) was used to indicate a blank in a word Task   The list of words   (days of the week)   needn't be verified/validated.   Write a function to find the (numeric) minimum length abbreviation for each line that would make abbreviations unique.   A blank line   (or a null line)   should return a null string.   Process and show the output for at least the first five lines of the file.   Show all output here. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Scala
Scala
name := "Abbreviations-automatic" scalaVersion := "2.13.0" version := "0.1"   homepage := Some(url("http://rosettacode.org/wiki/Abbreviations,_automatic#Scala"))   libraryDependencies += "com.lihaoyi" %% "os-lib" % "0.3.0"
http://rosettacode.org/wiki/Abbreviations,_automatic
Abbreviations, automatic
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or deleted)   if the minimum abbreviation length of that list could be automatically (programmatically) determined. For this task, use the list (below) of the days-of-the-week names that are expressed in about a hundred languages   (note that there is a blank line in the list). Sunday Monday Tuesday Wednesday Thursday Friday Saturday Sondag Maandag Dinsdag Woensdag Donderdag Vrydag Saterdag E_djelë E_hënë E_martë E_mërkurë E_enjte E_premte E_shtunë Ehud Segno Maksegno Erob Hamus Arbe Kedame Al_Ahad Al_Ithinin Al_Tholatha'a Al_Arbia'a Al_Kamis Al_Gomia'a Al_Sabit Guiragui Yergou_shapti Yerek_shapti Tchorek_shapti Hink_shapti Ourpat Shapat domingu llunes martes miércoles xueves vienres sábadu Bazar_gÜnÜ Birinci_gÜn Çkinci_gÜn ÜçÜncÜ_gÜn DÖrdÜncÜ_gÜn Bes,inci_gÜn Altòncò_gÜn Igande Astelehen Astearte Asteazken Ostegun Ostiral Larunbat Robi_bar Shom_bar Mongal_bar Budhh_bar BRihashpati_bar Shukro_bar Shoni_bar Nedjelja Ponedeljak Utorak Srijeda Cxetvrtak Petak Subota Disul Dilun Dimeurzh Dimerc'her Diriaou Digwener Disadorn nedelia ponedelnik vtornik sriada chetvartak petak sabota sing_kei_yaht sing_kei_yat sing_kei_yee sing_kei_saam sing_kei_sie sing_kei_ng sing_kei_luk Diumenge Dilluns Dimarts Dimecres Dijous Divendres Dissabte Dzeenkk-eh Dzeehn_kk-ehreh Dzeehn_kk-ehreh_nah_kay_dzeeneh Tah_neesee_dzeehn_neh Deehn_ghee_dzee-neh Tl-oowey_tts-el_dehlee Dzeentt-ahzee dy_Sul dy_Lun dy_Meurth dy_Mergher dy_You dy_Gwener dy_Sadorn Dimanch Lendi Madi Mèkredi Jedi Vandredi Samdi nedjelja ponedjeljak utorak srijeda cxetvrtak petak subota nede^le ponde^lí úterÿ str^eda c^tvrtek pátek sobota Sondee Mondee Tiisiday Walansedee TOOsedee Feraadee Satadee s0ndag mandag tirsdag onsdag torsdag fredag l0rdag zondag maandag dinsdag woensdag donderdag vrijdag zaterdag Diman^co Lundo Mardo Merkredo ^Jaùdo Vendredo Sabato pÜhapäev esmaspäev teisipäev kolmapäev neljapäev reede laupäev Diu_prima Diu_sequima Diu_tritima Diu_quartima Diu_quintima Diu_sextima Diu_sabbata sunnudagur mánadagur tÿsdaguy mikudagur hósdagur friggjadagur leygardagur Yek_Sham'beh Do_Sham'beh Seh_Sham'beh Cha'har_Sham'beh Panj_Sham'beh Jom'eh Sham'beh sunnuntai maanantai tiistai keskiviiko torsktai perjantai lauantai dimanche lundi mardi mercredi jeudi vendredi samedi Snein Moandei Tiisdei Woansdei Tonersdei Freed Sneon Domingo Segunda_feira Martes Mércores Joves Venres Sábado k'vira orshabati samshabati otkhshabati khutshabati p'arask'evi shabati Sonntag Montag Dienstag Mittwoch Donnerstag Freitag Samstag Kiriaki' Defte'ra Tri'ti Teta'rti Pe'mpti Paraskebi' Sa'bato ravivaar somvaar mangalvaar budhvaar guruvaar shukravaar shanivaar pópule pó`akahi pó`alua pó`akolu pó`ahá pó`alima pó`aono Yom_rishon Yom_sheni Yom_shlishi Yom_revi'i Yom_chamishi Yom_shishi Shabat ravivara somavar mangalavar budhavara brahaspativar shukravara shanivar vasárnap hétfö kedd szerda csütörtök péntek szombat Sunnudagur Mánudagur ╞riδjudagur Miδvikudagar Fimmtudagur FÖstudagur Laugardagur sundio lundio mardio merkurdio jovdio venerdio saturdio Minggu Senin Selasa Rabu Kamis Jumat Sabtu Dominica Lunedi Martedi Mercuridi Jovedi Venerdi Sabbato Dé_Domhnaigh Dé_Luain Dé_Máirt Dé_Ceadaoin Dé_ardaoin Dé_hAoine Dé_Sathairn domenica lunedí martedí mercoledí giovedí venerdí sabato Nichiyou_bi Getzuyou_bi Kayou_bi Suiyou_bi Mokuyou_bi Kin'you_bi Doyou_bi Il-yo-il Wol-yo-il Hwa-yo-il Su-yo-il Mok-yo-il Kum-yo-il To-yo-il Dies_Dominica Dies_Lunæ Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Saturni sve-tdien pirmdien otrdien tresvdien ceturtdien piektdien sestdien Sekmadienis Pirmadienis Antradienis Trec^iadienis Ketvirtadienis Penktadienis S^es^tadienis Wangu Kazooba Walumbe Mukasa Kiwanuka Nnagawonye Wamunyi xing-_qi-_rì xing-_qi-_yi-. xing-_qi-_èr xing-_qi-_san-. xing-_qi-_sì xing-_qi-_wuv. xing-_qi-_liù Jedoonee Jelune Jemayrt Jecrean Jardaim Jeheiney Jesam Jabot Manre Juje Wonje Taije Balaire Jarere geminrongo minòmishi mártes mièrkoles misheushi bèrnashi mishábaro Ahad Isnin Selasa Rabu Khamis Jumaat Sabtu sφndag mandag tirsdag onsdag torsdag fredag lφrdag lo_dimenge lo_diluns lo_dimarç lo_dimèrcres lo_dijòus lo_divendres lo_dissabte djadomingo djaluna djamars djarason djaweps djabièrna djasabra Niedziela Poniedzial/ek Wtorek S,roda Czwartek Pia,tek Sobota Domingo segunda-feire terça-feire quarta-feire quinta-feire sexta-feira såbado Domingo Lunes martes Miercoles Jueves Viernes Sabado Duminicª Luni Mart'i Miercuri Joi Vineri Sâmbªtª voskresenie ponedelnik vtornik sreda chetverg pyatnitsa subbota Sunday Di-luain Di-màirt Di-ciadain Di-ardaoin Di-haoine Di-sathurne nedjelja ponedjeljak utorak sreda cxetvrtak petak subota Sontaha Mmantaha Labobedi Laboraro Labone Labohlano Moqebelo Iridha- Sandhudha- Anga.haruwa-dha- Badha-dha- Brahaspa.thindha- Sikura-dha- Sena.sura-dha- nedel^a pondelok utorok streda s^tvrtok piatok sobota Nedelja Ponedeljek Torek Sreda Cxetrtek Petek Sobota domingo lunes martes miércoles jueves viernes sábado sonde mundey tude-wroko dride-wroko fode-wroko freyda Saturday Jumapili Jumatatu Jumanne Jumatano Alhamisi Ijumaa Jumamosi söndag måndag tisdag onsdag torsdag fredag lordag Linggo Lunes Martes Miyerkoles Huwebes Biyernes Sabado Lé-pài-jít Pài-it Pài-jï Pài-sañ Pài-sì Pài-gÖ. Pài-lák wan-ar-tit wan-tjan wan-ang-kaan wan-phoet wan-pha-ru-hat-sa-boh-die wan-sook wan-sao Tshipi Mosupologo Labobedi Laboraro Labone Labotlhano Matlhatso Pazar Pazartesi Sali Çar,samba Per,sembe Cuma Cumartesi nedilya ponedilok vivtorok sereda chetver pyatnytsya subota Chu?_Nhâ.t Thú*_Hai Thú*_Ba Thú*_Tu* Thú*_Na'm Thú*_Sáu Thú*_Ba?y dydd_Sul dyds_Llun dydd_Mawrth dyds_Mercher dydd_Iau dydd_Gwener dyds_Sadwrn Dibeer Altine Talaata Allarba Al_xebes Aljuma Gaaw iCawa uMvulo uLwesibini uLwesithathu uLuwesine uLwesihlanu uMgqibelo zuntik montik dinstik mitvokh donershtik fraytik shabes iSonto uMsombuluko uLwesibili uLwesithathu uLwesine uLwesihlanu uMgqibelo Dies_Dominica Dies_Lunæ Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Saturni Bazar_gÜnÜ Bazar_ærtæsi Çærs,ænbæ_axs,amò Çærs,ænbæ_gÜnÜ CÜmæ_axs,amò CÜmæ_gÜnÜ CÜmæ_Senbæ Sun Moon Mars Mercury Jove Venus Saturn zondag maandag dinsdag woensdag donderdag vrijdag zaterdag KoseEraa GyoOraa BenEraa Kuoraa YOwaaraa FeEraa Memenaa Sonntag Montag Dienstag Mittwoch Donnerstag Freitag Sonnabend Domingo Luns Terza_feira Corta_feira Xoves Venres Sábado Dies_Solis Dies_Lunae Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Sabbatum xing-_qi-_tiàn xing-_qi-_yi-. xing-_qi-_èr xing-_qi-_san-. xing-_qi-_sì xing-_qi-_wuv. xing-_qi-_liù djadomingu djaluna djamars djarason djaweps djabièrnè djasabra Killachau Atichau Quoyllurchau Illapachau Chaskachau Kuychichau Intichau Caveat:   The list (above) most surely contains errors (or, at the least, differences) of what the actual (or true) names for the days-of-the-week. To make this Rosetta Code task page as small as possible, if processing the complete list, read the days-of-the-week from a file (that is created from the above list). Notes concerning the above list of words   each line has a list of days-of-the-week for a language, separated by at least one blank   the words on each line happen to be in order, from Sunday ──► Saturday   most lines have words in mixed case and some have all manner of accented words and other characters   some words were translated to the nearest character that was available to code page   437   the characters in the words are not restricted except that they may not have imbedded blanks   for this example, the use of an underscore (_) was used to indicate a blank in a word Task   The list of words   (days of the week)   needn't be verified/validated.   Write a function to find the (numeric) minimum length abbreviation for each line that would make abbreviations unique.   A blank line   (or a null line)   should return a null string.   Process and show the output for at least the first five lines of the file.   Show all output here. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#SenseTalk
SenseTalk
function AbbreviationsAutomatic days put 1 into abbreviationLength put the number of items in days into len repeat forever put () into abbreviations repeat with each item day in days put the first abbreviationLength characters of day into abbreviation if abbreviations contains abbreviation exit repeat end if insert abbreviation after abbreviations if the number of items in abbreviations is len return abbreviationLength end if end repeat add 1 to abbreviationLength end repeat end AbbreviationsAutomatic
http://rosettacode.org/wiki/ABC_problem
ABC problem
ABC problem You are encouraged to solve this task according to the task description, using any language you may know. You are given a collection of ABC blocks   (maybe like the ones you had when you were a kid). There are twenty blocks with two letters on each block. A complete alphabet is guaranteed amongst all sides of the blocks. The sample collection of blocks: (B O) (X K) (D Q) (C P) (N A) (G T) (R E) (T G) (Q D) (F S) (J W) (H U) (V I) (A N) (O B) (E R) (F S) (L Y) (P C) (Z M) Task Write a function that takes a string (word) and determines whether the word can be spelled with the given collection of blocks. The rules are simple:   Once a letter on a block is used that block cannot be used again   The function should be case-insensitive   Show the output on this page for the following 7 words in the following example Example >>> can_make_word("A") True >>> can_make_word("BARK") True >>> can_make_word("BOOK") False >>> can_make_word("TREAT") True >>> can_make_word("COMMON") False >>> can_make_word("SQUAD") True >>> can_make_word("CONFUSE") True Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#C
C
#include <stdio.h> #include <ctype.h>   int can_make_words(char **b, char *word) { int i, ret = 0, c = toupper(*word);   #define SWAP(a, b) if (a != b) { char * tmp = a; a = b; b = tmp; }   if (!c) return 1; if (!b[0]) return 0;   for (i = 0; b[i] && !ret; i++) { if (b[i][0] != c && b[i][1] != c) continue; SWAP(b[i], b[0]); ret = can_make_words(b + 1, word + 1); SWAP(b[i], b[0]); }   return ret; }   int main(void) { char* blocks[] = { "BO", "XK", "DQ", "CP", "NA", "GT", "RE", "TG", "QD", "FS", "JW", "HU", "VI", "AN", "OB", "ER", "FS", "LY", "PC", "ZM", 0 };   char *words[] = { "", "A", "BARK", "BOOK", "TREAT", "COMMON", "SQUAD", "Confuse", 0 };   char **w; for (w = words; *w; w++) printf("%s\t%d\n", *w, can_make_words(blocks, *w));   return 0; }
http://rosettacode.org/wiki/Abundant_odd_numbers
Abundant odd numbers
An Abundant number is a number n for which the   sum of divisors   σ(n) > 2n, or,   equivalently,   the   sum of proper divisors   (or aliquot sum)       s(n) > n. E.G. 12   is abundant, it has the proper divisors     1,2,3,4 & 6     which sum to   16   ( > 12 or n);        or alternately,   has the sigma sum of   1,2,3,4,6 & 12   which sum to   28   ( > 24 or 2n). Abundant numbers are common, though even abundant numbers seem to be much more common than odd abundant numbers. To make things more interesting, this task is specifically about finding   odd abundant numbers. Task Find and display here: at least the first 25 abundant odd numbers and either their proper divisor sum or sigma sum. Find and display here: the one thousandth abundant odd number and either its proper divisor sum or sigma sum. Find and display here: the first abundant odd number greater than one billion (109) and either its proper divisor sum or sigma sum. References   OEIS:A005231: Odd abundant numbers (odd numbers n whose sum of divisors exceeds 2n)   American Journal of Mathematics, Vol. 35, No. 4 (Oct., 1913), pp. 413-422 - Finiteness of the Odd Perfect and Primitive Abundant Numbers with n Distinct Prime Factors (LE Dickson)
#Maple
Maple
  with(NumberTheory):   # divisorSum returns the sum of the divisors of x not including x divisorSum := proc(x::integer) return SumOfDivisors(x) - x; end proc:     # abundantNumber returns true if x is an abundant number and false otherwise abundantNumber := proc(x::integer) if (SumOfDivisors(x) > 2*x) then return true else return false end if; end proc:   count := 0: number := 1:   cat("First 25 abundant odd numbers");   while count < 25 do if (abundantNumber(number)) then count += 1: print(cat(count, ": ", number, " sum of divisors ", SumOfDivisors(number), " sum of proper divisors ", divisorSum(number))); else end if; number += 2: end:   while (count < 1000) do if (abundantNumber(number)) then count += 1: else end if: number += 2: end:   cat("The 1000th odd abundant number is ", number - 2, ", its sum of divisors is ", SumOfDivisors(number - 2), ", and its sum of proper divisors is ", divisorSum(number - 2));   for number from 10^9 + 1 by 2 to infinity while not abundantNumber(number) do end:   cat("First abundant odd number > 10^9 is ", number, ", its sum of divisors is ", SumOfDivisors(number), ", and its sum of proper divisors is ",divisorSum(number));    
http://rosettacode.org/wiki/21_game
21 game
21 game You are encouraged to solve this task according to the task description, using any language you may know. 21 is a two player game, the game is played by choosing a number (1, 2, or 3) to be added to the running total. The game is won by the player whose chosen number causes the running total to reach exactly 21. The running total starts at zero. One player will be the computer. Players alternate supplying a number to be added to the running total. Task Write a computer program that will: do the prompting (or provide a button menu), check for errors and display appropriate error messages, do the additions (add a chosen number to the running total), display the running total, provide a mechanism for the player to quit/exit/halt/stop/close the program, issue a notification when there is a winner, and determine who goes first (maybe a random or user choice, or can be specified when the game begins).
#C.23
C#
// 21 Game   using System;   namespace _21Game { public class Program { private const string computerPlayer = "Computer"; private const string humanPlayer = "Player 1";   public static string SwapPlayer(string currentPlayer) { if (currentPlayer == computerPlayer) { currentPlayer = humanPlayer; } else { currentPlayer = computerPlayer; }   return currentPlayer; }   public static void PlayGame() { bool playAnother = true; int total = 0; int final = 21; int roundChoice = 0; string currentPlayer = RandomPLayerSelect(); int compWins = 0; int humanWins = 0;   while (playAnother) { Console.WriteLine($"Now playing: {currentPlayer}"); try { if (currentPlayer == computerPlayer) { roundChoice = CompMove(total); } else { roundChoice = int.Parse(Console.ReadLine()); }     if (roundChoice != 1 && roundChoice != 2 && roundChoice != 3) { throw new Exception(); }   total += roundChoice; } catch (Exception) { Console.WriteLine("Invalid choice! Choose from numbers: 1, 2, 3."); continue; }   Console.WriteLine(total);   if (total == final) { if (currentPlayer == computerPlayer) { compWins++; } if (currentPlayer == humanPlayer) { humanWins++; } Console.WriteLine($"Winner: {currentPlayer}"); Console.WriteLine($"Comp wins: {compWins}. Human wins: {humanWins}"); Console.WriteLine($"do you wan to play another round? y/n"); var choice = Console.ReadLine(); if (choice == "y") { total = 0; } else if (choice == "n") { break; } else { Console.WriteLine("Invalid choice! Choose from y or n"); continue; } }   else if (total > 21) { Console.WriteLine("Not the right time to play this game :)"); break; }   currentPlayer = SwapPlayer(currentPlayer); } }   public static bool CheckIfCanWin(int total) { bool result = false; if (total == 18) { result = true; } return result; }   public static int CompMove(int total) { int choice = 0;   if (CheckIfCanWin(total)) { choice = 21 - total; } else { choice = new Random().Next(1,4); }   return choice; }   public static string RandomPLayerSelect() { string[] players = new string[] { computerPlayer, humanPlayer }; var random = new Random().Next(0,2); return players[random]; }   public static void Main(string[] args) { // welcome message and rules Console.WriteLine("Welcome to 21 game \n"); Console.WriteLine(@"21 is a two player game. The game is played by choosing a number. 1, 2, or 3 to be added a total sum. \n The game is won by the player reaches exactly 21. \n" ); Console.WriteLine("Choose your number: (1, 2 or 3)");   PlayGame(); } } }      
http://rosettacode.org/wiki/4-rings_or_4-squares_puzzle
4-rings or 4-squares puzzle
4-rings or 4-squares puzzle You are encouraged to solve this task according to the task description, using any language you may know. Task Replace       a, b, c, d, e, f,   and   g       with the decimal digits   LOW   ───►   HIGH such that the sum of the letters inside of each of the four large squares add up to the same sum. ╔══════════════╗ ╔══════════════╗ ║ ║ ║ ║ ║ a ║ ║ e ║ ║ ║ ║ ║ ║ ┌───╫──────╫───┐ ┌───╫─────────┐ ║ │ ║ ║ │ │ ║ │ ║ │ b ║ ║ d │ │ f ║ │ ║ │ ║ ║ │ │ ║ │ ║ │ ║ ║ │ │ ║ │ ╚══════════╪═══╝ ╚═══╪══════╪═══╝ │ │ c │ │ g │ │ │ │ │ │ │ │ │ └──────────────┘ └─────────────┘ Show all output here.   Show all solutions for each letter being unique with LOW=1 HIGH=7   Show all solutions for each letter being unique with LOW=3 HIGH=9   Show only the   number   of solutions when each letter can be non-unique LOW=0 HIGH=9 Related task Solve the no connection puzzle
#F.23
F#
  (* A simple function to generate the sequence Nigel Galloway: January 31st., 2017 *) type G = {d:int;x:int;b:int;f:int} let N n g = {(max (n-g) n) .. (min (g-n) g)} |> Seq.collect(fun d->{(max (d+n+n) (n+n))..(min (g+g) (d+g+g))} |> Seq.collect(fun x -> seq{for a in n .. g do for b in n .. g do if (a+b) = x then for c in n .. g do if (b+c+d) = x then yield b} |> Seq.collect(fun b -> seq{for f in n .. g do for G in n .. g do if (f+G) = x then for e in n .. g do if (f+e+d) = x then yield f} |> Seq.map(fun f -> {d=d;x=x;b=b;f=f}))))  
http://rosettacode.org/wiki/24_game
24 game
The 24 Game tests one's mental arithmetic. Task Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed. The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. The program should check then evaluate the expression. The goal is for the player to enter an expression that (numerically) evaluates to 24. Only the following operators/functions are allowed: multiplication, division, addition, subtraction Division should use floating point or rational arithmetic, etc, to preserve remainders. Brackets are allowed, if using an infix expression evaluator. Forming multiple digit numbers from the supplied digits is disallowed. (So an answer of 12+12 when given 1, 2, 2, and 1 is wrong). The order of the digits when given does not have to be preserved. Notes The type of expression evaluator used is not mandated. An RPN evaluator is equally acceptable for example. The task is not for the program to generate the expression, or test whether an expression is even possible. Related tasks 24 game/Solve Reference The 24 Game on h2g2.
#AArch64_Assembly
AArch64 Assembly
  /* ARM assembly AARCH64 Raspberry PI 3B */ /* program game24_64.s */   /*******************************************/ /* Constantes file */ /*******************************************/ /* for this file see task include a file in language AArch64 assembly*/ .include "../includeConstantesARM64.inc"   .equ NBDIGITS, 4 // digits number .equ TOTAL, 24 .equ BUFFERSIZE, 100 .equ STACKSIZE, 10 // operator and digits number items in stacks     /*********************************/ /* Initialized data */ /*********************************/ .data szMessRules: .ascii "24 Game 64 bits.\n" .ascii "The program will display four randomly-generated \n" .ascii "single-digit numbers and will then prompt you to enter\n" .ascii "an arithmetic expression followed by <enter> to sum \n" .ascii "the given numbers to 24.\n" .asciz "Exemple : 9+8+3+4 or (7+5)+(3*4) \n\n"   szMessExpr: .asciz "Enter your expression (or type (q)uit to exit or (n) for other digits): \n" szMessDigits: .asciz "The four digits are @ @ @ @ and the score is 24. \n" szMessNoDigit: .asciz "Error : One digit is not in digits list !! \n" szMessSameDigit: .asciz "Error : Two digits are same !! \n" szMessOK: .asciz "It is OK. \n" szMessNotOK: .asciz "Error, it is not ok total = @ \n" szMessErrOper: .asciz "Unknow Operator (+,-,$,/,(,)) \n" szMessNoparen: .asciz "no opening parenthesis !! \n" szMessErrParen: .asciz "Error parenthesis number !! \n" szMessNoalldigits: .asciz "One or more digits not used !!\n" szMessNewGame: .asciz "New game (y/n) ? \n" szCarriageReturn: .asciz "\n" .align 4 qGraine: .quad 123456 /*********************************/ /* UnInitialized data */ /*********************************/ .bss sZoneConv: .skip 24 sBuffer: .skip BUFFERSIZE iTabDigit: .skip 8 * NBDIGITS iTabTopDigit: .skip 8 * NBDIGITS /*********************************/ /* code section */ /*********************************/ .text .global main main: // entry of program   ldr x0,qAdrszMessRules // display rules bl affichageMess 1: mov x3,#0 ldr x12,qAdriTabDigit ldr x11,qAdriTabTopDigit ldr x5,qAdrszMessDigits 2: // loop generate random digits mov x0,#8 bl genereraleas add x0,x0,#1 str x0,[x12,x3,lsl #3] // store in table mov x1,#0 str x1,[x11,x3,lsl #3] // raz top table ldr x1,qAdrsZoneConv bl conversion10 // call decimal conversion //mov x2,#0 //strb w2,[x1,x0] // reduce size display area with zéro final mov x0,x5 ldr x1,qAdrsZoneConv // insert conversion in message bl strInsertAtCharInc mov x5,x0 add x3,x3,#1 cmp x3,#NBDIGITS // end ? blt 2b // no -> loop mov x0,x5 bl affichageMess 3: // loop human entry ldr x0,qAdrszMessExpr bl affichageMess bl saisie // entry cmp x0,#'q' beq 100f cmp x0,#'Q' beq 100f cmp x0,#'n' beq 1b cmp x0,#'N' beq 1b   bl evalExpr // expression evaluation cmp x0,#0 // ok ? bne 3b // no - > loop   10: // display new game ? ldr x0,qAdrszCarriageReturn bl affichageMess ldr x0,qAdrszMessNewGame bl affichageMess bl saisie cmp x0,#'y' beq 1b cmp x0,#'Y' beq 1b   100: // standard end of the program mov x0, #0 // return code mov x8, #EXIT // request to exit program svc #0 // perform the system call   qAdrszCarriageReturn: .quad szCarriageReturn qAdrszMessRules: .quad szMessRules qAdrszMessDigits: .quad szMessDigits qAdrszMessExpr: .quad szMessExpr qAdrszMessNewGame: .quad szMessNewGame qAdrsZoneConv: .quad sZoneConv qAdriTabDigit: .quad iTabDigit qAdriTabTopDigit: .quad iTabTopDigit /******************************************************************/ /* evaluation expression */ /******************************************************************/ /* x0 return 0 if ok -1 else */ evalExpr: stp x1,lr,[sp,-16]! // save registres stp x2,x3,[sp,-16]! // save registres stp x4,x5,[sp,-16]! // save registres stp x6,x7,[sp,-16]! // save registres stp x8,x9,[sp,-16]! // save registres stp x10,fp,[sp,-16]! // save registres mov x0,#0 ldr x1,qAdriTabTopDigit mov x2,#0 1: // loop init table top digits str x0,[x1,x2,lsl #3] add x2,x2,#1 cmp x2,#NBDIGITS blt 1b   sub sp,sp,#STACKSIZE * 8 // stack operator mov fp,sp sub sp,sp,#STACKSIZE * 8 // stack digit mov x1,sp ldr x10,qAdrsBuffer mov x8,#0 // indice character in buffer mov x7,#0 // indice digits stack mov x2,#0 // indice operator stack mov x9,0 1: // begin loop ldrb w9,[x10,x8] cmp x9,#0xA // end expression ? beq 90f cmp x9,#' ' // space  ? cinc x8,x8,eq // loop beq 1b cmp x9,#'(' // left parenthesis -> store in operator stack bne 11f str x9,[fp,x2,lsl 3] add x2,x2,#1 add x8,x8,#1 // and loop b 1b 11: cmp x9,#')' // right parenthesis ? bne 3f mov x0,fp // compute operator stack until left parenthesis sub x2,x2,#1 2: ldr x6,[fp,x2,lsl 3] cmp x6,#'(' // left parenthesis cinc x8,x8,eq // end ? beq 1b // and loop sub x7,x7,#1 // last digit mov x3,x7 bl compute sub x2,x2,#1 cmp x2,#0 bge 2b ldr x0,qAdrszMessNoparen // no left parenthesis in stack bl affichageMess mov x0,#-1 b 100f 3: cmp x9,#'+' // addition beq 4f cmp x9,#'-' // soustraction beq 4f cmp x9,#'*' // multiplication beq 4f cmp x9,#'/' // division beq 4f   b 5f // not operator   4: // control priority and depile stacks mov x0,fp mov x3,x7 mov x4,x9 bl depileOper mov x7,x3 add x8,x8,#1 b 1b // and loop   5: // digit sub x9,x9,#0x30 mov x0,x9 bl digitControl cmp x0,#0 // error ? bne 100f str x9,[x1,x7,lsl #3] // store digit in digits stack add x7,x7,#1   add x8,x8,#1 beq 1b   b 100f 90: // compute all stack operators mov x0,fp sub x7,x7,#1 91: subs x2,x2,#1 blt 92f mov x3,x7 bl compute sub x7,x7,#1 b 91b 92: ldr x0,[x1] // total = first value on digits stack cmp x0,#TOTAL // control total beq 93f // ok ldr x1,qAdrsZoneConv bl conversion10 // call decimal conversion mov x2,#0 strb w2,[x1,x0] ldr x0,qAdrszMessNotOK ldr x1,qAdrsZoneConv // insert conversion in message bl strInsertAtCharInc bl affichageMess mov x0,#-1 b 100f 93: // control use all digits ldr x1,qAdriTabTopDigit mov x2,#0 94: // begin loop ldr x0,[x1,x2,lsl #3] // load top cmp x0,#0 bne 95f ldr x0,qAdrszMessNoalldigits bl affichageMess mov x0,#-1 b 100f 95: add x2,x2,#1 cmp x2,#NBDIGITS blt 94b 96: // display message OK ldr x0,qAdrszMessOK bl affichageMess mov x0,#0 b 100f   100: add sp,sp,8 * (STACKSIZE *2) // stack algnement ldp x10,fp,[sp],16 // restaur des 2 registres ldp x8,x9,[sp],16 // restaur des 2 registres ldp x6,x7,[sp],16 // restaur des 2 registres ldp x4,x5,[sp],16 // restaur des 2 registres ldp x2,x3,[sp],16 // restaur des 2 registres ldp x1,lr,[sp],16 // restaur des 2 registres ret qAdrszMessNoparen: .quad szMessNoparen qAdrszMessNotOK: .quad szMessNotOK qAdrszMessOK: .quad szMessOK qAdrszMessNoalldigits: .quad szMessNoalldigits /******************************************************************/ /* depile operator */ /******************************************************************/ /* x0 operator stack address */ /* x1 digits stack address */ /* x2 operator indice */ /* x3 digits indice */ /* x4 operator */ /* x2 return a new operator indice */ /* x3 return a new digits indice */ depileOper: stp x4,lr,[sp,-16]! // save registres stp x5,x6,[sp,-16]! // save registres stp x7,x8,[sp,-16]! // save registres cmp x2,#0 // first operator ? beq 60f sub x5,x2,#1 1: ldr x6,[x0,x5,lsl #3] // load stack operator cmp x6,x4 // same operators beq 50f cmp x6,#'*' // multiplication beq 50f cmp x6,#'/' // division beq 50f cmp x6,#'-' // soustraction beq 50f   b 60f 50: // depile operators stack and compute sub x2,x2,#1 sub x3,x3,#1 bl compute sub x5,x5,#1 cmp x5,#0 bge 1b 60: str x4,[x0,x2,lsl #3] // add operator in stack add x2,x2,#1   100: ldp x7,x8,[sp],16 // restaur des 2 registres ldp x5,x6,[sp],16 // restaur des 2 registres ldp x4,lr,[sp],16 // restaur des 2 registres ret /******************************************************************/ /* compute */ /******************************************************************/ /* x0 operator stack address */ /* x1 digits stack address */ /* x2 operator indice */ /* x3 digits indice */ compute: stp x1,lr,[sp,-16]! // save registres stp x2,x3,[sp,-16]! // save registres stp x4,x5,[sp,-16]! // save registres stp x6,x7,[sp,-16]! // save registres stp x8,x9,[sp,-16]! // save registres ldr x6,[x1,x3,lsl 3] // load second digit sub x5,x3,#1 ldr x7,[x1,x5,lsl 3] // load first digit   ldr x8,[x0,x2,lsl 3] // load operator cmp x8,#'+' bne 1f add x7,x7,x6 // addition str x7,[x1,x5,lsl 3] b 100f 1: cmp x8,#'-' bne 2f sub x7,x7,x6 // soustaction str x7,[x1,x5,lsl 3] b 100f 2: cmp x8,#'*' bne 3f // multiplication mul x7,x6,x7 str x7,[x1,x5,lsl 3] b 100f 3: cmp x8,#'/' bne 4f udiv x7,x7,x6 // division str x7,[x1,x5,lsl 3] b 100f 4: cmp x8,#'(' // left parenthesis ? bne 5f ldr x0,qAdrszMessErrParen // error bl affichageMess mov x0,#-1 b 100f 5: ldr x0,qAdrszMessErrOper bl affichageMess mov x0,#-1 100: ldp x8,x9,[sp],16 // restaur des 2 registres ldp x6,x7,[sp],16 // restaur des 2 registres ldp x4,x5,[sp],16 // restaur des 2 registres ldp x2,x3,[sp],16 // restaur des 2 registres ldp x1,lr,[sp],16 // restaur des 2 registres ret qAdrszMessErrOper: .quad szMessErrOper qAdrszMessErrParen: .quad szMessErrParen /******************************************************************/ /* control digits */ /******************************************************************/ /* x0 return 0 if OK 1 if not digit */ digitControl: stp x1,lr,[sp,-16]! // save registres stp x2,x3,[sp,-16]! // save registres stp x4,x5,[sp,-16]! // save registres ldr x1,qAdriTabTopDigit ldr x2,qAdriTabDigit mov x3,#0 1: ldr x4,[x2,x3,lsl #3] // load digit cmp x0,x4 // equal ? beq 2f // yes add x3,x3,#1 // no -> loop cmp x3,#NBDIGITS // end ? blt 1b ldr x0,qAdrszMessNoDigit // error bl affichageMess mov x0,#1 b 100f 2: // control prev use ldr x4,[x1,x3,lsl #3] cmp x4,#0 beq 3f add x3,x3,#1 cmp x3,#NBDIGITS blt 1b ldr x0,qAdrszMessSameDigit bl affichageMess mov x0,#1 b 100f 3: mov x4,#1 str x4,[x1,x3,lsl #3] mov x0,#0 100: ldp x4,x5,[sp],16 // restaur des 2 registres ldp x2,x3,[sp],16 // restaur des 2 registres ldp x1,lr,[sp],16 // restaur des 2 registres ret qAdrszMessNoDigit: .quad szMessNoDigit qAdrszMessSameDigit: .quad szMessSameDigit /******************************************************************/ /* string entry */ /******************************************************************/ /* x0 return the first character of human entry */ saisie: stp x1,lr,[sp,-16]! // save registres stp x2,x3,[sp,-16]! // save registres stp x4,x5,[sp,-16]! // save registres stp x6,x7,[sp,-16]! // save registres mov x0,STDIN // Linux input console ldr x1,qAdrsBuffer // buffer address mov x2,BUFFERSIZE // buffer size mov x8,READ // request to read datas svc 0 // call system ldr x1,qAdrsBuffer // buffer address ldrb w0,[x1] // load first character 100: ldp x6,x7,[sp],16 // restaur des 2 registres ldp x4,x5,[sp],16 // restaur des 2 registres ldp x2,x3,[sp],16 // restaur des 2 registres ldp x1,lr,[sp],16 // restaur des 2 registres ret qAdrsBuffer: .quad sBuffer /***************************************************/ /* Generation random number */ /***************************************************/ /* x0 contains limit */ genereraleas: stp x1,lr,[sp,-16]! // save registres stp x2,x3,[sp,-16]! // save registres stp x4,x5,[sp,-16]! // save registres ldr x4,qAdrqGraine ldr x2,[x4] ldr x3,qNbDep1 mul x2,x3,x2 ldr x3,qNbDep2 add x2,x2,x3 str x2,[x4] // maj de la graine pour l appel suivant cmp x0,#0 beq 100f add x0,x0,#1 udiv x3,x2,x0 msub x0,x3,x0,x2 // résult = remainder   ldp x4,x5,[sp],16 // restaur des 2 registres ldp x2,x3,[sp],16 // restaur des 2 registres ldp x1,lr,[sp],16 // restaur des 2 registres ret   /*****************************************************/ qAdrqGraine: .quad qGraine qNbDep1: .quad 0x0019660d qNbDep2: .quad 0x3c6ef35f /********************************************************/ /* File Include fonctions */ /********************************************************/ /* for this file see task include a file in language AArch64 assembly */ .include "../includeARM64.inc"  
http://rosettacode.org/wiki/9_billion_names_of_God_the_integer
9 billion names of God the integer
This task is a variation of the short story by Arthur C. Clarke. (Solvers should be aware of the consequences of completing this task.) In detail, to specify what is meant by a   “name”: The integer 1 has 1 name     “1”. The integer 2 has 2 names   “1+1”,   and   “2”. The integer 3 has 3 names   “1+1+1”,   “2+1”,   and   “3”. The integer 4 has 5 names   “1+1+1+1”,   “2+1+1”,   “2+2”,   “3+1”,   “4”. The integer 5 has 7 names   “1+1+1+1+1”,   “2+1+1+1”,   “2+2+1”,   “3+1+1”,   “3+2”,   “4+1”,   “5”. Task Display the first 25 rows of a number triangle which begins: 1 1 1 1 1 1 1 2 1 1 1 2 2 1 1 1 3 3 2 1 1 Where row   n {\displaystyle n}   corresponds to integer   n {\displaystyle n} ,   and each column   C {\displaystyle C}   in row   m {\displaystyle m}   from left to right corresponds to the number of names beginning with   C {\displaystyle C} . A function   G ( n ) {\displaystyle G(n)}   should return the sum of the   n {\displaystyle n} -th   row. Demonstrate this function by displaying:   G ( 23 ) {\displaystyle G(23)} ,   G ( 123 ) {\displaystyle G(123)} ,   G ( 1234 ) {\displaystyle G(1234)} ,   and   G ( 12345 ) {\displaystyle G(12345)} . Optionally note that the sum of the   n {\displaystyle n} -th   row   P ( n ) {\displaystyle P(n)}   is the     integer partition function. Demonstrate this is equivalent to   G ( n ) {\displaystyle G(n)}   by displaying:   P ( 23 ) {\displaystyle P(23)} ,   P ( 123 ) {\displaystyle P(123)} ,   P ( 1234 ) {\displaystyle P(1234)} ,   and   P ( 12345 ) {\displaystyle P(12345)} . Extra credit If your environment is able, plot   P ( n ) {\displaystyle P(n)}   against   n {\displaystyle n}   for   n = 1 … 999 {\displaystyle n=1\ldots 999} . Related tasks Partition function P
#Lasso
Lasso
define cumu(n::integer) => { loop(-from=$cache->size,-to=#n+1) => { local(r = array(0), l = loop_count) loop(loop_count) => { protect => { #r->insert(#r->last + $cache->get(#l - loop_count)->get(math_min(loop_count+1, #l - loop_count))) } } #r->size > 1 ? $cache->insert(#r) } return $cache->get(#n) } define row(n::integer) => { // cache gets reset & rebuilt for each row, slower but more accurate var(cache = array(array(1))) local(r = cumu(#n+1)) local(o = array) loop(#n) => { protect => { #o->insert(#r->get(loop_count+1) - #r->get(loop_count)) } } return #o } 'rows:\r' loop(25) => {^ loop_count + ': '+ row(loop_count)->join(' ') + '\r' ^}   'sums:\r' with x in array(23, 123, 1234) do => {^ var(cache = array(array(1))) cumu(#x+1)->last '\r' ^}
http://rosettacode.org/wiki/9_billion_names_of_God_the_integer
9 billion names of God the integer
This task is a variation of the short story by Arthur C. Clarke. (Solvers should be aware of the consequences of completing this task.) In detail, to specify what is meant by a   “name”: The integer 1 has 1 name     “1”. The integer 2 has 2 names   “1+1”,   and   “2”. The integer 3 has 3 names   “1+1+1”,   “2+1”,   and   “3”. The integer 4 has 5 names   “1+1+1+1”,   “2+1+1”,   “2+2”,   “3+1”,   “4”. The integer 5 has 7 names   “1+1+1+1+1”,   “2+1+1+1”,   “2+2+1”,   “3+1+1”,   “3+2”,   “4+1”,   “5”. Task Display the first 25 rows of a number triangle which begins: 1 1 1 1 1 1 1 2 1 1 1 2 2 1 1 1 3 3 2 1 1 Where row   n {\displaystyle n}   corresponds to integer   n {\displaystyle n} ,   and each column   C {\displaystyle C}   in row   m {\displaystyle m}   from left to right corresponds to the number of names beginning with   C {\displaystyle C} . A function   G ( n ) {\displaystyle G(n)}   should return the sum of the   n {\displaystyle n} -th   row. Demonstrate this function by displaying:   G ( 23 ) {\displaystyle G(23)} ,   G ( 123 ) {\displaystyle G(123)} ,   G ( 1234 ) {\displaystyle G(1234)} ,   and   G ( 12345 ) {\displaystyle G(12345)} . Optionally note that the sum of the   n {\displaystyle n} -th   row   P ( n ) {\displaystyle P(n)}   is the     integer partition function. Demonstrate this is equivalent to   G ( n ) {\displaystyle G(n)}   by displaying:   P ( 23 ) {\displaystyle P(23)} ,   P ( 123 ) {\displaystyle P(123)} ,   P ( 1234 ) {\displaystyle P(1234)} ,   and   P ( 12345 ) {\displaystyle P(12345)} . Extra credit If your environment is able, plot   P ( n ) {\displaystyle P(n)}   against   n {\displaystyle n}   for   n = 1 … 999 {\displaystyle n=1\ldots 999} . Related tasks Partition function P
#Lua
Lua
function nog(n) local tri = {{1}} for r = 2, n do tri[r] = {} for c = 1, r do tri[r][c] = (tri[r-1][c-1] or 0) + (tri[r-c] and tri[r-c][c] or 0) end end return tri end   function G(n) local tri, sum = nog(n), 0 for _, v in ipairs(tri[n]) do sum = sum + v end return sum end   tri = nog(25) for i, row in ipairs(tri) do print(i .. ": " .. table.concat(row, " ")) end print("G(23) = " .. G(23)) print("G(123) = " .. G(123))
http://rosettacode.org/wiki/A%2BB
A+B
A+B   ─── a classic problem in programming contests,   it's given so contestants can gain familiarity with the online judging system being used. Task Given two integers,   A and B. Their sum needs to be calculated. Input data Two integers are written in the input stream, separated by space(s): ( − 1000 ≤ A , B ≤ + 1000 ) {\displaystyle (-1000\leq A,B\leq +1000)} Output data The required output is one integer:   the sum of A and B. Example input   output   2 2 4 3 2 5
#Argile
Argile
(: Standard input-output streams :) use std, array Cfunc scanf "%d%d" (&val int a) (&val int b) printf "%d\n" (a + b)
http://rosettacode.org/wiki/Abstract_type
Abstract type
Abstract type is a type without instances or without definition. For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract types without any implementation are called interfaces. In the languages that do not support multiple inheritance (Ada, Java), classes can, nonetheless, inherit from multiple interfaces. The languages with multiple inheritance (like C++) usually make no distinction between partially implementable abstract types and interfaces. Because the abstract type's implementation is incomplete, OO languages normally prevent instantiation from them (instantiation must derived from one of their descendant classes). The term abstract datatype also may denote a type, with an implementation provided by the programmer rather than directly by the language (a built-in or an inferred type). Here the word abstract means that the implementation is abstracted away, irrelevant for the user of the type. Such implementation can and should be hidden if the language supports separation of implementation and specification. This hides complexity while allowing the implementation to change without repercussions on the usage. The corresponding software design practice is said to follow the information hiding principle. It is important not to confuse this abstractness (of implementation) with one of the abstract type. The latter is abstract in the sense that the set of its values is empty. In the sense of implementation abstracted away, all user-defined types are abstract. In some languages, like for example in Objective Caml which is strongly statically typed, it is also possible to have abstract types that are not OO related and are not an abstractness too. These are pure abstract types without any definition even in the implementation and can be used for example for the type algebra, or for some consistence of the type inference. For example in this area, an abstract type can be used as a phantom type to augment another type as its parameter. Task: show how an abstract type can be declared in the language. If the language makes a distinction between interfaces and partially implemented types illustrate both.
#Vala
Vala
public abstract class Animal : Object { public void eat() { print("Chomp! Chomp!\n"); }   public abstract void talk(); }   public class Mouse : Animal { public override void talk() { print("Squeak! Squeak!\n"); } }   public class Dog : Animal { public override void talk() { print("Woof! Woof!\n"); } }   void main() { Dog mike = new Dog(); Mouse scott = new Mouse();   mike.talk(); mike.eat(); scott.talk(); scott.eat(); }
http://rosettacode.org/wiki/Abstract_type
Abstract type
Abstract type is a type without instances or without definition. For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract types without any implementation are called interfaces. In the languages that do not support multiple inheritance (Ada, Java), classes can, nonetheless, inherit from multiple interfaces. The languages with multiple inheritance (like C++) usually make no distinction between partially implementable abstract types and interfaces. Because the abstract type's implementation is incomplete, OO languages normally prevent instantiation from them (instantiation must derived from one of their descendant classes). The term abstract datatype also may denote a type, with an implementation provided by the programmer rather than directly by the language (a built-in or an inferred type). Here the word abstract means that the implementation is abstracted away, irrelevant for the user of the type. Such implementation can and should be hidden if the language supports separation of implementation and specification. This hides complexity while allowing the implementation to change without repercussions on the usage. The corresponding software design practice is said to follow the information hiding principle. It is important not to confuse this abstractness (of implementation) with one of the abstract type. The latter is abstract in the sense that the set of its values is empty. In the sense of implementation abstracted away, all user-defined types are abstract. In some languages, like for example in Objective Caml which is strongly statically typed, it is also possible to have abstract types that are not OO related and are not an abstractness too. These are pure abstract types without any definition even in the implementation and can be used for example for the type algebra, or for some consistence of the type inference. For example in this area, an abstract type can be used as a phantom type to augment another type as its parameter. Task: show how an abstract type can be declared in the language. If the language makes a distinction between interfaces and partially implemented types illustrate both.
#VBA
VBA
MustInherit Class Base   Protected Sub New()   End Sub   Public Sub StandardMethod() 'code End Sub   Public Overridable Sub Method_Can_Be_Replaced() 'code End Sub   Public MustOverride Sub Method_Must_Be_Replaced()   End Class
http://rosettacode.org/wiki/Ackermann_function
Ackermann function
The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree. The Ackermann function is usually defined as follows: A ( m , n ) = { n + 1 if  m = 0 A ( m − 1 , 1 ) if  m > 0  and  n = 0 A ( m − 1 , A ( m , n − 1 ) ) if  m > 0  and  n > 0. {\displaystyle A(m,n)={\begin{cases}n+1&{\mbox{if }}m=0\\A(m-1,1)&{\mbox{if }}m>0{\mbox{ and }}n=0\\A(m-1,A(m,n-1))&{\mbox{if }}m>0{\mbox{ and }}n>0.\end{cases}}} Its arguments are never negative and it always terminates. Task Write a function which returns the value of A ( m , n ) {\displaystyle A(m,n)} . Arbitrary precision is preferred (since the function grows so quickly), but not required. See also Conway chained arrow notation for the Ackermann function.
#Scala
Scala
def ack(m: BigInt, n: BigInt): BigInt = { if (m==0) n+1 else if (n==0) ack(m-1, 1) else ack(m-1, ack(m, n-1)) }
http://rosettacode.org/wiki/Abbreviations,_automatic
Abbreviations, automatic
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or deleted)   if the minimum abbreviation length of that list could be automatically (programmatically) determined. For this task, use the list (below) of the days-of-the-week names that are expressed in about a hundred languages   (note that there is a blank line in the list). Sunday Monday Tuesday Wednesday Thursday Friday Saturday Sondag Maandag Dinsdag Woensdag Donderdag Vrydag Saterdag E_djelë E_hënë E_martë E_mërkurë E_enjte E_premte E_shtunë Ehud Segno Maksegno Erob Hamus Arbe Kedame Al_Ahad Al_Ithinin Al_Tholatha'a Al_Arbia'a Al_Kamis Al_Gomia'a Al_Sabit Guiragui Yergou_shapti Yerek_shapti Tchorek_shapti Hink_shapti Ourpat Shapat domingu llunes martes miércoles xueves vienres sábadu Bazar_gÜnÜ Birinci_gÜn Çkinci_gÜn ÜçÜncÜ_gÜn DÖrdÜncÜ_gÜn Bes,inci_gÜn Altòncò_gÜn Igande Astelehen Astearte Asteazken Ostegun Ostiral Larunbat Robi_bar Shom_bar Mongal_bar Budhh_bar BRihashpati_bar Shukro_bar Shoni_bar Nedjelja Ponedeljak Utorak Srijeda Cxetvrtak Petak Subota Disul Dilun Dimeurzh Dimerc'her Diriaou Digwener Disadorn nedelia ponedelnik vtornik sriada chetvartak petak sabota sing_kei_yaht sing_kei_yat sing_kei_yee sing_kei_saam sing_kei_sie sing_kei_ng sing_kei_luk Diumenge Dilluns Dimarts Dimecres Dijous Divendres Dissabte Dzeenkk-eh Dzeehn_kk-ehreh Dzeehn_kk-ehreh_nah_kay_dzeeneh Tah_neesee_dzeehn_neh Deehn_ghee_dzee-neh Tl-oowey_tts-el_dehlee Dzeentt-ahzee dy_Sul dy_Lun dy_Meurth dy_Mergher dy_You dy_Gwener dy_Sadorn Dimanch Lendi Madi Mèkredi Jedi Vandredi Samdi nedjelja ponedjeljak utorak srijeda cxetvrtak petak subota nede^le ponde^lí úterÿ str^eda c^tvrtek pátek sobota Sondee Mondee Tiisiday Walansedee TOOsedee Feraadee Satadee s0ndag mandag tirsdag onsdag torsdag fredag l0rdag zondag maandag dinsdag woensdag donderdag vrijdag zaterdag Diman^co Lundo Mardo Merkredo ^Jaùdo Vendredo Sabato pÜhapäev esmaspäev teisipäev kolmapäev neljapäev reede laupäev Diu_prima Diu_sequima Diu_tritima Diu_quartima Diu_quintima Diu_sextima Diu_sabbata sunnudagur mánadagur tÿsdaguy mikudagur hósdagur friggjadagur leygardagur Yek_Sham'beh Do_Sham'beh Seh_Sham'beh Cha'har_Sham'beh Panj_Sham'beh Jom'eh Sham'beh sunnuntai maanantai tiistai keskiviiko torsktai perjantai lauantai dimanche lundi mardi mercredi jeudi vendredi samedi Snein Moandei Tiisdei Woansdei Tonersdei Freed Sneon Domingo Segunda_feira Martes Mércores Joves Venres Sábado k'vira orshabati samshabati otkhshabati khutshabati p'arask'evi shabati Sonntag Montag Dienstag Mittwoch Donnerstag Freitag Samstag Kiriaki' Defte'ra Tri'ti Teta'rti Pe'mpti Paraskebi' Sa'bato ravivaar somvaar mangalvaar budhvaar guruvaar shukravaar shanivaar pópule pó`akahi pó`alua pó`akolu pó`ahá pó`alima pó`aono Yom_rishon Yom_sheni Yom_shlishi Yom_revi'i Yom_chamishi Yom_shishi Shabat ravivara somavar mangalavar budhavara brahaspativar shukravara shanivar vasárnap hétfö kedd szerda csütörtök péntek szombat Sunnudagur Mánudagur ╞riδjudagur Miδvikudagar Fimmtudagur FÖstudagur Laugardagur sundio lundio mardio merkurdio jovdio venerdio saturdio Minggu Senin Selasa Rabu Kamis Jumat Sabtu Dominica Lunedi Martedi Mercuridi Jovedi Venerdi Sabbato Dé_Domhnaigh Dé_Luain Dé_Máirt Dé_Ceadaoin Dé_ardaoin Dé_hAoine Dé_Sathairn domenica lunedí martedí mercoledí giovedí venerdí sabato Nichiyou_bi Getzuyou_bi Kayou_bi Suiyou_bi Mokuyou_bi Kin'you_bi Doyou_bi Il-yo-il Wol-yo-il Hwa-yo-il Su-yo-il Mok-yo-il Kum-yo-il To-yo-il Dies_Dominica Dies_Lunæ Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Saturni sve-tdien pirmdien otrdien tresvdien ceturtdien piektdien sestdien Sekmadienis Pirmadienis Antradienis Trec^iadienis Ketvirtadienis Penktadienis S^es^tadienis Wangu Kazooba Walumbe Mukasa Kiwanuka Nnagawonye Wamunyi xing-_qi-_rì xing-_qi-_yi-. xing-_qi-_èr xing-_qi-_san-. xing-_qi-_sì xing-_qi-_wuv. xing-_qi-_liù Jedoonee Jelune Jemayrt Jecrean Jardaim Jeheiney Jesam Jabot Manre Juje Wonje Taije Balaire Jarere geminrongo minòmishi mártes mièrkoles misheushi bèrnashi mishábaro Ahad Isnin Selasa Rabu Khamis Jumaat Sabtu sφndag mandag tirsdag onsdag torsdag fredag lφrdag lo_dimenge lo_diluns lo_dimarç lo_dimèrcres lo_dijòus lo_divendres lo_dissabte djadomingo djaluna djamars djarason djaweps djabièrna djasabra Niedziela Poniedzial/ek Wtorek S,roda Czwartek Pia,tek Sobota Domingo segunda-feire terça-feire quarta-feire quinta-feire sexta-feira såbado Domingo Lunes martes Miercoles Jueves Viernes Sabado Duminicª Luni Mart'i Miercuri Joi Vineri Sâmbªtª voskresenie ponedelnik vtornik sreda chetverg pyatnitsa subbota Sunday Di-luain Di-màirt Di-ciadain Di-ardaoin Di-haoine Di-sathurne nedjelja ponedjeljak utorak sreda cxetvrtak petak subota Sontaha Mmantaha Labobedi Laboraro Labone Labohlano Moqebelo Iridha- Sandhudha- Anga.haruwa-dha- Badha-dha- Brahaspa.thindha- Sikura-dha- Sena.sura-dha- nedel^a pondelok utorok streda s^tvrtok piatok sobota Nedelja Ponedeljek Torek Sreda Cxetrtek Petek Sobota domingo lunes martes miércoles jueves viernes sábado sonde mundey tude-wroko dride-wroko fode-wroko freyda Saturday Jumapili Jumatatu Jumanne Jumatano Alhamisi Ijumaa Jumamosi söndag måndag tisdag onsdag torsdag fredag lordag Linggo Lunes Martes Miyerkoles Huwebes Biyernes Sabado Lé-pài-jít Pài-it Pài-jï Pài-sañ Pài-sì Pài-gÖ. Pài-lák wan-ar-tit wan-tjan wan-ang-kaan wan-phoet wan-pha-ru-hat-sa-boh-die wan-sook wan-sao Tshipi Mosupologo Labobedi Laboraro Labone Labotlhano Matlhatso Pazar Pazartesi Sali Çar,samba Per,sembe Cuma Cumartesi nedilya ponedilok vivtorok sereda chetver pyatnytsya subota Chu?_Nhâ.t Thú*_Hai Thú*_Ba Thú*_Tu* Thú*_Na'm Thú*_Sáu Thú*_Ba?y dydd_Sul dyds_Llun dydd_Mawrth dyds_Mercher dydd_Iau dydd_Gwener dyds_Sadwrn Dibeer Altine Talaata Allarba Al_xebes Aljuma Gaaw iCawa uMvulo uLwesibini uLwesithathu uLuwesine uLwesihlanu uMgqibelo zuntik montik dinstik mitvokh donershtik fraytik shabes iSonto uMsombuluko uLwesibili uLwesithathu uLwesine uLwesihlanu uMgqibelo Dies_Dominica Dies_Lunæ Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Saturni Bazar_gÜnÜ Bazar_ærtæsi Çærs,ænbæ_axs,amò Çærs,ænbæ_gÜnÜ CÜmæ_axs,amò CÜmæ_gÜnÜ CÜmæ_Senbæ Sun Moon Mars Mercury Jove Venus Saturn zondag maandag dinsdag woensdag donderdag vrijdag zaterdag KoseEraa GyoOraa BenEraa Kuoraa YOwaaraa FeEraa Memenaa Sonntag Montag Dienstag Mittwoch Donnerstag Freitag Sonnabend Domingo Luns Terza_feira Corta_feira Xoves Venres Sábado Dies_Solis Dies_Lunae Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Sabbatum xing-_qi-_tiàn xing-_qi-_yi-. xing-_qi-_èr xing-_qi-_san-. xing-_qi-_sì xing-_qi-_wuv. xing-_qi-_liù djadomingu djaluna djamars djarason djaweps djabièrnè djasabra Killachau Atichau Quoyllurchau Illapachau Chaskachau Kuychichau Intichau Caveat:   The list (above) most surely contains errors (or, at the least, differences) of what the actual (or true) names for the days-of-the-week. To make this Rosetta Code task page as small as possible, if processing the complete list, read the days-of-the-week from a file (that is created from the above list). Notes concerning the above list of words   each line has a list of days-of-the-week for a language, separated by at least one blank   the words on each line happen to be in order, from Sunday ──► Saturday   most lines have words in mixed case and some have all manner of accented words and other characters   some words were translated to the nearest character that was available to code page   437   the characters in the words are not restricted except that they may not have imbedded blanks   for this example, the use of an underscore (_) was used to indicate a blank in a word Task   The list of words   (days of the week)   needn't be verified/validated.   Write a function to find the (numeric) minimum length abbreviation for each line that would make abbreviations unique.   A blank line   (or a null line)   should return a null string.   Process and show the output for at least the first five lines of the file.   Show all output here. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Tcl
Tcl
  set f [open abbreviations_automatic_weekdays.txt] set lines [split [read -nonewline $f] \n] close $f   foreach days $lines { if {[string length $days] == 0} continue if {[llength $days] != 7} { throw ERROR {not 7 days in a line} } if {[llength [lsort -unique $days]] != 7} { throw ERROR {not all 7 days in a line are distinct} } for {set i 0} {1} {incr i} { if {[llength [lsort -unique [lmap x $days {string range $x 0 $i}]]] == 7} break } incr i puts "$i $days" }
http://rosettacode.org/wiki/ABC_problem
ABC problem
ABC problem You are encouraged to solve this task according to the task description, using any language you may know. You are given a collection of ABC blocks   (maybe like the ones you had when you were a kid). There are twenty blocks with two letters on each block. A complete alphabet is guaranteed amongst all sides of the blocks. The sample collection of blocks: (B O) (X K) (D Q) (C P) (N A) (G T) (R E) (T G) (Q D) (F S) (J W) (H U) (V I) (A N) (O B) (E R) (F S) (L Y) (P C) (Z M) Task Write a function that takes a string (word) and determines whether the word can be spelled with the given collection of blocks. The rules are simple:   Once a letter on a block is used that block cannot be used again   The function should be case-insensitive   Show the output on this page for the following 7 words in the following example Example >>> can_make_word("A") True >>> can_make_word("BARK") True >>> can_make_word("BOOK") False >>> can_make_word("TREAT") True >>> can_make_word("COMMON") False >>> can_make_word("SQUAD") True >>> can_make_word("CONFUSE") True Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#C.23
C#
using System; using System.IO; // Needed for the method. using System.Text.RegularExpressions; using System.Collections.Generic;   void Main() { string blocks = "BO XK DQ CP NA GT RE TG QD FS JW HU VI AN OB ER FS LY PC ZM"; List<string> words = new List<string>() { "A", "BARK", "BOOK", "TREAT", "COMMON", "SQUAD", "CONFUSE" };   foreach(var word in words) { Console.WriteLine("{0}: {1}", word, CheckWord(blocks, word)); } }   bool CheckWord(string blocks, string word) { for(int i = 0; i < word.Length; ++i) { int length = blocks.Length; Regex rgx = new Regex("([a-z]"+word[i]+"|"+word[i]+"[a-z])", RegexOptions.IgnoreCase); blocks = rgx.Replace(blocks, "", 1); if(blocks.Length == length) return false; } return true; }  
http://rosettacode.org/wiki/Abundant_odd_numbers
Abundant odd numbers
An Abundant number is a number n for which the   sum of divisors   σ(n) > 2n, or,   equivalently,   the   sum of proper divisors   (or aliquot sum)       s(n) > n. E.G. 12   is abundant, it has the proper divisors     1,2,3,4 & 6     which sum to   16   ( > 12 or n);        or alternately,   has the sigma sum of   1,2,3,4,6 & 12   which sum to   28   ( > 24 or 2n). Abundant numbers are common, though even abundant numbers seem to be much more common than odd abundant numbers. To make things more interesting, this task is specifically about finding   odd abundant numbers. Task Find and display here: at least the first 25 abundant odd numbers and either their proper divisor sum or sigma sum. Find and display here: the one thousandth abundant odd number and either its proper divisor sum or sigma sum. Find and display here: the first abundant odd number greater than one billion (109) and either its proper divisor sum or sigma sum. References   OEIS:A005231: Odd abundant numbers (odd numbers n whose sum of divisors exceeds 2n)   American Journal of Mathematics, Vol. 35, No. 4 (Oct., 1913), pp. 413-422 - Finiteness of the Odd Perfect and Primitive Abundant Numbers with n Distinct Prime Factors (LE Dickson)
#Mathematica.2FWolfram_Language
Mathematica/Wolfram Language
ClearAll[AbundantQ] AbundantQ[n_] := TrueQ[Greater[Total @ Most @ Divisors @ n, n]] res = {}; i = 1; While[Length[res] < 25, If[AbundantQ[i], AppendTo[res, {i, Total @ Most @ Divisors @ i}]; ]; i += 2; ]; res   res = {}; i = 1; While[Length[res] < 1000, If[AbundantQ[i], AppendTo[res, {i, Total @ Most @ Divisors @ i}]; ]; i += 2; ]; res[[-1]]   res = {}; i = 1000000001; While[Length[res] < 1, If[AbundantQ[i], AppendTo[res, {i, Total @ Most @ Divisors @ i}]; ]; i += 2; ]; res
http://rosettacode.org/wiki/21_game
21 game
21 game You are encouraged to solve this task according to the task description, using any language you may know. 21 is a two player game, the game is played by choosing a number (1, 2, or 3) to be added to the running total. The game is won by the player whose chosen number causes the running total to reach exactly 21. The running total starts at zero. One player will be the computer. Players alternate supplying a number to be added to the running total. Task Write a computer program that will: do the prompting (or provide a button menu), check for errors and display appropriate error messages, do the additions (add a chosen number to the running total), display the running total, provide a mechanism for the player to quit/exit/halt/stop/close the program, issue a notification when there is a winner, and determine who goes first (maybe a random or user choice, or can be specified when the game begins).
#Commodore_BASIC
Commodore BASIC
1 rem 21 game 2 rem for rosetta code   3 rem initialization 4 l$=chr$(157):rem left cursor 5 dim p$(2),hc(2),ca(4):hc(1)=0:hc(2)=0:rem players 6 ca(0)=1:ca(1)=1:ca(2)=3:ca(3)=2:rem computer answers 7 dim cn$(6):for i=1 to 6:read cn$(i):next:rem computer names 8 def fn m(x)=(x-(int(x/4))*4):rem modulo function   10 rem optionally set screen colors here 20 print chr$(147);chr$(14):print spc(16);"21 GAME" 25 print:print " The goal of this game is to take turns" 26 print " adding the value of either 1, 2, or 3" 27 print " to a running total. The first player" 28 print " to bring the total to 21..." 29 print:print spc(10);"... WINS THE GAME!" 30 print:gosub 1000 35 print chr$(147):for p=1 to 2   40 rem game setup and get players 42 for p=1 to 2 44 print:print "Player";p;l$;", [H]uman or [C]omputer? "; 45 get k$:if k$<>"c" and k$<>"h" then 45 46 print k$:hc(p)=(k$="c") 50 print:print"Player";p;l$",":print"Enter your name";:if hc(p)then goto54 52 input p$(p):next p:goto 60 54 gosub 1500:print "? ";p$(p):next p 60 print:for p=1 to 2:print p;l$;". ";p$(p):next 65 print:print "Is this correct (y/n)? "; 70 get k$:if k$<>"y" and k$<>"n" then 70 75 print k$:if k$="n" then goto 35 80 print:print "Who will play first (1 or 2)? "; 85 get k$:if k$<"1" or k$>"2" then 85 90 fp=asc(k$)-48:print k$:print 95 print "Okay, ";p$(fp);" will play first.":print:gosub 1000   100 rem start main game loop 105 pi=fp:rt=0 110 print chr$(147);"Total so far:";rt 115 print:print p$(pi);"'s turn." 120 if hc(pi) then gosub 1200 125 if not hc(pi) then gosub 1100 130 rt=rt+ad 135 if rt=21 then goto 200 140 if rt>21 then print:print p$(pi);" loses by going over 21!!":goto 210 145 pi=pi+1:if pi>2 then pi=1 150 goto 110   200 rem winner winner chicken dinner 205 print:print "21! ";p$(pi);" wins the game!!!" 210 print:print "Would you like to play again? "; 215 get k$:if k$<>"n" and k$<>"y" then 215 220 print k$ 225 if k$="n" then print:print "Okay, maybe another time. Bye!":end 230 goto 10   1000 rem pause for keypress 1010 z$=" Press a key to continue. " 1015 print spc(20-int(len(z$)/2)); 1016 print chr$(18);z$;chr$(146) 1020 get k$:if k$="" then 1020 1025 return   1100 rem human player move 1105 print:print "How much to add," 1110 print "1, 2, or 3 (0 to quit)";:input ad 1115 if ad<0 or ad>3 then print:print"Illegal amount. Try again.":goto1105 1120 if ad=0 then print:print "Game was ended by ";p$(pi);".":end 1125 return   1200 rem computer player move 1205 print:print "Thinking..."; 1210 tt=int(rnd(1)*10) 1215 for t=1 to tt:print ".";:for i=1 to 250:next i,t:print 1220 rm=fn m(rt) 1225 ad=ca(rm) 1230 print:print p$(pi);" adds";ca(rm);l$;"." 1235 for t=1 to 1000:next t 1240 return   1500 rem pick a computer name 1505 pn=int(rnd(1)*6)+1:t$=cn$(pn) 1510 if t$=p$(p-1) then goto 1505 1515 p$(p)=t$ 1520 return   2000 rem some computer names to pick from 2010 data "Commodore 64","VIC-20","Commodore 128","PET" 2020 data "Plus/4","Commodore 16"
http://rosettacode.org/wiki/24_game/Solve
24 game/Solve
task Write a program that takes four digits, either from user input or by random generation, and computes arithmetic expressions following the rules of the 24 game. Show examples of solutions generated by the program. Related task   Arithmetic Evaluator
#11l
11l
[Char = ((Float, Float) -> Float)] op op[Char(‘+’)] = (x, y) -> x + y op[Char(‘-’)] = (x, y) -> x - y op[Char(‘*’)] = (x, y) -> x * y op[Char(‘/’)] = (x, y) -> I y != 0 {x / y} E 9999999   F almost_equal(a, b) R abs(a - b) <= 1e-5   F solve(nums) V syms = ‘+-*/’ V sorted_nums = sorted(nums).map(Float) L(x, y, z) cart_product(syms, syms, syms) V n = copy(sorted_nums) L V (a, b, c, d) = (n[0], n[1], n[2], n[3]) I almost_equal(:op[x](:op[y](a, b), :op[z](c, d)), 24.0) R ‘(’a‘ ’y‘ ’b‘) ’x‘ (’c‘ ’z‘ ’d‘)’ I almost_equal(:op[x](a, :op[y](b, :op[z](c, d))), 24.0) R a‘ ’x‘ (’b‘ ’y‘ (’c‘ ’z‘ ’d‘))’ I almost_equal(:op[x](:op[y](:op[z](c, d), b), a), 24.0) R ‘((’c‘ ’z‘ ’d‘) ’y‘ ’b‘) ’x‘ ’a I almost_equal(:op[x](:op[y](b, :op[z](c, d)), a), 24.0) R ‘(’b‘ ’y‘ (’c‘ ’z‘ ’d‘)) ’x‘’a I !n.next_permutation() L.break R ‘not found’   L(nums) [[9, 4, 4, 5], [1, 7, 2, 7], [5, 7, 5, 4], [1, 4, 6, 6], [2, 3, 7, 3], [8, 7, 9, 7], [1, 6, 2, 6], [7, 9, 4, 1], [6, 4, 2, 2], [5, 7, 9, 7], [3, 3, 8, 8]] print(‘solve(’nums‘) -> ’solve(nums))
http://rosettacode.org/wiki/4-rings_or_4-squares_puzzle
4-rings or 4-squares puzzle
4-rings or 4-squares puzzle You are encouraged to solve this task according to the task description, using any language you may know. Task Replace       a, b, c, d, e, f,   and   g       with the decimal digits   LOW   ───►   HIGH such that the sum of the letters inside of each of the four large squares add up to the same sum. ╔══════════════╗ ╔══════════════╗ ║ ║ ║ ║ ║ a ║ ║ e ║ ║ ║ ║ ║ ║ ┌───╫──────╫───┐ ┌───╫─────────┐ ║ │ ║ ║ │ │ ║ │ ║ │ b ║ ║ d │ │ f ║ │ ║ │ ║ ║ │ │ ║ │ ║ │ ║ ║ │ │ ║ │ ╚══════════╪═══╝ ╚═══╪══════╪═══╝ │ │ c │ │ g │ │ │ │ │ │ │ │ │ └──────────────┘ └─────────────┘ Show all output here.   Show all solutions for each letter being unique with LOW=1 HIGH=7   Show all solutions for each letter being unique with LOW=3 HIGH=9   Show only the   number   of solutions when each letter can be non-unique LOW=0 HIGH=9 Related task Solve the no connection puzzle
#Factor
Factor
USING: arrays backtrack formatting grouping kernel locals math math.ranges prettyprint sequences sequences.generalizations sets ; IN: rosetta-code.4-rings   :: 4-rings ( lo hi unique? -- seq ) [ 7 [ lo hi [a,b] amb-lazy ] replicate 7 firstn :> ( a b c d e f g ) { a b c d e f g } :> p a b + b c d + + d e f + + f g + 4array all-equal? unique? [ p all-unique? and ] when must-be-true p ] bag-of ;   : report ( lo hi unique? -- ) 3dup 4-rings over [ dup . ] when length swap "" "non-" ? "In [%d, %d] there are %d %sunique solutions.\n" printf ;   1 7 t report 3 9 t report 0 9 f report
http://rosettacode.org/wiki/24_game
24 game
The 24 Game tests one's mental arithmetic. Task Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed. The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. The program should check then evaluate the expression. The goal is for the player to enter an expression that (numerically) evaluates to 24. Only the following operators/functions are allowed: multiplication, division, addition, subtraction Division should use floating point or rational arithmetic, etc, to preserve remainders. Brackets are allowed, if using an infix expression evaluator. Forming multiple digit numbers from the supplied digits is disallowed. (So an answer of 12+12 when given 1, 2, 2, and 1 is wrong). The order of the digits when given does not have to be preserved. Notes The type of expression evaluator used is not mandated. An RPN evaluator is equally acceptable for example. The task is not for the program to generate the expression, or test whether an expression is even possible. Related tasks 24 game/Solve Reference The 24 Game on h2g2.
#ABAP
ABAP
with Ada.Float_Text_IO; with Ada.Text_IO; with Ada.Numerics.Discrete_Random; procedure Game_24 is subtype Digit is Character range '1' .. '9'; package Random_Digit is new Ada.Numerics.Discrete_Random (Digit); Exp_Error : exception; Digit_Generator : Random_Digit.Generator; Given_Digits : array (1 .. 4) of Digit; Float_Value : constant array (Digit) of Float := (1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); function Apply_Op (L, R : Float; Op : Character) return Float is begin case Op is when '+' => return L + R; when '-' => return L - R; when '*' => return L * R; when '/' => return L / R; when others => Ada.Text_IO.Put_Line ("Unexpected operator: " & Op); raise Exp_Error; end case; end Apply_Op; function Eval_Exp (E : String) return Float is Flt : Float; First : Positive := E'First; Last : Positive; function Match_Paren (Start : Positive) return Positive is Pos : Positive := Start + 1; Level : Natural := 1; begin loop if Pos > E'Last then Ada.Text_IO.Put_Line ("Unclosed parentheses."); raise Exp_Error; elsif E (Pos) = '(' then Level := Level + 1; elsif E (Pos) = ')' then Level := Level - 1; exit when Level = 0; end if; Pos := Pos + 1; end loop; return Pos; end Match_Paren; begin if E (First) = '(' then Last := Match_Paren (First); Flt := Eval_Exp (E (First + 1 .. Last - 1)); elsif E (First) in Digit then Last := First; Flt := Float_Value (E (First)); else Ada.Text_IO.Put_Line ("Unexpected character: " & E (First)); raise Exp_Error; end if; loop if Last = E'Last then return Flt; elsif Last = E'Last - 1 then Ada.Text_IO.Put_Line ("Unexpected end of expression."); raise Exp_Error; end if; First := Last + 2; if E (First) = '(' then Last := Match_Paren (First); Flt := Apply_Op (Flt, Eval_Exp (E (First + 1 .. Last - 1)), Op => E (First - 1)); elsif E (First) in Digit then Last := First; Flt := Apply_Op (Flt, Float_Value (E (First)), Op => E (First - 1)); else Ada.Text_IO.Put_Line ("Unexpected character: " & E (First)); raise Exp_Error; end if; end loop; end Eval_Exp; begin Ada.Text_IO.Put_Line ("24 Game"); Ada.Text_IO.Put_Line ("- Enter Q to Quit"); Ada.Text_IO.Put_Line ("- Enter N for New digits"); Ada.Text_IO.Put_Line ("Note: Operators are evaluated left-to-right"); Ada.Text_IO.Put_Line (" (use parentheses to override)"); Random_Digit.Reset (Digit_Generator); <<GEN_DIGITS>> Ada.Text_IO.Put_Line ("Generating 4 digits..."); for I in Given_Digits'Range loop Given_Digits (I) := Random_Digit.Random (Digit_Generator); end loop; <<GET_EXP>> Ada.Text_IO.Put ("Your Digits:"); for I in Given_Digits'Range loop Ada.Text_IO.Put (" " & Given_Digits (I)); end loop; Ada.Text_IO.New_Line; Ada.Text_IO.Put ("Enter your Expression: "); declare Value : Float; Response : constant String := Ada.Text_IO.Get_Line; Prev_Ch : Character := ' '; Unused_Digits : array (Given_Digits'Range) of Boolean := (others => True); begin if Response = "n" or Response = "N" then goto GEN_DIGITS; end if; if Response = "q" or Response = "Q" then return; end if; -- check input for I in Response'Range loop declare Ch : constant Character := Response (I); Found : Boolean; begin if Ch in Digit then if Prev_Ch in Digit then Ada.Text_IO.Put_Line ("Illegal multi-digit number used."); goto GET_EXP; end if; Found := False; for J in Given_Digits'Range loop if Unused_Digits (J) and then Given_Digits (J) = Ch then Unused_Digits (J) := False; Found := True; exit; end if; end loop; if not Found then Ada.Text_IO.Put_Line ("Illegal number used: " & Ch); goto GET_EXP; end if; elsif Ch /= '(' and Ch /= ')' and Ch /= '+' and Ch /= '-' and Ch /= '*' and Ch /= '/' then Ada.Text_IO.Put_Line ("Illegal character used: " & Ch); goto GET_EXP; end if; Prev_Ch := Ch; end; end loop; -- check all digits used for I in Given_Digits'Range loop if Unused_Digits (I) then Ada.Text_IO.Put_Line ("Digit not used: " & Given_Digits (I)); goto GET_EXP; end if; end loop; -- check value begin Value := Eval_Exp (Response); exception when Exp_Error => goto GET_EXP; -- Message displayed by Eval_Exp; end; if abs (Value - 24.0) > 0.001 then Ada.Text_IO.Put ("Value "); Ada.Float_Text_IO.Put (Value, Fore => 0, Aft => 3, Exp => 0); Ada.Text_IO.Put_Line (" is not 24!"); goto GET_EXP; else Ada.Text_IO.Put_Line ("You won!"); Ada.Text_IO.Put_Line ("Enter N for a new game, or try another solution."); goto GET_EXP; end if; end; end Game_24;
http://rosettacode.org/wiki/9_billion_names_of_God_the_integer
9 billion names of God the integer
This task is a variation of the short story by Arthur C. Clarke. (Solvers should be aware of the consequences of completing this task.) In detail, to specify what is meant by a   “name”: The integer 1 has 1 name     “1”. The integer 2 has 2 names   “1+1”,   and   “2”. The integer 3 has 3 names   “1+1+1”,   “2+1”,   and   “3”. The integer 4 has 5 names   “1+1+1+1”,   “2+1+1”,   “2+2”,   “3+1”,   “4”. The integer 5 has 7 names   “1+1+1+1+1”,   “2+1+1+1”,   “2+2+1”,   “3+1+1”,   “3+2”,   “4+1”,   “5”. Task Display the first 25 rows of a number triangle which begins: 1 1 1 1 1 1 1 2 1 1 1 2 2 1 1 1 3 3 2 1 1 Where row   n {\displaystyle n}   corresponds to integer   n {\displaystyle n} ,   and each column   C {\displaystyle C}   in row   m {\displaystyle m}   from left to right corresponds to the number of names beginning with   C {\displaystyle C} . A function   G ( n ) {\displaystyle G(n)}   should return the sum of the   n {\displaystyle n} -th   row. Demonstrate this function by displaying:   G ( 23 ) {\displaystyle G(23)} ,   G ( 123 ) {\displaystyle G(123)} ,   G ( 1234 ) {\displaystyle G(1234)} ,   and   G ( 12345 ) {\displaystyle G(12345)} . Optionally note that the sum of the   n {\displaystyle n} -th   row   P ( n ) {\displaystyle P(n)}   is the     integer partition function. Demonstrate this is equivalent to   G ( n ) {\displaystyle G(n)}   by displaying:   P ( 23 ) {\displaystyle P(23)} ,   P ( 123 ) {\displaystyle P(123)} ,   P ( 1234 ) {\displaystyle P(1234)} ,   and   P ( 12345 ) {\displaystyle P(12345)} . Extra credit If your environment is able, plot   P ( n ) {\displaystyle P(n)}   against   n {\displaystyle n}   for   n = 1 … 999 {\displaystyle n=1\ldots 999} . Related tasks Partition function P
#Maple
Maple
TriangleLine(n) := map(rhs, Statistics :- Tally(map(x -> x[-1], combinat:-partition(n)))): Triangle := proc(m) local i; for i from 1 to m do print(op(TriangleLine(i))); end do end proc:  
http://rosettacode.org/wiki/9_billion_names_of_God_the_integer
9 billion names of God the integer
This task is a variation of the short story by Arthur C. Clarke. (Solvers should be aware of the consequences of completing this task.) In detail, to specify what is meant by a   “name”: The integer 1 has 1 name     “1”. The integer 2 has 2 names   “1+1”,   and   “2”. The integer 3 has 3 names   “1+1+1”,   “2+1”,   and   “3”. The integer 4 has 5 names   “1+1+1+1”,   “2+1+1”,   “2+2”,   “3+1”,   “4”. The integer 5 has 7 names   “1+1+1+1+1”,   “2+1+1+1”,   “2+2+1”,   “3+1+1”,   “3+2”,   “4+1”,   “5”. Task Display the first 25 rows of a number triangle which begins: 1 1 1 1 1 1 1 2 1 1 1 2 2 1 1 1 3 3 2 1 1 Where row   n {\displaystyle n}   corresponds to integer   n {\displaystyle n} ,   and each column   C {\displaystyle C}   in row   m {\displaystyle m}   from left to right corresponds to the number of names beginning with   C {\displaystyle C} . A function   G ( n ) {\displaystyle G(n)}   should return the sum of the   n {\displaystyle n} -th   row. Demonstrate this function by displaying:   G ( 23 ) {\displaystyle G(23)} ,   G ( 123 ) {\displaystyle G(123)} ,   G ( 1234 ) {\displaystyle G(1234)} ,   and   G ( 12345 ) {\displaystyle G(12345)} . Optionally note that the sum of the   n {\displaystyle n} -th   row   P ( n ) {\displaystyle P(n)}   is the     integer partition function. Demonstrate this is equivalent to   G ( n ) {\displaystyle G(n)}   by displaying:   P ( 23 ) {\displaystyle P(23)} ,   P ( 123 ) {\displaystyle P(123)} ,   P ( 1234 ) {\displaystyle P(1234)} ,   and   P ( 12345 ) {\displaystyle P(12345)} . Extra credit If your environment is able, plot   P ( n ) {\displaystyle P(n)}   against   n {\displaystyle n}   for   n = 1 … 999 {\displaystyle n=1\ldots 999} . Related tasks Partition function P
#Mathematica_.2F_Wolfram_Language
Mathematica / Wolfram Language
Table[Last /@ Reverse@Tally[First /@ IntegerPartitions[n]], {n, 10}] // Grid
http://rosettacode.org/wiki/A%2BB
A+B
A+B   ─── a classic problem in programming contests,   it's given so contestants can gain familiarity with the online judging system being used. Task Given two integers,   A and B. Their sum needs to be calculated. Input data Two integers are written in the input stream, separated by space(s): ( − 1000 ≤ A , B ≤ + 1000 ) {\displaystyle (-1000\leq A,B\leq +1000)} Output data The required output is one integer:   the sum of A and B. Example input   output   2 2 4 3 2 5
#ARM_Assembly
ARM Assembly
arm-linux-gnueabi-as src.s -o src.o && arm-linux-gnueabi-gcc -static src.o -o run && qemu-arm run
http://rosettacode.org/wiki/Abstract_type
Abstract type
Abstract type is a type without instances or without definition. For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract types without any implementation are called interfaces. In the languages that do not support multiple inheritance (Ada, Java), classes can, nonetheless, inherit from multiple interfaces. The languages with multiple inheritance (like C++) usually make no distinction between partially implementable abstract types and interfaces. Because the abstract type's implementation is incomplete, OO languages normally prevent instantiation from them (instantiation must derived from one of their descendant classes). The term abstract datatype also may denote a type, with an implementation provided by the programmer rather than directly by the language (a built-in or an inferred type). Here the word abstract means that the implementation is abstracted away, irrelevant for the user of the type. Such implementation can and should be hidden if the language supports separation of implementation and specification. This hides complexity while allowing the implementation to change without repercussions on the usage. The corresponding software design practice is said to follow the information hiding principle. It is important not to confuse this abstractness (of implementation) with one of the abstract type. The latter is abstract in the sense that the set of its values is empty. In the sense of implementation abstracted away, all user-defined types are abstract. In some languages, like for example in Objective Caml which is strongly statically typed, it is also possible to have abstract types that are not OO related and are not an abstractness too. These are pure abstract types without any definition even in the implementation and can be used for example for the type algebra, or for some consistence of the type inference. For example in this area, an abstract type can be used as a phantom type to augment another type as its parameter. Task: show how an abstract type can be declared in the language. If the language makes a distinction between interfaces and partially implemented types illustrate both.
#Visual_Basic
Visual Basic
MustInherit Class Base   Protected Sub New()   End Sub   Public Sub StandardMethod() 'code End Sub   Public Overridable Sub Method_Can_Be_Replaced() 'code End Sub   Public MustOverride Sub Method_Must_Be_Replaced()   End Class
http://rosettacode.org/wiki/Abstract_type
Abstract type
Abstract type is a type without instances or without definition. For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract types without any implementation are called interfaces. In the languages that do not support multiple inheritance (Ada, Java), classes can, nonetheless, inherit from multiple interfaces. The languages with multiple inheritance (like C++) usually make no distinction between partially implementable abstract types and interfaces. Because the abstract type's implementation is incomplete, OO languages normally prevent instantiation from them (instantiation must derived from one of their descendant classes). The term abstract datatype also may denote a type, with an implementation provided by the programmer rather than directly by the language (a built-in or an inferred type). Here the word abstract means that the implementation is abstracted away, irrelevant for the user of the type. Such implementation can and should be hidden if the language supports separation of implementation and specification. This hides complexity while allowing the implementation to change without repercussions on the usage. The corresponding software design practice is said to follow the information hiding principle. It is important not to confuse this abstractness (of implementation) with one of the abstract type. The latter is abstract in the sense that the set of its values is empty. In the sense of implementation abstracted away, all user-defined types are abstract. In some languages, like for example in Objective Caml which is strongly statically typed, it is also possible to have abstract types that are not OO related and are not an abstractness too. These are pure abstract types without any definition even in the implementation and can be used for example for the type algebra, or for some consistence of the type inference. For example in this area, an abstract type can be used as a phantom type to augment another type as its parameter. Task: show how an abstract type can be declared in the language. If the language makes a distinction between interfaces and partially implemented types illustrate both.
#Visual_Basic_.NET
Visual Basic .NET
MustInherit Class Base   Protected Sub New()   End Sub   Public Sub StandardMethod() 'code End Sub   Public Overridable Sub Method_Can_Be_Replaced() 'code End Sub   Public MustOverride Sub Method_Must_Be_Replaced()   End Class
http://rosettacode.org/wiki/Ackermann_function
Ackermann function
The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree. The Ackermann function is usually defined as follows: A ( m , n ) = { n + 1 if  m = 0 A ( m − 1 , 1 ) if  m > 0  and  n = 0 A ( m − 1 , A ( m , n − 1 ) ) if  m > 0  and  n > 0. {\displaystyle A(m,n)={\begin{cases}n+1&{\mbox{if }}m=0\\A(m-1,1)&{\mbox{if }}m>0{\mbox{ and }}n=0\\A(m-1,A(m,n-1))&{\mbox{if }}m>0{\mbox{ and }}n>0.\end{cases}}} Its arguments are never negative and it always terminates. Task Write a function which returns the value of A ( m , n ) {\displaystyle A(m,n)} . Arbitrary precision is preferred (since the function grows so quickly), but not required. See also Conway chained arrow notation for the Ackermann function.
#Scheme
Scheme
(define (A m n) (cond ((= m 0) (+ n 1)) ((= n 0) (A (- m 1) 1)) (else (A (- m 1) (A m (- n 1))))))
http://rosettacode.org/wiki/Abbreviations,_automatic
Abbreviations, automatic
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or deleted)   if the minimum abbreviation length of that list could be automatically (programmatically) determined. For this task, use the list (below) of the days-of-the-week names that are expressed in about a hundred languages   (note that there is a blank line in the list). Sunday Monday Tuesday Wednesday Thursday Friday Saturday Sondag Maandag Dinsdag Woensdag Donderdag Vrydag Saterdag E_djelë E_hënë E_martë E_mërkurë E_enjte E_premte E_shtunë Ehud Segno Maksegno Erob Hamus Arbe Kedame Al_Ahad Al_Ithinin Al_Tholatha'a Al_Arbia'a Al_Kamis Al_Gomia'a Al_Sabit Guiragui Yergou_shapti Yerek_shapti Tchorek_shapti Hink_shapti Ourpat Shapat domingu llunes martes miércoles xueves vienres sábadu Bazar_gÜnÜ Birinci_gÜn Çkinci_gÜn ÜçÜncÜ_gÜn DÖrdÜncÜ_gÜn Bes,inci_gÜn Altòncò_gÜn Igande Astelehen Astearte Asteazken Ostegun Ostiral Larunbat Robi_bar Shom_bar Mongal_bar Budhh_bar BRihashpati_bar Shukro_bar Shoni_bar Nedjelja Ponedeljak Utorak Srijeda Cxetvrtak Petak Subota Disul Dilun Dimeurzh Dimerc'her Diriaou Digwener Disadorn nedelia ponedelnik vtornik sriada chetvartak petak sabota sing_kei_yaht sing_kei_yat sing_kei_yee sing_kei_saam sing_kei_sie sing_kei_ng sing_kei_luk Diumenge Dilluns Dimarts Dimecres Dijous Divendres Dissabte Dzeenkk-eh Dzeehn_kk-ehreh Dzeehn_kk-ehreh_nah_kay_dzeeneh Tah_neesee_dzeehn_neh Deehn_ghee_dzee-neh Tl-oowey_tts-el_dehlee Dzeentt-ahzee dy_Sul dy_Lun dy_Meurth dy_Mergher dy_You dy_Gwener dy_Sadorn Dimanch Lendi Madi Mèkredi Jedi Vandredi Samdi nedjelja ponedjeljak utorak srijeda cxetvrtak petak subota nede^le ponde^lí úterÿ str^eda c^tvrtek pátek sobota Sondee Mondee Tiisiday Walansedee TOOsedee Feraadee Satadee s0ndag mandag tirsdag onsdag torsdag fredag l0rdag zondag maandag dinsdag woensdag donderdag vrijdag zaterdag Diman^co Lundo Mardo Merkredo ^Jaùdo Vendredo Sabato pÜhapäev esmaspäev teisipäev kolmapäev neljapäev reede laupäev Diu_prima Diu_sequima Diu_tritima Diu_quartima Diu_quintima Diu_sextima Diu_sabbata sunnudagur mánadagur tÿsdaguy mikudagur hósdagur friggjadagur leygardagur Yek_Sham'beh Do_Sham'beh Seh_Sham'beh Cha'har_Sham'beh Panj_Sham'beh Jom'eh Sham'beh sunnuntai maanantai tiistai keskiviiko torsktai perjantai lauantai dimanche lundi mardi mercredi jeudi vendredi samedi Snein Moandei Tiisdei Woansdei Tonersdei Freed Sneon Domingo Segunda_feira Martes Mércores Joves Venres Sábado k'vira orshabati samshabati otkhshabati khutshabati p'arask'evi shabati Sonntag Montag Dienstag Mittwoch Donnerstag Freitag Samstag Kiriaki' Defte'ra Tri'ti Teta'rti Pe'mpti Paraskebi' Sa'bato ravivaar somvaar mangalvaar budhvaar guruvaar shukravaar shanivaar pópule pó`akahi pó`alua pó`akolu pó`ahá pó`alima pó`aono Yom_rishon Yom_sheni Yom_shlishi Yom_revi'i Yom_chamishi Yom_shishi Shabat ravivara somavar mangalavar budhavara brahaspativar shukravara shanivar vasárnap hétfö kedd szerda csütörtök péntek szombat Sunnudagur Mánudagur ╞riδjudagur Miδvikudagar Fimmtudagur FÖstudagur Laugardagur sundio lundio mardio merkurdio jovdio venerdio saturdio Minggu Senin Selasa Rabu Kamis Jumat Sabtu Dominica Lunedi Martedi Mercuridi Jovedi Venerdi Sabbato Dé_Domhnaigh Dé_Luain Dé_Máirt Dé_Ceadaoin Dé_ardaoin Dé_hAoine Dé_Sathairn domenica lunedí martedí mercoledí giovedí venerdí sabato Nichiyou_bi Getzuyou_bi Kayou_bi Suiyou_bi Mokuyou_bi Kin'you_bi Doyou_bi Il-yo-il Wol-yo-il Hwa-yo-il Su-yo-il Mok-yo-il Kum-yo-il To-yo-il Dies_Dominica Dies_Lunæ Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Saturni sve-tdien pirmdien otrdien tresvdien ceturtdien piektdien sestdien Sekmadienis Pirmadienis Antradienis Trec^iadienis Ketvirtadienis Penktadienis S^es^tadienis Wangu Kazooba Walumbe Mukasa Kiwanuka Nnagawonye Wamunyi xing-_qi-_rì xing-_qi-_yi-. xing-_qi-_èr xing-_qi-_san-. xing-_qi-_sì xing-_qi-_wuv. xing-_qi-_liù Jedoonee Jelune Jemayrt Jecrean Jardaim Jeheiney Jesam Jabot Manre Juje Wonje Taije Balaire Jarere geminrongo minòmishi mártes mièrkoles misheushi bèrnashi mishábaro Ahad Isnin Selasa Rabu Khamis Jumaat Sabtu sφndag mandag tirsdag onsdag torsdag fredag lφrdag lo_dimenge lo_diluns lo_dimarç lo_dimèrcres lo_dijòus lo_divendres lo_dissabte djadomingo djaluna djamars djarason djaweps djabièrna djasabra Niedziela Poniedzial/ek Wtorek S,roda Czwartek Pia,tek Sobota Domingo segunda-feire terça-feire quarta-feire quinta-feire sexta-feira såbado Domingo Lunes martes Miercoles Jueves Viernes Sabado Duminicª Luni Mart'i Miercuri Joi Vineri Sâmbªtª voskresenie ponedelnik vtornik sreda chetverg pyatnitsa subbota Sunday Di-luain Di-màirt Di-ciadain Di-ardaoin Di-haoine Di-sathurne nedjelja ponedjeljak utorak sreda cxetvrtak petak subota Sontaha Mmantaha Labobedi Laboraro Labone Labohlano Moqebelo Iridha- Sandhudha- Anga.haruwa-dha- Badha-dha- Brahaspa.thindha- Sikura-dha- Sena.sura-dha- nedel^a pondelok utorok streda s^tvrtok piatok sobota Nedelja Ponedeljek Torek Sreda Cxetrtek Petek Sobota domingo lunes martes miércoles jueves viernes sábado sonde mundey tude-wroko dride-wroko fode-wroko freyda Saturday Jumapili Jumatatu Jumanne Jumatano Alhamisi Ijumaa Jumamosi söndag måndag tisdag onsdag torsdag fredag lordag Linggo Lunes Martes Miyerkoles Huwebes Biyernes Sabado Lé-pài-jít Pài-it Pài-jï Pài-sañ Pài-sì Pài-gÖ. Pài-lák wan-ar-tit wan-tjan wan-ang-kaan wan-phoet wan-pha-ru-hat-sa-boh-die wan-sook wan-sao Tshipi Mosupologo Labobedi Laboraro Labone Labotlhano Matlhatso Pazar Pazartesi Sali Çar,samba Per,sembe Cuma Cumartesi nedilya ponedilok vivtorok sereda chetver pyatnytsya subota Chu?_Nhâ.t Thú*_Hai Thú*_Ba Thú*_Tu* Thú*_Na'm Thú*_Sáu Thú*_Ba?y dydd_Sul dyds_Llun dydd_Mawrth dyds_Mercher dydd_Iau dydd_Gwener dyds_Sadwrn Dibeer Altine Talaata Allarba Al_xebes Aljuma Gaaw iCawa uMvulo uLwesibini uLwesithathu uLuwesine uLwesihlanu uMgqibelo zuntik montik dinstik mitvokh donershtik fraytik shabes iSonto uMsombuluko uLwesibili uLwesithathu uLwesine uLwesihlanu uMgqibelo Dies_Dominica Dies_Lunæ Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Saturni Bazar_gÜnÜ Bazar_ærtæsi Çærs,ænbæ_axs,amò Çærs,ænbæ_gÜnÜ CÜmæ_axs,amò CÜmæ_gÜnÜ CÜmæ_Senbæ Sun Moon Mars Mercury Jove Venus Saturn zondag maandag dinsdag woensdag donderdag vrijdag zaterdag KoseEraa GyoOraa BenEraa Kuoraa YOwaaraa FeEraa Memenaa Sonntag Montag Dienstag Mittwoch Donnerstag Freitag Sonnabend Domingo Luns Terza_feira Corta_feira Xoves Venres Sábado Dies_Solis Dies_Lunae Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Sabbatum xing-_qi-_tiàn xing-_qi-_yi-. xing-_qi-_èr xing-_qi-_san-. xing-_qi-_sì xing-_qi-_wuv. xing-_qi-_liù djadomingu djaluna djamars djarason djaweps djabièrnè djasabra Killachau Atichau Quoyllurchau Illapachau Chaskachau Kuychichau Intichau Caveat:   The list (above) most surely contains errors (or, at the least, differences) of what the actual (or true) names for the days-of-the-week. To make this Rosetta Code task page as small as possible, if processing the complete list, read the days-of-the-week from a file (that is created from the above list). Notes concerning the above list of words   each line has a list of days-of-the-week for a language, separated by at least one blank   the words on each line happen to be in order, from Sunday ──► Saturday   most lines have words in mixed case and some have all manner of accented words and other characters   some words were translated to the nearest character that was available to code page   437   the characters in the words are not restricted except that they may not have imbedded blanks   for this example, the use of an underscore (_) was used to indicate a blank in a word Task   The list of words   (days of the week)   needn't be verified/validated.   Write a function to find the (numeric) minimum length abbreviation for each line that would make abbreviations unique.   A blank line   (or a null line)   should return a null string.   Process and show the output for at least the first five lines of the file.   Show all output here. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Transd
Transd
#lang transd   MainModule : { _start: (λ (with fs FileStream() words String() (open-r fs "D:\\Temp\\wordlist.txt") (for line in (read-lines fs) do (with days (split line " ") len 0 (for w in days do (for y in days do (if (neq w y) (= len (max len (coincide w y)))))) (lout (+ len 1) " " days)) ) ) ) }
http://rosettacode.org/wiki/ABC_problem
ABC problem
ABC problem You are encouraged to solve this task according to the task description, using any language you may know. You are given a collection of ABC blocks   (maybe like the ones you had when you were a kid). There are twenty blocks with two letters on each block. A complete alphabet is guaranteed amongst all sides of the blocks. The sample collection of blocks: (B O) (X K) (D Q) (C P) (N A) (G T) (R E) (T G) (Q D) (F S) (J W) (H U) (V I) (A N) (O B) (E R) (F S) (L Y) (P C) (Z M) Task Write a function that takes a string (word) and determines whether the word can be spelled with the given collection of blocks. The rules are simple:   Once a letter on a block is used that block cannot be used again   The function should be case-insensitive   Show the output on this page for the following 7 words in the following example Example >>> can_make_word("A") True >>> can_make_word("BARK") True >>> can_make_word("BOOK") False >>> can_make_word("TREAT") True >>> can_make_word("COMMON") False >>> can_make_word("SQUAD") True >>> can_make_word("CONFUSE") True Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#C.2B.2B
C++
g++-4.7 -Wall -std=c++0x abc.cpp
http://rosettacode.org/wiki/Abundant_odd_numbers
Abundant odd numbers
An Abundant number is a number n for which the   sum of divisors   σ(n) > 2n, or,   equivalently,   the   sum of proper divisors   (or aliquot sum)       s(n) > n. E.G. 12   is abundant, it has the proper divisors     1,2,3,4 & 6     which sum to   16   ( > 12 or n);        or alternately,   has the sigma sum of   1,2,3,4,6 & 12   which sum to   28   ( > 24 or 2n). Abundant numbers are common, though even abundant numbers seem to be much more common than odd abundant numbers. To make things more interesting, this task is specifically about finding   odd abundant numbers. Task Find and display here: at least the first 25 abundant odd numbers and either their proper divisor sum or sigma sum. Find and display here: the one thousandth abundant odd number and either its proper divisor sum or sigma sum. Find and display here: the first abundant odd number greater than one billion (109) and either its proper divisor sum or sigma sum. References   OEIS:A005231: Odd abundant numbers (odd numbers n whose sum of divisors exceeds 2n)   American Journal of Mathematics, Vol. 35, No. 4 (Oct., 1913), pp. 413-422 - Finiteness of the Odd Perfect and Primitive Abundant Numbers with n Distinct Prime Factors (LE Dickson)
#Maxima
Maxima
block([k: 0, n: 1, l: []], while k < 25 do ( n: n+2, if divsum(n,-1) > 2 then ( k: k+1, l: append(l, [[n,divsum(n)]]) ) ), return(l) );
http://rosettacode.org/wiki/21_game
21 game
21 game You are encouraged to solve this task according to the task description, using any language you may know. 21 is a two player game, the game is played by choosing a number (1, 2, or 3) to be added to the running total. The game is won by the player whose chosen number causes the running total to reach exactly 21. The running total starts at zero. One player will be the computer. Players alternate supplying a number to be added to the running total. Task Write a computer program that will: do the prompting (or provide a button menu), check for errors and display appropriate error messages, do the additions (add a chosen number to the running total), display the running total, provide a mechanism for the player to quit/exit/halt/stop/close the program, issue a notification when there is a winner, and determine who goes first (maybe a random or user choice, or can be specified when the game begins).
#Delphi
Delphi
print "Who reaches 21, wins" print "Do you want to begin (y/n)" if input = "n" who = 1 . who$[] = [ "Human" "Computer" ] repeat if who = 0 repeat print "" print "Choose 1,2 or 3 (q for quit)" a$ = input n = number a$ until a$ = "q" or (n >= 1 and n <= 3) . else sleep 1 if sum mod 4 = 1 n = random 3 + 1 else n = 4 - (sum + 3) mod 4 . . sum += n print who$[who] & ": " & n & " --> " & sum until sum >= 21 or a$ = "q" who = (who + 1) mod 2 . if a$ <> "q" print "" if who = 0 print "Congratulation, you won" else print "Sorry, you lost" . .
http://rosettacode.org/wiki/24_game/Solve
24 game/Solve
task Write a program that takes four digits, either from user input or by random generation, and computes arithmetic expressions following the rules of the 24 game. Show examples of solutions generated by the program. Related task   Arithmetic Evaluator
#AArch64_Assembly
AArch64 Assembly
  /* ARM assembly AARCH64 Raspberry PI 3B */ /* program game24Solvex64.s */   /*******************************************/ /* Constantes file */ /*******************************************/ /* for this file see task include a file in language AArch64 assembly*/ .include "../includeConstantesARM64.inc"   .equ NBDIGITS, 4 // digits number .equ TOTAL, 24 .equ BUFFERSIZE, 80   /*********************************/ /* Initialized data */ /*********************************/ .data szMessRules: .ascii "24 Game\n" .ascii "The program will display four randomly-generated \n" .asciz "single-digit numbers and search a solution for a total to 24\n\n"   szMessDigits: .asciz "The four digits are @ @ @ @ and the score is 24. \n" szMessOK: .asciz "Solution : \n" szMessNotOK: .asciz "No solution for this problem !! \n" szMessNewGame: .asciz "New game (y/n) ? \n" szMessErrOper: .asciz "Error opérator in display result !!!" szCarriageReturn: .asciz "\n" .align 4 qGraine: .quad 123456 /*********************************/ /* UnInitialized data */ /*********************************/ .bss .align 4 sZoneConv: .skip 24 sBuffer: .skip BUFFERSIZE qTabDigit: .skip 8 * NBDIGITS // digits table qTabOperand1: .skip 8 * NBDIGITS // operand 1 table qTabOperand2: .skip 8 * NBDIGITS // operand 2 table qTabOperation: .skip 8 * NBDIGITS // operator table /*********************************/ /* code section */ /*********************************/ .text .global main main: // entry of program   ldr x0,qAdrszMessRules // display rules bl affichageMess 1: mov x3,#0 ldr x12,qAdrqTabDigit ldr x5,qAdrszMessDigits 2: // loop generate random digits mov x0,#8 bl genereraleas add x0,x0,#1 str x0,[x12,x3,lsl 3] // store in table ldr x1,qAdrsZoneConv bl conversion10 // call decimal conversion mov x0,x5 ldr x1,qAdrsZoneConv // insert conversion in message bl strInsertAtCharInc mov x5,x0 add x3,x3,#1 cmp x3,#NBDIGITS // end ? blt 2b // no -> loop mov x0,x5 bl affichageMess   mov x0,#0 // start leval mov x1,x12 // address digits table bl searchSoluce cmp x0,#-1 // solution ? bne 3f // no ldr x0,qAdrszMessOK bl affichageMess bl writeSoluce // yes -> write solution in buffer ldr x0,qAdrsBuffer // and display buffer bl affichageMess b 10f 3: // display message no solution ldr x0,qAdrszMessNotOK bl affichageMess     10: // display new game ? ldr x0,qAdrszCarriageReturn bl affichageMess ldr x0,qAdrszMessNewGame bl affichageMess bl saisie cmp x0,#'y' beq 1b cmp x0,#'Y' beq 1b   100: // standard end of the program mov x0,0 // return code mov x8,EXIT // request to exit program svc 0 // perform the system call   qAdrszCarriageReturn: .quad szCarriageReturn qAdrszMessRules: .quad szMessRules qAdrszMessDigits: .quad szMessDigits qAdrszMessNotOK: .quad szMessNotOK qAdrszMessOK: .quad szMessOK qAdrszMessNewGame: .quad szMessNewGame qAdrsZoneConv: .quad sZoneConv qAdrqTabDigit: .quad qTabDigit /******************************************************************/ /* recherche solution */ /******************************************************************/ /* x0 level */ /* x1 table value address */ /* x0 return -1 if ok */ searchSoluce: stp x1,lr,[sp,-16]! // save registres stp x2,x3,[sp,-16]! // save registres stp x4,x5,[sp,-16]! // save registres stp x6,x7,[sp,-16]! // save registres stp x8,x9,[sp,-16]! // save registres stp x10,x11,[sp,-16]! // save registres stp x12,fp,[sp,-16]! // save registres sub sp,sp,#8* NBDIGITS // reserve size new digits table mov fp,sp // frame pointer = address stack mov x10,x1 // save table add x9,x0,#1 // new level mov x13,#NBDIGITS sub x3,x13,x9 // last element digits table ldr x4,[x1,x3,lsl 3] // load last element cmp x4,#TOTAL // equal to total to search ? bne 0f // no cmp x9,#NBDIGITS // all digits are used ? bne 0f // no mov x0,#-1 // yes -> it is ok -> end b 100f 0: mov x5,#0 // indice loop 1 1: // begin loop 1 cmp x5,x3 bge 9f ldr x4,[x10,x5,lsl 3] // load first operand ldr x8,qAdrqTabOperand1 str x4,[x8,x9,lsl 3] // and store in operand1 table add x6,x5,#1 // indice loop 2 2: // begin loop 2 cmp x6,x3 bgt 8f ldr x12,[x10,x6,lsl 3] // load second operand ldr x8,qAdrqTabOperand2 str x12,[x8,x9,lsl 3] // and store in operand2 table mov x7,#0 // k mov x8,#0 // n 3: cmp x7,x5 beq 4f cmp x7,x6 beq 4f ldr x0,[x10,x7,lsl 3] // copy other digits in new table on stack str x0,[fp,x8,lsl 3] add x8,x8,#1 4: add x7,x7,#1 cmp x7,x3 ble 3b   add x7,x4,x12 // addition test str x7,[fp,x8,lsl 3] // store result of addition mov x7,#'+' ldr x0,qAdrqTabOperation str x7,[x0,x9,lsl 3] // store operator mov x0,x9 // pass new level mov x1,fp // pass new table address on stack bl searchSoluce cmp x0,#0 blt 100f // soustraction test sub x13,x4,x12 sub x14,x12,x4 cmp x4,x12 csel x7,x13,x14,gt str x7,[fp,x8,lsl 3] mov x7,#'-' ldr x0,qAdrqTabOperation str x7,[x0,x9,lsl 3] mov x0,x9 mov x1,fp bl searchSoluce cmp x0,#0 blt 100f   mul x7,x4,x12 // multiplication test str x7,[fp,x8,lsl 3] mov x7,#'*' ldr x0,qAdrqTabOperation str x7,[x0,x9,lsl 3] mov x0,x9 mov x1,fp bl searchSoluce cmp x0,#0 blt 100f 5: // division test udiv x13,x4,x12 msub x14,x13,x12,x4 cmp x14,#0 bne 6f str x13,[fp,x8,lsl 3] mov x7,#'/' ldr x0,qAdrqTabOperation str x7,[x0,x9,lsl 3] mov x0,x9 mov x1,fp bl searchSoluce b 7f 6: udiv x13,x12,x4 msub x14,x13,x4,x12 cmp x14,#0 bne 7f str x13,[fp,x8,lsl 3] mov x7,#'/' ldr x0,qAdrqTabOperation str x7,[x0,x9,lsl 3] mov x0,x9 mov x1,fp bl searchSoluce 7: cmp x0,#0 blt 100f   add x6,x6,#1 // increment indice loop 2 b 2b   8: add x5,x5,#1 // increment indice loop 1 b 1b 9:   100: add sp,sp,8* NBDIGITS // stack alignement ldp x12,fp,[sp],16 // restaur des 2 registres ldp x10,x11,[sp],16 // restaur des 2 registres ldp x8,x9,[sp],16 // restaur des 2 registres ldp x6,x7,[sp],16 // restaur des 2 registres ldp x4,x5,[sp],16 // restaur des 2 registres ldp x2,x3,[sp],16 // restaur des 2 registres ldp x1,lr,[sp],16 // restaur des 2 registres ret qAdrqTabOperand1: .quad qTabOperand1 qAdrqTabOperand2: .quad qTabOperand2 qAdrqTabOperation: .quad qTabOperation /******************************************************************/ /* write solution */ /******************************************************************/ writeSoluce: stp x1,lr,[sp,-16]! // save registres stp x2,x3,[sp,-16]! // save registres stp x4,x5,[sp,-16]! // save registres stp x6,x7,[sp,-16]! // save registres stp x8,x9,[sp,-16]! // save registres stp x10,x11,[sp,-16]! // save registres stp x12,fp,[sp,-16]! // save registres ldr x6,qAdrqTabOperand1 ldr x7,qAdrqTabOperand2 ldr x8,qAdrqTabOperation ldr x10,qAdrsBuffer mov x4,#0 // buffer indice mov x9,#1 1: ldr x13,[x6,x9,lsl 3] // operand 1 ldr x11,[x7,x9,lsl 3] // operand 2 ldr x12,[x8,x9,lsl 3] // operator cmp x12,#'-' beq 2f cmp x12,#'/' beq 2f b 3f 2: // if division or soustraction cmp x13,x11 // reverse operand if operand 1 is < operand 2 bge 3f mov x2,x13 mov x13,x11 mov x11,x2 3: // conversion operand 1 = x13 mov x1,#10 udiv x2,x13,x1 msub x3,x1,x2,x13 cmp x2,#0 beq 31f add x2,x2,#0x30 strb w2,[x10,x4] add x4,x4,#1 31: add x3,x3,#0x30 strb w3,[x10,x4] add x4,x4,#1 ldr x2,[x7,x9,lsl 3]   strb w12,[x10,x4] // operator add x4,x4,#1   mov x1,#10 // conversion operand 2 = x11 udiv x2,x11,x1 msub x3,x2,x1,x11 cmp x2,#0 beq 32f add x2,x2,#0x30 strb w2,[x10,x4] add x4,x4,#1 32: add x3,x3,#0x30 strb w3,[x10,x4] add x4,x4,#1   mov x0,#'=' strb w0,[x10,x4] // compute sous total add x4,x4,#1 cmp x12,'+' // addition bne 33f add x0,x13,x11 b 37f 33: cmp x12,'-' // soustraction bne 34f sub x0,x13,x11 b 37f 34: cmp x12,'*' // multiplication bne 35f mul x0,x13,x11 b 37f 35: cmp x12,'/' // division bne 36f udiv x0,x13,x11 b 37f 36: // error ldr x0,qAdrszMessErrOper bl affichageMess b 100f 37: // and conversion ascii mov x1,#10 udiv x2,x0,x1 msub x3,x2,x1,x0 cmp x2,#0 beq 36f add x2,x2,#0x30 strb w2,[x10,x4] add x4,x4,#1 36: add x3,x3,#0x30 strb w3,[x10,x4] add x4,x4,#1 mov x0,#'\n' strb w0,[x10,x4] add x4,x4,#1   add x9,x9,1 cmp x9,#NBDIGITS blt 1b mov x1,#0 strb w1,[x10,x4] // store 0 final   100: ldp x12,fp,[sp],16 // restaur des 2 registres ldp x10,x11,[sp],16 // restaur des 2 registres ldp x8,x9,[sp],16 // restaur des 2 registres ldp x6,x7,[sp],16 // restaur des 2 registres ldp x4,x5,[sp],16 // restaur des 2 registres ldp x2,x3,[sp],16 // restaur des 2 registres ldp x1,lr,[sp],16 // restaur des 2 registres ret qAdrsBuffer: .quad sBuffer qAdrszMessErrOper: .quad szMessErrOper /******************************************************************/ /* string entry */ /******************************************************************/ /* x0 return the first character of human entry */ saisie: stp x1,lr,[sp,-16]! // save registres stp x2,x8,[sp,-16]! // save registres mov x0,#STDIN // Linux input console ldr x1,qAdrsBuffer // buffer address mov x2,#BUFFERSIZE // buffer size mov x8,#READ // request to read datas svc 0 // call system ldr x1,qAdrsBuffer // buffer address ldrb w0,[x1] // load first character 100: ldp x2,x8,[sp],16 // restaur des 2 registres ldp x1,lr,[sp],16 // restaur des 2 registres ret /***************************************************/ /* Generation random number */ /***************************************************/ /* x0 contains limit */ genereraleas: stp x1,lr,[sp,-16]! // save registres stp x2,x3,[sp,-16]! // save registres stp x4,x5,[sp,-16]! // save registres ldr x4,qAdrqGraine ldr x2,[x4] ldr x3,qNbDep1 mul x2,x3,x2 ldr x3,qNbDep2 add x2,x2,x3 str x2,[x4] // maj de la graine pour l appel suivant cmp x0,#0 beq 100f add x1,x0,#1 // divisor mov x0,x2 // dividende udiv x3,x2,x1 msub x0,x3,x1,x0 // résult = remainder   100: // end function   ldp x4,x5,[sp],16 // restaur des 2 registres ldp x2,x3,[sp],16 // restaur des 2 registres ldp x1,lr,[sp],16 // restaur des 2 registres ret /*****************************************************/ qAdrqGraine: .quad qGraine qNbDep1: .quad 0x0019660d qNbDep2: .quad 0x3c6ef35f /********************************************************/ /* File Include fonctions */ /********************************************************/ /* for this file see task include a file in language AArch64 assembly */ .include "../includeARM64.inc"  
http://rosettacode.org/wiki/4-rings_or_4-squares_puzzle
4-rings or 4-squares puzzle
4-rings or 4-squares puzzle You are encouraged to solve this task according to the task description, using any language you may know. Task Replace       a, b, c, d, e, f,   and   g       with the decimal digits   LOW   ───►   HIGH such that the sum of the letters inside of each of the four large squares add up to the same sum. ╔══════════════╗ ╔══════════════╗ ║ ║ ║ ║ ║ a ║ ║ e ║ ║ ║ ║ ║ ║ ┌───╫──────╫───┐ ┌───╫─────────┐ ║ │ ║ ║ │ │ ║ │ ║ │ b ║ ║ d │ │ f ║ │ ║ │ ║ ║ │ │ ║ │ ║ │ ║ ║ │ │ ║ │ ╚══════════╪═══╝ ╚═══╪══════╪═══╝ │ │ c │ │ g │ │ │ │ │ │ │ │ │ └──────────────┘ └─────────────┘ Show all output here.   Show all solutions for each letter being unique with LOW=1 HIGH=7   Show all solutions for each letter being unique with LOW=3 HIGH=9   Show only the   number   of solutions when each letter can be non-unique LOW=0 HIGH=9 Related task Solve the no connection puzzle
#Fortran
Fortran
WRITE(...) FIRST,LAST,IF (UNIQUE) THEN "Distinct values only" ELSE "Repeated values allowed" FI // "."
http://rosettacode.org/wiki/24_game
24 game
The 24 Game tests one's mental arithmetic. Task Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed. The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. The program should check then evaluate the expression. The goal is for the player to enter an expression that (numerically) evaluates to 24. Only the following operators/functions are allowed: multiplication, division, addition, subtraction Division should use floating point or rational arithmetic, etc, to preserve remainders. Brackets are allowed, if using an infix expression evaluator. Forming multiple digit numbers from the supplied digits is disallowed. (So an answer of 12+12 when given 1, 2, 2, and 1 is wrong). The order of the digits when given does not have to be preserved. Notes The type of expression evaluator used is not mandated. An RPN evaluator is equally acceptable for example. The task is not for the program to generate the expression, or test whether an expression is even possible. Related tasks 24 game/Solve Reference The 24 Game on h2g2.
#Ada
Ada
with Ada.Float_Text_IO; with Ada.Text_IO; with Ada.Numerics.Discrete_Random; procedure Game_24 is subtype Digit is Character range '1' .. '9'; package Random_Digit is new Ada.Numerics.Discrete_Random (Digit); Exp_Error : exception; Digit_Generator : Random_Digit.Generator; Given_Digits : array (1 .. 4) of Digit; Float_Value : constant array (Digit) of Float := (1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); function Apply_Op (L, R : Float; Op : Character) return Float is begin case Op is when '+' => return L + R; when '-' => return L - R; when '*' => return L * R; when '/' => return L / R; when others => Ada.Text_IO.Put_Line ("Unexpected operator: " & Op); raise Exp_Error; end case; end Apply_Op; function Eval_Exp (E : String) return Float is Flt : Float; First : Positive := E'First; Last : Positive; function Match_Paren (Start : Positive) return Positive is Pos : Positive := Start + 1; Level : Natural := 1; begin loop if Pos > E'Last then Ada.Text_IO.Put_Line ("Unclosed parentheses."); raise Exp_Error; elsif E (Pos) = '(' then Level := Level + 1; elsif E (Pos) = ')' then Level := Level - 1; exit when Level = 0; end if; Pos := Pos + 1; end loop; return Pos; end Match_Paren; begin if E (First) = '(' then Last := Match_Paren (First); Flt := Eval_Exp (E (First + 1 .. Last - 1)); elsif E (First) in Digit then Last := First; Flt := Float_Value (E (First)); else Ada.Text_IO.Put_Line ("Unexpected character: " & E (First)); raise Exp_Error; end if; loop if Last = E'Last then return Flt; elsif Last = E'Last - 1 then Ada.Text_IO.Put_Line ("Unexpected end of expression."); raise Exp_Error; end if; First := Last + 2; if E (First) = '(' then Last := Match_Paren (First); Flt := Apply_Op (Flt, Eval_Exp (E (First + 1 .. Last - 1)), Op => E (First - 1)); elsif E (First) in Digit then Last := First; Flt := Apply_Op (Flt, Float_Value (E (First)), Op => E (First - 1)); else Ada.Text_IO.Put_Line ("Unexpected character: " & E (First)); raise Exp_Error; end if; end loop; end Eval_Exp; begin Ada.Text_IO.Put_Line ("24 Game"); Ada.Text_IO.Put_Line ("- Enter Q to Quit"); Ada.Text_IO.Put_Line ("- Enter N for New digits"); Ada.Text_IO.Put_Line ("Note: Operators are evaluated left-to-right"); Ada.Text_IO.Put_Line (" (use parentheses to override)"); Random_Digit.Reset (Digit_Generator); <<GEN_DIGITS>> Ada.Text_IO.Put_Line ("Generating 4 digits..."); for I in Given_Digits'Range loop Given_Digits (I) := Random_Digit.Random (Digit_Generator); end loop; <<GET_EXP>> Ada.Text_IO.Put ("Your Digits:"); for I in Given_Digits'Range loop Ada.Text_IO.Put (" " & Given_Digits (I)); end loop; Ada.Text_IO.New_Line; Ada.Text_IO.Put ("Enter your Expression: "); declare Value : Float; Response : constant String := Ada.Text_IO.Get_Line; Prev_Ch : Character := ' '; Unused_Digits : array (Given_Digits'Range) of Boolean := (others => True); begin if Response = "n" or Response = "N" then goto GEN_DIGITS; end if; if Response = "q" or Response = "Q" then return; end if; -- check input for I in Response'Range loop declare Ch : constant Character := Response (I); Found : Boolean; begin if Ch in Digit then if Prev_Ch in Digit then Ada.Text_IO.Put_Line ("Illegal multi-digit number used."); goto GET_EXP; end if; Found := False; for J in Given_Digits'Range loop if Unused_Digits (J) and then Given_Digits (J) = Ch then Unused_Digits (J) := False; Found := True; exit; end if; end loop; if not Found then Ada.Text_IO.Put_Line ("Illegal number used: " & Ch); goto GET_EXP; end if; elsif Ch /= '(' and Ch /= ')' and Ch /= '+' and Ch /= '-' and Ch /= '*' and Ch /= '/' then Ada.Text_IO.Put_Line ("Illegal character used: " & Ch); goto GET_EXP; end if; Prev_Ch := Ch; end; end loop; -- check all digits used for I in Given_Digits'Range loop if Unused_Digits (I) then Ada.Text_IO.Put_Line ("Digit not used: " & Given_Digits (I)); goto GET_EXP; end if; end loop; -- check value begin Value := Eval_Exp (Response); exception when Exp_Error => goto GET_EXP; -- Message displayed by Eval_Exp; end; if abs (Value - 24.0) > 0.001 then Ada.Text_IO.Put ("Value "); Ada.Float_Text_IO.Put (Value, Fore => 0, Aft => 3, Exp => 0); Ada.Text_IO.Put_Line (" is not 24!"); goto GET_EXP; else Ada.Text_IO.Put_Line ("You won!"); Ada.Text_IO.Put_Line ("Enter N for a new game, or try another solution."); goto GET_EXP; end if; end; end Game_24;
http://rosettacode.org/wiki/9_billion_names_of_God_the_integer
9 billion names of God the integer
This task is a variation of the short story by Arthur C. Clarke. (Solvers should be aware of the consequences of completing this task.) In detail, to specify what is meant by a   “name”: The integer 1 has 1 name     “1”. The integer 2 has 2 names   “1+1”,   and   “2”. The integer 3 has 3 names   “1+1+1”,   “2+1”,   and   “3”. The integer 4 has 5 names   “1+1+1+1”,   “2+1+1”,   “2+2”,   “3+1”,   “4”. The integer 5 has 7 names   “1+1+1+1+1”,   “2+1+1+1”,   “2+2+1”,   “3+1+1”,   “3+2”,   “4+1”,   “5”. Task Display the first 25 rows of a number triangle which begins: 1 1 1 1 1 1 1 2 1 1 1 2 2 1 1 1 3 3 2 1 1 Where row   n {\displaystyle n}   corresponds to integer   n {\displaystyle n} ,   and each column   C {\displaystyle C}   in row   m {\displaystyle m}   from left to right corresponds to the number of names beginning with   C {\displaystyle C} . A function   G ( n ) {\displaystyle G(n)}   should return the sum of the   n {\displaystyle n} -th   row. Demonstrate this function by displaying:   G ( 23 ) {\displaystyle G(23)} ,   G ( 123 ) {\displaystyle G(123)} ,   G ( 1234 ) {\displaystyle G(1234)} ,   and   G ( 12345 ) {\displaystyle G(12345)} . Optionally note that the sum of the   n {\displaystyle n} -th   row   P ( n ) {\displaystyle P(n)}   is the     integer partition function. Demonstrate this is equivalent to   G ( n ) {\displaystyle G(n)}   by displaying:   P ( 23 ) {\displaystyle P(23)} ,   P ( 123 ) {\displaystyle P(123)} ,   P ( 1234 ) {\displaystyle P(1234)} ,   and   P ( 12345 ) {\displaystyle P(12345)} . Extra credit If your environment is able, plot   P ( n ) {\displaystyle P(n)}   against   n {\displaystyle n}   for   n = 1 … 999 {\displaystyle n=1\ldots 999} . Related tasks Partition function P
#Maxima
Maxima
for n thru 25 do print(makelist(length(integer_partitions(n-k,k)),k,1,n))$
http://rosettacode.org/wiki/9_billion_names_of_God_the_integer
9 billion names of God the integer
This task is a variation of the short story by Arthur C. Clarke. (Solvers should be aware of the consequences of completing this task.) In detail, to specify what is meant by a   “name”: The integer 1 has 1 name     “1”. The integer 2 has 2 names   “1+1”,   and   “2”. The integer 3 has 3 names   “1+1+1”,   “2+1”,   and   “3”. The integer 4 has 5 names   “1+1+1+1”,   “2+1+1”,   “2+2”,   “3+1”,   “4”. The integer 5 has 7 names   “1+1+1+1+1”,   “2+1+1+1”,   “2+2+1”,   “3+1+1”,   “3+2”,   “4+1”,   “5”. Task Display the first 25 rows of a number triangle which begins: 1 1 1 1 1 1 1 2 1 1 1 2 2 1 1 1 3 3 2 1 1 Where row   n {\displaystyle n}   corresponds to integer   n {\displaystyle n} ,   and each column   C {\displaystyle C}   in row   m {\displaystyle m}   from left to right corresponds to the number of names beginning with   C {\displaystyle C} . A function   G ( n ) {\displaystyle G(n)}   should return the sum of the   n {\displaystyle n} -th   row. Demonstrate this function by displaying:   G ( 23 ) {\displaystyle G(23)} ,   G ( 123 ) {\displaystyle G(123)} ,   G ( 1234 ) {\displaystyle G(1234)} ,   and   G ( 12345 ) {\displaystyle G(12345)} . Optionally note that the sum of the   n {\displaystyle n} -th   row   P ( n ) {\displaystyle P(n)}   is the     integer partition function. Demonstrate this is equivalent to   G ( n ) {\displaystyle G(n)}   by displaying:   P ( 23 ) {\displaystyle P(23)} ,   P ( 123 ) {\displaystyle P(123)} ,   P ( 1234 ) {\displaystyle P(1234)} ,   and   P ( 12345 ) {\displaystyle P(12345)} . Extra credit If your environment is able, plot   P ( n ) {\displaystyle P(n)}   against   n {\displaystyle n}   for   n = 1 … 999 {\displaystyle n=1\ldots 999} . Related tasks Partition function P
#Nim
Nim
import bigints   var cache = @[@[1.initBigInt]]   proc cumu(n: int): seq[BigInt] = for m in cache.len .. n: var r = @[0.initBigInt] for x in 1..m: r.add r[r.high] + cache[m-x][min(x, m-x)] cache.add r result = cache[n]   proc row(n: int): seq[BigInt] = let r = cumu n result = @[] for i in 0 .. <n: result.add r[i+1] - r[i]   echo "rows:" for x in 1..10: echo row x   echo "sums:" for x in [23, 123, 1234, 12345]: let c = cumu(x) echo x, " ", c[c.high]
http://rosettacode.org/wiki/A%2BB
A+B
A+B   ─── a classic problem in programming contests,   it's given so contestants can gain familiarity with the online judging system being used. Task Given two integers,   A and B. Their sum needs to be calculated. Input data Two integers are written in the input stream, separated by space(s): ( − 1000 ≤ A , B ≤ + 1000 ) {\displaystyle (-1000\leq A,B\leq +1000)} Output data The required output is one integer:   the sum of A and B. Example input   output   2 2 4 3 2 5
#Arturo
Arturo
while ø [ x: map split.words input "give me 2 numbers:" 'x -> to :integer x print add x\0 x\1 ]  
http://rosettacode.org/wiki/Abstract_type
Abstract type
Abstract type is a type without instances or without definition. For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract types without any implementation are called interfaces. In the languages that do not support multiple inheritance (Ada, Java), classes can, nonetheless, inherit from multiple interfaces. The languages with multiple inheritance (like C++) usually make no distinction between partially implementable abstract types and interfaces. Because the abstract type's implementation is incomplete, OO languages normally prevent instantiation from them (instantiation must derived from one of their descendant classes). The term abstract datatype also may denote a type, with an implementation provided by the programmer rather than directly by the language (a built-in or an inferred type). Here the word abstract means that the implementation is abstracted away, irrelevant for the user of the type. Such implementation can and should be hidden if the language supports separation of implementation and specification. This hides complexity while allowing the implementation to change without repercussions on the usage. The corresponding software design practice is said to follow the information hiding principle. It is important not to confuse this abstractness (of implementation) with one of the abstract type. The latter is abstract in the sense that the set of its values is empty. In the sense of implementation abstracted away, all user-defined types are abstract. In some languages, like for example in Objective Caml which is strongly statically typed, it is also possible to have abstract types that are not OO related and are not an abstractness too. These are pure abstract types without any definition even in the implementation and can be used for example for the type algebra, or for some consistence of the type inference. For example in this area, an abstract type can be used as a phantom type to augment another type as its parameter. Task: show how an abstract type can be declared in the language. If the language makes a distinction between interfaces and partially implemented types illustrate both.
#Vlang
Vlang
interface Beast { kind() string name() string cry() string }   struct Dog { kind string name string }   fn (d Dog) kind() string { return d.kind }   fn (d Dog) name() string { return d.name }   fn (d Dog) cry() string { return "Woof" }   struct Cat { kind string name string }   fn (c Cat) kind() string { return c.kind }   fn (c Cat) name() string { return c.name }   fn (c Cat) cry() string { return "Meow" }   fn bprint(b Beast) { println("${b.name()}, who's a ${b.kind()}, cries: ${b.cry()}.") }   fn main() { d := Dog{"labrador", "Max"} c := Cat{"siamese", "Sammy"} bprint(d) bprint(c) }
http://rosettacode.org/wiki/Abstract_type
Abstract type
Abstract type is a type without instances or without definition. For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract types without any implementation are called interfaces. In the languages that do not support multiple inheritance (Ada, Java), classes can, nonetheless, inherit from multiple interfaces. The languages with multiple inheritance (like C++) usually make no distinction between partially implementable abstract types and interfaces. Because the abstract type's implementation is incomplete, OO languages normally prevent instantiation from them (instantiation must derived from one of their descendant classes). The term abstract datatype also may denote a type, with an implementation provided by the programmer rather than directly by the language (a built-in or an inferred type). Here the word abstract means that the implementation is abstracted away, irrelevant for the user of the type. Such implementation can and should be hidden if the language supports separation of implementation and specification. This hides complexity while allowing the implementation to change without repercussions on the usage. The corresponding software design practice is said to follow the information hiding principle. It is important not to confuse this abstractness (of implementation) with one of the abstract type. The latter is abstract in the sense that the set of its values is empty. In the sense of implementation abstracted away, all user-defined types are abstract. In some languages, like for example in Objective Caml which is strongly statically typed, it is also possible to have abstract types that are not OO related and are not an abstractness too. These are pure abstract types without any definition even in the implementation and can be used for example for the type algebra, or for some consistence of the type inference. For example in this area, an abstract type can be used as a phantom type to augment another type as its parameter. Task: show how an abstract type can be declared in the language. If the language makes a distinction between interfaces and partially implemented types illustrate both.
#Wren
Wren
import "/fmt" for Fmt   class Beast{ kind {} name {} cry() {} print() { System.print("%(name), who's a %(kind), cries: %(Fmt.q(cry())).") } }   class Dog is Beast { construct new(kind, name) { _kind = kind _name = name } kind { _kind } name { _name } cry() { "Woof" } }   class Cat is Beast { construct new(kind, name) { _kind = kind _name = name } kind { _kind } name { _name } cry() { "Meow" } }   var d = Dog.new("labrador", "Max") var c = Cat.new("siamese", "Sammy") d.print() c.print()
http://rosettacode.org/wiki/Ackermann_function
Ackermann function
The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree. The Ackermann function is usually defined as follows: A ( m , n ) = { n + 1 if  m = 0 A ( m − 1 , 1 ) if  m > 0  and  n = 0 A ( m − 1 , A ( m , n − 1 ) ) if  m > 0  and  n > 0. {\displaystyle A(m,n)={\begin{cases}n+1&{\mbox{if }}m=0\\A(m-1,1)&{\mbox{if }}m>0{\mbox{ and }}n=0\\A(m-1,A(m,n-1))&{\mbox{if }}m>0{\mbox{ and }}n>0.\end{cases}}} Its arguments are never negative and it always terminates. Task Write a function which returns the value of A ( m , n ) {\displaystyle A(m,n)} . Arbitrary precision is preferred (since the function grows so quickly), but not required. See also Conway chained arrow notation for the Ackermann function.
#Scilab
Scilab
clear function acker=ackermann(m,n) global calls calls=calls+1 if m==0 then acker=n+1 else if n==0 then acker=ackermann(m-1,1) else acker=ackermann(m-1,ackermann(m,n-1)) end end endfunction function printacker(m,n) global calls calls=0 printf('ackermann(%d,%d)=',m,n) printf('%d calls=%d\n',ackermann(m,n),calls) endfunction maxi=3; maxj=6 for i=0:maxi for j=0:maxj printacker(i,j) end end
http://rosettacode.org/wiki/Abbreviations,_automatic
Abbreviations, automatic
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or deleted)   if the minimum abbreviation length of that list could be automatically (programmatically) determined. For this task, use the list (below) of the days-of-the-week names that are expressed in about a hundred languages   (note that there is a blank line in the list). Sunday Monday Tuesday Wednesday Thursday Friday Saturday Sondag Maandag Dinsdag Woensdag Donderdag Vrydag Saterdag E_djelë E_hënë E_martë E_mërkurë E_enjte E_premte E_shtunë Ehud Segno Maksegno Erob Hamus Arbe Kedame Al_Ahad Al_Ithinin Al_Tholatha'a Al_Arbia'a Al_Kamis Al_Gomia'a Al_Sabit Guiragui Yergou_shapti Yerek_shapti Tchorek_shapti Hink_shapti Ourpat Shapat domingu llunes martes miércoles xueves vienres sábadu Bazar_gÜnÜ Birinci_gÜn Çkinci_gÜn ÜçÜncÜ_gÜn DÖrdÜncÜ_gÜn Bes,inci_gÜn Altòncò_gÜn Igande Astelehen Astearte Asteazken Ostegun Ostiral Larunbat Robi_bar Shom_bar Mongal_bar Budhh_bar BRihashpati_bar Shukro_bar Shoni_bar Nedjelja Ponedeljak Utorak Srijeda Cxetvrtak Petak Subota Disul Dilun Dimeurzh Dimerc'her Diriaou Digwener Disadorn nedelia ponedelnik vtornik sriada chetvartak petak sabota sing_kei_yaht sing_kei_yat sing_kei_yee sing_kei_saam sing_kei_sie sing_kei_ng sing_kei_luk Diumenge Dilluns Dimarts Dimecres Dijous Divendres Dissabte Dzeenkk-eh Dzeehn_kk-ehreh Dzeehn_kk-ehreh_nah_kay_dzeeneh Tah_neesee_dzeehn_neh Deehn_ghee_dzee-neh Tl-oowey_tts-el_dehlee Dzeentt-ahzee dy_Sul dy_Lun dy_Meurth dy_Mergher dy_You dy_Gwener dy_Sadorn Dimanch Lendi Madi Mèkredi Jedi Vandredi Samdi nedjelja ponedjeljak utorak srijeda cxetvrtak petak subota nede^le ponde^lí úterÿ str^eda c^tvrtek pátek sobota Sondee Mondee Tiisiday Walansedee TOOsedee Feraadee Satadee s0ndag mandag tirsdag onsdag torsdag fredag l0rdag zondag maandag dinsdag woensdag donderdag vrijdag zaterdag Diman^co Lundo Mardo Merkredo ^Jaùdo Vendredo Sabato pÜhapäev esmaspäev teisipäev kolmapäev neljapäev reede laupäev Diu_prima Diu_sequima Diu_tritima Diu_quartima Diu_quintima Diu_sextima Diu_sabbata sunnudagur mánadagur tÿsdaguy mikudagur hósdagur friggjadagur leygardagur Yek_Sham'beh Do_Sham'beh Seh_Sham'beh Cha'har_Sham'beh Panj_Sham'beh Jom'eh Sham'beh sunnuntai maanantai tiistai keskiviiko torsktai perjantai lauantai dimanche lundi mardi mercredi jeudi vendredi samedi Snein Moandei Tiisdei Woansdei Tonersdei Freed Sneon Domingo Segunda_feira Martes Mércores Joves Venres Sábado k'vira orshabati samshabati otkhshabati khutshabati p'arask'evi shabati Sonntag Montag Dienstag Mittwoch Donnerstag Freitag Samstag Kiriaki' Defte'ra Tri'ti Teta'rti Pe'mpti Paraskebi' Sa'bato ravivaar somvaar mangalvaar budhvaar guruvaar shukravaar shanivaar pópule pó`akahi pó`alua pó`akolu pó`ahá pó`alima pó`aono Yom_rishon Yom_sheni Yom_shlishi Yom_revi'i Yom_chamishi Yom_shishi Shabat ravivara somavar mangalavar budhavara brahaspativar shukravara shanivar vasárnap hétfö kedd szerda csütörtök péntek szombat Sunnudagur Mánudagur ╞riδjudagur Miδvikudagar Fimmtudagur FÖstudagur Laugardagur sundio lundio mardio merkurdio jovdio venerdio saturdio Minggu Senin Selasa Rabu Kamis Jumat Sabtu Dominica Lunedi Martedi Mercuridi Jovedi Venerdi Sabbato Dé_Domhnaigh Dé_Luain Dé_Máirt Dé_Ceadaoin Dé_ardaoin Dé_hAoine Dé_Sathairn domenica lunedí martedí mercoledí giovedí venerdí sabato Nichiyou_bi Getzuyou_bi Kayou_bi Suiyou_bi Mokuyou_bi Kin'you_bi Doyou_bi Il-yo-il Wol-yo-il Hwa-yo-il Su-yo-il Mok-yo-il Kum-yo-il To-yo-il Dies_Dominica Dies_Lunæ Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Saturni sve-tdien pirmdien otrdien tresvdien ceturtdien piektdien sestdien Sekmadienis Pirmadienis Antradienis Trec^iadienis Ketvirtadienis Penktadienis S^es^tadienis Wangu Kazooba Walumbe Mukasa Kiwanuka Nnagawonye Wamunyi xing-_qi-_rì xing-_qi-_yi-. xing-_qi-_èr xing-_qi-_san-. xing-_qi-_sì xing-_qi-_wuv. xing-_qi-_liù Jedoonee Jelune Jemayrt Jecrean Jardaim Jeheiney Jesam Jabot Manre Juje Wonje Taije Balaire Jarere geminrongo minòmishi mártes mièrkoles misheushi bèrnashi mishábaro Ahad Isnin Selasa Rabu Khamis Jumaat Sabtu sφndag mandag tirsdag onsdag torsdag fredag lφrdag lo_dimenge lo_diluns lo_dimarç lo_dimèrcres lo_dijòus lo_divendres lo_dissabte djadomingo djaluna djamars djarason djaweps djabièrna djasabra Niedziela Poniedzial/ek Wtorek S,roda Czwartek Pia,tek Sobota Domingo segunda-feire terça-feire quarta-feire quinta-feire sexta-feira såbado Domingo Lunes martes Miercoles Jueves Viernes Sabado Duminicª Luni Mart'i Miercuri Joi Vineri Sâmbªtª voskresenie ponedelnik vtornik sreda chetverg pyatnitsa subbota Sunday Di-luain Di-màirt Di-ciadain Di-ardaoin Di-haoine Di-sathurne nedjelja ponedjeljak utorak sreda cxetvrtak petak subota Sontaha Mmantaha Labobedi Laboraro Labone Labohlano Moqebelo Iridha- Sandhudha- Anga.haruwa-dha- Badha-dha- Brahaspa.thindha- Sikura-dha- Sena.sura-dha- nedel^a pondelok utorok streda s^tvrtok piatok sobota Nedelja Ponedeljek Torek Sreda Cxetrtek Petek Sobota domingo lunes martes miércoles jueves viernes sábado sonde mundey tude-wroko dride-wroko fode-wroko freyda Saturday Jumapili Jumatatu Jumanne Jumatano Alhamisi Ijumaa Jumamosi söndag måndag tisdag onsdag torsdag fredag lordag Linggo Lunes Martes Miyerkoles Huwebes Biyernes Sabado Lé-pài-jít Pài-it Pài-jï Pài-sañ Pài-sì Pài-gÖ. Pài-lák wan-ar-tit wan-tjan wan-ang-kaan wan-phoet wan-pha-ru-hat-sa-boh-die wan-sook wan-sao Tshipi Mosupologo Labobedi Laboraro Labone Labotlhano Matlhatso Pazar Pazartesi Sali Çar,samba Per,sembe Cuma Cumartesi nedilya ponedilok vivtorok sereda chetver pyatnytsya subota Chu?_Nhâ.t Thú*_Hai Thú*_Ba Thú*_Tu* Thú*_Na'm Thú*_Sáu Thú*_Ba?y dydd_Sul dyds_Llun dydd_Mawrth dyds_Mercher dydd_Iau dydd_Gwener dyds_Sadwrn Dibeer Altine Talaata Allarba Al_xebes Aljuma Gaaw iCawa uMvulo uLwesibini uLwesithathu uLuwesine uLwesihlanu uMgqibelo zuntik montik dinstik mitvokh donershtik fraytik shabes iSonto uMsombuluko uLwesibili uLwesithathu uLwesine uLwesihlanu uMgqibelo Dies_Dominica Dies_Lunæ Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Saturni Bazar_gÜnÜ Bazar_ærtæsi Çærs,ænbæ_axs,amò Çærs,ænbæ_gÜnÜ CÜmæ_axs,amò CÜmæ_gÜnÜ CÜmæ_Senbæ Sun Moon Mars Mercury Jove Venus Saturn zondag maandag dinsdag woensdag donderdag vrijdag zaterdag KoseEraa GyoOraa BenEraa Kuoraa YOwaaraa FeEraa Memenaa Sonntag Montag Dienstag Mittwoch Donnerstag Freitag Sonnabend Domingo Luns Terza_feira Corta_feira Xoves Venres Sábado Dies_Solis Dies_Lunae Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Sabbatum xing-_qi-_tiàn xing-_qi-_yi-. xing-_qi-_èr xing-_qi-_san-. xing-_qi-_sì xing-_qi-_wuv. xing-_qi-_liù djadomingu djaluna djamars djarason djaweps djabièrnè djasabra Killachau Atichau Quoyllurchau Illapachau Chaskachau Kuychichau Intichau Caveat:   The list (above) most surely contains errors (or, at the least, differences) of what the actual (or true) names for the days-of-the-week. To make this Rosetta Code task page as small as possible, if processing the complete list, read the days-of-the-week from a file (that is created from the above list). Notes concerning the above list of words   each line has a list of days-of-the-week for a language, separated by at least one blank   the words on each line happen to be in order, from Sunday ──► Saturday   most lines have words in mixed case and some have all manner of accented words and other characters   some words were translated to the nearest character that was available to code page   437   the characters in the words are not restricted except that they may not have imbedded blanks   for this example, the use of an underscore (_) was used to indicate a blank in a word Task   The list of words   (days of the week)   needn't be verified/validated.   Write a function to find the (numeric) minimum length abbreviation for each line that would make abbreviations unique.   A blank line   (or a null line)   should return a null string.   Process and show the output for at least the first five lines of the file.   Show all output here. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#TSE_SAL
TSE SAL
  STRING PROC FNStringGetExpressionRegularCharacterMetaEscapeS( STRING inS ) STRING s[255] = inS s = StrReplace( "\", s, "\\", "gn" ) s = StrReplace( "{", s, "\{", "gn" ) s = StrReplace( "[", s, "\[", "gn" ) s = StrReplace( "}", s, "\}", "gn" ) s = StrReplace( "]", s, "\]", "gn" ) s = StrReplace( "*", s, "\*", "gn" ) s = StrReplace( "+", s, "\+", "gn" ) s = StrReplace( "@", s, "\@", "gn" ) s = StrReplace( ".", s, "\.", "gn" ) s = StrReplace( "^", s, "\^", "gn" ) s = StrReplace( "$", s, "\$", "gn" ) s = StrReplace( "|", s, "\|", "gn" ) s = StrReplace( "?", s, "\?", "gn" ) s = StrReplace( "#", s, "\#", "gn" ) RETURN( s ) END // INTEGER PROC FNBlockGetAbbreviationLengthMinimumToBufferB( INTEGER buffer1I ) INTEGER B = FALSE INTEGER downB = TRUE STRING s[255] = "" INTEGER foundB = FALSE INTEGER minI = 1 INTEGER I = 0 INTEGER buffer2I = 0 STRING s1[255] = "" INTEGER lineColumnStartI = 4 // change this Set( BREAK, ON ) PushPosition() PushBlock() GotoBlockBegin() WHILE ( ( IsCursorInBlock() ) AND ( downB ) ) IF NOT LFind( "^$", "cgx" ) I = minI - 1 REPEAT I = I + 1 PushPosition() buffer2I = CreateTempBuffer() PopPosition() BegLine() REPEAT IF ( LFind( "{.*}{{[ ]#}|$}\c", "cx" ) ) s = GetFoundText( 1 ) s = Trim( s ) s1 = LeftStr( s, I ) PushPosition() PushBlock() GotoBufferId( buffer2I ) foundB = LFind( Format( "^", FNStringGetExpressionRegularCharacterMetaEscapeS( s1 ), "$" ), "gx" ) IF NOT foundB EndFile() AddLine( s1 ) ENDIF PopBlock() PopPosition() ENDIF UNTIL ( ( ( CurrChar() == _AT_EOL_ ) OR ( CurrChar() == _BEYOND_EOL_ ) ) OR ( foundB ) ) AbandonFile( buffer2I ) UNTIL ( NOT ( foundB ) ) ENDIF IF NOT foundB PushPosition() PushBlock() BegLine() UnMarkBlock() MarkStream() EndLine() Left() MarkStream() Copy() GotoBufferId( buffer1I ) EndFile() AddLine( Str( I ) ) GotoColumn( lineColumnStartI ) Paste() PopBlock() PopPosition() ENDIF downB = Down() ENDWHILE B = TRUE PopPosition() PopBlock() RETURN( B ) END // PROC Main() INTEGER bufferI = 0 PushPosition() bufferI = CreateTempBuffer() PopPosition() Message( FNBlockGetAbbreviationLengthMinimumToBufferB( bufferI ) ) GotoBufferId( bufferI ) END  
http://rosettacode.org/wiki/Abbreviations,_automatic
Abbreviations, automatic
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or deleted)   if the minimum abbreviation length of that list could be automatically (programmatically) determined. For this task, use the list (below) of the days-of-the-week names that are expressed in about a hundred languages   (note that there is a blank line in the list). Sunday Monday Tuesday Wednesday Thursday Friday Saturday Sondag Maandag Dinsdag Woensdag Donderdag Vrydag Saterdag E_djelë E_hënë E_martë E_mërkurë E_enjte E_premte E_shtunë Ehud Segno Maksegno Erob Hamus Arbe Kedame Al_Ahad Al_Ithinin Al_Tholatha'a Al_Arbia'a Al_Kamis Al_Gomia'a Al_Sabit Guiragui Yergou_shapti Yerek_shapti Tchorek_shapti Hink_shapti Ourpat Shapat domingu llunes martes miércoles xueves vienres sábadu Bazar_gÜnÜ Birinci_gÜn Çkinci_gÜn ÜçÜncÜ_gÜn DÖrdÜncÜ_gÜn Bes,inci_gÜn Altòncò_gÜn Igande Astelehen Astearte Asteazken Ostegun Ostiral Larunbat Robi_bar Shom_bar Mongal_bar Budhh_bar BRihashpati_bar Shukro_bar Shoni_bar Nedjelja Ponedeljak Utorak Srijeda Cxetvrtak Petak Subota Disul Dilun Dimeurzh Dimerc'her Diriaou Digwener Disadorn nedelia ponedelnik vtornik sriada chetvartak petak sabota sing_kei_yaht sing_kei_yat sing_kei_yee sing_kei_saam sing_kei_sie sing_kei_ng sing_kei_luk Diumenge Dilluns Dimarts Dimecres Dijous Divendres Dissabte Dzeenkk-eh Dzeehn_kk-ehreh Dzeehn_kk-ehreh_nah_kay_dzeeneh Tah_neesee_dzeehn_neh Deehn_ghee_dzee-neh Tl-oowey_tts-el_dehlee Dzeentt-ahzee dy_Sul dy_Lun dy_Meurth dy_Mergher dy_You dy_Gwener dy_Sadorn Dimanch Lendi Madi Mèkredi Jedi Vandredi Samdi nedjelja ponedjeljak utorak srijeda cxetvrtak petak subota nede^le ponde^lí úterÿ str^eda c^tvrtek pátek sobota Sondee Mondee Tiisiday Walansedee TOOsedee Feraadee Satadee s0ndag mandag tirsdag onsdag torsdag fredag l0rdag zondag maandag dinsdag woensdag donderdag vrijdag zaterdag Diman^co Lundo Mardo Merkredo ^Jaùdo Vendredo Sabato pÜhapäev esmaspäev teisipäev kolmapäev neljapäev reede laupäev Diu_prima Diu_sequima Diu_tritima Diu_quartima Diu_quintima Diu_sextima Diu_sabbata sunnudagur mánadagur tÿsdaguy mikudagur hósdagur friggjadagur leygardagur Yek_Sham'beh Do_Sham'beh Seh_Sham'beh Cha'har_Sham'beh Panj_Sham'beh Jom'eh Sham'beh sunnuntai maanantai tiistai keskiviiko torsktai perjantai lauantai dimanche lundi mardi mercredi jeudi vendredi samedi Snein Moandei Tiisdei Woansdei Tonersdei Freed Sneon Domingo Segunda_feira Martes Mércores Joves Venres Sábado k'vira orshabati samshabati otkhshabati khutshabati p'arask'evi shabati Sonntag Montag Dienstag Mittwoch Donnerstag Freitag Samstag Kiriaki' Defte'ra Tri'ti Teta'rti Pe'mpti Paraskebi' Sa'bato ravivaar somvaar mangalvaar budhvaar guruvaar shukravaar shanivaar pópule pó`akahi pó`alua pó`akolu pó`ahá pó`alima pó`aono Yom_rishon Yom_sheni Yom_shlishi Yom_revi'i Yom_chamishi Yom_shishi Shabat ravivara somavar mangalavar budhavara brahaspativar shukravara shanivar vasárnap hétfö kedd szerda csütörtök péntek szombat Sunnudagur Mánudagur ╞riδjudagur Miδvikudagar Fimmtudagur FÖstudagur Laugardagur sundio lundio mardio merkurdio jovdio venerdio saturdio Minggu Senin Selasa Rabu Kamis Jumat Sabtu Dominica Lunedi Martedi Mercuridi Jovedi Venerdi Sabbato Dé_Domhnaigh Dé_Luain Dé_Máirt Dé_Ceadaoin Dé_ardaoin Dé_hAoine Dé_Sathairn domenica lunedí martedí mercoledí giovedí venerdí sabato Nichiyou_bi Getzuyou_bi Kayou_bi Suiyou_bi Mokuyou_bi Kin'you_bi Doyou_bi Il-yo-il Wol-yo-il Hwa-yo-il Su-yo-il Mok-yo-il Kum-yo-il To-yo-il Dies_Dominica Dies_Lunæ Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Saturni sve-tdien pirmdien otrdien tresvdien ceturtdien piektdien sestdien Sekmadienis Pirmadienis Antradienis Trec^iadienis Ketvirtadienis Penktadienis S^es^tadienis Wangu Kazooba Walumbe Mukasa Kiwanuka Nnagawonye Wamunyi xing-_qi-_rì xing-_qi-_yi-. xing-_qi-_èr xing-_qi-_san-. xing-_qi-_sì xing-_qi-_wuv. xing-_qi-_liù Jedoonee Jelune Jemayrt Jecrean Jardaim Jeheiney Jesam Jabot Manre Juje Wonje Taije Balaire Jarere geminrongo minòmishi mártes mièrkoles misheushi bèrnashi mishábaro Ahad Isnin Selasa Rabu Khamis Jumaat Sabtu sφndag mandag tirsdag onsdag torsdag fredag lφrdag lo_dimenge lo_diluns lo_dimarç lo_dimèrcres lo_dijòus lo_divendres lo_dissabte djadomingo djaluna djamars djarason djaweps djabièrna djasabra Niedziela Poniedzial/ek Wtorek S,roda Czwartek Pia,tek Sobota Domingo segunda-feire terça-feire quarta-feire quinta-feire sexta-feira såbado Domingo Lunes martes Miercoles Jueves Viernes Sabado Duminicª Luni Mart'i Miercuri Joi Vineri Sâmbªtª voskresenie ponedelnik vtornik sreda chetverg pyatnitsa subbota Sunday Di-luain Di-màirt Di-ciadain Di-ardaoin Di-haoine Di-sathurne nedjelja ponedjeljak utorak sreda cxetvrtak petak subota Sontaha Mmantaha Labobedi Laboraro Labone Labohlano Moqebelo Iridha- Sandhudha- Anga.haruwa-dha- Badha-dha- Brahaspa.thindha- Sikura-dha- Sena.sura-dha- nedel^a pondelok utorok streda s^tvrtok piatok sobota Nedelja Ponedeljek Torek Sreda Cxetrtek Petek Sobota domingo lunes martes miércoles jueves viernes sábado sonde mundey tude-wroko dride-wroko fode-wroko freyda Saturday Jumapili Jumatatu Jumanne Jumatano Alhamisi Ijumaa Jumamosi söndag måndag tisdag onsdag torsdag fredag lordag Linggo Lunes Martes Miyerkoles Huwebes Biyernes Sabado Lé-pài-jít Pài-it Pài-jï Pài-sañ Pài-sì Pài-gÖ. Pài-lák wan-ar-tit wan-tjan wan-ang-kaan wan-phoet wan-pha-ru-hat-sa-boh-die wan-sook wan-sao Tshipi Mosupologo Labobedi Laboraro Labone Labotlhano Matlhatso Pazar Pazartesi Sali Çar,samba Per,sembe Cuma Cumartesi nedilya ponedilok vivtorok sereda chetver pyatnytsya subota Chu?_Nhâ.t Thú*_Hai Thú*_Ba Thú*_Tu* Thú*_Na'm Thú*_Sáu Thú*_Ba?y dydd_Sul dyds_Llun dydd_Mawrth dyds_Mercher dydd_Iau dydd_Gwener dyds_Sadwrn Dibeer Altine Talaata Allarba Al_xebes Aljuma Gaaw iCawa uMvulo uLwesibini uLwesithathu uLuwesine uLwesihlanu uMgqibelo zuntik montik dinstik mitvokh donershtik fraytik shabes iSonto uMsombuluko uLwesibili uLwesithathu uLwesine uLwesihlanu uMgqibelo Dies_Dominica Dies_Lunæ Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Saturni Bazar_gÜnÜ Bazar_ærtæsi Çærs,ænbæ_axs,amò Çærs,ænbæ_gÜnÜ CÜmæ_axs,amò CÜmæ_gÜnÜ CÜmæ_Senbæ Sun Moon Mars Mercury Jove Venus Saturn zondag maandag dinsdag woensdag donderdag vrijdag zaterdag KoseEraa GyoOraa BenEraa Kuoraa YOwaaraa FeEraa Memenaa Sonntag Montag Dienstag Mittwoch Donnerstag Freitag Sonnabend Domingo Luns Terza_feira Corta_feira Xoves Venres Sábado Dies_Solis Dies_Lunae Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Sabbatum xing-_qi-_tiàn xing-_qi-_yi-. xing-_qi-_èr xing-_qi-_san-. xing-_qi-_sì xing-_qi-_wuv. xing-_qi-_liù djadomingu djaluna djamars djarason djaweps djabièrnè djasabra Killachau Atichau Quoyllurchau Illapachau Chaskachau Kuychichau Intichau Caveat:   The list (above) most surely contains errors (or, at the least, differences) of what the actual (or true) names for the days-of-the-week. To make this Rosetta Code task page as small as possible, if processing the complete list, read the days-of-the-week from a file (that is created from the above list). Notes concerning the above list of words   each line has a list of days-of-the-week for a language, separated by at least one blank   the words on each line happen to be in order, from Sunday ──► Saturday   most lines have words in mixed case and some have all manner of accented words and other characters   some words were translated to the nearest character that was available to code page   437   the characters in the words are not restricted except that they may not have imbedded blanks   for this example, the use of an underscore (_) was used to indicate a blank in a word Task   The list of words   (days of the week)   needn't be verified/validated.   Write a function to find the (numeric) minimum length abbreviation for each line that would make abbreviations unique.   A blank line   (or a null line)   should return a null string.   Process and show the output for at least the first five lines of the file.   Show all output here. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#VBA
VBA
Function MinimalLenght(strLine As String) As Integer Dim myVar As Variant, I As Integer, Flag As Boolean, myColl As Collection, Count As Integer myVar = Split(strLine, " ") Count = 0 Do Set myColl = New Collection Count = Count + 1 On Error Resume Next Do myColl.Add Left$(myVar(I), Count), Left$(myVar(I), Count) I = I + 1 Loop While Err.Number = 0 And I <= UBound(myVar) Flag = Err.Number = 0 On Error GoTo 0 I = 0 Set myColl = Nothing Loop While Not Flag MinimalLenght = Count End Function
http://rosettacode.org/wiki/ABC_problem
ABC problem
ABC problem You are encouraged to solve this task according to the task description, using any language you may know. You are given a collection of ABC blocks   (maybe like the ones you had when you were a kid). There are twenty blocks with two letters on each block. A complete alphabet is guaranteed amongst all sides of the blocks. The sample collection of blocks: (B O) (X K) (D Q) (C P) (N A) (G T) (R E) (T G) (Q D) (F S) (J W) (H U) (V I) (A N) (O B) (E R) (F S) (L Y) (P C) (Z M) Task Write a function that takes a string (word) and determines whether the word can be spelled with the given collection of blocks. The rules are simple:   Once a letter on a block is used that block cannot be used again   The function should be case-insensitive   Show the output on this page for the following 7 words in the following example Example >>> can_make_word("A") True >>> can_make_word("BARK") True >>> can_make_word("BOOK") False >>> can_make_word("TREAT") True >>> can_make_word("COMMON") False >>> can_make_word("SQUAD") True >>> can_make_word("CONFUSE") True Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Ceylon
Ceylon
  module rosetta.abc "1.0.0" {}  
http://rosettacode.org/wiki/Abundant_odd_numbers
Abundant odd numbers
An Abundant number is a number n for which the   sum of divisors   σ(n) > 2n, or,   equivalently,   the   sum of proper divisors   (or aliquot sum)       s(n) > n. E.G. 12   is abundant, it has the proper divisors     1,2,3,4 & 6     which sum to   16   ( > 12 or n);        or alternately,   has the sigma sum of   1,2,3,4,6 & 12   which sum to   28   ( > 24 or 2n). Abundant numbers are common, though even abundant numbers seem to be much more common than odd abundant numbers. To make things more interesting, this task is specifically about finding   odd abundant numbers. Task Find and display here: at least the first 25 abundant odd numbers and either their proper divisor sum or sigma sum. Find and display here: the one thousandth abundant odd number and either its proper divisor sum or sigma sum. Find and display here: the first abundant odd number greater than one billion (109) and either its proper divisor sum or sigma sum. References   OEIS:A005231: Odd abundant numbers (odd numbers n whose sum of divisors exceeds 2n)   American Journal of Mathematics, Vol. 35, No. 4 (Oct., 1913), pp. 413-422 - Finiteness of the Odd Perfect and Primitive Abundant Numbers with n Distinct Prime Factors (LE Dickson)
#Nim
Nim
  from math import sqrt import strformat   #---------------------------------------------------------------------------------------------------   proc sumProperDivisors(n: int): int = ## Compute the sum of proper divisors. ## "n" is supposed to be odd. result = 1 for d in countup(3, sqrt(n.toFloat).int, 2): if n mod d == 0: inc result, d if n div d != d: inc result, n div d   #---------------------------------------------------------------------------------------------------   iterator oddAbundant(start: int): tuple[n, s: int] = ## Yield the odd abundant numbers and the sum of their proper ## divisors greater or equal to "start". var n = start + (start and 1 xor 1) # Start with an odd number. while true: let s = n.sumProperDivisors() if s > n: yield (n, s) inc n, 2   #---------------------------------------------------------------------------------------------------   echo "List of 25 first odd abundant numbers." echo "Rank Number Proper divisors sum" echo "---- ----- -------------------" var rank = 0 for (n, s) in oddAbundant(1): inc rank echo fmt"{rank:2}: {n:5} {s:5}" if rank == 25: break   echo "" rank = 0 for (n, s) in oddAbundant(1): inc rank if rank == 1000: echo fmt"The 1000th odd abundant number is {n}." echo fmt"The sum of its proper divisors is {s}." break   echo "" for (n, s) in oddAbundant(1_000_000_000): if n > 1_000_000_000: echo fmt"The first odd abundant number greater than 1000000000 is {n}." echo fmt"The sum of its proper divisors is {s}." break  
http://rosettacode.org/wiki/21_game
21 game
21 game You are encouraged to solve this task according to the task description, using any language you may know. 21 is a two player game, the game is played by choosing a number (1, 2, or 3) to be added to the running total. The game is won by the player whose chosen number causes the running total to reach exactly 21. The running total starts at zero. One player will be the computer. Players alternate supplying a number to be added to the running total. Task Write a computer program that will: do the prompting (or provide a button menu), check for errors and display appropriate error messages, do the additions (add a chosen number to the running total), display the running total, provide a mechanism for the player to quit/exit/halt/stop/close the program, issue a notification when there is a winner, and determine who goes first (maybe a random or user choice, or can be specified when the game begins).
#EasyLang
EasyLang
print "Who reaches 21, wins" print "Do you want to begin (y/n)" if input = "n" who = 1 . who$[] = [ "Human" "Computer" ] repeat if who = 0 repeat print "" print "Choose 1,2 or 3 (q for quit)" a$ = input n = number a$ until a$ = "q" or (n >= 1 and n <= 3) . else sleep 1 if sum mod 4 = 1 n = random 3 + 1 else n = 4 - (sum + 3) mod 4 . . sum += n print who$[who] & ": " & n & " --> " & sum until sum >= 21 or a$ = "q" who = (who + 1) mod 2 . if a$ <> "q" print "" if who = 0 print "Congratulation, you won" else print "Sorry, you lost" . .
http://rosettacode.org/wiki/24_game/Solve
24 game/Solve
task Write a program that takes four digits, either from user input or by random generation, and computes arithmetic expressions following the rules of the 24 game. Show examples of solutions generated by the program. Related task   Arithmetic Evaluator
#ABAP
ABAP
data: lv_flag type c, lv_number type i, lt_numbers type table of i.   constants: c_no_val type i value 9999.   append 1 to lt_numbers. append 1 to lt_numbers. append 2 to lt_numbers. append 7 to lt_numbers.   write 'Evaluating 24 with the following input: '. loop at lt_numbers into lv_number. write lv_number. endloop. perform solve_24 using lt_numbers.   form eval_formula using iv_eval type string changing ev_out type i. call function 'EVAL_FORMULA' "analysis of a syntactically correct formula exporting formula = iv_eval importing value = ev_out exceptions others = 1.   if sy-subrc <> 0. ev_out = -1. endif. endform.   " Solve a 24 puzzle. form solve_24 using it_numbers like lt_numbers. data: lv_flag type c, lv_op1 type c, lv_op2 type c, lv_op3 type c, lv_var1 type c, lv_var2 type c, lv_var3 type c, lv_var4 type c, lv_eval type string, lv_result type i, lv_var type i.   define retrieve_var. read table it_numbers index &1 into lv_var. &2 = lv_var. end-of-definition.   define retrieve_val. perform eval_formula using lv_eval changing lv_result. if lv_result = 24. write / lv_eval. endif. end-of-definition. " Loop through all the possible number permutations. do. " Init. the operations table.   retrieve_var: 1 lv_var1, 2 lv_var2, 3 lv_var3, 4 lv_var4. do 4 times. case sy-index. when 1. lv_op1 = '+'. when 2. lv_op1 = '*'. when 3. lv_op1 = '-'. when 4. lv_op1 = '/'. endcase. do 4 times. case sy-index. when 1. lv_op2 = '+'. when 2. lv_op2 = '*'. when 3. lv_op2 = '-'. when 4. lv_op2 = '/'. endcase. do 4 times. case sy-index. when 1. lv_op3 = '+'. when 2. lv_op3 = '*'. when 3. lv_op3 = '-'. when 4. lv_op3 = '/'. endcase. concatenate '(' '(' lv_var1 lv_op1 lv_var2 ')' lv_op2 lv_var3 ')' lv_op3 lv_var4 into lv_eval separated by space. retrieve_val. concatenate '(' lv_var1 lv_op1 lv_var2 ')' lv_op2 '(' lv_var3 lv_op3 lv_var4 ')' into lv_eval separated by space. retrieve_val. concatenate '(' lv_var1 lv_op1 '(' lv_var2 lv_op2 lv_var3 ')' ')' lv_op3 lv_var4 into lv_eval separated by space. retrieve_val. concatenate lv_var1 lv_op1 '(' '(' lv_var2 lv_op2 lv_var3 ')' lv_op3 lv_var4 ')' into lv_eval separated by space. retrieve_val. concatenate lv_var1 lv_op1 '(' lv_var2 lv_op2 '(' lv_var3 lv_op3 lv_var4 ')' ')' into lv_eval separated by space. retrieve_val. enddo. enddo. enddo.   " Once we've reached the last permutation -> Exit. perform permute using it_numbers changing lv_flag. if lv_flag = 'X'. exit. endif. enddo. endform.     " Permutation function - this is used to permute: " A = {A1...AN} -> Set of supplied variables. " B = {B1...BN - 1} -> Set of operators. " Can be used for an unbounded size set. Relies " on lexicographic ordering of the set. form permute using iv_set like lt_numbers changing ev_last type c. data: lv_len type i, lv_first type i, lv_third type i, lv_count type i, lv_temp type i, lv_temp_2 type i, lv_second type i, lv_changed type c, lv_perm type i. describe table iv_set lines lv_len.   lv_perm = lv_len - 1. lv_changed = ' '. " Loop backwards through the table, attempting to find elements which " can be permuted. If we find one, break out of the table and set the " flag indicating a switch. do. if lv_perm <= 0. exit. endif. " Read the elements. read table iv_set index lv_perm into lv_first. add 1 to lv_perm. read table iv_set index lv_perm into lv_second. subtract 1 from lv_perm. if lv_first < lv_second. lv_changed = 'X'. exit. endif. subtract 1 from lv_perm. enddo.   " Last permutation. if lv_changed <> 'X'. ev_last = 'X'. exit. endif.   " Swap tail decresing to get a tail increasing. lv_count = lv_perm + 1. do. lv_first = lv_len + lv_perm - lv_count + 1. if lv_count >= lv_first. exit. endif.   read table iv_set index lv_count into lv_temp. read table iv_set index lv_first into lv_temp_2. modify iv_set index lv_count from lv_temp_2. modify iv_set index lv_first from lv_temp. add 1 to lv_count. enddo.   lv_count = lv_len - 1. do. if lv_count <= lv_perm. exit. endif.   read table iv_set index lv_count into lv_first. read table iv_set index lv_perm into lv_second. read table iv_set index lv_len into lv_third. if ( lv_first < lv_third ) and ( lv_first > lv_second ). lv_len = lv_count. endif.   subtract 1 from lv_count. enddo.   read table iv_set index lv_perm into lv_temp. read table iv_set index lv_len into lv_temp_2. modify iv_set index lv_perm from lv_temp_2. modify iv_set index lv_len from lv_temp. endform.
http://rosettacode.org/wiki/4-rings_or_4-squares_puzzle
4-rings or 4-squares puzzle
4-rings or 4-squares puzzle You are encouraged to solve this task according to the task description, using any language you may know. Task Replace       a, b, c, d, e, f,   and   g       with the decimal digits   LOW   ───►   HIGH such that the sum of the letters inside of each of the four large squares add up to the same sum. ╔══════════════╗ ╔══════════════╗ ║ ║ ║ ║ ║ a ║ ║ e ║ ║ ║ ║ ║ ║ ┌───╫──────╫───┐ ┌───╫─────────┐ ║ │ ║ ║ │ │ ║ │ ║ │ b ║ ║ d │ │ f ║ │ ║ │ ║ ║ │ │ ║ │ ║ │ ║ ║ │ │ ║ │ ╚══════════╪═══╝ ╚═══╪══════╪═══╝ │ │ c │ │ g │ │ │ │ │ │ │ │ │ └──────────────┘ └─────────────┘ Show all output here.   Show all solutions for each letter being unique with LOW=1 HIGH=7   Show all solutions for each letter being unique with LOW=3 HIGH=9   Show only the   number   of solutions when each letter can be non-unique LOW=0 HIGH=9 Related task Solve the no connection puzzle
#FreeBASIC
FreeBASIC
' version 18-03-2017 ' compile with: fbc -s console   ' TRUE/FALSE are built-in constants since FreeBASIC 1.04 ' But we have to define them for older versions. #Ifndef TRUE #Define FALSE 0 #Define TRUE Not FALSE #EndIf   Sub four_rings(low As Long, high As Long, unique As Long, show As Long)   Dim As Long a, b, c, d, e, f, g Dim As ULong t, total Dim As ULong l = Len(Str(high)) If l < Len(Str(low)) Then l = Len(Str(low))     If show = TRUE Then For a = 97 To 103 Print Space(l); Chr(a); Next Print Print String((l +1) * 7, "="); Print End If   For a = low To high For b = low To high If unique = TRUE Then If b = a Then Continue For End If t = a + b For c = low To high If unique = TRUE Then If c = a OrElse c = b Then Continue For End If For d = low To high If unique = TRUE Then If d = a OrElse d = b OrElse d = c Then Continue For End If If b + c + d = t Then For e = low To high If unique = TRUE Then If e = a OrElse e = b OrElse e = c OrElse e = d Then Continue For End If For f = low To high If unique = TRUE Then If f = a OrElse f = b OrElse f = c OrElse f = d OrElse f = e Then Continue For End If If d + e + f = t Then For g = low To high If unique = TRUE Then If g = a OrElse g = b OrElse g = c OrElse g = d OrElse g = e OrElse g = f Then Continue For End If If f + g = t Then total += 1 If show = TRUE Then Print Using String(l +1, "#"); a; b; c; d; e; f; g End If End If Next End If Next Next End If Next Next Next Next   If unique = TRUE Then Print Print total; " Unique solutions for "; Str(low); " to "; Str(high) Else Print total; " Non unique solutions for "; Str(low); " to "; Str(high) End If Print String(40, "-") : Print End Sub   ' ------=< MAIN >=------   four_rings(1, 7, TRUE, TRUE) four_rings(3, 9, TRUE, TRUE) four_rings(0, 9, FALSE, FALSE)   ' empty keyboard buffer While InKey <> "" : Wend Print : Print "hit any key to end program" Sleep End
http://rosettacode.org/wiki/24_game
24 game
The 24 Game tests one's mental arithmetic. Task Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed. The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. The program should check then evaluate the expression. The goal is for the player to enter an expression that (numerically) evaluates to 24. Only the following operators/functions are allowed: multiplication, division, addition, subtraction Division should use floating point or rational arithmetic, etc, to preserve remainders. Brackets are allowed, if using an infix expression evaluator. Forming multiple digit numbers from the supplied digits is disallowed. (So an answer of 12+12 when given 1, 2, 2, and 1 is wrong). The order of the digits when given does not have to be preserved. Notes The type of expression evaluator used is not mandated. An RPN evaluator is equally acceptable for example. The task is not for the program to generate the expression, or test whether an expression is even possible. Related tasks 24 game/Solve Reference The 24 Game on h2g2.
#APL
APL
tfgame←{⎕IO←1 ⎕←d←?⍵⍴9 i←⍞ u[⍋u←{⍎¨⍣(0≠≢⍵)⊢⍵}(i∊'1234567890')⊆i]≢d[⍋d]:'nope' ~∧/((~b←i∊'1234567890')/i)∊'+-×÷()':'nope' 24≠⍎i:'nope' 'Yeah!' }
http://rosettacode.org/wiki/9_billion_names_of_God_the_integer
9 billion names of God the integer
This task is a variation of the short story by Arthur C. Clarke. (Solvers should be aware of the consequences of completing this task.) In detail, to specify what is meant by a   “name”: The integer 1 has 1 name     “1”. The integer 2 has 2 names   “1+1”,   and   “2”. The integer 3 has 3 names   “1+1+1”,   “2+1”,   and   “3”. The integer 4 has 5 names   “1+1+1+1”,   “2+1+1”,   “2+2”,   “3+1”,   “4”. The integer 5 has 7 names   “1+1+1+1+1”,   “2+1+1+1”,   “2+2+1”,   “3+1+1”,   “3+2”,   “4+1”,   “5”. Task Display the first 25 rows of a number triangle which begins: 1 1 1 1 1 1 1 2 1 1 1 2 2 1 1 1 3 3 2 1 1 Where row   n {\displaystyle n}   corresponds to integer   n {\displaystyle n} ,   and each column   C {\displaystyle C}   in row   m {\displaystyle m}   from left to right corresponds to the number of names beginning with   C {\displaystyle C} . A function   G ( n ) {\displaystyle G(n)}   should return the sum of the   n {\displaystyle n} -th   row. Demonstrate this function by displaying:   G ( 23 ) {\displaystyle G(23)} ,   G ( 123 ) {\displaystyle G(123)} ,   G ( 1234 ) {\displaystyle G(1234)} ,   and   G ( 12345 ) {\displaystyle G(12345)} . Optionally note that the sum of the   n {\displaystyle n} -th   row   P ( n ) {\displaystyle P(n)}   is the     integer partition function. Demonstrate this is equivalent to   G ( n ) {\displaystyle G(n)}   by displaying:   P ( 23 ) {\displaystyle P(23)} ,   P ( 123 ) {\displaystyle P(123)} ,   P ( 1234 ) {\displaystyle P(1234)} ,   and   P ( 12345 ) {\displaystyle P(12345)} . Extra credit If your environment is able, plot   P ( n ) {\displaystyle P(n)}   against   n {\displaystyle n}   for   n = 1 … 999 {\displaystyle n=1\ldots 999} . Related tasks Partition function P
#OCaml
OCaml
  let get, sum_unto = let cache = ref [||] let rec get i j = if Array.length !cache < i then cache := Array.init i begin fun i -> try !cache.(i) with Invalid_argument _ -> Array.make (i+1) (Num.num_of_int 0) end; if Num.(!cache.(i-1).(j-1) =/ num_of_int 0) then !cache.(i-1).(j-1) <- sum_unto (i-j) j; !cache.(i-1).(j-1) and sum_unto i j = let rec sum_unto sum i j = match (i,j) with |(0,0) -> (Num.num_of_int 1) |(_,0) -> sum |(i,j) when j > i -> sum_unto sum i i |(i,j) -> sum_unto Num.(sum +/ (get i j)) i (j-1) in sum_unto (Num.num_of_int 0) i j in get, sum_unto   let sum_of_row n = sum_unto n n   let euler_recurrence = let cache = ref [||] in let rec recurrence = function |n when n < 0 -> Num.num_of_int 0 |0 -> Num.num_of_int 1 |n -> if n >= Array.length !cache then cache := Array.init (n+1) (fun i -> try !cache.(i) with Invalid_argument _ -> Num.num_of_int 0); if Num.(!cache.(n) =/ num_of_int 0) then begin let rec summing sum = function |0 -> sum |k -> let op = if k mod 2 = 0 then Num.sub_num else Num.add_num in let sum = op sum (recurrence (n - k * (3*k - 1) / 2)) in let sum = op sum (recurrence (n - k * (3*k + 1) / 2)) in summing sum (k-1) in !cache.(n) <- summing (Num.num_of_int 0) n end; !cache.(n) in recurrence   let print i_max = for i=1 to i_max do print_int (i+1); print_string ": "; for j=1 to i do print_string (Num.string_of_num (get i j)); print_char ' '; done; print_newline (); done   let () = print 30; print_newline (); List.iter begin fun i -> Printf.printf "%i: %s ?= %s\n" i (Num.string_of_num (sum_of_row i)) (Num.string_of_num (euler_recurrence i)); flush stdout; end [23;123;1234;]; List.iter begin fun i -> Printf.printf "%i: %s\n" i (Num.string_of_num (euler_recurrence i)); flush stdout; end [23;123;1234;12345;123456]  
http://rosettacode.org/wiki/A%2BB
A+B
A+B   ─── a classic problem in programming contests,   it's given so contestants can gain familiarity with the online judging system being used. Task Given two integers,   A and B. Their sum needs to be calculated. Input data Two integers are written in the input stream, separated by space(s): ( − 1000 ≤ A , B ≤ + 1000 ) {\displaystyle (-1000\leq A,B\leq +1000)} Output data The required output is one integer:   the sum of A and B. Example input   output   2 2 4 3 2 5
#AsciiDots
AsciiDots
  &-#$-\ .-#?-[+] .-#?--/  
http://rosettacode.org/wiki/Abstract_type
Abstract type
Abstract type is a type without instances or without definition. For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract types without any implementation are called interfaces. In the languages that do not support multiple inheritance (Ada, Java), classes can, nonetheless, inherit from multiple interfaces. The languages with multiple inheritance (like C++) usually make no distinction between partially implementable abstract types and interfaces. Because the abstract type's implementation is incomplete, OO languages normally prevent instantiation from them (instantiation must derived from one of their descendant classes). The term abstract datatype also may denote a type, with an implementation provided by the programmer rather than directly by the language (a built-in or an inferred type). Here the word abstract means that the implementation is abstracted away, irrelevant for the user of the type. Such implementation can and should be hidden if the language supports separation of implementation and specification. This hides complexity while allowing the implementation to change without repercussions on the usage. The corresponding software design practice is said to follow the information hiding principle. It is important not to confuse this abstractness (of implementation) with one of the abstract type. The latter is abstract in the sense that the set of its values is empty. In the sense of implementation abstracted away, all user-defined types are abstract. In some languages, like for example in Objective Caml which is strongly statically typed, it is also possible to have abstract types that are not OO related and are not an abstractness too. These are pure abstract types without any definition even in the implementation and can be used for example for the type algebra, or for some consistence of the type inference. For example in this area, an abstract type can be used as a phantom type to augment another type as its parameter. Task: show how an abstract type can be declared in the language. If the language makes a distinction between interfaces and partially implemented types illustrate both.
#zkl
zkl
class Stream{ // Mostly virtural base class var [proxy protected] isBroken = fcn { _broken.isSet() }, isClosed = fcn { return(_closed.isSet() or _broken.isSet()); }; fcn init{ var [protected] _closed = Atomic.Bool(True), _broken = Atomic.Bool(False), whyBroken = Void; } fcn clear { _closed.clear(); _broken.clear(); return(self.topdog); } fcn open { return(topdog.init(vm.pasteArgs())); } fcn toStream { return(self); } fcn close { _closed.set(); return(self.topdog); } fcn flush { return(self.topdog); } fcn read { throw(Exception.TheEnd); } // destructive or advance fcn readln { throw(Exception.TheEnd); } fcn write(x) { return(self.topdog); } fcn writeln(x) { return(self.topdog); } fcn walker { return((0).walker(*,wap((self.topdog.read.fpM(""))))); } }
http://rosettacode.org/wiki/Ackermann_function
Ackermann function
The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree. The Ackermann function is usually defined as follows: A ( m , n ) = { n + 1 if  m = 0 A ( m − 1 , 1 ) if  m > 0  and  n = 0 A ( m − 1 , A ( m , n − 1 ) ) if  m > 0  and  n > 0. {\displaystyle A(m,n)={\begin{cases}n+1&{\mbox{if }}m=0\\A(m-1,1)&{\mbox{if }}m>0{\mbox{ and }}n=0\\A(m-1,A(m,n-1))&{\mbox{if }}m>0{\mbox{ and }}n>0.\end{cases}}} Its arguments are never negative and it always terminates. Task Write a function which returns the value of A ( m , n ) {\displaystyle A(m,n)} . Arbitrary precision is preferred (since the function grows so quickly), but not required. See also Conway chained arrow notation for the Ackermann function.
#Seed7
Seed7
const func integer: ackermann (in integer: m, in integer: n) is func result var integer: result is 0; begin if m = 0 then result := succ(n); elsif n = 0 then result := ackermann(pred(m), 1); else result := ackermann(pred(m), ackermann(m, pred(n))); end if; end func;
http://rosettacode.org/wiki/Abbreviations,_automatic
Abbreviations, automatic
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or deleted)   if the minimum abbreviation length of that list could be automatically (programmatically) determined. For this task, use the list (below) of the days-of-the-week names that are expressed in about a hundred languages   (note that there is a blank line in the list). Sunday Monday Tuesday Wednesday Thursday Friday Saturday Sondag Maandag Dinsdag Woensdag Donderdag Vrydag Saterdag E_djelë E_hënë E_martë E_mërkurë E_enjte E_premte E_shtunë Ehud Segno Maksegno Erob Hamus Arbe Kedame Al_Ahad Al_Ithinin Al_Tholatha'a Al_Arbia'a Al_Kamis Al_Gomia'a Al_Sabit Guiragui Yergou_shapti Yerek_shapti Tchorek_shapti Hink_shapti Ourpat Shapat domingu llunes martes miércoles xueves vienres sábadu Bazar_gÜnÜ Birinci_gÜn Çkinci_gÜn ÜçÜncÜ_gÜn DÖrdÜncÜ_gÜn Bes,inci_gÜn Altòncò_gÜn Igande Astelehen Astearte Asteazken Ostegun Ostiral Larunbat Robi_bar Shom_bar Mongal_bar Budhh_bar BRihashpati_bar Shukro_bar Shoni_bar Nedjelja Ponedeljak Utorak Srijeda Cxetvrtak Petak Subota Disul Dilun Dimeurzh Dimerc'her Diriaou Digwener Disadorn nedelia ponedelnik vtornik sriada chetvartak petak sabota sing_kei_yaht sing_kei_yat sing_kei_yee sing_kei_saam sing_kei_sie sing_kei_ng sing_kei_luk Diumenge Dilluns Dimarts Dimecres Dijous Divendres Dissabte Dzeenkk-eh Dzeehn_kk-ehreh Dzeehn_kk-ehreh_nah_kay_dzeeneh Tah_neesee_dzeehn_neh Deehn_ghee_dzee-neh Tl-oowey_tts-el_dehlee Dzeentt-ahzee dy_Sul dy_Lun dy_Meurth dy_Mergher dy_You dy_Gwener dy_Sadorn Dimanch Lendi Madi Mèkredi Jedi Vandredi Samdi nedjelja ponedjeljak utorak srijeda cxetvrtak petak subota nede^le ponde^lí úterÿ str^eda c^tvrtek pátek sobota Sondee Mondee Tiisiday Walansedee TOOsedee Feraadee Satadee s0ndag mandag tirsdag onsdag torsdag fredag l0rdag zondag maandag dinsdag woensdag donderdag vrijdag zaterdag Diman^co Lundo Mardo Merkredo ^Jaùdo Vendredo Sabato pÜhapäev esmaspäev teisipäev kolmapäev neljapäev reede laupäev Diu_prima Diu_sequima Diu_tritima Diu_quartima Diu_quintima Diu_sextima Diu_sabbata sunnudagur mánadagur tÿsdaguy mikudagur hósdagur friggjadagur leygardagur Yek_Sham'beh Do_Sham'beh Seh_Sham'beh Cha'har_Sham'beh Panj_Sham'beh Jom'eh Sham'beh sunnuntai maanantai tiistai keskiviiko torsktai perjantai lauantai dimanche lundi mardi mercredi jeudi vendredi samedi Snein Moandei Tiisdei Woansdei Tonersdei Freed Sneon Domingo Segunda_feira Martes Mércores Joves Venres Sábado k'vira orshabati samshabati otkhshabati khutshabati p'arask'evi shabati Sonntag Montag Dienstag Mittwoch Donnerstag Freitag Samstag Kiriaki' Defte'ra Tri'ti Teta'rti Pe'mpti Paraskebi' Sa'bato ravivaar somvaar mangalvaar budhvaar guruvaar shukravaar shanivaar pópule pó`akahi pó`alua pó`akolu pó`ahá pó`alima pó`aono Yom_rishon Yom_sheni Yom_shlishi Yom_revi'i Yom_chamishi Yom_shishi Shabat ravivara somavar mangalavar budhavara brahaspativar shukravara shanivar vasárnap hétfö kedd szerda csütörtök péntek szombat Sunnudagur Mánudagur ╞riδjudagur Miδvikudagar Fimmtudagur FÖstudagur Laugardagur sundio lundio mardio merkurdio jovdio venerdio saturdio Minggu Senin Selasa Rabu Kamis Jumat Sabtu Dominica Lunedi Martedi Mercuridi Jovedi Venerdi Sabbato Dé_Domhnaigh Dé_Luain Dé_Máirt Dé_Ceadaoin Dé_ardaoin Dé_hAoine Dé_Sathairn domenica lunedí martedí mercoledí giovedí venerdí sabato Nichiyou_bi Getzuyou_bi Kayou_bi Suiyou_bi Mokuyou_bi Kin'you_bi Doyou_bi Il-yo-il Wol-yo-il Hwa-yo-il Su-yo-il Mok-yo-il Kum-yo-il To-yo-il Dies_Dominica Dies_Lunæ Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Saturni sve-tdien pirmdien otrdien tresvdien ceturtdien piektdien sestdien Sekmadienis Pirmadienis Antradienis Trec^iadienis Ketvirtadienis Penktadienis S^es^tadienis Wangu Kazooba Walumbe Mukasa Kiwanuka Nnagawonye Wamunyi xing-_qi-_rì xing-_qi-_yi-. xing-_qi-_èr xing-_qi-_san-. xing-_qi-_sì xing-_qi-_wuv. xing-_qi-_liù Jedoonee Jelune Jemayrt Jecrean Jardaim Jeheiney Jesam Jabot Manre Juje Wonje Taije Balaire Jarere geminrongo minòmishi mártes mièrkoles misheushi bèrnashi mishábaro Ahad Isnin Selasa Rabu Khamis Jumaat Sabtu sφndag mandag tirsdag onsdag torsdag fredag lφrdag lo_dimenge lo_diluns lo_dimarç lo_dimèrcres lo_dijòus lo_divendres lo_dissabte djadomingo djaluna djamars djarason djaweps djabièrna djasabra Niedziela Poniedzial/ek Wtorek S,roda Czwartek Pia,tek Sobota Domingo segunda-feire terça-feire quarta-feire quinta-feire sexta-feira såbado Domingo Lunes martes Miercoles Jueves Viernes Sabado Duminicª Luni Mart'i Miercuri Joi Vineri Sâmbªtª voskresenie ponedelnik vtornik sreda chetverg pyatnitsa subbota Sunday Di-luain Di-màirt Di-ciadain Di-ardaoin Di-haoine Di-sathurne nedjelja ponedjeljak utorak sreda cxetvrtak petak subota Sontaha Mmantaha Labobedi Laboraro Labone Labohlano Moqebelo Iridha- Sandhudha- Anga.haruwa-dha- Badha-dha- Brahaspa.thindha- Sikura-dha- Sena.sura-dha- nedel^a pondelok utorok streda s^tvrtok piatok sobota Nedelja Ponedeljek Torek Sreda Cxetrtek Petek Sobota domingo lunes martes miércoles jueves viernes sábado sonde mundey tude-wroko dride-wroko fode-wroko freyda Saturday Jumapili Jumatatu Jumanne Jumatano Alhamisi Ijumaa Jumamosi söndag måndag tisdag onsdag torsdag fredag lordag Linggo Lunes Martes Miyerkoles Huwebes Biyernes Sabado Lé-pài-jít Pài-it Pài-jï Pài-sañ Pài-sì Pài-gÖ. Pài-lák wan-ar-tit wan-tjan wan-ang-kaan wan-phoet wan-pha-ru-hat-sa-boh-die wan-sook wan-sao Tshipi Mosupologo Labobedi Laboraro Labone Labotlhano Matlhatso Pazar Pazartesi Sali Çar,samba Per,sembe Cuma Cumartesi nedilya ponedilok vivtorok sereda chetver pyatnytsya subota Chu?_Nhâ.t Thú*_Hai Thú*_Ba Thú*_Tu* Thú*_Na'm Thú*_Sáu Thú*_Ba?y dydd_Sul dyds_Llun dydd_Mawrth dyds_Mercher dydd_Iau dydd_Gwener dyds_Sadwrn Dibeer Altine Talaata Allarba Al_xebes Aljuma Gaaw iCawa uMvulo uLwesibini uLwesithathu uLuwesine uLwesihlanu uMgqibelo zuntik montik dinstik mitvokh donershtik fraytik shabes iSonto uMsombuluko uLwesibili uLwesithathu uLwesine uLwesihlanu uMgqibelo Dies_Dominica Dies_Lunæ Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Saturni Bazar_gÜnÜ Bazar_ærtæsi Çærs,ænbæ_axs,amò Çærs,ænbæ_gÜnÜ CÜmæ_axs,amò CÜmæ_gÜnÜ CÜmæ_Senbæ Sun Moon Mars Mercury Jove Venus Saturn zondag maandag dinsdag woensdag donderdag vrijdag zaterdag KoseEraa GyoOraa BenEraa Kuoraa YOwaaraa FeEraa Memenaa Sonntag Montag Dienstag Mittwoch Donnerstag Freitag Sonnabend Domingo Luns Terza_feira Corta_feira Xoves Venres Sábado Dies_Solis Dies_Lunae Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Sabbatum xing-_qi-_tiàn xing-_qi-_yi-. xing-_qi-_èr xing-_qi-_san-. xing-_qi-_sì xing-_qi-_wuv. xing-_qi-_liù djadomingu djaluna djamars djarason djaweps djabièrnè djasabra Killachau Atichau Quoyllurchau Illapachau Chaskachau Kuychichau Intichau Caveat:   The list (above) most surely contains errors (or, at the least, differences) of what the actual (or true) names for the days-of-the-week. To make this Rosetta Code task page as small as possible, if processing the complete list, read the days-of-the-week from a file (that is created from the above list). Notes concerning the above list of words   each line has a list of days-of-the-week for a language, separated by at least one blank   the words on each line happen to be in order, from Sunday ──► Saturday   most lines have words in mixed case and some have all manner of accented words and other characters   some words were translated to the nearest character that was available to code page   437   the characters in the words are not restricted except that they may not have imbedded blanks   for this example, the use of an underscore (_) was used to indicate a blank in a word Task   The list of words   (days of the week)   needn't be verified/validated.   Write a function to find the (numeric) minimum length abbreviation for each line that would make abbreviations unique.   A blank line   (or a null line)   should return a null string.   Process and show the output for at least the first five lines of the file.   Show all output here. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#VBScript
VBScript
  sub print(s) wscript.stdout.writeline s  :end sub   set d=createobject("Scripting.Dictionary") set fso=createobject("Scripting.Filesystemobject")   const fn="weekdays_ansi.txt" sfn=WScript.ScriptFullName sfn= Left(sfn, InStrRev(sfn, "\")) set f=fso.opentextfile(sfn & fn,1)   while not f.atendofstream s=f.readline if s=vbNullString then print " " else a=split(trim(s)," ") for abrlen=1 to 14 d.removeall for wd=0 to 6 k=left(a(wd),abrlen) if d.exists(k) then exit for else d.add k,"" end if next 'wd if wd>6 then exit for next 'abrlen b=right(" " & abrlen,2) for wd=0 to 6 b=b &" "& left(a(wd),abrlen) next print b end if wend 'line f.close    
http://rosettacode.org/wiki/ABC_problem
ABC problem
ABC problem You are encouraged to solve this task according to the task description, using any language you may know. You are given a collection of ABC blocks   (maybe like the ones you had when you were a kid). There are twenty blocks with two letters on each block. A complete alphabet is guaranteed amongst all sides of the blocks. The sample collection of blocks: (B O) (X K) (D Q) (C P) (N A) (G T) (R E) (T G) (Q D) (F S) (J W) (H U) (V I) (A N) (O B) (E R) (F S) (L Y) (P C) (Z M) Task Write a function that takes a string (word) and determines whether the word can be spelled with the given collection of blocks. The rules are simple:   Once a letter on a block is used that block cannot be used again   The function should be case-insensitive   Show the output on this page for the following 7 words in the following example Example >>> can_make_word("A") True >>> can_make_word("BARK") True >>> can_make_word("BOOK") False >>> can_make_word("TREAT") True >>> can_make_word("COMMON") False >>> can_make_word("SQUAD") True >>> can_make_word("CONFUSE") True Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Clojure
Clojure
  (def blocks (-> "BO XK DQ CP NA GT RE TG QD FS JW HU VI AN OB ER FS LY PC ZM" (.split " ") vec))   (defn omit "return bs with (one instance of) b omitted" [bs b] (let [[before after] (split-with #(not= b %) bs)] (concat before (rest after))))   (defn abc "return lazy sequence of solutions (i.e. block lists)" [blocks [c & cs]] (if (some? c) (for [b blocks :when (some #(= c %) b) bs (abc (omit blocks b) cs)] (cons b bs)) [[]]))     (doseq [word ["A" "BARK" "Book" "treat" "COMMON" "SQUAD" "CONFUSE"]] (->> word .toUpperCase (abc blocks) first (printf "%s: %b\n" word)))
http://rosettacode.org/wiki/Abundant_odd_numbers
Abundant odd numbers
An Abundant number is a number n for which the   sum of divisors   σ(n) > 2n, or,   equivalently,   the   sum of proper divisors   (or aliquot sum)       s(n) > n. E.G. 12   is abundant, it has the proper divisors     1,2,3,4 & 6     which sum to   16   ( > 12 or n);        or alternately,   has the sigma sum of   1,2,3,4,6 & 12   which sum to   28   ( > 24 or 2n). Abundant numbers are common, though even abundant numbers seem to be much more common than odd abundant numbers. To make things more interesting, this task is specifically about finding   odd abundant numbers. Task Find and display here: at least the first 25 abundant odd numbers and either their proper divisor sum or sigma sum. Find and display here: the one thousandth abundant odd number and either its proper divisor sum or sigma sum. Find and display here: the first abundant odd number greater than one billion (109) and either its proper divisor sum or sigma sum. References   OEIS:A005231: Odd abundant numbers (odd numbers n whose sum of divisors exceeds 2n)   American Journal of Mathematics, Vol. 35, No. 4 (Oct., 1913), pp. 413-422 - Finiteness of the Odd Perfect and Primitive Abundant Numbers with n Distinct Prime Factors (LE Dickson)
#Pari.2FGP
Pari/GP
genit(brk1,brk2,brk3)={tcnt=0; print("First 25 abundant odd numbers:"); forstep(n=1,999999999999999999,2, if(tcnt==brk2&&n<brk3,next); if(sigma(n)<=2*n,next); tcnt+=1; if(tcnt>brk1&&tcnt<brk2,next); if(n>=brk3 && sigma(n)>2*n,print("The first odd abundant number greater than 1000000000 is ",n," with sigma = ",sigma(n) );break); if(tcnt==brk2,print("The 1000th odd abundant number is ",n," with sigma = ",sigma(n) );next); print(n," with sigma = ",sigma(n)));} Output: (11:14) gp > genit(25,1000,1000000000 ) First 25 abundant odd numbers: 945 with sigma = 1920 1575 with sigma = 3224 2205 with sigma = 4446 2835 with sigma = 5808 3465 with sigma = 7488 4095 with sigma = 8736 4725 with sigma = 9920 5355 with sigma = 11232 5775 with sigma = 11904 5985 with sigma = 12480 6435 with sigma = 13104 6615 with sigma = 13680 6825 with sigma = 13888 7245 with sigma = 14976 7425 with sigma = 14880 7875 with sigma = 16224 8085 with sigma = 16416 8415 with sigma = 16848 8505 with sigma = 17472 8925 with sigma = 17856 9135 with sigma = 18720 9555 with sigma = 19152 9765 with sigma = 19968 10395 with sigma = 23040 11025 with sigma = 22971 The 1000th odd abundant number is 492975 with sigma = 1012336 The first odd abundant number greater than 1000000000 is 1000000575 with sigma = 2083561584 (11:24) gp >
http://rosettacode.org/wiki/21_game
21 game
21 game You are encouraged to solve this task according to the task description, using any language you may know. 21 is a two player game, the game is played by choosing a number (1, 2, or 3) to be added to the running total. The game is won by the player whose chosen number causes the running total to reach exactly 21. The running total starts at zero. One player will be the computer. Players alternate supplying a number to be added to the running total. Task Write a computer program that will: do the prompting (or provide a button menu), check for errors and display appropriate error messages, do the additions (add a chosen number to the running total), display the running total, provide a mechanism for the player to quit/exit/halt/stop/close the program, issue a notification when there is a winner, and determine who goes first (maybe a random or user choice, or can be specified when the game begins).
#Factor
Factor
USING: accessors combinators.random continuations formatting io kernel math math.functions math.parser multiline qw random sequences ; IN: rosetta-code.21-game   STRING: welcome 21 is a two-player game. The game is played by choosing a number (1, 2, or 3) to be added to the running total.   The game is won by the player whose chosen number causes the running total to reach 21.   One player will be the computer. Players alternate supplying a number to be added to the running total. ;   : .welcome ( -- ) welcome print ;   SYMBOLS: +computer+ +human+ ;   TUPLE: game total difficulty who ;   ! Instead of saying something dry like 'invalid input,' spice ! it up a little. : insult ( -- ) { "No." "Er..." "Learn to read." "I think not." "Come on, is it really this difficult?" } random print ;   : get-input ( options-seq prompt-str -- str ) dup "%s: " printf flush readln dup reach member? [ 2nip ] [ drop insult get-input ] if ;   : get-integer ( options-seq prompt-str -- n ) get-input string>number ;   : get-difficulty ( -- x ) qw{ 1 2 3 4 5 6 7 8 9 10 } "Difficulty (1-10)" get-integer 10 / ;   : human-move ( game -- n ) drop qw{ q 1 2 3 } "Your move (1-3) or q to quit" get-input dup "q" = [ drop return ] when string>number ;   : choose-first-player ( difficulty -- player ) [ +computer+ ] [ +human+ ] ifp ;   : <game> ( -- game ) 0 get-difficulty dup choose-first-player game boa ;   : swap-player ( game -- ) [ +human+ = +computer+ +human+ ? ] change-who drop ;   : .total ( game -- ) total>> "Running total: %d\n" printf ;   : random-move ( game -- n ) drop 3 random 1 + ;   : boundary? ( n -- ? ) 1 - 4 divisor? ;   : (optimal-move) ( m -- n ) dup 4 / ceiling 4 * 1 + swap - ;   : optimal-move ( game -- n ) total>> dup boundary? [ random-move ] [ (optimal-move) ] if ;   : computer-move ( game -- n ) dup difficulty>> [ optimal-move ] [ random-move ] ifp dup "Computer chose %d.\n" printf ;   : do-turn ( game -- ) dup dup who>> +human+ = [ human-move ] [ computer-move ] if [ + ] curry change-total dup .total swap-player ;   : do-turns ( game -- ) [ dup total>> 20 > ] [ dup do-turn ] until dup swap-player who>> "%u wins!\n" printf ;   : play-21-game ( -- ) .welcome nl [ <game> do-turns ] with-return ;   MAIN: play-21-game
http://rosettacode.org/wiki/24_game/Solve
24 game/Solve
task Write a program that takes four digits, either from user input or by random generation, and computes arithmetic expressions following the rules of the 24 game. Show examples of solutions generated by the program. Related task   Arithmetic Evaluator
#Argile
Argile
die "Please give 4 digits as argument 1\n" if argc < 2   print a function that given four digits argv[1] subject to the rules of \ the _24_ game, computes an expression to solve the game if possible.   use std, array   let digits be an array of 4 byte let operators be an array of 4 byte (: reordered arrays :) let (type of digits) rdigits let (type of operators) roperators   .: a function that given four digits <text digits> subject to the rules of the _24_ game, computes an expression to solve the game if possible.  :. -> text if #digits != 4 {return "[error: need exactly 4 digits]"} operators[0] = '+' ; operators[1] = '-' operators[2] = '*' ; operators[3] = '/' for each (val int d) from 0 to 3 if (digits[d] < '1') || (digits[d] > '9') return "[error: non-digit character given]" (super digits)[d] = digits[d] let expr = for each operand order stuff return "" if expr is nil expr   .:for each operand order stuff:. -> text for each (val int a) from 0 to 3 for each (val int b) from 0 to 3 next if (b == a) for each (val int c) from 0 to 3 next if (c == b) or (c == a) for each (val int d) from 0 to 3 next if (d == c) or (d == b) or (d == a) rdigits[0] = digits[a] ; rdigits[1] = digits[b] rdigits[2] = digits[c] ; rdigits[3] = digits[d] let found = for each operator order stuff return found unless found is nil nil   .:for each operator order stuff:. -> text for each (val int i) from 0 to 3 for each (val int j) from 0 to 3 for each (val int k) from 0 to 3 roperators[0] = operators[i] roperators[1] = operators[j] roperators[2] = operators[k] let found = for each RPN pattern stuff return found if found isn't nil nil   our (raw array of text) RPN_patterns = Cdata "xx.x.x." "xx.xx.." "xxx..x." "xxx.x.." "xxxx..." our (raw array of text) formats = Cdata "((%c%c%c)%c%c)%c%c" "(%c%c%c)%c(%c%c%c)" "(%c%c(%c%c%c))%c%c" "%c%c((%c%c%c)%c%c)" "%c%c(%c%c(%c%c%c))" our (raw array of array of 3 int) rrop = Cdata {0;1;2}; {0;2;1}; {1;0;2}; {2;0;1}; {2;1;0}   .:for each RPN pattern stuff:. -> text let RPN_stack be an array of 4 real for each (val int rpn) from 0 to 4 let (nat) sp=0, op=0, dg=0. let text p for (p = RPN_patterns[rpn]) (*p != 0) (p++) if *p == 'x' if sp >= 4 {die "RPN stack overflow\n"} if dg > 3 {die "RPN digits overflow\n"} RPN_stack[sp++] = (rdigits[dg++] - '0') as real if *p == '.' if sp < 2 {die "RPN stack underflow\n"} if op > 2 {die "RPN operators overflow\n"} sp -= 2 let x = RPN_stack[sp] let y = RPN_stack[sp + 1] switch roperators[op++] case '+' {x += y} case '-' {x -= y} case '*' {x *= y} case '/' {x /= y} default {die "RPN operator unknown\n"} RPN_stack[sp++] = x if RPN_stack[0] == 24.0 our array of 12 byte buffer (: 4 paren + 3 ops + 4 digits + null :) snprintf (buffer as text) (size of buffer) (formats[rpn]) \ (rdigits[0]) (roperators[(rrop[rpn][0])]) (rdigits[1]) \ (roperators[(rrop[rpn][1])]) (rdigits[2]) \ (roperators[(rrop[rpn][2])]) (rdigits[3]); return buffer as text nil
http://rosettacode.org/wiki/4-rings_or_4-squares_puzzle
4-rings or 4-squares puzzle
4-rings or 4-squares puzzle You are encouraged to solve this task according to the task description, using any language you may know. Task Replace       a, b, c, d, e, f,   and   g       with the decimal digits   LOW   ───►   HIGH such that the sum of the letters inside of each of the four large squares add up to the same sum. ╔══════════════╗ ╔══════════════╗ ║ ║ ║ ║ ║ a ║ ║ e ║ ║ ║ ║ ║ ║ ┌───╫──────╫───┐ ┌───╫─────────┐ ║ │ ║ ║ │ │ ║ │ ║ │ b ║ ║ d │ │ f ║ │ ║ │ ║ ║ │ │ ║ │ ║ │ ║ ║ │ │ ║ │ ╚══════════╪═══╝ ╚═══╪══════╪═══╝ │ │ c │ │ g │ │ │ │ │ │ │ │ │ └──────────────┘ └─────────────┘ Show all output here.   Show all solutions for each letter being unique with LOW=1 HIGH=7   Show all solutions for each letter being unique with LOW=3 HIGH=9   Show only the   number   of solutions when each letter can be non-unique LOW=0 HIGH=9 Related task Solve the no connection puzzle
#Go
Go
package main   import "fmt"   func main(){ n, c := getCombs(1,7,true) fmt.Printf("%d unique solutions in 1 to 7\n",n) fmt.Println(c) n, c = getCombs(3,9,true) fmt.Printf("%d unique solutions in 3 to 9\n",n) fmt.Println(c) n, _ = getCombs(0,9,false) fmt.Printf("%d non-unique solutions in 0 to 9\n",n) }   func getCombs(low,high int,unique bool) (num int,validCombs [][]int){ for a := low; a <= high; a++ { for b := low; b <= high; b++ { for c := low; c <= high; c++ { for d := low; d <= high; d++ { for e := low; e <= high; e++ { for f := low; f <= high; f++ { for g := low; g <= high; g++ { if validComb(a,b,c,d,e,f,g) { if !unique || isUnique(a,b,c,d,e,f,g) { num++ validCombs = append(validCombs,[]int{a,b,c,d,e,f,g}) } } } } } } } } } return } func isUnique(a,b,c,d,e,f,g int) (res bool) { data := make(map[int]int) data[a]++ data[b]++ data[c]++ data[d]++ data[e]++ data[f]++ data[g]++ return len(data) == 7 } func validComb(a,b,c,d,e,f,g int) bool{ square1 := a + b square2 := b + c + d square3 := d + e + f square4 := f + g return square1 == square2 && square2 == square3 && square3 == square4 }  
http://rosettacode.org/wiki/99_bottles_of_beer
99 bottles of beer
Task Display the complete lyrics for the song:     99 Bottles of Beer on the Wall. The beer song The lyrics follow this form: 99 bottles of beer on the wall 99 bottles of beer Take one down, pass it around 98 bottles of beer on the wall 98 bottles of beer on the wall 98 bottles of beer Take one down, pass it around 97 bottles of beer on the wall ... and so on, until reaching   0     (zero). Grammatical support for   1 bottle of beer   is optional. As with any puzzle, try to do it in as creative/concise/comical a way as possible (simple, obvious solutions allowed, too). Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet See also   http://99-bottles-of-beer.net/   Category:99_Bottles_of_Beer   Category:Programming language families   Wikipedia 99 bottles of beer
#0815
0815
L(i) (99..1).step(-1) print(i‘ bottles of beer on the wall’) print(i‘ bottles of beer’) print(‘Take one down, pass it around’) print((i - 1)" bottles of beer on the wall\n")
http://rosettacode.org/wiki/24_game
24 game
The 24 Game tests one's mental arithmetic. Task Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed. The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. The program should check then evaluate the expression. The goal is for the player to enter an expression that (numerically) evaluates to 24. Only the following operators/functions are allowed: multiplication, division, addition, subtraction Division should use floating point or rational arithmetic, etc, to preserve remainders. Brackets are allowed, if using an infix expression evaluator. Forming multiple digit numbers from the supplied digits is disallowed. (So an answer of 12+12 when given 1, 2, 2, and 1 is wrong). The order of the digits when given does not have to be preserved. Notes The type of expression evaluator used is not mandated. An RPN evaluator is equally acceptable for example. The task is not for the program to generate the expression, or test whether an expression is even possible. Related tasks 24 game/Solve Reference The 24 Game on h2g2.
#Applesoft_BASIC
Applesoft BASIC
0 BH = PEEK (104):BL = PEEK (103) 1 GOSUB 1200: CALL - 868 10 LET N$ = "" 20 R = RND ( - ( PEEK (78) + PEEK (79) * 256)): REM RANDOMIZE 30 FOR I = 1 TO 4 40 LET N$ = N$ + STR$ ( INT ( RND (1) * 9) + 1) 50 NEXT I 60 PRINT " PRESS A KEY TO CONTINUE. ";: GET A$ 65 LET I$ = "": LET F$ = "": LET P$ = "" 70 HOME 80 PRINT M$M$ SPC( 16)"24 GAME" 90 PRINT M$"ALLOWED CHARACTERS:"M$ 100 LET I$ = N$ + "+-*/()" 110 HTAB 20 120 FOR I = 1 TO 10 130 PRINT MID$ (I$,I,1)" "; 140 NEXT I 150 PRINT M$ TAB( 7)"0 TO END"M$ 160 INPUT "ENTER THE FORMULA: ";F$ 170 IF F$ = "0" THEN END : GOTO 65 180 PRINT M$ TAB( 7)F$" = "; 190 FOR I = 1 TO LEN (F$) 200 LET C$ = MID$ (F$,I,1) 210 IF C$ = " " THEN LET F$ = MID$ (F$,1,I - 1) + MID$ (F$,I + 1): GOTO 250 220 IF C$ = "+" OR C$ = "-" OR C$ = "*" OR C$ = "/" THEN LET P$ = P$ + "O": GOTO 250 230 IF C$ = "(" OR C$ = ")" THEN LET P$ = P$ + C$: GOTO 250 240 LET P$ = P$ + "N" 250 NEXT I 260 RESTORE 270 FOR I = 1 TO 11 280 READ T$ 290 IF T$ = P$ THEN LET I = 11 300 NEXT I 310 IF T$ < > P$ THEN INVERSE : PRINT "BAD CONSTRUCTION!"G$M$: NORMAL : GOTO 60 320 FOR I = 1 TO LEN (F$) 330 FOR J = 1 TO 10 340 IF ( MID$ (F$,I,1) = MID$ (I$,J,1)) AND MID$ (F$,I,1) > "0" AND MID$ (F$,I,1) < = "9" THEN LET I$ = MID$ (I$,1,J - 1) + " " + MID$ (I$,J + 1, LEN (I$)) 350 NEXT J,I 370 IF MID$ (I$,1,4) < > " " THEN INVERSE : PRINT "INVALID ARGUMENTS!"G$M$: NORMAL : GOTO 60 380 GOSUB 600: REM LET R = VAL(F$) 390 PRINT R" "; 400 IF R < > 24 THEN INVERSE : PRINT "WRONG!"G$M$: NORMAL : GOTO 60 410 INVERSE : PRINT "CORRECT!"M$: NORMAL : GOTO 10 420 DATA"NONONON" 430 DATA"(NON)ONON" 440 DATA"NONO(NON)" 450 DATA"NO(NO(NON))" 460 DATA"((NON)ON)ON" 470 DATA"NO(NON)ON" 480 DATA"(NON)O(NON)" 485 DATA"NO((NON)ON)" 490 DATA"(NONON)ON" 495 DATA"(NO(NON))ON" 500 DATA"NO(NONON)" 600 REMGET BASIC TO EVALUATE OUR EXPRESSION 605 A$ = "R=" + F$: GOSUB 1440 610 FOR I = 1 TO LEN (A$) 615 REMSIMPLE TOKEN TRANSLATION 620 B = ASC ( MID$ (A$,I,1)) 625 IF (B > 41 AND B < 48) OR B = 61 OR B = 94 THEN B = T(B) 630 POKE (AD + I - 1),B 635 NEXT 640 GOSUB 2000 645 REM GOSUB 1440:REM UNCOMMENT TO CLEAR EVALUATION LINE AFTER USE 650 RETURN 1200 M$ = CHR$ (13) 1210 G$ = CHR$ (7) 1220 HOME 1230 PRINT SPC( 16)"24 GAME" 1240 PRINT M$" THE GOAL OF THIS GAME IS TO FORMULATE" 1250 PRINT M$" AN ARITHMETIC EXPRESSION THAT" 1260 PRINT M$" EVALUATES TO A VALUE OF 24, HOWEVER" 1270 PRINT M$" YOU MAY USE ONLY THE FOUR NUMBERS" 1280 PRINT M$" GIVEN AT RANDOM BY THE COMPUTER AND" 1290 PRINT M$" THE STANDARD ARITHMETIC OPERATIONS OF" 1300 PRINT M$" ADD, SUBTRACT, MULTIPLY, AND DIVIDE." 1310 PRINT M$" EACH DIGIT MUST BE USED BY ITSELF. " 1320 PRINT M$" (E.G. IF GIVEN 1, 2, 3, 4, YOU CANNOT" 1330 PRINT M$" COMBINE 1 AND 2 TO MAKE 12.)" 1340 PRINT M$ 1350 PRINT "INITIALIZING..."; 1360 HTAB 1 1400 DIM T(94) 1401 T( ASC ("+")) = 200: REM $C8 1402 T( ASC ("-")) = 201: REM $C9 1403 T( ASC ("*")) = 202: REM $CA 1404 T( ASC ("/")) = 203: REM $CB 1405 T( ASC ("=")) = 208: REM $D0 1406 T( ASC ("^")) = 204: REM $CC 1409 REMLOCATE LINE 2005 IN RAM 1410 LH = BH:LL = BL:NH = 0:NL = 0 1415 AD = LH * 256 + LL 1420 LH = PEEK (AD + 1):LL = PEEK (AD) 1425 NL = PEEK (AD + 2):NH = PEEK (AD + 3):N = NH * 256 + NL 1430 IF N < > 2005 THEN GOTO 1415 1435 AD = AD + 4: RETURN 1440 FOR J = AD TO AD + 12: POKE J, ASC (":"): NEXT 1445 RETURN 2000 REMPUT 13 COLONS ON THE NEXT LINE 2005 ::::::::::::: 2010 RETURN  
http://rosettacode.org/wiki/9_billion_names_of_God_the_integer
9 billion names of God the integer
This task is a variation of the short story by Arthur C. Clarke. (Solvers should be aware of the consequences of completing this task.) In detail, to specify what is meant by a   “name”: The integer 1 has 1 name     “1”. The integer 2 has 2 names   “1+1”,   and   “2”. The integer 3 has 3 names   “1+1+1”,   “2+1”,   and   “3”. The integer 4 has 5 names   “1+1+1+1”,   “2+1+1”,   “2+2”,   “3+1”,   “4”. The integer 5 has 7 names   “1+1+1+1+1”,   “2+1+1+1”,   “2+2+1”,   “3+1+1”,   “3+2”,   “4+1”,   “5”. Task Display the first 25 rows of a number triangle which begins: 1 1 1 1 1 1 1 2 1 1 1 2 2 1 1 1 3 3 2 1 1 Where row   n {\displaystyle n}   corresponds to integer   n {\displaystyle n} ,   and each column   C {\displaystyle C}   in row   m {\displaystyle m}   from left to right corresponds to the number of names beginning with   C {\displaystyle C} . A function   G ( n ) {\displaystyle G(n)}   should return the sum of the   n {\displaystyle n} -th   row. Demonstrate this function by displaying:   G ( 23 ) {\displaystyle G(23)} ,   G ( 123 ) {\displaystyle G(123)} ,   G ( 1234 ) {\displaystyle G(1234)} ,   and   G ( 12345 ) {\displaystyle G(12345)} . Optionally note that the sum of the   n {\displaystyle n} -th   row   P ( n ) {\displaystyle P(n)}   is the     integer partition function. Demonstrate this is equivalent to   G ( n ) {\displaystyle G(n)}   by displaying:   P ( 23 ) {\displaystyle P(23)} ,   P ( 123 ) {\displaystyle P(123)} ,   P ( 1234 ) {\displaystyle P(1234)} ,   and   P ( 12345 ) {\displaystyle P(12345)} . Extra credit If your environment is able, plot   P ( n ) {\displaystyle P(n)}   against   n {\displaystyle n}   for   n = 1 … 999 {\displaystyle n=1\ldots 999} . Related tasks Partition function P
#Ol
Ol
  (define (nine-billion-names row column) (cond ((<= row 0) 0) ((<= column 0) 0) ((< row column) 0) ((= row 1) 1) (else (let ((addend (nine-billion-names (- row 1) (- column 1))) (augend (nine-billion-names (- row column) column))) (+ addend augend)))))   (define (print-row row) (for-each (lambda (x) (display (nine-billion-names row x)) (display " ")) (iota row 1)))   (define (print-triangle rows) (for-each (lambda (x) (print-row x) (print)) (iota rows 1)))   (print-triangle 25)  
http://rosettacode.org/wiki/A%2BB
A+B
A+B   ─── a classic problem in programming contests,   it's given so contestants can gain familiarity with the online judging system being used. Task Given two integers,   A and B. Their sum needs to be calculated. Input data Two integers are written in the input stream, separated by space(s): ( − 1000 ≤ A , B ≤ + 1000 ) {\displaystyle (-1000\leq A,B\leq +1000)} Output data The required output is one integer:   the sum of A and B. Example input   output   2 2 4 3 2 5
#ATS
ATS
  (* ****** ****** *) // #include "share/atspre_staload.hats" // staload UN = $UNSAFE // (* ****** ****** *)   staload "libc/SATS/stdio.sats"   (* ****** ****** *)   implement main0() = let var A: int var B: int val () = $extfcall (void, "scanf", "%d%d", addr@A, addr@B) // end of [val] in println! ($UN.cast2int(A) + $UN.cast2int(B)) end // end of [main0]   (* ****** ****** *)  
http://rosettacode.org/wiki/Ackermann_function
Ackermann function
The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree. The Ackermann function is usually defined as follows: A ( m , n ) = { n + 1 if  m = 0 A ( m − 1 , 1 ) if  m > 0  and  n = 0 A ( m − 1 , A ( m , n − 1 ) ) if  m > 0  and  n > 0. {\displaystyle A(m,n)={\begin{cases}n+1&{\mbox{if }}m=0\\A(m-1,1)&{\mbox{if }}m>0{\mbox{ and }}n=0\\A(m-1,A(m,n-1))&{\mbox{if }}m>0{\mbox{ and }}n>0.\end{cases}}} Its arguments are never negative and it always terminates. Task Write a function which returns the value of A ( m , n ) {\displaystyle A(m,n)} . Arbitrary precision is preferred (since the function grows so quickly), but not required. See also Conway chained arrow notation for the Ackermann function.
#SETL
SETL
program ackermann;   (for m in [0..3]) print(+/ [rpad('' + ack(m, n), 4): n in [0..6]]); end;   proc ack(m, n); return {[0,n+1]}(m) ? ack(m-1, {[0,1]}(n) ? ack(m, n-1)); end proc;   end program;
http://rosettacode.org/wiki/Abbreviations,_automatic
Abbreviations, automatic
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or deleted)   if the minimum abbreviation length of that list could be automatically (programmatically) determined. For this task, use the list (below) of the days-of-the-week names that are expressed in about a hundred languages   (note that there is a blank line in the list). Sunday Monday Tuesday Wednesday Thursday Friday Saturday Sondag Maandag Dinsdag Woensdag Donderdag Vrydag Saterdag E_djelë E_hënë E_martë E_mërkurë E_enjte E_premte E_shtunë Ehud Segno Maksegno Erob Hamus Arbe Kedame Al_Ahad Al_Ithinin Al_Tholatha'a Al_Arbia'a Al_Kamis Al_Gomia'a Al_Sabit Guiragui Yergou_shapti Yerek_shapti Tchorek_shapti Hink_shapti Ourpat Shapat domingu llunes martes miércoles xueves vienres sábadu Bazar_gÜnÜ Birinci_gÜn Çkinci_gÜn ÜçÜncÜ_gÜn DÖrdÜncÜ_gÜn Bes,inci_gÜn Altòncò_gÜn Igande Astelehen Astearte Asteazken Ostegun Ostiral Larunbat Robi_bar Shom_bar Mongal_bar Budhh_bar BRihashpati_bar Shukro_bar Shoni_bar Nedjelja Ponedeljak Utorak Srijeda Cxetvrtak Petak Subota Disul Dilun Dimeurzh Dimerc'her Diriaou Digwener Disadorn nedelia ponedelnik vtornik sriada chetvartak petak sabota sing_kei_yaht sing_kei_yat sing_kei_yee sing_kei_saam sing_kei_sie sing_kei_ng sing_kei_luk Diumenge Dilluns Dimarts Dimecres Dijous Divendres Dissabte Dzeenkk-eh Dzeehn_kk-ehreh Dzeehn_kk-ehreh_nah_kay_dzeeneh Tah_neesee_dzeehn_neh Deehn_ghee_dzee-neh Tl-oowey_tts-el_dehlee Dzeentt-ahzee dy_Sul dy_Lun dy_Meurth dy_Mergher dy_You dy_Gwener dy_Sadorn Dimanch Lendi Madi Mèkredi Jedi Vandredi Samdi nedjelja ponedjeljak utorak srijeda cxetvrtak petak subota nede^le ponde^lí úterÿ str^eda c^tvrtek pátek sobota Sondee Mondee Tiisiday Walansedee TOOsedee Feraadee Satadee s0ndag mandag tirsdag onsdag torsdag fredag l0rdag zondag maandag dinsdag woensdag donderdag vrijdag zaterdag Diman^co Lundo Mardo Merkredo ^Jaùdo Vendredo Sabato pÜhapäev esmaspäev teisipäev kolmapäev neljapäev reede laupäev Diu_prima Diu_sequima Diu_tritima Diu_quartima Diu_quintima Diu_sextima Diu_sabbata sunnudagur mánadagur tÿsdaguy mikudagur hósdagur friggjadagur leygardagur Yek_Sham'beh Do_Sham'beh Seh_Sham'beh Cha'har_Sham'beh Panj_Sham'beh Jom'eh Sham'beh sunnuntai maanantai tiistai keskiviiko torsktai perjantai lauantai dimanche lundi mardi mercredi jeudi vendredi samedi Snein Moandei Tiisdei Woansdei Tonersdei Freed Sneon Domingo Segunda_feira Martes Mércores Joves Venres Sábado k'vira orshabati samshabati otkhshabati khutshabati p'arask'evi shabati Sonntag Montag Dienstag Mittwoch Donnerstag Freitag Samstag Kiriaki' Defte'ra Tri'ti Teta'rti Pe'mpti Paraskebi' Sa'bato ravivaar somvaar mangalvaar budhvaar guruvaar shukravaar shanivaar pópule pó`akahi pó`alua pó`akolu pó`ahá pó`alima pó`aono Yom_rishon Yom_sheni Yom_shlishi Yom_revi'i Yom_chamishi Yom_shishi Shabat ravivara somavar mangalavar budhavara brahaspativar shukravara shanivar vasárnap hétfö kedd szerda csütörtök péntek szombat Sunnudagur Mánudagur ╞riδjudagur Miδvikudagar Fimmtudagur FÖstudagur Laugardagur sundio lundio mardio merkurdio jovdio venerdio saturdio Minggu Senin Selasa Rabu Kamis Jumat Sabtu Dominica Lunedi Martedi Mercuridi Jovedi Venerdi Sabbato Dé_Domhnaigh Dé_Luain Dé_Máirt Dé_Ceadaoin Dé_ardaoin Dé_hAoine Dé_Sathairn domenica lunedí martedí mercoledí giovedí venerdí sabato Nichiyou_bi Getzuyou_bi Kayou_bi Suiyou_bi Mokuyou_bi Kin'you_bi Doyou_bi Il-yo-il Wol-yo-il Hwa-yo-il Su-yo-il Mok-yo-il Kum-yo-il To-yo-il Dies_Dominica Dies_Lunæ Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Saturni sve-tdien pirmdien otrdien tresvdien ceturtdien piektdien sestdien Sekmadienis Pirmadienis Antradienis Trec^iadienis Ketvirtadienis Penktadienis S^es^tadienis Wangu Kazooba Walumbe Mukasa Kiwanuka Nnagawonye Wamunyi xing-_qi-_rì xing-_qi-_yi-. xing-_qi-_èr xing-_qi-_san-. xing-_qi-_sì xing-_qi-_wuv. xing-_qi-_liù Jedoonee Jelune Jemayrt Jecrean Jardaim Jeheiney Jesam Jabot Manre Juje Wonje Taije Balaire Jarere geminrongo minòmishi mártes mièrkoles misheushi bèrnashi mishábaro Ahad Isnin Selasa Rabu Khamis Jumaat Sabtu sφndag mandag tirsdag onsdag torsdag fredag lφrdag lo_dimenge lo_diluns lo_dimarç lo_dimèrcres lo_dijòus lo_divendres lo_dissabte djadomingo djaluna djamars djarason djaweps djabièrna djasabra Niedziela Poniedzial/ek Wtorek S,roda Czwartek Pia,tek Sobota Domingo segunda-feire terça-feire quarta-feire quinta-feire sexta-feira såbado Domingo Lunes martes Miercoles Jueves Viernes Sabado Duminicª Luni Mart'i Miercuri Joi Vineri Sâmbªtª voskresenie ponedelnik vtornik sreda chetverg pyatnitsa subbota Sunday Di-luain Di-màirt Di-ciadain Di-ardaoin Di-haoine Di-sathurne nedjelja ponedjeljak utorak sreda cxetvrtak petak subota Sontaha Mmantaha Labobedi Laboraro Labone Labohlano Moqebelo Iridha- Sandhudha- Anga.haruwa-dha- Badha-dha- Brahaspa.thindha- Sikura-dha- Sena.sura-dha- nedel^a pondelok utorok streda s^tvrtok piatok sobota Nedelja Ponedeljek Torek Sreda Cxetrtek Petek Sobota domingo lunes martes miércoles jueves viernes sábado sonde mundey tude-wroko dride-wroko fode-wroko freyda Saturday Jumapili Jumatatu Jumanne Jumatano Alhamisi Ijumaa Jumamosi söndag måndag tisdag onsdag torsdag fredag lordag Linggo Lunes Martes Miyerkoles Huwebes Biyernes Sabado Lé-pài-jít Pài-it Pài-jï Pài-sañ Pài-sì Pài-gÖ. Pài-lák wan-ar-tit wan-tjan wan-ang-kaan wan-phoet wan-pha-ru-hat-sa-boh-die wan-sook wan-sao Tshipi Mosupologo Labobedi Laboraro Labone Labotlhano Matlhatso Pazar Pazartesi Sali Çar,samba Per,sembe Cuma Cumartesi nedilya ponedilok vivtorok sereda chetver pyatnytsya subota Chu?_Nhâ.t Thú*_Hai Thú*_Ba Thú*_Tu* Thú*_Na'm Thú*_Sáu Thú*_Ba?y dydd_Sul dyds_Llun dydd_Mawrth dyds_Mercher dydd_Iau dydd_Gwener dyds_Sadwrn Dibeer Altine Talaata Allarba Al_xebes Aljuma Gaaw iCawa uMvulo uLwesibini uLwesithathu uLuwesine uLwesihlanu uMgqibelo zuntik montik dinstik mitvokh donershtik fraytik shabes iSonto uMsombuluko uLwesibili uLwesithathu uLwesine uLwesihlanu uMgqibelo Dies_Dominica Dies_Lunæ Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Saturni Bazar_gÜnÜ Bazar_ærtæsi Çærs,ænbæ_axs,amò Çærs,ænbæ_gÜnÜ CÜmæ_axs,amò CÜmæ_gÜnÜ CÜmæ_Senbæ Sun Moon Mars Mercury Jove Venus Saturn zondag maandag dinsdag woensdag donderdag vrijdag zaterdag KoseEraa GyoOraa BenEraa Kuoraa YOwaaraa FeEraa Memenaa Sonntag Montag Dienstag Mittwoch Donnerstag Freitag Sonnabend Domingo Luns Terza_feira Corta_feira Xoves Venres Sábado Dies_Solis Dies_Lunae Dies_Martis Dies_Mercurii Dies_Iovis Dies_Veneris Dies_Sabbatum xing-_qi-_tiàn xing-_qi-_yi-. xing-_qi-_èr xing-_qi-_san-. xing-_qi-_sì xing-_qi-_wuv. xing-_qi-_liù djadomingu djaluna djamars djarason djaweps djabièrnè djasabra Killachau Atichau Quoyllurchau Illapachau Chaskachau Kuychichau Intichau Caveat:   The list (above) most surely contains errors (or, at the least, differences) of what the actual (or true) names for the days-of-the-week. To make this Rosetta Code task page as small as possible, if processing the complete list, read the days-of-the-week from a file (that is created from the above list). Notes concerning the above list of words   each line has a list of days-of-the-week for a language, separated by at least one blank   the words on each line happen to be in order, from Sunday ──► Saturday   most lines have words in mixed case and some have all manner of accented words and other characters   some words were translated to the nearest character that was available to code page   437   the characters in the words are not restricted except that they may not have imbedded blanks   for this example, the use of an underscore (_) was used to indicate a blank in a word Task   The list of words   (days of the week)   needn't be verified/validated.   Write a function to find the (numeric) minimum length abbreviation for each line that would make abbreviations unique.   A blank line   (or a null line)   should return a null string.   Process and show the output for at least the first five lines of the file.   Show all output here. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Visual_Basic_.NET
Visual Basic .NET
Module Module1   Sub Main() Dim lines = IO.File.ReadAllLines("days_of_week.txt") Dim i = 0   For Each line In lines i += 1 If line.Length > 0 Then Dim days = line.Split() If days.Length <> 7 Then Throw New Exception("There aren't 7 days in line " + i) End If   Dim temp As New Dictionary(Of String, Integer) For Each d In days If temp.ContainsKey(d) Then Console.WriteLine(" ∞ {0}", line) Continue For End If temp.Add(d, 1) Next   Dim len = 1 Do temp.Clear() For Each d In days Dim key As String If len < d.Length Then key = d.Substring(0, len) Else key = d End If If temp.ContainsKey(key) Then Exit For End If temp.Add(key, 1) Next If temp.Count = 7 Then Console.WriteLine("{0,2:D} {1}", len, line) Exit Do End If len += 1 Loop End If Next End Sub   End Module
http://rosettacode.org/wiki/ABC_problem
ABC problem
ABC problem You are encouraged to solve this task according to the task description, using any language you may know. You are given a collection of ABC blocks   (maybe like the ones you had when you were a kid). There are twenty blocks with two letters on each block. A complete alphabet is guaranteed amongst all sides of the blocks. The sample collection of blocks: (B O) (X K) (D Q) (C P) (N A) (G T) (R E) (T G) (Q D) (F S) (J W) (H U) (V I) (A N) (O B) (E R) (F S) (L Y) (P C) (Z M) Task Write a function that takes a string (word) and determines whether the word can be spelled with the given collection of blocks. The rules are simple:   Once a letter on a block is used that block cannot be used again   The function should be case-insensitive   Show the output on this page for the following 7 words in the following example Example >>> can_make_word("A") True >>> can_make_word("BARK") True >>> can_make_word("BOOK") False >>> can_make_word("TREAT") True >>> can_make_word("COMMON") False >>> can_make_word("SQUAD") True >>> can_make_word("CONFUSE") True Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#CLU
CLU
ucase = proc (s: string) returns (string) rslt: array[char] := array[char]$predict(1,string$size(s)) for c: char in string$chars(s) do if c>='a' & c<='z' then c := char$i2c(char$c2i(c) - 32) end array[char]$addh(rslt,c) end return(string$ac2s(rslt)) end ucase   abc = proc (s: string) returns (bool) own collection: sequence[string] := sequence[string]$ ["BO","XK","DQ","CP","NA","GT","RE","TG","QD","FS", "JW","HU","VI","AN","OB","ER","FS","LY","PC","ZM"]   blocks: array[string] := sequence[string]$s2a(collection) for c: char in string$chars(ucase(s)) do begin for i: int in array[string]$indexes(blocks) do if string$indexc(c, blocks[i]) ~= 0 then blocks[i] := "" exit found end end return(false) end except when found: end end return(true) end abc   start_up = proc () po: stream := stream$primary_output() words: sequence[string] := sequence[string]$ ["A", "BARK", "BOOK", "TREAT", "COMMON", "SQUAD", "CONFUSE"]   for word: string in sequence[string]$elements(words) do stream$puts(po, word || ": ") if abc(word) then stream$putl(po, "yes") else stream$putl(po, "no") end end end start_up